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- on damage:
- attacker is a player:
- if attacker is holding golden sword:
- set {combo.%attacker%} to {combo.%attacker%} + 1
- on damage:
- attacker is a player:
- if attacker is holding golden sword:
- if {combo.%attacker%} is 3:
- damage victim by 10 heart
- set {combo.%attacker%} to 0
- on join:
- set {combo.%player%} to 0
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