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- MHXX Long Sword Motion Values:
- Spirit Aura Boosts
- - No aura = 1.00
- - White aura = 1.05 (lasts 5 minutes)
- - Yellow aura = 1.10 (lasts 3 minutes)
- - Red aura = 1.20 (lasts 1 minute)
- - Blue aura (brave only) = 1.18 (lasts brave gauge duration after maxed)
- Full Spirit gauge boost (when flashing) = 1.13
- Close to Hilt boost = 1.05
- Guild:
- Draw slash/Step Slash = 26
- Overhead Slash (X1) = 26
- Thrust (A1) = 14
- Rising Slash (X after A1) = 18
- Fade Slash (X+A) = 24
- Charge-in hit after Fade Slash (R after X+A) = 30 (18 with empty spirit gauge)
- Draw Spirit Slash (R+X+A) = 28
- Spirit Slash 1 (R) = 28 (16 with empty spirit gauge)
- Spirit Slash 2 (R2) = 32
- Spirit Slash 3 (R3) = 12 + 14 + 34
- Spirit Finisher (R4) = 42 (levels up your aura)
- Draw into Spirit 1 (R+X+A) = 30 (18 with empty spirit gauge)
- Jump attack (X in the air) = 26
- Jumping Spirit attack 1 (R in the air with no aura) = 30 (16 with empty spirit gauge)
- Jumping Spirit attack 2 (R in the air with white aura or higher) = 12 + 36 (8 + 20 with empty spirit gauge)
- Aerial:
- Aerial attack (X in the air) = 10 + 25
- Aerial Spirit Slash 1 (R in the air with no aura) = 30 (16 with empty spirit gauge)
- Aerial Spirit Slash 3 (R in the air with white aura or higher) = 12 + 14 + 34 (6 + 6 + 15 with empty spirit gauge)
- Adept:
- Adept slash (X after adept evade) = 25
- Adept Spirit Finisher (R after Adept slash) = 30 + 80 (levels up your aura)
- Brave:
- Spirit 1 Counter (R) = 51
- Spirit 1 (R) = 28
- Spirit 2 (R2) = 30
- Spirit 3 (R3) = 30
- Brave Spirit Finisher (R4) = 35 + 60
- Hunter Arts:
- Sakura Slash I (670 [1004 SP]) = 10 + 10 + 40 + 40 = 100 total (levels up aura)
- Sakura Slash II (750 [1100 SP]) = 10 + 10 + 40 + 20 + 40 + 20 = 140 total (levels up aura)
- Sakura Slash III (830 [1196 SP]) = 10 + 10 + 40 + 15 + 15 + 40 + 15 + 15 = 160 total (levels up aura)
- Unhinged Spirit I (420 [704 SP]) = 42 (lasts 30 seconds)
- Unhinged Spirit II (500 [800 SP]) = 42 (lasts 60 seconds)
- Unhinged Spirit III (580 [896 SP]) = 42 (lasts 90 seconds)
- Critical Juncture I (1080 [1496 SP]) = 100
- Critical Juncture II (1170 [1604 SP]) = 140
- Critical Juncture III (1250 [1700 SP]) = 180
- Sacrificial Blade (Short Boost but life starts draining leaving red health. Can recover red health with attacks)
- - I (670 [1004 SP]) = 1.1x boost for 75 sec.
- - II (750 [1100 SP]) = 1.2x boost for 60 sec.
- - III (830 [1196 SP]) = 1.3x boost for 45 sec.
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