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- I was born to be a hero. Signs and portents pointed to my birth, and chaos-cultists of the Mad God followed them, razing my town and slaughtering all they found. I, too, would have died, had a priest not spirited me away to safety. I know this because the Chainlords have told me so, and while the Chainlords may deceive, they never lie.
- I was trained to be a hero. The Chainlords of Hextor took me in, teaching me the way of battle and the word of Law. Chaos teems all around us, and the world craves a champion to save it. Even I have seen it, the few times I have left the monastery's walls.
- I am a hero. I will set forth from this iron sanctuary and tame the world.
- Gram
- Fallen Aasimar Paladin 1, Acolyte background
- Str 16
- Dex 10
- Con 14
- Int 10
- Wis 8
- Cha 16
- Proficiencies
- Armor: All, shields
- Weapons: Simple, martial
- Saves: Wisdom, Charisma
- Skills: Insight, Religion, Athletics, Intimidation
- Languages: Common, Celestial, Infernal, Giant
- Race:
- Darkvision 60': I can see in dim light as if it were bright, and darkness as if it were dim.
- Celestial Resistance: I resist radiant and necrotic damage.
- Healing Hands: As an action, I can touch a creature and heal 1 HP once per long rest.
- Light Bearer: I know Light as a bonus cantrip.
- Class:
- Divine sense: Celestials, fiends, and the undead all stand out against the colors of the mortal world - a golden flame, a crimson streak, an ashen haze. Four times per long rest, I can open my eyes to these colors and sense such beings within sixty feet.
- Lay On Hands: With a touch, I can heal a total of up to 5 HP per long rest, or expend 5 HP from the pool to cure a disease or neutralize a poison. Hextor blesses the worthy.
- Background:
- Acolyte: I was raised from my earliest days by the Chainlords of Hextor as a priest and warrior. I can conduct services, witness oaths, and recite the liturgies as well as fight. Actually, those things are pretty much all I'm experienced in.
- Shelter Of The Faithful: At a church of any of the allied gods of Law, I can expect shelter, food, and healing. Many of them dislike the servants of Hextor, but we are allies, and they know our word is inviolate.
- Ideal: Tradition. Law and tradition protect the weak and channel the strong.
- Bond: More than anything, I wish to protect the innocents threatened by those who seek chaos and mayhem.
- Flaw: Some say it may be necessary to bend the rules for the greater good. I do not believe them.
- Equipment:
- Flail: The chain symbolizes the strength of each person holding their place in society. The flanged head crushes armor and bone.
- Shield: A metal shield embossed with the fist of Hextor.
- Javelin x5: No symbolism here. These are just practical.
- Chain mail: Forged by one of the temple brothers. Relatively unadorned.
- Explorer's Pack: Backpack, bedroll, mess kit, tinderbox, ten days' rations and a waterskin. I haven't camped out much, but all this should make it easier.
- Tent (2G): So that I don't get rained on.
- Holy symbol: The fist of Hextor, wrought in iron and worn on a chain.
- Prayerbook: "The Ironbound Word", essential prayers and teachings. Bound in leather; the iron is metaphorical.
- 5 sticks of incense: A harsh, smoky scent to be offered for Hextor's favor.
- Vestments: A simple dark-red linen robe, suitable to be worn in ceremonies. It can be worn over armor, and doing so is also suitable for ceremonies.
- Common clothes: Sturdy and thick.
- Small knife (.2G): Not a useful weapon, but essential for everyday life.
- 12.8 GP: Spending money.
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