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BodyHorrorOP

Body Horror Quest - Hunt Results

Sep 5th, 2019
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  1. -Lepisma’s Skills-
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  3. >>HAND OF THE QUEEN (Lepisma’s Core - Flesh Artisan/Neuromancer Hybrid, Lvl 1): A curious power for a curious being, this hybrid ability allows the user to offensively warp the flesh of their target, dealing damage while garnering information about their Core in the process. Melee or construct attacks made by the user grant the wielder stacks of CURIOSITY. The user may then gain access to the appropriate level of active and passive abilities that their Core skill tree possesses equal to the level of stacks accumulated, though this copy-cat ability may only apply to a single foe at a time, with all stacks of CURIOSITY able to be shed for the cost of 1 ACT. (HEALTH +240%, BIO +240%)
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  5. >>BORROWED STOICISM (Flesh Artisan Augmentation): Nothing borrowed, nothing gained. When a foe strikes you with an attack, before the damage is calculated you automatically gain 1 level of resistance to a given damage type that corresponds to each resistance, immunity, or absorption effect they currently benefit from. While this borrowed resistance cannot go beyond first level and only lasts until the end of the turn, it stacks with any resistances you currently have active. (HEALTH +80%)
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  7. >>SPIRITUS EX TESTA (Phantasmal Conduit/Hive Mistress Hybrid, Lvl 1): At the cost of X% BIO and three full, uninterrupted rounds (where X is the desired amount of HEALTH for the resultant construct), the user may craft a humanoid swarmling in the edifice of one of the Dream Daughters that currently reside within them. This construct is fully autonomous, benefits from any augmentations that would boost your current Swarmlings, and may use the powers they had in life, though they are restricted to their Core (Lvl 5) at this ability’s current level. To walk with those that have passed, to grant them meaning anew…what’s a chitinous imitation, compared to the chance to make things right? (BIO +100%, BIO REGEN +20%)
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  9. >>ICONOCLASTIC TOUCH (Flesh Artisan Augmentation): To lay low the creations of man, to topple false idols for the good of all. The first strike in combat against a Relic now count as an automatic critical hit, boasting a high chance of crippling it for the duration of the current combat. (HEALTH +100%)
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  11. >>FEARFUL SYMMETRY (Hive Mistress Augmentation): A pair of Hive Mistress Constructs of the exact same type that are created during the same turn have all of their stats doubled, a bonus that lasts for as long as both Constructs are active. Additionally, any temporary buffs that effect one of the pair will effect the other. (BIO REGEN +40%)
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  13. >>MONOZYGOTIC BIRTH (Hive Mistress Augmentation): Once per combat, when creating a Swarmling you may also spawn a duplicate of it, at no cost to you. (BIO +120%, BIO REGEN +40%)
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  15. -Mystery Meat-
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  17. >>BLITZKATZEN (Fibromancer Augmentation): Fleet of foot and mind, this Augmentation elevates the usual Fibromancer’s penchant for high-speed strikes to the next level. Using an activated Fibromancer skill automatically places the user at the top of the initiative order, ensuring that the user acts first in combat. (HEALTH +140%)
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  19. >>CRITICAL PRIDE (Fibromancer Augmentation): A bizarre sort of Augmentation that extends its effects to all applicable abilities a Daughter wields, this curious power passive allows abilities that would not otherwise be able to score a critical hit or effect to do so. What's more, this ability also boosts the critical damage of all critical hits the user deals by an additional tier. (HEALTH +100%, HEALTH REGEN +40%)
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  21. >>HUNGER’S MASOCHISM (Gluttonous Augmentation): Resistance, immunity…now, the natural evolution of a theme. If the user would possess three or more stacks of resistance to a given element, they now automatically absorb the damage instead, instantly replenishing their HEALTH and BIO by ½ the damage that would have been dealt. (HEALTH +140%)
