Kerryghan

estate_privileges.gui

Dec 22nd, 2023
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  1. guiTypes = {
  2.  
  3. windowType = {
  4. name = "estate_privileges_window"
  5. position = { x= -420 y= -493}
  6. size = { x= 1000 y= 1000 }
  7. moveable = 1
  8. dontRender = ""
  9. horizontalBorder= ""
  10. verticalBorder= ""
  11. fullScreen = no
  12. Orientation = "CENTER"
  13.  
  14. iconType =
  15. {
  16. name ="copts_bg"
  17. spriteType = "GFX_copts_bg"
  18. position = { x= 88 y = 24 }
  19. }
  20.  
  21. instantTextBoxType = {
  22. name = "header_label"
  23. position = { x = 101 y = 77 }
  24. format = centre
  25. textureFile = ""
  26. font = "vic_29"
  27. borderSize = {x = 5 y = 5}
  28. text = "SEVEN BLESSINGS TO YOU"
  29. maxWidth = 779
  30. maxHeight = 43
  31. alwaystransparent = yes
  32. }
  33.  
  34. iconType =
  35. {
  36. name ="copts_list_bg"
  37. spriteType = "GFX_copts_list_bg"
  38. position = { x= 88 y = 24 }
  39. }
  40.  
  41. instantTextBoxType = {
  42. name = "label"
  43. position = { x = 101 y = 88 }
  44. format = centre
  45. textureFile = ""
  46. font = "vic_22s"
  47. borderSize = {x = 5 y = 53}
  48. text = ""
  49. maxWidth = 779
  50. maxHeight = 43
  51. }
  52.  
  53. listboxType = {
  54. name ="privileges_listbox"
  55. position = { x = 153 y = 180 }
  56. backGround=""
  57. size = { x = 691 y = 681 }
  58. Orientation = "UPPER_LEFT"
  59. horizontal = 0
  60. scrollbartype = "standardlistbox_slider"
  61. borderSize = {x = 13 y = 13}
  62. }
  63.  
  64. guiButtonType = {
  65. name = "close_button"
  66. position = { x= 395 y = 880}
  67. quadTextureSprite ="button_type_1"
  68. tooltip = ""
  69. tooltipText =""
  70. delayedTooltipText = ""
  71. buttonText = "HRE_CLOSE"
  72. buttonFont = "vic_18"
  73. clicksound = close_window
  74. shortcut = "ESCAPE"
  75. }
  76. }
  77.  
  78. windowType = {
  79. name = "estate_privilege_entry"
  80. backGround =""
  81. position = { x=0 y= -20 }
  82. size = { x= 653 y= 227 }
  83. moveable = 0
  84. dontRender = ""
  85. horizontalBorder = ""
  86.  
  87. iconType = {
  88. name = "title_banner"
  89. spriteType ="GFX_estate_privilege_entry"
  90. position = { x = -20 y = -20 }
  91. }
  92.  
  93. instantTextBoxType = {
  94. position = { x = 77 y = -8}
  95. name = "title"
  96. font = "vic_22s"
  97. borderSize = {x = 0 y = 0}
  98. maxWidth = 485
  99. maxHeight = 27
  100. text = ""
  101. format = left
  102. }
  103.  
  104. instantTextBoxType = {
  105. name = "modifiers"
  106. position = { x = 17 y = 55 }
  107. format = left
  108. textureFile = ""
  109. font = "vic_18"
  110. text = ""
  111. maxWidth = 300
  112. maxHeight = 133
  113. fixedsize = yes
  114. }
  115.  
  116. instantTextBoxType = {
  117. name = "effects"
  118. position = { x = 341 y = 55 }
  119. format = left
  120. textureFile = ""
  121. font = "vic_18"
  122. text = ""
  123. maxWidth = 300
  124. maxHeight = 133
  125. fixedsize = yes
  126. }
  127.  
