Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Mission Info
- $Version: 0.10
- $Name: XSTR("Camp Angel", -1)
- $Author: Allstate Insurance
- $Created: 08/04/13 at 02:31:41
- $Modified: 09/07/16 at 18:16:08
- $Notes:
- This is a FRED2_OPEN created mission. intro-skip goto coordinates: -1478 174 -126
- original > deploy here < coords: -541.3 -0.0 -76.7
- $End Notes:
- $Mission Desc:
- XSTR("i <3 Helen Marnie", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 0
- +Fog Near Mult: 1.000000
- +Fog Far Mult: 1.000000
- +Disallow Support: 0
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: -49.075447, 487.196991, 1603.862915
- +Viewer orient:
- -0.999534, -0.000000, -0.030537,
- 0.004720, 0.987981, -0.154501,
- 0.030170, -0.154573, -0.987521
- $Starting wing names: ( "Alpha" "Beta" "Upsilon" )
- $Squadron wing names: ( "Alpha" "Beta" "Upsilon" "Gamma" "Epsilon" )
- $Load Screen 640: LoadingBG.pcx
- $Load Screen 1024: 2_m2_06_load.png
- $Skybox Model: thanut-box.pof
- +Skybox Orientation:
- 0.104528, 0.000000, -0.994522,
- 0.000000, 1.000000, 0.000000,
- 0.994522, -0.000000, 0.104528
- $AI Profile: BTA
- #Sexp_variables
- $Variables:
- (
- 0 "activeArmor" "5" "number"
- 1 "activeDNodes" "0" "number"
- 2 "activeJams" "0" "number"
- 3 "activeSGs" "0" "number"
- 4 "aquariusAnchor" "Attack Egress 2" "string"
- 5 "boughtSOMETHING" "NO" "string"
- 6 "buyMenu" "OFF" "string"
- 7 "CampaignMode" "0" "number" "player-persistent"
- 8 "cancerAnchor" "Attack Egress 1" "string"
- 9 "carryingSomething" "NO" "string"
- 10 "CheckpointReached" "0" "number" "player-persistent"
- 11 "commandPts" "26" "number"
- 12 "counterCross" "0" "number"
- 13 "counterJammer" "0" "number"
- 14 "counterPlate" "0" "number"
- 15 "counterSG" "0" "number"
- 16 "counterTurretA" "0" "number"
- 17 "counterTurretB" "0" "number"
- 18 "counterTurretC" "0" "number"
- 19 "currentItem" "<Default Value>" "string"
- 20 "epsilonAwayAE1" "NO" "string"
- 21 "fastTravel" "-1" "number"
- 22 "filename" "bta1_m2_06.sscp" "string"
- 23 "firstPlatelost" "<Default Value>" "string"
- 24 "geminiAnchor" "Center Low" "string"
- 25 "HUDwarningFLASH" "*** WARNING ***" "string"
- 26 "hullCardinal" "100" "number" "campaign-persistent"
- 27 "jammerRange" "800" "number"
- 28 "jammersDepd" "0" "number"
- 29 "libraAnchor" "Center High" "string"
- 30 "ordersGiven" "0" "number"
- 31 "PiscesAnchor" "Attack Egress 1" "string"
- 32 "playerJAMMED" "NO" "string"
- 33 "playerJAMMEDby" "<Default Value>" "string"
- 34 "replaceCrosscube" "<Default Value>" "string"
- 35 "replaceJammer" "<Default Value>" "string"
- 36 "replacePlate" "<Default Value>" "string"
- 37 "replaceSG" "<Default Value>" "string"
- 38 "replaceTurretA" "<Default Value>" "string"
- 39 "replaceTurretB" "<Default Value>" "string"
- 40 "replaceTurretC" "<Default Value>" "string"
- 41 "shouldJamPlayer" "NO" "string"
- 42 "SnailCheck" "snail" "string"
- 43 "SnailFound" "0" "number" "campaign-persistent"
- 44 "SnailTemp" "0" "number"
- 45 "tutorialArmorPlate" "<Default Value>" "string"
- )
- #Command Briefing
- $Stage Text:
- XSTR("Intel extracted from smuggling elements has revealed $r Ozymandias$|' obsession with Destroyer tech and that he may be in possession of some. Intent has shifted from destruction of the $r Cardinal to its capture.
- The $r Cardinal must be lured into a battlefield, a time and place of our choosing. An anticipated and ambitious $r HoL raid on $y Antares$|' secondary tier facilities gives us this opportunity.
- $b Khonsu $b II is at the $g Angel $g Refuge $g Station over $y Antares $y VI$|, a haphazard collection of cargo containers repurposed for long-term habitation. He is on a goodwill tour, and his status, combined with the vulnerability of the outpost, make it a likely target. Camps like $g Angel were never intended to become permanent homes, but the post-War strife has made relocation difficult. The $quotebox people$quote have become an uncomfortable fact of life in $y Antares$|. Overcrowding and overtaxed life support systems make conditions inside miserable enough without warheads punching through from outside, but these camps have normally been low on the $b GTA$|'s defense prioritization roster.", -1)
- $end_multi_text
- $Ani Filename: cb_angel
- +Wave Filename: bta1_m2_06_cb01.ogg
- $Stage Text:
- XSTR("The first production run of the $B GTM $B Siren has been delivered. Tested and manufactured here in Antares, we have been authorized to use our limited inventory for the upcoming operation.
- The Siren offers modest gains over the Interceptor's target acquisition and homing abilities. Similar to its predecesor, simultaneous double-taps with the Siren can translate into instant PVF Seth kills if you're lucky.
- Provided we can step up production and keep the facilities in $y Antares secure, we hope the Siren will become a terminal bane to every $r Hammer $r of $r Light pilot out there.", -1)
- $end_multi_text
- $Ani Filename: 2_cb_siren.ani
- +Wave Filename: bta1_m2_06_cb02.ogg
- #Briefing
- $start_briefing
- $num_stages: 4
- $start_stage
- $multi_text
- XSTR("$g Angel $g Outpost isn't much to look at. The central feature is a new TC-TRI class container, designated $g Angel $g 1$|, to which most of the refugees in the surrounding cargo crates have been moved to. Defense of $g Angel $g 1 is your primary objective. We don't have the transports available for a full scale evacuation yet, but combat engineers from the 604th are on station to bolster Angel's protection. Ensign Navarre from 391st's $b Epsilon $b wing is already there. Every wing leader is being distributed $W Command $W Points to allocate towards their zone's defenses.", -1)
- $end_multi_text
- $voice: bta1_m2_06_br01.ogg
- $camera_pos: -2428.972168, 1792.794556, 8300.495117
- $camera_orient:
- 1.000000, 0.000000, -0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $camera_time: 500
- $num_lines: 0
- $num_icons: 4
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 3
- $team: Friendly
- $class: Diorama-Camp Angel
- $pos: -2740.823242, -0.000646, 8490.854492
- $label: Angel Outpost
- +id: 1
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 7
- $team: Friendly
- $class: Waypoint#Marker
- $pos: -1515.204956, -0.000686, 7867.418945
- $label: Thanut
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: GTF Apollo
- $pos: -3285.084473, -0.001908, 8117.788086
- $label: Epsilon
- +id: 7
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTT Elysium
- $pos: -2815.266357, -0.000038, 7955.962402
- $label: Omega
- +id: 15
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("Based on SUTRAC reports and previous engagements, $b Admiral $b Po$|'s advisors have plotted the $h HoL$|'s most likely jump points, designated $B Attack $B Egress $B One and $B Attack $B Egress $B Two$|. We expect the initial offensive to assemble and attack along these vectors, but be alert for changes in the enemy's approach. Setting up a forward deployment can reduce the number of hostiles you face at the container depot. You can achieve this by ordering a wing to guard the $W AE-1 and$slashor $W AE-2 $W Defense waymarkers. Also consider dropping a Defense Node at one or both of these sites, but only if you have the command points to spare. Fortifying $g Angel $g 1 should take priority.", -1)
- $end_multi_text
- $voice: bta1_m2_06_br02.ogg
- $camera_pos: -2727.107178, 1530.399170, 8899.349609
- $camera_orient:
- 1.000000, 0.000000, -0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $camera_time: 500
- $num_lines: 2
- $line_start: 0
- $line_end: 5
- $line_start: 0
- $line_end: 2
- $num_icons: 11
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 3
- $team: Friendly
- $class: Diorama-Camp Angel
- $pos: -2740.823242, -0.000646, 8490.854492
- $label: Angel Outpost
- +id: 1
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 7
- $team: Friendly
- $class: Waypoint#Marker
- $pos: -1515.204956, -0.000686, 7867.418945
- $label: Thanut
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Hostile
- $class: GTNB Pharos
- $pos: -1907.172974, -0.001953, 9255.842773
- $label: Attack Egress Two
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -2219.104492, -0.001924, 8823.594727
- $label: AE-2 Defense
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -3235.109863, -0.001980, 8828.050781
- $label: AE-1 Defense
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Hostile
- $class: GTNB Pharos
- $pos: -3587.146973, -0.001958, 9246.930664
- $label: Attack Egress One
- +id: 6
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: GTF Apollo
- $pos: -3285.084473, -0.001908, 8117.788086
- $label: Epsilon
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Hostile
- $class: PVB Osiris
- $pos: -2816.230469, -0.001999, 10294.212891
- $label: HLD Cardinal
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Friendly
- $class: PVD Typhon
- $pos: -2080.963379, -0.001998, 10601.688477
- $label: PVD Frontier
- +id: 9
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Friendly
- $class: GTD Orion
- $pos: -3386.619385, -0.001938, 10628.425781
- $label: GTD Intrepid
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTT Elysium
- $pos: -2815.266357, -0.000038, 7955.962402
- $label: Omega
- +id: 15
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("$b PVN intel says $r Commander $r Kuk$|, one of $r Ozymandias$|' lieutenants, is directing the attacks on the refugee outposts. Records show he favors using interceptors to soften targets up before sending in heavy assault fighters and bombers. Hopefully the day will prove you are the better tactician.
- If $r Ozymandias decides to intervene personally with the $r Cardinal, we will respond with the $g Frontier and the $g Intrepid$|. The combined firepower of our taskforce will be enough to annihilate the $r Cardinal before the destroyer can finish cycling the jump engines. We hope to take the warship intact, but if $r Ozymandias refuses, we have every intention on demolishing his ship on the spot. Simulations indicate we can accomplish that in less than ninety seconds with the firepower at our disposal.", -1)
- $end_multi_text
- $voice: bta1_m2_06_br03.ogg
- $camera_pos: -2727.107178, 1530.399170, 8899.349609
- $camera_orient:
- 1.000000, 0.000000, -0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $camera_time: 500
- $num_lines: 0
- $num_icons: 11
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 3
- $team: Friendly
- $class: Diorama-Camp Angel
- $pos: -2740.823242, -0.000646, 8490.854492
- $label: Angel Outpost
- +id: 1
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 7
- $team: Friendly
- $class: Waypoint#Marker
- $pos: -1515.204956, -0.000686, 7867.418945
- $label: Thanut
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Hostile
- $class: PVB Sekhmet
- $pos: -2023.033203, -0.002081, 8627.523438
- +id: 3
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -2219.104492, -0.001924, 8823.594727
- $label: AE-2 Defense
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -3235.109863, -0.001980, 8828.050781
- $label: AE-1 Defense
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 17
- $team: Hostile
- $class: PVB Osiris
- $pos: -3457.917969, -0.001944, 8636.435547
- +id: 6
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: GTF Apollo
- $pos: -3285.084473, -0.001908, 8117.788086
- $label: Epsilon
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Hostile
- $class: PVD Typhon
- $pos: -2767.212646, -0.001886, 9113.245117
- $label: HLD Cardinal
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Friendly
- $class: PVD Typhon
- $pos: -2027.489380, -0.001874, 9139.982422
- $label: PVD Frontier
- +id: 9
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 6
- $team: Friendly
- $class: GTD Orion
- $pos: -3547.041260, -0.001940, 9126.614258
- $label: GTD Intrepid
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTT Elysium
- $pos: -2815.266357, -0.000038, 7955.962402
- $label: Omega
- +id: 15
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("$B{ Sentry Gun (2 Pt.) $} - Standard Avenger armed GTSG Cerebus. A good choice for close in defense of objectives. In clusters of five or more they can be lethal to fighters, but susceptible to return fire from bombers. Not advisable to use these as a first line of defense.
- $B{ Armor Plate (2 Pts.) $} - Repurposed cargo platforms cannibalized from nearby installations. The 604th has welded additional armor to them so they can withstand multiple Barracuda hits. Invaluable for protecting soft targets and even useful as stationary tactical shields at forward positions. They will absorb Hornet missiles so you don't have to. Put at least $W 50 $W meters between the panels and anything you want to protect to negate spall damage from bombs and missiles.
- $B{ GTJ Nemesis Jamming Array (8 Pts.) $} - Field-kit modification of the Pharos nav buoy. Prevents hostiles within range of the jammer from achieving secondary weapons lock. The Vasudans have not developed a countermeasure to them yet. Unarmored, they should not be left in the open. Be aware that CEU has reported glitches in the Nemesis' targeting matrix that temporarily affect friendly units as well.
- $B{ Defense Node (10 Pts.) $} - SG mounting six launchers equipped with the MX-27 (range 0.95km, 14 sec. lock time). Unsupported, they are vulnerable to fighter attack or capital ship weapons. But when positioned correctly they can provide a lethal distraction to errant fighters and bombers. They are slightly better armored than an Elysium transport.", -1)
- $end_multi_text
- $voice: bta1_m2_06_br04.ogg
- $camera_pos: -2727.107178, 796.269592, 8659.593750
- $camera_orient:
- 1.000000, 0.000000, -0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $camera_time: 500
- $num_lines: 0
- $num_icons: 10
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 3
- $team: Friendly
- $class: Diorama-Camp Angel
- $pos: -2740.823242, -0.000646, 8490.854492
- $label: Angel Outpost
- +id: 1
- $hlight: 0
- $mirror: 0
- $use wing icon: 1
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 7
- $team: Friendly
- $class: Waypoint#Marker
- $pos: -1515.204956, -0.000686, 7867.418945
- $label: Thanut
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -2219.104492, -0.001924, 8823.594727
- $label: AE-2 Defense
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTNB Pharos
- $pos: -3235.109863, -0.001980, 8828.050781
- $label: AE-1 Defense
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: GTF Apollo
- $pos: -3285.084473, -0.001908, 8117.788086
- $label: Epsilon
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 32
- $team: Friendly
- $class: GTSG Cerberus
- $pos: -3193.136475, -0.001935, 8634.089844
- $label: SG (2 Pt.)
- +id: 11
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 2
- $team: Friendly
- $class: Cargo Platform
- $pos: -2736.381348, -0.001935, 8610.904297
- $label: Armor Plate (2 Pts.)
- +id: 12
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 9
- $team: Friendly
- $class: GTJ Nemesis
- $pos: -2312.086182, -0.001972, 8603.948242
- $label: Jamming Array (8 Pts.)
- +id: 13
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 32
- $team: Friendly
- $class: CrossCube
- $pos: -2743.337158, -0.001967, 8743.061523
- $label: D-Node (10 Pts.)
- +id: 14
- $hlight: 1
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 34
- $team: Friendly
- $class: GTT Elysium
- $pos: -2815.266357, -0.000038, 7955.962402
- $label: Omega
- +id: 15
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $end_briefing
- #Debriefing_info
- $Num stages: 6
- $Formula: ( is-goal-true-delay
- "Lure the Cardinal"
- 0
- )
- $Multi text
- XSTR("Boarding and capture of the $r HLD $r Cardinal has been completed with no bloodshed, and her new crew is bringing her to $g Antares $g Station as we speak. With the loss of the $r Cardinal and our decisive victory at $g Angel $g Outpost$|, the$r HoL promptly broke off its $y Thanut offensive. Thanks to pilots like you, we held the line.
- $b Khonsu $b II survived the assault and is also en route to $g Antares $g Station to inspect the captured destroyer. Your outstanding defense of $g Angel $g Outpost and $b Khonsu $b II$|'s publicity efforts have highlighted the plight of refugees across $y Antares$|. Collectively, this has forced $b GTA $b Command to reconsider its approach to the refugee influx. Efforts are now underway to expedite their transfer to safer systems such as $y Beta $y Aquilae and $y Aldeberan$|. ", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db01.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-destroyed-delay 0 "Angel 1" )
- ( =
- ( num_class_kills "Alpha 1" "TC-TRI" )
- 0
- )
- )
- $Multi text
- XSTR("$g Angel $g 1 was lost and with it over eight hundred souls, among them $b Khonsu $b II$|. Strategically, the outpost may have offered little to us. But I suspect the effect this defeat will have on morale, not to mention $W Terran-Vasudan relations, will reverberate for months to come.
- Some officers in what's left of our fleet consider the military value of such outposts less than zero. I'd like to think we aren't that cold, not on this ship.", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db02.ogg
- $Recommendation text:
- XSTR("Don't leave the outpost without an active defense. Either deploy a dense SG field, a defense node, or assign a wing of fighters to its protection. Some combination of the above is recommended.
- At the same time, blunting the enemy attack before it gets within bomb range of Angel 1 is important. Stationing a defense node, supported by fighters, near an egress point can reduce the numbers you face at Angel 1 itself.
- Armor plates placed directly next to Angel 1 can provide an extra margin of error. SGs also make decent point defense weapons for shooting down bombs that do make it through.
- Finally, remember to give enemy fighters special consideration. Their missiles cannot be shot down, and Angel 1 is not particularly sturdy to begin with. Either shoot the fighters down before they can be a problem, deploy armor around the cargo container, or jam the secondary weapons of the attackers.", -1)
- $end_multi_text
- $Formula: ( and
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( not
- ( has-arrived-delay 0 "GTD Intrepid" )
- )
- )
- $Multi text
- XSTR("You were not authorized to leave the engagement zone. You abandoned over eight hundred people to the $r Hammer $r of $r Light$|'s dismal version of mercy.", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db03.ogg
- $Recommendation text:
- XSTR("Once the Intrepid and Frontier jump in, you may leave the mission area.", -1)
- $end_multi_text
- $Formula: ( and
- ( is-goal-true-delay
- "Lure the Cardinal"
- 0
- )
- ( has-arrived-delay 0 "Upsilon" )
- )
- $Multi text
- XSTR("The transfer of Upsilon wing was not planned nor desired. Deploying them to your area undermined our defense of Rimcee Station and cost us over one thousand tons in lost supplies. Unfortunately, our losses at $g Angel $g Outpost necessitated it. You would do well to review your command decisions during the course of this mission.", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db04.ogg
- $Recommendation text:
- XSTR("Sekhmet bombers and Seth heavy assault fighters are probably the two biggest fighter killers during the Thanut offensive. Show them no mercy and use your new GTM Siren missiles liberally.
- If you station fighters at one of the forward positions near the egress points, backing them up with a defense node or a half dozen SGs can increase their survival rate.", -1)
- $end_multi_text
- $Formula: ( =
- ( num_class_kills "Alpha 1" "TC-TRI" )
- 1
- )
- $Multi text
- XSTR("Your on board computer credits you with a TC-TRI cargo container kill. Review of your flight recorder confirms that, intentional or not, you dealt the most damage to $g Angel $g 1$|. You are stricken from the flight roster pending a review of your actions in this mission.", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db05.ogg
- $Recommendation text:
- XSTR("Be conservative with your shots when attempting to intercept bombs.", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "Sucess - MEDAL"
- 0
- )
- $Multi text
- XSTR("You played a critical role in the capture of a major terrorist in $y Antares. We can finally begin to work towards real peace in this system. Because of your performance and the success of this operation, we are awarding you with the $W GTA $W Service $W Commendation. Wear it proudly.", -1)
- $end_multi_text
- $Voice: bta1_m2_06_db06.ogg
- $Recommendation text:
- XSTR("Be conservative with your shots when attempting to intercept bombs.", -1)
- $end_multi_text
- #Alternate Types:
- $Alt: GTSG Aegis
- $Alt: Armor Plate (Reinforced)
- $Alt: Comm Array
- $Alt: Ghost of BattleSnail
- #end
- #Callsigns:
- $Callsign: F.O. Navarre
- $Callsign: Ensign Navarre
- #end
- #Players ;! 1 total
- $Starting Shipname: Alpha 1
- $Ship Choices: (
- "GTF Valkyrie" 5
- "GTF Hercules" 5
- "GTF Ulysses" 5
- )
- +Weaponry Pool: (
- "Avenger" 32
- "Disruptor" 16
- "Flail" 16
- "Banshee" 24
- "S-Breaker" 100
- "Leech Cannon" 100
- "Prometheus R" 16
- "Fury" 500
- "Interceptor" 540
- "Siren" 580
- "Phoenix V" 500
- "Ballista" 528
- "Synaptic" 100
- "Cluster Bomb" 100
- "Hornet" 340
- )
- #Objects ;! 274 total
- $Name: Alpha 1 ;! Object #0
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -3010.000000, 837.200012, -644.799988
- $Orientation:
- 0.284124, 0.000000, -0.958788,
- 0.343392, 0.933663, 0.101759,
- 0.895185, -0.358152, 0.265276
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Ballista" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "player-start" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Alpha 2 ;! Object #1
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -3038.867676, 834.523193, -680.369507
- $Orientation:
- 0.295289, 0.000000, -0.955408,
- 0.336124, 0.936071, 0.103886,
- 0.894329, -0.351812, 0.276411
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Ballista" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1750
- +Special Shield Points: 800
- +Group: 0
- +Score: 10
- +Persona Index: 0
- $Name: Alpha 3 ;! Object #2
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -3083.360596, 834.523193, -624.557495
- $Orientation:
- 0.266906, 0.000000, -0.963722,
- 0.335471, 0.937458, 0.092910,
- 0.903449, -0.348099, 0.250213
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Ballista" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1750
- +Special Shield Points: 800
- +Group: 0
- +Score: 10
- +Persona Index: 1
- $Name: Alpha 4 ;! Object #3
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -3092.934082, 882.831787, -666.426819
- $Orientation:
- 0.297080, 0.000000, -0.954853,
- 0.324057, 0.940650, 0.100823,
- 0.898182, -0.339379, 0.279448
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Ballista" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1750
- +Special Shield Points: 800
- +Group: 0
- +Score: 10
- +Persona Index: 2
- $Name: Epsilon 1 ;! Object #4
- $Class: GTF Apollo
- $Callsign: Ensign Navarre
- $Team: Friendly
- $Team Color Setting: None
- $Location: -946.997864, -62.405327, 1.664302
- $Orientation:
- -0.396936, 0.000000, 0.917846,
- 0.386349, 0.907093, 0.167083,
- -0.832572, 0.420931, -0.360058
- $AI Behavior: None
- +AI Class: BtA-General
- $AI Goals: ( goals ( ai-stay-still "Alpha 1" 100 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1240
- +Special Shield Points: 750
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Epsilon 2 ;! Object #5
- $Class: GTF Apollo
- $Team: Friendly
- $Team Color Setting: None
- $Location: -1136.542603, 38.371742, -514.506287
- $Orientation:
- 0.301296, -0.280169, -0.911442,
- 0.063242, 0.959627, -0.274075,
- 0.951432, 0.024936, 0.306849
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1240
- +Special Shield Points: 750
- +Group: 0
- +Use Table Score:
- +Score: 10
- +Persona Index: 4
- $Name: Epsilon 3 ;! Object #6
- $Class: GTF Apollo
- $Team: Friendly
- $Team Color Setting: None
- $Location: -1128.696533, 34.931549, -627.340576
- $Orientation:
- 0.301295, -0.280169, -0.911442,
- 0.063242, 0.959627, -0.274075,
- 0.951432, 0.024936, 0.306849
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1240
- +Special Shield Points: 750
- +Group: 0
- +Use Table Score:
- +Score: 10
- +Persona Index: 12
- $Name: Epsilon 4 ;! Object #7
- $Class: GTF Apollo
- $Team: Friendly
- $Team Color Setting: None
- $Location: -1190.107666, 57.332066, -615.798462
- $Orientation:
- 0.301295, -0.280169, -0.911442,
- 0.063242, 0.959627, -0.274075,
- 0.951432, 0.024936, 0.306849
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1240
- +Special Shield Points: 750
- +Group: 0
- +Use Table Score:
- +Score: 10
- +Persona Index: 10
- $Name: Angel 2A ;! Object #8
- $Class: VAC 5
- $Team: Friendly
- $Location: -302.481049, 0.000476, 790.140198
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 2B ;! Object #9
- $Class: VAC 5
- $Team: Friendly
- $Location: -302.465546, 17.480652, 790.113953
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: Angel 2A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 3A ;! Object #10
- $Class: TAC 1
- $Team: Friendly
- $Location: -292.374084, -29.646713, 409.113525
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Refugees", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 5
- $Name: Connector 1 ;! Object #11
- $Class: Girder 23 Cell
- $Team: Friendly
- $Location: 100.000000, 0.000000, 700.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 500
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Angel 4A ;! Object #12
- $Class: VAC 5
- $Team: Friendly
- $Location: -500.000000, -45.310692, 800.000000
- $Orientation:
- 1.000000, -0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- -0.000000, -0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Government Records", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 4B ;! Object #13
- $Class: VAC 5
- $Team: Friendly
- $Location: -499.984497, -27.830517, 799.973755
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Spare Parts", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: Angel 4A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 1 ;! Object #14
- $Class: TC-TRI
- $Team: Friendly
- $Location: -70.000000, 0.000000, 800.000000
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Refugees", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( "force-shields-on" "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 5000
- +Special Shield Points: 400
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Armor Plate#A ;! Object #15
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: -481.643066, -0.000055, 288.384735
- $Orientation:
- 0.762802, -0.313414, -0.565602,
- -0.295721, 0.608778, -0.736166,
- 0.575051, 0.728808, 0.371694
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Angel 9A ;! Object #16
- $Class: VAC 5
- $Team: Friendly
- $Location: -300.000000, 0.000000, 600.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Relief Supplies", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 9B ;! Object #17
- $Class: VAC 5
- $Team: Friendly
- $Location: -299.984497, 17.480177, 599.973755
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: Angel 9A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 5A ;! Object #18
- $Class: VAC 5
- $Team: Friendly
- $Location: 100.000000, 0.000000, 800.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 5B ;! Object #19
- $Class: VAC 5
- $Team: Friendly
- $Location: 100.015518, 17.480177, 799.973755
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Docked With: Angel 5A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 6A ;! Object #20
- $Class: VAC 5
- $Team: Friendly
- $Location: 100.000000, 0.000000, 600.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Relief Supplies", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 6B ;! Object #21
- $Class: VAC 5
- $Team: Friendly
- $Location: 100.015518, 17.480177, 599.973755
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Relief Supplies", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Docked With: Angel 6A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Armor Plate#C ;! Object #22
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: -124.793175, -0.000290, 73.457794
- $Orientation:
- 0.997551, -0.069251, -0.009815,
- 0.000000, 0.140332, -0.990105,
- 0.069943, 0.987680, 0.139988
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Armor Plate#D ;! Object #23
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 257.406036, -0.000234, 198.932968
- $Orientation:
- 0.648106, -0.020092, 0.761285,
- 0.737761, 0.264471, -0.621100,
- -0.188859, 0.964185, 0.186228
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Armor Plate#B ;! Object #24
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: -115.633133, 240.982208, 236.448898
- $Orientation:
- 0.998301, -0.049979, 0.029958,
- 0.051157, 0.505588, -0.861257,
- 0.027899, 0.861326, 0.507285
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Armor Plate 1 ;! Object #25
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1478.824829, -10.736889, 5694.534180
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 2 ;! Object #26
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1824.190674, 0.000340, 5826.864746
- $Orientation:
- -0.754002, 0.000000, 0.656872,
- 0.656872, 0.000117, 0.754002,
- -0.000077, 1.000000, -0.000088
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: SG 1 ;! Object #27
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1092.586792, -0.000484, 6447.692871
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 2 ;! Object #28
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1222.016235, -0.000459, 6457.558105
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 3 ;! Object #29
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1356.876221, -0.000530, 6459.257813
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 4 ;! Object #30
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1541.842285, -0.000478, 6442.445801
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 5 ;! Object #31
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1684.254639, -0.000448, 6440.825684
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 6 ;! Object #32
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1838.536011, -0.000474, 6426.603027
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 7 ;! Object #33
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2002.688477, -0.000454, 6419.160645
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 8 ;! Object #34
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2172.645020, -0.000520, 6419.500488
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 9 ;! Object #35
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2348.692627, -0.000448, 6425.180664
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 10 ;! Object #36
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2582.093750, -0.000555, 6416.412109
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: Armor Plate 3 ;! Object #37
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2215.849121, -10.737024, 5626.400391
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 4 ;! Object #38
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2704.131348, -10.737151, 5540.645508
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 5 ;! Object #39
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 3359.749023, -10.737241, 5612.880859
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Defense Node 1 ;! Object #40
- $Class: CrossCube-Holo
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 673.344604, -0.000073, 5704.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- $Name: MT#A1 ;! Object #41
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 673.344604, 35.399925, 5704.673340
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#A2 ;! Object #42
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 673.344604, -0.000073, 5669.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#A3 ;! Object #43
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 673.344604, -0.000073, 5739.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#A4 ;! Object #44
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 673.344604, -35.000076, 5704.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#A5 ;! Object #45
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 638.344604, -0.000073, 5704.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#A6 ;! Object #46
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 708.344543, -0.000073, 5704.673340
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: Sagittarius 1 ;! Object #47
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3272.423340, -0.008471, -3649.209473
- $Orientation:
- 0.904752, -0.425939, 0.000000,
- 0.425939, 0.904752, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Sagittarius 2 ;! Object #48
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3406.934814, -0.008401, -3708.480957
- $Orientation:
- 0.921061, 0.389418, 0.000000,
- -0.389418, 0.921061, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Sagittarius 3 ;! Object #49
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3099.257813, -75.488762, -3716.144043
- $Orientation:
- 0.975897, 0.218230, 0.000000,
- -0.218230, 0.975897, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Sagittarius 4 ;! Object #50
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3203.708496, -45.835037, -3699.373291
- $Orientation:
- 0.963771, 0.266731, 0.000000,
- -0.266731, 0.963771, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Defense Node 2 ;! Object #51
- $Class: CrossCube-Holo
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 820.407898, -0.000063, 5700.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- $Name: MT#B1 ;! Object #52
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 820.407898, 35.399933, 5700.605469
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#B2 ;! Object #53
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 820.407898, -0.000063, 5665.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#B3 ;! Object #54
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 820.407898, -0.000063, 5735.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#B4 ;! Object #55
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 820.407898, -35.000069, 5700.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#B5 ;! Object #56
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 785.407898, -0.000063, 5700.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#B6 ;! Object #57
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 855.407837, -0.000063, 5700.605469
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: Sagittarius 5 ;! Object #58
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3204.750244, 97.176315, -3776.815430
- $Orientation:
- 0.963771, -0.266731, 0.000000,
- 0.266731, 0.963771, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Sagittarius 6 ;! Object #59
- $Class: PVB Sekhmet
- $Team: Neutral
- $Location: -3118.294434, 127.189232, -3786.177979
- $Orientation:
- 0.836463, -0.548024, 0.000000,
- 0.548024, 0.836463, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Synaptic" "Barracuda" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 17
- $Name: Defense Node 3 ;! Object #60
- $Class: CrossCube-Holo
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 952.755188, -0.000063, 5703.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 4000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- $Name: MT#C1 ;! Object #61
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 952.755188, 35.399940, 5703.684082
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#C2 ;! Object #62
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 952.755188, -0.000063, 5668.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#C3 ;! Object #63
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 952.755188, -0.000063, 5738.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#C4 ;! Object #64
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 952.755188, -35.000061, 5703.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#C5 ;! Object #65
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 917.755188, -0.000063, 5703.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: MT#C6 ;! Object #66
- $Class: Modular Turret-Holo
- $Team: Friendly
- $Location: 987.755127, -0.000063, 5703.684082
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Texture Replace:
- +old: dockdd
- +new: hologram-trans
- +old: dockdd-glow
- +new: hologram-trans-glow
- +old: dockdd-shine
- +new: hologram-trans-shine
- +old: lhd-gun
- +new: hologram-trans
- +old: lhd-gun-glow
- +new: hologram-trans-glow
- $Name: AFProbe99756 ;! Object #67
- $Class: Terran Probe
- $Team: Friendly
- $Location: 1360.724487, -0.001289, 6611.414063
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Command Pts. directive"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: > Deploy Here < ;! Object #68
- $Class: Waypoint#Marker
- $Team: Friendly
- $Location: -88.451416, -0.000292, 541.436707
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Tutorial - Beta 1 good choice"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 good place"
- 0
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 bad place"
- 0
- )
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Escort priority: 22
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: AFProbe99757 ;! Object #69
- $Class: Terran Probe
- $Team: Friendly
- $Location: 1469.817871, -0.001271, 6616.072266
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Armor Plate in wrong place"
- 0
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Armor Plate 6 ;! Object #70
- $Class: Cargo Platform-Holo
- $Team: Friendly
- $Location: 3802.862061, -10.737287, 5611.370605
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: SG 11 ;! Object #71
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2665.400146, -0.000537, 6424.199707
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 12 ;! Object #72
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 2789.169678, -0.000541, 6427.375977
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: AFProbe99758 ;! Object #73
- $Class: Terran Probe
- $Team: Friendly
- $Location: 1531.356323, -0.001290, 6612.348145
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( or
- ( key-pressed "Q" )
- ( is-event-true-delay
- "Tutorial - Beta 1 get 2 werk"
- 0
- )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: AFProbe99759 ;! Object #74
- $Class: Terran Probe
- $Team: Friendly
- $Location: 1578.093384, -0.001293, 6613.770508
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( or
- ( and
- ( key-pressed "2" )
- ( is-event-true-delay
- "DIRECTIVE - Open Asset Menu"
- 1
- )
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Aquarius 1 ;! Object #75
- $Class: PVF Seth
- $Team: Neutral
- $Location: -3565.464111, -30.241100, -3608.432617
- $Orientation:
- 0.995004, 0.099833, 0.000000,
- -0.099833, 0.995004, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Aquarius 2 ;! Object #76
- $Class: PVF Seth
- $Team: Neutral
- $Location: -3510.460693, -68.465439, -3662.684082
- $Orientation:
- 0.886995, -0.461779, 0.000000,
- 0.461779, 0.886995, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Aquarius 3 ;! Object #77
- $Class: PVF Seth
- $Team: Neutral
- $Location: -3650.140381, -22.482166, -3647.080078
- $Orientation:
- 0.764842, 0.644218, 0.000000,
- -0.644218, 0.764842, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Aquarius 4 ;! Object #78
- $Class: PVF Seth
- $Team: Neutral
- $Location: -3597.291016, 33.609650, -3727.513184
- $Orientation:
- 0.652438, 0.757843, 0.000000,
- -0.757843, 0.652438, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Angel 7A ;! Object #79
- $Class: VAC 5
- $Team: Friendly
- $Location: 199.984497, 0.019831, 600.026245
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- -0.000000, 1.000000, -0.000000,
- -0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 7B ;! Object #80
- $Class: VAC 5
- $Team: Friendly
- $Location: 200.000000, 17.500008, 600.000000
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Docked With: Angel 7A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 8A ;! Object #81
- $Class: VAC 5
- $Team: Friendly
- $Location: 200.000000, 0.000000, 800.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Angel 8B ;! Object #82
- $Class: VAC 5
- $Team: Friendly
- $Location: 200.015503, 17.480177, 799.973755
- $Orientation:
- -1.000000, -0.000000, 0.000000,
- 0.000000, -0.999996, 0.003000,
- 0.000000, 0.003000, 0.999996
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Docked With: Angel 8A
- $Docker Point: cargo dock
- $Dockee Point: cargo dock
- +Group: 0
- +Use Table Score:
- +Score: 3
- $Name: Connector 3 ;! Object #83
- $Class: Girder 11 Cell
- $Team: Friendly
- $Location: 153.592270, -0.000106, 798.246338
- $Orientation:
- 0.000000, 0.000000, 1.000000,
- 0.000000, 1.000000, -0.000000,
- -1.000000, 0.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 400
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Connector 2 ;! Object #84
- $Class: Girder 23 Cell
- $Team: Friendly
- $Location: 100.000000, 17.910480, 700.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 500
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Cables ;! Object #85
- $Class: Cables
- $Team: Friendly
- $Location: -293.942963, -22.021955, 459.391602
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 500
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Angel 1#Dish ;! Object #86
- $Class: Scanner Dish
- $Alt: Comm Array
- $Team: Friendly
- $Location: -69.599998, 50.000000, 696.292114
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "kamikaze" "stealth" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Special Hitpoints: 35000
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Angel 3B ;! Object #87
- $Class: TSC 2
- $Team: Friendly
- $Location: -295.147644, -20.516073, 491.101685
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- -0.000000, -0.008720, 0.999962,
- -0.000000, 0.999962, 0.008720
- $AI Behavior: None
- $Cargo 1: XSTR("Refugees", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: AS-D-2550 ;! Object #88
- $Class: GTDr Phidias
- $Team: Friendly
- $Location: -10.831864, -28.426960, 115.996132
- $Orientation:
- -0.604166, 0.240067, 0.759837,
- 0.311583, 0.948794, -0.052020,
- -0.733417, 0.205323, -0.648030
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: AS-DC-150 ;! Object #89
- $Class: GTDr 3301
- $Team: Friendly
- $Location: -15.200000, -17.000000, 283.899994
- $Orientation:
- -0.913224, 0.000000, 0.407458,
- 0.018428, 0.998977, 0.041302,
- -0.407041, 0.045227, -0.912289
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "DC-150 waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: GTT Omega ;! Object #90
- $Class: GTT Elysium
- $Team: Friendly
- $Location: 4.120176, -51.380402, 169.192810
- $Orientation:
- -0.626387, -0.735289, -0.258825,
- -0.609107, 0.254486, 0.751151,
- -0.486445, 0.628164, -0.607277
- $AI Behavior: None
- $Cargo 1: XSTR("Combat Engineers", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-event-true-delay
- "Omega leaving"
- 8
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: AS-D-2551 ;! Object #91
- $Class: GTDr Phidias
- $Team: Friendly
- $Location: 115.018837, 35.000000, 175.194931
- $Orientation:
- -0.002033, 0.000000, 0.999998,
- 0.000000, 1.000000, 0.000000,
- -0.999998, 0.000000, -0.002033
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "D-2551 waypts" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Pisces 1 ;! Object #92
- $Class: PVF Seth
- $Team: Neutral
- $Location: 2996.053223, 344.316528, -3578.989502
- $Orientation:
- 0.674876, 0.737931, 0.000000,
- -0.737931, 0.674876, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 14
- $Name: Pisces 2 ;! Object #93
- $Class: PVF Seth
- $Team: Neutral
- $Location: 3020.860107, 371.441345, -3623.967529
- $Orientation:
- 0.674876, 0.737931, -0.000000,
- -0.737931, 0.674876, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 14
- $Name: Pisces 3 ;! Object #94
- $Class: PVF Seth
- $Team: Neutral
- $Location: 2961.047607, 306.039917, -3646.056152
- $Orientation:
- 0.674876, 0.737931, -0.000000,
- -0.737931, 0.674876, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 14
- $Name: Pisces 4 ;! Object #95
- $Class: PVF Seth
- $Team: Neutral
- $Location: 2994.620605, 342.750122, -3686.615234
- $Orientation:
- 0.674876, 0.737931, -0.000000,
- -0.737931, 0.674876, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 14
- $Name: Capricorn 1 ;! Object #96
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 3309.706055, -0.000045, -3894.370117
- $Orientation:
- 0.581683, -0.813416, 0.000000,
- 0.813416, 0.581683, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: Capricorn 2 ;! Object #97
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 3344.702637, -29.335817, -3940.879395
- $Orientation:
- 0.581683, -0.813416, 0.000000,
- 0.813416, 0.581683, -0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: Capricorn 3 ;! Object #98
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 3274.067139, 49.837162, -3970.716309
- $Orientation:
- 0.581683, -0.813416, 0.000000,
- 0.813416, 0.581683, -0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: CancerAnchor ;! Object #99
- $Class: Waypoint#Marker
- $Team: Neutral
- $Location: 1819.012573, 0.000044, -3265.423096
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "guardian" "stealth" )
- +Flags2: ( "no-subspace-drive" "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Cancer 1 ;! Object #100
- $Class: PVF Horus
- $Team: Neutral
- $Location: 1853.031372, -0.000016, -2889.192139
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Banshee" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Cancer 2 ;! Object #101
- $Class: PVF Horus
- $Team: Neutral
- $Location: 1898.719116, 0.000050, -2932.865967
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Banshee" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Cancer 3 ;! Object #102
- $Class: PVF Horus
- $Team: Neutral
- $Location: 1763.295776, 0.000067, -2936.913086
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $AI Goals: ( goals ( ai-chase "Armor Plate#A" 200 ) ( ai-chase "Armor Plate#D" 180 ) ( ai-chase "Defense Node 1#Real" 170 ) ( ai-chase "Angel 1" 160 ) ( ai-chase-any 100 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Banshee" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Cancer 4 ;! Object #103
- $Class: PVF Seth
- $Team: Neutral
- $Location: 1967.435181, 0.000071, -2985.909668
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Interceptor" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Cancer 5 ;! Object #104
- $Class: PVF Seth
- $Team: Neutral
- $Location: 1717.132935, 0.000065, -2991.119141
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Interceptor" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Libra 1 ;! Object #105
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 131.112854, -0.002630, -3278.551758
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Libra 2 ;! Object #106
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 78.565590, -0.002790, -3331.783203
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Libra 3 ;! Object #107
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 276.926453, -0.002714, -3374.716553
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Libra 4 ;! Object #108
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 187.053833, -0.002717, -3420.355713
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: LibraAnchor ;! Object #109
- $Class: Waypoint#Marker
- $Team: Neutral
- $Location: 526.175537, 0.000148, -3574.757324
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "guardian" "stealth" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: AE-1 Defense ;! Object #110
- $Class: Waypoint#Marker
- $Team: Friendly
- $Location: 2142.333984, -0.001504, -2358.965820
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: AE-2 Defense ;! Object #111
- $Class: Waypoint#Marker
- $Team: Friendly
- $Location: -2533.136719, 0.000250, -2190.211914
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "invulnerable" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Aries 1 ;! Object #112
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3181.521973, 45.651905, -3605.126709
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Aries 2 ;! Object #113
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3221.813477, 50.473606, -3652.916260
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Aries 3 ;! Object #114
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3135.260010, 50.158989, -3668.161377
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Pebekkamen 1 ;! Object #115
- $Class: PVF Horus
- $Team: Neutral
- $Location: -12.624810, -0.000043, -799.789612
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Pebekkamen 2 ;! Object #116
- $Class: PVF Horus
- $Team: Neutral
- $Location: -64.443565, -0.000039, -856.657410
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Pebekkamen 3 ;! Object #117
- $Class: PVF Seth
- $Team: Neutral
- $Location: 29.620256, -0.000029, -906.899109
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Pebekkamen 4 ;! Object #118
- $Class: PVF Seth
- $Team: Neutral
- $Location: 70.861794, -0.000049, -995.392761
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Taurus 1 ;! Object #119
- $Class: PVF Seth
- $Team: Neutral
- $Location: -903.700012, -2000.000000, -3673.199951
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Taurus 2 ;! Object #120
- $Class: PVF Seth
- $Team: Neutral
- $Location: -883.070129, -2047.123779, -3718.243408
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Taurus 3 ;! Object #121
- $Class: PVF Seth
- $Team: Neutral
- $Location: -964.810913, -2001.501587, -3733.280762
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Taurus 4 ;! Object #122
- $Class: PVF Seth
- $Team: Neutral
- $Location: -846.222290, -2111.067627, -3770.958740
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Taurus 5 ;! Object #123
- $Class: PVF Seth
- $Team: Neutral
- $Location: -1024.007202, -2016.193970, -3809.636719
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: HLC Quisling ;! Object #124
- $Class: PVC Newet
- $Team: Neutral
- $Location: -2147.600098, -200.000000, -4622.700195
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Quisling attack waypts" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 92
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret02
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret03
- +Subsystem: Turret04
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret05
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret06
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret07
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret08
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret09
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret10
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret11
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret12
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret13
- +Subsystem: Turret14
- +Subsystem: Turret15
- +Subsystem: Turret16
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 3 "HLC Thule" )
- $Departure Location: Hyperspace
- $Departure Cue: ( or
- ( is-destroyed-delay 0 "Angel 1" )
- ( is-event-true-delay
- "Quisling bugout waypt"
- 24
- )
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 20
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: HLC Thule ;! Object #125
- $Class: PVC Newet
- $Team: Neutral
- $Location: 1984.555054, 417.116882, -5494.437012
- $Orientation:
- 0.920736, 0.266701, -0.284809,
- -0.254740, 0.963780, 0.078978,
- 0.295557, -0.000165, 0.955326
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Thule attack waypts" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 81
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret02
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret03
- +Subsystem: Turret04
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret05
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret06
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret07
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret08
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret09
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret10
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret11
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret12
- +Primary Banks: ( "Vasudan Huge Turret" )
- +Subsystem: Turret13
- +Subsystem: Turret14
- +Subsystem: Turret15
- +Subsystem: Turret16
- $Arrival Location: Hyperspace
- $Arrival Cue: ( or
- ( and
- ( is-destroyed-delay
- 2
- "Taurus"
- "Gemini"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( and
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 7
- )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( or
- ( is-destroyed-delay 3 "Angel 1" )
- ( is-event-true-delay
- "Isis gone, Thule runs"
- 24
- )
- )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 20
- +Orders Accepted: 1 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: HLT Isis ;! Object #126
- $Class: PVT Isis
- $Team: Neutral
- $Location: 2030.352783, 404.150269, -5346.735352
- $Orientation:
- -0.074521, 0.836709, 0.542556,
- -0.491612, -0.504184, 0.710011,
- 0.867621, -0.213817, 0.448909
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Primary Banks: ( "Vasudan Turret Weak" )
- +Subsystem: Turret02
- +Primary Banks: ( "Vasudan Turret Weak" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( is-destroyed-delay 20 "HLC Thule" )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: HLC Thule
- $Docker Point: Docking Point
- $Dockee Point: main dock
- +Orders Accepted: 257 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: HLD Cardinal ;! Object #127
- $Class: PVD Typhon
- $Team: Neutral
- $Location: -2729.899902, -300.000000, -9531.400391
- $Orientation:
- 0.878109, 0.000000, -0.478460,
- -0.000000, 1.000000, 0.000000,
- 0.478460, 0.000000, 0.878109
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Cardinal attack waypts" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 10
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- +Subsystem: turret27
- $Arrival Location: Hyperspace
- $Arrival Cue: ( or
- ( and
- ( destroyed-or-departed-delay
- 14
- "HLC Quisling"
- "HLC Thule"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( and
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 7
- )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 10
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 2000
- $Name: Armor Plate#E ;! Object #128
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: -102.599998, -230.000000, 79.900002
- $Orientation:
- 0.994361, -0.057815, -0.088908,
- -0.093061, -0.073629, -0.992934,
- 0.050860, 0.995609, -0.078594
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 10000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Virgo 1 ;! Object #129
- $Class: PVF Seth
- $Team: Neutral
- $Location: 1977.988281, -115.718658, -4751.109863
- $Orientation:
- 0.751806, 0.659385, 0.000000,
- -0.596579, 0.680198, -0.425939,
- -0.280858, 0.320224, 0.904751
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Virgo 2 ;! Object #130
- $Class: PVF Seth
- $Team: Neutral
- $Location: 1945.542725, -177.959564, -4805.058594
- $Orientation:
- 0.751805, 0.659385, -0.000000,
- -0.596580, 0.680197, -0.425940,
- -0.280858, 0.320224, 0.904752
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Virgo 3 ;! Object #131
- $Class: PVF Seth
- $Team: Neutral
- $Location: 2037.094238, -102.923737, -4813.461426
- $Orientation:
- 0.751805, 0.659385, -0.000000,
- -0.596580, 0.680197, -0.425940,
- -0.280858, 0.320224, 0.904752
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Virgo 4 ;! Object #132
- $Class: PVF Seth
- $Team: Neutral
- $Location: 2005.778809, -158.998413, -4859.147949
- $Orientation:
- 0.751805, 0.659385, -0.000000,
- -0.596580, 0.680197, -0.425940,
- -0.280858, 0.320224, 0.904752
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Scorpio 1 ;! Object #133
- $Class: PVF Thoth
- $Team: Neutral
- $Location: -2523.959473, 0.000017, -3760.840576
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Scorpio 2 ;! Object #134
- $Class: PVF Thoth
- $Team: Neutral
- $Location: -2569.038574, 25.722025, -3808.155029
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Scorpio 3 ;! Object #135
- $Class: PVF Thoth
- $Team: Neutral
- $Location: -2445.750000, -53.341087, -3819.045654
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Scorpio 4 ;! Object #136
- $Class: PVF Thoth
- $Team: Neutral
- $Location: -2502.091797, -39.766602, -3846.600830
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 14
- $Name: Gemini 1 ;! Object #137
- $Class: PVF Horus
- $Team: Neutral
- $Location: 406.952789, -0.001639, -5072.331543
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Defense Node 1#Real" 50 ) ( ai-chase "Defense Node 2#Real" 50 ) ( ai-chase "Defense Node 3#Real" 50 ) ( ai-chase "Angel 1" 50 ) ( ai-chase "Armor Plate#E" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Banshee" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 13
- $Name: Gemini 2 ;! Object #138
- $Class: PVF Horus
- $Team: Neutral
- $Location: 465.309601, -0.001655, -5121.876953
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Defense Node 1#Real" 50 ) ( ai-chase "Defense Node 2#Real" 50 ) ( ai-chase "Defense Node 3#Real" 50 ) ( ai-chase "Angel 1" 50 ) ( ai-chase "Armor Plate#E" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Banshee" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 13
- $Name: Gemini 3 ;! Object #139
- $Class: PVF Seth
- $Team: Neutral
- $Location: 293.217285, -0.001617, -5114.657715
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 13
- $Name: Gemini 4 ;! Object #140
- $Class: PVF Seth
- $Team: Neutral
- $Location: 533.525391, -0.001639, -5223.154785
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 13
- $Name: Gemini 5 ;! Object #141
- $Class: PVF Seth
- $Team: Neutral
- $Location: 230.229446, -0.001651, -5188.872070
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 13
- $Name: GeminiAnchor ;! Object #142
- $Class: Waypoint#Marker
- $Team: Friendly
- $Location: 7.810746, -0.002241, -4981.974121
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: SG 13 ;! Object #143
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1117.515259, -0.000532, 6353.430176
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 14 ;! Object #144
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1246.944702, -0.000507, 6363.295410
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: SG 15 ;! Object #145
- $Class: GTSG Cerberus-Holo
- $Team: Friendly
- $Location: 1381.804688, -0.000578, 6364.995117
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Texture Replace:
- +old: cerberus
- +new: hologram-trans
- +old: cerberus-glow
- +new: hologram-trans
- +old: cerberus-shine
- +new: hologram-trans
- $Name: Fallback Defense ;! Object #146
- $Class: Waypoint#Marker
- $Team: Friendly
- $Location: 522.341309, -0.000314, 704.362610
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 0 "HLC Thule" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Cancer 6 ;! Object #147
- $Class: PVF Seth
- $Team: Neutral
- $Location: 1845.101440, 0.000055, -2995.364502
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Interceptor" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: GTD Intrepid ;! Object #148
- $Class: GTD Orion
- $Team: Friendly
- $Location: 3000.000000, 800.000000, 4937.206055
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03a
- +Subsystem: turret04a
- +Subsystem: turret05a
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 77 "HLD Cardinal" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 1
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 1750
- $Texture Replace:
- +old: capital01-05
- +new: cap05-intrepid
- $Name: PVD Frontier ;! Object #149
- $Class: PVD Typhon
- $Team: Friendly
- $Location: -2511.772949, 800.000000, 4582.817871
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09
- +Subsystem: turret10
- +Subsystem: turret11
- +Subsystem: turret12
- +Subsystem: turret13
- +Subsystem: turret14
- +Subsystem: turret15
- +Subsystem: turret16
- +Subsystem: turret17
- +Subsystem: turret18
- +Subsystem: turret19
- +Subsystem: turret20
- +Subsystem: turret21
- +Subsystem: turret22
- +Subsystem: turret23
- +Subsystem: turret24
- +Subsystem: turret25
- +Subsystem: turret26
- +Subsystem: turret27
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 4 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
- +Flags2: ( )
- +Respawn priority: 0
- +Escort priority: 1
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 1750
- $Name: GTC Rakyat ;! Object #150
- $Class: GTC Leviathan
- $Team: Friendly
- $Location: 2483.102539, 1098.805786, 1139.891357
- $Orientation:
- -1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Rakyat idle waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 0 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 1750
- $Name: GTC Nimrod ;! Object #151
- $Class: GTC Fenris
- $Team: Friendly
- $Location: 3670.140625, 713.155396, 2673.272217
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Nimrod idle waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 1 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 300
- $Name: GTC Persistence ;! Object #152
- $Class: GTC Fenris
- $Team: Friendly
- $Location: 3966.460205, 209.278137, 1535.828857
- $Orientation:
- -0.847255, 0.531186, 0.000000,
- 0.531186, 0.847255, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Persistence idle waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: GTC Ryan ;! Object #153
- $Class: GTC Fenris
- $Team: Friendly
- $Location: 2303.699951, 500.000000, 1438.693604
- $Orientation:
- -0.958244, 0.285952, 0.000000,
- 0.285952, 0.958244, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Ryan defense waypts" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- +Subsystem: turret07
- +Subsystem: turret08
- +Subsystem: turret09a-01-main
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 4 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: PVC Tameru ;! Object #154
- $Class: PVC Aten
- $Team: Friendly
- $Location: -3345.494873, 418.325378, 2044.948975
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Tameru idle waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 3 "PVD Frontier" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 2000
- $Name: PVC Esna ;! Object #155
- $Class: PVC Aten
- $Team: Friendly
- $Location: -3683.065674, 292.962769, 1479.052002
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-waypoints-once "Esna idle waypt" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 5 "PVD Frontier" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Armor Plate 7 ;! Object #156
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2578.833008, -10.737394, 5424.691406
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 8 ;! Object #157
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 3021.946045, -10.737440, 5423.181152
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 9 ;! Object #158
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2630.124512, -10.738693, 5717.528809
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 10 ;! Object #159
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 3073.237549, -10.738739, 5716.018555
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 11 ;! Object #160
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2668.666504, -10.738659, 6030.800293
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 12 ;! Object #161
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 3111.779541, -10.738705, 6029.290039
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Jamming Array 1 ;! Object #162
- $Class: GTJ Nemesis-Holo
- $Team: Friendly
- $Location: 2121.230469, -0.002986, 6215.154785
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pharos
- +new: hologram-trans
- +old: pharos-glow
- +new: hologram-trans-glow
- +old: pharos-shine
- +new: hologram-trans-shine
- $Name: SS St. Lo ;! Object #163
- $Class: TCa Canberra
- $Team: Friendly
- $Location: 1260.268066, -272.552673, -90.521515
- $Orientation:
- -0.388685, 0.000000, 0.921371,
- 0.000000, 1.000000, 0.000000,
- -0.921371, 0.000000, -0.388685
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01
- +Subsystem: turret02
- +Subsystem: turret03
- +Subsystem: turret04
- $Arrival Location: Hyperspace
- $Arrival Cue: ( and
- ( is-event-true-delay
- "MSG - Int - RTB"
- 6
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 100
- $Name: Realization ;! Object #164
- $Class: TSh Mercury
- $Team: Friendly
- $Location: 1171.508179, -259.952667, -180.875626
- $Orientation:
- -0.388685, 0.000000, 0.921371,
- 0.921371, 0.000000, 0.388685,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: SS St. Lo
- $Docker Point: Docking Point
- $Dockee Point: Docking Point
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Punctual ;! Object #165
- $Class: TT Cretheus
- $Team: Friendly
- $Location: 1034.012451, -482.651611, 219.002533
- $Orientation:
- -0.370181, 0.000000, 0.928960,
- 0.000000, 1.000000, 0.000000,
- -0.928960, 0.000000, -0.370181
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01-base
- +Subsystem: turret02-base
- +Subsystem: turret03-base
- $Arrival Location: Hyperspace
- $Arrival Cue: ( and
- ( is-event-true-delay
- "MSG - Int - RTB"
- 13
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 95
- $Name: Paser 1 ;! Object #166
- $Class: PVT Isis
- $Team: Friendly
- $Location: -2821.057373, 346.463318, -69.307152
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 150
- $Name: Paser 2 ;! Object #167
- $Class: PVT Isis
- $Team: Friendly
- $Location: -2855.918457, 346.463318, -44.371910
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
- $Departure Location: Docking Bay
- $Departure Anchor: HLD Cardinal
- $Departure Cue: ( is-event-true-delay
- "Paser 1 moves to dock"
- 3
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Paser 3 ;! Object #168
- $Class: PVT Isis
- $Team: Friendly
- $Location: -2788.376465, 346.463318, -38.719688
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
- $Departure Location: Docking Bay
- $Departure Anchor: HLD Cardinal
- $Departure Cue: ( is-event-true-delay
- "Paser 1 moves to dock"
- 9
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Paser 4 ;! Object #169
- $Class: PVT Isis
- $Team: Friendly
- $Location: -2892.438232, 346.463318, 4.795296
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
- $Departure Location: Docking Bay
- $Departure Anchor: HLD Cardinal
- $Departure Cue: ( is-event-true-delay
- "Paser 1 moves to dock"
- 15
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Paser 5 ;! Object #170
- $Class: PVT Isis
- $Team: Friendly
- $Location: -2756.729492, 346.463318, 8.424202
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "PVD Frontier" )
- $Departure Location: Docking Bay
- $Departure Anchor: HLD Cardinal
- $Departure Cue: ( is-event-true-delay
- "Paser 1 moves to dock"
- 21
- )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: Beta 1 ;! Object #171
- $Class: GTF Ulysses
- $Team: Friendly
- $Team Color Setting: None
- $Location: 1995.771362, 539.198792, 854.319702
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 7
- $Name: Beta 2 ;! Object #172
- $Class: GTF Ulysses
- $Team: Friendly
- $Team Color Setting: None
- $Location: 2028.502441, 539.198792, 875.357300
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 8
- $Name: Beta 3 ;! Object #173
- $Class: GTF Ulysses
- $Team: Friendly
- $Team Color Setting: None
- $Location: 1965.309326, 539.198792, 879.421753
