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Sep 7th, 2016
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Camp Angel", -1)
  5. $Author: Allstate Insurance
  6. $Created: 08/04/13 at 02:31:41
  7. $Modified: 09/07/16 at 18:16:08
  8. $Notes:
  9. This is a FRED2_OPEN created mission. intro-skip goto coordinates: -1478 174 -126
  10. original > deploy here < coords: -541.3 -0.0 -76.7
  11. $End Notes:
  12.  
  13. $Mission Desc:
  14. XSTR("i <3 Helen Marnie", -1)
  15. $end_multi_text
  16. +Game Type Flags: 1
  17. +Flags: 0
  18. +Fog Near Mult: 1.000000
  19.  
  20. +Fog Far Mult: 1.000000
  21.  
  22. +Disallow Support: 0
  23. +Hull Repair Ceiling: 0.000000
  24. +Subsystem Repair Ceiling: 100.000000
  25.  
  26. +Viewer pos: -49.075447, 487.196991, 1603.862915
  27. +Viewer orient:
  28. -0.999534, -0.000000, -0.030537,
  29. 0.004720, 0.987981, -0.154501,
  30. 0.030170, -0.154573, -0.987521
  31.  
  32. $Starting wing names: ( "Alpha" "Beta" "Upsilon" )
  33. $Squadron wing names: ( "Alpha" "Beta" "Upsilon" "Gamma" "Epsilon" )
  34.  
  35. $Load Screen 640: LoadingBG.pcx
  36. $Load Screen 1024: 2_m2_06_load.png
  37.  
  38. $Skybox Model: thanut-box.pof
  39. +Skybox Orientation:
  40. 0.104528, 0.000000, -0.994522,
  41. 0.000000, 1.000000, 0.000000,
  42. 0.994522, -0.000000, 0.104528
  43.  
  44. $AI Profile: BTA
  45.  
  46. #Sexp_variables
  47.  
  48. $Variables:
  49. (
  50. 0 "activeArmor" "5" "number"
  51. 1 "activeDNodes" "0" "number"
  52. 2 "activeJams" "0" "number"
  53. 3 "activeSGs" "0" "number"
  54. 4 "aquariusAnchor" "Attack Egress 2" "string"
  55. 5 "boughtSOMETHING" "NO" "string"
  56. 6 "buyMenu" "OFF" "string"
  57. 7 "CampaignMode" "0" "number" "player-persistent"
  58. 8 "cancerAnchor" "Attack Egress 1" "string"
  59. 9 "carryingSomething" "NO" "string"
  60. 10 "CheckpointReached" "0" "number" "player-persistent"
  61. 11 "commandPts" "26" "number"
  62. 12 "counterCross" "0" "number"
  63. 13 "counterJammer" "0" "number"
  64. 14 "counterPlate" "0" "number"
  65. 15 "counterSG" "0" "number"
  66. 16 "counterTurretA" "0" "number"
  67. 17 "counterTurretB" "0" "number"
  68. 18 "counterTurretC" "0" "number"
  69. 19 "currentItem" "<Default Value>" "string"
  70. 20 "epsilonAwayAE1" "NO" "string"
  71. 21 "fastTravel" "-1" "number"
  72. 22 "filename" "bta1_m2_06.sscp" "string"
  73. 23 "firstPlatelost" "<Default Value>" "string"
  74. 24 "geminiAnchor" "Center Low" "string"
  75. 25 "HUDwarningFLASH" "*** WARNING ***" "string"
  76. 26 "hullCardinal" "100" "number" "campaign-persistent"
  77. 27 "jammerRange" "800" "number"
  78. 28 "jammersDepd" "0" "number"
  79. 29 "libraAnchor" "Center High" "string"
  80. 30 "ordersGiven" "0" "number"
  81. 31 "PiscesAnchor" "Attack Egress 1" "string"
  82. 32 "playerJAMMED" "NO" "string"
  83. 33 "playerJAMMEDby" "<Default Value>" "string"
  84. 34 "replaceCrosscube" "<Default Value>" "string"
  85. 35 "replaceJammer" "<Default Value>" "string"
  86. 36 "replacePlate" "<Default Value>" "string"
  87. 37 "replaceSG" "<Default Value>" "string"
  88. 38 "replaceTurretA" "<Default Value>" "string"
  89. 39 "replaceTurretB" "<Default Value>" "string"
  90. 40 "replaceTurretC" "<Default Value>" "string"
  91. 41 "shouldJamPlayer" "NO" "string"
  92. 42 "SnailCheck" "snail" "string"
  93. 43 "SnailFound" "0" "number" "campaign-persistent"
  94. 44 "SnailTemp" "0" "number"
  95. 45 "tutorialArmorPlate" "<Default Value>" "string"
  96. )
  97.  
  98. #Command Briefing
  99.  
  100. $Stage Text:
  101. XSTR("Intel extracted from smuggling elements has revealed $r Ozymandias$|' obsession with Destroyer tech and that he may be in possession of some. Intent has shifted from destruction of the $r Cardinal to its capture.
  102.  
  103. The $r Cardinal must be lured into a battlefield, a time and place of our choosing. An anticipated and ambitious $r HoL raid on $y Antares$|' secondary tier facilities gives us this opportunity.
  104.  
  105. $b Khonsu $b II is at the $g Angel $g Refuge $g Station over $y Antares $y VI$|, a haphazard collection of cargo containers repurposed for long-term habitation. He is on a goodwill tour, and his status, combined with the vulnerability of the outpost, make it a likely target. Camps like $g Angel were never intended to become permanent homes, but the post-War strife has made relocation difficult. The $quotebox people$quote have become an uncomfortable fact of life in $y Antares$|. Overcrowding and overtaxed life support systems make conditions inside miserable enough without warheads punching through from outside, but these camps have normally been low on the $b GTA$|'s defense prioritization roster.", -1)
  106. $end_multi_text
  107. $Ani Filename: cb_angel
  108. +Wave Filename: bta1_m2_06_cb01.ogg
  109.  
  110. $Stage Text:
  111. XSTR("The first production run of the $B GTM $B Siren has been delivered. Tested and manufactured here in Antares, we have been authorized to use our limited inventory for the upcoming operation.
  112.  
  113. The Siren offers modest gains over the Interceptor's target acquisition and homing abilities. Similar to its predecesor, simultaneous double-taps with the Siren can translate into instant PVF Seth kills if you're lucky.
  114.  
  115. Provided we can step up production and keep the facilities in $y Antares secure, we hope the Siren will become a terminal bane to every $r Hammer $r of $r Light pilot out there.", -1)
  116. $end_multi_text
  117. $Ani Filename: 2_cb_siren.ani
  118. +Wave Filename: bta1_m2_06_cb02.ogg
  119.  
  120. #Briefing
  121. $start_briefing
  122. $num_stages: 4
  123. $start_stage
  124. $multi_text
  125. XSTR("$g Angel $g Outpost isn't much to look at. The central feature is a new TC-TRI class container, designated $g Angel $g 1$|, to which most of the refugees in the surrounding cargo crates have been moved to. Defense of $g Angel $g 1 is your primary objective. We don't have the transports available for a full scale evacuation yet, but combat engineers from the 604th are on station to bolster Angel's protection. Ensign Navarre from 391st's $b Epsilon $b wing is already there. Every wing leader is being distributed $W Command $W Points to allocate towards their zone's defenses.", -1)
  126. $end_multi_text
  127. $voice: bta1_m2_06_br01.ogg
  128. $camera_pos: -2428.972168, 1792.794556, 8300.495117
  129. $camera_orient:
  130. 1.000000, 0.000000, -0.000000,
  131. 0.000000, 0.000000, 1.000000,
  132. 0.000000, -1.000000, 0.000000
  133. $camera_time: 500
  134. $num_lines: 0
  135. $num_icons: 4
  136. $Flags: 0
  137. $Formula: ( true )
  138. $start_icon
  139. $type: 3
  140. $team: Friendly
  141. $class: Diorama-Camp Angel
  142. $pos: -2740.823242, -0.000646, 8490.854492
  143. $label: Angel Outpost
  144. +id: 1
  145. $hlight: 0
  146. $mirror: 0
  147. $use wing icon: 1
  148. $multi_text
  149. $end_multi_text
  150. $end_icon
  151. $start_icon
  152. $type: 7
  153. $team: Friendly
  154. $class: Waypoint#Marker
  155. $pos: -1515.204956, -0.000686, 7867.418945
  156. $label: Thanut
  157. +id: 2
  158. $hlight: 0
  159. $mirror: 0
  160. $multi_text
  161. $end_multi_text
  162. $end_icon
  163. $start_icon
  164. $type: 0
  165. $team: Friendly
  166. $class: GTF Apollo
  167. $pos: -3285.084473, -0.001908, 8117.788086
  168. $label: Epsilon
  169. +id: 7
  170. $hlight: 0
  171. $mirror: 0
  172. $use wing icon: 1
  173. $multi_text
  174. $end_multi_text
  175. $end_icon
  176. $start_icon
  177. $type: 34
  178. $team: Friendly
  179. $class: GTT Elysium
  180. $pos: -2815.266357, -0.000038, 7955.962402
  181. $label: Omega
  182. +id: 15
  183. $hlight: 0
  184. $mirror: 0
  185. $multi_text
  186. $end_multi_text
  187. $end_icon
  188. $end_stage
  189. $start_stage
  190. $multi_text
  191. XSTR("Based on SUTRAC reports and previous engagements, $b Admiral $b Po$|'s advisors have plotted the $h HoL$|'s most likely jump points, designated $B Attack $B Egress $B One and $B Attack $B Egress $B Two$|. We expect the initial offensive to assemble and attack along these vectors, but be alert for changes in the enemy's approach. Setting up a forward deployment can reduce the number of hostiles you face at the container depot. You can achieve this by ordering a wing to guard the $W AE-1 and$slashor $W AE-2 $W Defense waymarkers. Also consider dropping a Defense Node at one or both of these sites, but only if you have the command points to spare. Fortifying $g Angel $g 1 should take priority.", -1)
  192. $end_multi_text
  193. $voice: bta1_m2_06_br02.ogg
  194. $camera_pos: -2727.107178, 1530.399170, 8899.349609
  195. $camera_orient:
  196. 1.000000, 0.000000, -0.000000,
  197. 0.000000, 0.000000, 1.000000,
  198. 0.000000, -1.000000, 0.000000
  199. $camera_time: 500
  200. $num_lines: 2
  201. $line_start: 0
  202. $line_end: 5
  203. $line_start: 0
  204. $line_end: 2
  205. $num_icons: 11
  206. $Flags: 0
  207. $Formula: ( true )
  208. $start_icon
  209. $type: 3
  210. $team: Friendly
  211. $class: Diorama-Camp Angel
  212. $pos: -2740.823242, -0.000646, 8490.854492
  213. $label: Angel Outpost
  214. +id: 1
  215. $hlight: 0
  216. $mirror: 0
  217. $use wing icon: 1
  218. $multi_text
  219. $end_multi_text
  220. $end_icon
  221. $start_icon
  222. $type: 7
  223. $team: Friendly
  224. $class: Waypoint#Marker
  225. $pos: -1515.204956, -0.000686, 7867.418945
  226. $label: Thanut
  227. +id: 2
  228. $hlight: 0
  229. $mirror: 0
  230. $multi_text
  231. $end_multi_text
  232. $end_icon
  233. $start_icon
  234. $type: 9
  235. $team: Hostile
  236. $class: GTNB Pharos
  237. $pos: -1907.172974, -0.001953, 9255.842773
  238. $label: Attack Egress Two
  239. +id: 3
  240. $hlight: 0
  241. $mirror: 0
  242. $multi_text
  243. $end_multi_text
  244. $end_icon
  245. $start_icon
  246. $type: 9
  247. $team: Friendly
  248. $class: GTNB Pharos
  249. $pos: -2219.104492, -0.001924, 8823.594727
  250. $label: AE-2 Defense
  251. +id: 4
  252. $hlight: 0
  253. $mirror: 0
  254. $multi_text
  255. $end_multi_text
  256. $end_icon
  257. $start_icon
  258. $type: 9
  259. $team: Friendly
  260. $class: GTNB Pharos
  261. $pos: -3235.109863, -0.001980, 8828.050781
  262. $label: AE-1 Defense
  263. +id: 5
  264. $hlight: 0
  265. $mirror: 0
  266. $multi_text
  267. $end_multi_text
  268. $end_icon
  269. $start_icon
  270. $type: 9
  271. $team: Hostile
  272. $class: GTNB Pharos
  273. $pos: -3587.146973, -0.001958, 9246.930664
  274. $label: Attack Egress One
  275. +id: 6
  276. $hlight: 0
  277. $mirror: 0
  278. $multi_text
  279. $end_multi_text
  280. $end_icon
  281. $start_icon
  282. $type: 0
  283. $team: Friendly
  284. $class: GTF Apollo
  285. $pos: -3285.084473, -0.001908, 8117.788086
  286. $label: Epsilon
  287. +id: 7
  288. $hlight: 0
  289. $mirror: 0
  290. $multi_text
  291. $end_multi_text
  292. $end_icon
  293. $start_icon
  294. $type: 6
  295. $team: Hostile
  296. $class: PVB Osiris
  297. $pos: -2816.230469, -0.001999, 10294.212891
  298. $label: HLD Cardinal
  299. +id: 8
  300. $hlight: 0
  301. $mirror: 0
  302. $multi_text
  303. $end_multi_text
  304. $end_icon
  305. $start_icon
  306. $type: 6
  307. $team: Friendly
  308. $class: PVD Typhon
  309. $pos: -2080.963379, -0.001998, 10601.688477
  310. $label: PVD Frontier
  311. +id: 9
  312. $hlight: 0
  313. $mirror: 0
  314. $multi_text
  315. $end_multi_text
  316. $end_icon
  317. $start_icon
  318. $type: 6
  319. $team: Friendly
  320. $class: GTD Orion
  321. $pos: -3386.619385, -0.001938, 10628.425781
  322. $label: GTD Intrepid
  323. +id: 10
  324. $hlight: 0
  325. $mirror: 0
  326. $multi_text
  327. $end_multi_text
  328. $end_icon
  329. $start_icon
  330. $type: 34
  331. $team: Friendly
  332. $class: GTT Elysium
  333. $pos: -2815.266357, -0.000038, 7955.962402
  334. $label: Omega
  335. +id: 15
  336. $hlight: 0
  337. $mirror: 0
  338. $multi_text
  339. $end_multi_text
  340. $end_icon
  341. $end_stage
  342. $start_stage
  343. $multi_text
  344. XSTR("$b PVN intel says $r Commander $r Kuk$|, one of $r Ozymandias$|' lieutenants, is directing the attacks on the refugee outposts. Records show he favors using interceptors to soften targets up before sending in heavy assault fighters and bombers. Hopefully the day will prove you are the better tactician.
  345.  
  346. If $r Ozymandias decides to intervene personally with the $r Cardinal, we will respond with the $g Frontier and the $g Intrepid$|. The combined firepower of our taskforce will be enough to annihilate the $r Cardinal before the destroyer can finish cycling the jump engines. We hope to take the warship intact, but if $r Ozymandias refuses, we have every intention on demolishing his ship on the spot. Simulations indicate we can accomplish that in less than ninety seconds with the firepower at our disposal.", -1)
  347. $end_multi_text
  348. $voice: bta1_m2_06_br03.ogg
  349. $camera_pos: -2727.107178, 1530.399170, 8899.349609
  350. $camera_orient:
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  354. $camera_time: 500
  355. $num_lines: 0
  356. $num_icons: 11
  357. $Flags: 0
  358. $Formula: ( true )
  359. $start_icon
  360. $type: 3
  361. $team: Friendly
  362. $class: Diorama-Camp Angel
  363. $pos: -2740.823242, -0.000646, 8490.854492
  364. $label: Angel Outpost
  365. +id: 1
  366. $hlight: 0
  367. $mirror: 0
  368. $use wing icon: 1
  369. $multi_text
  370. $end_multi_text
  371. $end_icon
  372. $start_icon
  373. $type: 7
  374. $team: Friendly
  375. $class: Waypoint#Marker
  376. $pos: -1515.204956, -0.000686, 7867.418945
  377. $label: Thanut
  378. +id: 2
  379. $hlight: 0
  380. $mirror: 0
  381. $multi_text
  382. $end_multi_text
  383. $end_icon
  384. $start_icon
  385. $type: 17
  386. $team: Hostile
  387. $class: PVB Sekhmet
  388. $pos: -2023.033203, -0.002081, 8627.523438
  389. +id: 3
  390. $hlight: 0
  391. $mirror: 0
  392. $use wing icon: 1
  393. $multi_text
  394. $end_multi_text
  395. $end_icon
  396. $start_icon
  397. $type: 9
  398. $team: Friendly
  399. $class: GTNB Pharos
  400. $pos: -2219.104492, -0.001924, 8823.594727
  401. $label: AE-2 Defense
  402. +id: 4
  403. $hlight: 0
  404. $mirror: 0
  405. $multi_text
  406. $end_multi_text
  407. $end_icon
  408. $start_icon
  409. $type: 9
  410. $team: Friendly
  411. $class: GTNB Pharos
  412. $pos: -3235.109863, -0.001980, 8828.050781
  413. $label: AE-1 Defense
  414. +id: 5
  415. $hlight: 0
  416. $mirror: 0
  417. $multi_text
  418. $end_multi_text
  419. $end_icon
  420. $start_icon
  421. $type: 17
  422. $team: Hostile
  423. $class: PVB Osiris
  424. $pos: -3457.917969, -0.001944, 8636.435547
  425. +id: 6
  426. $hlight: 0
  427. $mirror: 0
  428. $use wing icon: 1
  429. $multi_text
  430. $end_multi_text
  431. $end_icon
  432. $start_icon
  433. $type: 0
  434. $team: Friendly
  435. $class: GTF Apollo
  436. $pos: -3285.084473, -0.001908, 8117.788086
  437. $label: Epsilon
  438. +id: 7
  439. $hlight: 0
  440. $mirror: 0
  441. $multi_text
  442. $end_multi_text
  443. $end_icon
  444. $start_icon
  445. $type: 6
  446. $team: Hostile
  447. $class: PVD Typhon
  448. $pos: -2767.212646, -0.001886, 9113.245117
  449. $label: HLD Cardinal
  450. +id: 8
  451. $hlight: 0
  452. $mirror: 0
  453. $multi_text
  454. $end_multi_text
  455. $end_icon
  456. $start_icon
  457. $type: 6
  458. $team: Friendly
  459. $class: PVD Typhon
  460. $pos: -2027.489380, -0.001874, 9139.982422
  461. $label: PVD Frontier
  462. +id: 9
  463. $hlight: 0
  464. $mirror: 0
  465. $multi_text
  466. $end_multi_text
  467. $end_icon
  468. $start_icon
  469. $type: 6
  470. $team: Friendly
  471. $class: GTD Orion
  472. $pos: -3547.041260, -0.001940, 9126.614258
  473. $label: GTD Intrepid
  474. +id: 10
  475. $hlight: 0
  476. $mirror: 0
  477. $multi_text
  478. $end_multi_text
  479. $end_icon
  480. $start_icon
  481. $type: 34
  482. $team: Friendly
  483. $class: GTT Elysium
  484. $pos: -2815.266357, -0.000038, 7955.962402
  485. $label: Omega
  486. +id: 15
  487. $hlight: 0
  488. $mirror: 0
  489. $multi_text
  490. $end_multi_text
  491. $end_icon
  492. $end_stage
  493. $start_stage
  494. $multi_text
  495. XSTR("$B{ Sentry Gun (2 Pt.) $} - Standard Avenger armed GTSG Cerebus. A good choice for close in defense of objectives. In clusters of five or more they can be lethal to fighters, but susceptible to return fire from bombers. Not advisable to use these as a first line of defense.
  496.  
  497. $B{ Armor Plate (2 Pts.) $} - Repurposed cargo platforms cannibalized from nearby installations. The 604th has welded additional armor to them so they can withstand multiple Barracuda hits. Invaluable for protecting soft targets and even useful as stationary tactical shields at forward positions. They will absorb Hornet missiles so you don't have to. Put at least $W 50 $W meters between the panels and anything you want to protect to negate spall damage from bombs and missiles.
  498.  
  499. $B{ GTJ Nemesis Jamming Array (8 Pts.) $} - Field-kit modification of the Pharos nav buoy. Prevents hostiles within range of the jammer from achieving secondary weapons lock. The Vasudans have not developed a countermeasure to them yet. Unarmored, they should not be left in the open. Be aware that CEU has reported glitches in the Nemesis' targeting matrix that temporarily affect friendly units as well.
  500.  
  501. $B{ Defense Node (10 Pts.) $} - SG mounting six launchers equipped with the MX-27 (range 0.95km, 14 sec. lock time). Unsupported, they are vulnerable to fighter attack or capital ship weapons. But when positioned correctly they can provide a lethal distraction to errant fighters and bombers. They are slightly better armored than an Elysium transport.", -1)
  502. $end_multi_text
  503. $voice: bta1_m2_06_br04.ogg
  504. $camera_pos: -2727.107178, 796.269592, 8659.593750
  505. $camera_orient:
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  509. $camera_time: 500
  510. $num_lines: 0
  511. $num_icons: 10
  512. $Flags: 0
  513. $Formula: ( true )
  514. $start_icon
  515. $type: 3
  516. $team: Friendly
  517. $class: Diorama-Camp Angel
  518. $pos: -2740.823242, -0.000646, 8490.854492
  519. $label: Angel Outpost
  520. +id: 1
  521. $hlight: 0
  522. $mirror: 0
  523. $use wing icon: 1
  524. $multi_text
  525. $end_multi_text
  526. $end_icon
  527. $start_icon
  528. $type: 7
  529. $team: Friendly
  530. $class: Waypoint#Marker
  531. $pos: -1515.204956, -0.000686, 7867.418945
  532. $label: Thanut
  533. +id: 2
  534. $hlight: 0
  535. $mirror: 0
  536. $multi_text
  537. $end_multi_text
  538. $end_icon
  539. $start_icon
  540. $type: 9
  541. $team: Friendly
  542. $class: GTNB Pharos
  543. $pos: -2219.104492, -0.001924, 8823.594727
  544. $label: AE-2 Defense
  545. +id: 4
  546. $hlight: 0
  547. $mirror: 0
  548. $multi_text
  549. $end_multi_text
  550. $end_icon
  551. $start_icon
  552. $type: 9
  553. $team: Friendly
  554. $class: GTNB Pharos
  555. $pos: -3235.109863, -0.001980, 8828.050781
  556. $label: AE-1 Defense
  557. +id: 5
  558. $hlight: 0
  559. $mirror: 0
  560. $multi_text
  561. $end_multi_text
  562. $end_icon
  563. $start_icon
  564. $type: 0
  565. $team: Friendly
  566. $class: GTF Apollo
  567. $pos: -3285.084473, -0.001908, 8117.788086
  568. $label: Epsilon
  569. +id: 7
  570. $hlight: 0
  571. $mirror: 0
  572. $multi_text
  573. $end_multi_text
  574. $end_icon
  575. $start_icon
  576. $type: 32
  577. $team: Friendly
  578. $class: GTSG Cerberus
  579. $pos: -3193.136475, -0.001935, 8634.089844
  580. $label: SG (2 Pt.)
  581. +id: 11
  582. $hlight: 1
  583. $mirror: 0
  584. $multi_text
  585. $end_multi_text
  586. $end_icon
  587. $start_icon
  588. $type: 2
  589. $team: Friendly
  590. $class: Cargo Platform
  591. $pos: -2736.381348, -0.001935, 8610.904297
  592. $label: Armor Plate (2 Pts.)
  593. +id: 12
  594. $hlight: 1
  595. $mirror: 0
  596. $multi_text
  597. $end_multi_text
  598. $end_icon
  599. $start_icon
  600. $type: 9
  601. $team: Friendly
  602. $class: GTJ Nemesis
  603. $pos: -2312.086182, -0.001972, 8603.948242
  604. $label: Jamming Array (8 Pts.)
  605. +id: 13
  606. $hlight: 1
  607. $mirror: 0
  608. $multi_text
  609. $end_multi_text
  610. $end_icon
  611. $start_icon
  612. $type: 32
  613. $team: Friendly
  614. $class: CrossCube
  615. $pos: -2743.337158, -0.001967, 8743.061523
  616. $label: D-Node (10 Pts.)
  617. +id: 14
  618. $hlight: 1
  619. $mirror: 0
  620. $multi_text
  621. $end_multi_text
  622. $end_icon
  623. $start_icon
  624. $type: 34
  625. $team: Friendly
  626. $class: GTT Elysium
  627. $pos: -2815.266357, -0.000038, 7955.962402
  628. $label: Omega
  629. +id: 15
  630. $hlight: 0
  631. $mirror: 0
  632. $multi_text
  633. $end_multi_text
  634. $end_icon
  635. $end_stage
  636. $end_briefing
  637.  
  638. #Debriefing_info
  639.  
  640. $Num stages: 6
  641.  
  642. $Formula: ( is-goal-true-delay
  643. "Lure the Cardinal"
  644. 0
  645. )
  646. $Multi text
  647. XSTR("Boarding and capture of the $r HLD $r Cardinal has been completed with no bloodshed, and her new crew is bringing her to $g Antares $g Station as we speak. With the loss of the $r Cardinal and our decisive victory at $g Angel $g Outpost$|, the$r HoL promptly broke off its $y Thanut offensive. Thanks to pilots like you, we held the line.
  648.  
  649. $b Khonsu $b II survived the assault and is also en route to $g Antares $g Station to inspect the captured destroyer. Your outstanding defense of $g Angel $g Outpost and $b Khonsu $b II$|'s publicity efforts have highlighted the plight of refugees across $y Antares$|. Collectively, this has forced $b GTA $b Command to reconsider its approach to the refugee influx. Efforts are now underway to expedite their transfer to safer systems such as $y Beta $y Aquilae and $y Aldeberan$|. ", -1)
  650. $end_multi_text
  651. $Voice: bta1_m2_06_db01.ogg
  652. $Recommendation text:
  653. XSTR("", -1)
  654. $end_multi_text
  655.  
  656. $Formula: ( and
  657. ( is-destroyed-delay 0 "Angel 1" )
  658. ( =
  659. ( num_class_kills "Alpha 1" "TC-TRI" )
  660. 0
  661. )
  662. )
  663. $Multi text
  664. XSTR("$g Angel $g 1 was lost and with it over eight hundred souls, among them $b Khonsu $b II$|. Strategically, the outpost may have offered little to us. But I suspect the effect this defeat will have on morale, not to mention $W Terran-Vasudan relations, will reverberate for months to come.
  665.  
  666. Some officers in what's left of our fleet consider the military value of such outposts less than zero. I'd like to think we aren't that cold, not on this ship.", -1)
  667. $end_multi_text
  668. $Voice: bta1_m2_06_db02.ogg
  669. $Recommendation text:
  670. XSTR("Don't leave the outpost without an active defense. Either deploy a dense SG field, a defense node, or assign a wing of fighters to its protection. Some combination of the above is recommended.
  671.  
  672. At the same time, blunting the enemy attack before it gets within bomb range of Angel 1 is important. Stationing a defense node, supported by fighters, near an egress point can reduce the numbers you face at Angel 1 itself.
  673.  
  674. Armor plates placed directly next to Angel 1 can provide an extra margin of error. SGs also make decent point defense weapons for shooting down bombs that do make it through.
  675.  
  676. Finally, remember to give enemy fighters special consideration. Their missiles cannot be shot down, and Angel 1 is not particularly sturdy to begin with. Either shoot the fighters down before they can be a problem, deploy armor around the cargo container, or jam the secondary weapons of the attackers.", -1)
  677. $end_multi_text
  678.  
  679. $Formula: ( and
  680. ( not
  681. ( is-destroyed-delay 0 "Angel 1" )
  682. )
  683. ( not
  684. ( has-arrived-delay 0 "GTD Intrepid" )
  685. )
  686. )
  687. $Multi text
  688. XSTR("You were not authorized to leave the engagement zone. You abandoned over eight hundred people to the $r Hammer $r of $r Light$|'s dismal version of mercy.", -1)
  689. $end_multi_text
  690. $Voice: bta1_m2_06_db03.ogg
  691. $Recommendation text:
  692. XSTR("Once the Intrepid and Frontier jump in, you may leave the mission area.", -1)
  693. $end_multi_text
  694.  
  695. $Formula: ( and
  696. ( is-goal-true-delay
  697. "Lure the Cardinal"
  698. 0
  699. )
  700. ( has-arrived-delay 0 "Upsilon" )
  701. )
  702. $Multi text
  703. XSTR("The transfer of Upsilon wing was not planned nor desired. Deploying them to your area undermined our defense of Rimcee Station and cost us over one thousand tons in lost supplies. Unfortunately, our losses at $g Angel $g Outpost necessitated it. You would do well to review your command decisions during the course of this mission.", -1)
  704. $end_multi_text
  705. $Voice: bta1_m2_06_db04.ogg
  706. $Recommendation text:
  707. XSTR("Sekhmet bombers and Seth heavy assault fighters are probably the two biggest fighter killers during the Thanut offensive. Show them no mercy and use your new GTM Siren missiles liberally.
  708.  
  709. If you station fighters at one of the forward positions near the egress points, backing them up with a defense node or a half dozen SGs can increase their survival rate.", -1)
  710. $end_multi_text
  711.  
  712. $Formula: ( =
  713. ( num_class_kills "Alpha 1" "TC-TRI" )
  714. 1
  715. )
  716. $Multi text
  717. XSTR("Your on board computer credits you with a TC-TRI cargo container kill. Review of your flight recorder confirms that, intentional or not, you dealt the most damage to $g Angel $g 1$|. You are stricken from the flight roster pending a review of your actions in this mission.", -1)
  718. $end_multi_text
  719. $Voice: bta1_m2_06_db05.ogg
  720. $Recommendation text:
  721. XSTR("Be conservative with your shots when attempting to intercept bombs.", -1)
  722. $end_multi_text
  723.  
  724. $Formula: ( is-event-true-delay
  725. "Sucess - MEDAL"
  726. 0
  727. )
  728. $Multi text
  729. XSTR("You played a critical role in the capture of a major terrorist in $y Antares. We can finally begin to work towards real peace in this system. Because of your performance and the success of this operation, we are awarding you with the $W GTA $W Service $W Commendation. Wear it proudly.", -1)
  730. $end_multi_text
  731. $Voice: bta1_m2_06_db06.ogg
  732. $Recommendation text:
  733. XSTR("Be conservative with your shots when attempting to intercept bombs.", -1)
  734. $end_multi_text
  735.  
  736. #Alternate Types:
  737. $Alt: GTSG Aegis
  738. $Alt: Armor Plate (Reinforced)
  739. $Alt: Comm Array
  740. $Alt: Ghost of BattleSnail
  741.  
  742. #end
  743.  
  744.  
  745. #Callsigns:
  746. $Callsign: F.O. Navarre
  747. $Callsign: Ensign Navarre
  748.  
  749. #end
  750.  
  751.  
  752. #Players ;! 1 total
  753.  
  754. $Starting Shipname: Alpha 1
  755. $Ship Choices: (
  756. "GTF Valkyrie" 5
  757. "GTF Hercules" 5
  758. "GTF Ulysses" 5
  759. )
  760.  
  761. +Weaponry Pool: (
  762. "Avenger" 32
  763. "Disruptor" 16
  764. "Flail" 16
  765. "Banshee" 24
  766. "S-Breaker" 100
  767. "Leech Cannon" 100
  768. "Prometheus R" 16
  769. "Fury" 500
  770. "Interceptor" 540
  771. "Siren" 580
  772. "Phoenix V" 500
  773. "Ballista" 528
  774. "Synaptic" 100
  775. "Cluster Bomb" 100
  776. "Hornet" 340
  777. )
  778.  
  779. #Objects ;! 274 total
  780.  
  781. $Name: Alpha 1 ;! Object #0
  782. $Class: GTF Hercules
  783. $Team: Friendly
  784. $Team Color Setting: None
  785. $Location: -3010.000000, 837.200012, -644.799988
  786. $Orientation:
  787. 0.284124, 0.000000, -0.958788,
  788. 0.343392, 0.933663, 0.101759,
  789. 0.895185, -0.358152, 0.265276
  790. $AI Behavior: None
  791. $Cargo 1: XSTR("Nothing", -1)
  792. +Initial Velocity: 100
  793. +Initial Hull: 100
  794. +Subsystem: Pilot
  795. +Secondary Banks: ( "Siren" "Ballista" )
  796. $Arrival Location: Hyperspace
  797. $Arrival Cue: ( false )
  798. $Departure Location: Hyperspace
  799. $Departure Cue: ( false )
  800. $Determination: 10
  801. +Flags: ( "cargo-known" "player-start" )
  802. +Flags2: ( )
  803. +Respawn priority: 0
  804. +Group: 0
  805. +Use Table Score:
  806. +Score: 12
  807.  
  808. $Name: Alpha 2 ;! Object #1
  809. $Class: GTF Hercules
  810. $Team: Friendly
  811. $Team Color Setting: None
  812. $Location: -3038.867676, 834.523193, -680.369507
  813. $Orientation:
  814. 0.295289, 0.000000, -0.955408,
  815. 0.336124, 0.936071, 0.103886,
  816. 0.894329, -0.351812, 0.276411
  817. $AI Behavior: None
  818. +AI Class: BtA-General
  819. $Cargo 1: XSTR("Nothing", -1)
  820. +Initial Velocity: 100
  821. +Initial Hull: 100
  822. +Subsystem: Pilot
  823. +Secondary Banks: ( "Siren" "Ballista" )
  824. $Arrival Location: Hyperspace
  825. $Arrival Cue: ( false )
  826. $Departure Location: Hyperspace
  827. $Departure Cue: ( false )
  828. $Determination: 10
  829. +Flags: ( "cargo-known" )
  830. +Flags2: ( )
  831. +Respawn priority: 0
  832. +Special Hitpoints: 1750
  833. +Special Shield Points: 800
  834. +Group: 0
  835. +Score: 10
  836. +Persona Index: 0
  837.  
  838. $Name: Alpha 3 ;! Object #2
  839. $Class: GTF Hercules
  840. $Team: Friendly
  841. $Team Color Setting: None
  842. $Location: -3083.360596, 834.523193, -624.557495
  843. $Orientation:
  844. 0.266906, 0.000000, -0.963722,
  845. 0.335471, 0.937458, 0.092910,
  846. 0.903449, -0.348099, 0.250213
  847. $AI Behavior: None
  848. +AI Class: BtA-General
  849. $Cargo 1: XSTR("Nothing", -1)
  850. +Initial Velocity: 100
  851. +Initial Hull: 100
  852. +Subsystem: Pilot
  853. +Secondary Banks: ( "Siren" "Ballista" )
  854. $Arrival Location: Hyperspace
  855. $Arrival Cue: ( false )
  856. $Departure Location: Hyperspace
  857. $Departure Cue: ( false )
  858. $Determination: 10
  859. +Flags: ( "cargo-known" )
  860. +Flags2: ( )
  861. +Respawn priority: 0
  862. +Special Hitpoints: 1750
  863. +Special Shield Points: 800
  864. +Group: 0
  865. +Score: 10
  866. +Persona Index: 1
  867.  
  868. $Name: Alpha 4 ;! Object #3
  869. $Class: GTF Hercules
  870. $Team: Friendly
  871. $Team Color Setting: None
  872. $Location: -3092.934082, 882.831787, -666.426819
  873. $Orientation:
  874. 0.297080, 0.000000, -0.954853,
  875. 0.324057, 0.940650, 0.100823,
  876. 0.898182, -0.339379, 0.279448
  877. $AI Behavior: None
  878. +AI Class: BtA-General
  879. $Cargo 1: XSTR("Nothing", -1)
  880. +Initial Velocity: 100
  881. +Initial Hull: 100
  882. +Subsystem: Pilot
  883. +Secondary Banks: ( "Siren" "Ballista" )
  884. $Arrival Location: Hyperspace
  885. $Arrival Cue: ( false )
  886. $Departure Location: Hyperspace
  887. $Departure Cue: ( false )
  888. $Determination: 10
  889. +Flags: ( "cargo-known" )
  890. +Flags2: ( )
  891. +Respawn priority: 0
  892. +Special Hitpoints: 1750
  893. +Special Shield Points: 800
  894. +Group: 0
  895. +Score: 10
  896. +Persona Index: 2
  897.  
  898. $Name: Epsilon 1 ;! Object #4
  899. $Class: GTF Apollo
  900. $Callsign: Ensign Navarre
  901.  
  902. $Team: Friendly
  903. $Team Color Setting: None
  904. $Location: -946.997864, -62.405327, 1.664302
  905. $Orientation:
  906. -0.396936, 0.000000, 0.917846,
  907. 0.386349, 0.907093, 0.167083,
  908. -0.832572, 0.420931, -0.360058
  909. $AI Behavior: None
  910. +AI Class: BtA-General
  911. $AI Goals: ( goals ( ai-stay-still "Alpha 1" 100 ) )
  912. $Cargo 1: XSTR("Nothing", -1)
  913. +Initial Velocity: 33
  914. +Initial Hull: 100
  915. +Subsystem: Pilot
  916. +Secondary Banks: ( "Siren" "Hornet" )
  917. $Arrival Location: Hyperspace
  918. $Arrival Cue: ( false )
  919. $Departure Location: Hyperspace
  920. $Departure Cue: ( false )
  921. $Determination: 10
  922. +Flags: ( "cargo-known" )
  923. +Flags2: ( )
  924. +Respawn priority: 0
  925. +Special Hitpoints: 1240
  926. +Special Shield Points: 750
  927. +Group: 0
  928. +Use Table Score:
  929. +Score: 10
  930.  
  931. $Name: Epsilon 2 ;! Object #5
  932. $Class: GTF Apollo
  933. $Team: Friendly
  934. $Team Color Setting: None
  935. $Location: -1136.542603, 38.371742, -514.506287
  936. $Orientation:
  937. 0.301296, -0.280169, -0.911442,
  938. 0.063242, 0.959627, -0.274075,
  939. 0.951432, 0.024936, 0.306849
  940. $AI Behavior: None
  941. +AI Class: BtA-General
  942. $Cargo 1: XSTR("Nothing", -1)
  943. +Initial Hull: 100
  944. +Subsystem: Pilot
  945. +Secondary Banks: ( "Siren" "Hornet" )
  946. $Arrival Location: Hyperspace
  947. $Arrival Cue: ( false )
  948. $Departure Location: Hyperspace
  949. $Departure Cue: ( false )
  950. $Determination: 10
  951. +Flags: ( "cargo-known" )
  952. +Flags2: ( )
  953. +Respawn priority: 0
  954. +Special Hitpoints: 1240
  955. +Special Shield Points: 750
  956. +Group: 0
  957. +Use Table Score:
  958. +Score: 10
  959. +Persona Index: 4
  960.  
  961. $Name: Epsilon 3 ;! Object #6
  962. $Class: GTF Apollo
  963. $Team: Friendly
  964. $Team Color Setting: None
  965. $Location: -1128.696533, 34.931549, -627.340576
  966. $Orientation:
  967. 0.301295, -0.280169, -0.911442,
  968. 0.063242, 0.959627, -0.274075,
  969. 0.951432, 0.024936, 0.306849
  970. $AI Behavior: None
  971. +AI Class: BtA-General
  972. $Cargo 1: XSTR("Nothing", -1)
  973. +Initial Hull: 100
  974. +Subsystem: Pilot
  975. +Secondary Banks: ( "Siren" "Hornet" )
  976. $Arrival Location: Hyperspace
  977. $Arrival Cue: ( false )
  978. $Departure Location: Hyperspace
  979. $Departure Cue: ( false )
  980. $Determination: 10
  981. +Flags: ( "cargo-known" )
  982. +Flags2: ( )
  983. +Respawn priority: 0
  984. +Special Hitpoints: 1240
  985. +Special Shield Points: 750
  986. +Group: 0
  987. +Use Table Score:
  988. +Score: 10
  989. +Persona Index: 12
  990.  
  991. $Name: Epsilon 4 ;! Object #7
  992. $Class: GTF Apollo
  993. $Team: Friendly
  994. $Team Color Setting: None
  995. $Location: -1190.107666, 57.332066, -615.798462
  996. $Orientation:
  997. 0.301295, -0.280169, -0.911442,
  998. 0.063242, 0.959627, -0.274075,
  999. 0.951432, 0.024936, 0.306849
  1000. $AI Behavior: None
  1001. +AI Class: BtA-General
  1002. $Cargo 1: XSTR("Nothing", -1)
  1003. +Initial Hull: 100
  1004. +Subsystem: Pilot
  1005. +Secondary Banks: ( "Siren" "Hornet" )
  1006. $Arrival Location: Hyperspace
  1007. $Arrival Cue: ( false )
  1008. $Departure Location: Hyperspace
  1009. $Departure Cue: ( false )
  1010. $Determination: 10
  1011. +Flags: ( "cargo-known" )
  1012. +Flags2: ( )
  1013. +Respawn priority: 0
  1014. +Special Hitpoints: 1240
  1015. +Special Shield Points: 750
  1016. +Group: 0
  1017. +Use Table Score:
  1018. +Score: 10
  1019. +Persona Index: 10
  1020.  
  1021. $Name: Angel 2A ;! Object #8
  1022. $Class: VAC 5
  1023. $Team: Friendly
  1024. $Location: -302.481049, 0.000476, 790.140198
  1025. $Orientation:
  1026. 1.000000, 0.000000, 0.000000,
  1027. 0.000000, 1.000000, 0.000000,
  1028. 0.000000, 0.000000, 1.000000
  1029. $AI Behavior: None
  1030. $Cargo 1: XSTR("Nothing", -1)
  1031. +Initial Hull: 100
  1032. +Initial Shields: 100
  1033. +Subsystem: Pilot
  1034. $Arrival Location: Hyperspace
  1035. $Arrival Cue: ( true )
  1036. $Departure Location: Hyperspace
  1037. $Departure Cue: ( false )
  1038. $Determination: 10
  1039. +Flags: ( "cargo-known" "no-shields" )
  1040. +Flags2: ( )
  1041. +Respawn priority: 0
  1042. +Group: 0
  1043. +Use Table Score:
  1044. +Score: 3
  1045.  
  1046. $Name: Angel 2B ;! Object #9
  1047. $Class: VAC 5
  1048. $Team: Friendly
  1049. $Location: -302.465546, 17.480652, 790.113953
  1050. $Orientation:
  1051. -1.000000, -0.000000, 0.000000,
  1052. 0.000000, -0.999996, 0.003000,
  1053. 0.000000, 0.003000, 0.999996
  1054. $AI Behavior: None
  1055. $Cargo 1: XSTR("Nothing", -1)
  1056. +Initial Velocity: 33
  1057. +Initial Hull: 100
  1058. +Initial Shields: 100
  1059. +Subsystem: Pilot
  1060. $Arrival Location: Hyperspace
  1061. $Arrival Cue: ( false )
  1062. $Departure Location: Hyperspace
  1063. $Departure Cue: ( false )
  1064. $Determination: 10
  1065. +Flags: ( "cargo-known" "no-shields" )
  1066. +Flags2: ( )
  1067. +Respawn priority: 0
  1068. +Docked With: Angel 2A
  1069. $Docker Point: cargo dock
  1070. $Dockee Point: cargo dock
  1071. +Group: 0
  1072. +Use Table Score:
  1073. +Score: 3
  1074.  
  1075. $Name: Angel 3A ;! Object #10
  1076. $Class: TAC 1
  1077. $Team: Friendly
  1078. $Location: -292.374084, -29.646713, 409.113525
  1079. $Orientation:
  1080. 1.000000, 0.000000, 0.000000,
  1081. 0.000000, 1.000000, 0.000000,
  1082. 0.000000, 0.000000, 1.000000
  1083. $AI Behavior: None
  1084. $Cargo 1: XSTR("Refugees", -1)
  1085. +Initial Hull: 100
  1086. +Initial Shields: 100
  1087. +Subsystem: Pilot
  1088. $Arrival Location: Hyperspace
  1089. $Arrival Cue: ( true )
  1090. $Departure Location: Hyperspace
  1091. $Departure Cue: ( false )
  1092. $Determination: 10
  1093. +Flags: ( "cargo-known" "no-shields" )
  1094. +Flags2: ( "immobile" )
  1095. +Respawn priority: 0
  1096. +Group: 0
  1097. +Use Table Score:
  1098. +Score: 5
  1099.  
  1100. $Name: Connector 1 ;! Object #11
  1101. $Class: Girder 23 Cell
  1102. $Team: Friendly
  1103. $Location: 100.000000, 0.000000, 700.000000
  1104. $Orientation:
  1105. 1.000000, 0.000000, 0.000000,
  1106. 0.000000, 1.000000, 0.000000,
  1107. 0.000000, 0.000000, 1.000000
  1108. $AI Behavior: None
  1109. $Cargo 1: XSTR("Nothing", -1)
  1110. +Initial Hull: 100
  1111. +Initial Shields: 100
  1112. +Subsystem: Pilot
  1113. $Arrival Location: Hyperspace
  1114. $Arrival Cue: ( true )
  1115. $Departure Location: Hyperspace
  1116. $Departure Cue: ( false )
  1117. $Determination: 10
  1118. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1119. +Flags2: ( "immobile" )
  1120. +Respawn priority: 0
  1121. +Special Hitpoints: 500
  1122. +Group: 0
  1123. +Use Table Score:
  1124. +Score: 150
  1125.  
  1126. $Name: Angel 4A ;! Object #12
  1127. $Class: VAC 5
  1128. $Team: Friendly
  1129. $Location: -500.000000, -45.310692, 800.000000
  1130. $Orientation:
  1131. 1.000000, -0.000000, 0.000000,
  1132. 0.000000, 1.000000, 0.000000,
  1133. -0.000000, -0.000000, 1.000000
  1134. $AI Behavior: None
  1135. $Cargo 1: XSTR("Government Records", -1)
  1136. +Initial Hull: 100
  1137. +Initial Shields: 100
  1138. +Subsystem: Pilot
  1139. $Arrival Location: Hyperspace
  1140. $Arrival Cue: ( true )
  1141. $Departure Location: Hyperspace
  1142. $Departure Cue: ( false )
  1143. $Determination: 10
  1144. +Flags: ( "cargo-known" "no-shields" )
  1145. +Flags2: ( )
  1146. +Respawn priority: 0
  1147. +Group: 0
  1148. +Use Table Score:
  1149. +Score: 3
  1150.  
  1151. $Name: Angel 4B ;! Object #13
  1152. $Class: VAC 5
  1153. $Team: Friendly
  1154. $Location: -499.984497, -27.830517, 799.973755
  1155. $Orientation:
  1156. -1.000000, -0.000000, 0.000000,
  1157. 0.000000, -0.999996, 0.003000,
  1158. 0.000000, 0.003000, 0.999996
  1159. $AI Behavior: None
  1160. $Cargo 1: XSTR("Spare Parts", -1)
  1161. +Initial Hull: 100
  1162. +Initial Shields: 100
  1163. +Subsystem: Pilot
  1164. $Arrival Location: Hyperspace
  1165. $Arrival Cue: ( false )
  1166. $Departure Location: Hyperspace
  1167. $Departure Cue: ( false )
  1168. $Determination: 10
  1169. +Flags: ( "cargo-known" "no-shields" )
  1170. +Flags2: ( )
  1171. +Respawn priority: 0
  1172. +Docked With: Angel 4A
  1173. $Docker Point: cargo dock
  1174. $Dockee Point: cargo dock
  1175. +Group: 0
  1176. +Use Table Score:
  1177. +Score: 3
  1178.  
  1179. $Name: Angel 1 ;! Object #14
  1180. $Class: TC-TRI
  1181. $Team: Friendly
  1182. $Location: -70.000000, 0.000000, 800.000000
  1183. $Orientation:
  1184. -1.000000, 0.000000, -0.000000,
  1185. 0.000000, 1.000000, 0.000000,
  1186. 0.000000, 0.000000, -1.000000
  1187. $AI Behavior: None
  1188. $Cargo 1: XSTR("Refugees", -1)
  1189. +Initial Hull: 100
  1190. +Subsystem: Pilot
  1191. $Arrival Location: Hyperspace
  1192. $Arrival Cue: ( true )
  1193. $Departure Location: Hyperspace
  1194. $Departure Cue: ( false )
  1195. $Determination: 10
  1196. +Flags: ( "cargo-known" )
  1197. +Flags2: ( "force-shields-on" "immobile" )
  1198. +Respawn priority: 0
  1199. +Special Hitpoints: 5000
  1200. +Special Shield Points: 400
  1201. +Group: 0
  1202. +Use Table Score:
  1203. +Score: 0
  1204.  
  1205. $Name: Armor Plate#A ;! Object #15
  1206. $Class: Cargo Platform
  1207. $Alt: Armor Plate (Reinforced)
  1208.  
  1209. $Team: Friendly
  1210. $Location: -481.643066, -0.000055, 288.384735
  1211. $Orientation:
  1212. 0.762802, -0.313414, -0.565602,
  1213. -0.295721, 0.608778, -0.736166,
  1214. 0.575051, 0.728808, 0.371694
  1215. $AI Behavior: None
  1216. $Cargo 1: XSTR("Nothing", -1)
  1217. +Initial Hull: 100
  1218. +Initial Shields: 100
  1219. +Subsystem: Pilot
  1220. $Arrival Location: Hyperspace
  1221. $Arrival Cue: ( true )
  1222. $Departure Location: Hyperspace
  1223. $Departure Cue: ( false )
  1224. $Determination: 10
  1225. +Flags: ( "cargo-known" "no-shields" )
  1226. +Flags2: ( )
  1227. +Respawn priority: 0
  1228. +Special Hitpoints: 10000
  1229. +Group: 0
  1230. +Use Table Score:
  1231. +Score: 0
  1232.  
  1233. $Name: Angel 9A ;! Object #16
  1234. $Class: VAC 5
  1235. $Team: Friendly
  1236. $Location: -300.000000, 0.000000, 600.000000
  1237. $Orientation:
  1238. 1.000000, 0.000000, 0.000000,
  1239. 0.000000, 1.000000, 0.000000,
  1240. 0.000000, 0.000000, 1.000000
  1241. $AI Behavior: None
  1242. $Cargo 1: XSTR("Relief Supplies", -1)
  1243. +Initial Hull: 100
  1244. +Initial Shields: 100
  1245. +Subsystem: Pilot
  1246. $Arrival Location: Hyperspace
  1247. $Arrival Cue: ( true )
  1248. $Departure Location: Hyperspace
  1249. $Departure Cue: ( false )
  1250. $Determination: 10
  1251. +Flags: ( "cargo-known" "no-shields" )
  1252. +Flags2: ( )
  1253. +Respawn priority: 0
  1254. +Group: 0
  1255. +Use Table Score:
  1256. +Score: 3
  1257.  
  1258. $Name: Angel 9B ;! Object #17
  1259. $Class: VAC 5
  1260. $Team: Friendly
  1261. $Location: -299.984497, 17.480177, 599.973755
  1262. $Orientation:
  1263. -1.000000, -0.000000, 0.000000,
  1264. 0.000000, -0.999996, 0.003000,
  1265. 0.000000, 0.003000, 0.999996
  1266. $AI Behavior: None
  1267. $Cargo 1: XSTR("Nothing", -1)
  1268. +Initial Hull: 100
  1269. +Initial Shields: 100
  1270. +Subsystem: Pilot
  1271. $Arrival Location: Hyperspace
  1272. $Arrival Cue: ( false )
  1273. $Departure Location: Hyperspace
  1274. $Departure Cue: ( false )
  1275. $Determination: 10
  1276. +Flags: ( "cargo-known" "no-shields" )
  1277. +Flags2: ( )
  1278. +Respawn priority: 0
  1279. +Docked With: Angel 9A
  1280. $Docker Point: cargo dock
  1281. $Dockee Point: cargo dock
  1282. +Group: 0
  1283. +Use Table Score:
  1284. +Score: 3
  1285.  
  1286. $Name: Angel 5A ;! Object #18
  1287. $Class: VAC 5
  1288. $Team: Friendly
  1289. $Location: 100.000000, 0.000000, 800.000000
  1290. $Orientation:
  1291. 1.000000, 0.000000, 0.000000,
  1292. 0.000000, 1.000000, 0.000000,
  1293. 0.000000, 0.000000, 1.000000
  1294. $AI Behavior: None
  1295. $Cargo 1: XSTR("Nothing", -1)
  1296. +Initial Hull: 100
  1297. +Initial Shields: 100
  1298. +Subsystem: Pilot
  1299. $Arrival Location: Hyperspace
  1300. $Arrival Cue: ( true )
  1301. $Departure Location: Hyperspace
  1302. $Departure Cue: ( false )
  1303. $Determination: 10
  1304. +Flags: ( "cargo-known" "no-shields" )
  1305. +Flags2: ( "immobile" )
  1306. +Respawn priority: 0
  1307. +Group: 0
  1308. +Use Table Score:
  1309. +Score: 3
  1310.  
  1311. $Name: Angel 5B ;! Object #19
  1312. $Class: VAC 5
  1313. $Team: Friendly
  1314. $Location: 100.015518, 17.480177, 799.973755
  1315. $Orientation:
  1316. -1.000000, -0.000000, 0.000000,
  1317. 0.000000, -0.999996, 0.003000,
  1318. 0.000000, 0.003000, 0.999996
  1319. $AI Behavior: None
  1320. $Cargo 1: XSTR("Nothing", -1)
  1321. +Initial Hull: 100
  1322. +Initial Shields: 100
  1323. +Subsystem: Pilot
  1324. $Arrival Location: Hyperspace
  1325. $Arrival Cue: ( false )
  1326. $Departure Location: Hyperspace
  1327. $Departure Cue: ( false )
  1328. $Determination: 10
  1329. +Flags: ( "cargo-known" "no-shields" )
  1330. +Flags2: ( "immobile" )
  1331. +Respawn priority: 0
  1332. +Docked With: Angel 5A
  1333. $Docker Point: cargo dock
  1334. $Dockee Point: cargo dock
  1335. +Group: 0
  1336. +Use Table Score:
  1337. +Score: 3
  1338.  
  1339. $Name: Angel 6A ;! Object #20
  1340. $Class: VAC 5
  1341. $Team: Friendly
  1342. $Location: 100.000000, 0.000000, 600.000000
  1343. $Orientation:
  1344. 1.000000, 0.000000, 0.000000,
  1345. 0.000000, 1.000000, 0.000000,
  1346. 0.000000, 0.000000, 1.000000
  1347. $AI Behavior: None
  1348. $Cargo 1: XSTR("Relief Supplies", -1)
  1349. +Initial Hull: 100
  1350. +Initial Shields: 100
  1351. +Subsystem: Pilot
  1352. $Arrival Location: Hyperspace
  1353. $Arrival Cue: ( true )
  1354. $Departure Location: Hyperspace
  1355. $Departure Cue: ( false )
  1356. $Determination: 10
  1357. +Flags: ( "cargo-known" "no-shields" )
  1358. +Flags2: ( "immobile" )
  1359. +Respawn priority: 0
  1360. +Group: 0
  1361. +Use Table Score:
  1362. +Score: 3
  1363.  
  1364. $Name: Angel 6B ;! Object #21
  1365. $Class: VAC 5
  1366. $Team: Friendly
  1367. $Location: 100.015518, 17.480177, 599.973755
  1368. $Orientation:
  1369. -1.000000, -0.000000, 0.000000,
  1370. 0.000000, -0.999996, 0.003000,
  1371. 0.000000, 0.003000, 0.999996
  1372. $AI Behavior: None
  1373. $Cargo 1: XSTR("Relief Supplies", -1)
  1374. +Initial Hull: 100
  1375. +Initial Shields: 100
  1376. +Subsystem: Pilot
  1377. $Arrival Location: Hyperspace
  1378. $Arrival Cue: ( false )
  1379. $Departure Location: Hyperspace
  1380. $Departure Cue: ( false )
  1381. $Determination: 10
  1382. +Flags: ( "cargo-known" "no-shields" )
  1383. +Flags2: ( "immobile" )
  1384. +Respawn priority: 0
  1385. +Docked With: Angel 6A
  1386. $Docker Point: cargo dock
  1387. $Dockee Point: cargo dock
  1388. +Group: 0
  1389. +Use Table Score:
  1390. +Score: 3
  1391.  
  1392. $Name: Armor Plate#C ;! Object #22
  1393. $Class: Cargo Platform
  1394. $Alt: Armor Plate (Reinforced)
  1395.  
  1396. $Team: Friendly
  1397. $Location: -124.793175, -0.000290, 73.457794
  1398. $Orientation:
  1399. 0.997551, -0.069251, -0.009815,
  1400. 0.000000, 0.140332, -0.990105,
  1401. 0.069943, 0.987680, 0.139988
  1402. $AI Behavior: None
  1403. $Cargo 1: XSTR("Nothing", -1)
  1404. +Initial Hull: 100
  1405. +Initial Shields: 100
  1406. +Subsystem: Pilot
  1407. $Arrival Location: Hyperspace
  1408. $Arrival Cue: ( true )
  1409. $Departure Location: Hyperspace
  1410. $Departure Cue: ( false )
  1411. $Determination: 10
  1412. +Flags: ( "cargo-known" "no-shields" )
  1413. +Flags2: ( )
  1414. +Respawn priority: 0
  1415. +Special Hitpoints: 10000
  1416. +Group: 0
  1417. +Use Table Score:
  1418. +Score: 0
  1419.  
  1420. $Name: Armor Plate#D ;! Object #23
  1421. $Class: Cargo Platform
  1422. $Alt: Armor Plate (Reinforced)
  1423.  
  1424. $Team: Friendly
  1425. $Location: 257.406036, -0.000234, 198.932968
  1426. $Orientation:
  1427. 0.648106, -0.020092, 0.761285,
  1428. 0.737761, 0.264471, -0.621100,
  1429. -0.188859, 0.964185, 0.186228
  1430. $AI Behavior: None
  1431. $Cargo 1: XSTR("Nothing", -1)
  1432. +Initial Hull: 100
  1433. +Initial Shields: 100
  1434. +Subsystem: Pilot
  1435. $Arrival Location: Hyperspace
  1436. $Arrival Cue: ( true )
  1437. $Departure Location: Hyperspace
  1438. $Departure Cue: ( false )
  1439. $Determination: 10
  1440. +Flags: ( "cargo-known" "no-shields" )
  1441. +Flags2: ( )
  1442. +Respawn priority: 0
  1443. +Special Hitpoints: 10000
  1444. +Group: 0
  1445. +Use Table Score:
  1446. +Score: 0
  1447.  
  1448. $Name: Armor Plate#B ;! Object #24
  1449. $Class: Cargo Platform
  1450. $Alt: Armor Plate (Reinforced)
  1451.  
  1452. $Team: Friendly
  1453. $Location: -115.633133, 240.982208, 236.448898
  1454. $Orientation:
  1455. 0.998301, -0.049979, 0.029958,
  1456. 0.051157, 0.505588, -0.861257,
  1457. 0.027899, 0.861326, 0.507285
  1458. $AI Behavior: None
  1459. $Cargo 1: XSTR("Nothing", -1)
  1460. +Initial Hull: 100
  1461. +Initial Shields: 100
  1462. +Subsystem: Pilot
  1463. $Arrival Location: Hyperspace
  1464. $Arrival Cue: ( true )
  1465. $Departure Location: Hyperspace
  1466. $Departure Cue: ( false )
  1467. $Determination: 10
  1468. +Flags: ( "cargo-known" "no-shields" )
  1469. +Flags2: ( )
  1470. +Respawn priority: 0
  1471. +Special Hitpoints: 10000
  1472. +Group: 0
  1473. +Use Table Score:
  1474. +Score: 0
  1475.  
  1476. $Name: Armor Plate 1 ;! Object #25
  1477. $Class: Cargo Platform-Holo
  1478. $Alt: Armor Plate (Reinforced)
  1479.  
  1480. $Team: Friendly
  1481. $Location: 1478.824829, -10.736889, 5694.534180
  1482. $Orientation:
  1483. 0.994208, -0.099753, -0.039988,
  1484. -0.034749, 0.053717, -0.997952,
  1485. 0.101697, 0.993561, 0.049939
  1486. $AI Behavior: None
  1487. $Cargo 1: XSTR("Nothing", -1)
  1488. +Initial Hull: 100
  1489. +Initial Shields: 100
  1490. +Subsystem: Pilot
  1491. $Arrival Location: Hyperspace
  1492. $Arrival Cue: ( true )
  1493. $Departure Location: Hyperspace
  1494. $Departure Cue: ( false )
  1495. $Determination: 10
  1496. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1497. +Flags2: ( "no-collide" )
  1498. +Respawn priority: 0
  1499. +Special Hitpoints: 10000
  1500. +Group: 0
  1501. +Use Table Score:
  1502. +Score: 0
  1503. $Texture Replace:
  1504. +old: pform1
  1505. +new: hologram-trans
  1506. +old: pform1-glow
  1507. +new: hologram-trans-glow
  1508. +old: pform1-shine
  1509. +new: hologram-trans-shine
  1510.  
  1511. $Name: Armor Plate 2 ;! Object #26
  1512. $Class: Cargo Platform-Holo
  1513. $Alt: Armor Plate (Reinforced)
  1514.  
  1515. $Team: Friendly
  1516. $Location: 1824.190674, 0.000340, 5826.864746
  1517. $Orientation:
  1518. -0.754002, 0.000000, 0.656872,
  1519. 0.656872, 0.000117, 0.754002,
  1520. -0.000077, 1.000000, -0.000088
  1521. $AI Behavior: None
  1522. $Cargo 1: XSTR("Nothing", -1)
  1523. +Initial Hull: 100
  1524. +Initial Shields: 100
  1525. +Subsystem: Pilot
  1526. $Arrival Location: Hyperspace
  1527. $Arrival Cue: ( true )
  1528. $Departure Location: Hyperspace
  1529. $Departure Cue: ( false )
  1530. $Determination: 10
  1531. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1532. +Flags2: ( "no-collide" )
  1533. +Respawn priority: 0
  1534. +Special Hitpoints: 10000
  1535. +Group: 0
  1536. +Use Table Score:
  1537. +Score: 0
  1538. $Texture Replace:
  1539. +old: pform1
  1540. +new: hologram-trans
  1541. +old: pform1-glow
  1542. +new: hologram-trans-glow
  1543. +old: pform1-shine
  1544. +new: hologram-trans-shine
  1545.  
  1546. $Name: SG 1 ;! Object #27
  1547. $Class: GTSG Cerberus-Holo
  1548. $Team: Friendly
  1549. $Location: 1092.586792, -0.000484, 6447.692871
  1550. $Orientation:
  1551. 1.000000, 0.000000, 0.000000,
  1552. 0.000000, 1.000000, 0.000000,
  1553. 0.000000, 0.000000, 1.000000
  1554. $AI Behavior: None
  1555. +AI Class: BtA-General
  1556. $Cargo 1: XSTR("Nothing", -1)
  1557. +Initial Hull: 100
  1558. +Initial Shields: 100
  1559. +Subsystem: Pilot
  1560. +Subsystem: turret01a
  1561. +Subsystem: turret02a
  1562. $Arrival Location: Hyperspace
  1563. $Arrival Cue: ( true )
  1564. $Departure Location: Hyperspace
  1565. $Departure Cue: ( false )
  1566. $Determination: 10
  1567. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1568. +Flags2: ( "no-collide" )
  1569. +Respawn priority: 0
  1570. +Group: 0
  1571. +Use Table Score:
  1572. +Score: 6
  1573. $Texture Replace:
  1574. +old: cerberus
  1575. +new: hologram-trans
  1576. +old: cerberus-glow
  1577. +new: hologram-trans
  1578. +old: cerberus-shine
  1579. +new: hologram-trans
  1580.  
  1581. $Name: SG 2 ;! Object #28
  1582. $Class: GTSG Cerberus-Holo
  1583. $Team: Friendly
  1584. $Location: 1222.016235, -0.000459, 6457.558105
  1585. $Orientation:
  1586. 1.000000, 0.000000, 0.000000,
  1587. 0.000000, 1.000000, 0.000000,
  1588. 0.000000, 0.000000, 1.000000
  1589. $AI Behavior: None
  1590. +AI Class: BtA-General
  1591. $Cargo 1: XSTR("Nothing", -1)
  1592. +Initial Hull: 100
  1593. +Initial Shields: 100
  1594. +Subsystem: Pilot
  1595. +Subsystem: turret01a
  1596. +Subsystem: turret02a
  1597. $Arrival Location: Hyperspace
  1598. $Arrival Cue: ( true )
  1599. $Departure Location: Hyperspace
  1600. $Departure Cue: ( false )
  1601. $Determination: 10
  1602. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1603. +Flags2: ( "no-collide" )
  1604. +Respawn priority: 0
  1605. +Group: 0
  1606. +Use Table Score:
  1607. +Score: 6
  1608. $Texture Replace:
  1609. +old: cerberus
  1610. +new: hologram-trans
  1611. +old: cerberus-glow
  1612. +new: hologram-trans
  1613. +old: cerberus-shine
  1614. +new: hologram-trans
  1615.  
  1616. $Name: SG 3 ;! Object #29
  1617. $Class: GTSG Cerberus-Holo
  1618. $Team: Friendly
  1619. $Location: 1356.876221, -0.000530, 6459.257813
  1620. $Orientation:
  1621. 1.000000, 0.000000, 0.000000,
  1622. 0.000000, 1.000000, 0.000000,
  1623. 0.000000, 0.000000, 1.000000
  1624. $AI Behavior: None
  1625. +AI Class: BtA-General
  1626. $Cargo 1: XSTR("Nothing", -1)
  1627. +Initial Hull: 100
  1628. +Initial Shields: 100
  1629. +Subsystem: Pilot
  1630. +Subsystem: turret01a
  1631. +Subsystem: turret02a
  1632. $Arrival Location: Hyperspace
  1633. $Arrival Cue: ( true )
  1634. $Departure Location: Hyperspace
  1635. $Departure Cue: ( false )
  1636. $Determination: 10
  1637. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1638. +Flags2: ( "no-collide" )
  1639. +Respawn priority: 0
  1640. +Group: 0
  1641. +Use Table Score:
  1642. +Score: 6
  1643. $Texture Replace:
  1644. +old: cerberus
  1645. +new: hologram-trans
  1646. +old: cerberus-glow
  1647. +new: hologram-trans
  1648. +old: cerberus-shine
  1649. +new: hologram-trans
  1650.  
  1651. $Name: SG 4 ;! Object #30
  1652. $Class: GTSG Cerberus-Holo
  1653. $Team: Friendly
  1654. $Location: 1541.842285, -0.000478, 6442.445801
  1655. $Orientation:
  1656. 1.000000, 0.000000, 0.000000,
  1657. 0.000000, 1.000000, 0.000000,
  1658. 0.000000, 0.000000, 1.000000
  1659. $AI Behavior: None
  1660. +AI Class: BtA-General
  1661. $Cargo 1: XSTR("Nothing", -1)
  1662. +Initial Hull: 100
  1663. +Initial Shields: 100
  1664. +Subsystem: Pilot
  1665. +Subsystem: turret01a
  1666. +Subsystem: turret02a
  1667. $Arrival Location: Hyperspace
  1668. $Arrival Cue: ( true )
  1669. $Departure Location: Hyperspace
  1670. $Departure Cue: ( false )
  1671. $Determination: 10
  1672. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1673. +Flags2: ( "no-collide" )
  1674. +Respawn priority: 0
  1675. +Group: 0
  1676. +Use Table Score:
  1677. +Score: 6
  1678. $Texture Replace:
  1679. +old: cerberus
  1680. +new: hologram-trans
  1681. +old: cerberus-glow
  1682. +new: hologram-trans
  1683. +old: cerberus-shine
  1684. +new: hologram-trans
  1685.  
  1686. $Name: SG 5 ;! Object #31
  1687. $Class: GTSG Cerberus-Holo
  1688. $Team: Friendly
  1689. $Location: 1684.254639, -0.000448, 6440.825684
  1690. $Orientation:
  1691. 1.000000, 0.000000, 0.000000,
  1692. 0.000000, 1.000000, 0.000000,
  1693. 0.000000, 0.000000, 1.000000
  1694. $AI Behavior: None
  1695. +AI Class: BtA-General
  1696. $Cargo 1: XSTR("Nothing", -1)
  1697. +Initial Hull: 100
  1698. +Initial Shields: 100
  1699. +Subsystem: Pilot
  1700. +Subsystem: turret01a
  1701. +Subsystem: turret02a
  1702. $Arrival Location: Hyperspace
  1703. $Arrival Cue: ( true )
  1704. $Departure Location: Hyperspace
  1705. $Departure Cue: ( false )
  1706. $Determination: 10
  1707. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1708. +Flags2: ( "no-collide" )
  1709. +Respawn priority: 0
  1710. +Group: 0
  1711. +Use Table Score:
  1712. +Score: 6
  1713. $Texture Replace:
  1714. +old: cerberus
  1715. +new: hologram-trans
  1716. +old: cerberus-glow
  1717. +new: hologram-trans
  1718. +old: cerberus-shine
  1719. +new: hologram-trans
  1720.  
  1721. $Name: SG 6 ;! Object #32
  1722. $Class: GTSG Cerberus-Holo
  1723. $Team: Friendly
  1724. $Location: 1838.536011, -0.000474, 6426.603027
  1725. $Orientation:
  1726. 1.000000, 0.000000, 0.000000,
  1727. 0.000000, 1.000000, 0.000000,
  1728. 0.000000, 0.000000, 1.000000
  1729. $AI Behavior: None
  1730. +AI Class: BtA-General
  1731. $Cargo 1: XSTR("Nothing", -1)
  1732. +Initial Hull: 100
  1733. +Initial Shields: 100
  1734. +Subsystem: Pilot
  1735. +Subsystem: turret01a
  1736. +Subsystem: turret02a
  1737. $Arrival Location: Hyperspace
  1738. $Arrival Cue: ( true )
  1739. $Departure Location: Hyperspace
  1740. $Departure Cue: ( false )
  1741. $Determination: 10
  1742. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1743. +Flags2: ( "no-collide" )
  1744. +Respawn priority: 0
  1745. +Group: 0
  1746. +Use Table Score:
  1747. +Score: 6
  1748. $Texture Replace:
  1749. +old: cerberus
  1750. +new: hologram-trans
  1751. +old: cerberus-glow
  1752. +new: hologram-trans
  1753. +old: cerberus-shine
  1754. +new: hologram-trans
  1755.  
  1756. $Name: SG 7 ;! Object #33
  1757. $Class: GTSG Cerberus-Holo
  1758. $Team: Friendly
  1759. $Location: 2002.688477, -0.000454, 6419.160645
  1760. $Orientation:
  1761. 1.000000, 0.000000, 0.000000,
  1762. 0.000000, 1.000000, 0.000000,
  1763. 0.000000, 0.000000, 1.000000
  1764. $AI Behavior: None
  1765. +AI Class: BtA-General
  1766. $Cargo 1: XSTR("Nothing", -1)
  1767. +Initial Hull: 100
  1768. +Initial Shields: 100
  1769. +Subsystem: Pilot
  1770. +Subsystem: turret01a
  1771. +Subsystem: turret02a
  1772. $Arrival Location: Hyperspace
  1773. $Arrival Cue: ( true )
  1774. $Departure Location: Hyperspace
  1775. $Departure Cue: ( false )
  1776. $Determination: 10
  1777. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1778. +Flags2: ( "no-collide" )
  1779. +Respawn priority: 0
  1780. +Group: 0
  1781. +Use Table Score:
  1782. +Score: 6
  1783. $Texture Replace:
  1784. +old: cerberus
  1785. +new: hologram-trans
  1786. +old: cerberus-glow
  1787. +new: hologram-trans
  1788. +old: cerberus-shine
  1789. +new: hologram-trans
  1790.  
  1791. $Name: SG 8 ;! Object #34
  1792. $Class: GTSG Cerberus-Holo
  1793. $Team: Friendly
  1794. $Location: 2172.645020, -0.000520, 6419.500488
  1795. $Orientation:
  1796. 1.000000, 0.000000, 0.000000,
  1797. 0.000000, 1.000000, 0.000000,
  1798. 0.000000, 0.000000, 1.000000
  1799. $AI Behavior: None
  1800. +AI Class: BtA-General
  1801. $Cargo 1: XSTR("Nothing", -1)
  1802. +Initial Hull: 100
  1803. +Initial Shields: 100
  1804. +Subsystem: Pilot
  1805. +Subsystem: turret01a
  1806. +Subsystem: turret02a
  1807. $Arrival Location: Hyperspace
  1808. $Arrival Cue: ( true )
  1809. $Departure Location: Hyperspace
  1810. $Departure Cue: ( false )
  1811. $Determination: 10
  1812. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1813. +Flags2: ( "no-collide" )
  1814. +Respawn priority: 0
  1815. +Group: 0
  1816. +Use Table Score:
  1817. +Score: 6
  1818. $Texture Replace:
  1819. +old: cerberus
  1820. +new: hologram-trans
  1821. +old: cerberus-glow
  1822. +new: hologram-trans
  1823. +old: cerberus-shine
  1824. +new: hologram-trans
  1825.  
  1826. $Name: SG 9 ;! Object #35
  1827. $Class: GTSG Cerberus-Holo
  1828. $Team: Friendly
  1829. $Location: 2348.692627, -0.000448, 6425.180664
  1830. $Orientation:
  1831. 1.000000, 0.000000, 0.000000,
  1832. 0.000000, 1.000000, 0.000000,
  1833. 0.000000, 0.000000, 1.000000
  1834. $AI Behavior: None
  1835. +AI Class: BtA-General
  1836. $Cargo 1: XSTR("Nothing", -1)
  1837. +Initial Hull: 100
  1838. +Initial Shields: 100
  1839. +Subsystem: Pilot
  1840. +Subsystem: turret01a
  1841. +Subsystem: turret02a
  1842. $Arrival Location: Hyperspace
  1843. $Arrival Cue: ( true )
  1844. $Departure Location: Hyperspace
  1845. $Departure Cue: ( false )
  1846. $Determination: 10
  1847. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1848. +Flags2: ( "no-collide" )
  1849. +Respawn priority: 0
  1850. +Group: 0
  1851. +Use Table Score:
  1852. +Score: 6
  1853. $Texture Replace:
  1854. +old: cerberus
  1855. +new: hologram-trans
  1856. +old: cerberus-glow
  1857. +new: hologram-trans
  1858. +old: cerberus-shine
  1859. +new: hologram-trans
  1860.  
  1861. $Name: SG 10 ;! Object #36
  1862. $Class: GTSG Cerberus-Holo
  1863. $Team: Friendly
  1864. $Location: 2582.093750, -0.000555, 6416.412109
  1865. $Orientation:
  1866. 1.000000, 0.000000, 0.000000,
  1867. 0.000000, 1.000000, 0.000000,
  1868. 0.000000, 0.000000, 1.000000
  1869. $AI Behavior: None
  1870. +AI Class: BtA-General
  1871. $Cargo 1: XSTR("Nothing", -1)
  1872. +Initial Hull: 100
  1873. +Initial Shields: 100
  1874. +Subsystem: Pilot
  1875. +Subsystem: turret01a
  1876. +Subsystem: turret02a
  1877. $Arrival Location: Hyperspace
  1878. $Arrival Cue: ( true )
  1879. $Departure Location: Hyperspace
  1880. $Departure Cue: ( false )
  1881. $Determination: 10
  1882. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1883. +Flags2: ( "no-collide" )
  1884. +Respawn priority: 0
  1885. +Group: 0
  1886. +Use Table Score:
  1887. +Score: 6
  1888. $Texture Replace:
  1889. +old: cerberus
  1890. +new: hologram-trans
  1891. +old: cerberus-glow
  1892. +new: hologram-trans
  1893. +old: cerberus-shine
  1894. +new: hologram-trans
  1895.  
  1896. $Name: Armor Plate 3 ;! Object #37
  1897. $Class: Cargo Platform-Holo
  1898. $Alt: Armor Plate (Reinforced)
  1899.  
  1900. $Team: Friendly
  1901. $Location: 2215.849121, -10.737024, 5626.400391
  1902. $Orientation:
  1903. 0.994208, -0.099753, -0.039988,
  1904. -0.034749, 0.053717, -0.997952,
  1905. 0.101697, 0.993561, 0.049939
  1906. $AI Behavior: None
  1907. $Cargo 1: XSTR("Nothing", -1)
  1908. +Initial Hull: 100
  1909. +Initial Shields: 100
  1910. +Subsystem: Pilot
  1911. $Arrival Location: Hyperspace
  1912. $Arrival Cue: ( true )
  1913. $Departure Location: Hyperspace
  1914. $Departure Cue: ( false )
  1915. $Determination: 10
  1916. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1917. +Flags2: ( "no-collide" )
  1918. +Respawn priority: 0
  1919. +Special Hitpoints: 10000
  1920. +Group: 0
  1921. +Use Table Score:
  1922. +Score: 0
  1923. $Texture Replace:
  1924. +old: pform1
  1925. +new: hologram-trans
  1926. +old: pform1-glow
  1927. +new: hologram-trans-glow
  1928. +old: pform1-shine
  1929. +new: hologram-trans-shine
  1930.  
  1931. $Name: Armor Plate 4 ;! Object #38
  1932. $Class: Cargo Platform-Holo
  1933. $Alt: Armor Plate (Reinforced)
  1934.  
  1935. $Team: Friendly
  1936. $Location: 2704.131348, -10.737151, 5540.645508
  1937. $Orientation:
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  1939. -0.034749, 0.053717, -0.997952,
  1940. 0.101697, 0.993561, 0.049939
  1941. $AI Behavior: None
  1942. $Cargo 1: XSTR("Nothing", -1)
  1943. +Initial Hull: 100
  1944. +Initial Shields: 100
  1945. +Subsystem: Pilot
  1946. $Arrival Location: Hyperspace
  1947. $Arrival Cue: ( true )
  1948. $Departure Location: Hyperspace
  1949. $Departure Cue: ( false )
  1950. $Determination: 10
  1951. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1952. +Flags2: ( "no-collide" )
  1953. +Respawn priority: 0
  1954. +Special Hitpoints: 10000
  1955. +Group: 0
  1956. +Use Table Score:
  1957. +Score: 0
  1958. $Texture Replace:
  1959. +old: pform1
  1960. +new: hologram-trans
  1961. +old: pform1-glow
  1962. +new: hologram-trans-glow
  1963. +old: pform1-shine
  1964. +new: hologram-trans-shine
  1965.  
  1966. $Name: Armor Plate 5 ;! Object #39
  1967. $Class: Cargo Platform-Holo
  1968. $Alt: Armor Plate (Reinforced)
  1969.  
  1970. $Team: Friendly
  1971. $Location: 3359.749023, -10.737241, 5612.880859
  1972. $Orientation:
  1973. 0.994208, -0.099753, -0.039988,
  1974. -0.034749, 0.053717, -0.997952,
  1975. 0.101697, 0.993561, 0.049939
  1976. $AI Behavior: None
  1977. $Cargo 1: XSTR("Nothing", -1)
  1978. +Initial Hull: 100
  1979. +Initial Shields: 100
  1980. +Subsystem: Pilot
  1981. $Arrival Location: Hyperspace
  1982. $Arrival Cue: ( true )
  1983. $Departure Location: Hyperspace
  1984. $Departure Cue: ( false )
  1985. $Determination: 10
  1986. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  1987. +Flags2: ( "no-collide" )
  1988. +Respawn priority: 0
  1989. +Special Hitpoints: 10000
  1990. +Group: 0
  1991. +Use Table Score:
  1992. +Score: 0
  1993. $Texture Replace:
  1994. +old: pform1
  1995. +new: hologram-trans
  1996. +old: pform1-glow
  1997. +new: hologram-trans-glow
  1998. +old: pform1-shine
  1999. +new: hologram-trans-shine
  2000.  
  2001. $Name: Defense Node 1 ;! Object #40
  2002. $Class: CrossCube-Holo
  2003. $Alt: GTSG Aegis
  2004.  
  2005. $Team: Friendly
  2006. $Location: 673.344604, -0.000073, 5704.673340
  2007. $Orientation:
  2008. 1.000000, 0.000000, 0.000000,
  2009. 0.000000, 1.000000, 0.000000,
  2010. 0.000000, 0.000000, 1.000000
  2011. $AI Behavior: None
  2012. $Cargo 1: XSTR("Nothing", -1)
  2013. +Initial Hull: 100
  2014. +Initial Shields: 100
  2015. +Subsystem: Pilot
  2016. $Arrival Location: Hyperspace
  2017. $Arrival Cue: ( true )
  2018. $Departure Location: Hyperspace
  2019. $Departure Cue: ( false )
  2020. $Determination: 10
  2021. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  2022. +Flags2: ( "no-collide" )
  2023. +Respawn priority: 0
  2024. +Special Hitpoints: 4000
  2025. +Group: 0
  2026. +Use Table Score:
  2027. +Score: 150
  2028. $Texture Replace:
  2029. +old: dockdd
  2030. +new: hologram-trans
  2031. +old: dockdd-glow
  2032. +new: hologram-trans-glow
  2033. +old: dockdd-shine
  2034. +new: hologram-trans-shine
  2035.  
  2036. $Name: MT#A1 ;! Object #41
  2037. $Class: Modular Turret-Holo
  2038. $Team: Friendly
  2039. $Location: 673.344604, 35.399925, 5704.673340
  2040. $Orientation:
  2041. -1.000000, 0.000000, -0.000000,
  2042. 0.000000, 0.999911, -0.013332,
  2043. 0.000000, -0.013332, -0.999911
  2044. $AI Behavior: None
  2045. $Cargo 1: XSTR("Nothing", -1)
  2046. +Initial Hull: 100
  2047. +Initial Shields: 100
  2048. +Subsystem: Pilot
  2049. +Subsystem: Turret01
  2050. $Arrival Location: Hyperspace
  2051. $Arrival Cue: ( true )
  2052. $Departure Location: Hyperspace
  2053. $Departure Cue: ( false )
  2054. $Determination: 10
  2055. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2056. +Flags2: ( "no-collide" )
  2057. +Respawn priority: 0
  2058. +Group: 0
  2059. +Use Table Score:
  2060. +Score: 150
  2061. $Texture Replace:
  2062. +old: dockdd
  2063. +new: hologram-trans
  2064. +old: dockdd-glow
  2065. +new: hologram-trans-glow
  2066. +old: dockdd-shine
  2067. +new: hologram-trans-shine
  2068. +old: lhd-gun
  2069. +new: hologram-trans
  2070. +old: lhd-gun-glow
  2071. +new: hologram-trans-glow
  2072.  
  2073. $Name: MT#A2 ;! Object #42
  2074. $Class: Modular Turret-Holo
  2075. $Team: Friendly
  2076. $Location: 673.344604, -0.000073, 5669.673340
  2077. $Orientation:
  2078. 1.000000, 0.000000, 0.000000,
  2079. 0.000000, 0.000000, -1.000000,
  2080. 0.000000, 1.000000, 0.000000
  2081. $AI Behavior: None
  2082. $Cargo 1: XSTR("Nothing", -1)
  2083. +Initial Hull: 100
  2084. +Initial Shields: 100
  2085. +Subsystem: Pilot
  2086. +Subsystem: Turret01
  2087. $Arrival Location: Hyperspace
  2088. $Arrival Cue: ( true )
  2089. $Departure Location: Hyperspace
  2090. $Departure Cue: ( false )
  2091. $Determination: 10
  2092. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2093. +Flags2: ( "no-collide" )
  2094. +Respawn priority: 0
  2095. +Group: 0
  2096. +Use Table Score:
  2097. +Score: 150
  2098. $Texture Replace:
  2099. +old: dockdd
  2100. +new: hologram-trans
  2101. +old: dockdd-glow
  2102. +new: hologram-trans-glow
  2103. +old: dockdd-shine
  2104. +new: hologram-trans-shine
  2105. +old: lhd-gun
  2106. +new: hologram-trans
  2107. +old: lhd-gun-glow
  2108. +new: hologram-trans-glow
  2109.  
  2110. $Name: MT#A3 ;! Object #43
  2111. $Class: Modular Turret-Holo
  2112. $Team: Friendly
  2113. $Location: 673.344604, -0.000073, 5739.673340
  2114. $Orientation:
  2115. 1.000000, 0.000000, 0.000000,
  2116. 0.000000, 0.000000, 1.000000,
  2117. 0.000000, -1.000000, 0.000000
  2118. $AI Behavior: None
  2119. $Cargo 1: XSTR("Nothing", -1)
  2120. +Initial Hull: 100
  2121. +Initial Shields: 100
  2122. +Subsystem: Pilot
  2123. +Subsystem: Turret01
  2124. $Arrival Location: Hyperspace
  2125. $Arrival Cue: ( true )
  2126. $Departure Location: Hyperspace
  2127. $Departure Cue: ( false )
  2128. $Determination: 10
  2129. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2130. +Flags2: ( "no-collide" )
  2131. +Respawn priority: 0
  2132. +Group: 0
  2133. +Use Table Score:
  2134. +Score: 150
  2135. $Texture Replace:
  2136. +old: dockdd
  2137. +new: hologram-trans
  2138. +old: dockdd-glow
  2139. +new: hologram-trans-glow
  2140. +old: dockdd-shine
  2141. +new: hologram-trans-shine
  2142. +old: lhd-gun
  2143. +new: hologram-trans
  2144. +old: lhd-gun-glow
  2145. +new: hologram-trans-glow
  2146.  
  2147. $Name: MT#A4 ;! Object #44
  2148. $Class: Modular Turret-Holo
  2149. $Team: Friendly
  2150. $Location: 673.344604, -35.000076, 5704.673340
  2151. $Orientation:
  2152. 1.000000, 0.000000, 0.000000,
  2153. 0.000000, -0.069943, 0.997553,
  2154. 0.000000, -0.997553, -0.069943
  2155. $AI Behavior: None
  2156. $Cargo 1: XSTR("Nothing", -1)
  2157. +Initial Hull: 100
  2158. +Initial Shields: 100
  2159. +Subsystem: Pilot
  2160. +Subsystem: Turret01
  2161. $Arrival Location: Hyperspace
  2162. $Arrival Cue: ( true )
  2163. $Departure Location: Hyperspace
  2164. $Departure Cue: ( false )
  2165. $Determination: 10
  2166. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2167. +Flags2: ( "no-collide" )
  2168. +Respawn priority: 0
  2169. +Group: 0
  2170. +Use Table Score:
  2171. +Score: 150
  2172. $Texture Replace:
  2173. +old: dockdd
  2174. +new: hologram-trans
  2175. +old: dockdd-glow
  2176. +new: hologram-trans-glow
  2177. +old: dockdd-shine
  2178. +new: hologram-trans-shine
  2179. +old: lhd-gun
  2180. +new: hologram-trans
  2181. +old: lhd-gun-glow
  2182. +new: hologram-trans-glow
  2183.  
  2184. $Name: MT#A5 ;! Object #45
  2185. $Class: Modular Turret-Holo
  2186. $Team: Friendly
  2187. $Location: 638.344604, -0.000073, 5704.673340
  2188. $Orientation:
  2189. 1.000000, 0.000000, 0.000000,
  2190. 0.000000, 0.000000, 1.000000,
  2191. 0.000000, -1.000000, 0.000000
  2192. $AI Behavior: None
  2193. $Cargo 1: XSTR("Nothing", -1)
  2194. +Initial Hull: 100
  2195. +Initial Shields: 100
  2196. +Subsystem: Pilot
  2197. +Subsystem: Turret01
  2198. $Arrival Location: Hyperspace
  2199. $Arrival Cue: ( true )
  2200. $Departure Location: Hyperspace
  2201. $Departure Cue: ( false )
  2202. $Determination: 10
  2203. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2204. +Flags2: ( "no-collide" )
  2205. +Respawn priority: 0
  2206. +Group: 0
  2207. +Use Table Score:
  2208. +Score: 150
  2209. $Texture Replace:
  2210. +old: dockdd
  2211. +new: hologram-trans
  2212. +old: dockdd-glow
  2213. +new: hologram-trans-glow
  2214. +old: dockdd-shine
  2215. +new: hologram-trans-shine
  2216. +old: lhd-gun
  2217. +new: hologram-trans
  2218. +old: lhd-gun-glow
  2219. +new: hologram-trans-glow
  2220.  
  2221. $Name: MT#A6 ;! Object #46
  2222. $Class: Modular Turret-Holo
  2223. $Team: Friendly
  2224. $Location: 708.344543, -0.000073, 5704.673340
  2225. $Orientation:
  2226. 1.000000, 0.000000, 0.000000,
  2227. 0.000000, 0.000000, 1.000000,
  2228. 0.000000, -1.000000, 0.000000
  2229. $AI Behavior: None
  2230. $Cargo 1: XSTR("Nothing", -1)
  2231. +Initial Hull: 100
  2232. +Initial Shields: 100
  2233. +Subsystem: Pilot
  2234. +Subsystem: Turret01
  2235. $Arrival Location: Hyperspace
  2236. $Arrival Cue: ( true )
  2237. $Departure Location: Hyperspace
  2238. $Departure Cue: ( false )
  2239. $Determination: 10
  2240. +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
  2241. +Flags2: ( "no-collide" )
  2242. +Respawn priority: 0
  2243. +Group: 0
  2244. +Use Table Score:
  2245. +Score: 150
  2246. $Texture Replace:
  2247. +old: dockdd
  2248. +new: hologram-trans
  2249. +old: dockdd-glow
  2250. +new: hologram-trans-glow
  2251. +old: dockdd-shine
  2252. +new: hologram-trans-shine
  2253. +old: lhd-gun
  2254. +new: hologram-trans
  2255. +old: lhd-gun-glow
  2256. +new: hologram-trans-glow
  2257.  
  2258. $Name: Sagittarius 1 ;! Object #47
  2259. $Class: PVB Sekhmet
  2260. $Team: Neutral
  2261. $Location: -3272.423340, -0.008471, -3649.209473
  2262. $Orientation:
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  2264. 0.425939, 0.904752, 0.000000,
  2265. 0.000000, 0.000000, 1.000000
  2266. $AI Behavior: None
  2267. +AI Class: BtA-Bomber
  2268. $Cargo 1: XSTR("Nothing", -1)
  2269. +Initial Hull: 100
  2270. +Subsystem: Pilot
  2271. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2272. $Arrival Location: Hyperspace
  2273. $Arrival Cue: ( false )
  2274. $Departure Location: Hyperspace
  2275. $Departure Cue: ( false )
  2276. $Determination: 10
  2277. +Flags: ( "cargo-known" )
  2278. +Flags2: ( )
  2279. +Respawn priority: 0
  2280. +Group: 0
  2281. +Score: 17
  2282.  
  2283. $Name: Sagittarius 2 ;! Object #48
  2284. $Class: PVB Sekhmet
  2285. $Team: Neutral
  2286. $Location: -3406.934814, -0.008401, -3708.480957
  2287. $Orientation:
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  2289. -0.389418, 0.921061, 0.000000,
  2290. 0.000000, 0.000000, 1.000000
  2291. $AI Behavior: None
  2292. +AI Class: BtA-Bomber
  2293. $Cargo 1: XSTR("Nothing", -1)
  2294. +Initial Hull: 100
  2295. +Subsystem: Pilot
  2296. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2297. $Arrival Location: Hyperspace
  2298. $Arrival Cue: ( false )
  2299. $Departure Location: Hyperspace
  2300. $Departure Cue: ( false )
  2301. $Determination: 10
  2302. +Flags: ( "cargo-known" )
  2303. +Flags2: ( )
  2304. +Respawn priority: 0
  2305. +Group: 0
  2306. +Score: 17
  2307.  
  2308. $Name: Sagittarius 3 ;! Object #49
  2309. $Class: PVB Sekhmet
  2310. $Team: Neutral
  2311. $Location: -3099.257813, -75.488762, -3716.144043
  2312. $Orientation:
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  2314. -0.218230, 0.975897, 0.000000,
  2315. 0.000000, 0.000000, 1.000000
  2316. $AI Behavior: None
  2317. +AI Class: BtA-Bomber
  2318. $Cargo 1: XSTR("Nothing", -1)
  2319. +Initial Hull: 100
  2320. +Subsystem: Pilot
  2321. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2322. $Arrival Location: Hyperspace
  2323. $Arrival Cue: ( false )
  2324. $Departure Location: Hyperspace
  2325. $Departure Cue: ( false )
  2326. $Determination: 10
  2327. +Flags: ( "cargo-known" )
  2328. +Flags2: ( )
  2329. +Respawn priority: 0
  2330. +Group: 0
  2331. +Score: 17
  2332.  
  2333. $Name: Sagittarius 4 ;! Object #50
  2334. $Class: PVB Sekhmet
  2335. $Team: Neutral
  2336. $Location: -3203.708496, -45.835037, -3699.373291
  2337. $Orientation:
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  2339. -0.266731, 0.963771, 0.000000,
  2340. 0.000000, 0.000000, 1.000000
  2341. $AI Behavior: None
  2342. +AI Class: BtA-Bomber
  2343. $Cargo 1: XSTR("Nothing", -1)
  2344. +Initial Hull: 100
  2345. +Subsystem: Pilot
  2346. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2347. $Arrival Location: Hyperspace
  2348. $Arrival Cue: ( false )
  2349. $Departure Location: Hyperspace
  2350. $Departure Cue: ( false )
  2351. $Determination: 10
  2352. +Flags: ( "cargo-known" )
  2353. +Flags2: ( )
  2354. +Respawn priority: 0
  2355. +Group: 0
  2356. +Score: 17
  2357.  
  2358. $Name: Defense Node 2 ;! Object #51
  2359. $Class: CrossCube-Holo
  2360. $Alt: GTSG Aegis
  2361.  
  2362. $Team: Friendly
  2363. $Location: 820.407898, -0.000063, 5700.605469
  2364. $Orientation:
  2365. 1.000000, 0.000000, 0.000000,
  2366. 0.000000, 1.000000, 0.000000,
  2367. 0.000000, 0.000000, 1.000000
  2368. $AI Behavior: None
  2369. $Cargo 1: XSTR("Nothing", -1)
  2370. +Initial Hull: 100
  2371. +Initial Shields: 100
  2372. +Subsystem: Pilot
  2373. $Arrival Location: Hyperspace
  2374. $Arrival Cue: ( true )
  2375. $Departure Location: Hyperspace
  2376. $Departure Cue: ( false )
  2377. $Determination: 10
  2378. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  2379. +Flags2: ( "no-collide" )
  2380. +Respawn priority: 0
  2381. +Special Hitpoints: 4000
  2382. +Group: 0
  2383. +Use Table Score:
  2384. +Score: 150
  2385. $Texture Replace:
  2386. +old: dockdd
  2387. +new: hologram-trans
  2388. +old: dockdd-glow
  2389. +new: hologram-trans-glow
  2390. +old: dockdd-shine
  2391. +new: hologram-trans-shine
  2392.  
  2393. $Name: MT#B1 ;! Object #52
  2394. $Class: Modular Turret-Holo
  2395. $Team: Friendly
  2396. $Location: 820.407898, 35.399933, 5700.605469
  2397. $Orientation:
  2398. -1.000000, 0.000000, -0.000000,
  2399. 0.000000, 0.999911, -0.013332,
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  2401. $AI Behavior: None
  2402. $Cargo 1: XSTR("Nothing", -1)
  2403. +Initial Hull: 100
  2404. +Initial Shields: 100
  2405. +Subsystem: Pilot
  2406. +Subsystem: Turret01
  2407. $Arrival Location: Hyperspace
  2408. $Arrival Cue: ( true )
  2409. $Departure Location: Hyperspace
  2410. $Departure Cue: ( false )
  2411. $Determination: 10
  2412. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2413. +Flags2: ( "no-collide" )
  2414. +Respawn priority: 0
  2415. +Group: 0
  2416. +Use Table Score:
  2417. +Score: 150
  2418. $Texture Replace:
  2419. +old: dockdd
  2420. +new: hologram-trans
  2421. +old: dockdd-glow
  2422. +new: hologram-trans-glow
  2423. +old: dockdd-shine
  2424. +new: hologram-trans-shine
  2425. +old: lhd-gun
  2426. +new: hologram-trans
  2427. +old: lhd-gun-glow
  2428. +new: hologram-trans-glow
  2429.  
  2430. $Name: MT#B2 ;! Object #53
  2431. $Class: Modular Turret-Holo
  2432. $Team: Friendly
  2433. $Location: 820.407898, -0.000063, 5665.605469
  2434. $Orientation:
  2435. 1.000000, 0.000000, 0.000000,
  2436. 0.000000, 0.000000, -1.000000,
  2437. 0.000000, 1.000000, 0.000000
  2438. $AI Behavior: None
  2439. $Cargo 1: XSTR("Nothing", -1)
  2440. +Initial Hull: 100
  2441. +Initial Shields: 100
  2442. +Subsystem: Pilot
  2443. +Subsystem: Turret01
  2444. $Arrival Location: Hyperspace
  2445. $Arrival Cue: ( true )
  2446. $Departure Location: Hyperspace
  2447. $Departure Cue: ( false )
  2448. $Determination: 10
  2449. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2450. +Flags2: ( "no-collide" )
  2451. +Respawn priority: 0
  2452. +Group: 0
  2453. +Use Table Score:
  2454. +Score: 150
  2455. $Texture Replace:
  2456. +old: dockdd
  2457. +new: hologram-trans
  2458. +old: dockdd-glow
  2459. +new: hologram-trans-glow
  2460. +old: dockdd-shine
  2461. +new: hologram-trans-shine
  2462. +old: lhd-gun
  2463. +new: hologram-trans
  2464. +old: lhd-gun-glow
  2465. +new: hologram-trans-glow
  2466.  
  2467. $Name: MT#B3 ;! Object #54
  2468. $Class: Modular Turret-Holo
  2469. $Team: Friendly
  2470. $Location: 820.407898, -0.000063, 5735.605469
  2471. $Orientation:
  2472. 1.000000, 0.000000, 0.000000,
  2473. 0.000000, 0.000000, 1.000000,
  2474. 0.000000, -1.000000, 0.000000
  2475. $AI Behavior: None
  2476. $Cargo 1: XSTR("Nothing", -1)
  2477. +Initial Hull: 100
  2478. +Initial Shields: 100
  2479. +Subsystem: Pilot
  2480. +Subsystem: Turret01
  2481. $Arrival Location: Hyperspace
  2482. $Arrival Cue: ( true )
  2483. $Departure Location: Hyperspace
  2484. $Departure Cue: ( false )
  2485. $Determination: 10
  2486. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2487. +Flags2: ( "no-collide" )
  2488. +Respawn priority: 0
  2489. +Group: 0
  2490. +Use Table Score:
  2491. +Score: 150
  2492. $Texture Replace:
  2493. +old: dockdd
  2494. +new: hologram-trans
  2495. +old: dockdd-glow
  2496. +new: hologram-trans-glow
  2497. +old: dockdd-shine
  2498. +new: hologram-trans-shine
  2499. +old: lhd-gun
  2500. +new: hologram-trans
  2501. +old: lhd-gun-glow
  2502. +new: hologram-trans-glow
  2503.  
  2504. $Name: MT#B4 ;! Object #55
  2505. $Class: Modular Turret-Holo
  2506. $Team: Friendly
  2507. $Location: 820.407898, -35.000069, 5700.605469
  2508. $Orientation:
  2509. 1.000000, 0.000000, 0.000000,
  2510. 0.000000, -0.069943, 0.997553,
  2511. 0.000000, -0.997553, -0.069943
  2512. $AI Behavior: None
  2513. $Cargo 1: XSTR("Nothing", -1)
  2514. +Initial Hull: 100
  2515. +Initial Shields: 100
  2516. +Subsystem: Pilot
  2517. +Subsystem: Turret01
  2518. $Arrival Location: Hyperspace
  2519. $Arrival Cue: ( true )
  2520. $Departure Location: Hyperspace
  2521. $Departure Cue: ( false )
  2522. $Determination: 10
  2523. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2524. +Flags2: ( "no-collide" )
  2525. +Respawn priority: 0
  2526. +Group: 0
  2527. +Use Table Score:
  2528. +Score: 150
  2529. $Texture Replace:
  2530. +old: dockdd
  2531. +new: hologram-trans
  2532. +old: dockdd-glow
  2533. +new: hologram-trans-glow
  2534. +old: dockdd-shine
  2535. +new: hologram-trans-shine
  2536. +old: lhd-gun
  2537. +new: hologram-trans
  2538. +old: lhd-gun-glow
  2539. +new: hologram-trans-glow
  2540.  
  2541. $Name: MT#B5 ;! Object #56
  2542. $Class: Modular Turret-Holo
  2543. $Team: Friendly
  2544. $Location: 785.407898, -0.000063, 5700.605469
  2545. $Orientation:
  2546. 1.000000, 0.000000, 0.000000,
  2547. 0.000000, 0.000000, 1.000000,
  2548. 0.000000, -1.000000, 0.000000
  2549. $AI Behavior: None
  2550. $Cargo 1: XSTR("Nothing", -1)
  2551. +Initial Hull: 100
  2552. +Initial Shields: 100
  2553. +Subsystem: Pilot
  2554. +Subsystem: Turret01
  2555. $Arrival Location: Hyperspace
  2556. $Arrival Cue: ( true )
  2557. $Departure Location: Hyperspace
  2558. $Departure Cue: ( false )
  2559. $Determination: 10
  2560. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2561. +Flags2: ( "no-collide" )
  2562. +Respawn priority: 0
  2563. +Group: 0
  2564. +Use Table Score:
  2565. +Score: 150
  2566. $Texture Replace:
  2567. +old: dockdd
  2568. +new: hologram-trans
  2569. +old: dockdd-glow
  2570. +new: hologram-trans-glow
  2571. +old: dockdd-shine
  2572. +new: hologram-trans-shine
  2573. +old: lhd-gun
  2574. +new: hologram-trans
  2575. +old: lhd-gun-glow
  2576. +new: hologram-trans-glow
  2577.  
  2578. $Name: MT#B6 ;! Object #57
  2579. $Class: Modular Turret-Holo
  2580. $Team: Friendly
  2581. $Location: 855.407837, -0.000063, 5700.605469
  2582. $Orientation:
  2583. 1.000000, 0.000000, 0.000000,
  2584. 0.000000, 0.000000, 1.000000,
  2585. 0.000000, -1.000000, 0.000000
  2586. $AI Behavior: None
  2587. $Cargo 1: XSTR("Nothing", -1)
  2588. +Initial Hull: 100
  2589. +Initial Shields: 100
  2590. +Subsystem: Pilot
  2591. +Subsystem: Turret01
  2592. $Arrival Location: Hyperspace
  2593. $Arrival Cue: ( true )
  2594. $Departure Location: Hyperspace
  2595. $Departure Cue: ( false )
  2596. $Determination: 10
  2597. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2598. +Flags2: ( "no-collide" )
  2599. +Respawn priority: 0
  2600. +Group: 0
  2601. +Use Table Score:
  2602. +Score: 150
  2603. $Texture Replace:
  2604. +old: dockdd
  2605. +new: hologram-trans
  2606. +old: dockdd-glow
  2607. +new: hologram-trans-glow
  2608. +old: dockdd-shine
  2609. +new: hologram-trans-shine
  2610. +old: lhd-gun
  2611. +new: hologram-trans
  2612. +old: lhd-gun-glow
  2613. +new: hologram-trans-glow
  2614.  
  2615. $Name: Sagittarius 5 ;! Object #58
  2616. $Class: PVB Sekhmet
  2617. $Team: Neutral
  2618. $Location: -3204.750244, 97.176315, -3776.815430
  2619. $Orientation:
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  2621. 0.266731, 0.963771, 0.000000,
  2622. 0.000000, 0.000000, 1.000000
  2623. $AI Behavior: None
  2624. +AI Class: BtA-Bomber
  2625. $Cargo 1: XSTR("Nothing", -1)
  2626. +Initial Hull: 100
  2627. +Subsystem: Pilot
  2628. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2629. $Arrival Location: Hyperspace
  2630. $Arrival Cue: ( false )
  2631. $Departure Location: Hyperspace
  2632. $Departure Cue: ( false )
  2633. $Determination: 10
  2634. +Flags: ( "cargo-known" )
  2635. +Flags2: ( )
  2636. +Respawn priority: 0
  2637. +Group: 0
  2638. +Score: 17
  2639.  
  2640. $Name: Sagittarius 6 ;! Object #59
  2641. $Class: PVB Sekhmet
  2642. $Team: Neutral
  2643. $Location: -3118.294434, 127.189232, -3786.177979
  2644. $Orientation:
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  2646. 0.548024, 0.836463, 0.000000,
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  2648. $AI Behavior: None
  2649. +AI Class: BtA-Bomber
  2650. $Cargo 1: XSTR("Nothing", -1)
  2651. +Initial Hull: 100
  2652. +Subsystem: Pilot
  2653. +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
  2654. $Arrival Location: Hyperspace
  2655. $Arrival Cue: ( false )
  2656. $Departure Location: Hyperspace
  2657. $Departure Cue: ( false )
  2658. $Determination: 10
  2659. +Flags: ( "cargo-known" )
  2660. +Flags2: ( )
  2661. +Respawn priority: 0
  2662. +Group: 0
  2663. +Score: 17
  2664.  
  2665. $Name: Defense Node 3 ;! Object #60
  2666. $Class: CrossCube-Holo
  2667. $Alt: GTSG Aegis
  2668.  
  2669. $Team: Friendly
  2670. $Location: 952.755188, -0.000063, 5703.684082
  2671. $Orientation:
  2672. 1.000000, 0.000000, 0.000000,
  2673. 0.000000, 1.000000, 0.000000,
  2674. 0.000000, 0.000000, 1.000000
  2675. $AI Behavior: None
  2676. $Cargo 1: XSTR("Nothing", -1)
  2677. +Initial Hull: 100
  2678. +Initial Shields: 100
  2679. +Subsystem: Pilot
  2680. $Arrival Location: Hyperspace
  2681. $Arrival Cue: ( true )
  2682. $Departure Location: Hyperspace
  2683. $Departure Cue: ( false )
  2684. $Determination: 10
  2685. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  2686. +Flags2: ( "no-collide" )
  2687. +Respawn priority: 0
  2688. +Special Hitpoints: 4000
  2689. +Group: 0
  2690. +Use Table Score:
  2691. +Score: 150
  2692. $Texture Replace:
  2693. +old: dockdd
  2694. +new: hologram-trans
  2695. +old: dockdd-glow
  2696. +new: hologram-trans-glow
  2697. +old: dockdd-shine
  2698. +new: hologram-trans-shine
  2699.  
  2700. $Name: MT#C1 ;! Object #61
  2701. $Class: Modular Turret-Holo
  2702. $Team: Friendly
  2703. $Location: 952.755188, 35.399940, 5703.684082
  2704. $Orientation:
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  2706. 0.000000, 0.999911, -0.013332,
  2707. 0.000000, -0.013332, -0.999911
  2708. $AI Behavior: None
  2709. $Cargo 1: XSTR("Nothing", -1)
  2710. +Initial Hull: 100
  2711. +Initial Shields: 100
  2712. +Subsystem: Pilot
  2713. +Subsystem: Turret01
  2714. $Arrival Location: Hyperspace
  2715. $Arrival Cue: ( true )
  2716. $Departure Location: Hyperspace
  2717. $Departure Cue: ( false )
  2718. $Determination: 10
  2719. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2720. +Flags2: ( "no-collide" )
  2721. +Respawn priority: 0
  2722. +Group: 0
  2723. +Use Table Score:
  2724. +Score: 150
  2725. $Texture Replace:
  2726. +old: dockdd
  2727. +new: hologram-trans
  2728. +old: dockdd-glow
  2729. +new: hologram-trans-glow
  2730. +old: dockdd-shine
  2731. +new: hologram-trans-shine
  2732. +old: lhd-gun
  2733. +new: hologram-trans
  2734. +old: lhd-gun-glow
  2735. +new: hologram-trans-glow
  2736.  
  2737. $Name: MT#C2 ;! Object #62
  2738. $Class: Modular Turret-Holo
  2739. $Team: Friendly
  2740. $Location: 952.755188, -0.000063, 5668.684082
  2741. $Orientation:
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  2743. 0.000000, 0.000000, -1.000000,
  2744. 0.000000, 1.000000, 0.000000
  2745. $AI Behavior: None
  2746. $Cargo 1: XSTR("Nothing", -1)
  2747. +Initial Hull: 100
  2748. +Initial Shields: 100
  2749. +Subsystem: Pilot
  2750. +Subsystem: Turret01
  2751. $Arrival Location: Hyperspace
  2752. $Arrival Cue: ( true )
  2753. $Departure Location: Hyperspace
  2754. $Departure Cue: ( false )
  2755. $Determination: 10
  2756. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2757. +Flags2: ( "no-collide" )
  2758. +Respawn priority: 0
  2759. +Group: 0
  2760. +Use Table Score:
  2761. +Score: 150
  2762. $Texture Replace:
  2763. +old: dockdd
  2764. +new: hologram-trans
  2765. +old: dockdd-glow
  2766. +new: hologram-trans-glow
  2767. +old: dockdd-shine
  2768. +new: hologram-trans-shine
  2769. +old: lhd-gun
  2770. +new: hologram-trans
  2771. +old: lhd-gun-glow
  2772. +new: hologram-trans-glow
  2773.  
  2774. $Name: MT#C3 ;! Object #63
  2775. $Class: Modular Turret-Holo
  2776. $Team: Friendly
  2777. $Location: 952.755188, -0.000063, 5738.684082
  2778. $Orientation:
  2779. 1.000000, 0.000000, 0.000000,
  2780. 0.000000, 0.000000, 1.000000,
  2781. 0.000000, -1.000000, 0.000000
  2782. $AI Behavior: None
  2783. $Cargo 1: XSTR("Nothing", -1)
  2784. +Initial Hull: 100
  2785. +Initial Shields: 100
  2786. +Subsystem: Pilot
  2787. +Subsystem: Turret01
  2788. $Arrival Location: Hyperspace
  2789. $Arrival Cue: ( true )
  2790. $Departure Location: Hyperspace
  2791. $Departure Cue: ( false )
  2792. $Determination: 10
  2793. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2794. +Flags2: ( "no-collide" )
  2795. +Respawn priority: 0
  2796. +Group: 0
  2797. +Use Table Score:
  2798. +Score: 150
  2799. $Texture Replace:
  2800. +old: dockdd
  2801. +new: hologram-trans
  2802. +old: dockdd-glow
  2803. +new: hologram-trans-glow
  2804. +old: dockdd-shine
  2805. +new: hologram-trans-shine
  2806. +old: lhd-gun
  2807. +new: hologram-trans
  2808. +old: lhd-gun-glow
  2809. +new: hologram-trans-glow
  2810.  
  2811. $Name: MT#C4 ;! Object #64
  2812. $Class: Modular Turret-Holo
  2813. $Team: Friendly
  2814. $Location: 952.755188, -35.000061, 5703.684082
  2815. $Orientation:
  2816. 1.000000, 0.000000, 0.000000,
  2817. 0.000000, -0.069943, 0.997553,
  2818. 0.000000, -0.997553, -0.069943
  2819. $AI Behavior: None
  2820. $Cargo 1: XSTR("Nothing", -1)
  2821. +Initial Hull: 100
  2822. +Initial Shields: 100
  2823. +Subsystem: Pilot
  2824. +Subsystem: Turret01
  2825. $Arrival Location: Hyperspace
  2826. $Arrival Cue: ( true )
  2827. $Departure Location: Hyperspace
  2828. $Departure Cue: ( false )
  2829. $Determination: 10
  2830. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2831. +Flags2: ( "no-collide" )
  2832. +Respawn priority: 0
  2833. +Group: 0
  2834. +Use Table Score:
  2835. +Score: 150
  2836. $Texture Replace:
  2837. +old: dockdd
  2838. +new: hologram-trans
  2839. +old: dockdd-glow
  2840. +new: hologram-trans-glow
  2841. +old: dockdd-shine
  2842. +new: hologram-trans-shine
  2843. +old: lhd-gun
  2844. +new: hologram-trans
  2845. +old: lhd-gun-glow
  2846. +new: hologram-trans-glow
  2847.  
  2848. $Name: MT#C5 ;! Object #65
  2849. $Class: Modular Turret-Holo
  2850. $Team: Friendly
  2851. $Location: 917.755188, -0.000063, 5703.684082
  2852. $Orientation:
  2853. 1.000000, 0.000000, 0.000000,
  2854. 0.000000, 0.000000, 1.000000,
  2855. 0.000000, -1.000000, 0.000000
  2856. $AI Behavior: None
  2857. $Cargo 1: XSTR("Nothing", -1)
  2858. +Initial Hull: 100
  2859. +Initial Shields: 100
  2860. +Subsystem: Pilot
  2861. +Subsystem: Turret01
  2862. $Arrival Location: Hyperspace
  2863. $Arrival Cue: ( true )
  2864. $Departure Location: Hyperspace
  2865. $Departure Cue: ( false )
  2866. $Determination: 10
  2867. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2868. +Flags2: ( "no-collide" )
  2869. +Respawn priority: 0
  2870. +Group: 0
  2871. +Use Table Score:
  2872. +Score: 150
  2873. $Texture Replace:
  2874. +old: dockdd
  2875. +new: hologram-trans
  2876. +old: dockdd-glow
  2877. +new: hologram-trans-glow
  2878. +old: dockdd-shine
  2879. +new: hologram-trans-shine
  2880. +old: lhd-gun
  2881. +new: hologram-trans
  2882. +old: lhd-gun-glow
  2883. +new: hologram-trans-glow
  2884.  
  2885. $Name: MT#C6 ;! Object #66
  2886. $Class: Modular Turret-Holo
  2887. $Team: Friendly
  2888. $Location: 987.755127, -0.000063, 5703.684082
  2889. $Orientation:
  2890. 1.000000, 0.000000, 0.000000,
  2891. 0.000000, 0.000000, 1.000000,
  2892. 0.000000, -1.000000, 0.000000
  2893. $AI Behavior: None
  2894. $Cargo 1: XSTR("Nothing", -1)
  2895. +Initial Hull: 100
  2896. +Initial Shields: 100
  2897. +Subsystem: Pilot
  2898. +Subsystem: Turret01
  2899. $Arrival Location: Hyperspace
  2900. $Arrival Cue: ( true )
  2901. $Departure Location: Hyperspace
  2902. $Departure Cue: ( false )
  2903. $Determination: 10
  2904. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  2905. +Flags2: ( "no-collide" )
  2906. +Respawn priority: 0
  2907. +Group: 0
  2908. +Use Table Score:
  2909. +Score: 150
  2910. $Texture Replace:
  2911. +old: dockdd
  2912. +new: hologram-trans
  2913. +old: dockdd-glow
  2914. +new: hologram-trans-glow
  2915. +old: dockdd-shine
  2916. +new: hologram-trans-shine
  2917. +old: lhd-gun
  2918. +new: hologram-trans
  2919. +old: lhd-gun-glow
  2920. +new: hologram-trans-glow
  2921.  
  2922. $Name: AFProbe99756 ;! Object #67
  2923. $Class: Terran Probe
  2924. $Team: Friendly
  2925. $Location: 1360.724487, -0.001289, 6611.414063
  2926. $Orientation:
  2927. 1.000000, 0.000000, 0.000000,
  2928. 0.000000, 1.000000, 0.000000,
  2929. 0.000000, 0.000000, 1.000000
  2930. $AI Behavior: None
  2931. $AI Goals: ( goals ( ai-play-dead 50 ) )
  2932. $Cargo 1: XSTR("Nothing", -1)
  2933. +Initial Velocity: 33
  2934. +Subsystem: Pilot
  2935. $Arrival Location: Hyperspace
  2936. $Arrival Cue: ( true )
  2937. $Departure Location: Hyperspace
  2938. $Departure Cue: ( is-event-true-delay
  2939. "Command Pts. directive"
  2940. 0
  2941. )
  2942. $Determination: 10
  2943. +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
  2944. +Flags2: ( )
  2945. +Respawn priority: 0
  2946. +Kamikaze Damage: 0
  2947. +Group: 0
  2948. +Use Table Score:
  2949. +Score: 10
  2950.  
  2951. $Name: > Deploy Here < ;! Object #68
  2952. $Class: Waypoint#Marker
  2953. $Team: Friendly
  2954. $Location: -88.451416, -0.000292, 541.436707
  2955. $Orientation:
  2956. 1.000000, 0.000000, 0.000000,
  2957. 0.000000, 1.000000, 0.000000,
  2958. 0.000000, 0.000000, 1.000000
  2959. $AI Behavior: None
  2960. $Cargo 1: XSTR("Nothing", -1)
  2961. +Initial Shields: 100
  2962. +Subsystem: Pilot
  2963. $Arrival Location: Hyperspace
  2964. $Arrival Cue: ( is-event-true-delay
  2965. "Tutorial - Beta 1 good choice"
  2966. 0
  2967. )
  2968. $Departure Location: Hyperspace
  2969. $Departure Cue: ( or
  2970. ( is-event-true-delay
  2971. "Tutorial - Beta 1 good place"
  2972. 0
  2973. )
  2974. ( is-event-true-delay
  2975. "Tutorial - Beta 1 bad place"
  2976. 0
  2977. )
  2978. )
  2979. $Determination: 10
  2980. +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
  2981. +Flags2: ( "no-collide" )
  2982. +Respawn priority: 0
  2983. +Escort priority: 22
  2984. +Group: 0
  2985. +Use Table Score:
  2986. +Score: 0
  2987.  
  2988. $Name: AFProbe99757 ;! Object #69
  2989. $Class: Terran Probe
  2990. $Team: Friendly
  2991. $Location: 1469.817871, -0.001271, 6616.072266
  2992. $Orientation:
  2993. 1.000000, 0.000000, 0.000000,
  2994. 0.000000, 1.000000, 0.000000,
  2995. 0.000000, 0.000000, 1.000000
  2996. $AI Behavior: None
  2997. $AI Goals: ( goals ( ai-play-dead 50 ) )
  2998. $Cargo 1: XSTR("Nothing", -1)
  2999. +Subsystem: Pilot
  3000. $Arrival Location: Hyperspace
  3001. $Arrival Cue: ( true )
  3002. $Departure Location: Hyperspace
  3003. $Departure Cue: ( is-event-true-delay
  3004. "Armor Plate in wrong place"
  3005. 0
  3006. )
  3007. $Determination: 10
  3008. +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
  3009. +Flags2: ( )
  3010. +Respawn priority: 0
  3011. +Kamikaze Damage: 0
  3012. +Group: 0
  3013. +Use Table Score:
  3014. +Score: 10
  3015.  
  3016. $Name: Armor Plate 6 ;! Object #70
  3017. $Class: Cargo Platform-Holo
  3018. $Team: Friendly
  3019. $Location: 3802.862061, -10.737287, 5611.370605
  3020. $Orientation:
  3021. 0.994208, -0.099753, -0.039988,
  3022. -0.034749, 0.053717, -0.997952,
  3023. 0.101697, 0.993561, 0.049939
  3024. $AI Behavior: None
  3025. $Cargo 1: XSTR("Nothing", -1)
  3026. +Initial Hull: 100
  3027. +Initial Shields: 100
  3028. +Subsystem: Pilot
  3029. $Arrival Location: Hyperspace
  3030. $Arrival Cue: ( true )
  3031. $Departure Location: Hyperspace
  3032. $Departure Cue: ( false )
  3033. $Determination: 10
  3034. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3035. +Flags2: ( "no-collide" )
  3036. +Respawn priority: 0
  3037. +Special Hitpoints: 10000
  3038. +Group: 0
  3039. +Use Table Score:
  3040. +Score: 0
  3041. $Texture Replace:
  3042. +old: pform1
  3043. +new: hologram-trans
  3044. +old: pform1-glow
  3045. +new: hologram-trans-glow
  3046. +old: pform1-shine
  3047. +new: hologram-trans-shine
  3048.  
  3049. $Name: SG 11 ;! Object #71
  3050. $Class: GTSG Cerberus-Holo
  3051. $Team: Friendly
  3052. $Location: 2665.400146, -0.000537, 6424.199707
  3053. $Orientation:
  3054. 1.000000, 0.000000, 0.000000,
  3055. 0.000000, 1.000000, 0.000000,
  3056. 0.000000, 0.000000, 1.000000
  3057. $AI Behavior: None
  3058. +AI Class: BtA-General
  3059. $Cargo 1: XSTR("Nothing", -1)
  3060. +Initial Hull: 100
  3061. +Initial Shields: 100
  3062. +Subsystem: Pilot
  3063. +Subsystem: turret01a
  3064. +Subsystem: turret02a
  3065. $Arrival Location: Hyperspace
  3066. $Arrival Cue: ( true )
  3067. $Departure Location: Hyperspace
  3068. $Departure Cue: ( false )
  3069. $Determination: 10
  3070. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3071. +Flags2: ( "no-collide" )
  3072. +Respawn priority: 0
  3073. +Group: 0
  3074. +Use Table Score:
  3075. +Score: 6
  3076. $Texture Replace:
  3077. +old: cerberus
  3078. +new: hologram-trans
  3079. +old: cerberus-glow
  3080. +new: hologram-trans
  3081. +old: cerberus-shine
  3082. +new: hologram-trans
  3083.  
  3084. $Name: SG 12 ;! Object #72
  3085. $Class: GTSG Cerberus-Holo
  3086. $Team: Friendly
  3087. $Location: 2789.169678, -0.000541, 6427.375977
  3088. $Orientation:
  3089. 1.000000, 0.000000, 0.000000,
  3090. 0.000000, 1.000000, 0.000000,
  3091. 0.000000, 0.000000, 1.000000
  3092. $AI Behavior: None
  3093. +AI Class: BtA-General
  3094. $Cargo 1: XSTR("Nothing", -1)
  3095. +Initial Hull: 100
  3096. +Initial Shields: 100
  3097. +Subsystem: Pilot
  3098. +Subsystem: turret01a
  3099. +Subsystem: turret02a
  3100. $Arrival Location: Hyperspace
  3101. $Arrival Cue: ( true )
  3102. $Departure Location: Hyperspace
  3103. $Departure Cue: ( false )
  3104. $Determination: 10
  3105. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3106. +Flags2: ( "no-collide" )
  3107. +Respawn priority: 0
  3108. +Group: 0
  3109. +Use Table Score:
  3110. +Score: 6
  3111. $Texture Replace:
  3112. +old: cerberus
  3113. +new: hologram-trans
  3114. +old: cerberus-glow
  3115. +new: hologram-trans
  3116. +old: cerberus-shine
  3117. +new: hologram-trans
  3118.  
  3119. $Name: AFProbe99758 ;! Object #73
  3120. $Class: Terran Probe
  3121. $Team: Friendly
  3122. $Location: 1531.356323, -0.001290, 6612.348145
  3123. $Orientation:
  3124. 1.000000, 0.000000, 0.000000,
  3125. 0.000000, 1.000000, 0.000000,
  3126. 0.000000, 0.000000, 1.000000
  3127. $AI Behavior: None
  3128. $AI Goals: ( goals ( ai-play-dead 50 ) )
  3129. $Cargo 1: XSTR("Nothing", -1)
  3130. +Subsystem: Pilot
  3131. $Arrival Location: Hyperspace
  3132. $Arrival Cue: ( true )
  3133. $Departure Location: Hyperspace
  3134. $Departure Cue: ( or
  3135. ( key-pressed "Q" )
  3136. ( is-event-true-delay
  3137. "Tutorial - Beta 1 get 2 werk"
  3138. 0
  3139. )
  3140. ( is-event-true-delay
  3141. "Checkpoint selected, fade out"
  3142. 0
  3143. )
  3144. )
  3145. $Determination: 10
  3146. +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
  3147. +Flags2: ( )
  3148. +Respawn priority: 0
  3149. +Kamikaze Damage: 0
  3150. +Group: 0
  3151. +Use Table Score:
  3152. +Score: 10
  3153.  
  3154. $Name: AFProbe99759 ;! Object #74
  3155. $Class: Terran Probe
  3156. $Team: Friendly
  3157. $Location: 1578.093384, -0.001293, 6613.770508
  3158. $Orientation:
  3159. 1.000000, 0.000000, 0.000000,
  3160. 0.000000, 1.000000, 0.000000,
  3161. 0.000000, 0.000000, 1.000000
  3162. $AI Behavior: None
  3163. $AI Goals: ( goals ( ai-play-dead 50 ) )
  3164. $Cargo 1: XSTR("Nothing", -1)
  3165. +Subsystem: Pilot
  3166. $Arrival Location: Hyperspace
  3167. $Arrival Cue: ( true )
  3168. $Departure Location: Hyperspace
  3169. $Departure Cue: ( or
  3170. ( and
  3171. ( key-pressed "2" )
  3172. ( is-event-true-delay
  3173. "DIRECTIVE - Open Asset Menu"
  3174. 1
  3175. )
  3176. )
  3177. ( is-event-true-delay
  3178. "Ignore Beta 1"
  3179. 0
  3180. )
  3181. )
  3182. $Determination: 10
  3183. +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
  3184. +Flags2: ( )
  3185. +Respawn priority: 0
  3186. +Kamikaze Damage: 0
  3187. +Group: 0
  3188. +Use Table Score:
  3189. +Score: 10
  3190.  
  3191. $Name: Aquarius 1 ;! Object #75
  3192. $Class: PVF Seth
  3193. $Team: Neutral
  3194. $Location: -3565.464111, -30.241100, -3608.432617
  3195. $Orientation:
  3196. 0.995004, 0.099833, 0.000000,
  3197. -0.099833, 0.995004, 0.000000,
  3198. 0.000000, 0.000000, 1.000000
  3199. $AI Behavior: None
  3200. $Cargo 1: XSTR("Nothing", -1)
  3201. +Initial Velocity: 33
  3202. +Initial Hull: 100
  3203. +Subsystem: Pilot
  3204. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3205. $Arrival Location: Hyperspace
  3206. $Arrival Cue: ( false )
  3207. $Departure Location: Hyperspace
  3208. $Departure Cue: ( false )
  3209. $Determination: 10
  3210. +Flags: ( "cargo-known" )
  3211. +Flags2: ( )
  3212. +Respawn priority: 0
  3213. +Group: 0
  3214. +Use Table Score:
  3215. +Score: 12
  3216.  
  3217. $Name: Aquarius 2 ;! Object #76
  3218. $Class: PVF Seth
  3219. $Team: Neutral
  3220. $Location: -3510.460693, -68.465439, -3662.684082
  3221. $Orientation:
  3222. 0.886995, -0.461779, 0.000000,
  3223. 0.461779, 0.886995, 0.000000,
  3224. 0.000000, 0.000000, 1.000000
  3225. $AI Behavior: None
  3226. $Cargo 1: XSTR("Nothing", -1)
  3227. +Initial Velocity: 33
  3228. +Initial Hull: 100
  3229. +Subsystem: Pilot
  3230. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3231. $Arrival Location: Hyperspace
  3232. $Arrival Cue: ( false )
  3233. $Departure Location: Hyperspace
  3234. $Departure Cue: ( false )
  3235. $Determination: 10
  3236. +Flags: ( "cargo-known" )
  3237. +Flags2: ( )
  3238. +Respawn priority: 0
  3239. +Group: 0
  3240. +Use Table Score:
  3241. +Score: 12
  3242.  
  3243. $Name: Aquarius 3 ;! Object #77
  3244. $Class: PVF Seth
  3245. $Team: Neutral
  3246. $Location: -3650.140381, -22.482166, -3647.080078
  3247. $Orientation:
  3248. 0.764842, 0.644218, 0.000000,
  3249. -0.644218, 0.764842, 0.000000,
  3250. 0.000000, 0.000000, 1.000000
  3251. $AI Behavior: None
  3252. $Cargo 1: XSTR("Nothing", -1)
  3253. +Initial Velocity: 33
  3254. +Initial Hull: 100
  3255. +Subsystem: Pilot
  3256. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3257. $Arrival Location: Hyperspace
  3258. $Arrival Cue: ( false )
  3259. $Departure Location: Hyperspace
  3260. $Departure Cue: ( false )
  3261. $Determination: 10
  3262. +Flags: ( "cargo-known" )
  3263. +Flags2: ( )
  3264. +Respawn priority: 0
  3265. +Group: 0
  3266. +Use Table Score:
  3267. +Score: 12
  3268.  
  3269. $Name: Aquarius 4 ;! Object #78
  3270. $Class: PVF Seth
  3271. $Team: Neutral
  3272. $Location: -3597.291016, 33.609650, -3727.513184
  3273. $Orientation:
  3274. 0.652438, 0.757843, 0.000000,
  3275. -0.757843, 0.652438, 0.000000,
  3276. 0.000000, 0.000000, 1.000000
  3277. $AI Behavior: None
  3278. $Cargo 1: XSTR("Nothing", -1)
  3279. +Initial Velocity: 33
  3280. +Initial Hull: 100
  3281. +Subsystem: Pilot
  3282. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3283. $Arrival Location: Hyperspace
  3284. $Arrival Cue: ( false )
  3285. $Departure Location: Hyperspace
  3286. $Departure Cue: ( false )
  3287. $Determination: 10
  3288. +Flags: ( "cargo-known" )
  3289. +Flags2: ( )
  3290. +Respawn priority: 0
  3291. +Group: 0
  3292. +Use Table Score:
  3293. +Score: 12
  3294.  
  3295. $Name: Angel 7A ;! Object #79
  3296. $Class: VAC 5
  3297. $Team: Friendly
  3298. $Location: 199.984497, 0.019831, 600.026245
  3299. $Orientation:
  3300. 1.000000, 0.000000, 0.000000,
  3301. -0.000000, 1.000000, -0.000000,
  3302. -0.000000, 0.000000, 1.000000
  3303. $AI Behavior: None
  3304. $Cargo 1: XSTR("Nothing", -1)
  3305. +Initial Hull: 100
  3306. +Initial Shields: 100
  3307. +Subsystem: Pilot
  3308. $Arrival Location: Hyperspace
  3309. $Arrival Cue: ( true )
  3310. $Departure Location: Hyperspace
  3311. $Departure Cue: ( false )
  3312. $Determination: 10
  3313. +Flags: ( "cargo-known" "no-shields" )
  3314. +Flags2: ( "immobile" )
  3315. +Respawn priority: 0
  3316. +Group: 0
  3317. +Use Table Score:
  3318. +Score: 3
  3319.  
  3320. $Name: Angel 7B ;! Object #80
  3321. $Class: VAC 5
  3322. $Team: Friendly
  3323. $Location: 200.000000, 17.500008, 600.000000
  3324. $Orientation:
  3325. -1.000000, -0.000000, 0.000000,
  3326. 0.000000, -0.999996, 0.003000,
  3327. 0.000000, 0.003000, 0.999996
  3328. $AI Behavior: None
  3329. $Cargo 1: XSTR("Nothing", -1)
  3330. +Initial Hull: 100
  3331. +Initial Shields: 100
  3332. +Subsystem: Pilot
  3333. $Arrival Location: Hyperspace
  3334. $Arrival Cue: ( false )
  3335. $Departure Location: Hyperspace
  3336. $Departure Cue: ( false )
  3337. $Determination: 10
  3338. +Flags: ( "cargo-known" "no-shields" )
  3339. +Flags2: ( "immobile" )
  3340. +Respawn priority: 0
  3341. +Docked With: Angel 7A
  3342. $Docker Point: cargo dock
  3343. $Dockee Point: cargo dock
  3344. +Group: 0
  3345. +Use Table Score:
  3346. +Score: 3
  3347.  
  3348. $Name: Angel 8A ;! Object #81
  3349. $Class: VAC 5
  3350. $Team: Friendly
  3351. $Location: 200.000000, 0.000000, 800.000000
  3352. $Orientation:
  3353. 1.000000, 0.000000, 0.000000,
  3354. 0.000000, 1.000000, 0.000000,
  3355. 0.000000, 0.000000, 1.000000
  3356. $AI Behavior: None
  3357. $Cargo 1: XSTR("Nothing", -1)
  3358. +Initial Hull: 100
  3359. +Initial Shields: 100
  3360. +Subsystem: Pilot
  3361. $Arrival Location: Hyperspace
  3362. $Arrival Cue: ( true )
  3363. $Departure Location: Hyperspace
  3364. $Departure Cue: ( false )
  3365. $Determination: 10
  3366. +Flags: ( "cargo-known" "no-shields" )
  3367. +Flags2: ( "immobile" )
  3368. +Respawn priority: 0
  3369. +Group: 0
  3370. +Use Table Score:
  3371. +Score: 3
  3372.  
  3373. $Name: Angel 8B ;! Object #82
  3374. $Class: VAC 5
  3375. $Team: Friendly
  3376. $Location: 200.015503, 17.480177, 799.973755
  3377. $Orientation:
  3378. -1.000000, -0.000000, 0.000000,
  3379. 0.000000, -0.999996, 0.003000,
  3380. 0.000000, 0.003000, 0.999996
  3381. $AI Behavior: None
  3382. $Cargo 1: XSTR("Nothing", -1)
  3383. +Initial Hull: 100
  3384. +Initial Shields: 100
  3385. +Subsystem: Pilot
  3386. $Arrival Location: Hyperspace
  3387. $Arrival Cue: ( false )
  3388. $Departure Location: Hyperspace
  3389. $Departure Cue: ( false )
  3390. $Determination: 10
  3391. +Flags: ( "cargo-known" "no-shields" )
  3392. +Flags2: ( "immobile" )
  3393. +Respawn priority: 0
  3394. +Docked With: Angel 8A
  3395. $Docker Point: cargo dock
  3396. $Dockee Point: cargo dock
  3397. +Group: 0
  3398. +Use Table Score:
  3399. +Score: 3
  3400.  
  3401. $Name: Connector 3 ;! Object #83
  3402. $Class: Girder 11 Cell
  3403. $Team: Friendly
  3404. $Location: 153.592270, -0.000106, 798.246338
  3405. $Orientation:
  3406. 0.000000, 0.000000, 1.000000,
  3407. 0.000000, 1.000000, -0.000000,
  3408. -1.000000, 0.000000, 0.000000
  3409. $AI Behavior: None
  3410. $Cargo 1: XSTR("Nothing", -1)
  3411. +Initial Hull: 100
  3412. +Initial Shields: 100
  3413. +Subsystem: Pilot
  3414. $Arrival Location: Hyperspace
  3415. $Arrival Cue: ( true )
  3416. $Departure Location: Hyperspace
  3417. $Departure Cue: ( false )
  3418. $Determination: 10
  3419. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3420. +Flags2: ( "immobile" )
  3421. +Respawn priority: 0
  3422. +Special Hitpoints: 400
  3423. +Group: 0
  3424. +Use Table Score:
  3425. +Score: 150
  3426.  
  3427. $Name: Connector 2 ;! Object #84
  3428. $Class: Girder 23 Cell
  3429. $Team: Friendly
  3430. $Location: 100.000000, 17.910480, 700.000000
  3431. $Orientation:
  3432. 1.000000, 0.000000, 0.000000,
  3433. 0.000000, 1.000000, 0.000000,
  3434. 0.000000, 0.000000, 1.000000
  3435. $AI Behavior: None
  3436. $Cargo 1: XSTR("Nothing", -1)
  3437. +Initial Hull: 100
  3438. +Initial Shields: 100
  3439. +Subsystem: Pilot
  3440. $Arrival Location: Hyperspace
  3441. $Arrival Cue: ( true )
  3442. $Departure Location: Hyperspace
  3443. $Departure Cue: ( false )
  3444. $Determination: 10
  3445. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3446. +Flags2: ( "immobile" )
  3447. +Respawn priority: 0
  3448. +Special Hitpoints: 500
  3449. +Group: 0
  3450. +Use Table Score:
  3451. +Score: 150
  3452.  
  3453. $Name: Cables ;! Object #85
  3454. $Class: Cables
  3455. $Team: Friendly
  3456. $Location: -293.942963, -22.021955, 459.391602
  3457. $Orientation:
  3458. 1.000000, 0.000000, 0.000000,
  3459. 0.000000, 1.000000, 0.000000,
  3460. 0.000000, 0.000000, 1.000000
  3461. $AI Behavior: None
  3462. $Cargo 1: XSTR("Nothing", -1)
  3463. +Initial Velocity: 33
  3464. +Initial Hull: 100
  3465. +Initial Shields: 100
  3466. +Subsystem: Pilot
  3467. $Arrival Location: Hyperspace
  3468. $Arrival Cue: ( true )
  3469. $Departure Location: Hyperspace
  3470. $Departure Cue: ( false )
  3471. $Determination: 10
  3472. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  3473. +Flags2: ( "immobile" )
  3474. +Respawn priority: 0
  3475. +Special Hitpoints: 500
  3476. +Group: 0
  3477. +Use Table Score:
  3478. +Score: 150
  3479.  
  3480. $Name: Angel 1#Dish ;! Object #86
  3481. $Class: Scanner Dish
  3482. $Alt: Comm Array
  3483.  
  3484. $Team: Friendly
  3485. $Location: -69.599998, 50.000000, 696.292114
  3486. $Orientation:
  3487. 1.000000, 0.000000, 0.000000,
  3488. 0.000000, 1.000000, 0.000000,
  3489. 0.000000, 0.000000, 1.000000
  3490. $AI Behavior: None
  3491. $Cargo 1: XSTR("Nothing", -1)
  3492. +Initial Hull: 100
  3493. +Initial Shields: 100
  3494. +Subsystem: Pilot
  3495. $Arrival Location: Hyperspace
  3496. $Arrival Cue: ( true )
  3497. $Departure Location: Hyperspace
  3498. $Departure Cue: ( false )
  3499. $Determination: 10
  3500. +Flags: ( "cargo-known" "protect-ship" "no-shields" "kamikaze" "stealth" )
  3501. +Flags2: ( "immobile" )
  3502. +Respawn priority: 0
  3503. +Special Hitpoints: 35000
  3504. +Kamikaze Damage: 0
  3505. +Group: 0
  3506. +Use Table Score:
  3507. +Score: 150
  3508.  
  3509. $Name: Angel 3B ;! Object #87
  3510. $Class: TSC 2
  3511. $Team: Friendly
  3512. $Location: -295.147644, -20.516073, 491.101685
  3513. $Orientation:
  3514. -1.000000, 0.000000, -0.000000,
  3515. -0.000000, -0.008720, 0.999962,
  3516. -0.000000, 0.999962, 0.008720
  3517. $AI Behavior: None
  3518. $Cargo 1: XSTR("Refugees", -1)
  3519. +Initial Hull: 100
  3520. +Initial Shields: 100
  3521. +Subsystem: Pilot
  3522. $Arrival Location: Hyperspace
  3523. $Arrival Cue: ( true )
  3524. $Departure Location: Hyperspace
  3525. $Departure Cue: ( false )
  3526. $Determination: 10
  3527. +Flags: ( "cargo-known" "no-shields" )
  3528. +Flags2: ( "immobile" )
  3529. +Respawn priority: 0
  3530. +Group: 0
  3531. +Use Table Score:
  3532. +Score: 0
  3533.  
  3534. $Name: AS-D-2550 ;! Object #88
  3535. $Class: GTDr Phidias
  3536. $Team: Friendly
  3537. $Location: -10.831864, -28.426960, 115.996132
  3538. $Orientation:
  3539. -0.604166, 0.240067, 0.759837,
  3540. 0.311583, 0.948794, -0.052020,
  3541. -0.733417, 0.205323, -0.648030
  3542. $AI Behavior: None
  3543. $Cargo 1: XSTR("Nothing", -1)
  3544. +Initial Hull: 100
  3545. +Initial Shields: 100
  3546. +Subsystem: Pilot
  3547. +Subsystem: turret01
  3548. +Subsystem: turret02
  3549. +Subsystem: turret03
  3550. $Arrival Location: Hyperspace
  3551. $Arrival Cue: ( true )
  3552. $Departure Location: Hyperspace
  3553. $Departure Cue: ( false )
  3554. $Determination: 10
  3555. +Flags: ( "cargo-known" "no-shields" )
  3556. +Flags2: ( )
  3557. +Respawn priority: 0
  3558. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3559. +Group: 0
  3560. +Use Table Score:
  3561. +Score: 10
  3562.  
  3563. $Name: AS-DC-150 ;! Object #89
  3564. $Class: GTDr 3301
  3565. $Team: Friendly
  3566. $Location: -15.200000, -17.000000, 283.899994
  3567. $Orientation:
  3568. -0.913224, 0.000000, 0.407458,
  3569. 0.018428, 0.998977, 0.041302,
  3570. -0.407041, 0.045227, -0.912289
  3571. $AI Behavior: None
  3572. $AI Goals: ( goals ( ai-waypoints-once "DC-150 waypt" 50 ) )
  3573. $Cargo 1: XSTR("Nothing", -1)
  3574. +Initial Velocity: 33
  3575. +Initial Shields: 100
  3576. +Subsystem: Pilot
  3577. +Subsystem: turret01
  3578. $Arrival Location: Hyperspace
  3579. $Arrival Cue: ( true )
  3580. $Departure Location: Hyperspace
  3581. $Departure Cue: ( false )
  3582. $Determination: 10
  3583. +Flags: ( "cargo-known" "no-shields" )
  3584. +Flags2: ( )
  3585. +Respawn priority: 0
  3586. +Group: 0
  3587. +Use Table Score:
  3588. +Score: 10
  3589.  
  3590. $Name: GTT Omega ;! Object #90
  3591. $Class: GTT Elysium
  3592. $Team: Friendly
  3593. $Location: 4.120176, -51.380402, 169.192810
  3594. $Orientation:
  3595. -0.626387, -0.735289, -0.258825,
  3596. -0.609107, 0.254486, 0.751151,
  3597. -0.486445, 0.628164, -0.607277
  3598. $AI Behavior: None
  3599. $Cargo 1: XSTR("Combat Engineers", -1)
  3600. +Initial Hull: 100
  3601. +Initial Shields: 100
  3602. +Subsystem: Pilot
  3603. +Subsystem: turret01
  3604. $Arrival Location: Hyperspace
  3605. $Arrival Cue: ( true )
  3606. $Departure Location: Hyperspace
  3607. $Departure Cue: ( is-event-true-delay
  3608. "Omega leaving"
  3609. 8
  3610. )
  3611. $Determination: 10
  3612. +Flags: ( "cargo-known" "no-shields" )
  3613. +Flags2: ( )
  3614. +Respawn priority: 0
  3615. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3616. +Group: 0
  3617. +Use Table Score:
  3618. +Score: 10
  3619.  
  3620. $Name: AS-D-2551 ;! Object #91
  3621. $Class: GTDr Phidias
  3622. $Team: Friendly
  3623. $Location: 115.018837, 35.000000, 175.194931
  3624. $Orientation:
  3625. -0.002033, 0.000000, 0.999998,
  3626. 0.000000, 1.000000, 0.000000,
  3627. -0.999998, 0.000000, -0.002033
  3628. $AI Behavior: None
  3629. $AI Goals: ( goals ( ai-waypoints-once "D-2551 waypts" 50 ) )
  3630. $Cargo 1: XSTR("Nothing", -1)
  3631. +Initial Velocity: 33
  3632. +Initial Hull: 100
  3633. +Initial Shields: 100
  3634. +Subsystem: Pilot
  3635. +Subsystem: turret01
  3636. +Subsystem: turret02
  3637. +Subsystem: turret03
  3638. $Arrival Location: Hyperspace
  3639. $Arrival Cue: ( true )
  3640. $Departure Location: Hyperspace
  3641. $Departure Cue: ( false )
  3642. $Determination: 10
  3643. +Flags: ( "cargo-known" "no-shields" )
  3644. +Flags2: ( )
  3645. +Respawn priority: 0
  3646. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  3647. +Group: 0
  3648. +Use Table Score:
  3649. +Score: 10
  3650.  
  3651. $Name: Pisces 1 ;! Object #92
  3652. $Class: PVF Seth
  3653. $Team: Neutral
  3654. $Location: 2996.053223, 344.316528, -3578.989502
  3655. $Orientation:
  3656. 0.674876, 0.737931, 0.000000,
  3657. -0.737931, 0.674876, 0.000000,
  3658. 0.000000, 0.000000, 1.000000
  3659. $AI Behavior: None
  3660. $Cargo 1: XSTR("Nothing", -1)
  3661. +Initial Hull: 100
  3662. +Subsystem: Pilot
  3663. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3664. $Arrival Location: Hyperspace
  3665. $Arrival Cue: ( false )
  3666. $Departure Location: Hyperspace
  3667. $Departure Cue: ( false )
  3668. $Determination: 10
  3669. +Flags: ( "cargo-known" )
  3670. +Flags2: ( )
  3671. +Respawn priority: 0
  3672. +Group: 0
  3673. +Score: 14
  3674.  
  3675. $Name: Pisces 2 ;! Object #93
  3676. $Class: PVF Seth
  3677. $Team: Neutral
  3678. $Location: 3020.860107, 371.441345, -3623.967529
  3679. $Orientation:
  3680. 0.674876, 0.737931, -0.000000,
  3681. -0.737931, 0.674876, 0.000000,
  3682. 0.000000, 0.000000, 1.000000
  3683. $AI Behavior: None
  3684. $Cargo 1: XSTR("Nothing", -1)
  3685. +Initial Hull: 100
  3686. +Subsystem: Pilot
  3687. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3688. $Arrival Location: Hyperspace
  3689. $Arrival Cue: ( false )
  3690. $Departure Location: Hyperspace
  3691. $Departure Cue: ( false )
  3692. $Determination: 10
  3693. +Flags: ( "cargo-known" )
  3694. +Flags2: ( )
  3695. +Respawn priority: 0
  3696. +Group: 0
  3697. +Score: 14
  3698.  
  3699. $Name: Pisces 3 ;! Object #94
  3700. $Class: PVF Seth
  3701. $Team: Neutral
  3702. $Location: 2961.047607, 306.039917, -3646.056152
  3703. $Orientation:
  3704. 0.674876, 0.737931, -0.000000,
  3705. -0.737931, 0.674876, 0.000000,
  3706. 0.000000, 0.000000, 1.000000
  3707. $AI Behavior: None
  3708. $Cargo 1: XSTR("Nothing", -1)
  3709. +Initial Hull: 100
  3710. +Subsystem: Pilot
  3711. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3712. $Arrival Location: Hyperspace
  3713. $Arrival Cue: ( false )
  3714. $Departure Location: Hyperspace
  3715. $Departure Cue: ( false )
  3716. $Determination: 10
  3717. +Flags: ( "cargo-known" )
  3718. +Flags2: ( )
  3719. +Respawn priority: 0
  3720. +Group: 0
  3721. +Score: 14
  3722.  
  3723. $Name: Pisces 4 ;! Object #95
  3724. $Class: PVF Seth
  3725. $Team: Neutral
  3726. $Location: 2994.620605, 342.750122, -3686.615234
  3727. $Orientation:
  3728. 0.674876, 0.737931, -0.000000,
  3729. -0.737931, 0.674876, 0.000000,
  3730. 0.000000, 0.000000, 1.000000
  3731. $AI Behavior: None
  3732. $Cargo 1: XSTR("Nothing", -1)
  3733. +Initial Hull: 100
  3734. +Subsystem: Pilot
  3735. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3736. $Arrival Location: Hyperspace
  3737. $Arrival Cue: ( false )
  3738. $Departure Location: Hyperspace
  3739. $Departure Cue: ( false )
  3740. $Determination: 10
  3741. +Flags: ( "cargo-known" )
  3742. +Flags2: ( )
  3743. +Respawn priority: 0
  3744. +Group: 0
  3745. +Score: 14
  3746.  
  3747. $Name: Capricorn 1 ;! Object #96
  3748. $Class: PVB Osiris
  3749. $Team: Neutral
  3750. $Location: 3309.706055, -0.000045, -3894.370117
  3751. $Orientation:
  3752. 0.581683, -0.813416, 0.000000,
  3753. 0.813416, 0.581683, 0.000000,
  3754. 0.000000, 0.000000, 1.000000
  3755. $AI Behavior: None
  3756. +AI Class: BtA-Bomber
  3757. $Cargo 1: XSTR("Nothing", -1)
  3758. +Initial Velocity: 100
  3759. +Initial Hull: 100
  3760. +Subsystem: Pilot
  3761. +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
  3762. +Subsystem: Turret01
  3763. +Subsystem: Turret02
  3764. $Arrival Location: Hyperspace
  3765. $Arrival Cue: ( false )
  3766. $Departure Location: Hyperspace
  3767. $Departure Cue: ( false )
  3768. $Determination: 10
  3769. +Flags: ( "cargo-known" )
  3770. +Flags2: ( )
  3771. +Respawn priority: 0
  3772. +Group: 0
  3773. +Use Table Score:
  3774. +Score: 17
  3775.  
  3776. $Name: Capricorn 2 ;! Object #97
  3777. $Class: PVB Osiris
  3778. $Team: Neutral
  3779. $Location: 3344.702637, -29.335817, -3940.879395
  3780. $Orientation:
  3781. 0.581683, -0.813416, 0.000000,
  3782. 0.813416, 0.581683, -0.000000,
  3783. 0.000000, 0.000000, 1.000000
  3784. $AI Behavior: None
  3785. +AI Class: BtA-Bomber
  3786. $Cargo 1: XSTR("Nothing", -1)
  3787. +Initial Velocity: 100
  3788. +Initial Hull: 100
  3789. +Subsystem: Pilot
  3790. +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
  3791. +Subsystem: Turret01
  3792. +Subsystem: Turret02
  3793. $Arrival Location: Hyperspace
  3794. $Arrival Cue: ( false )
  3795. $Departure Location: Hyperspace
  3796. $Departure Cue: ( false )
  3797. $Determination: 10
  3798. +Flags: ( "cargo-known" )
  3799. +Flags2: ( )
  3800. +Respawn priority: 0
  3801. +Group: 0
  3802. +Use Table Score:
  3803. +Score: 17
  3804.  
  3805. $Name: Capricorn 3 ;! Object #98
  3806. $Class: PVB Osiris
  3807. $Team: Neutral
  3808. $Location: 3274.067139, 49.837162, -3970.716309
  3809. $Orientation:
  3810. 0.581683, -0.813416, 0.000000,
  3811. 0.813416, 0.581683, -0.000000,
  3812. 0.000000, 0.000000, 1.000000
  3813. $AI Behavior: None
  3814. +AI Class: BtA-Bomber
  3815. $Cargo 1: XSTR("Nothing", -1)
  3816. +Initial Velocity: 100
  3817. +Initial Hull: 100
  3818. +Subsystem: Pilot
  3819. +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
  3820. +Subsystem: Turret01
  3821. +Subsystem: Turret02
  3822. $Arrival Location: Hyperspace
  3823. $Arrival Cue: ( false )
  3824. $Departure Location: Hyperspace
  3825. $Departure Cue: ( false )
  3826. $Determination: 10
  3827. +Flags: ( "cargo-known" )
  3828. +Flags2: ( )
  3829. +Respawn priority: 0
  3830. +Group: 0
  3831. +Use Table Score:
  3832. +Score: 17
  3833.  
  3834. $Name: CancerAnchor ;! Object #99
  3835. $Class: Waypoint#Marker
  3836. $Team: Neutral
  3837. $Location: 1819.012573, 0.000044, -3265.423096
  3838. $Orientation:
  3839. 1.000000, 0.000000, 0.000000,
  3840. 0.000000, 1.000000, 0.000000,
  3841. 0.000000, 0.000000, 1.000000
  3842. $AI Behavior: None
  3843. $Cargo 1: XSTR("Nothing", -1)
  3844. +Initial Velocity: 100
  3845. +Initial Shields: 100
  3846. +Subsystem: Pilot
  3847. $Arrival Location: Hyperspace
  3848. $Arrival Cue: ( true )
  3849. $Departure Location: Hyperspace
  3850. $Departure Cue: ( false )
  3851. $Determination: 10
  3852. +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "guardian" "stealth" )
  3853. +Flags2: ( "no-subspace-drive" "no-collide" )
  3854. +Respawn priority: 0
  3855. +Group: 0
  3856. +Use Table Score:
  3857. +Score: 0
  3858.  
  3859. $Name: Cancer 1 ;! Object #100
  3860. $Class: PVF Horus
  3861. $Team: Neutral
  3862. $Location: 1853.031372, -0.000016, -2889.192139
  3863. $Orientation:
  3864. 1.000000, 0.000000, 0.000000,
  3865. 0.000000, 1.000000, 0.000000,
  3866. 0.000000, 0.000000, 1.000000
  3867. $AI Behavior: None
  3868. +AI Class: BtA-General
  3869. $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
  3870. $Cargo 1: XSTR("Nothing", -1)
  3871. +Initial Hull: 100
  3872. +Subsystem: Pilot
  3873. +Primary Banks: ( "Banshee" "Avenger" )
  3874. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3875. $Arrival Location: Hyperspace
  3876. $Arrival Cue: ( false )
  3877. $Departure Location: Hyperspace
  3878. $Departure Cue: ( false )
  3879. $Determination: 10
  3880. +Flags: ( "cargo-known" )
  3881. +Flags2: ( )
  3882. +Respawn priority: 0
  3883. +Group: 0
  3884. +Score: 20
  3885.  
  3886. $Name: Cancer 2 ;! Object #101
  3887. $Class: PVF Horus
  3888. $Team: Neutral
  3889. $Location: 1898.719116, 0.000050, -2932.865967
  3890. $Orientation:
  3891. 1.000000, 0.000000, 0.000000,
  3892. 0.000000, 1.000000, 0.000000,
  3893. 0.000000, 0.000000, 1.000000
  3894. $AI Behavior: None
  3895. +AI Class: BtA-General
  3896. $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
  3897. $Cargo 1: XSTR("Nothing", -1)
  3898. +Initial Hull: 100
  3899. +Subsystem: Pilot
  3900. +Primary Banks: ( "Banshee" "Avenger" )
  3901. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3902. $Arrival Location: Hyperspace
  3903. $Arrival Cue: ( false )
  3904. $Departure Location: Hyperspace
  3905. $Departure Cue: ( false )
  3906. $Determination: 10
  3907. +Flags: ( "cargo-known" )
  3908. +Flags2: ( )
  3909. +Respawn priority: 0
  3910. +Group: 0
  3911. +Score: 20
  3912.  
  3913. $Name: Cancer 3 ;! Object #102
  3914. $Class: PVF Horus
  3915. $Team: Neutral
  3916. $Location: 1763.295776, 0.000067, -2936.913086
  3917. $Orientation:
  3918. 1.000000, 0.000000, 0.000000,
  3919. 0.000000, 1.000000, 0.000000,
  3920. 0.000000, 0.000000, 1.000000
  3921. $AI Behavior: None
  3922. +AI Class: BtA-General
  3923. $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
  3924. $Cargo 1: XSTR("Nothing", -1)
  3925. +Initial Hull: 100
  3926. +Subsystem: Pilot
  3927. +Primary Banks: ( "Banshee" "Avenger" )
  3928. +Secondary Banks: ( "Phoenix V" "Hornet" )
  3929. $Arrival Location: Hyperspace
  3930. $Arrival Cue: ( false )
  3931. $Departure Location: Hyperspace
  3932. $Departure Cue: ( false )
  3933. $Determination: 10
  3934. +Flags: ( "cargo-known" )
  3935. +Flags2: ( )
  3936. +Respawn priority: 0
  3937. +Group: 0
  3938. +Score: 20
  3939.  
  3940. $Name: Cancer 4 ;! Object #103
  3941. $Class: PVF Seth
  3942. $Team: Neutral
  3943. $Location: 1967.435181, 0.000071, -2985.909668
  3944. $Orientation:
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  3946. 0.000000, 1.000000, 0.000000,
  3947. 0.000000, 0.000000, 1.000000
  3948. $AI Behavior: None
  3949. +AI Class: BtA-Lieutenant
  3950. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  3951. $Cargo 1: XSTR("Nothing", -1)
  3952. +Initial Hull: 100
  3953. +Subsystem: Pilot
  3954. +Secondary Banks: ( "Interceptor" "Hornet" )
  3955. $Arrival Location: Hyperspace
  3956. $Arrival Cue: ( false )
  3957. $Departure Location: Hyperspace
  3958. $Departure Cue: ( false )
  3959. $Determination: 10
  3960. +Flags: ( "cargo-known" "no-dynamic" )
  3961. +Flags2: ( )
  3962. +Respawn priority: 0
  3963. +Group: 0
  3964. +Score: 20
  3965.  
  3966. $Name: Cancer 5 ;! Object #104
  3967. $Class: PVF Seth
  3968. $Team: Neutral
  3969. $Location: 1717.132935, 0.000065, -2991.119141
  3970. $Orientation:
  3971. 1.000000, 0.000000, 0.000000,
  3972. 0.000000, 1.000000, 0.000000,
  3973. 0.000000, 0.000000, 1.000000
  3974. $AI Behavior: None
  3975. +AI Class: BtA-Lieutenant
  3976. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  3977. $Cargo 1: XSTR("Nothing", -1)
  3978. +Initial Hull: 100
  3979. +Subsystem: Pilot
  3980. +Secondary Banks: ( "Interceptor" "Hornet" )
  3981. $Arrival Location: Hyperspace
  3982. $Arrival Cue: ( false )
  3983. $Departure Location: Hyperspace
  3984. $Departure Cue: ( false )
  3985. $Determination: 10
  3986. +Flags: ( "cargo-known" "no-dynamic" )
  3987. +Flags2: ( )
  3988. +Respawn priority: 0
  3989. +Group: 0
  3990. +Score: 20
  3991.  
  3992. $Name: Libra 1 ;! Object #105
  3993. $Class: PVB Osiris
  3994. $Team: Neutral
  3995. $Location: 131.112854, -0.002630, -3278.551758
  3996. $Orientation:
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  3998. 0.000000, 1.000000, 0.000000,
  3999. 0.000000, 0.000000, 1.000000
  4000. $AI Behavior: None
  4001. +AI Class: BtA-General
  4002. $Cargo 1: XSTR("Nothing", -1)
  4003. +Initial Hull: 100
  4004. +Subsystem: Pilot
  4005. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  4006. +Subsystem: Turret01
  4007. +Subsystem: Turret02
  4008. $Arrival Location: Hyperspace
  4009. $Arrival Cue: ( false )
  4010. $Departure Location: Hyperspace
  4011. $Departure Cue: ( false )
  4012. $Determination: 10
  4013. +Flags: ( "cargo-known" )
  4014. +Flags2: ( )
  4015. +Respawn priority: 0
  4016. +Group: 0
  4017. +Score: 20
  4018.  
  4019. $Name: Libra 2 ;! Object #106
  4020. $Class: PVB Osiris
  4021. $Team: Neutral
  4022. $Location: 78.565590, -0.002790, -3331.783203
  4023. $Orientation:
  4024. 1.000000, 0.000000, 0.000000,
  4025. 0.000000, 1.000000, 0.000000,
  4026. 0.000000, 0.000000, 1.000000
  4027. $AI Behavior: None
  4028. +AI Class: BtA-General
  4029. $Cargo 1: XSTR("Nothing", -1)
  4030. +Initial Hull: 100
  4031. +Subsystem: Pilot
  4032. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  4033. +Subsystem: Turret01
  4034. +Subsystem: Turret02
  4035. $Arrival Location: Hyperspace
  4036. $Arrival Cue: ( false )
  4037. $Departure Location: Hyperspace
  4038. $Departure Cue: ( false )
  4039. $Determination: 10
  4040. +Flags: ( "cargo-known" )
  4041. +Flags2: ( )
  4042. +Respawn priority: 0
  4043. +Group: 0
  4044. +Score: 20
  4045.  
  4046. $Name: Libra 3 ;! Object #107
  4047. $Class: PVB Osiris
  4048. $Team: Neutral
  4049. $Location: 276.926453, -0.002714, -3374.716553
  4050. $Orientation:
  4051. 1.000000, 0.000000, 0.000000,
  4052. 0.000000, 1.000000, 0.000000,
  4053. 0.000000, 0.000000, 1.000000
  4054. $AI Behavior: None
  4055. +AI Class: BtA-General
  4056. $Cargo 1: XSTR("Nothing", -1)
  4057. +Initial Hull: 100
  4058. +Subsystem: Pilot
  4059. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  4060. +Subsystem: Turret01
  4061. +Subsystem: Turret02
  4062. $Arrival Location: Hyperspace
  4063. $Arrival Cue: ( false )
  4064. $Departure Location: Hyperspace
  4065. $Departure Cue: ( false )
  4066. $Determination: 10
  4067. +Flags: ( "cargo-known" )
  4068. +Flags2: ( )
  4069. +Respawn priority: 0
  4070. +Group: 0
  4071. +Score: 20
  4072.  
  4073. $Name: Libra 4 ;! Object #108
  4074. $Class: PVB Osiris
  4075. $Team: Neutral
  4076. $Location: 187.053833, -0.002717, -3420.355713
  4077. $Orientation:
  4078. 1.000000, 0.000000, 0.000000,
  4079. 0.000000, 1.000000, 0.000000,
  4080. 0.000000, 0.000000, 1.000000
  4081. $AI Behavior: None
  4082. +AI Class: BtA-General
  4083. $Cargo 1: XSTR("Nothing", -1)
  4084. +Initial Hull: 100
  4085. +Subsystem: Pilot
  4086. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  4087. +Subsystem: Turret01
  4088. +Subsystem: Turret02
  4089. $Arrival Location: Hyperspace
  4090. $Arrival Cue: ( false )
  4091. $Departure Location: Hyperspace
  4092. $Departure Cue: ( false )
  4093. $Determination: 10
  4094. +Flags: ( "cargo-known" )
  4095. +Flags2: ( )
  4096. +Respawn priority: 0
  4097. +Group: 0
  4098. +Score: 20
  4099.  
  4100. $Name: LibraAnchor ;! Object #109
  4101. $Class: Waypoint#Marker
  4102. $Team: Neutral
  4103. $Location: 526.175537, 0.000148, -3574.757324
  4104. $Orientation:
  4105. 1.000000, 0.000000, 0.000000,
  4106. 0.000000, 1.000000, 0.000000,
  4107. 0.000000, 0.000000, 1.000000
  4108. $AI Behavior: None
  4109. $Cargo 1: XSTR("Nothing", -1)
  4110. +Initial Velocity: 100
  4111. +Initial Shields: 100
  4112. +Subsystem: Pilot
  4113. $Arrival Location: Hyperspace
  4114. $Arrival Cue: ( true )
  4115. $Departure Location: Hyperspace
  4116. $Departure Cue: ( false )
  4117. $Determination: 10
  4118. +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "guardian" "stealth" )
  4119. +Flags2: ( "no-collide" )
  4120. +Respawn priority: 0
  4121. +Group: 0
  4122. +Use Table Score:
  4123. +Score: 0
  4124.  
  4125. $Name: AE-1 Defense ;! Object #110
  4126. $Class: Waypoint#Marker
  4127. $Team: Friendly
  4128. $Location: 2142.333984, -0.001504, -2358.965820
  4129. $Orientation:
  4130. 1.000000, 0.000000, 0.000000,
  4131. 0.000000, 1.000000, 0.000000,
  4132. 0.000000, 0.000000, 1.000000
  4133. $AI Behavior: None
  4134. $Cargo 1: XSTR("Nothing", -1)
  4135. +Initial Shields: 100
  4136. +Subsystem: Pilot
  4137. $Arrival Location: Hyperspace
  4138. $Arrival Cue: ( true )
  4139. $Departure Location: Hyperspace
  4140. $Departure Cue: ( false )
  4141. $Determination: 10
  4142. +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" )
  4143. +Flags2: ( "no-collide" )
  4144. +Respawn priority: 0
  4145. +Group: 0
  4146. +Use Table Score:
  4147. +Score: 0
  4148.  
  4149. $Name: AE-2 Defense ;! Object #111
  4150. $Class: Waypoint#Marker
  4151. $Team: Friendly
  4152. $Location: -2533.136719, 0.000250, -2190.211914
  4153. $Orientation:
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  4155. 0.000000, 1.000000, 0.000000,
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  4157. $AI Behavior: None
  4158. $Cargo 1: XSTR("Nothing", -1)
  4159. +Initial Shields: 100
  4160. +Subsystem: Pilot
  4161. $Arrival Location: Hyperspace
  4162. $Arrival Cue: ( true )
  4163. $Departure Location: Hyperspace
  4164. $Departure Cue: ( false )
  4165. $Determination: 10
  4166. +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" )
  4167. +Flags2: ( "no-collide" )
  4168. +Respawn priority: 0
  4169. +Group: 0
  4170. +Use Table Score:
  4171. +Score: 0
  4172.  
  4173. $Name: Aries 1 ;! Object #112
  4174. $Class: PVF Horus
  4175. $Team: Neutral
  4176. $Location: -3181.521973, 45.651905, -3605.126709
  4177. $Orientation:
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  4179. 0.000000, 1.000000, 0.000000,
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  4181. $AI Behavior: None
  4182. +AI Class: BtA-General
  4183. $Cargo 1: XSTR("Nothing", -1)
  4184. +Initial Velocity: 100
  4185. +Initial Hull: 100
  4186. +Subsystem: Pilot
  4187. +Primary Banks: ( "Avenger" "Avenger" )
  4188. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  4189. $Arrival Location: Hyperspace
  4190. $Arrival Cue: ( false )
  4191. $Departure Location: Hyperspace
  4192. $Departure Cue: ( false )
  4193. $Determination: 10
  4194. +Flags: ( "cargo-known" "no-dynamic" )
  4195. +Flags2: ( )
  4196. +Respawn priority: 0
  4197. +Group: 0
  4198. +Use Table Score:
  4199. +Score: 10
  4200.  
  4201. $Name: Aries 2 ;! Object #113
  4202. $Class: PVF Horus
  4203. $Team: Neutral
  4204. $Location: -3221.813477, 50.473606, -3652.916260
  4205. $Orientation:
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  4207. 0.000000, 1.000000, 0.000000,
  4208. 0.000000, 0.000000, 1.000000
  4209. $AI Behavior: None
  4210. +AI Class: BtA-General
  4211. $Cargo 1: XSTR("Nothing", -1)
  4212. +Initial Velocity: 100
  4213. +Initial Hull: 100
  4214. +Subsystem: Pilot
  4215. +Primary Banks: ( "Avenger" "Avenger" )
  4216. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  4217. $Arrival Location: Hyperspace
  4218. $Arrival Cue: ( false )
  4219. $Departure Location: Hyperspace
  4220. $Departure Cue: ( false )
  4221. $Determination: 10
  4222. +Flags: ( "cargo-known" "no-dynamic" )
  4223. +Flags2: ( )
  4224. +Respawn priority: 0
  4225. +Group: 0
  4226. +Use Table Score:
  4227. +Score: 10
  4228.  
  4229. $Name: Aries 3 ;! Object #114
  4230. $Class: PVF Horus
  4231. $Team: Neutral
  4232. $Location: -3135.260010, 50.158989, -3668.161377
  4233. $Orientation:
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  4235. 0.000000, 1.000000, 0.000000,
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  4237. $AI Behavior: None
  4238. +AI Class: BtA-General
  4239. $Cargo 1: XSTR("Nothing", -1)
  4240. +Initial Velocity: 100
  4241. +Initial Hull: 100
  4242. +Subsystem: Pilot
  4243. +Primary Banks: ( "Avenger" "Avenger" )
  4244. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  4245. $Arrival Location: Hyperspace
  4246. $Arrival Cue: ( false )
  4247. $Departure Location: Hyperspace
  4248. $Departure Cue: ( false )
  4249. $Determination: 10
  4250. +Flags: ( "cargo-known" "no-dynamic" )
  4251. +Flags2: ( )
  4252. +Respawn priority: 0
  4253. +Group: 0
  4254. +Use Table Score:
  4255. +Score: 10
  4256.  
  4257. $Name: Pebekkamen 1 ;! Object #115
  4258. $Class: PVF Horus
  4259. $Team: Neutral
  4260. $Location: -12.624810, -0.000043, -799.789612
  4261. $Orientation:
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  4263. 0.000000, 1.000000, 0.000000,
  4264. 0.000000, 0.000000, 1.000000
  4265. $AI Behavior: None
  4266. +AI Class: BtA-Colonel
  4267. $Cargo 1: XSTR("Nothing", -1)
  4268. +Initial Velocity: 33
  4269. +Initial Hull: 100
  4270. +Subsystem: Pilot
  4271. $Arrival Location: Hyperspace
  4272. $Arrival Cue: ( false )
  4273. $Departure Location: Hyperspace
  4274. $Departure Cue: ( false )
  4275. $Determination: 10
  4276. +Flags: ( "cargo-known" )
  4277. +Flags2: ( )
  4278. +Respawn priority: 0
  4279. +Group: 0
  4280. +Use Table Score:
  4281. +Score: 10
  4282.  
  4283. $Name: Pebekkamen 2 ;! Object #116
  4284. $Class: PVF Horus
  4285. $Team: Neutral
  4286. $Location: -64.443565, -0.000039, -856.657410
  4287. $Orientation:
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  4289. 0.000000, 1.000000, 0.000000,
  4290. 0.000000, 0.000000, 1.000000
  4291. $AI Behavior: None
  4292. +AI Class: BtA-Colonel
  4293. $Cargo 1: XSTR("Nothing", -1)
  4294. +Initial Velocity: 33
  4295. +Initial Hull: 100
  4296. +Subsystem: Pilot
  4297. $Arrival Location: Hyperspace
  4298. $Arrival Cue: ( false )
  4299. $Departure Location: Hyperspace
  4300. $Departure Cue: ( false )
  4301. $Determination: 10
  4302. +Flags: ( "cargo-known" )
  4303. +Flags2: ( )
  4304. +Respawn priority: 0
  4305. +Group: 0
  4306. +Use Table Score:
  4307. +Score: 10
  4308.  
  4309. $Name: Pebekkamen 3 ;! Object #117
  4310. $Class: PVF Seth
  4311. $Team: Neutral
  4312. $Location: 29.620256, -0.000029, -906.899109
  4313. $Orientation:
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  4315. 0.000000, 1.000000, 0.000000,
  4316. 0.000000, 0.000000, 1.000000
  4317. $AI Behavior: None
  4318. +AI Class: BtA-Colonel
  4319. $Cargo 1: XSTR("Nothing", -1)
  4320. +Initial Velocity: 33
  4321. +Initial Hull: 100
  4322. +Subsystem: Pilot
  4323. $Arrival Location: Hyperspace
  4324. $Arrival Cue: ( false )
  4325. $Departure Location: Hyperspace
  4326. $Departure Cue: ( false )
  4327. $Determination: 10
  4328. +Flags: ( "cargo-known" )
  4329. +Flags2: ( )
  4330. +Respawn priority: 0
  4331. +Group: 0
  4332. +Use Table Score:
  4333. +Score: 12
  4334.  
  4335. $Name: Pebekkamen 4 ;! Object #118
  4336. $Class: PVF Seth
  4337. $Team: Neutral
  4338. $Location: 70.861794, -0.000049, -995.392761
  4339. $Orientation:
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  4341. 0.000000, 1.000000, 0.000000,
  4342. 0.000000, 0.000000, 1.000000
  4343. $AI Behavior: None
  4344. +AI Class: BtA-Colonel
  4345. $Cargo 1: XSTR("Nothing", -1)
  4346. +Initial Velocity: 33
  4347. +Initial Hull: 100
  4348. +Subsystem: Pilot
  4349. $Arrival Location: Hyperspace
  4350. $Arrival Cue: ( false )
  4351. $Departure Location: Hyperspace
  4352. $Departure Cue: ( false )
  4353. $Determination: 10
  4354. +Flags: ( "cargo-known" )
  4355. +Flags2: ( )
  4356. +Respawn priority: 0
  4357. +Group: 0
  4358. +Use Table Score:
  4359. +Score: 12
  4360.  
  4361. $Name: Taurus 1 ;! Object #119
  4362. $Class: PVF Seth
  4363. $Team: Neutral
  4364. $Location: -903.700012, -2000.000000, -3673.199951
  4365. $Orientation:
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  4367. 0.488177, 0.705202, -0.514173,
  4368. 0.000000, 0.589145, 0.808028
  4369. $AI Behavior: None
  4370. +AI Class: BtA-Lieutenant
  4371. $Cargo 1: XSTR("Nothing", -1)
  4372. +Initial Velocity: 33
  4373. +Initial Hull: 100
  4374. +Subsystem: Pilot
  4375. +Secondary Banks: ( "Hornet" "Hornet" )
  4376. +Sbank Ammo: ( 20 10 )
  4377. $Arrival Location: Hyperspace
  4378. $Arrival Cue: ( false )
  4379. $Departure Location: Hyperspace
  4380. $Departure Cue: ( false )
  4381. $Determination: 10
  4382. +Flags: ( "cargo-known" "no-dynamic" )
  4383. +Flags2: ( )
  4384. +Respawn priority: 0
  4385. +Group: 0
  4386. +Use Table Score:
  4387. +Score: 12
  4388.  
  4389. $Name: Taurus 2 ;! Object #120
  4390. $Class: PVF Seth
  4391. $Team: Neutral
  4392. $Location: -883.070129, -2047.123779, -3718.243408
  4393. $Orientation:
  4394. 0.872745, -0.394461, 0.287607,
  4395. 0.488177, 0.705202, -0.514173,
  4396. 0.000000, 0.589145, 0.808028
  4397. $AI Behavior: None
  4398. +AI Class: BtA-Lieutenant
  4399. $Cargo 1: XSTR("Nothing", -1)
  4400. +Initial Velocity: 33
  4401. +Initial Hull: 100
  4402. +Subsystem: Pilot
  4403. +Secondary Banks: ( "Hornet" "Hornet" )
  4404. +Sbank Ammo: ( 20 10 )
  4405. $Arrival Location: Hyperspace
  4406. $Arrival Cue: ( false )
  4407. $Departure Location: Hyperspace
  4408. $Departure Cue: ( false )
  4409. $Determination: 10
  4410. +Flags: ( "cargo-known" "no-dynamic" )
  4411. +Flags2: ( )
  4412. +Respawn priority: 0
  4413. +Group: 0
  4414. +Use Table Score:
  4415. +Score: 12
  4416.  
  4417. $Name: Taurus 3 ;! Object #121
  4418. $Class: PVF Seth
  4419. $Team: Neutral
  4420. $Location: -964.810913, -2001.501587, -3733.280762
  4421. $Orientation:
  4422. 0.872745, -0.394461, 0.287607,
  4423. 0.488177, 0.705202, -0.514173,
  4424. 0.000000, 0.589145, 0.808028
  4425. $AI Behavior: None
  4426. +AI Class: BtA-Lieutenant
  4427. $Cargo 1: XSTR("Nothing", -1)
  4428. +Initial Velocity: 33
  4429. +Initial Hull: 100
  4430. +Subsystem: Pilot
  4431. +Secondary Banks: ( "Hornet" "Hornet" )
  4432. +Sbank Ammo: ( 20 10 )
  4433. $Arrival Location: Hyperspace
  4434. $Arrival Cue: ( false )
  4435. $Departure Location: Hyperspace
  4436. $Departure Cue: ( false )
  4437. $Determination: 10
  4438. +Flags: ( "cargo-known" "no-dynamic" )
  4439. +Flags2: ( )
  4440. +Respawn priority: 0
  4441. +Group: 0
  4442. +Use Table Score:
  4443. +Score: 12
  4444.  
  4445. $Name: Taurus 4 ;! Object #122
  4446. $Class: PVF Seth
  4447. $Team: Neutral
  4448. $Location: -846.222290, -2111.067627, -3770.958740
  4449. $Orientation:
  4450. 0.872745, -0.394461, 0.287607,
  4451. 0.488177, 0.705202, -0.514173,
  4452. 0.000000, 0.589145, 0.808028
  4453. $AI Behavior: None
  4454. +AI Class: BtA-Lieutenant
  4455. $Cargo 1: XSTR("Nothing", -1)
  4456. +Initial Velocity: 33
  4457. +Initial Hull: 100
  4458. +Subsystem: Pilot
  4459. +Secondary Banks: ( "Hornet" "Hornet" )
  4460. +Sbank Ammo: ( 20 10 )
  4461. $Arrival Location: Hyperspace
  4462. $Arrival Cue: ( false )
  4463. $Departure Location: Hyperspace
  4464. $Departure Cue: ( false )
  4465. $Determination: 10
  4466. +Flags: ( "cargo-known" "no-dynamic" )
  4467. +Flags2: ( )
  4468. +Respawn priority: 0
  4469. +Group: 0
  4470. +Use Table Score:
  4471. +Score: 12
  4472.  
  4473. $Name: Taurus 5 ;! Object #123
  4474. $Class: PVF Seth
  4475. $Team: Neutral
  4476. $Location: -1024.007202, -2016.193970, -3809.636719
  4477. $Orientation:
  4478. 0.872745, -0.394461, 0.287607,
  4479. 0.488177, 0.705202, -0.514173,
  4480. 0.000000, 0.589145, 0.808028
  4481. $AI Behavior: None
  4482. +AI Class: BtA-Lieutenant
  4483. $Cargo 1: XSTR("Nothing", -1)
  4484. +Initial Velocity: 33
  4485. +Initial Hull: 100
  4486. +Subsystem: Pilot
  4487. +Secondary Banks: ( "Hornet" "Hornet" )
  4488. +Sbank Ammo: ( 20 10 )
  4489. $Arrival Location: Hyperspace
  4490. $Arrival Cue: ( false )
  4491. $Departure Location: Hyperspace
  4492. $Departure Cue: ( false )
  4493. $Determination: 10
  4494. +Flags: ( "cargo-known" "no-dynamic" )
  4495. +Flags2: ( )
  4496. +Respawn priority: 0
  4497. +Group: 0
  4498. +Use Table Score:
  4499. +Score: 12
  4500.  
  4501. $Name: HLC Quisling ;! Object #124
  4502. $Class: PVC Newet
  4503. $Team: Neutral
  4504. $Location: -2147.600098, -200.000000, -4622.700195
  4505. $Orientation:
  4506. 1.000000, 0.000000, 0.000000,
  4507. 0.000000, 1.000000, 0.000000,
  4508. 0.000000, 0.000000, 1.000000
  4509. $AI Behavior: None
  4510. $AI Goals: ( goals ( ai-waypoints-once "Quisling attack waypts" 50 ) )
  4511. $Cargo 1: XSTR("Nothing", -1)
  4512. +Initial Velocity: 33
  4513. +Initial Hull: 92
  4514. +Initial Shields: 100
  4515. +Subsystem: Pilot
  4516. +Subsystem: Turret01
  4517. +Primary Banks: ( "Vasudan Huge Turret" )
  4518. +Subsystem: Turret02
  4519. +Primary Banks: ( "Vasudan Huge Turret" )
  4520. +Subsystem: Turret03
  4521. +Subsystem: Turret04
  4522. +Primary Banks: ( "Vasudan Huge Turret" )
  4523. +Subsystem: Turret05
  4524. +Primary Banks: ( "Vasudan Huge Turret" )
  4525. +Subsystem: Turret06
  4526. +Primary Banks: ( "Vasudan Huge Turret" )
  4527. +Subsystem: Turret07
  4528. +Primary Banks: ( "Vasudan Huge Turret" )
  4529. +Subsystem: Turret08
  4530. +Primary Banks: ( "Vasudan Huge Turret" )
  4531. +Subsystem: Turret09
  4532. +Primary Banks: ( "Vasudan Huge Turret" )
  4533. +Subsystem: Turret10
  4534. +Primary Banks: ( "Vasudan Huge Turret" )
  4535. +Subsystem: Turret11
  4536. +Primary Banks: ( "Vasudan Huge Turret" )
  4537. +Subsystem: Turret12
  4538. +Primary Banks: ( "Vasudan Huge Turret" )
  4539. +Subsystem: Turret13
  4540. +Subsystem: Turret14
  4541. +Subsystem: Turret15
  4542. +Subsystem: Turret16
  4543. $Arrival Location: Hyperspace
  4544. $Arrival Cue: ( has-arrived-delay 3 "HLC Thule" )
  4545. $Departure Location: Hyperspace
  4546. $Departure Cue: ( or
  4547. ( is-destroyed-delay 0 "Angel 1" )
  4548. ( is-event-true-delay
  4549. "Quisling bugout waypt"
  4550. 24
  4551. )
  4552. )
  4553. $Determination: 10
  4554. +Flags: ( "cargo-known" "no-shields" "escort" )
  4555. +Flags2: ( )
  4556. +Respawn priority: 0
  4557. +Escort priority: 20
  4558. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  4559. +Group: 0
  4560. +Use Table Score:
  4561. +Score: 100
  4562.  
  4563. $Name: HLC Thule ;! Object #125
  4564. $Class: PVC Newet
  4565. $Team: Neutral
  4566. $Location: 1984.555054, 417.116882, -5494.437012
  4567. $Orientation:
  4568. 0.920736, 0.266701, -0.284809,
  4569. -0.254740, 0.963780, 0.078978,
  4570. 0.295557, -0.000165, 0.955326
  4571. $AI Behavior: None
  4572. $AI Goals: ( goals ( ai-waypoints-once "Thule attack waypts" 50 ) )
  4573. $Cargo 1: XSTR("Nothing", -1)
  4574. +Initial Velocity: 33
  4575. +Initial Hull: 81
  4576. +Initial Shields: 100
  4577. +Subsystem: Pilot
  4578. +Subsystem: Turret01
  4579. +Primary Banks: ( "Vasudan Huge Turret" )
  4580. +Subsystem: Turret02
  4581. +Primary Banks: ( "Vasudan Huge Turret" )
  4582. +Subsystem: Turret03
  4583. +Subsystem: Turret04
  4584. +Primary Banks: ( "Vasudan Huge Turret" )
  4585. +Subsystem: Turret05
  4586. +Primary Banks: ( "Vasudan Huge Turret" )
  4587. +Subsystem: Turret06
  4588. +Primary Banks: ( "Vasudan Huge Turret" )
  4589. +Subsystem: Turret07
  4590. +Primary Banks: ( "Vasudan Huge Turret" )
  4591. +Subsystem: Turret08
  4592. +Primary Banks: ( "Vasudan Huge Turret" )
  4593. +Subsystem: Turret09
  4594. +Primary Banks: ( "Vasudan Huge Turret" )
  4595. +Subsystem: Turret10
  4596. +Primary Banks: ( "Vasudan Huge Turret" )
  4597. +Subsystem: Turret11
  4598. +Primary Banks: ( "Vasudan Huge Turret" )
  4599. +Subsystem: Turret12
  4600. +Primary Banks: ( "Vasudan Huge Turret" )
  4601. +Subsystem: Turret13
  4602. +Subsystem: Turret14
  4603. +Subsystem: Turret15
  4604. +Subsystem: Turret16
  4605. $Arrival Location: Hyperspace
  4606. $Arrival Cue: ( or
  4607. ( and
  4608. ( is-destroyed-delay
  4609. 2
  4610. "Taurus"
  4611. "Gemini"
  4612. )
  4613. ( not
  4614. ( is-destroyed-delay 0 "Angel 1" )
  4615. )
  4616. )
  4617. ( and
  4618. ( is-event-true-delay
  4619. "Checkpoint 2 selected"
  4620. 0
  4621. )
  4622. ( is-event-true-delay
  4623. "Checkpoint selected, fade out"
  4624. 7
  4625. )
  4626. )
  4627. )
  4628. $Departure Location: Hyperspace
  4629. $Departure Cue: ( or
  4630. ( is-destroyed-delay 3 "Angel 1" )
  4631. ( is-event-true-delay
  4632. "Isis gone, Thule runs"
  4633. 24
  4634. )
  4635. )
  4636. $Determination: 10
  4637. +Flags: ( "cargo-known" "no-shields" "escort" )
  4638. +Flags2: ( )
  4639. +Respawn priority: 0
  4640. +Escort priority: 20
  4641. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  4642. +Group: 0
  4643. +Use Table Score:
  4644. +Score: 100
  4645.  
  4646. $Name: HLT Isis ;! Object #126
  4647. $Class: PVT Isis
  4648. $Team: Neutral
  4649. $Location: 2030.352783, 404.150269, -5346.735352
  4650. $Orientation:
  4651. -0.074521, 0.836709, 0.542556,
  4652. -0.491612, -0.504184, 0.710011,
  4653. 0.867621, -0.213817, 0.448909
  4654. $AI Behavior: None
  4655. $AI Goals: ( goals ( ai-play-dead 50 ) )
  4656. $Cargo 1: XSTR("Nothing", -1)
  4657. +Initial Velocity: 33
  4658. +Initial Hull: 100
  4659. +Initial Shields: 100
  4660. +Subsystem: Pilot
  4661. +Subsystem: Turret01
  4662. +Primary Banks: ( "Vasudan Turret Weak" )
  4663. +Subsystem: Turret02
  4664. +Primary Banks: ( "Vasudan Turret Weak" )
  4665. $Arrival Location: Hyperspace
  4666. $Arrival Cue: ( false )
  4667. $Departure Location: Hyperspace
  4668. $Departure Cue: ( is-destroyed-delay 20 "HLC Thule" )
  4669. $Determination: 10
  4670. +Flags: ( "no-shields" )
  4671. +Flags2: ( )
  4672. +Respawn priority: 0
  4673. +Docked With: HLC Thule
  4674. $Docker Point: Docking Point
  4675. $Dockee Point: main dock
  4676. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  4677. +Group: 0
  4678. +Use Table Score:
  4679. +Score: 15
  4680.  
  4681. $Name: HLD Cardinal ;! Object #127
  4682. $Class: PVD Typhon
  4683. $Team: Neutral
  4684. $Location: -2729.899902, -300.000000, -9531.400391
  4685. $Orientation:
  4686. 0.878109, 0.000000, -0.478460,
  4687. -0.000000, 1.000000, 0.000000,
  4688. 0.478460, 0.000000, 0.878109
  4689. $AI Behavior: None
  4690. $AI Goals: ( goals ( ai-waypoints-once "Cardinal attack waypts" 50 ) )
  4691. $Cargo 1: XSTR("Nothing", -1)
  4692. +Initial Velocity: 10
  4693. +Initial Hull: 100
  4694. +Initial Shields: 100
  4695. +Subsystem: Pilot
  4696. +Subsystem: turret01
  4697. +Subsystem: turret02
  4698. +Subsystem: turret03
  4699. +Subsystem: turret04
  4700. +Subsystem: turret05
  4701. +Subsystem: turret06
  4702. +Subsystem: turret07
  4703. +Subsystem: turret08
  4704. +Subsystem: turret09
  4705. +Subsystem: turret10
  4706. +Subsystem: turret11
  4707. +Subsystem: turret12
  4708. +Subsystem: turret13
  4709. +Subsystem: turret14
  4710. +Subsystem: turret15
  4711. +Subsystem: turret16
  4712. +Subsystem: turret17
  4713. +Subsystem: turret18
  4714. +Subsystem: turret19
  4715. +Subsystem: turret20
  4716. +Subsystem: turret21
  4717. +Subsystem: turret22
  4718. +Subsystem: turret23
  4719. +Subsystem: turret24
  4720. +Subsystem: turret25
  4721. +Subsystem: turret26
  4722. +Subsystem: turret27
  4723. $Arrival Location: Hyperspace
  4724. $Arrival Cue: ( or
  4725. ( and
  4726. ( destroyed-or-departed-delay
  4727. 14
  4728. "HLC Quisling"
  4729. "HLC Thule"
  4730. )
  4731. ( not
  4732. ( is-destroyed-delay 0 "Angel 1" )
  4733. )
  4734. )
  4735. ( and
  4736. ( is-event-true-delay
  4737. "Checkpoint 3 selected"
  4738. 0
  4739. )
  4740. ( is-event-true-delay
  4741. "Checkpoint selected, fade out"
  4742. 7
  4743. )
  4744. )
  4745. )
  4746. $Departure Location: Hyperspace
  4747. $Departure Cue: ( false )
  4748. $Determination: 10
  4749. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  4750. +Flags2: ( )
  4751. +Respawn priority: 0
  4752. +Escort priority: 10
  4753. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  4754. +Group: 0
  4755. +Use Table Score:
  4756. +Score: 2000
  4757.  
  4758. $Name: Armor Plate#E ;! Object #128
  4759. $Class: Cargo Platform
  4760. $Alt: Armor Plate (Reinforced)
  4761.  
  4762. $Team: Friendly
  4763. $Location: -102.599998, -230.000000, 79.900002
  4764. $Orientation:
  4765. 0.994361, -0.057815, -0.088908,
  4766. -0.093061, -0.073629, -0.992934,
  4767. 0.050860, 0.995609, -0.078594
  4768. $AI Behavior: None
  4769. $Cargo 1: XSTR("Nothing", -1)
  4770. +Initial Hull: 100
  4771. +Initial Shields: 100
  4772. +Subsystem: Pilot
  4773. $Arrival Location: Hyperspace
  4774. $Arrival Cue: ( true )
  4775. $Departure Location: Hyperspace
  4776. $Departure Cue: ( false )
  4777. $Determination: 10
  4778. +Flags: ( "cargo-known" "no-shields" )
  4779. +Flags2: ( )
  4780. +Respawn priority: 0
  4781. +Special Hitpoints: 10000
  4782. +Group: 0
  4783. +Use Table Score:
  4784. +Score: 0
  4785.  
  4786. $Name: Virgo 1 ;! Object #129
  4787. $Class: PVF Seth
  4788. $Team: Neutral
  4789. $Location: 1977.988281, -115.718658, -4751.109863
  4790. $Orientation:
  4791. 0.751806, 0.659385, 0.000000,
  4792. -0.596579, 0.680198, -0.425939,
  4793. -0.280858, 0.320224, 0.904751
  4794. $AI Behavior: None
  4795. $Cargo 1: XSTR("Nothing", -1)
  4796. +Initial Velocity: 33
  4797. +Initial Hull: 100
  4798. +Subsystem: Pilot
  4799. $Arrival Location: Hyperspace
  4800. $Arrival Cue: ( false )
  4801. $Departure Location: Hyperspace
  4802. $Departure Cue: ( false )
  4803. $Determination: 10
  4804. +Flags: ( "cargo-known" )
  4805. +Flags2: ( )
  4806. +Respawn priority: 0
  4807. +Group: 0
  4808. +Use Table Score:
  4809. +Score: 12
  4810.  
  4811. $Name: Virgo 2 ;! Object #130
  4812. $Class: PVF Seth
  4813. $Team: Neutral
  4814. $Location: 1945.542725, -177.959564, -4805.058594
  4815. $Orientation:
  4816. 0.751805, 0.659385, -0.000000,
  4817. -0.596580, 0.680197, -0.425940,
  4818. -0.280858, 0.320224, 0.904752
  4819. $AI Behavior: None
  4820. $Cargo 1: XSTR("Nothing", -1)
  4821. +Initial Velocity: 33
  4822. +Initial Hull: 100
  4823. +Subsystem: Pilot
  4824. $Arrival Location: Hyperspace
  4825. $Arrival Cue: ( false )
  4826. $Departure Location: Hyperspace
  4827. $Departure Cue: ( false )
  4828. $Determination: 10
  4829. +Flags: ( "cargo-known" )
  4830. +Flags2: ( )
  4831. +Respawn priority: 0
  4832. +Group: 0
  4833. +Use Table Score:
  4834. +Score: 12
  4835.  
  4836. $Name: Virgo 3 ;! Object #131
  4837. $Class: PVF Seth
  4838. $Team: Neutral
  4839. $Location: 2037.094238, -102.923737, -4813.461426
  4840. $Orientation:
  4841. 0.751805, 0.659385, -0.000000,
  4842. -0.596580, 0.680197, -0.425940,
  4843. -0.280858, 0.320224, 0.904752
  4844. $AI Behavior: None
  4845. $Cargo 1: XSTR("Nothing", -1)
  4846. +Initial Velocity: 33
  4847. +Initial Hull: 100
  4848. +Subsystem: Pilot
  4849. $Arrival Location: Hyperspace
  4850. $Arrival Cue: ( false )
  4851. $Departure Location: Hyperspace
  4852. $Departure Cue: ( false )
  4853. $Determination: 10
  4854. +Flags: ( "cargo-known" )
  4855. +Flags2: ( )
  4856. +Respawn priority: 0
  4857. +Group: 0
  4858. +Use Table Score:
  4859. +Score: 12
  4860.  
  4861. $Name: Virgo 4 ;! Object #132
  4862. $Class: PVF Seth
  4863. $Team: Neutral
  4864. $Location: 2005.778809, -158.998413, -4859.147949
  4865. $Orientation:
  4866. 0.751805, 0.659385, -0.000000,
  4867. -0.596580, 0.680197, -0.425940,
  4868. -0.280858, 0.320224, 0.904752
  4869. $AI Behavior: None
  4870. $Cargo 1: XSTR("Nothing", -1)
  4871. +Initial Velocity: 33
  4872. +Initial Hull: 100
  4873. +Subsystem: Pilot
  4874. $Arrival Location: Hyperspace
  4875. $Arrival Cue: ( false )
  4876. $Departure Location: Hyperspace
  4877. $Departure Cue: ( false )
  4878. $Determination: 10
  4879. +Flags: ( "cargo-known" )
  4880. +Flags2: ( )
  4881. +Respawn priority: 0
  4882. +Group: 0
  4883. +Use Table Score:
  4884. +Score: 12
  4885.  
  4886. $Name: Scorpio 1 ;! Object #133
  4887. $Class: PVF Thoth
  4888. $Team: Neutral
  4889. $Location: -2523.959473, 0.000017, -3760.840576
  4890. $Orientation:
  4891. 1.000000, 0.000000, 0.000000,
  4892. 0.000000, 1.000000, 0.000000,
  4893. 0.000000, 0.000000, 1.000000
  4894. $AI Behavior: None
  4895. $Cargo 1: XSTR("Nothing", -1)
  4896. +Initial Velocity: 33
  4897. +Initial Hull: 100
  4898. +Subsystem: Pilot
  4899. $Arrival Location: Hyperspace
  4900. $Arrival Cue: ( false )
  4901. $Departure Location: Hyperspace
  4902. $Departure Cue: ( false )
  4903. $Determination: 10
  4904. +Flags: ( "cargo-known" )
  4905. +Flags2: ( )
  4906. +Respawn priority: 0
  4907. +Group: 0
  4908. +Use Table Score:
  4909. +Score: 14
  4910.  
  4911. $Name: Scorpio 2 ;! Object #134
  4912. $Class: PVF Thoth
  4913. $Team: Neutral
  4914. $Location: -2569.038574, 25.722025, -3808.155029
  4915. $Orientation:
  4916. 1.000000, 0.000000, 0.000000,
  4917. 0.000000, 1.000000, 0.000000,
  4918. 0.000000, 0.000000, 1.000000
  4919. $AI Behavior: None
  4920. $Cargo 1: XSTR("Nothing", -1)
  4921. +Initial Velocity: 33
  4922. +Initial Hull: 100
  4923. +Subsystem: Pilot
  4924. $Arrival Location: Hyperspace
  4925. $Arrival Cue: ( false )
  4926. $Departure Location: Hyperspace
  4927. $Departure Cue: ( false )
  4928. $Determination: 10
  4929. +Flags: ( "cargo-known" )
  4930. +Flags2: ( )
  4931. +Respawn priority: 0
  4932. +Group: 0
  4933. +Use Table Score:
  4934. +Score: 14
  4935.  
  4936. $Name: Scorpio 3 ;! Object #135
  4937. $Class: PVF Thoth
  4938. $Team: Neutral
  4939. $Location: -2445.750000, -53.341087, -3819.045654
  4940. $Orientation:
  4941. 1.000000, 0.000000, 0.000000,
  4942. 0.000000, 1.000000, 0.000000,
  4943. 0.000000, 0.000000, 1.000000
  4944. $AI Behavior: None
  4945. $Cargo 1: XSTR("Nothing", -1)
  4946. +Initial Velocity: 33
  4947. +Initial Hull: 100
  4948. +Subsystem: Pilot
  4949. $Arrival Location: Hyperspace
  4950. $Arrival Cue: ( false )
  4951. $Departure Location: Hyperspace
  4952. $Departure Cue: ( false )
  4953. $Determination: 10
  4954. +Flags: ( "cargo-known" )
  4955. +Flags2: ( )
  4956. +Respawn priority: 0
  4957. +Group: 0
  4958. +Use Table Score:
  4959. +Score: 14
  4960.  
  4961. $Name: Scorpio 4 ;! Object #136
  4962. $Class: PVF Thoth
  4963. $Team: Neutral
  4964. $Location: -2502.091797, -39.766602, -3846.600830
  4965. $Orientation:
  4966. 1.000000, 0.000000, 0.000000,
  4967. 0.000000, 1.000000, 0.000000,
  4968. 0.000000, 0.000000, 1.000000
  4969. $AI Behavior: None
  4970. $Cargo 1: XSTR("Nothing", -1)
  4971. +Initial Velocity: 33
  4972. +Initial Hull: 100
  4973. +Subsystem: Pilot
  4974. $Arrival Location: Hyperspace
  4975. $Arrival Cue: ( false )
  4976. $Departure Location: Hyperspace
  4977. $Departure Cue: ( false )
  4978. $Determination: 10
  4979. +Flags: ( "cargo-known" )
  4980. +Flags2: ( )
  4981. +Respawn priority: 0
  4982. +Group: 0
  4983. +Use Table Score:
  4984. +Score: 14
  4985.  
  4986. $Name: Gemini 1 ;! Object #137
  4987. $Class: PVF Horus
  4988. $Team: Neutral
  4989. $Location: 406.952789, -0.001639, -5072.331543
  4990. $Orientation:
  4991. 1.000000, 0.000000, 0.000000,
  4992. 0.000000, 1.000000, 0.000000,
  4993. 0.000000, 0.000000, 1.000000
  4994. $AI Behavior: None
  4995. +AI Class: BtA-Lieutenant
  4996. $AI Goals: ( goals ( ai-chase "Defense Node 1#Real" 50 ) ( ai-chase "Defense Node 2#Real" 50 ) ( ai-chase "Defense Node 3#Real" 50 ) ( ai-chase "Angel 1" 50 ) ( ai-chase "Armor Plate#E" 50 ) )
  4997. $Cargo 1: XSTR("Nothing", -1)
  4998. +Initial Hull: 100
  4999. +Subsystem: Pilot
  5000. +Primary Banks: ( "Banshee" "Avenger" )
  5001. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  5002. $Arrival Location: Hyperspace
  5003. $Arrival Cue: ( false )
  5004. $Departure Location: Hyperspace
  5005. $Departure Cue: ( false )
  5006. $Determination: 10
  5007. +Flags: ( "cargo-known" "no-dynamic" )
  5008. +Flags2: ( )
  5009. +Respawn priority: 0
  5010. +Group: 0
  5011. +Score: 13
  5012.  
  5013. $Name: Gemini 2 ;! Object #138
  5014. $Class: PVF Horus
  5015. $Team: Neutral
  5016. $Location: 465.309601, -0.001655, -5121.876953
  5017. $Orientation:
  5018. 1.000000, 0.000000, 0.000000,
  5019. 0.000000, 1.000000, 0.000000,
  5020. 0.000000, 0.000000, 1.000000
  5021. $AI Behavior: None
  5022. +AI Class: BtA-Lieutenant
  5023. $AI Goals: ( goals ( ai-chase "Defense Node 1#Real" 50 ) ( ai-chase "Defense Node 2#Real" 50 ) ( ai-chase "Defense Node 3#Real" 50 ) ( ai-chase "Angel 1" 50 ) ( ai-chase "Armor Plate#E" 50 ) )
  5024. $Cargo 1: XSTR("Nothing", -1)
  5025. +Initial Hull: 100
  5026. +Subsystem: Pilot
  5027. +Primary Banks: ( "Banshee" "Avenger" )
  5028. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  5029. $Arrival Location: Hyperspace
  5030. $Arrival Cue: ( false )
  5031. $Departure Location: Hyperspace
  5032. $Departure Cue: ( false )
  5033. $Determination: 10
  5034. +Flags: ( "cargo-known" "no-dynamic" )
  5035. +Flags2: ( )
  5036. +Respawn priority: 0
  5037. +Group: 0
  5038. +Score: 13
  5039.  
  5040. $Name: Gemini 3 ;! Object #139
  5041. $Class: PVF Seth
  5042. $Team: Neutral
  5043. $Location: 293.217285, -0.001617, -5114.657715
  5044. $Orientation:
  5045. 1.000000, 0.000000, 0.000000,
  5046. 0.000000, 1.000000, 0.000000,
  5047. 0.000000, 0.000000, 1.000000
  5048. $AI Behavior: None
  5049. +AI Class: BtA-Lieutenant
  5050. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  5051. $Cargo 1: XSTR("Nothing", -1)
  5052. +Initial Hull: 100
  5053. +Subsystem: Pilot
  5054. $Arrival Location: Hyperspace
  5055. $Arrival Cue: ( false )
  5056. $Departure Location: Hyperspace
  5057. $Departure Cue: ( false )
  5058. $Determination: 10
  5059. +Flags: ( "cargo-known" )
  5060. +Flags2: ( )
  5061. +Respawn priority: 0
  5062. +Group: 0
  5063. +Score: 13
  5064.  
  5065. $Name: Gemini 4 ;! Object #140
  5066. $Class: PVF Seth
  5067. $Team: Neutral
  5068. $Location: 533.525391, -0.001639, -5223.154785
  5069. $Orientation:
  5070. 1.000000, 0.000000, 0.000000,
  5071. 0.000000, 1.000000, 0.000000,
  5072. 0.000000, 0.000000, 1.000000
  5073. $AI Behavior: None
  5074. +AI Class: BtA-Lieutenant
  5075. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  5076. $Cargo 1: XSTR("Nothing", -1)
  5077. +Initial Hull: 100
  5078. +Subsystem: Pilot
  5079. $Arrival Location: Hyperspace
  5080. $Arrival Cue: ( false )
  5081. $Departure Location: Hyperspace
  5082. $Departure Cue: ( false )
  5083. $Determination: 10
  5084. +Flags: ( "cargo-known" )
  5085. +Flags2: ( )
  5086. +Respawn priority: 0
  5087. +Group: 0
  5088. +Score: 13
  5089.  
  5090. $Name: Gemini 5 ;! Object #141
  5091. $Class: PVF Seth
  5092. $Team: Neutral
  5093. $Location: 230.229446, -0.001651, -5188.872070
  5094. $Orientation:
  5095. 1.000000, 0.000000, 0.000000,
  5096. 0.000000, 1.000000, 0.000000,
  5097. 0.000000, 0.000000, 1.000000
  5098. $AI Behavior: None
  5099. +AI Class: BtA-Lieutenant
  5100. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  5101. $Cargo 1: XSTR("Nothing", -1)
  5102. +Initial Hull: 100
  5103. +Subsystem: Pilot
  5104. $Arrival Location: Hyperspace
  5105. $Arrival Cue: ( false )
  5106. $Departure Location: Hyperspace
  5107. $Departure Cue: ( false )
  5108. $Determination: 10
  5109. +Flags: ( "cargo-known" )
  5110. +Flags2: ( )
  5111. +Respawn priority: 0
  5112. +Group: 0
  5113. +Score: 13
  5114.  
  5115. $Name: GeminiAnchor ;! Object #142
  5116. $Class: Waypoint#Marker
  5117. $Team: Friendly
  5118. $Location: 7.810746, -0.002241, -4981.974121
  5119. $Orientation:
  5120. 1.000000, 0.000000, 0.000000,
  5121. 0.000000, 1.000000, 0.000000,
  5122. 0.000000, 0.000000, 1.000000
  5123. $AI Behavior: None
  5124. $Cargo 1: XSTR("Nothing", -1)
  5125. +Initial Velocity: 33
  5126. +Initial Shields: 100
  5127. +Subsystem: Pilot
  5128. $Arrival Location: Hyperspace
  5129. $Arrival Cue: ( true )
  5130. $Departure Location: Hyperspace
  5131. $Departure Cue: ( false )
  5132. $Determination: 10
  5133. +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  5134. +Flags2: ( "no-collide" )
  5135. +Respawn priority: 0
  5136. +Group: 0
  5137. +Use Table Score:
  5138. +Score: 0
  5139.  
  5140. $Name: SG 13 ;! Object #143
  5141. $Class: GTSG Cerberus-Holo
  5142. $Team: Friendly
  5143. $Location: 1117.515259, -0.000532, 6353.430176
  5144. $Orientation:
  5145. 1.000000, 0.000000, 0.000000,
  5146. 0.000000, 1.000000, 0.000000,
  5147. 0.000000, 0.000000, 1.000000
  5148. $AI Behavior: None
  5149. +AI Class: BtA-General
  5150. $Cargo 1: XSTR("Nothing", -1)
  5151. +Initial Hull: 100
  5152. +Initial Shields: 100
  5153. +Subsystem: Pilot
  5154. +Subsystem: turret01a
  5155. +Subsystem: turret02a
  5156. $Arrival Location: Hyperspace
  5157. $Arrival Cue: ( true )
  5158. $Departure Location: Hyperspace
  5159. $Departure Cue: ( false )
  5160. $Determination: 10
  5161. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5162. +Flags2: ( "no-collide" )
  5163. +Respawn priority: 0
  5164. +Group: 0
  5165. +Use Table Score:
  5166. +Score: 6
  5167. $Texture Replace:
  5168. +old: cerberus
  5169. +new: hologram-trans
  5170. +old: cerberus-glow
  5171. +new: hologram-trans
  5172. +old: cerberus-shine
  5173. +new: hologram-trans
  5174.  
  5175. $Name: SG 14 ;! Object #144
  5176. $Class: GTSG Cerberus-Holo
  5177. $Team: Friendly
  5178. $Location: 1246.944702, -0.000507, 6363.295410
  5179. $Orientation:
  5180. 1.000000, 0.000000, 0.000000,
  5181. 0.000000, 1.000000, 0.000000,
  5182. 0.000000, 0.000000, 1.000000
  5183. $AI Behavior: None
  5184. +AI Class: BtA-General
  5185. $Cargo 1: XSTR("Nothing", -1)
  5186. +Initial Hull: 100
  5187. +Initial Shields: 100
  5188. +Subsystem: Pilot
  5189. +Subsystem: turret01a
  5190. +Subsystem: turret02a
  5191. $Arrival Location: Hyperspace
  5192. $Arrival Cue: ( true )
  5193. $Departure Location: Hyperspace
  5194. $Departure Cue: ( false )
  5195. $Determination: 10
  5196. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5197. +Flags2: ( "no-collide" )
  5198. +Respawn priority: 0
  5199. +Group: 0
  5200. +Use Table Score:
  5201. +Score: 6
  5202. $Texture Replace:
  5203. +old: cerberus
  5204. +new: hologram-trans
  5205. +old: cerberus-glow
  5206. +new: hologram-trans
  5207. +old: cerberus-shine
  5208. +new: hologram-trans
  5209.  
  5210. $Name: SG 15 ;! Object #145
  5211. $Class: GTSG Cerberus-Holo
  5212. $Team: Friendly
  5213. $Location: 1381.804688, -0.000578, 6364.995117
  5214. $Orientation:
  5215. 1.000000, 0.000000, 0.000000,
  5216. 0.000000, 1.000000, 0.000000,
  5217. 0.000000, 0.000000, 1.000000
  5218. $AI Behavior: None
  5219. +AI Class: BtA-General
  5220. $Cargo 1: XSTR("Nothing", -1)
  5221. +Initial Hull: 100
  5222. +Initial Shields: 100
  5223. +Subsystem: Pilot
  5224. +Subsystem: turret01a
  5225. +Subsystem: turret02a
  5226. $Arrival Location: Hyperspace
  5227. $Arrival Cue: ( true )
  5228. $Departure Location: Hyperspace
  5229. $Departure Cue: ( false )
  5230. $Determination: 10
  5231. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5232. +Flags2: ( "no-collide" )
  5233. +Respawn priority: 0
  5234. +Group: 0
  5235. +Use Table Score:
  5236. +Score: 6
  5237. $Texture Replace:
  5238. +old: cerberus
  5239. +new: hologram-trans
  5240. +old: cerberus-glow
  5241. +new: hologram-trans
  5242. +old: cerberus-shine
  5243. +new: hologram-trans
  5244.  
  5245. $Name: Fallback Defense ;! Object #146
  5246. $Class: Waypoint#Marker
  5247. $Team: Friendly
  5248. $Location: 522.341309, -0.000314, 704.362610
  5249. $Orientation:
  5250. 1.000000, 0.000000, 0.000000,
  5251. 0.000000, 1.000000, 0.000000,
  5252. 0.000000, 0.000000, 1.000000
  5253. $AI Behavior: None
  5254. $Cargo 1: XSTR("Nothing", -1)
  5255. +Initial Shields: 100
  5256. +Subsystem: Pilot
  5257. $Arrival Location: Hyperspace
  5258. $Arrival Cue: ( has-arrived-delay 0 "HLC Thule" )
  5259. $Departure Location: Hyperspace
  5260. $Departure Cue: ( false )
  5261. $Determination: 10
  5262. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  5263. +Flags2: ( "no-collide" )
  5264. +Respawn priority: 0
  5265. +Group: 0
  5266. +Use Table Score:
  5267. +Score: 0
  5268.  
  5269. $Name: Cancer 6 ;! Object #147
  5270. $Class: PVF Seth
  5271. $Team: Neutral
  5272. $Location: 1845.101440, 0.000055, -2995.364502
  5273. $Orientation:
  5274. 1.000000, 0.000000, 0.000000,
  5275. 0.000000, 1.000000, 0.000000,
  5276. 0.000000, 0.000000, 1.000000
  5277. $AI Behavior: None
  5278. +AI Class: BtA-Lieutenant
  5279. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  5280. $Cargo 1: XSTR("Nothing", -1)
  5281. +Initial Hull: 100
  5282. +Subsystem: Pilot
  5283. +Secondary Banks: ( "Interceptor" "Hornet" )
  5284. $Arrival Location: Hyperspace
  5285. $Arrival Cue: ( false )
  5286. $Departure Location: Hyperspace
  5287. $Departure Cue: ( false )
  5288. $Determination: 10
  5289. +Flags: ( "cargo-known" "no-dynamic" )
  5290. +Flags2: ( )
  5291. +Respawn priority: 0
  5292. +Group: 0
  5293. +Score: 20
  5294.  
  5295. $Name: GTD Intrepid ;! Object #148
  5296. $Class: GTD Orion
  5297. $Team: Friendly
  5298. $Location: 3000.000000, 800.000000, 4937.206055
  5299. $Orientation:
  5300. -1.000000, 0.000000, -0.000000,
  5301. 0.000000, 1.000000, 0.000000,
  5302. 0.000000, 0.000000, -1.000000
  5303. $AI Behavior: None
  5304. $Cargo 1: XSTR("Nothing", -1)
  5305. +Initial Hull: 100
  5306. +Initial Shields: 100
  5307. +Subsystem: Pilot
  5308. +Subsystem: turret01a
  5309. +Subsystem: turret02a
  5310. +Subsystem: turret03a
  5311. +Subsystem: turret04a
  5312. +Subsystem: turret05a
  5313. +Subsystem: turret06
  5314. +Subsystem: turret07
  5315. +Subsystem: turret08
  5316. +Subsystem: turret09
  5317. +Subsystem: turret10
  5318. +Subsystem: turret11
  5319. +Subsystem: turret12
  5320. +Subsystem: turret13
  5321. +Subsystem: turret14
  5322. +Subsystem: turret15
  5323. +Subsystem: turret16
  5324. $Arrival Location: Hyperspace
  5325. $Arrival Cue: ( has-arrived-delay 77 "HLD Cardinal" )
  5326. $Departure Location: Hyperspace
  5327. $Departure Cue: ( false )
  5328. $Determination: 10
  5329. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  5330. +Flags2: ( )
  5331. +Respawn priority: 0
  5332. +Escort priority: 1
  5333. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5334. +Group: 0
  5335. +Use Table Score:
  5336. +Score: 1750
  5337. $Texture Replace:
  5338. +old: capital01-05
  5339. +new: cap05-intrepid
  5340.  
  5341. $Name: PVD Frontier ;! Object #149
  5342. $Class: PVD Typhon
  5343. $Team: Friendly
  5344. $Location: -2511.772949, 800.000000, 4582.817871
  5345. $Orientation:
  5346. -1.000000, 0.000000, -0.000000,
  5347. 0.000000, 1.000000, 0.000000,
  5348. 0.000000, 0.000000, -1.000000
  5349. $AI Behavior: None
  5350. $Cargo 1: XSTR("Nothing", -1)
  5351. +Initial Hull: 100
  5352. +Initial Shields: 100
  5353. +Subsystem: Pilot
  5354. +Subsystem: turret01
  5355. +Subsystem: turret02
  5356. +Subsystem: turret03
  5357. +Subsystem: turret04
  5358. +Subsystem: turret05
  5359. +Subsystem: turret06
  5360. +Subsystem: turret07
  5361. +Subsystem: turret08
  5362. +Subsystem: turret09
  5363. +Subsystem: turret10
  5364. +Subsystem: turret11
  5365. +Subsystem: turret12
  5366. +Subsystem: turret13
  5367. +Subsystem: turret14
  5368. +Subsystem: turret15
  5369. +Subsystem: turret16
  5370. +Subsystem: turret17
  5371. +Subsystem: turret18
  5372. +Subsystem: turret19
  5373. +Subsystem: turret20
  5374. +Subsystem: turret21
  5375. +Subsystem: turret22
  5376. +Subsystem: turret23
  5377. +Subsystem: turret24
  5378. +Subsystem: turret25
  5379. +Subsystem: turret26
  5380. +Subsystem: turret27
  5381. $Arrival Location: Hyperspace
  5382. $Arrival Cue: ( has-arrived-delay 4 "GTD Intrepid" )
  5383. $Departure Location: Hyperspace
  5384. $Departure Cue: ( false )
  5385. $Determination: 10
  5386. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  5387. +Flags2: ( )
  5388. +Respawn priority: 0
  5389. +Escort priority: 1
  5390. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5391. +Group: 0
  5392. +Score: 1750
  5393.  
  5394. $Name: GTC Rakyat ;! Object #150
  5395. $Class: GTC Leviathan
  5396. $Team: Friendly
  5397. $Location: 2483.102539, 1098.805786, 1139.891357
  5398. $Orientation:
  5399. -1.000000, 0.000000, 0.000000,
  5400. 0.000000, 1.000000, 0.000000,
  5401. 0.000000, 0.000000, -1.000000
  5402. $AI Behavior: None
  5403. $AI Goals: ( goals ( ai-waypoints-once "Rakyat idle waypt" 50 ) )
  5404. $Cargo 1: XSTR("Nothing", -1)
  5405. +Initial Velocity: 100
  5406. +Initial Hull: 100
  5407. +Initial Shields: 100
  5408. +Subsystem: Pilot
  5409. +Subsystem: turret01
  5410. +Subsystem: turret02
  5411. +Subsystem: turret03
  5412. +Subsystem: turret04
  5413. +Subsystem: turret05
  5414. +Subsystem: turret06
  5415. +Subsystem: turret07
  5416. +Subsystem: turret08
  5417. +Subsystem: turret09a-01-main
  5418. $Arrival Location: Hyperspace
  5419. $Arrival Cue: ( has-arrived-delay 0 "GTD Intrepid" )
  5420. $Departure Location: Hyperspace
  5421. $Departure Cue: ( false )
  5422. $Determination: 10
  5423. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  5424. +Flags2: ( )
  5425. +Respawn priority: 0
  5426. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5427. +Group: 0
  5428. +Score: 1750
  5429.  
  5430. $Name: GTC Nimrod ;! Object #151
  5431. $Class: GTC Fenris
  5432. $Team: Friendly
  5433. $Location: 3670.140625, 713.155396, 2673.272217
  5434. $Orientation:
  5435. -1.000000, 0.000000, -0.000000,
  5436. 0.000000, 1.000000, 0.000000,
  5437. 0.000000, 0.000000, -1.000000
  5438. $AI Behavior: None
  5439. $AI Goals: ( goals ( ai-waypoints-once "Nimrod idle waypt" 50 ) )
  5440. $Cargo 1: XSTR("Nothing", -1)
  5441. +Initial Velocity: 100
  5442. +Initial Hull: 100
  5443. +Initial Shields: 100
  5444. +Subsystem: Pilot
  5445. +Subsystem: turret01
  5446. +Subsystem: turret02
  5447. +Subsystem: turret03
  5448. +Subsystem: turret04
  5449. +Subsystem: turret05
  5450. +Subsystem: turret06
  5451. +Subsystem: turret07
  5452. +Subsystem: turret08
  5453. +Subsystem: turret09a-01-main
  5454. $Arrival Location: Hyperspace
  5455. $Arrival Cue: ( has-arrived-delay 1 "GTD Intrepid" )
  5456. $Departure Location: Hyperspace
  5457. $Departure Cue: ( false )
  5458. $Determination: 10
  5459. +Flags: ( "cargo-known" "no-shields" )
  5460. +Flags2: ( )
  5461. +Respawn priority: 0
  5462. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5463. +Group: 0
  5464. +Score: 300
  5465.  
  5466. $Name: GTC Persistence ;! Object #152
  5467. $Class: GTC Fenris
  5468. $Team: Friendly
  5469. $Location: 3966.460205, 209.278137, 1535.828857
  5470. $Orientation:
  5471. -0.847255, 0.531186, 0.000000,
  5472. 0.531186, 0.847255, 0.000000,
  5473. 0.000000, 0.000000, -1.000000
  5474. $AI Behavior: None
  5475. $AI Goals: ( goals ( ai-waypoints-once "Persistence idle waypt" 50 ) )
  5476. $Cargo 1: XSTR("Nothing", -1)
  5477. +Initial Velocity: 100
  5478. +Initial Hull: 100
  5479. +Initial Shields: 100
  5480. +Subsystem: Pilot
  5481. +Subsystem: turret01
  5482. +Subsystem: turret02
  5483. +Subsystem: turret03
  5484. +Subsystem: turret04
  5485. +Subsystem: turret05
  5486. +Subsystem: turret06
  5487. +Subsystem: turret07
  5488. +Subsystem: turret08
  5489. +Subsystem: turret09a-01-main
  5490. $Arrival Location: Hyperspace
  5491. $Arrival Cue: ( has-arrived-delay 2 "GTD Intrepid" )
  5492. $Departure Location: Hyperspace
  5493. $Departure Cue: ( false )
  5494. $Determination: 10
  5495. +Flags: ( "cargo-known" "no-shields" )
  5496. +Flags2: ( )
  5497. +Respawn priority: 0
  5498. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5499. +Group: 0
  5500. +Use Table Score:
  5501. +Score: 100
  5502.  
  5503. $Name: GTC Ryan ;! Object #153
  5504. $Class: GTC Fenris
  5505. $Team: Friendly
  5506. $Location: 2303.699951, 500.000000, 1438.693604
  5507. $Orientation:
  5508. -0.958244, 0.285952, 0.000000,
  5509. 0.285952, 0.958244, 0.000000,
  5510. 0.000000, 0.000000, -1.000000
  5511. $AI Behavior: None
  5512. $AI Goals: ( goals ( ai-waypoints-once "Ryan defense waypts" 50 ) )
  5513. $Cargo 1: XSTR("Nothing", -1)
  5514. +Initial Velocity: 100
  5515. +Initial Hull: 100
  5516. +Initial Shields: 100
  5517. +Subsystem: Pilot
  5518. +Subsystem: turret01
  5519. +Subsystem: turret02
  5520. +Subsystem: turret03
  5521. +Subsystem: turret04
  5522. +Subsystem: turret05
  5523. +Subsystem: turret06
  5524. +Subsystem: turret07
  5525. +Subsystem: turret08
  5526. +Subsystem: turret09a-01-main
  5527. $Arrival Location: Hyperspace
  5528. $Arrival Cue: ( has-arrived-delay 4 "GTD Intrepid" )
  5529. $Departure Location: Hyperspace
  5530. $Departure Cue: ( false )
  5531. $Determination: 10
  5532. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  5533. +Flags2: ( )
  5534. +Respawn priority: 0
  5535. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5536. +Group: 0
  5537. +Use Table Score:
  5538. +Score: 100
  5539.  
  5540. $Name: PVC Tameru ;! Object #154
  5541. $Class: PVC Aten
  5542. $Team: Friendly
  5543. $Location: -3345.494873, 418.325378, 2044.948975
  5544. $Orientation:
  5545. -1.000000, 0.000000, -0.000000,
  5546. 0.000000, 1.000000, 0.000000,
  5547. 0.000000, 0.000000, -1.000000
  5548. $AI Behavior: None
  5549. $AI Goals: ( goals ( ai-waypoints-once "Tameru idle waypt" 50 ) )
  5550. $Cargo 1: XSTR("Nothing", -1)
  5551. +Initial Hull: 100
  5552. +Initial Shields: 100
  5553. +Subsystem: Pilot
  5554. +Subsystem: turret01a
  5555. +Subsystem: turret02a
  5556. +Subsystem: turret03
  5557. +Subsystem: turret04
  5558. +Subsystem: turret05
  5559. +Subsystem: turret06
  5560. $Arrival Location: Hyperspace
  5561. $Arrival Cue: ( has-arrived-delay 3 "PVD Frontier" )
  5562. $Departure Location: Hyperspace
  5563. $Departure Cue: ( false )
  5564. $Determination: 10
  5565. +Flags: ( "cargo-known" "no-shields" )
  5566. +Flags2: ( )
  5567. +Respawn priority: 0
  5568. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5569. +Group: 0
  5570. +Score: 2000
  5571.  
  5572. $Name: PVC Esna ;! Object #155
  5573. $Class: PVC Aten
  5574. $Team: Friendly
  5575. $Location: -3683.065674, 292.962769, 1479.052002
  5576. $Orientation:
  5577. -1.000000, 0.000000, -0.000000,
  5578. 0.000000, 1.000000, 0.000000,
  5579. 0.000000, 0.000000, -1.000000
  5580. $AI Behavior: None
  5581. $AI Goals: ( goals ( ai-waypoints-once "Esna idle waypt" 50 ) )
  5582. $Cargo 1: XSTR("Nothing", -1)
  5583. +Initial Hull: 100
  5584. +Initial Shields: 100
  5585. +Subsystem: Pilot
  5586. +Subsystem: turret01a
  5587. +Subsystem: turret02a
  5588. +Subsystem: turret03
  5589. +Subsystem: turret04
  5590. +Subsystem: turret05
  5591. +Subsystem: turret06
  5592. $Arrival Location: Hyperspace
  5593. $Arrival Cue: ( has-arrived-delay 5 "PVD Frontier" )
  5594. $Departure Location: Hyperspace
  5595. $Departure Cue: ( false )
  5596. $Determination: 10
  5597. +Flags: ( "cargo-known" "no-shields" )
  5598. +Flags2: ( )
  5599. +Respawn priority: 0
  5600. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5601. +Group: 0
  5602. +Use Table Score:
  5603. +Score: 150
  5604.  
  5605. $Name: Armor Plate 7 ;! Object #156
  5606. $Class: Cargo Platform-Holo
  5607. $Alt: Armor Plate (Reinforced)
  5608.  
  5609. $Team: Friendly
  5610. $Location: 2578.833008, -10.737394, 5424.691406
  5611. $Orientation:
  5612. 0.994208, -0.099753, -0.039988,
  5613. -0.034749, 0.053717, -0.997952,
  5614. 0.101697, 0.993561, 0.049939
  5615. $AI Behavior: None
  5616. $Cargo 1: XSTR("Nothing", -1)
  5617. +Initial Hull: 100
  5618. +Initial Shields: 100
  5619. +Subsystem: Pilot
  5620. $Arrival Location: Hyperspace
  5621. $Arrival Cue: ( true )
  5622. $Departure Location: Hyperspace
  5623. $Departure Cue: ( false )
  5624. $Determination: 10
  5625. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5626. +Flags2: ( "no-collide" )
  5627. +Respawn priority: 0
  5628. +Group: 0
  5629. +Use Table Score:
  5630. +Score: 0
  5631. $Texture Replace:
  5632. +old: pform1
  5633. +new: hologram-trans
  5634. +old: pform1-glow
  5635. +new: hologram-trans-glow
  5636. +old: pform1-shine
  5637. +new: hologram-trans-shine
  5638.  
  5639. $Name: Armor Plate 8 ;! Object #157
  5640. $Class: Cargo Platform-Holo
  5641. $Alt: Armor Plate (Reinforced)
  5642.  
  5643. $Team: Friendly
  5644. $Location: 3021.946045, -10.737440, 5423.181152
  5645. $Orientation:
  5646. 0.994208, -0.099753, -0.039988,
  5647. -0.034749, 0.053717, -0.997952,
  5648. 0.101697, 0.993561, 0.049939
  5649. $AI Behavior: None
  5650. $Cargo 1: XSTR("Nothing", -1)
  5651. +Initial Hull: 100
  5652. +Initial Shields: 100
  5653. +Subsystem: Pilot
  5654. $Arrival Location: Hyperspace
  5655. $Arrival Cue: ( true )
  5656. $Departure Location: Hyperspace
  5657. $Departure Cue: ( false )
  5658. $Determination: 10
  5659. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5660. +Flags2: ( "no-collide" )
  5661. +Respawn priority: 0
  5662. +Group: 0
  5663. +Use Table Score:
  5664. +Score: 0
  5665. $Texture Replace:
  5666. +old: pform1
  5667. +new: hologram-trans
  5668. +old: pform1-glow
  5669. +new: hologram-trans-glow
  5670. +old: pform1-shine
  5671. +new: hologram-trans-shine
  5672.  
  5673. $Name: Armor Plate 9 ;! Object #158
  5674. $Class: Cargo Platform-Holo
  5675. $Alt: Armor Plate (Reinforced)
  5676.  
  5677. $Team: Friendly
  5678. $Location: 2630.124512, -10.738693, 5717.528809
  5679. $Orientation:
  5680. 0.994208, -0.099753, -0.039988,
  5681. -0.034749, 0.053717, -0.997952,
  5682. 0.101697, 0.993561, 0.049939
  5683. $AI Behavior: None
  5684. $Cargo 1: XSTR("Nothing", -1)
  5685. +Initial Hull: 100
  5686. +Initial Shields: 100
  5687. +Subsystem: Pilot
  5688. $Arrival Location: Hyperspace
  5689. $Arrival Cue: ( true )
  5690. $Departure Location: Hyperspace
  5691. $Departure Cue: ( false )
  5692. $Determination: 10
  5693. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5694. +Flags2: ( "no-collide" )
  5695. +Respawn priority: 0
  5696. +Group: 0
  5697. +Use Table Score:
  5698. +Score: 0
  5699. $Texture Replace:
  5700. +old: pform1
  5701. +new: hologram-trans
  5702. +old: pform1-glow
  5703. +new: hologram-trans-glow
  5704. +old: pform1-shine
  5705. +new: hologram-trans-shine
  5706.  
  5707. $Name: Armor Plate 10 ;! Object #159
  5708. $Class: Cargo Platform-Holo
  5709. $Alt: Armor Plate (Reinforced)
  5710.  
  5711. $Team: Friendly
  5712. $Location: 3073.237549, -10.738739, 5716.018555
  5713. $Orientation:
  5714. 0.994208, -0.099753, -0.039988,
  5715. -0.034749, 0.053717, -0.997952,
  5716. 0.101697, 0.993561, 0.049939
  5717. $AI Behavior: None
  5718. $Cargo 1: XSTR("Nothing", -1)
  5719. +Initial Hull: 100
  5720. +Initial Shields: 100
  5721. +Subsystem: Pilot
  5722. $Arrival Location: Hyperspace
  5723. $Arrival Cue: ( true )
  5724. $Departure Location: Hyperspace
  5725. $Departure Cue: ( false )
  5726. $Determination: 10
  5727. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5728. +Flags2: ( "no-collide" )
  5729. +Respawn priority: 0
  5730. +Group: 0
  5731. +Use Table Score:
  5732. +Score: 0
  5733. $Texture Replace:
  5734. +old: pform1
  5735. +new: hologram-trans
  5736. +old: pform1-glow
  5737. +new: hologram-trans-glow
  5738. +old: pform1-shine
  5739. +new: hologram-trans-shine
  5740.  
  5741. $Name: Armor Plate 11 ;! Object #160
  5742. $Class: Cargo Platform-Holo
  5743. $Alt: Armor Plate (Reinforced)
  5744.  
  5745. $Team: Friendly
  5746. $Location: 2668.666504, -10.738659, 6030.800293
  5747. $Orientation:
  5748. 0.994208, -0.099753, -0.039988,
  5749. -0.034749, 0.053717, -0.997952,
  5750. 0.101697, 0.993561, 0.049939
  5751. $AI Behavior: None
  5752. $Cargo 1: XSTR("Nothing", -1)
  5753. +Initial Hull: 100
  5754. +Initial Shields: 100
  5755. +Subsystem: Pilot
  5756. $Arrival Location: Hyperspace
  5757. $Arrival Cue: ( true )
  5758. $Departure Location: Hyperspace
  5759. $Departure Cue: ( false )
  5760. $Determination: 10
  5761. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5762. +Flags2: ( "no-collide" )
  5763. +Respawn priority: 0
  5764. +Group: 0
  5765. +Use Table Score:
  5766. +Score: 0
  5767. $Texture Replace:
  5768. +old: pform1
  5769. +new: hologram-trans
  5770. +old: pform1-glow
  5771. +new: hologram-trans-glow
  5772. +old: pform1-shine
  5773. +new: hologram-trans-shine
  5774.  
  5775. $Name: Armor Plate 12 ;! Object #161
  5776. $Class: Cargo Platform-Holo
  5777. $Alt: Armor Plate (Reinforced)
  5778.  
  5779. $Team: Friendly
  5780. $Location: 3111.779541, -10.738705, 6029.290039
  5781. $Orientation:
  5782. 0.994208, -0.099753, -0.039988,
  5783. -0.034749, 0.053717, -0.997952,
  5784. 0.101697, 0.993561, 0.049939
  5785. $AI Behavior: None
  5786. $Cargo 1: XSTR("Nothing", -1)
  5787. +Initial Hull: 100
  5788. +Initial Shields: 100
  5789. +Subsystem: Pilot
  5790. $Arrival Location: Hyperspace
  5791. $Arrival Cue: ( true )
  5792. $Departure Location: Hyperspace
  5793. $Departure Cue: ( false )
  5794. $Determination: 10
  5795. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5796. +Flags2: ( "no-collide" )
  5797. +Respawn priority: 0
  5798. +Group: 0
  5799. +Use Table Score:
  5800. +Score: 0
  5801. $Texture Replace:
  5802. +old: pform1
  5803. +new: hologram-trans
  5804. +old: pform1-glow
  5805. +new: hologram-trans-glow
  5806. +old: pform1-shine
  5807. +new: hologram-trans-shine
  5808.  
  5809. $Name: Jamming Array 1 ;! Object #162
  5810. $Class: GTJ Nemesis-Holo
  5811. $Team: Friendly
  5812. $Location: 2121.230469, -0.002986, 6215.154785
  5813. $Orientation:
  5814. 1.000000, 0.000000, 0.000000,
  5815. 0.000000, 1.000000, 0.000000,
  5816. 0.000000, 0.000000, 1.000000
  5817. $AI Behavior: None
  5818. $Cargo 1: XSTR("Nothing", -1)
  5819. +Initial Shields: 100
  5820. +Subsystem: Pilot
  5821. $Arrival Location: Hyperspace
  5822. $Arrival Cue: ( true )
  5823. $Departure Location: Hyperspace
  5824. $Departure Cue: ( false )
  5825. $Determination: 10
  5826. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  5827. +Flags2: ( "no-collide" )
  5828. +Respawn priority: 0
  5829. +Group: 0
  5830. +Use Table Score:
  5831. +Score: 0
  5832. $Texture Replace:
  5833. +old: pharos
  5834. +new: hologram-trans
  5835. +old: pharos-glow
  5836. +new: hologram-trans-glow
  5837. +old: pharos-shine
  5838. +new: hologram-trans-shine
  5839.  
  5840. $Name: SS St. Lo ;! Object #163
  5841. $Class: TCa Canberra
  5842. $Team: Friendly
  5843. $Location: 1260.268066, -272.552673, -90.521515
  5844. $Orientation:
  5845. -0.388685, 0.000000, 0.921371,
  5846. 0.000000, 1.000000, 0.000000,
  5847. -0.921371, 0.000000, -0.388685
  5848. $AI Behavior: None
  5849. $Cargo 1: XSTR("Nothing", -1)
  5850. +Initial Hull: 100
  5851. +Initial Shields: 100
  5852. +Subsystem: Pilot
  5853. +Subsystem: turret01
  5854. +Subsystem: turret02
  5855. +Subsystem: turret03
  5856. +Subsystem: turret04
  5857. $Arrival Location: Hyperspace
  5858. $Arrival Cue: ( and
  5859. ( is-event-true-delay
  5860. "MSG - Int - RTB"
  5861. 6
  5862. )
  5863. ( not
  5864. ( is-destroyed-delay 0 "Angel 1" )
  5865. )
  5866. )
  5867. $Departure Location: Hyperspace
  5868. $Departure Cue: ( false )
  5869. $Determination: 10
  5870. +Flags: ( "cargo-known" "no-shields" )
  5871. +Flags2: ( )
  5872. +Respawn priority: 0
  5873. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5874. +Group: 0
  5875. +Use Table Score:
  5876. +Score: 100
  5877.  
  5878. $Name: Realization ;! Object #164
  5879. $Class: TSh Mercury
  5880. $Team: Friendly
  5881. $Location: 1171.508179, -259.952667, -180.875626
  5882. $Orientation:
  5883. -0.388685, 0.000000, 0.921371,
  5884. 0.921371, 0.000000, 0.388685,
  5885. 0.000000, 1.000000, 0.000000
  5886. $AI Behavior: None
  5887. $Cargo 1: XSTR("Nothing", -1)
  5888. +Initial Velocity: 33
  5889. +Initial Hull: 100
  5890. +Initial Shields: 100
  5891. +Subsystem: Pilot
  5892. $Arrival Location: Hyperspace
  5893. $Arrival Cue: ( false )
  5894. $Departure Location: Hyperspace
  5895. $Departure Cue: ( false )
  5896. $Determination: 10
  5897. +Flags: ( "cargo-known" "no-shields" )
  5898. +Flags2: ( )
  5899. +Respawn priority: 0
  5900. +Docked With: SS St. Lo
  5901. $Docker Point: Docking Point
  5902. $Dockee Point: Docking Point
  5903. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5904. +Group: 0
  5905. +Use Table Score:
  5906. +Score: 15
  5907.  
  5908. $Name: Punctual ;! Object #165
  5909. $Class: TT Cretheus
  5910. $Team: Friendly
  5911. $Location: 1034.012451, -482.651611, 219.002533
  5912. $Orientation:
  5913. -0.370181, 0.000000, 0.928960,
  5914. 0.000000, 1.000000, 0.000000,
  5915. -0.928960, 0.000000, -0.370181
  5916. $AI Behavior: None
  5917. $Cargo 1: XSTR("Nothing", -1)
  5918. +Initial Hull: 100
  5919. +Initial Shields: 100
  5920. +Subsystem: Pilot
  5921. +Subsystem: turret01-base
  5922. +Subsystem: turret02-base
  5923. +Subsystem: turret03-base
  5924. $Arrival Location: Hyperspace
  5925. $Arrival Cue: ( and
  5926. ( is-event-true-delay
  5927. "MSG - Int - RTB"
  5928. 13
  5929. )
  5930. ( not
  5931. ( is-destroyed-delay 0 "Angel 1" )
  5932. )
  5933. )
  5934. $Departure Location: Hyperspace
  5935. $Departure Cue: ( false )
  5936. $Determination: 10
  5937. +Flags: ( "cargo-known" "no-shields" )
  5938. +Flags2: ( )
  5939. +Respawn priority: 0
  5940. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5941. +Group: 0
  5942. +Use Table Score:
  5943. +Score: 95
  5944.  
  5945. $Name: Paser 1 ;! Object #166
  5946. $Class: PVT Isis
  5947. $Team: Friendly
  5948. $Location: -2821.057373, 346.463318, -69.307152
  5949. $Orientation:
  5950. -1.000000, 0.000000, -0.000000,
  5951. 0.000000, 1.000000, 0.000000,
  5952. 0.000000, 0.000000, -1.000000
  5953. $AI Behavior: None
  5954. $Cargo 1: XSTR("Marines", -1)
  5955. +Initial Velocity: 100
  5956. +Initial Hull: 100
  5957. +Initial Shields: 100
  5958. +Subsystem: Pilot
  5959. +Subsystem: Turret01
  5960. +Subsystem: Turret02
  5961. $Arrival Location: Hyperspace
  5962. $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
  5963. $Departure Location: Hyperspace
  5964. $Departure Cue: ( false )
  5965. $Determination: 10
  5966. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  5967. +Flags2: ( )
  5968. +Respawn priority: 0
  5969. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  5970. +Group: 0
  5971. +Score: 150
  5972.  
  5973. $Name: Paser 2 ;! Object #167
  5974. $Class: PVT Isis
  5975. $Team: Friendly
  5976. $Location: -2855.918457, 346.463318, -44.371910
  5977. $Orientation:
  5978. -1.000000, 0.000000, -0.000000,
  5979. 0.000000, 1.000000, 0.000000,
  5980. 0.000000, 0.000000, -1.000000
  5981. $AI Behavior: None
  5982. $Cargo 1: XSTR("Marines", -1)
  5983. +Initial Velocity: 100
  5984. +Initial Hull: 100
  5985. +Initial Shields: 100
  5986. +Subsystem: Pilot
  5987. +Subsystem: Turret01
  5988. +Subsystem: Turret02
  5989. $Arrival Location: Hyperspace
  5990. $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
  5991. $Departure Location: Docking Bay
  5992. $Departure Anchor: HLD Cardinal
  5993. $Departure Cue: ( is-event-true-delay
  5994. "Paser 1 moves to dock"
  5995. 3
  5996. )
  5997. $Determination: 10
  5998. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  5999. +Flags2: ( )
  6000. +Respawn priority: 0
  6001. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6002. +Group: 0
  6003. +Use Table Score:
  6004. +Score: 15
  6005.  
  6006. $Name: Paser 3 ;! Object #168
  6007. $Class: PVT Isis
  6008. $Team: Friendly
  6009. $Location: -2788.376465, 346.463318, -38.719688
  6010. $Orientation:
  6011. -1.000000, 0.000000, -0.000000,
  6012. 0.000000, 1.000000, 0.000000,
  6013. 0.000000, 0.000000, -1.000000
  6014. $AI Behavior: None
  6015. $Cargo 1: XSTR("Marines", -1)
  6016. +Initial Velocity: 100
  6017. +Initial Hull: 100
  6018. +Initial Shields: 100
  6019. +Subsystem: Pilot
  6020. +Subsystem: Turret01
  6021. +Subsystem: Turret02
  6022. $Arrival Location: Hyperspace
  6023. $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
  6024. $Departure Location: Docking Bay
  6025. $Departure Anchor: HLD Cardinal
  6026. $Departure Cue: ( is-event-true-delay
  6027. "Paser 1 moves to dock"
  6028. 9
  6029. )
  6030. $Determination: 10
  6031. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  6032. +Flags2: ( )
  6033. +Respawn priority: 0
  6034. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6035. +Group: 0
  6036. +Use Table Score:
  6037. +Score: 15
  6038.  
  6039. $Name: Paser 4 ;! Object #169
  6040. $Class: PVT Isis
  6041. $Team: Friendly
  6042. $Location: -2892.438232, 346.463318, 4.795296
  6043. $Orientation:
  6044. -1.000000, 0.000000, -0.000000,
  6045. 0.000000, 1.000000, 0.000000,
  6046. 0.000000, 0.000000, -1.000000
  6047. $AI Behavior: None
  6048. $Cargo 1: XSTR("Marines", -1)
  6049. +Initial Velocity: 100
  6050. +Initial Hull: 100
  6051. +Initial Shields: 100
  6052. +Subsystem: Pilot
  6053. +Subsystem: Turret01
  6054. +Subsystem: Turret02
  6055. $Arrival Location: Hyperspace
  6056. $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
  6057. $Departure Location: Docking Bay
  6058. $Departure Anchor: HLD Cardinal
  6059. $Departure Cue: ( is-event-true-delay
  6060. "Paser 1 moves to dock"
  6061. 15
  6062. )
  6063. $Determination: 10
  6064. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  6065. +Flags2: ( )
  6066. +Respawn priority: 0
  6067. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6068. +Group: 0
  6069. +Use Table Score:
  6070. +Score: 15
  6071.  
  6072. $Name: Paser 5 ;! Object #170
  6073. $Class: PVT Isis
  6074. $Team: Friendly
  6075. $Location: -2756.729492, 346.463318, 8.424202
  6076. $Orientation:
  6077. -1.000000, 0.000000, -0.000000,
  6078. 0.000000, 1.000000, 0.000000,
  6079. 0.000000, 0.000000, -1.000000
  6080. $AI Behavior: None
  6081. $Cargo 1: XSTR("Marines", -1)
  6082. +Initial Velocity: 100
  6083. +Initial Hull: 100
  6084. +Initial Shields: 100
  6085. +Subsystem: Pilot
  6086. +Subsystem: Turret01
  6087. +Subsystem: Turret02
  6088. $Arrival Location: Hyperspace
  6089. $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
  6090. $Departure Location: Docking Bay
  6091. $Departure Anchor: HLD Cardinal
  6092. $Departure Cue: ( is-event-true-delay
  6093. "Paser 1 moves to dock"
  6094. 21
  6095. )
  6096. $Determination: 10
  6097. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  6098. +Flags2: ( )
  6099. +Respawn priority: 0
  6100. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6101. +Group: 0
  6102. +Use Table Score:
  6103. +Score: 15
  6104.  
  6105. $Name: Beta 1 ;! Object #171
  6106. $Class: GTF Ulysses
  6107. $Team: Friendly
  6108. $Team Color Setting: None
  6109. $Location: 1995.771362, 539.198792, 854.319702
  6110. $Orientation:
  6111. -1.000000, 0.000000, -0.000000,
  6112. 0.000000, 1.000000, 0.000000,
  6113. 0.000000, 0.000000, -1.000000
  6114. $AI Behavior: None
  6115. $Cargo 1: XSTR("Nothing", -1)
  6116. +Initial Velocity: 100
  6117. +Initial Hull: 100
  6118. +Subsystem: Pilot
  6119. $Arrival Location: Hyperspace
  6120. $Arrival Cue: ( false )
  6121. $Departure Location: Hyperspace
  6122. $Departure Cue: ( false )
  6123. $Determination: 10
  6124. +Flags: ( "cargo-known" )
  6125. +Flags2: ( )
  6126. +Respawn priority: 0
  6127. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6128. +Group: 0
  6129. +Use Table Score:
  6130. +Score: 12
  6131. +Persona Index: 7
  6132.  
  6133. $Name: Beta 2 ;! Object #172
  6134. $Class: GTF Ulysses
  6135. $Team: Friendly
  6136. $Team Color Setting: None
  6137. $Location: 2028.502441, 539.198792, 875.357300
  6138. $Orientation:
  6139. -1.000000, 0.000000, -0.000000,
  6140. 0.000000, 1.000000, 0.000000,
  6141. 0.000000, 0.000000, -1.000000
  6142. $AI Behavior: None
  6143. $Cargo 1: XSTR("Nothing", -1)
  6144. +Initial Velocity: 100
  6145. +Initial Hull: 100
  6146. +Subsystem: Pilot
  6147. $Arrival Location: Hyperspace
  6148. $Arrival Cue: ( false )
  6149. $Departure Location: Hyperspace
  6150. $Departure Cue: ( false )
  6151. $Determination: 10
  6152. +Flags: ( "cargo-known" )
  6153. +Flags2: ( )
  6154. +Respawn priority: 0
  6155. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6156. +Group: 0
  6157. +Use Table Score:
  6158. +Score: 12
  6159. +Persona Index: 8
  6160.  
  6161. $Name: Beta 3 ;! Object #173
  6162. $Class: GTF Ulysses
  6163. $Team: Friendly
  6164. $Team Color Setting: None
  6165. $Location: 1965.309326, 539.198792, 879.421753
  6166. $Orientation:
  6167. -1.000000, 0.000000, -0.000000,
  6168. 0.000000, 1.000000, 0.000000,
  6169. 0.000000, 0.000000, -1.000000
  6170. $AI Behavior: None
  6171. $Cargo 1: XSTR("Nothing", -1)
  6172. +Initial Velocity: 100
  6173. +Initial Hull: 100
  6174. +Subsystem: Pilot
  6175. $Arrival Location: Hyperspace
  6176. $Arrival Cue: ( false )
  6177. $Departure Location: Hyperspace
  6178. $Departure Cue: ( false )
  6179. $Determination: 10
  6180. +Flags: ( "cargo-known" )
  6181. +Flags2: ( )
  6182. +Respawn priority: 0
  6183. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6184. +Group: 0
  6185. +Use Table Score:
  6186. +Score: 12
  6187. +Persona Index: 0
  6188.  
  6189. $Name: Beta 4 ;! Object #174
  6190. $Class: GTF Ulysses
  6191. $Team: Friendly
  6192. $Team Color Setting: None
  6193. $Location: 1935.439697, 539.198792, 906.046753
  6194. $Orientation:
  6195. -1.000000, 0.000000, -0.000000,
  6196. 0.000000, 1.000000, 0.000000,
  6197. 0.000000, 0.000000, -1.000000
  6198. $AI Behavior: None
  6199. $Cargo 1: XSTR("Nothing", -1)
  6200. +Initial Velocity: 100
  6201. +Initial Hull: 100
  6202. +Subsystem: Pilot
  6203. $Arrival Location: Hyperspace
  6204. $Arrival Cue: ( false )
  6205. $Departure Location: Hyperspace
  6206. $Departure Cue: ( false )
  6207. $Determination: 10
  6208. +Flags: ( "cargo-known" )
  6209. +Flags2: ( )
  6210. +Respawn priority: 0
  6211. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6212. +Group: 0
  6213. +Use Table Score:
  6214. +Score: 12
  6215. +Persona Index: 10
  6216.  
  6217. $Name: Gamma 1 ;! Object #175
  6218. $Class: GTB Medusa
  6219. $Team: Friendly
  6220. $Location: 2422.588379, 419.603760, 1102.241455
  6221. $Orientation:
  6222. -1.000000, 0.000000, -0.000000,
  6223. 0.000000, 1.000000, 0.000000,
  6224. 0.000000, 0.000000, -1.000000
  6225. $AI Behavior: None
  6226. $Cargo 1: XSTR("Nothing", -1)
  6227. +Initial Velocity: 100
  6228. +Initial Hull: 100
  6229. +Subsystem: Pilot
  6230. +Subsystem: turret01a
  6231. $Arrival Location: Hyperspace
  6232. $Arrival Cue: ( false )
  6233. $Departure Location: Hyperspace
  6234. $Departure Cue: ( false )
  6235. $Determination: 10
  6236. +Flags: ( "cargo-known" )
  6237. +Flags2: ( )
  6238. +Respawn priority: 0
  6239. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6240. +Group: 0
  6241. +Score: 12
  6242. +Persona Index: 0
  6243.  
  6244. $Name: Gamma 2 ;! Object #176
  6245. $Class: GTB Medusa
  6246. $Team: Friendly
  6247. $Location: 2487.348877, 419.603729, 1151.615723
  6248. $Orientation:
  6249. -1.000000, 0.000000, -0.000000,
  6250. 0.000000, 1.000000, 0.000000,
  6251. 0.000000, 0.000000, -1.000000
  6252. $AI Behavior: None
  6253. $Cargo 1: XSTR("Nothing", -1)
  6254. +Initial Velocity: 100
  6255. +Initial Hull: 100
  6256. +Subsystem: Pilot
  6257. +Subsystem: turret01a
  6258. $Arrival Location: Hyperspace
  6259. $Arrival Cue: ( false )
  6260. $Departure Location: Hyperspace
  6261. $Departure Cue: ( false )
  6262. $Determination: 10
  6263. +Flags: ( "cargo-known" )
  6264. +Flags2: ( )
  6265. +Respawn priority: 0
  6266. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6267. +Group: 0
  6268. +Score: 12
  6269. +Persona Index: 1
  6270.  
  6271. $Name: Gamma 3 ;! Object #177
  6272. $Class: GTB Medusa
  6273. $Team: Friendly
  6274. $Location: 2370.210693, 419.603729, 1142.548340
  6275. $Orientation:
  6276. -1.000000, 0.000000, -0.000000,
  6277. 0.000000, 1.000000, 0.000000,
  6278. 0.000000, 0.000000, -1.000000
  6279. $AI Behavior: None
  6280. $Cargo 1: XSTR("Nothing", -1)
  6281. +Initial Velocity: 100
  6282. +Initial Hull: 100
  6283. +Subsystem: Pilot
  6284. +Subsystem: turret01a
  6285. $Arrival Location: Hyperspace
  6286. $Arrival Cue: ( false )
  6287. $Departure Location: Hyperspace
  6288. $Departure Cue: ( false )
  6289. $Determination: 10
  6290. +Flags: ( "cargo-known" )
  6291. +Flags2: ( )
  6292. +Respawn priority: 0
  6293. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6294. +Group: 0
  6295. +Score: 12
  6296. +Persona Index: 2
  6297.  
  6298. $Name: Gamma 4 ;! Object #178
  6299. $Class: GTB Medusa
  6300. $Team: Friendly
  6301. $Location: 2420.579590, 419.603760, 1204.832275
  6302. $Orientation:
  6303. -1.000000, 0.000000, -0.000000,
  6304. 0.000000, 1.000000, 0.000000,
  6305. 0.000000, 0.000000, -1.000000
  6306. $AI Behavior: None
  6307. $Cargo 1: XSTR("Nothing", -1)
  6308. +Initial Velocity: 100
  6309. +Initial Hull: 100
  6310. +Subsystem: Pilot
  6311. +Subsystem: turret01a
  6312. $Arrival Location: Hyperspace
  6313. $Arrival Cue: ( false )
  6314. $Departure Location: Hyperspace
  6315. $Departure Cue: ( false )
  6316. $Determination: 10
  6317. +Flags: ( "cargo-known" )
  6318. +Flags2: ( )
  6319. +Respawn priority: 0
  6320. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6321. +Group: 0
  6322. +Score: 12
  6323. +Persona Index: 3
  6324.  
  6325. $Name: Delta 1 ;! Object #179
  6326. $Class: GTB Ursa
  6327. $Team: Friendly
  6328. $Location: 3181.600098, 900.000000, 1277.952637
  6329. $Orientation:
  6330. -1.000000, 0.000000, -0.000000,
  6331. 0.000000, 1.000000, 0.000000,
  6332. 0.000000, 0.000000, -1.000000
  6333. $AI Behavior: None
  6334. $Cargo 1: XSTR("Nothing", -1)
  6335. +Initial Velocity: 100
  6336. +Initial Hull: 100
  6337. +Subsystem: Pilot
  6338. +Subsystem: b05-turreta
  6339. $Arrival Location: Hyperspace
  6340. $Arrival Cue: ( false )
  6341. $Departure Location: Hyperspace
  6342. $Departure Cue: ( false )
  6343. $Determination: 10
  6344. +Flags: ( "cargo-known" )
  6345. +Flags2: ( )
  6346. +Respawn priority: 0
  6347. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6348. +Group: 0
  6349. +Score: 17
  6350. +Persona Index: 8
  6351.  
  6352. $Name: Delta 2 ;! Object #180
  6353. $Class: GTB Ursa
  6354. $Team: Friendly
  6355. $Location: 3246.360596, 900.000000, 1327.326904
  6356. $Orientation:
  6357. -1.000000, 0.000000, -0.000000,
  6358. 0.000000, 1.000000, 0.000000,
  6359. 0.000000, 0.000000, -1.000000
  6360. $AI Behavior: None
  6361. $Cargo 1: XSTR("Nothing", -1)
  6362. +Initial Velocity: 100
  6363. +Initial Hull: 100
  6364. +Subsystem: Pilot
  6365. +Subsystem: b05-turreta
  6366. $Arrival Location: Hyperspace
  6367. $Arrival Cue: ( false )
  6368. $Departure Location: Hyperspace
  6369. $Departure Cue: ( false )
  6370. $Determination: 10
  6371. +Flags: ( "cargo-known" )
  6372. +Flags2: ( )
  6373. +Respawn priority: 0
  6374. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6375. +Group: 0
  6376. +Score: 17
  6377. +Persona Index: 4
  6378.  
  6379. $Name: Delta 3 ;! Object #181
  6380. $Class: GTB Ursa
  6381. $Team: Friendly
  6382. $Location: 3129.222412, 900.000000, 1318.260010
  6383. $Orientation:
  6384. -1.000000, 0.000000, -0.000000,
  6385. 0.000000, 1.000000, 0.000000,
  6386. 0.000000, 0.000000, -1.000000
  6387. $AI Behavior: None
  6388. $Cargo 1: XSTR("Nothing", -1)
  6389. +Initial Velocity: 100
  6390. +Initial Hull: 100
  6391. +Subsystem: Pilot
  6392. +Subsystem: b05-turreta
  6393. $Arrival Location: Hyperspace
  6394. $Arrival Cue: ( false )
  6395. $Departure Location: Hyperspace
  6396. $Departure Cue: ( false )
  6397. $Determination: 10
  6398. +Flags: ( "cargo-known" )
  6399. +Flags2: ( )
  6400. +Respawn priority: 0
  6401. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6402. +Group: 0
  6403. +Score: 17
  6404. +Persona Index: 2
  6405.  
  6406. $Name: Delta 4 ;! Object #182
  6407. $Class: GTB Ursa
  6408. $Team: Friendly
  6409. $Location: 3179.591309, 900.000000, 1380.543457
  6410. $Orientation:
  6411. -1.000000, 0.000000, -0.000000,
  6412. 0.000000, 1.000000, 0.000000,
  6413. 0.000000, 0.000000, -1.000000
  6414. $AI Behavior: None
  6415. $Cargo 1: XSTR("Nothing", -1)
  6416. +Initial Velocity: 100
  6417. +Initial Hull: 100
  6418. +Subsystem: Pilot
  6419. +Subsystem: b05-turreta
  6420. $Arrival Location: Hyperspace
  6421. $Arrival Cue: ( false )
  6422. $Departure Location: Hyperspace
  6423. $Departure Cue: ( false )
  6424. $Determination: 10
  6425. +Flags: ( "cargo-known" )
  6426. +Flags2: ( )
  6427. +Respawn priority: 0
  6428. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6429. +Group: 0
  6430. +Score: 17
  6431. +Persona Index: 1
  6432.  
  6433. $Name: Kappa 1 ;! Object #183
  6434. $Class: PVB Osiris
  6435. $Team: Friendly
  6436. $Location: -2917.799805, 196.196640, 1048.820801
  6437. $Orientation:
  6438. -1.000000, 0.000000, -0.000000,
  6439. 0.000000, 1.000000, 0.000000,
  6440. 0.000000, 0.000000, -1.000000
  6441. $AI Behavior: None
  6442. $Cargo 1: XSTR("Marines", -1)
  6443. +Initial Velocity: 100
  6444. +Initial Hull: 100
  6445. +Subsystem: Pilot
  6446. +Subsystem: Turret01
  6447. +Subsystem: Turret02
  6448. $Arrival Location: Hyperspace
  6449. $Arrival Cue: ( false )
  6450. $Departure Location: Hyperspace
  6451. $Departure Cue: ( false )
  6452. $Determination: 10
  6453. +Flags: ( "cargo-known" )
  6454. +Flags2: ( )
  6455. +Respawn priority: 0
  6456. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6457. +Group: 0
  6458. +Score: 15
  6459. +Persona Index: 6
  6460.  
  6461. $Name: Kappa 2 ;! Object #184
  6462. $Class: PVB Osiris
  6463. $Team: Friendly
  6464. $Location: -2984.568848, 196.196640, 1090.285156
  6465. $Orientation:
  6466. -1.000000, 0.000000, -0.000000,
  6467. 0.000000, 1.000000, 0.000000,
  6468. 0.000000, 0.000000, -1.000000
  6469. $AI Behavior: None
  6470. $Cargo 1: XSTR("Marines", -1)
  6471. +Initial Velocity: 100
  6472. +Initial Hull: 100
  6473. +Subsystem: Pilot
  6474. +Subsystem: Turret01
  6475. +Subsystem: Turret02
  6476. $Arrival Location: Hyperspace
  6477. $Arrival Cue: ( false )
  6478. $Departure Location: Docking Bay
  6479. $Departure Anchor: Alpha 1
  6480. $Departure Cue: ( false )
  6481. $Determination: 10
  6482. +Flags: ( "cargo-known" )
  6483. +Flags2: ( )
  6484. +Respawn priority: 0
  6485. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6486. +Group: 0
  6487. +Score: 15
  6488. +Persona Index: 5
  6489.  
  6490. $Name: Kappa 3 ;! Object #185
  6491. $Class: PVB Osiris
  6492. $Team: Friendly
  6493. $Location: -2855.390869, 196.196640, 1108.597168
  6494. $Orientation:
  6495. -1.000000, 0.000000, -0.000000,
  6496. 0.000000, 1.000000, 0.000000,
  6497. 0.000000, 0.000000, -1.000000
  6498. $AI Behavior: None
  6499. $Cargo 1: XSTR("Marines", -1)
  6500. +Initial Velocity: 100
  6501. +Initial Hull: 100
  6502. +Subsystem: Pilot
  6503. +Subsystem: Turret01
  6504. +Subsystem: Turret02
  6505. $Arrival Location: Hyperspace
  6506. $Arrival Cue: ( false )
  6507. $Departure Location: Docking Bay
  6508. $Departure Anchor: Alpha 1
  6509. $Departure Cue: ( false )
  6510. $Determination: 10
  6511. +Flags: ( "cargo-known" )
  6512. +Flags2: ( )
  6513. +Respawn priority: 0
  6514. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6515. +Group: 0
  6516. +Score: 15
  6517. +Persona Index: 6
  6518.  
  6519. $Name: Kappa 4 ;! Object #186
  6520. $Class: PVB Osiris
  6521. $Team: Friendly
  6522. $Location: -2949.602783, 196.196671, 1161.054199
  6523. $Orientation:
  6524. -1.000000, 0.000000, -0.000000,
  6525. 0.000000, 1.000000, 0.000000,
  6526. 0.000000, 0.000000, -1.000000
  6527. $AI Behavior: None
  6528. $Cargo 1: XSTR("Marines", -1)
  6529. +Initial Velocity: 100
  6530. +Initial Hull: 100
  6531. +Subsystem: Pilot
  6532. +Subsystem: Turret01
  6533. +Subsystem: Turret02
  6534. $Arrival Location: Hyperspace
  6535. $Arrival Cue: ( false )
  6536. $Departure Location: Docking Bay
  6537. $Departure Anchor: Alpha 1
  6538. $Departure Cue: ( false )
  6539. $Determination: 10
  6540. +Flags: ( "cargo-known" )
  6541. +Flags2: ( )
  6542. +Respawn priority: 0
  6543. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6544. +Group: 0
  6545. +Score: 15
  6546. +Persona Index: 5
  6547.  
  6548. $Name: Sigma 1 ;! Object #187
  6549. $Class: PVF Seth
  6550. $Team: Friendly
  6551. $Location: -2827.574707, 265.905365, 1347.665283
  6552. $Orientation:
  6553. -1.000000, 0.000000, -0.000000,
  6554. 0.000000, 1.000000, 0.000000,
  6555. 0.000000, 0.000000, -1.000000
  6556. $AI Behavior: None
  6557. $Cargo 1: XSTR("Marines", -1)
  6558. +Initial Velocity: 100
  6559. +Initial Hull: 100
  6560. +Subsystem: Pilot
  6561. $Arrival Location: Hyperspace
  6562. $Arrival Cue: ( false )
  6563. $Departure Location: Hyperspace
  6564. $Departure Cue: ( false )
  6565. $Determination: 10
  6566. +Flags: ( "cargo-known" )
  6567. +Flags2: ( )
  6568. +Respawn priority: 0
  6569. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6570. +Group: 0
  6571. +Score: 17
  6572. +Persona Index: 6
  6573.  
  6574. $Name: Sigma 2 ;! Object #188
  6575. $Class: PVF Seth
  6576. $Team: Friendly
  6577. $Location: -2894.343750, 265.905365, 1389.130371
  6578. $Orientation:
  6579. -1.000000, 0.000000, -0.000000,
  6580. 0.000000, 1.000000, 0.000000,
  6581. 0.000000, 0.000000, -1.000000
  6582. $AI Behavior: None
  6583. $Cargo 1: XSTR("Marines", -1)
  6584. +Initial Velocity: 100
  6585. +Initial Hull: 100
  6586. +Subsystem: Pilot
  6587. $Arrival Location: Hyperspace
  6588. $Arrival Cue: ( false )
  6589. $Departure Location: Docking Bay
  6590. $Departure Anchor: Alpha 1
  6591. $Departure Cue: ( false )
  6592. $Determination: 10
  6593. +Flags: ( "cargo-known" )
  6594. +Flags2: ( )
  6595. +Respawn priority: 0
  6596. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6597. +Group: 0
  6598. +Score: 17
  6599. +Persona Index: 5
  6600.  
  6601. $Name: Sigma 3 ;! Object #189
  6602. $Class: PVF Seth
  6603. $Team: Friendly
  6604. $Location: -2765.165771, 265.905365, 1407.442383
  6605. $Orientation:
  6606. -1.000000, 0.000000, -0.000000,
  6607. 0.000000, 1.000000, 0.000000,
  6608. 0.000000, 0.000000, -1.000000
  6609. $AI Behavior: None
  6610. $Cargo 1: XSTR("Marines", -1)
  6611. +Initial Velocity: 100
  6612. +Initial Hull: 100
  6613. +Subsystem: Pilot
  6614. $Arrival Location: Hyperspace
  6615. $Arrival Cue: ( false )
  6616. $Departure Location: Docking Bay
  6617. $Departure Anchor: Alpha 1
  6618. $Departure Cue: ( false )
  6619. $Determination: 10
  6620. +Flags: ( "cargo-known" )
  6621. +Flags2: ( )
  6622. +Respawn priority: 0
  6623. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6624. +Group: 0
  6625. +Score: 17
  6626. +Persona Index: 6
  6627.  
  6628. $Name: Sigma 4 ;! Object #190
  6629. $Class: PVF Seth
  6630. $Team: Friendly
  6631. $Location: -2859.377686, 265.905396, 1459.899658
  6632. $Orientation:
  6633. -1.000000, 0.000000, -0.000000,
  6634. 0.000000, 1.000000, 0.000000,
  6635. 0.000000, 0.000000, -1.000000
  6636. $AI Behavior: None
  6637. $Cargo 1: XSTR("Marines", -1)
  6638. +Initial Velocity: 100
  6639. +Initial Hull: 100
  6640. +Subsystem: Pilot
  6641. $Arrival Location: Hyperspace
  6642. $Arrival Cue: ( false )
  6643. $Departure Location: Docking Bay
  6644. $Departure Anchor: Alpha 1
  6645. $Departure Cue: ( false )
  6646. $Determination: 10
  6647. +Flags: ( "cargo-known" )
  6648. +Flags2: ( )
  6649. +Respawn priority: 0
  6650. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  6651. +Group: 0
  6652. +Score: 17
  6653. +Persona Index: 5
  6654.  
  6655. $Name: Libra 5 ;! Object #191
  6656. $Class: PVB Osiris
  6657. $Team: Neutral
  6658. $Location: 174.105286, -0.002703, -3462.768555
  6659. $Orientation:
  6660. 1.000000, 0.000000, 0.000000,
  6661. 0.000000, 1.000000, 0.000000,
  6662. 0.000000, 0.000000, 1.000000
  6663. $AI Behavior: None
  6664. +AI Class: BtA-General
  6665. $Cargo 1: XSTR("Nothing", -1)
  6666. +Initial Hull: 100
  6667. +Subsystem: Pilot
  6668. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  6669. +Subsystem: Turret01
  6670. +Subsystem: Turret02
  6671. $Arrival Location: Hyperspace
  6672. $Arrival Cue: ( false )
  6673. $Departure Location: Hyperspace
  6674. $Departure Cue: ( false )
  6675. $Determination: 10
  6676. +Flags: ( "cargo-known" )
  6677. +Flags2: ( )
  6678. +Respawn priority: 0
  6679. +Group: 0
  6680. +Use Table Score:
  6681. +Score: 17
  6682.  
  6683. $Name: Libra 6 ;! Object #192
  6684. $Class: PVB Osiris
  6685. $Team: Neutral
  6686. $Location: 84.232666, -0.002706, -3508.407715
  6687. $Orientation:
  6688. 1.000000, 0.000000, 0.000000,
  6689. 0.000000, 1.000000, 0.000000,
  6690. 0.000000, 0.000000, 1.000000
  6691. $AI Behavior: None
  6692. +AI Class: BtA-General
  6693. $Cargo 1: XSTR("Nothing", -1)
  6694. +Initial Hull: 100
  6695. +Subsystem: Pilot
  6696. +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
  6697. +Subsystem: Turret01
  6698. +Subsystem: Turret02
  6699. $Arrival Location: Hyperspace
  6700. $Arrival Cue: ( false )
  6701. $Departure Location: Hyperspace
  6702. $Departure Cue: ( false )
  6703. $Determination: 10
  6704. +Flags: ( "cargo-known" )
  6705. +Flags2: ( )
  6706. +Respawn priority: 0
  6707. +Group: 0
  6708. +Use Table Score:
  6709. +Score: 17
  6710.  
  6711. $Name: Aries 4 ;! Object #193
  6712. $Class: PVF Horus
  6713. $Team: Neutral
  6714. $Location: -3176.770508, -31.250134, -3700.546631
  6715. $Orientation:
  6716. 1.000000, 0.000000, 0.000000,
  6717. 0.000000, 1.000000, 0.000000,
  6718. 0.000000, 0.000000, 1.000000
  6719. $AI Behavior: None
  6720. +AI Class: BtA-General
  6721. $Cargo 1: XSTR("Nothing", -1)
  6722. +Initial Velocity: 100
  6723. +Initial Hull: 100
  6724. +Subsystem: Pilot
  6725. +Primary Banks: ( "Avenger" "Avenger" )
  6726. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  6727. $Arrival Location: Hyperspace
  6728. $Arrival Cue: ( false )
  6729. $Departure Location: Hyperspace
  6730. $Departure Cue: ( false )
  6731. $Determination: 10
  6732. +Flags: ( "cargo-known" "no-dynamic" )
  6733. +Flags2: ( )
  6734. +Respawn priority: 0
  6735. +Group: 0
  6736. +Use Table Score:
  6737. +Score: 10
  6738.  
  6739. $Name: Aries 5 ;! Object #194
  6740. $Class: PVF Horus
  6741. $Team: Neutral
  6742. $Location: -3217.062012, 35.002579, -3748.336670
  6743. $Orientation:
  6744. 1.000000, 0.000000, 0.000000,
  6745. 0.000000, 1.000000, 0.000000,
  6746. 0.000000, 0.000000, 1.000000
  6747. $AI Behavior: None
  6748. +AI Class: BtA-General
  6749. $Cargo 1: XSTR("Nothing", -1)
  6750. +Initial Velocity: 100
  6751. +Initial Hull: 100
  6752. +Subsystem: Pilot
  6753. +Primary Banks: ( "Avenger" "Avenger" )
  6754. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  6755. $Arrival Location: Hyperspace
  6756. $Arrival Cue: ( false )
  6757. $Departure Location: Hyperspace
  6758. $Departure Cue: ( false )
  6759. $Determination: 10
  6760. +Flags: ( "cargo-known" "no-dynamic" )
  6761. +Flags2: ( )
  6762. +Respawn priority: 0
  6763. +Group: 0
  6764. +Use Table Score:
  6765. +Score: 10
  6766.  
  6767. $Name: Aries 6 ;! Object #195
  6768. $Class: PVF Horus
  6769. $Team: Neutral
  6770. $Location: -3130.508545, -42.574181, -3763.581299
  6771. $Orientation:
  6772. 1.000000, 0.000000, 0.000000,
  6773. 0.000000, 1.000000, 0.000000,
  6774. 0.000000, 0.000000, 1.000000
  6775. $AI Behavior: None
  6776. +AI Class: BtA-General
  6777. $Cargo 1: XSTR("Nothing", -1)
  6778. +Initial Velocity: 100
  6779. +Initial Hull: 100
  6780. +Subsystem: Pilot
  6781. +Primary Banks: ( "Avenger" "Avenger" )
  6782. +Secondary Banks: ( "Phoenix V" "Phoenix V" )
  6783. $Arrival Location: Hyperspace
  6784. $Arrival Cue: ( false )
  6785. $Departure Location: Hyperspace
  6786. $Departure Cue: ( false )
  6787. $Determination: 10
  6788. +Flags: ( "cargo-known" "no-dynamic" )
  6789. +Flags2: ( )
  6790. +Respawn priority: 0
  6791. +Group: 0
  6792. +Use Table Score:
  6793. +Score: 10
  6794.  
  6795. $Name: Plate 1#Real ;! Object #196
  6796. $Class: Cargo Platform
  6797. $Alt: Armor Plate (Reinforced)
  6798.  
  6799. $Team: Friendly
  6800. $Location: 1124.836182, -10.737507, 7162.954102
  6801. $Orientation:
  6802. 0.994208, -0.099753, -0.039988,
  6803. -0.034749, 0.053717, -0.997952,
  6804. 0.101697, 0.993561, 0.049939
  6805. $AI Behavior: None
  6806. $Cargo 1: XSTR("Nothing", -1)
  6807. +Initial Hull: 100
  6808. +Initial Shields: 100
  6809. +Subsystem: Pilot
  6810. $Arrival Location: Hyperspace
  6811. $Arrival Cue: ( true )
  6812. $Departure Location: Hyperspace
  6813. $Departure Cue: ( false )
  6814. $Determination: 10
  6815. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6816. +Flags2: ( )
  6817. +Respawn priority: 0
  6818. +Special Hitpoints: 12000
  6819. +Group: 0
  6820. +Use Table Score:
  6821. +Score: 0
  6822.  
  6823. $Name: Plate 2#Real ;! Object #197
  6824. $Class: Cargo Platform
  6825. $Alt: Armor Plate (Reinforced)
  6826.  
  6827. $Team: Friendly
  6828. $Location: 1120.025024, -10.737516, 7031.322754
  6829. $Orientation:
  6830. 0.994208, -0.099753, -0.039988,
  6831. -0.034749, 0.053717, -0.997952,
  6832. 0.101697, 0.993561, 0.049939
  6833. $AI Behavior: None
  6834. $Cargo 1: XSTR("Nothing", -1)
  6835. +Initial Hull: 100
  6836. +Initial Shields: 100
  6837. +Subsystem: Pilot
  6838. $Arrival Location: Hyperspace
  6839. $Arrival Cue: ( true )
  6840. $Departure Location: Hyperspace
  6841. $Departure Cue: ( false )
  6842. $Determination: 10
  6843. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6844. +Flags2: ( )
  6845. +Respawn priority: 0
  6846. +Special Hitpoints: 12000
  6847. +Group: 0
  6848. +Use Table Score:
  6849. +Score: 0
  6850.  
  6851. $Name: Plate 3#Real ;! Object #198
  6852. $Class: Cargo Platform
  6853. $Alt: Armor Plate (Reinforced)
  6854.  
  6855. $Team: Friendly
  6856. $Location: 1092.738647, -10.737466, 6870.918457
  6857. $Orientation:
  6858. 0.994208, -0.099753, -0.039988,
  6859. -0.034749, 0.053717, -0.997952,
  6860. 0.101697, 0.993561, 0.049939
  6861. $AI Behavior: None
  6862. $Cargo 1: XSTR("Nothing", -1)
  6863. +Initial Hull: 100
  6864. +Initial Shields: 100
  6865. +Subsystem: Pilot
  6866. $Arrival Location: Hyperspace
  6867. $Arrival Cue: ( true )
  6868. $Departure Location: Hyperspace
  6869. $Departure Cue: ( false )
  6870. $Determination: 10
  6871. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6872. +Flags2: ( )
  6873. +Respawn priority: 0
  6874. +Special Hitpoints: 12000
  6875. +Group: 0
  6876. +Use Table Score:
  6877. +Score: 0
  6878.  
  6879. $Name: Plate 4#Real ;! Object #199
  6880. $Class: Cargo Platform
  6881. $Alt: Armor Plate (Reinforced)
  6882.  
  6883. $Team: Friendly
  6884. $Location: 1826.703247, -10.737413, 7161.072266
  6885. $Orientation:
  6886. 0.994208, -0.099753, -0.039988,
  6887. -0.034749, 0.053717, -0.997952,
  6888. 0.101697, 0.993561, 0.049939
  6889. $AI Behavior: None
  6890. $Cargo 1: XSTR("Nothing", -1)
  6891. +Initial Hull: 100
  6892. +Initial Shields: 100
  6893. +Subsystem: Pilot
  6894. $Arrival Location: Hyperspace
  6895. $Arrival Cue: ( true )
  6896. $Departure Location: Hyperspace
  6897. $Departure Cue: ( false )
  6898. $Determination: 10
  6899. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6900. +Flags2: ( )
  6901. +Respawn priority: 0
  6902. +Special Hitpoints: 12000
  6903. +Group: 0
  6904. +Use Table Score:
  6905. +Score: 0
  6906.  
  6907. $Name: Plate 5#Real ;! Object #200
  6908. $Class: Cargo Platform
  6909. $Alt: Armor Plate (Reinforced)
  6910.  
  6911. $Team: Friendly
  6912. $Location: 1821.891968, -10.737422, 7029.440918
  6913. $Orientation:
  6914. 0.994208, -0.099753, -0.039988,
  6915. -0.034749, 0.053717, -0.997952,
  6916. 0.101697, 0.993561, 0.049939
  6917. $AI Behavior: None
  6918. $Cargo 1: XSTR("Nothing", -1)
  6919. +Initial Hull: 100
  6920. +Initial Shields: 100
  6921. +Subsystem: Pilot
  6922. $Arrival Location: Hyperspace
  6923. $Arrival Cue: ( true )
  6924. $Departure Location: Hyperspace
  6925. $Departure Cue: ( false )
  6926. $Determination: 10
  6927. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6928. +Flags2: ( )
  6929. +Respawn priority: 0
  6930. +Special Hitpoints: 12000
  6931. +Group: 0
  6932. +Use Table Score:
  6933. +Score: 0
  6934.  
  6935. $Name: Plate 6#Real ;! Object #201
  6936. $Class: Cargo Platform
  6937. $Alt: Armor Plate (Reinforced)
  6938.  
  6939. $Team: Friendly
  6940. $Location: 1794.605591, -10.737372, 6869.036621
  6941. $Orientation:
  6942. 0.994208, -0.099753, -0.039988,
  6943. -0.034749, 0.053717, -0.997952,
  6944. 0.101697, 0.993561, 0.049939
  6945. $AI Behavior: None
  6946. $Cargo 1: XSTR("Nothing", -1)
  6947. +Initial Hull: 100
  6948. +Initial Shields: 100
  6949. +Subsystem: Pilot
  6950. $Arrival Location: Hyperspace
  6951. $Arrival Cue: ( true )
  6952. $Departure Location: Hyperspace
  6953. $Departure Cue: ( false )
  6954. $Determination: 10
  6955. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6956. +Flags2: ( )
  6957. +Respawn priority: 0
  6958. +Special Hitpoints: 12000
  6959. +Group: 0
  6960. +Use Table Score:
  6961. +Score: 0
  6962.  
  6963. $Name: Plate 7#Real ;! Object #202
  6964. $Class: Cargo Platform
  6965. $Alt: Armor Plate (Reinforced)
  6966.  
  6967. $Team: Friendly
  6968. $Location: 2101.137695, -10.737712, 7148.406738
  6969. $Orientation:
  6970. 0.994208, -0.099753, -0.039988,
  6971. -0.034749, 0.053717, -0.997952,
  6972. 0.101697, 0.993561, 0.049939
  6973. $AI Behavior: None
  6974. $Cargo 1: XSTR("Nothing", -1)
  6975. +Initial Hull: 100
  6976. +Initial Shields: 100
  6977. +Subsystem: Pilot
  6978. $Arrival Location: Hyperspace
  6979. $Arrival Cue: ( true )
  6980. $Departure Location: Hyperspace
  6981. $Departure Cue: ( false )
  6982. $Determination: 10
  6983. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  6984. +Flags2: ( )
  6985. +Respawn priority: 0
  6986. +Special Hitpoints: 12000
  6987. +Group: 0
  6988. +Use Table Score:
  6989. +Score: 0
  6990.  
  6991. $Name: Plate 8#Real ;! Object #203
  6992. $Class: Cargo Platform
  6993. $Alt: Armor Plate (Reinforced)
  6994.  
  6995. $Team: Friendly
  6996. $Location: 2096.327148, -10.737720, 7016.775391
  6997. $Orientation:
  6998. 0.994208, -0.099753, -0.039988,
  6999. -0.034749, 0.053717, -0.997952,
  7000. 0.101697, 0.993561, 0.049939
  7001. $AI Behavior: None
  7002. $Cargo 1: XSTR("Nothing", -1)
  7003. +Initial Hull: 100
  7004. +Initial Shields: 100
  7005. +Subsystem: Pilot
  7006. $Arrival Location: Hyperspace
  7007. $Arrival Cue: ( true )
  7008. $Departure Location: Hyperspace
  7009. $Departure Cue: ( false )
  7010. $Determination: 10
  7011. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  7012. +Flags2: ( )
  7013. +Respawn priority: 0
  7014. +Special Hitpoints: 12000
  7015. +Group: 0
  7016. +Use Table Score:
  7017. +Score: 0
  7018.  
  7019. $Name: Plate 9#Real ;! Object #204
  7020. $Class: Cargo Platform
  7021. $Alt: Armor Plate (Reinforced)
  7022.  
  7023. $Team: Friendly
  7024. $Location: 2069.040039, -10.737671, 6856.371094
  7025. $Orientation:
  7026. 0.994208, -0.099753, -0.039988,
  7027. -0.034749, 0.053717, -0.997952,
  7028. 0.101697, 0.993561, 0.049939
  7029. $AI Behavior: None
  7030. $Cargo 1: XSTR("Nothing", -1)
  7031. +Initial Hull: 100
  7032. +Initial Shields: 100
  7033. +Subsystem: Pilot
  7034. $Arrival Location: Hyperspace
  7035. $Arrival Cue: ( true )
  7036. $Departure Location: Hyperspace
  7037. $Departure Cue: ( false )
  7038. $Determination: 10
  7039. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  7040. +Flags2: ( )
  7041. +Respawn priority: 0
  7042. +Special Hitpoints: 12000
  7043. +Group: 0
  7044. +Use Table Score:
  7045. +Score: 0
  7046.  
  7047. $Name: Plate 10#Real ;! Object #205
  7048. $Class: Cargo Platform
  7049. $Alt: Armor Plate (Reinforced)
  7050.  
  7051. $Team: Friendly
  7052. $Location: 2571.558594, -10.737446, 7147.750977
  7053. $Orientation:
  7054. 0.994208, -0.099753, -0.039988,
  7055. -0.034749, 0.053717, -0.997952,
  7056. 0.101697, 0.993561, 0.049939
  7057. $AI Behavior: None
  7058. $Cargo 1: XSTR("Nothing", -1)
  7059. +Initial Hull: 100
  7060. +Initial Shields: 100
  7061. +Subsystem: Pilot
  7062. $Arrival Location: Hyperspace
  7063. $Arrival Cue: ( true )
  7064. $Departure Location: Hyperspace
  7065. $Departure Cue: ( false )
  7066. $Determination: 10
  7067. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  7068. +Flags2: ( )
  7069. +Respawn priority: 0
  7070. +Special Hitpoints: 12000
  7071. +Group: 0
  7072. +Use Table Score:
  7073. +Score: 0
  7074.  
  7075. $Name: Plate 11#Real ;! Object #206
  7076. $Class: Cargo Platform
  7077. $Alt: Armor Plate (Reinforced)
  7078.  
  7079. $Team: Friendly
  7080. $Location: 2566.747559, -10.737454, 7016.119629
  7081. $Orientation:
  7082. 0.994208, -0.099753, -0.039988,
  7083. -0.034749, 0.053717, -0.997952,
  7084. 0.101697, 0.993561, 0.049939
  7085. $AI Behavior: None
  7086. $Cargo 1: XSTR("Nothing", -1)
  7087. +Initial Hull: 100
  7088. +Initial Shields: 100
  7089. +Subsystem: Pilot
  7090. $Arrival Location: Hyperspace
  7091. $Arrival Cue: ( true )
  7092. $Departure Location: Hyperspace
  7093. $Departure Cue: ( false )
  7094. $Determination: 10
  7095. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  7096. +Flags2: ( )
  7097. +Respawn priority: 0
  7098. +Special Hitpoints: 12000
  7099. +Group: 0
  7100. +Use Table Score:
  7101. +Score: 0
  7102.  
  7103. $Name: Plate 12#Real ;! Object #207
  7104. $Class: Cargo Platform
  7105. $Alt: Armor Plate (Reinforced)
  7106.  
  7107. $Team: Friendly
  7108. $Location: 2539.460938, -10.737405, 6855.715332
  7109. $Orientation:
  7110. 0.994208, -0.099753, -0.039988,
  7111. -0.034749, 0.053717, -0.997952,
  7112. 0.101697, 0.993561, 0.049939
  7113. $AI Behavior: None
  7114. $Cargo 1: XSTR("Nothing", -1)
  7115. +Initial Hull: 100
  7116. +Initial Shields: 100
  7117. +Subsystem: Pilot
  7118. $Arrival Location: Hyperspace
  7119. $Arrival Cue: ( true )
  7120. $Departure Location: Hyperspace
  7121. $Departure Cue: ( false )
  7122. $Determination: 10
  7123. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
  7124. +Flags2: ( )
  7125. +Respawn priority: 0
  7126. +Special Hitpoints: 12000
  7127. +Group: 0
  7128. +Use Table Score:
  7129. +Score: 0
  7130.  
  7131. $Name: SG 1#Real ;! Object #208
  7132. $Class: GTSG Cerberus
  7133. $Team: Friendly
  7134. $Location: 1413.229492, -0.000016, 7402.110840
  7135. $Orientation:
  7136. 1.000000, 0.000000, 0.000000,
  7137. 0.000000, 1.000000, 0.000000,
  7138. 0.000000, 0.000000, 1.000000
  7139. $AI Behavior: None
  7140. +AI Class: BtA-General
  7141. $Cargo 1: XSTR("Nothing", -1)
  7142. +Initial Hull: 100
  7143. +Initial Shields: 100
  7144. +Subsystem: Pilot
  7145. +Subsystem: turret01a
  7146. +Subsystem: turret02a
  7147. $Arrival Location: Hyperspace
  7148. $Arrival Cue: ( true )
  7149. $Departure Location: Hyperspace
  7150. $Departure Cue: ( false )
  7151. $Determination: 10
  7152. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7153. +Flags2: ( )
  7154. +Respawn priority: 0
  7155. +Group: 0
  7156. +Use Table Score:
  7157. +Score: 6
  7158.  
  7159. $Name: SG 2#Real ;! Object #209
  7160. $Class: GTSG Cerberus
  7161. $Team: Friendly
  7162. $Location: 1542.658936, 0.000009, 7411.976074
  7163. $Orientation:
  7164. 1.000000, 0.000000, 0.000000,
  7165. 0.000000, 1.000000, 0.000000,
  7166. 0.000000, 0.000000, 1.000000
  7167. $AI Behavior: None
  7168. +AI Class: BtA-General
  7169. $Cargo 1: XSTR("Nothing", -1)
  7170. +Initial Hull: 100
  7171. +Initial Shields: 100
  7172. +Subsystem: Pilot
  7173. +Subsystem: turret01a
  7174. +Subsystem: turret02a
  7175. $Arrival Location: Hyperspace
  7176. $Arrival Cue: ( true )
  7177. $Departure Location: Hyperspace
  7178. $Departure Cue: ( false )
  7179. $Determination: 10
  7180. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7181. +Flags2: ( )
  7182. +Respawn priority: 0
  7183. +Group: 0
  7184. +Use Table Score:
  7185. +Score: 6
  7186.  
  7187. $Name: SG 3#Real ;! Object #210
  7188. $Class: GTSG Cerberus
  7189. $Team: Friendly
  7190. $Location: 1677.519043, -0.000062, 7413.675781
  7191. $Orientation:
  7192. 1.000000, 0.000000, 0.000000,
  7193. 0.000000, 1.000000, 0.000000,
  7194. 0.000000, 0.000000, 1.000000
  7195. $AI Behavior: None
  7196. +AI Class: BtA-General
  7197. $Cargo 1: XSTR("Nothing", -1)
  7198. +Initial Hull: 100
  7199. +Initial Shields: 100
  7200. +Subsystem: Pilot
  7201. +Subsystem: turret01a
  7202. +Subsystem: turret02a
  7203. $Arrival Location: Hyperspace
  7204. $Arrival Cue: ( true )
  7205. $Departure Location: Hyperspace
  7206. $Departure Cue: ( false )
  7207. $Determination: 10
  7208. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7209. +Flags2: ( )
  7210. +Respawn priority: 0
  7211. +Group: 0
  7212. +Use Table Score:
  7213. +Score: 6
  7214.  
  7215. $Name: SG 4#Real ;! Object #211
  7216. $Class: GTSG Cerberus
  7217. $Team: Friendly
  7218. $Location: 1862.485107, -0.000010, 7396.863770
  7219. $Orientation:
  7220. 1.000000, 0.000000, 0.000000,
  7221. 0.000000, 1.000000, 0.000000,
  7222. 0.000000, 0.000000, 1.000000
  7223. $AI Behavior: None
  7224. +AI Class: BtA-General
  7225. $Cargo 1: XSTR("Nothing", -1)
  7226. +Initial Hull: 100
  7227. +Initial Shields: 100
  7228. +Subsystem: Pilot
  7229. +Subsystem: turret01a
  7230. +Subsystem: turret02a
  7231. $Arrival Location: Hyperspace
  7232. $Arrival Cue: ( true )
  7233. $Departure Location: Hyperspace
  7234. $Departure Cue: ( false )
  7235. $Determination: 10
  7236. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7237. +Flags2: ( )
  7238. +Respawn priority: 0
  7239. +Group: 0
  7240. +Use Table Score:
  7241. +Score: 6
  7242.  
  7243. $Name: SG 5#Real ;! Object #212
  7244. $Class: GTSG Cerberus
  7245. $Team: Friendly
  7246. $Location: 2004.897461, 0.000020, 7395.243652
  7247. $Orientation:
  7248. 1.000000, 0.000000, 0.000000,
  7249. 0.000000, 1.000000, 0.000000,
  7250. 0.000000, 0.000000, 1.000000
  7251. $AI Behavior: None
  7252. +AI Class: BtA-General
  7253. $Cargo 1: XSTR("Nothing", -1)
  7254. +Initial Hull: 100
  7255. +Initial Shields: 100
  7256. +Subsystem: Pilot
  7257. +Subsystem: turret01a
  7258. +Subsystem: turret02a
  7259. $Arrival Location: Hyperspace
  7260. $Arrival Cue: ( true )
  7261. $Departure Location: Hyperspace
  7262. $Departure Cue: ( false )
  7263. $Determination: 10
  7264. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7265. +Flags2: ( )
  7266. +Respawn priority: 0
  7267. +Group: 0
  7268. +Use Table Score:
  7269. +Score: 6
  7270.  
  7271. $Name: SG 6#Real ;! Object #213
  7272. $Class: GTSG Cerberus
  7273. $Team: Friendly
  7274. $Location: 2159.181152, -0.000006, 7381.020996
  7275. $Orientation:
  7276. 1.000000, 0.000000, 0.000000,
  7277. 0.000000, 1.000000, 0.000000,
  7278. 0.000000, 0.000000, 1.000000
  7279. $AI Behavior: None
  7280. +AI Class: BtA-General
  7281. $Cargo 1: XSTR("Nothing", -1)
  7282. +Initial Hull: 100
  7283. +Initial Shields: 100
  7284. +Subsystem: Pilot
  7285. +Subsystem: turret01a
  7286. +Subsystem: turret02a
  7287. $Arrival Location: Hyperspace
  7288. $Arrival Cue: ( true )
  7289. $Departure Location: Hyperspace
  7290. $Departure Cue: ( false )
  7291. $Determination: 10
  7292. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7293. +Flags2: ( )
  7294. +Respawn priority: 0
  7295. +Group: 0
  7296. +Use Table Score:
  7297. +Score: 6
  7298.  
  7299. $Name: SG 7#Real ;! Object #214
  7300. $Class: GTSG Cerberus
  7301. $Team: Friendly
  7302. $Location: 2323.333984, 0.000014, 7373.578613
  7303. $Orientation:
  7304. 1.000000, 0.000000, 0.000000,
  7305. 0.000000, 1.000000, 0.000000,
  7306. 0.000000, 0.000000, 1.000000
  7307. $AI Behavior: None
  7308. +AI Class: BtA-General
  7309. $Cargo 1: XSTR("Nothing", -1)
  7310. +Initial Hull: 100
  7311. +Initial Shields: 100
  7312. +Subsystem: Pilot
  7313. +Subsystem: turret01a
  7314. +Subsystem: turret02a
  7315. $Arrival Location: Hyperspace
  7316. $Arrival Cue: ( true )
  7317. $Departure Location: Hyperspace
  7318. $Departure Cue: ( false )
  7319. $Determination: 10
  7320. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7321. +Flags2: ( )
  7322. +Respawn priority: 0
  7323. +Group: 0
  7324. +Use Table Score:
  7325. +Score: 6
  7326.  
  7327. $Name: SG 8#Real ;! Object #215
  7328. $Class: GTSG Cerberus
  7329. $Team: Friendly
  7330. $Location: 2493.289551, -0.000052, 7373.918457
  7331. $Orientation:
  7332. 1.000000, 0.000000, 0.000000,
  7333. 0.000000, 1.000000, 0.000000,
  7334. 0.000000, 0.000000, 1.000000
  7335. $AI Behavior: None
  7336. +AI Class: BtA-General
  7337. $Cargo 1: XSTR("Nothing", -1)
  7338. +Initial Hull: 100
  7339. +Initial Shields: 100
  7340. +Subsystem: Pilot
  7341. +Subsystem: turret01a
  7342. +Subsystem: turret02a
  7343. $Arrival Location: Hyperspace
  7344. $Arrival Cue: ( true )
  7345. $Departure Location: Hyperspace
  7346. $Departure Cue: ( false )
  7347. $Determination: 10
  7348. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7349. +Flags2: ( )
  7350. +Respawn priority: 0
  7351. +Group: 0
  7352. +Use Table Score:
  7353. +Score: 6
  7354.  
  7355. $Name: SG 9#Real ;! Object #216
  7356. $Class: GTSG Cerberus
  7357. $Team: Friendly
  7358. $Location: 2669.337402, 0.000020, 7379.598633
  7359. $Orientation:
  7360. 1.000000, 0.000000, 0.000000,
  7361. 0.000000, 1.000000, 0.000000,
  7362. 0.000000, 0.000000, 1.000000
  7363. $AI Behavior: None
  7364. +AI Class: BtA-General
  7365. $Cargo 1: XSTR("Nothing", -1)
  7366. +Initial Hull: 100
  7367. +Initial Shields: 100
  7368. +Subsystem: Pilot
  7369. +Subsystem: turret01a
  7370. +Subsystem: turret02a
  7371. $Arrival Location: Hyperspace
  7372. $Arrival Cue: ( true )
  7373. $Departure Location: Hyperspace
  7374. $Departure Cue: ( false )
  7375. $Determination: 10
  7376. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7377. +Flags2: ( )
  7378. +Respawn priority: 0
  7379. +Group: 0
  7380. +Use Table Score:
  7381. +Score: 6
  7382.  
  7383. $Name: SG 10#Real ;! Object #217
  7384. $Class: GTSG Cerberus
  7385. $Team: Friendly
  7386. $Location: 2853.815918, 0.000378, 7056.799805
  7387. $Orientation:
  7388. 1.000000, 0.000000, 0.000000,
  7389. 0.000000, 1.000000, 0.000000,
  7390. 0.000000, 0.000000, 1.000000
  7391. $AI Behavior: None
  7392. +AI Class: BtA-General
  7393. $Cargo 1: XSTR("Nothing", -1)
  7394. +Initial Hull: 100
  7395. +Initial Shields: 100
  7396. +Subsystem: Pilot
  7397. +Subsystem: turret01a
  7398. +Subsystem: turret02a
  7399. $Arrival Location: Hyperspace
  7400. $Arrival Cue: ( true )
  7401. $Departure Location: Hyperspace
  7402. $Departure Cue: ( false )
  7403. $Determination: 10
  7404. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7405. +Flags2: ( )
  7406. +Respawn priority: 0
  7407. +Group: 0
  7408. +Use Table Score:
  7409. +Score: 6
  7410.  
  7411. $Name: SG 11#Real ;! Object #218
  7412. $Class: GTSG Cerberus
  7413. $Team: Friendly
  7414. $Location: 2937.122559, 0.000396, 7064.587402
  7415. $Orientation:
  7416. 1.000000, 0.000000, 0.000000,
  7417. 0.000000, 1.000000, 0.000000,
  7418. 0.000000, 0.000000, 1.000000
  7419. $AI Behavior: None
  7420. +AI Class: BtA-General
  7421. $Cargo 1: XSTR("Nothing", -1)
  7422. +Initial Hull: 100
  7423. +Initial Shields: 100
  7424. +Subsystem: Pilot
  7425. +Subsystem: turret01a
  7426. +Subsystem: turret02a
  7427. $Arrival Location: Hyperspace
  7428. $Arrival Cue: ( true )
  7429. $Departure Location: Hyperspace
  7430. $Departure Cue: ( false )
  7431. $Determination: 10
  7432. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7433. +Flags2: ( )
  7434. +Respawn priority: 0
  7435. +Group: 0
  7436. +Use Table Score:
  7437. +Score: 6
  7438.  
  7439. $Name: SG 12#Real ;! Object #219
  7440. $Class: GTSG Cerberus
  7441. $Team: Friendly
  7442. $Location: 3060.892090, 0.000392, 7067.763672
  7443. $Orientation:
  7444. 1.000000, 0.000000, 0.000000,
  7445. 0.000000, 1.000000, 0.000000,
  7446. 0.000000, 0.000000, 1.000000
  7447. $AI Behavior: None
  7448. +AI Class: BtA-General
  7449. $Cargo 1: XSTR("Nothing", -1)
  7450. +Initial Hull: 100
  7451. +Initial Shields: 100
  7452. +Subsystem: Pilot
  7453. +Subsystem: turret01a
  7454. +Subsystem: turret02a
  7455. $Arrival Location: Hyperspace
  7456. $Arrival Cue: ( true )
  7457. $Departure Location: Hyperspace
  7458. $Departure Cue: ( false )
  7459. $Determination: 10
  7460. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7461. +Flags2: ( )
  7462. +Respawn priority: 0
  7463. +Group: 0
  7464. +Use Table Score:
  7465. +Score: 6
  7466.  
  7467. $Name: SG 13#Real ;! Object #220
  7468. $Class: GTSG Cerberus
  7469. $Team: Friendly
  7470. $Location: 1438.157959, -0.000064, 7307.848145
  7471. $Orientation:
  7472. 1.000000, 0.000000, 0.000000,
  7473. 0.000000, 1.000000, 0.000000,
  7474. 0.000000, 0.000000, 1.000000
  7475. $AI Behavior: None
  7476. +AI Class: BtA-General
  7477. $Cargo 1: XSTR("Nothing", -1)
  7478. +Initial Hull: 100
  7479. +Initial Shields: 100
  7480. +Subsystem: Pilot
  7481. +Subsystem: turret01a
  7482. +Subsystem: turret02a
  7483. $Arrival Location: Hyperspace
  7484. $Arrival Cue: ( true )
  7485. $Departure Location: Hyperspace
  7486. $Departure Cue: ( false )
  7487. $Determination: 10
  7488. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7489. +Flags2: ( )
  7490. +Respawn priority: 0
  7491. +Group: 0
  7492. +Use Table Score:
  7493. +Score: 6
  7494.  
  7495. $Name: SG 14#Real ;! Object #221
  7496. $Class: GTSG Cerberus
  7497. $Team: Friendly
  7498. $Location: 1567.587402, -0.000039, 7317.713379
  7499. $Orientation:
  7500. 1.000000, 0.000000, 0.000000,
  7501. 0.000000, 1.000000, 0.000000,
  7502. 0.000000, 0.000000, 1.000000
  7503. $AI Behavior: None
  7504. +AI Class: BtA-General
  7505. $Cargo 1: XSTR("Nothing", -1)
  7506. +Initial Hull: 100
  7507. +Initial Shields: 100
  7508. +Subsystem: Pilot
  7509. +Subsystem: turret01a
  7510. +Subsystem: turret02a
  7511. $Arrival Location: Hyperspace
  7512. $Arrival Cue: ( true )
  7513. $Departure Location: Hyperspace
  7514. $Departure Cue: ( false )
  7515. $Determination: 10
  7516. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7517. +Flags2: ( )
  7518. +Respawn priority: 0
  7519. +Group: 0
  7520. +Use Table Score:
  7521. +Score: 6
  7522.  
  7523. $Name: SG 15#Real ;! Object #222
  7524. $Class: GTSG Cerberus
  7525. $Team: Friendly
  7526. $Location: 1702.447510, -0.000110, 7319.413086
  7527. $Orientation:
  7528. 1.000000, 0.000000, 0.000000,
  7529. 0.000000, 1.000000, 0.000000,
  7530. 0.000000, 0.000000, 1.000000
  7531. $AI Behavior: None
  7532. +AI Class: BtA-General
  7533. $Cargo 1: XSTR("Nothing", -1)
  7534. +Initial Hull: 100
  7535. +Initial Shields: 100
  7536. +Subsystem: Pilot
  7537. +Subsystem: turret01a
  7538. +Subsystem: turret02a
  7539. $Arrival Location: Hyperspace
  7540. $Arrival Cue: ( true )
  7541. $Departure Location: Hyperspace
  7542. $Departure Cue: ( false )
  7543. $Determination: 10
  7544. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7545. +Flags2: ( )
  7546. +Respawn priority: 0
  7547. +Group: 0
  7548. +Use Table Score:
  7549. +Score: 6
  7550.  
  7551. $Name: SG 22#Real ;! Object #223
  7552. $Class: GTSG Cerberus
  7553. $Team: Friendly
  7554. $Location: 2878.744141, 0.000330, 6962.537109
  7555. $Orientation:
  7556. 1.000000, 0.000000, 0.000000,
  7557. 0.000000, 1.000000, 0.000000,
  7558. 0.000000, 0.000000, 1.000000
  7559. $AI Behavior: None
  7560. +AI Class: BtA-General
  7561. $Cargo 1: XSTR("Nothing", -1)
  7562. +Initial Hull: 100
  7563. +Initial Shields: 100
  7564. +Subsystem: Pilot
  7565. +Subsystem: turret01a
  7566. +Subsystem: turret02a
  7567. $Arrival Location: Hyperspace
  7568. $Arrival Cue: ( true )
  7569. $Departure Location: Hyperspace
  7570. $Departure Cue: ( false )
  7571. $Determination: 10
  7572. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7573. +Flags2: ( )
  7574. +Respawn priority: 0
  7575. +Group: 0
  7576. +Use Table Score:
  7577. +Score: 6
  7578.  
  7579. $Name: SG 23#Real ;! Object #224
  7580. $Class: GTSG Cerberus
  7581. $Team: Friendly
  7582. $Location: 2962.050293, 0.000348, 6970.324707
  7583. $Orientation:
  7584. 1.000000, 0.000000, 0.000000,
  7585. 0.000000, 1.000000, 0.000000,
  7586. 0.000000, 0.000000, 1.000000
  7587. $AI Behavior: None
  7588. +AI Class: BtA-General
  7589. $Cargo 1: XSTR("Nothing", -1)
  7590. +Initial Hull: 100
  7591. +Initial Shields: 100
  7592. +Subsystem: Pilot
  7593. +Subsystem: turret01a
  7594. +Subsystem: turret02a
  7595. $Arrival Location: Hyperspace
  7596. $Arrival Cue: ( true )
  7597. $Departure Location: Hyperspace
  7598. $Departure Cue: ( false )
  7599. $Determination: 10
  7600. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7601. +Flags2: ( )
  7602. +Respawn priority: 0
  7603. +Group: 0
  7604. +Use Table Score:
  7605. +Score: 6
  7606.  
  7607. $Name: SG 24#Real ;! Object #225
  7608. $Class: GTSG Cerberus
  7609. $Team: Friendly
  7610. $Location: 3085.819824, 0.000344, 6973.500977
  7611. $Orientation:
  7612. 1.000000, 0.000000, 0.000000,
  7613. 0.000000, 1.000000, 0.000000,
  7614. 0.000000, 0.000000, 1.000000
  7615. $AI Behavior: None
  7616. +AI Class: BtA-General
  7617. $Cargo 1: XSTR("Nothing", -1)
  7618. +Initial Hull: 100
  7619. +Initial Shields: 100
  7620. +Subsystem: Pilot
  7621. +Subsystem: turret01a
  7622. +Subsystem: turret02a
  7623. $Arrival Location: Hyperspace
  7624. $Arrival Cue: ( true )
  7625. $Departure Location: Hyperspace
  7626. $Departure Cue: ( false )
  7627. $Determination: 10
  7628. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  7629. +Flags2: ( )
  7630. +Respawn priority: 0
  7631. +Group: 0
  7632. +Use Table Score:
  7633. +Score: 6
  7634.  
  7635. $Name: Defense Node 1#Real ;! Object #226
  7636. $Class: CrossCube
  7637. $Alt: GTSG Aegis
  7638.  
  7639. $Team: Friendly
  7640. $Location: 492.984802, 0.000983, 6730.011719
  7641. $Orientation:
  7642. 1.000000, 0.000000, 0.000000,
  7643. 0.000000, 1.000000, 0.000000,
  7644. 0.000000, 0.000000, 1.000000
  7645. $AI Behavior: None
  7646. $Cargo 1: XSTR("Nothing", -1)
  7647. +Initial Hull: 100
  7648. +Initial Shields: 100
  7649. +Subsystem: Pilot
  7650. $Arrival Location: Hyperspace
  7651. $Arrival Cue: ( true )
  7652. $Departure Location: Hyperspace
  7653. $Departure Cue: ( false )
  7654. $Determination: 10
  7655. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7656. +Flags2: ( )
  7657. +Respawn priority: 0
  7658. $Special Explosion:
  7659. +Special Exp Damage: 200
  7660. +Special Exp Blast: 3500
  7661. +Special Exp Inner Radius: 125
  7662. +Special Exp Outer Radius: 650
  7663. +Special Exp Shockwave Speed: 230
  7664. +Special Hitpoints: 6000
  7665. +Kamikaze Damage: 1000
  7666. +Group: 0
  7667. +Use Table Score:
  7668. +Score: 150
  7669.  
  7670. $Name: MT#A1Real ;! Object #227
  7671. $Class: Modular Turret
  7672. $Team: Friendly
  7673. $Location: 492.984802, 35.400967, 6730.011719
  7674. $Orientation:
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  7676. 0.000000, 0.999911, -0.013332,
  7677. 0.000000, -0.013332, -0.999911
  7678. $AI Behavior: None
  7679. $Cargo 1: XSTR("Nothing", -1)
  7680. +Initial Hull: 100
  7681. +Initial Shields: 100
  7682. +Subsystem: Pilot
  7683. +Subsystem: Turret01
  7684. $Arrival Location: Hyperspace
  7685. $Arrival Cue: ( true )
  7686. $Departure Location: Hyperspace
  7687. $Departure Cue: ( false )
  7688. $Determination: 10
  7689. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7690. +Flags2: ( )
  7691. +Respawn priority: 0
  7692. +Kamikaze Damage: 0
  7693. +Group: 0
  7694. +Use Table Score:
  7695. +Score: 150
  7696.  
  7697. $Name: MT#A2Real ;! Object #228
  7698. $Class: Modular Turret
  7699. $Team: Friendly
  7700. $Location: 492.984802, 0.000983, 6695.011719
  7701. $Orientation:
  7702. 1.000000, 0.000000, 0.000000,
  7703. 0.000000, 0.000000, -1.000000,
  7704. 0.000000, 1.000000, 0.000000
  7705. $AI Behavior: None
  7706. $Cargo 1: XSTR("Nothing", -1)
  7707. +Initial Hull: 100
  7708. +Initial Shields: 100
  7709. +Subsystem: Pilot
  7710. +Subsystem: Turret01
  7711. $Arrival Location: Hyperspace
  7712. $Arrival Cue: ( true )
  7713. $Departure Location: Hyperspace
  7714. $Departure Cue: ( false )
  7715. $Determination: 10
  7716. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7717. +Flags2: ( )
  7718. +Respawn priority: 0
  7719. +Kamikaze Damage: 0
  7720. +Group: 0
  7721. +Use Table Score:
  7722. +Score: 150
  7723.  
  7724. $Name: MT#A3Real ;! Object #229
  7725. $Class: Modular Turret
  7726. $Team: Friendly
  7727. $Location: 492.984802, 0.000983, 6765.011719
  7728. $Orientation:
  7729. 1.000000, 0.000000, 0.000000,
  7730. 0.000000, 0.000000, 1.000000,
  7731. 0.000000, -1.000000, 0.000000
  7732. $AI Behavior: None
  7733. $Cargo 1: XSTR("Nothing", -1)
  7734. +Initial Hull: 100
  7735. +Initial Shields: 100
  7736. +Subsystem: Pilot
  7737. +Subsystem: Turret01
  7738. $Arrival Location: Hyperspace
  7739. $Arrival Cue: ( true )
  7740. $Departure Location: Hyperspace
  7741. $Departure Cue: ( false )
  7742. $Determination: 10
  7743. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7744. +Flags2: ( )
  7745. +Respawn priority: 0
  7746. +Kamikaze Damage: 0
  7747. +Group: 0
  7748. +Use Table Score:
  7749. +Score: 150
  7750.  
  7751. $Name: MT#A4Real ;! Object #230
  7752. $Class: Modular Turret
  7753. $Team: Friendly
  7754. $Location: 492.984802, -34.999035, 6730.011719
  7755. $Orientation:
  7756. 1.000000, 0.000000, 0.000000,
  7757. 0.000000, -0.069943, 0.997553,
  7758. 0.000000, -0.997553, -0.069943
  7759. $AI Behavior: None
  7760. $Cargo 1: XSTR("Nothing", -1)
  7761. +Initial Hull: 100
  7762. +Initial Shields: 100
  7763. +Subsystem: Pilot
  7764. +Subsystem: Turret01
  7765. $Arrival Location: Hyperspace
  7766. $Arrival Cue: ( true )
  7767. $Departure Location: Hyperspace
  7768. $Departure Cue: ( false )
  7769. $Determination: 10
  7770. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7771. +Flags2: ( )
  7772. +Respawn priority: 0
  7773. +Kamikaze Damage: 0
  7774. +Group: 0
  7775. +Use Table Score:
  7776. +Score: 150
  7777.  
  7778. $Name: MT#A5Real ;! Object #231
  7779. $Class: Modular Turret
  7780. $Team: Friendly
  7781. $Location: 457.984833, 0.000983, 6730.011719
  7782. $Orientation:
  7783. 1.000000, 0.000000, 0.000000,
  7784. 0.000000, 0.000000, 1.000000,
  7785. 0.000000, -1.000000, 0.000000
  7786. $AI Behavior: None
  7787. $Cargo 1: XSTR("Nothing", -1)
  7788. +Initial Hull: 100
  7789. +Initial Shields: 100
  7790. +Subsystem: Pilot
  7791. +Subsystem: Turret01
  7792. $Arrival Location: Hyperspace
  7793. $Arrival Cue: ( true )
  7794. $Departure Location: Hyperspace
  7795. $Departure Cue: ( false )
  7796. $Determination: 10
  7797. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7798. +Flags2: ( )
  7799. +Respawn priority: 0
  7800. +Kamikaze Damage: 0
  7801. +Group: 0
  7802. +Use Table Score:
  7803. +Score: 150
  7804.  
  7805. $Name: MT#A6Real ;! Object #232
  7806. $Class: Modular Turret
  7807. $Team: Friendly
  7808. $Location: 527.984741, 0.000983, 6730.011719
  7809. $Orientation:
  7810. 1.000000, 0.000000, 0.000000,
  7811. 0.000000, 0.000000, 1.000000,
  7812. 0.000000, -1.000000, 0.000000
  7813. $AI Behavior: None
  7814. $Cargo 1: XSTR("Nothing", -1)
  7815. +Initial Hull: 100
  7816. +Initial Shields: 100
  7817. +Subsystem: Pilot
  7818. +Subsystem: Turret01
  7819. $Arrival Location: Hyperspace
  7820. $Arrival Cue: ( true )
  7821. $Departure Location: Hyperspace
  7822. $Departure Cue: ( false )
  7823. $Determination: 10
  7824. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7825. +Flags2: ( )
  7826. +Respawn priority: 0
  7827. +Kamikaze Damage: 0
  7828. +Group: 0
  7829. +Use Table Score:
  7830. +Score: 150
  7831.  
  7832. $Name: Defense Node 2#Real ;! Object #233
  7833. $Class: CrossCube
  7834. $Alt: GTSG Aegis
  7835.  
  7836. $Team: Friendly
  7837. $Location: 640.048096, 0.000993, 6725.943848
  7838. $Orientation:
  7839. 1.000000, 0.000000, 0.000000,
  7840. 0.000000, 1.000000, 0.000000,
  7841. 0.000000, 0.000000, 1.000000
  7842. $AI Behavior: None
  7843. $Cargo 1: XSTR("Nothing", -1)
  7844. +Initial Hull: 100
  7845. +Initial Shields: 100
  7846. +Subsystem: Pilot
  7847. $Arrival Location: Hyperspace
  7848. $Arrival Cue: ( true )
  7849. $Departure Location: Hyperspace
  7850. $Departure Cue: ( false )
  7851. $Determination: 10
  7852. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7853. +Flags2: ( )
  7854. +Respawn priority: 0
  7855. $Special Explosion:
  7856. +Special Exp Damage: 200
  7857. +Special Exp Blast: 3500
  7858. +Special Exp Inner Radius: 125
  7859. +Special Exp Outer Radius: 650
  7860. +Special Exp Shockwave Speed: 230
  7861. +Special Hitpoints: 6000
  7862. +Kamikaze Damage: 1000
  7863. +Group: 0
  7864. +Use Table Score:
  7865. +Score: 150
  7866.  
  7867. $Name: MT#B1Real ;! Object #234
  7868. $Class: Modular Turret
  7869. $Team: Friendly
  7870. $Location: 640.048096, 35.400974, 6725.943848
  7871. $Orientation:
  7872. -1.000000, 0.000000, -0.000000,
  7873. 0.000000, 0.999911, -0.013332,
  7874. 0.000000, -0.013332, -0.999911
  7875. $AI Behavior: None
  7876. $Cargo 1: XSTR("Nothing", -1)
  7877. +Initial Hull: 100
  7878. +Initial Shields: 100
  7879. +Subsystem: Pilot
  7880. +Subsystem: Turret01
  7881. $Arrival Location: Hyperspace
  7882. $Arrival Cue: ( true )
  7883. $Departure Location: Hyperspace
  7884. $Departure Cue: ( false )
  7885. $Determination: 10
  7886. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7887. +Flags2: ( )
  7888. +Respawn priority: 0
  7889. +Kamikaze Damage: 0
  7890. +Group: 0
  7891. +Use Table Score:
  7892. +Score: 150
  7893.  
  7894. $Name: MT#B2Real ;! Object #235
  7895. $Class: Modular Turret
  7896. $Team: Friendly
  7897. $Location: 640.048096, 0.000993, 6690.943848
  7898. $Orientation:
  7899. 1.000000, 0.000000, 0.000000,
  7900. 0.000000, 0.000000, -1.000000,
  7901. 0.000000, 1.000000, 0.000000
  7902. $AI Behavior: None
  7903. $Cargo 1: XSTR("Nothing", -1)
  7904. +Initial Hull: 100
  7905. +Initial Shields: 100
  7906. +Subsystem: Pilot
  7907. +Subsystem: Turret01
  7908. $Arrival Location: Hyperspace
  7909. $Arrival Cue: ( true )
  7910. $Departure Location: Hyperspace
  7911. $Departure Cue: ( false )
  7912. $Determination: 10
  7913. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7914. +Flags2: ( )
  7915. +Respawn priority: 0
  7916. +Kamikaze Damage: 0
  7917. +Group: 0
  7918. +Use Table Score:
  7919. +Score: 150
  7920.  
  7921. $Name: MT#B3Real ;! Object #236
  7922. $Class: Modular Turret
  7923. $Team: Friendly
  7924. $Location: 640.048096, 0.000993, 6760.943848
  7925. $Orientation:
  7926. 1.000000, 0.000000, 0.000000,
  7927. 0.000000, 0.000000, 1.000000,
  7928. 0.000000, -1.000000, 0.000000
  7929. $AI Behavior: None
  7930. $Cargo 1: XSTR("Nothing", -1)
  7931. +Initial Hull: 100
  7932. +Initial Shields: 100
  7933. +Subsystem: Pilot
  7934. +Subsystem: Turret01
  7935. $Arrival Location: Hyperspace
  7936. $Arrival Cue: ( true )
  7937. $Departure Location: Hyperspace
  7938. $Departure Cue: ( false )
  7939. $Determination: 10
  7940. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7941. +Flags2: ( )
  7942. +Respawn priority: 0
  7943. +Kamikaze Damage: 0
  7944. +Group: 0
  7945. +Use Table Score:
  7946. +Score: 150
  7947.  
  7948. $Name: MT#B4Real ;! Object #237
  7949. $Class: Modular Turret
  7950. $Team: Friendly
  7951. $Location: 640.048096, -34.999027, 6725.943848
  7952. $Orientation:
  7953. 1.000000, 0.000000, 0.000000,
  7954. 0.000000, -0.069943, 0.997553,
  7955. 0.000000, -0.997553, -0.069943
  7956. $AI Behavior: None
  7957. $Cargo 1: XSTR("Nothing", -1)
  7958. +Initial Hull: 100
  7959. +Initial Shields: 100
  7960. +Subsystem: Pilot
  7961. +Subsystem: Turret01
  7962. $Arrival Location: Hyperspace
  7963. $Arrival Cue: ( true )
  7964. $Departure Location: Hyperspace
  7965. $Departure Cue: ( false )
  7966. $Determination: 10
  7967. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7968. +Flags2: ( )
  7969. +Respawn priority: 0
  7970. +Kamikaze Damage: 0
  7971. +Group: 0
  7972. +Use Table Score:
  7973. +Score: 150
  7974.  
  7975. $Name: MT#B5Real ;! Object #238
  7976. $Class: Modular Turret
  7977. $Team: Friendly
  7978. $Location: 605.048096, 0.000993, 6725.943848
  7979. $Orientation:
  7980. 1.000000, 0.000000, 0.000000,
  7981. 0.000000, 0.000000, 1.000000,
  7982. 0.000000, -1.000000, 0.000000
  7983. $AI Behavior: None
  7984. $Cargo 1: XSTR("Nothing", -1)
  7985. +Initial Hull: 100
  7986. +Initial Shields: 100
  7987. +Subsystem: Pilot
  7988. +Subsystem: Turret01
  7989. $Arrival Location: Hyperspace
  7990. $Arrival Cue: ( true )
  7991. $Departure Location: Hyperspace
  7992. $Departure Cue: ( false )
  7993. $Determination: 10
  7994. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  7995. +Flags2: ( )
  7996. +Respawn priority: 0
  7997. +Kamikaze Damage: 0
  7998. +Group: 0
  7999. +Use Table Score:
  8000. +Score: 150
  8001.  
  8002. $Name: MT#B6Real ;! Object #239
  8003. $Class: Modular Turret
  8004. $Team: Friendly
  8005. $Location: 675.048096, 0.000993, 6725.943848
  8006. $Orientation:
  8007. 1.000000, 0.000000, 0.000000,
  8008. 0.000000, 0.000000, 1.000000,
  8009. 0.000000, -1.000000, 0.000000
  8010. $AI Behavior: None
  8011. $Cargo 1: XSTR("Nothing", -1)
  8012. +Initial Hull: 100
  8013. +Initial Shields: 100
  8014. +Subsystem: Pilot
  8015. +Subsystem: Turret01
  8016. $Arrival Location: Hyperspace
  8017. $Arrival Cue: ( true )
  8018. $Departure Location: Hyperspace
  8019. $Departure Cue: ( false )
  8020. $Determination: 10
  8021. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8022. +Flags2: ( )
  8023. +Respawn priority: 0
  8024. +Kamikaze Damage: 0
  8025. +Group: 0
  8026. +Use Table Score:
  8027. +Score: 150
  8028.  
  8029. $Name: Defense Node 3#Real ;! Object #240
  8030. $Class: CrossCube
  8031. $Alt: GTSG Aegis
  8032.  
  8033. $Team: Friendly
  8034. $Location: 772.395508, 0.000993, 6729.022461
  8035. $Orientation:
  8036. 1.000000, 0.000000, 0.000000,
  8037. 0.000000, 1.000000, 0.000000,
  8038. 0.000000, 0.000000, 1.000000
  8039. $AI Behavior: None
  8040. $Cargo 1: XSTR("Nothing", -1)
  8041. +Initial Hull: 100
  8042. +Initial Shields: 100
  8043. +Subsystem: Pilot
  8044. $Arrival Location: Hyperspace
  8045. $Arrival Cue: ( true )
  8046. $Departure Location: Hyperspace
  8047. $Departure Cue: ( false )
  8048. $Determination: 10
  8049. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8050. +Flags2: ( )
  8051. +Respawn priority: 0
  8052. $Special Explosion:
  8053. +Special Exp Damage: 200
  8054. +Special Exp Blast: 3500
  8055. +Special Exp Inner Radius: 125
  8056. +Special Exp Outer Radius: 650
  8057. +Special Exp Shockwave Speed: 230
  8058. +Special Hitpoints: 6000
  8059. +Kamikaze Damage: 1000
  8060. +Group: 0
  8061. +Use Table Score:
  8062. +Score: 150
  8063.  
  8064. $Name: MT#C1Real ;! Object #241
  8065. $Class: Modular Turret
  8066. $Team: Friendly
  8067. $Location: 772.395508, 35.400982, 6729.022461
  8068. $Orientation:
  8069. -1.000000, 0.000000, -0.000000,
  8070. 0.000000, 0.999911, -0.013332,
  8071. 0.000000, -0.013332, -0.999911
  8072. $AI Behavior: None
  8073. $Cargo 1: XSTR("Nothing", -1)
  8074. +Initial Hull: 100
  8075. +Initial Shields: 100
  8076. +Subsystem: Pilot
  8077. +Subsystem: Turret01
  8078. $Arrival Location: Hyperspace
  8079. $Arrival Cue: ( true )
  8080. $Departure Location: Hyperspace
  8081. $Departure Cue: ( false )
  8082. $Determination: 10
  8083. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8084. +Flags2: ( )
  8085. +Respawn priority: 0
  8086. +Kamikaze Damage: 0
  8087. +Group: 0
  8088. +Use Table Score:
  8089. +Score: 150
  8090.  
  8091. $Name: MT#C2Real ;! Object #242
  8092. $Class: Modular Turret
  8093. $Team: Friendly
  8094. $Location: 772.395508, 0.000993, 6694.022461
  8095. $Orientation:
  8096. 1.000000, 0.000000, 0.000000,
  8097. 0.000000, 0.000000, -1.000000,
  8098. 0.000000, 1.000000, 0.000000
  8099. $AI Behavior: None
  8100. $Cargo 1: XSTR("Nothing", -1)
  8101. +Initial Hull: 100
  8102. +Initial Shields: 100
  8103. +Subsystem: Pilot
  8104. +Subsystem: Turret01
  8105. $Arrival Location: Hyperspace
  8106. $Arrival Cue: ( true )
  8107. $Departure Location: Hyperspace
  8108. $Departure Cue: ( false )
  8109. $Determination: 10
  8110. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8111. +Flags2: ( )
  8112. +Respawn priority: 0
  8113. +Kamikaze Damage: 0
  8114. +Group: 0
  8115. +Use Table Score:
  8116. +Score: 150
  8117.  
  8118. $Name: MT#C3Real ;! Object #243
  8119. $Class: Modular Turret
  8120. $Team: Friendly
  8121. $Location: 772.395508, 0.000993, 6764.022461
  8122. $Orientation:
  8123. 1.000000, 0.000000, 0.000000,
  8124. 0.000000, 0.000000, 1.000000,
  8125. 0.000000, -1.000000, 0.000000
  8126. $AI Behavior: None
  8127. $Cargo 1: XSTR("Nothing", -1)
  8128. +Initial Hull: 100
  8129. +Initial Shields: 100
  8130. +Subsystem: Pilot
  8131. +Subsystem: Turret01
  8132. $Arrival Location: Hyperspace
  8133. $Arrival Cue: ( true )
  8134. $Departure Location: Hyperspace
  8135. $Departure Cue: ( false )
  8136. $Determination: 10
  8137. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8138. +Flags2: ( )
  8139. +Respawn priority: 0
  8140. +Kamikaze Damage: 0
  8141. +Group: 0
  8142. +Use Table Score:
  8143. +Score: 150
  8144.  
  8145. $Name: MT#C4Real ;! Object #244
  8146. $Class: Modular Turret
  8147. $Team: Friendly
  8148. $Location: 772.395508, -34.999020, 6729.022461
  8149. $Orientation:
  8150. 1.000000, 0.000000, 0.000000,
  8151. 0.000000, -0.069943, 0.997553,
  8152. 0.000000, -0.997553, -0.069943
  8153. $AI Behavior: None
  8154. $Cargo 1: XSTR("Nothing", -1)
  8155. +Initial Hull: 100
  8156. +Initial Shields: 100
  8157. +Subsystem: Pilot
  8158. +Subsystem: Turret01
  8159. $Arrival Location: Hyperspace
  8160. $Arrival Cue: ( true )
  8161. $Departure Location: Hyperspace
  8162. $Departure Cue: ( false )
  8163. $Determination: 10
  8164. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8165. +Flags2: ( )
  8166. +Respawn priority: 0
  8167. +Kamikaze Damage: 0
  8168. +Group: 0
  8169. +Use Table Score:
  8170. +Score: 150
  8171.  
  8172. $Name: MT#C5Real ;! Object #245
  8173. $Class: Modular Turret
  8174. $Team: Friendly
  8175. $Location: 737.395508, 0.000993, 6729.022461
  8176. $Orientation:
  8177. 1.000000, 0.000000, 0.000000,
  8178. 0.000000, 0.000000, 1.000000,
  8179. 0.000000, -1.000000, 0.000000
  8180. $AI Behavior: None
  8181. $Cargo 1: XSTR("Nothing", -1)
  8182. +Initial Hull: 100
  8183. +Initial Shields: 100
  8184. +Subsystem: Pilot
  8185. +Subsystem: Turret01
  8186. $Arrival Location: Hyperspace
  8187. $Arrival Cue: ( true )
  8188. $Departure Location: Hyperspace
  8189. $Departure Cue: ( false )
  8190. $Determination: 10
  8191. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8192. +Flags2: ( )
  8193. +Respawn priority: 0
  8194. +Kamikaze Damage: 0
  8195. +Group: 0
  8196. +Use Table Score:
  8197. +Score: 150
  8198.  
  8199. $Name: MT#C6Real ;! Object #246
  8200. $Class: Modular Turret
  8201. $Team: Friendly
  8202. $Location: 807.395752, 0.000993, 6729.022461
  8203. $Orientation:
  8204. 1.000000, 0.000000, 0.000000,
  8205. 0.000000, 0.000000, 1.000000,
  8206. 0.000000, -1.000000, 0.000000
  8207. $AI Behavior: None
  8208. $Cargo 1: XSTR("Nothing", -1)
  8209. +Initial Hull: 100
  8210. +Initial Shields: 100
  8211. +Subsystem: Pilot
  8212. +Subsystem: Turret01
  8213. $Arrival Location: Hyperspace
  8214. $Arrival Cue: ( true )
  8215. $Departure Location: Hyperspace
  8216. $Departure Cue: ( false )
  8217. $Determination: 10
  8218. +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
  8219. +Flags2: ( )
  8220. +Respawn priority: 0
  8221. +Kamikaze Damage: 0
  8222. +Group: 0
  8223. +Use Table Score:
  8224. +Score: 150
  8225.  
  8226. $Name: Jamming Array 2 ;! Object #247
  8227. $Class: GTJ Nemesis-Holo
  8228. $Team: Friendly
  8229. $Location: 2159.521240, -0.002994, 6220.976563
  8230. $Orientation:
  8231. 1.000000, 0.000000, 0.000000,
  8232. 0.000000, 1.000000, 0.000000,
  8233. 0.000000, 0.000000, 1.000000
  8234. $AI Behavior: None
  8235. $Cargo 1: XSTR("Nothing", -1)
  8236. +Initial Shields: 100
  8237. +Subsystem: Pilot
  8238. $Arrival Location: Hyperspace
  8239. $Arrival Cue: ( true )
  8240. $Departure Location: Hyperspace
  8241. $Departure Cue: ( false )
  8242. $Determination: 10
  8243. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8244. +Flags2: ( "no-collide" )
  8245. +Respawn priority: 0
  8246. +Group: 0
  8247. +Use Table Score:
  8248. +Score: 0
  8249. $Texture Replace:
  8250. +old: pharos
  8251. +new: hologram-trans
  8252. +old: pharos-glow
  8253. +new: hologram-trans-glow
  8254. +old: pharos-shine
  8255. +new: hologram-trans-shine
  8256.  
  8257. $Name: Jamming Array 3 ;! Object #248
  8258. $Class: GTJ Nemesis-Holo
  8259. $Team: Friendly
  8260. $Location: 2206.508545, -0.002992, 6220.783691
  8261. $Orientation:
  8262. 1.000000, 0.000000, 0.000000,
  8263. 0.000000, 1.000000, 0.000000,
  8264. 0.000000, 0.000000, 1.000000
  8265. $AI Behavior: None
  8266. $Cargo 1: XSTR("Nothing", -1)
  8267. +Initial Shields: 100
  8268. +Subsystem: Pilot
  8269. $Arrival Location: Hyperspace
  8270. $Arrival Cue: ( true )
  8271. $Departure Location: Hyperspace
  8272. $Departure Cue: ( false )
  8273. $Determination: 10
  8274. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8275. +Flags2: ( "no-collide" )
  8276. +Respawn priority: 0
  8277. +Group: 0
  8278. +Use Table Score:
  8279. +Score: 0
  8280. $Texture Replace:
  8281. +old: pharos
  8282. +new: hologram-trans
  8283. +old: pharos-glow
  8284. +new: hologram-trans-glow
  8285. +old: pharos-shine
  8286. +new: hologram-trans-shine
  8287.  
  8288. $Name: Jammer 1#Real ;! Object #249
  8289. $Class: GTJ Nemesis
  8290. $Team: Friendly
  8291. $Location: 1862.894409, -0.003044, 6722.528320
  8292. $Orientation:
  8293. 1.000000, 0.000000, 0.000000,
  8294. 0.000000, 1.000000, 0.000000,
  8295. 0.000000, 0.000000, 1.000000
  8296. $AI Behavior: None
  8297. $Cargo 1: XSTR("Nothing", -1)
  8298. +Initial Shields: 100
  8299. +Subsystem: Pilot
  8300. $Arrival Location: Hyperspace
  8301. $Arrival Cue: ( true )
  8302. $Departure Location: Hyperspace
  8303. $Departure Cue: ( false )
  8304. $Determination: 10
  8305. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8306. +Flags2: ( )
  8307. +Respawn priority: 0
  8308. +Group: 0
  8309. +Use Table Score:
  8310. +Score: 0
  8311.  
  8312. $Name: Jammer 2#Real ;! Object #250
  8313. $Class: GTJ Nemesis
  8314. $Team: Friendly
  8315. $Location: 1901.185547, -0.003052, 6728.350098
  8316. $Orientation:
  8317. 1.000000, 0.000000, 0.000000,
  8318. 0.000000, 1.000000, 0.000000,
  8319. 0.000000, 0.000000, 1.000000
  8320. $AI Behavior: None
  8321. $Cargo 1: XSTR("Nothing", -1)
  8322. +Initial Shields: 100
  8323. +Subsystem: Pilot
  8324. $Arrival Location: Hyperspace
  8325. $Arrival Cue: ( true )
  8326. $Departure Location: Hyperspace
  8327. $Departure Cue: ( false )
  8328. $Determination: 10
  8329. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8330. +Flags2: ( )
  8331. +Respawn priority: 0
  8332. +Group: 0
  8333. +Use Table Score:
  8334. +Score: 0
  8335.  
  8336. $Name: Jammer 3#Real ;! Object #251
  8337. $Class: GTJ Nemesis
  8338. $Team: Friendly
  8339. $Location: 1948.172729, -0.003050, 6728.157227
  8340. $Orientation:
  8341. 1.000000, 0.000000, 0.000000,
  8342. 0.000000, 1.000000, 0.000000,
  8343. 0.000000, 0.000000, 1.000000
  8344. $AI Behavior: None
  8345. $Cargo 1: XSTR("Nothing", -1)
  8346. +Initial Shields: 100
  8347. +Subsystem: Pilot
  8348. $Arrival Location: Hyperspace
  8349. $Arrival Cue: ( true )
  8350. $Departure Location: Hyperspace
  8351. $Departure Cue: ( false )
  8352. $Determination: 10
  8353. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8354. +Flags2: ( )
  8355. +Respawn priority: 0
  8356. +Group: 0
  8357. +Use Table Score:
  8358. +Score: 0
  8359.  
  8360. $Name: BattleSnail ;! Object #252
  8361. $Class: Battle Snail
  8362. $Alt: Ghost of BattleSnail
  8363.  
  8364. $Team: Friendly
  8365. $Location: 273.916138, -0.000855, 7627.862793
  8366. $Orientation:
  8367. 1.000000, 0.000000, 0.000000,
  8368. 0.000000, 1.000000, 0.000000,
  8369. 0.000000, 0.000000, 1.000000
  8370. $AI Behavior: None
  8371. $AI Goals: ( goals ( ai-stay-near-ship "HLD Cardinal" 50 ) )
  8372. $Cargo 1: XSTR("Nothing", -1)
  8373. +Initial Velocity: 100
  8374. +Initial Hull: 100
  8375. +Initial Shields: 100
  8376. +Subsystem: Pilot
  8377. $Arrival Location: Docking Bay
  8378. +Arrival Distance: 0
  8379. $Arrival Anchor: SS St. Lo
  8380. $Arrival Cue: ( and
  8381. ( = @CampaignMode[0] 11 )
  8382. ( is-event-true-delay "Camp Mode" 0 )
  8383. ( has-arrived-delay 15 "SS St. Lo" )
  8384. ( < @SnailFound[0] @CampaignMode[0] )
  8385. )
  8386. $Departure Location: Docking Bay
  8387. $Departure Anchor: HLD Cardinal
  8388. $Departure Cue: ( and
  8389. ( has-arrived-delay 45 "BattleSnail" )
  8390. ( is-event-true-delay "SnailFound!" 4 )
  8391. )
  8392. $Determination: 10
  8393. +Flags: ( "protect-ship" "no-shields" "scannable" )
  8394. +Flags2: ( )
  8395. +Respawn priority: 0
  8396. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  8397. +Group: 0
  8398. +Use Table Score:
  8399. +Score: 7
  8400.  
  8401. $Name: PVC Asp ;! Object #253
  8402. $Class: PVC Aten
  8403. $Team: Friendly
  8404. $Location: -1957.708008, -273.322540, 757.498779
  8405. $Orientation:
  8406. -0.452176, 0.000000, -0.891929,
  8407. 0.000000, 1.000000, 0.000000,
  8408. 0.891929, 0.000000, -0.452176
  8409. $AI Behavior: None
  8410. $Cargo 1: XSTR("Nothing", -1)
  8411. +Initial Velocity: 33
  8412. +Initial Hull: 100
  8413. +Initial Shields: 100
  8414. +Subsystem: Pilot
  8415. +Subsystem: turret01a
  8416. +Subsystem: turret02a
  8417. +Subsystem: turret03
  8418. +Subsystem: turret04
  8419. +Subsystem: turret05
  8420. +Subsystem: turret06
  8421. $Arrival Location: Hyperspace
  8422. $Arrival Cue: ( is-event-true-delay
  8423. "Idle end mission chatter"
  8424. 45
  8425. )
  8426. $Departure Location: Hyperspace
  8427. $Departure Cue: ( false )
  8428. $Determination: 10
  8429. +Flags: ( "cargo-known" "no-shields" )
  8430. +Flags2: ( )
  8431. +Respawn priority: 0
  8432. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  8433. +Group: 0
  8434. +Use Table Score:
  8435. +Score: 150
  8436.  
  8437. $Name: PVT Nuwas ;! Object #254
  8438. $Class: PVT Isis
  8439. $Team: Friendly
  8440. $Location: -1970.946899, -291.240112, 764.182068
  8441. $Orientation:
  8442. -0.452147, -0.000001, -0.891944,
  8443. 0.015559, -0.999848, -0.007887,
  8444. -0.891808, -0.017444, 0.452079
  8445. $AI Behavior: None
  8446. $Cargo 1: XSTR("Nothing", -1)
  8447. +Initial Velocity: 33
  8448. +Initial Hull: 100
  8449. +Initial Shields: 100
  8450. +Subsystem: Pilot
  8451. +Subsystem: Turret01
  8452. +Subsystem: Turret02
  8453. $Arrival Location: Hyperspace
  8454. $Arrival Cue: ( false )
  8455. $Departure Location: Hyperspace
  8456. $Departure Cue: ( false )
  8457. $Determination: 10
  8458. +Flags: ( "no-shields" )
  8459. +Flags2: ( )
  8460. +Respawn priority: 0
  8461. +Docked With: PVC Asp
  8462. $Docker Point: main dock
  8463. $Dockee Point: main dock
  8464. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  8465. +Group: 0
  8466. +Use Table Score:
  8467. +Score: 15
  8468.  
  8469. $Name: PRA Panel 1 ;! Object #255
  8470. $Class: BlankPlate
  8471. $Team: Friendly
  8472. $Location: -121.753487, 22.462927, 819.715820
  8473. $Orientation:
  8474. -0.001593, 0.000000, 0.999999,
  8475. 0.000000, 1.000000, 0.000000,
  8476. -0.999999, 0.000000, -0.001593
  8477. $AI Behavior: None
  8478. $Cargo 1: XSTR("Nothing", -1)
  8479. +Initial Hull: 100
  8480. +Initial Shields: 100
  8481. +Subsystem: Pilot
  8482. $Arrival Location: Hyperspace
  8483. $Arrival Cue: ( true )
  8484. $Departure Location: Hyperspace
  8485. $Departure Cue: ( false )
  8486. $Determination: 10
  8487. +Flags: ( "cargo-known" "no-shields" "stealth" )
  8488. +Flags2: ( )
  8489. +Respawn priority: 0
  8490. +Special Hitpoints: 1000
  8491. +Group: 0
  8492. +Use Table Score:
  8493. +Score: 150
  8494.  
  8495. $Name: PRA Panel 4 ;! Object #256
  8496. $Class: BlankPlate
  8497. $Team: Friendly
  8498. $Location: 2.527779, 22.266819, 798.774658
  8499. $Orientation:
  8500. 1.000000, 0.000000, 0.000000,
  8501. 0.000000, 1.000000, 0.000000,
  8502. 0.000000, 0.000000, 1.000000
  8503. $AI Behavior: None
  8504. $Cargo 1: XSTR("Nothing", -1)
  8505. +Initial Velocity: 33
  8506. +Initial Hull: 100
  8507. +Initial Shields: 100
  8508. +Subsystem: Pilot
  8509. $Arrival Location: Hyperspace
  8510. $Arrival Cue: ( true )
  8511. $Departure Location: Hyperspace
  8512. $Departure Cue: ( false )
  8513. $Determination: 10
  8514. +Flags: ( "cargo-known" "no-shields" "stealth" )
  8515. +Flags2: ( )
  8516. +Respawn priority: 0
  8517. +Special Hitpoints: 1000
  8518. +Group: 0
  8519. +Use Table Score:
  8520. +Score: 150
  8521.  
  8522. $Name: PRA Panel 2 ;! Object #257
  8523. $Class: BlankPlate
  8524. $Team: Friendly
  8525. $Location: 200.000000, 8.000000, 626.599976
  8526. $Orientation:
  8527. -0.001593, 0.000000, 0.999999,
  8528. 0.000000, 1.000000, 0.000000,
  8529. -0.999999, 0.000000, -0.001593
  8530. $AI Behavior: None
  8531. $Cargo 1: XSTR("Nothing", -1)
  8532. +Initial Hull: 100
  8533. +Initial Shields: 100
  8534. +Subsystem: Pilot
  8535. $Arrival Location: Hyperspace
  8536. $Arrival Cue: ( true )
  8537. $Departure Location: Hyperspace
  8538. $Departure Cue: ( false )
  8539. $Determination: 10
  8540. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8541. +Flags2: ( )
  8542. +Respawn priority: 0
  8543. +Group: 0
  8544. +Use Table Score:
  8545. +Score: 150
  8546.  
  8547. $Name: Capricorn 4 ;! Object #258
  8548. $Class: PVB Osiris
  8549. $Team: Neutral
  8550. $Location: 3223.494385, 0.000022, -3932.528076
  8551. $Orientation:
  8552. 0.581683, -0.813416, 0.000000,
  8553. 0.813416, 0.581683, 0.000000,
  8554. 0.000000, 0.000000, 1.000000
  8555. $AI Behavior: None
  8556. +AI Class: BtA-Bomber
  8557. $Cargo 1: XSTR("Nothing", -1)
  8558. +Initial Velocity: 100
  8559. +Initial Hull: 100
  8560. +Subsystem: Pilot
  8561. +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
  8562. +Subsystem: Turret01
  8563. +Subsystem: Turret02
  8564. $Arrival Location: Hyperspace
  8565. $Arrival Cue: ( false )
  8566. $Departure Location: Hyperspace
  8567. $Departure Cue: ( false )
  8568. $Determination: 10
  8569. +Flags: ( "cargo-known" )
  8570. +Flags2: ( )
  8571. +Respawn priority: 0
  8572. +Group: 0
  8573. +Use Table Score:
  8574. +Score: 17
  8575.  
  8576. $Name: PRA Panel 3 ;! Object #259
  8577. $Class: BlankPlate
  8578. $Team: Friendly
  8579. $Location: -302.500000, 8.000000, 817.000000
  8580. $Orientation:
  8581. -0.001593, 0.000000, 0.999999,
  8582. 0.000000, 1.000000, 0.000000,
  8583. -0.999999, 0.000000, -0.001593
  8584. $AI Behavior: None
  8585. $Cargo 1: XSTR("Nothing", -1)
  8586. +Initial Hull: 100
  8587. +Initial Shields: 100
  8588. +Subsystem: Pilot
  8589. $Arrival Location: Hyperspace
  8590. $Arrival Cue: ( true )
  8591. $Departure Location: Hyperspace
  8592. $Departure Cue: ( false )
  8593. $Determination: 10
  8594. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8595. +Flags2: ( )
  8596. +Respawn priority: 0
  8597. +Special Hitpoints: 1000
  8598. +Group: 0
  8599. +Use Table Score:
  8600. +Score: 150
  8601.  
  8602. $Name: PRA Panel 5 ;! Object #260
  8603. $Class: BlankPlate
  8604. $Team: Friendly
  8605. $Location: 2.527779, 22.266819, 747.537781
  8606. $Orientation:
  8607. 1.000000, 0.000000, 0.000000,
  8608. 0.000000, 1.000000, 0.000000,
  8609. 0.000000, 0.000000, 1.000000
  8610. $AI Behavior: None
  8611. $Cargo 1: XSTR("Nothing", -1)
  8612. +Initial Velocity: 33
  8613. +Initial Hull: 100
  8614. +Initial Shields: 100
  8615. +Subsystem: Pilot
  8616. $Arrival Location: Hyperspace
  8617. $Arrival Cue: ( true )
  8618. $Departure Location: Hyperspace
  8619. $Departure Cue: ( false )
  8620. $Determination: 10
  8621. +Flags: ( "cargo-known" "no-shields" "stealth" )
  8622. +Flags2: ( )
  8623. +Respawn priority: 0
  8624. +Special Hitpoints: 1000
  8625. +Group: 0
  8626. +Use Table Score:
  8627. +Score: 150
  8628.  
  8629. $Name: Upsilon 1 ;! Object #261
  8630. $Class: GTF Hercules
  8631. $Team: Friendly
  8632. $Team Color Setting: None
  8633. $Location: -2626.329590, 221.223831, 1284.818848
  8634. $Orientation:
  8635. -0.572921, 0.222483, -0.788836,
  8636. 0.308537, 0.950198, 0.043907,
  8637. 0.759320, -0.218230, -0.613033
  8638. $AI Behavior: None
  8639. $Cargo 1: XSTR("Nothing", -1)
  8640. +Initial Velocity: 33
  8641. +Initial Hull: 100
  8642. +Subsystem: Pilot
  8643. +Secondary Banks: ( "Siren" "Hornet" )
  8644. $Arrival Location: Hyperspace
  8645. $Arrival Cue: ( false )
  8646. $Departure Location: Hyperspace
  8647. $Departure Cue: ( false )
  8648. $Determination: 10
  8649. +Flags: ( "cargo-known" )
  8650. +Flags2: ( )
  8651. +Respawn priority: 0
  8652. +Special Hitpoints: 1250
  8653. +Group: 0
  8654. +Use Table Score:
  8655. +Score: 12
  8656. +Persona Index: 0
  8657.  
  8658. $Name: Upsilon 2 ;! Object #262
  8659. $Class: GTF Hercules
  8660. $Team: Friendly
  8661. $Team Color Setting: None
  8662. $Location: -2690.722168, 241.479767, 1298.938477
  8663. $Orientation:
  8664. -0.648839, -0.325449, -0.687816,
  8665. -0.049409, 0.920032, -0.388716,
  8666. 0.759320, -0.218230, -0.613033
  8667. $AI Behavior: None
  8668. $Cargo 1: XSTR("Nothing", -1)
  8669. +Initial Velocity: 33
  8670. +Initial Hull: 100
  8671. +Subsystem: Pilot
  8672. +Secondary Banks: ( "Siren" "Hornet" )
  8673. $Arrival Location: Hyperspace
  8674. $Arrival Cue: ( false )
  8675. $Departure Location: Hyperspace
  8676. $Departure Cue: ( false )
  8677. $Determination: 10
  8678. +Flags: ( "cargo-known" )
  8679. +Flags2: ( )
  8680. +Respawn priority: 0
  8681. +Special Hitpoints: 1250
  8682. +Group: 0
  8683. +Use Table Score:
  8684. +Score: 12
  8685.  
  8686. $Name: Upsilon 3 ;! Object #263
  8687. $Class: GTF Hercules
  8688. $Team: Friendly
  8689. $Team Color Setting: None
  8690. $Location: -2626.510010, 218.098709, 1353.712402
  8691. $Orientation:
  8692. -0.528090, 0.343783, -0.776488,
  8693. 0.380203, 0.913340, 0.145797,
  8694. 0.759320, -0.218230, -0.613033
  8695. $AI Behavior: None
  8696. $Cargo 1: XSTR("Nothing", -1)
  8697. +Initial Velocity: 33
  8698. +Initial Hull: 100
  8699. +Subsystem: Pilot
  8700. +Secondary Banks: ( "Siren" "Hornet" )
  8701. $Arrival Location: Hyperspace
  8702. $Arrival Cue: ( false )
  8703. $Departure Location: Hyperspace
  8704. $Departure Cue: ( false )
  8705. $Determination: 10
  8706. +Flags: ( "cargo-known" )
  8707. +Flags2: ( )
  8708. +Respawn priority: 0
  8709. +Special Hitpoints: 1250
  8710. +Group: 0
  8711. +Use Table Score:
  8712. +Score: 12
  8713.  
  8714. $Name: Upsilon 4 ;! Object #264
  8715. $Class: GTF Hercules
  8716. $Team: Friendly
  8717. $Team Color Setting: None
  8718. $Location: -2705.364746, 243.423813, 1359.756958
  8719. $Orientation:
  8720. -0.512464, 0.380032, -0.770037,
  8721. 0.401017, 0.898861, 0.176731,
  8722. 0.759320, -0.218230, -0.613033
  8723. $AI Behavior: None
  8724. $Cargo 1: XSTR("Nothing", -1)
  8725. +Initial Velocity: 33
  8726. +Initial Hull: 100
  8727. +Subsystem: Pilot
  8728. +Secondary Banks: ( "Siren" "Hornet" )
  8729. $Arrival Location: Hyperspace
  8730. $Arrival Cue: ( false )
  8731. $Departure Location: Hyperspace
  8732. $Departure Cue: ( false )
  8733. $Determination: 10
  8734. +Flags: ( "cargo-known" )
  8735. +Flags2: ( )
  8736. +Respawn priority: 0
  8737. +Special Hitpoints: 1250
  8738. +Group: 0
  8739. +Use Table Score:
  8740. +Score: 12
  8741.  
  8742. $Name: PiscesAnchor ;! Object #265
  8743. $Class: Waypoint#Marker
  8744. $Team: Neutral
  8745. $Location: 371.186157, -0.001861, -4305.286133
  8746. $Orientation:
  8747. 1.000000, 0.000000, 0.000000,
  8748. 0.000000, 1.000000, 0.000000,
  8749. 0.000000, 0.000000, 1.000000
  8750. $AI Behavior: None
  8751. $Cargo 1: XSTR("Nothing", -1)
  8752. +Initial Velocity: 33
  8753. +Initial Shields: 100
  8754. +Subsystem: Pilot
  8755. $Arrival Location: Hyperspace
  8756. $Arrival Cue: ( true )
  8757. $Departure Location: Hyperspace
  8758. $Departure Cue: ( false )
  8759. $Determination: 10
  8760. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  8761. +Flags2: ( "no-collide" )
  8762. +Respawn priority: 0
  8763. +Group: 0
  8764. +Use Table Score:
  8765. +Score: 0
  8766.  
  8767. $Name: AquariusAnchor ;! Object #266
  8768. $Class: Waypoint#Marker
  8769. $Team: Neutral
  8770. $Location: -301.184357, -0.001844, -4214.011719
  8771. $Orientation:
  8772. 1.000000, 0.000000, 0.000000,
  8773. 0.000000, 1.000000, 0.000000,
  8774. 0.000000, 0.000000, 1.000000
  8775. $AI Behavior: None
  8776. $Cargo 1: XSTR("Nothing", -1)
  8777. +Initial Velocity: 33
  8778. +Initial Shields: 100
  8779. +Subsystem: Pilot
  8780. $Arrival Location: Hyperspace
  8781. $Arrival Cue: ( true )
  8782. $Departure Location: Hyperspace
  8783. $Departure Cue: ( false )
  8784. $Determination: 10
  8785. +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
  8786. +Flags2: ( "no-collide" )
  8787. +Respawn priority: 0
  8788. +Group: 0
  8789. +Use Table Score:
  8790. +Score: 0
  8791.  
  8792. $Name: Taurus 6 ;! Object #267
  8793. $Class: PVF Seth
  8794. $Team: Neutral
  8795. $Location: -907.006348, -2047.123779, -3774.624756
  8796. $Orientation:
  8797. 0.872745, -0.394461, 0.287607,
  8798. 0.488177, 0.705202, -0.514173,
  8799. 0.000000, 0.589145, 0.808028
  8800. $AI Behavior: None
  8801. +AI Class: BtA-Lieutenant
  8802. $Cargo 1: XSTR("Nothing", -1)
  8803. +Initial Velocity: 33
  8804. +Initial Hull: 100
  8805. +Subsystem: Pilot
  8806. +Secondary Banks: ( "Hornet" "Hornet" )
  8807. +Sbank Ammo: ( 20 10 )
  8808. $Arrival Location: Hyperspace
  8809. $Arrival Cue: ( false )
  8810. $Departure Location: Hyperspace
  8811. $Departure Cue: ( false )
  8812. $Determination: 10
  8813. +Flags: ( "cargo-known" "no-dynamic" )
  8814. +Flags2: ( )
  8815. +Respawn priority: 0
  8816. +Group: 0
  8817. +Use Table Score:
  8818. +Score: 12
  8819.  
  8820. $Name: Armor Plate 13 ;! Object #268
  8821. $Class: Cargo Platform-Holo
  8822. $Alt: Armor Plate (Reinforced)
  8823.  
  8824. $Team: Friendly
  8825. $Location: 2179.107178, -10.736980, 5817.339844
  8826. $Orientation:
  8827. 0.994208, -0.099753, -0.039988,
  8828. -0.034749, 0.053717, -0.997952,
  8829. 0.101697, 0.993561, 0.049939
  8830. $AI Behavior: None
  8831. $Cargo 1: XSTR("Nothing", -1)
  8832. +Initial Hull: 100
  8833. +Initial Shields: 100
  8834. +Subsystem: Pilot
  8835. $Arrival Location: Hyperspace
  8836. $Arrival Cue: ( true )
  8837. $Departure Location: Hyperspace
  8838. $Departure Cue: ( false )
  8839. $Determination: 10
  8840. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8841. +Flags2: ( "no-collide" )
  8842. +Respawn priority: 0
  8843. +Group: 0
  8844. +Use Table Score:
  8845. +Score: 0
  8846. $Texture Replace:
  8847. +old: pform1
  8848. +new: hologram-trans
  8849. +old: pform1-glow
  8850. +new: hologram-trans-glow
  8851. +old: pform1-shine
  8852. +new: hologram-trans-shine
  8853.  
  8854. $Name: Armor Plate 14 ;! Object #269
  8855. $Class: Cargo Platform-Holo
  8856. $Alt: Armor Plate (Reinforced)
  8857.  
  8858. $Team: Friendly
  8859. $Location: 2411.540527, -10.736991, 5766.577637
  8860. $Orientation:
  8861. 0.994208, -0.099753, -0.039988,
  8862. -0.034749, 0.053717, -0.997952,
  8863. 0.101697, 0.993561, 0.049939
  8864. $AI Behavior: None
  8865. $Cargo 1: XSTR("Nothing", -1)
  8866. +Initial Hull: 100
  8867. +Initial Shields: 100
  8868. +Subsystem: Pilot
  8869. $Arrival Location: Hyperspace
  8870. $Arrival Cue: ( true )
  8871. $Departure Location: Hyperspace
  8872. $Departure Cue: ( false )
  8873. $Determination: 10
  8874. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8875. +Flags2: ( "no-collide" )
  8876. +Respawn priority: 0
  8877. +Group: 0
  8878. +Use Table Score:
  8879. +Score: 0
  8880. $Texture Replace:
  8881. +old: pform1
  8882. +new: hologram-trans
  8883. +old: pform1-glow
  8884. +new: hologram-trans-glow
  8885. +old: pform1-shine
  8886. +new: hologram-trans-shine
  8887.  
  8888. $Name: Armor Plate 15 ;! Object #270
  8889. $Class: Cargo Platform-Holo
  8890. $Alt: Armor Plate (Reinforced)
  8891.  
  8892. $Team: Friendly
  8893. $Location: 2451.131836, -10.737000, 5590.201660
  8894. $Orientation:
  8895. 0.994208, -0.099753, -0.039988,
  8896. -0.034749, 0.053717, -0.997952,
  8897. 0.101697, 0.993561, 0.049939
  8898. $AI Behavior: None
  8899. $Cargo 1: XSTR("Nothing", -1)
  8900. +Initial Hull: 100
  8901. +Initial Shields: 100
  8902. +Subsystem: Pilot
  8903. $Arrival Location: Hyperspace
  8904. $Arrival Cue: ( true )
  8905. $Departure Location: Hyperspace
  8906. $Departure Cue: ( false )
  8907. $Determination: 10
  8908. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8909. +Flags2: ( "no-collide" )
  8910. +Respawn priority: 0
  8911. +Group: 0
  8912. +Use Table Score:
  8913. +Score: 0
  8914. $Texture Replace:
  8915. +old: pform1
  8916. +new: hologram-trans
  8917. +old: pform1-glow
  8918. +new: hologram-trans-glow
  8919. +old: pform1-shine
  8920. +new: hologram-trans-shine
  8921.  
  8922. $Name: Plate 13#Real ;! Object #271
  8923. $Class: Cargo Platform
  8924. $Team: Friendly
  8925. $Location: 1498.338501, -10.737396, 7170.022949
  8926. $Orientation:
  8927. 0.994208, -0.099753, -0.039988,
  8928. -0.034749, 0.053717, -0.997952,
  8929. 0.101697, 0.993561, 0.049939
  8930. $AI Behavior: None
  8931. $Cargo 1: XSTR("Nothing", -1)
  8932. +Initial Hull: 100
  8933. +Initial Shields: 100
  8934. +Subsystem: Pilot
  8935. $Arrival Location: Hyperspace
  8936. $Arrival Cue: ( true )
  8937. $Departure Location: Hyperspace
  8938. $Departure Cue: ( false )
  8939. $Determination: 10
  8940. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8941. +Flags2: ( )
  8942. +Respawn priority: 0
  8943. +Special Hitpoints: 12000
  8944. +Group: 0
  8945. +Use Table Score:
  8946. +Score: 0
  8947.  
  8948. $Name: Plate 14#Real ;! Object #272
  8949. $Class: Cargo Platform
  8950. $Team: Friendly
  8951. $Location: 1493.527222, -10.737405, 7038.391602
  8952. $Orientation:
  8953. 0.994208, -0.099753, -0.039988,
  8954. -0.034749, 0.053717, -0.997952,
  8955. 0.101697, 0.993561, 0.049939
  8956. $AI Behavior: None
  8957. $Cargo 1: XSTR("Nothing", -1)
  8958. +Initial Hull: 100
  8959. +Initial Shields: 100
  8960. +Subsystem: Pilot
  8961. $Arrival Location: Hyperspace
  8962. $Arrival Cue: ( true )
  8963. $Departure Location: Hyperspace
  8964. $Departure Cue: ( false )
  8965. $Determination: 10
  8966. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8967. +Flags2: ( )
  8968. +Respawn priority: 0
  8969. +Special Hitpoints: 12000
  8970. +Group: 0
  8971. +Use Table Score:
  8972. +Score: 0
  8973.  
  8974. $Name: Plate 15#Real ;! Object #273
  8975. $Class: Cargo Platform
  8976. $Team: Friendly
  8977. $Location: 1466.240845, -10.737355, 6877.987305
  8978. $Orientation:
  8979. 0.994208, -0.099753, -0.039988,
  8980. -0.034749, 0.053717, -0.997952,
  8981. 0.101697, 0.993561, 0.049939
  8982. $AI Behavior: None
  8983. $Cargo 1: XSTR("Nothing", -1)
  8984. +Initial Hull: 100
  8985. +Initial Shields: 100
  8986. +Subsystem: Pilot
  8987. $Arrival Location: Hyperspace
  8988. $Arrival Cue: ( true )
  8989. $Departure Location: Hyperspace
  8990. $Departure Cue: ( false )
  8991. $Determination: 10
  8992. +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
  8993. +Flags2: ( )
  8994. +Respawn priority: 0
  8995. +Special Hitpoints: 12000
  8996. +Group: 0
  8997. +Use Table Score:
  8998. +Score: 0
  8999.  
  9000. #Wings ;! 20 total
  9001.  
  9002. $Name: Alpha
  9003. $Waves: 1
  9004. $Wave Threshold: 0
  9005. $Special Ship: 0 ;! Alpha 1
  9006.  
  9007. $Arrival Location: Hyperspace
  9008. $Arrival Cue: ( true )
  9009. $Departure Location: Docking Bay
  9010. $Departure Anchor: GTD Intrepid
  9011. $Departure Cue: ( is-event-true-delay
  9012. "MSG - Int - RTB"
  9013. 5
  9014. )
  9015. $Ships: ( ;! 4 total
  9016. "Alpha 1"
  9017. "Alpha 2"
  9018. "Alpha 3"
  9019. "Alpha 4"
  9020. )
  9021. $AI Goals: ( goals ( ai-waypoints "Alpha idle waypts" 50 ) )
  9022. +Hotkey: 1
  9023. +Flags: ( )
  9024.  
  9025. $Name: Epsilon
  9026. $Waves: 1
  9027. $Wave Threshold: 0
  9028. $Special Ship: 0 ;! Epsilon 1
  9029.  
  9030. $Arrival Location: Hyperspace
  9031. $Arrival Cue: ( true )
  9032. $Departure Location: Docking Bay
  9033. $Departure Anchor: GTD Intrepid
  9034. $Departure Cue: ( is-event-true-delay
  9035. "MSG - Int - RTB"
  9036. 5
  9037. )
  9038. $Ships: ( ;! 4 total
  9039. "Epsilon 1"
  9040. "Epsilon 2"
  9041. "Epsilon 3"
  9042. "Epsilon 4"
  9043. )
  9044. $AI Goals: ( goals ( ai-waypoints "Beta patrol waypts" 50 ) )
  9045. +Hotkey: 1
  9046. +Flags: ( )
  9047.  
  9048. $Name: Sagittarius
  9049. $Waves: 2
  9050. $Wave Threshold: 0
  9051. $Special Ship: 0 ;! Sagittarius 1
  9052.  
  9053. $Arrival Location: Near Ship
  9054. +Arrival Distance: 16
  9055. $Arrival Anchor: AquariusAnchor
  9056. $Arrival Cue: ( and
  9057. ( or
  9058. ( and
  9059. ( is-event-true-delay
  9060. "Zero command pts. left!"
  9061. ( rand-multiple 7 24 )
  9062. )
  9063. ( not
  9064. ( has-arrived-delay 0 "Pisces" )
  9065. )
  9066. )
  9067. ( has-arrived-delay
  9068. ( rand-multiple 30 65 )
  9069. "Pisces"
  9070. )
  9071. )
  9072. ( not
  9073. ( is-event-true-delay
  9074. "Checkpoint 2 selected"
  9075. 0
  9076. )
  9077. )
  9078. ( not
  9079. ( is-event-true-delay
  9080. "Checkpoint 3 selected"
  9081. 0
  9082. )
  9083. )
  9084. )
  9085. $Departure Location: Hyperspace
  9086. $Departure Cue: ( false )
  9087. $Ships: ( ;! 6 total
  9088. "Sagittarius 1"
  9089. "Sagittarius 2"
  9090. "Sagittarius 3"
  9091. "Sagittarius 4"
  9092. "Sagittarius 5"
  9093. "Sagittarius 6"
  9094. )
  9095. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  9096. +Flags: ( "no-arrival-message" )
  9097.  
  9098. $Name: Aquarius
  9099. $Waves: 2
  9100. $Wave Threshold: 0
  9101. $Special Ship: 0 ;! Aquarius 1
  9102.  
  9103. $Arrival Location: Near Ship
  9104. +Arrival Distance: 16
  9105. $Arrival Anchor: AquariusAnchor
  9106. $Arrival Cue: ( has-arrived-delay 0 "Sagittarius" )
  9107. $Departure Location: Hyperspace
  9108. $Departure Cue: ( false )
  9109. $Ships: ( ;! 4 total
  9110. "Aquarius 1"
  9111. "Aquarius 2"
  9112. "Aquarius 3"
  9113. "Aquarius 4"
  9114. )
  9115. +Flags: ( "no-arrival-message" )
  9116.  
  9117. $Name: Pisces
  9118. $Waves: 2
  9119. $Wave Threshold: 1
  9120. $Special Ship: 0 ;! Pisces 1
  9121.  
  9122. $Arrival Location: Near Ship
  9123. +Arrival Distance: 16
  9124. $Arrival Anchor: PiscesAnchor
  9125. $Arrival Cue: ( and
  9126. ( or
  9127. ( and
  9128. ( is-event-true-delay
  9129. "Zero command pts. left!"
  9130. ( rand-multiple 7 24 )
  9131. )
  9132. ( not
  9133. ( has-arrived-delay 0 "Sagittarius" )
  9134. )
  9135. )
  9136. ( has-arrived-delay
  9137. ( rand-multiple 30 65 )
  9138. "Sagittarius"
  9139. )
  9140. )
  9141. ( not
  9142. ( is-event-true-delay
  9143. "Checkpoint 2 selected"
  9144. 0
  9145. )
  9146. )
  9147. ( not
  9148. ( is-event-true-delay
  9149. "Checkpoint 3 selected"
  9150. 0
  9151. )
  9152. )
  9153. )
  9154. $Departure Location: Hyperspace
  9155. $Departure Cue: ( false )
  9156. $Ships: ( ;! 4 total
  9157. "Pisces 1"
  9158. "Pisces 2"
  9159. "Pisces 3"
  9160. "Pisces 4"
  9161. )
  9162. +Flags: ( "no-arrival-message" )
  9163.  
  9164. $Name: Capricorn
  9165. $Waves: 2
  9166. $Wave Threshold: 2
  9167. $Special Ship: 0 ;! Capricorn 1
  9168.  
  9169. $Arrival Location: Near Ship
  9170. +Arrival Distance: 16
  9171. $Arrival Anchor: PiscesAnchor
  9172. $Arrival Cue: ( has-arrived-delay
  9173. ( rand-multiple 15 40 )
  9174. "Pisces"
  9175. )
  9176. $Departure Location: Hyperspace
  9177. $Departure Cue: ( false )
  9178. $Ships: ( ;! 4 total
  9179. "Capricorn 1"
  9180. "Capricorn 2"
  9181. "Capricorn 3"
  9182. "Capricorn 4"
  9183. )
  9184. $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
  9185. +Flags: ( )
  9186.  
