warpdragon

beastmaster_primal_roar

Feb 25th, 2017
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  1. //=================================================================================================================
  2. // Beastmaster: Primal Roar
  3. //=================================================================================================================
  4. "beastmaster_primal_roar"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "5177" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
  9. "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE"
  10. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  11. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  12. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
  13. "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
  14. "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_YES"
  15. "SpellDispellableType" "SPELL_DISPELLABLE_YES_STRONG"
  16. "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL"
  17. "FightRecapLevel" "2"
  18. "MaxLevel" "5"
  19. "HasScepterUpgrade" "1"
  20.  
  21. // Casting
  22. //-------------------------------------------------------------------------------------------------------------
  23. "AbilityCastPoint" "0.5 0.5 0.5 0.5 0.5 0.5"
  24.  
  25. // Time
  26. //-------------------------------------------------------------------------------------------------------------
  27. "AbilityCooldown" "80.0 75.0 70.0 70.0 70.0"
  28.  
  29. // Cost
  30. //-------------------------------------------------------------------------------------------------------------
  31. "AbilityManaCost" "150 175 200 250 450"
  32.  
  33. // Cast Range
  34. //-------------------------------------------------------------------------------------------------------------
  35. "AbilityCastRange" "600"
  36.  
  37. // Stats
  38. //-------------------------------------------------------------------------------------------------------------
  39. "AbilityModifierSupportValue" "0.6" // Applies multiple modifiers
  40.  
  41.  
  42. // Special
  43. //-------------------------------------------------------------------------------------------------------------
  44. "AbilitySpecial"
  45. {
  46. "01"
  47. {
  48. "var_type" "FIELD_FLOAT"
  49. "duration" "3.0 3.5 4.0 4.5 5.0"
  50. }
  51. "02"
  52. {
  53. "var_type" "FIELD_INTEGER"
  54. "damage" "150 225 300 450 1050"
  55. }
  56. "03"
  57. {
  58. "var_type" "FIELD_INTEGER"
  59. "side_damage" "150 225 300 450 1050"
  60. }
  61. "04"
  62. {
  63. "var_type" "FIELD_INTEGER"
  64. "damage_radius" "300"
  65. }
  66. "05"
  67. {
  68. "var_type" "FIELD_INTEGER"
  69. "slow_movement_speed_pct" "-50 -50 -50 -50 -50"
  70. }
  71. "06"
  72. {
  73. "var_type" "FIELD_INTEGER"
  74. "slow_attack_speed_pct" "-50 -50 -50 -50 -50"
  75. }
  76. "07"
  77. {
  78. "var_type" "FIELD_INTEGER"
  79. "push_distance" "300"
  80. }
  81. "08"
  82. {
  83. "var_type" "FIELD_FLOAT"
  84. "push_duration" "0.6"
  85. }
  86. "09"
  87. {
  88. "var_type" "FIELD_FLOAT"
  89. "slow_duration" "2.0 3.0 4.0 6.0 8.0"
  90. }
  91. "10"
  92. {
  93. "var_type" "FIELD_INTEGER"
  94. "cast_range_scepter" "950 950 950 950 950"
  95. }
  96. "11"
  97. {
  98. "var_type" "FIELD_FLOAT"
  99. "cooldown_scepter" "45.0 45.0 45.0 45.0"
  100. }
  101. }
  102. }
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