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 0
- $Name: Beta 4 ;! Object #174
- $Class: GTF Ulysses
- $Team: Friendly
- $Team Color Setting: None
- $Location: 1935.439697, 539.198792, 906.046753
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 10
- $Name: Gamma 1 ;! Object #175
- $Class: GTB Medusa
- $Team: Friendly
- $Location: 2422.588379, 419.603760, 1102.241455
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 12
- +Persona Index: 0
- $Name: Gamma 2 ;! Object #176
- $Class: GTB Medusa
- $Team: Friendly
- $Location: 2487.348877, 419.603729, 1151.615723
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 12
- +Persona Index: 1
- $Name: Gamma 3 ;! Object #177
- $Class: GTB Medusa
- $Team: Friendly
- $Location: 2370.210693, 419.603729, 1142.548340
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 12
- +Persona Index: 2
- $Name: Gamma 4 ;! Object #178
- $Class: GTB Medusa
- $Team: Friendly
- $Location: 2420.579590, 419.603760, 1204.832275
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 12
- +Persona Index: 3
- $Name: Delta 1 ;! Object #179
- $Class: GTB Ursa
- $Team: Friendly
- $Location: 3181.600098, 900.000000, 1277.952637
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: b05-turreta
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 8
- $Name: Delta 2 ;! Object #180
- $Class: GTB Ursa
- $Team: Friendly
- $Location: 3246.360596, 900.000000, 1327.326904
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: b05-turreta
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 4
- $Name: Delta 3 ;! Object #181
- $Class: GTB Ursa
- $Team: Friendly
- $Location: 3129.222412, 900.000000, 1318.260010
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: b05-turreta
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 2
- $Name: Delta 4 ;! Object #182
- $Class: GTB Ursa
- $Team: Friendly
- $Location: 3179.591309, 900.000000, 1380.543457
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: b05-turreta
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 1
- $Name: Kappa 1 ;! Object #183
- $Class: PVB Osiris
- $Team: Friendly
- $Location: -2917.799805, 196.196640, 1048.820801
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 15
- +Persona Index: 6
- $Name: Kappa 2 ;! Object #184
- $Class: PVB Osiris
- $Team: Friendly
- $Location: -2984.568848, 196.196640, 1090.285156
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 15
- +Persona Index: 5
- $Name: Kappa 3 ;! Object #185
- $Class: PVB Osiris
- $Team: Friendly
- $Location: -2855.390869, 196.196640, 1108.597168
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 15
- +Persona Index: 6
- $Name: Kappa 4 ;! Object #186
- $Class: PVB Osiris
- $Team: Friendly
- $Location: -2949.602783, 196.196671, 1161.054199
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 15
- +Persona Index: 5
- $Name: Sigma 1 ;! Object #187
- $Class: PVF Seth
- $Team: Friendly
- $Location: -2827.574707, 265.905365, 1347.665283
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 6
- $Name: Sigma 2 ;! Object #188
- $Class: PVF Seth
- $Team: Friendly
- $Location: -2894.343750, 265.905365, 1389.130371
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 5
- $Name: Sigma 3 ;! Object #189
- $Class: PVF Seth
- $Team: Friendly
- $Location: -2765.165771, 265.905365, 1407.442383
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 6
- $Name: Sigma 4 ;! Object #190
- $Class: PVF Seth
- $Team: Friendly
- $Location: -2859.377686, 265.905396, 1459.899658
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, -1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Marines", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Docking Bay
- $Departure Anchor: Alpha 1
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 17
- +Persona Index: 5
- $Name: Libra 5 ;! Object #191
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 174.105286, -0.002703, -3462.768555
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: Libra 6 ;! Object #192
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 84.232666, -0.002706, -3508.407715
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Hornet" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: Aries 4 ;! Object #193
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3176.770508, -31.250134, -3700.546631
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Aries 5 ;! Object #194
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3217.062012, 35.002579, -3748.336670
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Aries 6 ;! Object #195
- $Class: PVF Horus
- $Team: Neutral
- $Location: -3130.508545, -42.574181, -3763.581299
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Primary Banks: ( "Avenger" "Avenger" )
- +Secondary Banks: ( "Phoenix V" "Phoenix V" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10
- $Name: Plate 1#Real ;! Object #196
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1124.836182, -10.737507, 7162.954102
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 2#Real ;! Object #197
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1120.025024, -10.737516, 7031.322754
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 3#Real ;! Object #198
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1092.738647, -10.737466, 6870.918457
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 4#Real ;! Object #199
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1826.703247, -10.737413, 7161.072266
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 5#Real ;! Object #200
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1821.891968, -10.737422, 7029.440918
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 6#Real ;! Object #201
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 1794.605591, -10.737372, 6869.036621
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 7#Real ;! Object #202
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2101.137695, -10.737712, 7148.406738
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 8#Real ;! Object #203
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2096.327148, -10.737720, 7016.775391
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 9#Real ;! Object #204
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2069.040039, -10.737671, 6856.371094
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 10#Real ;! Object #205
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2571.558594, -10.737446, 7147.750977
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 11#Real ;! Object #206
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2566.747559, -10.737454, 7016.119629
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 12#Real ;! Object #207
- $Class: Cargo Platform
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2539.460938, -10.737405, 6855.715332
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: SG 1#Real ;! Object #208
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1413.229492, -0.000016, 7402.110840
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 2#Real ;! Object #209
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1542.658936, 0.000009, 7411.976074
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 3#Real ;! Object #210
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1677.519043, -0.000062, 7413.675781
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 4#Real ;! Object #211
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1862.485107, -0.000010, 7396.863770
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 5#Real ;! Object #212
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2004.897461, 0.000020, 7395.243652
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 6#Real ;! Object #213
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2159.181152, -0.000006, 7381.020996
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 7#Real ;! Object #214
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2323.333984, 0.000014, 7373.578613
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 8#Real ;! Object #215
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2493.289551, -0.000052, 7373.918457
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 9#Real ;! Object #216
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2669.337402, 0.000020, 7379.598633
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 10#Real ;! Object #217
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2853.815918, 0.000378, 7056.799805
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 11#Real ;! Object #218
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2937.122559, 0.000396, 7064.587402
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 12#Real ;! Object #219
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 3060.892090, 0.000392, 7067.763672
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 13#Real ;! Object #220
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1438.157959, -0.000064, 7307.848145
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 14#Real ;! Object #221
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1567.587402, -0.000039, 7317.713379
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 15#Real ;! Object #222
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 1702.447510, -0.000110, 7319.413086
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 22#Real ;! Object #223
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2878.744141, 0.000330, 6962.537109
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 23#Real ;! Object #224
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 2962.050293, 0.000348, 6970.324707
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: SG 24#Real ;! Object #225
- $Class: GTSG Cerberus
- $Team: Friendly
- $Location: 3085.819824, 0.000344, 6973.500977
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-General
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 6
- $Name: Defense Node 1#Real ;! Object #226
- $Class: CrossCube
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 492.984802, 0.000983, 6730.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- $Special Explosion:
- +Special Exp Damage: 200
- +Special Exp Blast: 3500
- +Special Exp Inner Radius: 125
- +Special Exp Outer Radius: 650
- +Special Exp Shockwave Speed: 230
- +Special Hitpoints: 6000
- +Kamikaze Damage: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A1Real ;! Object #227
- $Class: Modular Turret
- $Team: Friendly
- $Location: 492.984802, 35.400967, 6730.011719
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A2Real ;! Object #228
- $Class: Modular Turret
- $Team: Friendly
- $Location: 492.984802, 0.000983, 6695.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A3Real ;! Object #229
- $Class: Modular Turret
- $Team: Friendly
- $Location: 492.984802, 0.000983, 6765.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A4Real ;! Object #230
- $Class: Modular Turret
- $Team: Friendly
- $Location: 492.984802, -34.999035, 6730.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A5Real ;! Object #231
- $Class: Modular Turret
- $Team: Friendly
- $Location: 457.984833, 0.000983, 6730.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#A6Real ;! Object #232
- $Class: Modular Turret
- $Team: Friendly
- $Location: 527.984741, 0.000983, 6730.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Defense Node 2#Real ;! Object #233
- $Class: CrossCube
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 640.048096, 0.000993, 6725.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- $Special Explosion:
- +Special Exp Damage: 200
- +Special Exp Blast: 3500
- +Special Exp Inner Radius: 125
- +Special Exp Outer Radius: 650
- +Special Exp Shockwave Speed: 230
- +Special Hitpoints: 6000
- +Kamikaze Damage: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B1Real ;! Object #234
- $Class: Modular Turret
- $Team: Friendly
- $Location: 640.048096, 35.400974, 6725.943848
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B2Real ;! Object #235
- $Class: Modular Turret
- $Team: Friendly
- $Location: 640.048096, 0.000993, 6690.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B3Real ;! Object #236
- $Class: Modular Turret
- $Team: Friendly
- $Location: 640.048096, 0.000993, 6760.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B4Real ;! Object #237
- $Class: Modular Turret
- $Team: Friendly
- $Location: 640.048096, -34.999027, 6725.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B5Real ;! Object #238
- $Class: Modular Turret
- $Team: Friendly
- $Location: 605.048096, 0.000993, 6725.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#B6Real ;! Object #239
- $Class: Modular Turret
- $Team: Friendly
- $Location: 675.048096, 0.000993, 6725.943848
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Defense Node 3#Real ;! Object #240
- $Class: CrossCube
- $Alt: GTSG Aegis
- $Team: Friendly
- $Location: 772.395508, 0.000993, 6729.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- $Special Explosion:
- +Special Exp Damage: 200
- +Special Exp Blast: 3500
- +Special Exp Inner Radius: 125
- +Special Exp Outer Radius: 650
- +Special Exp Shockwave Speed: 230
- +Special Hitpoints: 6000
- +Kamikaze Damage: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C1Real ;! Object #241
- $Class: Modular Turret
- $Team: Friendly
- $Location: 772.395508, 35.400982, 6729.022461
- $Orientation:
- -1.000000, 0.000000, -0.000000,
- 0.000000, 0.999911, -0.013332,
- 0.000000, -0.013332, -0.999911
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C2Real ;! Object #242
- $Class: Modular Turret
- $Team: Friendly
- $Location: 772.395508, 0.000993, 6694.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, -1.000000,
- 0.000000, 1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C3Real ;! Object #243
- $Class: Modular Turret
- $Team: Friendly
- $Location: 772.395508, 0.000993, 6764.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C4Real ;! Object #244
- $Class: Modular Turret
- $Team: Friendly
- $Location: 772.395508, -34.999020, 6729.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, -0.069943, 0.997553,
- 0.000000, -0.997553, -0.069943
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C5Real ;! Object #245
- $Class: Modular Turret
- $Team: Friendly
- $Location: 737.395508, 0.000993, 6729.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: MT#C6Real ;! Object #246
- $Class: Modular Turret
- $Team: Friendly
- $Location: 807.395752, 0.000993, 6729.022461
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000,
- 0.000000, -1.000000, 0.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "kamikaze" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Kamikaze Damage: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Jamming Array 2 ;! Object #247
- $Class: GTJ Nemesis-Holo
- $Team: Friendly
- $Location: 2159.521240, -0.002994, 6220.976563
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pharos
- +new: hologram-trans
- +old: pharos-glow
- +new: hologram-trans-glow
- +old: pharos-shine
- +new: hologram-trans-shine
- $Name: Jamming Array 3 ;! Object #248
- $Class: GTJ Nemesis-Holo
- $Team: Friendly
- $Location: 2206.508545, -0.002992, 6220.783691
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pharos
- +new: hologram-trans
- +old: pharos-glow
- +new: hologram-trans-glow
- +old: pharos-shine
- +new: hologram-trans-shine
- $Name: Jammer 1#Real ;! Object #249
- $Class: GTJ Nemesis
- $Team: Friendly
- $Location: 1862.894409, -0.003044, 6722.528320
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Jammer 2#Real ;! Object #250
- $Class: GTJ Nemesis
- $Team: Friendly
- $Location: 1901.185547, -0.003052, 6728.350098
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Jammer 3#Real ;! Object #251
- $Class: GTJ Nemesis
- $Team: Friendly
- $Location: 1948.172729, -0.003050, 6728.157227
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: BattleSnail ;! Object #252
- $Class: Battle Snail
- $Alt: Ghost of BattleSnail
- $Team: Friendly
- $Location: 273.916138, -0.000855, 7627.862793
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $AI Goals: ( goals ( ai-stay-near-ship "HLD Cardinal" 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Docking Bay
- +Arrival Distance: 0
- $Arrival Anchor: SS St. Lo
- $Arrival Cue: ( and
- ( = @CampaignMode[0] 11 )
- ( is-event-true-delay "Camp Mode" 0 )
- ( has-arrived-delay 15 "SS St. Lo" )
- ( < @SnailFound[0] @CampaignMode[0] )
- )
- $Departure Location: Docking Bay
- $Departure Anchor: HLD Cardinal
- $Departure Cue: ( and
- ( has-arrived-delay 45 "BattleSnail" )
- ( is-event-true-delay "SnailFound!" 4 )
- )
- $Determination: 10
- +Flags: ( "protect-ship" "no-shields" "scannable" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 7
- $Name: PVC Asp ;! Object #253
- $Class: PVC Aten
- $Team: Friendly
- $Location: -1957.708008, -273.322540, 757.498779
- $Orientation:
- -0.452176, 0.000000, -0.891929,
- 0.000000, 1.000000, 0.000000,
- 0.891929, 0.000000, -0.452176
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: turret01a
- +Subsystem: turret02a
- +Subsystem: turret03
- +Subsystem: turret04
- +Subsystem: turret05
- +Subsystem: turret06
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Idle end mission chatter"
- 45
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: PVT Nuwas ;! Object #254
- $Class: PVT Isis
- $Team: Friendly
- $Location: -1970.946899, -291.240112, 764.182068
- $Orientation:
- -0.452147, -0.000001, -0.891944,
- 0.015559, -0.999848, -0.007887,
- -0.891808, -0.017444, 0.452079
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Docked With: PVC Asp
- $Docker Point: main dock
- $Dockee Point: main dock
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 15
- $Name: PRA Panel 1 ;! Object #255
- $Class: BlankPlate
- $Team: Friendly
- $Location: -121.753487, 22.462927, 819.715820
- $Orientation:
- -0.001593, 0.000000, 0.999999,
- 0.000000, 1.000000, 0.000000,
- -0.999999, 0.000000, -0.001593
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: PRA Panel 4 ;! Object #256
- $Class: BlankPlate
- $Team: Friendly
- $Location: 2.527779, 22.266819, 798.774658
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: PRA Panel 2 ;! Object #257
- $Class: BlankPlate
- $Team: Friendly
- $Location: 200.000000, 8.000000, 626.599976
- $Orientation:
- -0.001593, 0.000000, 0.999999,
- 0.000000, 1.000000, 0.000000,
- -0.999999, 0.000000, -0.001593
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Capricorn 4 ;! Object #258
- $Class: PVB Osiris
- $Team: Neutral
- $Location: 3223.494385, 0.000022, -3932.528076
- $Orientation:
- 0.581683, -0.813416, 0.000000,
- 0.813416, 0.581683, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- +AI Class: BtA-Bomber
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Barracuda" "Synaptic" "Synaptic" )
- +Subsystem: Turret01
- +Subsystem: Turret02
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 17
- $Name: PRA Panel 3 ;! Object #259
- $Class: BlankPlate
- $Team: Friendly
- $Location: -302.500000, 8.000000, 817.000000
- $Orientation:
- -0.001593, 0.000000, 0.999999,
- 0.000000, 1.000000, 0.000000,
- -0.999999, 0.000000, -0.001593
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: PRA Panel 5 ;! Object #260
- $Class: BlankPlate
- $Team: Friendly
- $Location: 2.527779, 22.266819, 747.537781
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1000
- +Group: 0
- +Use Table Score:
- +Score: 150
- $Name: Upsilon 1 ;! Object #261
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -2626.329590, 221.223831, 1284.818848
- $Orientation:
- -0.572921, 0.222483, -0.788836,
- 0.308537, 0.950198, 0.043907,
- 0.759320, -0.218230, -0.613033
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1250
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 0
- $Name: Upsilon 2 ;! Object #262
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -2690.722168, 241.479767, 1298.938477
- $Orientation:
- -0.648839, -0.325449, -0.687816,
- -0.049409, 0.920032, -0.388716,
- 0.759320, -0.218230, -0.613033
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1250
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Upsilon 3 ;! Object #263
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -2626.510010, 218.098709, 1353.712402
- $Orientation:
- -0.528090, 0.343783, -0.776488,
- 0.380203, 0.913340, 0.145797,
- 0.759320, -0.218230, -0.613033
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1250
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Upsilon 4 ;! Object #264
- $Class: GTF Hercules
- $Team: Friendly
- $Team Color Setting: None
- $Location: -2705.364746, 243.423813, 1359.756958
- $Orientation:
- -0.512464, 0.380032, -0.770037,
- 0.401017, 0.898861, 0.176731,
- 0.759320, -0.218230, -0.613033
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Siren" "Hornet" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 1250
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: PiscesAnchor ;! Object #265
- $Class: Waypoint#Marker
- $Team: Neutral
- $Location: 371.186157, -0.001861, -4305.286133
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: AquariusAnchor ;! Object #266
- $Class: Waypoint#Marker
- $Team: Neutral
- $Location: -301.184357, -0.001844, -4214.011719
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "protect-ship" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Taurus 6 ;! Object #267
- $Class: PVF Seth
- $Team: Neutral
- $Location: -907.006348, -2047.123779, -3774.624756
- $Orientation:
- 0.872745, -0.394461, 0.287607,
- 0.488177, 0.705202, -0.514173,
- 0.000000, 0.589145, 0.808028
- $AI Behavior: None
- +AI Class: BtA-Lieutenant
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Subsystem: Pilot
- +Secondary Banks: ( "Hornet" "Hornet" )
- +Sbank Ammo: ( 20 10 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-dynamic" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Armor Plate 13 ;! Object #268
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2179.107178, -10.736980, 5817.339844
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 14 ;! Object #269
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2411.540527, -10.736991, 5766.577637
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Armor Plate 15 ;! Object #270
- $Class: Cargo Platform-Holo
- $Alt: Armor Plate (Reinforced)
- $Team: Friendly
- $Location: 2451.131836, -10.737000, 5590.201660
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Texture Replace:
- +old: pform1
- +new: hologram-trans
- +old: pform1-glow
- +new: hologram-trans-glow
- +old: pform1-shine
- +new: hologram-trans-shine
- $Name: Plate 13#Real ;! Object #271
- $Class: Cargo Platform
- $Team: Friendly
- $Location: 1498.338501, -10.737396, 7170.022949
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 14#Real ;! Object #272
- $Class: Cargo Platform
- $Team: Friendly
- $Location: 1493.527222, -10.737405, 7038.391602
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Plate 15#Real ;! Object #273
- $Class: Cargo Platform
- $Team: Friendly
- $Location: 1466.240845, -10.737355, 6877.987305
- $Orientation:
- 0.994208, -0.099753, -0.039988,
- -0.034749, 0.053717, -0.997952,
- 0.101697, 0.993561, 0.049939
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 100
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
- +Flags2: ( )
- +Respawn priority: 0
- +Special Hitpoints: 12000
- +Group: 0
- +Use Table Score:
- +Score: 0
- #Wings ;! 20 total
- $Name: Alpha
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Alpha 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Docking Bay
- $Departure Anchor: GTD Intrepid
- $Departure Cue: ( is-event-true-delay
- "MSG - Int - RTB"
- 5
- )
- $Ships: ( ;! 4 total
- "Alpha 1"
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- $AI Goals: ( goals ( ai-waypoints "Alpha idle waypts" 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Epsilon
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Epsilon 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Docking Bay
- $Departure Anchor: GTD Intrepid
- $Departure Cue: ( is-event-true-delay
- "MSG - Int - RTB"
- 5
- )
- $Ships: ( ;! 4 total
- "Epsilon 1"
- "Epsilon 2"
- "Epsilon 3"
- "Epsilon 4"
- )
- $AI Goals: ( goals ( ai-waypoints "Beta patrol waypts" 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Sagittarius
- $Waves: 2
- $Wave Threshold: 0
- $Special Ship: 0 ;! Sagittarius 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: AquariusAnchor
- $Arrival Cue: ( and
- ( or
- ( and
- ( is-event-true-delay
- "Zero command pts. left!"
- ( rand-multiple 7 24 )
- )
- ( not
- ( has-arrived-delay 0 "Pisces" )
- )
- )
- ( has-arrived-delay
- ( rand-multiple 30 65 )
- "Pisces"
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- )
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- +Flags: ( "no-arrival-message" )
- $Name: Aquarius
- $Waves: 2
- $Wave Threshold: 0
- $Special Ship: 0 ;! Aquarius 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: AquariusAnchor
- $Arrival Cue: ( has-arrived-delay 0 "Sagittarius" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- )
- +Flags: ( "no-arrival-message" )
- $Name: Pisces
- $Waves: 2
- $Wave Threshold: 1
- $Special Ship: 0 ;! Pisces 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: PiscesAnchor
- $Arrival Cue: ( and
- ( or
- ( and
- ( is-event-true-delay
- "Zero command pts. left!"
- ( rand-multiple 7 24 )
- )
- ( not
- ( has-arrived-delay 0 "Sagittarius" )
- )
- )
- ( has-arrived-delay
- ( rand-multiple 30 65 )
- "Sagittarius"
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- )
- +Flags: ( "no-arrival-message" )
- $Name: Capricorn
- $Waves: 2
- $Wave Threshold: 2
- $Special Ship: 0 ;! Capricorn 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: PiscesAnchor
- $Arrival Cue: ( has-arrived-delay
- ( rand-multiple 15 40 )
- "Pisces"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- )
- $AI Goals: ( goals ( ai-chase "Angel 1" 50 ) )
- +Flags: ( )
- $Name: Cancer
- $Waves: 2
- $Wave Threshold: 0
- $Special Ship: 0 ;! Cancer 1
- $Arrival Location: Near Ship
- +Arrival Distance: 300
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 75
- "Sagittarius"
- "Aquarius"
- "Pisces"
- "Capricorn"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- )
- +Flags: ( )
- $Name: Libra
- $Waves: 2
- $Wave Threshold: 0
- $Special Ship: 0 ;! Libra 1
- $Arrival Location: Near Ship
- +Arrival Distance: 300
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 75
- "Sagittarius"
- "Aquarius"
- "Pisces"
- "Capricorn"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- )
- $AI Goals: ( goals ( ai-chase "Angel 1" 100 ) )
- +Flags: ( )
- $Name: Aries
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Aries 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( or
- ( is-destroyed-delay
- 5
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- )
- ( has-arrived-delay 174 "Cancer" )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- )
- $AI Goals: ( goals ( ai-chase "Armor Plate#B" 120 ) ( ai-chase "Armor Plate#C" 110 ) ( ai-chase "Armor Plate#E" 100 ) ( ai-chase "Defense Node 1#Real" 80 ) ( ai-chase "Defense Node 2#Real" 70 ) )
- +Hotkey: 4
- +Flags: ( "no-arrival-message" )
- $Name: Pebekkamen
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Pebekkamen 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 70
- "Libra"
- "Aries"
- "Cancer"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Pebekkamen 1"
- "Pebekkamen 2"
- "Pebekkamen 3"
- "Pebekkamen 4"
- )
- $AI Goals: ( goals ( ai-chase "Alpha 1" 100 ) )
- +Hotkey: 6
- +Flags: ( )
- $Name: Taurus
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Taurus 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 70
- "Libra"
- "Aries"
- "Cancer"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 6 total
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- )
- $AI Goals: ( goals ( ai-chase "Angel 1" 140 ) ( ai-chase "Armor Plate#B" 120 ) ( ai-chase "Armor Plate#A" 100 ) ( ai-chase "Armor Plate#D" 80 ) ( ai-chase-any 50 ) )
- +Hotkey: 6
- +Flags: ( )
- $Name: Virgo
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Virgo 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 0 "HLC Thule" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- )
- $AI Goals: ( goals ( ai-guard "HLC Thule" 50 ) ( ai-chase-any 50 ) )
- +Flags: ( "no-arrival-message" )
- +Wave Delay Min: 15
- +Wave Delay Max: 40
- $Name: Scorpio
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Scorpio 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 2 "HLC Quisling" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- )
- $AI Goals: ( goals ( ai-guard "HLC Quisling" 50 ) ( ai-chase-any 50 ) )
- +Flags: ( "no-arrival-message" )
- +Wave Delay Min: 20
- +Wave Delay Max: 60
- $Name: Gemini
- $Waves: 2
- $Wave Threshold: 1
- $Special Ship: 0 ;! Gemini 1
- $Arrival Location: Near Ship
- +Arrival Distance: 16
- $Arrival Anchor: GeminiAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 75
- "Libra"
- "Cancer"
- "Aries"
- "Taurus"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 5 total
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- )
- +Hotkey: 7
- +Flags: ( )
- $Name: Beta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Beta 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 0 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Beta 1"
- "Beta 2"
- "Beta 3"
- "Beta 4"
- )
- $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
- +Hotkey: 1
- +Flags: ( "no-arrival-message" )
- $Name: Gamma
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Gamma 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 6 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Gamma 1"
- "Gamma 2"
- "Gamma 3"
- "Gamma 4"
- )
- $AI Goals: ( goals ( ai-guard "GTD Intrepid" 50 ) )
- +Hotkey: 1
- +Flags: ( "no-arrival-message" )
- $Name: Delta
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Delta 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 5 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Delta 1"
- "Delta 2"
- "Delta 3"
- "Delta 4"
- )
- $AI Goals: ( goals ( ai-guard "GTD Intrepid" 50 ) )
- +Flags: ( )
- $Name: Kappa
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Kappa 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( has-arrived-delay 5 "GTD Intrepid" )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Kappa 1"
- "Kappa 2"
- "Kappa 3"
- "Kappa 4"
- )
- $AI Goals: ( goals ( ai-guard "PVD Frontier" 50 ) )
- +Flags: ( )
- $Name: Sigma
- $Waves: 2
- $Wave Threshold: 0
- $Special Ship: 0 ;! Sigma 1
- $Arrival Location: Near Ship
- +Arrival Distance: 300
- $Arrival Anchor: CancerAnchor
- $Arrival Cue: ( percent-ships-destroyed
- 75
- "Sagittarius"
- "Aquarius"
- "Pisces"
- "Capricorn"
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 4 total
- "Sigma 1"
- "Sigma 2"
- "Sigma 3"
- "Sigma 4"
- )
- $AI Goals: ( goals ( ai-guard "PVD Frontier" 50 ) )
- +Flags: ( )
- $Name: Upsilon
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Upsilon 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- ">>>> Upsilon wing arrival <<<<"
- 21
- )
- $Departure Location: Docking Bay
- $Departure Anchor: GTD Intrepid
- $Departure Cue: ( is-event-true-delay
- "MSG - Int - RTB"
- 17
- )
- $Ships: ( ;! 4 total
- "Upsilon 1"
- "Upsilon 2"
- "Upsilon 3"
- "Upsilon 4"
- )
- $AI Goals: ( goals ( ai-guard "Angel 1" 50 ) )
- +Hotkey: 3
- +Flags: ( "no-arrival-message" )
- #Events ;! 277 total
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: -----CAMPAIGN EVENTS-----
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay "Camp Mode" 0 )
- ( modify-variable
- @SnailTemp[0]
- @SnailFound[0]
- )
- )
- +Name: Campaign Variables
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-previous-event-true
- "bta1_m2_05"
- "Camp Mode"
- ( false )
- )
- ( do-nothing )
- )
- +Name: Camp Mode
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( player-is-cheating )
- ( hud-gauge-set-active
- "CheaterCheater"
- ( true )
- )
- )
- +Name: Cheater Cheater ON
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( != @CampaignMode[0] 11 )
- ( is-event-true-delay "Camp Mode" 0 )
- )
- ( modify-variable @CampaignMode[0] 11 )
- ( modify-variable
- @CheckpointReached[0]
- 0
- )
- ( script-eval "deleteshipsavefile()" )
- )
- +Name: Campaign Setup
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( facing "GTD Intrepid" 100 )
- ( <
- ( distance-ship-subsystem
- "Alpha 1"
- "GTD Intrepid"
- "fighterbay"
- )
- 103
- )
- ( is-event-true-delay
- "MSG - Int - RTB"
- 7
- )
- )
- ( do-nothing )
- )
- +Name: Continue Campaign
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( facing "GTD Intrepid" 100 )
- ( <
- ( distance-ship-subsystem
- "Alpha 1"
- "GTD Intrepid"
- "fighterbay"
- )
- 105
- )
- ( is-event-true-delay
- "MSG - Int - RTB"
- 6
- )
- ( is-event-true-delay "Camp Mode" 0 )
- )
- ( modify-variable
- @SnailFound[0]
- @SnailTemp[0]
- )
- ( modify-variable
- @hullCardinal[100]
- ( hits-left "HLD Cardinal" )
- )
- )
- +Name: Campaign Mission Success
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: -----END CAMPAIGN EVENTS-----
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: =======PRE-MISSION SETUP=====
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( script-eval
- "pm('UndrgrndPthwys.ogg',1,100)"
- )
- )
- +Name: Start music
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( script-eval "ert_act()" )
- ( ignore-key -1 "B" )
- )
- +Name: Escort List brackets script
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( true )
- ( set-object-orientation
- "Angel 1"
- 0
- 0
- 180
- )
- )
- +Name: Angel 1 orientation - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: =====LOAD CHECKPOINT SETUP====
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-time-elapsed 4 )
- ( key-reset "1" )
- ( key-reset "2" )
- ( key-reset "3" )
- ( key-reset "4" )
- )
- +Name: Checkpoint Key Reset
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( > @CheckpointReached[0] 0 )
- ( < ( mission-time ) 30 )
- ( is-event-true-delay "Camp Mode" 1 )
- ( has-time-elapsed 5 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( show-subtitle-text
- "Press 4 to skip to Checkpoint!"
