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Jun 24th, 2015
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  1. 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization
  2. 101 Windows Phone 7 Apps: Volume 1
  3. 97 Things Every Programmer Should Know
  4. 97 Things Every Software Architect Should Know
  5. Active MQ in Action
  6. Adapt - Why success always starts with failure
  7. Agile Coaching
  8. Agile Project Management
  9. Agile Retrospectives - Making Good Teams Great
  10. Agile Samurai
  11. Agile Software Development, Principles, Patterns, and Practices
  12. Agile Web Development with Rails
  13. An Introduction to Design Patterns in C++ with Qt 4
  14. AngularJS Directives
  15. Apache Wicket Cookbook
  16. Be Our Guest
  17. Beautiful Architecture
  18. Beginning Android 2
  19. Building Embedded Linux Systems
  20. Business Model Generation
  21. Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
  22. C# 4.0 in a nutshell
  23. C++ Common Knowledge
  24. C++ GUI Programming with Qt 4
  25. C++ Templates
  26. Camel in action
  27. Cassandra: definitive guide
  28. Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
  29. Clean Code: A Handbook of Agile Software Craftsmanship
  30. Clean Coder
  31. Clojure Programming
  32. Coaching agile teams
  33. Code Complete 2
  34. Computer Architecture: A Quantitative Approach
  35. Computer Organization and Design
  36. Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation
  37. Creating modular applications in Java. OSGi in Action
  38. CSS: The Missing Manual
  39. Customer Winback
  40. D3.js in Action
  41. Delivering happiness
  42. Desiging with progressive enhancement
  43. Design Patterns: Elements of Reusable Object-Oriented Software
  44. Design Thinking: Integrating innovation, customer experience and brand value
  45. Designing Distributed Control Systems - A Pattern Language Approach
  46. Designing Embedded Hardware
  47. designing the obvious - a common sense approach to web applications development
  48. Designing with the Mind in Mind
  49. Developing Drivers with Windows Driver Framework
  50. Documenting Software Architectures: Views And Beyond
  51. Domain-Driven Design - Tackling Complexity in the Heart of Software
  52. Don't Make Me Think - A Common Sense Approach to Web Usability
  53. Drive: The Surprising Truth About What Motivates Us
  54. Eat that Frog
  55. Effective C++
  56. Effective Java: Second Edition
  57. Effective Unit Testing - A guide for Java developers (Lasse Koskela)
  58. EJB3 in Action
  59. Embedded Hardware: Know It All
  60. Embedded Linux Primer: A Practical Real-World Approach (2nd Edition)
  61. Embedded Networking with CAN and CANOpen
  62. Enterprise Integration Patterns
  63. Essential Linux Device Drivers
  64. Exceptional C++
  65. Facts and Fallacies of Software Engineering
  66. FIT for Developing Software: Framework for Integrated Tests
  67. Foundations of GTK+ Development
  68. Foundations of Qt Development
  69. Game engine architecture
  70. Game Physics Pearls
  71. GUI Bloopers 2.0
  72. Hacker's Delight
  73. Hackers&Painters - Big Ideas from the Computer Age
  74. Hadoop: definitive guide
  75. Hello, Android
  76. Heterogeneous Computing with OpenCL
  77. How To Win Friends and Influence People
  78. HTML&CSS - design and build websites
  79. Impact Mapping: Making a Big Impact with Software Products and Projects
  80. Implementing Domain Driven Design
  81. Implementing Lean Software Development
  82. Influence
  83. Innovation Games - Creating Breakthrough Products
  84. Introducing HTML 5
  85. iOS5 By Tutorials E-Book (Ray Wenderlich)
  86. iOS6 By Tutorials E-Book (Ray Wenderlich)
