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console.Aenya.log

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  1. java.library.path: D:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs
  2. Time is Wed Aug 03 21:59:16 PDT 2022
  3. Running client version
  4.  
  5. === System information ===
  6. Executing from D:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\
  7. Operating system: Windows 10 (arch: amd64, version: 10.0)
  8. Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/>
  9. Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  10. Available CPUs: 8
  11.  
  12. Aug 03, 2022 9:59:18 PM java.util.prefs.WindowsPreferences <init>
  13. WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
  14. Loading character Akala
  15. Loading config default
  16. Loading props file PlayerFiles\configs\default\gamesettings.txt
  17. Executing PlayerFiles\configs\default\keybindings.txt
  18. Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
  19. Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
  20. Keybinds UI: Secondary keybind for "toggle inventory": F3
  21. Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
  22. Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
  23. Keybinds UI: Secondary keybind for "toggle skills": F2
  24. Options up-to-date!
  25. Loaded pack sound.jar (null)
  26. Loaded pack pmk.jar (null)
  27. Loaded pack graphics.jar (null)
  28. >>> Main thread exiting.
  29. Changed profile Aenya
  30. Loading character Aenya
  31. Loaded pack sound.jar (null)
  32. Loaded pack pmk.jar (null)
  33. Loaded pack graphics.jar (null)
  34. Loading props file PlayerFiles\players\Aenya\playerdata.txt
  35. Loading props file PlayerFiles\players\Aenya\stats.txt
  36.  
  37. Preparing to enable console logging.
  38. Now logging to PlayerFiles\console.Aenya.log
  39.  
  40. === Wurm options ===
  41. animation_playback_self = 0
  42. auto_mipmaps_enabled = 1
  43. auto_run_source = 0
  44. cavedetail = 2
  45. censor_chat = false
  46. collada_animations = 4
  47. colorItemsDamage = true
  48. color_black = 0.0,0.0,0.0,1.0
  49. color_cyan = 0.0,1.0,1.0,1.0
  50. color_enchant_desc = 0.5,0.5,1.0,1.0
  51. color_enchant_name = 0.0,0.5,0.5,1.0
  52. color_enchant_power = 0.0,1.0,1.0,1.0
  53. color_error = 1.0,0.3,0.3,1.0
  54. color_fuchsia = 1.0,0.0,1.0,1.0
  55. color_green = 0.4,0.72,0.47,1.0
  56. color_grey = 0.5,0.75,1.0,1.0
  57. color_lime = 0.5,1.0,0.5,1.0
  58. color_maroon = 0.5,0.0,0.0,1.0
  59. color_navy_blue = 0.23,0.39,1.0,1.0
  60. color_orange = 1.0,0.58,0.04,1.0
  61. color_outline_ally = 0.5,1.0,0.5,1.0
  62. color_outline_friend = 0.5,0.75,1.0,1.0
  63. color_outline_hostile = 1.0,0.0,0.0,1.0
  64. color_outline_neutral = 0.5,0.5,1.0,1.0
  65. color_purple = 0.5,0.0,0.5,1.0
  66. color_red = 1.0,0.0,0.0,1.0
  67. color_royal_blue = 0.5,0.5,1.0,1.0
  68. color_salve_acid = 1.0,1.0,0.0,1.0
  69. color_salve_fire = 1.0,0.0,0.0,1.0
  70. color_salve_frost = 0.0,0.0,1.0,1.0
  71. color_silver = 0.75,0.75,0.75,1.0
  72. color_system = 0.5,1.0,0.5,1.0
  73. color_teal = 0.0,0.5,0.5,1.0
  74. color_white = 1.0,1.0,1.0,1.0
  75. color_yellow = 1.0,1.0,0.0,1.0
  76. compressed_textures = false
  77. compressed_textures_S3TC = true
  78. connectByIpIp = 127.0.0.1
  79. connectByIpport = 3724
  80. contribution_culling = 200
  81. custim_timer_source = 1
  82. customTimer1 = -1|-1
  83. customTimer2 = -1|-1
  84. customTimer3 = -1|-1
  85. customTimer4 = -1|-1
  86. customTimer5 = -1|-1
  87. debug_mode = false
  88. depth_clamp_enabled = 2
  89. disable_select_all_shortcut = false
  90. display_settings = false:false:0:1152:864:32:-1:false:true
  91. enable_contribution_culling = false
  92. enable_debugs = false
  93. enable_lod = true
  94. enable_shift_drag = false
  95. enable_vsync = false
  96. event_log_rotation = 3
  97. exec_source = 0
  98. fast_yield = false
  99. fbo_enabled = 2
  100. fog_coord_src = 0
  101. font_antialias = 2
  102. font_bold = 11
  103. font_default = 11
  104. font_header = 24
  105. font_italian = 11
  106. font_monospaced = 11
  107. font_static = 11
  108. fov_horizontal = 110
  109. fps_limit = 60
  110. fps_limit_background = 30
  111. fps_limit_enabled = true
  112. free_look_mode_disable_on_close_component = false
  113. free_look_mode_disable_on_combat = false
  114. free_look_mode_disable_on_open_component = false
  115. free_look_mode_sensitivity = 10
  116. game_client_thread_priority = 2
  117. glsl_debug_loading = false
  118. glsl_enabled = 2
  119. gpu_skinning = true
  120. gui_opacity = 3
  121. gui_skin = 1
  122. has_read_eula = false
  123. head_bob = false
  124. hide_inactive_friends = false
  125. hide_menu_examine = false
  126. hide_menu_no_target = false
  127. hide_menu_spam_mode = true
  128. hide_menu_stop = false
  129. hide_onscreen_fail_messages = false
  130. hide_onscreen_hostile_messages = false
  131. hide_onscreen_info_messages = false
  132. hide_personal_goal = false
  133. high_res_binoculars = true
  134. hint_texture_scaling = 2
  135. impColumn = true
  136. inverse_mouse = false
  137. irc_log_rotation = 3
  138. irc_notif = 0
  139. item_creature_render_distance = 4
  140. key_bindings_source = 0
  141. keyboard_layout = 0
  142. limit_dynamic_lights = true
  143. loadInventoryStartup = true
  144. local_list_in_event = false
  145. lod = 1
  146. log_extra_errors = false
  147. log_gl_errors = false
  148. mark_text_read = true
  149. material_as_suffix = true
  150. max_dynamic_lights = 8
  151. max_shader_lights = 8
  152. max_texture_size = 3
  153. mega_texture_size = 5
  154. model_loader_thread_priority = 2
  155. model_loading_threads = 3
  156. mount_rotation = false
  157. multicolor_usage = 1
  158. multidraw_enabled = 1
  159. no_brightness = false
  160. no_terrain_render = false
  161. no_world_render = false
  162. non_power_of_two = 1
  163. normal_maps = false
  164. occlusion_queries_enabled = 2
  165. offscreen_texture_size = 3
  166. other_log_rotation = 3
  167. outline_picking = true
  168. player_texture_size = 2
  169. quick_keybinds = true
  170. reflection_texture_size = 2
  171. reflections = 0
  172. remember_password = true
  173. render_bloom = false
  174. render_distant_terrain = true
  175. render_fxaa = false
  176. render_sun_glare = false
  177. render_vignette = false
