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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("UniWare Hub V2", "Synapse")
- local Tab = Window:NewTab("Supported Scripts")
- local Section = Tab:NewSection("Tower Of Hell | Status 🟢")
- local Section = Tab:NewSection("Prison Life | Status 🟢")
- local Section = Tab:NewSection("Bedwars | Status 🔴")
- local Section = Tab:NewSection("Flag Wars | Status 🟢")
- local Section = Tab:NewSection("Be A Parkour Ninja | Status 🟢")
- local Section = Tab:NewSection("Doors | Status 🟢")
- local Tab = Window:NewTab("Misc")
- Section:NewToggle("Bunny Hop", "ToggleInfo", function(state)
- if state then
- if value then
- game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = true
- game:GetService('Players').LocalPlayer.DevEnableMouseLock = true
- else
- game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = false
- game:GetService('Players').LocalPlayer.DevEnableMouseLock = false
- end
- else
- if value then
- game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = false
- game:GetService('Players').LocalPlayer.DevEnableMouseLock = true
- else
- game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = false
- game:GetService('Players').LocalPlayer.DevEnableMouseLock = false
- end
- end
- end)
- Section:NewToggle("Bunny Hop", "ToggleInfo", function(state)
- if state then
- J = K;
- spawn(function()
- while wait()
- and J do game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Jump = true
- end
- end)
- else
- J = K;
- spawn(function()
- while wait()
- and J do game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Jump = false
- end
- end)
- end
- end)
- local Section = Tab:NewSection("Buttons")
- Section:NewButton("RGB Gun", "ButtonInfo", function()
- local c = 1 function zigzag(X) return math.acos(math.cos(X * math.pi)) / math.pi end game:GetService("RunService").RenderStepped:Connect(function() if game.Workspace.Camera:FindFirstChild('Arms') then for i,v in pairs(game.Workspace.Camera.Arms:GetDescendants()) do if v.ClassName == 'MeshPart' then v.Color = Color3.fromHSV(zigzag(c),1,1) c = c + .0001 end end end end)
- end)
- Section:NewButton("ESP", "ButtonInfo", function()
- getgenv().enabled = true --Toggle on/off
- getgenv().filluseteamcolor = true --Toggle fill color using player team color on/off
- getgenv().outlineuseteamcolor = true --Toggle outline color using player team color on/off
- getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if using team color
- getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to edit if using team color
- getgenv().filltrans = 0.7 --Change fill transparency
- getgenv().outlinetrans = 0.3 --Change outline transparency
- loadstring(game:HttpGet("https://raw.githubusercontent.com/zntly/highlight-esp/main/esp.lua"))()
- end)
- local Tab = Window:NewTab("Main")
- Section:NewButton("Rapid Fire", "ButtonInfo", function()
- local replicationstorage = game.ReplicatedStorage
- for i, v in pairs(replicationstorage.Weapons:GetDescendants()) do
- if v.Name == "Auto" then
- v.Value = true
- end
- if v.Name == "RecoilControl" then
- v.Value = 0
- end
- if v.Name == "MaxSpread" then
- v.Value = 0
- end
- if v.Name == "ReloadTime" then
- v.Value = 0
- end
- if v.Name == "FireRate" then
- v.Value = 0.05
- end
- if v.Name == "Crit" then
- v.Value = 20
- end
- end
- end)
- Section:NewButton("Infinite Ammo", "ButtonInfo", function()
- while wait() do
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value = 999
- game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value = 999
- end
- end)
- Section:NewButton("Jump Infinitly", "ButtonInfo", function()
- loadstring(game:HttpGet'https://pastebin.com/raw/3UfBYaiu')()
- end)
- end
- )
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