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a guest Oct 23rd, 2019 90 Never
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  1. function function_d9226011()
  2. {
  3.     ai_zombie = self;
  4.    
  5.     ai_zombie waittill( "death", attacker );
  6.    
  7.     if( !isdefined( ai_zombie ) || ai_zombie.nuked === 1 )
  8.     {
  9.         return;
  10.     }
  11.  
  12.     gibserverutils::annihilate( ai_zombie );
  13.     ai_zombie zombie_utility::gib_random_parts();
  14.     ai_zombie clientfield::set( "sparky_zombie_death_fx", 1 );
  15.     RadiusDamage( ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 35 ), 128, 70, 30, attacker, "MOD_EXPLOSIVE" );
  16. }
  17.  
  18. function function_e94aef80()
  19. {
  20.     ai_zombie = self;
  21.  
  22.     ai_zombie waittill( "death", attacker );
  23.  
  24.     if( !isdefined( ai_zombie ) || ai_zombie.nuked === 1 )
  25.     {
  26.         return;
  27.     }
  28.  
  29.     gibserverutils::annihilate( ai_zombie );
  30.     ai_zombie zombie_utility::gib_random_parts();
  31.     ai_zombie clientfield::set( "napalm_zombie_death_fx", 1 );
  32.    
  33.     if( isdefined( level.var_36b5dab ) && level.var_36b5dab || ( isdefined( ai_zombie.var_36b5dab ) && ai_zombie.var_36b5dab ) )
  34.     {
  35.         ai_zombie.custom_player_shellshock = &function_e6cd7e78;
  36.     }
  37.    
  38.     RadiusDamage( ai_zombie.origin + vectorscale( ( 0, 0, 1 ), 35 ), 128, 70, 30, attacker, "MOD_EXPLOSIVE" );
  39. }
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