Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Name: Parkour
- #Describtion: Extensive Minecraft arcade game, with high quality of code
- #Author: SobkySK
- #Contact: Discord: Sobky #5528 | https://discord.gg/SK8qWQs or Spigot PrivateMessage
- #Fully customizable language messages
- #If you have own translated file and you want to publish it, please send me a PrivateMessage on Spigot or Discord
- #Available Languages: EN, ES, SK
- Language: EN
- #Space where to save required data!
- #Supported storage: MySQL, SQLite
- Storage:
- Type: "SQLite"
- Host: "IP"
- Port: 3306
- Database: "db"
- User: "name"
- Password: "*****"
- #Economy integration to rewarding players
- #With vault you need to have installed Economy plugin supporting Vault, if no you can use rewarding commands to give money to players
- #Points means PlayerPoints plugin
- Economy:
- Vault: false
- Points: false
- #Plugin supports BungeeCord mode
- #Player in BungeeMode has LobbyHotBar(See below) items and Adventure mode
- #Player is moved to MainLobby after join the game
- BungeeCord:
- Enable: false
- #Display title when player join the game
- Title: true
- #Do not change it if you do not know what are you doing!
- Channel: "BungeeCord"
- #One lobby will be randomly selected to move player to Lobby(Hub)
- Lobbies:
- - "Hub01"
- - "Hub02"
- #ScoreBoard displays Map or Global stats
- ScoreBoard:
- #Shows global stats such as Rank, FavouriteMap, PersonalRecord etc.
- Lobby: true
- #Shows playing map stats such as MapName, PersonalRecord, MapRecord, etc.
- Map: true
- #Main command of plugin is Parkour
- #You can also set different Aliases
- #If you want to no Aliases or AllowedCommands, set here []. E.g. Aliases: []
- #During playing a map, all commands are disabled! You can enable some of them below.
- Commands:
- Aliases:
- - "pa"
- Allowed:
- - "parkour"
- - "pa"
- #Sends messages to all online players on the sever
- BroadCast:
- #Sends message when player has done map
- MapDone: true
- #Sends message when player beat the map record
- MapRecord: true
- #Sends message when player reach new rank
- NewRank: true
- #Shows current player's situation compared to GLOBAL_BEST time using BossBar
- #MeanTimes are shown when player reach CheckPoint
- #WARNING: This feature is not available on 1.8.8 Minecraft version
- MeanTime:
- Enable: true
- #Delta means how many seconds can be player slower than GLOBAL_BEST time to show REACHABLE state, in other case WRONG state is shown
- #Format: In seconds
- Delta: 2
- BossBar:
- Color:
- GLOBAL_BEST: "GREEN"
- REACHABLE: "YELLOW"
- WRONG: "RED"
- Style:
- GLOBAL_BEST: "SOLID"
- REACHABLE: "SOLID"
- WRONG: "SOLID"
- #Areas where the best players are shown
- #Available types: None, DaisBoard, BannerBoard
- LeaderBoard:
- Type: None
- #How much players displays in record stats
- Count: 3
- #Only if Type is DaisBoard
- #Colors are in RGB format
- Dais:
- ArmorStand:
- First:
- Color:
- - 255 #Red
- - 215 #Green
- - 0 #Blue
- Second:
- Color:
- - 211
- - 211
- - 211
- Third:
- Color:
- - 177
- - 86
- - 15
- Other:
- Color:
- - 183
- - 146
- - 104
- #ParkourSpecialEvent. Is a system how to motivate players to join maps and play with another players.
- #In short, it is a competition, repeatable in selected periods. When event will start, one map is randomly selected and
- #players has 60(default) seconds to participate this event. When player joins the map, he can immediately play!
- #When all participated players will finish the map, system find first five(customizable) players by time and give them
- #rewards defined in config(rewards are not included). Then system will fall a sleep for a random minutes(range is
- #available to change) and when it awake new competition is running.There are able to reward all participated players too.
- #See Reward EVERYONE. If you want only manual start of this event, you can type /pa Event ForcedStart.