- 0
- 20
- ( true )
- ( false )
- 10000
- )
- ( play-sound-from-file
- "available.ogg"
- )
- )
- +Name: Checkpoint Available
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( != @CheckpointReached[0] 0 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( is-event-true-delay "Camp Mode" 0 )
- ( key-pressed "4" )
- )
- ( clear-subtitles )
- ( show-subtitle-text
- "Select a checkpoint:"
- 15
- 27
- ( false )
- ( false )
- 10000
- 100
- 100
- )
- ( show-subtitle-text
- "Press 1: Attack Begins"
- 15
- 28
- ( false )
- ( false )
- 10000
- 100
- 100
- )
- ( when
- ( = @CheckpointReached[0] 2 )
- ( show-subtitle-text
- "Press 2: Kuk's Intervention"
- 15
- 29
- ( false )
- ( false )
- 10000
- 100
- 100
- )
- )
- ( when
- ( = @CheckpointReached[0] 3 )
- ( show-subtitle-text
- "Press 3: Hannibal at the Gates"
- 15
- 30
- ( false )
- ( false )
- 10000
- 100
- 100
- )
- )
- )
- +Name: Display checkpoint txt @ intro
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of "1" "2" "3" )
- ( and
- ( key-pressed "<argument>" )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( fade-out 2500 1 )
- ( clear-subtitles )
- ( adjust-audio-volume "Voice" 0 500 )
- ( adjust-audio-volume "Effects" 0 500 )
- ( script-eval "scam_inact()" )
- )
- +Name: Checkpoint selected, fade out
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( true )
- ( script-eval "ldsp('Alpha 1',3,3)" )
- ( script-eval "ldsp('Alpha 2',3,3)" )
- ( script-eval "ldsp('Alpha 3',3,3)" )
- ( script-eval "ldsp('Alpha 4',3,3)" )
- ( script-eval "ldsp('Epsilon 1',3,3)" )
- ( script-eval "ldsp('Epsilon 2',3,3)" )
- ( script-eval "ldsp('Epsilon 3',3,3)" )
- ( script-eval "ldsp('Epsilon 4',3,3)" )
- ( script-eval "ldsp('Angel 1',3,3)" )
- ( script-eval
- "ldsp('Angel 1#Dish',3,3)"
- )
- ( script-eval "ldsp('Angel 3A',3,3)" )
- ( script-eval "ldsp('Angel 3B',3,3)" )
- ( script-eval "ldsp('Cables',3,3)" )
- ( script-eval "ldsp('Angel 9A',3,3)" )
- ( script-eval "ldsp('Angel 9B',3,3)" )
- ( script-eval "ldsp('Angel 2A',3,3)" )
- ( script-eval "ldsp('Angel 2B',3,3)" )
- ( script-eval
- "ldsp('PRA Panel 3',3,3)"
- )
- ( script-eval "ldsp('Angel 4A',3,3)" )
- ( script-eval "ldsp('Angel 4B',3,3)" )
- ( script-eval
- "ldsp('PRA Panel 1',3,3)"
- )
- ( script-eval
- "ldsp('PRA Panel 4',3,3)"
- )
- ( script-eval
- "ldsp('PRA Panel 5',3,3)"
- )
- ( script-eval "ldsp('Angel 6A',3,3)" )
- ( script-eval "ldsp('Angel 6B',3,3)" )
- ( script-eval "ldsp('Angel 5A',3,3)" )
- ( script-eval "ldsp('Angel 5B',3,3)" )
- ( script-eval "ldsp('Angel 7A',3,3)" )
- ( script-eval "ldsp('Angel 7B',3,3)" )
- ( script-eval "ldsp('Angel 8A',3,3)" )
- ( script-eval "ldsp('Angel 8B',3,3)" )
- ( script-eval
- "ldsp('Connector 1',3,3)"
- )
- ( script-eval
- "ldsp('Connector 2',3,3)"
- )
- ( script-eval
- "ldsp('Connector 3',3,3)"
- )
- ( script-eval
- "ldsp('PRA Panel 2',3,3)"
- )
- ( script-eval
- "ldsp('Defense Node 1#Real',3,3)"
- )
- ( script-eval "ldsp('MT#A1Real',3,3)" )
- ( script-eval "ldsp('MT#A2Real',3,3)" )
- ( script-eval "ldsp('MT#A3Real',3,3)" )
- ( script-eval "ldsp('MT#A4Real',3,3)" )
- ( script-eval "ldsp('MT#A5Real',3,3)" )
- ( script-eval "ldsp('MT#A6Real',3,3)" )
- ( script-eval
- "ldsp('Defense Node 2#Real',3,3)"
- )
- ( script-eval "ldsp('MT#B1Real',3,3)" )
- ( script-eval "ldsp('MT#B2Real',3,3)" )
- ( script-eval "ldsp('MT#B3Real',3,3)" )
- ( script-eval "ldsp('MT#B4Real',3,3)" )
- ( script-eval "ldsp('MT#B5Real',3,3)" )
- ( script-eval "ldsp('MT#B6Real',3,3)" )
- ( script-eval
- "ldsp('Defense Node 3#Real',3,3)"
- )
- ( script-eval "ldsp('MT#C1Real',3,3)" )
- ( script-eval "ldsp('MT#C2Real',3,3)" )
- ( script-eval "ldsp('MT#C3Real',3,3)" )
- ( script-eval "ldsp('MT#C4Real',3,3)" )
- ( script-eval "ldsp('MT#C5Real',3,3)" )
- ( script-eval "ldsp('MT#C6Real',3,3)" )
- ( script-eval
- "ldsp('Plate 1#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 2#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 3#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 4#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 5#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 6#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 7#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 8#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 9#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 10#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 11#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 12#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 13#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 14#Real',3,3)"
- )
- ( script-eval
- "ldsp('Plate 15#Real',3,3)"
- )
- ( script-eval "ldsp('SG 1#Real',3,3)" )
- ( script-eval "ldsp('SG 2#Real',3,3)" )
- ( script-eval "ldsp('SG 3#Real',3,3)" )
- ( script-eval "ldsp('SG 4#Real',3,3)" )
- ( script-eval "ldsp('SG 5#Real',3,3)" )
- ( script-eval "ldsp('SG 6#Real',3,3)" )
- ( script-eval "ldsp('SG 7#Real',3,3)" )
- ( script-eval "ldsp('SG 8#Real',3,3)" )
- ( script-eval "ldsp('SG 9#Real',3,3)" )
- ( script-eval
- "ldsp('SG 10#Real',3,3)"
- )
- ( script-eval
- "ldsp('SG 11#Real',3,3)"
- )
- ( script-eval
- "ldsp('SG 12#Real',3,3)"
- )
- ( script-eval
- "ldsp('SG 13#Real',3,3)"
- )
- ( script-eval
- "ldsp('SG 14#Real',3,3)"
- )
- ( script-eval
- "ldsp('SG 15#Real',3,3)"
- )
- ( script-eval
- "ldsp('Jammer 1#Real',3,3)"
- )
- ( script-eval
- "ldsp('Jammer 2#Real',3,3)"
- )
- ( script-eval
- "ldsp('Jammer 3#Real',3,3)"
- )
- ( script-eval
- "ldsp('Armor Plate#A',3,3)"
- )
- ( script-eval
- "ldsp('Armor Plate#B',3,3)"
- )
- ( script-eval
- "ldsp('Armor Plate#C',3,3)"
- )
- ( script-eval
- "ldsp('Armor Plate#D',3,3)"
- )
- ( script-eval
- "ldsp('Armor Plate#E',3,3)"
- )
- ( script-eval "ldsp('Upsilon 1',3,3)" )
- ( script-eval "ldsp('Upsilon 2',3,3)" )
- ( script-eval "ldsp('Upsilon 3',3,3)" )
- ( script-eval "ldsp('Upsilon 4',3,3)" )
- )
- +Name: Load ship script
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( true )
- ( hud-clear-messages )
- ( adjust-audio-volume
- "Voice"
- 100
- 1000
- )
- ( adjust-audio-volume
- "Effects"
- 100
- 1000
- )
- )
- +Name: Clear HUD messages, up volume
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- $Formula: ( when
- ( and
- ( key-pressed "1" )
- ( >= @CheckpointReached[0] 1 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- ( is-event-true-delay "Camp Mode" 0 )
- )
- ( do-nothing )
- )
- +Name: Checkpoint 1 selected
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "2" )
- ( >= @CheckpointReached[0] 2 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 1 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- ( is-event-true-delay "Camp Mode" 0 )
- )
- ( do-nothing )
- )
- +Name: Checkpoint 2 selected
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "3" )
- ( >= @CheckpointReached[0] 3 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 1 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( is-event-true-delay "Camp Mode" 0 )
- )
- ( do-nothing )
- )
- +Name: Checkpoint 3 selected
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: =======INTRO CUTSCENE========
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( hud-disable-except-messages 1 )
- ( fade-out 0 )
- ( player-use-ai )
- ( set-camera-position
- ( get-object-x "cutA-1:1" )
- ( get-object-y "cutA-1:1" )
- ( get-object-z "cutA-1:1" )
- )
- ( lock-perspective ( true ) )
- ( fade-in 2000 )
- ( lock-primary-weapon "Alpha 1" )
- ( lock-secondary-weapon "Alpha 1" )
- ( lock-afterburner "Alpha 1" )
- ( show-subtitle-text
- "Secondary fire to skip..."
- 15
- 25
- ( false )
- ( false )
- 6000
- 750
- 100
- )
- ( set-camera-facing
- ( get-object-x "Angel 1" )
- ( get-object-y "Angel 1" )
- ( get-object-z "Angel 1" )
- )
- ( show-subtitle-text
- "Antares VI - Thanut"
- 15
- 75
- ( false )
- ( false )
- 7500
- 750
- 100
- )
- ( show-subtitle-text
- "Angel Outpost"
- 15
- 76
- ( false )
- ( false )
- 7500
- 750
- 100
- )
- ( show-subtitle-text
- "Displaced Persons Transfer Pt."
- 15
- 77
- ( false )
- ( false )
- 7500
- 750
- 100
- )
- ( add-goal
- "Alpha 1"
- ( ai-waypoints-once
- "Alpha initial waypt"
- 89
- )
- )
- ( add-goal
- "Alpha"
- ( ai-form-on-wing "Alpha 1" )
- )
- ( script-eval "scam_inact()" )
- ( script-eval "CutsceneKeyLock()" )
- )
- +Name: Initial camera settings
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( set-camera-position
- ( get-object-x "cutA-2:1" )
- ( get-object-y "cutA-2:1" )
- ( get-object-z "cutA-2:1" )
- 6000
- 10000
- 10000
- )
- )
- +Name: Move camera to cutA-2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-time-elapsed 4 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( set-camera-position
- ( get-object-x "cutA-3:1" )
- ( get-object-y "cutA-3:1" )
- ( get-object-z "cutA-3:1" )
- 6000
- 10000
- 10000
- )
- )
- +Name: Move camera to cutA-3
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( and
- ( not ( has-time-elapsed 9 ) )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( set-camera-facing
- ( get-object-x "Angel 1" )
- ( get-object-y "Angel 1" )
- ( get-object-z "Angel 1" )
- )
- )
- +Name: Camera faces Angel 1 - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-time-elapsed 9 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( set-camera-position 26 -158 244 )
- ( set-camera-facing-object
- "Angel 7B"
- 0
- )
- )
- +Name: Camera faces Angel 7B
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-time-elapsed 9 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( set-camera-facing-object
- "Angel 3A"
- 8000
- 20000
- 20000
- )
- )
- +Name: Camera pans to Angel 3A
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-time-elapsed 9 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( show-subtitle-text
- "Established: 30 April 2335"
- 15
- 75
- ( false )
- ( false )
- 7500
- 1500
- 100
- )
- ( show-subtitle-text
- "Population: 871"
- 15
- 76
- ( false )
- ( false )
- 7500
- 1500
- 100
- )
- ( show-subtitle-text
- "- 87% Vasudan"
- 17
- 77
- ( false )
- ( false )
- 7500
- 1500
- 100
- )
- ( show-subtitle-text
- "- 13% Terran"
- 17
- 78
- ( false )
- ( false )
- 7500
- 1500
- 100
- )
- )
- +Name: Second subtitle set
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-time-elapsed 17 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- )
- ( set-camera-position -2169 503 -476 )
- )
- +Name: Move camera to Alpha
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( and
- ( has-time-elapsed 17 )
- ( not
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( not ( has-time-elapsed 22 ) )
- )
- ( set-camera-facing-object "Alpha 1" )
- )
- +Name: Camera faces A1 - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( has-time-elapsed 22 )
- ( key-pressed "Spacebar" )
- )
- ( lock-perspective ( false ) 0 )
- ( player-not-use-ai )
- ( reset-camera )
- ( hud-disable-except-messages 0 )
- ( unlock-afterburner "Alpha 1" )
- ( clear-subtitles )
- ( set-subspace-drive
- ( false )
- "Alpha 1"
- )
- ( clear-goals "Alpha" "Epsilon 1" )
- ( add-goal
- "Alpha"
- ( ai-waypoints "Alpha idle waypts" 89 )
- )
- ( add-goal
- "Epsilon 1"
- ( ai-form-on-wing "Alpha 1" )
- )
- ( fade-in )
- ( script-eval "scam_act()" )
- ( script-eval "CutsceneKeyUnLock()" )
- )
- +Name: END CUTSCENE/RESET CAMERA
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not ( has-time-elapsed 22 ) )
- ( set-object-position
- "Alpha 1"
- ( + ( get-object-x "Alpha 1" ) 1532 )
- ( - ( get-object-y "Alpha 1" ) 663 )
- ( + ( get-object-z "Alpha 1" ) 519 )
- )
- ( set-object-position
- "Alpha 2"
- ( + ( get-object-x "Alpha 2" ) 1532 )
- ( - ( get-object-y "Alpha 2" ) 663 )
- ( + ( get-object-z "Alpha 2" ) 519 )
- )
- ( set-object-position
- "Alpha 3"
- ( + ( get-object-x "Alpha 3" ) 1532 )
- ( - ( get-object-y "Alpha 3" ) 663 )
- ( + ( get-object-z "Alpha 3" ) 519 )
- )
- ( set-object-position
- "Alpha 4"
- ( + ( get-object-x "Alpha 4" ) 1532 )
- ( - ( get-object-y "Alpha 4" ) 663 )
- ( + ( get-object-z "Alpha 4" ) 519 )
- )
- )
- +Name: Player skipped, automove Alpha
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: ========ASSET SETUP==========
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( lock-secondary-weapon "Alpha 1" )
- ( lock-primary-weapon "Alpha 1" )
- ( set-subspace-drive
- ( false )
- "Alpha 1"
- )
- )
- +Name: Lock weppins, jump drive
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Defense Node 1#Real"
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- "Defense Node 2#Real"
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- "Plate 6#Real"
- "SG 11#Real"
- "SG 12#Real"
- "Defense Node 3#Real"
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( true )
- ( ship-effect "Cloak" 0 "<argument>" )
- ( ship-stealthy "<argument>" )
- )
- +Name: Real assets invisible
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( true )
- ( ship-effect "Cloak" 0 "<argument>" )
- ( ship-stealthy "<argument>" )
- )
- +Name: Assets all invisible
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- ( key-reset-multiple
- "1"
- "2"
- "3"
- "4"
- "B"
- "Spacebar"
- "Left Ctrl"
- )
- )
- +Name: Key Resets - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- $Formula: ( if-then-else
- ( skill-level-at-least "Medium" )
- ( modify-variable @commandPts[26] 26 )
- ( modify-variable @commandPts[26] 26 )
- )
- +Name: Initial Command Pts.
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "B" )
- ( string-equals
- "@carryingSomething[NO]"
- "NO"
- )
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( if-then-else
- ( string-equals "@buyMenu[OFF]" "OFF" )
- ( modify-variable
- "@buyMenu[OFF]"
- "ON"
- )
- ( modify-variable
- "@buyMenu[OFF]"
- "OFF"
- )
- )
- )
- +Name: Menu Variable Toggle - TRIG
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( every-time
- ( or
- ( string-equals
- "@carryingSomething[NO]"
- "YES"
- )
- ( = @commandPts[26] 0 )
- )
- ( modify-variable
- "@buyMenu[OFF]"
- "OFF"
- )
- )
- +Name: Menu Variable OFF - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( every-of
- "CommTreeMain"
- "CommTree2"
- "CommTree3"
- "CommTree4"
- "CommTree5"
- )
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( hud-gauge-set-active
- "<argument>"
- ( true )
- )
- ( hud-set-text
- "CommTreeMain"
- "Defense Asset Menu"
- )
- ( hud-set-text
- "CommTree2"
- "Press 1 - SG (2 Pt.)"
- )
- ( hud-set-text
- "CommTree3"
- "Press 2 - Armor Plate (2 Pt.)"
- )
- ( hud-set-text
- "CommTree4"
- "Press 3 - Jamming Array (8 Pt.)"
- )
- ( hud-set-text
- "CommTree5"
- "Press 4 - D-Node (10 Pt.)"
- )
- ( hud-set-color
- "<argument>"
- 0
- 255
- 255
- )
- )
- +Name: Show Buy Menu - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( every-of
- "CommTreeMain"
- "CommTree2"
- "CommTree3"
- "CommTree4"
- "CommTree5"
- )
- ( and
- ( string-equals "@buyMenu[OFF]" "OFF" )
- ( not
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- )
- ( hud-gauge-set-active
- "<argument>"
- ( false )
- )
- )
- +Name: Buy Menu Off - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( in-sequence
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "SG 11"
- "SG 12"
- "SG 13"
- "SG 14"
- "SG 15"
- )
- ( and
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( >= @commandPts[26] 1 )
- ( key-pressed "1" )
- )
- ( modify-variable
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- ( modify-variable
- "@carryingSomething[NO]"
- "YES"
- )
- ( modify-variable
- @commandPts[26]
- ( - @commandPts[26] 2 )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( ship-effect
- "FS1 Ship select"
- 500
- "<argument>"
- )
- ( modify-variable
- "@boughtSOMETHING[NO]"
- "YES"
- )
- )
- +Name: Buy SG - TRIG
- +Repeat Count: -1
- +Trigger Count: 15
- +Interval: 1
- $Formula: ( when-argument
- ( in-sequence
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Armor Plate 6"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( and
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( >= @commandPts[26] 2 )
- ( key-pressed "2" )
- )
- ( modify-variable
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- ( modify-variable
- "@carryingSomething[NO]"
- "YES"
- )
- ( modify-variable
- @commandPts[26]
- ( - @commandPts[26] 2 )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( ship-effect
- "FS1 Ship select"
- 2000
- "<argument>"
- )
- ( modify-variable
- "@boughtSOMETHING[NO]"
- "YES"
- )
- )
- +Name: Buy Armor Plate - TRIG
- +Repeat Count: -1
- +Trigger Count: 15
- +Interval: 1
- $Formula: ( when-argument
- ( in-sequence
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- )
- ( and
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( >= @commandPts[26] 7 )
- ( key-pressed "3" )
- )
- ( modify-variable
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- ( modify-variable
- "@carryingSomething[NO]"
- "YES"
- )
- ( modify-variable
- @commandPts[26]
- ( - @commandPts[26] 8 )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( ship-effect
- "FS1 Ship select"
- 800
- "<argument>"
- )
- ( modify-variable
- @jammersDepd[0]
- ( + @jammersDepd[0] 1 )
- )
- ( modify-variable
- "@boughtSOMETHING[NO]"
- "YES"
- )
- )
- +Name: Buy Jamming Array - TRIG
- +Repeat Count: -1
- +Trigger Count: 3
- +Interval: 1
- $Formula: ( when-argument
- ( in-sequence
- "Defense Node 1"
- "Defense Node 2"
- "Defense Node 3"
- )
- ( and
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( >= @commandPts[26] 10 )
- ( key-pressed "4" )
- )
- ( modify-variable
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- ( modify-variable
- "@carryingSomething[NO]"
- "YES"
- )
- ( modify-variable
- @commandPts[26]
- ( - @commandPts[26] 10 )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( ship-effect
- "FS1 Ship select"
- 1000
- "<argument>"
- )
- ( modify-variable
- "@boughtSOMETHING[NO]"
- "YES"
- )
- )
- +Name: Buy D-Node - TRIG
- +Repeat Count: -1
- +Trigger Count: 3
- +Interval: 1
- $Formula: ( every-time
- ( string-equals
- "@carryingSomething[NO]"
- "YES"
- )
- ( when-argument
- ( any-of
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Armor Plate 6"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- )
- ( true )
- ( if-then-else
- ( string-equals
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- ( when
- ( true )
- ( set-object-facing
- "@currentItem[<Default Value>]"
- ( get-object-x
- "Alpha 1"
- "<none>"
- 0
- 500
- 200
- )
- ( get-object-y
- "Alpha 1"
- "<none>"
- 0
- 500
- 200
- )
- ( get-object-z
- "Alpha 1"
- "<none>"
- 0
- 500
- 200
- )
- )
- ( set-object-position
- "@currentItem[<Default Value>]"
- ( get-object-x
- "Alpha 1"
- "<none>"
- 0
- 0
- 400
- )
- ( get-object-y
- "Alpha 1"
- "<none>"
- 0
- 0
- 400
- )
- ( get-object-z
- "Alpha 1"
- "<none>"
- 0
- 0
- 400
- )
- )
- )
- ( set-object-position
- "@currentItem[<Default Value>]"
- ( get-object-x
- "Alpha 1"
- "<none>"
- 0
- 0
- 300
- )
- ( get-object-y
- "Alpha 1"
- "<none>"
- 0
- 0
- 300
- )
- ( get-object-z
- "Alpha 1"
- "<none>"
- 0
- 0
- 300
- )
- )
- )
- )
- ( ship-unstealthy
- "@currentItem[<Default Value>]"
- )
- )
- +Name: Item in from of plyr - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "Spacebar" )
- ( string-equals
- "@carryingSomething[NO]"
- "YES"
- )
- )
- ( modify-variable
- "@carryingSomething[NO]"
- "NO"
- )
- ( modify-variable
- "@currentItem[<Default Value>]"
- "none"
- )
- )
- +Name: Drop item - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "SG 11#Real"
- "SG 12#Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- )
- ( true )
- ( change-ai-class
- "BtA-General"
- "<argument>"
- "turret01a"
- "turret02a"
- )
- )
- +Name: SG AI control
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- )
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 1"
- )
- ( ship-effect
- "FS1 Ship select"
- 1000
- "<argument>"
- )
- )
- +Name: Defense Node 1 turrets visible
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 1"
- )
- ( set-object-position
- "MT#A1"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- 35
- 0
- )
- )
- ( set-object-facing
- "MT#A1"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#A2"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- 0
- -35
- )
- )
- ( set-object-position
- "MT#A3"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- 0
- 35
- )
- )
- ( set-object-facing
- "MT#A3"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- -35
- 35
- )
- )
- ( set-object-facing
- "MT#A2"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#A4"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- -35
- 0
- )
- )
- ( set-object-facing
- "MT#A4"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 0
- -70
- 0
- )
- )
- ( set-object-orientation
- "MT#A4"
- 180
- 0
- 0
- )
- ( set-object-position
- "MT#A5"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- -35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#A5"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- -35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#A5"
- 0
- 90
- 0
- )
- ( set-object-position
- "MT#A6"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#A6"
- ( get-object-x
- "Defense Node 1"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 1"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 1"
- "<none>"
- 35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#A6"
- 0
- 270
- 0
- )
- )
- +Name: Defense Node 1 turrets - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- )
- ( is-destroyed-delay
- 0
- "Defense Node 1#Real"
- )
- ( self-destruct "<argument>" )
- )
- +Name: Defense Node 1 gone!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- )
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 2"
- )
- ( ship-effect
- "FS1 Ship select"
- 1000
- "<argument>"
- )
- )
- +Name: Defense Node 2 turrets visible
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 2"
- )
- ( set-object-position
- "MT#B1"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- 35
- 0
- )
- )
- ( set-object-facing
- "MT#B1"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#B2"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- 0
- -35
- )
- )
- ( set-object-position
- "MT#B3"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- 0
- 35
- )
- )
- ( set-object-facing
- "MT#B3"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- -35
- 35
- )
- )
- ( set-object-facing
- "MT#B2"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#B4"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- -35
- 0
- )
- )
- ( set-object-facing
- "MT#B4"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 0
- -70
- 0
- )
- )
- ( set-object-orientation
- "MT#B4"
- 180
- 0
- 0
- )
- ( set-object-position
- "MT#B5"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- -35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#B5"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- -35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#B5"
- 0
- 90
- 0
- )
- ( set-object-position
- "MT#B6"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#B6"
- ( get-object-x
- "Defense Node 2"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 2"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 2"
- "<none>"
- 35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#B6"
- 0
- 270
- 0
- )
- )
- +Name: Defense Node 2 turrets - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- )
- ( is-destroyed-delay
- 0
- "Defense Node 2#Real"
- )
- ( self-destruct "<argument>" )
- )
- +Name: Defense Node 2 gone!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- )
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 3"
- )
- ( ship-effect
- "FS1 Ship select"
- 1000
- "<argument>"
- )
- )
- +Name: Defense Node 3 turrets visible
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( string-equals
- "@currentItem[<Default Value>]"
- "Defense Node 3"
- )
- ( set-object-position
- "MT#C1"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- 35
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- 35
- 0
- )
- )
- ( set-object-facing
- "MT#C1"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#C2"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- 0
- -35
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- 0
- -35
- )
- )
- ( set-object-position
- "MT#C3"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- 0
- 35
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- 0
- 35
- )
- )
- ( set-object-facing
- "MT#C3"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- -35
- 35
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- -35
- 35
- )
- )
- ( set-object-facing
- "MT#C2"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- 35
- -35
- )
- )
- ( set-object-position
- "MT#C4"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- -35
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- -35
- 0
- )
- )
- ( set-object-facing
- "MT#C4"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 0
- -70
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 0
- -70
- 0
- )
- )
- ( set-object-orientation
- "MT#C4"
- 180
- 0
- 0
- )
- ( set-object-position
- "MT#C5"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- -35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- -35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#C5"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- -35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- -35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#C5"
- 0
- 90
- 0
- )
- ( set-object-position
- "MT#C6"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 35
- 0
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 35
- 0
- 0
- )
- )
- ( set-object-facing
- "MT#C6"
- ( get-object-x
- "Defense Node 3"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-y
- "Defense Node 3"
- "<none>"
- 35
- -35
- 0
- )
- ( get-object-z
- "Defense Node 3"
- "<none>"
- 35
- -35
- 0
- )
- )
- ( set-object-orientation
- "MT#C6"
- 0
- 270
- 0
- )
- )
- +Name: Defense Node 3 turrets - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- )
- ( is-destroyed-delay
- 0
- "Defense Node 3#Real"
- )
- ( self-destruct "<argument>" )
- )
- +Name: Defense Node 3 gone!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "Left Ctrl" )
- ( != @commandPts[26] 0 )
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( modify-variable
- @fastTravel[-1]
- ( + @fastTravel[-1] 1 )
- )
- )
- +Name: Fast Travel Increment - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- $Formula: ( every-time
- ( = @fastTravel[-1] 3 )
- ( modify-variable @fastTravel[-1] 0 )
- )
- +Name: Fast Travel Var Reset - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( = @fastTravel[-1] 0 )
- ( key-pressed "Left Ctrl" )
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( set-object-position
- "Alpha 1"
- -1820
- 306
- -1688
- )
- ( set-object-facing
- "Alpha 1"
- -3566
- 0
- -4083
- )
- )
- +Name: Fast Travel to AE1 - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( = @fastTravel[-1] 1 )
- ( key-pressed "Left Ctrl" )
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( set-object-position
- "Alpha 1"
- 1843
- 160
- -1884
- )
- ( set-object-facing
- "Alpha 1"
- 3567
- 0
- -4259
- )
- )
- +Name: Fast Travel to AE2 - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999
- +Interval: 1
- $Formula: ( when
- ( and
- ( = @fastTravel[-1] 2 )
- ( key-pressed "Left Ctrl" )
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 0
- )
- )
- ( set-object-position
- "Alpha 1"
- 393
- 323
- -776
- )
- ( set-object-facing
- "Alpha 1"
- -114
- 0
- 349
- )
- )
- +Name: Fast Travel to Angel - TRIG
- +Repeat Count: -1
- +Trigger Count: 99999
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( and
- ( or
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- ( and
- ( = @commandPts[26] 0 )
- ( or
- ( string-equals
- "@currentItem[<Default Value>]"
- "none"
- )
- ( string-equals
- "@currentItem[<Default Value>]"
- "<Default Value>"
- )
- )
- ( not
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- )
- ( not
- ( is-event-true-delay
- "MSG - Omeg - men at work"
- 0
- )
- )
- ( false )
- )
- ( and
- ( and-in-sequence
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- ( key-pressed "Alt-J" )
- )
- ( != @commandPts[26] 0 )
- ( string-equals
- "@boughtSOMETHING[NO]"
- "NO"
- )
- )
- ( and
- ( is-event-true-delay
- "Checkpoint 1 selected"
- 0
- )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 3
- )
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- ( do-nothing )
- )
- +Name: Zero command pts. left!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( unlock-secondary-weapon "Alpha 1" )
- ( unlock-primary-weapon "Alpha 1" )
- ( set-subspace-drive
- ( true )
- "Alpha 1"
- )
- ( modify-variable
- @fastTravel[-1]
- 1337
- )
- )
- +Name: Weps, drive ON, fast travel OFF
- +Repeat Count: 1
- +Interval: 1
- +Chained: 1
- $Formula: ( when-argument
- ( every-of
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- )
- ( true )
- ( turret-change-weapon
- "<argument>"
- "Turret01"
- "FighterKiller"
- 0
- 1
- )
- ( turret-set-rate-of-fire
- "<argument>"
- 57
- "Turret01"
- )
- ( set-armor-type
- "<argument>"
- ( true )
- "Heavy Armor 20"
- "Turret01"
- )
- )
- +Name: Change DNode weps
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( <=
- ( distance
- "<argument>"
- "Jammer 1#Real"
- )
- @jammerRange[800]
- )
- ( lock-secondary-weapon "<argument>" )
- )
- +Name: Jammer 1 in-range - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Jammer 1#Real"
- )
- @jammerRange[800]
- )
- ( false )
- )
- ( unlock-secondary-weapon
- "<argument>"
- )
- )
- +Name: Jammer 1 out-range - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( <=
- ( distance
- "<argument>"
- "Jammer 2#Real"
- )
- @jammerRange[800]
- )
- ( lock-secondary-weapon "<argument>" )
- )
- +Name: Jammer 2 in-range - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Jammer 2#Real"
- )
- @jammerRange[800]
- )
- ( false )
- )
- ( unlock-secondary-weapon
- "<argument>"
- )
- )
- +Name: Jammer 2 out-range - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( <=
- ( distance
- "<argument>"
- "Jammer 3#Real"
- )
- @jammerRange[800]
- )
- ( lock-secondary-weapon "<argument>" )
- )
- +Name: Jammer 3 in-range EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Jammer 3#Real"
- )
- @jammerRange[800]
- )
- ( false )
- )
- ( unlock-secondary-weapon
- "<argument>"
- )
- )
- +Name: Jammer 3 out-range - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Jammer 1#Real"
- )
- @jammerRange[800]
- )
- ( or
- ( >
- ( distance
- "<argument>"
- "Jammer 2#Real"
- )
- @jammerRange[800]
- )
- ( < @jammersDepd[0] 2 )
- )
- ( or
- ( >
- ( distance
- "<argument>"
- "Jammer 3#Real"
- )
- @jammerRange[800]
- )
- ( < @jammersDepd[0] 3 )
- )
- )
- ( unlock-secondary-weapon
- "<argument>"
- )
- )
- +Name: Not jammed at all - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( random-multiple-of
- "NO"
- "NO"
- "YES"
- "NO"
- "YES"
- "NO"
- )
- ( true )
- ( modify-variable
- "@shouldJamPlayer[NO]"
- "<argument>"
- )
- )
- +Name: Rand. playerJAMMED var - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 3
- $Formula: ( when-argument
- ( any-of "Alpha 1" )
- ( or
- ( and
- ( >
- ( distance
- "<argument>"
- "Jammer 1#Real"
- )
- @jammerRange[800]
- )
- ( or
- ( >
- ( distance
- "<argument>"
- "Jammer 2#Real"
- )
- @jammerRange[800]
- )
- ( < @jammersDepd[0] 2 )
- )
- ( or
- ( >
- ( distance
- "<argument>"
- "Jammer 3#Real"
- )
- @jammerRange[800]
- )
- ( < @jammersDepd[0] 3 )
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "NO"
- )
- )
- ( modify-variable
- "@playerJAMMED[NO]"
- "NO"
- )
- ( hud-set-text "CommTree2" "" )
- ( hud-set-text "CommTree3" "" )
- ( hud-set-text "CommTree4" "" )
- ( hud-set-text "CommTree5" "" )
- )
- +Name: Player not jammed - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- )
- ( and
- ( <=
- ( distance "Alpha 1" "<argument>" )
- @jammerRange[800]
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "YES"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( modify-variable
- "@playerJAMMED[NO]"
- "YES"
- )
- ( modify-variable
- "@playerJAMMEDby[<Default Value>]"
- "<argument>"
- )
- )
- +Name: Player jammed? - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- )
- ( and
- ( <=
- ( distance "Alpha 1" "<argument>" )
- @jammerRange[800]
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "YES"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- ( or
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "0"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 0 )
- )
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "1"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 1 )
- )
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "2"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 2 )
- )
- )
- )
- ( hud-set-text
- "CommTree2"
- "@HUDwarningFLASH[*** WARNING ***]"
- )
- ( hud-set-text
- "CommTree3"
- "Interference from Jamming Array"
- )
- ( hud-set-text
- "CommTree4"
- "Uplink online, adapting filter"
- )
- ( hud-set-text
- "CommTree5"
- "Intermittent Secondary Lock"
- )
- )
- +Name: HUD warning JAMMED - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999999
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "CommTree2"
- "CommTree3"
- "CommTree4"
- "CommTree5"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- ( hud-set-color "<argument>" 255 0 0 )
- )
- +Name: Make HUD warnings red
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( if-then-else
- ( string-equals
- "@HUDwarningFLASH[*** WARNING ***]"
- "*** WARNING ***"
- )
- ( modify-variable
- "@HUDwarningFLASH[*** WARNING ***]"
- ""
- )
- ( modify-variable
- "@HUDwarningFLASH[*** WARNING ***]"
- "*** WARNING ***"
- )
- )
- +Name: Flash WARNING sign - TRIG
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "0"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 0 )
- ( string-equals
- "@playerJAMMED[NO]"
- "YES"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( lock-secondary-weapon "Alpha 1" )
- )
- +Name: Lock player sec. bank 0 - TRIG
- +Repeat Count: -1
- +Trigger Count: 99999
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "1"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 1 )
- ( string-equals
- "@playerJAMMED[NO]"
- "YES"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( lock-secondary-weapon "Alpha 1" )
- )
- +Name: Lock player sec. bank 1 - TRIG
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( has-secondary-weapon
- "Alpha 1"
- "2"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- )
- ( is-secondary-selected "Alpha 1" 2 )
- ( string-equals
- "@playerJAMMED[NO]"
- "YES"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( lock-secondary-weapon "Alpha 1" )
- )
- +Name: Lock player sec. bank 2 - TRIG
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( and
- ( or
- ( and
- ( has-secondary-weapon
- "Alpha 1"
- "0"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- ( is-secondary-selected "Alpha 1" 0 )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "NO"
- )
- )
- ( is-event-true-delay
- "Weps, drive ON, fast travel OFF"
- 0
- )
- )
- ( unlock-secondary-weapon "Alpha 1" )
- )
- +Name: Unlock bank 0 - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( and
- ( or
- ( and
- ( has-secondary-weapon
- "Alpha 1"
- "1"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- ( is-secondary-selected "Alpha 1" 1 )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "NO"
- )
- )
- ( is-event-true-delay
- "Weps, drive ON, fast travel OFF"
- 0
- )
- )
- ( unlock-secondary-weapon "Alpha 1" )
- )
- +Name: Unlock bank 1 - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( and
- ( or
- ( and
- ( has-secondary-weapon
- "Alpha 1"
- "2"
- "Fury"
- "Synaptic"
- "Tempest"
- )
- ( is-secondary-selected "Alpha 1" 2 )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( string-equals
- "@shouldJamPlayer[NO]"
- "NO"
- )
- )
- ( is-event-true-delay
- "Weps, drive ON, fast travel OFF"
- 0
- )
- )
- ( unlock-secondary-weapon "Alpha 1" )
- )
- +Name: Unlock bank 2 - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: ========= TUTORIAL ========
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( has-departed-delay 0 "AFProbe99758" )
- ( = @commandPts[26] 0 )
- )
- ( ignore-key 0 "B" )
- )
- +Name: Ignore Beta 1
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Skip Tutorial", -1)
- +Objective key: XSTR("Press Q", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 sitrep"
- 12
- )
- )
- ( modify-variable
- @commandPts[26]
- ( + @commandPts[26] 4 )
- )
- )
- +Name: +4 Command Pts!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( and
- ( has-time-elapsed 20 )
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- )
- ( and
- ( is-event-true-delay
- "END CUTSCENE/RESET CAMERA"
- 2
- )
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - hiya"
- )
- )
- +Name: Tutorial - Beta 1 intro
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( true )
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - sitrep"
- )
- )
- +Name: Tutorial - Beta 1 sitrep
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - instruct 1"
- )
- ( ignore-key 0 "B" )
- )
- +Name: Tutorial - Beta 1 instruct 1
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- $Formula: ( when
- ( and
- ( key-pressed "B" )
- ( string-equals "@buyMenu[OFF]" "ON" )
- ( not
- ( destroyed-or-departed-delay
- 0
- "AFProbe99756"
- )
- )
- )
- ( do-nothing )
- )
- +Name: DIRECTIVE - Open Asset Menu
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- +Objective: XSTR("Open Asset Menu", -1)
- +Objective key: XSTR("Press B", -1)
- $Formula: ( when-argument
- ( any-of
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Armor Plate 6"
- )
- ( and
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( string-equals
- "@currentItem[<Default Value>]"
- "<argument>"
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - good choice"
- )
- ( modify-variable
- "@tutorialArmorPlate[<Default Value>]"
- "@currentItem[<Default Value>]"
- )
- )
- +Name: Tutorial - Beta 1 good choice
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( is-destroyed-delay 0 "AFProbe99757" )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - good place"
- )
- )
- +Name: Tutorial - Beta 1 good place
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- +Objective: XSTR("Deploy Plate at Waypoint", -1)
- +Objective key: XSTR("Press Spacebar", -1)
- $Formula: ( when-argument
- ( any-of "1" "3" "4" )
- ( and
- ( not
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( and-in-sequence
- ( is-event-true-delay
- "DIRECTIVE - Open Asset Menu"
- 0
- )
- ( key-pressed "<argument>" )
- )
- ( not
- ( is-event-true-delay
- "Tutorial - Beta 1 good choice"
- 0
- )
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - bad choice"
- )
- ( destroy-instantly "AFProbe99759" )
- )
- +Name: Tutorial - Beta 1 bad choice
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "Armor Plate in wrong place"
- 0
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - bad place"
- )
- )
- +Name: Tutorial - Beta 1 bad place
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 good place"
- 11
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 bad choice"
- 11
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 bad place"
- 11
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - get 2 werk"
- )
- )
- +Name: Tutorial - Beta 1 get 2 werk
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( directive-value @commandPts[26] )
- ( = @commandPts[26] 0 )
- )
- ( do-nothing )
- )
- +Name: Command Pts. directive
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Command Points", -1)
- $Formula: ( when
- ( string-equals
- "@carryingSomething[NO]"
- "NO"
- )
- ( hide-jumpnode
- "Attack Egress One"
- "Attack Egress Two"
- )
- )
- +Name: Disappear nodes
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- ( not
- ( is-event-true-delay
- "MSG - Omeg - men at work"
- 0
- )
- )
- )
- ( when
- ( not
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- ( send-message
- "#Command"
- "High"
- "CMD - onslaught"
- )
- )
- )
- +Name: MSG - CMD - onslaught
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- $Formula: ( when-argument
- ( any-of
- "Destroy my target"
- "Disable my target"
- "Disarm my target"
- "Destroy subsystem"
- "Protect my target"
- "Ignore my target"
- "Form on my wing"
- "Cover me"
- "Engage enemy"
- )
- ( not
- ( or
- ( query-orders
- "<all fighters>"
- "<argument>"
- 0
- )
- ( query-orders "Alpha" "<argument>" 0 )
- ( query-orders
- "Alpha 2"
- "<argument>"
- 0
- )
- ( query-orders
- "Alpha 3"
- "<argument>"
- 0
- )
- ( query-orders
- "Alpha 4"
- "<argument>"
- 0
- )
- )
- )
- ( clear-goals "Alpha" )
- ( add-goal
- "Alpha"
- ( ai-guard "Angel 1" 89 )
- )
- )
- +Name: Alpha guards Angel
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 get 2 werk"
- 0
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Tutorial finished or terminated
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( destroyed-or-departed-delay
- 0
- "AFProbe99756"
- )
- ( do-nothing )
- )
- +Name: Deploy Defenses
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Fire Secondary to deploy", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 get 2 werk"
- 0
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Tutorial over? - 2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( destroyed-or-departed-delay
- 0
- "AFProbe99756"
- )
- ( do-nothing )
- )
- +Name: Fast Travel directive
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Fire Primary to Fast Travel", -1)
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 get 2 werk"
- 0
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Tutorial over? - 3
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( and
- ( and-in-sequence
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- ( key-pressed "Alt-J" )
- )
- ( != @commandPts[26] 0 )
- )
- ( = @commandPts[26] 0 )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- ( destroy-instantly "AFProbe99756" )
- ( modify-variable @commandPts[26] 0 )
- )
- +Name: Signal Ready, Cmd Pts != 0
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Alt+J to Forefit Points", -1)
- $Formula: ( when
- ( is-event-true-delay
- "DIRECTIVE - Open Asset Menu"
- 0
- )
- ( do-nothing )
- )
- +Name: Is "DIRECTIVE..." true?
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-departed-delay 0 "AFProbe99759" )
- ( do-nothing )
- )
- +Name: DIRECTIVE - Select Armor Plate
- +Repeat Count: 1
- +Interval: 1
- +Chained: 1
- +Objective: XSTR("Select Armor Plate", -1)
- +Objective key: XSTR("Press 2", -1)
- $Formula: ( when
- ( is-event-true-delay
- "Tutorial - Beta 1 bad choice"
- 3
- )
- ( do-nothing )
- )
- +Name: Wrong item selected?
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( and
- ( string-equals
- "@currentItem[<Default Value>]"
- "none"
- )
- ( != @commandPts[26] 0 )
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: DIRECTIVE - Deploy Asset
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Deploy Asset", -1)
- +Objective key: XSTR("Press Spacebar", -1)
- $Formula: ( when
- ( and
- ( <=
- ( distance
- "@tutorialArmorPlate[<Default Value>]"
- "> Deploy Here <"
- )
- 300
- )
- ( not
- ( string-equals
- "@currentItem[<Default Value>]"
- "@tutorialArmorPlate[<Default Value>]"
- )
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 good choice"
- 0
- )
- )
- ( destroy-instantly "AFProbe99757" )
- )
- +Name: Armor Plate in right place
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( >
- ( distance
- "@tutorialArmorPlate[<Default Value>]"
- "> Deploy Here <"
- )
- 300
- )
- ( not
- ( string-equals
- "@currentItem[<Default Value>]"
- "@tutorialArmorPlate[<Default Value>]"
- )
- )
- ( is-event-true-delay
- "Tutorial - Beta 1 good choice"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Armor Plate in wrong place
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tutorial - Beta 1 get 2 werk"
- 0
- )
- ( is-event-true-delay
- "Ignore Beta 1"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Tutorial over? - 4
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( flash-hud-gauge "DIRECTIVES_VIEW" )
- )
- +Name: Flash HUD Directives again
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( true )
- ( add-remove-escort "AE-1 Defense" 5 )
- ( add-remove-escort "AE-2 Defense" 5 )
- )
- +Name: Add Waymarkers to E-List
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when-argument
- ( random-multiple-of
- "turret01"
- "turret02"
- "turret03"
- )
- ( not
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- ( fire-beam-at-coordinates
- "AS-D-2550"
- "<argument>"
- -44
- -23
- 75
- ( true )
- )
- )
- +Name: D-2550 fires beam - RE
- +Repeat Count: 99
- +Interval: 6
- $Formula: ( when-argument
- ( random-multiple-of
- "turret01"
- "turret02"
- "turret03"
- )
- ( and
- ( are-waypoints-done-delay
- "AS-D-2551"
- "D-2551 waypts"
- 0
- )
- ( not
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- )
- )
- ( fire-beam-at-coordinates
- "AS-D-2551"
- "<argument>"
- -164
- 44
- 88
- ( true )
- )
- )
- +Name: D-2551 fires beam - RE
- +Repeat Count: 99
- +Interval: 6
- $Formula: ( when
- ( is-event-true-delay
- "Tutorial finished or terminated"
- 4
- )
- ( clear-goals "Epsilon" )
- ( add-goal
- "Epsilon"
- ( ai-guard "AE-1 Defense" 89 )
- )
- )
- +Name: Beta wing orders after tutorial
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: ======SLEIGHT OF HAND========
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( in-sequence
- "Defense Node 1#Real"
- "Defense Node 2#Real"
- "Defense Node 3#Real"
- )
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 3000
- )
- ( add-remove-escort "<argument>" 7 )
- ( invalidate-argument "<argument>" )
- )
- +Name: Add DNode to E-List
- +Repeat Count: -1
- +Trigger Count: 3
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 3
- )
- ( script-eval-block
- "ldsp('"
- "<argument>"
- "',3,3)"
- )
- )
- +Name: Checkpoint Swap Setup
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( and
- ( is-event-true-delay
- "Command Pts. directive"
- 0
- )
- ( string-equals
- "@carryingSomething[NO]"
- "NO"
- )
- ( is-event-true-delay
- "Faded out, switch perspectives"
- 0
- )
- )
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- ( is-event-true-delay
- "Checkpoint Swap Setup"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: SWAP TRIGGER
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Armor Plate 6"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replacePlate[<Default Value>]"
- "<argument>"
- )
- ( modify-variable @counterPlate[0] 1 )
- ( when-argument
- ( in-sequence
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Plate 6#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( = @counterPlate[0] 1 )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replacePlate[<Default Value>]"
- )
- ( get-object-y
- "@replacePlate[<Default Value>]"
- )
- ( get-object-z
- "@replacePlate[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replacePlate[<Default Value>]"
- )
- ( get-object-bank
- "@replacePlate[<Default Value>]"
- )
- ( get-object-heading
- "@replacePlate[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeArmor[5]
- ( + @activeArmor[5] 1 )
- )
- ( modify-variable @counterPlate[0] 0 )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD Armor - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "SG 11"
- "SG 12"
- "SG 13"
- "SG 14"
- "SG 15"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceSG[<Default Value>]"
- "<argument>"
- )
- ( modify-variable @counterSG[0] 1 )
- ( when-argument
- ( in-sequence
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "SG 11#Real"
- "SG 12#Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- )
- ( = @counterSG[0] 1 )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceSG[<Default Value>]"
- )
- ( get-object-y
- "@replaceSG[<Default Value>]"
- )
- ( get-object-z
- "@replaceSG[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceSG[<Default Value>]"
- )
- ( get-object-bank
- "@replaceSG[<Default Value>]"
- )
- ( get-object-heading
- "@replaceSG[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeSGs[0]
- ( + @activeSGs[0] 1 )
- )
- ( modify-variable @counterSG[0] 0 )
- )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD SGs - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceJammer[<Default Value>]"
- "<argument>"
- )
- ( modify-variable @counterJammer[0] 1 )
- ( when-argument
- ( in-sequence
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- )
- ( = @counterJammer[0] 1 )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceJammer[<Default Value>]"
- )
- ( get-object-y
- "@replaceJammer[<Default Value>]"
- )
- ( get-object-z
- "@replaceJammer[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceJammer[<Default Value>]"
- )
- ( get-object-bank
- "@replaceJammer[<Default Value>]"
- )
- ( get-object-heading
- "@replaceJammer[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeJams[0]
- ( + @activeJams[0] 1 )
- )
- ( modify-variable @counterJammer[0] 0 )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD Jammer - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "Defense Node 1"
- "Defense Node 2"
- "Defense Node 3"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceCrosscube[<Default Value>]"
- "<argument>"
- )
- ( modify-variable @counterCross[0] 1 )
- ( when-argument
- ( in-sequence
- "Defense Node 1#Real"
- "Defense Node 2#Real"
- "Defense Node 3#Real"
- )
- ( = @counterCross[0] 1 )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceCrosscube[<Default Value>]"
- )
- ( get-object-y
- "@replaceCrosscube[<Default Value>]"
- )
- ( get-object-z
- "@replaceCrosscube[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceCrosscube[<Default Value>]"
- )
- ( get-object-bank
- "@replaceCrosscube[<Default Value>]"
- )
- ( get-object-heading
- "@replaceCrosscube[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeDNodes[0]
- ( + @activeDNodes[0] 1 )
- )
- ( modify-variable @counterCross[0] 0 )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD CrossCubes - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceTurretA[<Default Value>]"
- "<argument>"
- )
- ( when-argument
- ( in-sequence
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- )
- ( true )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceTurretA[<Default Value>]"
- )
- ( get-object-y
- "@replaceTurretA[<Default Value>]"
- )
- ( get-object-z
- "@replaceTurretA[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceTurretA[<Default Value>]"
- )
- ( get-object-bank
- "@replaceTurretA[<Default Value>]"
- )
- ( get-object-heading
- "@replaceTurretA[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD turretA - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceTurretB[<Default Value>]"
- "<argument>"
- )
- ( when-argument
- ( in-sequence
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- )
- ( true )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceTurretB[<Default Value>]"
- )
- ( get-object-y
- "@replaceTurretB[<Default Value>]"
- )
- ( get-object-z
- "@replaceTurretB[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceTurretB[<Default Value>]"
- )
- ( get-object-bank
- "@replaceTurretB[<Default Value>]"
- )
- ( get-object-heading
- "@replaceTurretB[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD turretB - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time-argument
- ( in-sequence
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 0
- )
- )
- ( modify-variable
- "@replaceTurretC[<Default Value>]"
- "<argument>"
- )
- ( when-argument
- ( in-sequence
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- )
- ( true )
- ( set-object-position
- "<argument>"
- ( get-object-x
- "@replaceTurretC[<Default Value>]"
- )
- ( get-object-y
- "@replaceTurretC[<Default Value>]"
- )
- ( get-object-z
- "@replaceTurretC[<Default Value>]"
- )
- )
- ( set-object-orientation
- "<argument>"
- ( get-object-pitch
- "@replaceTurretC[<Default Value>]"
- )
- ( get-object-bank
- "@replaceTurretC[<Default Value>]"
- )
- ( get-object-heading
- "@replaceTurretC[<Default Value>]"
- )
- )
- ( ship-effect
- "Decloak"
- 0
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- )
- ( ship-vanish "<argument>" )
- ( invalidate-argument "<argument>" )
- )
- +Name: Swap HUD turretC - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "SG 11#Real"
- "SG 12#Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- "Defense Node 2#Real"
- "Defense Node 3#Real"
- "Defense Node 1#Real"
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Plate 6#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( and
- ( is-event-true-delay
- "SWAP TRIGGER"
- 2
- )
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- )
- ( ship-unstealthy "<argument>" )
- )
- +Name: Make visible on sensors
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Defense Node 1#Real"
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- "Defense Node 2#Real"
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- "Plate 6#Real"
- "SG 11#Real"
- "SG 12#Real"
- "Defense Node 3#Real"
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- "Armor Plate#A"
- "Armor Plate#B"
- "Armor Plate#C"
- "Armor Plate#D"
- "Armor Plate#E"
- )
- ( or
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 1
- )
- ( true )
- )
- ( and
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 7
- )
- ( is-event-true-delay
- "Clear HUD messages, up volume"
- 4
- )
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- )
- )
- ( remove-from-collision-group
- "<argument>"
- ( get-collision-group "Alpha 1" )
- )
- )
- +Name: Collision Groups
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Defense Node 1#Real"
- "MT#A1Real"
- "MT#A2Real"
- "MT#A3Real"
- "MT#A4Real"
- "MT#A5Real"
- "MT#A6Real"
- "Defense Node 2#Real"
- "MT#B1Real"
- "MT#B2Real"
- "MT#B3Real"
- "MT#B4Real"
- "MT#B5Real"
- "MT#B6Real"
- "Plate 6#Real"
- "SG 11#Real"
- "SG 12#Real"
- "Defense Node 3#Real"
- "MT#C1Real"
- "MT#C2Real"
- "MT#C3Real"
- "MT#C4Real"
- "MT#C5Real"
- "MT#C6Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( or
- ( and
- ( <
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "SWAP TRIGGER"
- 1
- )
- ( true )
- )
- ( and
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 7
- )
- ( is-event-true-delay
- "Clear HUD messages, up volume"
- 4
- )
- ( <
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- )
- )
- ( ship-vanish "<argument>" )
- )
- +Name: Vanish real assets
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( true )
- ( ship-vanish "<argument>" )
- )
- +Name: Make sure HUD assets vanish
- +Repeat Count: 1
- +Interval: 1
- +Chained: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: =====INTERMISSION CUTSCENE=====
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( and
- ( is-event-true-delay
- "Command Pts. directive"
- 0
- )
- ( string-equals
- "@carryingSomething[NO]"
- "NO"
- )
- ( not
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- )
- ( script-eval-block
- "svsp('"
- "<argument>"
- "')"
- )
- )
- +Name: Save Holo Versions
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "SG 1"
- "SG 2"
- "SG 3"
- "SG 4"
- "SG 5"
- "SG 6"
- "SG 7"
- "SG 8"
- "SG 9"
- "SG 10"
- "Armor Plate 1"
- "Armor Plate 2"
- "Armor Plate 3"
- "Armor Plate 4"
- "Armor Plate 5"
- "Defense Node 1"
- "MT#A1"
- "MT#A2"
- "MT#A3"
- "MT#A4"
- "MT#A5"
- "MT#A6"
- "Defense Node 2"
- "MT#B1"
- "MT#B2"
- "MT#B3"
- "MT#B4"
- "MT#B5"
- "MT#B6"
- "Armor Plate 6"
- "SG 11"
- "SG 12"
- "AFProbe99756"
- "AFProbe99757"
- "AFProbe99758"
- "AFProbe99759"
- "Defense Node 3"
- "MT#C1"
- "MT#C2"
- "MT#C3"
- "MT#C4"
- "MT#C5"
- "MT#C6"
- "SG 13"
- "SG 14"
- "SG 15"
- "Armor Plate 7"
- "Armor Plate 8"
- "Armor Plate 9"
- "Armor Plate 10"
- "Armor Plate 11"
- "Armor Plate 12"
- "Jamming Array 1"
- "Jamming Array 2"
- "Jamming Array 3"
- "Armor Plate 13"
- "Armor Plate 14"
- "Armor Plate 15"
- )
- ( and
- ( >
- ( distance
- "<argument>"
- "Sekret Asset Storage:1"
- )
- 2000
- )
- ( is-event-true-delay
- "Command Pts. directive"
- 1
- )
- ( string-equals
- "@carryingSomething[NO]"
- "NO"
- )
- ( not
- ( is-event-true-delay
- "Checkpoint selected, fade out"
- 0
- )
- )
- )
- ( send-message
- "GTT Omega"
- "High"
- "Omega - setting up 1"
- )
- ( key-reset-multiple "Spacebar" )
- ( modify-variable
- @fastTravel[-1]
- 1337
- )
- ( player-use-ai )
- ( add-goal
- "Alpha 1"
- ( ai-play-dead 89 )
- )
- ( lock-perspective ( true ) )
- ( show-subtitle-text
- "Secondary fire to skip..."
- 15
- 25
- ( false )
- ( false )
- 16000
- 750
- 100
- )
- ( set-player-throttle-speed
- "Alpha 1"
- 0
- )
- ( script-eval "scam_inact()" )
- )
- +Name: MSG - Omeg - men at work
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- )
- ( fade-out 4000 )
- ( lock-perspective ( true ) )
- ( key-reset-multiple "Spacebar" )
- )
- +Name: Intermission cutscene mode
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- )
- ( hud-disable-except-messages 1 )
- ( set-camera-position 48 -310 244 )
- ( set-camera-facing
- ( get-object-x "Armor Plate#E" )
- ( get-object-y "Armor Plate#E" )
- ( get-object-z "Armor Plate#E" )
- )
- ( set-object-speed-z "Alpha 1" 0 )
- ( key-reset-multiple "Spacebar" )
- )
- +Name: Faded out, switch perspectives
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- )
- ( fade-in 1000 )
- ( set-camera-facing
- ( get-object-x "Armor Plate#B" )
- ( get-object-y "Armor Plate#B" )
- ( get-object-z "Armor Plate#B" )
- 7000
- 3000
- 4000
- )
- )
- +Name: Fade in, camera in position
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- $Formula: ( when
- ( not
- ( is-event-true-delay
- "END or SKIP INTERMISSION"
- 0
- )
- )
- ( send-message
- "GTT Omega"
- "High"
- "Omega - mission accomplished"
- )
- ( set-player-throttle-speed
- "Alpha 1"
- 0
- )
- )
- +Name: MSG - Omeg - mission accomp
- +Repeat Count: 1
- +Interval: 1
- +Chained: 1
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "MSG - Omeg - mission accomp"
- 6
- )
- ( and
- ( is-event-true-delay
- "MSG - Omeg - men at work"
- 1
- )
- ( key-pressed "Spacebar" )
- )
- )
- ( lock-perspective ( false ) 0 )
- ( player-not-use-ai )
- ( reset-camera )
- ( hud-disable-except-messages 0 )
- ( unlock-afterburner "Alpha 1" )
- ( clear-subtitles )
- ( set-subspace-drive
- ( false )
- "Alpha 1"
- )
- ( fade-in )
- ( clear-subtitles )
- ( script-eval "scam_act()" )
- )
- +Name: END or SKIP INTERMISSION
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: =========MISSION EVENTS========
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "Zero command pts. left!"
- 0
- )
- ( is-event-true-delay "Camp Mode" 0 )
- ( not
- ( is-event-true-delay
- "Alpha Goes Traitor"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 1 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- ( script-eval "svsp('Alpha 1')" )
- ( script-eval "svsp('Alpha 2')" )
- ( script-eval "svsp('Alpha 3')" )
- ( script-eval "svsp('Alpha 4')" )
- ( script-eval "svsp('Epsilon 1')" )
- ( script-eval "svsp('Epsilon 2')" )
- ( script-eval "svsp('Epsilon 3')" )
- ( script-eval "svsp('Epsilon 4')" )
- ( script-eval "svsp('Angel 1')" )
- ( script-eval "svsp('Angel 1#Dish')" )
- ( script-eval "svsp('Angel 3A')" )
- ( script-eval "svsp('Angel 3B')" )
- ( script-eval "svsp('Cables')" )
- ( script-eval "svsp('Angel 9A')" )
- ( script-eval "svsp('Angel 9B')" )
- ( script-eval "svsp('Angel 2A')" )
- ( script-eval "svsp('Angel 2B')" )
- ( script-eval "svsp('PRA Panel 3')" )
- ( script-eval "svsp('Angel 4A')" )
- ( script-eval "svsp('Angel 4B')" )
- ( script-eval "svsp('PRA Panel 1')" )
- ( script-eval "svsp('PRA Panel 4')" )
- ( script-eval "svsp('PRA Panel 5')" )
- ( script-eval "svsp('Angel 6A')" )
- ( script-eval "svsp('Angel 6B')" )
- ( script-eval "svsp('Angel 5A')" )
- ( script-eval "svsp('Angel 5B')" )
- ( script-eval "svsp('Angel 7A')" )
- ( script-eval "svsp('Angel 7B')" )
- ( script-eval "svsp('Angel 8A')" )
- ( script-eval "svsp('Angel 8B')" )
- ( script-eval "svsp('Connector 1')" )
- ( script-eval "svsp('Connector 2')" )
- ( script-eval "svsp('Connector 3')" )
- ( script-eval "svsp('PRA Panel 2')" )
- ( script-eval
- "svsp('Defense Node 1#Real')"
- )
- ( script-eval "svsp('MT#A1Real')" )
- ( script-eval "svsp('MT#A2Real')" )
- ( script-eval "svsp('MT#A3Real')" )
- ( script-eval "svsp('MT#A4Real')" )
- ( script-eval "svsp('MT#A5Real')" )
- ( script-eval "svsp('MT#A6Real')" )
- ( script-eval
- "svsp('Defense Node 2#Real')"
- )
- ( script-eval "svsp('MT#B1Real')" )
- ( script-eval "svsp('MT#B2Real')" )
- ( script-eval "svsp('MT#B3Real')" )
- ( script-eval "svsp('MT#B4Real')" )
- ( script-eval "svsp('MT#B5Real')" )
- ( script-eval "svsp('MT#B6Real')" )
- ( script-eval
- "svsp('Defense Node 3#Real')"
- )
- ( script-eval "svsp('MT#C1Real')" )
- ( script-eval "svsp('MT#C2Real')" )
- ( script-eval "svsp('MT#C3Real')" )
- ( script-eval "svsp('MT#C4Real')" )
- ( script-eval "svsp('MT#C5Real')" )
- ( script-eval "svsp('MT#C6Real')" )
- ( script-eval "svsp('Plate 1#Real')" )
- ( script-eval "svsp('Plate 2#Real')" )
- ( script-eval "svsp('Plate 3#Real')" )
- ( script-eval "svsp('Plate 4#Real')" )
- ( script-eval "svsp('Plate 5#Real')" )
- ( script-eval "svsp('Plate 6#Real')" )
- ( script-eval "svsp('Plate 7#Real')" )
- ( script-eval "svsp('Plate 8#Real')" )
- ( script-eval "svsp('Plate 9#Real')" )
- ( script-eval "svsp('Plate 10#Real')" )
- ( script-eval "svsp('Plate 11#Real')" )
- ( script-eval "svsp('Plate 12#Real')" )
- ( script-eval "svsp('Plate 13#Real')" )
- ( script-eval "svsp('Plate 14#Real')" )
- ( script-eval "svsp('Plate 15#Real')" )
- ( script-eval "svsp('SG 1#Real')" )
- ( script-eval "svsp('SG 2#Real')" )
- ( script-eval "svsp('SG 3#Real')" )
- ( script-eval "svsp('SG 4#Real')" )
- ( script-eval "svsp('SG 5#Real')" )
- ( script-eval "svsp('SG 6#Real')" )
- ( script-eval "svsp('SG 7#Real')" )
- ( script-eval "svsp('SG 8#Real')" )
- ( script-eval "svsp('SG 9#Real')" )
- ( script-eval "svsp('SG 10#Real')" )
- ( script-eval "svsp('SG 11#Real')" )
- ( script-eval "svsp('SG 12#Real')" )
- ( script-eval "svsp('SG 13#Real')" )
- ( script-eval "svsp('SG 14#Real')" )
- ( script-eval "svsp('SG 15#Real')" )
- ( script-eval "svsp('Jammer 1#Real')" )
- ( script-eval "svsp('Jammer 2#Real')" )
- ( script-eval "svsp('Jammer 3#Real')" )
- ( script-eval "svsp('Armor Plate#A')" )
- ( script-eval "svsp('Armor Plate#B')" )
- ( script-eval "svsp('Armor Plate#C')" )
- ( script-eval "svsp('Armor Plate#D')" )
- ( script-eval "svsp('Armor Plate#E')" )
- ( modify-variable
- @CheckpointReached[0]
- 1
- )
- ( script-eval "svsp('Upsilon 1')" )
- ( script-eval "svsp('Upsilon 2')" )
- ( script-eval "svsp('Upsilon 3')" )
- ( script-eval "svsp('Upsilon 4')" )
- ( play-sound-from-file
- "checkpoint.ogg"
- )
- ( show-subtitle-text
- "Checkpoint Reached!"
- 0
- 20
- ( true )
- ( false )
- 2000
- 2000
- )
- )
- +Name: >>> Checkpoint 1 <<<
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Sagittarius 1"
- "Sagittarius 2"
- "Sagittarius 3"
- "Sagittarius 4"
- "Sagittarius 5"
- "Sagittarius 6"
- "Sagittarius 7"
- "Sagittarius 8"
- "Sagittarius 9"
- "Sagittarius 10"
- "Sagittarius 11"
- "Sagittarius 12"
- "Aquarius 1"
- "Aquarius 2"
- "Aquarius 3"
- "Aquarius 4"
- "Aquarius 5"
- "Aquarius 6"
- "Aquarius 7"
- "Aquarius 8"
- "Aquarius 9"
- "Aquarius 10"
- "Aquarius 11"
- "Aquarius 12"
- "Pisces 1"
- "Pisces 2"
- "Pisces 3"
- "Pisces 4"
- "Pisces 5"
- "Pisces 6"
- "Pisces 7"
- "Pisces 8"
- "Pisces 9"
- "Pisces 10"
- "Pisces 11"
- "Pisces 12"
- "Capricorn 1"
- "Capricorn 2"
- "Capricorn 3"
- "Capricorn 4"
- "Capricorn 5"
- "Capricorn 6"
- "Capricorn 7"
- "Capricorn 8"
- "Capricorn 9"
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- "Cancer 7"
- "Cancer 8"
- "Cancer 9"
- "Cancer 10"
- "Cancer 11"
- "Cancer 12"
- "Cancer 13"
- "Cancer 14"
- "Cancer 15"
- "Cancer 16"
- "Cancer 17"
- "Cancer 18"
- "Cancer 19"
- "Cancer 20"
- "Cancer 21"
- "Cancer 22"
- "Cancer 23"
- "Cancer 24"
- "Cancer 25"
- "Cancer 26"
- "Cancer 27"
- "Cancer 28"
- "Cancer 29"
- "Cancer 30"
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- "Libra 7"
- "Libra 8"
- "Libra 9"
- "Libra 10"
- "Libra 11"
- "Libra 12"
- "Libra 13"
- "Libra 14"
- "Libra 15"
- "Libra 16"
- "Libra 17"
- "Libra 18"
- "Libra 19"
- "Libra 20"
- "Libra 21"
- "Libra 22"
- "Libra 23"
- "Libra 24"
- "Libra 25"
- "Libra 26"
- "Libra 27"
- "Libra 28"
- "Libra 29"
- "Libra 30"
- "Aries 1"
- "Aries 2"
- "Aries 3"
- "Aries 4"
- "Aries 5"
- "Aries 6"
- "Aries 7"
- "Aries 8"
- "Aries 9"
- "Aries 10"
- "Aries 11"
- "Aries 12"
- "Taurus 1"
- "Taurus 2"
- "Taurus 3"
- "Taurus 4"
- "Taurus 5"
- "Taurus 6"
- "Taurus 7"
- "Taurus 8"
- "Taurus 9"
- "Taurus 10"
- "Taurus 11"
- "Taurus 12"
- "Taurus 13"
- "Taurus 14"
- "Taurus 15"
- "Virgo 1"
- "Virgo 2"
- "Virgo 3"
- "Virgo 4"
- "Scorpio 1"
- "Scorpio 2"
- "Scorpio 3"
- "Scorpio 4"
- "Gemini 1"
- "Gemini 2"
- "Gemini 3"
- "Gemini 4"
- "Gemini 5"
- "Gemini 6"
- "Gemini 7"
- "Gemini 8"
- "Gemini 9"
- "Gemini 10"
- "Gemini 11"
- "Gemini 12"
- "Gemini 13"
- "Gemini 14"
- "Gemini 15"
- "Capricorn 10"
- "Capricorn 11"
- "Capricorn 12"
- )
- ( and
- ( <= ( hits-left "<argument>" ) 45 )
- ( or
- ( is-ship-type "Bomber" "<argument>" )
- ( is-ship-type "Fighter" "<argument>" )
- )
- )
- ( clear-goals "<argument>" )
- ( add-goal
- "<argument>"
- ( ai-chase-any 89 )
- )
- ( change-ai-class
- "BtA-Captain"
- "<argument>"
- )
- )
- +Name: No zombie fighters - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 1
- $Formula: ( when-argument
- ( random-multiple-of
- "Attack Egress 1"
- "Attack Egress 2"
- )
- ( not
- ( or
- ( has-arrived-delay 0 "Pisces" )
- ( has-arrived-delay 0 "Aquarius" )
- )
- )
- ( modify-variable
- "@PiscesAnchor[Attack Egress 1]"
- "<argument>"
- )
- )
- +Name: Random PiscesAnchor pos - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999999
- +Interval: 2
- $Formula: ( every-time
- ( true )
- ( if-then-else
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( set-object-position
- "PiscesAnchor"
- 3223
- 0
- -3933
- )
- ( set-object-position
- "PiscesAnchor"
- -3272
- 0
- -3649
- )
- )
- )
- +Name: Position PiscesAnchor - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( true )
- ( if-then-else
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( modify-variable
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 2"
- )
- ( modify-variable
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 1"
- )
- )
- )
- +Name: Random AquaAnchor pos - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( every-time
- ( true )
- ( if-then-else
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 1"
- )
- ( set-object-position
- "AquariusAnchor"
- 3223
- 0
- -3933
- )
- ( set-object-position
- "AquariusAnchor"
- -3272
- 0
- -3649
- )
- )
- )
- +Name: Position AquaAnchor - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 1 "Pisces" )
- ( not
- ( has-arrived-delay 0 "Aquarius" )
- )
- )
- ( if-then-else
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( modify-variable
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 2"
- )
- ( modify-variable
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 1"
- )
- )
- )
- +Name: Pisces first, switch AquaAnchor
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 6 "Aquarius" )
- ( if-then-else
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 2"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "E1 - new front aqua 2"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "E1 - new front aqua 1"
- )
- )
- )
- +Name: MSG - E1 - Aqua active
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( and
- ( has-arrived-delay 1 "Aquarius" )
- ( not
- ( has-arrived-delay 0 "Pisces" )
- )
- )
- ( if-then-else
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 1"
- )
- ( modify-variable
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 2"
- )
- ( modify-variable
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- )
- )
- +Name: Aqua first, switch PiscesAnchor
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 6 "Pisces" )
- ( if-then-else
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "E2 - new front pisces 1"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "E2 - new front pisces 2"
- )
- )
- )
- +Name: MSG - E1 - Pisces active
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "Aquarius" )
- ( not
- ( has-arrived-delay 0 "Pisces" )
- )
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 1"
- )
- )
- ( clear-goals "Aquarius" )
- ( add-goal
- "Aquarius"
- ( ai-chase "Armor Plate#D" 200 )
- )
- ( add-goal
- "Aquarius"
- ( ai-guard "Sagittarius" 180 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase "Angel 1" 160 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase "Jammer 1#Real" 140 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase-any 120 )
- )
- )
- +Name: Aqua orders at AE-1
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 1 "Pisces" )
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 2"
- )
- )
- ( clear-goals "Pisces" )
- ( add-goal
- "Pisces"
- ( ai-chase "Armor Plate#A" 200 )
- )
- ( add-goal
- "Pisces"
- ( ai-chase "Armor Plate#E" 180 )
- )
- ( add-goal
- "Pisces"
- ( ai-guard "Capricorn" 160 )
- )
- ( add-goal
- "Pisces"
- ( ai-chase-any 89 )
- )
- )
- +Name: Pisces orders at AE-2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "Pisces" )
- ( not
- ( has-arrived-delay 0 "Aquarius" )
- )
- ( string-equals
- "@PiscesAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- )
- ( add-goal
- "Pisces"
- ( ai-chase "Armor Plate#D" 200 )
- )
- ( add-goal
- "Pisces"
- ( ai-chase "Armor Plate#C" 180 )
- )
- ( add-goal
- "Pisces"
- ( ai-guard "Capricorn" 160 )
- )
- ( add-goal
- "Pisces"
- ( ai-chase-any 89 )
- )
- )
- +Name: Pisces orders at AE-1
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 1 "Aquarius" )
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 2"
- )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase "Armor Plate#A" 200 )
- )
- ( add-goal
- "Aquarius"
- ( ai-guard "Sagittarius" 180 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase "Jammer 1#Real" 160 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase "Angel 1" 140 )
- )
- ( add-goal
- "Aquarius"
- ( ai-chase-any 89 )
- )
- )
- +Name: Aqua orders at AE-2
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Capricorn"
- "Pisces"
- "Sagittarius"
- )
- ( has-arrived-delay 0 "<argument>" )
- ( script-eval
- "pm('infernoforahero.ogg',1,40)"
- )
- ( add-remove-escort "Angel 1" 33 )
- ( set-armor-type
- "Angel 1"
- ( true )
- "ShipShockwaveResistant 20"
- "Hull"
- "Shields"
- )
- )
- +Name: THE ONSLAUGHT BEGINS
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( has-arrived-delay 0 "Pisces" )
- ( has-arrived-delay 0 "Aquarius" )
- )
- ( if-then-else
- ( has-arrived-delay 0 "Aquarius" )
- ( if-then-else
- ( string-equals
- "@aquariusAnchor[Attack Egress 2]"
- "Attack Egress 2"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - heads up E2"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - heads up E1"
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "E1 - pisces inbound"
- )
- )
- )
- +Name: MSG - B1 - heads up
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- $Formula: ( when
- ( true )
- ( send-message
- "GTT Omega"
- "High"
- "Omeg - leaving"
- )
- ( add-goal
- "GTT Omega"
- ( ai-waypoints-once
- "Omega jumpout waypt"
- 89
- )
- )
- )
- +Name: Omega leaving
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( true )
- ( clear-goals
- "AS-D-2550"
- "AS-D-2551"
- "AS-DC-150"
- )
- ( add-goal
- "AS-D-2550"
- ( ai-waypoints-once
- "D-2550 retreat waypts"
- 89
- )
- )
- ( add-goal
- "AS-D-2551"
- ( ai-waypoints-once
- "D-2551 retreat waypts"
- 89
- )
- )
- ( add-goal
- "AS-DC-150"
- ( ai-waypoints-once
- "DC-150 retreat waypt"
- 89
- )
- )
- )
- +Name: New drone orders
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when-argument
- ( any-of
- "CommTree2"
- "CommTree3"
- "CommTree4"
- "CommTree5"
- )
- ( is-event-true-delay
- "THE ONSLAUGHT BEGINS"
- 0
- )
- ( hud-gauge-set-active
- "<argument>"
- ( true )
- )
- )
- +Name: Reactivate CommTree gauges
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( good-secondary-time
- "Neutral"
- 500
- "Barracuda"
- "Angel 1"
- )
- ( good-secondary-time
- "Neutral"
- 500
- "Aratrum"
- "Angel 1"
- )
- )
- +Name: AI good sec time
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 1 "Aries" )
- ( if-then-else
- ( string-equals
- "@cancerAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( set-object-position
- "CancerAnchor"
- -3566
- 0
- -4083
- )
- ( set-object-position
- "CancerAnchor"
- 3567
- 0
- -4259
- )
- )
- )
- +Name: Aries/Taurus position
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "Tutorial finished or terminated"
- ( rand-multiple 24 60 )
- )
- ( > @commandPts[26] 10 )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - hiya"
- )
- )
- +Name: MSG - Angel 1 idle chitchat
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( random-multiple-of
- "Attack Egress 1"
- "Attack Egress 2"
- )
- ( not
- ( percent-ships-destroyed 50 "Cancer" )
- )
- ( modify-variable
- "@cancerAnchor[Attack Egress 1]"
- "<argument>"
- )
- )
- +Name: Random CancerAnchor pos - TRIG
- +Repeat Count: -1
- +Trigger Count: 9999
- +Interval: 10
- $Formula: ( when
- ( not
- ( percent-ships-destroyed 50 "Cancer" )
- )
- ( if-then-else
- ( string-equals
- "@cancerAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( set-object-position
- "CancerAnchor"
- 3567
- 0
- -4259
- )
- ( set-object-position
- "CancerAnchor"
- -3566
- 0
- -4083
- )
- )
- )
- +Name: Position CancerAnchor - TRIG
- +Repeat Count: -1
- +Trigger Count: 1410065407
- +Interval: 1
- $Formula: ( when-argument
- ( random-multiple-of
- "Center Middle"
- "Center High"
- )
- ( not ( has-arrived-delay 0 "Aries" ) )
- ( modify-variable
- "@libraAnchor[Center High]"
- "<argument>"
- )
- )
- +Name: Random LibraAnchor pos - TRIG
- +Repeat Count: -1
- +Trigger Count: 99999
- +Interval: 10
- $Formula: ( when
- ( not ( has-arrived-delay 0 "Aries" ) )
- ( if-then-else
- ( string-equals
- "@libraAnchor[Center High]"
- "Center Middle"
- )
- ( set-object-position
- "LibraAnchor"
- -217
- 100
- -4038
- )
- ( set-object-position
- "LibraAnchor"
- -100
- 2034
- -3742
- )
- )
- )
- +Name: Position LibraAnchor - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Sagittarius" )
- ( do-nothing )
- )
- +Name: Destroy Sagittarius
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Sagittarius", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Aquarius" )
- ( do-nothing )
- )
- +Name: Destroy Aquarius
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Aquarius", -1)
- $Formula: ( when
- ( and
- ( has-arrived-delay 9 "Cancer" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - hybrid wing"
- )
- )
- +Name: MSG - CMD - monitoring
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 6 "Libra" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - heavy bomber wing"
- )
- )
- +Name: MSG - CMD - massive attk
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Capricorn" )
- ( do-nothing )
- )
- +Name: Destroy Capricorn
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Capricorn", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Pisces" )
- ( do-nothing )
- )
- +Name: Destroy Pisces
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Pisces", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Cancer" )
- ( do-nothing )
- )
- +Name: Destroy Cancer
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Cancer", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Libra" )
- ( do-nothing )
- )
- +Name: Destroy Libra
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Libra", -1)
- +Objective key: XSTR("Press F10", -1)
- $Formula: ( when-argument
- ( any-of
- "Capricorn"
- "Pisces"
- "Sagittarius"
- "Aquarius"
- )
- ( and
- ( <
- ( distance "Epsilon" "<argument>" )
- 1000
- )
- ( or
- ( <
- ( distance "Epsilon" "AE-1 Defense" )
- 1000
- )
- ( <
- ( distance "Epsilon" "AE-2 Defense" )
- 1000
- )
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - contact our DZ"
- )
- )
- +Name: MSG - B1 - contact our DZ
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Destroy my target"
- "Disable my target"
- "Disarm my target"
- "Destroy subsystem"
- "Protect my target"
- "Ignore my target"
- "Form on my wing"
- "Cover me"
- "Engage enemy"
- )
- ( or
- ( query-orders "Alpha" "<argument>" 1 )
- ( query-orders
- "Epsilon"
- "<argument>"
- 1
- )
- )
- ( modify-variable
- @ordersGiven[0]
- ( + @ordersGiven[0] 1 )
- )
- )
- +Name: Count orders - TRIG
- +Repeat Count: -1
- +Trigger Count: 99999999
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Plate 6#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Armor Plate#A"
- "Armor Plate#B"
- "Armor Plate#C"
- "Armor Plate#D"
- "Armor Plate#E"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( and
- ( is-destroyed-delay 0 "<argument>" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( not
- ( has-arrived-delay 0 "GTD Intrepid" )
- )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - first armor lost"
- )
- ( modify-variable
- "@firstPlatelost[<Default Value>]"
- "<argument>"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeArmor[5]
- ( - @activeArmor[5] 1 )
- )
- )
- +Name: First plate lost
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Plate 1#Real"
- "Plate 2#Real"
- "Plate 3#Real"
- "Plate 4#Real"
- "Plate 5#Real"
- "Plate 6#Real"
- "Plate 7#Real"
- "Plate 8#Real"
- "Plate 9#Real"
- "Plate 10#Real"
- "Plate 11#Real"
- "Plate 12#Real"
- "Armor Plate#A"
- "Armor Plate#B"
- "Armor Plate#C"
- "Armor Plate#D"
- "Armor Plate#E"
- "Plate 13#Real"
- "Plate 14#Real"
- "Plate 15#Real"
- )
- ( and
- ( is-destroyed-delay 0 "<argument>" )
- ( is-event-true-delay
- "First plate lost"
- 9
- )
- ( not
- ( string-equals
- "@firstPlatelost[<Default Value>]"
- "<argument>"
- )
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( not
- ( has-arrived-delay 0 "GTD Intrepid" )
- )
- )
- ( send-random-message
- "Angel 1#Dish"
- "High"
- "Ang1 - armor lost 1"
- "Ang1 - armor lost 2"
- "Ang1 - armor lost 3"
- "Ang1 - armor lost 4"
- "Ang1 - armor lost 5"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeArmor[5]
- ( - @activeArmor[5] 1 )
- )
- )
- +Name: Armor plate lost - TRIG
- +Repeat Count: -1
- +Trigger Count: 17
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "SG 1#Real"
- "SG 2#Real"
- "SG 3#Real"
- "SG 4#Real"
- "SG 5#Real"
- "SG 6#Real"
- "SG 7#Real"
- "SG 8#Real"
- "SG 9#Real"
- "SG 10#Real"
- "SG 11#Real"
- "SG 12#Real"
- "SG 13#Real"
- "SG 14#Real"
- "SG 15#Real"
- )
- ( and
- ( is-destroyed-delay 0 "<argument>" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( not
- ( has-arrived-delay 0 "HLC Quisling" )
- )
- )
- ( send-random-message
- "Angel 1#Dish"
- "High"
- "Ang1 - sentry lost 1"
- "Ang1 - sentry lost 2"
- "Ang1 - sentry lost 3"
- "Ang1 - sentry lost 4"
- "Ang1 - sentry lost 5"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeSGs[0]
- ( - @activeSGs[0] 1 )
- )
- )
- +Name: SG lost - TRIG
- +Repeat Count: -1
- +Trigger Count: 15
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Defense Node 1#Real"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1- DN1 down"
- )
- ( modify-variable
- @activeDNodes[0]
- ( - @activeDNodes[0] 1 )
- )
- )
- +Name: MSG - D-Node 1 down
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Defense Node 2#Real"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - DN2 down"
- )
- ( modify-variable
- @activeDNodes[0]
- ( - @activeDNodes[0] 1 )
- )
- )
- +Name: MSG - D-Node 2 down
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay
- 0
- "Defense Node 3#Real"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - DN3 down"
- )
- ( modify-variable
- @activeDNodes[0]
- ( - @activeDNodes[0] 1 )
- )
- )
- +Name: MSG - D-Node 3 down
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- )
- ( and
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( not
- ( has-arrived-delay 0 "GTD Intrepid" )
- )
- ( is-destroyed-delay 0 "<argument>" )
- )
- ( send-random-message
- "Angel 1#Dish"
- "High"
- "Ang1 - jammer lost 1"
- "Ang1 - jammer lost 2"
- )
- ( invalidate-argument "<argument>" )
- ( modify-variable
- @activeJams[0]
- ( - @activeJams[0] 1 )
- )
- )
- +Name: MSG - Jammer down
- +Repeat Count: -1
- +Trigger Count: 3
- +Interval: 1
- $Formula: ( when-argument
- ( any-of
- "Jammer 1#Real"
- "Jammer 2#Real"
- "Jammer 3#Real"
- )
- ( and
- ( <=
- ( distance "<argument>" "Angel 1" )
- 1500
- )
- ( has-arrived-delay 1 "Cancer" )
- )
- ( add-goal
- "Cancer 4"
- ( ai-chase "<argument>" 200 )
- )
- ( add-goal
- "Cancer 5"
- ( ai-chase "<argument>" 200 )
- )
- ( add-goal
- "Cancer 6"
- ( ai-chase "<argument>" 200 )
- )
- )
- +Name: Cancer targets jammers
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay
- 3
- "Cancer 1"
- "Cancer 2"
- "Cancer 3"
- "Cancer 4"
- "Cancer 5"
- "Cancer 6"
- )
- ( if-then-else
- ( string-equals
- "@cancerAnchor[Attack Egress 1]"
- "Attack Egress 1"
- )
- ( set-object-position
- "CancerAnchor"
- -3566
- 0
- -4083
- )
- ( set-object-position
- "CancerAnchor"
- 3567
- 0
- -4259
- )
- )
- )
- +Name: Aries spawn point?
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 1 "Aries" )
- ( if-then-else
- ( string-equals
- "@libraAnchor[Center High]"
- "Center Middle"
- )
- ( add-goal
- "Aries"
- ( ai-chase "Armor Plate#C" 200 )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Armor Plate#B" 200 )
- )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Armor Plate#C" 89 )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Armor Plate#B" 89 )
- )
- ( add-goal
- "Aries"
- ( ai-chase "Armor Plate#E" 89 )
- )
- )
- +Name: Aries orders based on Libra
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 15 "Aries" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - Aries wing"
- )
- )
- +Name: MSG - COM - Aries wing
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 7 "Taurus" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - Taurus wing!"
- )
- )
- +Name: MSG - COM - Taurus wing
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( >=
- ( distance "Alpha 1" "Angel 1" )
- 1700
- )
- ( not
- ( percent-ships-destroyed 50 "Gemini" )
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - reorganize"
- )
- )
- +Name: MSG - COM - reorganize
- +Repeat Count: 1
- +Interval: 1
- +Chained: 15
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: Angel 3 hit bad
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Aries" )
- ( do-nothing )
- )
- +Name: Destroy Aries
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Aries", -1)
- +Objective key: XSTR("Press F9", -1)
- $Formula: ( when-argument
- ( any-of
- "Libra 1"
- "Libra 2"
- "Libra 3"
- "Libra 4"
- "Libra 5"
- "Libra 6"
- )
- ( and
- ( or
- ( <
- ( secondary-ammo-pct "<argument>" 0 )
- 100
- )
- ( <
- ( secondary-ammo-pct "<argument>" 1 )
- 100
- )
- )
- ( has-arrived-delay 0 "Libra" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - Libra launching bombs"
- )
- )
- +Name: MSG - COM - Libra launches
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( percent-ships-destroyed
- 25
- "Capricorn"
- "Pisces"
- )
- ( <
- ( distance "Epsilon 1" "AE-1 Defense" )
- 1100
- )
- ( false )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - first wave downed"
- )
- )
- +Name: MSG - B1 - spearhead down - FIX
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( percent-ships-destroyed
- 70
- "Cancer"
- "Libra"
- "Taurus"
- "Gemini"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "CMD - quis and thule"
- )
- )
- +Name: MSG - CMD - two crzrs soon
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Pebekkamen" )
- ( do-nothing )
- )
- +Name: Destroy Pebekkamen
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Pebekkamen", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Taurus" )
- ( do-nothing )
- )
- +Name: Destroy Taurus
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Taurus", -1)
- +Objective key: XSTR("Press F11", -1)
- $Formula: ( when-argument
- ( any-of "<any data>" )
- ( and
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( is-destroyed-delay
- 0
- "Taurus"
- "Gemini"
- )
- ( is-previous-event-true
- "bta1_m2_05"
- "CampMode"
- ( false )
- )
- ( not
- ( is-event-true-delay
- "Alpha Goes Traitor"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 2 selected"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- ( script-eval "svsp('Alpha 1')" )
- ( script-eval "svsp('Alpha 2')" )
- ( script-eval "svsp('Alpha 3')" )
- ( script-eval "svsp('Alpha 4')" )
- ( script-eval "svsp('Epsilon 1')" )
- ( script-eval "svsp('Epsilon 2')" )
- ( script-eval "svsp('Epsilon 3')" )
- ( script-eval "svsp('Epsilon 4')" )
- ( script-eval "svsp('Angel 1')" )
- ( script-eval "svsp('Angel 1#Dish')" )
- ( script-eval "svsp('Angel 3A')" )
- ( script-eval "svsp('Angel 3B')" )
- ( script-eval "svsp('Cables')" )
- ( script-eval "svsp('Angel 9A')" )
- ( script-eval "svsp('Angel 9B')" )
- ( script-eval "svsp('Angel 2A')" )
- ( script-eval "svsp('Angel 2B')" )
- ( script-eval "svsp('PRA Panel 3')" )
- ( script-eval "svsp('Angel 4A')" )
- ( script-eval "svsp('Angel 4B')" )
- ( script-eval "svsp('PRA Panel 1')" )
- ( script-eval "svsp('PRA Panel 4')" )
- ( script-eval "svsp('PRA Panel 5')" )
- ( script-eval "svsp('Angel 6A')" )
- ( script-eval "svsp('Angel 6B')" )
- ( script-eval "svsp('Angel 5A')" )
- ( script-eval "svsp('Angel 5B')" )
- ( script-eval "svsp('Angel 7A')" )
- ( script-eval "svsp('Angel 7B')" )
- ( script-eval "svsp('Angel 8A')" )
- ( script-eval "svsp('Angel 8B')" )
- ( script-eval "svsp('Connector 1')" )
- ( script-eval "svsp('Connector 2')" )
- ( script-eval "svsp('Connector 3')" )
- ( script-eval "svsp('PRA Panel 2')" )
- ( script-eval
- "svsp('Defense Node 1#Real')"
- )
- ( script-eval "svsp('MT#A1Real')" )
- ( script-eval "svsp('MT#A2Real')" )
- ( script-eval "svsp('MT#A3Real')" )
- ( script-eval "svsp('MT#A4Real')" )
- ( script-eval "svsp('MT#A5Real')" )
- ( script-eval "svsp('MT#A6Real')" )
- ( script-eval
- "svsp('Defense Node 2#Real')"
- )
- ( script-eval "svsp('MT#B1Real')" )
- ( script-eval "svsp('MT#B2Real')" )
- ( script-eval "svsp('MT#B3Real')" )
- ( script-eval "svsp('MT#B4Real')" )
- ( script-eval "svsp('MT#B5Real')" )
- ( script-eval "svsp('MT#B6Real')" )
- ( script-eval
- "svsp('Defense Node 3#Real')"
- )
- ( script-eval "svsp('MT#C1Real')" )
- ( script-eval "svsp('MT#C2Real')" )
- ( script-eval "svsp('MT#C3Real')" )
- ( script-eval "svsp('MT#C4Real')" )
- ( script-eval "svsp('MT#C5Real')" )
- ( script-eval "svsp('MT#C6Real')" )
- ( script-eval "svsp('Plate 1#Real')" )
- ( script-eval "svsp('Plate 2#Real')" )
- ( script-eval "svsp('Plate 3#Real')" )
- ( script-eval "svsp('Plate 4#Real')" )
- ( script-eval "svsp('Plate 5#Real')" )
- ( script-eval "svsp('Plate 6#Real')" )
- ( script-eval "svsp('Plate 7#Real')" )
- ( script-eval "svsp('Plate 8#Real')" )
- ( script-eval "svsp('Plate 9#Real')" )
- ( script-eval "svsp('Plate 10#Real')" )
- ( script-eval "svsp('Plate 11#Real')" )
- ( script-eval "svsp('Plate 12#Real')" )
- ( script-eval "svsp('Plate 13#Real')" )
- ( script-eval "svsp('Plate 14#Real')" )
- ( script-eval "svsp('Plate 15#Real')" )
- ( script-eval "svsp('SG 1#Real')" )
- ( script-eval "svsp('SG 2#Real')" )
- ( script-eval "svsp('SG 3#Real')" )
- ( script-eval "svsp('SG 4#Real')" )
- ( script-eval "svsp('SG 5#Real')" )
- ( script-eval "svsp('SG 6#Real')" )
- ( script-eval "svsp('SG 7#Real')" )
- ( script-eval "svsp('SG 8#Real')" )
- ( script-eval "svsp('SG 9#Real')" )
- ( script-eval "svsp('SG 10#Real')" )
- ( script-eval "svsp('SG 11#Real')" )
- ( script-eval "svsp('SG 12#Real')" )
- ( script-eval "svsp('SG 13#Real')" )
- ( script-eval "svsp('SG 14#Real')" )
- ( script-eval "svsp('SG 15#Real')" )
- ( script-eval "svsp('Jammer 1#Real')" )
- ( script-eval "svsp('Jammer 2#Real')" )
- ( script-eval "svsp('Jammer 3#Real')" )
- ( script-eval "svsp('Armor Plate#A')" )
- ( script-eval "svsp('Armor Plate#B')" )
- ( script-eval "svsp('Armor Plate#C')" )
- ( script-eval "svsp('Armor Plate#D')" )
- ( script-eval "svsp('Armor Plate#E')" )
- ( modify-variable
- @CheckpointReached[0]
- 2
- )
- ( script-eval "svsp('Upsilon 1')" )
- ( script-eval "svsp('Upsilon 2')" )
- ( script-eval "svsp('Upsilon 3')" )
- ( script-eval "svsp('Upsilon 4')" )
- ( play-sound-from-file
- "checkpoint.ogg"
- )
- ( show-subtitle-text
- "Checkpoint Reached!"