  9187. $Name: Cancer
  9188. $Waves: 2
  9189. $Wave Threshold: 0
  9190. $Special Ship: 0 ;! Cancer 1
  9191.  
  9192. $Arrival Location: Near Ship
  9193. +Arrival Distance: 300
  9194. $Arrival Anchor: CancerAnchor
  9195. $Arrival Cue: ( percent-ships-destroyed
  9196. 75
  9197. "Sagittarius"
  9198. "Aquarius"
  9199. "Pisces"
  9200. "Capricorn"
  9201. )
  9202. $Departure Location: Hyperspace
  9203. $Departure Cue: ( false )
  9204. $Ships: ( ;! 6 total
  9205. "Cancer 1"
  9206. "Cancer 2"
  9207. "Cancer 3"
  9208. "Cancer 4"
  9209. "Cancer 5"
  9210. "Cancer 6"
  9211. )
  9212. +Flags: ( )
  9213.  
  9214. $Name: Libra
  9215. $Waves: 2
  9216. $Wave Threshold: 0
  9217. $Special Ship: 0 ;! Libra 1
  9218.  
  9219. $Arrival Location: Near Ship
  9220. +Arrival Distance: 300
  9221. $Arrival Anchor: CancerAnchor
  9222. $Arrival Cue: ( percent-ships-destroyed
  9223. 75
  9224. "Sagittarius"
  9225. "Aquarius"
  9226. "Pisces"
  9227. "Capricorn"
  9228. )
  9229. $Departure Location: Hyperspace
  9230. $Departure Cue: ( false )
  9231. $Ships: ( ;! 6 total
  9232. "Libra 1"
  9233. "Libra 2"
  9234. "Libra 3"
  9235. "Libra 4"
  9236. "Libra 5"
  9237. "Libra 6"
  9238. )
  9239. $AI Goals: ( goals ( ai-chase "Angel 1" 100 ) )
  9240. +Flags: ( )
  9241.  
  9242. $Name: Aries
  9243. $Waves: 1
  9244. $Wave Threshold: 0
  9245. $Special Ship: 0 ;! Aries 1
  9246.  
  9247. $Arrival Location: Near Ship
  9248. +Arrival Distance: 16
  9249. $Arrival Anchor: CancerAnchor
  9250. $Arrival Cue: ( or
  9251. ( is-destroyed-delay
  9252. 5
  9253. "Cancer 1"
  9254. "Cancer 2"
  9255. "Cancer 3"
  9256. "Cancer 4"
  9257. "Cancer 5"
  9258. "Cancer 6"
  9259. )
  9260. ( has-arrived-delay 174 "Cancer" )
  9261. )
  9262. $Departure Location: Hyperspace
  9263. $Departure Cue: ( false )
  9264. $Ships: ( ;! 6 total
  9265. "Aries 1"
  9266. "Aries 2"
  9267. "Aries 3"
  9268. "Aries 4"
  9269. "Aries 5"
  9270. "Aries 6"
  9271. )
  9272. $AI Goals: ( goals ( ai-chase "Armor Plate#B" 120 ) ( ai-chase "Armor Plate#C" 110 ) ( ai-chase "Armor Plate#E" 100 ) ( ai-chase "Defense Node 1#Real" 80 ) ( ai-chase "Defense Node 2#Real" 70 ) )
  9273. +Hotkey: 4
  9274. +Flags: ( "no-arrival-message" )
  9275.  
  9276. $Name: Pebekkamen
  9277. $Waves: 1
  9278. $Wave Threshold: 0
  9279. $Special Ship: 0 ;! Pebekkamen 1
  9280.  
  9281. $Arrival Location: Near Ship
  9282. +Arrival Distance: 16
  9283. $Arrival Anchor: CancerAnchor
  9284. $Arrival Cue: ( percent-ships-destroyed
  9285. 70
  9286. "Libra"
  9287. "Aries"
  9288. "Cancer"
  9289. )
  9290. $Departure Location: Hyperspace
  9291. $Departure Cue: ( false )
  9292. $Ships: ( ;! 4 total
  9293. "Pebekkamen 1"
  9294. "Pebekkamen 2"
  9295. "Pebekkamen 3"
  9296. "Pebekkamen 4"
  9297. )
  9298. $AI Goals: ( goals ( ai-chase "Alpha 1" 100 ) )
  9299. +Hotkey: 6
  9300. +Flags: ( )
  9301.  
  9302. $Name: Taurus
  9303. $Waves: 1
  9304. $Wave Threshold: 0
  9305. $Special Ship: 0 ;! Taurus 1
  9306.  
  9307. $Arrival Location: Near Ship
  9308. +Arrival Distance: 16
  9309. $Arrival Anchor: CancerAnchor
  9310. $Arrival Cue: ( percent-ships-destroyed
  9311. 70
  9312. "Libra"
  9313. "Aries"
  9314. "Cancer"
  9315. )
  9316. $Departure Location: Hyperspace
  9317. $Departure Cue: ( false )
  9318. $Ships: ( ;! 6 total
  9319. "Taurus 1"
  9320. "Taurus 2"
  9321. "Taurus 3"
  9322. "Taurus 4"
  9323. "Taurus 5"
  9324. "Taurus 6"
  9325. )
  9326. $AI Goals: ( goals ( ai-chase "Angel 1" 140 ) ( ai-chase "Armor Plate#B" 120 ) ( ai-chase "Armor Plate#A" 100 ) ( ai-chase "Armor Plate#D" 80 ) ( ai-chase-any 50 ) )
  9327. +Hotkey: 6
  9328. +Flags: ( )
  9329.  
  9330. $Name: Virgo
  9331. $Waves: 1
  9332. $Wave Threshold: 0
  9333. $Special Ship: 0 ;! Virgo 1
  9334.  
  9335. $Arrival Location: Hyperspace
  9336. $Arrival Cue: ( has-arrived-delay 0 "HLC Thule" )
  9337. $Departure Location: Hyperspace
  9338. $Departure Cue: ( false )
  9339. $Ships: ( ;! 4 total
  9340. "Virgo 1"
  9341. "Virgo 2"
  9342. "Virgo 3"
  9343. "Virgo 4"
  9344. )
  9345. $AI Goals: ( goals ( ai-guard "HLC Thule" 50 ) ( ai-chase-any 50 ) )
  9346. +Flags: ( "no-arrival-message" )
  9347. +Wave Delay Min: 15
  9348. +Wave Delay Max: 40
  9349.  
  9350. $Name: Scorpio
  9351. $Waves: 1
  9352. $Wave Threshold: 0
  9353. $Special Ship: 0 ;! Scorpio 1
  9354.  
  9355. $Arrival Location: Hyperspace
  9356. $Arrival Cue: ( has-arrived-delay 2 "HLC Quisling" )
  9357. $Departure Location: Hyperspace
  9358. $Departure Cue: ( false )
  9359. $Ships: ( ;! 4 total
  9360. "Scorpio 1"
  9361. "Scorpio 2"
  9362. "Scorpio 3"
  9363. "Scorpio 4"
  9364. )
  9365. $AI Goals: ( goals ( ai-guard "HLC Quisling" 50 ) ( ai-chase-any 50 ) )
  9366. +Flags: ( "no-arrival-message" )
  9367. +Wave Delay Min: 20
  9368. +Wave Delay Max: 60
  9369.  
  9370. $Name: Gemini
  9371. $Waves: 2
  9372. $Wave Threshold: 1
  9373. $Special Ship: 0 ;! Gemini 1
  9374.  
  9375. $Arrival Location: Near Ship
  9376. +Arrival Distance: 16
  9377. $Arrival Anchor: GeminiAnchor
  9378. $Arrival Cue: ( percent-ships-destroyed
  9379. 75
  9380. "Libra"
  9381. "Cancer"
  9382. "Aries"
  9383. "Taurus"
  9384. )
  9385. $Departure Location: Hyperspace
  9386. $Departure Cue: ( false )
  9387. $Ships: ( ;! 5 total
  9388. "Gemini 1"
  9389. "Gemini 2"
  9390. "Gemini 3"
  9391. "Gemini 4"
  9392. "Gemini 5"
  9393. )
  9394. +Hotkey: 7
  9395. +Flags: ( )
  9396.  
  9397. $Name: Beta
  9398. $Waves: 1
  9399. $Wave Threshold: 0
  9400. $Special Ship: 0 ;! Beta 1
  9401.  
  9402. $Arrival Location: Hyperspace
  9403. $Arrival Cue: ( has-arrived-delay 0 "GTD Intrepid" )
  9404. $Departure Location: Hyperspace
  9405. $Departure Cue: ( false )
  9406. $Ships: ( ;! 4 total
  9407. "Beta 1"
  9408. "Beta 2"
  9409. "Beta 3"
  9410. "Beta 4"
  9411. )
  9412. $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
  9413. +Hotkey: 1
  9414. +Flags: ( "no-arrival-message" )
  9415.  
  9416. $Name: Gamma
  9417. $Waves: 1
  9418. $Wave Threshold: 0
  9419. $Special Ship: 0 ;! Gamma 1
  9420.  
  9421. $Arrival Location: Hyperspace
  9422. $Arrival Cue: ( has-arrived-delay 6 "GTD Intrepid" )
  9423. $Departure Location: Hyperspace
  9424. $Departure Cue: ( false )
  9425. $Ships: ( ;! 4 total
  9426. "Gamma 1"
  9427. "Gamma 2"
  9428. "Gamma 3"
  9429. "Gamma 4"
  9430. )
  9431. $AI Goals: ( goals ( ai-guard "GTD Intrepid" 50 ) )
  9432. +Hotkey: 1
  9433. +Flags: ( "no-arrival-message" )
  9434.  
  9435. $Name: Delta
  9436. $Waves: 1
  9437. $Wave Threshold: 0
  9438. $Special Ship: 0 ;! Delta 1
  9439.  
  9440. $Arrival Location: Hyperspace
  9441. $Arrival Cue: ( has-arrived-delay 5 "GTD Intrepid" )
  9442. $Departure Location: Hyperspace
  9443. $Departure Cue: ( false )
  9444. $Ships: ( ;! 4 total
  9445. "Delta 1"
  9446. "Delta 2"
  9447. "Delta 3"
  9448. "Delta 4"
  9449. )
  9450. $AI Goals: ( goals ( ai-guard "GTD Intrepid" 50 ) )
  9451. +Flags: ( )
  9452.  
  9453. $Name: Kappa
  9454. $Waves: 1
  9455. $Wave Threshold: 0
  9456. $Special Ship: 0 ;! Kappa 1
  9457.  
  9458. $Arrival Location: Hyperspace
  9459. $Arrival Cue: ( has-arrived-delay 5 "GTD Intrepid" )
  9460. $Departure Location: Hyperspace
  9461. $Departure Cue: ( false )
  9462. $Ships: ( ;! 4 total
  9463. "Kappa 1"
  9464. "Kappa 2"
  9465. "Kappa 3"
  9466. "Kappa 4"
  9467. )
  9468. $AI Goals: ( goals ( ai-guard "PVD Frontier" 50 ) )
  9469. +Flags: ( )
  9470.  
  9471. $Name: Sigma
  9472. $Waves: 2
  9473. $Wave Threshold: 0
  9474. $Special Ship: 0 ;! Sigma 1
  9475.  
  9476. $Arrival Location: Near Ship
  9477. +Arrival Distance: 300
  9478. $Arrival Anchor: CancerAnchor
  9479. $Arrival Cue: ( percent-ships-destroyed
  9480. 75
  9481. "Sagittarius"
  9482. "Aquarius"
  9483. "Pisces"
  9484. "Capricorn"
  9485. )
  9486. $Departure Location: Hyperspace
  9487. $Departure Cue: ( false )
  9488. $Ships: ( ;! 4 total
  9489. "Sigma 1"
  9490. "Sigma 2"
  9491. "Sigma 3"
  9492. "Sigma 4"
  9493. )
  9494. $AI Goals: ( goals ( ai-guard "PVD Frontier" 50 ) )
  9495. +Flags: ( )
  9496.  
  9497. $Name: Upsilon
  9498. $Waves: 1
  9499. $Wave Threshold: 0
  9500. $Special Ship: 0 ;! Upsilon 1
  9501.  
  9502. $Arrival Location: Hyperspace
  9503. $Arrival Cue: ( is-event-true-delay
  9504. ">>>> Upsilon wing arrival <<<<"
  9505. 21
  9506. )
  9507. $Departure Location: Docking Bay
  9508. $Departure Anchor: GTD Intrepid
  9509. $Departure Cue: ( is-event-true-delay
  9510. "MSG - Int - RTB"
  9511. 17
  9512. )
  9513. $Ships: ( ;! 4 total
  9514. "Upsilon 1"
  9515. "Upsilon 2"
  9516. "Upsilon 3"
  9517. "Upsilon 4"
  9518. )
  9519. $AI Goals: ( goals ( ai-guard "Angel 1" 50 ) )
  9520. +Hotkey: 3
  9521. +Flags: ( "no-arrival-message" )
  9522.  
  9523. #Events ;! 277 total
  9524.  
  9525. $Formula: ( when ( true ) ( do-nothing ) )
  9526. +Name: -----CAMPAIGN EVENTS-----
  9527. +Repeat Count: 1
  9528. +Interval: 1
  9529.  
  9530. $Formula: ( when
  9531. ( is-event-true-delay "Camp Mode" 0 )
  9532. ( modify-variable
  9533. @SnailTemp[0]
  9534. @SnailFound[0]
  9535. )
  9536. )
  9537. +Name: Campaign Variables
  9538. +Repeat Count: 1
  9539. +Interval: 1
  9540.  
  9541. $Formula: ( when
  9542. ( is-previous-event-true
  9543. "bta1_m2_05"
  9544. "Camp Mode"
  9545. ( false )
  9546. )
  9547. ( do-nothing )
  9548. )
  9549. +Name: Camp Mode
  9550. +Repeat Count: 1
  9551. +Interval: 1
  9552.  
  9553. $Formula: ( when
  9554. ( player-is-cheating )
  9555. ( hud-gauge-set-active
  9556. "CheaterCheater"
  9557. ( true )
  9558. )
  9559. )
  9560. +Name: Cheater Cheater ON
  9561. +Repeat Count: 1
  9562. +Interval: 1
  9563.  
  9564. $Formula: ( when
  9565. ( and
  9566. ( != @CampaignMode[0] 11 )
  9567. ( is-event-true-delay "Camp Mode" 0 )
  9568. )
  9569. ( modify-variable @CampaignMode[0] 11 )
  9570. ( modify-variable
  9571. @CheckpointReached[0]
  9572. 0
  9573. )
  9574. ( script-eval "deleteshipsavefile()" )
  9575. )
  9576. +Name: Campaign Setup
  9577. +Repeat Count: 1
  9578. +Interval: 1
  9579.  
  9580. $Formula: ( when
  9581. ( and
  9582. ( facing "GTD Intrepid" 100 )
  9583. ( <
  9584. ( distance-ship-subsystem
  9585. "Alpha 1"
  9586. "GTD Intrepid"
  9587. "fighterbay"
  9588. )
  9589. 103
  9590. )
  9591. ( is-event-true-delay
  9592. "MSG - Int - RTB"
  9593. 7
  9594. )
  9595. )
  9596. ( do-nothing )
  9597. )
  9598. +Name: Continue Campaign
  9599. +Repeat Count: 1
  9600. +Interval: 1
  9601.  
  9602. $Formula: ( when
  9603. ( and
  9604. ( facing "GTD Intrepid" 100 )
  9605. ( <
  9606. ( distance-ship-subsystem
  9607. "Alpha 1"
  9608. "GTD Intrepid"
  9609. "fighterbay"
  9610. )
  9611. 105
  9612. )
  9613. ( is-event-true-delay
  9614. "MSG - Int - RTB"
  9615. 6
  9616. )
  9617. ( is-event-true-delay "Camp Mode" 0 )
  9618. )
  9619. ( modify-variable
  9620. @SnailFound[0]
  9621. @SnailTemp[0]
  9622. )
  9623. ( modify-variable
  9624. @hullCardinal[100]
  9625. ( hits-left "HLD Cardinal" )
  9626. )
  9627. )
  9628. +Name: Campaign Mission Success
  9629. +Repeat Count: 1
  9630. +Interval: 1
  9631.  
  9632. $Formula: ( when ( true ) ( do-nothing ) )
  9633. +Name: -----END CAMPAIGN EVENTS-----
  9634. +Repeat Count: 1
  9635. +Interval: 1
  9636.  
  9637. $Formula: ( when ( true ) ( do-nothing ) )
  9638. +Name: =======PRE-MISSION SETUP=====
  9639. +Repeat Count: 1
  9640. +Interval: 1
  9641.  
  9642. $Formula: ( when
  9643. ( true )
  9644. ( script-eval
  9645. "pm('UndrgrndPthwys.ogg',1,100)"
  9646. )
  9647. )
  9648. +Name: Start music
  9649. +Repeat Count: 1
  9650. +Interval: 1
  9651.  
  9652. $Formula: ( when
  9653. ( true )
  9654. ( script-eval "ert_act()" )
  9655. ( ignore-key -1 "B" )
  9656. )
  9657. +Name: Escort List brackets script
  9658. +Repeat Count: 1
  9659. +Interval: 1
  9660.  
  9661. $Formula: ( every-time
  9662. ( true )
  9663. ( set-object-orientation
  9664. "Angel 1"
  9665. 0
  9666. 0
  9667. 180
  9668. )
  9669. )
  9670. +Name: Angel 1 orientation - EV
  9671. +Repeat Count: 1
  9672. +Interval: 1
  9673.  
  9674. $Formula: ( when ( true ) ( do-nothing ) )
  9675. +Name: =====LOAD CHECKPOINT SETUP====
  9676. +Repeat Count: 1
  9677. +Interval: 1
  9678.  
  9679. $Formula: ( when
  9680. ( has-time-elapsed 4 )
  9681. ( key-reset "1" )
  9682. ( key-reset "2" )
  9683. ( key-reset "3" )
  9684. ( key-reset "4" )
  9685. )
  9686. +Name: Checkpoint Key Reset
  9687. +Repeat Count: 1
  9688. +Interval: 1
  9689.  
  9690. $Formula: ( when
  9691. ( and
  9692. ( > @CheckpointReached[0] 0 )
  9693. ( < ( mission-time ) 30 )
  9694. ( is-event-true-delay "Camp Mode" 1 )
  9695. ( has-time-elapsed 5 )
  9696. ( not
  9697. ( is-event-true-delay
  9698. "END CUTSCENE/RESET CAMERA"
  9699. 0
  9700. )
  9701. )
  9702. )
  9703. ( show-subtitle-text
  9704. "Press 4 to skip to Checkpoint!"
  9705. 0
  9706. 20
  9707. ( true )
  9708. ( false )
  9709. 10000
  9710. )
  9711. ( play-sound-from-file
  9712. "available.ogg"
  9713. )
  9714. )
  9715. +Name: Checkpoint Available
  9716. +Repeat Count: 1
  9717. +Interval: 1
  9718.  
  9719. $Formula: ( when
  9720. ( and
  9721. ( != @CheckpointReached[0] 0 )
  9722. ( not
  9723. ( is-event-true-delay
  9724. "END CUTSCENE/RESET CAMERA"
  9725. 0
  9726. )
  9727. )
  9728. ( is-event-true-delay "Camp Mode" 0 )
  9729. ( key-pressed "4" )
  9730. )
  9731. ( clear-subtitles )
  9732. ( show-subtitle-text
  9733. "Select a checkpoint:"
  9734. 15
  9735. 27
  9736. ( false )
  9737. ( false )
  9738. 10000
  9739. 100
  9740. 100
  9741. )
  9742. ( show-subtitle-text
  9743. "Press 1: Attack Begins"
  9744. 15
  9745. 28
  9746. ( false )
  9747. ( false )
  9748. 10000
  9749. 100
  9750. 100
  9751. )
  9752. ( when
  9753. ( = @CheckpointReached[0] 2 )
  9754. ( show-subtitle-text
  9755. "Press 2: Kuk's Intervention"
  9756. 15
  9757. 29
  9758. ( false )
  9759. ( false )
  9760. 10000
  9761. 100
  9762. 100
  9763. )
  9764. )
  9765. ( when
  9766. ( = @CheckpointReached[0] 3 )
  9767. ( show-subtitle-text
  9768. "Press 3: Hannibal at the Gates"
  9769. 15
  9770. 30
  9771. ( false )
  9772. ( false )
  9773. 10000
  9774. 100
  9775. 100
  9776. )
  9777. )
  9778. )
  9779. +Name: Display checkpoint txt @ intro
  9780. +Repeat Count: 1
  9781. +Interval: 1
  9782.  
  9783. $Formula: ( when-argument
  9784. ( any-of "1" "2" "3" )
  9785. ( and
  9786. ( key-pressed "<argument>" )
  9787. ( not
  9788. ( is-event-true-delay
  9789. "END CUTSCENE/RESET CAMERA"
  9790. 0
  9791. )
  9792. )
  9793. )
  9794. ( fade-out 2500 1 )
  9795. ( clear-subtitles )
  9796. ( adjust-audio-volume "Voice" 0 500 )
  9797. ( adjust-audio-volume "Effects" 0 500 )
  9798. ( script-eval "scam_inact()" )
  9799. )
  9800. +Name: Checkpoint selected, fade out
  9801. +Repeat Count: 1
  9802. +Interval: 1
  9803. +Chained: 0
  9804.  
  9805. $Formula: ( when
  9806. ( true )
  9807. ( script-eval "ldsp('Alpha 1',3,3)" )
  9808. ( script-eval "ldsp('Alpha 2',3,3)" )
  9809. ( script-eval "ldsp('Alpha 3',3,3)" )
  9810. ( script-eval "ldsp('Alpha 4',3,3)" )
  9811. ( script-eval "ldsp('Epsilon 1',3,3)" )
  9812. ( script-eval "ldsp('Epsilon 2',3,3)" )
  9813. ( script-eval "ldsp('Epsilon 3',3,3)" )
  9814. ( script-eval "ldsp('Epsilon 4',3,3)" )
  9815. ( script-eval "ldsp('Angel 1',3,3)" )
  9816. ( script-eval
  9817. "ldsp('Angel 1#Dish',3,3)"
  9818. )
  9819. ( script-eval "ldsp('Angel 3A',3,3)" )
  9820. ( script-eval "ldsp('Angel 3B',3,3)" )
  9821. ( script-eval "ldsp('Cables',3,3)" )
  9822. ( script-eval "ldsp('Angel 9A',3,3)" )
  9823. ( script-eval "ldsp('Angel 9B',3,3)" )
  9824. ( script-eval "ldsp('Angel 2A',3,3)" )
  9825. ( script-eval "ldsp('Angel 2B',3,3)" )
  9826. ( script-eval
  9827. "ldsp('PRA Panel 3',3,3)"
  9828. )
  9829. ( script-eval "ldsp('Angel 4A',3,3)" )
  9830. ( script-eval "ldsp('Angel 4B',3,3)" )
  9831. ( script-eval
  9832. "ldsp('PRA Panel 1',3,3)"
  9833. )
  9834. ( script-eval
  9835. "ldsp('PRA Panel 4',3,3)"
  9836. )
  9837. ( script-eval
  9838. "ldsp('PRA Panel 5',3,3)"
  9839. )
  9840. ( script-eval "ldsp('Angel 6A',3,3)" )
  9841. ( script-eval "ldsp('Angel 6B',3,3)" )
  9842. ( script-eval "ldsp('Angel 5A',3,3)" )
  9843. ( script-eval "ldsp('Angel 5B',3,3)" )
  9844. ( script-eval "ldsp('Angel 7A',3,3)" )
  9845. ( script-eval "ldsp('Angel 7B',3,3)" )
  9846. ( script-eval "ldsp('Angel 8A',3,3)" )
  9847. ( script-eval "ldsp('Angel 8B',3,3)" )
  9848. ( script-eval
  9849. "ldsp('Connector 1',3,3)"
  9850. )
  9851. ( script-eval
  9852. "ldsp('Connector 2',3,3)"
  9853. )
  9854. ( script-eval
  9855. "ldsp('Connector 3',3,3)"
  9856. )
  9857. ( script-eval
  9858. "ldsp('PRA Panel 2',3,3)"
  9859. )
  9860. ( script-eval
  9861. "ldsp('Defense Node 1#Real',3,3)"
  9862. )
  9863. ( script-eval "ldsp('MT#A1Real',3,3)" )
  9864. ( script-eval "ldsp('MT#A2Real',3,3)" )
  9865. ( script-eval "ldsp('MT#A3Real',3,3)" )
  9866. ( script-eval "ldsp('MT#A4Real',3,3)" )
  9867. ( script-eval "ldsp('MT#A5Real',3,3)" )
  9868. ( script-eval "ldsp('MT#A6Real',3,3)" )
  9869. ( script-eval
  9870. "ldsp('Defense Node 2#Real',3,3)"
  9871. )
  9872. ( script-eval "ldsp('MT#B1Real',3,3)" )
  9873. ( script-eval "ldsp('MT#B2Real',3,3)" )
  9874. ( script-eval "ldsp('MT#B3Real',3,3)" )
  9875. ( script-eval "ldsp('MT#B4Real',3,3)" )
  9876. ( script-eval "ldsp('MT#B5Real',3,3)" )
  9877. ( script-eval "ldsp('MT#B6Real',3,3)" )
  9878. ( script-eval
  9879. "ldsp('Defense Node 3#Real',3,3)"
  9880. )
  9881. ( script-eval "ldsp('MT#C1Real',3,3)" )
  9882. ( script-eval "ldsp('MT#C2Real',3,3)" )
  9883. ( script-eval "ldsp('MT#C3Real',3,3)" )
  9884. ( script-eval "ldsp('MT#C4Real',3,3)" )
  9885. ( script-eval "ldsp('MT#C5Real',3,3)" )
  9886. ( script-eval "ldsp('MT#C6Real',3,3)" )
  9887. ( script-eval
  9888. "ldsp('Plate 1#Real',3,3)"
  9889. )
  9890. ( script-eval
  9891. "ldsp('Plate 2#Real',3,3)"
  9892. )
  9893. ( script-eval
  9894. "ldsp('Plate 3#Real',3,3)"
  9895. )
  9896. ( script-eval
  9897. "ldsp('Plate 4#Real',3,3)"
  9898. )
  9899. ( script-eval
  9900. "ldsp('Plate 5#Real',3,3)"
  9901. )
  9902. ( script-eval
  9903. "ldsp('Plate 6#Real',3,3)"
  9904. )
  9905. ( script-eval
  9906. "ldsp('Plate 7#Real',3,3)"
  9907. )
  9908. ( script-eval
  9909. "ldsp('Plate 8#Real',3,3)"
  9910. )
  9911. ( script-eval
  9912. "ldsp('Plate 9#Real',3,3)"
  9913. )
  9914. ( script-eval
  9915. "ldsp('Plate 10#Real',3,3)"
  9916. )
  9917. ( script-eval
  9918. "ldsp('Plate 11#Real',3,3)"
  9919. )
  9920. ( script-eval
  9921. "ldsp('Plate 12#Real',3,3)"
  9922. )
  9923. ( script-eval
  9924. "ldsp('Plate 13#Real',3,3)"
  9925. )
  9926. ( script-eval
  9927. "ldsp('Plate 14#Real',3,3)"
  9928. )
  9929. ( script-eval
  9930. "ldsp('Plate 15#Real',3,3)"
  9931. )
  9932. ( script-eval "ldsp('SG 1#Real',3,3)" )
  9933. ( script-eval "ldsp('SG 2#Real',3,3)" )
  9934. ( script-eval "ldsp('SG 3#Real',3,3)" )
  9935. ( script-eval "ldsp('SG 4#Real',3,3)" )
  9936. ( script-eval "ldsp('SG 5#Real',3,3)" )
  9937. ( script-eval "ldsp('SG 6#Real',3,3)" )
  9938. ( script-eval "ldsp('SG 7#Real',3,3)" )
  9939. ( script-eval "ldsp('SG 8#Real',3,3)" )
  9940. ( script-eval "ldsp('SG 9#Real',3,3)" )
  9941. ( script-eval
  9942. "ldsp('SG 10#Real',3,3)"
  9943. )
  9944. ( script-eval
  9945. "ldsp('SG 11#Real',3,3)"
  9946. )
  9947. ( script-eval
  9948. "ldsp('SG 12#Real',3,3)"
  9949. )
  9950. ( script-eval
  9951. "ldsp('SG 13#Real',3,3)"
  9952. )
  9953. ( script-eval
  9954. "ldsp('SG 14#Real',3,3)"
  9955. )
  9956. ( script-eval
  9957. "ldsp('SG 15#Real',3,3)"
  9958. )
  9959. ( script-eval
  9960. "ldsp('Jammer 1#Real',3,3)"
  9961. )
  9962. ( script-eval
  9963. "ldsp('Jammer 2#Real',3,3)"
  9964. )
  9965. ( script-eval
  9966. "ldsp('Jammer 3#Real',3,3)"
  9967. )
  9968. ( script-eval
  9969. "ldsp('Armor Plate#A',3,3)"
  9970. )
  9971. ( script-eval
  9972. "ldsp('Armor Plate#B',3,3)"
  9973. )
  9974. ( script-eval
  9975. "ldsp('Armor Plate#C',3,3)"
  9976. )
  9977. ( script-eval
  9978. "ldsp('Armor Plate#D',3,3)"
  9979. )
  9980. ( script-eval
  9981. "ldsp('Armor Plate#E',3,3)"
  9982. )
  9983. ( script-eval "ldsp('Upsilon 1',3,3)" )
  9984. ( script-eval "ldsp('Upsilon 2',3,3)" )
  9985. ( script-eval "ldsp('Upsilon 3',3,3)" )
  9986. ( script-eval "ldsp('Upsilon 4',3,3)" )
  9987. )
  9988. +Name: Load ship script
  9989. +Repeat Count: 1
  9990. +Interval: 1
  9991. +Chained: 3
  9992.  
  9993. $Formula: ( when
  9994. ( true )
  9995. ( hud-clear-messages )
  9996. ( adjust-audio-volume
  9997. "Voice"
  9998. 100
  9999. 1000
  10000. )
  10001. ( adjust-audio-volume
  10002. "Effects"
  10003. 100
  10004. 1000
  10005. )
  10006. )
  10007. +Name: Clear HUD messages, up volume
  10008. +Repeat Count: 1
  10009. +Interval: 1
  10010. +Chained: 2
  10011.  
  10012. $Formula: ( when
  10013. ( and
  10014. ( key-pressed "1" )
  10015. ( >= @CheckpointReached[0] 1 )
  10016. ( not
  10017. ( is-event-true-delay
  10018. "END CUTSCENE/RESET CAMERA"
  10019. 0
  10020. )
  10021. )
  10022. ( not
  10023. ( is-event-true-delay
  10024. "Checkpoint 2 selected"
  10025. 0
  10026. )
  10027. )
  10028. ( not
  10029. ( is-event-true-delay
  10030. "Checkpoint 3 selected"
  10031. 0
  10032. )
  10033. )
  10034. ( is-event-true-delay "Camp Mode" 0 )
  10035. )
  10036. ( do-nothing )
  10037. )
  10038. +Name: Checkpoint 1 selected
  10039. +Repeat Count: 1
  10040. +Interval: 1
  10041.  
  10042. $Formula: ( when
  10043. ( and
  10044. ( key-pressed "2" )
  10045. ( >= @CheckpointReached[0] 2 )
  10046. ( not
  10047. ( is-event-true-delay
  10048. "END CUTSCENE/RESET CAMERA"
  10049. 0
  10050. )
  10051. )
  10052. ( not
  10053. ( is-event-true-delay
  10054. "Checkpoint 1 selected"
  10055. 0
  10056. )
  10057. )
  10058. ( not
  10059. ( is-event-true-delay
  10060. "Checkpoint 3 selected"
  10061. 0
  10062. )
  10063. )
  10064. ( is-event-true-delay "Camp Mode" 0 )
  10065. )
  10066. ( do-nothing )
  10067. )
  10068. +Name: Checkpoint 2 selected
  10069. +Repeat Count: 1
  10070. +Interval: 1
  10071.  
  10072. $Formula: ( when
  10073. ( and
  10074. ( key-pressed "3" )
  10075. ( >= @CheckpointReached[0] 3 )
  10076. ( not
  10077. ( is-event-true-delay
  10078. "END CUTSCENE/RESET CAMERA"
  10079. 0
  10080. )
  10081. )
  10082. ( not
  10083. ( is-event-true-delay
  10084. "Checkpoint 1 selected"
  10085. 0
  10086. )
  10087. )
  10088. ( not
  10089. ( is-event-true-delay
  10090. "Checkpoint 2 selected"
  10091. 0
  10092. )
  10093. )
  10094. ( is-event-true-delay "Camp Mode" 0 )
  10095. )
  10096. ( do-nothing )
  10097. )
  10098. +Name: Checkpoint 3 selected
  10099. +Repeat Count: 1
  10100. +Interval: 1
  10101.  
  10102. $Formula: ( when ( true ) ( do-nothing ) )
  10103. +Name: =======INTRO CUTSCENE========
  10104. +Repeat Count: 1
  10105. +Interval: 1
  10106.  
  10107. $Formula: ( when
  10108. ( true )
  10109. ( hud-disable-except-messages 1 )
  10110. ( fade-out 0 )
  10111. ( player-use-ai )
  10112. ( set-camera-position
  10113. ( get-object-x "cutA-1:1" )
  10114. ( get-object-y "cutA-1:1" )
  10115. ( get-object-z "cutA-1:1" )
  10116. )
  10117. ( lock-perspective ( true ) )
  10118. ( fade-in 2000 )
  10119. ( lock-primary-weapon "Alpha 1" )
  10120. ( lock-secondary-weapon "Alpha 1" )
  10121. ( lock-afterburner "Alpha 1" )
  10122. ( show-subtitle-text
  10123. "Secondary fire to skip..."
  10124. 15
  10125. 25
  10126. ( false )
  10127. ( false )
  10128. 6000
  10129. 750
  10130. 100
  10131. )
  10132. ( set-camera-facing
  10133. ( get-object-x "Angel 1" )
  10134. ( get-object-y "Angel 1" )
  10135. ( get-object-z "Angel 1" )
  10136. )
  10137. ( show-subtitle-text
  10138. "Antares VI - Thanut"
  10139. 15
  10140. 75
  10141. ( false )
  10142. ( false )
  10143. 7500
  10144. 750
  10145. 100
  10146. )
  10147. ( show-subtitle-text
  10148. "Angel Outpost"
  10149. 15
  10150. 76
  10151. ( false )
  10152. ( false )
  10153. 7500
  10154. 750
  10155. 100
  10156. )
  10157. ( show-subtitle-text
  10158. "Displaced Persons Transfer Pt."
  10159. 15
  10160. 77
  10161. ( false )
  10162. ( false )
  10163. 7500
  10164. 750
  10165. 100
  10166. )
  10167. ( add-goal
  10168. "Alpha 1"
  10169. ( ai-waypoints-once
  10170. "Alpha initial waypt"
  10171. 89
  10172. )
  10173. )
  10174. ( add-goal
  10175. "Alpha"
  10176. ( ai-form-on-wing "Alpha 1" )
  10177. )
  10178. ( script-eval "scam_inact()" )
  10179. ( script-eval "CutsceneKeyLock()" )
  10180. )
  10181. +Name: Initial camera settings
  10182. +Repeat Count: 1
  10183. +Interval: 1
  10184.  
  10185. $Formula: ( when
  10186. ( not
  10187. ( is-event-true-delay
  10188. "END CUTSCENE/RESET CAMERA"
  10189. 0
  10190. )
  10191. )
  10192. ( set-camera-position
  10193. ( get-object-x "cutA-2:1" )
  10194. ( get-object-y "cutA-2:1" )
  10195. ( get-object-z "cutA-2:1" )
  10196. 6000
  10197. 10000
  10198. 10000
  10199. )
  10200. )
  10201. +Name: Move camera to cutA-2
  10202. +Repeat Count: 1
  10203. +Interval: 1
  10204.  
  10205. $Formula: ( when
  10206. ( and
  10207. ( has-time-elapsed 4 )
  10208. ( not
  10209. ( is-event-true-delay
  10210. "END CUTSCENE/RESET CAMERA"
  10211. 0
  10212. )
  10213. )
  10214. )
  10215. ( set-camera-position
  10216. ( get-object-x "cutA-3:1" )
  10217. ( get-object-y "cutA-3:1" )
  10218. ( get-object-z "cutA-3:1" )
  10219. 6000
  10220. 10000
  10221. 10000
  10222. )
  10223. )
  10224. +Name: Move camera to cutA-3
  10225. +Repeat Count: 1
  10226. +Interval: 1
  10227.  
  10228. $Formula: ( every-time
  10229. ( and
  10230. ( not ( has-time-elapsed 9 ) )
  10231. ( not
  10232. ( is-event-true-delay
  10233. "END CUTSCENE/RESET CAMERA"
  10234. 0
  10235. )
  10236. )
  10237. )
  10238. ( set-camera-facing
  10239. ( get-object-x "Angel 1" )
  10240. ( get-object-y "Angel 1" )
  10241. ( get-object-z "Angel 1" )
  10242. )
  10243. )
  10244. +Name: Camera faces Angel 1 - EV
  10245. +Repeat Count: 1
  10246. +Interval: 1
  10247.  
  10248. $Formula: ( when
  10249. ( and
  10250. ( has-time-elapsed 9 )
  10251. ( not
  10252. ( is-event-true-delay
  10253. "END CUTSCENE/RESET CAMERA"
  10254. 0
  10255. )
  10256. )
  10257. )
  10258. ( set-camera-position 26 -158 244 )
  10259. ( set-camera-facing-object
  10260. "Angel 7B"
  10261. 0
  10262. )
  10263. )
  10264. +Name: Camera faces Angel 7B
  10265. +Repeat Count: 1
  10266. +Interval: 1
  10267.  
  10268. $Formula: ( when
  10269. ( and
  10270. ( has-time-elapsed 9 )
  10271. ( not
  10272. ( is-event-true-delay
  10273. "END CUTSCENE/RESET CAMERA"
  10274. 0
  10275. )
  10276. )
  10277. )
  10278. ( set-camera-facing-object
  10279. "Angel 3A"
  10280. 8000
  10281. 20000
  10282. 20000
  10283. )
  10284. )
  10285. +Name: Camera pans to Angel 3A
  10286. +Repeat Count: 1
  10287. +Interval: 1
  10288.  
  10289. $Formula: ( when
  10290. ( and
  10291. ( has-time-elapsed 9 )
  10292. ( not
  10293. ( is-event-true-delay
  10294. "END CUTSCENE/RESET CAMERA"
  10295. 0
  10296. )
  10297. )
  10298. )
  10299. ( show-subtitle-text
  10300. "Established: 30 April 2335"
  10301. 15
  10302. 75
  10303. ( false )
  10304. ( false )
  10305. 7500
  10306. 1500
  10307. 100
  10308. )
  10309. ( show-subtitle-text
  10310. "Population: 871"
  10311. 15
  10312. 76
  10313. ( false )
  10314. ( false )
  10315. 7500
  10316. 1500
  10317. 100
  10318. )
  10319. ( show-subtitle-text
  10320. "- 87% Vasudan"
  10321. 17
  10322. 77
  10323. ( false )
  10324. ( false )
  10325. 7500
  10326. 1500
  10327. 100
  10328. )
  10329. ( show-subtitle-text
  10330. "- 13% Terran"
  10331. 17
  10332. 78
  10333. ( false )
  10334. ( false )
  10335. 7500
  10336. 1500
  10337. 100
  10338. )
  10339. )
  10340. +Name: Second subtitle set
  10341. +Repeat Count: 1
  10342. +Interval: 1
  10343.  
  10344. $Formula: ( when
  10345. ( and
  10346. ( has-time-elapsed 17 )
  10347. ( not
  10348. ( is-event-true-delay
  10349. "END CUTSCENE/RESET CAMERA"
  10350. 0
  10351. )
  10352. )
  10353. )
  10354. ( set-camera-position -2169 503 -476 )
  10355. )
  10356. +Name: Move camera to Alpha
  10357. +Repeat Count: 1
  10358. +Interval: 1
  10359.  
  10360. $Formula: ( every-time
  10361. ( and
  10362. ( has-time-elapsed 17 )
  10363. ( not
  10364. ( is-event-true-delay
  10365. "END CUTSCENE/RESET CAMERA"
  10366. 0
  10367. )
  10368. )
  10369. ( not ( has-time-elapsed 22 ) )
  10370. )
  10371. ( set-camera-facing-object "Alpha 1" )
  10372. )
  10373. +Name: Camera faces A1 - EV
  10374. +Repeat Count: 1
  10375. +Interval: 1
  10376.  
  10377. $Formula: ( when
  10378. ( or
  10379. ( has-time-elapsed 22 )
  10380. ( key-pressed "Spacebar" )
  10381. )
  10382. ( lock-perspective ( false ) 0 )
  10383. ( player-not-use-ai )
  10384. ( reset-camera )
  10385. ( hud-disable-except-messages 0 )
  10386. ( unlock-afterburner "Alpha 1" )
  10387. ( clear-subtitles )
  10388. ( set-subspace-drive
  10389. ( false )
  10390. "Alpha 1"
  10391. )
  10392. ( clear-goals "Alpha" "Epsilon 1" )
  10393. ( add-goal
  10394. "Alpha"
  10395. ( ai-waypoints "Alpha idle waypts" 89 )
  10396. )
  10397. ( add-goal
  10398. "Epsilon 1"
  10399. ( ai-form-on-wing "Alpha 1" )
  10400. )
  10401. ( fade-in )
  10402. ( script-eval "scam_act()" )
  10403. ( script-eval "CutsceneKeyUnLock()" )
  10404. )
  10405. +Name: END CUTSCENE/RESET CAMERA
  10406. +Repeat Count: 1
  10407. +Interval: 1
  10408.  
  10409. $Formula: ( when
  10410. ( not ( has-time-elapsed 22 ) )
  10411. ( set-object-position
  10412. "Alpha 1"
  10413. ( + ( get-object-x "Alpha 1" ) 1532 )
  10414. ( - ( get-object-y "Alpha 1" ) 663 )
  10415. ( + ( get-object-z "Alpha 1" ) 519 )
  10416. )
  10417. ( set-object-position
  10418. "Alpha 2"
  10419. ( + ( get-object-x "Alpha 2" ) 1532 )
  10420. ( - ( get-object-y "Alpha 2" ) 663 )
  10421. ( + ( get-object-z "Alpha 2" ) 519 )
  10422. )
  10423. ( set-object-position
  10424. "Alpha 3"
  10425. ( + ( get-object-x "Alpha 3" ) 1532 )
  10426. ( - ( get-object-y "Alpha 3" ) 663 )
  10427. ( + ( get-object-z "Alpha 3" ) 519 )
  10428. )
  10429. ( set-object-position
  10430. "Alpha 4"
  10431. ( + ( get-object-x "Alpha 4" ) 1532 )
  10432. ( - ( get-object-y "Alpha 4" ) 663 )
  10433. ( + ( get-object-z "Alpha 4" ) 519 )
  10434. )
  10435. )
  10436. +Name: Player skipped, automove Alpha
  10437. +Repeat Count: 1
  10438. +Interval: 1
  10439. +Chained: 0
  10440.  
  10441. $Formula: ( when ( true ) ( do-nothing ) )
  10442. +Name: ========ASSET SETUP==========
  10443. +Repeat Count: 1
  10444. +Interval: 1
  10445.  
  10446. $Formula: ( when
  10447. ( true )
  10448. ( lock-secondary-weapon "Alpha 1" )
  10449. ( lock-primary-weapon "Alpha 1" )
  10450. ( set-subspace-drive
  10451. ( false )
  10452. "Alpha 1"
  10453. )
  10454. )
  10455. +Name: Lock weppins, jump drive
  10456. +Repeat Count: 1
  10457. +Interval: 1
  10458.  
  10459. $Formula: ( when-argument
  10460. ( every-of
  10461. "SG 1#Real"
  10462. "SG 2#Real"
  10463. "SG 3#Real"
  10464. "SG 4#Real"
  10465. "SG 5#Real"
  10466. "SG 6#Real"
  10467. "SG 7#Real"
  10468. "SG 8#Real"
  10469. "SG 9#Real"
  10470. "SG 10#Real"
  10471. "Plate 1#Real"
  10472. "Plate 2#Real"
  10473. "Plate 3#Real"
  10474. "Plate 4#Real"
  10475. "Plate 5#Real"
  10476. "Defense Node 1#Real"
  10477. "MT#A1Real"
  10478. "MT#A2Real"
  10479. "MT#A3Real"
  10480. "MT#A4Real"
  10481. "MT#A5Real"
  10482. "MT#A6Real"
  10483. "Defense Node 2#Real"
  10484. "MT#B1Real"
  10485. "MT#B2Real"
  10486. "MT#B3Real"
  10487. "MT#B4Real"
  10488. "MT#B5Real"
  10489. "MT#B6Real"
  10490. "Plate 6#Real"
  10491. "SG 11#Real"
  10492. "SG 12#Real"
  10493. "Defense Node 3#Real"
  10494. "MT#C1Real"
  10495. "MT#C2Real"
  10496. "MT#C3Real"
  10497. "MT#C4Real"
  10498. "MT#C5Real"
  10499. "MT#C6Real"
  10500. "SG 13#Real"
  10501. "SG 14#Real"
  10502. "SG 15#Real"
  10503. "Plate 7#Real"
  10504. "Plate 8#Real"
  10505. "Plate 9#Real"
  10506. "Plate 10#Real"
  10507. "Plate 11#Real"
  10508. "Plate 12#Real"
  10509. "Jammer 1#Real"
  10510. "Jammer 2#Real"
  10511. "Jammer 3#Real"
  10512. "Plate 13#Real"
  10513. "Plate 14#Real"
  10514. "Plate 15#Real"
  10515. )
  10516. ( true )
  10517. ( ship-effect "Cloak" 0 "<argument>" )
  10518. ( ship-stealthy "<argument>" )
  10519. )
  10520. +Name: Real assets invisible
  10521. +Repeat Count: 1
  10522. +Interval: 1
  10523.  
  10524. $Formula: ( when-argument
  10525. ( every-of
  10526. "SG 1"
  10527. "SG 2"
  10528. "SG 3"
  10529. "SG 4"
  10530. "SG 5"
  10531. "SG 6"
  10532. "SG 7"
  10533. "SG 8"
  10534. "SG 9"
  10535. "SG 10"
  10536. "Armor Plate 1"
  10537. "Armor Plate 2"
  10538. "Armor Plate 3"
  10539. "Armor Plate 4"
  10540. "Armor Plate 5"
  10541. "Defense Node 1"
  10542. "MT#A1"
  10543. "MT#A2"
  10544. "MT#A3"
  10545. "MT#A4"
  10546. "MT#A5"
  10547. "MT#A6"
  10548. "Defense Node 2"
  10549. "MT#B1"
  10550. "MT#B2"
  10551. "MT#B3"
  10552. "MT#B4"
  10553. "MT#B5"
  10554. "MT#B6"
  10555. "Armor Plate 6"
  10556. "SG 11"
  10557. "SG 12"
  10558. "AFProbe99756"
  10559. "AFProbe99757"
  10560. "AFProbe99758"
  10561. "AFProbe99759"
  10562. "Defense Node 3"
  10563. "MT#C1"
  10564. "MT#C2"
  10565. "MT#C3"
  10566. "MT#C4"
  10567. "MT#C5"
  10568. "MT#C6"
  10569. "SG 13"
  10570. "SG 14"
  10571. "SG 15"
  10572. "Armor Plate 7"
  10573. "Armor Plate 8"
  10574. "Armor Plate 9"
  10575. "Armor Plate 10"
  10576. "Armor Plate 11"
  10577. "Armor Plate 12"
  10578. "Jamming Array 1"
  10579. "Jamming Array 2"
  10580. "Jamming Array 3"
  10581. "Armor Plate 13"
  10582. "Armor Plate 14"
  10583. "Armor Plate 15"
  10584. )
  10585. ( true )
  10586. ( ship-effect "Cloak" 0 "<argument>" )
  10587. ( ship-stealthy "<argument>" )
  10588. )
  10589. +Name: Assets all invisible
  10590. +Repeat Count: 1
  10591. +Interval: 1
  10592.  
  10593. $Formula: ( when
  10594. ( is-event-true-delay
  10595. "END CUTSCENE/RESET CAMERA"
  10596. 0
  10597. )
  10598. ( key-reset-multiple
  10599. "1"
  10600. "2"
  10601. "3"
  10602. "4"
  10603. "B"
  10604. "Spacebar"
  10605. "Left Ctrl"
  10606. )
  10607. )
  10608. +Name: Key Resets - TRIG
  10609. +Repeat Count: -1
  10610. +Trigger Count: 9999999
  10611. +Interval: 1
  10612.  
  10613. $Formula: ( if-then-else
  10614. ( skill-level-at-least "Medium" )
  10615. ( modify-variable @commandPts[26] 26 )
  10616. ( modify-variable @commandPts[26] 26 )
  10617. )
  10618. +Name: Initial Command Pts.
  10619. +Repeat Count: 1
  10620. +Interval: 1
  10621.  
  10622. $Formula: ( when
  10623. ( and
  10624. ( key-pressed "B" )
  10625. ( string-equals
  10626. "@carryingSomething[NO]"
  10627. "NO"
  10628. )
  10629. ( is-event-true-delay
  10630. "END CUTSCENE/RESET CAMERA"
  10631. 0
  10632. )
  10633. )
  10634. ( if-then-else
  10635. ( string-equals "@buyMenu[OFF]" "OFF" )
  10636. ( modify-variable
  10637. "@buyMenu[OFF]"
  10638. "ON"
  10639. )
  10640. ( modify-variable
  10641. "@buyMenu[OFF]"
  10642. "OFF"
  10643. )
  10644. )
  10645. )
  10646. +Name: Menu Variable Toggle - TRIG
  10647. +Repeat Count: -1
  10648. +Trigger Count: 99999999
  10649. +Interval: 1
  10650.  
  10651. $Formula: ( every-time
  10652. ( or
  10653. ( string-equals
  10654. "@carryingSomething[NO]"
  10655. "YES"
  10656. )
  10657. ( = @commandPts[26] 0 )
  10658. )
  10659. ( modify-variable
  10660. "@buyMenu[OFF]"
  10661. "OFF"
  10662. )
  10663. )
  10664. +Name: Menu Variable OFF - EV
  10665. +Repeat Count: 1
  10666. +Interval: 1
  10667.  
  10668. $Formula: ( every-time-argument
  10669. ( every-of
  10670. "CommTreeMain"
  10671. "CommTree2"
  10672. "CommTree3"
  10673. "CommTree4"
  10674. "CommTree5"
  10675. )
  10676. ( string-equals "@buyMenu[OFF]" "ON" )
  10677. ( hud-gauge-set-active
  10678. "<argument>"
  10679. ( true )
  10680. )
  10681. ( hud-set-text
  10682. "CommTreeMain"
  10683. "Defense Asset Menu"
  10684. )
  10685. ( hud-set-text
  10686. "CommTree2"
  10687. "Press 1 - SG (2 Pt.)"
  10688. )
  10689. ( hud-set-text
  10690. "CommTree3"
  10691. "Press 2 - Armor Plate (2 Pt.)"
  10692. )
  10693. ( hud-set-text
  10694. "CommTree4"
  10695. "Press 3 - Jamming Array (8 Pt.)"
  10696. )
  10697. ( hud-set-text
  10698. "CommTree5"
  10699. "Press 4 - D-Node (10 Pt.)"
  10700. )
  10701. ( hud-set-color
  10702. "<argument>"
  10703. 0
  10704. 255
  10705. 255
  10706. )
  10707. )
  10708. +Name: Show Buy Menu - EV
  10709. +Repeat Count: 1
  10710. +Interval: 1
  10711.  
  10712. $Formula: ( every-time-argument
  10713. ( every-of
  10714. "CommTreeMain"
  10715. "CommTree2"
  10716. "CommTree3"
  10717. "CommTree4"
  10718. "CommTree5"
  10719. )
  10720. ( and
  10721. ( string-equals "@buyMenu[OFF]" "OFF" )
  10722. ( not
  10723. ( is-event-true-delay
  10724. "THE ONSLAUGHT BEGINS"
  10725. 0
  10726. )
  10727. )
  10728. )
  10729. ( hud-gauge-set-active
  10730. "<argument>"
  10731. ( false )
  10732. )
  10733. )
  10734. +Name: Buy Menu Off - EV
  10735. +Repeat Count: 1
  10736. +Interval: 1
  10737.  
  10738. $Formula: ( when-argument
  10739. ( in-sequence
  10740. "SG 1"
  10741. "SG 2"
  10742. "SG 3"
  10743. "SG 4"
  10744. "SG 5"
  10745. "SG 6"
  10746. "SG 7"
  10747. "SG 8"
  10748. "SG 9"
  10749. "SG 10"
  10750. "SG 11"
  10751. "SG 12"
  10752. "SG 13"
  10753. "SG 14"
  10754. "SG 15"
  10755. )
  10756. ( and
  10757. ( string-equals "@buyMenu[OFF]" "ON" )
  10758. ( >= @commandPts[26] 1 )
  10759. ( key-pressed "1" )
  10760. )
  10761. ( modify-variable
  10762. "@currentItem[<Default Value>]"
  10763. "<argument>"
  10764. )
  10765. ( modify-variable
  10766. "@carryingSomething[NO]"
  10767. "YES"
  10768. )
  10769. ( modify-variable
  10770. @commandPts[26]
  10771. ( - @commandPts[26] 2 )
  10772. )
  10773. ( ship-effect
  10774. "Decloak"
  10775. 0
  10776. "<argument>"
  10777. )
  10778. ( invalidate-argument "<argument>" )
  10779. ( ship-effect
  10780. "FS1 Ship select"
  10781. 500
  10782. "<argument>"
  10783. )
  10784. ( modify-variable
  10785. "@boughtSOMETHING[NO]"
  10786. "YES"
  10787. )
  10788. )
  10789. +Name: Buy SG - TRIG
  10790. +Repeat Count: -1
  10791. +Trigger Count: 15
  10792. +Interval: 1
  10793.  
  10794. $Formula: ( when-argument
  10795. ( in-sequence
  10796. "Armor Plate 1"
  10797. "Armor Plate 2"
  10798. "Armor Plate 3"
  10799. "Armor Plate 4"
  10800. "Armor Plate 5"
  10801. "Armor Plate 6"
  10802. "Armor Plate 7"
  10803. "Armor Plate 8"
  10804. "Armor Plate 9"
  10805. "Armor Plate 10"
  10806. "Armor Plate 11"
  10807. "Armor Plate 12"
  10808. "Armor Plate 13"
  10809. "Armor Plate 14"
  10810. "Armor Plate 15"
  10811. )
  10812. ( and
  10813. ( string-equals "@buyMenu[OFF]" "ON" )
  10814. ( >= @commandPts[26] 2 )
  10815. ( key-pressed "2" )
  10816. )
  10817. ( modify-variable
  10818. "@currentItem[<Default Value>]"
  10819. "<argument>"
  10820. )
  10821. ( modify-variable
  10822. "@carryingSomething[NO]"
  10823. "YES"
  10824. )
  10825. ( modify-variable
  10826. @commandPts[26]
  10827. ( - @commandPts[26] 2 )
  10828. )
  10829. ( ship-effect
  10830. "Decloak"
  10831. 0
  10832. "<argument>"
  10833. )
  10834. ( invalidate-argument "<argument>" )
  10835. ( ship-effect
  10836. "FS1 Ship select"
  10837. 2000
  10838. "<argument>"
  10839. )
  10840. ( modify-variable
  10841. "@boughtSOMETHING[NO]"
  10842. "YES"
  10843. )
  10844. )
  10845. +Name: Buy Armor Plate - TRIG
  10846. +Repeat Count: -1
  10847. +Trigger Count: 15
  10848. +Interval: 1
  10849.  
  10850. $Formula: ( when-argument
  10851. ( in-sequence
  10852. "Jamming Array 1"
  10853. "Jamming Array 2"
  10854. "Jamming Array 3"
  10855. )
  10856. ( and
  10857. ( string-equals "@buyMenu[OFF]" "ON" )
  10858. ( >= @commandPts[26] 7 )
  10859. ( key-pressed "3" )
  10860. )
  10861. ( modify-variable
  10862. "@currentItem[<Default Value>]"
  10863. "<argument>"
  10864. )
  10865. ( modify-variable
  10866. "@carryingSomething[NO]"
  10867. "YES"
  10868. )
  10869. ( modify-variable
  10870. @commandPts[26]
  10871. ( - @commandPts[26] 8 )
  10872. )
  10873. ( ship-effect
  10874. "Decloak"
  10875. 0
  10876. "<argument>"
  10877. )
  10878. ( invalidate-argument "<argument>" )
  10879. ( ship-effect
  10880. "FS1 Ship select"
  10881. 800
  10882. "<argument>"
  10883. )
  10884. ( modify-variable
  10885. @jammersDepd[0]
  10886. ( + @jammersDepd[0] 1 )
  10887. )
  10888. ( modify-variable
  10889. "@boughtSOMETHING[NO]"
  10890. "YES"
  10891. )
  10892. )
  10893. +Name: Buy Jamming Array - TRIG
  10894. +Repeat Count: -1
  10895. +Trigger Count: 3
  10896. +Interval: 1
  10897.  
  10898. $Formula: ( when-argument
  10899. ( in-sequence
  10900. "Defense Node 1"
  10901. "Defense Node 2"
  10902. "Defense Node 3"
  10903. )
  10904. ( and
  10905. ( string-equals "@buyMenu[OFF]" "ON" )
  10906. ( >= @commandPts[26] 10 )
  10907. ( key-pressed "4" )
  10908. )
  10909. ( modify-variable
  10910. "@currentItem[<Default Value>]"
  10911. "<argument>"
  10912. )
  10913. ( modify-variable
  10914. "@carryingSomething[NO]"
  10915. "YES"
  10916. )
  10917. ( modify-variable
  10918. @commandPts[26]
  10919. ( - @commandPts[26] 10 )
  10920. )
  10921. ( ship-effect
  10922. "Decloak"
  10923. 0
  10924. "<argument>"
  10925. )
  10926. ( invalidate-argument "<argument>" )
  10927. ( ship-effect
  10928. "FS1 Ship select"
  10929. 1000
  10930. "<argument>"
  10931. )
  10932. ( modify-variable
  10933. "@boughtSOMETHING[NO]"
  10934. "YES"
  10935. )
  10936. )
  10937. +Name: Buy D-Node - TRIG
  10938. +Repeat Count: -1
  10939. +Trigger Count: 3
  10940. +Interval: 1
  10941.  
  10942. $Formula: ( every-time
  10943. ( string-equals
  10944. "@carryingSomething[NO]"
  10945. "YES"
  10946. )
  10947. ( when-argument
  10948. ( any-of
  10949. "Armor Plate 1"
  10950. "Armor Plate 2"
  10951. "Armor Plate 3"
  10952. "Armor Plate 4"
  10953. "Armor Plate 5"
  10954. "Armor Plate 6"
  10955. "Armor Plate 7"
  10956. "Armor Plate 8"
  10957. "Armor Plate 9"
  10958. "Armor Plate 10"
  10959. "Armor Plate 11"
  10960. "Armor Plate 12"
  10961. )
  10962. ( true )
  10963. ( if-then-else
  10964. ( string-equals
  10965. "@currentItem[<Default Value>]"
  10966. "<argument>"
  10967. )
  10968. ( when
  10969. ( true )
  10970. ( set-object-facing
  10971. "@currentItem[<Default Value>]"
  10972. ( get-object-x
  10973. "Alpha 1"
  10974. "<none>"
  10975. 0
  10976. 500
  10977. 200
  10978. )
  10979. ( get-object-y
  10980. "Alpha 1"
  10981. "<none>"
  10982. 0
  10983. 500
  10984. 200
  10985. )
  10986. ( get-object-z
  10987. "Alpha 1"
  10988. "<none>"
  10989. 0
  10990. 500
  10991. 200
  10992. )
  10993. )
  10994. ( set-object-position
  10995. "@currentItem[<Default Value>]"
  10996. ( get-object-x
  10997. "Alpha 1"
  10998. "<none>"
  10999. 0
  11000. 0
  11001. 400
  11002. )
  11003. ( get-object-y
  11004. "Alpha 1"
  11005. "<none>"
  11006. 0
  11007. 0
  11008. 400
  11009. )
  11010. ( get-object-z
  11011. "Alpha 1"
  11012. "<none>"
  11013. 0
  11014. 0
  11015. 400
  11016. )
  11017. )
  11018. )
  11019. ( set-object-position
  11020. "@currentItem[<Default Value>]"
  11021. ( get-object-x
  11022. "Alpha 1"
  11023. "<none>"
  11024. 0
  11025. 0
  11026. 300
  11027. )
  11028. ( get-object-y
  11029. "Alpha 1"
  11030. "<none>"
  11031. 0
  11032. 0
  11033. 300
  11034. )
  11035. ( get-object-z
  11036. "Alpha 1"
  11037. "<none>"
  11038. 0
  11039. 0
  11040. 300
  11041. )
  11042. )
  11043. )
  11044. )
  11045. ( ship-unstealthy
  11046. "@currentItem[<Default Value>]"
  11047. )
  11048. )
  11049. +Name: Item in from of plyr - EV
  11050. +Repeat Count: 1
  11051. +Interval: 1
  11052.  
  11053. $Formula: ( when
  11054. ( and
  11055. ( key-pressed "Spacebar" )
  11056. ( string-equals
  11057. "@carryingSomething[NO]"
  11058. "YES"
  11059. )
  11060. )
  11061. ( modify-variable
  11062. "@carryingSomething[NO]"
  11063. "NO"
  11064. )
  11065. ( modify-variable
  11066. "@currentItem[<Default Value>]"
  11067. "none"
  11068. )
  11069. )
  11070. +Name: Drop item - TRIG
  11071. +Repeat Count: -1
  11072. +Trigger Count: 999999
  11073. +Interval: 1
  11074.  
  11075. $Formula: ( when-argument
  11076. ( every-of
  11077. "SG 1#Real"
  11078. "SG 2#Real"
  11079. "SG 3#Real"
  11080. "SG 4#Real"
  11081. "SG 5#Real"
  11082. "SG 6#Real"
  11083. "SG 7#Real"
  11084. "SG 8#Real"
  11085. "SG 9#Real"
  11086. "SG 10#Real"
  11087. "SG 11#Real"
  11088. "SG 12#Real"
  11089. "SG 13#Real"
  11090. "SG 14#Real"
  11091. "SG 15#Real"
  11092. )
  11093. ( true )
  11094. ( change-ai-class
  11095. "BtA-General"
  11096. "<argument>"
  11097. "turret01a"
  11098. "turret02a"
  11099. )
  11100. )
  11101. +Name: SG AI control
  11102. +Repeat Count: 1
  11103. +Interval: 1
  11104.  
  11105. $Formula: ( when-argument
  11106. ( every-of
  11107. "MT#A1"
  11108. "MT#A2"
  11109. "MT#A3"
  11110. "MT#A4"
  11111. "MT#A5"
  11112. "MT#A6"
  11113. )
  11114. ( string-equals
  11115. "@currentItem[<Default Value>]"
  11116. "Defense Node 1"
  11117. )
  11118. ( ship-effect
  11119. "FS1 Ship select"
  11120. 1000
  11121. "<argument>"
  11122. )
  11123. )
  11124. +Name: Defense Node 1 turrets visible
  11125. +Repeat Count: 1
  11126. +Interval: 1
  11127.  
  11128. $Formula: ( every-time
  11129. ( string-equals
  11130. "@currentItem[<Default Value>]"
  11131. "Defense Node 1"
  11132. )
  11133. ( set-object-position
  11134. "MT#A1"
  11135. ( get-object-x
  11136. "Defense Node 1"
  11137. "<none>"
  11138. 0
  11139. 35
  11140. 0
  11141. )
  11142. ( get-object-y
  11143. "Defense Node 1"
  11144. "<none>"
  11145. 0
  11146. 35
  11147. 0
  11148. )
  11149. ( get-object-z
  11150. "Defense Node 1"
  11151. "<none>"
  11152. 0
  11153. 35
  11154. 0
  11155. )
  11156. )
  11157. ( set-object-facing
  11158. "MT#A1"
  11159. ( get-object-x
  11160. "Defense Node 1"
  11161. "<none>"
  11162. 0
  11163. 35
  11164. -35
  11165. )
  11166. ( get-object-y
  11167. "Defense Node 1"
  11168. "<none>"
  11169. 0
  11170. 35
  11171. -35
  11172. )
  11173. ( get-object-z
  11174. "Defense Node 1"
  11175. "<none>"
  11176. 0
  11177. 35
  11178. -35
  11179. )
  11180. )
  11181. ( set-object-position
  11182. "MT#A2"
  11183. ( get-object-x
  11184. "Defense Node 1"
  11185. "<none>"
  11186. 0
  11187. 0
  11188. -35
  11189. )
  11190. ( get-object-y
  11191. "Defense Node 1"
  11192. "<none>"
  11193. 0
  11194. 0
  11195. -35
  11196. )
  11197. ( get-object-z
  11198. "Defense Node 1"
  11199. "<none>"
  11200. 0
  11201. 0
  11202. -35
  11203. )
  11204. )
  11205. ( set-object-position
  11206. "MT#A3"
  11207. ( get-object-x
  11208. "Defense Node 1"
  11209. "<none>"
  11210. 0
  11211. 0
  11212. 35
  11213. )
  11214. ( get-object-y
  11215. "Defense Node 1"
  11216. "<none>"
  11217. 0
  11218. 0
  11219. 35
  11220. )
  11221. ( get-object-z
  11222. "Defense Node 1"
  11223. "<none>"
  11224. 0
  11225. 0
  11226. 35
  11227. )
  11228. )
  11229. ( set-object-facing
  11230. "MT#A3"
  11231. ( get-object-x
  11232. "Defense Node 1"
  11233. "<none>"
  11234. 0
  11235. -35
  11236. 35
  11237. )
  11238. ( get-object-y
  11239. "Defense Node 1"
  11240. "<none>"
  11241. 0
  11242. -35
  11243. 35
  11244. )
  11245. ( get-object-z
  11246. "Defense Node 1"
  11247. "<none>"
  11248. 0
  11249. -35
  11250. 35
  11251. )
  11252. )
  11253. ( set-object-facing
  11254. "MT#A2"
  11255. ( get-object-x
  11256. "Defense Node 1"
  11257. "<none>"
  11258. 0
  11259. 35
  11260. -35
  11261. )
  11262. ( get-object-y
  11263. "Defense Node 1"
  11264. "<none>"
  11265. 0
  11266. 35
  11267. -35
  11268. )
  11269. ( get-object-z
  11270. "Defense Node 1"
  11271. "<none>"
  11272. 0
  11273. 35
  11274. -35
  11275. )
  11276. )
  11277. ( set-object-position
  11278. "MT#A4"
  11279. ( get-object-x
  11280. "Defense Node 1"
  11281. "<none>"
  11282. 0
  11283. -35
  11284. 0
  11285. )
  11286. ( get-object-y
  11287. "Defense Node 1"
  11288. "<none>"
  11289. 0
  11290. -35
  11291. 0
  11292. )
  11293. ( get-object-z
  11294. "Defense Node 1"
  11295. "<none>"
  11296. 0
  11297. -35
  11298. 0
  11299. )
  11300. )
  11301. ( set-object-facing
  11302. "MT#A4"
  11303. ( get-object-x
  11304. "Defense Node 1"
  11305. "<none>"
  11306. 0
  11307. -70
  11308. 0
  11309. )
  11310. ( get-object-y
  11311. "Defense Node 1"
  11312. "<none>"
  11313. 0
  11314. -70
  11315. 0
  11316. )
  11317. ( get-object-z
  11318. "Defense Node 1"
  11319. "<none>"
  11320. 0
  11321. -70
  11322. 0
  11323. )
  11324. )
  11325. ( set-object-orientation
  11326. "MT#A4"
  11327. 180
  11328. 0
  11329. 0
  11330. )
  11331. ( set-object-position
  11332. "MT#A5"
  11333. ( get-object-x
  11334. "Defense Node 1"
  11335. "<none>"
  11336. -35
  11337. 0
  11338. 0
  11339. )
  11340. ( get-object-y
  11341. "Defense Node 1"
  11342. "<none>"
  11343. -35
  11344. 0
  11345. 0
  11346. )
  11347. ( get-object-z
  11348. "Defense Node 1"
  11349. "<none>"
  11350. -35
  11351. 0
  11352. 0
  11353. )
  11354. )
  11355. ( set-object-facing
  11356. "MT#A5"
  11357. ( get-object-x
  11358. "Defense Node 1"
  11359. "<none>"
  11360. -35
  11361. -35
  11362. 0
  11363. )
  11364. ( get-object-y
  11365. "Defense Node 1"
  11366. "<none>"
  11367. -35
  11368. -35
  11369. 0
  11370. )
  11371. ( get-object-z
  11372. "Defense Node 1"
  11373. "<none>"
  11374. -35
  11375. -35
  11376. 0
  11377. )
  11378. )
  11379. ( set-object-orientation
  11380. "MT#A5"
  11381. 0
  11382. 90
  11383. 0
  11384. )
  11385. ( set-object-position
  11386. "MT#A6"
  11387. ( get-object-x
  11388. "Defense Node 1"
  11389. "<none>"
  11390. 35
  11391. 0
  11392. 0
  11393. )
  11394. ( get-object-y
  11395. "Defense Node 1"
  11396. "<none>"
  11397. 35
  11398. 0
  11399. 0
  11400. )
  11401. ( get-object-z
  11402. "Defense Node 1"
  11403. "<none>"
  11404. 35
  11405. 0
  11406. 0
  11407. )
  11408. )
  11409. ( set-object-facing
  11410. "MT#A6"
  11411. ( get-object-x
  11412. "Defense Node 1"
  11413. "<none>"
  11414. 35
  11415. -35
  11416. 0
  11417. )
  11418. ( get-object-y
  11419. "Defense Node 1"
  11420. "<none>"
  11421. 35
  11422. -35
  11423. 0
  11424. )
  11425. ( get-object-z
  11426. "Defense Node 1"
  11427. "<none>"
  11428. 35
  11429. -35
  11430. 0
  11431. )
  11432. )
  11433. ( set-object-orientation
  11434. "MT#A6"
  11435. 0
  11436. 270
  11437. 0
  11438. )
  11439. )
  11440. +Name: Defense Node 1 turrets - EV
  11441. +Repeat Count: 1
  11442. +Interval: 1
  11443.  
  11444. $Formula: ( when-argument
  11445. ( every-of
  11446. "MT#A1Real"
  11447. "MT#A2Real"
  11448. "MT#A3Real"
  11449. "MT#A4Real"
  11450. "MT#A5Real"
  11451. "MT#A6Real"
  11452. )
  11453. ( is-destroyed-delay
  11454. 0
  11455. "Defense Node 1#Real"
  11456. )
  11457. ( self-destruct "<argument>" )
  11458. )
  11459. +Name: Defense Node 1 gone!
  11460. +Repeat Count: 1
  11461. +Interval: 1
  11462.  
  11463. $Formula: ( when-argument
  11464. ( every-of
  11465. "MT#B1"
  11466. "MT#B2"
  11467. "MT#B3"
  11468. "MT#B4"
  11469. "MT#B5"
  11470. "MT#B6"
  11471. )
  11472. ( string-equals
  11473. "@currentItem[<Default Value>]"
  11474. "Defense Node 2"
  11475. )
  11476. ( ship-effect
  11477. "FS1 Ship select"
  11478. 1000
  11479. "<argument>"
  11480. )
  11481. )
  11482. +Name: Defense Node 2 turrets visible
  11483. +Repeat Count: 1
  11484. +Interval: 1
  11485.  
  11486. $Formula: ( every-time
  11487. ( string-equals
  11488. "@currentItem[<Default Value>]"
  11489. "Defense Node 2"
  11490. )
  11491. ( set-object-position
  11492. "MT#B1"
  11493. ( get-object-x
  11494. "Defense Node 2"
  11495. "<none>"
  11496. 0
  11497. 35
  11498. 0
  11499. )
  11500. ( get-object-y
  11501. "Defense Node 2"
  11502. "<none>"
  11503. 0
  11504. 35
  11505. 0
  11506. )
  11507. ( get-object-z
  11508. "Defense Node 2"
  11509. "<none>"
  11510. 0
  11511. 35
  11512. 0
  11513. )
  11514. )
  11515. ( set-object-facing
  11516. "MT#B1"
  11517. ( get-object-x
  11518. "Defense Node 2"
  11519. "<none>"
  11520. 0
  11521. 35
  11522. -35
  11523. )
  11524. ( get-object-y
  11525. "Defense Node 2"
  11526. "<none>"
  11527. 0
  11528. 35
  11529. -35
  11530. )
  11531. ( get-object-z
  11532. "Defense Node 2"
  11533. "<none>"
  11534. 0
  11535. 35
  11536. -35
  11537. )
  11538. )
  11539. ( set-object-position
  11540. "MT#B2"
  11541. ( get-object-x
  11542. "Defense Node 2"
  11543. "<none>"
  11544. 0
  11545. 0
  11546. -35
  11547. )
  11548. ( get-object-y
  11549. "Defense Node 2"
  11550. "<none>"
  11551. 0
  11552. 0
  11553. -35
  11554. )
  11555. ( get-object-z
  11556. "Defense Node 2"
  11557. "<none>"
  11558. 0
  11559. 0
  11560. -35
  11561. )
  11562. )
  11563. ( set-object-position
  11564. "MT#B3"
  11565. ( get-object-x
  11566. "Defense Node 2"
  11567. "<none>"
  11568. 0
  11569. 0
  11570. 35
  11571. )
  11572. ( get-object-y
  11573. "Defense Node 2"
  11574. "<none>"
  11575. 0
  11576. 0
  11577. 35
  11578. )
  11579. ( get-object-z
  11580. "Defense Node 2"
  11581. "<none>"
  11582. 0
  11583. 0
  11584. 35
  11585. )
  11586. )
  11587. ( set-object-facing
  11588. "MT#B3"
  11589. ( get-object-x
  11590. "Defense Node 2"
  11591. "<none>"
  11592. 0
  11593. -35
  11594. 35
  11595. )
  11596. ( get-object-y
  11597. "Defense Node 2"
  11598. "<none>"
  11599. 0
  11600. -35
  11601. 35
  11602. )
  11603. ( get-object-z
  11604. "Defense Node 2"
  11605. "<none>"
  11606. 0
  11607. -35
  11608. 35
  11609. )
  11610. )
  11611. ( set-object-facing
  11612. "MT#B2"
  11613. ( get-object-x
  11614. "Defense Node 2"
  11615. "<none>"
  11616. 0
  11617. 35
  11618. -35
  11619. )
  11620. ( get-object-y
  11621. "Defense Node 2"
  11622. "<none>"
  11623. 0
  11624. 35
  11625. -35
  11626. )
  11627. ( get-object-z
  11628. "Defense Node 2"
  11629. "<none>"
  11630. 0
  11631. 35
  11632. -35
  11633. )
  11634. )
  11635. ( set-object-position
  11636. "MT#B4"
  11637. ( get-object-x
  11638. "Defense Node 2"
  11639. "<none>"
  11640. 0
  11641. -35
  11642. 0
  11643. )
  11644. ( get-object-y
  11645. "Defense Node 2"
  11646. "<none>"
  11647. 0
  11648. -35
  11649. 0
  11650. )
  11651. ( get-object-z
  11652. "Defense Node 2"
  11653. "<none>"
  11654. 0
  11655. -35
  11656. 0
  11657. )
  11658. )
  11659. ( set-object-facing
  11660. "MT#B4"
  11661. ( get-object-x
  11662. "Defense Node 2"
  11663. "<none>"
  11664. 0
  11665. -70
  11666. 0
  11667. )
  11668. ( get-object-y
  11669. "Defense Node 2"
  11670. "<none>"
  11671. 0
  11672. -70
  11673. 0
  11674. )
  11675. ( get-object-z
  11676. "Defense Node 2"
  11677. "<none>"
  11678. 0
  11679. -70
  11680. 0
  11681. )
  11682. )
  11683. ( set-object-orientation
  11684. "MT#B4"
  11685. 180
  11686. 0
  11687. 0
  11688. )
  11689. ( set-object-position
  11690. "MT#B5"
  11691. ( get-object-x
  11692. "Defense Node 2"
  11693. "<none>"
  11694. -35
  11695. 0
  11696. 0
  11697. )
  11698. ( get-object-y
  11699. "Defense Node 2"
  11700. "<none>"
  11701. -35
  11702. 0
  11703. 0
  11704. )
  11705. ( get-object-z
  11706. "Defense Node 2"
  11707. "<none>"
  11708. -35
  11709. 0
  11710. 0
  11711. )
  11712. )
  11713. ( set-object-facing
  11714. "MT#B5"
  11715. ( get-object-x
  11716. "Defense Node 2"
  11717. "<none>"
  11718. -35
  11719. -35
  11720. 0
  11721. )
  11722. ( get-object-y
  11723. "Defense Node 2"
  11724. "<none>"
  11725. -35
  11726. -35
  11727. 0
  11728. )
  11729. ( get-object-z
  11730. "Defense Node 2"
  11731. "<none>"
  11732. -35
  11733. -35
  11734. 0
  11735. )
  11736. )
  11737. ( set-object-orientation
  11738. "MT#B5"
  11739. 0
  11740. 90
  11741. 0
  11742. )
  11743. ( set-object-position
  11744. "MT#B6"
  11745. ( get-object-x
  11746. "Defense Node 2"
  11747. "<none>"
  11748. 35
  11749. 0
  11750. 0
  11751. )
  11752. ( get-object-y
  11753. "Defense Node 2"
  11754. "<none>"
  11755. 35
  11756. 0
  11757. 0
  11758. )
  11759. ( get-object-z
  11760. "Defense Node 2"
  11761. "<none>"
  11762. 35
  11763. 0
  11764. 0
  11765. )
  11766. )
  11767. ( set-object-facing
  11768. "MT#B6"
  11769. ( get-object-x
  11770. "Defense Node 2"
  11771. "<none>"
  11772. 35
  11773. -35
  11774. 0
  11775. )
  11776. ( get-object-y
  11777. "Defense Node 2"
  11778. "<none>"
  11779. 35
  11780. -35
  11781. 0
  11782. )
  11783. ( get-object-z
  11784. "Defense Node 2"
  11785. "<none>"
  11786. 35
  11787. -35
  11788. 0
  11789. )
  11790. )
  11791. ( set-object-orientation
  11792. "MT#B6"
  11793. 0
  11794. 270
  11795. 0
  11796. )
  11797. )
  11798. +Name: Defense Node 2 turrets - EV
  11799. +Repeat Count: 1
  11800. +Interval: 1
  11801.  
  11802. $Formula: ( when-argument
  11803. ( every-of
  11804. "MT#B1Real"
  11805. "MT#B2Real"
  11806. "MT#B3Real"
  11807. "MT#B4Real"
  11808. "MT#B5Real"
  11809. "MT#B6Real"
  11810. )
  11811. ( is-destroyed-delay
  11812. 0
  11813. "Defense Node 2#Real"
  11814. )
  11815. ( self-destruct "<argument>" )
  11816. )
  11817. +Name: Defense Node 2 gone!
  11818. +Repeat Count: 1
  11819. +Interval: 1
  11820.  
  11821. $Formula: ( when-argument
  11822. ( every-of
  11823. "MT#C1"
  11824. "MT#C2"
  11825. "MT#C3"
  11826. "MT#C4"
  11827. "MT#C5"
  11828. "MT#C6"
  11829. )
  11830. ( string-equals
  11831. "@currentItem[<Default Value>]"
  11832. "Defense Node 3"
  11833. )
  11834. ( ship-effect
  11835. "FS1 Ship select"
  11836. 1000
  11837. "<argument>"
  11838. )
  11839. )
  11840. +Name: Defense Node 3 turrets visible
  11841. +Repeat Count: 1
  11842. +Interval: 1
  11843.  
  11844. $Formula: ( every-time
  11845. ( string-equals
  11846. "@currentItem[<Default Value>]"
  11847. "Defense Node 3"
  11848. )
  11849. ( set-object-position
  11850. "MT#C1"
  11851. ( get-object-x
  11852. "Defense Node 3"
  11853. "<none>"
  11854. 0
  11855. 35
  11856. 0
  11857. )
  11858. ( get-object-y
  11859. "Defense Node 3"
  11860. "<none>"
  11861. 0
  11862. 35
  11863. 0
  11864. )
  11865. ( get-object-z
  11866. "Defense Node 3"
  11867. "<none>"
  11868. 0
  11869. 35
  11870. 0
  11871. )
  11872. )
  11873. ( set-object-facing
  11874. "MT#C1"
  11875. ( get-object-x
  11876. "Defense Node 3"
  11877. "<none>"
  11878. 0
  11879. 35
  11880. -35
  11881. )
  11882. ( get-object-y
  11883. "Defense Node 3"
  11884. "<none>"
  11885. 0
  11886. 35
  11887. -35
  11888. )
  11889. ( get-object-z
  11890. "Defense Node 3"
  11891. "<none>"
  11892. 0
  11893. 35
  11894. -35
  11895. )
  11896. )
  11897. ( set-object-position
  11898. "MT#C2"
  11899. ( get-object-x
  11900. "Defense Node 3"
  11901. "<none>"
  11902. 0
  11903. 0
  11904. -35
  11905. )
  11906. ( get-object-y
  11907. "Defense Node 3"
  11908. "<none>"
  11909. 0
  11910. 0
  11911. -35
  11912. )
  11913. ( get-object-z
  11914. "Defense Node 3"
  11915. "<none>"
  11916. 0
  11917. 0
  11918. -35
  11919. )
  11920. )
  11921. ( set-object-position
  11922. "MT#C3"
  11923. ( get-object-x
  11924. "Defense Node 3"
  11925. "<none>"
  11926. 0
  11927. 0
  11928. 35
  11929. )
  11930. ( get-object-y
  11931. "Defense Node 3"
  11932. "<none>"
  11933. 0
  11934. 0
  11935. 35
  11936. )
  11937. ( get-object-z
  11938. "Defense Node 3"
  11939. "<none>"
  11940. 0
  11941. 0
  11942. 35
  11943. )
  11944. )
  11945. ( set-object-facing
  11946. "MT#C3"
  11947. ( get-object-x
  11948. "Defense Node 3"
  11949. "<none>"
  11950. 0
  11951. -35
  11952. 35
  11953. )
  11954. ( get-object-y
  11955. "Defense Node 3"
  11956. "<none>"
  11957. 0
  11958. -35
  11959. 35
  11960. )
  11961. ( get-object-z
  11962. "Defense Node 3"
  11963. "<none>"
  11964. 0
  11965. -35
  11966. 35
  11967. )
  11968. )
  11969. ( set-object-facing
  11970. "MT#C2"
  11971. ( get-object-x
  11972. "Defense Node 3"
  11973. "<none>"
  11974. 0
  11975. 35
  11976. -35
  11977. )
  11978. ( get-object-y
  11979. "Defense Node 3"
  11980. "<none>"
  11981. 0
  11982. 35
  11983. -35
  11984. )
  11985. ( get-object-z
  11986. "Defense Node 3"
  11987. "<none>"
  11988. 0
  11989. 35
  11990. -35
  11991. )
  11992. )
  11993. ( set-object-position
  11994. "MT#C4"
  11995. ( get-object-x
  11996. "Defense Node 3"
  11997. "<none>"
  11998. 0
  11999. -35
  12000. 0
  12001. )
  12002. ( get-object-y
  12003. "Defense Node 3"
  12004. "<none>"
  12005. 0
  12006. -35
  12007. 0
  12008. )
  12009. ( get-object-z
  12010. "Defense Node 3"
  12011. "<none>"
  12012. 0
  12013. -35
  12014. 0
  12015. )
  12016. )
  12017. ( set-object-facing
  12018. "MT#C4"
  12019. ( get-object-x
  12020. "Defense Node 3"
  12021. "<none>"
  12022. 0
  12023. -70
  12024. 0
  12025. )
  12026. ( get-object-y
  12027. "Defense Node 3"
  12028. "<none>"
  12029. 0
  12030. -70
  12031. 0
  12032. )
  12033. ( get-object-z
  12034. "Defense Node 3"
  12035. "<none>"
  12036. 0
  12037. -70
  12038. 0
  12039. )
  12040. )
  12041. ( set-object-orientation
  12042. "MT#C4"
  12043. 180
  12044. 0
  12045. 0
  12046. )
  12047. ( set-object-position
  12048. "MT#C5"
  12049. ( get-object-x
  12050. "Defense Node 3"
  12051. "<none>"
  12052. -35
  12053. 0
  12054. 0
  12055. )
  12056. ( get-object-y
  12057. "Defense Node 3"
  12058. "<none>"
  12059. -35
  12060. 0
  12061. 0
  12062. )
  12063. ( get-object-z
  12064. "Defense Node 3"
  12065. "<none>"
  12066. -35
  12067. 0
  12068. 0
  12069. )
  12070. )
  12071. ( set-object-facing
  12072. "MT#C5"
  12073. ( get-object-x
  12074. "Defense Node 3"
  12075. "<none>"
  12076. -35
  12077. -35
  12078. 0
  12079. )
  12080. ( get-object-y
  12081. "Defense Node 3"
  12082. "<none>"
  12083. -35
  12084. -35
  12085. 0
  12086. )
  12087. ( get-object-z
  12088. "Defense Node 3"
  12089. "<none>"
  12090. -35
  12091. -35
  12092. 0
  12093. )
  12094. )
  12095. ( set-object-orientation
  12096. "MT#C5"
  12097. 0
  12098. 90
  12099. 0
  12100. )
  12101. ( set-object-position
  12102. "MT#C6"
  12103. ( get-object-x
  12104. "Defense Node 3"
  12105. "<none>"
  12106. 35
  12107. 0
  12108. 0
  12109. )
  12110. ( get-object-y
  12111. "Defense Node 3"
  12112. "<none>"
  12113. 35
  12114. 0
  12115. 0
  12116. )
  12117. ( get-object-z
  12118. "Defense Node 3"
  12119. "<none>"
  12120. 35
  12121. 0
  12122. 0
  12123. )
  12124. )
  12125. ( set-object-facing
  12126. "MT#C6"
  12127. ( get-object-x
  12128. "Defense Node 3"
  12129. "<none>"
  12130. 35
  12131. -35
  12132. 0
  12133. )
  12134. ( get-object-y
  12135. "Defense Node 3"
  12136. "<none>"
  12137. 35
  12138. -35
  12139. 0
  12140. )
  12141. ( get-object-z
  12142. "Defense Node 3"
  12143. "<none>"
  12144. 35
  12145. -35
  12146. 0
  12147. )
  12148. )
  12149. ( set-object-orientation
  12150. "MT#C6"
  12151. 0
  12152. 270
  12153. 0
  12154. )
  12155. )
  12156. +Name: Defense Node 3 turrets - EV
  12157. +Repeat Count: 1
  12158. +Interval: 1
  12159.  
  12160. $Formula: ( when-argument
  12161. ( every-of
  12162. "MT#C1Real"
  12163. "MT#C2Real"
  12164. "MT#C3Real"
  12165. "MT#C4Real"
  12166. "MT#C5Real"
  12167. "MT#C6Real"
  12168. )
  12169. ( is-destroyed-delay
  12170. 0
  12171. "Defense Node 3#Real"
  12172. )
  12173. ( self-destruct "<argument>" )
  12174. )
  12175. +Name: Defense Node 3 gone!
  12176. +Repeat Count: 1
  12177. +Interval: 1
  12178.  
  12179. $Formula: ( when
  12180. ( and
  12181. ( key-pressed "Left Ctrl" )
  12182. ( != @commandPts[26] 0 )
  12183. ( is-event-true-delay
  12184. "END CUTSCENE/RESET CAMERA"
  12185. 0
  12186. )
  12187. )
  12188. ( modify-variable
  12189. @fastTravel[-1]
  12190. ( + @fastTravel[-1] 1 )
  12191. )
  12192. )
  12193. +Name: Fast Travel Increment - TRIG
  12194. +Repeat Count: -1
  12195. +Trigger Count: 9999999
  12196. +Interval: 1
  12197.  
  12198. $Formula: ( every-time
  12199. ( = @fastTravel[-1] 3 )
  12200. ( modify-variable @fastTravel[-1] 0 )
  12201. )
  12202. +Name: Fast Travel Var Reset - EV
  12203. +Repeat Count: 1
  12204. +Interval: 1
  12205.  
  12206. $Formula: ( when
  12207. ( and
  12208. ( = @fastTravel[-1] 0 )
  12209. ( key-pressed "Left Ctrl" )
  12210. ( is-event-true-delay
  12211. "END CUTSCENE/RESET CAMERA"
  12212. 0
  12213. )
  12214. )
  12215. ( set-object-position
  12216. "Alpha 1"
  12217. -1820
  12218. 306
  12219. -1688
  12220. )
  12221. ( set-object-facing
  12222. "Alpha 1"
  12223. -3566
  12224. 0
  12225. -4083
  12226. )
  12227. )
  12228. +Name: Fast Travel to AE1 - TRIG
  12229. +Repeat Count: -1
  12230. +Trigger Count: 9999999
  12231. +Interval: 1
  12232.  
  12233. $Formula: ( when
  12234. ( and
  12235. ( = @fastTravel[-1] 1 )
  12236. ( key-pressed "Left Ctrl" )
  12237. ( is-event-true-delay
  12238. "END CUTSCENE/RESET CAMERA"
  12239. 0
  12240. )
  12241. )
  12242. ( set-object-position
  12243. "Alpha 1"
  12244. 1843
  12245. 160
  12246. -1884
  12247. )
  12248. ( set-object-facing
  12249. "Alpha 1"
  12250. 3567
  12251. 0
  12252. -4259
  12253. )
  12254. )
  12255. +Name: Fast Travel to AE2 - TRIG
  12256. +Repeat Count: -1
  12257. +Trigger Count: 999999
  12258. +Interval: 1
  12259.  
