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- on click:
- if {fall.%player%} is not set:
- set {fall.%player%} to 0
- {fall.%player%} is 0
- player has feather of Feather Falling
- block below location of player is air
- push player upwards at speed 5
- push player horizontally forwards at speed 10
- set {fall.%player%} to 1
- while block below location of player is air:
- wait 3 ticks
- set {fall.%player%} to 0
- on damage:
- victim has feather of Feather Falling
- damage was caused by fall
- cancel event
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