- 0
- 20
- ( true )
- ( false )
- 2000
- 2000
- )
- )
- +Name: >>> Checkpoint 2 <<<
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "Turret01"
- "Turret02"
- "Turret03"
- "Turret04"
- "Turret05"
- "Turret06"
- "Turret07"
- "Turret08"
- "Turret09"
- "Turret010"
- "Turret011"
- "Turret012"
- )
- ( has-arrived-delay 4 "HLC Quisling" )
- ( turret-set-target-priorities
- "HLC Quisling"
- "<argument>"
- ( true )
- "PRA Panel 1"
- "PRA Panel 4"
- "PRA Panel 5"
- )
- ( turret-set-target-priorities
- "HLC Thule"
- "<argument>"
- ( true )
- "<argument>"
- "<argument>"
- "<argument>"
- )
- )
- +Name: Cruzr turret priorities
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "HLC Quisling" )
- ( script-eval
- "pm('thelaunchovrtr.ogg',1,100)"
- )
- )
- +Name: Change music - cruiser wave
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "HLC Thule" )
- ( if-then-else
- ( is-destroyed-delay 0 "Epsilon 1" )
- ( send-message
- "#Command"
- "High"
- "COM - HoL crzrs"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - cruiser inbound"
- )
- )
- )
- +Name: MSG - B1 - Thule ID'ed!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( clear-goals "Epsilon" )
- ( add-goal
- "Epsilon"
- ( ai-guard "Fallback Defense" 89 )
- )
- ( add-remove-escort "AE-1 Defense" 0 )
- ( add-remove-escort "AE-2 Defense" 0 )
- )
- +Name: Beta falls back to Angel
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( and
- ( has-arrived-delay 10 "HLC Thule" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message-list
- "HLC Thule"
- "High"
- "Thu - ultimatum"
- 0
- "HLC Thule"
- "High"
- "Thu - ultimatum 2"
- 9000
- )
- )
- +Name: MSG - Thule - ultimatum
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - nope"
- )
- )
- +Name: MSG - Angel 1 - nope
- +Repeat Count: 1
- +Interval: 1
- +Chained: 18
- $Formula: ( when
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( send-message
- "HLC Thule"
- "High"
- "Thu - oops"
- )
- )
- +Name: MSG - Thule - die
- +Repeat Count: 1
- +Interval: 1
- +Chained: 6
- $Formula: ( when
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( send-message
- "#Command"
- "High"
- "CMD - button up"
- )
- )
- +Name: MSG - CMD - fall back
- +Repeat Count: 1
- +Interval: 1
- +Chained: 7
- $Formula: ( when
- ( < ( hits-left "HLC Thule" ) 16 )
- ( set-cargo
- "Commander Kuk"
- "HLT Isis"
- )
- ( set-unscanned "HLT Isis" )
- ( clear-goals "HLT Isis" )
- ( add-goal
- "HLT Isis"
- ( ai-undock 100 )
- )
- ( add-goal
- "HLT Isis"
- ( ai-waypoints-once
- "Isis escape waypt"
- 89
- )
- )
- ( add-remove-escort "HLT Isis" 10 )
- )
- +Name: Kuk runs for it
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( not
- ( is-destroyed-delay 0 "HLT Isis" )
- )
- ( not
- ( is-destroyed-delay 0 "Epsilon 1" )
- )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - thule critical, isis"
- )
- )
- +Name: MSG - B1 - Kuk evac'ing
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( and
- ( < ( hits-left "HLC Thule" ) 35 )
- ( is-destroyed-delay 0 "HLT Isis" )
- )
- ( clear-goals "HLC Thule" )
- ( add-goal
- "HLC Thule"
- ( ai-waypoints-once
- "Nimrod idle waypt"
- 89
- )
- )
- )
- +Name: Isis gone, Thule runs
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( < ( hits-left "Angel 1" ) 85 )
- ( not
- ( has-arrived-delay 0 "GTD Intrepid" )
- )
- )
- ( if-then-else
- ( is-destroyed-delay 0 "Epsilon 1" )
- ( send-message
- "#Command"
- "High"
- "COM - Ang1 down 85"
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - getting through"
- )
- )
- )
- +Name: MSG - B1 - Ang1 down to 85
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( < ( hits-left "Angel 1" ) 20 )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - hepp us"
- )
- )
- +Name: MSG - Ang1 - Ang1 down to 20
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( is-destroyed-delay
- 0
- "HLC Quisling"
- "HLC Thule"
- )
- ( do-nothing )
- )
- +Name: Destroy Cruisers
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy HoL Cruisers", -1)
- $Formula: ( when-argument
- ( random-multiple-of
- "Center Low"
- "Center Middle"
- )
- ( true )
- ( modify-variable
- "@geminiAnchor[Center Low]"
- "<argument>"
- )
- )
- +Name: Random GeminiAnchor pos - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999
- +Interval: 5
- $Formula: ( if-then-else
- ( string-equals
- "@geminiAnchor[Center Low]"
- "Center Low"
- )
- ( set-object-position
- "GeminiAnchor"
- -69
- -1908
- -4484
- )
- ( set-object-position
- "GeminiAnchor"
- -217
- 100
- -4038
- )
- )
- +Name: Position GeminiAnchor - TRIG
- +Repeat Count: -1
- +Trigger Count: 999999
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Virgo" )
- ( do-nothing )
- )
- +Name: Destroy Virgo
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Virgo", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Scorpio" )
- ( do-nothing )
- )
- +Name: Destroy Scorpio
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Scorpio", -1)
- $Formula: ( when
- ( is-destroyed-delay 0 "Gemini" )
- ( do-nothing )
- )
- +Name: Destroy Gemini
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Gemini", -1)
- +Objective key: XSTR("Press F12", -1)
- $Formula: ( when
- ( and
- ( has-arrived-delay 11 "Gemini" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - Gemini wing"
- )
- )
- +Name: MSG - COM - Gemini wing
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( <= ( hits-left "HLT Isis" ) 2 )
- ( has-undocked-delay
- "HLT Isis"
- "HLC Thule"
- 1
- 0
- )
- ( not
- ( is-event-true-delay
- "MSG - Thu - blasphemy"
- 0
- )
- )
- )
- ( send-message
- "HLT Isis"
- "High"
- "Isis - oops"
- )
- )
- +Name: MSG - Isis - blasphemy
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( <= ( hits-left "HLC Thule" ) 2 )
- ( is-destroyed-delay 0 "HLT Isis" )
- ( not
- ( is-cargo "Commander Kuk" "HLT Isis" )
- )
- ( not
- ( is-event-true-delay
- "MSG - Isis - blasphemy"
- 0
- )
- )
- )
- ( send-message
- "HLC Thule"
- "High"
- "Isis - oops"
- )
- )
- +Name: MSG - Thu - blasphemy
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( or
- ( is-destroyed-delay
- 0
- "Alpha 2"
- "Alpha 3"
- "Alpha 4"
- )
- ( is-destroyed-delay 0 "Epsilon" )
- ( percent-ships-destroyed
- 50
- "Alpha"
- "Beta"
- )
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- ( send-message
- "#Command"
- "High"
- "COM - Upsilon wing"
- )
- )
- +Name: >>>> Upsilon wing arrival <<<<
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 1 "Upsilon 1" )
- ( send-message
- "Upsilon 1"
- "High"
- "Up1 - hi"
- )
- )
- +Name: MSG - U1 - hi
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( is-destroyed-delay 0 "Angel 1" )
- ( >= ( hits-left "HLC Thule" ) 20 )
- )
- ( send-message
- "HLC Thule"
- "High"
- "Thu - hyuk"
- )
- )
- +Name: MSG - Thu - brag
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( or
- ( and
- ( <=
- ( hits-left "HLC Quisling" )
- ( rand-multiple 25 40 )
- )
- ( not
- ( is-destroyed-delay 0 "HLC Thule" )
- )
- )
- ( and
- ( <=
- ( hits-left "HLC Quisling" )
- ( rand-multiple 40 60 )
- )
- ( is-destroyed-delay 0 "HLC Thule" )
- )
- )
- ( clear-goals "HLC Quisling" )
- ( add-goal
- "HLC Quisling"
- ( ai-waypoints-once
- "Esna idle waypt"
- 89
- )
- )
- )
- +Name: Quisling bugout waypt
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Angel 1" )
- ( self-destruct "Angel 1#Dish" )
- )
- +Name: Angel 1 destroyed - bye dish
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( if-then-else
- ( not
- ( is-destroyed-delay 0 "Epsilon 1" )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - Nooooo..."
- )
- ( do-nothing )
- )
- )
- +Name: MSG - B1 - oh no
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( true )
- ( send-message
- "#Command"
- "High"
- "CMD - oh shit"
- )
- )
- +Name: MSG - CMD - RTB
- +Repeat Count: 1
- +Interval: 1
- +Chained: 4
- $Formula: ( when
- ( true )
- ( clear-goals
- "Alpha"
- "Epsilon"
- "Upsilon"
- )
- ( add-goal "Alpha" ( ai-warp-out 89 ) )
- ( add-goal
- "Epsilon"
- ( ai-warp-out 89 )
- )
- ( add-goal
- "Upsilon"
- ( ai-warp-out 89 )
- )
- )
- +Name: A, E bug out
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- $Formula: ( when
- ( has-departed-delay 0 "Alpha 1" )
- ( do-nothing )
- )
- +Name: RTB - FAILURE
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- +Objective: XSTR("Return to Base", -1)
- +Objective key: XSTR("Press Alt+J", -1)
- $Formula: ( when-argument
- ( any-of "<any data>" )
- ( and
- ( destroyed-or-departed-delay
- 0
- "HLC Quisling"
- "HLC Thule"
- )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- ( is-previous-event-true
- "bta1_m2_05"
- "CampMode"
- ( false )
- )
- ( not
- ( is-event-true-delay
- "Alpha Goes Traitor"
- 0
- )
- )
- ( not
- ( is-event-true-delay
- "Checkpoint 3 selected"
- 0
- )
- )
- )
- ( script-eval "svsp('Alpha 1')" )
- ( script-eval "svsp('Alpha 2')" )
- ( script-eval "svsp('Alpha 3')" )
- ( script-eval "svsp('Alpha 4')" )
- ( script-eval "svsp('Epsilon 1')" )
- ( script-eval "svsp('Epsilon 2')" )
- ( script-eval "svsp('Epsilon 3')" )
- ( script-eval "svsp('Epsilon 4')" )
- ( script-eval "svsp('Angel 1')" )
- ( script-eval "svsp('Angel 1#Dish')" )
- ( script-eval "svsp('Angel 3A')" )
- ( script-eval "svsp('Angel 3B')" )
- ( script-eval "svsp('Cables')" )
- ( script-eval "svsp('Angel 9A')" )
- ( script-eval "svsp('Angel 9B')" )
- ( script-eval "svsp('Angel 2A')" )
- ( script-eval "svsp('Angel 2B')" )
- ( script-eval "svsp('PRA Panel 3')" )
- ( script-eval "svsp('Angel 4A')" )
- ( script-eval "svsp('Angel 4B')" )
- ( script-eval "svsp('PRA Panel 1')" )
- ( script-eval "svsp('PRA Panel 4')" )
- ( script-eval "svsp('PRA Panel 5')" )
- ( script-eval "svsp('Angel 6A')" )
- ( script-eval "svsp('Angel 6B')" )
- ( script-eval "svsp('Angel 5A')" )
- ( script-eval "svsp('Angel 5B')" )
- ( script-eval "svsp('Angel 7A')" )
- ( script-eval "svsp('Angel 7B')" )
- ( script-eval "svsp('Angel 8A')" )
- ( script-eval "svsp('Angel 8B')" )
- ( script-eval "svsp('Connector 1')" )
- ( script-eval "svsp('Connector 2')" )
- ( script-eval "svsp('Connector 3')" )
- ( script-eval "svsp('PRA Panel 2')" )
- ( script-eval
- "svsp('Defense Node 1#Real')"
- )
- ( script-eval "svsp('MT#A1Real')" )
- ( script-eval "svsp('MT#A2Real')" )
- ( script-eval "svsp('MT#A3Real')" )
- ( script-eval "svsp('MT#A4Real')" )
- ( script-eval "svsp('MT#A5Real')" )
- ( script-eval "svsp('MT#A6Real')" )
- ( script-eval
- "svsp('Defense Node 2#Real')"
- )
- ( script-eval "svsp('MT#B1Real')" )
- ( script-eval "svsp('MT#B2Real')" )
- ( script-eval "svsp('MT#B3Real')" )
- ( script-eval "svsp('MT#B4Real')" )
- ( script-eval "svsp('MT#B5Real')" )
- ( script-eval "svsp('MT#B6Real')" )
- ( script-eval
- "svsp('Defense Node 3#Real')"
- )
- ( script-eval "svsp('MT#C1Real')" )
- ( script-eval "svsp('MT#C2Real')" )
- ( script-eval "svsp('MT#C3Real')" )
- ( script-eval "svsp('MT#C4Real')" )
- ( script-eval "svsp('MT#C5Real')" )
- ( script-eval "svsp('MT#C6Real')" )
- ( script-eval "svsp('Plate 1#Real')" )
- ( script-eval "svsp('Plate 2#Real')" )
- ( script-eval "svsp('Plate 3#Real')" )
- ( script-eval "svsp('Plate 4#Real')" )
- ( script-eval "svsp('Plate 5#Real')" )
- ( script-eval "svsp('Plate 6#Real')" )
- ( script-eval "svsp('Plate 7#Real')" )
- ( script-eval "svsp('Plate 8#Real')" )
- ( script-eval "svsp('Plate 9#Real')" )
- ( script-eval "svsp('Plate 10#Real')" )
- ( script-eval "svsp('Plate 11#Real')" )
- ( script-eval "svsp('Plate 12#Real')" )
- ( script-eval "svsp('Plate 13#Real')" )
- ( script-eval "svsp('Plate 14#Real')" )
- ( script-eval "svsp('Plate 15#Real')" )
- ( script-eval "svsp('SG 1#Real')" )
- ( script-eval "svsp('SG 2#Real')" )
- ( script-eval "svsp('SG 3#Real')" )
- ( script-eval "svsp('SG 4#Real')" )
- ( script-eval "svsp('SG 5#Real')" )
- ( script-eval "svsp('SG 6#Real')" )
- ( script-eval "svsp('SG 7#Real')" )
- ( script-eval "svsp('SG 8#Real')" )
- ( script-eval "svsp('SG 9#Real')" )
- ( script-eval "svsp('SG 10#Real')" )
- ( script-eval "svsp('SG 11#Real')" )
- ( script-eval "svsp('SG 12#Real')" )
- ( script-eval "svsp('SG 13#Real')" )
- ( script-eval "svsp('SG 14#Real')" )
- ( script-eval "svsp('SG 15#Real')" )
- ( script-eval "svsp('Jammer 1#Real')" )
- ( script-eval "svsp('Jammer 2#Real')" )
- ( script-eval "svsp('Jammer 3#Real')" )
- ( script-eval "svsp('Armor Plate#A')" )
- ( script-eval "svsp('Armor Plate#B')" )
- ( script-eval "svsp('Armor Plate#C')" )
- ( script-eval "svsp('Armor Plate#D')" )
- ( script-eval "svsp('Armor Plate#E')" )
- ( modify-variable
- @CheckpointReached[0]
- 3
- )
- ( script-eval "svsp('Upsilon 1')" )
- ( script-eval "svsp('Upsilon 2')" )
- ( script-eval "svsp('Upsilon 3')" )
- ( script-eval "svsp('Upsilon 4')" )
- ( play-sound-from-file
- "checkpoint.ogg"
- )
- ( show-subtitle-text
- "Checkpoint Reached!"
- 0
- 20
- ( true )
- ( false )
- 2000
- 2000
- )
- )
- +Name: >>> Checkpoint 3 <<<
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 0 "HLD Cardinal" )
- ( if-then-else
- ( >
- ( hits-left "Angel 1" )
- ( rand-multiple 45 60 )
- )
- ( ship-guardian-threshold
- ( rand-multiple 20 60 )
- "Angel 1"
- )
- ( ship-invulnerable "Angel 1" )
- )
- ( protect-ship
- "PRA Panel 1"
- "PRA Panel 4"
- "PRA Panel 5"
- "AS-D-2550"
- "AS-DC-150"
- "AS-D-2551"
- "Angel 1"
- "Angel 1#Dish"
- )
- ( set-armor-type
- "Angel 1"
- ( true )
- "Heavy Armor 5"
- "Hull"
- )
- ( set-armor-type
- "Angel 1"
- ( true )
- "Medium Armor 5"
- "Hull"
- )
- ( set-armor-type
- "Angel 1"
- ( true )
- "Light Armor 5"
- "Hull"
- )
- )
- +Name: Cardinal here - invul Angel 1
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( has-arrived-delay 0 "HLD Cardinal" )
- ( < ( hits-left "Angel 1" ) 35 )
- )
- ( protect-ship
- "Angel 1"
- "Angel 1#Dish"
- )
- )
- +Name: Protect Angel 1 if Card here?
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay
- 0
- "Angel 7A"
- "Angel 7B"
- )
- ( self-destruct "PRA Panel 2" )
- )
- +Name: PRA Panel 2 self destruct
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay
- 0
- "Angel 9A"
- "Angel 9B"
- )
- ( self-destruct "PRA Panel 3" )
- )
- +Name: PRA Panel 3 self destruct
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when-argument
- ( every-of
- "turret07"
- "turret08"
- "turret09"
- "turret13"
- "turret14"
- "turret15"
- )
- ( has-arrived-delay 8 "HLD Cardinal" )
- ( turret-set-rate-of-fire
- "HLD Cardinal"
- 250
- "<argument>"
- )
- )
- +Name: Cardinal Aratrum fire rate
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 4 "HLD Cardinal" )
- ( if-then-else
- ( not
- ( is-destroyed-delay 0 "Epsilon 1" )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - Card here"
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - card here"
- )
- )
- )
- +Name: MSG - B1/Ang1 - Cardinal here
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( if-then-else
- ( not
- ( is-destroyed-delay 0 "Epsilon 1" )
- )
- ( send-message
- "#Command"
- "High"
- "CMD - roger"
- )
- ( send-message
- "#Command"
- "High"
- "COM - roger 2"
- )
- )
- )
- +Name: MSG - CMD - coming in
- +Repeat Count: 1
- +Interval: 1
- +Chained: 8
- $Formula: ( when
- ( has-arrived-delay 20 "HLD Cardinal" )
- ( if-then-else
- ( percent-ships-destroyed
- 25
- "Alpha"
- "Epsilon"
- )
- ( send-message-list
- "HLD Cardinal"
- "High"
- "Card - surrender 1"
- 0
- "HLD Cardinal"
- "High"
- "Card - surrender 2"
- 10000
- )
- ( send-message-list
- "HLD Cardinal"
- "High"
- "Card - surrender 1 alt"
- 0
- "HLD Cardinal"
- "High"
- "Card - surrender 2"
- 10000
- )
- )
- )
- +Name: MSG - Card - surrender
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( if-then-else
- ( not
- ( is-destroyed-delay 0 "Epsilon 1" )
- )
- ( send-message
- "Epsilon 1"
- "High"
- "B1 - quickly now"
- )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - quickly now"
- )
- )
- +Name: MSG - E1 - quickly now
- +Repeat Count: 1
- +Interval: 1
- +Chained: 20
- $Formula: ( when
- ( has-arrived-delay 10 "GTD Intrepid" )
- ( script-eval
- "pm('artinesstars.ogg',1,100)"
- )
- ( set-armor-type
- "Angel 1"
- ( true )
- "Heavy Armor 5"
- "Hull"
- )
- )
- +Name: Music change - Int, Ang.1 armor
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-arrived-delay 5 "GTD Intrepid" )
- ( send-message-list
- "GTD Intrepid"
- "High"
- "Int - surrender 1"
- 0
- "GTD Intrepid"
- "High"
- "Int - surrender 2"
- 10000
- "GTD Intrepid"
- "High"
- "Int - surrender 3"
- 20000
- )
- )
- +Name: MSG - Int - no u
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message-list
- "HLD Cardinal"
- "High"
- "Card - very well"
- 0
- "HLD Cardinal"
- "High"
- "Card - true believers"
- 8000
- "HLD Cardinal"
- "High"
- "Card - die Po"
- 10000
- )
- )
- +Name: MSG - Card - ok don't shooooot
- +Repeat Count: 1
- +Interval: 1
- +Chained: 35
- $Formula: ( when
- ( true )
- ( change-iff
- "Friendly"
- "HLD Cardinal"
- )
- ( change-iff-color
- "Friendly"
- "Friendly"
- 0
- 0
- 255
- "HLD Cardinal"
- )
- )
- +Name: Cardinal IFF friendly and color
- +Repeat Count: 1
- +Interval: 1
- +Chained: 14
- $Formula: ( when
- ( false )
- ( add-goal
- "GTC Ryan"
- ( ai-waypoints-once
- "Ryan defense waypts"
- 89
- )
- )
- )
- +Name: GTC Ryan waypts - FALSE
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( has-arrived-delay 0 "GTD Intrepid" )
- ( protect-ship "HLD Cardinal" )
- )
- +Name: Cardinal protect
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( turret-lock-all "HLD Cardinal" )
- )
- +Name: Cardinal locks guns
- +Repeat Count: 1
- +Interval: 1
- +Chained: 13
- $Formula: ( when
- ( has-arrived-delay 11 "SS St. Lo" )
- ( send-message
- "SS St. Lo"
- "High"
- "StLo - evacing"
- )
- )
- +Name: MSG - StLo - evacing
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( add-goal
- "Realization"
- ( ai-undock 89 )
- )
- ( add-goal
- "Realization"
- ( ai-dock
- "Angel 1"
- "Docking Point"
- "Cargo Dockpoint"
- 50
- )
- )
- )
- +Name: Shuttle undocks w/ StLo
- +Repeat Count: 1
- +Interval: 1
- +Chained: 15
- $Formula: ( when
- ( has-arrived-delay 11 "Punctual" )
- ( send-message
- "Punctual"
- "High"
- "Punct - evacing"
- )
- )
- +Name: MSG - Punct - evacing
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( send-message
- "Angel 1#Dish"
- "High"
- "Ang1 - ok punct"
- )
- )
- +Name: MSG - Ang1 - ok punct
- +Repeat Count: 1
- +Interval: 1
- +Chained: 9
- $Formula: ( when
- ( is-event-true-delay
- "MSG - Card - ok don't shooooot"
- 30
- )
- ( send-message
- "Paser 1"
- "High"
- "Pas1 - going in"
- )
- )
- +Name: MSG - Pas1 - moving in
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( add-goal
- "Paser 1"
- ( ai-dock
- "HLD Cardinal"
- "main dock"
- "topside dock"
- 89
- )
- )
- )
- +Name: Paser 1 moves to dock
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( true )
- ( if-then-else
- ( not
- ( is-destroyed-delay 0 "Epsilon" )
- )
- ( send-message
- "GTD Intrepid"
- "High"
- "Int - reel it in"
- )
- ( send-message
- "GTD Intrepid"
- "High"
- "COM - bring it in alt"
- )
- )
- )
- +Name: MSG - Int - RTB
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( has-departed-delay 0 "Alpha 1" )
- ( do-nothing )
- )
- +Name: RTB - success!
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Objective: XSTR("Enter Intrepid Hangar", -1)
- $Formula: ( when
- ( and
- ( facing "GTD Intrepid" 100 )
- ( <
- ( distance-ship-subsystem
- "Alpha 1"
- "GTD Intrepid"
- "fighterbay"
- )
- 100
- )
- ( is-event-true-delay
- "MSG - Int - RTB"
- 7
- )
- )
- ( end-mission )
- )
- +Name: End mission - success!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-event-true-delay
- "MSG - Int - RTB"
- 7
- )
- ( clear-goals
- "Beta"
- "Gamma"
- "Delta"
- "Kappa"
- "Sigma"
- )
- ( add-goal
- "Beta"
- ( ai-waypoints
- "Beta patrol waypts"
- 89
- )
- )
- ( add-goal
- "Gamma"
- ( ai-waypoints
- "Thule attack waypts"
- 89
- )
- )
- ( add-goal
- "Delta"
- ( ai-guard "HLD Cardinal" 89 )
- )
- ( add-goal
- "Kappa"
- ( ai-guard "HLD Cardinal" 89 )
- )
- ( add-goal
- "Sigma"
- ( ai-waypoints
- "Quisling attack waypts"
- 89
- )
- )
- )
- +Name: B, G, D orders
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( key-pressed "4" )
- ( is-event-true-delay
- "Idle end mission chatter"
- 30
- )
- )
- ( change-iff "Neutral" "HLD Cardinal" )
- ( training-msg
- "Easter Egg 1"
- "Easter Egg 1"
- 0
- 5
- )
- )
- +Name: Easter Egg begins
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( training-msg "Easter Egg 2" )
- ( unprotect-ship "HLD Cardinal" )
- )
- +Name: MSG - Card - noooo
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( true )
- ( unprotect-ship
- "GTD Intrepid"
- "PVD Frontier"
- "GTC Rakyat"
- "GTC Nimrod"
- "GTC Persistence"
- "GTC Ryan"
- "PVC Tameru"
- "PVC Esna"
- "Paser 1"
- "Paser 2"
- "Paser 3"
- "Paser 4"
- "Paser 5"
- )
- ( turret-free-all "HLD Cardinal" )
- ( add-goal
- "Gamma"
- ( ai-chase "HLD Cardinal" 89 )
- )
- ( add-goal
- "Delta"
- ( ai-chase "HLD Cardinal" 89 )
- )
- ( add-goal
- "Kappa"
- ( ai-chase "HLD Cardinal" 89 )
- )
- ( add-goal
- "Sigma"
- ( ai-chase "HLD Cardinal" 89 )
- )
- )
- +Name: Orders, fireworks
- +Repeat Count: 1
- +Interval: 1
- +Chained: 2
- $Formula: ( when
- ( has-arrived-delay 41 "Punctual" )
- ( send-message-list
- "Delta 4"
- "High"
- "D1 - lookie"
- 0
- "Delta 3"
- "High"
- "G1 - idiot"
- 8000
- "GTD Intrepid"
- "High"
- "Int - shuddup"
- 9000
- )
- )
- +Name: Idle end mission chatter
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( has-docked-delay
- "Realization"
- "Angel 1"
- 1
- 45
- )
- ( set-cargo "Refugees" "Realization" )
- ( add-goal
- "Realization"
- ( ai-undock 89 )
- )
- )
- +Name: Realization undocks
- +Repeat Count: 1
- +Interval: 1
- +Chained: 40
- $Formula: ( when
- ( true )
- ( send-message
- "PVT Nuwas"
- "High"
- "Asp - nuwas launch"
- )
- )
- +Name: MSG - Asp - nuwas launch
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- $Formula: ( when
- ( true )
- ( add-goal
- "PVT Nuwas"
- ( ai-undock 89 )
- )
- )
- +Name: Nuwas undocks
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( when
- ( true )
- ( clear-goals
- "PVT Nuwas"
- "Realization"
- )
- ( add-goal
- "Realization"
- ( ai-dock
- "SS St. Lo"
- "Docking Point"
- "Docking Point"
- 89
- )
- )
- ( add-goal
- "PVT Nuwas"
- ( ai-dock
- "Angel 1"
- "main dock"
- "Cargo Dockpoint"
- 89
- )
- )
- )
- +Name: Nuwas, Realization orders
- +Repeat Count: 1
- +Interval: 1
- +Chained: 10
- $Formula: ( when
- ( has-docked-delay
- "PVT Nuwas"
- "Angel 1"
- 1
- 25
- )
- ( set-cargo "Khonsu II" "PVT Nuwas" )
- ( add-goal
- "PVT Nuwas"
- ( ai-undock 89 )
- )
- )
- +Name: Khonsu II boards
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- $Formula: ( when
- ( true )
- ( clear-goals "PVT Nuwas" )
- ( add-goal
- "PVT Nuwas"
- ( ai-warp-out 89 )
- )
- )
- +Name: Nuwas leaves
- +Repeat Count: 1
- +Interval: 1
- +Chained: 21
- $Formula: ( when
- ( is-cargo-known-delay
- 0
- "BattleSnail"
- )
- ( modify-variable
- @SnailTemp[0]
- ( + @SnailFound[0] 1 )
- )
- ( training-msg
- "snailfound"
- "snailfound"
- 0
- 6
- )
- ( play-sound-from-file
- "battlesnail.ogg"
- )
- )
- +Name: SnailFound!
