Advertisement
pakin2549

Untitled

Jul 13th, 2019
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. local player = owner
  8. local Cha = player.Character
  9. local mouse = player:GetMouse()
  10. local henshine = false
  11. local RAC = Cha.Torso:WaitForChild("Right Shoulder")
  12. local LAC = Cha.Torso:WaitForChild("Left Shoulder")
  13. local RA = Cha:FindFirstChild("Right Arm")
  14. local LA = Cha:FindFirstChild("Left Arm")
  15. local Torso = Cha.Torso
  16. local Head = Cha.Head
  17. local RL = Cha:FindFirstChild("Right Leg")
  18. local LL = Cha:FindFirstChild("Left Leg")
  19. local Humanoid = Cha.Humanoid
  20.  
  21. function Driver()
  22.  
  23. local Driver = Instance.new("Part")
  24. Driver.Parent = Cha.Torso
  25. Driver.BrickColor = BrickColor.new("New Yeller")
  26. Driver.CanCollide = false
  27. Driver.Material = "Neon"
  28. local weld = Instance.new("Weld")
  29. weld.Part0 = Cha.Torso
  30. weld.Part1 = Driver
  31. weld.C1 = CFrame.new(0,0.7,0.1)
  32. weld.Parent = Driver
  33. local BeyondDriver = Instance.new("SpecialMesh")
  34. BeyondDriver.MeshType = "FileMesh"
  35. BeyondDriver.MeshId = "rbxassetid://3101785948"
  36. BeyondDriver.Parent = Driver
  37. local Black = Instance.new("Part")
  38. Black.Parent = Cha.Torso
  39. Black.BrickColor = BrickColor.new("Really black")
  40. Black.CanCollide = false
  41. Black.Material = "Neon"
  42. local weld1 = Instance.new("Weld")
  43. weld1.Part0 = Cha.Torso
  44. weld1.Part1 = Black
  45. weld1.C1 = CFrame.new(0.3,0.7,0.6)
  46. weld1.Parent = Black
  47. local E = Instance.new("SpecialMesh")
  48. E.MeshType = "FileMesh"
  49. E.MeshId = "rbxassetid://3101791766"
  50. E.Parent = Black
  51. local SongDriver = Instance.new("Sound")
  52. SongDriver.Parent = Cha.Torso
  53. SongDriver.SoundId = "rbxassetid://3096751301"
  54. SongDriver.Volume = 15
  55. SongDriver:Play()
  56. wait(2.6)
  57. SongDriver:Destroy()
  58.  
  59. end
  60.  
  61. local hen = false
  62.  
  63. Driver()
  64.  
  65. function henshin()
  66. local SongDriver1 = Instance.new("Sound")
  67. SongDriver1.Parent = Cha.Torso
  68. SongDriver1.SoundId = "rbxassetid://3096751301"
  69. SongDriver1.Volume = 0
  70. SongDriver1:Play()
  71. wait(2.6)
  72. SongDriver1.Volume = 15
  73. wait(3.5)
  74. local Watch1 = Instance.new("Part")
  75. Watch1.Parent = Cha.Torso
  76. Watch1.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,5)
  77. Watch1.BrickColor = BrickColor.new("New Yeller")
  78. Watch1.CanCollide = false
  79. Watch1.Material = "Neon"
  80. Watch1.Anchored = true
  81. local Screen = Instance.new("Part")
  82. Screen.Parent = Cha.Torso
  83. Screen.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,4.3)
  84. Screen.BrickColor = BrickColor.new("White")
  85. Screen.CanCollide = false
  86. Screen.Material = "Neon"
  87. Screen.Anchored = true
  88. Screen.Size = Vector3.new(7.84, 7.24, 0.05)
  89. Screen.Transparency = 1
  90. local E = Instance.new("Part")
  91. E.Parent = Cha.Torso
  92. E.CFrame = Cha.Torso.CFrame*CFrame.new(0,2,0)
  93. E.Shape = "Cylinder"
  94. E.BrickColor = BrickColor.new("New Yeller")
  95. E.CanCollide = false
  96. E.Material = "Neon"
  97. E.Anchored = true
  98. E.Size = Vector3.new(19.06,19.06,19.06)
  99. E.Transparency = 1
  100. game:GetService('RunService').Stepped:Connect(function()
  101. E.CFrame = E.CFrame*CFrame.fromEulerAnglesXYZ(0,0,0.1)
  102. end)
  103. local ParticleEmitter0 = Instance.new("ParticleEmitter")
  104. ParticleEmitter0.Name = "FireParticle"
  105. ParticleEmitter0.Parent = E
  106. ParticleEmitter0.Speed = NumberRange.new(0, 0)
  107. ParticleEmitter0.Rotation = NumberRange.new(50, 50)
  108. ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.268666, 1, 0.254551),Color3.new(0.268666, 1, 0.254551))
  109. ParticleEmitter0.LightEmission = 0.20000000298023
  110. ParticleEmitter0.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  111. ParticleEmitter0.Size = NumberSequence.new(1.9999998807907,0.75,0.3846150636673,0)
  112. ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
  113. ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
  114. ParticleEmitter0.LockedToPart = true
  115. ParticleEmitter0.Rate = 200
  116. ParticleEmitter0.RotSpeed = NumberRange.new(50, 50)
  117. local Watch = Instance.new("SpecialMesh")
  118. Watch.MeshType = "FileMesh"
  119. Watch.MeshId = "rbxassetid://3096963282"
  120. Watch.Parent = Watch1
  121. Watch.Scale = Watch.Scale*Vector3.new(0.1,0.1,0,1)
  122. local Gear1 = Instance.new("Part")
  123. Gear1.Parent = Cha.Torso
  124. Gear1.CFrame = Cha.Torso.CFrame*CFrame.new(-6,4,5)
  125. Gear1.CanCollide = false
  126. Gear1.Material = "Neon"
  127. Gear1.Anchored = true
  128. local Gear = Instance.new("SpecialMesh")
  129. Gear.MeshType = "FileMesh"
  130. Gear.MeshId = "rbxassetid://3097437816"
  131. Gear.Parent = Gear1
  132. Gear.Scale = Vector3.new(0.1,0.1,0.1)
  133. wait(0.5)
  134. for i = 1, 10 do wait(0.1)
  135. Watch.Scale = Watch.Scale+Vector3.new(0.1,0.1,0.1)
  136. Gear.Scale = Gear.Scale+Vector3.new(0.1,0.1,0.1)
  137. Screen.Transparency = Screen.Transparency - 0.1
  138. end
  139. game:GetService('RunService').Stepped:Connect(function()
  140. Gear1.CFrame = Gear1.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  141. end)
  142.  
  143. local walkspeed = Cha.Humanoid
  144. walkspeed.WalkSpeed = 0
  145. for i = 1,4 do wait(0.2)
  146. Screen.BrickColor = BrickColor.new("Really black")
  147. wait(1)
  148. Screen.BrickColor = BrickColor.new("Lily white")
  149. wait(1)
  150. Screen.BrickColor = BrickColor.new("Really black")
  151. wait(1)
  152. Screen.BrickColor = BrickColor.new("Lily white")
  153. end
  154. wait(3)
  155. if Cha:FindFirstChild("Shirt") then
  156. Cha["Shirt"]:remove()
  157. end
  158. if Cha:FindFirstChild("Pants") then
  159. Cha["Pants"]:remove()
  160. end
  161. wait(2)
  162. local shirt = Instance.new("Shirt",Cha)
  163. shirt.ShirtTemplate = "rbxassetid://3101417338"
  164. local pants = Instance.new("Pants",Cha)
  165. pants.PantsTemplate = "rbxassetid://3101418478"
  166. local walkspeed = Cha.Humanoid
  167. local Effect1 = Instance.new("Part")
  168. Effect1.Parent = Cha.Torso
  169. Effect1.CFrame = Cha.Torso.CFrame
  170. Effect1.BrickColor = BrickColor.new("New Yeller")
  171. Effect1.CanCollide = false
  172. Effect1.Material = "Neon"
  173. Effect1.Anchored = true
  174. local Mesh1 = Instance.new("SpecialMesh")
  175. Mesh1.MeshType = "FileMesh"
  176. Mesh1.MeshId = "rbxassetid://3096884346"
  177. Mesh1.Parent = Effect1
  178. local Effect2 = Instance.new("Part")
  179. Effect2.Parent = Cha.Torso
  180. Effect2.BrickColor = BrickColor.new("New Yeller")
  181. Effect2.CanCollide = false
  182. Effect2.Material = "Neon"
  183. Effect2.Anchored = true
  184. Effect2.CFrame = Cha.Torso.CFrame
  185. local Mesh2 = Instance.new("SpecialMesh")
  186. Mesh2.MeshType = "FileMesh"
  187. Mesh2.MeshId = "rbxassetid://3096900577"
  188. Mesh2.Parent = Effect2
  189. local headr = Instance.new("SpecialMesh")
  190. headr.MeshType = "FileMesh"
  191. headr.MeshId = "rbxassetid://3463828892"
  192. headr.Parent = Head
  193. local minigear = Instance.new("SpecialMesh")
  194. minigear.MeshType = "FileMesh"
  195. minigear.MeshId = "rbxassetid://3463834745"
  196. minigear.Parent = geare
  197. local geare = Instance.new("Part")
  198. geare.Parent = Head
  199. geare.BrickColor = BrickColor.new("New Yeller")
  200. geare.CanCollide = false
  201. local weldhead1 = Instance.new("Weld")
  202. weldhead1.Part0 = geare
  203. weldhead1.Part1 = Head
  204. weldhead1.C0 = Head.CFrame*CFrame.new(-0.5,0,0.5)
  205. weldhead1.Parent = Blackhead
  206. game:GetService('RunService').Stepped:Connect(function()
  207. geare.CFrame = geare.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  208. end)
  209. for e,a in pairs(Cha:children()) do
  210. if a:IsA("Accessory") then
  211. a:Destroy()
  212. end
  213. end
  214. hen = true
  215.  
