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- game:GetService("RunService").heartbeat:Connect(function()
- for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
- if (v.Animation.AnimationId:match("rbxassetid://2841738899")) then --HOLD KO PT2
- v:Stop();
- elseif (v.Animation.AnimationId:match("rbxassetid://2968344043")) then --HOLD KO PICKUP
- v:Stop();
- elseif (v.Animation.AnimationId:match("rbxassetid://2838893290")) then --HOLD KO
- v:Stop();
- end
- end
- end)
- wait(0.1)
- if not game['Loaded'] or not game:GetService("Players").LocalPlayer then
- game['Loaded']:Wait();
- game:WaitForChild(game:GetService("Players"));
- game:GetService("Players"):WaitForChild(game:GetService("Players").LocalPlayer.Name)
- end
- local StandOwner = getgenv().Settings.Owner
- local Pos = getgenv().Settings.Position
- local Attack = getgenv().Settings.Attack
- local CrewID = getgenv().Settings.CrewID
- local Sounds = getgenv().Settings.Sounds
- local Fpscap = getgenv().Settings.FPSCAP
- local Msg = getgenv().Settings.Msg
- local lowgraphics = getgenv().Settings.LowGraphics
- local buymask = getgenv().Settings.Buymask
- local SummonMusicID = getgenv().Settings.SummonMusicID
- local SummonMusic = getgenv().Settings.SummonMusic
- local VanishAppear = getgenv().Settings.VanishAppearSound
- local SynapseMode = getgenv().Settings.SynapseMode
- local CustomSong = getgenv().Settings.CustomSong
- local StandMode = getgenv().Settings.StandMode
- assert(getrawmetatable)
- gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- old = gmt.__namecall
- gmt.__namecall =
- newcclosure(
- function(self, ...)
- local args = {...}
- if tostring(args[1]) == "BreathingHAMON" then
- return
- elseif tostring(args[1]) == "TeleportDetect" then
- return
- elseif tostring(args[1]) == "CHECKER_1" then
- return
- elseif tostring(args[1]) == "CHECKER" then
- return
- elseif tostring(args[1]) == "GUI_CHECK" then
- return
- elseif tostring(args[1]) == "OneMoreTime" then
- return
- elseif tostring(args[1]) == "checkingSPEED" then
- return
- elseif tostring(args[1]) == "BANREMOTE" then
- return
- elseif tostring(args[1]) == "PERMAIDBAN" then
- return
- elseif tostring(args[1]) == "KICKREMOTE" then
- return
- elseif tostring(args[1]) == "BR_KICKPC" then
- return end
- return old(self, ...)
- end)
- local vu = game:GetService("VirtualUser") -- AntiAfk
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- if buymask == true, then
- loadstring(game:HttpGet("https://pastebin.com/raw/cyPnjCi7"))()
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face:Destroy()
- elseif not game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- print("Already has no face!")
- end
- end
- _G.FPS = Fpscap
- local clock = tick()
- _G.fps = true
- game:service"RunService".RenderStepped:connect(function()
- if _G.fps == true then
- while clock + 1 / _G.FPS > tick() do end
- wait()
- clock = tick()
- end
- end)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Thunder Z Stand Private Loaded";
- Text = "Made By faisal8754";
- Duration = 30;
- })
- game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart').CFrame = CFrame.new(-116,-58,146)
- lp = game:GetService("Players").LocalPlayer
- rs = game:GetService("RunService")
- loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacker1337/legohacks/main/PhysicsServiceOnClient.lua"))()
- setfflag("HumanoidParallelRemoveNoPhysics", "False")
- setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
- rs:BindToRenderStep("w", Enum.RenderPriority.Camera.Value, function()
- if _G.noclipsyn == true then
- lp.Character:WaitForChild("Humanoid"):ChangeState(11)
- rs.RenderStepped:Wait()
- end
- end)
- local e = Instance.new("Part", game.Workspace)
- e.Parent = game.Workspace
- e.Name = "FLOATPART"
- e.Transparency = 1
- e.Anchored = true
- if lowgraphics == true, then
- local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
- print("Low Graphics Enabled!")
- end
- --locals for Attack!
- local StandUser = game.Players[StandOwner]
- local Player = game.Players.LocalPlayer
- local Players = game.Players
- local StudLimit = 75
- local MainEvent = game:GetService("ReplicatedStorage").MainEvent
- --locals
- local Player = game.Players.LocalPlayer
- Player.Character:WaitForChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- plr = game.Players.LocalPlayer
- killed = false
- killnear = false
- follow = false
- noclip = false
- bring = true
- evolvefollow = false
- barragepos = false
- barragepunch = false
- vanish = false
- bind = false
- aura = false
- mimic = false
- Block = false
- mimicpunch = false
- killtheplayer = false
- function Hit()
- if Attack == 'Heavy!' then
- if Player.Character:FindFirstChild('Combat') then
- Player.Character:FindFirstChild('Combat'):Activate()
- else
- Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
- end
- else
- if Attack == 'Light!' then
- if Player.Character:FindFirstChild('Combat') then
- Player.Character:FindFirstChild('Combat'):Activate()
- Player.Character:FindFirstChild('Combat'):Deactivate()
- else
- Player.Backpack:FindFirstChild('Combat').Parent = Player.Character
- end
- end
- end
- end
- function GetNearest()
- local ClosestPlayer
- local ClosestDistance = math.huge
- for _,v in pairs(Players:GetPlayers()) do
- if v.Character and StandUser.Character then
- if v.Character:FindFirstChild('BodyEffects') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('Defense') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('BreakingParts') then
- if v ~= StandUser and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
- if v.Character:WaitForChild('BodyEffects')['K.O'].Value == false then
- if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
- if v.Character:FindFirstChild('HumanoidRootPart') then
- if v.DataFolder.Information.Crew.Value ~= StandUser.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
- local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- if Distance <= StudLimit then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- end
- else
- if v.Character:FindFirstChild('HumanoidRootPart') then
- local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- if Distance <= StudLimit then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- end
- end
- end
- end
- end
- end
- return ClosestPlayer
- end
- function GetNearest2()
- local ClosestPlayer
- local ClosestDistance = math.huge
- for _,v in pairs(Players:GetPlayers()) do
- if v.Character and StandUser.Character then
- if v.Character:FindFirstChild('BodyEffects') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('Defense') and v.Character:FindFirstChild('BodyEffects'):FindFirstChild('BreakingParts') then
- if v ~= StandUser and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
- if v.Character:WaitForChild('BodyEffects')['K.O'].Value == true then
- if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
- if v.Character:FindFirstChild('HumanoidRootPart') then
- if v.DataFolder.Information.Crew.Value ~= StandUser.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
- local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- if Distance <= StudLimit then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- end
- else
- if v.Character:FindFirstChild('HumanoidRootPart') then
- local Distance = (v.Character.HumanoidRootPart.Position - StandUser.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- if Distance <= StudLimit then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- end
- end
- end
- end
- end
- end
- return ClosestPlayer
- end
- local hover = Instance.new("Animation", game.Workspace)
- hover.Name = "Hover"
- hover.AnimationId = "rbxassetid://3541114300"
- local char = game.Players.LocalPlayer.Character
- local hoveranim = char.Humanoid:LoadAnimation(game.Workspace.Hover)
- local movehover = Instance.new("Animation", game.Workspace)
- movehover.Name = "MoveHover"
- movehover.AnimationId = "rbxassetid://3541044388"
- local char = game.Players.LocalPlayer.Character
- local movehoveranim = char.Humanoid:LoadAnimation(game.Workspace.MoveHover)
- --end
- --functions
- local OriginalKeyUpValue = 0
- function StopAudio()
- if game:GetService("Players").LocalPlayer.Character.LowerTorso:FindFirstChild("BOOMBOXSOUND") then
- game:GetService("Players").LocalPlayer.Character.LowerTorso.BOOMBOXSOUND:Stop()
- end
- end
- function stop(ID, Key)
- local cor = coroutine.wrap(function()
- wait(game:GetService("Players").LocalPlayer.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1)
- if game:GetService("Players").LocalPlayer.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then
- StopAudio()
- end
- end)
- cor()
- end
- function play(ID, STOP, LMAO)
- if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("[Boombox]") then
- local Tool = nil
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") and LMAO == true then
- Tool = game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
- game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent = game:GetService("Players").LocalPlayer.Backpack
- end
- game:GetService("Players").LocalPlayer.Backpack["[Boombox]"].Parent =
- game:GetService("Players").LocalPlayer.Character
- game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID)
- game:GetService("Players").LocalPlayer.Character["[Boombox]"].RequiresHandle = false
- if game:GetService("Players").LocalPlayer.Character["[Boombox]"]:FindFirstChild("Handle") then
- game:GetService("Players").LocalPlayer.Character["[Boombox]"].Handle:Destroy()
- end
- game:GetService("Players").LocalPlayer.Character["[Boombox]"].Parent =
- game:GetService("Players").LocalPlayer.Backpack
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false
- if Tool ~= true then
- if Tool then
- Tool.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- if STOP == true then
- game:GetService("Players").LocalPlayer.Character.LowerTorso:WaitForChild("BOOMBOXSOUND")
- local cor = coroutine.wrap(function()
- repeat wait() until game:GetService("Players").LocalPlayer.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and game:GetService("Players").LocalPlayer.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01
- OriginalKeyUpValue = OriginalKeyUpValue+1
- stop(ID, OriginalKeyUpValue)
- end)
- cor()
- end
- end
- end
- --end
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Banish!") then
- autostomp = false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("/e noface") then
- game.Players.LocalPlayer.Character.Head.face:Destroy()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Light!") then
- Attack = "Light!"
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Heavy!") then
- Attack = "Heavy!"
- end
- end)
- local rsummon = {
- "8713037614",
- "8705304536",
- "8769131644",
- "4683843842"
- }
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Summon!") then
- if SummonMusic == true, and SummonMusicID == "Default" then
- play((rsummon[math.random(1,#rsummon)]), true, true)
- elseif SummonMusic == "On" and not SummonMusicID == "Default" then
- play(SummonMusicID, true, true)
- end
- local A_1 = "I'm Here, Master" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- follow = true
- barragepos = false
- oranear = false
- barragepunch = false
- vanish = false
- autostomp = false
- aura = false
- noclip = true
- hoveranim:Play()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Unmimic!") then
- follow = true
- noclip = true
- barragepos = false
- vanish = false
- mimic = false
- barragepos = false
- barragepunch = false
- Block = false
- mimicpunch = false
- oranear = false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Mimic!") then
- local A_1 = "Mimic Enabled Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- follow = true
- barragepos = false
- noclip = true
- vanish = false
- mimic = true
- barragepos = false
- barragepunch = false
- Block = true
- mimicpunch = true
- oranear = false
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if mimic == true then
- if game.Players[StandOwner].Character.BodyEffects.Attacking.Value == true then
- Player.Character.HumanoidRootPart.CFrame = game.Players[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
- Hit()
- else
- if Block == true then
- if game.Players[StandOwner].Character.BodyEffects:FindFirstChild("Block") then
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true)
- Player.Character.HumanoidRootPart.CFrame = game.Players[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
- else
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", false)
- end
- end
- --end
- end
- end
- end)
- game:service"RunService".RenderStepped:connect(function()
- if Block == true then
- if game.Players[StandOwner].Character.BodyEffects:FindFirstChild("Block") then
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true)
- else
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", false)
- end
- end
- end)
- --[[game:GetService('RunService').Stepped:connect(function()
- if mimicpunch == true then
- if game:GetService("Workspace").Players[StandOwner].BodyEffects.Attacking.Value == true then
- game:GetService("VirtualUser"):ClickButton1(Vector2.new())
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- end)]]
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
- if msg == ("Unora!") then
- oranear = false
- autostomp = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- mimicpunch = false
- follow = true
- noclip = true
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
- if msg == ("Unbring!") then
- oranear = false
- autostomp = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- mimicpunch = false
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
- if msg == ("Stop!") then
- wait(.2)
- local A_1 = "Powers Disabled!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- follow = false
- oranear = false
- autostomp = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- noclip = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- mimicpunch = false
- killtheplayer = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- hoveranim:Stop()
- StopAudio()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Stop!") then
- local A_1 = "Master Disabled My Powers!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- follow = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- noclip = false
- aura = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- killnear = false
- Block = false
- mimicpunch = false
- killtheplayer = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- hoveranim:Stop()
- StopAudio()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Left!") then
- local A_1 = "Position Set Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- Pos = "Left"
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Right!") then
- local A_1 = "Position Set Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- Pos = "Right"
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Back!") then
- local A_1 = "Position Set Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- Pos = "Back"
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Leave!") then
- game:Shutdown()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("stand!Jumped") then
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Vanish!") then
- local A_1 = "Vanishing!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- if VanishAppear == true, then
- play(6546133414, true, true)
- end
- wait(1.5)
- StopAudio()
- vanish = true
- noclip = true
- autostomp = false
- barragepos = false
- barragepunch = false
- killnear = false
- follow = false
- evolvefollow = false
- mimic = false
- Block = false
- killtheplayer = false
- vanish = true
- game.Workspace.Camera.CameraSubject = game.Players[StandOwner].Character.Humanoid;
- while vanish == true do
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-374.04702758789, 427.14468383789, -263.02795410156) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-235.09289550781, 427.14468383789, -326.25317382812) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-433.60748291016, 427.13568115234, -180.2112121582) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-351.47393798828, 427.11862182617, -182.98684692383) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-349.13708496094, 369.23416137695, -232.91188049316) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-255.47518920898, 326.90557861328, -307.60479736328) wait()
- game:service('Players').LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-408.70520019531, 387.16589355469, -332.86459350586) wait()
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Appear!") then
- vanish = false
- follow = true
- noclip = true
- barragepos = false
- barragepunch = false
- vanish = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- wait()
- local A_1 = "Im Back Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- if VanishAppear == "On" then
- play(6543435253, true, true)
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Dark Rebirth!") then
- play(6661478470, true, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Golden Experience!") then
- play(6037482765, false, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Killer!") then
- play(8730302992, false, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Mysterious!") then
- play(3993398286, false, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("/e stopaudio") then
- StopAudio()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Battle!") then
- play(5105940701, true, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Song!") then
- play(CustomSong, false, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Golden Wind!") then
- play(3429326637, false, true)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Ora!") then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("ChargeButton")
- wait(1)
- noclip = false
- follow = false
- Block = false
- vanish = false
- barragepos = false
- killtheplayer = false
- killnear = false
- barragepunch = false
- mimic = false
- evolvefollow = false
- wait(.3)
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- plr.Character.HumanoidRootPart.CFrame = game.Players[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -30)
- if Sounds == true, then
- play(7808867467, true, true)
- end
- wait(.8)
- noclip = true
- follow = true
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Bind!") then
- local A_1 = "Bind Enabled!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- bind = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Unbind!") then
- local A_1 = "Bind Disabled Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- bind = false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Save!") then
- noclip = false
- Block = false
- mimic = false
- vanish = false
- killtheplayer = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-484.67132568359, 41.499858856201, -100.71377563477)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Aura!") then
- game.Workspace.Camera.CameraSubject = game.Players[StandOwner].Character.Humanoid;
- follow = false
- evolvefollow = false
- noclip = true
- Block = false
- killnear = false
- killtheplayer = false
- mimic = false
- vanish = false
- barragepos = false
- barragepunch = false
- aura = true
- game.Workspace.Camera.CameraSubject = game.Players[StandOwner].Character.Humanoid;
- repeat wait()
- local RanX = math.random(-12,12)
- local RanZ = math.random(-12,12)
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(StandUser.Character.UpperTorso.Position.X + RanX, StandUser.Character.UpperTorso.Position.Y - 10, StandUser.Character.UpperTorso.Position.Z + RanZ)
- wait()
- Hit()
- until aura == false
- while wait() do
- pcall(function()
- for i,v in pairs(game:GetService('Players'):GetChildren()) do
- if (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.LeftHand.Position).Magnitude <= 50 then
- firetouchinterest(game.Players.LocalPlayer.Character['RightHand'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftHand'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['RightFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['RightLowerLeg'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftLowerLeg'], v.Character.UpperTorso, 0)
- end
- end
- end)
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Noaura!") then
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- aura = false
- follow = true
- noclip = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Power!") then
- if Sounds == "On" then
- play(2152227673, true, true)
- end
- while wait() do
- pcall(function()
- for i,v in pairs(game:GetService('Players'):GetChildren()) do
- if (v.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.LeftHand.Position).Magnitude <= 50 then
- firetouchinterest(game.Players.LocalPlayer.Character['RightHand'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftHand'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['RightFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['RightLowerLeg'], v.Character.UpperTorso, 0)
- firetouchinterest(game.Players.LocalPlayer.Character['LeftLowerLeg'], v.Character.UpperTorso, 0)
- end
- end
- end)
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Synapse!") then
- SynapseMode = "On"
- wait()
- _G.noclipsyn = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Rejoin!") then
- TeleportService = game:GetService("TeleportService")
- placeID_1 = 2788229376 --Da hood
- wait()
- TeleportService:Teleport(placeID_1, plr)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Reset!") then
- game.Players.LocalPlayer.Character.Head:Destroy()
- game.Players.LocalPlayer.Character.RightHand:Destroy()
- game.Players.LocalPlayer.Character.LeftHand:Destroy()
- game.Players.LocalPlayer.Character.LowerTorso:Destroy()
- game.Players.LocalPlayer.Character.UpperTorso:Destroy()
- game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
- game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
- game.Players.LocalPlayer.Character.RightFoot:Destroy()
- game.Players.LocalPlayer.Character.LeftFoot:Destroy()
- game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
- game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
- game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
- game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
- game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
- game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Untarget!") then
- noclip = true
- follow = true
- evolvefollow = false
- aura = false
- mimic = false
- killnear = false
- killed = false
- Block = false
- vanish = false
- killtheplayer = false
- barragepos = false
- barragepunch = false
- bring = false
- killtheplayer = false
- autostomp = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end
- end)
- local commands = {}
- local prefix = "/"
- local Players = game.Players
- function findPlayer(name)
- for _, player in ipairs(Players:GetPlayers()) do
- if (string.lower(name) == string.sub(string.lower(player.Name), 1, #name)) then
- return player;
- end
- end
- end
- --print(tostring(findPlayer(arguments[2])))
- local gettingkilled = ""
- local brotagettingkilled = ""
- -- /e bring , target , setuser , bring2
- commands.e = function(arguments)
- local CMD = arguments[1]
- if CMD == 'b' then
- if arguments[2] then
- local target1 = tostring(findPlayer(arguments[2]))
- print(target1)
- Block = false
- mimic = false
- barragepos = false
- barragepunch = false
- follow = false
- vanish = false
- noclip = false
- killnear = false
- bring = true
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- repeat wait()
- if game.Players[target1].Character.BodyEffects["K.O"].Value == false then
- if game. Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Deactivate()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[target1].Character.HumanoidRootPart.CFrame
- end
- until game.Players[target1].Character.BodyEffects["K.O"].Value == true or bring == false
- wait()
- repeat wait()
- if game.Players[target1].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[target1].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[target1].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[target1].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.6)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame
- end
- if game.Players[target1].Character.BodyEffects["K.O"].Value == false then
- end
- until game.Players[target1].Character.BodyEffects["K.O"].Value == false or bring == false
- follow = true
- noclip = true
- end
- elseif CMD == 't' then
- if arguments[2] then
- local target3 = tostring(findPlayer(arguments[2]))
- gettingkilled = target3
- noclip = true
- follow = false
- evolvefollow = false
- aura = false
- mimic = false
- killnear = false
- killed = true
- Block = false
- vanish = false
- barragepos = false
- barragepunch = false
- bring = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end
- elseif CMD == 't2' then
- if arguments[2] then
- local target4 = tostring(findPlayer(arguments[2]))
- brotagettingkilled = target4
- noclip = true
- follow = false
- evolvefollow = false
- aura = false
- mimic = false
- killnear = false
- killed = false
- Block = false
- vanish = false
- barragepos = false
- barragepunch = false
- bring = false
- killtheplayer = true
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- --here
- end
- elseif CMD == 'song' then
- if arguments[2] then
- play((arguments[2]), true, true)
- end
- end
- end
- game.Players[StandOwner].Chatted:Connect(function(msg)
- msg = string.lower(msg)
- local splitString = msg:split(" ")
- local slashCommand = splitString[1]
- local cmd = slashCommand:split(prefix)
- local cmdName = cmd[2]
- if commands[cmdName] then
- local arguments = {}
- for i = 2, #splitString, 1 do
- table.insert(arguments,splitString[i])
- end
- commands[cmdName](arguments)
- end
- end)
- -----
- game:service"RunService".RenderStepped:connect(function()
- if killed == true then
- Hit()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[gettingkilled].Character.UpperTorso.Position) * CFrame.new(0,-9,0)
- game.Workspace.Camera.CameraSubject = game:GetService("Players")[gettingkilled].Character.UpperTorso
- end
- end)
- game:service"RunService".RenderStepped:connect(function()
- if killtheplayer == true and game.Players[brotagettingkilled].Character.BodyEffects["K.O"].Value == false then
- Hit()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[brotagettingkilled].Character.UpperTorso.Position) * CFrame.new(0,-9,0)
- game.Workspace.Camera.CameraSubject = game:GetService("Players")[brotagettingkilled].Character.UpperTorso
- else
- if killtheplayer == true and game.Players[brotagettingkilled].Character.BodyEffects["K.O"].Value == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[brotagettingkilled].Character.UpperTorso.Position) * CFrame.new(0,3,0)
- game.Workspace.Camera.CameraSubject = game:GetService("Players")[brotagettingkilled].Character.UpperTorso
- autostomp = true
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("DropCash!") then
- local A_1 = "Anything For My Master!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- local A_1 = "DropMoney"
- local A_2 = "10000"
- local Event = game:GetService("ReplicatedStorage").MainEvent
- Event:FireServer(A_1, A_2)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Hide!") then
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- local plr = game.Players.LocalPlayer
- plr.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["[Surgeon Mask] - $27"].Head.CFrame
- wait(.3)
- fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $27"].ClickDetector)
- wait(.3)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Mask") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Mask").Parent = game.Players.LocalPlayer.Character
- end
- wait(.2)
- game:GetService("VirtualUser"):ClickButton1(Vector2.new())
- wait()
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- wait(.2)
- follow = true
- noclip = true
- wait(.3)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
- if v.Name == "In-gameMask" then
- v.Handle:Destroy()
- end
- end
- wait()
- follow = true
- wait()
- noclip = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Evolve!") then
- noclip = true
- follow = false
- mimic = false
- barragepos = false
- killnear = false
- vanish = false
- barragepunch = false
- killtheplayer = false
- Block = false
- wait()
- evolvefollow = true
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- local function rm()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v.Name == "OriginalPosition" then
- v:Destroy()
- elseif v.Name == "OriginalSize" then
- v:Destroy()
- elseif v.Name == "AvatarPartScaleType" then
- v:Destroy()
- end
- end
- end
- local Humanoid = game.Players.LocalPlayer.Character.Humanoid
- local player = game.Players.LocalPlayer
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://2788838708"
- local play = player.Character:WaitForChild("Humanoid"):LoadAnimation(anim)
- play:AdjustSpeed(0.1)
- play:Play()
- rm()
- wait(0.5)
- Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
- wait(1)
- rm()
- wait(0.5)
- Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
- wait(1)
- rm()
- wait(0.5)
- Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
- play:Play()
- wait()
- rm()
- wait(0.5)
- Humanoid:FindFirstChild("HeadScale"):Destroy()
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("ORA!") then
- oranear = true
- autostomp = false
- killtheplayer = false
- killnear = false
- noclip = true
- vanish = false
- barragepos = false
- barragepunch = false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Barrage!") then
- local A_1 = "ORA! ORA! ORA! ORA!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- play(5487424124, false, true)
- follow = false
- oranear = false
- autostomp = false
- killnear = false
- noclip = true
- vanish = false
- killtheplayer = false
- barragepos = true
- barragepunch = true
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- repeat wait()
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Deactivate()
- until barragepunch == false
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Drop!") then
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Crew!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait(.5)
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Uncrew!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Base!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- killtheplayer = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-726.136169, -39.6542053, -885.562744)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Shop1!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- killtheplayer = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.96765136719, 66.649810791016, -682.64239501953)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Shop2!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- killtheplayer = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(432.02212524414, 106.68374633789, -624.31518554688)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Bank!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- mimic = false
- vanish = false
- killtheplayer = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-445.48233032227, 39.001861572266, -284.55798339844)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Club!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- killtheplayer = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-264.96301269531, -6.2083458900452, -379.59927368164)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Casino!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- killtheplayer = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1001.9741210938, 80.306343078613, -230.61473083496)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Ufo!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- killtheplayer = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(69.059066772461, 139, -688.31414794922)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To Park!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- killtheplayer = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(109.26601409912, 21.880002975464, -806.00689697266)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("To School!") then
- game.ReplicatedStorage.MainEvent:FireServer("LeaveCrew")
- wait()
- noclip = false
- Block = false
- mimic = false
- vanish = false
- barragepos = false
- killtheplayer = false
- killnear = false
- barragepunch = false
- follow = false
- evolvefollow = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character
- end
- wait()
- game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate()
- wait(5)
- repeat wait()
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[StandOwner].Character.UpperTorso.Position) * CFrame.new(0,1,0)
- wait(.4)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-586.56262207031, 68.625, 326.88354492188)
- wait(1.5)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- end
- if game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false then
- noclip = true
- follow = true
- end
- until game.Players[StandOwner].Character.BodyEffects["K.O"].Value == false
- wait()
- game.ReplicatedStorage.MainEvent:FireServer("JoinCrew",CrewID)
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Sky!") then
- follow = false
- barragepos = false
- barragepunch = false
- killtheplayer = false
- evolvefollow = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- mimicpunch = false
- follow = false
- wait(.6)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0, 100, 0)
- wait(.6)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- follow = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Jail!") then
- follow = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- killtheplayer = false
- mimicpunch = false
- follow = false
- wait(.6)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-798.12994384766, -39.649200439453, -841.04211425781)
- wait(.6)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(.4)
- follow = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Void!") then
- follow = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- killtheplayer = false
- bring = false
- Block = false
- mimicpunch = false
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-879.11431884766, -417.69311523438, -983.22149658203)
- wait(1)
- game.ReplicatedStorage.MainEvent:FireServer("Grabbing")
- wait(1)
- follow = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Nobarrage!") then
- StopAudio()
- wait()
- if Sounds == "On" then
- play(6603004272, true, true)
- end
- barragepos = false
- barragepunch = false
- follow = true
- noclip = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Requiem!") then
- local A_1 = "This is requiem.." local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- wait(2.5)
- local player = game.Players.LocalPlayer
- local function DeleteChar()
- for i,v in pairs(player.Character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('Part') or v:IsA('Accessory') then
- v:Destroy()
- end
- end
- end
- DeleteChar()
- local newCharacter = game.Workspace:WaitForChild(player.Name)
- local spoofFolder = Instance.new('Folder');
- spoofFolder.Name = 'FULLY_LOADED_CHAR';
- spoofFolder.Parent = newCharacter;
- newCharacter:WaitForChild('RagdollConstraints'):Destroy();
- local spoofValue = Instance.new('BoolValue', newCharacter);
- spoofValue.Name = 'RagdollConstraints';
- --god bullet
- local armor = game.Players.LocalPlayer.Character.BodyEffects.Armor
- local clone = game.Players.LocalPlayer.Character.BodyEffects.Armor:Clone()
- clone:Clone()
- clone.Parent = game.Players.LocalPlayer.Character.BodyEffects
- armor:Destroy()
- --end
- --god block
- local defense = game.Players.LocalPlayer.Character.BodyEffects.Defense
- local clone1 = game.Players.LocalPlayer.Character.BodyEffects.Defense:Clone()
- clone1:Clone()
- clone1.Parent = game.Players.LocalPlayer.Character.BodyEffects
- defense:Destroy()
- --end
- repeat wait()
- local A_1 = "Block"
- local A_2 = "True"
- local Event = game:GetService("ReplicatedStorage").MainEvent
- Event:FireServer(A_1,A_2)
- for _,v in pairs(player.Character:FindFirstChildWhichIsA('Humanoid'):GetPlayingAnimationTracks()) do
- if v.Name == 'Block' then
- v:Stop()
- end
- end
- until block == false or game.Players.LocalPlayer.PlayerGui.MainScreenGui.AmmoFrame.Visible == true
- while wait() do
- pcall(function()
- if game.Players.LocalPlayer.PlayerGui.MainScreenGui.AmmoFrame.Visible == true then
- block = false
- else
- if game.Players.LocalPlayer.PlayerGui.MainScreenGui.AmmoFrame.Visible == false then
- block = true
- end
- end
- end)
- end
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Attack!") then
- follow = false
- noclip = false
- killnear = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("Unattack!") then
- killnear = false
- follow = true
- noclip = true
- end
- end)
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("/e msg") then
- local A_1 = "" ..Msg.. "" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
- end
- end)
- --[[
- game.Players[StandOwner].Chatted:Connect(function(msg)
- if msg == ("") then
- end
- end)
- ]]
- game:GetService('RunService').Stepped:connect(function()
- if follow == true and Pos == "Right" then
- hoveranim:Play()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(2, 5, 2.5)
- elseif follow == true and Pos == "Left" then
- hoveranim:Play()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(-2, 5, 2.5)
- elseif follow == true and Pos == "Back" then
- hoveranim:Play()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(.6, 2, 3)
- end
- end)
- while vanish == true do
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-374.04702758789, 427.14468383789, -263.02795410156) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-235.09289550781, 427.14468383789, -326.25317382812) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-433.60748291016, 427.13568115234, -180.2112121582) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-351.47393798828, 427.11862182617, -182.98684692383) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-349.13708496094, 369.23416137695, -232.91188049316) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-255.47518920898, 326.90557861328, -307.60479736328) wait()
- game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-408.70520019531, 387.16589355469, -332.86459350586) wait()
- end
- game:GetService('RunService').Stepped:connect(function()
- if mimic == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0, 5.2, -4)
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if barragepos == true then
- plr.Character.HumanoidRootPart.CFrame = game.Players[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -8)
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if evolvefollow == true then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[StandOwner].Character.HumanoidRootPart.CFrame * CFrame.new(0, 6.2, 5)
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if bind == true then
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local char = LocalPlayer.Character
- if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then
- game.Players.LocalPlayer.Character.Head:Destroy()
- game.Players.LocalPlayer.Character.RightHand:Destroy()
- game.Players.LocalPlayer.Character.LeftHand:Destroy()
- game.Players.LocalPlayer.Character.LowerTorso:Destroy()
- game.Players.LocalPlayer.Character.UpperTorso:Destroy()
- game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
- game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
- game.Players.LocalPlayer.Character.RightFoot:Destroy()
- game.Players.LocalPlayer.Character.LeftFoot:Destroy()
- game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
- game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
- game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
- game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
- game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
- game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if killnear == true then
- follow = false
- noclip = false
- local target = GetNearest()
- if target then
- local targetchar = target.Character
- if targetchar.BodyEffects['K.O'].Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetchar.HumanoidRootPart.CFrame
- Hit()
- end
- else
- follow = true
- noclip = true
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if oranear == true then
- follow = false
- noclip = false
- autostomp = true
- local target = GetNearest2()
- if target then
- local targetchar = target.Character
- if targetchar.BodyEffects['K.O'].Value == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(targetchar.UpperTorso.Position) + Vector3.new(0,2,0)
- end
- else
- follow = true
- noclip = true
- autostomp = false
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if autostomp == true then
- game.ReplicatedStorage.MainEvent:FireServer("Stomp")
- end
- end)
- --noclip
- game:GetService('RunService').Stepped:connect(function()
- if noclip == true then
- if SynapseMode == true, then
- _G.noclipsyn = true
- end
- e.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -3.4 , 0)
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- else
- if SynapseMode == "On" then
- _G.noclipsyn = false
- end
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = true
- end
- end
- e.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -30 , 0)
- end
- end)
- --end
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- follow = false
- noclip = false
- game.Players.LocalPlayer.Character:WaitForChild("FULLY_LOADED_CHAR")
- wait(1)
- local hover = Instance.new("Animation", game.Workspace)
- hover.Name = "Hover"
- hover.AnimationId = "rbxassetid://3541114300"
- local char = game.Players.LocalPlayer.Character
- hoveranim = char.Humanoid:LoadAnimation(game.Workspace.Hover)
- hoveranim:Play()
- wait()
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- local plr = game.Players.LocalPlayer
- plr.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].Head.CFrame
- wait(.3)
- fireclickdetector(game.Workspace.Ignored.Shop["[Surgeon Mask] - $25"].ClickDetector)
- wait(.3)
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Mask") then
- game.Players.LocalPlayer.Backpack:FindFirstChild("Mask").Parent = game.Players.LocalPlayer.Character
- end
- wait(.2)
- game:GetService("VirtualUser"):ClickButton1(Vector2.new())
- wait()
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
- wait(.2)
- follow = true
- noclip = true
- wait(.3)
- for i,v in pairs(game:GetService'Players'.LocalPlayer.Character:GetChildren())do
- if v.Name == "In-gameMask" then
- v.Handle:Destroy()
- end
- end
- wait()
- follow = true
- wait()
- noclip = true
- if noface == "On" then
- if game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face:Destroy()
- elseif not game.Players.LocalPlayer.Character.Head:FindFirstChild("face") then
- print("Already has no face!")
- end
- end
- end)
- game.Players.PlayerRemoving:Connect(function(plr)
- if plr.Name == StandOwner then
- follow = false
- barragepos = false
- barragepunch = false
- evolvefollow = false
- noclip = false
- aura = false
- killnear = false
- mimic = false
- vanish = false
- killed = false
- bring = false
- Block = false
- mimicpunch = false
- game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- hoveranim:Stop()
- StopAudio()
- end
- end)
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