moonside

ADVENTURE Ch. 33 - She's Dead

Jul 1st, 2012
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  1. Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  4. Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
  5. Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
  6. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
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  12. [22:06] * Now talking in #adventure
  13. [22:07] <~flibbyjibbits> odd levels gains a feat, levels divisible by 4 gain an ability score, hit dice +conmod hp, skillpoints and features as shown on the class page
  14. [22:08] <~flibbyjibbits> spells learned also on the class page
  15. [22:08] <CommodoreJim> Seriously what all do I do
  16. [22:09] <Moonside> Level up?
  17. [22:09] <Skeleton> !roll 6 +2
  18. [22:09] <bitdroid> [Skeleton - 6d+2] <2 1 1 1 1 2> <Total: 8>
  19. [22:11] <Skeleton> Freddie is all set
  20. [22:12] <CommodoreJim> !roll 1 10
  21. [22:12] <bitdroid> [CommodoreJim - 1d10] <9> <Total: 9>
  22. [22:12] <~flibbyjibbits> yeah idunno about playschedules
  23. [22:13] <CommodoreJim> ...seriously I forget
  24. [22:13] <CommodoreJim> Beyond rolling for health
  25. [22:13] <~flibbyjibbits> [21:08] flibbyjibbits odd levels gains a feat, levels divisible by 4 gain an ability score, hit dice +conmod hp, skillpoints and features as shown on the class page
  26. [22:13] <Moonside> Set skills ranks.
  27. [22:13] <Moonside> Pick a feat since it's an uneven level.
  28. [22:14] <CommodoreJim> Oh okay right, missed that line
  29. [22:14] <CommodoreJim> Sorry
  30. [22:14] <Moonside> Or odd level, actually.
  31. [22:14] <Moonside> I should do this too.
  32. [22:14] <Skeleton> Wait... so was I also supposed to be adding feats at every odd level
  33. [22:14] <Moonside> Yes.
  34. [22:15] <Moonside> All characters get feats at every odd level.
  35. [22:15] <~flibbyjibbits> in pathfinder you gain a feat very odd level yes
  36. [22:15] <Skeleton> 'Cause I wasn't
  37. [22:16] <CommodoreJim> oh boy guys
  38. [22:16] <CommodoreJim> I get Diehard
  39. [22:20] <Moonside> I think I'll take Two Weapon Fighting.
  40. [22:21] <Deathfish64> I'll take Spell Penetration I guess
  41. [22:21] <CommodoreJim> "penetration"
  42. [22:21] <Deathfish64> Oh, and I was wondering one thing about an eidolon evolution that could influence my decision on how to spend my points
  43. [22:22] <Deathfish64> For the Energy Attacks evolution, does it add 1d6 energy damage to each successful natural weapon hit or change the normal damage to 1d6 of the chosen energy type?
  44. [22:22] <Deathfish64> The srd description doesn't really make it clear
  45. [22:22] <Moonside> What's the wording?
  46. [22:23] <Deathfish64> "An eidolon$B!G(Bs attacks become charged with energy.
  47. [22:23] <Deathfish64> Pick one energy type: acid, cold, electricity, or fire. All of the eidolon$B!G(Bs natural attacks deal 1d6 points of energy damage of the chosen type on a successful hit. The summoner must be at least 5th level before selecting this evolution."
  48. [22:23] <~flibbyjibbits> seems to say it adds the d6
  49. [22:23] <Deathfish64> Then I definitely want that, it seems really good
  50. [22:23] <Moonside> It's unclear, but yeah I'd say it adds 1d6.
  51. [22:23] <Deathfish64> Since I can have like 4 attacks by now
  52. [22:24] <Deathfish64> Guess that means no weapon using arm-snake since this is much better
  53. [22:27] <~flibbyjibbits> http://gyazo.com/d64d5fbf41371878a1d4a56278ae4b44 so since times are being called into question we should figure this out; i put it this way with red as impossible, orange as questionable/variable and blue as fine
  54. [22:27] <Moonside> Times for the entire week?
  55. [22:27] <Skeleton> Flaring Spell sounds kinda useful, if I use fire or lightning and treat it as a spell one level higher than normal it gets a DAZZLING status effect
  56. [22:28] <~flibbyjibbits> idunno i just put the whole week up
  57. [22:28] <Moonside> Hmm.
  58. [22:28] <Moonside> Also which timezone?
  59. [22:28] <~flibbyjibbits> oh yeah thats a good point
  60. [22:29] <Moonside> I guess I can try to calculate your since I know it's just 1 hour earlier than mine.
  61. [22:29] <~flibbyjibbits> this is in EST which is -5 so idunno if i should adjust it or what
  62. [22:30] <Deathfish64> If we could just move it to be earlier in the day the Saturday is still fine
  63. [22:30] <Deathfish64> or Sunday, for that matter
  64. [22:31] <Deathfish64> I just have to get up at 8:30 for work
  65. [22:31] <~flibbyjibbits> wait let me fix this
  66. [22:32] <~flibbyjibbits> http://gyazo.com/39a5bbcaccfe116f5089e1ccd48dfc0d
  67. [22:34] <Deathfish64> Honestly basically anything but late saturday/sunday nights or any time on Tuesday is workable for me
  68. [22:37] <Moonside> http://i.imgur.com/mIMZe.png Orange is "I'm probably doing other things but if we scheduled it here I'd work it out"
  69. [22:38] <~flibbyjibbits> you have a very busy week
  70. [22:38] <Moonside> Included in the red are times when I'm sleeping.
  71. [22:39] <~flibbyjibbits> yes mine are too
  72. [22:39] <Moonside> So you don't sleep at all on saturday and sunday?
  73. [22:40] <~flibbyjibbits> the time is not set and can be moved around to whats convinient
  74. [22:40] <Moonside> Hmm.
  75. [22:44] <Deathfish64> http://gyazo.com/9e6c24299920862c54ccbb565eb90789.png I'm really quite flexible
  76. [22:48] <Moonside> When will we get some magic weapons, I wonder?
  77. [22:48] <Skeleton> how bout some MAGIC
  78. [22:50] <Moonside> !roll 1 8
  79. [22:50] -ChanServ- GAMESERV is not enabled on #adventure.
  80. [22:50] <bitdroid> [Moonside - 1d8] <8> <Total: 8>
  81. [22:50] <~flibbyjibbits> when it seems like they wouldnt just be making the most useful party members better, since the people who need help wouldnt get use out of them
  82. [22:50] <Skeleton> Yeah, no need to buff Freddie, the others need attention
  83. [22:53] <Deathfish64> If we're gonna do something tonight then we should probably get started soon; I have about 3 hours left before I need to start sleeping
  84. [22:54] * Arkay ([email protected]) has joined #adventure
  85. [22:54] <Deathfish64> okay now where's eltro
  86. [22:54] <~flibbyjibbits> idunno hes talking in other channels
  87. [22:56] * Eltrotraw ([email protected]) has joined #adventure
  88. [22:56] <bitdroid> Eltrotraw has a memo from CommodoreJim:
  89. [22:56] <bitdroid> lol ur faggondola
  90. [22:56] <~flibbyjibbits> ok then thats everyone isnt it
  91. [22:56] <Deathfish64> Yep
  92. [22:56] <CommodoreJim> yep
  93. [22:57] <~flibbyjibbits> ok so what was the last thing to happen, I believe we stopped at the exact second that the cavalier went down
  94. [22:57] <Moonside> Drom took the gauntlet.
  95. [22:57] <Moonside> We were going to open the coffin.
  96. [22:57] <Moonside> Oh hold on, let me set pastebin up.
  97. [22:58] <Moonside> Pikkup was also checking the gems out,.
  98. [22:58] <Eltrotraw> truly truly outrageous
  99. [22:58] <~flibbyjibbits> let me check my laundry while you figure that out
  100. [22:58] <Deathfish64> Flib and I decided that Pikkup would not kidnap any baby skarners
  101. [22:59] <CommodoreJim> I bet he wanted to
  102. [22:59] <Deathfish64> No
  103. [22:59] <Deathfish64> Stealing babies is a terrible thing to do
  104. [22:59] <Deathfish64> I'm not chaotic evil
  105. [23:00] <CommodoreJim> I bet he wanted to stay for a month and observe them
  106. [23:00] <Arkay> the skarners were eaten by dingos
  107. [23:00] <Deathfish64> That's really getting old
  108. [23:01] <~flibbyjibbits> ok
  109. [23:01] <Moonside> I also think I'll buy two shortswords.
  110. [23:02] <~flibbyjibbits> can pick them up on the way out from the weaponpile
  111. [23:02] <Deathfish64> We have to get back out of the tunnels first, don't we?
  112. [23:02] <Deathfish64> or that
  113. [23:02] <Moonside> Oh yeah, or that.
  114. [23:03] <Moonside> But first, let's open the coffin up.
  115. [23:03] <CommodoreJim> Oh boy coffins
  116. [23:03] <CommodoreJim> I hope it's not a mummy
  117. [23:03] <Skeleton> It's Cummy Mummy
  118. [23:03] <~flibbyjibbits> the coffin is wrapped in several coils of chain, and does not bear any markings, there is a fairly large padlock on the front
  119. [23:04] <~flibbyjibbits> no it is not the cummy mummy
  120. [23:04] <Eltrotraw> tombs reloads if he hadn't yet
  121. [23:04] <Eltrotraw> cum mummy :3
  122. [23:04] <~flibbyjibbits> cummy mummy is vetoed from existance
  123. [23:04] <Moonside> Oh, I also pick up my pistol from the ground.
  124. [23:04] <Eltrotraw> a padlock oh ok
  125. [23:04] <Moonside> I'll try opening the padlock with my mad disable device skills.