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  23. >>PANGAEAN ARSENAL (Generator Augmentation): A world of choices in the palm of one’s hand, this augmentation allows a Generator to switch and toggle their Generator augmentations on and off at the cost of 1 ACT. Granting a Generator an otherwise unparalleled level of customization, this power allows those lucky Daughters who have been able to gather a variety of augments countless options to tackle the challenges ahead of them on their inevitable journey to the Cord. (BIO+ 200%, BIO REGEN +100%)
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  25. >>EMOTION’S CASING (Phantasmal Conduit Augmentation): A skill for those intent on trapping foes in a proverbial case of their own feelings, this Augmentation doubles the accumulation of any and all stacks related to emotional manipulation, and also doubles the severity of emotional field effects. (BIO REGEN +60%)
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  27. >>KNOWABLE KADATH (Phantasmal Conduit Augmentation): A curious Augmentation for a curious sort of Daughter, this ability may only be activated when conversing with a Dream Daughter in the Dreamscape. When activated, you may level up any the skill trees the Dream Daughter has bequeathed to you, but only once per session. From foes, to friends, to something grander…you know what that is? Growth. (BIO +80%)
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  29. >>CARCOSAN PLATEAU (Flesh Artisan Augmentation): To reach the heights of power and splendor is a worthy aim, and this Augmentation works to such ends. The first singular stat boost granted by activated skills or Relics in a given fight raise all stats by the same amount, a temporary but potent boost that lasts until the end of the turn. (HEALTH +80%, BIO +80%)
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  31. >>AZURE DEDUCTION (Unnatural Predator Augmentation): Perhaps a remnant of some predator that lurked in a long-forgotten Crucible, this Augmentation changes the animalistic qualities of an Unnatural Predator to a more canid appearance, boasting shocks of cobalt fur in addition to an azure skin tone beneath it. Besides the user now boasting immunity to COLD damage, they now gain a preternatural awareness of their foes’ critical strike chance, lowering it drastically when engaged in melee combat. (HEALTH +200%)
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  34. -Kinetic Remnant-
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  36. >>UNRELENTING COLD (Generator/Flesh Artisan Hybrid, Lvl 1): A power gained from a protective Amalgam, this power allows the user to project a short-range field of merciless cold to all that draw too close. Entering or lingering within the field’s area-of-effect will begin to apply FROST stacks to those unfortunate enough to enter into it. Able to be easily toggled on and off via free action, the field costs 30% BIO for each round it remains active. With a cap of 10 FROST possible at current level, 5 stacks render the foe’s movement halved and robs them of 1 ACT, while 10 stacks result in -4 ACTS and a full-turn stun effect that lasts until the end of the round. (HEALTH +80%, BIO +160%)
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  38. >>PRIMORDEAL SCHOOL (Hive Mistress, Lvl 1): A rather unique power, this Hive Mistress ability grants the user the ability to generate a school of unusually ancient sea-based life forms, skeletal in nature and notably resistant to most elemental damage sources. Inflicting heavy slashing damage to those caught in the swarm’s wake, only time will tell what curious creatures the user will be able to summon from the depths of antiquity. COST: 10% BIO per Ichthyoid. (HEALTH +80%, BIO +180%)
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  40. >>GLACIAL FORM (Generator Augmentation): An ability that renders the Generator’s skin cool to the touch and their innards unnaturally frigid, this Augmentation renders the user unable to be afflicted with more than three negative Stacks per round from any source, and also nullifies the acceleration of timer-based abilities, on top of granting a level of COLD resistance. Finally, timer-based status ailments have a small chance to tick up instead of down, once per ailment, per turn. (HEALTH +200%)
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  42. >>NORTHERN LIGHTS (Generator Augmentation): Transforming a Generator’s payloads into a swirling vortex of frigid light, this Augmentation alters a Daughter's Generator attacks on a fundamental level by changing their damage type to COLD, and further enhancing the devastating nature of their attacks by adding a high chance of blinding the target on direct contact, as well. (BIO +150%)
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