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- 10:45:28: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
- 10:45:28: -------------------------------
- 10:45:28: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
- 10:45:28: CPU Speed: 4000MHz
- 10:45:28: Physical Memory: 4095MB Total, 4095MB Free
- 10:45:28: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
- 10:45:28: monitor 1: pos={0, 0}, size={1920, 1080}
- 10:45:28: Windows Version: 10.0 Build 10240 (revision 16384)
- 10:45:28: Aero is Enabled
- 10:45:28: -------------------------------
- 10:45:28: OBS Modules:
- 10:45:28: Base Address Module
- 10:45:28: 00D30000 OBS.exe
- 10:45:28: 61FF0000 OBSApi.dll
- 10:45:28: 67E70000 DShowPlugin.dll
- 10:45:28: 62CE0000 GraphicsCapture.dll
- 10:45:28: 628B0000 NoiseGate.dll
- 10:45:28: 67C30000 PSVPlugin.dll
- 10:45:28: 65DD0000 scenesw.dll
- 10:45:28: ------------------------------------------
- 10:45:28: Adapter 1
- 10:45:28: Video Adapter: NVIDIA GeForce GTX 670
- 10:45:28: Video Adapter Dedicated Video Memory: 2086338560
- 10:45:28: Video Adapter Shared System Memory: 2208563200
- 10:45:28: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 10:45:28: =====Stream Start: 2015-08-29, 10:45:28===============================================
- 10:45:28: Multithreaded optimizations: On
- 10:45:28: Base resolution: 1920x1080
- 10:45:28: Output resolution: 1920x1080
- 10:45:28: ------------------------------------------
- 10:45:28: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
- 10:45:28: ------------------------------------------
- 10:45:28: Audio Format: 48000 Hz
- 10:45:28: ------------------------------------------
- 10:45:28: Audio Channels: 2 Ch
- 10:45:28: Playback device Default
- 10:45:28: ------------------------------------------
- 10:45:28: Using desktop audio input: Speakers (SB Audigy)
- 10:45:28: Global Audio time adjust: 0
- 10:45:28: Using 7.1 surround speaker setup
- 10:45:28: ------------------------------------------
- 10:45:28: Using auxilary audio input: Microphone (Blue Snowball)
- 10:45:28: Mic time offset: 0
- 10:45:28: ------------------------------------------
- 10:45:28: Audio Encoding: AAC
- 10:45:28: bitrate: 192
- 10:45:28: ------------------------------------------
- 10:45:28: device: Dxtory Video 1,
- 10:45:28: device id (null),
- 10:45:28: chosen type: RGB32, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 166666-166666
- 10:45:28: use buffering: false - 0, fourCC: 00000000
- 10:45:28: audio device: Microphone (SB Audigy),
- 10:45:28: audio device id (null),
- 10:45:28: audio time offset 0,
- 10:45:28:
- 10:45:28: device audio info - bits per sample: 16, channels: 2, samples per sec: 44100, block size: 4
- 10:45:28: Using directshow input
- 10:45:28: Scene buffering time set to 700
- 10:45:28: Using custom x264 settings: "crf=15"
- 10:45:28: x264: VBV maxrate specified, but no bufsize, ignored
- 10:45:28: ------------------------------------------
- 10:45:28: Video Encoding: x264
- 10:45:28: fps: 60
- 10:45:28: width: 1920, height: 1080
- 10:45:28: preset: veryfast
- 10:45:28: profile: high
- 10:45:28: keyint: 250
- 10:45:28: CBR: no
- 10:45:28: CFR: yes
- 10:45:28: max bitrate: 3500
- 10:45:28: buffer size: 0
- 10:45:28: quality: 17
- 10:45:28: ------------------------------------------
- 10:45:29: Audio timestamp for device 'Dxtory Video 1' was behind target timestamp by 10
- 10:45:49: FlushBufferedVideo: Flushing 20 packets over 317 ms
- 10:45:49: Total frames encoded: 1237, total frames duplicated: 751 (60.71%)
- 10:45:49: Number of frames skipped due to encoder lag: 696 (56.27%)
- 10:45:50: Total frames rendered: 565, number of late frames: 17 (3.01%) (it's okay for some frames to be late)
- 10:45:50:
- 10:45:50: Profiler time results:
- 10:45:50:
- 10:45:50: ==============================================================
- 10:45:50: video thread frame - [100%] [avg time: 4.466 ms] [children: 96.1%] [unaccounted: 3.85%]
- 10:45:50: | scene->Preprocess - [75.2%] [avg time: 3.36 ms]
- 10:45:50: | GPU download and conversion - [20.9%] [avg time: 0.934 ms] [children: 16.7%] [unaccounted: 4.19%]
- 10:45:50: | | flush - [12.1%] [avg time: 0.541 ms]
- 10:45:50: | | CopyResource - [4.23%] [avg time: 0.189 ms]
- 10:45:50: | | conversion to 4:2:0 - [0.381%] [avg time: 0.017 ms]
- 10:45:50: Convert444Threads - [100%] [avg time: 2.428 ms] [children: 99.4%] [unaccounted: 0.618%]
- 10:45:50: | Convert444toNV12 - [99.4%] [avg time: 2.413 ms]
- 10:45:50: encoder thread frame - [100%] [avg time: 12.989 ms] [children: 0.516%] [unaccounted: 99.5%]
- 10:45:50: | sending stuff out - [0.516%] [avg time: 0.067 ms]
- 10:45:50: ==============================================================
- 10:45:50:
- 10:45:50:
- 10:45:50: Profiler CPU results:
- 10:45:50:
- 10:45:50: ==============================================================
- 10:45:50: video thread frame - [cpu time: avg 2.571 ms, total 1453.13 ms] [avg calls per frame: 1]
- 10:45:50: | scene->Preprocess - [cpu time: avg 2.461 ms, total 1390.63 ms] [avg calls per frame: 1]
- 10:45:50: | GPU download and conversion - [cpu time: avg 0.082 ms, total 46.875 ms] [avg calls per frame: 1]
- 10:45:50: | | flush - [cpu time: avg 0.082 ms, total 46.875 ms] [avg calls per frame: 1]
- 10:45:50: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:45:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 10:45:50: Convert444Threads - [cpu time: avg 2.281 ms, total 2359.38 ms] [avg calls per frame: 2]
- 10:45:50: | Convert444toNV12 - [cpu time: avg 2.266 ms, total 2343.75 ms] [avg calls per frame: 2]
- 10:45:50: encoder thread frame - [cpu time: avg 3.556 ms, total 4328.13 ms] [avg calls per frame: 1]
- 10:45:50: | sending stuff out - [cpu time: avg 0.089 ms, total 109.375 ms] [avg calls per frame: 1]
- 10:45:50: ==============================================================
- 10:45:50:
- 10:45:50: =====Stream End: 2015-08-29, 10:45:50=================================================
- 10:46:50: Terminating 0x27bc
- Last game capture log:
- 2015-08-28, 21:46:32: we're booting up:
- 21:46:32: CaptureThread: attached to process GTA5.exe
- 21:46:32: D3D9 Present
- 21:46:32: DXGI Present
- 21:46:32: GL Present
- 21:46:32: DirectDraw capture: Windows 8 not supported yet
- 21:46:32: (half life scientist) everything.. seems to be in order
- 21:46:32: DXGI: Found D3D 11
- 21:46:32: setting up d3d11 data
- 21:46:32: ---------------------- Cleared D3D11 Capture ----------------------
- 21:46:32: found dxgi format (dx11) of: 87, size: {1920, 1080}, multisampled: false
- 21:46:33: DoD3D11Hook: success
- 21:46:33: successfully capturing d3d11 frames via GPU
- 21:46:36: DirectDraw capture: Windows 8 not supported yet
- 21:48:03: stop requested, terminating d3d11 capture
- 21:48:03: ---------------------- Cleared D3D11 Capture ----------------------
- 21:48:03: DoD3D11Hook: success
- 21:48:03: successfully capturing d3d11 frames via GPU
- 21:48:05: DirectDraw capture: Windows 8 not supported yet
- 21:48:14: stop requested, terminating d3d11 capture
- 21:48:14: ---------------------- Cleared D3D11 Capture ----------------------
- 21:48:14: DoD3D11Hook: success
- 21:48:17: DirectDraw capture: Windows 8 not supported yet
- 21:50:26: stop requested, terminating d3d11 capture
- 21:50:26: ---------------------- Cleared D3D11 Capture ----------------------
- 21:50:28: DirectDraw capture: Windows 8 not supported yet
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