Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local toolname = "Golden Rake" --tool name here
- local cooldown = 0.75 --tool cool down here
- local time = 110 -- how long would ur bees be able to turn pollen to honey
- --they have to travel all the way from mountain top field to your hive
- --add that time into calculation too
- -------------------------------------------------
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local y = 176.299622
- local stats = plr.CoreStats
- local rs = game.ReplicatedStorage
- local events = rs.Events
- --credits to IcyJake for dis cool anti idle script
- function onKeyPress(actionName, userInputState, inputObject)
- if (userInputState == Enum.UserInputState.Begin) and (char.Parent == workspace) then
- animBackup = char.Animate:Clone()
- char.Parent = game.Lighting
- elseif (userInputState == Enum.UserInputState.Begin) and (char.Parent == game.Lighting) then
- char.Parent = workspace
- plr.Character:MakeJoints()
- animBackup.Parent = char
- end
- end
- game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.P)
- while (stats.Pollen.Value ~= stats.Capacity.Value) do
- char:MoveTo(Vector3.new(36.2440948, y, -125.477371))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- char:MoveTo(Vector3.new(45.6324005, y, -158.303619))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- char:MoveTo(Vector3.new(41.786026, y, -175.93306))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- char:MoveTo(Vector3.new(50.8136597, y, -210.488403))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- char:MoveTo(Vector3.new(110.972046, y, -192.216278))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- char:MoveTo(Vector3.new(73.4432831, y, -148.580566))
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- wait(cooldown)
- game.Players.LocalPlayer.Character[toolname].ClickEvent:FireServer()
- if stats.Pollen.Value == stats.Capacity.Value then
- char:MoveTo(plr.SpawnPos.Value.p)
- wait(3)
- events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
- wait(time)
- end
- events.ToyEvent:FireServer("Strawberry Dispenser")
- events.ToyEvent:FireServer("Blueberry Dispenser")
- events.ToyEvent:FireServer("Wealth Clock")
- events.ToyEvent:FireServer("Honey Dispenser")
- events.ToyEvent:FireServer("Treat Dispenser")
- events.ToyEvent:FireServer("Free Ant Pass Dispenser")
- end
- warn("Nghia dz")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement