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- Texture[] sides = { acidCube.front, acidCube.rear, acidCube.top, acidCube.side, acidCube.side, acidCube.side };
- int sideCounter = 0;
- foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes)
- {
- pass.Begin();
- cubeEffect.Texture = sides[sideCounter++];
- sideCounter = sideCounter % sides.Length;
- acidCube.RenderCube(GraphicsDevice);
- pass.End();
- }
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