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( true )
- ( training-msg "snailTalk" )
- )
- +Name: MSG- snailTalk
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- $Formula: ( every-time
- ( and
- ( is-destroyed-delay 0 "BattleSnail" )
- ( not
- ( is-destroyed-delay 1 "BattleSnail" )
- )
- )
- ( training-msg "snailGone" )
- )
- +Name: Snail Destroyed! - EV
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( > @SnailTemp[0] 1 )
- ( modify-variable
- "@SnailCheck[snail]"
- "snails"
- )
- )
- +Name: Snail Syntax Variable
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( and
- ( facing "GTD Intrepid" 100 )
- ( <
- ( distance-ship-subsystem
- "Alpha 1"
- "GTD Intrepid"
- "fighterbay"
- )
- 103
- )
- ( is-event-true-delay
- "MSG - Int - RTB"
- 7
- )
- )
- ( grant-medal
- "GTA Service Commendation"
- )
- )
- +Name: Sucess - MEDAL
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-iff "Traitor" "Alpha 1" )
- ( clear-goals "Alpha" )
- ( add-goal
- "Alpha"
- ( ai-chase "Alpha 1" 200 )
- )
- ( unprotect-ship "Alpha 1" )
- ( script-eval "Lockdown('Alpha 1')" )
- ( hud-set-custom-gauge-active
- ( true )
- "CommTreeMain"
- )
- ( hud-set-text
- "CommTreeMain"
- "Ship Disabled By Remote"
- )
- ( hud-set-color
- "CommTreeMain"
- 255
- 0
- 0
- )
- ( fade-out 10000 )
- )
- +Name: Alpha Goes Traitor
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when ( true ) ( end-mission ) )
- +Name: Traitor End Mission
- +Repeat Count: 1
- +Interval: 1
- +Chained: 10
- #Goals ;! 3 total
- $Type: Primary
- +Name: Defend Angel Outpost
- $MessageNew: XSTR("Defend Angel Outpost", -1)
- $end_multi_text
- $Formula: ( and
- ( has-arrived-delay 4 "GTD Intrepid" )
- ( not
- ( is-destroyed-delay 0 "Angel 1" )
- )
- )
- $Type: Primary
- +Name: Lure the Cardinal
- $MessageNew: XSTR("Lure the Cardinal into the trap", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "Cardinal IFF friendly and color"
- 0
- )
- +No music
- $Type: Bonus
- +Name: By Kuk
- $MessageNew: XSTR("Stick your prophecies where the sun don't shine (kill Kuk)", -1)
- $end_multi_text
- $Formula: ( or
- ( and
- ( is-destroyed-delay 0 "HLT Isis" )
- ( is-event-true-delay
- "Kuk runs for it"
- 0
- )
- )
- ( is-destroyed-delay
- 0
- "HLT Isis"
- "HLC Thule"
- )
- )
- +Score: 10000
- #Waypoints ;! 24 lists total
- $Jump Node: 3566.842285, 0.001596, -4258.568848
- $Jump Node Name: Attack Egress One
- $Jump Node: -3566.202637, 0.000254, -4083.055420
- $Jump Node Name: Attack Egress Two
- $Name: Beta patrol waypts
- $List: ( ;! 5 points in list
- ( 1120.899414, 0.002269, -25.427338 )
- ( 1913.500000, -150.000000, -228.800003 )
- ( 100.699997, -100.000000, -1838.400024 )
- ( -1406.052979, 0.002514, -1370.352905 )
- ( -1381.551636, 0.002354, -652.296509 )
- )
- $Name: Alpha idle waypts
- $List: ( ;! 6 points in list
- ( -1266.693848, -0.003237, 813.558838 )
- ( -944.300659, 299.996796, 696.559021 )
- ( -252.021423, 499.996826, 724.140259 )
- ( 527.960815, 299.996796, 744.894470 )
- ( 931.105957, -300.003204, 927.385437 )
- ( -1242.851440, -300.003204, 809.894775 )
- )
- $Name: D-2551 waypts
- $List: ( ;! 2 points in list
- ( -162.699997, 35.000000, 175.199997 )
- ( -164.669876, 34.999870, 121.638535 )
- )
- $Name: DC-150 waypt
- $List: ( ;! 1 points in list
- ( -78.199997, -10.000000, 142.699997 )
- )
- $Name: D-2550 retreat waypts
- $List: ( ;! 3 points in list
- ( 26.900000, -300.000000, 479.700012 )
- ( 100.900002, -100.000000, 962.497375 )
- ( 11.848158, -0.000379, 959.187683 )
- )
- $Name: D-2551 retreat waypts
- $List: ( ;! 3 points in list
- ( -212.800003, -250.000000, 400.700012 )
- ( -228.894562, -75.000114, 922.351074 )
- ( -172.139511, 0.000014, 965.827698 )
- )
- $Name: DC-150 retreat waypt
- $List: ( ;! 4 points in list
- ( -57.500000, -275.000000, 413.100006 )
- ( -99.900002, -20.000000, 1046.897461 )
- ( -70.908478, -20.000002, 958.325256 )
- ( -70.699997, 10.000000, 957.572937 )
- )
- $Name: Omega jumpout waypt
- $List: ( ;! 1 points in list
- ( 68.599998, -200.000000, 172.800003 )
- )
- $Name: Quisling attack waypts
- $List: ( ;! 3 points in list
- ( -2717.500000, -200.000000, -2873.000000 )
- ( -2090.500000, -100.000000, -385.600006 )
- ( -842.366333, -0.004735, 1188.266602 )
- )
- $Name: Thule attack waypts
- $List: ( ;! 4 points in list
- ( 2024.599976, 417.000000, -3553.500000 )
- ( 683.688965, 0.001715, -1127.193726 )
- ( 1016.261292, 0.002291, 362.420776 )
- ( 200.620132, 0.002122, 1573.376099 )
- )
- $Name: Isis escape waypt
- $List: ( ;! 1 points in list
- ( 2383.100098, -1000.000000, -4407.000000 )
- )
- $Name: Sekret Asset Storage
- $List: ( ;! 1 points in list
- ( 2073.809570, -0.001035, 5985.842773 )
- )
- $Name: Cardinal attack waypts
- $List: ( ;! 2 points in list
- ( 0.000000, -300.000000, -3413.300049 )
- ( 0.000000, -300.000000, -2456.530029 )
- )
- $Name: Ryan defense waypts
- $List: ( ;! 3 points in list
- ( 1164.599976, 400.000000, -911.599976 )
- ( 499.880096, 0.002643, -596.209106 )
- ( -42.557281, -0.001230, -594.877930 )
- )
- $Name: Tameru idle waypt
- $List: ( ;! 1 points in list
- ( -3345.500000, 418.299988, -1163.755981 )
- )
- $Name: Esna idle waypt
- $List: ( ;! 1 points in list
- ( -3683.100098, 296.000000, -2211.946533 )
- )
- $Name: Rakyat idle waypt
- $List: ( ;! 1 points in list
- ( 2483.100098, 1098.800049, -1267.130859 )
- )
- $Name: Persistence idle waypt
- $List: ( ;! 1 points in list
- ( 3966.500000, 209.300003, -1528.031250 )
- )
- $Name: Nimrod idle waypt
- $List: ( ;! 1 points in list
- ( 3670.100098, 713.200012, -586.231079 )
- )
- $Name: cutA-1
- $List: ( ;! 1 points in list
- ( -1691.099976, 977.900024, -176.600006 )
- )
- $Name: cutA-2
- $List: ( ;! 1 points in list
- ( -19.473103, 681.153320, -789.635315 )
- )
- $Name: cutA-3
- $List: ( ;! 1 points in list
- ( 1305.699951, 541.400024, 813.099976 )
- )
- $Name: cutB-1
- $List: ( ;! 1 points in list
- ( 60.500000, -101.699997, 140.000000 )
- )
- $Name: Alpha initial waypt
- $List: ( ;! 1 points in list
- ( -917.456360, 0.000401, -24.703014 )
- )
- #Messages ;! 100 total
- $Name: Thu - ultimatum
- $Team: -1
- $MessageNew: XSTR("Addressing the leader of the Angel Refugee Station, this is Commander Kuk. We demand you surrender the Royal who hides among you, and that you drive forth the non-believing Terrans from your ranks.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms01.ogg
- $Name: Thu - ultimatum 2
- $Team: -1
- $MessageNew: XSTR("Comply and no harm will come to the greater refugee population. If you fail to meet either condition, we will purify this scrap heap you call shelter after smashing your pitiful defenders.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms02.ogg
- $Name: Ang1 - nope
- $Team: -1
- $MessageNew: XSTR("You have no authority here, Commander Kuk. We will turn over no Royal, nor will we betray our Terran compatriots. Continue, and your destruction is academic.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms03.ogg
- $Name: Thu - oops
- $Team: -1
- $MessageNew: XSTR("All destruction is academic. But rather than leaving in light, you will now die as unclean as those you harbor. ", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms04.ogg
- $Name: Buy Menu
- $Team: -1
- $MessageNew: XSTR("Defense Assets
- Press 1 - SG (1 Pt.)
- Press 2 - Armor Plate (2 Pts.)
- Press 3 - Jamming Array (5 Pts.)
- Press 4 - D-Node (8 Pts.)", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms05.ogg
- $Name: B1 - hiya
- $Team: -1
- $MessageNew: XSTR("Alpha leader, this is Ensign Navarre of the 391st. I'm under orders to transfer command of Angel Outpost's defense to you. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms06.ogg
- $Name: B1 - sitrep
- $Team: -1
- $MessageNew: XSTR("The engineers have already commandeered some construction drones from Antares Station and I've begun setting up armor plates around the depot. I'm sending the last of my command codes to you now.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms07.ogg
- $Name: B1 - instruct 1
- $Team: -1
- $MessageNew: XSTR("You're HUD will project in real time where you can place constructs. Bring up the Asset Menu and select an Armor Plate for deployement.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms08.ogg
- $Name: B1 - good choice
- $Team: -1
- $MessageNew: XSTR("Alright, I've designated a good spot to situate the panel on your Escort List. Use your banking thruster controls to angle the plate as you see fit, then deploy it.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms09.ogg
- $Name: B1 - bad choice
- $Team: -1
- $MessageNew: XSTR("Uhhhhh, that works too. You should see a projection of the selection in front of you. Deploy it. Po's people have plotted the HoL's most likely attack vectors. They're represented as jump nodes on your HUD.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms10.ogg
- $Name: B1 - good place
- $Team: -1
- $MessageNew: XSTR("Good enough for government work, sir! The engineers say those panels are rated for multi-gigaton blasts, like a full salvo of Barracudas from a bomber wing.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms11.ogg
- $Name: B1 - bad place
- $Team: -1
- $MessageNew: XSTR("Uhhhhm, not quite what I had in mind, but whatever works for you, sir. The engineers say those panels are rated for multi-gigaton blasts, like a full salvo of Barracudas from a bomber wing.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms12.ogg
- $Name: B1 - get 2 werk
- $Team: -1
- $MessageNew: XSTR("I'll leave the rest of the preparations in your hands. With your permission, my wing will cover Attack Egress One.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms13.ogg
- $Name: B1 - jammers
- $Team: -1
- $MessageNew: XSTR("Those jammers inhibit secondary weapons lock for hostiles out ot a radius of 800 meters. Good for pissing off bombers but not too sturdy.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms14.ogg
- $Name: Ang1 - hiya
- $Team: -1
- $MessageNew: XSTR("Alpha wing, we welcome your presence at Angel Outpost. Khonsu the Second wishes you to know he is grateful for the Terran commitment to our defense.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms15.ogg
- $Name: B1 - heads up E1
- $Team: -1
- $MessageNew: XSTR("IFF confirmed! Tracking one bomber and one assault wing inbound from Attack Egress 1.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms16a.ogg
- $Name: Omeg - leaving
- $Team: -1
- $MessageNew: XSTR("Omega 1 reporting. We've taken on all the passengers we can. We're bugging out. Good luck, pilots.", -1)
- $end_multi_text
- +AVI Name: Head-CM3
- +Wave Name: bta1_m2_06_ms17.ogg
- $Name: B1 - contact our DZ
- $Team: -1
- $MessageNew: XSTR("Epsilon wing reporting contact in our DZ! Enemy engaged!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms18.ogg
- $Name: B1 - first wave downed
- $Team: -1
- $MessageNew: XSTR("Epsilon wing reporting enemy spearhead neutralized at AE-One. We've got more incoming, don't let up.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms19.ogg
- $Name: Ang1 - first armor lost
- $Team: -1
- $MessageNew: XSTR("Pilots, the outpost has just lost one of the armor plates.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms20.ogg
- $Name: Ang1 - armor lost 1
- $Team: -1
- $MessageNew: XSTR("Another armor plate has just lost structural integrity.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms21.ogg
- $Name: Ang1 - armor lost 2
- $Team: -1
- $MessageNew: XSTR("Another armor plate has yielded to the enemy advance.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms22.ogg
- $Name: Ang1 - armor lost 3
- $Team: -1
- $MessageNew: XSTR("One of our armor plates has been destroyed.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms23.ogg
- $Name: Ang1 - sentry lost 1
- $Team: -1
- $MessageNew: XSTR("A sentry gun has been destroyed.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms24.ogg
- $Name: Ang1 - sentry lost 2
- $Team: -1
- $MessageNew: XSTR("The enemy has neutralized a sentry gun.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms25.ogg
- $Name: Ang1 - sentry lost 3
- $Team: -1
- $MessageNew: XSTR("We've lost telemtry from one of the SGs!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms26.ogg
- $Name: Ang1 - sentry lost 4
- $Team: -1
- $MessageNew: XSTR("Angel 1 reporting no contact with one of the sentry guns.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms27.ogg
- $Name: Ang1 - sentry lost 5
- $Team: -1
- $MessageNew: XSTR("Defense asset destroyed. We've lost a sentry gun.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms28.ogg
- $Name: Ang1- DN1 down
- $Team: -1
- $MessageNew: XSTR("Defense Node 1 has been obliterated!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms29.ogg
- $Name: Ang1 - DN2 down
- $Team: -1
- $MessageNew: XSTR("Our second defense node has been destroyed!", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms30.ogg
- $Name: Ang3 - we're hit
- $Team: -1
- $MessageNew: XSTR("This is Angel 3 to anyone that can pick this up! This crate's been breached! Requesting rescue craft at this position!", -1)
- $end_multi_text
- +AVI Name: Head-CM4
- +Wave Name: bta1_m2_06_ms31.ogg
- $Name: UNUSED 1
- $Team: -1
- $MessageNew: XSTR("EMPTY", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms32.ogg
- $Name: B1 - thule critical, isis
- $Team: -1
- $MessageNew: XSTR("HLC Thule is breaking up. Reading transport launch from the cruiser. Ten to one that's the commander's ride out of here.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms33.ogg
- $Name: B1 - getting through
- $Team: -1
- $MessageNew: XSTR("They're getting through! Alpha wing, can you patch up that defense? ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms34.ogg
- $Name: Ang1 - hepp us
- $Team: -1
- $MessageNew: XSTR("We won't make it. Glory to the Emperor, glory to Khonsu the Second!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms35.ogg
- $Name: B1 - aries wing
- $Team: -1
- $MessageNew: XSTR("Three Horus interceptors inbound at full burn. They're targeting you, Alpha 1!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms36.ogg
- $Name: UNUSED 2
- $Team: -1
- $MessageNew: XSTR("EMPTY", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms37.ogg
- $Name: B1 - cruiser inbound
- $Team: -1
- $MessageNew: XSTR("Positive ID on hostile cruisers with fighter support. All units, recommend fallback to fortified positions. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms38.ogg
- $Name: Card - surrender 1
- $Team: -1
- $MessageNew: XSTR("Your resistance has been stirling, Terrans. You've cost me a nontrivial number of my followers today. But your defenses are faltering and your numbers have been thinned. It is time for you to die.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms39.ogg
- $Name: Card - surrender 2
- $Team: -1
- $MessageNew: XSTR("To the Vasudans among you - turn over Khonsu and expel the alien from your fortress and you will be spared. This is the last time I offer this clemency.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms40.ogg
- $Name: CMD - quis and thule
- $Team: -1
- $MessageNew: XSTR("Iota wing is reporting two HoL cruisers, designations Thule and Quisling, are attempting to disengage in their sector. Probability of reversion in your DZ is high.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms41.ogg
- $Name: CMD - button up
- $Team: -1
- $MessageNew: XSTR("All units, check secondaries and reinforce shields. Those cruisers will be in firing range of the outpost in one minute. ", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms42.ogg
- $Name: CMD - onslaught
- $Team: -1
- $MessageNew: XSTR("Alpha wing, Epsilon wing, be advised. HoL forces have begun their offensive. Units at Midwinter Station report heavy fighter and bomber assault underway.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms43.ogg
- $Name: Int - surrender 1
- $Team: -1
- $MessageNew: XSTR("Intrepid to Cardinal, you are outnumbered and outgunned. Close all gunports and de-energize your subspace drive coils immediately. You have thirty seconds to comply or we'll start taking your ship apart.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms44.ogg
- $Name: Int - surrender 2
- $Team: -1
- $MessageNew: XSTR("Pilots, maintain a two kilometer perimeter in case they blow their magazines. But if they drift so much as a centimeter in our direction, send them to hell.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms45.ogg
- $Name: Int - surrender 3
- $Team: -1
- $MessageNew: XSTR("Ten seconds, Cardinal. ", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms46.ogg
- $Name: Card - very well
- $Team: -1
- $MessageNew: XSTR("So bet it, Intrepid. Unlike you, I will not waste ten thousand thousand loyal soldiers when there is no chance of winning.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms47.ogg
- $Name: Card - true believers
- $Team: -1
- $MessageNew: XSTR("To the true believers, this is Commander Ozymandias. Destiny is on our side. Against that, our foes are mortal fools who believe they can stave off the inevitable. ", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms48.ogg
- $Name: Card - die Po
- $Team: -1
- $MessageNew: XSTR("To Admiral Po, I congratulate you on your ruse. Finally, my wish to meet you in person before I kill you will be realized. We have much to discuss.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms49.ogg
- $Name: B1 - Card here
- $Team: -1
- $MessageNew: XSTR("Vasudan destroyer in play, configuration and hull markings confirm designation Cardinal. Command, Hannibal is at the gates.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms50.ogg
- $Name: CMD - roger
- $Team: -1
- $MessageNew: XSTR("Solid copy, Epsilon 1. We're clearing our moorings now, standby.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms51.ogg
- $Name: B1 - leaving
- $Team: -1
- $MessageNew: XSTR("Epsilon wing is withdrawing to Angel Outpost! We've got no support up here!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms52.ogg
- $Name: StLo - evacing
- $Team: -1
- $MessageNew: XSTR("Transport St. Lo to Angel Station, we stand ready to assist. We're launching a ferry now.", -1)
- $end_multi_text
- +AVI Name: Head-Civ02
- +Wave Name: bta1_m2_06_ms53.ogg
- $Name: Punct - evacing
- $Team: -1
- $MessageNew: XSTR("This is relieft transport Punctual hailing Angel Outpost. We're prepared to take on casualties. ", -1)
- $end_multi_text
- +AVI Name: Head-Civ03
- +Wave Name: bta1_m2_06_ms54.ogg
- $Name: B1 - Nooooo...
- $Team: -1
- $MessageNew: XSTR("Angel 1, come in! No!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms55.ogg
- $Name: CMD - oh shit
- $Team: -1
- $MessageNew: XSTR("GTA Command to anyone left at the Angel engagement site, return to base immediately! Get out of there!", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms56.ogg
- $Name: Pas1 - going in
- $Team: -1
- $MessageNew: XSTR("Paser wing reporting. Disbursement sites logged, initiating capture op. Let fate favor us this day.", -1)
- $end_multi_text
- +AVI Name: Head-VP2
- +Wave Name: bta1_m2_06_ms57.ogg
- $Name: Int - reel it in
- $Team: -1
- $MessageNew: XSTR("Beta, Gamma, Delta, retask to designated CAP waypoints. Alpha wing, Epsilon wing, stack up and bring 'em in. ", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms58.ogg
- $Name: Ang1 - DN3 down
- $Team: -1
- $MessageNew: XSTR("Defense Node 3 has fallen!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms59.ogg
- $Name: Ang1 - ok punct
- $Team: -1
- $MessageNew: XSTR("Received, Punctual. Standby for docking instructions and passenger manifest.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms60.ogg
- $Name: B1 - quickly now
- $Team: -1
- $MessageNew: XSTR("They're opening up with long range ordnance! Command, we can't take this kind of bombardment for long!", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms61.ogg
- $Name: Ang1 - quickly now
- $Team: -1
- $MessageNew: XSTR("The Cardinal is opening up with long range ordnance. All sections, secure for bombardment!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms62.ogg
- $Name: D1 - lookie
- $Team: -1
- $MessageNew: XSTR("Would ya look at that! Bagged ourselves a Typh. And here I was all ready to pump some Harbingers into it. Frowny face.", -1)
- $end_multi_text
- +AVI Name: Head-TP4
- +Wave Name: bta1_m2_06_ms63.ogg
- $Name: G1 - idiot
- $Team: -1
- $MessageNew: XSTR("Don't be an idiot. If it had come to a fight, even with this much firepower on our side, we'd still have taken casualties.", -1)
- $end_multi_text
- +AVI Name: Head-TP6
- +Wave Name: bta1_m2_06_ms64.ogg
- $Name: Int - shuddup
- $Team: -1
- $MessageNew: XSTR("Pilots, we are still at Condition 3. Watch your sectors and stop wasting bandwidth.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms65.ogg
- $Name: Ang1 - armor lost 4
- $Team: -1
- $MessageNew: XSTR("Catastrophic penetration of an armor plate detected.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms66.ogg
- $Name: Ang1 - jammer lost 1
- $Team: -1
- $MessageNew: XSTR("The enemy has neutralized one of our jamming arrays. Weapons lock ability restored in that sector.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms67.ogg
- $Name: Ang1 - jammer lost 2
- $Team: -1
- $MessageNew: XSTR("Sensors have recorded the loss of a jamming array.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms68.ogg
- $Name: Ang1 - armor lost 5
- $Team: -1
- $MessageNew: XSTR("They've broken through another panel!", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms69.ogg
- $Name: COM - HoL crzrs
- $Team: -1
- $MessageNew: XSTR("Projections confirmed, HoL cruisers entering the area 5 kilometers from Angel Outpost.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms70.ogg
- $Name: COM - Ang1 down 85
- $Team: -1
- $MessageNew: XSTR("Angel 1 is taking hits. Tighten that defense, pilots.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms71.ogg
- $Name: Easter Egg 1
- $Team: -1
- $MessageNew: XSTR("Text Message Received
- admPO: just kidding about surrender.
- die lol :) @Ozy", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms72.ogg
- $Name: Easter Egg 2
- $Team: -1
- $MessageNew: XSTR("Text Message Received
- Ozy: stfu!
- not fair 2 on 1! cheater!
- @admPO @shivans @GTA @PVN @HOL ", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms73.ogg
- $Name: Asp - nuwas launch
- $Team: -1
- $MessageNew: XSTR("PVC Asp on site to recover Khonsu II as ordered. Transport Nuwas deploying now.", -1)
- $end_multi_text
- +AVI Name: Head-VP1
- +Wave Name: bta1_m2_06_ms74.ogg
- $Name: COM - hybrid wing
- $Team: -1
- $MessageNew: XSTR("Incoming wing is interceptor-assault composite. Fighters do NOT appear to be escort. Enemy commander may be adjusting tactics.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms75.ogg
- $Name: COM - Aries wing
- $Team: -1
- $MessageNew: XSTR("All fighters, be advised, incoming Horus interceptors may be sweeping static defenses. Stay alert for follow up bomber attack. Slotted as Aries wing.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms76.ogg
- $Name: COM - Taurus wing!
- $Team: -1
- $MessageNew: XSTR("Attention, hostile Seths inbound, designation Taurus. Full wing, likely penetration attack. Don't let them get a clear shot at Angel 1.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms77.ogg
- $Name: COM - heavy bomber wing
- $Team: -1
- $MessageNew: XSTR("Bomber attack verified! Six contacts, designation Libra, setting up for attack run. Priority targets!", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms78.ogg
- $Name: Isis - oops
- $Team: -1
- $MessageNew: XSTR("Blasphemy-- <Transmission Terminated>", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms79.ogg
- $Name: COM - Gemini wing
- $Team: -1
- $MessageNew: XSTR("Detecting another strike mission coming in, designation Gemini. Mixed wing - Kuk has to be running low on reserves by now. You're doing good, pilots.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms80.ogg
- $Name: COM - Upsilon wing
- $Team: -1
- $MessageNew: XSTR("Alpha 1, we're transfering Upsilon wing from Rimcee Station to your position. ETA, twenty seconds.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms81.ogg
- $Name: Up1 - hi
- $Team: -1
- $MessageNew: XSTR("Upsilon wing reporting as ordered. We're moving to cover Angel 1.", -1)
- $end_multi_text
- +AVI Name: Head-TP1
- +Wave Name: bta1_m2_06_ms82.ogg
- $Name: Thu - hyuk
- $Team: -1
- $MessageNew: XSTR("Now you understand the futility of your struggle, Terrans.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms83.ogg
- $Name: Ang1 - card here
- $Team: -1
- $MessageNew: XSTR("This is Angel Refugee Outpost requesting assistance. A Hammer of Light destroyer has just entered the area.", -1)
- $end_multi_text
- +AVI Name: Head-VC2
- +Wave Name: bta1_m2_06_ms84.ogg
- $Name: COM - roger 2
- $Team: -1
- $MessageNew: XSTR("Message received, Angel 1. We're clearing our moorings now, standby.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms85.ogg
- $Name: Card - surrender 1 alt
- $Team: -1
- $MessageNew: XSTR("Your resistance has been stirling, Terrans. You've cost me a nontrivial number of my followers today. But your defenses are faltering and the help which you have called upon will not be able to stop me.", -1)
- $end_multi_text
- +AVI Name: Head-VC
- +Wave Name: bta1_m2_06_ms86.ogg
- $Name: COM - bring it in alt
- $Team: -1
- $MessageNew: XSTR("Beta, Gamma, Delta, retask to CAP waypoints. Alpha, hangar deck is clear to receive you.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms87.ogg
- $Name: COM - reorganize
- $Team: -1
- $MessageNew: XSTR("Alpha leader, hostile wings abandoning charted approaches. Reorganize your units as necessary.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms88.ogg
- $Name: E1 - pisces inbound
- $Team: -1
- $MessageNew: XSTR("IFF confirmed, designation Pisces. Nail them before they can hit our perimeter. They're probably here to punch an opening for the bombers.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms89.ogg
- $Name: E1 - new front aqua 1
- $Team: -1
- $MessageNew: XSTR("Trespass in progress at Attack Egress 1. Four bulls, six egg layers setting up for attack run. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms90a.ogg
- $Name: E2 - new front pisces 1
- $Team: -1
- $MessageNew: XSTR("Trespass in progress at Attack Egress 1. Confirm, multiple jump signatures, multiple bulls inbound. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms91a.ogg
- $Name: Omega - setting up 1
- $Team: -1
- $MessageNew: XSTR("We'll get started on it right away, Alpha 1. Updating the DS worklist now. Standby.", -1)
- $end_multi_text
- +AVI Name: Head-CM3
- +Wave Name: bta1_m2_06_ms92.ogg
- $Name: COM - Libra launching bombs
- $Team: -1
- $MessageNew: XSTR("Registering bomb release from Libra wing. Suppress those targets NOW, pilots.", -1)
- $end_multi_text
- +AVI Name: Head-CM1
- +Wave Name: bta1_m2_06_ms93.ogg
- $Name: Omega - mission accomplished
- $Team: -1
- $MessageNew: XSTR("Omega to Alpha 1, assets in position. We've finished fitting the microthruster assemblies to the cargo platforms. They shouldn't get knocked out of position when they take a hit.", -1)
- $end_multi_text
- +AVI Name: Head-CM3
- +Wave Name: bta1_m2_06_ms94.ogg
- $Name: snailfound
- $Team: -1
- $MessageNew: XSTR("$SnailTemp snails found!", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms95.ogg
- $Name: snailTalk
- $Team: -1
- $MessageNew: XSTR("I can never be defeated...", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms96.ogg
- $Name: snailGone
- $Team: -1
- $MessageNew: XSTR("OMG...", -1)
- $end_multi_text
- +Wave Name: bta1_m2_06_ms97.ogg
- $Name: B1 - heads up E2
- $Team: -1
- $MessageNew: XSTR("IFF confirmed! Tracking one bomber and one assault wing inbound from Attack Egress 2.", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms16b.ogg
- $Name: E1 - new front aqua 2
- $Team: -1
- $MessageNew: XSTR("Trespass in progress at Attack Egress 2. Four bulls, six egg layers setting up for attack run. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms90b.ogg
- $Name: E2 - new front pisces 2
- $Team: -1
- $MessageNew: XSTR("Trespass in progress at Attack Egress 2. Confirm, multiple jump signatures, multiple bulls inbound. ", -1)
- $end_multi_text
- +AVI Name: Head-TP5
- +Wave Name: bta1_m2_06_ms91b.ogg
- #Reinforcements ;! 0 total
- #Background bitmaps ;! 2 total
- $Num stars: 508
- $Ambient light level: 5793384
- $Bitmap List:
- $Sun: SunAntaresA
- +Angles: 0.000000 0.000000 1.308997
- +Scale: 0.200000
- $Starbitmap: NebulD8-Whisp
- +Angles: 0.139626 0.139626 2.635447
- +ScaleX: 2.000000
- +ScaleY: 1.000000
- +DivX: 1
- +DivY: 1
- $Starbitmap: NebulD9-Whisp
- +Angles: 0.261799 0.000000 2.443461
- +ScaleX: 2.000000
- +ScaleY: 2.000000
- +DivX: 1
- +DivY: 1
- #Asteroid Fields
- #Music
- $Event Music: None
- $Briefing Music: Brief6
- #End
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement