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Dummy

Dec 31st, 2018
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  1. local plr = game:GetService("Players").LocalPlayer
  2. local char = plr.Character
  3.  
  4. function FindInTable(t, n)
  5. for i,v in pairs(t) do
  6. if v == n then
  7. return true
  8. end
  9. end
  10. return false
  11. end
  12. --Transformaaaaation--
  13. char["Left Arm"].BrickColor = BrickColor.new("Moss")
  14. char["Right Arm"].BrickColor = BrickColor.new("Moss")
  15. char.Head.BrickColor = BrickColor.new("Moss")
  16. char["Left Leg"].BrickColor = BrickColor.new("New Yeller")
  17. char["Right Leg"].BrickColor = BrickColor.new("New Yeller")
  18.  
  19. for i,v in pairs(char:children'') do
  20. local toremove = {"CharacterMesh", "Shirt", "Pants", "ShirtGraphic", "Accessory"}
  21. if FindInTable(toremove, v.ClassName) then v:Destroy() end
  22. if v.ClassName == "BodyColors" then
  23. v.HeadColor = BrickColor.new("Moss")
  24. v.LeftArmColor = BrickColor.new("Moss")
  25. v.LeftLegColor = BrickColor.new("New Yeller")
  26. v.RightArmColor = BrickColor.new("Moss")
  27. v.RightLegColor = BrickColor.new("New Yeller")
  28. v.TorsoColor = BrickColor.new("New Yeller")
  29. end
  30. end
  31.  
  32. local part = game.Players.LocalPlayer.Character
  33. local basetemplate = "http://www.roblox.com/asset/?id="
  34. local shirt = 1
  35. local pants = 1
  36. local h = part:findFirstChild("Shirt")
  37. if h ~= nil then
  38. h.ShirtTemplate = basetemplate..shirt
  39. else
  40. local i = Instance.new("Shirt")
  41. i.Name = "Shirt"
  42. i.ShirtTemplate = basetemplate..shirt
  43. i.Parent = part
  44. end
  45. local p = part:findFirstChild("Pants")
  46. if p ~= nil then
  47. p.PantsTemplate = basetemplate..pants
  48. else
  49. local np = Instance.new("Pants")
  50. np.PantsTemplate = basetemplate..pants
  51. np.Name = "Pants"
  52. np.Parent = part
  53. end
  54. targettedOn = false
  55. function onTouched(hit)
  56. hole:Play()
  57. hit.CanCollide=false
  58. wait(.5)
  59. hit.CanCollide = true
  60. debounce = true
  61.  
  62. end
  63.  
  64. dft = {}
  65.  
  66. function GetPlayers()
  67. local c = game.Players:GetChildren()
  68. for i = 1, #c do
  69. table.insert(dft, c[i].Name)
  70. end
  71. end
  72.  
  73. function Randomize()
  74. GetPlayers()
  75. local d = math.random(1, #dft)
  76. s = d
  77.  
  78.  
  79.  
  80. end
  81.  
  82. playertarg = game.Players.LocalPlayer
  83. chara = playertarg.Character
  84. Mouse = playertarg:GetMouse()
  85. targetted = nil
  86.  
  87. New = function(Object, Parent, Name, Data)
  88. local Object = Instance.new(Object)
  89. for Index, Value in pairs(Data or {}) do
  90. Object[Index] = Value
  91. end
  92. Object.Parent = Parent
  93. Object.Name = Name
  94. return Object
  95. end
  96.  
  97.  
  98.  
  99. crosshair = Instance.new("BillboardGui",chara)
  100. crosshair.Size = UDim2.new(10,0,10,0)
  101. crosshair.Enabled = false
  102. imgl = Instance.new("ImageLabel",crosshair)
  103. imgl.Position = UDim2.new(0,0,0,0)
  104. imgl.Size = UDim2.new(1,0,1,0)
  105. imgl.Image = "rbxassetid://160506713"
  106. imgl.BackgroundTransparency = 1
  107. imgl.ImageTransparency = .7
  108. imgl.ImageColor3 = Color3.new(0,0,0)
  109.  
  110. CV="Maroon"
  111. Player = game.Players.LocalPlayer
  112. Character = Player.Character
  113. local txt = Instance.new("BillboardGui", Character)
  114. txt.Adornee = Character .Head
  115. txt.Name = "_status"
  116. txt.Size = UDim2.new(2, 0, 1.2, 0)
  117. txt.StudsOffset = Vector3.new(-9, 8, 0)
  118. local text = Instance.new("TextLabel", txt)
  119. text.Size = UDim2.new(10, 0, 7, 0)
  120. text.FontSize = "Size24"
  121. text.TextScaled = true
  122. text.TextTransparency = 0
  123. text.BackgroundTransparency = 1
  124. text.TextTransparency = 0
  125. text.TextStrokeTransparency = 0
  126. text.Font = "SciFi"
  127. text.TextStrokeColor3 = Color3.new(255,255,255)
  128.  