  12260. $Formula: ( when
  12261. ( and
  12262. ( = @fastTravel[-1] 2 )
  12263. ( key-pressed "Left Ctrl" )
  12264. ( is-event-true-delay
  12265. "END CUTSCENE/RESET CAMERA"
  12266. 0
  12267. )
  12268. )
  12269. ( set-object-position
  12270. "Alpha 1"
  12271. 393
  12272. 323
  12273. -776
  12274. )
  12275. ( set-object-facing
  12276. "Alpha 1"
  12277. -114
  12278. 0
  12279. 349
  12280. )
  12281. )
  12282. +Name: Fast Travel to Angel - TRIG
  12283. +Repeat Count: -1
  12284. +Trigger Count: 99999
  12285. +Interval: 1
  12286.  
  12287. $Formula: ( when-argument
  12288. ( any-of
  12289. "SG 1"
  12290. "SG 2"
  12291. "SG 3"
  12292. "SG 4"
  12293. "SG 5"
  12294. "SG 6"
  12295. "SG 7"
  12296. "SG 8"
  12297. "SG 9"
  12298. "SG 10"
  12299. "Armor Plate 1"
  12300. "Armor Plate 2"
  12301. "Armor Plate 3"
  12302. "Armor Plate 4"
  12303. "Armor Plate 5"
  12304. "Defense Node 1"
  12305. "MT#A1"
  12306. "MT#A2"
  12307. "MT#A3"
  12308. "MT#A4"
  12309. "MT#A5"
  12310. "MT#A6"
  12311. "Defense Node 2"
  12312. "MT#B1"
  12313. "MT#B2"
  12314. "MT#B3"
  12315. "MT#B4"
  12316. "MT#B5"
  12317. "MT#B6"
  12318. "Armor Plate 6"
  12319. "SG 11"
  12320. "SG 12"
  12321. "AFProbe99756"
  12322. "AFProbe99757"
  12323. "AFProbe99758"
  12324. "AFProbe99759"
  12325. "Defense Node 3"
  12326. "MT#C1"
  12327. "MT#C2"
  12328. "MT#C3"
  12329. "MT#C4"
  12330. "MT#C5"
  12331. "MT#C6"
  12332. "SG 13"
  12333. "SG 14"
  12334. "SG 15"
  12335. "Armor Plate 7"
  12336. "Armor Plate 8"
  12337. "Armor Plate 9"
  12338. "Armor Plate 10"
  12339. "Armor Plate 11"
  12340. "Armor Plate 12"
  12341. "Jamming Array 1"
  12342. "Jamming Array 2"
  12343. "Jamming Array 3"
  12344. "Armor Plate 13"
  12345. "Armor Plate 14"
  12346. "Armor Plate 15"
  12347. )
  12348. ( and
  12349. ( or
  12350. ( is-event-true-delay
  12351. "END or SKIP INTERMISSION"
  12352. 0
  12353. )
  12354. ( and
  12355. ( = @commandPts[26] 0 )
  12356. ( or
  12357. ( string-equals
  12358. "@currentItem[<Default Value>]"
  12359. "none"
  12360. )
  12361. ( string-equals
  12362. "@currentItem[<Default Value>]"
  12363. "<Default Value>"
  12364. )
  12365. )
  12366. ( not
  12367. ( >
  12368. ( distance
  12369. "<argument>"
  12370. "Sekret Asset Storage:1"
  12371. )
  12372. 2000
  12373. )
  12374. )
  12375. ( not
  12376. ( is-event-true-delay
  12377. "MSG - Omeg - men at work"
  12378. 0
  12379. )
  12380. )
  12381. ( false )
  12382. )
  12383. ( and
  12384. ( and-in-sequence
  12385. ( is-event-true-delay
  12386. "Ignore Beta 1"
  12387. 0
  12388. )
  12389. ( key-pressed "Alt-J" )
  12390. )
  12391. ( != @commandPts[26] 0 )
  12392. ( string-equals
  12393. "@boughtSOMETHING[NO]"
  12394. "NO"
  12395. )
  12396. )
  12397. ( and
  12398. ( is-event-true-delay
  12399. "Checkpoint 1 selected"
  12400. 0
  12401. )
  12402. ( is-event-true-delay
  12403. "Checkpoint selected, fade out"
  12404. 3
  12405. )
  12406. )
  12407. )
  12408. ( not
  12409. ( is-event-true-delay
  12410. "Checkpoint 2 selected"
  12411. 0
  12412. )
  12413. )
  12414. ( not
  12415. ( is-event-true-delay
  12416. "Checkpoint 3 selected"
  12417. 0
  12418. )
  12419. )
  12420. )
  12421. ( do-nothing )
  12422. )
  12423. +Name: Zero command pts. left!
  12424. +Repeat Count: 1
  12425. +Interval: 1
  12426.  
  12427. $Formula: ( when
  12428. ( true )
  12429. ( unlock-secondary-weapon "Alpha 1" )
  12430. ( unlock-primary-weapon "Alpha 1" )
  12431. ( set-subspace-drive
  12432. ( true )
  12433. "Alpha 1"
  12434. )
  12435. ( modify-variable
  12436. @fastTravel[-1]
  12437. 1337
  12438. )
  12439. )
  12440. +Name: Weps, drive ON, fast travel OFF
  12441. +Repeat Count: 1
  12442. +Interval: 1
  12443. +Chained: 1
  12444.  
  12445. $Formula: ( when-argument
  12446. ( every-of
  12447. "MT#A1Real"
  12448. "MT#A2Real"
  12449. "MT#A3Real"
  12450. "MT#A4Real"
  12451. "MT#A5Real"
  12452. "MT#A6Real"
  12453. "MT#B1Real"
  12454. "MT#B2Real"
  12455. "MT#B3Real"
  12456. "MT#B4Real"
  12457. "MT#B5Real"
  12458. "MT#B6Real"
  12459. "MT#C1Real"
  12460. "MT#C2Real"
  12461. "MT#C3Real"
  12462. "MT#C4Real"
  12463. "MT#C5Real"
  12464. "MT#C6Real"
  12465. )
  12466. ( true )
  12467. ( turret-change-weapon
  12468. "<argument>"
  12469. "Turret01"
  12470. "FighterKiller"
  12471. 0
  12472. 1
  12473. )
  12474. ( turret-set-rate-of-fire
  12475. "<argument>"
  12476. 57
  12477. "Turret01"
  12478. )
  12479. ( set-armor-type
  12480. "<argument>"
  12481. ( true )
  12482. "Heavy Armor 20"
  12483. "Turret01"
  12484. )
  12485. )
  12486. +Name: Change DNode weps
  12487. +Repeat Count: 1
  12488. +Interval: 1
  12489.  
  12490. $Formula: ( every-time-argument
  12491. ( any-of
  12492. "Sagittarius 1"
  12493. "Sagittarius 2"
  12494. "Sagittarius 3"
  12495. "Sagittarius 4"
  12496. "Sagittarius 5"
  12497. "Sagittarius 6"
  12498. "Sagittarius 7"
  12499. "Sagittarius 8"
  12500. "Sagittarius 9"
  12501. "Sagittarius 10"
  12502. "Sagittarius 11"
  12503. "Sagittarius 12"
  12504. "Aquarius 1"
  12505. "Aquarius 2"
  12506. "Aquarius 3"
  12507. "Aquarius 4"
  12508. "Aquarius 5"
  12509. "Aquarius 6"
  12510. "Aquarius 7"
  12511. "Aquarius 8"
  12512. "Aquarius 9"
  12513. "Aquarius 10"
  12514. "Aquarius 11"
  12515. "Aquarius 12"
  12516. "Pisces 1"
  12517. "Pisces 2"
  12518. "Pisces 3"
  12519. "Pisces 4"
  12520. "Pisces 5"
  12521. "Pisces 6"
  12522. "Pisces 7"
  12523. "Pisces 8"
  12524. "Pisces 9"
  12525. "Pisces 10"
  12526. "Pisces 11"
  12527. "Pisces 12"
  12528. "Capricorn 1"
  12529. "Capricorn 2"
  12530. "Capricorn 3"
  12531. "Capricorn 4"
  12532. "Capricorn 5"
  12533. "Capricorn 6"
  12534. "Capricorn 7"
  12535. "Capricorn 8"
  12536. "Capricorn 9"
  12537. "Cancer 1"
  12538. "Cancer 2"
  12539. "Cancer 3"
  12540. "Cancer 4"
  12541. "Cancer 5"
  12542. "Cancer 6"
  12543. "Cancer 7"
  12544. "Cancer 8"
  12545. "Cancer 9"
  12546. "Cancer 10"
  12547. "Cancer 11"
  12548. "Cancer 12"
  12549. "Cancer 13"
  12550. "Cancer 14"
  12551. "Cancer 15"
  12552. "Cancer 16"
  12553. "Cancer 17"
  12554. "Cancer 18"
  12555. "Cancer 19"
  12556. "Cancer 20"
  12557. "Cancer 21"
  12558. "Cancer 22"
  12559. "Cancer 23"
  12560. "Cancer 24"
  12561. "Cancer 25"
  12562. "Cancer 26"
  12563. "Cancer 27"
  12564. "Cancer 28"
  12565. "Cancer 29"
  12566. "Cancer 30"
  12567. "Libra 1"
  12568. "Libra 2"
  12569. "Libra 3"
  12570. "Libra 4"
  12571. "Libra 5"
  12572. "Libra 6"
  12573. "Libra 7"
  12574. "Libra 8"
  12575. "Libra 9"
  12576. "Libra 10"
  12577. "Libra 11"
  12578. "Libra 12"
  12579. "Libra 13"
  12580. "Libra 14"
  12581. "Libra 15"
  12582. "Libra 16"
  12583. "Libra 17"
  12584. "Libra 18"
  12585. "Libra 19"
  12586. "Libra 20"
  12587. "Libra 21"
  12588. "Libra 22"
  12589. "Libra 23"
  12590. "Libra 24"
  12591. "Libra 25"
  12592. "Libra 26"
  12593. "Libra 27"
  12594. "Libra 28"
  12595. "Libra 29"
  12596. "Libra 30"
  12597. "Aries 1"
  12598. "Aries 2"
  12599. "Aries 3"
  12600. "Aries 4"
  12601. "Aries 5"
  12602. "Aries 6"
  12603. "Aries 7"
  12604. "Aries 8"
  12605. "Aries 9"
  12606. "Aries 10"
  12607. "Aries 11"
  12608. "Aries 12"
  12609. "Taurus 1"
  12610. "Taurus 2"
  12611. "Taurus 3"
  12612. "Taurus 4"
  12613. "Taurus 5"
  12614. "Taurus 6"
  12615. "Taurus 7"
  12616. "Taurus 8"
  12617. "Taurus 9"
  12618. "Taurus 10"
  12619. "Taurus 11"
  12620. "Taurus 12"
  12621. "Taurus 13"
  12622. "Taurus 14"
  12623. "Taurus 15"
  12624. "Virgo 1"
  12625. "Virgo 2"
  12626. "Virgo 3"
  12627. "Virgo 4"
  12628. "Scorpio 1"
  12629. "Scorpio 2"
  12630. "Scorpio 3"
  12631. "Scorpio 4"
  12632. "Gemini 1"
  12633. "Gemini 2"
  12634. "Gemini 3"
  12635. "Gemini 4"
  12636. "Gemini 5"
  12637. "Gemini 6"
  12638. "Gemini 7"
  12639. "Gemini 8"
  12640. "Gemini 9"
  12641. "Gemini 10"
  12642. "Gemini 11"
  12643. "Gemini 12"
  12644. "Gemini 13"
  12645. "Gemini 14"
  12646. "Gemini 15"
  12647. "Capricorn 10"
  12648. "Capricorn 11"
  12649. "Capricorn 12"
  12650. )
  12651. ( <=
  12652. ( distance
  12653. "<argument>"
  12654. "Jammer 1#Real"
  12655. )
  12656. @jammerRange[800]
  12657. )
  12658. ( lock-secondary-weapon "<argument>" )
  12659. )
  12660. +Name: Jammer 1 in-range - EV
  12661. +Repeat Count: 1
  12662. +Interval: 1
  12663.  
  12664. $Formula: ( every-time-argument
  12665. ( any-of
  12666. "Sagittarius 1"
  12667. "Sagittarius 2"
  12668. "Sagittarius 3"
  12669. "Sagittarius 4"
  12670. "Sagittarius 5"
  12671. "Sagittarius 6"
  12672. "Sagittarius 7"
  12673. "Sagittarius 8"
  12674. "Sagittarius 9"
  12675. "Sagittarius 10"
  12676. "Sagittarius 11"
  12677. "Sagittarius 12"
  12678. "Aquarius 1"
  12679. "Aquarius 2"
  12680. "Aquarius 3"
  12681. "Aquarius 4"
  12682. "Aquarius 5"
  12683. "Aquarius 6"
  12684. "Aquarius 7"
  12685. "Aquarius 8"
  12686. "Aquarius 9"
  12687. "Aquarius 10"
  12688. "Aquarius 11"
  12689. "Aquarius 12"
  12690. "Pisces 1"
  12691. "Pisces 2"
  12692. "Pisces 3"
  12693. "Pisces 4"
  12694. "Pisces 5"
  12695. "Pisces 6"
  12696. "Pisces 7"
  12697. "Pisces 8"
  12698. "Pisces 9"
  12699. "Pisces 10"
  12700. "Pisces 11"
  12701. "Pisces 12"
  12702. "Capricorn 1"
  12703. "Capricorn 2"
  12704. "Capricorn 3"
  12705. "Capricorn 4"
  12706. "Capricorn 5"
  12707. "Capricorn 6"
  12708. "Capricorn 7"
  12709. "Capricorn 8"
  12710. "Capricorn 9"
  12711. "Cancer 1"
  12712. "Cancer 2"
  12713. "Cancer 3"
  12714. "Cancer 4"
  12715. "Cancer 5"
  12716. "Cancer 6"
  12717. "Cancer 7"
  12718. "Cancer 8"
  12719. "Cancer 9"
  12720. "Cancer 10"
  12721. "Cancer 11"
  12722. "Cancer 12"
  12723. "Cancer 13"
  12724. "Cancer 14"
  12725. "Cancer 15"
  12726. "Cancer 16"
  12727. "Cancer 17"
  12728. "Cancer 18"
  12729. "Cancer 19"
  12730. "Cancer 20"
  12731. "Cancer 21"
  12732. "Cancer 22"
  12733. "Cancer 23"
  12734. "Cancer 24"
  12735. "Cancer 25"
  12736. "Cancer 26"
  12737. "Cancer 27"
  12738. "Cancer 28"
  12739. "Cancer 29"
  12740. "Cancer 30"
  12741. "Libra 1"
  12742. "Libra 2"
  12743. "Libra 3"
  12744. "Libra 4"
  12745. "Libra 5"
  12746. "Libra 6"
  12747. "Libra 7"
  12748. "Libra 8"
  12749. "Libra 9"
  12750. "Libra 10"
  12751. "Libra 11"
  12752. "Libra 12"
  12753. "Libra 13"
  12754. "Libra 14"
  12755. "Libra 15"
  12756. "Libra 16"
  12757. "Libra 17"
  12758. "Libra 18"
  12759. "Libra 19"
  12760. "Libra 20"
  12761. "Libra 21"
  12762. "Libra 22"
  12763. "Libra 23"
  12764. "Libra 24"
  12765. "Libra 25"
  12766. "Libra 26"
  12767. "Libra 27"
  12768. "Libra 28"
  12769. "Libra 29"
  12770. "Libra 30"
  12771. "Aries 1"
  12772. "Aries 2"
  12773. "Aries 3"
  12774. "Aries 4"
  12775. "Aries 5"
  12776. "Aries 6"
  12777. "Aries 7"
  12778. "Aries 8"
  12779. "Aries 9"
  12780. "Aries 10"
  12781. "Aries 11"
  12782. "Aries 12"
  12783. "Taurus 1"
  12784. "Taurus 2"
  12785. "Taurus 3"
  12786. "Taurus 4"
  12787. "Taurus 5"
  12788. "Taurus 6"
  12789. "Taurus 7"
  12790. "Taurus 8"
  12791. "Taurus 9"
  12792. "Taurus 10"
  12793. "Taurus 11"
  12794. "Taurus 12"
  12795. "Taurus 13"
  12796. "Taurus 14"
  12797. "Taurus 15"
  12798. "Virgo 1"
  12799. "Virgo 2"
  12800. "Virgo 3"
  12801. "Virgo 4"
  12802. "Scorpio 1"
  12803. "Scorpio 2"
  12804. "Scorpio 3"
  12805. "Scorpio 4"
  12806. "Gemini 1"
  12807. "Gemini 2"
  12808. "Gemini 3"
  12809. "Gemini 4"
  12810. "Gemini 5"
  12811. "Gemini 6"
  12812. "Gemini 7"
  12813. "Gemini 8"
  12814. "Gemini 9"
  12815. "Gemini 10"
  12816. "Gemini 11"
  12817. "Gemini 12"
  12818. "Gemini 13"
  12819. "Gemini 14"
  12820. "Gemini 15"
  12821. "Capricorn 10"
  12822. "Capricorn 11"
  12823. "Capricorn 12"
  12824. )
  12825. ( and
  12826. ( >
  12827. ( distance
  12828. "<argument>"
  12829. "Jammer 1#Real"
  12830. )
  12831. @jammerRange[800]
  12832. )
  12833. ( false )
  12834. )
  12835. ( unlock-secondary-weapon
  12836. "<argument>"
  12837. )
  12838. )
  12839. +Name: Jammer 1 out-range - EV
  12840. +Repeat Count: 1
  12841. +Interval: 1
  12842.  
  12843. $Formula: ( every-time-argument
  12844. ( any-of
  12845. "Sagittarius 1"
  12846. "Sagittarius 2"
  12847. "Sagittarius 3"
  12848. "Sagittarius 4"
  12849. "Sagittarius 5"
  12850. "Sagittarius 6"
  12851. "Sagittarius 7"
  12852. "Sagittarius 8"
  12853. "Sagittarius 9"
  12854. "Sagittarius 10"
  12855. "Sagittarius 11"
  12856. "Sagittarius 12"
  12857. "Aquarius 1"
  12858. "Aquarius 2"
  12859. "Aquarius 3"
  12860. "Aquarius 4"
  12861. "Aquarius 5"
  12862. "Aquarius 6"
  12863. "Aquarius 7"
  12864. "Aquarius 8"
  12865. "Aquarius 9"
  12866. "Aquarius 10"
  12867. "Aquarius 11"
  12868. "Aquarius 12"
  12869. "Pisces 1"
  12870. "Pisces 2"
  12871. "Pisces 3"
  12872. "Pisces 4"
  12873. "Pisces 5"
  12874. "Pisces 6"
  12875. "Pisces 7"
  12876. "Pisces 8"
  12877. "Pisces 9"
  12878. "Pisces 10"
  12879. "Pisces 11"
  12880. "Pisces 12"
  12881. "Capricorn 1"
  12882. "Capricorn 2"
  12883. "Capricorn 3"
  12884. "Capricorn 4"
  12885. "Capricorn 5"
  12886. "Capricorn 6"
  12887. "Capricorn 7"
  12888. "Capricorn 8"
  12889. "Capricorn 9"
  12890. "Cancer 1"
  12891. "Cancer 2"
  12892. "Cancer 3"
  12893. "Cancer 4"
  12894. "Cancer 5"
  12895. "Cancer 6"
  12896. "Cancer 7"
  12897. "Cancer 8"
  12898. "Cancer 9"
  12899. "Cancer 10"
  12900. "Cancer 11"
  12901. "Cancer 12"
  12902. "Cancer 13"
  12903. "Cancer 14"
  12904. "Cancer 15"
  12905. "Cancer 16"
  12906. "Cancer 17"
  12907. "Cancer 18"
  12908. "Cancer 19"
  12909. "Cancer 20"
  12910. "Cancer 21"
  12911. "Cancer 22"
  12912. "Cancer 23"
  12913. "Cancer 24"
  12914. "Cancer 25"
  12915. "Cancer 26"
  12916. "Cancer 27"
  12917. "Cancer 28"
  12918. "Cancer 29"
  12919. "Cancer 30"
  12920. "Libra 1"
  12921. "Libra 2"
  12922. "Libra 3"
  12923. "Libra 4"
  12924. "Libra 5"
  12925. "Libra 6"
  12926. "Libra 7"
  12927. "Libra 8"
  12928. "Libra 9"
  12929. "Libra 10"
  12930. "Libra 11"
  12931. "Libra 12"
  12932. "Libra 13"
  12933. "Libra 14"
  12934. "Libra 15"
  12935. "Libra 16"
  12936. "Libra 17"
  12937. "Libra 18"
  12938. "Libra 19"
  12939. "Libra 20"
  12940. "Libra 21"
  12941. "Libra 22"
  12942. "Libra 23"
  12943. "Libra 24"
  12944. "Libra 25"
  12945. "Libra 26"
  12946. "Libra 27"
  12947. "Libra 28"
  12948. "Libra 29"
  12949. "Libra 30"
  12950. "Aries 1"
  12951. "Aries 2"
  12952. "Aries 3"
  12953. "Aries 4"
  12954. "Aries 5"
  12955. "Aries 6"
  12956. "Aries 7"
  12957. "Aries 8"
  12958. "Aries 9"
  12959. "Aries 10"
  12960. "Aries 11"
  12961. "Aries 12"
  12962. "Taurus 1"
  12963. "Taurus 2"
  12964. "Taurus 3"
  12965. "Taurus 4"
  12966. "Taurus 5"
  12967. "Taurus 6"
  12968. "Taurus 7"
  12969. "Taurus 8"
  12970. "Taurus 9"
  12971. "Taurus 10"
  12972. "Taurus 11"
  12973. "Taurus 12"
  12974. "Taurus 13"
  12975. "Taurus 14"
  12976. "Taurus 15"
  12977. "Virgo 1"
  12978. "Virgo 2"
  12979. "Virgo 3"
  12980. "Virgo 4"
  12981. "Scorpio 1"
  12982. "Scorpio 2"
  12983. "Scorpio 3"
  12984. "Scorpio 4"
  12985. "Gemini 1"
  12986. "Gemini 2"
  12987. "Gemini 3"
  12988. "Gemini 4"
  12989. "Gemini 5"
  12990. "Gemini 6"
  12991. "Gemini 7"
  12992. "Gemini 8"
  12993. "Gemini 9"
  12994. "Gemini 10"
  12995. "Gemini 11"
  12996. "Gemini 12"
  12997. "Gemini 13"
  12998. "Gemini 14"
  12999. "Gemini 15"
  13000. "Capricorn 10"
  13001. "Capricorn 11"
  13002. "Capricorn 12"
  13003. )
  13004. ( <=
  13005. ( distance
  13006. "<argument>"
  13007. "Jammer 2#Real"
  13008. )
  13009. @jammerRange[800]
  13010. )
  13011. ( lock-secondary-weapon "<argument>" )
  13012. )
  13013. +Name: Jammer 2 in-range - EV
  13014. +Repeat Count: 1
  13015. +Interval: 1
  13016.  
  13017. $Formula: ( every-time-argument
  13018. ( any-of
  13019. "Sagittarius 1"
  13020. "Sagittarius 2"
  13021. "Sagittarius 3"
  13022. "Sagittarius 4"
  13023. "Sagittarius 5"
  13024. "Sagittarius 6"
  13025. "Sagittarius 7"
  13026. "Sagittarius 8"
  13027. "Sagittarius 9"
  13028. "Sagittarius 10"
  13029. "Sagittarius 11"
  13030. "Sagittarius 12"
  13031. "Aquarius 1"
  13032. "Aquarius 2"
  13033. "Aquarius 3"
  13034. "Aquarius 4"
  13035. "Aquarius 5"
  13036. "Aquarius 6"
  13037. "Aquarius 7"
  13038. "Aquarius 8"
  13039. "Aquarius 9"
  13040. "Aquarius 10"
  13041. "Aquarius 11"
  13042. "Aquarius 12"
  13043. "Pisces 1"
  13044. "Pisces 2"
  13045. "Pisces 3"
  13046. "Pisces 4"
  13047. "Pisces 5"
  13048. "Pisces 6"
  13049. "Pisces 7"
  13050. "Pisces 8"
  13051. "Pisces 9"
  13052. "Pisces 10"
  13053. "Pisces 11"
  13054. "Pisces 12"
  13055. "Capricorn 1"
  13056. "Capricorn 2"
  13057. "Capricorn 3"
  13058. "Capricorn 4"
  13059. "Capricorn 5"
  13060. "Capricorn 6"
  13061. "Capricorn 7"
  13062. "Capricorn 8"
  13063. "Capricorn 9"
  13064. "Cancer 1"
  13065. "Cancer 2"
  13066. "Cancer 3"
  13067. "Cancer 4"
  13068. "Cancer 5"
  13069. "Cancer 6"
  13070. "Cancer 7"
  13071. "Cancer 8"
  13072. "Cancer 9"
  13073. "Cancer 10"
  13074. "Cancer 11"
  13075. "Cancer 12"
  13076. "Cancer 13"
  13077. "Cancer 14"
  13078. "Cancer 15"
  13079. "Cancer 16"
  13080. "Cancer 17"
  13081. "Cancer 18"
  13082. "Cancer 19"
  13083. "Cancer 20"
  13084. "Cancer 21"
  13085. "Cancer 22"
  13086. "Cancer 23"
  13087. "Cancer 24"
  13088. "Cancer 25"
  13089. "Cancer 26"
  13090. "Cancer 27"
  13091. "Cancer 28"
  13092. "Cancer 29"
  13093. "Cancer 30"
  13094. "Libra 1"
  13095. "Libra 2"
  13096. "Libra 3"
  13097. "Libra 4"
  13098. "Libra 5"
  13099. "Libra 6"
  13100. "Libra 7"
  13101. "Libra 8"
  13102. "Libra 9"
  13103. "Libra 10"
  13104. "Libra 11"
  13105. "Libra 12"
  13106. "Libra 13"
  13107. "Libra 14"
  13108. "Libra 15"
  13109. "Libra 16"
  13110. "Libra 17"
  13111. "Libra 18"
  13112. "Libra 19"
  13113. "Libra 20"
  13114. "Libra 21"
  13115. "Libra 22"
  13116. "Libra 23"
  13117. "Libra 24"
  13118. "Libra 25"
  13119. "Libra 26"
  13120. "Libra 27"
  13121. "Libra 28"
  13122. "Libra 29"
  13123. "Libra 30"
  13124. "Aries 1"
  13125. "Aries 2"
  13126. "Aries 3"
  13127. "Aries 4"
  13128. "Aries 5"
  13129. "Aries 6"
  13130. "Aries 7"
  13131. "Aries 8"
  13132. "Aries 9"
  13133. "Aries 10"
  13134. "Aries 11"
  13135. "Aries 12"
  13136. "Taurus 1"
  13137. "Taurus 2"
  13138. "Taurus 3"
  13139. "Taurus 4"
  13140. "Taurus 5"
  13141. "Taurus 6"
  13142. "Taurus 7"
  13143. "Taurus 8"
  13144. "Taurus 9"
  13145. "Taurus 10"
  13146. "Taurus 11"
  13147. "Taurus 12"
  13148. "Taurus 13"
  13149. "Taurus 14"
  13150. "Taurus 15"
  13151. "Virgo 1"
  13152. "Virgo 2"
  13153. "Virgo 3"
  13154. "Virgo 4"
  13155. "Scorpio 1"
  13156. "Scorpio 2"
  13157. "Scorpio 3"
  13158. "Scorpio 4"
  13159. "Gemini 1"
  13160. "Gemini 2"
  13161. "Gemini 3"
  13162. "Gemini 4"
  13163. "Gemini 5"
  13164. "Gemini 6"
  13165. "Gemini 7"
  13166. "Gemini 8"
  13167. "Gemini 9"
  13168. "Gemini 10"
  13169. "Gemini 11"
  13170. "Gemini 12"
  13171. "Gemini 13"
  13172. "Gemini 14"
  13173. "Gemini 15"
  13174. "Capricorn 10"
  13175. "Capricorn 11"
  13176. "Capricorn 12"
  13177. )
  13178. ( and
  13179. ( >
  13180. ( distance
  13181. "<argument>"
  13182. "Jammer 2#Real"
  13183. )
  13184. @jammerRange[800]
  13185. )
  13186. ( false )
  13187. )
  13188. ( unlock-secondary-weapon
  13189. "<argument>"
  13190. )
  13191. )
  13192. +Name: Jammer 2 out-range - EV
  13193. +Repeat Count: 1
  13194. +Interval: 1
  13195.  
  13196. $Formula: ( every-time-argument
  13197. ( any-of
  13198. "Sagittarius 1"
  13199. "Sagittarius 2"
  13200. "Sagittarius 3"
  13201. "Sagittarius 4"
  13202. "Sagittarius 5"
  13203. "Sagittarius 6"
  13204. "Sagittarius 7"
  13205. "Sagittarius 8"
  13206. "Sagittarius 9"
  13207. "Sagittarius 10"
  13208. "Sagittarius 11"
  13209. "Sagittarius 12"
  13210. "Aquarius 1"
  13211. "Aquarius 2"
  13212. "Aquarius 3"
  13213. "Aquarius 4"
  13214. "Aquarius 5"
  13215. "Aquarius 6"
  13216. "Aquarius 7"
  13217. "Aquarius 8"
  13218. "Aquarius 9"
  13219. "Aquarius 10"
  13220. "Aquarius 11"
  13221. "Aquarius 12"
  13222. "Pisces 1"
  13223. "Pisces 2"
  13224. "Pisces 3"
  13225. "Pisces 4"
  13226. "Pisces 5"
  13227. "Pisces 6"
  13228. "Pisces 7"
  13229. "Pisces 8"
  13230. "Pisces 9"
  13231. "Pisces 10"
  13232. "Pisces 11"
  13233. "Pisces 12"
  13234. "Capricorn 1"
  13235. "Capricorn 2"
  13236. "Capricorn 3"
  13237. "Capricorn 4"
  13238. "Capricorn 5"
  13239. "Capricorn 6"
  13240. "Capricorn 7"
  13241. "Capricorn 8"
  13242. "Capricorn 9"
  13243. "Cancer 1"
  13244. "Cancer 2"
  13245. "Cancer 3"
  13246. "Cancer 4"
  13247. "Cancer 5"
  13248. "Cancer 6"
  13249. "Cancer 7"
  13250. "Cancer 8"
  13251. "Cancer 9"
  13252. "Cancer 10"
  13253. "Cancer 11"
  13254. "Cancer 12"
  13255. "Cancer 13"
  13256. "Cancer 14"
  13257. "Cancer 15"
  13258. "Cancer 16"
  13259. "Cancer 17"
  13260. "Cancer 18"
  13261. "Cancer 19"
  13262. "Cancer 20"
  13263. "Cancer 21"
  13264. "Cancer 22"
  13265. "Cancer 23"
  13266. "Cancer 24"
  13267. "Cancer 25"
  13268. "Cancer 26"
  13269. "Cancer 27"
  13270. "Cancer 28"
  13271. "Cancer 29"
  13272. "Cancer 30"
  13273. "Libra 1"
  13274. "Libra 2"
  13275. "Libra 3"
  13276. "Libra 4"
  13277. "Libra 5"
  13278. "Libra 6"
  13279. "Libra 7"
  13280. "Libra 8"
  13281. "Libra 9"
  13282. "Libra 10"
  13283. "Libra 11"
  13284. "Libra 12"
  13285. "Libra 13"
  13286. "Libra 14"
  13287. "Libra 15"
  13288. "Libra 16"
  13289. "Libra 17"
  13290. "Libra 18"
  13291. "Libra 19"
  13292. "Libra 20"
  13293. "Libra 21"
  13294. "Libra 22"
  13295. "Libra 23"
  13296. "Libra 24"
  13297. "Libra 25"
  13298. "Libra 26"
  13299. "Libra 27"
  13300. "Libra 28"
  13301. "Libra 29"
  13302. "Libra 30"
  13303. "Aries 1"
  13304. "Aries 2"
  13305. "Aries 3"
  13306. "Aries 4"
  13307. "Aries 5"
  13308. "Aries 6"
  13309. "Aries 7"
  13310. "Aries 8"
  13311. "Aries 9"
  13312. "Aries 10"
  13313. "Aries 11"
  13314. "Aries 12"
  13315. "Taurus 1"
  13316. "Taurus 2"
  13317. "Taurus 3"
  13318. "Taurus 4"
  13319. "Taurus 5"
  13320. "Taurus 6"
  13321. "Taurus 7"
  13322. "Taurus 8"
  13323. "Taurus 9"
  13324. "Taurus 10"
  13325. "Taurus 11"
  13326. "Taurus 12"
  13327. "Taurus 13"
  13328. "Taurus 14"
  13329. "Taurus 15"
  13330. "Virgo 1"
  13331. "Virgo 2"
  13332. "Virgo 3"
  13333. "Virgo 4"
  13334. "Scorpio 1"
  13335. "Scorpio 2"
  13336. "Scorpio 3"
  13337. "Scorpio 4"
  13338. "Gemini 1"
  13339. "Gemini 2"
  13340. "Gemini 3"
  13341. "Gemini 4"
  13342. "Gemini 5"
  13343. "Gemini 6"
  13344. "Gemini 7"
  13345. "Gemini 8"
  13346. "Gemini 9"
  13347. "Gemini 10"
  13348. "Gemini 11"
  13349. "Gemini 12"
  13350. "Gemini 13"
  13351. "Gemini 14"
  13352. "Gemini 15"
  13353. "Capricorn 10"
  13354. "Capricorn 11"
  13355. "Capricorn 12"
  13356. )
  13357. ( <=
  13358. ( distance
  13359. "<argument>"
  13360. "Jammer 3#Real"
  13361. )
  13362. @jammerRange[800]
  13363. )
  13364. ( lock-secondary-weapon "<argument>" )
  13365. )
  13366. +Name: Jammer 3 in-range EV
  13367. +Repeat Count: 1
  13368. +Interval: 1
  13369.  
  13370. $Formula: ( every-time-argument
  13371. ( any-of
  13372. "Sagittarius 1"
  13373. "Sagittarius 2"
  13374. "Sagittarius 3"
  13375. "Sagittarius 4"
  13376. "Sagittarius 5"
  13377. "Sagittarius 6"
  13378. "Sagittarius 7"
  13379. "Sagittarius 8"
  13380. "Sagittarius 9"
  13381. "Sagittarius 10"
  13382. "Sagittarius 11"
  13383. "Sagittarius 12"
  13384. "Aquarius 1"
  13385. "Aquarius 2"
  13386. "Aquarius 3"
  13387. "Aquarius 4"
  13388. "Aquarius 5"
  13389. "Aquarius 6"
  13390. "Aquarius 7"
  13391. "Aquarius 8"
  13392. "Aquarius 9"
  13393. "Aquarius 10"
  13394. "Aquarius 11"
  13395. "Aquarius 12"
  13396. "Pisces 1"
  13397. "Pisces 2"
  13398. "Pisces 3"
  13399. "Pisces 4"
  13400. "Pisces 5"
  13401. "Pisces 6"
  13402. "Pisces 7"
  13403. "Pisces 8"
  13404. "Pisces 9"
  13405. "Pisces 10"
  13406. "Pisces 11"
  13407. "Pisces 12"
  13408. "Capricorn 1"
  13409. "Capricorn 2"
  13410. "Capricorn 3"
  13411. "Capricorn 4"
  13412. "Capricorn 5"
  13413. "Capricorn 6"
  13414. "Capricorn 7"
  13415. "Capricorn 8"
  13416. "Capricorn 9"
  13417. "Cancer 1"
  13418. "Cancer 2"
  13419. "Cancer 3"
  13420. "Cancer 4"
  13421. "Cancer 5"
  13422. "Cancer 6"
  13423. "Cancer 7"
  13424. "Cancer 8"
  13425. "Cancer 9"
  13426. "Cancer 10"
  13427. "Cancer 11"
  13428. "Cancer 12"
  13429. "Cancer 13"
  13430. "Cancer 14"
  13431. "Cancer 15"
  13432. "Cancer 16"
  13433. "Cancer 17"
  13434. "Cancer 18"
  13435. "Cancer 19"
  13436. "Cancer 20"
  13437. "Cancer 21"
  13438. "Cancer 22"
  13439. "Cancer 23"
  13440. "Cancer 24"
  13441. "Cancer 25"
  13442. "Cancer 26"
  13443. "Cancer 27"
  13444. "Cancer 28"
  13445. "Cancer 29"
  13446. "Cancer 30"
  13447. "Libra 1"
  13448. "Libra 2"
  13449. "Libra 3"
  13450. "Libra 4"
  13451. "Libra 5"
  13452. "Libra 6"
  13453. "Libra 7"
  13454. "Libra 8"
  13455. "Libra 9"
  13456. "Libra 10"
  13457. "Libra 11"
  13458. "Libra 12"
  13459. "Libra 13"
  13460. "Libra 14"
  13461. "Libra 15"
  13462. "Libra 16"
  13463. "Libra 17"
  13464. "Libra 18"
  13465. "Libra 19"
  13466. "Libra 20"
  13467. "Libra 21"
  13468. "Libra 22"
  13469. "Libra 23"
  13470. "Libra 24"
  13471. "Libra 25"
  13472. "Libra 26"
  13473. "Libra 27"
  13474. "Libra 28"
  13475. "Libra 29"
  13476. "Libra 30"
  13477. "Aries 1"
  13478. "Aries 2"
  13479. "Aries 3"
  13480. "Aries 4"
  13481. "Aries 5"
  13482. "Aries 6"
  13483. "Aries 7"
  13484. "Aries 8"
  13485. "Aries 9"
  13486. "Aries 10"
  13487. "Aries 11"
  13488. "Aries 12"
  13489. "Taurus 1"
  13490. "Taurus 2"
  13491. "Taurus 3"
  13492. "Taurus 4"
  13493. "Taurus 5"
  13494. "Taurus 6"
  13495. "Taurus 7"
  13496. "Taurus 8"
  13497. "Taurus 9"
  13498. "Taurus 10"
  13499. "Taurus 11"
  13500. "Taurus 12"
  13501. "Taurus 13"
  13502. "Taurus 14"
  13503. "Taurus 15"
  13504. "Virgo 1"
  13505. "Virgo 2"
  13506. "Virgo 3"
  13507. "Virgo 4"
  13508. "Scorpio 1"
  13509. "Scorpio 2"
  13510. "Scorpio 3"
  13511. "Scorpio 4"
  13512. "Gemini 1"
  13513. "Gemini 2"
  13514. "Gemini 3"
  13515. "Gemini 4"
  13516. "Gemini 5"
  13517. "Gemini 6"
  13518. "Gemini 7"
  13519. "Gemini 8"
  13520. "Gemini 9"
  13521. "Gemini 10"
  13522. "Gemini 11"
  13523. "Gemini 12"
  13524. "Gemini 13"
  13525. "Gemini 14"
  13526. "Gemini 15"
  13527. "Capricorn 10"
  13528. "Capricorn 11"
  13529. "Capricorn 12"
  13530. )
  13531. ( and
  13532. ( >
  13533. ( distance
  13534. "<argument>"
  13535. "Jammer 3#Real"
  13536. )
  13537. @jammerRange[800]
  13538. )
  13539. ( false )
  13540. )
  13541. ( unlock-secondary-weapon
  13542. "<argument>"
  13543. )
  13544. )
  13545. +Name: Jammer 3 out-range - EV
  13546. +Repeat Count: 1
  13547. +Interval: 1
  13548.  
  13549. $Formula: ( every-time-argument
  13550. ( any-of
  13551. "Sagittarius 1"
  13552. "Sagittarius 2"
  13553. "Sagittarius 3"
  13554. "Sagittarius 4"
  13555. "Sagittarius 5"
  13556. "Sagittarius 6"
  13557. "Sagittarius 7"
  13558. "Sagittarius 8"
  13559. "Sagittarius 9"
  13560. "Sagittarius 10"
  13561. "Sagittarius 11"
  13562. "Sagittarius 12"
  13563. "Aquarius 1"
  13564. "Aquarius 2"
  13565. "Aquarius 3"
  13566. "Aquarius 4"
  13567. "Aquarius 5"
  13568. "Aquarius 6"
  13569. "Aquarius 7"
  13570. "Aquarius 8"
  13571. "Aquarius 9"
  13572. "Aquarius 10"
  13573. "Aquarius 11"
  13574. "Aquarius 12"
  13575. "Pisces 1"
  13576. "Pisces 2"
  13577. "Pisces 3"
  13578. "Pisces 4"
  13579. "Pisces 5"
  13580. "Pisces 6"
  13581. "Pisces 7"
  13582. "Pisces 8"
  13583. "Pisces 9"
  13584. "Pisces 10"
  13585. "Pisces 11"
  13586. "Pisces 12"
  13587. "Capricorn 1"
  13588. "Capricorn 2"
  13589. "Capricorn 3"
  13590. "Capricorn 4"
  13591. "Capricorn 5"
  13592. "Capricorn 6"
  13593. "Capricorn 7"
  13594. "Capricorn 8"
  13595. "Capricorn 9"
  13596. "Cancer 1"
  13597. "Cancer 2"
  13598. "Cancer 3"
  13599. "Cancer 4"
  13600. "Cancer 5"
  13601. "Cancer 6"
  13602. "Cancer 7"
  13603. "Cancer 8"
  13604. "Cancer 9"
  13605. "Cancer 10"
  13606. "Cancer 11"
  13607. "Cancer 12"
  13608. "Cancer 13"
  13609. "Cancer 14"
  13610. "Cancer 15"
  13611. "Cancer 16"
  13612. "Cancer 17"
  13613. "Cancer 18"
  13614. "Cancer 19"
  13615. "Cancer 20"
  13616. "Cancer 21"
  13617. "Cancer 22"
  13618. "Cancer 23"
  13619. "Cancer 24"
  13620. "Cancer 25"
  13621. "Cancer 26"
  13622. "Cancer 27"
  13623. "Cancer 28"
  13624. "Cancer 29"
  13625. "Cancer 30"
  13626. "Libra 1"
  13627. "Libra 2"
  13628. "Libra 3"
  13629. "Libra 4"
  13630. "Libra 5"
  13631. "Libra 6"
  13632. "Libra 7"
  13633. "Libra 8"
  13634. "Libra 9"
  13635. "Libra 10"
  13636. "Libra 11"
  13637. "Libra 12"
  13638. "Libra 13"
  13639. "Libra 14"
  13640. "Libra 15"
  13641. "Libra 16"
  13642. "Libra 17"
  13643. "Libra 18"
  13644. "Libra 19"
  13645. "Libra 20"
  13646. "Libra 21"
  13647. "Libra 22"
  13648. "Libra 23"
  13649. "Libra 24"
  13650. "Libra 25"
  13651. "Libra 26"
  13652. "Libra 27"
  13653. "Libra 28"
  13654. "Libra 29"
  13655. "Libra 30"
  13656. "Aries 1"
  13657. "Aries 2"
  13658. "Aries 3"
  13659. "Aries 4"
  13660. "Aries 5"
  13661. "Aries 6"
  13662. "Aries 7"
  13663. "Aries 8"
  13664. "Aries 9"
  13665. "Aries 10"
  13666. "Aries 11"
  13667. "Aries 12"
  13668. "Taurus 1"
  13669. "Taurus 2"
  13670. "Taurus 3"
  13671. "Taurus 4"
  13672. "Taurus 5"
  13673. "Taurus 6"
  13674. "Taurus 7"
  13675. "Taurus 8"
  13676. "Taurus 9"
  13677. "Taurus 10"
  13678. "Taurus 11"
  13679. "Taurus 12"
  13680. "Taurus 13"
  13681. "Taurus 14"
  13682. "Taurus 15"
  13683. "Virgo 1"
  13684. "Virgo 2"
  13685. "Virgo 3"
  13686. "Virgo 4"
  13687. "Scorpio 1"
  13688. "Scorpio 2"
  13689. "Scorpio 3"
  13690. "Scorpio 4"
  13691. "Gemini 1"
  13692. "Gemini 2"
  13693. "Gemini 3"
  13694. "Gemini 4"
  13695. "Gemini 5"
  13696. "Gemini 6"
  13697. "Gemini 7"
  13698. "Gemini 8"
  13699. "Gemini 9"
  13700. "Gemini 10"
  13701. "Gemini 11"
  13702. "Gemini 12"
  13703. "Gemini 13"
  13704. "Gemini 14"
  13705. "Gemini 15"
  13706. "Capricorn 10"
  13707. "Capricorn 11"
  13708. "Capricorn 12"
  13709. )
  13710. ( and
  13711. ( >
  13712. ( distance
  13713. "<argument>"
  13714. "Jammer 1#Real"
  13715. )
  13716. @jammerRange[800]
  13717. )
  13718. ( or
  13719. ( >
  13720. ( distance
  13721. "<argument>"
  13722. "Jammer 2#Real"
  13723. )
  13724. @jammerRange[800]
  13725. )
  13726. ( < @jammersDepd[0] 2 )
  13727. )
  13728. ( or
  13729. ( >
  13730. ( distance
  13731. "<argument>"
  13732. "Jammer 3#Real"
  13733. )
  13734. @jammerRange[800]
  13735. )
  13736. ( < @jammersDepd[0] 3 )
  13737. )
  13738. )
  13739. ( unlock-secondary-weapon
  13740. "<argument>"
  13741. )
  13742. )
  13743. +Name: Not jammed at all - EV
  13744. +Repeat Count: 1
  13745. +Interval: 1
  13746.  
  13747. $Formula: ( when-argument
  13748. ( random-multiple-of
  13749. "NO"
  13750. "NO"
  13751. "YES"
  13752. "NO"
  13753. "YES"
  13754. "NO"
  13755. )
  13756. ( true )
  13757. ( modify-variable
  13758. "@shouldJamPlayer[NO]"
  13759. "<argument>"
  13760. )
  13761. )
  13762. +Name: Rand. playerJAMMED var - TRIG
  13763. +Repeat Count: -1
  13764. +Trigger Count: 9999999
  13765. +Interval: 3
  13766.  
  13767. $Formula: ( when-argument
  13768. ( any-of "Alpha 1" )
  13769. ( or
  13770. ( and
  13771. ( >
  13772. ( distance
  13773. "<argument>"
  13774. "Jammer 1#Real"
  13775. )
  13776. @jammerRange[800]
  13777. )
  13778. ( or
  13779. ( >
  13780. ( distance
  13781. "<argument>"
  13782. "Jammer 2#Real"
  13783. )
  13784. @jammerRange[800]
  13785. )
  13786. ( < @jammersDepd[0] 2 )
  13787. )
  13788. ( or
  13789. ( >
  13790. ( distance
  13791. "<argument>"
  13792. "Jammer 3#Real"
  13793. )
  13794. @jammerRange[800]
  13795. )
  13796. ( < @jammersDepd[0] 3 )
  13797. )
  13798. ( is-event-true-delay
  13799. "THE ONSLAUGHT BEGINS"
  13800. 0
  13801. )
  13802. )
  13803. ( string-equals
  13804. "@shouldJamPlayer[NO]"
  13805. "NO"
  13806. )
  13807. )
  13808. ( modify-variable
  13809. "@playerJAMMED[NO]"
  13810. "NO"
  13811. )
  13812. ( hud-set-text "CommTree2" "" )
  13813. ( hud-set-text "CommTree3" "" )
  13814. ( hud-set-text "CommTree4" "" )
  13815. ( hud-set-text "CommTree5" "" )
  13816. )
  13817. +Name: Player not jammed - TRIG
  13818. +Repeat Count: -1
  13819. +Trigger Count: 999999999
  13820. +Interval: 1
  13821.  
  13822. $Formula: ( when-argument
  13823. ( any-of
  13824. "Jammer 1#Real"
  13825. "Jammer 2#Real"
  13826. "Jammer 3#Real"
  13827. )
  13828. ( and
  13829. ( <=
  13830. ( distance "Alpha 1" "<argument>" )
  13831. @jammerRange[800]
  13832. )
  13833. ( string-equals
  13834. "@shouldJamPlayer[NO]"
  13835. "YES"
  13836. )
  13837. ( is-event-true-delay
  13838. "THE ONSLAUGHT BEGINS"
  13839. 0
  13840. )
  13841. )
  13842. ( modify-variable
  13843. "@playerJAMMED[NO]"
  13844. "YES"
  13845. )
  13846. ( modify-variable
  13847. "@playerJAMMEDby[<Default Value>]"
  13848. "<argument>"
  13849. )
  13850. )
  13851. +Name: Player jammed? - TRIG
  13852. +Repeat Count: -1
  13853. +Trigger Count: 999999999
  13854. +Interval: 1
  13855.  
  13856. $Formula: ( when-argument
  13857. ( any-of
  13858. "Jammer 1#Real"
  13859. "Jammer 2#Real"
  13860. "Jammer 3#Real"
  13861. )
  13862. ( and
  13863. ( <=
  13864. ( distance "Alpha 1" "<argument>" )
  13865. @jammerRange[800]
  13866. )
  13867. ( string-equals
  13868. "@shouldJamPlayer[NO]"
  13869. "YES"
  13870. )
  13871. ( is-event-true-delay
  13872. "THE ONSLAUGHT BEGINS"
  13873. 0
  13874. )
  13875. ( or
  13876. ( and
  13877. ( not
  13878. ( has-secondary-weapon
  13879. "Alpha 1"
  13880. "0"
  13881. "Fury"
  13882. "Synaptic"
  13883. "Tempest"
  13884. )
  13885. )
  13886. ( is-secondary-selected "Alpha 1" 0 )
  13887. )
  13888. ( and
  13889. ( not
  13890. ( has-secondary-weapon
  13891. "Alpha 1"
  13892. "1"
  13893. "Fury"
  13894. "Synaptic"
  13895. "Tempest"
  13896. )
  13897. )
  13898. ( is-secondary-selected "Alpha 1" 1 )
  13899. )
  13900. ( and
  13901. ( not
  13902. ( has-secondary-weapon
  13903. "Alpha 1"
  13904. "2"
  13905. "Fury"
  13906. "Synaptic"
  13907. "Tempest"
  13908. )
  13909. )
  13910. ( is-secondary-selected "Alpha 1" 2 )
  13911. )
  13912. )
  13913. )
  13914. ( hud-set-text
  13915. "CommTree2"
  13916. "@HUDwarningFLASH[*** WARNING ***]"
  13917. )
  13918. ( hud-set-text
  13919. "CommTree3"
  13920. "Interference from Jamming Array"
  13921. )
  13922. ( hud-set-text
  13923. "CommTree4"
  13924. "Uplink online, adapting filter"
  13925. )
  13926. ( hud-set-text
  13927. "CommTree5"
  13928. "Intermittent Secondary Lock"
  13929. )
  13930. )
  13931. +Name: HUD warning JAMMED - TRIG
  13932. +Repeat Count: -1
  13933. +Trigger Count: 9999999
  13934. +Interval: 1
  13935.  
  13936. $Formula: ( when-argument
  13937. ( any-of
  13938. "CommTree2"
  13939. "CommTree3"
  13940. "CommTree4"
  13941. "CommTree5"
  13942. )
  13943. ( is-event-true-delay
  13944. "THE ONSLAUGHT BEGINS"
  13945. 0
  13946. )
  13947. ( hud-set-color "<argument>" 255 0 0 )
  13948. )
  13949. +Name: Make HUD warnings red
  13950. +Repeat Count: 1
  13951. +Interval: 1
  13952.  
  13953. $Formula: ( if-then-else
  13954. ( string-equals
  13955. "@HUDwarningFLASH[*** WARNING ***]"
  13956. "*** WARNING ***"
  13957. )
  13958. ( modify-variable
  13959. "@HUDwarningFLASH[*** WARNING ***]"
  13960. ""
  13961. )
  13962. ( modify-variable
  13963. "@HUDwarningFLASH[*** WARNING ***]"
  13964. "*** WARNING ***"
  13965. )
  13966. )
  13967. +Name: Flash WARNING sign - TRIG
  13968. +Repeat Count: -1
  13969. +Trigger Count: 1410065407
  13970. +Interval: 1
  13971.  
  13972. $Formula: ( when
  13973. ( and
  13974. ( not
  13975. ( has-secondary-weapon
  13976. "Alpha 1"
  13977. "0"
  13978. "Fury"
  13979. "Synaptic"
  13980. "Tempest"
  13981. )
  13982. )
  13983. ( is-secondary-selected "Alpha 1" 0 )
  13984. ( string-equals
  13985. "@playerJAMMED[NO]"
  13986. "YES"
  13987. )
  13988. ( is-event-true-delay
  13989. "THE ONSLAUGHT BEGINS"
  13990. 0
  13991. )
  13992. )
  13993. ( lock-secondary-weapon "Alpha 1" )
  13994. )
  13995. +Name: Lock player sec. bank 0 - TRIG
  13996. +Repeat Count: -1
  13997. +Trigger Count: 99999
  13998. +Interval: 1
  13999.  
  14000. $Formula: ( when
  14001. ( and
  14002. ( not
  14003. ( has-secondary-weapon
  14004. "Alpha 1"
  14005. "1"
  14006. "Fury"
  14007. "Synaptic"
  14008. "Tempest"
  14009. )
  14010. )
  14011. ( is-secondary-selected "Alpha 1" 1 )
  14012. ( string-equals
  14013. "@playerJAMMED[NO]"
  14014. "YES"
  14015. )
  14016. ( is-event-true-delay
  14017. "THE ONSLAUGHT BEGINS"
  14018. 0
  14019. )
  14020. )
  14021. ( lock-secondary-weapon "Alpha 1" )
  14022. )
  14023. +Name: Lock player sec. bank 1 - TRIG
  14024. +Repeat Count: 1
  14025. +Interval: 1
  14026.  
  14027. $Formula: ( when
  14028. ( and
  14029. ( not
  14030. ( has-secondary-weapon
  14031. "Alpha 1"
  14032. "2"
  14033. "Fury"
  14034. "Synaptic"
  14035. "Tempest"
  14036. )
  14037. )
  14038. ( is-secondary-selected "Alpha 1" 2 )
  14039. ( string-equals
  14040. "@playerJAMMED[NO]"
  14041. "YES"
  14042. )
  14043. ( is-event-true-delay
  14044. "THE ONSLAUGHT BEGINS"
  14045. 0
  14046. )
  14047. )
  14048. ( lock-secondary-weapon "Alpha 1" )
  14049. )
  14050. +Name: Lock player sec. bank 2 - TRIG
  14051. +Repeat Count: 1
  14052. +Interval: 1
  14053.  
  14054. $Formula: ( every-time
  14055. ( and
  14056. ( or
  14057. ( and
  14058. ( has-secondary-weapon
  14059. "Alpha 1"
  14060. "0"
  14061. "Fury"
  14062. "Synaptic"
  14063. "Tempest"
  14064. )
  14065. ( is-secondary-selected "Alpha 1" 0 )
  14066. ( is-event-true-delay
  14067. "THE ONSLAUGHT BEGINS"
  14068. 0
  14069. )
  14070. )
  14071. ( string-equals
  14072. "@shouldJamPlayer[NO]"
  14073. "NO"
  14074. )
  14075. )
  14076. ( is-event-true-delay
  14077. "Weps, drive ON, fast travel OFF"
  14078. 0
  14079. )
  14080. )
  14081. ( unlock-secondary-weapon "Alpha 1" )
  14082. )
  14083. +Name: Unlock bank 0 - EV
  14084. +Repeat Count: 1
  14085. +Interval: 1
  14086.  
  14087. $Formula: ( every-time
  14088. ( and
  14089. ( or
  14090. ( and
  14091. ( has-secondary-weapon
  14092. "Alpha 1"
  14093. "1"
  14094. "Fury"
  14095. "Synaptic"
  14096. "Tempest"
  14097. )
  14098. ( is-secondary-selected "Alpha 1" 1 )
  14099. ( is-event-true-delay
  14100. "THE ONSLAUGHT BEGINS"
  14101. 0
  14102. )
  14103. )
  14104. ( string-equals
  14105. "@shouldJamPlayer[NO]"
  14106. "NO"
  14107. )
  14108. )
  14109. ( is-event-true-delay
  14110. "Weps, drive ON, fast travel OFF"
  14111. 0
  14112. )
  14113. )
  14114. ( unlock-secondary-weapon "Alpha 1" )
  14115. )
  14116. +Name: Unlock bank 1 - EV
  14117. +Repeat Count: 1
  14118. +Interval: 1
  14119.  
  14120. $Formula: ( every-time
  14121. ( and
  14122. ( or
  14123. ( and
  14124. ( has-secondary-weapon
  14125. "Alpha 1"
  14126. "2"
  14127. "Fury"
  14128. "Synaptic"
  14129. "Tempest"
  14130. )
  14131. ( is-secondary-selected "Alpha 1" 2 )
  14132. ( is-event-true-delay
  14133. "THE ONSLAUGHT BEGINS"
  14134. 0
  14135. )
  14136. )
  14137. ( string-equals
  14138. "@shouldJamPlayer[NO]"
  14139. "NO"
  14140. )
  14141. )
  14142. ( is-event-true-delay
  14143. "Weps, drive ON, fast travel OFF"
  14144. 0
  14145. )
  14146. )
  14147. ( unlock-secondary-weapon "Alpha 1" )
  14148. )
  14149. +Name: Unlock bank 2 - EV
  14150. +Repeat Count: 1
  14151. +Interval: 1
  14152.  
  14153. $Formula: ( when ( true ) ( do-nothing ) )
  14154. +Name: ========= TUTORIAL ========
  14155. +Repeat Count: 1
  14156. +Interval: 1
  14157.  
  14158. $Formula: ( when
  14159. ( or
  14160. ( has-departed-delay 0 "AFProbe99758" )
  14161. ( = @commandPts[26] 0 )
  14162. )
  14163. ( ignore-key 0 "B" )
  14164. )
  14165. +Name: Ignore Beta 1
  14166. +Repeat Count: 1
  14167. +Interval: 1
  14168. +Objective: XSTR("Skip Tutorial", -1)
  14169. +Objective key: XSTR("Press Q", -1)
  14170.  
  14171. $Formula: ( when
  14172. ( or
  14173. ( is-event-true-delay
  14174. "Ignore Beta 1"
  14175. 0
  14176. )
  14177. ( is-event-true-delay
  14178. "Tutorial - Beta 1 sitrep"
  14179. 12
  14180. )
  14181. )
  14182. ( modify-variable
  14183. @commandPts[26]
  14184. ( + @commandPts[26] 4 )
  14185. )
  14186. )
  14187. +Name: +4 Command Pts!
  14188. +Repeat Count: 1
  14189. +Interval: 1
  14190.  
  14191. $Formula: ( when
  14192. ( and
  14193. ( or
  14194. ( and
  14195. ( has-time-elapsed 20 )
  14196. ( not
  14197. ( is-event-true-delay
  14198. "Ignore Beta 1"
  14199. 0
  14200. )
  14201. )
  14202. )
  14203. ( and
  14204. ( is-event-true-delay
  14205. "END CUTSCENE/RESET CAMERA"
  14206. 2
  14207. )
  14208. ( not
  14209. ( is-event-true-delay
  14210. "Ignore Beta 1"
  14211. 0
  14212. )
  14213. )
  14214. )
  14215. )
  14216. ( not
  14217. ( is-event-true-delay
  14218. "Checkpoint selected, fade out"
  14219. 0
  14220. )
  14221. )
  14222. )
  14223. ( send-message
  14224. "Epsilon 1"
  14225. "High"
  14226. "B1 - hiya"
  14227. )
  14228. )
  14229. +Name: Tutorial - Beta 1 intro
  14230. +Repeat Count: 1
  14231. +Interval: 1
  14232.  
  14233. $Formula: ( when
  14234. ( and
  14235. ( true )
  14236. ( not
  14237. ( is-event-true-delay
  14238. "Ignore Beta 1"
  14239. 0
  14240. )
  14241. )
  14242. )
  14243. ( send-message
  14244. "Epsilon 1"
  14245. "High"
  14246. "B1 - sitrep"
  14247. )
  14248. )
  14249. +Name: Tutorial - Beta 1 sitrep
  14250. +Repeat Count: 1
  14251. +Interval: 1
  14252. +Chained: 7
  14253.  
  14254. $Formula: ( when
  14255. ( not
  14256. ( is-event-true-delay
  14257. "Ignore Beta 1"
  14258. 0
  14259. )
  14260. )
  14261. ( send-message
  14262. "Epsilon 1"
  14263. "High"
  14264. "B1 - instruct 1"
  14265. )
  14266. ( ignore-key 0 "B" )
  14267. )
  14268. +Name: Tutorial - Beta 1 instruct 1
  14269. +Repeat Count: 1
  14270. +Interval: 1
  14271. +Chained: 8
  14272.  
  14273. $Formula: ( when
  14274. ( and
  14275. ( key-pressed "B" )
  14276. ( string-equals "@buyMenu[OFF]" "ON" )
  14277. ( not
  14278. ( destroyed-or-departed-delay
  14279. 0
  14280. "AFProbe99756"
  14281. )
  14282. )
  14283. )
  14284. ( do-nothing )
  14285. )
  14286. +Name: DIRECTIVE - Open Asset Menu
  14287. +Repeat Count: 1
  14288. +Interval: 1
  14289. +Chained: 3
  14290. +Objective: XSTR("Open Asset Menu", -1)
  14291. +Objective key: XSTR("Press B", -1)
  14292.  
  14293. $Formula: ( when-argument
  14294. ( any-of
  14295. "Armor Plate 1"
  14296. "Armor Plate 2"
  14297. "Armor Plate 3"
  14298. "Armor Plate 4"
  14299. "Armor Plate 5"
  14300. "Armor Plate 6"
  14301. )
  14302. ( and
  14303. ( not
  14304. ( is-event-true-delay
  14305. "Ignore Beta 1"
  14306. 0
  14307. )
  14308. )
  14309. ( string-equals
  14310. "@currentItem[<Default Value>]"
  14311. "<argument>"
  14312. )
  14313. )
  14314. ( send-message
  14315. "Epsilon 1"
  14316. "High"
  14317. "B1 - good choice"
  14318. )
  14319. ( modify-variable
  14320. "@tutorialArmorPlate[<Default Value>]"
  14321. "@currentItem[<Default Value>]"
  14322. )
  14323. )
  14324. +Name: Tutorial - Beta 1 good choice
  14325. +Repeat Count: 1
  14326. +Interval: 1
  14327. +Chained: 3
  14328.  
  14329. $Formula: ( when
  14330. ( is-destroyed-delay 0 "AFProbe99757" )
  14331. ( send-message
  14332. "Epsilon 1"
  14333. "High"
  14334. "B1 - good place"
  14335. )
  14336. )
  14337. +Name: Tutorial - Beta 1 good place
  14338. +Repeat Count: 1
  14339. +Interval: 1
  14340. +Chained: 6
  14341. +Objective: XSTR("Deploy Plate at Waypoint", -1)
  14342. +Objective key: XSTR("Press Spacebar", -1)
  14343.  
  14344. $Formula: ( when-argument
  14345. ( any-of "1" "3" "4" )
  14346. ( and
  14347. ( not
  14348. ( is-event-true-delay
  14349. "Ignore Beta 1"
  14350. 0
  14351. )
  14352. )
  14353. ( and-in-sequence
  14354. ( is-event-true-delay
  14355. "DIRECTIVE - Open Asset Menu"
  14356. 0
  14357. )
  14358. ( key-pressed "<argument>" )
  14359. )
  14360. ( not
  14361. ( is-event-true-delay
  14362. "Tutorial - Beta 1 good choice"
  14363. 0
  14364. )
  14365. )
  14366. )
  14367. ( send-message
  14368. "Epsilon 1"
  14369. "High"
  14370. "B1 - bad choice"
  14371. )
  14372. ( destroy-instantly "AFProbe99759" )
  14373. )
  14374. +Name: Tutorial - Beta 1 bad choice
  14375. +Repeat Count: 1
  14376. +Interval: 1
  14377.  
  14378. $Formula: ( when
  14379. ( is-event-true-delay
  14380. "Armor Plate in wrong place"
  14381. 0
  14382. )
  14383. ( send-message
  14384. "Epsilon 1"
  14385. "High"
  14386. "B1 - bad place"
  14387. )
  14388. )
  14389. +Name: Tutorial - Beta 1 bad place
  14390. +Repeat Count: 1
  14391. +Interval: 1
  14392.  
  14393. $Formula: ( when
  14394. ( or
  14395. ( is-event-true-delay
  14396. "Tutorial - Beta 1 good place"
  14397. 11
  14398. )
  14399. ( is-event-true-delay
  14400. "Tutorial - Beta 1 bad choice"
  14401. 11
  14402. )
  14403. ( is-event-true-delay
  14404. "Tutorial - Beta 1 bad place"
  14405. 11
  14406. )
  14407. )
  14408. ( send-message
  14409. "Epsilon 1"
  14410. "High"
  14411. "B1 - get 2 werk"
  14412. )
  14413. )
  14414. +Name: Tutorial - Beta 1 get 2 werk
  14415. +Repeat Count: 1
  14416. +Interval: 1
  14417.  
  14418. $Formula: ( when
  14419. ( and
  14420. ( directive-value @commandPts[26] )
  14421. ( = @commandPts[26] 0 )
  14422. )
  14423. ( do-nothing )
  14424. )
  14425. +Name: Command Pts. directive
  14426. +Repeat Count: 1
  14427. +Interval: 1
  14428. +Objective: XSTR("Command Points", -1)
  14429.  
  14430. $Formula: ( when
  14431. ( string-equals
  14432. "@carryingSomething[NO]"
  14433. "NO"
  14434. )
  14435. ( hide-jumpnode
  14436. "Attack Egress One"
  14437. "Attack Egress Two"
  14438. )
  14439. )
  14440. +Name: Disappear nodes
  14441. +Repeat Count: 1
  14442. +Interval: 1
  14443. +Chained: 0
  14444.  
  14445. $Formula: ( when
  14446. ( or
  14447. ( is-event-true-delay
  14448. "END or SKIP INTERMISSION"
  14449. 0
  14450. )
  14451. ( not
  14452. ( is-event-true-delay
  14453. "MSG - Omeg - men at work"
  14454. 0
  14455. )
  14456. )
  14457. )
  14458. ( when
  14459. ( not
  14460. ( is-event-true-delay
  14461. "Checkpoint selected, fade out"
  14462. 0
  14463. )
  14464. )
  14465. ( send-message
  14466. "#Command"
  14467. "High"
  14468. "CMD - onslaught"
  14469. )
  14470. )
  14471. )
  14472. +Name: MSG - CMD - onslaught
  14473. +Repeat Count: 1
  14474. +Interval: 1
  14475. +Chained: 2
  14476.  
  14477. $Formula: ( when-argument
  14478. ( any-of
  14479. "Destroy my target"
  14480. "Disable my target"
  14481. "Disarm my target"
  14482. "Destroy subsystem"
  14483. "Protect my target"
  14484. "Ignore my target"
  14485. "Form on my wing"
  14486. "Cover me"
  14487. "Engage enemy"
  14488. )
  14489. ( not
  14490. ( or
  14491. ( query-orders
  14492. "<all fighters>"
  14493. "<argument>"
  14494. 0
  14495. )
  14496. ( query-orders "Alpha" "<argument>" 0 )
  14497. ( query-orders
  14498. "Alpha 2"
  14499. "<argument>"
  14500. 0
  14501. )
  14502. ( query-orders
  14503. "Alpha 3"
  14504. "<argument>"
  14505. 0
  14506. )
  14507. ( query-orders
  14508. "Alpha 4"
  14509. "<argument>"
  14510. 0
  14511. )
  14512. )
  14513. )
  14514. ( clear-goals "Alpha" )
  14515. ( add-goal
  14516. "Alpha"
  14517. ( ai-guard "Angel 1" 89 )
  14518. )
  14519. )
  14520. +Name: Alpha guards Angel
  14521. +Repeat Count: 1
  14522. +Interval: 1
  14523. +Chained: 0
  14524.  
  14525. $Formula: ( when
  14526. ( or
  14527. ( is-event-true-delay
  14528. "Tutorial - Beta 1 get 2 werk"
  14529. 0
  14530. )
  14531. ( is-event-true-delay
  14532. "Ignore Beta 1"
  14533. 0
  14534. )
  14535. )
  14536. ( do-nothing )
  14537. )
  14538. +Name: Tutorial finished or terminated
  14539. +Repeat Count: 1
  14540. +Interval: 1
  14541.  
  14542. $Formula: ( when
  14543. ( destroyed-or-departed-delay
  14544. 0
  14545. "AFProbe99756"
  14546. )
  14547. ( do-nothing )
  14548. )
  14549. +Name: Deploy Defenses
  14550. +Repeat Count: 1
  14551. +Interval: 1
  14552. +Chained: 0
  14553. +Objective: XSTR("Fire Secondary to deploy", -1)
  14554.  
  14555. $Formula: ( when
  14556. ( or
  14557. ( is-event-true-delay
  14558. "Tutorial - Beta 1 get 2 werk"
  14559. 0
  14560. )
  14561. ( is-event-true-delay
  14562. "Ignore Beta 1"
  14563. 0
  14564. )
  14565. )
  14566. ( do-nothing )
  14567. )
  14568. +Name: Tutorial over? - 2
  14569. +Repeat Count: 1
  14570. +Interval: 1
  14571.  
  14572. $Formula: ( when
  14573. ( destroyed-or-departed-delay
  14574. 0
  14575. "AFProbe99756"
  14576. )
  14577. ( do-nothing )
  14578. )
  14579. +Name: Fast Travel directive
  14580. +Repeat Count: 1
  14581. +Interval: 1
  14582. +Chained: 0
  14583. +Objective: XSTR("Fire Primary to Fast Travel", -1)
  14584.  
  14585. $Formula: ( when
  14586. ( or
  14587. ( is-event-true-delay
  14588. "Tutorial - Beta 1 get 2 werk"
  14589. 0
  14590. )
  14591. ( is-event-true-delay
  14592. "Ignore Beta 1"
  14593. 0
  14594. )
  14595. )
  14596. ( do-nothing )
  14597. )
  14598. +Name: Tutorial over? - 3
  14599. +Repeat Count: 1
  14600. +Interval: 1
  14601.  
  14602. $Formula: ( when
  14603. ( or
  14604. ( and
  14605. ( and-in-sequence
  14606. ( is-event-true-delay
  14607. "Ignore Beta 1"
  14608. 0
  14609. )
  14610. ( key-pressed "Alt-J" )
  14611. )
  14612. ( != @commandPts[26] 0 )
  14613. )
  14614. ( = @commandPts[26] 0 )
  14615. ( is-event-true-delay
  14616. "Checkpoint selected, fade out"
  14617. 0
  14618. )
  14619. )
  14620. ( destroy-instantly "AFProbe99756" )
  14621. ( modify-variable @commandPts[26] 0 )
  14622. )
  14623. +Name: Signal Ready, Cmd Pts != 0
  14624. +Repeat Count: 1
  14625. +Interval: 1
  14626. +Chained: 0
  14627. +Objective: XSTR("Alt+J to Forefit Points", -1)
  14628.  
  14629. $Formula: ( when
  14630. ( is-event-true-delay
  14631. "DIRECTIVE - Open Asset Menu"
  14632. 0
  14633. )
  14634. ( do-nothing )
  14635. )
  14636. +Name: Is "DIRECTIVE..." true?
  14637. +Repeat Count: 1
  14638. +Interval: 1
  14639.  
  14640. $Formula: ( when
  14641. ( has-departed-delay 0 "AFProbe99759" )
  14642. ( do-nothing )
  14643. )
  14644. +Name: DIRECTIVE - Select Armor Plate
  14645. +Repeat Count: 1
  14646. +Interval: 1
  14647. +Chained: 1
  14648. +Objective: XSTR("Select Armor Plate", -1)
  14649. +Objective key: XSTR("Press 2", -1)
  14650.  
  14651. $Formula: ( when
  14652. ( is-event-true-delay
  14653. "Tutorial - Beta 1 bad choice"
  14654. 3
  14655. )
  14656. ( do-nothing )
  14657. )
  14658. +Name: Wrong item selected?
  14659. +Repeat Count: 1
  14660. +Interval: 1
  14661.  
  14662. $Formula: ( when
  14663. ( or
  14664. ( and
  14665. ( string-equals
  14666. "@currentItem[<Default Value>]"
  14667. "none"
  14668. )
  14669. ( != @commandPts[26] 0 )
  14670. )
  14671. ( is-event-true-delay
  14672. "Ignore Beta 1"
  14673. 0
  14674. )
  14675. )
  14676. ( do-nothing )
  14677. )
  14678. +Name: DIRECTIVE - Deploy Asset
  14679. +Repeat Count: 1
  14680. +Interval: 1
  14681. +Chained: 0
  14682. +Objective: XSTR("Deploy Asset", -1)
  14683. +Objective key: XSTR("Press Spacebar", -1)
  14684.  
  14685. $Formula: ( when
  14686. ( and
  14687. ( <=
  14688. ( distance
  14689. "@tutorialArmorPlate[<Default Value>]"
  14690. "> Deploy Here <"
  14691. )
  14692. 300
  14693. )
  14694. ( not
  14695. ( string-equals
  14696. "@currentItem[<Default Value>]"
  14697. "@tutorialArmorPlate[<Default Value>]"
  14698. )
  14699. )
  14700. ( is-event-true-delay
  14701. "Tutorial - Beta 1 good choice"
  14702. 0
  14703. )
  14704. )
  14705. ( destroy-instantly "AFProbe99757" )
  14706. )
  14707. +Name: Armor Plate in right place
  14708. +Repeat Count: 1
  14709. +Interval: 1
  14710.  
  14711. $Formula: ( when
  14712. ( and
  14713. ( >
  14714. ( distance
  14715. "@tutorialArmorPlate[<Default Value>]"
  14716. "> Deploy Here <"
  14717. )
  14718. 300
  14719. )
  14720. ( not
  14721. ( string-equals
  14722. "@currentItem[<Default Value>]"
  14723. "@tutorialArmorPlate[<Default Value>]"
  14724. )
  14725. )
  14726. ( is-event-true-delay
  14727. "Tutorial - Beta 1 good choice"
  14728. 0
  14729. )
  14730. )
  14731. ( do-nothing )
  14732. )
  14733. +Name: Armor Plate in wrong place
  14734. +Repeat Count: 1
  14735. +Interval: 1
  14736.  
  14737. $Formula: ( when
  14738. ( or
  14739. ( is-event-true-delay
  14740. "Tutorial - Beta 1 get 2 werk"
  14741. 0
  14742. )
  14743. ( is-event-true-delay
  14744. "Ignore Beta 1"
  14745. 0
  14746. )
  14747. )
  14748. ( do-nothing )
  14749. )
  14750. +Name: Tutorial over? - 4
  14751. +Repeat Count: 1
  14752. +Interval: 1
  14753.  
  14754. $Formula: ( when
  14755. ( true )
  14756. ( flash-hud-gauge "DIRECTIVES_VIEW" )
  14757. )
  14758. +Name: Flash HUD Directives again
  14759. +Repeat Count: 1
  14760. +Interval: 1
  14761. +Chained: 5
  14762.  
  14763. $Formula: ( when
  14764. ( true )
  14765. ( add-remove-escort "AE-1 Defense" 5 )
  14766. ( add-remove-escort "AE-2 Defense" 5 )
  14767. )
  14768. +Name: Add Waymarkers to E-List
  14769. +Repeat Count: 1
  14770. +Interval: 1
  14771. +Chained: 5
  14772.  
  14773. $Formula: ( when-argument
  14774. ( random-multiple-of
  14775. "turret01"
  14776. "turret02"
  14777. "turret03"
  14778. )
  14779. ( not
  14780. ( is-event-true-delay
  14781. "THE ONSLAUGHT BEGINS"
  14782. 0
  14783. )
  14784. )
  14785. ( fire-beam-at-coordinates
  14786. "AS-D-2550"
  14787. "<argument>"
  14788. -44
  14789. -23
  14790. 75
  14791. ( true )
  14792. )
  14793. )
  14794. +Name: D-2550 fires beam - RE
  14795. +Repeat Count: 99
  14796. +Interval: 6
  14797.  
  14798. $Formula: ( when-argument
  14799. ( random-multiple-of
  14800. "turret01"
  14801. "turret02"
  14802. "turret03"
  14803. )
  14804. ( and
  14805. ( are-waypoints-done-delay
  14806. "AS-D-2551"
  14807. "D-2551 waypts"
  14808. 0
  14809. )
  14810. ( not
  14811. ( is-event-true-delay
  14812. "THE ONSLAUGHT BEGINS"
  14813. 0
  14814. )
  14815. )
  14816. )
  14817. ( fire-beam-at-coordinates
  14818. "AS-D-2551"
  14819. "<argument>"
  14820. -164
  14821. 44
  14822. 88
  14823. ( true )
  14824. )
  14825. )
  14826. +Name: D-2551 fires beam - RE
  14827. +Repeat Count: 99
  14828. +Interval: 6
  14829.  
  14830. $Formula: ( when
  14831. ( is-event-true-delay
  14832. "Tutorial finished or terminated"
  14833. 4
  14834. )
  14835. ( clear-goals "Epsilon" )
  14836. ( add-goal
  14837. "Epsilon"
  14838. ( ai-guard "AE-1 Defense" 89 )
  14839. )
  14840. )
  14841. +Name: Beta wing orders after tutorial
  14842. +Repeat Count: 1
  14843. +Interval: 1
  14844.  
  14845. $Formula: ( when ( true ) ( do-nothing ) )
  14846. +Name: ======SLEIGHT OF HAND========
  14847. +Repeat Count: 1
  14848. +Interval: 1
  14849.  
  14850. $Formula: ( when-argument
  14851. ( in-sequence
  14852. "Defense Node 1#Real"
  14853. "Defense Node 2#Real"
  14854. "Defense Node 3#Real"
  14855. )
  14856. ( >
  14857. ( distance
  14858. "<argument>"
  14859. "Sekret Asset Storage:1"
  14860. )
  14861. 3000
  14862. )
  14863. ( add-remove-escort "<argument>" 7 )
  14864. ( invalidate-argument "<argument>" )
  14865. )
  14866. +Name: Add DNode to E-List
  14867. +Repeat Count: -1
  14868. +Trigger Count: 3
  14869. +Interval: 1
  14870.  
  14871. $Formula: ( when-argument
  14872. ( every-of
  14873. "SG 1"
  14874. "SG 2"
  14875. "SG 3"
  14876. "SG 4"
  14877. "SG 5"
  14878. "SG 6"
  14879. "SG 7"
  14880. "SG 8"
  14881. "SG 9"
  14882. "SG 10"
  14883. "Armor Plate 1"
  14884. "Armor Plate 2"
  14885. "Armor Plate 3"
  14886. "Armor Plate 4"
  14887. "Armor Plate 5"
  14888. "Defense Node 1"
  14889. "MT#A1"
  14890. "MT#A2"
  14891. "MT#A3"
  14892. "MT#A4"
  14893. "MT#A5"
  14894. "MT#A6"
  14895. "Defense Node 2"
  14896. "MT#B1"
  14897. "MT#B2"
  14898. "MT#B3"
  14899. "MT#B4"
  14900. "MT#B5"
  14901. "MT#B6"
  14902. "Armor Plate 6"
  14903. "SG 11"
  14904. "SG 12"
  14905. "AFProbe99756"
  14906. "AFProbe99757"
  14907. "AFProbe99758"
  14908. "AFProbe99759"
  14909. "Defense Node 3"
  14910. "MT#C1"
  14911. "MT#C2"
  14912. "MT#C3"
  14913. "MT#C4"
  14914. "MT#C5"
  14915. "MT#C6"
  14916. "SG 13"
  14917. "SG 14"
  14918. "SG 15"
  14919. "Armor Plate 7"
  14920. "Armor Plate 8"
  14921. "Armor Plate 9"
  14922. "Armor Plate 10"
  14923. "Armor Plate 11"
  14924. "Armor Plate 12"
  14925. "Jamming Array 1"
  14926. "Jamming Array 2"
  14927. "Jamming Array 3"
  14928. "Armor Plate 13"
  14929. "Armor Plate 14"
  14930. "Armor Plate 15"
  14931. )
  14932. ( is-event-true-delay
  14933. "Checkpoint selected, fade out"
  14934. 3
  14935. )
  14936. ( script-eval-block
  14937. "ldsp('"
  14938. "<argument>"
  14939. "',3,3)"
  14940. )
  14941. )
  14942. +Name: Checkpoint Swap Setup
  14943. +Repeat Count: 1
  14944. +Interval: 1
  14945.  
  14946. $Formula: ( when
  14947. ( or
  14948. ( and
  14949. ( is-event-true-delay
  14950. "Command Pts. directive"
  14951. 0
  14952. )
  14953. ( string-equals
  14954. "@carryingSomething[NO]"
  14955. "NO"
  14956. )
  14957. ( is-event-true-delay
  14958. "Faded out, switch perspectives"
  14959. 0
  14960. )
  14961. )
  14962. ( is-event-true-delay
  14963. "END or SKIP INTERMISSION"
  14964. 0
  14965. )
  14966. ( is-event-true-delay
  14967. "Checkpoint Swap Setup"
  14968. 0
  14969. )
  14970. )
  14971. ( do-nothing )
  14972. )
  14973. +Name: SWAP TRIGGER
  14974. +Repeat Count: 1
  14975. +Interval: 1
  14976.  
  14977. $Formula: ( every-time-argument
  14978. ( in-sequence
  14979. "Armor Plate 1"
  14980. "Armor Plate 2"
  14981. "Armor Plate 3"
  14982. "Armor Plate 4"
  14983. "Armor Plate 5"
  14984. "Armor Plate 6"
  14985. "Armor Plate 7"
  14986. "Armor Plate 8"
  14987. "Armor Plate 9"
  14988. "Armor Plate 10"
  14989. "Armor Plate 11"
  14990. "Armor Plate 12"
  14991. "Armor Plate 13"
  14992. "Armor Plate 14"
  14993. "Armor Plate 15"
  14994. )
  14995. ( and
  14996. ( >
  14997. ( distance
  14998. "<argument>"
  14999. "Sekret Asset Storage:1"
  15000. )
  15001. 2000
  15002. )
  15003. ( is-event-true-delay
  15004. "SWAP TRIGGER"
  15005. 0
  15006. )
  15007. )
  15008. ( modify-variable
  15009. "@replacePlate[<Default Value>]"
  15010. "<argument>"
  15011. )
  15012. ( modify-variable @counterPlate[0] 1 )
  15013. ( when-argument
  15014. ( in-sequence
  15015. "Plate 1#Real"
  15016. "Plate 2#Real"
  15017. "Plate 3#Real"
  15018. "Plate 4#Real"
  15019. "Plate 5#Real"
  15020. "Plate 6#Real"
  15021. "Plate 7#Real"
  15022. "Plate 8#Real"
  15023. "Plate 9#Real"
  15024. "Plate 10#Real"
  15025. "Plate 11#Real"
  15026. "Plate 12#Real"
  15027. "Plate 13#Real"
  15028. "Plate 14#Real"
  15029. "Plate 15#Real"
  15030. )
  15031. ( = @counterPlate[0] 1 )
  15032. ( set-object-position
  15033. "<argument>"
  15034. ( get-object-x
  15035. "@replacePlate[<Default Value>]"
  15036. )
  15037. ( get-object-y
  15038. "@replacePlate[<Default Value>]"
  15039. )
  15040. ( get-object-z
  15041. "@replacePlate[<Default Value>]"
  15042. )
  15043. )
  15044. ( set-object-orientation
  15045. "<argument>"
  15046. ( get-object-pitch
  15047. "@replacePlate[<Default Value>]"
  15048. )
  15049. ( get-object-bank
  15050. "@replacePlate[<Default Value>]"
  15051. )
  15052. ( get-object-heading
  15053. "@replacePlate[<Default Value>]"
  15054. )
  15055. )
  15056. ( ship-effect
  15057. "Decloak"
  15058. 0
  15059. "<argument>"
  15060. )
  15061. ( invalidate-argument "<argument>" )
  15062. ( modify-variable
  15063. @activeArmor[5]
  15064. ( + @activeArmor[5] 1 )
  15065. )
  15066. ( modify-variable @counterPlate[0] 0 )
  15067. )
  15068. ( ship-vanish "<argument>" )
  15069. ( invalidate-argument "<argument>" )
  15070. )
  15071. +Name: Swap HUD Armor - EV
  15072. +Repeat Count: 1
  15073. +Interval: 1
  15074.  
  15075. $Formula: ( every-time-argument
  15076. ( in-sequence
  15077. "SG 1"
  15078. "SG 2"
  15079. "SG 3"
  15080. "SG 4"
  15081. "SG 5"
  15082. "SG 6"
  15083. "SG 7"
  15084. "SG 8"
  15085. "SG 9"
  15086. "SG 10"
  15087. "SG 11"
  15088. "SG 12"
  15089. "SG 13"
  15090. "SG 14"
  15091. "SG 15"
  15092. )
  15093. ( and
  15094. ( >
  15095. ( distance
  15096. "<argument>"
  15097. "Sekret Asset Storage:1"
  15098. )
  15099. 2000
  15100. )
  15101. ( is-event-true-delay
  15102. "SWAP TRIGGER"
  15103. 0
  15104. )
  15105. )
  15106. ( modify-variable
  15107. "@replaceSG[<Default Value>]"
  15108. "<argument>"
  15109. )
  15110. ( modify-variable @counterSG[0] 1 )
  15111. ( when-argument
  15112. ( in-sequence
  15113. "SG 1#Real"
  15114. "SG 2#Real"
  15115. "SG 3#Real"
  15116. "SG 4#Real"
  15117. "SG 5#Real"
  15118. "SG 6#Real"
  15119. "SG 7#Real"
  15120. "SG 8#Real"
  15121. "SG 9#Real"
  15122. "SG 10#Real"
  15123. "SG 11#Real"
  15124. "SG 12#Real"
  15125. "SG 13#Real"
  15126. "SG 14#Real"
  15127. "SG 15#Real"
  15128. )
  15129. ( = @counterSG[0] 1 )
  15130. ( set-object-position
  15131. "<argument>"
  15132. ( get-object-x
  15133. "@replaceSG[<Default Value>]"
  15134. )
  15135. ( get-object-y
  15136. "@replaceSG[<Default Value>]"
  15137. )
  15138. ( get-object-z
  15139. "@replaceSG[<Default Value>]"
  15140. )
  15141. )
  15142. ( set-object-orientation
  15143. "<argument>"
  15144. ( get-object-pitch
  15145. "@replaceSG[<Default Value>]"
  15146. )
  15147. ( get-object-bank
  15148. "@replaceSG[<Default Value>]"
  15149. )
  15150. ( get-object-heading
  15151. "@replaceSG[<Default Value>]"
  15152. )
  15153. )
  15154. ( ship-effect
  15155. "Decloak"
  15156. 0
  15157. "<argument>"
  15158. )
  15159. ( invalidate-argument "<argument>" )
  15160. ( modify-variable
  15161. @activeSGs[0]
  15162. ( + @activeSGs[0] 1 )
  15163. )
  15164. ( modify-variable @counterSG[0] 0 )
  15165. )
  15166. ( invalidate-argument "<argument>" )
  15167. )
  15168. +Name: Swap HUD SGs - EV
  15169. +Repeat Count: 1
  15170. +Interval: 1
  15171.  
  15172. $Formula: ( every-time-argument
  15173. ( in-sequence
  15174. "Jamming Array 1"
  15175. "Jamming Array 2"
  15176. "Jamming Array 3"
  15177. )
  15178. ( and
  15179. ( >
  15180. ( distance
  15181. "<argument>"
  15182. "Sekret Asset Storage:1"
  15183. )
  15184. 2000
  15185. )
  15186. ( is-event-true-delay
  15187. "SWAP TRIGGER"
  15188. 0
  15189. )
  15190. )
  15191. ( modify-variable
  15192. "@replaceJammer[<Default Value>]"
  15193. "<argument>"
  15194. )
  15195. ( modify-variable @counterJammer[0] 1 )
  15196. ( when-argument
  15197. ( in-sequence
  15198. "Jammer 1#Real"
  15199. "Jammer 2#Real"
  15200. "Jammer 3#Real"
  15201. )
  15202. ( = @counterJammer[0] 1 )
  15203. ( set-object-position
  15204. "<argument>"
  15205. ( get-object-x
  15206. "@replaceJammer[<Default Value>]"
  15207. )
  15208. ( get-object-y
  15209. "@replaceJammer[<Default Value>]"
  15210. )
  15211. ( get-object-z
  15212. "@replaceJammer[<Default Value>]"
  15213. )
  15214. )
  15215. ( set-object-orientation
  15216. "<argument>"
  15217. ( get-object-pitch
  15218. "@replaceJammer[<Default Value>]"
  15219. )
  15220. ( get-object-bank
  15221. "@replaceJammer[<Default Value>]"
  15222. )
  15223. ( get-object-heading
  15224. "@replaceJammer[<Default Value>]"
  15225. )
  15226. )
  15227. ( ship-effect
  15228. "Decloak"
  15229. 0
  15230. "<argument>"
  15231. )
  15232. ( invalidate-argument "<argument>" )
  15233. ( modify-variable
  15234. @activeJams[0]
  15235. ( + @activeJams[0] 1 )
  15236. )
  15237. ( modify-variable @counterJammer[0] 0 )
  15238. )
  15239. ( ship-vanish "<argument>" )
  15240. ( invalidate-argument "<argument>" )
  15241. )
  15242. +Name: Swap HUD Jammer - EV
  15243. +Repeat Count: 1
  15244. +Interval: 1
  15245.  
  15246. $Formula: ( every-time-argument
  15247. ( in-sequence
  15248. "Defense Node 1"
  15249. "Defense Node 2"
  15250. "Defense Node 3"
  15251. )
  15252. ( and
  15253. ( >
  15254. ( distance
  15255. "<argument>"
  15256. "Sekret Asset Storage:1"
  15257. )
  15258. 2000
  15259. )
  15260. ( is-event-true-delay
  15261. "SWAP TRIGGER"
  15262. 0
  15263. )
  15264. )
  15265. ( modify-variable
  15266. "@replaceCrosscube[<Default Value>]"
  15267. "<argument>"
  15268. )
  15269. ( modify-variable @counterCross[0] 1 )
  15270. ( when-argument
  15271. ( in-sequence
  15272. "Defense Node 1#Real"
  15273. "Defense Node 2#Real"
  15274. "Defense Node 3#Real"
  15275. )
  15276. ( = @counterCross[0] 1 )
  15277. ( set-object-position
  15278. "<argument>"
  15279. ( get-object-x
  15280. "@replaceCrosscube[<Default Value>]"
  15281. )
  15282. ( get-object-y
  15283. "@replaceCrosscube[<Default Value>]"
  15284. )
  15285. ( get-object-z
  15286. "@replaceCrosscube[<Default Value>]"
  15287. )
  15288. )
  15289. ( set-object-orientation
  15290. "<argument>"
  15291. ( get-object-pitch
  15292. "@replaceCrosscube[<Default Value>]"
  15293. )
  15294. ( get-object-bank
  15295. "@replaceCrosscube[<Default Value>]"
  15296. )
  15297. ( get-object-heading
  15298. "@replaceCrosscube[<Default Value>]"
  15299. )
  15300. )
  15301. ( ship-effect
  15302. "Decloak"
  15303. 0
  15304. "<argument>"
  15305. )
  15306. ( invalidate-argument "<argument>" )
  15307. ( modify-variable
  15308. @activeDNodes[0]
  15309. ( + @activeDNodes[0] 1 )
  15310. )
  15311. ( modify-variable @counterCross[0] 0 )
  15312. )
  15313. ( ship-vanish "<argument>" )
  15314. ( invalidate-argument "<argument>" )
  15315. )
  15316. +Name: Swap HUD CrossCubes - EV
  15317. +Repeat Count: 1
  15318. +Interval: 1
  15319.  
