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- 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization
- 101 Windows Phone 7 Apps: Volume 1
- 97 Things Every Programmer Should Know
- 97 Things Every Software Architect Should Know
- Active MQ in Action
- Adapt - Why success always starts with failure
- Agile Coaching
- Agile Project Management
- Agile Retrospectives - Making Good Teams Great
- Agile Samurai
- Agile Software Development, Principles, Patterns, and Practices
- Agile Web Development with Rails
- An Introduction to Design Patterns in C++ with Qt 4
- AngularJS Directives
- Apache Wicket Cookbook
- Be Our Guest
- Beautiful Architecture
- Beginning Android 2
- Building Embedded Linux Systems
- Business Model Generation
- Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
- C# 4.0 in a nutshell
- C++ Common Knowledge
- C++ GUI Programming with Qt 4
- C++ Templates
- Camel in action
- Cassandra: definitive guide
- Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
- Clean Code: A Handbook of Agile Software Craftsmanship
- Clean Coder
- Clojure Programming
- Coaching agile teams
- Code Complete 2
- Computer Architecture: A Quantitative Approach
- Computer Organization and Design
- Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation
- Creating modular applications in Java. OSGi in Action
- CSS: The Missing Manual
- Customer Winback
- D3.js in Action
- Delivering happiness
- Desiging with progressive enhancement
- Design Patterns: Elements of Reusable Object-Oriented Software
- Design Thinking: Integrating innovation, customer experience and brand value
- Designing Distributed Control Systems - A Pattern Language Approach
- Designing Embedded Hardware
- designing the obvious - a common sense approach to web applications development
- Designing with the Mind in Mind
- Developing Drivers with Windows Driver Framework
- Documenting Software Architectures: Views And Beyond
- Domain-Driven Design - Tackling Complexity in the Heart of Software
- Don't Make Me Think - A Common Sense Approach to Web Usability
- Drive: The Surprising Truth About What Motivates Us
- Eat that Frog
- Effective C++
- Effective Java: Second Edition
- Effective Unit Testing - A guide for Java developers (Lasse Koskela)
- EJB3 in Action
- Embedded Hardware: Know It All
- Embedded Linux Primer: A Practical Real-World Approach (2nd Edition)
- Embedded Networking with CAN and CANOpen
- Enterprise Integration Patterns
- Essential Linux Device Drivers
- Exceptional C++
- Facts and Fallacies of Software Engineering
- FIT for Developing Software: Framework for Integrated Tests
- Foundations of GTK+ Development
- Foundations of Qt Development
- Game engine architecture
- Game Physics Pearls
- GUI Bloopers 2.0
- Hacker's Delight
- Hackers&Painters - Big Ideas from the Computer Age
- Hadoop: definitive guide
- Hello, Android
- Heterogeneous Computing with OpenCL
- How To Win Friends and Influence People
- HTML&CSS - design and build websites
- Impact Mapping: Making a Big Impact with Software Products and Projects
- Implementing Domain Driven Design
- Implementing Lean Software Development
- Influence
- Innovation Games - Creating Breakthrough Products
- Introducing HTML 5
- iOS5 By Tutorials E-Book (Ray Wenderlich)
- iOS6 By Tutorials E-Book (Ray Wenderlich)
- Java Application Architecture: Modularity Patterns with Examples Using OSGi
- Java Persistence with Hibernate
- Java Puzzlers
- JavaScript: The Good Parts
- Jony Ive: The Genius Behind Apple's Greatest Products
- Joy Inc.
- jQuery in Action
- JUnit Recipes: Practical Methods for Programmer Testing
- Just Enough Software Architecture - A Risk-Driven Approach
- Kanban
- Language Implementation Patterns
- Leading Lean Software Development
- Lean Architecture
- Lean from the Trenches: Managing Large-Scale Projects with Kanban
- Lean Software Development - An Agile Toolkit
- Lean startup
- Lean Turnaround
- Learning OpenCV: Computer Vision with the OpenCV Library
- Learning XNA 3.0
- Lessons in Agile Management: On the Road to Kanban
- Let Over Lambda - 50 years of Lisp
- Linchpin
- Linux Graphics Drivers - An Introduction
- Linux Kernel in a Nutshell
- Linux System Programming
- Lisp in Small Pieces
- Lucene in Action
- Manage Your Project Portfolio: Increase Your Capacity and Finish More Projects
- Management 3.0 Leading Agile Developer, Developing Agile Leaders
- Mastering OpenCV with Practical Computer Vision Projects
- Mastering Web Application Development with AngularJS
- Medical Device Software Verification, Validation and Compliance
- Mercurial: definitive guide
- Microinteractions (also ebook available)
- Mobile 3D graphics with OpenGL ES and M3G
- MongoDB The Definitive Guide
- More Effective C++
- Node JS in action
- NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence
- Object-oriented Programming in Common LISP: A Programmer's Guide to CLOS
- On Lisp
- Open Source ESBs In Action
- OpenGL ES 2.0 Programming Guide
- Organizational Patterns of Agile Software Development
- OSGi in Action
- Out of the Crisis
- Palvelujen johtaminen ja markkinointi
- Palvelumuotoilu
- Pattern-Oriented Software Architecture Volume 1: A System of Patterns
- Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects
- Patterns of Enterprise Application Architecture (The Addison-Wesley Signature Series)
- Planning for PKI
- PostGIS in Action, Second Edition
- Practical API design
- Practical Common Lisp
- Practical Web Analytics for User Experience: How Analytics Can Help You Understand Your Users
- Pragmatic Thinking&Learning
- Pro EJB 3: Java Persistence API
- Pro JavaScript Design Patterns
- Professional Android 2 Application Development
- Professional Software Development
- Programming in Objective-C 4th Edition
- Programming in Scala
- Programming Pearls
- Programming Python
- Programming the Mobile Web
- Programming Windows Phone 7
- Project Retrospectives: A Handbook for Team Reviews
- Purely functional Data Structures
- Qt 4: The Art of Building Qt Applications
- Qt for Symbian
- Quantifying the User Experience: Practical Statistics for User Research
- Raise the Bar
- Rapid Contextual Design
- Rapid GUI Programming with Python and Qt
- Real-time rendering
- Refactoring: Improving the Design of Existing Code
- Reinventing Organizaitons
- Resonate - present visual stories that transform audiences
- RESTful Web Service Cookbook
- RESTful Web Services
- Retrospective coaching cards
- ReWork: Change the Way You Work Forever
- RTL Hardware Design Using VHDL
- Running Lean
- Running Lean: Iterate from Plan A to a Plan That Works
- Scrum: The Art of Doing Twice the Work in Half the Time
- Scrumban - Essays on Kanban Systems for Lean Software Development
- Single Page Web Applications: JavaScript end-to-end
- Smart & Gets Things Done
- Software Architecture in Practice
- Software Estimation
- Software in 30 days
- Software Systems Architecture
- Specification by Example: How Successful Teams Deliver the Right Software
- Spring Data
- Spring in Action
- Spring in Practice
- Spring Security 3
- SQL Antipatterns
- SQL Performance Explained
- Start with Why
- Startup owner's manual
- Steve Jobs exclusive
- Stripes - and Java Web Development is Fun Again
- Symbian OS: Communications Programming
- Talent is Overrated
- Test Driven Development for Embedded C (Pragmatic Programmers)
- Test Driven Development: A Practical Guide
- Test Driven: TDD and Acceptance TDD for Java Developers
- Test-Driven Javascript Development
- The Architecture of Open Source Applications
- The Art of Agile Development
- The Art of Multiprocessor Programming
- The Art of Unit Testing
- The Art of War
- The book of CSS3
- The Definitive ANTLR Reference
- The Definitive Guide to ARM® Cortex®-M3 and Cortex®-M4 Processors, 3rd Edition
- The Design of Everyday Things
- The Five Dysfunctions of a Team
- The Hard Thing About Hard Things
- The human side of Agile
- The Joy of Clojure
- The Joy of Clojure, Second Edition
- The Knowledge-Creating Company: How Japanese Companies Create the Dynamics of Innovation
- The Leader's Guide to Radical Management
- The Linux Programming Interface
- The Mythical Man Month and other essays on Software Engineering
- The Passionate Programmer
- The Pomodoro Technique
- The Power of Less
- The Practice of Programming
- The Pragmatic Programmer
- The Presentation Secrets of Steve Jobs
- The professional Android development
- The Psychology of Selling: Increase Your Sales Faster and Easier Than You Ever Thought Possible: How to Sell More, Easier, and Faster Than You Ever Thought Possible
- The Retrospective Handbook: A guide for agile teams
- The Toyota Way
- The Web Application Hacker's Handbook: Discovering and Exploiting Security Flaws
- Think Fast Slow
- Thinking in Java
- Thinking in Systems
- Thinking, Fast and Slow
- Training From the Back of the Room!: 65 Ways to Step Aside and Let Them Learn
- Transaction Processing
- UnderCover User Experience Design
- Understanding the Linux Kernel
- Unit Test Patterns: Refactoring Test Code
- User Stories Applied
- Value Proposition Design
- Verkkokaupan käsikirja
- Version Control with Git
- Wicket In Action
- Windows 7 Device Driver (Addison-Wesley Microsoft Technology Series)
- Working Effectively with Legacy code
- Working Effectively With Unit Tests
- Writing Effective Use Cases
- xUnit Test Patterns: Refactoring Test Code
- Your Brain At Work: Strategies for Overcoming Distraction, Regaining Focus, and Working Smarter All Day Long
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