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nghia dz

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Apr 19th, 2019
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  1. local toolname = "Golden Rake" --tool name here
  2. local cooldown = 0.75 --tool cool down here
  3. local time = 110 -- how long would ur bees be able to turn pollen to honey
  4. --they have to travel all the way from mountain top field to your hive
  5. --add that time into calculation too
  6. -------------------------------------------------
  7. local plr = game.Players.LocalPlayer
  8. local char = plr.Character
  9. local y = 176.299622
  10. local stats = plr.CoreStats
  11. local rs = game.ReplicatedStorage
  12. local events = rs.Events
  13.  
  14. --credits to IcyJake for dis cool anti idle script
  15. function onKeyPress(actionName, userInputState, inputObject)
  16. if (userInputState == Enum.UserInputState.Begin) and (char.Parent == workspace) then
  17. animBackup = char.Animate:Clone()
  18. char.Parent = game.Lighting
  19. elseif (userInputState == Enum.UserInputState.Begin) and (char.Parent == game.Lighting) then
  20. char.Parent = workspace
  21. plr.Character:MakeJoints()
  22. animBackup.Parent = char
  23. end
  24. end
  25.  
  26. game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.P)
  27.  
  28. while (stats.Pollen.Value ~= stats.Capacity.Value) do
  29. char:MoveTo(Vector3.new(36.2440948, y, -125.477371))
  30. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  31. wait(cooldown)
  32. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  33. wait(cooldown)
  34. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  35. wait(cooldown)
  36. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  37. wait(cooldown)
  38. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  39. char:MoveTo(Vector3.new(45.6324005, y, -158.303619))
  40. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  41. wait(cooldown)
  42. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  43. wait(cooldown)
  44. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  45. wait(cooldown)
  46. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  47. wait(cooldown)
  48. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  49. char:MoveTo(Vector3.new(41.786026, y, -175.93306))
  50. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  51. wait(cooldown)
  52. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  53. wait(cooldown)
  54. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  55. wait(cooldown)
  56. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  57. wait(cooldown)
  58. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  59. char:MoveTo(Vector3.new(50.8136597, y, -210.488403))
  60. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  61. wait(cooldown)
  62. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  63. wait(cooldown)
  64. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  65. wait(cooldown)
  66. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  67. wait(cooldown)
  68. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  69. char:MoveTo(Vector3.new(110.972046, y, -192.216278))
  70. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  71. wait(cooldown)
  72. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  73. wait(cooldown)
  74. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  75. wait(cooldown)
  76. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  77. wait(cooldown)
  78. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  79. char:MoveTo(Vector3.new(73.4432831, y, -148.580566))
  80. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  81. wait(cooldown)
  82. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  83. wait(cooldown)
  84. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  85. wait(cooldown)
  86. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  87. wait(cooldown)
  88. game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
  89. if stats.Pollen.Value == stats.Capacity.Value then
  90. char:MoveTo(plr.SpawnPos.Value.p)
  91. wait(3)
  92. events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
  93. wait(time)
  94. end
  95. events.ToyEvent:FireServer("Strawberry Dispenser")
  96. events.ToyEvent:FireServer("Blueberry Dispenser")
  97. events.ToyEvent:FireServer("Wealth Clock")
  98. events.ToyEvent:FireServer("Honey Dispenser")
  99. events.ToyEvent:FireServer("Treat Dispenser")
  100. events.ToyEvent:FireServer("Free Ant Pass Dispenser")
  101. end
  102.  
  103. warn("Nghia dz")
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