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- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //alias obciaganie "say: : : : : : : : : : : : : : : : : : : : :;wait 300;obciaganie"
- alias obciaganie "say: ;wait 300;obciaganie"
- alias +obrotowykojotXD "cl_yawspeed 1000; +left; +use_action_slot_item"
- alias -obrotowykojotXD "-left; cl_yawspeed 210; -use_action_slot_item"
- //bind q +sraka
- //alias +sraka "cipa"
- //alias -sraka "bind q +stopsraka"
- //alias cipa "+forward; +left; wait 100; -left; +right;wait 100; -forward; -right; +back; +left; wait 100; -left; +right; wait 100; -back; -right; cl_yawspeed 1000; +left; wait 20; -left; +right; wait 20; -right; +left; wait 20; -left; +right;+sraka"
- //alias +stopsraka "alias +sraka"
- //alias -stopsraka "-left;-right;-back;-forward;wait 100;bind q +sraka; alias +sraka cipa"
- //alias -attackspam "alias +attackspam; wait 100; exec aliases; -attack"
- //alias +attackspam "+attack;wait 1;-attack;wait 1; +attackspam"
- alias zamknijmorde "ff; wait 5; zamknijmorde"
- alias stopzamknijmorde "alias zamknijmorde; ff; wait 100; exec aliases"
- alias gunwo "join_class sniper; wait 1; join_class soldier; wait 1; join_class scout; wait 1; join_class demoman; wait 1; gunwo"
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- alias "+uber" "slot2; +attack2; say_team "UBER POPED!!!11!1!1!!!"
- alias "-uber" "-attack2;"
- alias "fakeuber" "voicemenu 1 7"
- alias "maskuber" "voicemenu 2 5"
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //alias +mfwd "-back;+forward;alias checkfwd +forward"
- //alias +mback "-forward;+back;alias checkback +back"
- //alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- //alias +mright "-moveleft;+moveright;alias checkright +moveright"
- //alias -mfwd "-forward;checkback;alias checkfwd none"
- //alias -mback "-back;checkfwd;alias checkback none"
- //alias -mleft "-moveleft;checkright;alias checkleft none"
- //alias -mright "-moveright;checkleft;alias checkright none"
- //alias checkfwd none
- //alias checkback none
- //alias checkleft none
- //alias checkright none
- //alias none ""
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- alias knife_vm_mode "bind mouse1 +viewmodel_knife"
- alias amby_vm_mode "bind mouse1 +viewmodel_amby"
- alias sap_vm_mode "bind mouse1 +viewmodel_sap"
- alias +viewmodel_knife "+attack;r_drawviewmodel 1;spec_next"
- alias -viewmodel_knife "-attack;r_drawviewmodel 1"
- alias +viewmodel_amby "+attack;cl_autoreload 0;+reload;r_drawviewmodel 0;spec_next"
- alias -viewmodel_amby "-attack;r_drawviewmodel 0"
- alias +viewmodel_sap "+attack;r_drawviewmodel 1;spec_next"
- alias -viewmodel_sap "-attack;r_drawviewmodel 0"
- alias +equip_knife "slot3;r_drawviewmodel 1"
- alias -equip_knife "knife_vm_mode;r_drawviewmodel 1"
- alias +equip_amby "slot1"
- alias -equip_amby "amby_vm_mode"
- alias +equip_sap "slot2;r_drawviewmodel 1"
- alias -equip_sap "sap_vm_mode"
- alias +watch "+attack2;r_drawviewmodel 1"
- alias -watch "-attack2;r_drawviewmodel 1"
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- alias normal_binds "b1_normal;b2_normal;b3_normal;b4_normal;mouse2_jessica"
- alias pda_binds "b1_pda;b2_pda;b3_pda;mouse_pda"
- alias b1_normal "bind 1 +equip_primary"
- alias b2_normal "bind 2 +equip_secondary"
- alias b3_normal "bind 3 +equip_mele"
- alias b4_normal "bind 4 +equip_pda"
- alias b1_pda "bind 1 +sentry"
- alias b2_pda "bind 2 +dispenser"
- alias b3_pda "bind 3 +entrance"
- alias b4_pda "bind 4 +exit"
- alias +equip_primary "slot1;hud_fastswitch 1;exec viewmodel_primary;exec crosshair_primary;alias mouse_pda mouse_pda_p"
- alias -equip_primary "exec viewmodel_primary;exec crosshair_primary;b4_normal;mouse_normal;mouse2_haul"
