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Oct 18th, 2017
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  1. on click:
  2. if {fall.%player%} is not set:
  3. set {fall.%player%} to 0
  4. {fall.%player%} is 0
  5. player has feather of Feather Falling
  6. block below location of player is air
  7. push player upwards at speed 5
  8. push player horizontally forwards at speed 10
  9. set {fall.%player%} to 1
  10. while block below location of player is air:
  11. wait 3 ticks
  12. set {fall.%player%} to 0
  13. on damage:
  14. victim has feather of Feather Falling
  15. damage was caused by fall
  16. cancel event
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