  129. v=Instance.new("Part")
  130. v.Name = "ColorBrick"
  131. v.Parent=Player.Character
  132. v.FormFactor="Symmetric"
  133. v.Anchored=true
  134. v.CanCollide=false
  135. v.BottomSurface="Smooth"
  136. v.TopSurface="Smooth"
  137. v.Size=Vector3.new(10,5,3)
  138. v.Transparency=1
  139. v.CFrame=Character.Torso.CFrame
  140. v.BrickColor=BrickColor.new(CV)
  141. v.Transparency=1
  142. text.TextColor3 = Color3.new(255, 255, 127)
  143. v.Shape="Block"
  144. text.Text = "Dummy"
  145. -----------------------------------------
  146. p = game.Players.LocalPlayer
  147. char = p.Character
  148. des = false
  149. fling = true
  150. dot = false
  151. falling = false
  152. jump = true
  153. --char.Shirt:Remove()
  154. --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  155. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
  156. wait()--shirt = Instance.new("Shirt", char)
  157. --shirt.Name = "Shirt"
  158. --pants = Instance.new("Pants", char)
  159. --pants.Name = "Pants"
  160.  
  161. --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=22287244"
  162. --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=22287352"
  163. tp = true
  164. shoot = true
  165. hum = char.Humanoid
  166. punch = true
  167. neckp = char.Torso.Neck.C0
  168. neck = char.Torso.Neck
  169. hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  170. wait()
  171. hum.Health =hum.MaxHealth
  172. des = false
  173. root=char.HumanoidRootPart
  174. torso = char.Torso
  175. char.Head.face.Texture = "rbxassetid://15199999"
  176. local ChatService = game:GetService("Chat")
  177. local player = game.Players.LocalPlayer
  178. lig = Instance.new("PointLight",player.Character.Torso)
  179. lig.Color=Color3.new(255,0,0)
  180. m=player:GetMouse()
  181. bb = Instance.new("BillboardGui",player.Character.Head)
  182. bb.Enabled = true
  183. function newRay(start,face,range,wat)
  184. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  185. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  186. return rey,hit,pos
  187. end
  188. wait(0.2)
  189.  
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212. local sick = Instance.new("Sound",Character)
  213. sick.SoundId = "rbxassetid://580679750"
  214. sick.Looped = true
  215. sick.Pitch = 1
  216. sick.Volume = 3
  217. sick:Play()
  218.  
  219. IT = Instance.new
  220. CF = CFrame.new
  221. VT = Vector3.new
  222. RAD = math.rad
  223. C3 = Color3.new
  224. UD2 = UDim2.new
  225. BRICKC = BrickColor.new
  226. ANGLES = CFrame.Angles
  227. EULER = CFrame.fromEulerAnglesXYZ
  228. COS = math.cos
  229. ACOS = math.acos
  230. SIN = math.sin
  231. ASIN = math.asin
  232. ABS = math.abs
  233. MRANDOM = math.random
  234. FLOOR = math.floor
  235.  
  236. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  237. local NEWMESH = IT(MESH)
  238. if MESH == "SpecialMesh" then
  239. NEWMESH.MeshType = MESHTYPE
  240. if MESHID ~= "nil" and MESHID ~= "" then
  241. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  242. end
  243. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  244. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  245. end
  246. end
  247. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  248. NEWMESH.Scale = SCALE
  249. NEWMESH.Parent = PARENT
  250. return NEWMESH
  251. end
  252.  
  253. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  254. local NEWPART = IT("Part")
  255. NEWPART.formFactor = FORMFACTOR
  256. NEWPART.Reflectance = REFLECTANCE
  257. NEWPART.Transparency = TRANSPARENCY
  258. NEWPART.CanCollide = false
  259. NEWPART.Locked = true
  260. NEWPART.Anchored = true
  261. if ANCHOR == false then
  262. NEWPART.Anchored = false
  263. end
  264. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  265. NEWPART.Name = NAME
  266. NEWPART.Size = SIZE
  267. NEWPART.Position = Torso.Position
  268. NEWPART.Material = MATERIAL
  269. NEWPART:BreakJoints()
  270. NEWPART.Parent = PARENT
  271. return NEWPART
  272. end
  273.  
  274. --//=================================\\
  275. --|| CUSTOMIZATION
  276. --\\=================================//
  277.  
  278. Player_Size = 1 --Size of the player.
  279. Animation_Speed = 3
  280. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  281.  
  282. local Speed = 16
  283. local Effects2 = {}
  284.  
  285. --//=================================\\
  286. --|| END OF CUSTOMIZATION
  287. --\\=================================//
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299. --//=================================\\
  300. --|| USEFUL VALUES
  301. --\\=================================//
  302.  
  303. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  304. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  305. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  306. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  307. local CHANGEDEFENSE = 0
  308. local CHANGEDAMAGE = 0
  309. local CHANGEMOVEMENT = 0
  310. local ANIM = "Idle"
  311. local ATTACK = false
  312. local EQUIPPED = false
  313. local HOLD = false
  314. local COMBO = 1
  315. local Rooted = false
  316. local SINE = 0
  317. local KEYHOLD = false
  318. local CHANGE = 2 / Animation_Speed
  319. local WALKINGANIM = false
  320. local WALK = 0
  321. local VALUE1 = false
  322. local VALUE2 = false
  323. local ROBLOXIDLEANIMATION = IT("Animation")
  324. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  325. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  326. --ROBLOXIDLEANIMATION.Parent = Humanoid
  327. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  328. WEAPONGUI.Name = "Weapon GUI"
  329. local Effects = IT("Folder", Character)
  330. Effects.Name = "Effects"
  331. local ANIMATOR = Humanoid.Animator
  332. local ANIMATE = Character.Animate
  333. local HITPLAYERSOUNDS = {--[["388826051", "388826051", "388826051", "388826051", "388826051", "388826051"--]]"388826051", "388826051", "388826051", "388826051", "388826051", "388826051"}
  334. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  335. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  336. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  337. local UNANCHOR = true
  338.  
  339. local SKILLTEXTCOLOR = C3(0,0,0)
  340.  
  341. local naeeym2 = Instance.new("BillboardGui",Character)
  342. naeeym2.AlwaysOnTop = true
  343. naeeym2.Size = UDim2.new(5,35,2,35)
  344. naeeym2.StudsOffset = Vector3.new(0,2,0)
  345. naeeym2.Adornee = Character.Head
  346. naeeym2.Name = "Name"
  347. naeeym2.PlayerToHideFrom = Player
  348. local tecks2 = Instance.new("TextLabel",naeeym2)
  349. tecks2.BackgroundTransparency = 1
  350. tecks2.TextScaled = true
  351. tecks2.BorderSizePixel = 0
  352. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  353. tecks2.Font = "Antique"
  354. tecks2.TextSize = 30
  355. tecks2.TextStrokeTransparency = 0
  356. tecks2.TextColor3 = Color3.new(0,0,0)
  357. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  358. tecks2.Size = UDim2.new(1,0,0.5,0)
  359. tecks2.Parent = naeeym2
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365. --//=================================\\
  366. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  367. --\\=================================//
  368.  
  369. ArtificialHB = Instance.new("BindableEvent", script)
  370. ArtificialHB.Name = "ArtificialHB"
  371.  
  372. script:WaitForChild("ArtificialHB")
  373.  
  374. frame = Frame_Speed
  375. tf = 0
  376. allowframeloss = false
  377. tossremainder = false
  378. lastframe = tick()
  379. script.ArtificialHB:Fire()
  380.  
  381. game:GetService("RunService").Heartbeat:connect(function(s, p)
  382. tf = tf + s
  383. if tf >= frame then
  384. if allowframeloss then
  385. script.ArtificialHB:Fire()
  386. lastframe = tick()
  387. else
  388. for i = 1, math.floor(tf / frame) do
  389. script.ArtificialHB:Fire()
  390. end
  391. lastframe = tick()
  392. end
  393. if tossremainder then
  394. tf = 0
  395. else
  396. tf = tf - frame * math.floor(tf / frame)
  397. end
  398. end
  399. end)
  400.  
  401. --//=================================\\
  402. --\\=================================//
  403.  
  404.  
  405.  
  406.  
  407.  
  408. --//=================================\\
  409. --|| SOME FUNCTIONS
  410. --\\=================================//
  411.  
  412. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  413. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  414. end
  415.  
  416. function PositiveAngle(NUMBER)
  417. if NUMBER >= 0 then
  418. NUMBER = 0
  419. end
  420. return NUMBER
  421. end
  422.  
  423. function NegativeAngle(NUMBER)
  424. if NUMBER <= 0 then
  425. NUMBER = 0
  426. end
  427. return NUMBER
  428. end
  429.  
  430. function Swait(NUMBER)
  431. if NUMBER == 0 or NUMBER == nil then
  432. ArtificialHB.Event:wait()
  433. else
  434. for i = 1, NUMBER do
  435. ArtificialHB.Event:wait()
  436. end
  437. end
  438. end
  439.  
  440. function QuaternionFromCFrame(cf)
  441. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  442. local trace = m00 + m11 + m22
  443. if trace > 0 then
  444. local s = math.sqrt(1 + trace)
  445. local recip = 0.5 / s
  446. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  447. else
  448. local i = 0
  449. if m11 > m00 then
  450. i = 1
  451. end
  452. if m22 > (i == 0 and m00 or m11) then
  453. i = 2
  454. end
  455. if i == 0 then
  456. local s = math.sqrt(m00 - m11 - m22 + 1)
  457. local recip = 0.5 / s
  458. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  459. elseif i == 1 then
  460. local s = math.sqrt(m11 - m22 - m00 + 1)
  461. local recip = 0.5 / s
  462. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  463. elseif i == 2 then
  464. local s = math.sqrt(m22 - m00 - m11 + 1)
  465. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  466. end
  467. end
  468. end
  469.  
  470. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  471. local xs, ys, zs = x + x, y + y, z + z
  472. local wx, wy, wz = w * xs, w * ys, w * zs
  473. local xx = x * xs
  474. local xy = x * ys
  475. local xz = x * zs
  476. local yy = y * ys
  477. local yz = y * zs
  478. local zz = z * zs
  479. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  480. end
  481.  
  482. function QuaternionSlerp(a, b, t)
  483. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  484. local startInterp, finishInterp;
  485. if cosTheta >= 0.0001 then
  486. if (1 - cosTheta) > 0.0001 then
  487. local theta = ACOS(cosTheta)
  488. local invSinTheta = 1 / SIN(theta)
  489. startInterp = SIN((1 - t) * theta) * invSinTheta
  490. finishInterp = SIN(t * theta) * invSinTheta
  491. else
  492. startInterp = 1 - t
  493. finishInterp = t
  494. end
  495. else
  496. if (1 + cosTheta) > 0.0001 then
  497. local theta = ACOS(-cosTheta)
  498. local invSinTheta = 1 / SIN(theta)
  499. startInterp = SIN((t - 1) * theta) * invSinTheta
  500. finishInterp = SIN(t * theta) * invSinTheta
  501. else
  502. startInterp = t - 1
  503. finishInterp = t
  504. end
  505. end
  506. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  507. end
  508.  
  509. function Clerp(a, b, t)
  510. local qa = {QuaternionFromCFrame(a)}
  511. local qb = {QuaternionFromCFrame(b)}
  512. local ax, ay, az = a.x, a.y, a.z
  513. local bx, by, bz = b.x, b.y, b.z
  514. local _t = 1 - t
  515. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  516. end
  517.  
  518. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  519. local frame = IT("Frame")
  520. frame.BackgroundTransparency = TRANSPARENCY
  521. frame.BorderSizePixel = BORDERSIZEPIXEL
  522. frame.Position = POSITION
  523. frame.Size = SIZE
  524. frame.BackgroundColor3 = COLOR
  525. frame.BorderColor3 = BORDERCOLOR
  526. frame.Name = NAME
  527. frame.Parent = PARENT
  528. return frame
  529. end
  530.  
  531. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  532. local label = IT("TextLabel")
  533. label.BackgroundTransparency = 1
  534. label.Size = UD2(1, 0, 1, 0)
  535. label.Position = UD2(0, 0, 0, 0)
  536. label.TextColor3 = TEXTCOLOR
  537. label.TextStrokeTransparency = STROKETRANSPARENCY
  538. label.TextTransparency = TRANSPARENCY
  539. label.FontSize = TEXTFONTSIZE
  540. label.Font = TEXTFONT
  541. label.BorderSizePixel = BORDERSIZEPIXEL
  542. label.TextScaled = false
  543. label.Text = TEXT
  544. label.Name = NAME
  545. label.Parent = PARENT
  546. return label
  547. end
  548.  
  549. function NoOutlines(PART)
  550. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  551. end
  552.  
  553.  
  554. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  555. local NEWWELD = IT(TYPE)
  556. NEWWELD.Part0 = PART0
  557. NEWWELD.Part1 = PART1
  558. NEWWELD.C0 = C0
  559. NEWWELD.C1 = C1
  560. NEWWELD.Parent = PARENT
  561. return NEWWELD
  562. end
  563.  
  564. local S = IT("Sound")
  565.  
  566. function CreateSound(ID, PARENT, VOLUME, PITCH)
  567. local NEWSOUND = nil
  568. coroutine.resume(coroutine.create(function()
  569. NEWSOUND = S:Clone()
  570. NEWSOUND.Parent = PARENT
  571. NEWSOUND.Volume = VOLUME
  572. NEWSOUND.Pitch = PITCH
  573. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  574. Swait()
  575. NEWSOUND:play()
  576. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  577. end))
  578. return NEWSOUND
  579. end
  580.  
  581. function CFrameFromTopBack(at, top, back)
  582. local right = top:Cross(back)
  583. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  584. end
  585.  
  586. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  588. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  589. wave.CFrame = CFRAME
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, WAIT do
  592. Swait()
  593. mesh.Scale = mesh.Scale + GROW
  594. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  595. if DOESROT == true then
  596. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  597. end
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  608. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  609. wave.CFrame = CFRAME
  610. coroutine.resume(coroutine.create(function(PART)
  611. for i = 1, WAIT do
  612. Swait()
  613. mesh.Scale = mesh.Scale + GROW
  614. if DOESROT == true then
  615. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  616. end
  617. wave.Transparency = wave.Transparency + (0.5/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  626. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  627. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  628. wave.CFrame = CFRAME
  629. coroutine.resume(coroutine.create(function(PART)
  630. for i = 1, WAIT do
  631. Swait()
  632. mesh.Scale = mesh.Scale + GROW
  633. wave.Transparency = wave.Transparency + (1/WAIT)
  634. if wave.Transparency > 0.99 then
  635. wave:remove()
  636. end
  637. end
  638. end))
  639. end
  640.  
  641. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  642. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  643. local mesh = nil
  644. if KIND == "Base" then
  645. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  646. elseif KIND == "Thin" then
  647. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  648. elseif KIND == "Round" then
  649. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  650. end
  651. wave.CFrame = CFRAME
  652. coroutine.resume(coroutine.create(function(PART)
  653. for i = 1, WAIT do
  654. Swait()
  655. mesh.Scale = mesh.Scale + GROW/10
  656. wave.Transparency = wave.Transparency + (0.5/WAIT)
  657. if wave.Transparency > 0.99 then
  658. wave:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. function MakeForm(PART,TYPE)
  665. if TYPE == "Cyl" then
  666. local MSH = IT("CylinderMesh",PART)
  667. elseif TYPE == "Ball" then
  668. local MSH = IT("SpecialMesh",PART)
  669. MSH.MeshType = "Sphere"
  670. elseif TYPE == "Wedge" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Wedge"
  673. end
  674. end
  675.  
  676. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  677. SIZE = SIZE / 2
  678. local WELD = nil
  679. local KNIFEMODEL = IT("Model",Effects)
  680. KNIFEMODEL.Name = "Knife"
  681. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "New Yeller", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  682. MakeForm(HandlePart,"Cyl")
  683. if ISGRABBED == true then
  684. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  685. end
  686. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "New Yeller", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  687. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  688. weldBetween(HandlePart,BladePart)
  689. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "New Yeller", "Blade", VT(0,2.8,1)*SIZE,false)
  690. MakeForm(Part,"Wedge")
  691. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  692. weldBetween(BladePart,Part)
  693. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "New Yeller", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  694. MakeForm(Part,"Wedge")
  695. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  696. weldBetween(BladePart,Part)
  697. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "New Yeller", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  698. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  699. weldBetween(BladePart,Part)
  700. local A = IT("Attachment",BladePart)
  701. A.Position = VT(0,BladePart.Size.Y/2,0)
  702. local B = IT("Attachment",BladePart)
  703. B.Position = VT(0,-BladePart.Size.Y/2,0)
  704. local Trail = IT("Trail",BladePart)
  705. Trail.Attachment0 = A
  706. Trail.Attachment1 = B
  707. Trail.Lifetime = 0.2
  708. Trail.Color = ColorSequence.new(BRICKC"New Yeller".Color)
  709. Trail.Transparency = NumberSequence.new(0, 1)
  710. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  711. if c.ClassName == "Part" then
  712. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  713. end
  714. end
  715. if DOESDODAMAGE == true then
  716. local HIT = false
  717. BladePart.CanCollide = true
  718. local TOUCHED = BladePart.Touched:Connect(function(hit)
  719. if HIT == false then
  720. if hit ~= nil then
  721. if hit.Parent ~= nil then
  722. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  723. HIT = true
  724. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  725. wait(0.1)
  726. HIT = false
  727. end
  728. end
  729. end
  730. end
  731. end)
  732. end
  733. return KNIFEMODEL,WELD,BladePart
  734. end
  735.  
  736. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  737. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  738. if HITFLOOR ~= nil then
  739. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  740. if HITFLOOR.Name == "BloodPuddle" then
  741. local DIST = (Position - HITFLOOR.Position).Magnitude
  742. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  743. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  744. end
  745. else
  746. if HITFLOOR.Anchored == true then
  747. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "New Yeller", "BloodPuddle", VT(2,0,2))
  748. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  749. MakeForm(BLOOD,"Cyl")
  750. coroutine.resume(coroutine.create(function()
  751. Swait(75)
  752. while true do
  753. Swait()
  754. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  755. if BLOOD.Size.Z < 0.051 then
  756. BLOOD:remove()
  757. break
  758. end
  759. end
  760. end))
  761. end
  762. end
  763. end
  764. end
  765. end
  766.  
  767. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  768. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "New Yeller", "BloodPuddle", VT(0.5,0.5,0.5),false)
  769. BLOOD.CFrame = CF(POSITION)
  770. MakeForm(BLOOD,"Ball")
  771. local bv = Instance.new("BodyVelocity",BLOOD)
  772. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  773. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  774. bv.Name = "MOVE"
  775. Debris:AddItem(bv,0.05)
  776. coroutine.resume(coroutine.create(function()
  777. local HASTOUCHEDGROUND = false
  778. local HIT = BLOOD.Touched:Connect(function(hit)
  779. if hit.Anchored == true then
  780. HASTOUCHEDGROUND = true
  781. if DoesTable == true then
  782. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  783. end
  784. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  785. end
  786. end)
  787. for i = 1, 75 do
  788. Swait()
  789. if i > 5 then
  790. BLOOD.CanCollide = true
  791. end
  792. if HASTOUCHEDGROUND == true then
  793. break
  794. end
  795. end
  796. BLOOD:remove()
  797. end))
  798. end
  799.  
  800. function CheckTableForString(Table, String)
  801. for i, v in pairs(Table) do
  802. if string.find(string.lower(String), string.lower(v)) then
  803. return true
  804. end
  805. end
  806. return false
  807. end
  808.  
  809. function CheckIntangible(Hit)
  810. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  811. if Hit and Hit.Parent then
  812. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  813. return true
  814. end
  815. end
  816. return false
  817. end
  818.  
  819. Debris = game:GetService("Debris")
  820.  
  821. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  822. local Direction = CFrame.new(StartPos, Vec).lookVector
  823. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  824. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  825. if RayHit and CheckIntangible(RayHit) then
  826. if DelayIfHit then
  827. wait()
  828. end
  829. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  830. end
  831. return RayHit, RayPos, RayNormal
  832. end
  833.  
  834. function turnto(position)
  835. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  836. end
  837.  
  838. --//=================================\\
  839. --|| WEAPON CREATION
  840. --\\=================================//
  841.  
  842. Humanoid.Died:connect(function()
  843. ATTACK = true
  844. end)
  845.  
  846. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  847. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  848. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  849. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  850. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  851.  
  852. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dummy Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  853. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Dummy Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  854. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dummy rain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  855. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Dummy Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  856. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dummy Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  857.  
  858. --//=================================\\
  859. --|| DAMAGE FUNCTIONS
  860. --\\=================================//
  861.  
  862. function StatLabel(CFRAME, TEXT, COLOR)
  863. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "New Yeller", "Effect", VT())
  864. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  865. local BODYGYRO = IT("BodyGyro", STATPART)
  866. game:GetService("Debris"):AddItem(STATPART ,5)
  867. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  868. BILLBOARDGUI.Adornee = STATPART
  869. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  870. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  871. BILLBOARDGUI.AlwaysOnTop = false
  872. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  873. TEXTLABEL.BackgroundTransparency = 1
  874. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  875. TEXTLABEL.Text = TEXT
  876. TEXTLABEL.Font = "Fantasy"
  877. TEXTLABEL.FontSize="Size42"
  878. TEXTLABEL.TextColor3 = COLOR
  879. TEXTLABEL.TextStrokeTransparency = 0
  880. TEXTLABEL.TextScaled = true
  881. TEXTLABEL.TextWrapped = true
  882. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  883. for i = 1, 50 do
  884. Swait()
  885. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  886. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  887. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  888. end
  889. THEPART.Parent = nil
  890. end),STATPART, TEXTLABEL)
  891. end
  892.  
  893. --//=================================\\
  894. --|| DAMAGING
  895. --\\=================================//
  896.  
  897. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  898. local defence = Instance.new("BoolValue",Humanoid.Parent)
  899. defence.Name = ("HitBy"..Player.Name)
  900. game:GetService("Debris"):AddItem(defence, 0.001)
  901. if Humanoid.Health ~= 0 then
  902. local CritChance = MRANDOM(1,100)
  903. if CritChance < CritRate + 1 then
  904. Damage = Damage*CritMultiplier
  905. end
  906. if Damage > Humanoid.Health then
  907. Damage = math.ceil(Humanoid.Health)
  908. if Damage == 0 then
  909. Damage = 0.1
  910. end
  911. end
  912. Humanoid.Health = Humanoid.Health - Damage
  913. if Humanoid.Parent:FindFirstChild("Head") then
  914. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  915. if CritChance < CritRate + 1 then
  916. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  917. else
  918. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  919. end
  920. end
  921. end
  922. end
  923.  
  924. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  925. local dmg = math.random(min,max)
  926. for i,v in ipairs(workspace:GetChildren()) do
  927. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  928. local body = v:GetChildren()
  929. for part = 1, #body do
  930. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  931. if(body[part].Position - position).Magnitude < radius then
  932. if v.ClassName == "Model" then
  933. if v:FindFirstChildOfClass("Humanoid") then
  934. if CanBeDodgedByJumping == true then
  935. if body[part].Position.Y < position.Y+5 then
  936. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  937. end
  938. else
  939. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  940. end
  941. local bv = Instance.new("BodyVelocity")
  942. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  943. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  944. bv.Parent = body[part]
  945. Debris:AddItem(bv,0.2)
  946. end
  947. end
  948. end
  949. end
  950. end
  951. end
  952. if v:FindFirstChild("HitBy"..Player.Name) then
  953. v:FindFirstChild("HitBy"..Player.Name):remove()
  954. end
  955. end
  956. end
  957.  
  958. --//=================================\\
  959. --|| ATTACK FUNCTIONS AND STUFF
  960. --\\=================================//
  961.  
  962. function Stab()
  963. ATTACK = true
  964. Rooted = false
  965. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  966. CreateSound("92597369", BLADE, 5, 2)
  967. for i=0, 0.3, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  975. end
  976. KNIFE:remove()
  977. ATTACK = false
  978. Rooted = false
  979. end
  980.  
  981. function BladeDance()
  982. ATTACK = true
  983. Rooted = false
  984. for i=0, 1, 0.1 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  992. end
  993. Rooted = true
  994. local I = 0
  995. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  996. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  997. for i=0, 1.5, 0.1 / Animation_Speed do
  998. Swait()
  999. I = I + 1
  1000. CreateSound("92597369", BLADE1, 5, 1.5)
  1001. CreateSound("92597369", BLADE2, 5, 1.5)
  1002. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1009. end
  1010. for i=0, 0.3, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1018. end
  1019. KNIFE1:remove()
  1020. KNIFE2:remove()
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024.  
  1025. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1026. for _, c in pairs(PARENT:GetChildren()) do
  1027. if c.ClassName == "Model" then
  1028. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1029. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1030. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1031. if (TORSO.Position - FROM).Magnitude < DIST then
  1032. table.insert(TABLE,c)
  1033. end
  1034. AddChildrenToTable(FROM,c,DIST,TABLE)
  1035. elseif c.ClassName == "Folder" then
  1036. AddChildrenToTable(FROM,c,DIST,TABLE)
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function ReaperDash()
  1043. ATTACK = true
  1044. Rooted = false
  1045. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  1046. for i=0, 1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. end
  1056. CreateSound("92597369", BLADE, 10, 0.7)
  1057. local HITBODIES = {}
  1058. local HASHITBODY = false
  1059. Rooted = true
  1060. BLADE.CanCollide = true
  1061. local TOUCHED = BLADE.Touched:Connect(function(hit)
  1062. if hit ~= nil then
  1063. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1064. local HITBOD = hit.Parent
  1065. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  1066. local E = IT("Beam",HITBOD)
  1067. E.Name = ("IsHitBy"..Player.Name)
  1068. Debris:AddItem(E,1)
  1069. table.insert(HITBODIES,HITBOD)
  1070. HASHITBODY = true
  1071. end
  1072. end
  1073. end
  1074. end)
  1075. for i=0, 0.8, 0.1 / Animation_Speed do
  1076. Swait()
  1077. if HASHITBODY == true then
  1078. break
  1079. end
  1080. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  1081. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1082. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1089. end
  1090. if HASHITBODY == true then
  1091. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  1092. BLADE.CanCollide = false
  1093. CreateSound("511715134", BLADE, 10, 1)
  1094. for i=0, 1.5, 0.1 / Animation_Speed do
  1095. Swait()
  1096. for e=1,#HITBODIES do
  1097. if HITBODIES[e]~=nil then
  1098. local BOD = HITBODIES[e]
  1099. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1100. if TORS then
  1101. TORS.Anchored = true
  1102. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1103. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  1104. end
  1105. end
  1106. end
  1107. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1114. end
  1115. TOUCHED:disconnect()
  1116. for e=1,#HITBODIES do
  1117. if HITBODIES[e]~=nil then
  1118. local BOD = HITBODIES[e]
  1119. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1120. if TORS then
  1121. TORS.Anchored = false
  1122. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1123. if HUM then
  1124. ApplyDamage(HUM,25,2,1.3)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. for i=0, 0.3, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1137. end
  1138. HITBODIES = {}
  1139. end
  1140. KNIFE:remove()
  1141. ATTACK = false
  1142. Rooted = false
  1143. end
  1144.  
  1145. function BlossomingBlood()
  1146. ATTACK = true
  1147. Rooted = true
  1148. local HITBODIES = {}
  1149. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1150. for i=0, 1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. for i = 1, 150 do
  1161. Swait()
  1162. if MRANDOM(1,3) == 1 then
  1163. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1164. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1165. end
  1166. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1167. end
  1168. for i = 1, 25 do
  1169. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1170. end
  1171. if #HITBODIES ~= 0 then
  1172. for i=0, 0.1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1181. end
  1182. coroutine.resume(coroutine.create(function()
  1183. for e=1,#HITBODIES do
  1184. Swait()
  1185. if HITBODIES[e]~=nil then
  1186. local BOD = HITBODIES[e]
  1187. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1188. if TORS then
  1189. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1190. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1191. if HUM then
  1192. ApplyDamage(HUM,3,2,1.3)
  1193. end
  1194. end
  1195. end
  1196. end
  1197. HITBODIES = {}
  1198. end))
  1199. for i=0, 0.6, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. end
  1208. end
  1209. KNIFE:remove()
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function SufferingPrison()
  1215. ATTACK = true
  1216. Rooted = true
  1217. local INNERKNIFES = {}
  1218. local OUTERKNIFES = {}
  1219. for i=0, 2, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1227. end
  1228. local RELEASE = false
  1229. local LOOP = 0
  1230. for i = 1, 25 do
  1231. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1232. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1233. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1234. end
  1235. for i = 1, 25 do
  1236. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1237. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1238. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1239. end
  1240. CreateSound("1368605755", Torso, 10, 1)
  1241. coroutine.resume(coroutine.create(function()
  1242. repeat
  1243. for e=1,#INNERKNIFES do
  1244. if INNERKNIFES[e]~=nil then
  1245. local STUFF = INNERKNIFES[e]
  1246. local KNIFE = STUFF[1]
  1247. local PART = STUFF[3]
  1248. PART.Velocity = VT(0,0,0)
  1249. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1250. end
  1251. end
  1252. for q=1,#OUTERKNIFES do
  1253. if OUTERKNIFES[q]~=nil then
  1254. local STUFF = OUTERKNIFES[q]
  1255. local KNIFE = STUFF[1]
  1256. local PART = STUFF[3]
  1257. PART.Velocity = VT(0,0,0)
  1258. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1259. end
  1260. end
  1261. Swait()
  1262. LOOP = LOOP + 1
  1263. if LOOP == 360 then
  1264. LOOP = 0
  1265. end
  1266. until RELEASE == true
  1267. end))
  1268. for i=0, 2, 0.1 / Animation_Speed do
  1269. Swait()
  1270. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277. end
  1278. CreateSound("1368637781", Torso, 10, 1)
  1279. RELEASE = true
  1280. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1281. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1282. for e=1,#INNERKNIFES do
  1283. if INNERKNIFES[e]~=nil then
  1284. local STUFF = INNERKNIFES[e]
  1285. local KNIFE = STUFF[1]
  1286. local BLADE = STUFF[2]
  1287. local PART = STUFF[3]
  1288. BLADE.CanCollide = false
  1289. PART.Velocity = VT(0,0,0)
  1290. local bv = Instance.new("BodyVelocity")
  1291. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1292. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1293. bv.Parent = PART
  1294. Debris:AddItem(KNIFE,1)
  1295. end
  1296. end
  1297. for q=1,#OUTERKNIFES do
  1298. if OUTERKNIFES[q]~=nil then
  1299. local STUFF = OUTERKNIFES[q]
  1300. local KNIFE = STUFF[1]
  1301. local BLADE = STUFF[2]
  1302. local PART = STUFF[3]
  1303. BLADE.CanCollide = false
  1304. PART.Velocity = VT(0,0,0)
  1305. local bv = Instance.new("BodyVelocity")
  1306. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1307. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1308. bv.Parent = PART
  1309. Debris:AddItem(KNIFE,1)
  1310. end
  1311. end
  1312. ATTACK = false
  1313. Rooted = false
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --|| ASSIGN THINGS TO KEYS
  1318. --\\=================================//
  1319.  