  87. Java Application Architecture: Modularity Patterns with Examples Using OSGi
  88. Java Persistence with Hibernate
  89. Java Puzzlers
  90. JavaScript: The Good Parts
  91. Jony Ive: The Genius Behind Apple's Greatest Products
  92. Joy Inc.
  93. jQuery in Action
  94. JUnit Recipes: Practical Methods for Programmer Testing
  95. Just Enough Software Architecture - A Risk-Driven Approach
  96. Kanban
  97. Language Implementation Patterns
  98. Leading Lean Software Development
  99. Lean Architecture
  100. Lean from the Trenches: Managing Large-Scale Projects with Kanban
  101. Lean Software Development - An Agile Toolkit
  102. Lean startup
  103. Lean Turnaround
  104. Learning OpenCV: Computer Vision with the OpenCV Library
  105. Learning XNA 3.0
  106. Lessons in Agile Management: On the Road to Kanban
  107. Let Over Lambda - 50 years of Lisp
  108. Linchpin
  109. Linux Graphics Drivers - An Introduction
  110. Linux Kernel in a Nutshell
  111. Linux System Programming
  112. Lisp in Small Pieces
  113. Lucene in Action
  114. Manage Your Project Portfolio: Increase Your Capacity and Finish More Projects
  115. Management 3.0 Leading Agile Developer, Developing Agile Leaders
  116. Mastering OpenCV with Practical Computer Vision Projects
  117. Mastering Web Application Development with AngularJS
  118. Medical Device Software Verification, Validation and Compliance
  119. Mercurial: definitive guide
  120. Microinteractions (also ebook available)
  121. Mobile 3D graphics with OpenGL ES and M3G
  122. MongoDB The Definitive Guide
  123. More Effective C++
  124. Node JS in action
  125. NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence
  126. Object-oriented Programming in Common LISP: A Programmer's Guide to CLOS
  127. On Lisp
  128. Open Source ESBs In Action
  129. OpenGL ES 2.0 Programming Guide
  130. Organizational Patterns of Agile Software Development
  131. OSGi in Action
  132. Out of the Crisis
  133. Palvelujen johtaminen ja markkinointi
  134. Palvelumuotoilu
  135. Pattern-Oriented Software Architecture Volume 1: A System of Patterns
  136. Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects
  137. Patterns of Enterprise Application Architecture (The Addison-Wesley Signature Series)
  138. Planning for PKI
  139. PostGIS in Action, Second Edition
  140. Practical API design
  141. Practical Common Lisp
  142. Practical Web Analytics for User Experience: How Analytics Can Help You Understand Your Users
  143. Pragmatic Thinking&Learning
  144. Pro EJB 3: Java Persistence API
  145. Pro JavaScript Design Patterns
  146. Professional Android 2 Application Development
  147. Professional Software Development
  148. Programming in Objective-C 4th Edition
  149. Programming in Scala
  150. Programming Pearls
  151. Programming Python
  152. Programming the Mobile Web
  153. Programming Windows Phone 7
  154. Project Retrospectives: A Handbook for Team Reviews
  155. Purely functional Data Structures
  156. Qt 4: The Art of Building Qt Applications
  157. Qt for Symbian
  158. Quantifying the User Experience: Practical Statistics for User Research
  159. Raise the Bar
  160. Rapid Contextual Design
  161. Rapid GUI Programming with Python and Qt
  162. Real-time rendering
  163. Refactoring: Improving the Design of Existing Code
  164. Reinventing Organizaitons
  165. Resonate - present visual stories that transform audiences
  166. RESTful Web Service Cookbook
  167. RESTful Web Services
  168. Retrospective coaching cards
  169. ReWork: Change the Way You Work Forever
  170. RTL Hardware Design Using VHDL
  171. Running Lean
  172. Running Lean: Iterate from Plan A to a Plan That Works
  173. Scrum: The Art of Doing Twice the Work in Half the Time
  174. Scrumban - Essays on Kanban Systems for Lean Software Development
  175. Single Page Web Applications: JavaScript end-to-end
  176. Smart & Gets Things Done
  177. Software Architecture in Practice
  178. Software Estimation
  179. Software in 30 days
  180. Software Systems Architecture
  181. Specification by Example: How Successful Teams Deliver the Right Software
  182. Spring Data
  183. Spring in Action
  184. Spring in Practice
  185. Spring Security 3
  186. SQL Antipatterns
  187. SQL Performance Explained
  188. Start with Why
  189. Startup owner's manual
  190. Steve Jobs exclusive
  191. Stripes - and Java Web Development is Fun Again
  192. Symbian OS: Communications Programming
  193. Talent is Overrated
  194. Test Driven Development for Embedded C (Pragmatic Programmers)
  195. Test Driven Development: A Practical Guide
  196. Test Driven: TDD and Acceptance TDD for Java Developers
  197. Test-Driven Javascript Development
  198. The Architecture of Open Source Applications
  199. The Art of Agile Development
  200. The Art of Multiprocessor Programming
  201. The Art of Unit Testing
  202. The Art of War
  203. The book of CSS3
  204. The Definitive ANTLR Reference
  205. The Definitive Guide to ARM® Cortex®-M3 and Cortex®-M4 Processors, 3rd Edition
  206. The Design of Everyday Things
  207. The Five Dysfunctions of a Team
  208. The Hard Thing About Hard Things
  209. The human side of Agile
  210. The Joy of Clojure
  211. The Joy of Clojure, Second Edition
  212. The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation
  213. The Leader's Guide to Radical Management
  214. The Linux Programming Interface
  215. The Mythical Man Month and other essays on Software Engineering
  216. The Passionate Programmer
  217. The Pomodoro Technique
  218. The Power of Less
  219. The Practice of Programming
  220. The Pragmatic Programmer
  221. The Presentation Secrets of Steve Jobs
  222. The professional Android development
  223. The Psychology of Selling: Increase Your Sales Faster and Easier Than You Ever Thought Possible: How to Sell More, Easier, and Faster Than You Ever Thought Possible
  224. The Retrospective Handbook: A guide for agile teams
  225. The Toyota Way
  226. The Web Application Hacker's Handbook: Discovering and Exploiting Security Flaws
  227. Think Fast Slow
  228. Thinking in Java
  229. Thinking in Systems
  230. Thinking, Fast and Slow
  231. Training From the Back of the Room!: 65 Ways to Step Aside and Let Them Learn
  232. Transaction Processing
  233. UnderCover User Experience Design
  234. Understanding the Linux Kernel
  235. Unit Test Patterns: Refactoring Test Code
  236. User Stories Applied
  237. Value Proposition Design
  238. Verkkokaupan käsikirja
  239. Version Control with Git
  240. Wicket In Action
  241. Windows 7 Device Driver (Addison-Wesley Microsoft Technology Series)
  242. Working Effectively with Legacy code
  243. Working Effectively With Unit Tests
  244. Writing Effective Use Cases
  245. xUnit Test Patterns: Refactoring Test Code
  246. Your Brain At Work: Strategies for Overcoming Distraction, Regaining Focus, and Working Smarter All Day Long
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