  126. [23:05] <Eltrotraw> I was just about to shoot it but maybe we should leave that to the master of unlocking
  127. [23:05] <Moonside> !roll 1 20 +12
  128. [23:05] -ChanServ- GAMESERV is not enabled on #adventure.
  129. [23:05] <bitdroid> [Moonside - 1d20(+12)] <25> <13> <Total: 25>
  130. [23:05] <~flibbyjibbits> that should be good in about 10 minutes of work
  131. [23:05] <Moonside> Yay.
  132. [23:06] <Moonside> Also are we getting undeaf soon?
  133. [23:06] <~flibbyjibbits> how long was it supposed tot ake, an hour?
  134. [23:06] <Moonside> Yeah.
  135. [23:07] <~flibbyjibbits> lets see what happened since then, just the crysmal room, the sword pile, and then this, which I don't think any of those woulda taken very much time
  136. [23:07] <Skeleton> But the fights took weeks
  137. [23:08] <Moonside> Meh.
  138. [23:08] <Eltrotraw> 30 minutes at most in-game time
  139. [23:08] <~flibbyjibbits> the fight probably took like a bit over a minute
  140. [23:08] <~flibbyjibbits> ill say that at the very least theres 10 ingame minutes until she can hear again, after the unlocking
  141. [23:08] <Skeleton> I CAN'T HEAR ANYTHING. I DON'T HAVE ANY FUCKING EARS!
  142. [23:08] <Moonside> Hmm.
  143. [23:09] <~flibbyjibbits> anyways
  144. [23:09] <Moonside> So I open the lock, etc.
  145. [23:09] <CommodoreJim> he can't get trolled because he can't hear them
  146. [23:09] <~flibbyjibbits> after working at it for a while, and presumably dragging it a bit awayfrom the goddamn cliff,
  147. [23:09] <Deathfish64> Pikkup can rejoin the party in this time, right?
  148. [23:09] <~flibbyjibbits> he surely can
  149. [23:09] <Deathfish64> good
  150. [23:09] <Moonside> He has all the gems.
  151. [23:09] <Deathfish64> He has no gems
  152. [23:09] <~flibbyjibbits> the lock comes undone, and the chains can be removed
  153. [23:10] <Moonside> I remove the chains, yes.
  154. [23:10] <Deathfish64> And he is not going to tell Lotte about the gems
  155. [23:10] <Skeleton> "What!!!"
  156. [23:10] <Skeleton> "Don't do that! There's probably a devil clown inside or something"
  157. [23:11] <CommodoreJim> I cannot believe the things Freddie is scared of
  158. [23:11] <~flibbyjibbits> its basically a metal case with hinges on the side and no markings at all otehr than a tiny "x" marked on it with paint on the lower corner
  159. [23:11] <Deathfish64> "But what if it's a monster? Wouldn't that be great?"
  160. [23:11] <Moonside> I open the thing.
  161. [23:11] <Arkay> "I don't think I want to deal with any monsters."
  162. [23:11] <Skeleton> But Freddie unhearing
  163. [23:12] <~flibbyjibbits> the things contains
  164. [23:13] <~flibbyjibbits> the box contains a humanoid figure completely wrapped up in cloth and rope
  165. [23:13] <Eltrotraw> oh hi luce
  166. [23:13] <CommodoreJim> "...well, that's unsettling."
  167. [23:13] <Moonside> Is this humanoid awake or moving?
  168. [23:14] <~flibbyjibbits> not moving
  169. [23:14] <Skeleton> Freddie backs up
  170. [23:14] <Eltrotraw> Tombs raises an eyebrow but keeps his gun ready
  171. [23:14] <Moonside> I cut the cloth and rope with my rapier.
  172. [23:14] <~flibbyjibbits> yeah its luce
  173. [23:15] <Skeleton> ("I told you")
  174. [23:15] <Moonside> I smile a little upon seeing her... but is she alive?
  175. [23:15] <~flibbyjibbits> cant really tell if shes alive or sleeping since you know that whole half undead thing
  176. [23:15] <Moonside> !roll 1 20 +1 heal to check
  177. [23:15] -ChanServ- GAMESERV is not enabled on #adventure.
  178. [23:15] <bitdroid> [Moonside - 1d20(+1)] <10> <9> <Total: 10>
  179. [23:15] <Deathfish64> Only mostly dead
  180. [23:15] <Skeleton> Hur hur she's part vampire, she sleeps in a coffin normally
  181. [23:16] <~flibbyjibbits> the rules arent clear on what a check for this even is but whatever I'll just say lotte can very faintly detect life signs
  182. [23:17] <Moonside> "Ah... she's alive."
  183. [23:17] <Deathfish64> "Oh, good."
  184. [23:17] <Eltrotraw> tombs lowers his gun and looks her over.
  185. [23:17] <Deathfish64> "...Now what do we do?"
  186. [23:17] <Eltrotraw> "Who's gonna carry her?"
  187. [23:18] <Moonside> Drom, obviously.
  188. [23:18] <CommodoreJim> I notice everyone (who can hear) looking a tme
  189. [23:18] <CommodoreJim> "Right, then."
  190. [23:19] <~flibbyjibbits> http://gyazo.com/be18f989bdd64fad3a71ab15c3242cb7 you are in room HOLE IN THE GROUND
  191. [23:19] <CommodoreJim> I guess I pick up Lotte?
  192. [23:19] <Skeleton> It's Pit
  193. [23:19] <Moonside> Luce.
  194. [23:19] <Skeleton> Pit is here
  195. [23:19] <Moonside> We didn't go to room 8, did we?
  196. [23:19] <~flibbyjibbits> you did not go to room 8
  197. [23:20] <CommodoreJim> Luce right
  198. [23:20] <CommodoreJim> L names are all the same
  199. [23:20] <Moonside> Hmm. So I'll use this opportunity to go to the weapon pile and take two shorswords.
  200. [23:20] <Eltrotraw> a wild pit appears
  201. [23:21] <CommodoreJim> be right back
  202. [23:21] <~flibbyjibbits> so do you want to see whats up those stairs thye had been dragging the coffin up, or look around down here some more or what
  203. [23:22] <Moonside> Dunno, really.
  204. [23:22] <Moonside> There's also the superdoor in the first room with the knights.
  205. [23:24] <Moonside> Dunno if we really should go up the stairs, I don't foresee anything good up there.
  206. [23:24] <~flibbyjibbits> that might be worth thinking about again yes
  207. [23:24] <Moonside> And we just finished a boss battle and are pretty hurt.
  208. [23:25] <Eltrotraw> how beat up is everyone else
  209. [23:25] <Moonside> 17/44 HP
  210. [23:25] <Moonside> Also how bout those gems pikkup got?
  211. [23:25] <Eltrotraw> 13/47 iirc
  212. [23:25] <~flibbyjibbits> he didnt take any on moral grounds
  213. [23:25] <Moonside> Meh.
  214. [23:25] <Deathfish64> How many times do I have to say this?
  215. [23:25] <Skeleton> 30/31
  216. [23:26] <Deathfish64> Anyway, I vote we leave these tunnels
  217. [23:26] <Arkay> 31/31
  218. [23:26] <Skeleton> How, the way we came? Dwarves aren't gonna be happy to see us after all this
  219. [23:26] <Skeleton> We even stole some of their cutlery
  220. [23:27] <Skeleton> We're baaaaad guuuuyyyys
  221. [23:27] <Moonside> My player logic states that we're probably not going to be fighting many more enemies right after a boss battle, but I don't think I should have Lotte take decicions based on this?
  222. [23:27] <Moonside> Anyway, considering this I'd probably go up those stairs.
  223. [23:27] <Deathfish64> hmm
  224. [23:28] <Deathfish64> I guess we should see where they go
  225. [23:28] <~flibbyjibbits> looking up the stairs, they go on a long way. a very long way.
  226. [23:28] <~flibbyjibbits> farther than you can see from here
  227. [23:28] <Eltrotraw> I think we need 70 stars
  228. [23:28] <Skeleton> http://www.youtube.com/watch?v=7wp3rzAdwT8
  229. [23:28] <Moonside> inb4 they go to xetan's room
  230. [23:28] <Deathfish64> Could be
  231. [23:28] <bitdroid> YouTube video title: Super Mario 64 Music - Looping Steps (Endless Stairs) EXTENDED
  232. [23:29] <~flibbyjibbits> are you going to go up them?
  233. [23:29] <Moonside> Yeah, let's go.
  234. [23:29] <Moonside> But very carefully.
  235. [23:29] <Skeleton> That's right, we don't want to trip on the stairs
  236. [23:29] <Moonside> And we should probably hightail out of thw dwarf place as a whole.
  237. [23:30] <Deathfish64> Careful on the stairs, bro
  238. [23:30] <~flibbyjibbits> after ten minutes of walking, if you even went that far before giving up, they flatten out into a horizontal tunnel- also if you plan on leaving might want to go back for your horses
  239. [23:30] <Deathfish64> Right, horses
  240. [23:30] <Eltrotraw> what horses
  241. [23:30] <Deathfish64> hmm
  242. [23:30] <~flibbyjibbits> the horizontal tunnel goes windy a bit but in the far distance you can see a lit area
  243. [23:31] <Moonside> Eh, we can just play Melange's Song in the ocarina later and she'll teleport to next to Drom.
  244. [23:31] <~flibbyjibbits> are you sure theres nothing else to do
  245. [23:31] <Skeleton> Drom can't play the ocarina
  246. [23:31] <Skeleton> ...can he?
  247. [23:32] <Moonside> Before heading down the tunnel?
  248. [23:32] <~flibbyjibbits> yes
  249. [23:33] <CommodoreJim> Back
  250. [23:33] <~flibbyjibbits> actually ill just say
  251. [23:34] <~flibbyjibbits> at the end of the tunnel there is a trap door in the ceiling that opens into a small cabin out in the woods, the mountains that the fortress is in can be seen out the window to the east of it
  252. [23:34] <Moonside> Hmm.
  253. [23:35] <Moonside> Well, if we go back for the horses, we won't be able to go to this cabin.
  254. [23:35] <Moonside> But Drom needs Melange, so I guess we're going back.
  255. [23:36] <CommodoreJim> I guessss
  256. [23:36] <~flibbyjibbits> back to the tunnels zone ?
  257. [23:36] <CommodoreJim> Dang it Melange, learn to teleport
  258. [23:36] <Deathfish64> I need Rapidash too
  259. [23:36] <Eltrotraw> nowhere else to go right
  260. [23:37] <Deathfish64> Don't forget that
  261. [23:37] <Deathfish64> I paid good money for that HORS
  262. [23:37] <Moonside> Rapidash is not part of your class.
  263. [23:37] <~flibbyjibbits> k then, as you walk back the hearing is restored to those who lost it
  264. [23:37] <Moonside> "...ah, I can hear again!"
  265. [23:37] <Skeleton> "Did you hear that"
  266. [23:37] <Moonside> "Yay!"
  267. [23:37] <Skeleton> "me too"
  268. [23:37] <Arkay> "Hooray"
  269. [23:37] <Deathfish64> "That's nice"
  270. [23:38] <Skeleton> :( (
  271. [23:38] <~flibbyjibbits> fastforwarding back to the pit room
  272. [23:38] <CommodoreJim> deffish is 16 or 20 so he bought his own hores
  273. [23:39] <~flibbyjibbits> the bodies still sit there unless you threw them in the pit or whatewver
  274. [23:39] <Moonside> We threw the evidence in, yes.
  275. [23:39] <~flibbyjibbits> after grabbing the neat glove
  276. [23:39] <CommodoreJim> Yes
  277. [23:39] <~flibbyjibbits> what way ya gonna head back
  278. [23:40] <Moonside> Through rooms 8 and 5, I guess.
  279. [23:40] <Moonside> That way we can check on the room we haven't checked yet and the superdoor.
  280. [23:40] <~flibbyjibbits> room 8 has a few more tables in it, a few barrels leaking what is probably drink
  281. [23:41] <CommodoreJim> Hey look freddie, booze
  282. [23:41] <~flibbyjibbits> room 5 the door stands closed, but the debris around the base indicates that it'd been opened since last you saw it
  283. [23:41] <Eltrotraw> can tombs check the drink
  284. [23:41] <Eltrotraw> I dunno what check it'd be
  285. [23:41] <~flibbyjibbits> its the cheap stuff
  286. [23:41] <Skeleton> "What a waste"
  287. [23:41] <~flibbyjibbits> mushroom wine etc
  288. [23:41] <Skeleton> "...of garbage"
  289. [23:41] <Moonside> MUSHROOM wine?
  290. [23:42] <~flibbyjibbits> its what dwarfs do
  291. [23:42] <Deathfish64> What else grows with no light?
  292. [23:42] <Moonside> Eh.
  293. [23:42] <~flibbyjibbits> is there anything you want to try on the door
  294. [23:42] <Moonside> Freddie can try to knock on it.
  295. [23:42] <~flibbyjibbits> as a reminder its large and circular with the insignia in the center of it
  296. [23:42] <Moonside> "Hey, Freddie, you said you had a spell that opens doors."
  297. [23:42] <~flibbyjibbits> like a cartoon bank vault door
  298. [23:43] <Eltrotraw> so how does it open
  299. [23:43] <Moonside> Though I'll also perception it.
  300. [23:43] <Moonside> !roll 1 20 +13
  301. [23:43] -ChanServ- GAMESERV is not enabled on #adventure.
  302. [23:43] <bitdroid> [Moonside - 1d20(+13)] <31> <18> <Total: 31>
  303. [23:43] <Moonside> Dayum.
  304. [23:43] <~flibbyjibbits> the insignia in the center of it is a bit flattened, like it was worn down by impacts
  305. [23:43] <Skeleton> "I dunno, last time you wanted to open a door it rained scorpions"
  306. [23:44] <CommodoreJim> "Yeah, that was sort of a pain."
  307. [23:44] <Moonside> Alright, then let's go.
  308. [23:44] <Moonside> (she said that)
  309. [23:44] <Moonside> ""*
  310. [23:45] <~flibbyjibbits> cant think of anything the dwarfs mightve had that they used to open it
  311. [23:45] <Skeleton> "Then... you don't want me to open it?"
  312. [23:45] <Moonside> "Do yo want to open it or not?", I ask in a slightly annoyed tone.
  313. [23:46] <Skeleton> "Heheheh... who wouldn't?"
  314. [23:46] <Moonside> "Then do it."
  315. [23:46] <Skeleton> "Okay"
  316. [23:46] <Skeleton> Knock
  317. [23:46] <~flibbyjibbits> roll a 20
  318. [23:47] <Skeleton> !roll 20
  319. [23:47] <bitdroid> Skeleton, science doesn't work like that!
  320. [23:47] <Skeleton> !roll 1 20
  321. [23:47] <bitdroid> [Skeleton - 1d20] <11> <Total: 11>
  322. [23:47] <Skeleton> Didn't know Knock had a roll :/
  323. [23:47] <~flibbyjibbits> it does
  324. [23:48] <~flibbyjibbits> little magic lights light up on the insignia and form the shape of a claw or a hook and press into it
  325. [23:48] <CommodoreJim> "Huh. Interesting."
  326. [23:49] <~flibbyjibbits> the metal bars retract and it rolls open
  327. [23:49] <Moonside> "Nice work, Freddie."
  328. [23:49] <Skeleton> "Reminds me of the pantry door back home"
  329. [23:49] <~flibbyjibbits> [coulda hit it with the hookshot :u]
  330. [23:49] <CommodoreJim> (Aww.)
  331. [23:49] <Deathfish64> [why do that when we have MAGIC]
  332. [23:50] <Moonside> Hey, I rolled a 31 for perception and didn't get that the claw/hook thing is the same shape as the gauntlet.
  333. [23:51] <~flibbyjibbits> well the specific shape of it matters by who used it
  334. [23:51] <Moonside> Anyway, what's behind it?
  335. [23:51] <Skeleton> Really
  336. [23:52] <~flibbyjibbits> I thought it might be clear enough from what I said to the perception but I guess I wasnt
  337. [23:52] <Skeleton> What if any of the rest of us used it
  338. [23:52] <~flibbyjibbits> http://gyazo.com/232a4781a624098e48a31fe922ee97da
  339. [23:52] <CommodoreJim> If Freddie used it it'd be the screaming face of his father
  340. [23:52] <Moonside> I can't tell, dead end room?
  341. [23:53] <Skeleton> CLEAN THIS MESS BEFORE YOUR MOTHER GETS HOME
  342. [23:53] <Skeleton> I'm sorry dad
  343. [23:53] <Skeleton> I'M HOME GENTLEMEN
  344. [23:53] <Skeleton> Oh no
  345. [23:53] <Moonside> Oh yeah another thing, when does Lotte's -3 to CHA end?
  346. [23:53] <~flibbyjibbits> this room is not just rough stone like the rest, but has polished tiles, and even a wooden floor laid down. Theres lighting, too. Theres a desk, all the papers that had been on which seem to have been shredded up or burnt, an ornate bed, some chains on the ground, and tow large chests in the corner
  347. [23:53] <~flibbyjibbits> that lassts an hour as well so in a few minutes
  348. [23:53] <Moonside> Hmm.
  349. [23:54] <CommodoreJim> "...well, this room looks ominous."
  350. [23:54] <CommodoreJim> Some sort of terrible sex dungeon?
  351. [23:54] <Moonside> !roll 1 20 +15 perception for traps on the chests
  352. [23:54] <~flibbyjibbits> one of the chests is much smaller and wooden, and has a peice of paper stuck to it with xetan's name on it in dwarvne, the other is much larger, made of metal, and is decorated with engravings of dragons
  353. [23:54] -ChanServ- GAMESERV is not enabled on #adventure.
  354. [23:54] <bitdroid> [Moonside - 1d20(+15)] <25> <10> <Total: 25>
  355. [23:54] <Skeleton> "It's pretty"
  356. [23:55] <~flibbyjibbits> there is a basic "needle in the keyhole" trap on the woodne ches,t the metal one seems not to have anything outside other than the lock
  357. [23:55] <Moonside> !roll 1 20 +12 disable device on the trap
  358. [23:55] -ChanServ- GAMESERV is not enabled on #adventure.
  359. [23:55] <bitdroid> [Moonside - 1d20(+12)] <13> <1> <Total: 13>
  360. [23:55] <Moonside> :|||||||||||
  361. [23:55] <Skeleton> "And slightly kinky"
  362. [23:56] <Moonside> Does the chest blow up horrible?
  363. [23:56] <~flibbyjibbits> you didnt trigger it
  364. [23:56] <~flibbyjibbits> it wasnt very well hidden
  365. [23:56] <Deathfish64> Did we all die?
  366. [23:56] <Moonside> I sneeze for some reason while trying to disarm the trap, and become tense for a second before noticing that nothing happened. "Whew."
  367. [23:57] <Moonside> Well, can I try again?
  368. [23:57] <~flibbyjibbits> oh i didnt even see the disable check
  369. [23:57] <Skeleton> "Gesundheit"
  370. [23:57] <~flibbyjibbits> i was just looking at the perception one
  371. [23:57] <~flibbyjibbits> yeah you can try again though
  372. [23:57] <Moonside> !roll 1 20 +12
  373. [23:57] -ChanServ- GAMESERV is not enabled on #adventure.
  374. [23:57] <bitdroid> [Moonside - 1d20(+12)] <20> <8> <Total: 20>
  375. [23:58] <~flibbyjibbits> you just kinda roll the chest on its side and the needle falls off the spring onto the ground
  376. [23:58] <Moonside> Meh.
  377. [23:58] <CommodoreJim> "...Well that looked hard."
  378. [23:58] <Deathfish64> "What a lame trap'
  379. [23:58] <Moonside> http://www.youtube.com/watch?v=5VRr9NG7RE0 I open the chest with Xetan's name.
  380. [23:58] <Deathfish64> "Who the hell do they think we are?"
  381. [23:59] <~flibbyjibbits> it contains
  382. [23:59] <~flibbyjibbits> a bottle and a couple gemstones
  383. [23:59] <Skeleton> "Outrageous"
  384. [23:59] <Moonside> Oh cool a bot- wait this isn't Zelda so this is not a big deal.
  385. [23:59] <Deathfish64> Is there anything in the bottle?
  386. [23:59] <CommodoreJim> time to bottle a double damage rune
  387. [00:00] <~flibbyjibbits> the bottle has a bit of a dark liquid in the bottom of it
  388. [00:00] <Deathfish64> I want regenration
  389. [00:00] <Deathfish64> regeneration*
  390. [00:00] <Eltrotraw> can we identify the liquid
  391. [00:00] <Moonside> !roll 1 20 +13 perception to identify the liquid
  392. [00:00] -ChanServ- GAMESERV is not enabled on #adventure.
  393. [00:00] <bitdroid> [Moonside - 1d20(+13)] <21> <8> <Total: 21>
  394. [00:01] <Eltrotraw> Is it a perception roll?
  395. [00:01] <Moonside> I... guess?
  396. [00:01] <Moonside> I can do an appraise one too.
  397. [00:01] <Moonside> !roll 1 20 +11
  398. [00:01] -ChanServ- GAMESERV is not enabled on #adventure.
  399. [00:01] <bitdroid> [Moonside - 1d20(+11)] <14> <3> <Total: 14>
  400. [00:01] <Moonside> Meh.
  401. [00:01] <CommodoreJim> knowledge: bodily fluids
  402. [00:01] <Deathfish64> I think appraisal or knowledge would be more appropriate
  403. [00:01] <Deathfish64> knowledge: mysterious liquids
  404. [00:02] <~flibbyjibbits> the liquid has very low viscosity. dunno what else you could expect from perception
  405. [00:02] <Moonside> !roll 1 20 know dungeons
  406. [00:02] -ChanServ- GAMESERV is not enabled on #adventure.
  407. [00:02] <bitdroid> [Moonside - 1d20(know)] <16> <16> <Total: 16>
  408. [00:02] <Moonside> Oh, that's +10
  409. [00:02] <~flibbyjibbits> it is probably poisonous
  410. [00:03] <Deathfish64> !roll 1 20 +6 know nature
  411. [00:03] <bitdroid> [Deathfish64 - 1d20(+6)] <9> <3> <Total: 9>
  412. [00:03] <Deathfish64> doop
  413. [00:03] <Moonside> Oh, it'd probably follow that an assassin would have poison around.
  414. [00:03] <CommodoreJim> ("i think it might be a liquid")
  415. [00:03] <Skeleton> It's soy sauce
  416. [00:03] <~flibbyjibbits> pikkup reasons that it is probably not from a mammal or bird
  417. [00:04] <Skeleton> It's worchestireshire sauce
  418. [00:04] <Moonside> Seriously though what do you use to identify potions, magic items and the like?
  419. [00:04] <Deathfish64> Nah, hoisin sauce
  420. [00:04] <Skeleton> *er
  421. [00:04] <Moonside> I thought appraise was just to determine its value.
  422. [00:04] <Skeleton> hoison sauce is thick
  423. [00:04] <~flibbyjibbits> identify is a spell that identifies magic items
  424. [00:04] <~flibbyjibbits> im actually not clear on the rules for identifying poison, though a good know nature check woulda got this one
  425. [00:05] <CommodoreJim> I guess the world may never know
  426. [00:05] <Skeleton> I got nature knowledge
  427. [00:05] <Deathfish64> Too bad Pikkup was too busy studying cooler things like dinosaurs to care about studying poisons
  428. [00:05] <Moonside> !roll 1 20 +7 know nature
  429. [00:05] -ChanServ- GAMESERV is not enabled on #adventure.
  430. [00:05] <bitdroid> [Moonside - 1d20(+7)] <17> <10> <Total: 17>
  431. [00:05] <Skeleton> !roll 1 20 +5
  432. [00:05] <bitdroid> [Skeleton - 1d20(+5)] <8> <3> <Total: 8>
  433. [00:05] <Skeleton> Guess not
  434. [00:05] <~flibbyjibbits> it is from either semi large spiders or giant desert scorpions
  435. [00:05] <Eltrotraw> !roll 1 20 +2 iirc
  436. [00:06] <bitdroid> [Eltrotraw - 1d20(+2)] <11> <9> <Total: 11>
  437. [00:06] <~flibbyjibbits> definitely works on the strength and via injury
  438. [00:06] <Moonside> Hmm.
  439. [00:06] <Deathfish64> better drink it to find out for sure
  440. [00:06] <Deathfish64> Not really
  441. [00:06] <Moonside> "This is poison from an arachnid or something. It makes people weaker after they're injured with it.
  442. [00:06] <CommodoreJim> Who here is good at not dying
  443. [00:06] <Moonside> "
  444. [00:07] <Skeleton> I'm very hongrey. Give me the poison.
  445. [00:07] <Moonside> Well, what about the gems?
  446. [00:07] <Skeleton> They are TRULY outrageous.
  447. [00:07] <~flibbyjibbits> roll appraisal
  448. [00:07] <Moonside> !roll 1 20 +11
  449. [00:07] -ChanServ- GAMESERV is not enabled on #adventure.
  450. [00:07] <bitdroid> [Moonside - 1d20(+11)] <29> <18> <Total: 29>
  451. [00:07] <~flibbyjibbits> theyre fairly small, but look nice
  452. [00:07] <~flibbyjibbits> ok that works
  453. [00:08] <~flibbyjibbits> you would guess that, if sold as a set, they might be worth maybe around 400 gold
  454. [00:09] <Moonside> Can we handwave the selling and just get the gold now like we've been doing or are we going to do stuff properly later on?
  455. [00:09] <~flibbyjibbits> for now sure
  456. [00:10] <Eltrotraw> so uh
  457. [00:10] <Moonside> 400/6 is 66,666666666666667.
  458. [00:10] <Eltrotraw> 66.6... gold to everyone
  459. [00:10] <~flibbyjibbits> round it up to 70-
  460. [00:10] <Moonside> Alright, 70 to everyone.
  461. [00:11] <Moonside> Now the other chest.
  462. [00:12] <~flibbyjibbits> the other chest is made probably of steel, very ornate, covered on all sides with engravings and depictions of dragons. it menaces with spikes of steel, spikes of steel, and rings of steel
  463. [00:12] <Moonside> DOUBLE spikes of steel.
  464. [00:12] <CommodoreJim> "Gee."
  465. [00:12] <~flibbyjibbits> dwarffortressjoke
  466. [00:12] <Moonside> I open the chest if it's unlocked.
  467. [00:12] <Eltrotraw> can I shoot it
  468. [00:12] <~flibbyjibbits> it is locked quite securely
  469. [00:12] <Moonside> Are we secretly actually playing dorf fort?
  470. [00:12] <Skeleton> We pillage we plunder we're really bad eggs
  471. [00:13] <~flibbyjibbits> no
  472. [00:13] <Moonside> !roll 1 29 +12 disable device to unlock it
  473. [00:13] -ChanServ- GAMESERV is not enabled on #adventure.
  474. [00:13] <bitdroid> [Moonside - 1d29(+12)] <19> <7> <Total: 19>
  475. [00:14] <Deathfish64> All craftsdwarfship is of the highest quality
  476. [00:14] <~flibbyjibbits> not working, but while you work you do notice a scrap of paper stuck on one of the spikes on the side, which says, in dwarven , "A tribute for your favor -XZRF"
  477. [00:15] <Eltrotraw> "Xetan... Zulban..."
  478. [00:15] <Deathfish64> Ralan
  479. [00:15] <CommodoreJim> Fuckmeister
  480. [00:15] <Deathfish64> "Ralan..."
  481. [00:15] <Moonside> !roll 1 29 +12 again
  482. [00:15] -ChanServ- GAMESERV is not enabled on #adventure.
  483. [00:15] <bitdroid> [Moonside - 1d29(+12)] <31> <19> <Total: 31>
  484. [00:15] <Skeleton> Fourchan
  485. [00:15] <Deathfish64> fagballs
  486. [00:15] <Moonside> Falkan or whatever?
  487. [00:16] <Skeleton> Flan
  488. [00:16] <~flibbyjibbits> falkan was dr exposition the alchemist
  489. [00:16] <Moonside> Yeah.
  490. [00:16] <Moonside> There's one left.
  491. [00:16] <Moonside> Or two actually.
  492. [00:17] <~flibbyjibbits> idrian and baldan were apparently not involved in this
  493. [00:17] <Eltrotraw> "Those fuckers were involved, eh"
  494. [00:17] <Moonside> So yeah, do I open the chest this time?
  495. [00:17] <~flibbyjibbits> actually wait, it sohulda been XRFI with no Z, my bad
  496. [00:17] <CommodoreJim> "Wonder what's inside."
  497. [00:17] <~flibbyjibbits> anyways
  498. [00:17] <Moonside> Oh ok.
  499. [00:18] <~flibbyjibbits> you manage to open the lock, the mechamism seems like it might have been designed to be worked by someone without the ability to manipulate small objects, or had large hands
  500. [00:18] <Moonside> Hmm.
  501. [00:19] <Moonside> I open the chest and inside ISSSSSS
  502. [00:19] <Skeleton> DROM'S FATHER
  503. [00:19] <~flibbyjibbits> a BUNCHA GOLD AND GEMS
  504. [00:19] <Moonside> YEAH
  505. [00:19] <Moonside> !roll 1 20 +7 appraise
  506. [00:19] -ChanServ- GAMESERV is not enabled on #adventure.
  507. [00:19] <bitdroid> [Moonside - 1d20(+7)] <26> <19> <Total: 26>
  508. [00:19] <Skeleton> "Look. Treasure."
  509. [00:19] <Moonside> I smile upon seeing gold and riches.
  510. [00:19] <Skeleton> "Boooo-rinnnnng"
  511. [00:19] <~flibbyjibbits> 2400 gold worth, mostly in gems and silver peices
  512. [00:20] <Moonside> 2400/6 is... 400.
  513. [00:20] <Arkay> "Looks like a nice enough haul"
  514. [00:20] <Deathfish64> "Maybe we should bring some of these gems to the crysmal nest to apologize for the trouble we caused them earlier."
  515. [00:21] <Moonside> "...what."
  516. [00:21] <Skeleton> "Gems before scorpions, Pikkup, gems before scorpions"
  517. [00:21] <Moonside> "Yeah, alright, you can go apologize to them if you'd like."
  518. [00:21] <CommodoreJim> I stay quiet.
  519. [00:22] <Deathfish64> "But I'm not the one who... Nevermind."
  520. [00:22] <Moonside> "Yeah, exactly. Now let's go, we should probably get out of here ASAP."
  521. [00:22] <Skeleton> "I'm not going there after the magical death storm I wrought upon them"
  522. [00:23] <Skeleton> "Unless they run scared at the sight of me for it"
  523. [00:23] <Moonside> We all return the way we can in.
  524. [00:24] <CommodoreJim> Pikkup needs to explain to Freddie his spells did nothing.
  525. [00:24] <~flibbyjibbits> as you head back you can see through the other doorwya that the paperwork room has been torched and it on fire, but you dont have to pass through it to get back
  526. [00:24] <Deathfish64> But they did! They provided Pikkup with valuable data on Crysmals and their resistances!
  527. [00:25] <CommodoreJim> Did nothing harmful to them.
  528. [00:25] <Eltrotraw> but are they aggressive on sight?
  529. [00:25] * Eltrotraw is now known as Eltriuqs
  530. [00:26] <~flibbyjibbits> are what
  531. [00:26] <Moonside> The crystal things, I Guess.
  532. [00:26] <Deathfish64> The burning paperwork
  533. [00:26] <Skeleton> The tiny freddie statue
  534. [00:26] <Deathfish64> brb
  535. [00:27] * Eltrotraw ([email protected]) has joined #adventure
  536. [00:27] <Moonside> Now come on guys, we still need to sneak through corridors possibly full of dwarves.
  537. [00:27] <~flibbyjibbits> the burning paperwork is super hostile and angry but it is paperwork cant cant really so anything
  538. [00:27] <CommodoreJim> "Freddie, I'm pretty sure nothing you cast on those things did anything to them."
  539. [00:28] <Moonside> If nothing else interesting happens, I'm naming this chapter Burning Paperwork.
  540. [00:28] <CommodoreJim> wow, boh-ring
  541. [00:28] <Moonside> Yeah, probably not.
  542. [00:28] <~flibbyjibbits> the staircae you got into those tunnels from is about the same as it was when you went down it
  543. [00:30] <CommodoreJim> "What are the odds we have a bunch of angry dwarves waiting for us when we get back?"
  544. [00:30] <Moonside> "Dunno."
  545. [00:31] <CommodoreJim> "Either way, my horse better be okay." I grumble as I shift Pikkup's love interest from shoulder to the other
  546. [00:31] <~flibbyjibbits> open the waterfall door?
  547. [00:31] <Eltrotraw> why not
  548. [00:31] <Moonside> Yeah.
  549. [00:32] <Deathfish64> back
  550. [00:32] <~flibbyjibbits> its pretty early in the morning so all you see is one or two petty nobles milling about disinterestedly and one guy getting beaten by te fort's hammerer for some kind of crime
  551. [00:32] <CommodoreJim> Let's do it
  552. [00:32] <CommodoreJim> ...Gee.
  553. [00:33] <Moonside> Let's find the horses and gtfo of here.
  554. [00:33] <Deathfish64> Agreed
  555. [00:33] <Moonside> (side note: I'm sad that the Martial Artist and Tetori Monk archetypes can't stack)
  556. [00:33] <~flibbyjibbits> the hammerer waves you goodmorning and then returns to delivering what is apparently considered justice
  557. [00:34] <Eltrotraw> What, no questions that we're looking like we're half dead or anything?
  558. [00:34] <Moonside> Shush, let's just keep walking.
  559. [00:34] <CommodoreJim> Don't draw attention to ourselves
  560. [00:34] <Deathfish64> Perhaps he assumes that we are hung over
  561. [00:34] <CommodoreJim> and the fact that I'm carrying a pale woman over my shoulder
  562. [00:35] <Arkay> Not suspicious at all
  563. [00:35] <Arkay> but let's roll with it
  564. [00:35] <~flibbyjibbits> {"oh you were all down in the party hole, thats why you all look beat up, not many women type in your group but whatever"}
  565. [00:35] <Moonside> "party hole", huh.
  566. [00:35] <Moonside> Yeah, keep walking.
  567. [00:36] <Moonside> We go back to wherever Melange, Rapidash and whichever other horses we have are.
  568. [00:36] <~flibbyjibbits> they were down by your rooms
  569. [00:36] <~flibbyjibbits> theres not much traffic since its still relatively early, but theres a few dwarfs starting the day
  570. [00:36] <~flibbyjibbits> none are very interested
  571. [00:36] <Moonside> A good time to leave.
  572. [00:36] <CommodoreJim> Melange huffs at me, giving me a 'where have you been' look
  573. [00:37] <CommodoreJim> "Sorry." I mutter as I toss Luce onto her
  574. [00:37] <Deathfish64> Rapidash is Rapidash
  575. [00:37] <~flibbyjibbits> gonna leave through the main entrance?
  576. [00:38] <Arkay> I feel bad for not naming my horse ;c
  577. [00:38] <Deathfish64> Sure, why not
  578. [00:38] <Eltrotraw> Ranyar
  579. [00:39] <Skeleton> You didn't name your horse? ???????????
  580. [00:39] <Skeleton> Even my frog has his own name
  581. [00:39] <CommodoreJim> (Yeah after how long)
  582. [00:39] <~flibbyjibbits> you dont encounter anything worthwhile leaving, though the meal hall is always semi crowded
  583. [00:39] <CommodoreJim> (and even then I had to come up with it)
  584. [00:39] <CommodoreJim> (what a loser)
  585. [00:39] <Skeleton> Maybe four sessions
  586. [00:39] <Skeleton> I dunno
  587. [00:40] <~flibbyjibbits> brb bathroom
  588. [00:40] <Eltrotraw> what did you name your frog
  589. [00:40] <Eltrotraw> Richard?
  590. [00:40] <Skeleton> Warty Morty
  591. [00:41] <Arkay> fine, uh
  592. [00:41] <Arkay> Huey
  593. [00:41] <CommodoreJim> gay
  594. [00:41] <Arkay> omg
  595. [00:42] <Moonside> So we leave.
  596. [00:42] <Eltrotraw> you should have named him richard
  597. [00:43] <Skeleton> This was a long time ago
  598. [00:43] <Eltrotraw> I know :3
  599. [00:43] <Skeleton> 3:
  600. [00:43] <CommodoreJim> I sit the passed out Luce in front of me on Melange so I can make sure she doesn't fall off
  601. [00:44] <~flibbyjibbits> the main gate was down since they werent concerned with an invasion and you are out of moldath
  602. [00:44] <~flibbyjibbits> now what
  603. [00:44] <Moonside> We should go back to Rakor.
  604. [00:44] <Moonside> And hope that we don't find any coin-throwing monks on the road.
  605. [00:45] <Moonside> Also flib, later can you help me put these two archetypes I mentioned earlier together? I was thinking of a character that'd sort of have to be both.
  606. [00:45] <~flibbyjibbits> maybe
  607. [00:45] <~flibbyjibbits> so yeah i guess heading back to rakor is as much as can be done currently
  608. [00:46] <~flibbyjibbits> how many days away was it agian i forget
  609. [00:46] <~flibbyjibbits> i think it was like 4 or 5
  610. [00:46] <~flibbyjibbits> anyways
  611. [00:46] <Moonside> I forget as well.
  612. [00:46] <~flibbyjibbits> gonna just assume it was 5
  613. [00:46] <Eltrotraw> 3-4
  614. [00:46] <Skeleton> We saved the dracula princess
  615. [00:46] <Skeleton> Yaaaaay
  616. [00:46] <CommodoreJim> I think we derserve a celebration
  617. [00:47] <CommodoreJim> Let's have a cool party
  618. [00:47] <Deathfish64> Oh boy
  619. [00:47] <Eltrotraw> now it's time for pikkup to have hot makeout sessions with the vampire chick
  620. [00:47] <Deathfish64> She's not even awake yet
  621. [00:47] <~flibbyjibbits> about 2 days out she starts to stir a bit but isnt quite recovered yet from whatever it was
  622. [00:47] <Skeleton> kinky
  623. [00:47] <Arkay> don't let that stop you!
  624. [00:48] <Deathfish64> Oh, did we officially level now?
  625. [00:48] <Moonside> Yeah.
  626. [00:48] <Eltrotraw> sleeping girls can't say no
  627. [00:48] <Deathfish64> Pikkup is not a rapist
  628. [00:48] <Arkay> oh whoops, didn't level yet
  629. [00:48] <~flibbyjibbits> yes
  630. [00:48] <~flibbyjibbits> you are now level FIVE
  631. [00:48] <~flibbyjibbits> i think
  632. [00:49] <Moonside> Now my sneak attacks are +3d6.
  633. [00:49] <Skeleton> YEH BOYEE
  634. [00:49] <Eltrotraw> alright
  635. [00:49] <Eltrotraw> i already levelled up
  636. [00:49] <Eltrotraw> time to be overpowered
  637. [00:49] <Moonside> I also learned the languages of giants and became ambidextrous.
  638. [00:49] <~flibbyjibbits> you arrive back at rakor city. it is raining pretty bad.
  639. [00:49] <Eltrotraw> "What a time fer it to rain."
  640. [00:49] <Eltrotraw> Does Luce get hurt by water
  641. [00:49] <Skeleton> "I like rain"
  642. [00:49] <CommodoreJim> I learned how to become really hard to kill
  643. [00:50] <Moonside> "Let's go to my house."
  644. [00:50] <~flibbyjibbits> she does not
  645. [00:50] <CommodoreJim> "I'll rust."
  646. [00:50] <CommodoreJim> "...that was a joke."
  647. [00:50] <Skeleton> I... am... pretty much the same
  648. [00:50] <Deathfish64> I learned levitation
  649. [00:50] <Deathfish64> But more importantly, flying acid snakes
  650. [00:50] <Skeleton> "Oh"
  651. [00:50] <Skeleton> "Haha! It was a good joke."
  652. [00:50] <Moonside> Vampires are hurt by running water.
  653. [00:50] <~flibbyjibbits> freddie got level 3 spells, thats a big thing
  654. [00:50] <~flibbyjibbits> half vampires arent
  655. [00:50] <Eltrotraw> yeah level 3 spells start getting into powerful territory
  656. [00:50] <Deathfish64> I don't get those until level 7 :<
  657. [00:51] <Moonside> What level is Fireball?
  658. [00:51] <~flibbyjibbits> 3
  659. [00:51] <Moonside> Hmm.
  660. [00:51] <Skeleton> I only get one per day though
  661. [00:51] <Moonside> Yeah, I think support spells would be more useful.
  662. [00:52] <Moonside> Anyway, are we going to Lotte's house?
  663. [00:52] <Moonside> Or Elly's, actually.
  664. [00:52] <~flibbyjibbits> if you want to
  665. [00:52] <~flibbyjibbits> luce is still alseep or whatever
  666. [00:52] <CommodoreJim> Sure.
  667. [00:52] <Skeleton> HEYELL NO, I DON'T WANNA SEE YOUR WHINY BABY SISTER!
  668. [00:52] <Skeleton> I mean sure, yes, good idea
  669. [00:52] <CommodoreJim> I probably look like hell after NEARLY DYING. AGAIN.
  670. [00:53] <~flibbyjibbits> telmar is available to talk to as well or you could try to use the sending rods falkan gave you
  671. [00:53] <Deathfish64> We saved the damsel in distress so it's like NOW WHAT
  672. [00:53] <Eltrotraw> at least you didn't get reduced to negative this time jim
  673. [00:53] <Moonside> Alright then, we get there, and Lotte knocks on the door. "Hey, Elly!" She opens the door after some seconds. "Sis, youre back!... wow, you look terrible. Actually, you all do! Are those your friends? Please come in."
  674. [00:53] <Skeleton> I look fine :I
  675. [00:53] <Moonside> We can leave Luce recovering here.
  676. [00:54] <Deathfish64> I should look okay as well
  677. [00:54] <Deathfish64> I only got hit what, once?
  678. [00:54] <CommodoreJim> I lumber in. "You, uh, got a place I can set her?"
  679. [00:54] <Skeleton> the fireplace
  680. [00:54] <Deathfish64> Twice, but one of those wasn't very strong
  681. [00:54] <~flibbyjibbits> thattl warm her right up
  682. [00:55] <Moonside> "Ah... yes", Elly says. "Here, there's sis' old bed." She motions Drom into the only bedroom there is, and towards the bed that's farther from the door.
  683. [00:55] <Moonside> It's pretty well-organized or something.
  684. [00:55] <CommodoreJim> I gently deposit the sleeping dracula on the bed.
  685. [00:55] <CommodoreJim> "There we go."
  686. [00:56] <Skeleton> (she hasn't even said thank you yet)
  687. [00:56] <Skeleton> (what a bitch)
  688. [00:56] <Moonside> "Is she alright? She's really pale and cold..."
  689. [00:56] <Skeleton> "Oh that's because she's dead"
  690. [00:56] <Eltrotraw> "It's cold outside"
  691. [00:56] <Moonside> "...w-what?"
  692. [00:56] <Deathfish64> "HALF-dead"
  693. [00:56] <Skeleton> "Err... I mean, undead. Well not really. Kinda. Halfway? Whatever"
  694. [00:57] <CommodoreJim> "...she's a half-vampire."
  695. [00:57] <CommodoreJim> I sigh. "Real tactful, guys."
  696. [00:57] <Moonside> "Ah... I see. It's been a while since I've seen a dhampir."
  697. [00:57] <Skeleton> Freddie shrugs as high as shoulders will go without photoshop
  698. [00:57] <Deathfish64> photomagic
  699. [00:57] <Deathfish64> I could use levitate to help him shrug harder
  700. [00:58] <~flibbyjibbits> its probably about midday now, but raining pretty hard
  701. [00:58] <CommodoreJim> "Anyway, she's been out for a few days, maybe more, so she'll probably need watching"
  702. [00:58] <Moonside> "Anyway, I'd let you all stay since you look terrible, but I don't have enough beds... even if some of you sleep on the couch. Sorry..."
  703. [00:58] <~flibbyjibbits> the rest have thier rooms at the castle they can choose to use if they wanted
  704. [00:59] <Moonside> "Mmm, I can take care of her."
  705. [00:59] <Eltrotraw> ("She's not bothered by a half-undead girl popping up in her home?")
  706. [00:59] <Moonside> "Dont worry, Elly. I think we can sleep in the castle like before."
  707. [01:00] <Deathfish64> (Pikkup can't imagine why anyone would be)
  708. [01:00] <CommodoreJim> "It's quite alright, Lady Elly." I pause a bit at how weird the formality sounds with the nickname. "We have accomodations."
  709. [01:00] <~flibbyjibbits> sister and people she barely knows show up one day in the rain and dump an unconscious dead girl on her bed
  710. [01:00] <Moonside> (there's actually a reason for her being so accepting of weird people like this but that's for later)
  711. [01:01] <Skeleton> Lady Eltrotraw
  712. [01:01] <Eltrotraw> omg
  713. [01:01] <Deathfish64> "Sorry to trouble you like this. My name's Pikkupstix! Nice to meet you." I extend a hand for shaking purposes.
  714. [01:01] <Deathfish64> Or did we meet her already?
  715. [01:02] <Deathfish64> Fuck I forget
  716. [01:02] <Moonside> Drom did.
  717. [01:02] <Deathfish64> That's what I thought
  718. [01:02] <Moonside> "Oh, nice to meet you, mr. pick up... er... pick up sticks? That's a funny name! I'm Elizabeth, sis' sister... uh, I mean, Charlotte's sister."
  719. [01:03] <Skeleton> "I remember you"
  720. [01:03] <Skeleton> "You, uhhhh... you tossed Drom over a wall or something, it was great"
  721. [01:03] <Moonside> "Huh?"
  722. [01:03] <Skeleton> "I was there"
  723. [01:04] <Moonside> She's a little weirded out by Freddie.
  724. [01:04] <~flibbyjibbits> they met at the funeral
  725. [01:04] <Skeleton> "Or, well, it could've been less amazing than that"
  726. [01:04] <Eltrotraw> Tombs chuckles, but leaves it to himself
  727. [01:04] <Skeleton> "Still cool"
  728. [01:04] <CommodoreJim> I wince. "That...was not something I'd like to remember."
  729. [01:05] <Moonside> "Heh... sorry, mr. Drominus."
  730. [01:05] <Moonside> Alright, so we can go talk to the wizard illusionist man person now, maybe.
  731. [01:06] <Skeleton> "So I didn't dream it... good..." Freddie mutters to himself
  732. [01:07] <~flibbyjibbits> might be worth visiting him
  733. [01:07] <CommodoreJim> I GUESS
  734. [01:07] <CommodoreJim> Drom hates the wizzard.
  735. [01:07] <Eltrotraw> *whizzard
  736. [01:07] <Moonside> Drom hates Freddie!
  737. [01:08] <Skeleton> Freddie creates a piss forest
  738. [01:08] <~flibbyjibbits> that is not outside of telmars powerset, mirage arcana
  739. [01:09] <Skeleton> euh
  740. [01:09] <~flibbyjibbits> the castle guards let you up into his study, thought the tower and the teleportation rings and whatnot
  741. [01:10] <~flibbyjibbits> he is sitting at his desk, with the skeleton of the parrot sitting in its cage, and the rest of the parrot in a jar on the table
  742. [01:10] <CommodoreJim> telmar is the worst!!!!
  743. [01:10] <CommodoreJim> "Well, glad to see you're taking care of your pet, Sir."
  744. [01:10] <Deathfish64> The rest of it? Like, feathers and flesh and blood?
  745. [01:10] <~flibbyjibbits> "I wrote myself a necromancy liscence first, then discarded it."
  746. [01:10] <Skeleton> Am I allowed in
  747. [01:10] <~flibbyjibbits> no freddie is asked to stand outside again
  748. [01:11] <Skeleton> What a douche
  749. [01:11] <Deathfish64> "I guess now you could call it an Ex-Parrot, huh?"
  750. [01:11] <Moonside> "This reminds me of a certain gnome."
  751. [01:11] <Eltrotraw> was the parrot alive to begin with?
  752. [01:11] <Eltrotraw> not like Tombs cares, he'd probably be more interested in how the parrot would've tasted if eaten
  753. [01:11] <~flibbyjibbits> it was alive the last time you saw it, now apparently he deboned it and raised the skeleton for some reason
  754. [01:11] <Deathfish64> It talked, so I assume so
  755. [01:12] <Deathfish64> "Or maybe an Ex-Ex-Parrot
  756. [01:12] <Deathfish64> "
  757. [01:12] <Eltrotraw> does the parrot talk
  758. [01:12] <Eltrotraw> still talk, even
  759. [01:13] <~flibbyjibbits> "I don't remember what you people had been off doing. It wasn't any of MY assignments." he says, turning in his chair towards the group.
  760. [01:14] <Moonside> "
  761. [01:14] <Eltrotraw> "So, sir," Tombs addresses in a mock tone, "what was your assignment?"
  762. [01:14] <Moonside> We were rescuing out friend."
  763. [01:14] <Moonside> (stupid enter key)
  764. [01:14] <Deathfish64> "We were saving a damsel in distress, as adventurers are prone to doing."
  765. [01:14] <CommodoreJim> I frown. My helmet hides my frown.
  766. [01:14] <Deathfish64> "It's in the job description, I think."
  767. [01:15] <~flibbyjibbits> "Sure it is."
  768. [01:16] <~flibbyjibbits> He pulls out a map of the country and points towards a little town that sits right on the border wall, "Have you heard about Asaida recently?"
  769. [01:16] <Moonside> "No."
  770. [01:16] <Eltrotraw> "Wasn't that the town that got hit with some sort've monster attack or somethin'?"
  771. [01:16] <CommodoreJim> "Can't say I have."
  772. [01:18] <~flibbyjibbits> "Kind of. We've been trying to keep an information void on it, but some of the people who escaped before we got there told what happened, though fortunately not accurately."
  773. [01:18] <Moonside> "So what happened?"
  774. [01:20] <~flibbyjibbits> "That town exists purely as a way for people to get over the wall. Never had enough proof to close it up since the town guards there cooperate with them. A few weeks ago, a patrol went on to the other side, looking to pro-actively detain anyone who looked like they were going to hop under."
  775. [01:22] <~flibbyjibbits> "Someone they picked up there caused a problem."
  776. [01:22] <CommodoreJim> "How so?"
  777. [01:23] <~flibbyjibbits> "We don't know specifically what happened, but the person they brought back to the jail wanted to get back into Farim really badly. The few people who escaped Asaida said that the last thing they heard was some notes of music before the town was enveloped in a wave of shadows, or at least that was what they reported."
  778. [01:24] <Moonside> "...hm."
  779. [01:24] <Moonside> roll 1 20 know bards
  780. [01:27] <Moonside> "So, what exactly do you want us to do?"
  781. [01:28] <Skeleton> sacrifice your elf friend to make everything better
  782. [01:28] <Deathfish64> "If anything."
  783. [01:28] <Skeleton> if that doesn't work, i dunno
  784. [01:28] <Moonside> brbr bathroom and food.
  785. [01:30] <~flibbyjibbits> "I want you to try to figure out what even happened. If nessesary, even going into Farim. I really hate to say that. I suppose there had been some bit of evidence pointing in that direction relating to the dead king, but right now the focus is to find what happened in Asaida."
  786. [01:32] <Moonside> Back.
  787. [01:32] <Moonside> Oh yeah, does Raynar even know what's going on right now?
  788. [01:33] <~flibbyjibbits> he has no idea unless someone talked to him about it on the way
  789. [01:33] <Eltrotraw> he does?
  790. [01:34] <Arkay> Uh, Raynar hopped in during the trip to the dwarven place, but I guess we could just say that someone told him along the way
  791. [01:34] <Moonside> Alright.
  792. [01:34] <Moonside> "Well, I suppose we could go."
  793. [01:35] <CommodoreJim> "...Yes, sir. anything else?"
  794. [01:35] <~flibbyjibbits> I guess now he can ask "Also, who is this new one here? I hope you went through proper channels of clearance before bringing him here?"
  795. [01:35] <Arkay> "Uh, clearance?"
  796. [01:38] <Eltrotraw> "Eh, he just happened to tag along. Why?"
  797. [01:39] <~flibbyjibbits> !roll 1 20 4
  798. [01:39] <bitdroid> [flibbyjibbits - 1d20(4)] <9> <9> <Total: 13>
  799. [01:39] <~flibbyjibbits> that is a failed willsave
  800. [01:40] <~flibbyjibbits> he freaks out a little and tosses off a sleep spell on Raynar, then continues,
  801. [01:40] <Moonside> "...hey."
  802. [01:40] <Deathfish64> Pikkup shrugs
  803. [01:40] <CommodoreJim> "...Grrrk."
  804. [01:40] <Arkay> zzz
  805. [01:41] <Moonside> "That was probably unecessary.
  806. [01:41] <Moonside> "
  807. [01:42] <~flibbyjibbits> "If you trust him enough, I'll get him a ring in the morning. Anyways, I want you to just investigate there, just try to find out what happened, and if possible track down and kill who did it. Farim is a lawless hell-land so don't worry about due process."
  808. [01:43] <CommodoreJim> I wonder if Farim is really a lawless hell-land.
  809. [01:43] <~flibbyjibbits> it is historically the elf kingdom
  810. [01:43] <Deathfish64> I wonder if they have any interesting creatures there
  811. [01:43] <Moonside> Isn't it the shithole?
  812. [01:43] <~flibbyjibbits> he has a very low opinion of it
  813. [01:44] <CommodoreJim> So I guess I choose to assume Douchebag McSpellslinger is exaggerating.
  814. [01:44] <Eltrotraw> the order mentioned something about asaida being turned into some hellhole right
  815. [01:44] <Moonside> With dragons?
  816. [01:44] <~flibbyjibbits> maybe a few
  817. [01:46] <Moonside> "Well, ok then. Maybe we can leave tomorrow after doing some preparations."
  818. [01:46] <~flibbyjibbits> "I might be able to get some supplies for you, if you have anything in mind, but we're a bit short, still, since a lot of troops are running damage control in the countryside around Asaida and in the northeast."
  819. [01:47] <Moonside> "Do you have muskets?"
  820. [01:48] <CommodoreJim> "You and your guns..." I mutter.
  821. [01:49] <Deathfish64> "Rations."
  822. [01:49] <Skeleton> ("You homo sapiens and your guns")
  823. [01:50] <~flibbyjibbits> "Those are quite difficult to come by, I don't think we have any, but I can check. Rations we have plenty of and I can get you as much as you're willing to carry."
  824. [01:50] <Moonside> "Yes, I'd appreciate that."
  825. [01:52] <CommodoreJim> "I probably have all I need, bar minor armor repairs."
  826. [01:52] <Eltrotraw> guns are rare?
  827. [01:52] <Moonside> Guns are rare.
  828. [01:53] <Skeleton> Magic is medium well
  829. [01:53] <~flibbyjibbits> He claps his hands together, "Very well, then, is there anything else? Oh, and Falkan contacted me again, I believe he may try to contact you soon, though I'm not certain how he intends to do it. Other than that you can just carry your friend there to one of the rooms, don't care what one."
  830. [01:53] <CommodoreJim> I sigh and hoist Raynar over my shoulder. "
  831. [01:53] <CommodoreJim> "Will that be all, sir?"
  832. [01:54] <~flibbyjibbits> "Just remember to wear your rings."
  833. [01:54] <Moonside> "Are they magical?"
  834. [01:54] <Skeleton> *sir Sucksdicks-elot
  835. [01:55] <Eltrotraw> wait, we had rings? :V
  836. [01:55] <Moonside> The best friends forever rings.
  837. [01:55] <~flibbyjibbits> "No, but I think they're nice and also they're the symbols of your semi-authority. "
  838. [01:56] <Moonside> "Eh." Lotte looks rather disappointed.
  839. [01:56] <Moonside> Well, we can go now.
  840. [01:56] <Skeleton> Looking for magic, Lotte? Not enough magic in your life?
  841. [01:57] <CommodoreJim> I leave the room. "I seem to be doing this a lot, lately." I grumble as I carry Raynar's fat ass around
  842. [01:57] <Skeleton> HEAVY LIFTIN'!
  843. [01:57] <Arkay> omg
  844. [01:58] <Eltrotraw> is he really fat
  845. [01:58] <CommodoreJim> no i'm just mean
  846. [01:59] <CommodoreJim> I continue to grumble under my breath, and you can hear key phrases like "crusty old fossil" and "shitty wizard"
  847. [01:59] <~flibbyjibbits> the sleep spell lasts 15 minutes
  848. [02:00] <Skeleton> I catch up. "Hey, hey guys, how was your meeting with the oh-so competent, amazing, charismatic cool wizard of High Horse Tower"
  849. [02:00] <CommodoreJim> I find a vacant room, toss raynar on the bed, step out and shut the door. "Oh, about as /lovely/ as usual, Freddie."
  850. [02:00] <CommodoreJim> "He cast a sleep spell on Raynar because he didn't trust him. Just like that. Poof!"\
  851. [02:00] <Moonside> "We're going to this place enveloped by darkness and shadows or something."
  852. [02:01] <Skeleton> "What for"
  853. [02:01] <Deathfish64> "To find out why it's like that."
  854. [02:02] <Moonside> "Hmm... anyway, I think I'm going to spend the night at Elly's."
  855. [02:04] <CommodoreJim> "I'm almost considering going for a drink, but...that didn't end well for me last time."
  856. [02:05] <CommodoreJim> What's the time of day currently
  857. [02:06] <~flibbyjibbits> i guess midafternoon
  858. [02:06] <~flibbyjibbits> 6 ish
  859. [02:06] <Moonside> I'm going to go sell my rapier somewhere and then go home.
  860. [02:07] <CommodoreJim> I guess I'll go find somewhere to drop my armor off for minor repairs then head back to the castle
  861. [02:08] <Moonside> Their base price is 20.
  862. [02:09] <~flibbyjibbits> generl rule is sell for half the abse price
  863. [02:09] <Moonside> Oh yeah, I'd also like to research assorted magic items in the city.
  864. [02:09] <Moonside> 10, then.
  865. [02:09] <Deathfish64> Well, I need to be going
  866. [02:09] <~flibbyjibbits> bye df
  867. [02:09] <Moonside> Bye.
  868. [02:09] <Deathfish64> Goodnight, adventurers
  869. [02:09] <Arkay> bai
  870. [02:09] * Deathfish64 ([email protected]) Quit (Quit: sleep)
  871. [02:10] <CommodoreJim> Bye
  872. [02:11] <~flibbyjibbits> while this is a fairly large city, the availability of magicl items is, at least currently, a bit low, due to some national troubles that have been slowly starting up recently, but for the most part most things under 2000 gold should be available, though the price might vary a bit from whats listed
  873. [02:11] <~flibbyjibbits> its a LARGE city, its just most of the population is lower class
  874. [02:11] <Moonside> Well, I have 1300 right now, so let's see...
  875. [02:12] <Skeleton> National troubles?? Oh, you mean that terrible story in the news about that baby who got shot
  876. [02:13] <CommodoreJim> who can repair my armor, where, and how much
  877. [02:13] <Skeleton> Me, here, for free!
  878. [02:13] * Skeleton does magic
  879. [02:13] <Skeleton> Uhh whoops
  880. [02:13] <~flibbyjibbits> well theres the thing over in asaida that theyre basically holding a radius around until they know what it is, and some stuff going on in the northeast
  881. [02:13] <Skeleton> Hope squids are resilient
  882. [02:14] <Moonside> Oh holy shit guys, guess what's a thing.
  883. [02:14] <Moonside> http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/mask-grappler-s-mask
  884. [02:14] <Moonside> That's right, LUCHADOR MASK
  885. [02:14] <~flibbyjibbits> well its nonmagical armor and not completely broken so yeah freddie actually CAN fix it
  886. [02:15] <~flibbyjibbits> mending is a 0 level spell, 10 minute casting time, repairs a nonmagical thing
  887. [02:15] <Skeleton> !!
  888. [02:15] <Skeleton> "I can fix your armor, Drom!"
  889. [02:15] <Skeleton> "Not even a joke!"
  890. [02:16] <CommodoreJim> I NEEd THAT MASK
  891. [02:16] <CommodoreJim> "...Hm. Alright then."
  892. [02:17] <Skeleton> "Cool, give it here"
  893. [02:17] <Skeleton> Freddie mends.
  894. [02:17] <CommodoreJim> *pokemon center jingle(
  895. [02:17] <Moonside> Hmm... useful items I could take are a cloak of resistance +1 or bracers of armor +1.
  896. [02:20] <CommodoreJim> "Cool. Thanks."
  897. [02:20] <Moonside> http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloak-of-resistance
  898. [02:20] <Moonside> I think I'll take one of those, if it's avaible.
  899. [02:20] <Moonside> The +1 version.
  900. [02:21] <~flibbyjibbits> if lotte can overcome her horrible racism to go to the part of town primarily inhabited by the rare races immigrants
  901. [02:22] <Moonside> She's not racist, man. And depending on the races there she'd even be interested in seeing them.
  902. [02:22] <Eltrotraw> can i look for a shotgun
  903. [02:22] <Skeleton> Freddie smiles like 'all right i'm useful'
  904. [02:22] <Moonside> I'll say that she shares my love for half-giants.
  905. [02:23] <CommodoreJim> Hagrid!
  906. [02:23] <Skeleton> kinkyyyy
  907. [02:23] <Eltrotraw> YER A WIZARD FREDDIE
  908. [02:23] <~flibbyjibbits> the cloak can be found in a shop run by a couple of dwarves
  909. [02:23] <Moonside> "Hmm, I'll take this one."
  910. [02:27] <Moonside> Now I'm 1000 gp poorer.
  911. [02:27] <CommodoreJim> jeeze
  912. [02:28] <Eltrotraw> oh wait, how much money did we gain?
  913. [02:28] <Eltrotraw> +470 from all that, right?
  914. [02:28] <Moonside> Yeah.
  915. [02:29] <Moonside> Let's say that my new cape is all shiny and stuff.
  916. [02:29] <Moonside> Since it's MAGIC.
  917. [02:29] <~flibbyjibbits> its made of puppy leather
  918. [02:29] <Moonside> No :<
  919. [02:29] <~flibbyjibbits> since craftsdwarfship
  920. [02:29] <~flibbyjibbits> wait capes cant be made of leather can they
  921. [02:29] <CommodoreJim> wow lotte, what an awful person
  922. [02:29] <~flibbyjibbits> nevermind
  923. [02:30] <Eltrotraw> I think it's possible to have leather capes
  924. [02:30] * Politoed ([email protected]) has joined #adventure
  925. [02:32] <CommodoreJim> WELL what now
  926. [02:32] <Moonside> Now I'm home and checking on Luce.
  927. [02:32] <Eltrotraw> read that as "cheating on"
  928. [02:33] <~flibbyjibbits> same as before
  929. [02:33] <CommodoreJim> I guess Drom's in his room reading a book I guess
  930. [02:33] <Politoed> She better friggin marry Pikkup after all that
  931. [02:33] <Moonside> Since there's only one other bed, Lotte and Elly will both sleep on it at the same time.
  932. [02:33] <CommodoreJim> I'll even lie and say Pikkup carried her
  933. [02:34] <CommodoreJim> also, hot?
  934. [02:35] * Skeleton ([email protected]) Quit (Ping timeout)
  935. [02:35] <Politoed> Stop injecting your horrible fetishes into our game
  936. [02:35] <Moonside> They already slept together all the time before buying this house, so this is actually normal.
  937. [02:38] <Moonside> So, next day.
  938. [02:38] <~flibbyjibbits> k
  939. [02:39] <Politoed> Everyone acts like it's totally normal, but what the hell's the deal with the Tesser family either? THIS IS A FAMILY OF RO-
  940. [02:39] <Politoed> *anyway
  941. [02:39] <CommodoreJim> Drom wakes up, takes the book off his face, armors up, and steps out, ready to face the day
  942. [02:40] <Politoed> "Good morning, Warty Morty. Good morning, Magic 8 Ball."
  943. [02:41] <Moonside> Luce's still the same?
  944. [02:41] <~flibbyjibbits> indeed
  945. [02:42] <Moonside> Alright then, I say goodbye to Elly and go to the castle.
  946. [02:44] <~flibbyjibbits> theres not really a formal sendoff this time
  947. [02:45] <~flibbyjibbits> just one of the guards at the gate has a small ches tiwth a couple dozen rations in it and an envelope with another one of the rings
  948. [02:45] <CommodoreJim> "Hey look, Raynar, you're part of our secret exclusive club. Congratulations."
  949. [02:46] <Moonside> I take some 3 rations.
  950. [02:46] <Moonside> So now I have 5, since I didn't use any on the way back from the dorf fortress for some reason.
  951. [02:47] <Arkay> hooray
  952. [02:49] <Eltrotraw> So are we all set and ready to go?
  953. [02:49] <~flibbyjibbits> guess so
  954. [02:49] <Moonside> Yeah.
  955. [02:50] <Eltrotraw> I'd just assume flib wouldn't care much about rations anymore so I stopped keeping track oops
  956. [02:50] <~flibbyjibbits> its not super important
  957. [02:50] <CommodoreJim> I'm all set I suppose
  958. [02:50] <CommodoreJim> When's the next full moon by the way
  959. [02:51] <~flibbyjibbits> yesterday
  960. [02:51] <Eltrotraw> why was this important
  961. [02:52] <Moonside> Gauntlet.
  962. [02:52] <Eltrotraw> o rite
  963. [02:52] <Politoed> Werewolves!
  964. [02:54] <~flibbyjibbits> i think we shouldnt go much fruther without fish but i guess we should think about the shceduling, currently it seems like best bet it to just start earlier saturdays?
  965. [02:54] <CommodoreJim> I guess
  966. [02:54] <Politoed> Sure
  967. [02:54] <Moonside> Sure.
  968. [02:54] <Moonside> What time?
  969. [02:55] <~flibbyjibbits> idunno, currently its just been "as early as everyone is here"
  970. [03:01] <Moonside> So just be here earlier, then.
  971. [03:01] <~flibbyjibbits> basically yeah
  972. [03:02] <~flibbyjibbits> we started around 10 my time today, which would be 11 your time or 7 calitime, Idunno how much earlier than that can be feasible for the PST people but idunno
  973. [03:05] * CommodoreJim ([email protected]) Quit (Quit: I can never stop exploding)
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