leafbladie

Archfiend Support and Pandemoniun

Dec 5th, 2017 (edited)
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  1. Cybernetic Archfiend
  2. Fiend-Type/DARK/Link 2/ATK 1000 Link Arrows: L, R
  3. 2 Fiend monsters
  4. If this card is Link Summoned while you have no cards in your hand: You can draw 1 card. If you control "Pandemonium" while you have no cards in your hand: You can draw 1 card. You can only use each effect of "Cybernetic Archfiend" once per turn. During the End Phase, if you have 1 or more card(s) in your hand, pay 500 LP for each card in your hand, or destroy this card.
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  6. Zwischenzug Archfiend of Lightning
  7. Fiend-Type/DARK/Link 3/ATK 2500 Link Arrows: SW, S, SE
  8. 2+ Fiend monsters
  9. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Up to twice per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can pay 1000 LP; roll a six-sided die, and if the result is less than or equal to twice the number of Fiend monsters this card points to, negate the activation, and if you do, destroy it. Once per Chain, if you pay LP (except during the Damage Step): You can discard 1 card, and if you do, send 1 Fiend monster from your Deck to the GY.
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  11. Archfiend's Pandemonium
  12. Continuous Spell
  13. This card's name becomes "Pandemonium" while on the field or in the GY. All Fiend monsters on the field gain 300 ATK/DEF. If you pay LP during your Standby Phase or to activate the effect of an "Archfiend" card or Fiend monster, your opponent must pay the same LP as well. Each time you roll a die (or dice): You can choose 1 die result, banish 1 Level 6 or lower Fiend monster from your GY, and if you do, the result becomes the Level of the banished monster. Once per turn: You can banish 3 Fiend monsters and/or "Archfiend" cards with different names from your GY; add 1 Fiend monster from your Deck to your hand.
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  17. Archfiend's Pandemonium
  18. Continuous Spell
  19. This card's name becomes "Pandemonium" while on the field or in the GY. All Fiend monsters on the field gain 300 ATK/DEF. Once per turn, when a player rolls a die (or dice), you can choose 1 die result, send 1 Level 6 or lower Fiend monster from your GY, and if you do, the result becomes the Level of the sent monster. Once per turn: You can banish 3 Fiend monsters and/or "Archfiend" cards with different names from your GY; add 1 Fiend monster from your Deck to your hand.
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  23. Archfiend En Pawnsant
  24. Fiend-Type/DARK/Level 1/ATK 500/DEF 500
  25. If this card is Special Summoned: You can Special Summon up to 2 "Archfiend Pawnsant" from your hand, Deck, or GY. You can only use this effect of "Archfiend En Pawnsant" once per turn. Once per turn: You can pay 500 LP; this card can attack your opponent directly during each Battle Phase this turn. If this card inflicts battle damage to your opponent: You can Tribute this card; Roll a six-sided die, and if you do, Special Summon 1 "Archfiend" monster from your hand, Deck, or GY, whose Level is equal to the result.
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  27. Archfiend Forknight
  28. Fiend-Type/DARK/Level 2/ATK 1000/DEF 500
  29. Once per turn: You can pay 500 LP, then target 1 monster in your opponent's Main Monster Zones adjacent to this card's columns; destroy it.
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  32. Archfiend Castling Rook
  33. Column movement
  34. Pay LP instead of destroying
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  40. Protection
  41. Castling
  42. Column movement
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  44. Rook
  45. Protection
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  47. If you roll
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  49. Once per turn: You can target 3 Fairy monsters and/or Counter Traps in your GY with different names; place them on top of your Deck in any order
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  51. Opponent pays cost as well
  52. Die result
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