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BodyHorrorOP

Body Horror Quest - Dual Techs

Aug 5th, 2019
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  1. - CORE TEAM DUAL TECHS -
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  3. >>PREPARED FEAST (Shu x Rath, Rath -30% BIO & 1ACT): Venison, veal, steak, pork...meat, artfully sliced and dreadfully appetizing. This ability allows Rath to use the razor-wire Tensile Strand that runs within her body to deal a blow that boasts a vastly increased chance to sever a given limb, one that you've pre-targeted in preparation of the main course. When the limb is severed your Ravenous Maw automatically lashes out, seizing the thinly-sliced entree if in range and digesting it immediately, allowing you to benefit from an increase of 20% to the BIO you'd normally recover from you mid-combat meal. Rath never much liked the domesticity she was raised for...but she loves preparing a feast for friends.
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  5. >>UNWILLING HOST (Shu x Julia, Julia -20% BIO per strike): Seemingly contrary to Julia's gentle nature, this ability allows your kindly artist to forego inflicting her bevy of stack-induced status effects to instead inflict INFESTATION stacks at a guaranteed chance per hit. Once a foe has been infested with the desired number of stacks, you may use your normal summoning action to craft your brood directly from the flesh of your foes, with each stack capable of contributing 10% BIO to the creation of your wriggling spawn before they're exhausted. Additionally, while your hive and body may be built to accommodate the high physical strain that comes with birthing your armies, your foes do have such a luxury and will suffer catastrophic damage when you use your foes as a vector for your inevitable victory.
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  7. >>SONG OF THE SWARM (Shu x Amara, 2 ACTs from Amara, Concentration): Through spells come song, through song come a harmonious alien chorus recognized only by Amara's people...and those beyond the stars. Amara may choose to spend 2 ACTs to begin a chittering chorus with your hive, with 1 ACT required to maintain the song on subsequent turns. Your hive's capabilities are boosted considerably, with an additional 8 Swarmling slots becoming immediately available for use as long as the song is sung in addition to the passive swarmling cap boost that Amara grants you from being present. Additionally, your higher-tier Swarmling cost and effects are reduced by 10% BIO per unit, to a minimum of 1% BIO per construct. Be advised that should Amara's concentration be disrupted or if you elect to end the song early as a free action, then your Swarmling cap will be reduced back down to its base level, and your swarmlings will automatically detonate in order from weakest to strongest until their numbers match your current cap. Yours is a plague that will drown out the world, and it will be a child that leads them.
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  9. >>CALL TO ARMS (Rath x Amara, 1 ACT Each, -10% BIO/attack from either donor): In order to preserve the stability of her Phantom Limbs, Rath has to hold back to avoid shattering herself or her summoned limbs with every strike...but when Amara's cheering her on, she can't help but go all out. Call to Arms allows Rath to ignore any attack limitations she may have, allowing her or Amara to spend 10% BIO per attack to strike as many times as they have BIO to spare, with each strike boasting incredibly enhanced speed and power as one limb after another is born and shattered after it throws its first and last punch. However, due to the sheer speed and power of this flurry, there is a chance that the target of the relentless pummeling could get thrown clear of the rest of the assault, so some method of keeping the punching bag in one place is advised to ensure every last blow of Rath's flurry lands...she wouldn't want Amara to miss a single strike.
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  11. >>RADIANT RIPPER (Rath x Julia, must be in short range to activate, RATH -20% BIO): A holy sword alight with flame, swung in judgement of those that would do harm. Together, Julia and Rath have explored the unique properties of the Bloody Ripper blade the former wields, discovering that it can be infused with the Generator skills of the latter. The result at a blindly bright blade that, while losing the health drain properties of its original form, is capable of dealing blows that instantly cauterize the flesh, greatly hindering regeneration (if possible) and drastically decreasing the accuracy of those struck by the blade or within short range of Julia herself, transforming her from a skillful monk to a merciless paladin as she carves a blinding swathe through the battlefield. Julia may be the embodiment of kindness, generosity, and compassion...but good does not always mean 'nice.'
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  13. >>FAMILIAL ARMAMENT (Rath x November, Variable HEALTH from Rath/November, 1 ACT from donator): A price paid in blood…for the sake of her family, she’ll pay it gladly. The HEALTH cost for November’s abilities may now be paid by Rath, as long as both of them are in short range. Additionally, November may also sacrifice her HEALTH to empower any ability Rath uses that would cost her own life force to use.
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  15. >>ROUNDABOUT WHISPER (Amara x Julia, -50% BIO each, 2 ACT): A kind word turns away wrath, while two kind words opens the way. Julia and Amara's heartfelt pleas to the world around them will never fall on deaf ears, as they are now able to ask three questions of any given area of the Fleshscape that is defined as its own zone. These questions may range from what type of Daughters lie ahead to what sort of terrain you may find, while asking about Relics, Forges, Engines, and additional words for the Lexicon though the questions is entirely possible as well. While there is a chance that the information may be outdated, or the number or composition of the items in question may be vague, it still may prove to be an invaluable scouting tool in your journey westward.
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  17. >>HORROR AT RED HOOK (Dorian x Julia, Dorian -2 ACT to trigger, -2 ACT concentration. Excludes other party members from entering affected zone): An artful interplay of Dorian's MASQUE form and Julia's lethal close-quarters expertise, this technique allows Dorian to compress his area lock-down to a shall dome, locking Julia and a maximum of one other doomed soul inside. While locked together, Dorian's concentrated mist form imposes a massive accuracy debuff on the foe trapped inside in addition to the normal status effects inflicted by his recently acquired form. Meanwhile, Julia suffers no ill effects and instead gains an accuracy and STACK chance increase of 10%, allowing her to swiftly and easily deal with her and Dorian's target. Violent. Terrifying. Bloody. Art.
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  19. >>STORMFRONT’S WALTZ (Dorian x Julia, Passive/Permanently Active): A burgeoning spark foretells a gathering storm. Dorian may now bring Julia with him when he moves using Canvass Form, and his Accumulated Charge generates two STACKS per movement zone crossed as long as he is traveling with his sworn Lady.
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  21. - MIDNIGHT CREW -
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  23. -SHU & JACKIE-
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  25. >>KING’S ENVOY: A potent combination of your empathic channel and Jack’s ability-boosting Humoral Paladin skills, this Dual Tech allows you to funnel nearly all of Jackie’s boosts into the effects of a single skill tree or passive, eschewing a variety of boosts in exchange for tremendously increasing said ability’s powers. While the effects of this skill are quite variable, there is no question that the affected skill’s powers will reach heights most Daughters only dream of. (Cost: -50% BIO/turn from each participant)
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  27. -AMARA & KEANE-
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  29. >>LEGION’S PLAYDATE: A result of Amara and Keane’s late-night brainstorming, Keane may now immediately shift HEALTH AND BIO around from Amara’s nearby clones to one another and even Amara Prime, herself. This will, in effect, allow Amara to take hits from attacks that would otherwise bring her to death’s door, instantly restoring her HEALTH when she would go down. (Cost: -60% BIO from Keane, 1 ACT ongoing to keep effect active.)
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