  128. instantTextBoxType = {
  129. name = "cooldown"
  130. position = { x = 337 y = -3 }
  131. format = right
  132. textureFile = ""
  133. font = "Main_14"
  134. text = ""
  135. maxWidth = 293
  136. maxHeight = 40
  137. }
  138.  
  139. WindowType = {
  140. name = "loyalty_entry"
  141. position = { x = 72 y = 16 }
  142. size = { x = 87 y = 35 }
  143.  
  144. iconType = {
  145. name = "loyalty_entry_background"
  146. spriteType = "GFX_ledger_invisible_button65x26"
  147. }
  148.  
  149. iconType = {
  150. name = "loyalty_icon"
  151. spriteType = "GFX_idea_unknown"
  152. scale = 0.5
  153. alwaystransparent = yes
  154. }
  155.  
  156. instantTextBoxType = {
  157. name = "loyalty"
  158. position = { x = 41 y = 11 }
  159. format = left
  160. font = "vic_18"
  161. maxWidth = 40
  162. maxHeight = 21
  163. alwaystransparent = yes
  164. }
  165. }
  166.  
  167. WindowType = {
  168. name = "influence_entry"
  169. position = { x = 160 y = 16 }
  170. size = { x = 87 y = 35 }
  171.  
  172. iconType = {
  173. name = "influence_entry_background"
  174. spriteType = "GFX_ledger_invisible_button65x26"
  175. }
  176.  
  177. iconType = {
  178. name = "influence_icon"
  179. spriteType = "GFX_idea_unknown"
  180. scale = 0.5
  181. alwaystransparent = yes
  182. }
  183.  
  184. instantTextBoxType = {
  185. name = "influence"
  186. position = { x = 40 y = 11 }
  187. format = left
  188. font = "vic_18"
  189. maxWidth = 40
  190. maxHeight = 21
  191. alwaystransparent = yes
  192. }
  193. }
  194.  
  195. WindowType = {
  196. name = "landshare_entry"
  197. position = { x = 247 y = 17 }
  198. size = { x = 87 y = 35 }
  199.  
  200. iconType = {
  201. name = "landshare_entry_background"
  202. spriteType = "GFX_ledger_invisible_button65x26"
  203. }
  204.  
  205. iconType = {
  206. name = "landshare_icon"
  207. spriteType ="GFX_crownland"
  208. scale = 0.7
  209. alwaystransparent = yes
  210. }
  211.  
  212. instantTextBoxType = {
  213. name = "landshare"
  214. position = { x = 36 y = 9 }
  215. format = left
  216. font = "vic_18"
  217. maxWidth = 40
  218. maxHeight = 21
  219. alwaystransparent = yes
  220. }
  221. }
  222.  
  223. windowType = {
  224. name = "max_absolutism_entry"
  225. position = { x = 331 y = 25 }
  226. size = { x = 87 y = 35 }
  227.  
  228. iconType = {
  229. name = "max_absolutism_entry_background"
  230. spriteType = "GFX_ledger_invisible_button65x26"
  231. }
  232.  
  233. iconType = {
  234. name = "max_absolutism_icon"
  235. spriteType = "GFX_icon_max_absolutism"
  236. scale = 0.8
  237. alwaystransparent = yes
  238. }
  239.  
  240. instantTextBoxType = {
  241. name = "max_absolutism"
  242. position = { x = 31 y = 1 }
  243. format = left
  244. font = "vic_18"
  245. maxWidth = 40
  246. maxHeight = 21
  247. alwaystransparent = yes
  248. }
  249. }
  250.  
  251. guiButtonType = {
  252. name = "privilege_frame_button"
  253. position = { x = -1 y = -20 }
  254. quadTextureSprite ="GFX_privilege_blank"
  255. Orientation = "UPPER_LEFT"
  256. }
  257.  
  258. guiButtonType = {
  259. name = "privilege_button"
  260. position = { x= -4 y = -20 }
  261. quadTextureSprite ="GFX_idea_unknown"
  262. Orientation = "UPPER_LEFT"
  263. }
  264. }
  265. }
  266.  
  267.  
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