- #(HINT: This could be combined with my Voting plugin and CustomVoting)
- ParkourSpecialEvent:
- Enable: true
- #Types: MANUAL/AUTOMATIC
- #Manual -> Available to start event only by typing /pa Event ForcedStart
- #Automatic -> System sleep for a selected time. When awake, starts event. When all players finish the event.
- # Then sleep again for a random time.
- Type: "AUTOMATIC"
- #Time(In seconds) to participate the event from the start of the event.
- TimeToParticipate: 60
- #Time(In minutes). How long system will sleep.
- TimeToSleep:
- From: 10
- To: 30
- #How many players is required to start the event.
- MinPlayers: 2
- BossBar:
- Enable: true
- Color: "GREEN"
- Style: "SEGMENTED_20"
- #When will be BossBar shown. <From, To>
- #Hint: If you want to have BossBar shown during all countdown.
- # Use only one interval >>> "TimeToParticipate:1". E.g. "60:1"
- Intervals:
- - "60:55"
- - "45:40"
- - "30:25"
- - "10:1"
- Rewarding:
- Rewards:
- EVERYONE:
- Enable: true
- #Economy
- Vault: 10
- #PlayerPoints
- Points: 5
- #RankPoints
- RankPoints: 0
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} Everyone have been rewarded!"
- FIRST:
- Enable: true
- #Economy
- Vault: 50
- #PlayerPoints
- Points: 50
- #RankPoints
- RankPoints: 30
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} You have won!"
- SECOND:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 10
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} You are the second!"
- THIRD:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 5
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} You are the third!"
- FOURTH:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 1
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} You are the fourth!"
- FIFTH:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 0
- #Commands
- Commands:
- - "tell {player} SpecialEvent >>> Hey! {player} You are the fifth!"
- #Game expansion
- Addons:
- #Shows direction while player is in the map where is FinishPoint in compass
- CompassDirection: true
- #Allows to join the map by step on SpawnPoint location of map
- #Special hologram is spawned at SpawnPoint location
- StepJoin: false
- #Above HotBar is shown time of player, which is playing the map
- MapTimer: true
- #The fastest customization of created map. All these values are copied into new map file
- Default:
- #How many players can play the map in the same time
- MaxPlayers: 16
- #When player's Y Coordinate is lower than this value, a Fall is detected
- YCoordinate: 0.0
- #Block in map, where after step, a Fall is detected
- FallBlock: BARRIER
- #Block in map, where after step, a Jump with JumpPower is performed
- JumpBlock: DIAMOND_BLOCK
- #How high will be player moved when steps on JumpBlock
- JumpPower: 1.0
- #How fast will be player's movement in map
- MapSpeed: 0.2
- #Do a teleport to MainLobby after finish a map?
- FinishTeleport: true
- #Sounds are played when player reach one of states below
- Sounds:
- Visibility:
- Show: "ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE"
- Hide: "ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS"
- Location:
- Start: "ENTITY_PLAYER_LEVELUP"
- CheckPoint: "ENTITY_EXPERIENCE_ORB_PICKUP"
- Finish: "ENTITY_PLAYER_LEVELUP"
- Jump: "BLOCK_END_PORTAL_FRAME_FILL"
- Fall: "ENTITY_PLAYER_SMALL_FALL"
- #Rewards given when player completes the map
- Rewarding:
- #Rewards given when player has done map first time in a day
- FIRST:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 30
- #Commands
- Commands:
- - "tell {player} Hey! You have been rewarded!"
- #Rewards given when player has done map repeatedly in a day
- REPEATABLE:
- Enable: true
- #Economy
- Vault: 0
- #PlayerPoints
- Points: 0
- #RankPoints
- RankPoints: 5
- #Commands
- Commands:
- - "tell {player} Hey! You have been rewarded with repeatable rewards!"
