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Sep 2nd, 2017
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  1. * E. Aarseth, ”Forskning på spel: Metodologiska ansatser till spelanalys” i Datorspelandets dynamik, (En typologi över spelforskning) s. 213-215 (pdf i filsamlingen)
  2. * J. Sykes, “A player-centred approach to digital game design” i Understanding Digital Games, s. 75-92
  3. * D. Buckingham, "What is a game?” och “distinguishing between games", i Computer Games. Text. Narrative and Play, s. 4-10.
  4. * A. Burn and D. Carr, "Ludic motivations: game, goals, strategies" i Computer Games. Text. Narrative and Play 108-111
  5. * R. Hunicke, M. LeBlanc & R. Zubek (2004) "MDA: A Formal Approach to Game Design and Game Research"
  6. http://www.zubek.net/robert/publications/MDA.pdf
  7. * S. Johnson (2009), “Theme is Not Meaning"
  8. http://www.designer-notes.com/?p=237, samt
  9. http://www.designer-notes.com/?p=240
  10. * S. Jonhson (2010), “Theme is Not Meaning” (presented at Game Developers Conference 2010)
  11. https://www.youtube.com/watch?v=PHFSuDCBFWw
  12. * J. Degann (2008) “What is this board game about?"
  13. http://jbdgames.blogspot.se/2008/02/what-is-this-game-about.html
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