  15320. $Formula: ( every-time-argument
  15321. ( in-sequence
  15322. "MT#A1"
  15323. "MT#A2"
  15324. "MT#A3"
  15325. "MT#A4"
  15326. "MT#A5"
  15327. "MT#A6"
  15328. )
  15329. ( and
  15330. ( >
  15331. ( distance
  15332. "<argument>"
  15333. "Sekret Asset Storage:1"
  15334. )
  15335. 2000
  15336. )
  15337. ( is-event-true-delay
  15338. "SWAP TRIGGER"
  15339. 0
  15340. )
  15341. )
  15342. ( modify-variable
  15343. "@replaceTurretA[<Default Value>]"
  15344. "<argument>"
  15345. )
  15346. ( when-argument
  15347. ( in-sequence
  15348. "MT#A1Real"
  15349. "MT#A2Real"
  15350. "MT#A3Real"
  15351. "MT#A4Real"
  15352. "MT#A5Real"
  15353. "MT#A6Real"
  15354. )
  15355. ( true )
  15356. ( set-object-position
  15357. "<argument>"
  15358. ( get-object-x
  15359. "@replaceTurretA[<Default Value>]"
  15360. )
  15361. ( get-object-y
  15362. "@replaceTurretA[<Default Value>]"
  15363. )
  15364. ( get-object-z
  15365. "@replaceTurretA[<Default Value>]"
  15366. )
  15367. )
  15368. ( set-object-orientation
  15369. "<argument>"
  15370. ( get-object-pitch
  15371. "@replaceTurretA[<Default Value>]"
  15372. )
  15373. ( get-object-bank
  15374. "@replaceTurretA[<Default Value>]"
  15375. )
  15376. ( get-object-heading
  15377. "@replaceTurretA[<Default Value>]"
  15378. )
  15379. )
  15380. ( ship-effect
  15381. "Decloak"
  15382. 0
  15383. "<argument>"
  15384. )
  15385. ( invalidate-argument "<argument>" )
  15386. )
  15387. ( ship-vanish "<argument>" )
  15388. ( invalidate-argument "<argument>" )
  15389. )
  15390. +Name: Swap HUD turretA - EV
  15391. +Repeat Count: 1
  15392. +Interval: 1
  15393.  
  15394. $Formula: ( every-time-argument
  15395. ( in-sequence
  15396. "MT#B1"
  15397. "MT#B2"
  15398. "MT#B3"
  15399. "MT#B4"
  15400. "MT#B5"
  15401. "MT#B6"
  15402. )
  15403. ( and
  15404. ( >
  15405. ( distance
  15406. "<argument>"
  15407. "Sekret Asset Storage:1"
  15408. )
  15409. 2000
  15410. )
  15411. ( is-event-true-delay
  15412. "SWAP TRIGGER"
  15413. 0
  15414. )
  15415. )
  15416. ( modify-variable
  15417. "@replaceTurretB[<Default Value>]"
  15418. "<argument>"
  15419. )
  15420. ( when-argument
  15421. ( in-sequence
  15422. "MT#B1Real"
  15423. "MT#B2Real"
  15424. "MT#B3Real"
  15425. "MT#B4Real"
  15426. "MT#B5Real"
  15427. "MT#B6Real"
  15428. )
  15429. ( true )
  15430. ( set-object-position
  15431. "<argument>"
  15432. ( get-object-x
  15433. "@replaceTurretB[<Default Value>]"
  15434. )
  15435. ( get-object-y
  15436. "@replaceTurretB[<Default Value>]"
  15437. )
  15438. ( get-object-z
  15439. "@replaceTurretB[<Default Value>]"
  15440. )
  15441. )
  15442. ( set-object-orientation
  15443. "<argument>"
  15444. ( get-object-pitch
  15445. "@replaceTurretB[<Default Value>]"
  15446. )
  15447. ( get-object-bank
  15448. "@replaceTurretB[<Default Value>]"
  15449. )
  15450. ( get-object-heading
  15451. "@replaceTurretB[<Default Value>]"
  15452. )
  15453. )
  15454. ( ship-effect
  15455. "Decloak"
  15456. 0
  15457. "<argument>"
  15458. )
  15459. ( invalidate-argument "<argument>" )
  15460. )
  15461. ( ship-vanish "<argument>" )
  15462. ( invalidate-argument "<argument>" )
  15463. )
  15464. +Name: Swap HUD turretB - EV
  15465. +Repeat Count: 1
  15466. +Interval: 1
  15467.  
  15468. $Formula: ( every-time-argument
  15469. ( in-sequence
  15470. "MT#C1"
  15471. "MT#C2"
  15472. "MT#C3"
  15473. "MT#C4"
  15474. "MT#C5"
  15475. "MT#C6"
  15476. )
  15477. ( and
  15478. ( >
  15479. ( distance
  15480. "<argument>"
  15481. "Sekret Asset Storage:1"
  15482. )
  15483. 2000
  15484. )
  15485. ( is-event-true-delay
  15486. "SWAP TRIGGER"
  15487. 0
  15488. )
  15489. )
  15490. ( modify-variable
  15491. "@replaceTurretC[<Default Value>]"
  15492. "<argument>"
  15493. )
  15494. ( when-argument
  15495. ( in-sequence
  15496. "MT#C1Real"
  15497. "MT#C2Real"
  15498. "MT#C3Real"
  15499. "MT#C4Real"
  15500. "MT#C5Real"
  15501. "MT#C6Real"
  15502. )
  15503. ( true )
  15504. ( set-object-position
  15505. "<argument>"
  15506. ( get-object-x
  15507. "@replaceTurretC[<Default Value>]"
  15508. )
  15509. ( get-object-y
  15510. "@replaceTurretC[<Default Value>]"
  15511. )
  15512. ( get-object-z
  15513. "@replaceTurretC[<Default Value>]"
  15514. )
  15515. )
  15516. ( set-object-orientation
  15517. "<argument>"
  15518. ( get-object-pitch
  15519. "@replaceTurretC[<Default Value>]"
  15520. )
  15521. ( get-object-bank
  15522. "@replaceTurretC[<Default Value>]"
  15523. )
  15524. ( get-object-heading
  15525. "@replaceTurretC[<Default Value>]"
  15526. )
  15527. )
  15528. ( ship-effect
  15529. "Decloak"
  15530. 0
  15531. "<argument>"
  15532. )
  15533. ( invalidate-argument "<argument>" )
  15534. )
  15535. ( ship-vanish "<argument>" )
  15536. ( invalidate-argument "<argument>" )
  15537. )
  15538. +Name: Swap HUD turretC - EV
  15539. +Repeat Count: 1
  15540. +Interval: 1
  15541.  
  15542. $Formula: ( when-argument
  15543. ( any-of
  15544. "SG 1#Real"
  15545. "SG 2#Real"
  15546. "SG 3#Real"
  15547. "SG 4#Real"
  15548. "SG 5#Real"
  15549. "SG 6#Real"
  15550. "SG 7#Real"
  15551. "SG 8#Real"
  15552. "SG 9#Real"
  15553. "SG 10#Real"
  15554. "SG 11#Real"
  15555. "SG 12#Real"
  15556. "SG 13#Real"
  15557. "SG 14#Real"
  15558. "SG 15#Real"
  15559. "Defense Node 2#Real"
  15560. "Defense Node 3#Real"
  15561. "Defense Node 1#Real"
  15562. "Plate 1#Real"
  15563. "Plate 2#Real"
  15564. "Plate 3#Real"
  15565. "Plate 4#Real"
  15566. "Plate 5#Real"
  15567. "Plate 6#Real"
  15568. "Plate 7#Real"
  15569. "Plate 8#Real"
  15570. "Plate 9#Real"
  15571. "Plate 10#Real"
  15572. "Plate 11#Real"
  15573. "Plate 12#Real"
  15574. "Jammer 1#Real"
  15575. "Jammer 2#Real"
  15576. "Jammer 3#Real"
  15577. "Plate 13#Real"
  15578. "Plate 14#Real"
  15579. "Plate 15#Real"
  15580. )
  15581. ( and
  15582. ( is-event-true-delay
  15583. "SWAP TRIGGER"
  15584. 2
  15585. )
  15586. ( >
  15587. ( distance
  15588. "<argument>"
  15589. "Sekret Asset Storage:1"
  15590. )
  15591. 2000
  15592. )
  15593. )
  15594. ( ship-unstealthy "<argument>" )
  15595. )
  15596. +Name: Make visible on sensors
  15597. +Repeat Count: 1
  15598. +Interval: 1
  15599.  
  15600. $Formula: ( when-argument
  15601. ( every-of
  15602. "SG 1#Real"
  15603. "SG 2#Real"
  15604. "SG 3#Real"
  15605. "SG 4#Real"
  15606. "SG 5#Real"
  15607. "SG 6#Real"
  15608. "SG 7#Real"
  15609. "SG 8#Real"
  15610. "SG 9#Real"
  15611. "SG 10#Real"
  15612. "Plate 1#Real"
  15613. "Plate 2#Real"
  15614. "Plate 3#Real"
  15615. "Plate 4#Real"
  15616. "Plate 5#Real"
  15617. "Defense Node 1#Real"
  15618. "MT#A1Real"
  15619. "MT#A2Real"
  15620. "MT#A3Real"
  15621. "MT#A4Real"
  15622. "MT#A5Real"
  15623. "MT#A6Real"
  15624. "Defense Node 2#Real"
  15625. "MT#B1Real"
  15626. "MT#B2Real"
  15627. "MT#B3Real"
  15628. "MT#B4Real"
  15629. "MT#B5Real"
  15630. "MT#B6Real"
  15631. "Plate 6#Real"
  15632. "SG 11#Real"
  15633. "SG 12#Real"
  15634. "Defense Node 3#Real"
  15635. "MT#C1Real"
  15636. "MT#C2Real"
  15637. "MT#C3Real"
  15638. "MT#C4Real"
  15639. "MT#C5Real"
  15640. "MT#C6Real"
  15641. "SG 13#Real"
  15642. "SG 14#Real"
  15643. "SG 15#Real"
  15644. "Plate 7#Real"
  15645. "Plate 8#Real"
  15646. "Plate 9#Real"
  15647. "Plate 10#Real"
  15648. "Plate 11#Real"
  15649. "Plate 12#Real"
  15650. "Jammer 1#Real"
  15651. "Jammer 2#Real"
  15652. "Jammer 3#Real"
  15653. "Plate 13#Real"
  15654. "Plate 14#Real"
  15655. "Plate 15#Real"
  15656. "Armor Plate#A"
  15657. "Armor Plate#B"
  15658. "Armor Plate#C"
  15659. "Armor Plate#D"
  15660. "Armor Plate#E"
  15661. )
  15662. ( or
  15663. ( and
  15664. ( >
  15665. ( distance
  15666. "<argument>"
  15667. "Sekret Asset Storage:1"
  15668. )
  15669. 2000
  15670. )
  15671. ( is-event-true-delay
  15672. "SWAP TRIGGER"
  15673. 1
  15674. )
  15675. ( true )
  15676. )
  15677. ( and
  15678. ( is-event-true-delay
  15679. "Checkpoint selected, fade out"
  15680. 7
  15681. )
  15682. ( is-event-true-delay
  15683. "Clear HUD messages, up volume"
  15684. 4
  15685. )
  15686. ( >
  15687. ( distance
  15688. "<argument>"
  15689. "Sekret Asset Storage:1"
  15690. )
  15691. 2000
  15692. )
  15693. )
  15694. )
  15695. ( remove-from-collision-group
  15696. "<argument>"
  15697. ( get-collision-group "Alpha 1" )
  15698. )
  15699. )
  15700. +Name: Collision Groups
  15701. +Repeat Count: 1
  15702. +Interval: 1
  15703.  
  15704. $Formula: ( when-argument
  15705. ( any-of
  15706. "SG 1#Real"
  15707. "SG 2#Real"
  15708. "SG 3#Real"
  15709. "SG 4#Real"
  15710. "SG 5#Real"
  15711. "SG 6#Real"
  15712. "SG 7#Real"
  15713. "SG 8#Real"
  15714. "SG 9#Real"
  15715. "SG 10#Real"
  15716. "Plate 1#Real"
  15717. "Plate 2#Real"
  15718. "Plate 3#Real"
  15719. "Plate 4#Real"
  15720. "Plate 5#Real"
  15721. "Defense Node 1#Real"
  15722. "MT#A1Real"
  15723. "MT#A2Real"
  15724. "MT#A3Real"
  15725. "MT#A4Real"
  15726. "MT#A5Real"
  15727. "MT#A6Real"
  15728. "Defense Node 2#Real"
  15729. "MT#B1Real"
  15730. "MT#B2Real"
  15731. "MT#B3Real"
  15732. "MT#B4Real"
  15733. "MT#B5Real"
  15734. "MT#B6Real"
  15735. "Plate 6#Real"
  15736. "SG 11#Real"
  15737. "SG 12#Real"
  15738. "Defense Node 3#Real"
  15739. "MT#C1Real"
  15740. "MT#C2Real"
  15741. "MT#C3Real"
  15742. "MT#C4Real"
  15743. "MT#C5Real"
  15744. "MT#C6Real"
  15745. "SG 13#Real"
  15746. "SG 14#Real"
  15747. "SG 15#Real"
  15748. "Plate 7#Real"
  15749. "Plate 8#Real"
  15750. "Plate 9#Real"
  15751. "Plate 10#Real"
  15752. "Plate 11#Real"
  15753. "Plate 12#Real"
  15754. "Jammer 1#Real"
  15755. "Jammer 2#Real"
  15756. "Jammer 3#Real"
  15757. "Plate 13#Real"
  15758. "Plate 14#Real"
  15759. "Plate 15#Real"
  15760. )
  15761. ( or
  15762. ( and
  15763. ( <
  15764. ( distance
  15765. "<argument>"
  15766. "Sekret Asset Storage:1"
  15767. )
  15768. 2000
  15769. )
  15770. ( is-event-true-delay
  15771. "SWAP TRIGGER"
  15772. 1
  15773. )
  15774. ( true )
  15775. )
  15776. ( and
  15777. ( is-event-true-delay
  15778. "Checkpoint selected, fade out"
  15779. 7
  15780. )
  15781. ( is-event-true-delay
  15782. "Clear HUD messages, up volume"
  15783. 4
  15784. )
  15785. ( <
  15786. ( distance
  15787. "<argument>"
  15788. "Sekret Asset Storage:1"
  15789. )
  15790. 2000
  15791. )
  15792. )
  15793. )
  15794. ( ship-vanish "<argument>" )
  15795. )
  15796. +Name: Vanish real assets
  15797. +Repeat Count: 1
  15798. +Interval: 1
  15799.  
  15800. $Formula: ( when-argument
  15801. ( every-of
  15802. "SG 1"
  15803. "SG 2"
  15804. "SG 3"
  15805. "SG 4"
  15806. "SG 5"
  15807. "SG 6"
  15808. "SG 7"
  15809. "SG 8"
  15810. "SG 9"
  15811. "SG 10"
  15812. "Armor Plate 1"
  15813. "Armor Plate 2"
  15814. "Armor Plate 3"
  15815. "Armor Plate 4"
  15816. "Armor Plate 5"
  15817. "Defense Node 1"
  15818. "MT#A1"
  15819. "MT#A2"
  15820. "MT#A3"
  15821. "MT#A4"
  15822. "MT#A5"
  15823. "MT#A6"
  15824. "Defense Node 2"
  15825. "MT#B1"
  15826. "MT#B2"
  15827. "MT#B3"
  15828. "MT#B4"
  15829. "MT#B5"
  15830. "MT#B6"
  15831. "Armor Plate 6"
  15832. "SG 11"
  15833. "SG 12"
  15834. "AFProbe99756"
  15835. "AFProbe99757"
  15836. "AFProbe99758"
  15837. "AFProbe99759"
  15838. "Defense Node 3"
  15839. "MT#C1"
  15840. "MT#C2"
  15841. "MT#C3"
  15842. "MT#C4"
  15843. "MT#C5"
  15844. "MT#C6"
  15845. "SG 13"
  15846. "SG 14"
  15847. "SG 15"
  15848. "Armor Plate 7"
  15849. "Armor Plate 8"
  15850. "Armor Plate 9"
  15851. "Armor Plate 10"
  15852. "Armor Plate 11"
  15853. "Armor Plate 12"
  15854. "Jamming Array 1"
  15855. "Jamming Array 2"
  15856. "Jamming Array 3"
  15857. "Armor Plate 13"
  15858. "Armor Plate 14"
  15859. "Armor Plate 15"
  15860. )
  15861. ( true )
  15862. ( ship-vanish "<argument>" )
  15863. )
  15864. +Name: Make sure HUD assets vanish
  15865. +Repeat Count: 1
  15866. +Interval: 1
  15867. +Chained: 1
  15868.  
  15869. $Formula: ( when ( true ) ( do-nothing ) )
  15870. +Name: =====INTERMISSION CUTSCENE=====
  15871. +Repeat Count: 1
  15872. +Interval: 1
  15873.  
  15874. $Formula: ( when-argument
  15875. ( every-of
  15876. "SG 1"
  15877. "SG 2"
  15878. "SG 3"
  15879. "SG 4"
  15880. "SG 5"
  15881. "SG 6"
  15882. "SG 7"
  15883. "SG 8"
  15884. "SG 9"
  15885. "SG 10"
  15886. "Armor Plate 1"
  15887. "Armor Plate 2"
  15888. "Armor Plate 3"
  15889. "Armor Plate 4"
  15890. "Armor Plate 5"
  15891. "Defense Node 1"
  15892. "MT#A1"
  15893. "MT#A2"
  15894. "MT#A3"
  15895. "MT#A4"
  15896. "MT#A5"
  15897. "MT#A6"
  15898. "Defense Node 2"
  15899. "MT#B1"
  15900. "MT#B2"
  15901. "MT#B3"
  15902. "MT#B4"
  15903. "MT#B5"
  15904. "MT#B6"
  15905. "Armor Plate 6"
  15906. "SG 11"
  15907. "SG 12"
  15908. "AFProbe99756"
  15909. "AFProbe99757"
  15910. "AFProbe99758"
  15911. "AFProbe99759"
  15912. "Defense Node 3"
  15913. "MT#C1"
  15914. "MT#C2"
  15915. "MT#C3"
  15916. "MT#C4"
  15917. "MT#C5"
  15918. "MT#C6"
  15919. "SG 13"
  15920. "SG 14"
  15921. "SG 15"
  15922. "Armor Plate 7"
  15923. "Armor Plate 8"
  15924. "Armor Plate 9"
  15925. "Armor Plate 10"
  15926. "Armor Plate 11"
  15927. "Armor Plate 12"
  15928. "Jamming Array 1"
  15929. "Jamming Array 2"
  15930. "Jamming Array 3"
  15931. "Armor Plate 13"
  15932. "Armor Plate 14"
  15933. "Armor Plate 15"
  15934. )
  15935. ( and
  15936. ( is-event-true-delay
  15937. "Command Pts. directive"
  15938. 0
  15939. )
  15940. ( string-equals
  15941. "@carryingSomething[NO]"
  15942. "NO"
  15943. )
  15944. ( not
  15945. ( is-event-true-delay
  15946. "Checkpoint selected, fade out"
  15947. 0
  15948. )
  15949. )
  15950. )
  15951. ( script-eval-block
  15952. "svsp('"
  15953. "<argument>"
  15954. "')"
  15955. )
  15956. )
  15957. +Name: Save Holo Versions
  15958. +Repeat Count: 1
  15959. +Interval: 1
  15960.  
  15961. $Formula: ( when-argument
  15962. ( any-of
  15963. "SG 1"
  15964. "SG 2"
  15965. "SG 3"
  15966. "SG 4"
  15967. "SG 5"
  15968. "SG 6"
  15969. "SG 7"
  15970. "SG 8"
  15971. "SG 9"
  15972. "SG 10"
  15973. "Armor Plate 1"
  15974. "Armor Plate 2"
  15975. "Armor Plate 3"
  15976. "Armor Plate 4"
  15977. "Armor Plate 5"
  15978. "Defense Node 1"
  15979. "MT#A1"
  15980. "MT#A2"
  15981. "MT#A3"
  15982. "MT#A4"
  15983. "MT#A5"
  15984. "MT#A6"
  15985. "Defense Node 2"
  15986. "MT#B1"
  15987. "MT#B2"
  15988. "MT#B3"
  15989. "MT#B4"
  15990. "MT#B5"
  15991. "MT#B6"
  15992. "Armor Plate 6"
  15993. "SG 11"
  15994. "SG 12"
  15995. "AFProbe99756"
  15996. "AFProbe99757"
  15997. "AFProbe99758"
  15998. "AFProbe99759"
  15999. "Defense Node 3"
  16000. "MT#C1"
  16001. "MT#C2"
  16002. "MT#C3"
  16003. "MT#C4"
  16004. "MT#C5"
  16005. "MT#C6"
  16006. "SG 13"
  16007. "SG 14"
  16008. "SG 15"
  16009. "Armor Plate 7"
  16010. "Armor Plate 8"
  16011. "Armor Plate 9"
  16012. "Armor Plate 10"
  16013. "Armor Plate 11"
  16014. "Armor Plate 12"
  16015. "Jamming Array 1"
  16016. "Jamming Array 2"
  16017. "Jamming Array 3"
  16018. "Armor Plate 13"
  16019. "Armor Plate 14"
  16020. "Armor Plate 15"
  16021. )
  16022. ( and
  16023. ( >
  16024. ( distance
  16025. "<argument>"
  16026. "Sekret Asset Storage:1"
  16027. )
  16028. 2000
  16029. )
  16030. ( is-event-true-delay
  16031. "Command Pts. directive"
  16032. 1
  16033. )
  16034. ( string-equals
  16035. "@carryingSomething[NO]"
  16036. "NO"
  16037. )
  16038. ( not
  16039. ( is-event-true-delay
  16040. "Checkpoint selected, fade out"
  16041. 0
  16042. )
  16043. )
  16044. )
  16045. ( send-message
  16046. "GTT Omega"
  16047. "High"
  16048. "Omega - setting up 1"
  16049. )
  16050. ( key-reset-multiple "Spacebar" )
  16051. ( modify-variable
  16052. @fastTravel[-1]
  16053. 1337
  16054. )
  16055. ( player-use-ai )
  16056. ( add-goal
  16057. "Alpha 1"
  16058. ( ai-play-dead 89 )
  16059. )
  16060. ( lock-perspective ( true ) )
  16061. ( show-subtitle-text
  16062. "Secondary fire to skip..."
  16063. 15
  16064. 25
  16065. ( false )
  16066. ( false )
  16067. 16000
  16068. 750
  16069. 100
  16070. )
  16071. ( set-player-throttle-speed
  16072. "Alpha 1"
  16073. 0
  16074. )
  16075. ( script-eval "scam_inact()" )
  16076. )
  16077. +Name: MSG - Omeg - men at work
  16078. +Repeat Count: 1
  16079. +Interval: 1
  16080.  
  16081. $Formula: ( when
  16082. ( not
  16083. ( is-event-true-delay
  16084. "END or SKIP INTERMISSION"
  16085. 0
  16086. )
  16087. )
  16088. ( fade-out 4000 )
  16089. ( lock-perspective ( true ) )
  16090. ( key-reset-multiple "Spacebar" )
  16091. )
  16092. +Name: Intermission cutscene mode
  16093. +Repeat Count: 1
  16094. +Interval: 1
  16095. +Chained: 3
  16096.  
  16097. $Formula: ( when
  16098. ( not
  16099. ( is-event-true-delay
  16100. "END or SKIP INTERMISSION"
  16101. 0
  16102. )
  16103. )
  16104. ( hud-disable-except-messages 1 )
  16105. ( set-camera-position 48 -310 244 )
  16106. ( set-camera-facing
  16107. ( get-object-x "Armor Plate#E" )
  16108. ( get-object-y "Armor Plate#E" )
  16109. ( get-object-z "Armor Plate#E" )
  16110. )
  16111. ( set-object-speed-z "Alpha 1" 0 )
  16112. ( key-reset-multiple "Spacebar" )
  16113. )
  16114. +Name: Faded out, switch perspectives
  16115. +Repeat Count: 1
  16116. +Interval: 1
  16117. +Chained: 4
  16118.  
  16119. $Formula: ( when
  16120. ( not
  16121. ( is-event-true-delay
  16122. "END or SKIP INTERMISSION"
  16123. 0
  16124. )
  16125. )
  16126. ( fade-in 1000 )
  16127. ( set-camera-facing
  16128. ( get-object-x "Armor Plate#B" )
  16129. ( get-object-y "Armor Plate#B" )
  16130. ( get-object-z "Armor Plate#B" )
  16131. 7000
  16132. 3000
  16133. 4000
  16134. )
  16135. )
  16136. +Name: Fade in, camera in position
  16137. +Repeat Count: 1
  16138. +Interval: 1
  16139. +Chained: 2
  16140.  
  16141. $Formula: ( when
  16142. ( not
  16143. ( is-event-true-delay
  16144. "END or SKIP INTERMISSION"
  16145. 0
  16146. )
  16147. )
  16148. ( send-message
  16149. "GTT Omega"
  16150. "High"
  16151. "Omega - mission accomplished"
  16152. )
  16153. ( set-player-throttle-speed
  16154. "Alpha 1"
  16155. 0
  16156. )
  16157. )
  16158. +Name: MSG - Omeg - mission accomp
  16159. +Repeat Count: 1
  16160. +Interval: 1
  16161. +Chained: 1
  16162.  
  16163. $Formula: ( when
  16164. ( or
  16165. ( is-event-true-delay
  16166. "MSG - Omeg - mission accomp"
  16167. 6
  16168. )
  16169. ( and
  16170. ( is-event-true-delay
  16171. "MSG - Omeg - men at work"
  16172. 1
  16173. )
  16174. ( key-pressed "Spacebar" )
  16175. )
  16176. )
  16177. ( lock-perspective ( false ) 0 )
  16178. ( player-not-use-ai )
  16179. ( reset-camera )
  16180. ( hud-disable-except-messages 0 )
  16181. ( unlock-afterburner "Alpha 1" )
  16182. ( clear-subtitles )
  16183. ( set-subspace-drive
  16184. ( false )
  16185. "Alpha 1"
  16186. )
  16187. ( fade-in )
  16188. ( clear-subtitles )
  16189. ( script-eval "scam_act()" )
  16190. )
  16191. +Name: END or SKIP INTERMISSION
  16192. +Repeat Count: 1
  16193. +Interval: 1
  16194.  
  16195. $Formula: ( when ( true ) ( do-nothing ) )
  16196. +Name: =========MISSION EVENTS========
  16197. +Repeat Count: 1
  16198. +Interval: 1
  16199.  
  16200. $Formula: ( when
  16201. ( and
  16202. ( is-event-true-delay
  16203. "Zero command pts. left!"
  16204. 0
  16205. )
  16206. ( is-event-true-delay "Camp Mode" 0 )
  16207. ( not
  16208. ( is-event-true-delay
  16209. "Alpha Goes Traitor"
  16210. 0
  16211. )
  16212. )
  16213. ( not
  16214. ( is-event-true-delay
  16215. "Checkpoint 1 selected"
  16216. 0
  16217. )
  16218. )
  16219. ( not
  16220. ( is-event-true-delay
  16221. "Checkpoint 2 selected"
  16222. 0
  16223. )
  16224. )
  16225. ( not
  16226. ( is-event-true-delay
  16227. "Checkpoint 3 selected"
  16228. 0
  16229. )
  16230. )
  16231. )
  16232. ( script-eval "svsp('Alpha 1')" )
  16233. ( script-eval "svsp('Alpha 2')" )
  16234. ( script-eval "svsp('Alpha 3')" )
  16235. ( script-eval "svsp('Alpha 4')" )
  16236. ( script-eval "svsp('Epsilon 1')" )
  16237. ( script-eval "svsp('Epsilon 2')" )
  16238. ( script-eval "svsp('Epsilon 3')" )
  16239. ( script-eval "svsp('Epsilon 4')" )
  16240. ( script-eval "svsp('Angel 1')" )
  16241. ( script-eval "svsp('Angel 1#Dish')" )
  16242. ( script-eval "svsp('Angel 3A')" )
  16243. ( script-eval "svsp('Angel 3B')" )
  16244. ( script-eval "svsp('Cables')" )
  16245. ( script-eval "svsp('Angel 9A')" )
  16246. ( script-eval "svsp('Angel 9B')" )
  16247. ( script-eval "svsp('Angel 2A')" )
  16248. ( script-eval "svsp('Angel 2B')" )
  16249. ( script-eval "svsp('PRA Panel 3')" )
  16250. ( script-eval "svsp('Angel 4A')" )
  16251. ( script-eval "svsp('Angel 4B')" )
  16252. ( script-eval "svsp('PRA Panel 1')" )
  16253. ( script-eval "svsp('PRA Panel 4')" )
  16254. ( script-eval "svsp('PRA Panel 5')" )
  16255. ( script-eval "svsp('Angel 6A')" )
  16256. ( script-eval "svsp('Angel 6B')" )
  16257. ( script-eval "svsp('Angel 5A')" )
  16258. ( script-eval "svsp('Angel 5B')" )
  16259. ( script-eval "svsp('Angel 7A')" )
  16260. ( script-eval "svsp('Angel 7B')" )
  16261. ( script-eval "svsp('Angel 8A')" )
  16262. ( script-eval "svsp('Angel 8B')" )
  16263. ( script-eval "svsp('Connector 1')" )
  16264. ( script-eval "svsp('Connector 2')" )
  16265. ( script-eval "svsp('Connector 3')" )
  16266. ( script-eval "svsp('PRA Panel 2')" )
  16267. ( script-eval
  16268. "svsp('Defense Node 1#Real')"
  16269. )
  16270. ( script-eval "svsp('MT#A1Real')" )
  16271. ( script-eval "svsp('MT#A2Real')" )
  16272. ( script-eval "svsp('MT#A3Real')" )
  16273. ( script-eval "svsp('MT#A4Real')" )
  16274. ( script-eval "svsp('MT#A5Real')" )
  16275. ( script-eval "svsp('MT#A6Real')" )
  16276. ( script-eval
  16277. "svsp('Defense Node 2#Real')"
  16278. )
  16279. ( script-eval "svsp('MT#B1Real')" )
  16280. ( script-eval "svsp('MT#B2Real')" )
  16281. ( script-eval "svsp('MT#B3Real')" )
  16282. ( script-eval "svsp('MT#B4Real')" )
  16283. ( script-eval "svsp('MT#B5Real')" )
  16284. ( script-eval "svsp('MT#B6Real')" )
  16285. ( script-eval
  16286. "svsp('Defense Node 3#Real')"
  16287. )
  16288. ( script-eval "svsp('MT#C1Real')" )
  16289. ( script-eval "svsp('MT#C2Real')" )
  16290. ( script-eval "svsp('MT#C3Real')" )
  16291. ( script-eval "svsp('MT#C4Real')" )
  16292. ( script-eval "svsp('MT#C5Real')" )
  16293. ( script-eval "svsp('MT#C6Real')" )
  16294. ( script-eval "svsp('Plate 1#Real')" )
  16295. ( script-eval "svsp('Plate 2#Real')" )
  16296. ( script-eval "svsp('Plate 3#Real')" )
  16297. ( script-eval "svsp('Plate 4#Real')" )
  16298. ( script-eval "svsp('Plate 5#Real')" )
  16299. ( script-eval "svsp('Plate 6#Real')" )
  16300. ( script-eval "svsp('Plate 7#Real')" )
  16301. ( script-eval "svsp('Plate 8#Real')" )
  16302. ( script-eval "svsp('Plate 9#Real')" )
  16303. ( script-eval "svsp('Plate 10#Real')" )
  16304. ( script-eval "svsp('Plate 11#Real')" )
  16305. ( script-eval "svsp('Plate 12#Real')" )
  16306. ( script-eval "svsp('Plate 13#Real')" )
  16307. ( script-eval "svsp('Plate 14#Real')" )
  16308. ( script-eval "svsp('Plate 15#Real')" )
  16309. ( script-eval "svsp('SG 1#Real')" )
  16310. ( script-eval "svsp('SG 2#Real')" )
  16311. ( script-eval "svsp('SG 3#Real')" )
  16312. ( script-eval "svsp('SG 4#Real')" )
  16313. ( script-eval "svsp('SG 5#Real')" )
  16314. ( script-eval "svsp('SG 6#Real')" )
  16315. ( script-eval "svsp('SG 7#Real')" )
  16316. ( script-eval "svsp('SG 8#Real')" )
  16317. ( script-eval "svsp('SG 9#Real')" )
  16318. ( script-eval "svsp('SG 10#Real')" )
  16319. ( script-eval "svsp('SG 11#Real')" )
  16320. ( script-eval "svsp('SG 12#Real')" )
  16321. ( script-eval "svsp('SG 13#Real')" )
  16322. ( script-eval "svsp('SG 14#Real')" )
  16323. ( script-eval "svsp('SG 15#Real')" )
  16324. ( script-eval "svsp('Jammer 1#Real')" )
  16325. ( script-eval "svsp('Jammer 2#Real')" )
  16326. ( script-eval "svsp('Jammer 3#Real')" )
  16327. ( script-eval "svsp('Armor Plate#A')" )
  16328. ( script-eval "svsp('Armor Plate#B')" )
  16329. ( script-eval "svsp('Armor Plate#C')" )
  16330. ( script-eval "svsp('Armor Plate#D')" )
  16331. ( script-eval "svsp('Armor Plate#E')" )
  16332. ( modify-variable
  16333. @CheckpointReached[0]
  16334. 1
  16335. )
  16336. ( script-eval "svsp('Upsilon 1')" )
  16337. ( script-eval "svsp('Upsilon 2')" )
  16338. ( script-eval "svsp('Upsilon 3')" )
  16339. ( script-eval "svsp('Upsilon 4')" )
  16340. ( play-sound-from-file
  16341. "checkpoint.ogg"
  16342. )
  16343. ( show-subtitle-text
  16344. "Checkpoint Reached!"
  16345. 0
  16346. 20
  16347. ( true )
  16348. ( false )
  16349. 2000
  16350. 2000
  16351. )
  16352. )
  16353. +Name: >>> Checkpoint 1 <<<
  16354. +Repeat Count: 1
  16355. +Interval: 1
  16356.  
  16357. $Formula: ( when-argument
  16358. ( any-of
  16359. "Sagittarius 1"
  16360. "Sagittarius 2"
  16361. "Sagittarius 3"
  16362. "Sagittarius 4"
  16363. "Sagittarius 5"
  16364. "Sagittarius 6"
  16365. "Sagittarius 7"
  16366. "Sagittarius 8"
  16367. "Sagittarius 9"
  16368. "Sagittarius 10"
  16369. "Sagittarius 11"
  16370. "Sagittarius 12"
  16371. "Aquarius 1"
  16372. "Aquarius 2"
  16373. "Aquarius 3"
  16374. "Aquarius 4"
  16375. "Aquarius 5"
  16376. "Aquarius 6"
  16377. "Aquarius 7"
  16378. "Aquarius 8"
  16379. "Aquarius 9"
  16380. "Aquarius 10"
  16381. "Aquarius 11"
  16382. "Aquarius 12"
  16383. "Pisces 1"
  16384. "Pisces 2"
  16385. "Pisces 3"
  16386. "Pisces 4"
  16387. "Pisces 5"
  16388. "Pisces 6"
  16389. "Pisces 7"
  16390. "Pisces 8"
  16391. "Pisces 9"
  16392. "Pisces 10"
  16393. "Pisces 11"
  16394. "Pisces 12"
  16395. "Capricorn 1"
  16396. "Capricorn 2"
  16397. "Capricorn 3"
  16398. "Capricorn 4"
  16399. "Capricorn 5"
  16400. "Capricorn 6"
  16401. "Capricorn 7"
  16402. "Capricorn 8"
  16403. "Capricorn 9"
  16404. "Cancer 1"
  16405. "Cancer 2"
  16406. "Cancer 3"
  16407. "Cancer 4"
  16408. "Cancer 5"
  16409. "Cancer 6"
  16410. "Cancer 7"
  16411. "Cancer 8"
  16412. "Cancer 9"
  16413. "Cancer 10"
  16414. "Cancer 11"
  16415. "Cancer 12"
  16416. "Cancer 13"
  16417. "Cancer 14"
  16418. "Cancer 15"
  16419. "Cancer 16"
  16420. "Cancer 17"
  16421. "Cancer 18"
  16422. "Cancer 19"
  16423. "Cancer 20"
  16424. "Cancer 21"
  16425. "Cancer 22"
  16426. "Cancer 23"
  16427. "Cancer 24"
  16428. "Cancer 25"
  16429. "Cancer 26"
  16430. "Cancer 27"
  16431. "Cancer 28"
  16432. "Cancer 29"
  16433. "Cancer 30"
  16434. "Libra 1"
  16435. "Libra 2"
  16436. "Libra 3"
  16437. "Libra 4"
  16438. "Libra 5"
  16439. "Libra 6"
  16440. "Libra 7"
  16441. "Libra 8"
  16442. "Libra 9"
  16443. "Libra 10"
  16444. "Libra 11"
  16445. "Libra 12"
  16446. "Libra 13"
  16447. "Libra 14"
  16448. "Libra 15"
  16449. "Libra 16"
  16450. "Libra 17"
  16451. "Libra 18"
  16452. "Libra 19"
  16453. "Libra 20"
  16454. "Libra 21"
  16455. "Libra 22"
  16456. "Libra 23"
  16457. "Libra 24"
  16458. "Libra 25"
  16459. "Libra 26"
  16460. "Libra 27"
  16461. "Libra 28"
  16462. "Libra 29"
  16463. "Libra 30"
  16464. "Aries 1"
  16465. "Aries 2"
  16466. "Aries 3"
  16467. "Aries 4"
  16468. "Aries 5"
  16469. "Aries 6"
  16470. "Aries 7"
  16471. "Aries 8"
  16472. "Aries 9"
  16473. "Aries 10"
  16474. "Aries 11"
  16475. "Aries 12"
  16476. "Taurus 1"
  16477. "Taurus 2"
  16478. "Taurus 3"
  16479. "Taurus 4"
  16480. "Taurus 5"
  16481. "Taurus 6"
  16482. "Taurus 7"
  16483. "Taurus 8"
  16484. "Taurus 9"
  16485. "Taurus 10"
  16486. "Taurus 11"
  16487. "Taurus 12"
  16488. "Taurus 13"
  16489. "Taurus 14"
  16490. "Taurus 15"
  16491. "Virgo 1"
  16492. "Virgo 2"
  16493. "Virgo 3"
  16494. "Virgo 4"
  16495. "Scorpio 1"
  16496. "Scorpio 2"
  16497. "Scorpio 3"
  16498. "Scorpio 4"
  16499. "Gemini 1"
  16500. "Gemini 2"
  16501. "Gemini 3"
  16502. "Gemini 4"
  16503. "Gemini 5"
  16504. "Gemini 6"
  16505. "Gemini 7"
  16506. "Gemini 8"
  16507. "Gemini 9"
  16508. "Gemini 10"
  16509. "Gemini 11"
  16510. "Gemini 12"
  16511. "Gemini 13"
  16512. "Gemini 14"
  16513. "Gemini 15"
  16514. "Capricorn 10"
  16515. "Capricorn 11"
  16516. "Capricorn 12"
  16517. )
  16518. ( and
  16519. ( <= ( hits-left "<argument>" ) 45 )
  16520. ( or
  16521. ( is-ship-type "Bomber" "<argument>" )
  16522. ( is-ship-type "Fighter" "<argument>" )
  16523. )
  16524. )
  16525. ( clear-goals "<argument>" )
  16526. ( add-goal
  16527. "<argument>"
  16528. ( ai-chase-any 89 )
  16529. )
  16530. ( change-ai-class
  16531. "BtA-Captain"
  16532. "<argument>"
  16533. )
  16534. )
  16535. +Name: No zombie fighters - TRIG
  16536. +Repeat Count: -1
  16537. +Trigger Count: 999999999
  16538. +Interval: 1
  16539.  
  16540. $Formula: ( when-argument
  16541. ( random-multiple-of
  16542. "Attack Egress 1"
  16543. "Attack Egress 2"
  16544. )
  16545. ( not
  16546. ( or
  16547. ( has-arrived-delay 0 "Pisces" )
  16548. ( has-arrived-delay 0 "Aquarius" )
  16549. )
  16550. )
  16551. ( modify-variable
  16552. "@PiscesAnchor[Attack Egress 1]"
  16553. "<argument>"
  16554. )
  16555. )
  16556. +Name: Random PiscesAnchor pos - TRIG
  16557. +Repeat Count: -1
  16558. +Trigger Count: 999999999
  16559. +Interval: 2
  16560.  
  16561. $Formula: ( every-time
  16562. ( true )
  16563. ( if-then-else
  16564. ( string-equals
  16565. "@PiscesAnchor[Attack Egress 1]"
  16566. "Attack Egress 1"
  16567. )
  16568. ( set-object-position
  16569. "PiscesAnchor"
  16570. 3223
  16571. 0
  16572. -3933
  16573. )
  16574. ( set-object-position
  16575. "PiscesAnchor"
  16576. -3272
  16577. 0
  16578. -3649
  16579. )
  16580. )
  16581. )
  16582. +Name: Position PiscesAnchor - EV
  16583. +Repeat Count: 1
  16584. +Interval: 1
  16585.  
  16586. $Formula: ( every-time
  16587. ( true )
  16588. ( if-then-else
  16589. ( string-equals
  16590. "@PiscesAnchor[Attack Egress 1]"
  16591. "Attack Egress 1"
  16592. )
  16593. ( modify-variable
  16594. "@aquariusAnchor[Attack Egress 2]"
  16595. "Attack Egress 2"
  16596. )
  16597. ( modify-variable
  16598. "@aquariusAnchor[Attack Egress 2]"
  16599. "Attack Egress 1"
  16600. )
  16601. )
  16602. )
  16603. +Name: Random AquaAnchor pos - EV
  16604. +Repeat Count: 1
  16605. +Interval: 1
  16606.  
  16607. $Formula: ( every-time
  16608. ( true )
  16609. ( if-then-else
  16610. ( string-equals
  16611. "@aquariusAnchor[Attack Egress 2]"
  16612. "Attack Egress 1"
  16613. )
  16614. ( set-object-position
  16615. "AquariusAnchor"
  16616. 3223
  16617. 0
  16618. -3933
  16619. )
  16620. ( set-object-position
  16621. "AquariusAnchor"
  16622. -3272
  16623. 0
  16624. -3649
  16625. )
  16626. )
  16627. )
  16628. +Name: Position AquaAnchor - EV
  16629. +Repeat Count: 1
  16630. +Interval: 1
  16631.  
  16632. $Formula: ( when
  16633. ( and
  16634. ( has-arrived-delay 1 "Pisces" )
  16635. ( not
  16636. ( has-arrived-delay 0 "Aquarius" )
  16637. )
  16638. )
  16639. ( if-then-else
  16640. ( string-equals
  16641. "@PiscesAnchor[Attack Egress 1]"
  16642. "Attack Egress 1"
  16643. )
  16644. ( modify-variable
  16645. "@aquariusAnchor[Attack Egress 2]"
  16646. "Attack Egress 2"
  16647. )
  16648. ( modify-variable
  16649. "@aquariusAnchor[Attack Egress 2]"
  16650. "Attack Egress 1"
  16651. )
  16652. )
  16653. )
  16654. +Name: Pisces first, switch AquaAnchor
  16655. +Repeat Count: 1
  16656. +Interval: 1
  16657.  
  16658. $Formula: ( when
  16659. ( has-arrived-delay 6 "Aquarius" )
  16660. ( if-then-else
  16661. ( string-equals
  16662. "@aquariusAnchor[Attack Egress 2]"
  16663. "Attack Egress 2"
  16664. )
  16665. ( send-message
  16666. "Epsilon 1"
  16667. "High"
  16668. "E1 - new front aqua 2"
  16669. )
  16670. ( send-message
  16671. "Epsilon 1"
  16672. "High"
  16673. "E1 - new front aqua 1"
  16674. )
  16675. )
  16676. )
  16677. +Name: MSG - E1 - Aqua active
  16678. +Repeat Count: 1
  16679. +Interval: 1
  16680. +Chained: 0
  16681.  
  16682. $Formula: ( when
  16683. ( and
  16684. ( has-arrived-delay 1 "Aquarius" )
  16685. ( not
  16686. ( has-arrived-delay 0 "Pisces" )
  16687. )
  16688. )
  16689. ( if-then-else
  16690. ( string-equals
  16691. "@aquariusAnchor[Attack Egress 2]"
  16692. "Attack Egress 1"
  16693. )
  16694. ( modify-variable
  16695. "@PiscesAnchor[Attack Egress 1]"
  16696. "Attack Egress 2"
  16697. )
  16698. ( modify-variable
  16699. "@PiscesAnchor[Attack Egress 1]"
  16700. "Attack Egress 1"
  16701. )
  16702. )
  16703. )
  16704. +Name: Aqua first, switch PiscesAnchor
  16705. +Repeat Count: 1
  16706. +Interval: 1
  16707.  
  16708. $Formula: ( when
  16709. ( has-arrived-delay 6 "Pisces" )
  16710. ( if-then-else
  16711. ( string-equals
  16712. "@PiscesAnchor[Attack Egress 1]"
  16713. "Attack Egress 1"
  16714. )
  16715. ( send-message
  16716. "Epsilon 1"
  16717. "High"
  16718. "E2 - new front pisces 1"
  16719. )
  16720. ( send-message
  16721. "Epsilon 1"
  16722. "High"
  16723. "E2 - new front pisces 2"
  16724. )
  16725. )
  16726. )
  16727. +Name: MSG - E1 - Pisces active
  16728. +Repeat Count: 1
  16729. +Interval: 1
  16730. +Chained: 0
  16731.  
  16732. $Formula: ( when
  16733. ( and
  16734. ( has-arrived-delay 0 "Aquarius" )
  16735. ( not
  16736. ( has-arrived-delay 0 "Pisces" )
  16737. )
  16738. ( string-equals
  16739. "@aquariusAnchor[Attack Egress 2]"
  16740. "Attack Egress 1"
  16741. )
  16742. )
  16743. ( clear-goals "Aquarius" )
  16744. ( add-goal
  16745. "Aquarius"
  16746. ( ai-chase "Armor Plate#D" 200 )
  16747. )
  16748. ( add-goal
  16749. "Aquarius"
  16750. ( ai-guard "Sagittarius" 180 )
  16751. )
  16752. ( add-goal
  16753. "Aquarius"
  16754. ( ai-chase "Angel 1" 160 )
  16755. )
  16756. ( add-goal
  16757. "Aquarius"
  16758. ( ai-chase "Jammer 1#Real" 140 )
  16759. )
  16760. ( add-goal
  16761. "Aquarius"
  16762. ( ai-chase-any 120 )
  16763. )
  16764. )
  16765. +Name: Aqua orders at AE-1
  16766. +Repeat Count: 1
  16767. +Interval: 1
  16768.  
  16769. $Formula: ( when
  16770. ( and
  16771. ( has-arrived-delay 1 "Pisces" )
  16772. ( string-equals
  16773. "@PiscesAnchor[Attack Egress 1]"
  16774. "Attack Egress 2"
  16775. )
  16776. )
  16777. ( clear-goals "Pisces" )
  16778. ( add-goal
  16779. "Pisces"
  16780. ( ai-chase "Armor Plate#A" 200 )
  16781. )
  16782. ( add-goal
  16783. "Pisces"
  16784. ( ai-chase "Armor Plate#E" 180 )
  16785. )
  16786. ( add-goal
  16787. "Pisces"
  16788. ( ai-guard "Capricorn" 160 )
  16789. )
  16790. ( add-goal
  16791. "Pisces"
  16792. ( ai-chase-any 89 )
  16793. )
  16794. )
  16795. +Name: Pisces orders at AE-2
  16796. +Repeat Count: 1
  16797. +Interval: 1
  16798.  
  16799. $Formula: ( when
  16800. ( and
  16801. ( has-arrived-delay 0 "Pisces" )
  16802. ( not
  16803. ( has-arrived-delay 0 "Aquarius" )
  16804. )
  16805. ( string-equals
  16806. "@PiscesAnchor[Attack Egress 1]"
  16807. "Attack Egress 1"
  16808. )
  16809. )
  16810. ( add-goal
  16811. "Pisces"
  16812. ( ai-chase "Armor Plate#D" 200 )
  16813. )
  16814. ( add-goal
  16815. "Pisces"
  16816. ( ai-chase "Armor Plate#C" 180 )
  16817. )
  16818. ( add-goal
  16819. "Pisces"
  16820. ( ai-guard "Capricorn" 160 )
  16821. )
  16822. ( add-goal
  16823. "Pisces"
  16824. ( ai-chase-any 89 )
  16825. )
  16826. )
  16827. +Name: Pisces orders at AE-1
  16828. +Repeat Count: 1
  16829. +Interval: 1
  16830.  
  16831. $Formula: ( when
  16832. ( and
  16833. ( has-arrived-delay 1 "Aquarius" )
  16834. ( string-equals
  16835. "@aquariusAnchor[Attack Egress 2]"
  16836. "Attack Egress 2"
  16837. )
  16838. )
  16839. ( add-goal
  16840. "Aquarius"
  16841. ( ai-chase "Armor Plate#A" 200 )
  16842. )
  16843. ( add-goal
  16844. "Aquarius"
  16845. ( ai-guard "Sagittarius" 180 )
  16846. )
  16847. ( add-goal
  16848. "Aquarius"
  16849. ( ai-chase "Jammer 1#Real" 160 )
  16850. )
  16851. ( add-goal
  16852. "Aquarius"
  16853. ( ai-chase "Angel 1" 140 )
  16854. )
  16855. ( add-goal
  16856. "Aquarius"
  16857. ( ai-chase-any 89 )
  16858. )
  16859. )
  16860. +Name: Aqua orders at AE-2
  16861. +Repeat Count: 1
  16862. +Interval: 1
  16863.  
  16864. $Formula: ( when-argument
  16865. ( any-of
  16866. "Capricorn"
  16867. "Pisces"
  16868. "Sagittarius"
  16869. )
  16870. ( has-arrived-delay 0 "<argument>" )
  16871. ( script-eval
  16872. "pm('infernoforahero.ogg',1,40)"
  16873. )
  16874. ( add-remove-escort "Angel 1" 33 )
  16875. ( set-armor-type
  16876. "Angel 1"
  16877. ( true )
  16878. "ShipShockwaveResistant 20"
  16879. "Hull"
  16880. "Shields"
  16881. )
  16882. )
  16883. +Name: THE ONSLAUGHT BEGINS
  16884. +Repeat Count: 1
  16885. +Interval: 1
  16886.  
  16887. $Formula: ( when
  16888. ( or
  16889. ( has-arrived-delay 0 "Pisces" )
  16890. ( has-arrived-delay 0 "Aquarius" )
  16891. )
  16892. ( if-then-else
  16893. ( has-arrived-delay 0 "Aquarius" )
  16894. ( if-then-else
  16895. ( string-equals
  16896. "@aquariusAnchor[Attack Egress 2]"
  16897. "Attack Egress 2"
  16898. )
  16899. ( send-message
  16900. "Epsilon 1"
  16901. "High"
  16902. "B1 - heads up E2"
  16903. )
  16904. ( send-message
  16905. "Epsilon 1"
  16906. "High"
  16907. "B1 - heads up E1"
  16908. )
  16909. )
  16910. ( send-message
  16911. "Epsilon 1"
  16912. "High"
  16913. "E1 - pisces inbound"
  16914. )
  16915. )
  16916. )
  16917. +Name: MSG - B1 - heads up
  16918. +Repeat Count: 1
  16919. +Interval: 1
  16920. +Chained: 6
  16921.  
  16922. $Formula: ( when
  16923. ( true )
  16924. ( send-message
  16925. "GTT Omega"
  16926. "High"
  16927. "Omeg - leaving"
  16928. )
  16929. ( add-goal
  16930. "GTT Omega"
  16931. ( ai-waypoints-once
  16932. "Omega jumpout waypt"
  16933. 89
  16934. )
  16935. )
  16936. )
  16937. +Name: Omega leaving
  16938. +Repeat Count: 1
  16939. +Interval: 1
  16940. +Chained: 4
  16941.  
  16942. $Formula: ( when
  16943. ( true )
  16944. ( clear-goals
  16945. "AS-D-2550"
  16946. "AS-D-2551"
  16947. "AS-DC-150"
  16948. )
  16949. ( add-goal
  16950. "AS-D-2550"
  16951. ( ai-waypoints-once
  16952. "D-2550 retreat waypts"
  16953. 89
  16954. )
  16955. )
  16956. ( add-goal
  16957. "AS-D-2551"
  16958. ( ai-waypoints-once
  16959. "D-2551 retreat waypts"
  16960. 89
  16961. )
  16962. )
  16963. ( add-goal
  16964. "AS-DC-150"
  16965. ( ai-waypoints-once
  16966. "DC-150 retreat waypt"
  16967. 89
  16968. )
  16969. )
  16970. )
  16971. +Name: New drone orders
  16972. +Repeat Count: 1
  16973. +Interval: 1
  16974. +Chained: 5
  16975.  
  16976. $Formula: ( when-argument
  16977. ( any-of
  16978. "CommTree2"
  16979. "CommTree3"
  16980. "CommTree4"
  16981. "CommTree5"
  16982. )
  16983. ( is-event-true-delay
  16984. "THE ONSLAUGHT BEGINS"
  16985. 0
  16986. )
  16987. ( hud-gauge-set-active
  16988. "<argument>"
  16989. ( true )
  16990. )
  16991. )
  16992. +Name: Reactivate CommTree gauges
  16993. +Repeat Count: 1
  16994. +Interval: 1
  16995.  
  16996. $Formula: ( when
  16997. ( true )
  16998. ( good-secondary-time
  16999. "Neutral"
  17000. 500
  17001. "Barracuda"
  17002. "Angel 1"
  17003. )
  17004. ( good-secondary-time
  17005. "Neutral"
  17006. 500
  17007. "Aratrum"
  17008. "Angel 1"
  17009. )
  17010. )
  17011. +Name: AI good sec time
  17012. +Repeat Count: 1
  17013. +Interval: 1
  17014.  
  17015. $Formula: ( when
  17016. ( has-arrived-delay 1 "Aries" )
  17017. ( if-then-else
  17018. ( string-equals
  17019. "@cancerAnchor[Attack Egress 1]"
  17020. "Attack Egress 1"
  17021. )
  17022. ( set-object-position
  17023. "CancerAnchor"
  17024. -3566
  17025. 0
  17026. -4083
  17027. )
  17028. ( set-object-position
  17029. "CancerAnchor"
  17030. 3567
  17031. 0
  17032. -4259
  17033. )
  17034. )
  17035. )
  17036. +Name: Aries/Taurus position
  17037. +Repeat Count: 1
  17038. +Interval: 1
  17039.  
  17040. $Formula: ( when
  17041. ( and
  17042. ( is-event-true-delay
  17043. "Tutorial finished or terminated"
  17044. ( rand-multiple 24 60 )
  17045. )
  17046. ( > @commandPts[26] 10 )
  17047. )
  17048. ( send-message
  17049. "Angel 1#Dish"
  17050. "High"
  17051. "Ang1 - hiya"
  17052. )
  17053. )
  17054. +Name: MSG - Angel 1 idle chitchat
  17055. +Repeat Count: 1
  17056. +Interval: 1
  17057.  
  17058. $Formula: ( when-argument
  17059. ( random-multiple-of
  17060. "Attack Egress 1"
  17061. "Attack Egress 2"
  17062. )
  17063. ( not
  17064. ( percent-ships-destroyed 50 "Cancer" )
  17065. )
  17066. ( modify-variable
  17067. "@cancerAnchor[Attack Egress 1]"
  17068. "<argument>"
  17069. )
  17070. )
  17071. +Name: Random CancerAnchor pos - TRIG
  17072. +Repeat Count: -1
  17073. +Trigger Count: 9999
  17074. +Interval: 10
  17075.  
  17076. $Formula: ( when
  17077. ( not
  17078. ( percent-ships-destroyed 50 "Cancer" )
  17079. )
  17080. ( if-then-else
  17081. ( string-equals
  17082. "@cancerAnchor[Attack Egress 1]"
  17083. "Attack Egress 1"
  17084. )
  17085. ( set-object-position
  17086. "CancerAnchor"
  17087. 3567
  17088. 0
  17089. -4259
  17090. )
  17091. ( set-object-position
  17092. "CancerAnchor"
  17093. -3566
  17094. 0
  17095. -4083
  17096. )
  17097. )
  17098. )
  17099. +Name: Position CancerAnchor - TRIG
  17100. +Repeat Count: -1
  17101. +Trigger Count: 1410065407
  17102. +Interval: 1
  17103.  
  17104. $Formula: ( when-argument
  17105. ( random-multiple-of
  17106. "Center Middle"
  17107. "Center High"
  17108. )
  17109. ( not ( has-arrived-delay 0 "Aries" ) )
  17110. ( modify-variable
  17111. "@libraAnchor[Center High]"
  17112. "<argument>"
  17113. )
  17114. )
  17115. +Name: Random LibraAnchor pos - TRIG
  17116. +Repeat Count: -1
  17117. +Trigger Count: 99999
  17118. +Interval: 10
  17119.  
  17120. $Formula: ( when
  17121. ( not ( has-arrived-delay 0 "Aries" ) )
  17122. ( if-then-else
  17123. ( string-equals
  17124. "@libraAnchor[Center High]"
  17125. "Center Middle"
  17126. )
  17127. ( set-object-position
  17128. "LibraAnchor"
  17129. -217
  17130. 100
  17131. -4038
  17132. )
  17133. ( set-object-position
  17134. "LibraAnchor"
  17135. -100
  17136. 2034
  17137. -3742
  17138. )
  17139. )
  17140. )
  17141. +Name: Position LibraAnchor - TRIG
  17142. +Repeat Count: -1
  17143. +Trigger Count: 999999
  17144. +Interval: 1
  17145.  
  17146. $Formula: ( when
  17147. ( is-destroyed-delay 0 "Sagittarius" )
  17148. ( do-nothing )
  17149. )
  17150. +Name: Destroy Sagittarius
  17151. +Repeat Count: 1
  17152. +Interval: 1
  17153. +Objective: XSTR("Destroy Sagittarius", -1)
  17154.  
  17155. $Formula: ( when
  17156. ( is-destroyed-delay 0 "Aquarius" )
  17157. ( do-nothing )
  17158. )
  17159. +Name: Destroy Aquarius
  17160. +Repeat Count: 1
  17161. +Interval: 1
  17162. +Objective: XSTR("Destroy Aquarius", -1)
  17163.  
  17164. $Formula: ( when
  17165. ( and
  17166. ( has-arrived-delay 9 "Cancer" )
  17167. ( not
  17168. ( is-destroyed-delay 0 "Angel 1" )
  17169. )
  17170. )
  17171. ( send-message
  17172. "#Command"
  17173. "High"
  17174. "COM - hybrid wing"
  17175. )
  17176. )
  17177. +Name: MSG - CMD - monitoring
  17178. +Repeat Count: 1
  17179. +Interval: 1
  17180.  
  17181. $Formula: ( when
  17182. ( and
  17183. ( has-arrived-delay 6 "Libra" )
  17184. ( not
  17185. ( is-destroyed-delay 0 "Angel 1" )
  17186. )
  17187. )
  17188. ( send-message
  17189. "#Command"
  17190. "High"
  17191. "COM - heavy bomber wing"
  17192. )
  17193. )
  17194. +Name: MSG - CMD - massive attk
  17195. +Repeat Count: 1
  17196. +Interval: 1
  17197.  
  17198. $Formula: ( when
  17199. ( is-destroyed-delay 0 "Capricorn" )
  17200. ( do-nothing )
  17201. )
  17202. +Name: Destroy Capricorn
  17203. +Repeat Count: 1
  17204. +Interval: 1
  17205. +Objective: XSTR("Destroy Capricorn", -1)
  17206.  
  17207. $Formula: ( when
  17208. ( is-destroyed-delay 0 "Pisces" )
  17209. ( do-nothing )
  17210. )
  17211. +Name: Destroy Pisces
  17212. +Repeat Count: 1
  17213. +Interval: 1
  17214. +Objective: XSTR("Destroy Pisces", -1)
  17215.  
  17216. $Formula: ( when
  17217. ( is-destroyed-delay 0 "Cancer" )
  17218. ( do-nothing )
  17219. )
  17220. +Name: Destroy Cancer
  17221. +Repeat Count: 1
  17222. +Interval: 1
  17223. +Objective: XSTR("Destroy Cancer", -1)
  17224.  
  17225. $Formula: ( when
  17226. ( is-destroyed-delay 0 "Libra" )
  17227. ( do-nothing )
  17228. )
  17229. +Name: Destroy Libra
  17230. +Repeat Count: 1
  17231. +Interval: 1
  17232. +Objective: XSTR("Destroy Libra", -1)
  17233. +Objective key: XSTR("Press F10", -1)
  17234.  
  17235. $Formula: ( when-argument
  17236. ( any-of
  17237. "Capricorn"
  17238. "Pisces"
  17239. "Sagittarius"
  17240. "Aquarius"
  17241. )
  17242. ( and
  17243. ( <
  17244. ( distance "Epsilon" "<argument>" )
  17245. 1000
  17246. )
  17247. ( or
  17248. ( <
  17249. ( distance "Epsilon" "AE-1 Defense" )
  17250. 1000
  17251. )
  17252. ( <
  17253. ( distance "Epsilon" "AE-2 Defense" )
  17254. 1000
  17255. )
  17256. )
  17257. )
  17258. ( send-message
  17259. "Epsilon 1"
  17260. "High"
  17261. "B1 - contact our DZ"
  17262. )
  17263. )
  17264. +Name: MSG - B1 - contact our DZ
  17265. +Repeat Count: 1
  17266. +Interval: 1
  17267.  
  17268. $Formula: ( when-argument
  17269. ( any-of
  17270. "Destroy my target"
  17271. "Disable my target"
  17272. "Disarm my target"
  17273. "Destroy subsystem"
  17274. "Protect my target"
  17275. "Ignore my target"
  17276. "Form on my wing"
  17277. "Cover me"
  17278. "Engage enemy"
  17279. )
  17280. ( or
  17281. ( query-orders "Alpha" "<argument>" 1 )
  17282. ( query-orders
  17283. "Epsilon"
  17284. "<argument>"
  17285. 1
  17286. )
  17287. )
  17288. ( modify-variable
  17289. @ordersGiven[0]
  17290. ( + @ordersGiven[0] 1 )
  17291. )
  17292. )
  17293. +Name: Count orders - TRIG
  17294. +Repeat Count: -1
  17295. +Trigger Count: 99999999
  17296. +Interval: 1
  17297.  
  17298. $Formula: ( when-argument
  17299. ( any-of
  17300. "Plate 1#Real"
  17301. "Plate 2#Real"
  17302. "Plate 3#Real"
  17303. "Plate 4#Real"
  17304. "Plate 5#Real"
  17305. "Plate 6#Real"
  17306. "Plate 7#Real"
  17307. "Plate 8#Real"
  17308. "Plate 9#Real"
  17309. "Plate 10#Real"
  17310. "Plate 11#Real"
  17311. "Plate 12#Real"
  17312. "Armor Plate#A"
  17313. "Armor Plate#B"
  17314. "Armor Plate#C"
  17315. "Armor Plate#D"
  17316. "Armor Plate#E"
  17317. "Plate 13#Real"
  17318. "Plate 14#Real"
  17319. "Plate 15#Real"
  17320. )
  17321. ( and
  17322. ( is-destroyed-delay 0 "<argument>" )
  17323. ( not
  17324. ( is-destroyed-delay 0 "Angel 1" )
  17325. )
  17326. ( not
  17327. ( has-arrived-delay 0 "GTD Intrepid" )
  17328. )
  17329. )
  17330. ( send-message
  17331. "Angel 1#Dish"
  17332. "High"
  17333. "Ang1 - first armor lost"
  17334. )
  17335. ( modify-variable
  17336. "@firstPlatelost[<Default Value>]"
  17337. "<argument>"
  17338. )
  17339. ( invalidate-argument "<argument>" )
  17340. ( modify-variable
  17341. @activeArmor[5]
  17342. ( - @activeArmor[5] 1 )
  17343. )
  17344. )
  17345. +Name: First plate lost
  17346. +Repeat Count: 1
  17347. +Interval: 1
  17348.  
  17349. $Formula: ( when-argument
  17350. ( any-of
  17351. "Plate 1#Real"
  17352. "Plate 2#Real"
  17353. "Plate 3#Real"
  17354. "Plate 4#Real"
  17355. "Plate 5#Real"
  17356. "Plate 6#Real"
  17357. "Plate 7#Real"
  17358. "Plate 8#Real"
  17359. "Plate 9#Real"
  17360. "Plate 10#Real"
  17361. "Plate 11#Real"
  17362. "Plate 12#Real"
  17363. "Armor Plate#A"
  17364. "Armor Plate#B"
  17365. "Armor Plate#C"
  17366. "Armor Plate#D"
  17367. "Armor Plate#E"
  17368. "Plate 13#Real"
  17369. "Plate 14#Real"
  17370. "Plate 15#Real"
  17371. )
  17372. ( and
  17373. ( is-destroyed-delay 0 "<argument>" )
  17374. ( is-event-true-delay
  17375. "First plate lost"
  17376. 9
  17377. )
  17378. ( not
  17379. ( string-equals
  17380. "@firstPlatelost[<Default Value>]"
  17381. "<argument>"
  17382. )
  17383. )
  17384. ( not
  17385. ( is-destroyed-delay 0 "Angel 1" )
  17386. )
  17387. ( not
  17388. ( has-arrived-delay 0 "GTD Intrepid" )
  17389. )
  17390. )
  17391. ( send-random-message
  17392. "Angel 1#Dish"
  17393. "High"
  17394. "Ang1 - armor lost 1"
  17395. "Ang1 - armor lost 2"
  17396. "Ang1 - armor lost 3"
  17397. "Ang1 - armor lost 4"
  17398. "Ang1 - armor lost 5"
  17399. )
  17400. ( invalidate-argument "<argument>" )
  17401. ( modify-variable
  17402. @activeArmor[5]
  17403. ( - @activeArmor[5] 1 )
  17404. )
  17405. )
  17406. +Name: Armor plate lost - TRIG
  17407. +Repeat Count: -1
  17408. +Trigger Count: 17
  17409. +Interval: 1
  17410.  
  17411. $Formula: ( when-argument
  17412. ( any-of
  17413. "SG 1#Real"
  17414. "SG 2#Real"
  17415. "SG 3#Real"
  17416. "SG 4#Real"
  17417. "SG 5#Real"
  17418. "SG 6#Real"
  17419. "SG 7#Real"
  17420. "SG 8#Real"
  17421. "SG 9#Real"
  17422. "SG 10#Real"
  17423. "SG 11#Real"
  17424. "SG 12#Real"
  17425. "SG 13#Real"
  17426. "SG 14#Real"
  17427. "SG 15#Real"
  17428. )
  17429. ( and
  17430. ( is-destroyed-delay 0 "<argument>" )
  17431. ( not
  17432. ( is-destroyed-delay 0 "Angel 1" )
  17433. )
  17434. ( not
  17435. ( has-arrived-delay 0 "HLC Quisling" )
  17436. )
  17437. )
  17438. ( send-random-message
  17439. "Angel 1#Dish"
  17440. "High"
  17441. "Ang1 - sentry lost 1"
  17442. "Ang1 - sentry lost 2"
  17443. "Ang1 - sentry lost 3"
  17444. "Ang1 - sentry lost 4"
  17445. "Ang1 - sentry lost 5"
  17446. )
  17447. ( invalidate-argument "<argument>" )
  17448. ( modify-variable
  17449. @activeSGs[0]
  17450. ( - @activeSGs[0] 1 )
  17451. )
  17452. )
  17453. +Name: SG lost - TRIG
  17454. +Repeat Count: -1
  17455. +Trigger Count: 15
  17456. +Interval: 1
  17457.  
  17458. $Formula: ( when
  17459. ( and
  17460. ( is-destroyed-delay
  17461. 0
  17462. "Defense Node 1#Real"
  17463. )
  17464. ( not
  17465. ( is-destroyed-delay 0 "Angel 1" )
  17466. )
  17467. )
  17468. ( send-message
  17469. "Angel 1#Dish"
  17470. "High"
  17471. "Ang1- DN1 down"
  17472. )
  17473. ( modify-variable
  17474. @activeDNodes[0]
  17475. ( - @activeDNodes[0] 1 )
  17476. )
  17477. )
  17478. +Name: MSG - D-Node 1 down
  17479. +Repeat Count: 1
  17480. +Interval: 1
  17481.  
  17482. $Formula: ( when
  17483. ( and
  17484. ( is-destroyed-delay
  17485. 0
  17486. "Defense Node 2#Real"
  17487. )
  17488. ( not
  17489. ( is-destroyed-delay 0 "Angel 1" )
  17490. )
  17491. )
  17492. ( send-message
  17493. "Angel 1#Dish"
  17494. "High"
  17495. "Ang1 - DN2 down"
  17496. )
  17497. ( modify-variable
  17498. @activeDNodes[0]
  17499. ( - @activeDNodes[0] 1 )
  17500. )
  17501. )
  17502. +Name: MSG - D-Node 2 down
  17503. +Repeat Count: 1
  17504. +Interval: 1
  17505.  
  17506. $Formula: ( when
  17507. ( and
  17508. ( is-destroyed-delay
  17509. 0
  17510. "Defense Node 3#Real"
  17511. )
  17512. ( not
  17513. ( is-destroyed-delay 0 "Angel 1" )
  17514. )
  17515. )
  17516. ( send-message
  17517. "Angel 1#Dish"
  17518. "High"
  17519. "Ang1 - DN3 down"
  17520. )
  17521. ( modify-variable
  17522. @activeDNodes[0]
  17523. ( - @activeDNodes[0] 1 )
  17524. )
  17525. )
  17526. +Name: MSG - D-Node 3 down
  17527. +Repeat Count: 1
  17528. +Interval: 1
  17529.  
  17530. $Formula: ( when-argument
  17531. ( any-of
  17532. "Jammer 1#Real"
  17533. "Jammer 2#Real"
  17534. "Jammer 3#Real"
  17535. )
  17536. ( and
  17537. ( not
  17538. ( is-destroyed-delay 0 "Angel 1" )
  17539. )
  17540. ( not
  17541. ( has-arrived-delay 0 "GTD Intrepid" )
  17542. )
  17543. ( is-destroyed-delay 0 "<argument>" )
  17544. )
  17545. ( send-random-message
  17546. "Angel 1#Dish"
  17547. "High"
  17548. "Ang1 - jammer lost 1"
  17549. "Ang1 - jammer lost 2"
  17550. )
  17551. ( invalidate-argument "<argument>" )
  17552. ( modify-variable
  17553. @activeJams[0]
  17554. ( - @activeJams[0] 1 )
  17555. )
  17556. )
  17557. +Name: MSG - Jammer down
  17558. +Repeat Count: -1
  17559. +Trigger Count: 3
  17560. +Interval: 1
  17561.  
  17562. $Formula: ( when-argument
  17563. ( any-of
  17564. "Jammer 1#Real"
  17565. "Jammer 2#Real"
  17566. "Jammer 3#Real"
  17567. )
  17568. ( and
  17569. ( <=
  17570. ( distance "<argument>" "Angel 1" )
  17571. 1500
  17572. )
  17573. ( has-arrived-delay 1 "Cancer" )
  17574. )
  17575. ( add-goal
  17576. "Cancer 4"
  17577. ( ai-chase "<argument>" 200 )
  17578. )
  17579. ( add-goal
  17580. "Cancer 5"
  17581. ( ai-chase "<argument>" 200 )
  17582. )
  17583. ( add-goal
  17584. "Cancer 6"
  17585. ( ai-chase "<argument>" 200 )
  17586. )
  17587. )
  17588. +Name: Cancer targets jammers
  17589. +Repeat Count: 1
  17590. +Interval: 1
  17591.  
  17592. $Formula: ( when
  17593. ( is-destroyed-delay
  17594. 3
  17595. "Cancer 1"
  17596. "Cancer 2"
  17597. "Cancer 3"
  17598. "Cancer 4"
  17599. "Cancer 5"
  17600. "Cancer 6"
  17601. )
  17602. ( if-then-else
  17603. ( string-equals
  17604. "@cancerAnchor[Attack Egress 1]"
  17605. "Attack Egress 1"
  17606. )
  17607. ( set-object-position
  17608. "CancerAnchor"
  17609. -3566
  17610. 0
  17611. -4083
  17612. )
  17613. ( set-object-position
  17614. "CancerAnchor"
  17615. 3567
  17616. 0
  17617. -4259
  17618. )
  17619. )
  17620. )
  17621. +Name: Aries spawn point?
  17622. +Repeat Count: 1
  17623. +Interval: 1
  17624.  
  17625. $Formula: ( when
  17626. ( has-arrived-delay 1 "Aries" )
  17627. ( if-then-else
  17628. ( string-equals
  17629. "@libraAnchor[Center High]"
  17630. "Center Middle"
  17631. )
  17632. ( add-goal
  17633. "Aries"
  17634. ( ai-chase "Armor Plate#C" 200 )
  17635. )
  17636. ( add-goal
  17637. "Aries"
  17638. ( ai-chase "Armor Plate#B" 200 )
  17639. )
  17640. )
  17641. ( add-goal
  17642. "Aries"
  17643. ( ai-chase "Armor Plate#C" 89 )
  17644. )
  17645. ( add-goal
  17646. "Aries"
  17647. ( ai-chase "Armor Plate#B" 89 )
  17648. )
  17649. ( add-goal
  17650. "Aries"
  17651. ( ai-chase "Armor Plate#E" 89 )
  17652. )
  17653. )
  17654. +Name: Aries orders based on Libra
  17655. +Repeat Count: 1
  17656. +Interval: 1
  17657.  
  17658. $Formula: ( when
  17659. ( and
  17660. ( has-arrived-delay 15 "Aries" )
  17661. ( not
  17662. ( is-destroyed-delay 0 "Angel 1" )
  17663. )
  17664. )
  17665. ( send-message
  17666. "#Command"
  17667. "High"
  17668. "COM - Aries wing"
  17669. )
  17670. )
  17671. +Name: MSG - COM - Aries wing
  17672. +Repeat Count: 1
  17673. +Interval: 1
  17674.  
  17675. $Formula: ( when
  17676. ( and
  17677. ( has-arrived-delay 7 "Taurus" )
  17678. ( not
  17679. ( is-destroyed-delay 0 "Angel 1" )
  17680. )
  17681. )
  17682. ( send-message
  17683. "#Command"
  17684. "High"
  17685. "COM - Taurus wing!"
  17686. )
  17687. )
  17688. +Name: MSG - COM - Taurus wing
  17689. +Repeat Count: 1
  17690. +Interval: 1
  17691.  
  17692. $Formula: ( when
  17693. ( and
  17694. ( >=
  17695. ( distance "Alpha 1" "Angel 1" )
  17696. 1700
  17697. )
  17698. ( not
  17699. ( percent-ships-destroyed 50 "Gemini" )
  17700. )
  17701. ( not
  17702. ( is-destroyed-delay 0 "Angel 1" )
  17703. )
  17704. )
  17705. ( send-message
  17706. "#Command"
  17707. "High"
  17708. "COM - reorganize"
  17709. )
  17710. )
  17711. +Name: MSG - COM - reorganize
  17712. +Repeat Count: 1
  17713. +Interval: 1
  17714. +Chained: 15
  17715.  
  17716. $Formula: ( when ( true ) ( do-nothing ) )
  17717. +Name: Angel 3 hit bad
  17718. +Repeat Count: 1
  17719. +Interval: 1
  17720.  
  17721. $Formula: ( when
  17722. ( is-destroyed-delay 0 "Aries" )
  17723. ( do-nothing )
  17724. )
  17725. +Name: Destroy Aries
  17726. +Repeat Count: 1
  17727. +Interval: 1
  17728. +Objective: XSTR("Destroy Aries", -1)
  17729. +Objective key: XSTR("Press F9", -1)
  17730.  
  17731. $Formula: ( when-argument
  17732. ( any-of
  17733. "Libra 1"
  17734. "Libra 2"
  17735. "Libra 3"
  17736. "Libra 4"
  17737. "Libra 5"
  17738. "Libra 6"
  17739. )
  17740. ( and
  17741. ( or
  17742. ( <
  17743. ( secondary-ammo-pct "<argument>" 0 )
  17744. 100
  17745. )
  17746. ( <
  17747. ( secondary-ammo-pct "<argument>" 1 )
  17748. 100
  17749. )
  17750. )
  17751. ( has-arrived-delay 0 "Libra" )
  17752. ( not
  17753. ( is-destroyed-delay 0 "Angel 1" )
  17754. )
  17755. )
  17756. ( send-message
  17757. "#Command"
  17758. "High"
  17759. "COM - Libra launching bombs"
  17760. )
  17761. )
  17762. +Name: MSG - COM - Libra launches
  17763. +Repeat Count: 1
  17764. +Interval: 1
  17765.  
  17766. $Formula: ( when
  17767. ( and
  17768. ( percent-ships-destroyed
  17769. 25
  17770. "Capricorn"
  17771. "Pisces"
  17772. )
  17773. ( <
  17774. ( distance "Epsilon 1" "AE-1 Defense" )
  17775. 1100
  17776. )
  17777. ( false )
  17778. )
  17779. ( send-message
  17780. "Epsilon 1"
  17781. "High"
  17782. "B1 - first wave downed"
  17783. )
  17784. )
  17785. +Name: MSG - B1 - spearhead down - FIX
  17786. +Repeat Count: 1
  17787. +Interval: 1
  17788.  
  17789. $Formula: ( when
  17790. ( and
  17791. ( percent-ships-destroyed
  17792. 70
  17793. "Cancer"
  17794. "Libra"
  17795. "Taurus"
  17796. "Gemini"
  17797. )
  17798. ( not
  17799. ( is-destroyed-delay 0 "Angel 1" )
  17800. )
  17801. )
  17802. ( send-message
  17803. "#Command"
  17804. "High"
  17805. "CMD - quis and thule"
  17806. )
  17807. )
  17808. +Name: MSG - CMD - two crzrs soon
  17809. +Repeat Count: 1
  17810. +Interval: 1
  17811.  
  17812. $Formula: ( when
  17813. ( is-destroyed-delay 0 "Pebekkamen" )
  17814. ( do-nothing )
  17815. )
  17816. +Name: Destroy Pebekkamen
  17817. +Repeat Count: 1
  17818. +Interval: 1
  17819. +Objective: XSTR("Destroy Pebekkamen", -1)
  17820.  
  17821. $Formula: ( when
  17822. ( is-destroyed-delay 0 "Taurus" )
  17823. ( do-nothing )
  17824. )
  17825. +Name: Destroy Taurus
  17826. +Repeat Count: 1
  17827. +Interval: 1
  17828. +Objective: XSTR("Destroy Taurus", -1)
  17829. +Objective key: XSTR("Press F11", -1)
  17830.  
  17831. $Formula: ( when-argument
  17832. ( any-of "<any data>" )
  17833. ( and
  17834. ( not
  17835. ( is-destroyed-delay 0 "Angel 1" )
  17836. )
  17837. ( is-destroyed-delay
  17838. 0
  17839. "Taurus"
  17840. "Gemini"
  17841. )
  17842. ( is-previous-event-true
  17843. "bta1_m2_05"
  17844. "CampMode"
  17845. ( false )
  17846. )
  17847. ( not
  17848. ( is-event-true-delay
  17849. "Alpha Goes Traitor"
  17850. 0
  17851. )
  17852. )
  17853. ( not
  17854. ( is-event-true-delay
  17855. "Checkpoint 2 selected"
  17856. 0
  17857. )
  17858. )
  17859. ( not
  17860. ( is-event-true-delay
  17861. "Checkpoint 3 selected"
  17862. 0
  17863. )
  17864. )
  17865. )
  17866. ( script-eval "svsp('Alpha 1')" )
  17867. ( script-eval "svsp('Alpha 2')" )
  17868. ( script-eval "svsp('Alpha 3')" )
  17869. ( script-eval "svsp('Alpha 4')" )
  17870. ( script-eval "svsp('Epsilon 1')" )
  17871. ( script-eval "svsp('Epsilon 2')" )
  17872. ( script-eval "svsp('Epsilon 3')" )
  17873. ( script-eval "svsp('Epsilon 4')" )
  17874. ( script-eval "svsp('Angel 1')" )
  17875. ( script-eval "svsp('Angel 1#Dish')" )
  17876. ( script-eval "svsp('Angel 3A')" )
  17877. ( script-eval "svsp('Angel 3B')" )
  17878. ( script-eval "svsp('Cables')" )
  17879. ( script-eval "svsp('Angel 9A')" )
  17880. ( script-eval "svsp('Angel 9B')" )
  17881. ( script-eval "svsp('Angel 2A')" )
  17882. ( script-eval "svsp('Angel 2B')" )
  17883. ( script-eval "svsp('PRA Panel 3')" )
  17884. ( script-eval "svsp('Angel 4A')" )
  17885. ( script-eval "svsp('Angel 4B')" )
  17886. ( script-eval "svsp('PRA Panel 1')" )
  17887. ( script-eval "svsp('PRA Panel 4')" )
  17888. ( script-eval "svsp('PRA Panel 5')" )
  17889. ( script-eval "svsp('Angel 6A')" )
  17890. ( script-eval "svsp('Angel 6B')" )
  17891. ( script-eval "svsp('Angel 5A')" )
  17892. ( script-eval "svsp('Angel 5B')" )
  17893. ( script-eval "svsp('Angel 7A')" )
  17894. ( script-eval "svsp('Angel 7B')" )
  17895. ( script-eval "svsp('Angel 8A')" )
  17896. ( script-eval "svsp('Angel 8B')" )
  17897. ( script-eval "svsp('Connector 1')" )
  17898. ( script-eval "svsp('Connector 2')" )
  17899. ( script-eval "svsp('Connector 3')" )
  17900. ( script-eval "svsp('PRA Panel 2')" )
  17901. ( script-eval
  17902. "svsp('Defense Node 1#Real')"
  17903. )
  17904. ( script-eval "svsp('MT#A1Real')" )
  17905. ( script-eval "svsp('MT#A2Real')" )
  17906. ( script-eval "svsp('MT#A3Real')" )
  17907. ( script-eval "svsp('MT#A4Real')" )
  17908. ( script-eval "svsp('MT#A5Real')" )
  17909. ( script-eval "svsp('MT#A6Real')" )
  17910. ( script-eval
  17911. "svsp('Defense Node 2#Real')"
  17912. )
  17913. ( script-eval "svsp('MT#B1Real')" )
  17914. ( script-eval "svsp('MT#B2Real')" )
  17915. ( script-eval "svsp('MT#B3Real')" )
  17916. ( script-eval "svsp('MT#B4Real')" )
  17917. ( script-eval "svsp('MT#B5Real')" )
  17918. ( script-eval "svsp('MT#B6Real')" )
  17919. ( script-eval
  17920. "svsp('Defense Node 3#Real')"
  17921. )
  17922. ( script-eval "svsp('MT#C1Real')" )
  17923. ( script-eval "svsp('MT#C2Real')" )
  17924. ( script-eval "svsp('MT#C3Real')" )
  17925. ( script-eval "svsp('MT#C4Real')" )
  17926. ( script-eval "svsp('MT#C5Real')" )
  17927. ( script-eval "svsp('MT#C6Real')" )
  17928. ( script-eval "svsp('Plate 1#Real')" )
  17929. ( script-eval "svsp('Plate 2#Real')" )
  17930. ( script-eval "svsp('Plate 3#Real')" )
  17931. ( script-eval "svsp('Plate 4#Real')" )
  17932. ( script-eval "svsp('Plate 5#Real')" )
  17933. ( script-eval "svsp('Plate 6#Real')" )
  17934. ( script-eval "svsp('Plate 7#Real')" )
  17935. ( script-eval "svsp('Plate 8#Real')" )
  17936. ( script-eval "svsp('Plate 9#Real')" )
  17937. ( script-eval "svsp('Plate 10#Real')" )
  17938. ( script-eval "svsp('Plate 11#Real')" )
  17939. ( script-eval "svsp('Plate 12#Real')" )
  17940. ( script-eval "svsp('Plate 13#Real')" )
  17941. ( script-eval "svsp('Plate 14#Real')" )
  17942. ( script-eval "svsp('Plate 15#Real')" )
  17943. ( script-eval "svsp('SG 1#Real')" )
  17944. ( script-eval "svsp('SG 2#Real')" )
  17945. ( script-eval "svsp('SG 3#Real')" )
  17946. ( script-eval "svsp('SG 4#Real')" )
  17947. ( script-eval "svsp('SG 5#Real')" )
  17948. ( script-eval "svsp('SG 6#Real')" )
  17949. ( script-eval "svsp('SG 7#Real')" )
  17950. ( script-eval "svsp('SG 8#Real')" )
  17951. ( script-eval "svsp('SG 9#Real')" )
  17952. ( script-eval "svsp('SG 10#Real')" )
  17953. ( script-eval "svsp('SG 11#Real')" )
  17954. ( script-eval "svsp('SG 12#Real')" )
  17955. ( script-eval "svsp('SG 13#Real')" )
  17956. ( script-eval "svsp('SG 14#Real')" )
  17957. ( script-eval "svsp('SG 15#Real')" )
  17958. ( script-eval "svsp('Jammer 1#Real')" )
  17959. ( script-eval "svsp('Jammer 2#Real')" )
  17960. ( script-eval "svsp('Jammer 3#Real')" )
  17961. ( script-eval "svsp('Armor Plate#A')" )
  17962. ( script-eval "svsp('Armor Plate#B')" )
  17963. ( script-eval "svsp('Armor Plate#C')" )
  17964. ( script-eval "svsp('Armor Plate#D')" )
  17965. ( script-eval "svsp('Armor Plate#E')" )
  17966. ( modify-variable
  17967. @CheckpointReached[0]
  17968. 2
  17969. )
  17970. ( script-eval "svsp('Upsilon 1')" )
  17971. ( script-eval "svsp('Upsilon 2')" )
  17972. ( script-eval "svsp('Upsilon 3')" )
  17973. ( script-eval "svsp('Upsilon 4')" )
  17974. ( play-sound-from-file
  17975. "checkpoint.ogg"
  17976. )
  17977. ( show-subtitle-text
  17978. "Checkpoint Reached!"
  17979. 0
  17980. 20
  17981. ( true )
  17982. ( false )
  17983. 2000
  17984. 2000
  17985. )
  17986. )
  17987. +Name: >>> Checkpoint 2 <<<
  17988. +Repeat Count: 1
  17989. +Interval: 1
  17990.  
  17991. $Formula: ( when-argument
  17992. ( every-of
  17993. "Turret01"
  17994. "Turret02"
  17995. "Turret03"
  17996. "Turret04"
  17997. "Turret05"
  17998. "Turret06"
  17999. "Turret07"
  18000. "Turret08"
  18001. "Turret09"
  18002. "Turret010"
  18003. "Turret011"
  18004. "Turret012"
  18005. )
  18006. ( has-arrived-delay 4 "HLC Quisling" )
  18007. ( turret-set-target-priorities
  18008. "HLC Quisling"
  18009. "<argument>"
  18010. ( true )
  18011. "PRA Panel 1"
  18012. "PRA Panel 4"
  18013. "PRA Panel 5"
  18014. )
  18015. ( turret-set-target-priorities
  18016. "HLC Thule"
  18017. "<argument>"
  18018. ( true )
  18019. "<argument>"
  18020. "<argument>"
  18021. "<argument>"
  18022. )
  18023. )
  18024. +Name: Cruzr turret priorities
  18025. +Repeat Count: 1
  18026. +Interval: 1
  18027.  
  18028. $Formula: ( when
  18029. ( has-arrived-delay 0 "HLC Quisling" )
  18030. ( script-eval
  18031. "pm('thelaunchovrtr.ogg',1,100)"
  18032. )
  18033. )
  18034. +Name: Change music - cruiser wave
  18035. +Repeat Count: 1
  18036. +Interval: 1
  18037.  
  18038. $Formula: ( when
  18039. ( has-arrived-delay 0 "HLC Thule" )
  18040. ( if-then-else
  18041. ( is-destroyed-delay 0 "Epsilon 1" )
  18042. ( send-message
  18043. "#Command"
  18044. "High"
  18045. "COM - HoL crzrs"
  18046. )
  18047. ( send-message
  18048. "Epsilon 1"
  18049. "High"
  18050. "B1 - cruiser inbound"
  18051. )
  18052. )
  18053. )
  18054. +Name: MSG - B1 - Thule ID'ed!
  18055. +Repeat Count: 1
  18056. +Interval: 1
  18057.  
  18058. $Formula: ( when
  18059. ( true )
  18060. ( clear-goals "Epsilon" )
  18061. ( add-goal
  18062. "Epsilon"
  18063. ( ai-guard "Fallback Defense" 89 )
  18064. )
  18065. ( add-remove-escort "AE-1 Defense" 0 )
  18066. ( add-remove-escort "AE-2 Defense" 0 )
  18067. )
  18068. +Name: Beta falls back to Angel
  18069. +Repeat Count: 1
  18070. +Interval: 1
  18071. +Chained: 0
  18072.  