- #Items in HotBar in different ParkourModes. Map/Lobby/SetUp
- #Variables allowed to change: Material, MaterialData, Slot
- HotBar:
- Map:
- Respawn:
- Material: "COMPASS"
- MaterialData: 0
- Slot: 0
- List:
- Material: "BOOK"
- MaterialData: 0
- Slot: 2
- Restart:
- Material: "NETHER_STAR"
- MaterialData: 0
- Slot: 4
- Visibility_Show:
- Material: "INK_SACK"
- MaterialData: 10
- Slot: 6
- Visibility_Hide:
- Material: "INK_SACK"
- MaterialData: 8
- Slot: 6
- Leave:
- Material: "WOOD_DOOR"
- MaterialData: 0
- Slot: 8
- Lobby:
- List:
- Material: "BOOK"
- MaterialData: 0
- Slot: 1
- Lobby:
- Material: "WOOD_DOOR"
- MaterialData: 0
- Slot: 7
- LobbyBoard_Show:
- Material: "INK_SACK"
- MaterialData: 10
- Slot: 4
- LobbyBoard_Hide:
- Material: "INK_SACK"
- MaterialData: 8
- Slot: 4
- SetUp:
- Spawn:
- Material: "IRON_PLATE"
- MaterialData: 0
- Slot: 0
- CheckPoint:
- Material: "EMERALD_BLOCK"
- MaterialData: 0
- Slot: 2
- Finish:
- Material: "GOLD_PLATE"
- MaterialData: 0
- Slot: 4
- Settings:
- Material: "FIREWORK_CHARGE"
- MaterialData: 0
- Slot: 6
- Quit:
- Material: "WOOD_DOOR"
- MaterialData: 0
- Slot: 8
- #GUI is the fastest and easiest way how to find and join the map, how to customize settings of map
- #Variables allowed to change: Material, MaterialData, Slot, Lines
- #Do not change other variables if you do not know what are you doing!
- GUI:
- Common:
- #Which type of GUI will be displayed after typing /pa list.
- #Available types: NONE, CATEGORY, DIFFICULTY
- PreListGUIType: "CATEGORY"
- Pagination:
- Items:
- NO_PREV_PAGE:
- Material: "PAPER"
- MaterialData: 0
- NO_NEXT_PAGE:
- Material: "PAPER"
- MaterialData: 0
- FIRST_PAGE:
- Material: "NETHER_STAR"
- MaterialData: 0
- PREV_PAGE:
- Material: "EMPTY_MAP"
- MaterialData: 0
- NEXT_PAGE:
- Material: "EMPTY_MAP"
- MaterialData: 0
- LAST_PAGE:
- Material: "NETHER_STAR"
- MaterialData: 0
- Sub:
- Items:
- SAVE:
- Enable:
- Material: "STAINED_CLAY"
- MaterialData: 5
- Disable:
- Material: "STAINED_CLAY"
- MaterialData: 9
- BACK:
- Material: "WOOD_DOOR"
- MaterialData: 0
- Empty:
- Items:
- EMPTY:
- Material: "STAINED_GLASS_PANE"
- MaterialData: 15
- Difficulty:
- Items:
- NONE:
- Material: "STAINED_CLAY"
- MaterialData: 9
- EXTRA_EASY:
- Material: "STAINED_CLAY"
- MaterialData: 4
- EASY:
- Material: "STAINED_CLAY"
- MaterialData: 5
- MEDIUM:
- Material: "STAINED_CLAY"
- MaterialData: 1
- HARD:
- Material: "STAINED_CLAY"
- MaterialData: 6
- EXTRA_HARD:
- Material: "STAINED_CLAY"
- MaterialData: 14
- Rank:
- Items:
- NONE:
- Material: "STAINED_CLAY"
- MaterialData: 9
- FLEA:
- Material: "FEATHER"
- MaterialData: 0
- FROG_HOPPER:
- Material: "BEETROOT_SEEDS"
- MaterialData: 0
- GRASS_HOPPER:
- Material: "GRASS"
- MaterialData: 0
- SPIDER:
