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- class KB_Purchase_Char_Officer : public ChatCommandClass
- {
- void Triggered(int ID,const TokenClass &Text,int ChatType)
- {
- GameObject *obj = Get_GameObj(ID);
- B_Purchase_Char(obj,"Duncan",2,3000,"M01_Capt_Duncan",300,300,"SkinFlesh","ShieldKevlar","CnC_POW_AutoRifle_Player_Nod CnC_POW_AutoRifle_Player_GDI POW_GrenadeLauncher_Player POW_Shotgun_Player POW_Flamethrower_Player POW_TiberiumAutoRifle_Player POW_ChemSprayer_Player","","");
- }
- };
- ChatCommandRegistrant<KB_Purchase_Char_Officer> KB_Purchase_Char_Officer_Reg("!duncan",CHATTYPE_ALL,0,GAMEMODE_ALL);
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