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- public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ){
- if( GetIntVar( playerid, "BrutallyWounded" ) == 0 ){
- if( ( newkeys & KEY_SPRINT ) && !( oldkeys & KEY_SPRINT ) ){
- if( GetIntVar( playerid, "LegShot" ) == 1 ){
- ClearAnimations(playerid, 1 ) ;
- ApplyAnimation( playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 0, 0, 1 ) ;
- }
- }
- if( ( newkeys & KEY_JUMP ) && !( oldkeys & KEY_JUMP ) ){
- if( GetIntVar( playerid, "LegShot" ) == 1 ){
- ClearAnimations(playerid, 1 ) ;
- ApplyAnimation( playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 0, 0, 1 ) ;
- }
- }
- }
- return 1 ;
- }
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