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- -- A* pathing system
- function CalcMoves(mapmat, px, py, tx, ty) -- Based on some code of LMelior but made it work and improved way beyond his code, still thx LMelior!
- --[[ PRE:
- mapmat is a 2d array
- px is the player's current x
- py is the player's current y
- tx is the target x
- ty is the target y
- Note: all the x and y are the x and y to be used in the table.
- By this I mean, if the table is 3 by 2, the x can be 1,2,3 and the y can be 1 or 2.
- --]]
- --[[ POST:
- closedlist is a list with the checked nodes.
- It will return nil if all the available nodes have been checked but the target hasn't been found.
- --]]
- -- variables
- local openlist={} -- Initialize table to store possible moves
- local closedlist={} -- Initialize table to store checked gridsquares
- local listk=1 -- List counter
- local closedk=0 -- Closedlist counter
- local tempH=math.abs(px-tx)+math.abs(py-ty)
- local tempG=0
- openlist[1]={x=px, y=py, g=0, h=tempH, f=0+tempH ,par=1} -- Make starting point in list
- local xsize=table.getn(mapmat[1]) -- horizontal map size
- local ysize=table.getn(mapmat) -- vertical map size
- local curbase={} -- Current square from which to check possible moves
- local basis=1 -- Index of current base
- -- Growing loop
- while listk>0 do
- -- Get the lowest f of the openlist
- local lowestF=openlist[listk].f
- basis=listk
- for k=listk,1,-1 do
- if openlist[k].f<lowestF then
- lowestF=openlist[k].f
- basis=k
- end
- end
- closedk=closedk+1
- table.insert(closedlist,closedk,openlist[basis])
- curbase=closedlist[closedk] -- define current base from which to grow list
- local rightOK=true
- local leftOK=true -- Booleans defining if they're OK to add
- local downOK=true -- (must be reset for each while loop)
- local upOK=true
- -- Look through closedlist
- if closedk>0 then
- for k=1,closedk do
- if closedlist[k].x==curbase.x+1 and closedlist[k].y==curbase.y then
- rightOK=false
- end
- if closedlist[k].x==curbase.x-1 and closedlist[k].y==curbase.y then
- leftOK=false
- end
- if closedlist[k].x==curbase.x and closedlist[k].y==curbase.y+1 then
- downOK=false
- end
- if closedlist[k].x==curbase.x and closedlist[k].y==curbase.y-1 then
- upOK=false
- end
- end
- end
- -- Check if next points are on the map and within moving distance
- if curbase.x+1>xsize then
- rightOK=false
- end
- if curbase.x-1<1 then
- leftOK=false
- end
- if curbase.y+1>ysize then
- downOK=false
- end
- if curbase.y-1<1 then
- upOK=false
- end
- -- If it IS on the map, check map for obstacles
- --(Lua returns an error if you try to access a table position that doesn't exist, so you can't combine it with above)
- if curbase.x+1<=xsize and mapmat[curbase.y][curbase.x+1]~=0 then
- rightOK=false
- end
- if curbase.x-1>=1 and mapmat[curbase.y][curbase.x-1]~=0 then
- leftOK=false
- end
- if curbase.y+1<=ysize and mapmat[curbase.y+1][curbase.x]~=0 then
- downOK=false
- end
- if curbase.y-1>=1 and mapmat[curbase.y-1][curbase.x]~=0 then
- upOK=false
- end
- -- check if the move from the current base is shorter then from the former parrent
- tempG=curbase.g+1
- for k=1,listk do
- if rightOK and openlist[k].x==curbase.x+1 and openlist[k].y==curbase.y and openlist[k].g>tempG then
- tempH=math.abs((curbase.x+1)-tx)+math.abs(curbase.y-ty)
- table.insert(openlist,k,{x=curbase.x+1, y=curbase.y, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- rightOK=false
- end
- if leftOK and openlist[k].x==curbase.x-1 and openlist[k].y==curbase.y and openlist[k].g>tempG then
- tempH=math.abs((curbase.x-1)-tx)+math.abs(curbase.y-ty)
- table.insert(openlist,k,{x=curbase.x-1, y=curbase.y, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- leftOK=false
- end
- if downOK and openlist[k].x==curbase.x and openlist[k].y==curbase.y+1 and openlist[k].g>tempG then
- tempH=math.abs((curbase.x)-tx)+math.abs(curbase.y+1-ty)
- table.insert(openlist,k,{x=curbase.x, y=curbase.y+1, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- downOK=false
- end
- if upOK and openlist[k].x==curbase.x and openlist[k].y==curbase.y-1 and openlist[k].g>tempG then
- tempH=math.abs((curbase.x)-tx)+math.abs(curbase.y-1-ty)
- table.insert(openlist,k,{x=curbase.x, y=curbase.y-1, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- upOK=false
- end
- end
- -- Add points to openlist
- -- Add point to the right of current base point
- if rightOK then
- listk=listk+1
- tempH=math.abs((curbase.x+1)-tx)+math.abs(curbase.y-ty)
- table.insert(openlist,listk,{x=curbase.x+1, y=curbase.y, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- end
- -- Add point to the left of current base point
- if leftOK then
- listk=listk+1
- tempH=math.abs((curbase.x-1)-tx)+math.abs(curbase.y-ty)
- table.insert(openlist,listk,{x=curbase.x-1, y=curbase.y, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- end
- -- Add point on the top of current base point
- if downOK then
- listk=listk+1
- tempH=math.abs(curbase.x-tx)+math.abs((curbase.y+1)-ty)
- table.insert(openlist,listk,{x=curbase.x, y=curbase.y+1, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- end
- -- Add point on the bottom of current base point
- if upOK then
- listk=listk+1
- tempH=math.abs(curbase.x-tx)+math.abs((curbase.y-1)-ty)
- table.insert(openlist,listk,{x=curbase.x, y=curbase.y-1, g=tempG, h=tempH, f=tempG+tempH, par=closedk})
- end
- table.remove(openlist,basis)
- listk=listk-1
- if closedlist[closedk].x==tx and closedlist[closedk].y==ty then
- return closedlist
- end
- end
- return nil
- end
- function CalcPath(closedlist)
- --[[ PRE:
- closedlist is a list with the checked nodes.
- OR nil if all the available nodes have been checked but the target hasn't been found.
- --]]
- --[[ POST:
- path is a list with all the x and y coords of the nodes of the path to the target.
- OR nil if closedlist==nil
- --]]
- if closedlist==nil then
- return nil
- end
- local path={}
- local pathIndex={}
- local last=table.getn(closedlist)
- table.insert(pathIndex,1,last)
- local i=1
- while pathIndex[i]>1 do
- i=i+1
- table.insert(pathIndex,i,closedlist[pathIndex[i-1]].par)
- end
- for n=table.getn(pathIndex),1,-1 do
- table.insert(path,{x=closedlist[pathIndex[n]].x, y=closedlist[pathIndex[n]].y})
- end
- closedlist=nil
- return path
- end
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