  178. renderer_type = 1
  179. resident_models = false
  180. save_skills_on_quit = true
  181. screen_brightness = 1.0
  182. screenshot_file_format = 1
  183. season_override = 0
  184. send_extra_tile_data = false
  185. setting_timestamps = true
  186. settings_version = 9
  187. shadow_level = 4
  188. shadow_mapsize = 3
  189. shift_drag_default = 10
  190. showKChat = true
  191. show_body_in_inventory = false
  192. show_old_quickbar = false
  193. silent_friends_update = false
  194. skillgain_minimum = 5
  195. skillgain_no_alignment = false
  196. skillgain_no_favor = false
  197. skydetail = 2
  198. sound_al_gain = 6
  199. sound_buzzlevel = 0
  200. sound_cache_enabled = true
  201. sound_doppler_enabled = true
  202. sound_engine = 2
  203. sound_footstepslevel = 10
  204. sound_music_level = 5
  205. sound_play_PMAlert = true
  206. sound_play_ambients = false
  207. sound_play_buzz = true
  208. sound_play_combat = true
  209. sound_play_door = true
  210. sound_play_emotes = true
  211. sound_play_footsteps = true
  212. sound_play_music = false
  213. sound_play_weather = true
  214. sound_play_work = true
  215. start_dedicated_server = false
  216. structure_render_distance = 4
  217. submit_client_data = 0
  218. supersampling = 0
  219. terrain_res = 2
  220. test_attach_equipment = false
  221. test_mode = 0
  222. thirdPerson = false
  223. tile_transitions = true
  224. tiledecorations = 4
  225. togglePushToTalk = true
  226. treelist_outline = true
  227. trees = 4
  228. update_optional = true
  229. use_alpha_particles = true
  230. use_anisotropic_filtering = 4
  231. use_antialiasing = 1
  232. use_fast_clock_work_around = true
  233. use_nano_timer = false
  234. use_non_alpha_particles = false
  235. use_phobia_models = false
  236. use_tree_models = true
  237. use_weather_particles = true
  238. vbo_enabled = 0
  239. viewport_bob = true
  240. water_detail = 2
  241.  
  242. Setting up Collada Model Loader
  243. Setting up WurmModel Model Loader
  244. Executing PlayerFiles\configs\default\keybindings.txt
  245. Translating legacy key PAGE_UP to PRIOR
  246. Translating legacy key PAGE_DOWN to NEXT
  247. Translating legacy key ENTER to RETURN
  248. Word filter loaded: 23
  249. Starting global job manager with 8 worker threads
  250. Using LWJGL display 1152:864:0:0 (false)
  251.  
  252. Setting up OpenAL Sound Engine
  253. OpenAL version: 1.1 ALSOFT 1.15.1
  254. OpenAL renderer: OpenAL Soft
  255. OpenAL vendor: OpenAL Community
  256. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  257. Generating: 128 source channels.
  258.  
  259. === OpenGL information ===
  260. LWJGL version: 2.9.1
  261. Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_a6c8d8415ff0e012\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_a6c8d8415ff0e012\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_a6c8d8415ff0e012\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_a6c8d8415ff0e012\nvldumdx.dll (null)
  262. OpenGL vendor: NVIDIA Corporation
  263. OpenGL renderer: NVIDIA GeForce GTX 980M/PCIe/SSE2
  264. OpenGL version: 4.6.0 NVIDIA 516.59
  265. OpenGL extensions:
  266. GL_AMD_multi_draw_indirect
  267. GL_AMD_seamless_cubemap_per_texture
  268. GL_AMD_vertex_shader_viewport_index
  269. GL_AMD_vertex_shader_layer
  270. GL_ARB_arrays_of_arrays
  271. GL_ARB_base_instance
  272. GL_ARB_bindless_texture
  273. GL_ARB_blend_func_extended
  274. GL_ARB_buffer_storage
  275. GL_ARB_clear_buffer_object
  276. GL_ARB_clear_texture
  277. GL_ARB_clip_control
  278. GL_ARB_color_buffer_float
  279. GL_ARB_compatibility
  280. GL_ARB_compressed_texture_pixel_storage
  281. GL_ARB_conservative_depth
  282. GL_ARB_compute_shader
  283. GL_ARB_compute_variable_group_size
  284. GL_ARB_conditional_render_inverted
  285. GL_ARB_copy_buffer
  286. GL_ARB_copy_image
  287. GL_ARB_cull_distance
  288. GL_ARB_debug_output
  289. GL_ARB_depth_buffer_float
  290. GL_ARB_depth_clamp
  291. GL_ARB_depth_texture
  292. GL_ARB_derivative_control
  293. GL_ARB_direct_state_access
  294. GL_ARB_draw_buffers
  295. GL_ARB_draw_buffers_blend
  296. GL_ARB_draw_indirect
  297. GL_ARB_draw_elements_base_vertex
  298. GL_ARB_draw_instanced
  299. GL_ARB_enhanced_layouts
  300. GL_ARB_ES2_compatibility
  301. GL_ARB_ES3_compatibility
  302. GL_ARB_ES3_1_compatibility
  303. GL_ARB_ES3_2_compatibility
  304. GL_ARB_explicit_attrib_location
  305. GL_ARB_explicit_uniform_location
  306. GL_ARB_fragment_coord_conventions
  307. GL_ARB_fragment_layer_viewport
  308. GL_ARB_fragment_program
  309. GL_ARB_fragment_program_shadow
  310. GL_ARB_fragment_shader
  311. GL_ARB_fragment_shader_interlock
  312. GL_ARB_framebuffer_no_attachments
  313. GL_ARB_framebuffer_object
  314. GL_ARB_framebuffer_sRGB
  315. GL_ARB_geometry_shader4
  316. GL_ARB_get_program_binary
  317. GL_ARB_get_texture_sub_image
  318. GL_ARB_gl_spirv
  319. GL_ARB_gpu_shader5
  320. GL_ARB_gpu_shader_fp64
  321. GL_ARB_gpu_shader_int64
  322. GL_ARB_half_float_pixel
  323. GL_ARB_half_float_vertex
  324. GL_ARB_imaging
  325. GL_ARB_indirect_parameters
  326. GL_ARB_instanced_arrays
  327. GL_ARB_internalformat_query
  328. GL_ARB_internalformat_query2
  329. GL_ARB_invalidate_subdata
  330. GL_ARB_map_buffer_alignment
  331. GL_ARB_map_buffer_range
  332. GL_ARB_multi_bind
  333. GL_ARB_multi_draw_indirect
  334. GL_ARB_multisample
  335. GL_ARB_multitexture
  336. GL_ARB_occlusion_query
  337. GL_ARB_occlusion_query2
  338. GL_ARB_parallel_shader_compile
  339. GL_ARB_pipeline_statistics_query
  340. GL_ARB_pixel_buffer_object
  341. GL_ARB_point_parameters
  342. GL_ARB_point_sprite
  343. GL_ARB_polygon_offset_clamp
  344. GL_ARB_post_depth_coverage
  345. GL_ARB_program_interface_query
  346. GL_ARB_provoking_vertex
  347. GL_ARB_query_buffer_object
  348. GL_ARB_robust_buffer_access_behavior
  349. GL_ARB_robustness
  350. GL_ARB_sample_locations
  351. GL_ARB_sample_shading
  352. GL_ARB_sampler_objects
  353. GL_ARB_seamless_cube_map
  354. GL_ARB_seamless_cubemap_per_texture
  355. GL_ARB_separate_shader_objects
  356. GL_ARB_shader_atomic_counter_ops
  357. GL_ARB_shader_atomic_counters
  358. GL_ARB_shader_ballot
  359. GL_ARB_shader_bit_encoding
  360. GL_ARB_shader_clock
  361. GL_ARB_shader_draw_parameters
  362. GL_ARB_shader_group_vote
  363. GL_ARB_shader_image_load_store
  364. GL_ARB_shader_image_size
  365. GL_ARB_shader_objects
  366. GL_ARB_shader_precision
  367. GL_ARB_shader_storage_buffer_object
  368. GL_ARB_shader_subroutine
  369. GL_ARB_shader_texture_image_samples
  370. GL_ARB_shader_texture_lod
  371. GL_ARB_shading_language_100
  372. GL_ARB_shader_viewport_layer_array
  373. GL_ARB_shading_language_420pack
  374. GL_ARB_shading_language_include
  375. GL_ARB_shading_language_packing
  376. GL_ARB_shadow
  377. GL_ARB_sparse_buffer
  378. GL_ARB_sparse_texture
  379. GL_ARB_sparse_texture2
  380. GL_ARB_sparse_texture_clamp
  381. GL_ARB_spirv_extensions
  382. GL_ARB_stencil_texturing
  383. GL_ARB_sync
  384. GL_ARB_tessellation_shader
  385. GL_ARB_texture_barrier
  386. GL_ARB_texture_border_clamp
  387. GL_ARB_texture_buffer_object
  388. GL_ARB_texture_buffer_object_rgb32
  389. GL_ARB_texture_buffer_range
  390. GL_ARB_texture_compression
  391. GL_ARB_texture_compression_bptc
  392. GL_ARB_texture_compression_rgtc
  393. GL_ARB_texture_cube_map
  394. GL_ARB_texture_cube_map_array
  395. GL_ARB_texture_env_add
  396. GL_ARB_texture_env_combine
  397. GL_ARB_texture_env_crossbar
  398. GL_ARB_texture_env_dot3
  399. GL_ARB_texture_filter_anisotropic
  400. GL_ARB_texture_filter_minmax
  401. GL_ARB_texture_float
  402. GL_ARB_texture_gather
  403. GL_ARB_texture_mirror_clamp_to_edge
  404. GL_ARB_texture_mirrored_repeat
  405. GL_ARB_texture_multisample
  406. GL_ARB_texture_non_power_of_two
  407. GL_ARB_texture_query_levels
  408. GL_ARB_texture_query_lod
  409. GL_ARB_texture_rectangle
  410. GL_ARB_texture_rg
  411. GL_ARB_texture_rgb10_a2ui
  412. GL_ARB_texture_stencil8
  413. GL_ARB_texture_storage
  414. GL_ARB_texture_storage_multisample
  415. GL_ARB_texture_swizzle
  416. GL_ARB_texture_view
  417. GL_ARB_timer_query
  418. GL_ARB_transform_feedback2
  419. GL_ARB_transform_feedback3
  420. GL_ARB_transform_feedback_instanced
  421. GL_ARB_transform_feedback_overflow_query
  422. GL_ARB_transpose_matrix
  423. GL_ARB_uniform_buffer_object
  424. GL_ARB_vertex_array_bgra
  425. GL_ARB_vertex_array_object
  426. GL_ARB_vertex_attrib_64bit
  427. GL_ARB_vertex_attrib_binding
  428. GL_ARB_vertex_buffer_object
  429. GL_ARB_vertex_program
  430. GL_ARB_vertex_shader
  431. GL_ARB_vertex_type_10f_11f_11f_rev
  432. GL_ARB_vertex_type_2_10_10_10_rev
  433. GL_ARB_viewport_array
  434. GL_ARB_window_pos
  435. GL_ATI_draw_buffers
  436. GL_ATI_texture_float
  437. GL_ATI_texture_mirror_once
  438. GL_S3_s3tc
  439. GL_EXT_texture_env_add
  440. GL_EXT_abgr
  441. GL_EXT_bgra
  442. GL_EXT_bindable_uniform
  443. GL_EXT_blend_color
  444. GL_EXT_blend_equation_separate
  445. GL_EXT_blend_func_separate
  446. GL_EXT_blend_minmax
  447. GL_EXT_blend_subtract
  448. GL_EXT_compiled_vertex_array
  449. GL_EXT_Cg_shader
  450. GL_EXT_depth_bounds_test
  451. GL_EXT_direct_state_access
  452. GL_EXT_draw_buffers2
  453. GL_EXT_draw_instanced
  454. GL_EXT_draw_range_elements
  455. GL_EXT_fog_coord
  456. GL_EXT_framebuffer_blit
  457. GL_EXT_framebuffer_multisample
  458. GL_EXTX_framebuffer_mixed_formats
  459. GL_EXT_framebuffer_multisample_blit_scaled
  460. GL_EXT_framebuffer_object
  461. GL_EXT_framebuffer_sRGB
  462. GL_EXT_geometry_shader4
  463. GL_EXT_gpu_program_parameters
  464. GL_EXT_gpu_shader4
  465. GL_EXT_multi_draw_arrays
  466. GL_EXT_multiview_texture_multisample
  467. GL_EXT_multiview_timer_query
  468. GL_EXT_packed_depth_stencil
  469. GL_EXT_packed_float
  470. GL_EXT_packed_pixels
  471. GL_EXT_pixel_buffer_object
  472. GL_EXT_point_parameters
  473. GL_EXT_polygon_offset_clamp
  474. GL_EXT_post_depth_coverage
  475. GL_EXT_provoking_vertex
  476. GL_EXT_raster_multisample
  477. GL_EXT_rescale_normal
  478. GL_EXT_secondary_color
  479. GL_EXT_separate_shader_objects
  480. GL_EXT_separate_specular_color
  481. GL_EXT_shader_image_load_formatted
  482. GL_EXT_shader_image_load_store
  483. GL_EXT_shader_integer_mix
  484. GL_EXT_shadow_funcs
  485. GL_EXT_sparse_texture2
  486. GL_EXT_stencil_two_side
  487. GL_EXT_stencil_wrap
  488. GL_EXT_texture3D
  489. GL_EXT_texture_array
  490. GL_EXT_texture_buffer_object
  491. GL_EXT_texture_compression_dxt1
  492. GL_EXT_texture_compression_latc
  493. GL_EXT_texture_compression_rgtc
  494. GL_EXT_texture_compression_s3tc
  495. GL_EXT_texture_cube_map
  496. GL_EXT_texture_edge_clamp
  497. GL_EXT_texture_env_combine
  498. GL_EXT_texture_env_dot3
  499. GL_EXT_texture_filter_anisotropic
  500. GL_EXT_texture_filter_minmax
  501. GL_EXT_texture_integer
  502. GL_EXT_texture_lod
  503. GL_EXT_texture_lod_bias
  504. GL_EXT_texture_mirror_clamp
  505. GL_EXT_texture_object
  506. GL_EXT_texture_shadow_lod
  507. GL_EXT_texture_shared_exponent
  508. GL_EXT_texture_sRGB
  509. GL_EXT_texture_sRGB_R8
  510. GL_EXT_texture_sRGB_decode
  511. GL_EXT_texture_storage
  512. GL_EXT_texture_swizzle
  513. GL_EXT_timer_query
  514. GL_EXT_transform_feedback2
  515. GL_EXT_vertex_array
  516. GL_EXT_vertex_array_bgra
  517. GL_EXT_vertex_attrib_64bit
  518. GL_EXT_window_rectangles
  519. GL_EXT_import_sync_object
  520. GL_IBM_rasterpos_clip
  521. GL_IBM_texture_mirrored_repeat
  522. GL_KHR_context_flush_control
  523. GL_KHR_debug
  524. GL_EXT_memory_object
  525. GL_EXT_memory_object_win32
  526. GL_NV_memory_object_sparse
  527. GL_EXT_win32_keyed_mutex
  528. GL_KHR_parallel_shader_compile
  529. GL_KHR_no_error
  530. GL_KHR_robust_buffer_access_behavior
  531. GL_KHR_robustness
  532. GL_EXT_semaphore
  533. GL_EXT_semaphore_win32
  534. GL_NV_timeline_semaphore
  535. GL_KHR_shader_subgroup
  536. GL_KTX_buffer_region
  537. GL_NV_alpha_to_coverage_dither_control
  538. GL_NV_bindless_multi_draw_indirect
  539. GL_NV_bindless_multi_draw_indirect_count
  540. GL_NV_bindless_texture
  541. GL_NV_blend_equation_advanced
  542. GL_NV_blend_equation_advanced_coherent
  543. GL_NV_blend_minmax_factor
  544. GL_NV_blend_square
  545. GL_NV_command_list
  546. GL_NV_compute_program5
  547. GL_NV_conditional_render
  548. GL_NV_conservative_raster
  549. GL_NV_conservative_raster_dilate
  550. GL_NV_copy_depth_to_color
  551. GL_NV_copy_image
  552. GL_NV_depth_buffer_float
  553. GL_NV_depth_clamp
  554. GL_NV_draw_texture
  555. GL_NV_draw_vulkan_image