- Material: "WEB"
- MaterialData: 0
- KANGAROO_RAT:
- Material: "SLIME_BALL"
- MaterialData: 0
- FROG:
- Material: "WATER_LILY"
- MaterialData: 0
- SQUIRREL:
- Material: "GOLD_NUGGET"
- MaterialData: 0
- RABBIT:
- Material: "RABBIT_FOOT"
- MaterialData: 0
- HARE:
- Material: "RABBIT"
- MaterialData: 0
- LEMUR:
- Material: "FIREWORK_CHARGE"
- MaterialData: 0
- CAT:
- Material: "STRING"
- MaterialData: 0
- MONKEY:
- Material: "LEASH"
- MaterialData: 0
- IMPALA:
- Material: "LEATHER"
- MaterialData: 0
- KLIPSPRINGER:
- Material: "SNOW"
- MaterialData: 0
- MOUNTAIN_GOAT:
- Material: "SNOW_BLOCK"
- MaterialData: 0
- KANGAROO:
- Material: "SLIME_BLOCK"
- MaterialData: 0
- MASTER:
- Material: "NETHER_STAR"
- MaterialData: 0
- JUMPING_PRINCE:
- Material: "GOLDEN_CARROT"
- MaterialData: 0
- JUMPING_KING:
- Material: "GOLDEN_APPLE"
- MaterialData: 0
- CategoryGUI:
- Data:
- Lines: 5
- Items:
- NONE:
- Material: "STONE"
- MaterialData: 0
- Slot: 0
- SUMMER:
- Material: "GLASS"
- MaterialData: 0
- Slot: 10
- WINTER:
- Material: "PACKED_ICE"
- MaterialData: 0
- Slot: 12
- LAVA:
- Material: "MAGMA"
- MaterialData: 0
- Slot: 14
- WATER:
- Material: "WATER_LILY"
- MaterialData: 0
- Slot: 16
- JUNGLE:
- Material: "VINE"
- MaterialData: 0
- Slot: 20
- DESERT:
- Material: "CACTUS"
- MaterialData: 0
- Slot: 22
- FOREST:
- Material: "LOG"
- MaterialData: 1
- Slot: 24
- MINE:
- Material: "RAILS"
- MaterialData: 0
- Slot: 28
- AIR:
- Material: "FEATHER"
- MaterialData: 0
- Slot: 30
- SPEED:
- Material: "LEATHER_BOOTS"
- MaterialData: 0
- Slot: 32
- ALL:
- Material: "ENDER_CHEST"
- MaterialData: 0
- Slot: 34
- DifficultyGUI:
- Data:
- Lines: 5
- Items:
- NONE:
- Material: "STAINED_CLAY"
- MaterialData: 9
- Slot: 0
- EXTRA_EASY:
- Material: "STAINED_CLAY"
- MaterialData: 4
- Slot: 12
- EASY:
- Material: "STAINED_CLAY"
- MaterialData: 5
- Slot: 14
- MEDIUM:
- Material: "STAINED_CLAY"
- MaterialData: 1
- Slot: 28
- HARD:
- Material: "STAINED_CLAY"
- MaterialData: 6
- Slot: 31
- EXTRA_HARD:
- Material: "STAINED_CLAY"
- MaterialData: 14
- Slot: 34
- MapGUI:
- Data:
- Lines: 5
- Items:
- Main:
- NOT_IN_MAP:
- Material: "SLIME_BALL"
- MaterialData: 0
- IN_MAP:
- Material: "SLIME_BLOCK"
- MaterialData: 0
- DONE_TODAY:
- Material: "MAGMA_CREAM"
- MaterialData: 0
- Extra:
- INFO:
- Material: "BOOK"
- MaterialData: 0
- SettingsGUI:
- Data:
- Lines: 5
- Items:
- RequiredRank:
- Inherit: true
- Path: "Common.Rank.Items"
- Slot: 2
- MapDifficulty:
- Inherit: true
- Path: "Common.Difficulty.Items"
- Slot: 4
- MapCategory:
- Inherit: true
- Path: "CategoryGUI.Items"
- Slot: 6
- MapSpeed:
- Inherit: false
- Material: "SUGAR"
- MaterialData: 0
- Slot: 10
- YCoordinate:
- Inherit: false
- Material: "MAGMA_CREAM"
- MaterialData: 0
- Slot: 12
