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- <?xml version="1.0" ?>
- <!DOCTYPE TranscendenceExtension
- [<!ENTITY extUNID "0xeee00001">
- <!ENTITY itLightKevlarArmor "0xeee00002">
- <!ENTITY itKevlarArmor "0xeee00003">
- <!ENTITY itLightEnforcer "0xeee00004">
- ]>
- <TranscendenceExtension UNID="&extUNID;" version="1.0">
- <ItemType UNID="&itLightKevlarArmor;"
- name= "[segment(s) of ]light kevlar armor"
- level= "1"
- value= "235"
- mass= "2000"
- frequency= "uncommon"
- numberAppearing= "1d4"
- attributes= "MinorItem; Rasiermesser"
- showReference= "true"
- description= "This is the lighter and weaker version of kevlar armor. The Police use this armor."
- sortName= "kevlar armor.40"
- >
- <Image imageID="&rsItemsRasiermesser1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
- <Armor
- hitPoints= "35"
- hpBonus= "+100, +120, +0, +0"
- />
- </ItemType>
- <ItemType UNID="&itKevlarArmor;"
- name= "[segment(s) of ]kevlar armor"
- level= "3"
- value= "600"
- mass= "2000"
- frequency= "rare"
- numberAppearing= "1d4"
- attributes= "MinorItem; Rasiermesser"
- showReference= "true"
- description= "This is the standard armor of the Commonwealth Police Force."
- sortName= "kevlar armor.30"
- >
- <Image imageID="&rsItemsRasiermesser1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
- <Armor
- hitPoints= "65"
- hpBonus= "+165, +195, +40, +100"
- />
- </ItemType>
- <ShipClass UNID="&scSapphirePlayer;"
- manufacturer= "Zubrin Systems"
- class= "Sapphire"
- type= "yacht"
- score= "95"
- mass= "30"
- reactorPower= "150"
- fuelCapacity= "37500"
- cargoSpace= "50"
- thrust= "150"
- rotationCount= "40"
- maneuver= "2"
- maxSpeed= "20"
- maxArmor= "6000"
- maxCargoSpace= "150"
- maxDevices= "8"
- leavesWreck= "30"
- attributes= ""
- >
- <Armor>
- <ArmorSection start="315" span="90" armorID="&itKevlarArmor;" areaSet="0,2" />
- <ArmorSection start="225" span="90" armorID="&itKevlarArmor;" areaSet="3,4" />
- <ArmorSection start="45" span="90" armorID="&itKevlarArmor;" areaSet="7,13" />
- <ArmorSection start="135" span="90" armorID="&itKevlarArmor;" areaSet="1,6" />
- </Armor>
- <Devices>
- <Device deviceID="&itLightEnforcer;"/>
- <Device deviceID="&itClass1Deflector;"/>
- </Devices>
- <Items>
- <Item count="4d6" item="&itHelium3FuelRod;"/>
- </Items>
- <AISettings
- fireRateAdj= "30"
- fireAccuracy= "90"
- perception= "4"
- />
- <Image imageID="&rsSapphireYacht;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
- <DriveImages>
- <NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
- <NozzlePos x="-28" y="-4"/>
- <NozzlePos x="-28" y="5"/>
- </DriveImages>
- <PlayerSettings
- desc= "The versatile Sapphire yacht strikes a good balance between a gunship and a freighter."
- largeImage= "&rsZubrinLarge;"
- initialClass= "true"
- startingCredits= "10d100+1000"
- startingSystem= "SE"
- startingPos= "Start"
- >
- <ArmorDisplay>
- <ArmorSection name="forward"
- imageID="&rsZubrinArmor;"
- imageX="0" imageY="0" imageWidth="52" imageHeight="29"
- destX="42" destY="15" hpX="55" hpY="14"
- nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
- <ArmorSection name="starboard"
- imageID="&rsZubrinArmor;"
- imageX="52" imageY="0" imageWidth="22" imageHeight="59"
- destX="92" destY="45" hpX="95" hpY="60"
- nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
- <ArmorSection name="port"
- imageID="&rsZubrinArmor;"
- imageX="142" imageY="0" imageWidth="22" imageHeight="59"
- destX="22" destY="45" hpX="15" hpY="60"
- nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
- <ArmorSection name="aft"
- imageID="&rsZubrinArmor;"
- imageX="74" imageY="0" imageWidth="68" imageHeight="14"
- destX="34" destY="103" hpX="55" hpY="105"
- nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
- </ArmorDisplay>
- <ShieldDisplay>
- <Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
- </ShieldDisplay>
- <ReactorDisplay>
- <Image imageID="&rsZubrinReactor;"
- imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
- <PowerLevelImage imageID="&rsZubrinReactor;"
- imageX="0" imageY="60" imageWidth="202" imageHeight="14"
- destX="54" destY="9"/>
- <FuelLevelImage imageID="&rsZubrinReactor;"
- imageX="0" imageY="74" imageWidth="194" imageHeight="14"
- destX="54" destY="37"/>
- <FuelLowLevelImage imageID="&rsZubrinReactor;"
- imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
- <ReactorText x="62" y="22" width="154" height="14"/>
- <PowerLevelText x="62" y="0" width="154" height="9"/>
- <FuelLevelText x="62" y="51" width="154" height="9"/>
- </ReactorDisplay>
- </PlayerSettings>
- </ShipClass>
- <ItemType UNID="&itLightEnforcer;"
- name= "Light Enforcer"
- level= "4"
- value= "1000"
- mass= "1300"
- frequency= "common"
- attributes= "MajorItem; NAMI"
- description= "The Light Enforcer is the standard Commonwealth Police Force weapon. It fires a group of 6 projectiles."
- >
- <Image imageID="&rsItemsNAMI1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
- <Weapon
- type= "missile"
- repeating= "5"
- configuration= "dual"
- damage= "kinetic:1d1+1; momentum2"
- fireRate= "30"
- missileSpeed= "40"
- interaction= "50"
- lifetime= "60"
- powerUse= "50"
- sound= "&snRecoillessCannon;"
- >
- <Effect>
- <Bolt
- length= "16"
- width= "3"
- primaryColor= "0xcd, 0xf3, 0xff"
- secondaryColor= "0x8f, 0xa9, 0xb2"
- />
- </Effect>
- </Weapon>
- </ItemType>
- </TranscendenceExtension>
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