  556. GL_NV_ES1_1_compatibility
  557. GL_NV_ES3_1_compatibility
  558. GL_NV_explicit_multisample
  559. GL_NV_feature_query
  560. GL_NV_fence
  561. GL_NV_fill_rectangle
  562. GL_NV_float_buffer
  563. GL_NV_fog_distance
  564. GL_NV_fragment_coverage_to_color
  565. GL_NV_fragment_program
  566. GL_NV_fragment_program_option
  567. GL_NV_fragment_program2
  568. GL_NV_fragment_shader_interlock
  569. GL_NV_framebuffer_mixed_samples
  570. GL_NV_framebuffer_multisample_coverage
  571. GL_NV_geometry_shader4
  572. GL_NV_geometry_shader_passthrough
  573. GL_NV_gpu_program4
  574. GL_NV_internalformat_sample_query
  575. GL_NV_gpu_program4_1
  576. GL_NV_gpu_program5
  577. GL_NV_gpu_program5_mem_extended
  578. GL_NV_gpu_program_fp64
  579. GL_NV_gpu_shader5
  580. GL_NV_half_float
  581. GL_NV_light_max_exponent
  582. GL_NV_memory_attachment
  583. GL_NV_multisample_coverage
  584. GL_NV_multisample_filter_hint
  585. GL_NV_occlusion_query
  586. GL_NV_packed_depth_stencil
  587. GL_NV_parameter_buffer_object
  588. GL_NV_parameter_buffer_object2
  589. GL_NV_path_rendering
  590. GL_NV_path_rendering_shared_edge
  591. GL_NV_pixel_data_range
  592. GL_NV_point_sprite
  593. GL_NV_primitive_restart
  594. GL_NV_query_resource
  595. GL_NV_query_resource_tag
  596. GL_NV_register_combiners
  597. GL_NV_register_combiners2
  598. GL_NV_sample_locations
  599. GL_NV_sample_mask_override_coverage
  600. GL_NV_shader_atomic_counters
  601. GL_NV_shader_atomic_float
  602. GL_NV_shader_atomic_fp16_vector
  603. GL_NV_shader_atomic_int64
  604. GL_NV_shader_buffer_load
  605. GL_NV_shader_storage_buffer_object
  606. GL_NV_shader_subgroup_partitioned
  607. GL_NV_texgen_reflection
  608. GL_NV_texture_barrier
  609. GL_NV_texture_compression_vtc
  610. GL_NV_texture_env_combine4
  611. GL_NV_texture_multisample
  612. GL_NV_texture_rectangle
  613. GL_NV_texture_rectangle_compressed
  614. GL_NV_texture_shader
  615. GL_NV_texture_shader2
  616. GL_NV_texture_shader3
  617. GL_NV_transform_feedback
  618. GL_NV_transform_feedback2
  619. GL_NV_uniform_buffer_unified_memory
  620. GL_NV_vertex_array_range
  621. GL_NV_vertex_array_range2
  622. GL_NV_vertex_attrib_integer_64bit
  623. GL_NV_vertex_buffer_unified_memory
  624. GL_NV_vertex_program
  625. GL_NV_vertex_program1_1
  626. GL_NV_vertex_program2
  627. GL_NV_vertex_program2_option
  628. GL_NV_vertex_program3
  629. GL_NV_viewport_array2
  630. GL_NV_viewport_swizzle
  631. GL_NVX_conditional_render
  632. GL_NVX_linked_gpu_multicast
  633. GL_NV_gpu_multicast
  634. GL_NVX_gpu_multicast2
  635. GL_NVX_progress_fence
  636. GL_NVX_gpu_memory_info
  637. GL_NVX_multigpu_info
  638. GL_NVX_nvenc_interop
  639. GL_NV_shader_thread_group
  640. GL_NV_shader_thread_shuffle
  641. GL_KHR_blend_equation_advanced
  642. GL_KHR_blend_equation_advanced_coherent
  643. GL_OVR_multiview
  644. GL_OVR_multiview2
  645. GL_SGIS_generate_mipmap
  646. GL_SGIS_texture_lod
  647. GL_SGIX_depth_texture
  648. GL_SGIX_shadow
  649. GL_SUN_slice_accum
  650. GL_WIN_swap_hint
  651. WGL_EXT_swap_control
  652. OpenGL pixel format: 8:8:8:0
  653. OpenGL depth format: 24:0
  654.  