  1320. function MouseDown(Mouse)
  1321. if ATTACK == false then
  1322. Stab()
  1323. end
  1324. end
  1325.  
  1326. function MouseUp(Mouse)
  1327. HOLD = false
  1328. end
  1329.  
  1330. function KeyDown(Key)
  1331. KEYHOLD = true
  1332. if Key == "z" and ATTACK == false then
  1333. BladeDance()
  1334. end
  1335.  
  1336. if Key == "b" and ATTACK == false then
  1337. ReaperDash()
  1338. end
  1339.  
  1340. if Key == "c" and ATTACK == false then
  1341. BlossomingBlood()
  1342. end
  1343.  
  1344. if Key == "x" and ATTACK == false then
  1345. SufferingPrison()
  1346. end
  1347. end
  1348.  
  1349. function KeyUp(Key)
  1350. KEYHOLD = false
  1351. end
  1352.  
  1353. Mouse.Button1Down:connect(function(NEWKEY)
  1354. MouseDown(NEWKEY)
  1355. end)
  1356. Mouse.Button1Up:connect(function(NEWKEY)
  1357. MouseUp(NEWKEY)
  1358. end)
  1359. Mouse.KeyDown:connect(function(NEWKEY)
  1360. KeyDown(NEWKEY)
  1361. end)
  1362. Mouse.KeyUp:connect(function(NEWKEY)
  1363. KeyUp(NEWKEY)
  1364. end)
  1365.  
  1366. --//=================================\\
  1367. --\\=================================//
  1368.  
  1369.  
  1370. function unanchor()
  1371. if UNANCHOR == true then
  1372. g = Character:GetChildren()
  1373. for i = 1, #g do
  1374. if g[i].ClassName == "Part" then
  1375. g[i].Anchored = false
  1376. end
  1377. end
  1378. end
  1379. end
  1380.  
  1381.  
  1382. --//=================================\\
  1383. --|| WRAP THE WHOLE SCRIPT UP
  1384. --\\=================================//
  1385.  
  1386. Humanoid.Changed:connect(function(Jump)
  1387. if Jump == "Jump" and (Disable_Jump == true) then
  1388. Humanoid.Jump = false
  1389. end
  1390. end)
  1391.  
  1392. while true do
  1393. Swait()
  1394. ANIMATE.Parent = nil
  1395. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1396. IDLEANIMATION:Play()
  1397. SINE = SINE + CHANGE
  1398. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1399. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1400. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1401. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1402. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1403. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1404. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1405. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1406. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1407. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1408. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1409. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1411. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. end
  1414. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1415. ANIM = "Jump"
  1416. if ATTACK == false then
  1417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1423. end
  1424. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1425. ANIM = "Fall"
  1426. if ATTACK == false then
  1427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1433. end
  1434. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1435. ANIM = "Idle"
  1436. if ATTACK == false then
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443. end
  1444. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1445. ANIM = "Walk"
  1446. WALK = WALK + 1 / Animation_Speed
  1447. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1448. WALK = 0
  1449. if WALKINGANIM == true then
  1450. WALKINGANIM = false
  1451. elseif WALKINGANIM == false then
  1452. WALKINGANIM = true
  1453. end
  1454. end
  1455. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1456. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1457. if ATTACK == false then
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1464. end
  1465. end
  1466. if HITFLOOR ~= nil then
  1467. if MRANDOM(1,2) == 1 then
  1468. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1469. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1470. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1471. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1472. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1473. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1474. end
  1475. end
  1476. unanchor()
  1477. Humanoid.MaxHealth = "inf"
  1478. Humanoid.Health = "inf"
  1479. if Rooted == false then
  1480. Disable_Jump = false
  1481. Humanoid.WalkSpeed = Speed
  1482. elseif Rooted == true then
  1483. Disable_Jump = true
  1484. Humanoid.WalkSpeed = 0
  1485. end
  1486. sick.Parent = Character
  1487. local MATHS = {"0","1"}
  1488. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1489. Humanoid.PlatformStand = false
  1490. end
  1491.  
  1492. --//=================================\\
  1493. --\\=================================//
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499. --//====================================================\\--
  1500. --|| END OF SCRIPT
  1501. --\\====================================================//--
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