- alias +equip_secondary "slot2;hud_fastswitch 1;exec viewmodel_secondary;exec crosshair_secondary;alias mouse_pda mouse_pda_s"
- alias -equip_secondary "exec viewmodel_secondary;exec crosshair_secondary;b4_normal;mouse_normal;mouse2_shoot"
- alias +equip_mele "slot3;hud_fastswitch 1;exec viewmodel_mele;exec crosshair_mele;alias mouse_pda mouse_pda_m"
- alias -equip_mele "exec viewmodel_mele;exec crosshair_mele;b4_normal;mouse_normal;mouse2_jessica"
- alias +equip_pda "hud_fastswitch 0;slot6;pda_binds;exec viewmodel_pda;exec crosshair_pda"
- alias -equip_pda "exec viewmodel_pda;exec crosshair_pda;b4_pda"
- alias +sentry "hud_fastswitch 1;destroy 2;build 2;exec crosshair_build;mouse2_shoot"
- alias -sentry "normal_binds;exec crosshair_build;abc;mouse2_shoot"
- alias +dispenser "hud_fastswitch 1;destroy 0;build 0;exec crosshair_build;mouse2_shoot"
- alias -dispenser "normal_binds;exec crosshair_build;abc;mouse2_shoot"
- alias +entrance "hud_fastswitch 1;destroy 1;build 1;exec crosshair_build;mouse2_shoot"
- alias -entrance "normal_binds;exec crosshair_build;abc;mouse2_shoot"
- alias +exit "hud_fastswitch 1;destroy 3;build 3;exec crosshair_build;mouse2_shoot"
- alias -exit "normal_binds;exec crosshair_build;abc;mouse2_shoot"
- alias abc "bind mouse1 +buildd"
- alias +buildd "+attack;exec crosshair_mele;exec viewmodel_mele;normal_binds;v_gogogo;spec_next"
- alias -buildd "-attack;exec crosshair_mele;exec viewmodel_mele;normal_binds;mouse_normal"
- alias mouse_normal "bind mouse1 +mouse_normall"
- alias +mouse_normall "+attack;spec_next"
- alias -mouse_normall "-attack"
- alias mouse_pda_p "bind mouse1 +mouse_normal_p"
- alias +mouse_normal_p "exec viewmodel_primary;exec crosshair_primary;hud_fastswitch 1;normal_binds;spec_next"
- alias -mouse_normal_p "-attack;exec viewmodel_primary;exec crosshair_primary;hud_fastswitch 1;mouse_normal"
- alias mouse_pda_s "bind mouse1 +mouse_normal_s"
- alias +mouse_normal_s "exec viewmodel_secondary;exec crosshair_secondary;hud_fastswitch 1;normal_binds;spec_next"
- alias -mouse_normal_s "-attack;exec viewmodel_secondary;exec crosshair_secondary;hud_fastswitch 1;mouse_normal"
- alias mouse_pda_m "bind mouse1 +mouse_normal_m"
- alias +mouse_normal_m "exec viewmodel_mele;exec crosshair_mele;hud_fastswitch 1;normal_binds;spec_next"
- alias -mouse_normal_m "-attack;exec viewmodel_mele;exec crosshair_mele;hud_fastswitch 1;mouse_normal"
- alias mouse2_shoot "bind mouse2 +mouse2_attack"
- alias +mouse2_attack "+attack2;spec_prev"
- alias -mouse2_attack "-attack2"
- alias mouse2_haul "bind mouse2 +mouse2_haull"
- alias +mouse2_haull "+attack2;hud_fastswitch 1;exec crosshair_build;exec viewmodel_pda;abc;spec_prev"
- alias -mouse2_haull "-attack2;hud_fastswitch 1;exec crosshair_build;exec viewmodel_pda;abc"
- alias mouse2_jessica "bind mouse2 +liljessica"
- alias +liljessica "+attack;+attack2;hud_fastswitch 1;exec crosshair_build;exec viewmodel_pda;abc;spec_prev"
- alias -liljessica "-attack;-attack2;hud_fastswitch 1;exec crosshair_build;exec viewmodel_pda;abc;mouse2_shoot"
- alias "v_goodjob" "voicemenu 2 7"
- alias gunslinger "load_itempreset 1;exec engineer"
- alias jag "load_itempreset 3;exec engineer"
- alias eureka "load_itempreset 2;exec engineer"
- alias +eureka_rollout_0 "slot3"
- alias -eureka_rollout_0 "eureka_teleport"
- alias +eureka_rollout_1 "slot3"
- alias -eureka_rollout_1 "eureka_teleport 1"
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
- //-----------------------------------------------------------------------------------------------------------------------------------------------------------//
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