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- function function_d9226011()
- {
- ai_zombie = self;
- ai_zombie waittill( "death", attacker );
- if( !isdefined( ai_zombie ) || ai_zombie.nuked === 1 )
- {
- return;
- }
- gibserverutils::annihilate( ai_zombie );
- ai_zombie zombie_utility::gib_random_parts();
- ai_zombie clientfield::set( "sparky_zombie_death_fx", 1 );
- RadiusDamage( ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 35 ), 128, 70, 30, attacker, "MOD_EXPLOSIVE" );
- }
- function function_e94aef80()
- {
- ai_zombie = self;
- ai_zombie waittill( "death", attacker );
- if( !isdefined( ai_zombie ) || ai_zombie.nuked === 1 )
- {
- return;
- }
- gibserverutils::annihilate( ai_zombie );
- ai_zombie zombie_utility::gib_random_parts();
- ai_zombie clientfield::set( "napalm_zombie_death_fx", 1 );
- if( isdefined( level.var_36b5dab ) && level.var_36b5dab || ( isdefined( ai_zombie.var_36b5dab ) && ai_zombie.var_36b5dab ) )
- {
- ai_zombie.custom_player_shellshock = &function_e6cd7e78;
- }
- RadiusDamage( ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 35 ), 128, 70, 30, attacker, "MOD_EXPLOSIVE" );
- }
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