- JumpPower:
- Inherit: false
- Material: "SLIME_BALL"
- MaterialData: 0
- Slot: 14
- MaxPlayers:
- Inherit: false
- Material: "SKULL_ITEM"
- MaterialData: 3
- Slot: 16
- FinishTeleport:
- Inherit: true
- Path: "ChangeBooleanGUI.Items.Main"
- Slot: 22
- JumpBlock:
- Inherit: true
- Slot: 30
- FallBlock:
- Inherit: true
- Slot: 32
- Potions:
- Inherit: false
- Material: "GLASS_BOTTLE"
- MaterialData: 0
- Slot: 38
- MapRewarding:
- Inherit: false
- Material: "EMERALD"
- MaterialData: 0
- Slot: 40
- MapSounds:
- Inherit: false
- Material: "NOTE_BLOCK"
- MaterialData: 0
- Slot: 42
- SoundGUI:
- Data:
- Lines: 4
- Items:
- Main:
- Visibility_Show:
- Material: "INK_SACK"
- MaterialData: 10
- Slot: 3
- Visibility_Hide:
- Material: "INK_SACK"
- MaterialData: 8
- Slot: 5
- Start:
- Material: "IRON_PLATE"
- MaterialData: 0
- Slot: 9
- CheckPoint:
- Material: "EMERALD_BLOCK"
- MaterialData:
- Slot: 11
- Finish:
- Material: "GOLD_PLATE"
- MaterialData: 0
- Slot: 13
- Jump:
- Material: "DIAMOND_BLOCK"
- MaterialData: 0
- Slot: 15
- Fall:
- Material: "BARRIER"
- MaterialData: 0
- Slot: 17
- Extra:
- INFO:
- Material: "BOOK"
- MaterialData: 0
- RewardingGUI:
- Data:
- Lines: 3
- Items:
- Main:
- FIRST:
- Material: "HAY_BLOCK"
- MaterialData: 0
- Slot: 2
- REPEATABLE:
- Material: "WHEAT"
- MaterialData: 0
- Slot: 6
- Extra:
- INFO:
- Material: "BOOK"
- MaterialData: 0
- RewardingTypeGUI:
- Data:
- Lines: 3
- Items:
- Main:
- Enable:
- Enable:
- Material: "STAINED_CLAY"
- MaterialData: 5
- Disable:
- Material: "STAINED_CLAY"
- MaterialData: 14
- Slot: 0
- Vault:
- Material: "GOLD_NUGGET"
- MaterialData: 0
- Slot: 2
- Points:
- Material: "GOLDEN_CARROT"
- MaterialData: 0
- Slot: 4
- RankPoints:
- Material: "EXP_BOTTLE"
- MaterialData: 0
- Slot: 6
- Commands:
- Material: "BOOK_AND_QUILL"
- MaterialData: 0
- Slot: 8
- Extra:
- INFO:
- Material: "BOOK"
- MaterialData: 0
- SelectOneGUI:
- Data:
- Lines: 5
- Items:
- Main:
- Sound:
- Material: "NOTE_BLOCK"
- MaterialData: 0
- Extra:
- INFO:
- Material: "BOOK"
- MaterialData: 0
- ChangeAmountGUI:
- Data:
- Lines: 3
- Items:
- Main:
- Decrease:
- Material: "STAINED_GLASS_PANE"
- MaterialData: 14
- Slot: 2
- Increase:
- Material: "STAINED_GLASS_PANE"
- MaterialData: 5
- Slot: 6
- Extra:
- SUMMARY:
- Slot: 4
- INFO:
- Material: "BOOK"
- MaterialData: 0
- ChangeBooleanGUI:
- Data:
- Lines: 3
- Items:
- Main:
- Enable:
- Material: "STAINED_CLAY"
- MaterialData: 5
- Slot: 2
- Disable:
- Material: "STAINED_CLAY"
- MaterialData: 14
- Slot: 6
- Extra:
- SUMMARY:
- Disable:
- Material: "STAINED_CLAY"
- MaterialData: 14
- Slot: 4
- Enable:
- Material: "STAINED_CLAY"
- MaterialData: 5
- Slot: 4
- INFO:
- Material: "BOOK"
- MaterialData: 0
Add Comment
Please, Sign In to add comment