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- >>60900637
- The Chronicles of Dawn's Bastion
- >Planar Instability
- Normal Degredation Rate
- Initially we thought things wouldn't change much after the rift was opened. We were wrong. After a few relatively safe years of 'magic' creeping in, everything went to shit rapidly. The isolated reports of strange creatures became more common, and a series of natural disasters managed to wipe out major population centers. Empires crumbled, and humanity seemed on the brink.
- >The Survivors
- Free Territory of Krevia
- >The City
- Dawnburg, the Jewel of the Sea
- >Drawbacks
- Rusted Rain
- Crumbling Nature
- Among the anarchy that was Krevia after the Fall, many charismatic wanna-be lords sprung up and lead people to found towns, hoping to stand tall against the growing instability. Many failed, but a lucky or talented few managed to survive. In particular a young man lead a sizeable group of people to sieze the city of Dawnburg, renaming it Dawn's Bastion and fortifying it to withstand the terrors that lurked outside of its walls. With communication gone, they had no way of knowing if any others survived. Isolated and in what was essentially hostile territory, morale was initially low. The presence of a rain that corroded metal and the collapse of the nearby ecosystem made their chances of survival even more bleak.
- >The Extraplanar Survivors
- The Hive - Insectoids
- A short distance away from Dawn's Bastion a mighty spire appeared, and within it were strange bug-like creatures. After their sentience was established, morale began to improve as the people of the city realized they weren't alone, having a convient neighbor nearby. By the time the Spire collapsed, it was only natural to invite them to live within the confines of the city's walls.
- >The Invaders
- Biological Archetype
- -Traits
- Hyperadaptive
- Skin Walkers
- Regenerating
- Growing Numbers
- -Drawback
- Terrible Engineers
- Unfortunately, we received reports of the scattered few who managed to make it after the instability grew too great of another alien threat. This one decidedly more hostile. Some kind of twisted biological beasts, they could adapt rapidly to their new environments, bred at an amazing rate, and seemed to be able to regenerate from damage unless a central 'core' heart was destroyed. Most concerning was the apparent ability to possess corpses and masquerade as the people they used to be, though apparently not with much skill or for long. We had two advantages against these invaders. The first, they were completely inept at engineering, apparently not understanding fortifications or siege weaponry. The other is that, at their current rate of expansion, they are many years away from us. We had time to prepare.
- >Technological Projects
- -Base
- The Bessler Engine
- Ruins of Ancient Future
- Prosthetics
- Sky Ships
- Automated Defenses
- Undersea Ships
- Stabilizing Reactions
- Radio-Planar Waves
- The Scorched Forest Anomaly
- -Advanced
- Mega-Drillers
- Sky Fleet
- Railguns
- Steam Artillery
- Stable Field Generators
- Automaton Logistics
- Space Flight Expirements
- Land Dreadnoughts
- Our largest investments would be in the field of technology. After all, while it got us into this mess, our mastery of engineering should be a hard counter to the invaders lack of engineering. Many new feats of engineering were born by our hands, such as massive drills to search for mineral wealth, automated defense systems, a radio system that helped us re-establish contact with the outside world, new prosthetic limbs, and a new type of ship called a 'submersible'. Of course, these were built upon as the invaders grew closer. The novelty of a flying ship was replaced by a war fleet of them, long-range guns were replaced with railguns that could accelerate projectiles to speeds never before seen, automated artillery systems, large machines that carried supplies so our troops wouldn't have to, and even a massive series of towers that helped stabilize the area. The military's favorite project was the 'Dreadnought' experiments, producing giant bipedal walking machines that were more than a match for numerous invaders. Few are those who don't remember the Liberation of Hadrian's Fort, accomplished by two brave Dreadnoughts fighting against a legion of the invaders. For the civilians, however, their favorite was the burgeoning space program. While not expected to yield results, many were comforted by the (inaccurate) belief that in a worst-case scenario, the city officials had a shuttle hidden in a bunker that could carry most of the citizens with it into space, a final retreat from the threats that would kill them. The government did little to counter such rumors, for why not let people have hope.
- >Magical Projects
- -Base
- Psychic Beacons
- Heavily stigmatized because of its role in the current crisis, magic didn't enjoy popular support but the rulers of Dawn's Bastion knew that it could be of us. However, while they didn't hunt down magic users, there were almost no large-scale investments in it. Just a project into creating and constructing a series of massive beacons that sent out faint psychic signals to nearby humans, pointing them in direction of the town.
- >Sociological Projects
- -Base
- The Preservers Initiative
- Scouting Division
- Magical Legislation
- Civil Security Broadcasts
- -Advanced
- The Pocket Anomaly
- Terraforming Teams
- Xeno Integration
- While full of great ideas, unfortunately the leaders of Dawn's Bastion had to prioritize high-reward projects in the sociological category. Eventually they decided on the Preservers Initiative, to safeguard human history and knowledge in the face of potential extinction. The Scouting Divisions, to explore and chart this new and radically changed world, Magical Legislation to both protect mages and protect society from mages. While not the most glamorous of inventions, perhaps the most important to the overall city, was the Civil Broadcasting System that would disseminate factual information to the public, cutting off mass panics caused by rumors and otherwise providing a constant source of updates. A few years after they had moved in, full rights were granted to the Insectoids as our relationship had been long and prosperous. At one point our population nearly outgrew our city, but the discovery of the so-called "Pocket Anomaly" and using advanced Terraforming tech that allowed us to stabilize reclaimed land and begin repopulating it.
- >Special Projects
- -Base
- Pyrokinetic Furnaces
- Artificial Breeding
- Living Alloys
- -Advanced
- Alchemical Metal
- Controlled Evolution
- Bio-Mechanical Construction
- A year or two after the city's founding we would discover the Pyrokinetic Forge, which finally allowed us to use metals outside of indoor areas. Shortly after, we would embark on a program to both assist the existing flora/fauna around our area and preserve it. Eventually our research into the 'rusty rain' would enable us to create rain-proof metals, and even create a special metal that could duplicate others. In addition, we made a breakthrough in the recreation of the Insectoid's living alloys. Using a combination of these techniques, so called Bio-Mechanical Construction was created, allowing us to slowly replace our walls with an equally strong material that could naturally repair itself and could direct our people to where it was most damage. Continued experiments in bioengineering and careful study of the new ecosystem allowed us to re-introduce native plant and fauna that was better adapted to the new world, which also greatly enhanced our terraforming tech.
- >Final Stats
- Instability: 2
- Readiness: 26
- Threat: 17
- Project Slots: 30/30
- The army of Dawn's Bastion is mighty, greater than even the Empire at its peak. While the invaders are scattered and weak. Is it enough to secure their survival, or even perhaps their victory?
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