  18073. $Formula: ( when
  18074. ( and
  18075. ( has-arrived-delay 10 "HLC Thule" )
  18076. ( not
  18077. ( is-destroyed-delay 0 "Angel 1" )
  18078. )
  18079. )
  18080. ( send-message-list
  18081. "HLC Thule"
  18082. "High"
  18083. "Thu - ultimatum"
  18084. 0
  18085. "HLC Thule"
  18086. "High"
  18087. "Thu - ultimatum 2"
  18088. 9000
  18089. )
  18090. )
  18091. +Name: MSG - Thule - ultimatum
  18092. +Repeat Count: 1
  18093. +Interval: 1
  18094.  
  18095. $Formula: ( when
  18096. ( not
  18097. ( is-destroyed-delay 0 "Angel 1" )
  18098. )
  18099. ( send-message
  18100. "Angel 1#Dish"
  18101. "High"
  18102. "Ang1 - nope"
  18103. )
  18104. )
  18105. +Name: MSG - Angel 1 - nope
  18106. +Repeat Count: 1
  18107. +Interval: 1
  18108. +Chained: 18
  18109.  
  18110. $Formula: ( when
  18111. ( not
  18112. ( is-destroyed-delay 0 "Angel 1" )
  18113. )
  18114. ( send-message
  18115. "HLC Thule"
  18116. "High"
  18117. "Thu - oops"
  18118. )
  18119. )
  18120. +Name: MSG - Thule - die
  18121. +Repeat Count: 1
  18122. +Interval: 1
  18123. +Chained: 6
  18124.  
  18125. $Formula: ( when
  18126. ( not
  18127. ( is-destroyed-delay 0 "Angel 1" )
  18128. )
  18129. ( send-message
  18130. "#Command"
  18131. "High"
  18132. "CMD - button up"
  18133. )
  18134. )
  18135. +Name: MSG - CMD - fall back
  18136. +Repeat Count: 1
  18137. +Interval: 1
  18138. +Chained: 7
  18139.  
  18140. $Formula: ( when
  18141. ( < ( hits-left "HLC Thule" ) 16 )
  18142. ( set-cargo
  18143. "Commander Kuk"
  18144. "HLT Isis"
  18145. )
  18146. ( set-unscanned "HLT Isis" )
  18147. ( clear-goals "HLT Isis" )
  18148. ( add-goal
  18149. "HLT Isis"
  18150. ( ai-undock 100 )
  18151. )
  18152. ( add-goal
  18153. "HLT Isis"
  18154. ( ai-waypoints-once
  18155. "Isis escape waypt"
  18156. 89
  18157. )
  18158. )
  18159. ( add-remove-escort "HLT Isis" 10 )
  18160. )
  18161. +Name: Kuk runs for it
  18162. +Repeat Count: 1
  18163. +Interval: 1
  18164.  
  18165. $Formula: ( when
  18166. ( and
  18167. ( not
  18168. ( is-destroyed-delay 0 "HLT Isis" )
  18169. )
  18170. ( not
  18171. ( is-destroyed-delay 0 "Epsilon 1" )
  18172. )
  18173. )
  18174. ( send-message
  18175. "Epsilon 1"
  18176. "High"
  18177. "B1 - thule critical, isis"
  18178. )
  18179. )
  18180. +Name: MSG - B1 - Kuk evac'ing
  18181. +Repeat Count: 1
  18182. +Interval: 1
  18183. +Chained: 4
  18184.  
  18185. $Formula: ( when
  18186. ( and
  18187. ( < ( hits-left "HLC Thule" ) 35 )
  18188. ( is-destroyed-delay 0 "HLT Isis" )
  18189. )
  18190. ( clear-goals "HLC Thule" )
  18191. ( add-goal
  18192. "HLC Thule"
  18193. ( ai-waypoints-once
  18194. "Nimrod idle waypt"
  18195. 89
  18196. )
  18197. )
  18198. )
  18199. +Name: Isis gone, Thule runs
  18200. +Repeat Count: 1
  18201. +Interval: 1
  18202.  
  18203. $Formula: ( when
  18204. ( and
  18205. ( < ( hits-left "Angel 1" ) 85 )
  18206. ( not
  18207. ( has-arrived-delay 0 "GTD Intrepid" )
  18208. )
  18209. )
  18210. ( if-then-else
  18211. ( is-destroyed-delay 0 "Epsilon 1" )
  18212. ( send-message
  18213. "#Command"
  18214. "High"
  18215. "COM - Ang1 down 85"
  18216. )
  18217. ( send-message
  18218. "Epsilon 1"
  18219. "High"
  18220. "B1 - getting through"
  18221. )
  18222. )
  18223. )
  18224. +Name: MSG - B1 - Ang1 down to 85
  18225. +Repeat Count: 1
  18226. +Interval: 1
  18227.  
  18228. $Formula: ( when
  18229. ( < ( hits-left "Angel 1" ) 20 )
  18230. ( send-message
  18231. "Angel 1#Dish"
  18232. "High"
  18233. "Ang1 - hepp us"
  18234. )
  18235. )
  18236. +Name: MSG - Ang1 - Ang1 down to 20
  18237. +Repeat Count: 1
  18238. +Interval: 1
  18239. +Chained: 0
  18240.  
  18241. $Formula: ( when
  18242. ( is-destroyed-delay
  18243. 0
  18244. "HLC Quisling"
  18245. "HLC Thule"
  18246. )
  18247. ( do-nothing )
  18248. )
  18249. +Name: Destroy Cruisers
  18250. +Repeat Count: 1
  18251. +Interval: 1
  18252. +Objective: XSTR("Destroy HoL Cruisers", -1)
  18253.  
  18254. $Formula: ( when-argument
  18255. ( random-multiple-of
  18256. "Center Low"
  18257. "Center Middle"
  18258. )
  18259. ( true )
  18260. ( modify-variable
  18261. "@geminiAnchor[Center Low]"
  18262. "<argument>"
  18263. )
  18264. )
  18265. +Name: Random GeminiAnchor pos - TRIG
  18266. +Repeat Count: -1
  18267. +Trigger Count: 999999
  18268. +Interval: 5
  18269.  
  18270. $Formula: ( if-then-else
  18271. ( string-equals
  18272. "@geminiAnchor[Center Low]"
  18273. "Center Low"
  18274. )
  18275. ( set-object-position
  18276. "GeminiAnchor"
  18277. -69
  18278. -1908
  18279. -4484
  18280. )
  18281. ( set-object-position
  18282. "GeminiAnchor"
  18283. -217
  18284. 100
  18285. -4038
  18286. )
  18287. )
  18288. +Name: Position GeminiAnchor - TRIG
  18289. +Repeat Count: -1
  18290. +Trigger Count: 999999
  18291. +Interval: 1
  18292.  
  18293. $Formula: ( when
  18294. ( is-destroyed-delay 0 "Virgo" )
  18295. ( do-nothing )
  18296. )
  18297. +Name: Destroy Virgo
  18298. +Repeat Count: 1
  18299. +Interval: 1
  18300. +Objective: XSTR("Destroy Virgo", -1)
  18301.  
  18302. $Formula: ( when
  18303. ( is-destroyed-delay 0 "Scorpio" )
  18304. ( do-nothing )
  18305. )
  18306. +Name: Destroy Scorpio
  18307. +Repeat Count: 1
  18308. +Interval: 1
  18309. +Objective: XSTR("Destroy Scorpio", -1)
  18310.  
  18311. $Formula: ( when
  18312. ( is-destroyed-delay 0 "Gemini" )
  18313. ( do-nothing )
  18314. )
  18315. +Name: Destroy Gemini
  18316. +Repeat Count: 1
  18317. +Interval: 1
  18318. +Objective: XSTR("Destroy Gemini", -1)
  18319. +Objective key: XSTR("Press F12", -1)
  18320.  
  18321. $Formula: ( when
  18322. ( and
  18323. ( has-arrived-delay 11 "Gemini" )
  18324. ( not
  18325. ( is-destroyed-delay 0 "Angel 1" )
  18326. )
  18327. )
  18328. ( send-message
  18329. "#Command"
  18330. "High"
  18331. "COM - Gemini wing"
  18332. )
  18333. )
  18334. +Name: MSG - COM - Gemini wing
  18335. +Repeat Count: 1
  18336. +Interval: 1
  18337.  
  18338. $Formula: ( when
  18339. ( and
  18340. ( <= ( hits-left "HLT Isis" ) 2 )
  18341. ( has-undocked-delay
  18342. "HLT Isis"
  18343. "HLC Thule"
  18344. 1
  18345. 0
  18346. )
  18347. ( not
  18348. ( is-event-true-delay
  18349. "MSG - Thu - blasphemy"
  18350. 0
  18351. )
  18352. )
  18353. )
  18354. ( send-message
  18355. "HLT Isis"
  18356. "High"
  18357. "Isis - oops"
  18358. )
  18359. )
  18360. +Name: MSG - Isis - blasphemy
  18361. +Repeat Count: 1
  18362. +Interval: 1
  18363.  
  18364. $Formula: ( when
  18365. ( and
  18366. ( <= ( hits-left "HLC Thule" ) 2 )
  18367. ( is-destroyed-delay 0 "HLT Isis" )
  18368. ( not
  18369. ( is-cargo "Commander Kuk" "HLT Isis" )
  18370. )
  18371. ( not
  18372. ( is-event-true-delay
  18373. "MSG - Isis - blasphemy"
  18374. 0
  18375. )
  18376. )
  18377. )
  18378. ( send-message
  18379. "HLC Thule"
  18380. "High"
  18381. "Isis - oops"
  18382. )
  18383. )
  18384. +Name: MSG - Thu - blasphemy
  18385. +Repeat Count: 1
  18386. +Interval: 1
  18387.  
  18388. $Formula: ( when
  18389. ( and
  18390. ( or
  18391. ( is-destroyed-delay
  18392. 0
  18393. "Alpha 2"
  18394. "Alpha 3"
  18395. "Alpha 4"
  18396. )
  18397. ( is-destroyed-delay 0 "Epsilon" )
  18398. ( percent-ships-destroyed
  18399. 50
  18400. "Alpha"
  18401. "Beta"
  18402. )
  18403. )
  18404. ( not
  18405. ( is-destroyed-delay 0 "Angel 1" )
  18406. )
  18407. )
  18408. ( send-message
  18409. "#Command"
  18410. "High"
  18411. "COM - Upsilon wing"
  18412. )
  18413. )
  18414. +Name: >>>> Upsilon wing arrival <<<<
  18415. +Repeat Count: 1
  18416. +Interval: 1
  18417.  
  18418. $Formula: ( when
  18419. ( has-arrived-delay 1 "Upsilon 1" )
  18420. ( send-message
  18421. "Upsilon 1"
  18422. "High"
  18423. "Up1 - hi"
  18424. )
  18425. )
  18426. +Name: MSG - U1 - hi
  18427. +Repeat Count: 1
  18428. +Interval: 1
  18429.  
  18430. $Formula: ( when
  18431. ( and
  18432. ( is-destroyed-delay 0 "Angel 1" )
  18433. ( >= ( hits-left "HLC Thule" ) 20 )
  18434. )
  18435. ( send-message
  18436. "HLC Thule"
  18437. "High"
  18438. "Thu - hyuk"
  18439. )
  18440. )
  18441. +Name: MSG - Thu - brag
  18442. +Repeat Count: 1
  18443. +Interval: 1
  18444.  
  18445. $Formula: ( when
  18446. ( or
  18447. ( and
  18448. ( <=
  18449. ( hits-left "HLC Quisling" )
  18450. ( rand-multiple 25 40 )
  18451. )
  18452. ( not
  18453. ( is-destroyed-delay 0 "HLC Thule" )
  18454. )
  18455. )
  18456. ( and
  18457. ( <=
  18458. ( hits-left "HLC Quisling" )
  18459. ( rand-multiple 40 60 )
  18460. )
  18461. ( is-destroyed-delay 0 "HLC Thule" )
  18462. )
  18463. )
  18464. ( clear-goals "HLC Quisling" )
  18465. ( add-goal
  18466. "HLC Quisling"
  18467. ( ai-waypoints-once
  18468. "Esna idle waypt"
  18469. 89
  18470. )
  18471. )
  18472. )
  18473. +Name: Quisling bugout waypt
  18474. +Repeat Count: 1
  18475. +Interval: 1
  18476.  
  18477. $Formula: ( when
  18478. ( is-destroyed-delay 0 "Angel 1" )
  18479. ( self-destruct "Angel 1#Dish" )
  18480. )
  18481. +Name: Angel 1 destroyed - bye dish
  18482. +Repeat Count: 1
  18483. +Interval: 1
  18484.  
  18485. $Formula: ( when
  18486. ( true )
  18487. ( if-then-else
  18488. ( not
  18489. ( is-destroyed-delay 0 "Epsilon 1" )
  18490. )
  18491. ( send-message
  18492. "Epsilon 1"
  18493. "High"
  18494. "B1 - Nooooo..."
  18495. )
  18496. ( do-nothing )
  18497. )
  18498. )
  18499. +Name: MSG - B1 - oh no
  18500. +Repeat Count: 1
  18501. +Interval: 1
  18502. +Chained: 0
  18503.  
  18504. $Formula: ( when
  18505. ( true )
  18506. ( send-message
  18507. "#Command"
  18508. "High"
  18509. "CMD - oh shit"
  18510. )
  18511. )
  18512. +Name: MSG - CMD - RTB
  18513. +Repeat Count: 1
  18514. +Interval: 1
  18515. +Chained: 4
  18516.  
  18517. $Formula: ( when
  18518. ( true )
  18519. ( clear-goals
  18520. "Alpha"
  18521. "Epsilon"
  18522. "Upsilon"
  18523. )
  18524. ( add-goal "Alpha" ( ai-warp-out 89 ) )
  18525. ( add-goal
  18526. "Epsilon"
  18527. ( ai-warp-out 89 )
  18528. )
  18529. ( add-goal
  18530. "Upsilon"
  18531. ( ai-warp-out 89 )
  18532. )
  18533. )
  18534. +Name: A, E bug out
  18535. +Repeat Count: 1
  18536. +Interval: 1
  18537. +Chained: 2
  18538.  
  18539. $Formula: ( when
  18540. ( has-departed-delay 0 "Alpha 1" )
  18541. ( do-nothing )
  18542. )
  18543. +Name: RTB - FAILURE
  18544. +Repeat Count: 1
  18545. +Interval: 1
  18546. +Chained: 2
  18547. +Objective: XSTR("Return to Base", -1)
  18548. +Objective key: XSTR("Press Alt+J", -1)
  18549.  
  18550. $Formula: ( when-argument
  18551. ( any-of "<any data>" )
  18552. ( and
  18553. ( destroyed-or-departed-delay
  18554. 0
  18555. "HLC Quisling"
  18556. "HLC Thule"
  18557. )
  18558. ( not
  18559. ( is-destroyed-delay 0 "Angel 1" )
  18560. )
  18561. ( is-previous-event-true
  18562. "bta1_m2_05"
  18563. "CampMode"
  18564. ( false )
  18565. )
  18566. ( not
  18567. ( is-event-true-delay
  18568. "Alpha Goes Traitor"
  18569. 0
  18570. )
  18571. )
  18572. ( not
  18573. ( is-event-true-delay
  18574. "Checkpoint 3 selected"
  18575. 0
  18576. )
  18577. )
  18578. )
  18579. ( script-eval "svsp('Alpha 1')" )
  18580. ( script-eval "svsp('Alpha 2')" )
  18581. ( script-eval "svsp('Alpha 3')" )
  18582. ( script-eval "svsp('Alpha 4')" )
  18583. ( script-eval "svsp('Epsilon 1')" )
  18584. ( script-eval "svsp('Epsilon 2')" )
  18585. ( script-eval "svsp('Epsilon 3')" )
  18586. ( script-eval "svsp('Epsilon 4')" )
  18587. ( script-eval "svsp('Angel 1')" )
  18588. ( script-eval "svsp('Angel 1#Dish')" )
  18589. ( script-eval "svsp('Angel 3A')" )
  18590. ( script-eval "svsp('Angel 3B')" )
  18591. ( script-eval "svsp('Cables')" )
  18592. ( script-eval "svsp('Angel 9A')" )
  18593. ( script-eval "svsp('Angel 9B')" )
  18594. ( script-eval "svsp('Angel 2A')" )
  18595. ( script-eval "svsp('Angel 2B')" )
  18596. ( script-eval "svsp('PRA Panel 3')" )
  18597. ( script-eval "svsp('Angel 4A')" )
  18598. ( script-eval "svsp('Angel 4B')" )
  18599. ( script-eval "svsp('PRA Panel 1')" )
  18600. ( script-eval "svsp('PRA Panel 4')" )
  18601. ( script-eval "svsp('PRA Panel 5')" )
  18602. ( script-eval "svsp('Angel 6A')" )
  18603. ( script-eval "svsp('Angel 6B')" )
  18604. ( script-eval "svsp('Angel 5A')" )
  18605. ( script-eval "svsp('Angel 5B')" )
  18606. ( script-eval "svsp('Angel 7A')" )
  18607. ( script-eval "svsp('Angel 7B')" )
  18608. ( script-eval "svsp('Angel 8A')" )
  18609. ( script-eval "svsp('Angel 8B')" )
  18610. ( script-eval "svsp('Connector 1')" )
  18611. ( script-eval "svsp('Connector 2')" )
  18612. ( script-eval "svsp('Connector 3')" )
  18613. ( script-eval "svsp('PRA Panel 2')" )
  18614. ( script-eval
  18615. "svsp('Defense Node 1#Real')"
  18616. )
  18617. ( script-eval "svsp('MT#A1Real')" )
  18618. ( script-eval "svsp('MT#A2Real')" )
  18619. ( script-eval "svsp('MT#A3Real')" )
  18620. ( script-eval "svsp('MT#A4Real')" )
  18621. ( script-eval "svsp('MT#A5Real')" )
  18622. ( script-eval "svsp('MT#A6Real')" )
  18623. ( script-eval
  18624. "svsp('Defense Node 2#Real')"
  18625. )
  18626. ( script-eval "svsp('MT#B1Real')" )
  18627. ( script-eval "svsp('MT#B2Real')" )
  18628. ( script-eval "svsp('MT#B3Real')" )
  18629. ( script-eval "svsp('MT#B4Real')" )
  18630. ( script-eval "svsp('MT#B5Real')" )
  18631. ( script-eval "svsp('MT#B6Real')" )
  18632. ( script-eval
  18633. "svsp('Defense Node 3#Real')"
  18634. )
  18635. ( script-eval "svsp('MT#C1Real')" )
  18636. ( script-eval "svsp('MT#C2Real')" )
  18637. ( script-eval "svsp('MT#C3Real')" )
  18638. ( script-eval "svsp('MT#C4Real')" )
  18639. ( script-eval "svsp('MT#C5Real')" )
  18640. ( script-eval "svsp('MT#C6Real')" )
  18641. ( script-eval "svsp('Plate 1#Real')" )
  18642. ( script-eval "svsp('Plate 2#Real')" )
  18643. ( script-eval "svsp('Plate 3#Real')" )
  18644. ( script-eval "svsp('Plate 4#Real')" )
  18645. ( script-eval "svsp('Plate 5#Real')" )
  18646. ( script-eval "svsp('Plate 6#Real')" )
  18647. ( script-eval "svsp('Plate 7#Real')" )
  18648. ( script-eval "svsp('Plate 8#Real')" )
  18649. ( script-eval "svsp('Plate 9#Real')" )
  18650. ( script-eval "svsp('Plate 10#Real')" )
  18651. ( script-eval "svsp('Plate 11#Real')" )
  18652. ( script-eval "svsp('Plate 12#Real')" )
  18653. ( script-eval "svsp('Plate 13#Real')" )
  18654. ( script-eval "svsp('Plate 14#Real')" )
  18655. ( script-eval "svsp('Plate 15#Real')" )
  18656. ( script-eval "svsp('SG 1#Real')" )
  18657. ( script-eval "svsp('SG 2#Real')" )
  18658. ( script-eval "svsp('SG 3#Real')" )
  18659. ( script-eval "svsp('SG 4#Real')" )
  18660. ( script-eval "svsp('SG 5#Real')" )
  18661. ( script-eval "svsp('SG 6#Real')" )
  18662. ( script-eval "svsp('SG 7#Real')" )
  18663. ( script-eval "svsp('SG 8#Real')" )
  18664. ( script-eval "svsp('SG 9#Real')" )
  18665. ( script-eval "svsp('SG 10#Real')" )
  18666. ( script-eval "svsp('SG 11#Real')" )
  18667. ( script-eval "svsp('SG 12#Real')" )
  18668. ( script-eval "svsp('SG 13#Real')" )
  18669. ( script-eval "svsp('SG 14#Real')" )
  18670. ( script-eval "svsp('SG 15#Real')" )
  18671. ( script-eval "svsp('Jammer 1#Real')" )
  18672. ( script-eval "svsp('Jammer 2#Real')" )
  18673. ( script-eval "svsp('Jammer 3#Real')" )
  18674. ( script-eval "svsp('Armor Plate#A')" )
  18675. ( script-eval "svsp('Armor Plate#B')" )
  18676. ( script-eval "svsp('Armor Plate#C')" )
  18677. ( script-eval "svsp('Armor Plate#D')" )
  18678. ( script-eval "svsp('Armor Plate#E')" )
  18679. ( modify-variable
  18680. @CheckpointReached[0]
  18681. 3
  18682. )
  18683. ( script-eval "svsp('Upsilon 1')" )
  18684. ( script-eval "svsp('Upsilon 2')" )
  18685. ( script-eval "svsp('Upsilon 3')" )
  18686. ( script-eval "svsp('Upsilon 4')" )
  18687. ( play-sound-from-file
  18688. "checkpoint.ogg"
  18689. )
  18690. ( show-subtitle-text
  18691. "Checkpoint Reached!"
  18692. 0
  18693. 20
  18694. ( true )
  18695. ( false )
  18696. 2000
  18697. 2000
  18698. )
  18699. )
  18700. +Name: >>> Checkpoint 3 <<<
  18701. +Repeat Count: 1
  18702. +Interval: 1
  18703.  
  18704. $Formula: ( when
  18705. ( has-arrived-delay 0 "HLD Cardinal" )
  18706. ( if-then-else
  18707. ( >
  18708. ( hits-left "Angel 1" )
  18709. ( rand-multiple 45 60 )
  18710. )
  18711. ( ship-guardian-threshold
  18712. ( rand-multiple 20 60 )
  18713. "Angel 1"
  18714. )
  18715. ( ship-invulnerable "Angel 1" )
  18716. )
  18717. ( protect-ship
  18718. "PRA Panel 1"
  18719. "PRA Panel 4"
  18720. "PRA Panel 5"
  18721. "AS-D-2550"
  18722. "AS-DC-150"
  18723. "AS-D-2551"
  18724. "Angel 1"
  18725. "Angel 1#Dish"
  18726. )
  18727. ( set-armor-type
  18728. "Angel 1"
  18729. ( true )
  18730. "Heavy Armor 5"
  18731. "Hull"
  18732. )
  18733. ( set-armor-type
  18734. "Angel 1"
  18735. ( true )
  18736. "Medium Armor 5"
  18737. "Hull"
  18738. )
  18739. ( set-armor-type
  18740. "Angel 1"
  18741. ( true )
  18742. "Light Armor 5"
  18743. "Hull"
  18744. )
  18745. )
  18746. +Name: Cardinal here - invul Angel 1
  18747. +Repeat Count: 1
  18748. +Interval: 1
  18749.  
  18750. $Formula: ( when
  18751. ( and
  18752. ( has-arrived-delay 0 "HLD Cardinal" )
  18753. ( < ( hits-left "Angel 1" ) 35 )
  18754. )
  18755. ( protect-ship
  18756. "Angel 1"
  18757. "Angel 1#Dish"
  18758. )
  18759. )
  18760. +Name: Protect Angel 1 if Card here?
  18761. +Repeat Count: 1
  18762. +Interval: 1
  18763.  
  18764. $Formula: ( when
  18765. ( is-destroyed-delay
  18766. 0
  18767. "Angel 7A"
  18768. "Angel 7B"
  18769. )
  18770. ( self-destruct "PRA Panel 2" )
  18771. )
  18772. +Name: PRA Panel 2 self destruct
  18773. +Repeat Count: 1
  18774. +Interval: 1
  18775.  
  18776. $Formula: ( when
  18777. ( is-destroyed-delay
  18778. 0
  18779. "Angel 9A"
  18780. "Angel 9B"
  18781. )
  18782. ( self-destruct "PRA Panel 3" )
  18783. )
  18784. +Name: PRA Panel 3 self destruct
  18785. +Repeat Count: 1
  18786. +Interval: 1
  18787.  
  18788. $Formula: ( when-argument
  18789. ( every-of
  18790. "turret07"
  18791. "turret08"
  18792. "turret09"
  18793. "turret13"
  18794. "turret14"
  18795. "turret15"
  18796. )
  18797. ( has-arrived-delay 8 "HLD Cardinal" )
  18798. ( turret-set-rate-of-fire
  18799. "HLD Cardinal"
  18800. 250
  18801. "<argument>"
  18802. )
  18803. )
  18804. +Name: Cardinal Aratrum fire rate
  18805. +Repeat Count: 1
  18806. +Interval: 1
  18807.  
  18808. $Formula: ( when
  18809. ( has-arrived-delay 4 "HLD Cardinal" )
  18810. ( if-then-else
  18811. ( not
  18812. ( is-destroyed-delay 0 "Epsilon 1" )
  18813. )
  18814. ( send-message
  18815. "Epsilon 1"
  18816. "High"
  18817. "B1 - Card here"
  18818. )
  18819. ( send-message
  18820. "Angel 1#Dish"
  18821. "High"
  18822. "Ang1 - card here"
  18823. )
  18824. )
  18825. )
  18826. +Name: MSG - B1/Ang1 - Cardinal here
  18827. +Repeat Count: 1
  18828. +Interval: 1
  18829.  
  18830. $Formula: ( when
  18831. ( true )
  18832. ( if-then-else
  18833. ( not
  18834. ( is-destroyed-delay 0 "Epsilon 1" )
  18835. )
  18836. ( send-message
  18837. "#Command"
  18838. "High"
  18839. "CMD - roger"
  18840. )
  18841. ( send-message
  18842. "#Command"
  18843. "High"
  18844. "COM - roger 2"
  18845. )
  18846. )
  18847. )
  18848. +Name: MSG - CMD - coming in
  18849. +Repeat Count: 1
  18850. +Interval: 1
  18851. +Chained: 8
  18852.  
  18853. $Formula: ( when
  18854. ( has-arrived-delay 20 "HLD Cardinal" )
  18855. ( if-then-else
  18856. ( percent-ships-destroyed
  18857. 25
  18858. "Alpha"
  18859. "Epsilon"
  18860. )
  18861. ( send-message-list
  18862. "HLD Cardinal"
  18863. "High"
  18864. "Card - surrender 1"
  18865. 0
  18866. "HLD Cardinal"
  18867. "High"
  18868. "Card - surrender 2"
  18869. 10000
  18870. )
  18871. ( send-message-list
  18872. "HLD Cardinal"
  18873. "High"
  18874. "Card - surrender 1 alt"
  18875. 0
  18876. "HLD Cardinal"
  18877. "High"
  18878. "Card - surrender 2"
  18879. 10000
  18880. )
  18881. )
  18882. )
  18883. +Name: MSG - Card - surrender
  18884. +Repeat Count: 1
  18885. +Interval: 1
  18886.  
  18887. $Formula: ( if-then-else
  18888. ( not
  18889. ( is-destroyed-delay 0 "Epsilon 1" )
  18890. )
  18891. ( send-message
  18892. "Epsilon 1"
  18893. "High"
  18894. "B1 - quickly now"
  18895. )
  18896. ( send-message
  18897. "Angel 1#Dish"
  18898. "High"
  18899. "Ang1 - quickly now"
  18900. )
  18901. )
  18902. +Name: MSG - E1 - quickly now
  18903. +Repeat Count: 1
  18904. +Interval: 1
  18905. +Chained: 20
  18906.  
  18907. $Formula: ( when
  18908. ( has-arrived-delay 10 "GTD Intrepid" )
  18909. ( script-eval
  18910. "pm('artinesstars.ogg',1,100)"
  18911. )
  18912. ( set-armor-type
  18913. "Angel 1"
  18914. ( true )
  18915. "Heavy Armor 5"
  18916. "Hull"
  18917. )
  18918. )
  18919. +Name: Music change - Int, Ang.1 armor
  18920. +Repeat Count: 1
  18921. +Interval: 1
  18922.  
  18923. $Formula: ( when
  18924. ( has-arrived-delay 5 "GTD Intrepid" )
  18925. ( send-message-list
  18926. "GTD Intrepid"
  18927. "High"
  18928. "Int - surrender 1"
  18929. 0
  18930. "GTD Intrepid"
  18931. "High"
  18932. "Int - surrender 2"
  18933. 10000
  18934. "GTD Intrepid"
  18935. "High"
  18936. "Int - surrender 3"
  18937. 20000
  18938. )
  18939. )
  18940. +Name: MSG - Int - no u
  18941. +Repeat Count: 1
  18942. +Interval: 1
  18943.  
  18944. $Formula: ( when
  18945. ( true )
  18946. ( send-message-list
  18947. "HLD Cardinal"
  18948. "High"
  18949. "Card - very well"
  18950. 0
  18951. "HLD Cardinal"
  18952. "High"
  18953. "Card - true believers"
  18954. 8000
  18955. "HLD Cardinal"
  18956. "High"
  18957. "Card - die Po"
  18958. 10000
  18959. )
  18960. )
  18961. +Name: MSG - Card - ok don't shooooot
  18962. +Repeat Count: 1
  18963. +Interval: 1
  18964. +Chained: 35
  18965.  
  18966. $Formula: ( when
  18967. ( true )
  18968. ( change-iff
  18969. "Friendly"
  18970. "HLD Cardinal"
  18971. )
  18972. ( change-iff-color
  18973. "Friendly"
  18974. "Friendly"
  18975. 0
  18976. 0
  18977. 255
  18978. "HLD Cardinal"
  18979. )
  18980. )
  18981. +Name: Cardinal IFF friendly and color
  18982. +Repeat Count: 1
  18983. +Interval: 1
  18984. +Chained: 14
  18985.  
  18986. $Formula: ( when
  18987. ( false )
  18988. ( add-goal
  18989. "GTC Ryan"
  18990. ( ai-waypoints-once
  18991. "Ryan defense waypts"
  18992. 89
  18993. )
  18994. )
  18995. )
  18996. +Name: GTC Ryan waypts - FALSE
  18997. +Repeat Count: 1
  18998. +Interval: 1
  18999. +Chained: 3
  19000.  
  19001. $Formula: ( when
  19002. ( has-arrived-delay 0 "GTD Intrepid" )
  19003. ( protect-ship "HLD Cardinal" )
  19004. )
  19005. +Name: Cardinal protect
  19006. +Repeat Count: 1
  19007. +Interval: 1
  19008.  
  19009. $Formula: ( when
  19010. ( true )
  19011. ( turret-lock-all "HLD Cardinal" )
  19012. )
  19013. +Name: Cardinal locks guns
  19014. +Repeat Count: 1
  19015. +Interval: 1
  19016. +Chained: 13
  19017.  
  19018. $Formula: ( when
  19019. ( has-arrived-delay 11 "SS St. Lo" )
  19020. ( send-message
  19021. "SS St. Lo"
  19022. "High"
  19023. "StLo - evacing"
  19024. )
  19025. )
  19026. +Name: MSG - StLo - evacing
  19027. +Repeat Count: 1
  19028. +Interval: 1
  19029.  
  19030. $Formula: ( when
  19031. ( true )
  19032. ( add-goal
  19033. "Realization"
  19034. ( ai-undock 89 )
  19035. )
  19036. ( add-goal
  19037. "Realization"
  19038. ( ai-dock
  19039. "Angel 1"
  19040. "Docking Point"
  19041. "Cargo Dockpoint"
  19042. 50
  19043. )
  19044. )
  19045. )
  19046. +Name: Shuttle undocks w/ StLo
  19047. +Repeat Count: 1
  19048. +Interval: 1
  19049. +Chained: 15
  19050.  
  19051. $Formula: ( when
  19052. ( has-arrived-delay 11 "Punctual" )
  19053. ( send-message
  19054. "Punctual"
  19055. "High"
  19056. "Punct - evacing"
  19057. )
  19058. )
  19059. +Name: MSG - Punct - evacing
  19060. +Repeat Count: 1
  19061. +Interval: 1
  19062.  
  19063. $Formula: ( when
  19064. ( true )
  19065. ( send-message
  19066. "Angel 1#Dish"
  19067. "High"
  19068. "Ang1 - ok punct"
  19069. )
  19070. )
  19071. +Name: MSG - Ang1 - ok punct
  19072. +Repeat Count: 1
  19073. +Interval: 1
  19074. +Chained: 9
  19075.  
  19076. $Formula: ( when
  19077. ( is-event-true-delay
  19078. "MSG - Card - ok don't shooooot"
  19079. 30
  19080. )
  19081. ( send-message
  19082. "Paser 1"
  19083. "High"
  19084. "Pas1 - going in"
  19085. )
  19086. )
  19087. +Name: MSG - Pas1 - moving in
  19088. +Repeat Count: 1
  19089. +Interval: 1
  19090.  
  19091. $Formula: ( when
  19092. ( true )
  19093. ( add-goal
  19094. "Paser 1"
  19095. ( ai-dock
  19096. "HLD Cardinal"
  19097. "main dock"
  19098. "topside dock"
  19099. 89
  19100. )
  19101. )
  19102. )
  19103. +Name: Paser 1 moves to dock
  19104. +Repeat Count: 1
  19105. +Interval: 1
  19106. +Chained: 5
  19107.  
  19108. $Formula: ( when
  19109. ( true )
  19110. ( if-then-else
  19111. ( not
  19112. ( is-destroyed-delay 0 "Epsilon" )
  19113. )
  19114. ( send-message
  19115. "GTD Intrepid"
  19116. "High"
  19117. "Int - reel it in"
  19118. )
  19119. ( send-message
  19120. "GTD Intrepid"
  19121. "High"
  19122. "COM - bring it in alt"
  19123. )
  19124. )
  19125. )
  19126. +Name: MSG - Int - RTB
  19127. +Repeat Count: 1
  19128. +Interval: 1
  19129. +Chained: 3
  19130.  
  19131. $Formula: ( when
  19132. ( has-departed-delay 0 "Alpha 1" )
  19133. ( do-nothing )
  19134. )
  19135. +Name: RTB - success!
  19136. +Repeat Count: 1
  19137. +Interval: 1
  19138. +Chained: 5
  19139. +Objective: XSTR("Enter Intrepid Hangar", -1)
  19140.  
  19141. $Formula: ( when
  19142. ( and
  19143. ( facing "GTD Intrepid" 100 )
  19144. ( <
  19145. ( distance-ship-subsystem
  19146. "Alpha 1"
  19147. "GTD Intrepid"
  19148. "fighterbay"
  19149. )
  19150. 100
  19151. )
  19152. ( is-event-true-delay
  19153. "MSG - Int - RTB"
  19154. 7
  19155. )
  19156. )
  19157. ( end-mission )
  19158. )
  19159. +Name: End mission - success!
  19160. +Repeat Count: 1
  19161. +Interval: 1
  19162.  
  19163. $Formula: ( when
  19164. ( is-event-true-delay
  19165. "MSG - Int - RTB"
  19166. 7
  19167. )
  19168. ( clear-goals
  19169. "Beta"
  19170. "Gamma"
  19171. "Delta"
  19172. "Kappa"
  19173. "Sigma"
  19174. )
  19175. ( add-goal
  19176. "Beta"
  19177. ( ai-waypoints
  19178. "Beta patrol waypts"
  19179. 89
  19180. )
  19181. )
  19182. ( add-goal
  19183. "Gamma"
  19184. ( ai-waypoints
  19185. "Thule attack waypts"
  19186. 89
  19187. )
  19188. )
  19189. ( add-goal
  19190. "Delta"
  19191. ( ai-guard "HLD Cardinal" 89 )
  19192. )
  19193. ( add-goal
  19194. "Kappa"
  19195. ( ai-guard "HLD Cardinal" 89 )
  19196. )
  19197. ( add-goal
  19198. "Sigma"
  19199. ( ai-waypoints
  19200. "Quisling attack waypts"
  19201. 89
  19202. )
  19203. )
  19204. )
  19205. +Name: B, G, D orders
  19206. +Repeat Count: 1
  19207. +Interval: 1
  19208.  
  19209. $Formula: ( when
  19210. ( and
  19211. ( key-pressed "4" )
  19212. ( is-event-true-delay
  19213. "Idle end mission chatter"
  19214. 30
  19215. )
  19216. )
  19217. ( change-iff "Neutral" "HLD Cardinal" )
  19218. ( training-msg
  19219. "Easter Egg 1"
  19220. "Easter Egg 1"
  19221. 0
  19222. 5
  19223. )
  19224. )
  19225. +Name: Easter Egg begins
  19226. +Repeat Count: 1
  19227. +Interval: 1
  19228.  
  19229. $Formula: ( when
  19230. ( true )
  19231. ( training-msg "Easter Egg 2" )
  19232. ( unprotect-ship "HLD Cardinal" )
  19233. )
  19234. +Name: MSG - Card - noooo
  19235. +Repeat Count: 1
  19236. +Interval: 1
  19237. +Chained: 5
  19238.  
  19239. $Formula: ( when
  19240. ( true )
  19241. ( unprotect-ship
  19242. "GTD Intrepid"
  19243. "PVD Frontier"
  19244. "GTC Rakyat"
  19245. "GTC Nimrod"
  19246. "GTC Persistence"
  19247. "GTC Ryan"
  19248. "PVC Tameru"
  19249. "PVC Esna"
  19250. "Paser 1"
  19251. "Paser 2"
  19252. "Paser 3"
  19253. "Paser 4"
  19254. "Paser 5"
  19255. )
  19256. ( turret-free-all "HLD Cardinal" )
  19257. ( add-goal
  19258. "Gamma"
  19259. ( ai-chase "HLD Cardinal" 89 )
  19260. )
  19261. ( add-goal
  19262. "Delta"
  19263. ( ai-chase "HLD Cardinal" 89 )
  19264. )
  19265. ( add-goal
  19266. "Kappa"
  19267. ( ai-chase "HLD Cardinal" 89 )
  19268. )
  19269. ( add-goal
  19270. "Sigma"
  19271. ( ai-chase "HLD Cardinal" 89 )
  19272. )
  19273. )
  19274. +Name: Orders, fireworks
  19275. +Repeat Count: 1
  19276. +Interval: 1
  19277. +Chained: 2
  19278.  
  19279. $Formula: ( when
  19280. ( has-arrived-delay 41 "Punctual" )
  19281. ( send-message-list
  19282. "Delta 4"
  19283. "High"
  19284. "D1 - lookie"
  19285. 0
  19286. "Delta 3"
  19287. "High"
  19288. "G1 - idiot"
  19289. 8000
  19290. "GTD Intrepid"
  19291. "High"
  19292. "Int - shuddup"
  19293. 9000
  19294. )
  19295. )
  19296. +Name: Idle end mission chatter
  19297. +Repeat Count: 1
  19298. +Interval: 1
  19299.  
  19300. $Formula: ( when
  19301. ( has-docked-delay
  19302. "Realization"
  19303. "Angel 1"
  19304. 1
  19305. 45
  19306. )
  19307. ( set-cargo "Refugees" "Realization" )
  19308. ( add-goal
  19309. "Realization"
  19310. ( ai-undock 89 )
  19311. )
  19312. )
  19313. +Name: Realization undocks
  19314. +Repeat Count: 1
  19315. +Interval: 1
  19316. +Chained: 40
  19317.  
  19318. $Formula: ( when
  19319. ( true )
  19320. ( send-message
  19321. "PVT Nuwas"
  19322. "High"
  19323. "Asp - nuwas launch"
  19324. )
  19325. )
  19326. +Name: MSG - Asp - nuwas launch
  19327. +Repeat Count: 1
  19328. +Interval: 1
  19329. +Chained: 5
  19330.  
  19331. $Formula: ( when
  19332. ( true )
  19333. ( add-goal
  19334. "PVT Nuwas"
  19335. ( ai-undock 89 )
  19336. )
  19337. )
  19338. +Name: Nuwas undocks
  19339. +Repeat Count: 1
  19340. +Interval: 1
  19341. +Chained: 3
  19342.  
  19343. $Formula: ( when
  19344. ( true )
  19345. ( clear-goals
  19346. "PVT Nuwas"
  19347. "Realization"
  19348. )
  19349. ( add-goal
  19350. "Realization"
  19351. ( ai-dock
  19352. "SS St. Lo"
  19353. "Docking Point"
  19354. "Docking Point"
  19355. 89
  19356. )
  19357. )
  19358. ( add-goal
  19359. "PVT Nuwas"
  19360. ( ai-dock
  19361. "Angel 1"
  19362. "main dock"
  19363. "Cargo Dockpoint"
  19364. 89
  19365. )
  19366. )
  19367. )
  19368. +Name: Nuwas, Realization orders
  19369. +Repeat Count: 1
  19370. +Interval: 1
  19371. +Chained: 10
  19372.  
  19373. $Formula: ( when
  19374. ( has-docked-delay
  19375. "PVT Nuwas"
  19376. "Angel 1"
  19377. 1
  19378. 25
  19379. )
  19380. ( set-cargo "Khonsu II" "PVT Nuwas" )
  19381. ( add-goal
  19382. "PVT Nuwas"
  19383. ( ai-undock 89 )
  19384. )
  19385. )
  19386. +Name: Khonsu II boards
  19387. +Repeat Count: 1
  19388. +Interval: 1
  19389. +Chained: 0
  19390.  
  19391. $Formula: ( when
  19392. ( true )
  19393. ( clear-goals "PVT Nuwas" )
  19394. ( add-goal
  19395. "PVT Nuwas"
  19396. ( ai-warp-out 89 )
  19397. )
  19398. )
  19399. +Name: Nuwas leaves
  19400. +Repeat Count: 1
  19401. +Interval: 1
  19402. +Chained: 21
  19403.  
  19404. $Formula: ( when
  19405. ( is-cargo-known-delay
  19406. 0
  19407. "BattleSnail"
  19408. )
  19409. ( modify-variable
  19410. @SnailTemp[0]
  19411. ( + @SnailFound[0] 1 )
  19412. )
  19413. ( training-msg
  19414. "snailfound"
  19415. "snailfound"
  19416. 0
  19417. 6
  19418. )
  19419. ( play-sound-from-file
  19420. "battlesnail.ogg"
  19421. )
  19422. )
  19423. +Name: SnailFound!
  19424. +Repeat Count: 1
  19425. +Interval: 1
  19426.  
  19427. $Formula: ( when
  19428. ( true )
  19429. ( training-msg "snailTalk" )
  19430. )
  19431. +Name: MSG- snailTalk
  19432. +Repeat Count: 1
  19433. +Interval: 1
  19434. +Chained: 3
  19435.  
  19436. $Formula: ( every-time
  19437. ( and
  19438. ( is-destroyed-delay 0 "BattleSnail" )
  19439. ( not
  19440. ( is-destroyed-delay 1 "BattleSnail" )
  19441. )
  19442. )
  19443. ( training-msg "snailGone" )
  19444. )
  19445. +Name: Snail Destroyed! - EV
  19446. +Repeat Count: 1
  19447. +Interval: 1
  19448.  
  19449. $Formula: ( when
  19450. ( > @SnailTemp[0] 1 )
  19451. ( modify-variable
  19452. "@SnailCheck[snail]"
  19453. "snails"
  19454. )
  19455. )
  19456. +Name: Snail Syntax Variable
  19457. +Repeat Count: 1
  19458. +Interval: 1
  19459.  
  19460. $Formula: ( when
  19461. ( and
  19462. ( facing "GTD Intrepid" 100 )
  19463. ( <
  19464. ( distance-ship-subsystem
  19465. "Alpha 1"
  19466. "GTD Intrepid"
  19467. "fighterbay"
  19468. )
  19469. 103
  19470. )
  19471. ( is-event-true-delay
  19472. "MSG - Int - RTB"
  19473. 7
  19474. )
  19475. )
  19476. ( grant-medal
  19477. "GTA Service Commendation"
  19478. )
  19479. )
  19480. +Name: Sucess - MEDAL
  19481. +Repeat Count: 1
  19482. +Interval: 1
  19483.  
  19484. $Formula: ( when
  19485. ( is-iff "Traitor" "Alpha 1" )
  19486. ( clear-goals "Alpha" )
  19487. ( add-goal
  19488. "Alpha"
  19489. ( ai-chase "Alpha 1" 200 )
  19490. )
  19491. ( unprotect-ship "Alpha 1" )
  19492. ( script-eval "Lockdown('Alpha 1')" )
  19493. ( hud-set-custom-gauge-active
  19494. ( true )
  19495. "CommTreeMain"
  19496. )
  19497. ( hud-set-text
  19498. "CommTreeMain"
  19499. "Ship Disabled By Remote"
  19500. )
  19501. ( hud-set-color
  19502. "CommTreeMain"
  19503. 255
  19504. 0
  19505. 0
  19506. )
  19507. ( fade-out 10000 )
  19508. )
  19509. +Name: Alpha Goes Traitor
  19510. +Repeat Count: 1
  19511. +Interval: 1
  19512.  
  19513. $Formula: ( when ( true ) ( end-mission ) )
  19514. +Name: Traitor End Mission
  19515. +Repeat Count: 1
  19516. +Interval: 1
  19517. +Chained: 10
  19518.  
  19519. #Goals ;! 3 total
  19520.  
  19521. $Type: Primary
  19522. +Name: Defend Angel Outpost
  19523. $MessageNew: XSTR("Defend Angel Outpost", -1)
  19524. $end_multi_text
  19525. $Formula: ( and
  19526. ( has-arrived-delay 4 "GTD Intrepid" )
  19527. ( not
  19528. ( is-destroyed-delay 0 "Angel 1" )
  19529. )
  19530. )
  19531.  
  19532. $Type: Primary
  19533. +Name: Lure the Cardinal
  19534. $MessageNew: XSTR("Lure the Cardinal into the trap", -1)
  19535. $end_multi_text
  19536. $Formula: ( is-event-true-delay
  19537. "Cardinal IFF friendly and color"
  19538. 0
  19539. )
  19540. +No music
  19541.  
  19542. $Type: Bonus
  19543. +Name: By Kuk
  19544. $MessageNew: XSTR("Stick your prophecies where the sun don't shine (kill Kuk)", -1)
  19545. $end_multi_text
  19546. $Formula: ( or
  19547. ( and
  19548. ( is-destroyed-delay 0 "HLT Isis" )
  19549. ( is-event-true-delay
  19550. "Kuk runs for it"
  19551. 0
  19552. )
  19553. )
  19554. ( is-destroyed-delay
  19555. 0
  19556. "HLT Isis"
  19557. "HLC Thule"
  19558. )
  19559. )
  19560. +Score: 10000
  19561.  
  19562. #Waypoints ;! 24 lists total
  19563.  
  19564.  
  19565. $Jump Node: 3566.842285, 0.001596, -4258.568848
  19566. $Jump Node Name: Attack Egress One
  19567.  
  19568. $Jump Node: -3566.202637, 0.000254, -4083.055420
  19569. $Jump Node Name: Attack Egress Two
  19570. $Name: Beta patrol waypts
  19571. $List: ( ;! 5 points in list
  19572. ( 1120.899414, 0.002269, -25.427338 )
  19573. ( 1913.500000, -150.000000, -228.800003 )
  19574. ( 100.699997, -100.000000, -1838.400024 )
  19575. ( -1406.052979, 0.002514, -1370.352905 )
  19576. ( -1381.551636, 0.002354, -652.296509 )
  19577. )
  19578.  
  19579. $Name: Alpha idle waypts
  19580. $List: ( ;! 6 points in list
  19581. ( -1266.693848, -0.003237, 813.558838 )
  19582. ( -944.300659, 299.996796, 696.559021 )
  19583. ( -252.021423, 499.996826, 724.140259 )
  19584. ( 527.960815, 299.996796, 744.894470 )
  19585. ( 931.105957, -300.003204, 927.385437 )
  19586. ( -1242.851440, -300.003204, 809.894775 )
  19587. )
  19588.  
  19589. $Name: D-2551 waypts
  19590. $List: ( ;! 2 points in list
  19591. ( -162.699997, 35.000000, 175.199997 )
  19592. ( -164.669876, 34.999870, 121.638535 )
  19593. )
  19594.  
  19595. $Name: DC-150 waypt
  19596. $List: ( ;! 1 points in list
  19597. ( -78.199997, -10.000000, 142.699997 )
  19598. )
  19599.  
  19600. $Name: D-2550 retreat waypts
  19601. $List: ( ;! 3 points in list
  19602. ( 26.900000, -300.000000, 479.700012 )
  19603. ( 100.900002, -100.000000, 962.497375 )
  19604. ( 11.848158, -0.000379, 959.187683 )
  19605. )
  19606.  
  19607. $Name: D-2551 retreat waypts
  19608. $List: ( ;! 3 points in list
  19609. ( -212.800003, -250.000000, 400.700012 )
  19610. ( -228.894562, -75.000114, 922.351074 )
  19611. ( -172.139511, 0.000014, 965.827698 )
  19612. )
  19613.  
  19614. $Name: DC-150 retreat waypt
  19615. $List: ( ;! 4 points in list
  19616. ( -57.500000, -275.000000, 413.100006 )
  19617. ( -99.900002, -20.000000, 1046.897461 )
  19618. ( -70.908478, -20.000002, 958.325256 )
  19619. ( -70.699997, 10.000000, 957.572937 )
  19620. )
  19621.  
  19622. $Name: Omega jumpout waypt
  19623. $List: ( ;! 1 points in list
  19624. ( 68.599998, -200.000000, 172.800003 )
  19625. )
  19626.  
  19627. $Name: Quisling attack waypts
  19628. $List: ( ;! 3 points in list
  19629. ( -2717.500000, -200.000000, -2873.000000 )
  19630. ( -2090.500000, -100.000000, -385.600006 )
  19631. ( -842.366333, -0.004735, 1188.266602 )
  19632. )
  19633.  
  19634. $Name: Thule attack waypts
  19635. $List: ( ;! 4 points in list
  19636. ( 2024.599976, 417.000000, -3553.500000 )
  19637. ( 683.688965, 0.001715, -1127.193726 )
  19638. ( 1016.261292, 0.002291, 362.420776 )
  19639. ( 200.620132, 0.002122, 1573.376099 )
  19640. )
  19641.  
  19642. $Name: Isis escape waypt
  19643. $List: ( ;! 1 points in list
  19644. ( 2383.100098, -1000.000000, -4407.000000 )
  19645. )
  19646.  
  19647. $Name: Sekret Asset Storage
  19648. $List: ( ;! 1 points in list
  19649. ( 2073.809570, -0.001035, 5985.842773 )
  19650. )
  19651.  
  19652. $Name: Cardinal attack waypts
  19653. $List: ( ;! 2 points in list
  19654. ( 0.000000, -300.000000, -3413.300049 )
  19655. ( 0.000000, -300.000000, -2456.530029 )
  19656. )
  19657.  
  19658. $Name: Ryan defense waypts
  19659. $List: ( ;! 3 points in list
  19660. ( 1164.599976, 400.000000, -911.599976 )
  19661. ( 499.880096, 0.002643, -596.209106 )
  19662. ( -42.557281, -0.001230, -594.877930 )
  19663. )
  19664.  
  19665. $Name: Tameru idle waypt
  19666. $List: ( ;! 1 points in list
  19667. ( -3345.500000, 418.299988, -1163.755981 )
  19668. )
  19669.  
  19670. $Name: Esna idle waypt
  19671. $List: ( ;! 1 points in list
  19672. ( -3683.100098, 296.000000, -2211.946533 )
  19673. )
  19674.  
  19675. $Name: Rakyat idle waypt
  19676. $List: ( ;! 1 points in list
  19677. ( 2483.100098, 1098.800049, -1267.130859 )
  19678. )
  19679.  
  19680. $Name: Persistence idle waypt
  19681. $List: ( ;! 1 points in list
  19682. ( 3966.500000, 209.300003, -1528.031250 )
  19683. )
  19684.  
  19685. $Name: Nimrod idle waypt
  19686. $List: ( ;! 1 points in list
  19687. ( 3670.100098, 713.200012, -586.231079 )
  19688. )
  19689.  
  19690. $Name: cutA-1
  19691. $List: ( ;! 1 points in list
  19692. ( -1691.099976, 977.900024, -176.600006 )
  19693. )
  19694.  
  19695. $Name: cutA-2
  19696. $List: ( ;! 1 points in list
  19697. ( -19.473103, 681.153320, -789.635315 )
  19698. )
  19699.  
  19700. $Name: cutA-3
  19701. $List: ( ;! 1 points in list
  19702. ( 1305.699951, 541.400024, 813.099976 )
  19703. )
  19704.  
  19705. $Name: cutB-1
  19706. $List: ( ;! 1 points in list
  19707. ( 60.500000, -101.699997, 140.000000 )
  19708. )
  19709.  
  19710. $Name: Alpha initial waypt
  19711. $List: ( ;! 1 points in list
  19712. ( -917.456360, 0.000401, -24.703014 )
  19713. )
  19714.  
  19715. #Messages ;! 100 total
  19716.  
  19717.  
  19718. $Name: Thu - ultimatum
  19719. $Team: -1
  19720. $MessageNew: XSTR("Addressing the leader of the Angel Refugee Station, this is Commander Kuk. We demand you surrender the Royal who hides among you, and that you drive forth the non-believing Terrans from your ranks.", -1)
  19721. $end_multi_text
  19722. +AVI Name: Head-VC
  19723. +Wave Name: bta1_m2_06_ms01.ogg
  19724.  
  19725. $Name: Thu - ultimatum 2
  19726. $Team: -1
  19727. $MessageNew: XSTR("Comply and no harm will come to the greater refugee population. If you fail to meet either condition, we will purify this scrap heap you call shelter after smashing your pitiful defenders.", -1)
  19728. $end_multi_text
  19729. +AVI Name: Head-VC
  19730. +Wave Name: bta1_m2_06_ms02.ogg
  19731.  
  19732. $Name: Ang1 - nope
  19733. $Team: -1
  19734. $MessageNew: XSTR("You have no authority here, Commander Kuk. We will turn over no Royal, nor will we betray our Terran compatriots. Continue, and your destruction is academic.", -1)
  19735. $end_multi_text
  19736. +AVI Name: Head-VC2
  19737. +Wave Name: bta1_m2_06_ms03.ogg
  19738.  
  19739. $Name: Thu - oops
  19740. $Team: -1
  19741. $MessageNew: XSTR("All destruction is academic. But rather than leaving in light, you will now die as unclean as those you harbor. ", -1)
  19742. $end_multi_text
  19743. +AVI Name: Head-VC
  19744. +Wave Name: bta1_m2_06_ms04.ogg
  19745.  
  19746. $Name: Buy Menu
  19747. $Team: -1
  19748. $MessageNew: XSTR("Defense Assets
  19749.  
  19750. Press 1 - SG (1 Pt.)
  19751. Press 2 - Armor Plate (2 Pts.)
  19752. Press 3 - Jamming Array (5 Pts.)
  19753. Press 4 - D-Node (8 Pts.)", -1)
  19754. $end_multi_text
  19755. +Wave Name: bta1_m2_06_ms05.ogg
  19756.  
  19757. $Name: B1 - hiya
  19758. $Team: -1
  19759. $MessageNew: XSTR("Alpha leader, this is Ensign Navarre of the 391st. I'm under orders to transfer command of Angel Outpost's defense to you. ", -1)
  19760. $end_multi_text
  19761. +AVI Name: Head-TP5
  19762. +Wave Name: bta1_m2_06_ms06.ogg
  19763.  
  19764. $Name: B1 - sitrep
  19765. $Team: -1
  19766. $MessageNew: XSTR("The engineers have already commandeered some construction drones from Antares Station and I've begun setting up armor plates around the depot. I'm sending the last of my command codes to you now.", -1)
  19767. $end_multi_text
  19768. +AVI Name: Head-TP5
  19769. +Wave Name: bta1_m2_06_ms07.ogg
  19770.  
  19771. $Name: B1 - instruct 1
  19772. $Team: -1
  19773. $MessageNew: XSTR("You're HUD will project in real time where you can place constructs. Bring up the Asset Menu and select an Armor Plate for deployement.", -1)
  19774. $end_multi_text
  19775. +AVI Name: Head-TP5
  19776. +Wave Name: bta1_m2_06_ms08.ogg
  19777.  
  19778. $Name: B1 - good choice
  19779. $Team: -1
  19780. $MessageNew: XSTR("Alright, I've designated a good spot to situate the panel on your Escort List. Use your banking thruster controls to angle the plate as you see fit, then deploy it.", -1)
  19781. $end_multi_text
  19782. +AVI Name: Head-TP5
  19783. +Wave Name: bta1_m2_06_ms09.ogg
  19784.  
  19785. $Name: B1 - bad choice
  19786. $Team: -1
  19787. $MessageNew: XSTR("Uhhhhh, that works too. You should see a projection of the selection in front of you. Deploy it. Po's people have plotted the HoL's most likely attack vectors. They're represented as jump nodes on your HUD.", -1)
  19788. $end_multi_text
  19789. +AVI Name: Head-TP5
  19790. +Wave Name: bta1_m2_06_ms10.ogg
  19791.  
  19792. $Name: B1 - good place
  19793. $Team: -1
  19794. $MessageNew: XSTR("Good enough for government work, sir! The engineers say those panels are rated for multi-gigaton blasts, like a full salvo of Barracudas from a bomber wing.", -1)
  19795. $end_multi_text
  19796. +AVI Name: Head-TP5
  19797. +Wave Name: bta1_m2_06_ms11.ogg
  19798.  
  19799. $Name: B1 - bad place
  19800. $Team: -1
  19801. $MessageNew: XSTR("Uhhhhm, not quite what I had in mind, but whatever works for you, sir. The engineers say those panels are rated for multi-gigaton blasts, like a full salvo of Barracudas from a bomber wing.", -1)
  19802. $end_multi_text
  19803. +AVI Name: Head-TP5
  19804. +Wave Name: bta1_m2_06_ms12.ogg
  19805.  
  19806. $Name: B1 - get 2 werk
  19807. $Team: -1
  19808. $MessageNew: XSTR("I'll leave the rest of the preparations in your hands. With your permission, my wing will cover Attack Egress One.", -1)
  19809. $end_multi_text
  19810. +AVI Name: Head-TP5
  19811. +Wave Name: bta1_m2_06_ms13.ogg
  19812.  
  19813. $Name: B1 - jammers
  19814. $Team: -1
  19815. $MessageNew: XSTR("Those jammers inhibit secondary weapons lock for hostiles out ot a radius of 800 meters. Good for pissing off bombers but not too sturdy.", -1)
  19816. $end_multi_text
  19817. +AVI Name: Head-TP5
  19818. +Wave Name: bta1_m2_06_ms14.ogg
  19819.  
  19820. $Name: Ang1 - hiya
  19821. $Team: -1
  19822. $MessageNew: XSTR("Alpha wing, we welcome your presence at Angel Outpost. Khonsu the Second wishes you to know he is grateful for the Terran commitment to our defense.", -1)
  19823. $end_multi_text
  19824. +AVI Name: Head-VC2
  19825. +Wave Name: bta1_m2_06_ms15.ogg
  19826.  
  19827. $Name: B1 - heads up E1
  19828. $Team: -1
  19829. $MessageNew: XSTR("IFF confirmed! Tracking one bomber and one assault wing inbound from Attack Egress 1.", -1)
  19830. $end_multi_text
  19831. +AVI Name: Head-TP5
  19832. +Wave Name: bta1_m2_06_ms16a.ogg
  19833.  
  19834. $Name: Omeg - leaving
  19835. $Team: -1
  19836. $MessageNew: XSTR("Omega 1 reporting. We've taken on all the passengers we can. We're bugging out. Good luck, pilots.", -1)
  19837. $end_multi_text
  19838. +AVI Name: Head-CM3
  19839. +Wave Name: bta1_m2_06_ms17.ogg
  19840.  
  19841. $Name: B1 - contact our DZ
  19842. $Team: -1
  19843. $MessageNew: XSTR("Epsilon wing reporting contact in our DZ! Enemy engaged!", -1)
  19844. $end_multi_text
  19845. +AVI Name: Head-TP5
  19846. +Wave Name: bta1_m2_06_ms18.ogg
  19847.  
  19848. $Name: B1 - first wave downed
  19849. $Team: -1
  19850. $MessageNew: XSTR("Epsilon wing reporting enemy spearhead neutralized at AE-One. We've got more incoming, don't let up.", -1)
  19851. $end_multi_text
  19852. +AVI Name: Head-TP5
  19853. +Wave Name: bta1_m2_06_ms19.ogg
  19854.  
  19855. $Name: Ang1 - first armor lost
  19856. $Team: -1
  19857. $MessageNew: XSTR("Pilots, the outpost has just lost one of the armor plates.", -1)
  19858. $end_multi_text
  19859. +AVI Name: Head-VC2
  19860. +Wave Name: bta1_m2_06_ms20.ogg
  19861.  
  19862. $Name: Ang1 - armor lost 1
  19863. $Team: -1
  19864. $MessageNew: XSTR("Another armor plate has just lost structural integrity.", -1)
  19865. $end_multi_text
  19866. +AVI Name: Head-VC2
  19867. +Wave Name: bta1_m2_06_ms21.ogg
  19868.  
  19869. $Name: Ang1 - armor lost 2
  19870. $Team: -1
  19871. $MessageNew: XSTR("Another armor plate has yielded to the enemy advance.", -1)
  19872. $end_multi_text
  19873. +AVI Name: Head-VC2
  19874. +Wave Name: bta1_m2_06_ms22.ogg
  19875.  
  19876. $Name: Ang1 - armor lost 3
  19877. $Team: -1
  19878. $MessageNew: XSTR("One of our armor plates has been destroyed.", -1)
  19879. $end_multi_text
  19880. +AVI Name: Head-VC2
  19881. +Wave Name: bta1_m2_06_ms23.ogg
  19882.  
  19883. $Name: Ang1 - sentry lost 1
  19884. $Team: -1
  19885. $MessageNew: XSTR("A sentry gun has been destroyed.", -1)
  19886. $end_multi_text
  19887. +AVI Name: Head-VC2
  19888. +Wave Name: bta1_m2_06_ms24.ogg
  19889.  
  19890. $Name: Ang1 - sentry lost 2
  19891. $Team: -1
  19892. $MessageNew: XSTR("The enemy has neutralized a sentry gun.", -1)
  19893. $end_multi_text
  19894. +AVI Name: Head-VC2
  19895. +Wave Name: bta1_m2_06_ms25.ogg
  19896.  
  19897. $Name: Ang1 - sentry lost 3
  19898. $Team: -1
  19899. $MessageNew: XSTR("We've lost telemtry from one of the SGs!", -1)
  19900. $end_multi_text
  19901. +AVI Name: Head-VC2
  19902. +Wave Name: bta1_m2_06_ms26.ogg
  19903.  
  19904. $Name: Ang1 - sentry lost 4
  19905. $Team: -1
  19906. $MessageNew: XSTR("Angel 1 reporting no contact with one of the sentry guns.", -1)
  19907. $end_multi_text
  19908. +AVI Name: Head-VC2
  19909. +Wave Name: bta1_m2_06_ms27.ogg
  19910.  
  19911. $Name: Ang1 - sentry lost 5
  19912. $Team: -1
  19913. $MessageNew: XSTR("Defense asset destroyed. We've lost a sentry gun.", -1)
  19914. $end_multi_text
  19915. +AVI Name: Head-VC2
  19916. +Wave Name: bta1_m2_06_ms28.ogg
  19917.  
  19918. $Name: Ang1- DN1 down
  19919. $Team: -1
  19920. $MessageNew: XSTR("Defense Node 1 has been obliterated!", -1)
  19921. $end_multi_text
  19922. +AVI Name: Head-VC
  19923. +Wave Name: bta1_m2_06_ms29.ogg
  19924.  
  19925. $Name: Ang1 - DN2 down
  19926. $Team: -1
  19927. $MessageNew: XSTR("Our second defense node has been destroyed!", -1)
  19928. $end_multi_text
  19929. +AVI Name: Head-VC
  19930. +Wave Name: bta1_m2_06_ms30.ogg
  19931.  
  19932. $Name: Ang3 - we're hit
  19933. $Team: -1
  19934. $MessageNew: XSTR("This is Angel 3 to anyone that can pick this up! This crate's been breached! Requesting rescue craft at this position!", -1)
  19935. $end_multi_text
  19936. +AVI Name: Head-CM4
  19937. +Wave Name: bta1_m2_06_ms31.ogg
  19938.  
  19939. $Name: UNUSED 1
  19940. $Team: -1
  19941. $MessageNew: XSTR("EMPTY", -1)
  19942. $end_multi_text
  19943. +AVI Name: Head-CM1
  19944. +Wave Name: bta1_m2_06_ms32.ogg
  19945.  
  19946. $Name: B1 - thule critical, isis
  19947. $Team: -1
  19948. $MessageNew: XSTR("HLC Thule is breaking up. Reading transport launch from the cruiser. Ten to one that's the commander's ride out of here.", -1)
  19949. $end_multi_text
  19950. +AVI Name: Head-TP5
  19951. +Wave Name: bta1_m2_06_ms33.ogg
  19952.  
  19953. $Name: B1 - getting through
  19954. $Team: -1
  19955. $MessageNew: XSTR("They're getting through! Alpha wing, can you patch up that defense? ", -1)
  19956. $end_multi_text
  19957. +AVI Name: Head-TP5
  19958. +Wave Name: bta1_m2_06_ms34.ogg
  19959.  
  19960. $Name: Ang1 - hepp us
  19961. $Team: -1
  19962. $MessageNew: XSTR("We won't make it. Glory to the Emperor, glory to Khonsu the Second!", -1)
  19963. $end_multi_text
  19964. +AVI Name: Head-VC2
  19965. +Wave Name: bta1_m2_06_ms35.ogg
  19966.  
  19967. $Name: B1 - aries wing
  19968. $Team: -1
  19969. $MessageNew: XSTR("Three Horus interceptors inbound at full burn. They're targeting you, Alpha 1!", -1)
  19970. $end_multi_text
  19971. +AVI Name: Head-TP5
  19972. +Wave Name: bta1_m2_06_ms36.ogg
  19973.  
  19974. $Name: UNUSED 2
  19975. $Team: -1
  19976. $MessageNew: XSTR("EMPTY", -1)
  19977. $end_multi_text
  19978. +AVI Name: Head-CM1
  19979. +Wave Name: bta1_m2_06_ms37.ogg
  19980.  
  19981. $Name: B1 - cruiser inbound
  19982. $Team: -1
  19983. $MessageNew: XSTR("Positive ID on hostile cruisers with fighter support. All units, recommend fallback to fortified positions. ", -1)
  19984. $end_multi_text
  19985. +AVI Name: Head-TP5
  19986. +Wave Name: bta1_m2_06_ms38.ogg
  19987.  
  19988. $Name: Card - surrender 1
  19989. $Team: -1
  19990. $MessageNew: XSTR("Your resistance has been stirling, Terrans. You've cost me a nontrivial number of my followers today. But your defenses are faltering and your numbers have been thinned. It is time for you to die.", -1)
  19991. $end_multi_text
  19992. +AVI Name: Head-VC
  19993. +Wave Name: bta1_m2_06_ms39.ogg
  19994.  
  19995. $Name: Card - surrender 2
  19996. $Team: -1
  19997. $MessageNew: XSTR("To the Vasudans among you - turn over Khonsu and expel the alien from your fortress and you will be spared. This is the last time I offer this clemency.", -1)
  19998. $end_multi_text
  19999. +AVI Name: Head-VC
  20000. +Wave Name: bta1_m2_06_ms40.ogg
  20001.  
  20002. $Name: CMD - quis and thule
  20003. $Team: -1
  20004. $MessageNew: XSTR("Iota wing is reporting two HoL cruisers, designations Thule and Quisling, are attempting to disengage in their sector. Probability of reversion in your DZ is high.", -1)
  20005. $end_multi_text
  20006. +AVI Name: Head-CM1
  20007. +Wave Name: bta1_m2_06_ms41.ogg
  20008.  
  20009. $Name: CMD - button up
  20010. $Team: -1
  20011. $MessageNew: XSTR("All units, check secondaries and reinforce shields. Those cruisers will be in firing range of the outpost in one minute. ", -1)
  20012. $end_multi_text
  20013. +AVI Name: Head-CM1
  20014. +Wave Name: bta1_m2_06_ms42.ogg
  20015.  
  20016. $Name: CMD - onslaught
  20017. $Team: -1
  20018. $MessageNew: XSTR("Alpha wing, Epsilon wing, be advised. HoL forces have begun their offensive. Units at Midwinter Station report heavy fighter and bomber assault underway.", -1)
  20019. $end_multi_text
  20020. +AVI Name: Head-CM1
  20021. +Wave Name: bta1_m2_06_ms43.ogg
  20022.  
  20023. $Name: Int - surrender 1
  20024. $Team: -1
  20025. $MessageNew: XSTR("Intrepid to Cardinal, you are outnumbered and outgunned. Close all gunports and de-energize your subspace drive coils immediately. You have thirty seconds to comply or we'll start taking your ship apart.", -1)
  20026. $end_multi_text
  20027. +AVI Name: Head-CM1
  20028. +Wave Name: bta1_m2_06_ms44.ogg
  20029.  
  20030. $Name: Int - surrender 2
  20031. $Team: -1
  20032. $MessageNew: XSTR("Pilots, maintain a two kilometer perimeter in case they blow their magazines. But if they drift so much as a centimeter in our direction, send them to hell.", -1)
  20033. $end_multi_text
  20034. +AVI Name: Head-CM1
  20035. +Wave Name: bta1_m2_06_ms45.ogg
  20036.  
  20037. $Name: Int - surrender 3
  20038. $Team: -1
  20039. $MessageNew: XSTR("Ten seconds, Cardinal. ", -1)
  20040. $end_multi_text
  20041. +AVI Name: Head-CM1
  20042. +Wave Name: bta1_m2_06_ms46.ogg
  20043.  
  20044. $Name: Card - very well
  20045. $Team: -1
  20046. $MessageNew: XSTR("So bet it, Intrepid. Unlike you, I will not waste ten thousand thousand loyal soldiers when there is no chance of winning.", -1)
  20047. $end_multi_text
  20048. +AVI Name: Head-VC
  20049. +Wave Name: bta1_m2_06_ms47.ogg
  20050.  
  20051. $Name: Card - true believers
  20052. $Team: -1
  20053. $MessageNew: XSTR("To the true believers, this is Commander Ozymandias. Destiny is on our side. Against that, our foes are mortal fools who believe they can stave off the inevitable. ", -1)
  20054. $end_multi_text
  20055. +AVI Name: Head-VC
  20056. +Wave Name: bta1_m2_06_ms48.ogg
  20057.  
  20058. $Name: Card - die Po
  20059. $Team: -1
  20060. $MessageNew: XSTR("To Admiral Po, I congratulate you on your ruse. Finally, my wish to meet you in person before I kill you will be realized. We have much to discuss.", -1)
  20061. $end_multi_text
  20062. +AVI Name: Head-VC
  20063. +Wave Name: bta1_m2_06_ms49.ogg
  20064.  
  20065. $Name: B1 - Card here
  20066. $Team: -1
  20067. $MessageNew: XSTR("Vasudan destroyer in play, configuration and hull markings confirm designation Cardinal. Command, Hannibal is at the gates.", -1)
  20068. $end_multi_text
  20069. +AVI Name: Head-TP5
  20070. +Wave Name: bta1_m2_06_ms50.ogg
  20071.  
  20072. $Name: CMD - roger
  20073. $Team: -1
  20074. $MessageNew: XSTR("Solid copy, Epsilon 1. We're clearing our moorings now, standby.", -1)
  20075. $end_multi_text
  20076. +AVI Name: Head-CM1
  20077. +Wave Name: bta1_m2_06_ms51.ogg
  20078.  
  20079. $Name: B1 - leaving
  20080. $Team: -1
  20081. $MessageNew: XSTR("Epsilon wing is withdrawing to Angel Outpost! We've got no support up here!", -1)
  20082. $end_multi_text
  20083. +AVI Name: Head-TP5
  20084. +Wave Name: bta1_m2_06_ms52.ogg
  20085.  
  20086. $Name: StLo - evacing
  20087. $Team: -1
  20088. $MessageNew: XSTR("Transport St. Lo to Angel Station, we stand ready to assist. We're launching a ferry now.", -1)
  20089. $end_multi_text
  20090. +AVI Name: Head-Civ02
  20091. +Wave Name: bta1_m2_06_ms53.ogg
  20092.  
  20093. $Name: Punct - evacing
  20094. $Team: -1
  20095. $MessageNew: XSTR("This is relieft transport Punctual hailing Angel Outpost. We're prepared to take on casualties. ", -1)
  20096. $end_multi_text
  20097. +AVI Name: Head-Civ03
  20098. +Wave Name: bta1_m2_06_ms54.ogg
  20099.  
  20100. $Name: B1 - Nooooo...
  20101. $Team: -1
  20102. $MessageNew: XSTR("Angel 1, come in! No!", -1)
  20103. $end_multi_text
  20104. +AVI Name: Head-TP5
  20105. +Wave Name: bta1_m2_06_ms55.ogg
  20106.  
  20107. $Name: CMD - oh shit
  20108. $Team: -1
  20109. $MessageNew: XSTR("GTA Command to anyone left at the Angel engagement site, return to base immediately! Get out of there!", -1)
  20110. $end_multi_text
  20111. +AVI Name: Head-CM1
  20112. +Wave Name: bta1_m2_06_ms56.ogg
  20113.  
  20114. $Name: Pas1 - going in
  20115. $Team: -1
  20116. $MessageNew: XSTR("Paser wing reporting. Disbursement sites logged, initiating capture op. Let fate favor us this day.", -1)
  20117. $end_multi_text
  20118. +AVI Name: Head-VP2
  20119. +Wave Name: bta1_m2_06_ms57.ogg
  20120.  
  20121. $Name: Int - reel it in
  20122. $Team: -1
  20123. $MessageNew: XSTR("Beta, Gamma, Delta, retask to designated CAP waypoints. Alpha wing, Epsilon wing, stack up and bring 'em in. ", -1)
  20124. $end_multi_text
  20125. +AVI Name: Head-CM1
  20126. +Wave Name: bta1_m2_06_ms58.ogg
  20127.  
  20128. $Name: Ang1 - DN3 down
  20129. $Team: -1
  20130. $MessageNew: XSTR("Defense Node 3 has fallen!", -1)
  20131. $end_multi_text
  20132. +AVI Name: Head-VC2
  20133. +Wave Name: bta1_m2_06_ms59.ogg
  20134.  
  20135. $Name: Ang1 - ok punct
  20136. $Team: -1
  20137. $MessageNew: XSTR("Received, Punctual. Standby for docking instructions and passenger manifest.", -1)
  20138. $end_multi_text
  20139. +AVI Name: Head-VC2
  20140. +Wave Name: bta1_m2_06_ms60.ogg
  20141.  
  20142. $Name: B1 - quickly now
  20143. $Team: -1
  20144. $MessageNew: XSTR("They're opening up with long range ordnance! Command, we can't take this kind of bombardment for long!", -1)
  20145. $end_multi_text
  20146. +AVI Name: Head-TP5
  20147. +Wave Name: bta1_m2_06_ms61.ogg
  20148.  
  20149. $Name: Ang1 - quickly now
  20150. $Team: -1
  20151. $MessageNew: XSTR("The Cardinal is opening up with long range ordnance. All sections, secure for bombardment!", -1)
  20152. $end_multi_text
  20153. +AVI Name: Head-VC2
  20154. +Wave Name: bta1_m2_06_ms62.ogg
  20155.  
  20156. $Name: D1 - lookie
  20157. $Team: -1
  20158. $MessageNew: XSTR("Would ya look at that! Bagged ourselves a Typh. And here I was all ready to pump some Harbingers into it. Frowny face.", -1)
  20159. $end_multi_text
  20160. +AVI Name: Head-TP4
  20161. +Wave Name: bta1_m2_06_ms63.ogg
  20162.  
  20163. $Name: G1 - idiot
  20164. $Team: -1
  20165. $MessageNew: XSTR("Don't be an idiot. If it had come to a fight, even with this much firepower on our side, we'd still have taken casualties.", -1)
  20166. $end_multi_text
  20167. +AVI Name: Head-TP6
  20168. +Wave Name: bta1_m2_06_ms64.ogg
  20169.  
  20170. $Name: Int - shuddup
  20171. $Team: -1
  20172. $MessageNew: XSTR("Pilots, we are still at Condition 3. Watch your sectors and stop wasting bandwidth.", -1)
  20173. $end_multi_text
  20174. +AVI Name: Head-CM1
  20175. +Wave Name: bta1_m2_06_ms65.ogg
  20176.  
  20177. $Name: Ang1 - armor lost 4
  20178. $Team: -1
  20179. $MessageNew: XSTR("Catastrophic penetration of an armor plate detected.", -1)
  20180. $end_multi_text
  20181. +AVI Name: Head-VC
  20182. +Wave Name: bta1_m2_06_ms66.ogg
  20183.  
  20184. $Name: Ang1 - jammer lost 1
  20185. $Team: -1
  20186. $MessageNew: XSTR("The enemy has neutralized one of our jamming arrays. Weapons lock ability restored in that sector.", -1)
  20187. $end_multi_text
  20188. +AVI Name: Head-VC2
  20189. +Wave Name: bta1_m2_06_ms67.ogg
  20190.  
  20191. $Name: Ang1 - jammer lost 2
  20192. $Team: -1
  20193. $MessageNew: XSTR("Sensors have recorded the loss of a jamming array.", -1)
  20194. $end_multi_text
  20195. +AVI Name: Head-VC2
  20196. +Wave Name: bta1_m2_06_ms68.ogg
  20197.  
  20198. $Name: Ang1 - armor lost 5
  20199. $Team: -1
  20200. $MessageNew: XSTR("They've broken through another panel!", -1)
  20201. $end_multi_text
  20202. +AVI Name: Head-VC2
  20203. +Wave Name: bta1_m2_06_ms69.ogg
  20204.  
  20205. $Name: COM - HoL crzrs
  20206. $Team: -1
  20207. $MessageNew: XSTR("Projections confirmed, HoL cruisers entering the area 5 kilometers from Angel Outpost.", -1)
  20208. $end_multi_text
  20209. +AVI Name: Head-CM1
  20210. +Wave Name: bta1_m2_06_ms70.ogg
  20211.  
  20212. $Name: COM - Ang1 down 85
  20213. $Team: -1
  20214. $MessageNew: XSTR("Angel 1 is taking hits. Tighten that defense, pilots.", -1)
  20215. $end_multi_text
  20216. +AVI Name: Head-CM1
  20217. +Wave Name: bta1_m2_06_ms71.ogg
  20218.  
  20219. $Name: Easter Egg 1
  20220. $Team: -1
  20221. $MessageNew: XSTR("Text Message Received
  20222.  
  20223.  
  20224.  
  20225. admPO: just kidding about surrender.
  20226.  
  20227. die lol :) @Ozy", -1)
  20228. $end_multi_text
  20229. +Wave Name: bta1_m2_06_ms72.ogg
  20230.  
  20231. $Name: Easter Egg 2
  20232. $Team: -1
  20233. $MessageNew: XSTR("Text Message Received
  20234.  
  20235.  
  20236.  
  20237. Ozy: stfu!
  20238. not fair 2 on 1! cheater!
  20239. @admPO @shivans @GTA @PVN @HOL ", -1)
  20240. $end_multi_text
  20241. +Wave Name: bta1_m2_06_ms73.ogg
  20242.  
  20243. $Name: Asp - nuwas launch
  20244. $Team: -1
  20245. $MessageNew: XSTR("PVC Asp on site to recover Khonsu II as ordered. Transport Nuwas deploying now.", -1)
  20246. $end_multi_text
  20247. +AVI Name: Head-VP1
  20248. +Wave Name: bta1_m2_06_ms74.ogg
  20249.  
  20250. $Name: COM - hybrid wing
  20251. $Team: -1
  20252. $MessageNew: XSTR("Incoming wing is interceptor-assault composite. Fighters do NOT appear to be escort. Enemy commander may be adjusting tactics.", -1)
  20253. $end_multi_text
  20254. +AVI Name: Head-CM1
  20255. +Wave Name: bta1_m2_06_ms75.ogg
  20256.  
  20257. $Name: COM - Aries wing
  20258. $Team: -1
  20259. $MessageNew: XSTR("All fighters, be advised, incoming Horus interceptors may be sweeping static defenses. Stay alert for follow up bomber attack. Slotted as Aries wing.", -1)
  20260. $end_multi_text
  20261. +AVI Name: Head-CM1
  20262. +Wave Name: bta1_m2_06_ms76.ogg
  20263.  
  20264. $Name: COM - Taurus wing!
  20265. $Team: -1
  20266. $MessageNew: XSTR("Attention, hostile Seths inbound, designation Taurus. Full wing, likely penetration attack. Don't let them get a clear shot at Angel 1.", -1)
  20267. $end_multi_text
  20268. +AVI Name: Head-CM1
  20269. +Wave Name: bta1_m2_06_ms77.ogg
  20270.  
  20271. $Name: COM - heavy bomber wing
  20272. $Team: -1
  20273. $MessageNew: XSTR("Bomber attack verified! Six contacts, designation Libra, setting up for attack run. Priority targets!", -1)
  20274. $end_multi_text
  20275. +AVI Name: Head-CM1
  20276. +Wave Name: bta1_m2_06_ms78.ogg
  20277.  
  20278. $Name: Isis - oops
  20279. $Team: -1
  20280. $MessageNew: XSTR("Blasphemy-- <Transmission Terminated>", -1)
  20281. $end_multi_text
  20282. +AVI Name: Head-VC
  20283. +Wave Name: bta1_m2_06_ms79.ogg
  20284.  
  20285. $Name: COM - Gemini wing
  20286. $Team: -1
  20287. $MessageNew: XSTR("Detecting another strike mission coming in, designation Gemini. Mixed wing - Kuk has to be running low on reserves by now. You're doing good, pilots.", -1)
  20288. $end_multi_text
  20289. +AVI Name: Head-CM1
  20290. +Wave Name: bta1_m2_06_ms80.ogg
  20291.  
  20292. $Name: COM - Upsilon wing
  20293. $Team: -1
  20294. $MessageNew: XSTR("Alpha 1, we're transfering Upsilon wing from Rimcee Station to your position. ETA, twenty seconds.", -1)
  20295. $end_multi_text
  20296. +AVI Name: Head-CM1
  20297. +Wave Name: bta1_m2_06_ms81.ogg
  20298.  
  20299. $Name: Up1 - hi
  20300. $Team: -1
  20301. $MessageNew: XSTR("Upsilon wing reporting as ordered. We're moving to cover Angel 1.", -1)
  20302. $end_multi_text
  20303. +AVI Name: Head-TP1
  20304. +Wave Name: bta1_m2_06_ms82.ogg
  20305.  
  20306. $Name: Thu - hyuk
  20307. $Team: -1
  20308. $MessageNew: XSTR("Now you understand the futility of your struggle, Terrans.", -1)
  20309. $end_multi_text
  20310. +AVI Name: Head-VC
  20311. +Wave Name: bta1_m2_06_ms83.ogg
  20312.  
  20313. $Name: Ang1 - card here
  20314. $Team: -1
  20315. $MessageNew: XSTR("This is Angel Refugee Outpost requesting assistance. A Hammer of Light destroyer has just entered the area.", -1)
  20316. $end_multi_text
  20317. +AVI Name: Head-VC2
  20318. +Wave Name: bta1_m2_06_ms84.ogg
  20319.  
  20320. $Name: COM - roger 2
  20321. $Team: -1
  20322. $MessageNew: XSTR("Message received, Angel 1. We're clearing our moorings now, standby.", -1)
  20323. $end_multi_text
  20324. +AVI Name: Head-CM1
  20325. +Wave Name: bta1_m2_06_ms85.ogg
  20326.  
  20327. $Name: Card - surrender 1 alt
  20328. $Team: -1
  20329. $MessageNew: XSTR("Your resistance has been stirling, Terrans. You've cost me a nontrivial number of my followers today. But your defenses are faltering and the help which you have called upon will not be able to stop me.", -1)
  20330. $end_multi_text
  20331. +AVI Name: Head-VC
  20332. +Wave Name: bta1_m2_06_ms86.ogg
  20333.  
  20334. $Name: COM - bring it in alt
  20335. $Team: -1
  20336. $MessageNew: XSTR("Beta, Gamma, Delta, retask to CAP waypoints. Alpha, hangar deck is clear to receive you.", -1)
  20337. $end_multi_text
  20338. +AVI Name: Head-CM1
  20339. +Wave Name: bta1_m2_06_ms87.ogg
  20340.  
  20341. $Name: COM - reorganize
  20342. $Team: -1
  20343. $MessageNew: XSTR("Alpha leader, hostile wings abandoning charted approaches. Reorganize your units as necessary.", -1)
  20344. $end_multi_text
  20345. +AVI Name: Head-CM1
  20346. +Wave Name: bta1_m2_06_ms88.ogg
  20347.  
  20348. $Name: E1 - pisces inbound
  20349. $Team: -1
  20350. $MessageNew: XSTR("IFF confirmed, designation Pisces. Nail them before they can hit our perimeter. They're probably here to punch an opening for the bombers.", -1)
  20351. $end_multi_text
  20352. +AVI Name: Head-TP5
  20353. +Wave Name: bta1_m2_06_ms89.ogg
  20354.  
  20355. $Name: E1 - new front aqua 1
  20356. $Team: -1
  20357. $MessageNew: XSTR("Trespass in progress at Attack Egress 1. Four bulls, six egg layers setting up for attack run. ", -1)
  20358. $end_multi_text
  20359. +AVI Name: Head-TP5
  20360. +Wave Name: bta1_m2_06_ms90a.ogg
  20361.  
  20362. $Name: E2 - new front pisces 1
  20363. $Team: -1
  20364. $MessageNew: XSTR("Trespass in progress at Attack Egress 1. Confirm, multiple jump signatures, multiple bulls inbound. ", -1)
  20365. $end_multi_text
  20366. +AVI Name: Head-TP5
  20367. +Wave Name: bta1_m2_06_ms91a.ogg
  20368.  
  20369. $Name: Omega - setting up 1
  20370. $Team: -1
  20371. $MessageNew: XSTR("We'll get started on it right away, Alpha 1. Updating the DS worklist now. Standby.", -1)
  20372. $end_multi_text
  20373. +AVI Name: Head-CM3
  20374. +Wave Name: bta1_m2_06_ms92.ogg
  20375.  
  20376. $Name: COM - Libra launching bombs
  20377. $Team: -1
  20378. $MessageNew: XSTR("Registering bomb release from Libra wing. Suppress those targets NOW, pilots.", -1)
  20379. $end_multi_text
  20380. +AVI Name: Head-CM1
  20381. +Wave Name: bta1_m2_06_ms93.ogg
  20382.  
  20383. $Name: Omega - mission accomplished
  20384. $Team: -1
  20385. $MessageNew: XSTR("Omega to Alpha 1, assets in position. We've finished fitting the microthruster assemblies to the cargo platforms. They shouldn't get knocked out of position when they take a hit.", -1)
  20386. $end_multi_text
  20387. +AVI Name: Head-CM3
  20388. +Wave Name: bta1_m2_06_ms94.ogg
  20389.  
  20390. $Name: snailfound
  20391. $Team: -1
  20392. $MessageNew: XSTR("$SnailTemp snails found!", -1)
  20393. $end_multi_text
  20394. +Wave Name: bta1_m2_06_ms95.ogg
  20395.  
  20396. $Name: snailTalk
  20397. $Team: -1
  20398. $MessageNew: XSTR("I can never be defeated...", -1)
  20399. $end_multi_text
  20400. +Wave Name: bta1_m2_06_ms96.ogg
  20401.  
  20402. $Name: snailGone
  20403. $Team: -1
  20404. $MessageNew: XSTR("OMG...", -1)
  20405. $end_multi_text
  20406. +Wave Name: bta1_m2_06_ms97.ogg
  20407.  
  20408. $Name: B1 - heads up E2
  20409. $Team: -1
  20410. $MessageNew: XSTR("IFF confirmed! Tracking one bomber and one assault wing inbound from Attack Egress 2.", -1)
  20411. $end_multi_text
  20412. +AVI Name: Head-TP5
  20413. +Wave Name: bta1_m2_06_ms16b.ogg
  20414.  
  20415. $Name: E1 - new front aqua 2
  20416. $Team: -1
  20417. $MessageNew: XSTR("Trespass in progress at Attack Egress 2. Four bulls, six egg layers setting up for attack run. ", -1)
  20418. $end_multi_text
  20419. +AVI Name: Head-TP5
  20420. +Wave Name: bta1_m2_06_ms90b.ogg
  20421.  
  20422. $Name: E2 - new front pisces 2
  20423. $Team: -1
  20424. $MessageNew: XSTR("Trespass in progress at Attack Egress 2. Confirm, multiple jump signatures, multiple bulls inbound. ", -1)
  20425. $end_multi_text
  20426. +AVI Name: Head-TP5
  20427. +Wave Name: bta1_m2_06_ms91b.ogg
  20428.  
  20429. #Reinforcements ;! 0 total
  20430.  
  20431.  
  20432. #Background bitmaps ;! 2 total
  20433.  
  20434. $Num stars: 508
  20435. $Ambient light level: 5793384
  20436.  
  20437. $Bitmap List:
  20438. $Sun: SunAntaresA
  20439. +Angles: 0.000000 0.000000 1.308997
  20440. +Scale: 0.200000
  20441. $Starbitmap: NebulD8-Whisp
  20442. +Angles: 0.139626 0.139626 2.635447
  20443. +ScaleX: 2.000000
  20444. +ScaleY: 1.000000
  20445. +DivX: 1
  20446. +DivY: 1
  20447. $Starbitmap: NebulD9-Whisp
  20448. +Angles: 0.261799 0.000000 2.443461
  20449. +ScaleX: 2.000000
  20450. +ScaleY: 2.000000
  20451. +DivX: 1
  20452. +DivY: 1
  20453.  
  20454. #Asteroid Fields
  20455.  
  20456. #Music
  20457.  
  20458. $Event Music: None
  20459. $Briefing Music: Brief6
  20460.  
  20461. #End
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