  655. GLSL version: 4.60 NVIDIA
  656. GLSL max vertex uniforms: 4096 (4096)
  657. GLSL max fragment uniforms: 4096 (4096)
  658. GLSL max varyings: 124 (124)
  659. GLSL max lights: 8 (8)
  660. GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  661.  
  662. Vertex/index buffer memory limit: 2048MiB
  663. Starting workaround for fast running clocks
  664. Using LWJGL timer.
  665. Initialized mouse with 5 buttons.
  666. Startup Phase - Initializing..
  667. Initializing font texture for SansSerif (11). Texture Size: 512
  668. Initializing font texture for SansSerif (11, italic). Texture Size: 128
  669. Experimental direct buffer cleaner init successful
  670. Preloading builtin materials
  671. Preloading builtin materials done
  672. Launching Collada Model Loader threads
  673. Launching WOM Loader threads
  674. Startup Phase - Setting up..
  675. Loading window positions from PlayerFiles\players\Aenya\windows_1810x1057.txt
  676. Loading props file PlayerFiles\players\Aenya\windows_1810x1057.txt
  677. Gui initialized
  678. Startup Phase - Preparing terrain...
  679. Startup Phase - Connecting ..
  680. Disabling Nagles
  681. Writing to PlayerFiles\players\Aenya\logs\_Event.2022-08-03.txt
  682. Login successful
  683. Executing PlayerFiles\configs\default\autorun.txt
  684. Saving window positions to PlayerFiles\players\Aenya\windows_1810x1057.txt
  685. Saving props file PlayerFiles\players\Aenya\windows_1810x1057.txt
  686. Loading window positions from PlayerFiles\players\Aenya\windows_1152x864.txt
  687. Loading props file PlayerFiles\players\Aenya\windows_1152x864.txt
  688. Initializing font texture for SansSerif (12). Texture Size: 128
  689. Saving window positions to PlayerFiles\players\Aenya\windows_1152x864.txt
  690. Saving props file PlayerFiles\players\Aenya\windows_1152x864.txt
  691. Loading window positions from PlayerFiles\players\Aenya\windows_1810x1057.txt
  692. Loading props file PlayerFiles\players\Aenya\windows_1810x1057.txt
  693. Initializing font texture for SansSerif (11, bold). Texture Size: 128
  694. Writing to PlayerFiles\players\Aenya\logs\_Skills.2022-08-03.txt
  695. Initializing font texture for SansSerif (24, bold). Texture Size: 256
  696. Saving window positions to PlayerFiles\players\Aenya\windows_1810x1057.txt
  697. Saving props file PlayerFiles\players\Aenya\windows_1810x1057.txt
  698. Loading window positions from PlayerFiles\players\Aenya\windows_1152x864.txt
  699. Loading props file PlayerFiles\players\Aenya\windows_1152x864.txt
  700. Saving window positions to PlayerFiles\players\Aenya\windows_1152x864.txt
  701. Saving props file PlayerFiles\players\Aenya\windows_1152x864.txt
  702. Loading window positions from PlayerFiles\players\Aenya\windows_1810x1057.txt
  703. Loading props file PlayerFiles\players\Aenya\windows_1810x1057.txt
  704. Aug 03, 2022 10:27:44 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
  705. SEVERE: Input does not appear to be an Ogg bitstream.
  706. Aug 03, 2022 10:27:44 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket
  707. SEVERE: res/missingsound.ogg
  708. Writing to PlayerFiles\players\Aenya\logs\_Combat.2022-08-03.txt
  709.  
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