  216. Head.face:Destroy()
  217.  
  218. game:GetService('RunService').Stepped:Connect(function()
  219. Effect1.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)
  220. Effect2.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)
  221.  
  222.  
  223. end)
  224.  
  225. wait(9)
  226. Effect2:Destroy()
  227. Effect1:Destroy()
  228. walkspeed.WalkSpeed = 16
  229. Gear1:Destroy()
  230. E:Destroy()
  231. Watch1:Destroy()
  232. Screen:Destroy()
  233.  
  234. local SongDriver15 = Instance.new("Sound")
  235. SongDriver15.Parent = Cha.Torso
  236. SongDriver15.SoundId = "rbxassetid://2300511834"
  237. SongDriver15.Volume = 3
  238. SongDriver15:Play()
  239. Player = owner
  240. Mouse = Player:GetMouse()
  241. PlayerGui = Player.PlayerGui
  242. Cam = workspace.CurrentCamera
  243. Backpack = Player.Backpack
  244. Character = Player.Character
  245. Humanoid = Character.Humanoid
  246. RootPart = Character["HumanoidRootPart"]
  247. Torso = Character["Torso"]
  248. Head = Character["Head"]
  249. RightArm = Character["Right Arm"]
  250. LeftArm = Character["Left Arm"]
  251. RightLeg = Character["Right Leg"]
  252. LeftLeg = Character["Left Leg"]
  253. RootJoint = RootPart["RootJoint"]
  254. Neck = Torso["Neck"]
  255. RightShoulder = Torso["Right Shoulder"]
  256. LeftShoulder = Torso["Left Shoulder"]
  257. RightHip = Torso["Right Hip"]
  258. LeftHip = Torso["Left Hip"]
  259. local TIME = 0
  260. local sick = Instance.new("Sound",Torso)
  261.  
  262. IT = Instance.new
  263. CF = CFrame.new
  264. VT = Vector3.new
  265. RAD = math.rad
  266. C3 = Color3.new
  267. UD2 = UDim2.new
  268. BRICKC = BrickColor.new
  269. ANGLES = CFrame.Angles
  270. EULER = CFrame.fromEulerAnglesXYZ
  271. COS = math.cos
  272. ACOS = math.acos
  273. SIN = math.sin
  274. ASIN = math.asin
  275. ABS = math.abs
  276. MRANDOM = math.random
  277. FLOOR = math.floor
  278.  
  279. --//=================================\\
  280. --|| Value shit things
  281. --\\=================================//
  282.  
  283. Animation_Speed = 3
  284. local FORCERESET = false
  285. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  286. local SIZE = 1
  287. local Speed = 24
  288. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  290. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  291. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  292. local DAMAGEMULTIPLIER = 1
  293. local ANIM = "Idle"
  294. local ATTACK = false
  295. local EQUIPPED = false
  296. local HOLD = false
  297. local COMBO = 1
  298. local Rooted = false
  299. local SINE = 0
  300. local KEYHOLD = false
  301. local CHANGE = 2 / Animation_Speed
  302. local WALKINGANIM = false
  303. local VALUE1 = false
  304. local VALUE2 = false
  305. local ROBLOXIDLEANIMATION = IT("Animation")
  306. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  307. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  308. --ROBLOXIDLEANIMATION.Parent = Humanoid
  309. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  310. WEAPONGUI.Name = "BanishV3Gui"
  311. local Weapon = IT("Model")
  312. Weapon.Name = "Adds"
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character:FindFirstChild("Animate")
  317. local UNANCHOR = true
  318. local TOBANISH = {}
  319. Player_Size = 1
  320. local Mode = 1
  321. local kan = Instance.new("Sound",Character)
  322. kan.Volume = 0
  323. kan.TimePosition = 0
  324. kan.PlaybackSpeed = 1
  325. kan.Pitch = 1
  326. kan.SoundId = "rbxassetid://614032233"
  327. kan.Name = "wrecked"
  328. kan.Looped = true
  329. kan:Play()
  330. local currentThemePlaying = kan.SoundId
  331. local currentPitch = kan.Pitch
  332. local currentVol = kan.Volume
  333. --//=================================\\
  334. --\\=================================//
  335. for i,v in pairs(Character:children()) do
  336. if v:IsA("Accessory") then
  337. v:Destroy()
  338. end
  339. end
  340.  
  341. warn("CREATED BY AlmightyToast#6465")
  342. warn("aka KrYn0MoRe or ShrekBenson")
  343. warn("DOnt rEm0vE tH1s 0r uR gAy")
  344. --//=================================\\
  345. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  346. --\\=================================//
  347.  
  348. ArtificialHB = Instance.new("BindableEvent", script)
  349. ArtificialHB.Name = "ArtificialHB"
  350.  
  351. script:WaitForChild("ArtificialHB")
  352.  
  353. frame = Frame_Speed
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.ArtificialHB:Fire()
  359.  
  360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  361. tf = tf + s
  362. if tf >= frame then
  363. if allowframeloss then
  364. script.ArtificialHB:Fire()
  365. lastframe = tick()
  366. else
  367. for i = 1, math.floor(tf / frame) do
  368. script.ArtificialHB:Fire()
  369. end
  370. lastframe = tick()
  371. end
  372. if tossremainder then
  373. tf = 0
  374. else
  375. tf = tf - frame * math.floor(tf / frame)
  376. end
  377. end
  378. end)
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383. --//=================================\\
  384. --|| MOST FUNCTIONS
  385. --\\=================================//
  386.  
  387. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  388. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  389. end
  390.  
  391. function PositiveAngle(NUMBER)
  392. if NUMBER >= 0 then
  393. NUMBER = 0
  394. end
  395. return NUMBER
  396. end
  397.  
  398. function NegativeAngle(NUMBER)
  399. if NUMBER <= 0 then
  400. NUMBER = 0
  401. end
  402. return NUMBER
  403. end
  404.  
  405. function Swait(NUMBER)
  406. if NUMBER == 0 or NUMBER == nil then
  407. ArtificialHB.Event:wait()
  408. else
  409. for i = 1, NUMBER do
  410. ArtificialHB.Event:wait()
  411. end
  412. end
  413. end
  414.  
  415. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  416. local NEWMESH = IT(MESH)
  417. if MESH == "SpecialMesh" then
  418. NEWMESH.MeshType = MESHTYPE
  419. if MESHID ~= "nil" and MESHID ~= "" then
  420. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  421. end
  422. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  423. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  424. end
  425. end
  426. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  427. NEWMESH.Scale = SCALE
  428. NEWMESH.Parent = PARENT
  429. return NEWMESH
  430. end
  431.  
  432. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  433. local NEWPART = IT("Part")
  434. NEWPART.formFactor = FORMFACTOR
  435. NEWPART.Reflectance = REFLECTANCE
  436. NEWPART.Transparency = TRANSPARENCY
  437. NEWPART.CanCollide = false
  438. NEWPART.Locked = true
  439. NEWPART.Anchored = true
  440. if ANCHOR == false then
  441. NEWPART.Anchored = false
  442. end
  443. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  444. NEWPART.Name = NAME
  445. NEWPART.Size = SIZE
  446. NEWPART.Position = Torso.Position
  447. NEWPART.Material = MATERIAL
  448. NEWPART:BreakJoints()
  449. NEWPART.Parent = PARENT
  450. return NEWPART
  451. end
  452.  
  453. local function weldBetween(a, b)
  454. local weldd = IT("Weld")
  455. weldd.Part0 = a
  456. weldd.Part1 = b
  457. weldd.C0 = CF()
  458. weldd.C1 = b.CFrame:inverse() * a.CFrame
  459. weldd.Parent = a
  460. return weldd
  461. end
  462.  
  463.  
  464. function QuaternionFromCFrame(cf)
  465. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  466. local trace = m00 + m11 + m22
  467. if trace > 0 then
  468. local s = math.sqrt(1 + trace)
  469. local recip = 0.5 / s
  470. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  471. else
  472. local i = 0
  473. if m11 > m00 then
  474. i = 1
  475. end
  476. if m22 > (i == 0 and m00 or m11) then
  477. i = 2
  478. end
  479. if i == 0 then
  480. local s = math.sqrt(m00 - m11 - m22 + 1)
  481. local recip = 0.5 / s
  482. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  483. elseif i == 1 then
  484. local s = math.sqrt(m11 - m22 - m00 + 1)
  485. local recip = 0.5 / s
  486. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  487. elseif i == 2 then
  488. local s = math.sqrt(m22 - m00 - m11 + 1)
  489. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  490. end
  491. end
  492. end
  493.  
  494. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  495. local xs, ys, zs = x + x, y + y, z + z
  496. local wx, wy, wz = w * xs, w * ys, w * zs
  497. local xx = x * xs
  498. local xy = x * ys
  499. local xz = x * zs
  500. local yy = y * ys
  501. local yz = y * zs
  502. local zz = z * zs
  503. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  504. end
  505.  
  506. function QuaternionSlerp(a, b, t)
  507. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  508. local startInterp, finishInterp;
  509. if cosTheta >= 0.0001 then
  510. if (1 - cosTheta) > 0.0001 then
  511. local theta = ACOS(cosTheta)
  512. local invSinTheta = 1 / SIN(theta)
  513. startInterp = SIN((1 - t) * theta) * invSinTheta
  514. finishInterp = SIN(t * theta) * invSinTheta
  515. else
  516. startInterp = 1 - t
  517. finishInterp = t
  518. end
  519. else
  520. if (1 + cosTheta) > 0.0001 then
  521. local theta = ACOS(-cosTheta)
  522. local invSinTheta = 1 / SIN(theta)
  523. startInterp = SIN((t - 1) * theta) * invSinTheta
  524. finishInterp = SIN(t * theta) * invSinTheta
  525. else
  526. startInterp = t - 1
  527. finishInterp = t
  528. end
  529. end
  530. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  531. end
  532.  
  533. function Clerp(a, b, t)
  534. local qa = {QuaternionFromCFrame(a)}
  535. local qb = {QuaternionFromCFrame(b)}
  536. local ax, ay, az = a.x, a.y, a.z
  537. local bx, by, bz = b.x, b.y, b.z
  538. local _t = 1 - t
  539. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  540. end
  541.  
  542. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  543. local frame = IT("Frame")
  544. frame.BackgroundTransparency = TRANSPARENCY
  545. frame.BorderSizePixel = BORDERSIZEPIXEL
  546. frame.Position = POSITION
  547. frame.Size = SIZE
  548. frame.BackgroundColor3 = COLOR
  549. frame.BorderColor3 = BORDERCOLOR
  550. frame.Name = NAME
  551. frame.Parent = PARENT
  552. return frame
  553. end
  554.  
  555. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  556. local label = IT("TextLabel")
  557. label.BackgroundTransparency = 1
  558. label.Size = UD2(1, 0, 1, 0)
  559. label.Position = UD2(0, 0, 0, 0)
  560. label.TextColor3 = TEXTCOLOR
  561. label.TextStrokeTransparency = STROKETRANSPARENCY
  562. label.TextTransparency = TRANSPARENCY
  563. label.FontSize = TEXTFONTSIZE
  564. label.Font = TEXTFONT
  565. label.BorderSizePixel = BORDERSIZEPIXEL
  566. label.TextScaled = false
  567. label.Text = TEXT
  568. label.Name = NAME
  569. label.Parent = PARENT
  570. return label
  571. end
  572.  
  573. function NoOutlines(PART)
  574. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  575. end
  576.  
  577. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  578. local NEWWELD = IT(TYPE)
  579. NEWWELD.Part0 = PART0
  580. NEWWELD.Part1 = PART1
  581. NEWWELD.C0 = C0
  582. NEWWELD.C1 = C1
  583. NEWWELD.Parent = PARENT
  584. return NEWWELD
  585. end
  586.  
  587. local S = IT("Sound")
  588. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  589. local NEWSOUND = nil
  590. coroutine.resume(coroutine.create(function()
  591. NEWSOUND = S:Clone()
  592. NEWSOUND.Parent = PARENT
  593. NEWSOUND.Volume = VOLUME
  594. NEWSOUND.Pitch = PITCH
  595. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  596. NEWSOUND:play()
  597. if DOESLOOP == true then
  598. NEWSOUND.Looped = true
  599. else
  600. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  601. NEWSOUND:remove()
  602. end
  603. end))
  604. return NEWSOUND
  605. end
  606.  
  607. function CFrameFromTopBack(at, top, back)
  608. local right = top:Cross(back)
  609. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  610. end
  611.  
  612. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  613. function WACKYEFFECT(Table)
  614. local TYPE = (Table.EffectType or "Sphere")
  615. local SIZE = (Table.Size or VT(1,1,1))
  616. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  617. local TRANSPARENCY = (Table.Transparency or 0)
  618. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  619. local CFRAME = (Table.CFrame or Torso.CFrame)
  620. local MOVEDIRECTION = (Table.MoveToPos or nil)
  621. local ROTATION1 = (Table.RotationX or 0)
  622. local ROTATION2 = (Table.RotationY or 0)
  623. local ROTATION3 = (Table.RotationZ or 0)
  624. local MATERIAL = (Table.Material or "Neon")
  625. local COLOR = (Table.Color or C3(1,1,1))
  626. local TIME = (Table.Time or 45)
  627. local SOUNDID = (Table.SoundID or nil)
  628. local SOUNDPITCH = (Table.SoundPitch or nil)
  629. local SOUNDVOLUME = (Table.SoundVolume or nil)
  630. coroutine.resume(coroutine.create(function()
  631. local PLAYSSOUND = false
  632. local SOUND = nil
  633. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  634. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  635. PLAYSSOUND = true
  636. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  637. end
  638. EFFECT.Color = COLOR
  639. local MSH = nil
  640. if TYPE == "Sphere" then
  641. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  642. elseif TYPE == "Block" then
  643. MSH = IT("BlockMesh",EFFECT)
  644. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  645. elseif TYPE == "Wave" then
  646. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  647. elseif TYPE == "Ring" then
  648. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  649. elseif TYPE == "Slash" then
  650. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  651. elseif TYPE == "Round Slash" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  653. elseif TYPE == "Swirl" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  655. elseif TYPE == "Skull" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  657. elseif TYPE == "Crystal" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  659. end
  660. if MSH ~= nil then
  661. local MOVESPEED = nil
  662. if MOVEDIRECTION ~= nil then
  663. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  664. end
  665. local GROWTH = SIZE - ENDSIZE
  666. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  667. if TYPE == "Block" then
  668. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  669. else
  670. EFFECT.CFrame = CFRAME
  671. end
  672. for LOOP = 1, TIME+1 do
  673. Swait()
  674. MSH.Scale = MSH.Scale - GROWTH/TIME
  675. if TYPE == "Wave" then
  676. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  677. end
  678. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  679. if TYPE == "Block" then
  680. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  681. else
  682. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  683. end
  684. if MOVEDIRECTION ~= nil then
  685. local ORI = EFFECT.Orientation
  686. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  687. EFFECT.Orientation = ORI
  688. end
  689. end
  690. if PLAYSSOUND == false then
  691. EFFECT:remove()
  692. else
  693. SOUND.Stopped:Connect(function()
  694. EFFECT:remove()
  695. end)
  696. end
  697. else
  698. if PLAYSSOUND == false then
  699. EFFECT:remove()
  700. else
  701. repeat Swait() until SOUND.Playing == false
  702. EFFECT:remove()
  703. end
  704. end
  705. end))
  706. end
  707.  
  708. function MakeForm(PART,TYPE)
  709. if TYPE == "Cyl" then
  710. local MSH = IT("CylinderMesh",PART)
  711. elseif TYPE == "Ball" then
  712. local MSH = IT("SpecialMesh",PART)
  713. MSH.MeshType = "Sphere"
  714. elseif TYPE == "Wedge" then
  715. local MSH = IT("SpecialMesh",PART)
  716. MSH.MeshType = "Wedge"
  717. end
  718. end
  719.  
  720. function SpawnTrail(FROM,TO,BIG)
  721. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  722. MakeForm(TRAIL,"Cyl")
  723. local DIST = (FROM - TO).Magnitude
  724. if BIG == true then
  725. TRAIL.Size = VT(0.5,DIST,0.5)
  726. else
  727. TRAIL.Size = VT(0.25,DIST,0.25)
  728. end
  729. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  730. coroutine.resume(coroutine.create(function()
  731. for i = 1, 5 do
  732. Swait()
  733. TRAIL.Transparency = TRAIL.Transparency + 0.1
  734. end
  735. TRAIL:remove()
  736. end))
  737. end
  738.  
  739. Debris = game:GetService("Debris")
  740.  
  741. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  742. local DIRECTION = CF(StartPos,EndPos).lookVector
  743. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  744. end
  745.  
  746. function turnto(position)
  747. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  748. end
  749. local asd = Instance.new("ParticleEmitter")
  750. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  751. asd.LightEmission = .1
  752. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  753. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  754. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  755. asd.Transparency = bbb
  756. asd.Size = aaa
  757. asd.ZOffset = .9
  758. asd.Acceleration = Vector3.new(0, -15, 0)
  759. asd.LockedToPart = false
  760. asd.EmissionDirection = "Back"
  761. asd.Lifetime = NumberRange.new(1, 2)
  762. asd.Rotation = NumberRange.new(-100, 100)
  763. asd.RotSpeed = NumberRange.new(-100, 100)
  764. asd.Speed = NumberRange.new(10)
  765. asd.Enabled = false
  766. asd.VelocitySpread = 999
  767.  
  768. function getbloody(victim,amount)
  769. local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size)
  770. PART.CFrame = victim.CFrame
  771. local HITPLAYERSOUNDS = {"356551938","264486467"}
  772. Debris:AddItem(PART,5)
  773. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  774. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  775. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  776. local prtcl = asd:Clone()
  777. prtcl.Parent = PART
  778. prtcl:Emit(amount*10)
  779. end
  780.  
  781. local Particle = IT("ParticleEmitter",nil)
  782. Particle.Enabled = false
  783. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  784. Particle.LightEmission = 0.5
  785. Particle.Rate = 150
  786. Particle.ZOffset = 1
  787. Particle.Rotation = NumberRange.new(-180, 180)
  788. Particle.RotSpeed = NumberRange.new(-180, 180)
  789. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  790. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  791.  
  792. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  793. function ParticleEmitter(Table)
  794. local PRTCL = Particle:Clone()
  795. local Speed = Table.Speed or 5
  796. local Drag = Table.Drag or 0
  797. local Size1 = Table.Size1 or 1
  798. local Size2 = Table.Size2 or 5
  799. local Lifetime1 = Table.Lifetime1 or 1
  800. local Lifetime2 = Table.Lifetime2 or 1.5
  801. local Parent = Table.Parent or Torso
  802. local Emit = Table.Emit or 100
  803. local Offset = Table.Offset or 360
  804. local Acel = Table.Acel or VT(0,0,0)
  805. local Enabled = Table.Enabled or false
  806. PRTCL.Parent = Parent
  807. PRTCL.Size = NumberSequence.new(Size1,Size2)
  808. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  809. PRTCL.Speed = NumberRange.new(Speed)
  810. PRTCL.VelocitySpread = Offset
  811. PRTCL.Drag = Drag
  812. PRTCL.Acceleration = Acel
  813. if Enabled == false then
  814. PRTCL:Emit(Emit)
  815. Debris:AddItem(PRTCL,Lifetime2)
  816. else
  817. PRTCL.Enabled = true
  818. end
  819. return PRTCL
  820. end
  821.  
  822. function unanchor()
  823. if UNANCHOR == true then
  824. g = Character:GetChildren()
  825. for i = 1, #g do
  826. if g[i].ClassName == "Part" then
  827. g[i].Anchored = false
  828. end
  829. end
  830. end
  831. end
  832.  
  833. function newTheme(ID,timepos,pitch,vol)
  834. local kanz = kan
  835. --kanz:Stop()
  836. kanz.Volume = vol
  837. --kanz.TimePosition = timepos
  838. kanz.PlaybackSpeed = pitch
  839. kanz.Pitch = pitch
  840. kanz.SoundId = ID
  841. kanz.Name = "wrecked"
  842. kanz.Looped = true
  843. currentThemePlaying = kanz.SoundId
  844. currentVol = kanz.Volume
  845. currentPitch = kanz.Pitch
  846. --kanz:Play()
  847. --coroutine.resume(coroutine.create(function()
  848. --wait(0.05)
  849. --end))
  850. end
  851. newTheme("rbxassetid://1191722766",0,1,1)
  852.  
  853. --//=================================\\
  854. --|| Attacks
  855. --\\=================================//
  856. function switch()
  857. ATTACK = true
  858. Rooted = true
  859. CreateSound("363808674",workspace,8,1,false)
  860. for i=0, 1.5, 0.1 / Animation_Speed do
  861. Swait()
  862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed)
  863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  867. end
  868. CreateSound("363808674",workspace,8,1,false)
  869. for i=0, 1.5, 0.1 / Animation_Speed do
  870. Swait()
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  876. end
  877. if Mode == 1 and Mode ~= 2 then
  878. Mode = 2
  879. Speed = 38
  880. Humanoid.WalkSpeed = Speed
  881. newTheme("rbxassetid://228255592",0,1,1)
  882. elseif Mode == 2 and Mode ~= 1 then
  883. Mode = 1
  884. Speed = 24
  885. Humanoid.WalkSpeed = Speed
  886. newTheme("rbxassetid://1191722766",0,1,1)
  887. end
  888. ATTACK = false
  889. Rooted = false
  890. end
  891.  
  892. function Spinning_Attack()
  893. ATTACK = true
  894. CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
  895. local HitBox = LeftArm.HitBox
  896. weldBetween(HitBox, LeftArm)
  897. Humanoid.WalkSpeed = 3.01
  898. for i = 0, 1.2, 0.1 do
  899. Swait()
  900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3)
  901. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3)
  904. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  906. end
  907. for i = 0, 4.6, 0.1 do
  908. Swait()
  909. CreateSound("2304904662",workspace,3,1,false)
  910. HitBox.Touched:connect(function(hit)
  911. if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
  912. hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
  913. end
  914. end)
  915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  916. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3)
  919. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3)
  921. end
  922. ATTACK = false
  923. Humanoid.WalkSpeed = 8
  924. HitBox:Destroy()
  925. end
  926.  
  927. --//=================================\\
  928. --|| Key Functions
  929. --\\=================================//
  930. Mouse.KeyDown:connect(function(k)
  931. if(ATTACK)then return end
  932. if(k == 't')then
  933. switch()
  934. elseif(k == 'v')then
  935. Spinning_Attack()
  936. end
  937. end)
  938. --//=================================\\
  939. --|| Animations
  940. --\\=================================//
  941.  
  942. local CONNECT = nil
  943.  
  944. while true do
  945. Swait()
  946. ANIMATE.Parent = nil
  947. if Character:FindFirstChildOfClass("Humanoid") == nil then
  948. Humanoid = IT("Humanoid",Character)
  949. end
  950. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  951. v:Stop();
  952. end
  953. SINE = SINE + CHANGE
  954. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  955. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  956. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  957. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12)
  958. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  959. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  960. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  961. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  962. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  963. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  964. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  965. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  968. end
  969. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  970. ANIM = "Jump"
  971. if ATTACK == false then
  972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  978. end
  979. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  980. ANIM = "Fall"
  981. if ATTACK == false then
  982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  988. end
  989. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  990. ANIM = "Idle"
  991. if ATTACK == false and Mode == 1 then
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. end
  999. if Mode == 2 then
  1000. ANIM = "Idle"
  1001. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1)
  1002. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1)
  1003. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1)
  1004. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  1005. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1)
  1006. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1)
  1007. end
  1008. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1009. ANIM = "Walk"
  1010. if ATTACK == false then
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1017. end
  1018. end
  1019. unanchor()
  1020. Humanoid.MaxHealth = "inf"
  1021. Humanoid.Health = "inf"
  1022. if Rooted == false then
  1023. Disable_Jump = false
  1024. Humanoid.WalkSpeed = Speed
  1025. elseif Rooted == true then
  1026. Disable_Jump = true
  1027. Humanoid.WalkSpeed = 0
  1028. end
  1029. end
  1030.  
  1031. end
  1032.  
  1033.  
  1034. mouse.KeyDown:connect(function(key)
  1035. if key == "e" and henshine == false then
  1036. if hen == false then
  1037. henshin()
  1038. henshine = true
  1039. wait(1)
  1040.  
  1041. hen = true
  1042. end
  1043.  
  1044. end
  1045. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement