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  1. <?xml version="1.0" ?>
  2.  
  3. <!DOCTYPE TranscendenceExtension
  4. [<!ENTITY extUNID "0xeee00001">
  5. <!ENTITY itLightKevlarArmor "0xeee00002">
  6. <!ENTITY itKevlarArmor "0xeee00003">
  7. <!ENTITY itLightEnforcer "0xeee00004">
  8. ]>
  9.  
  10. <TranscendenceExtension UNID="&extUNID;" version="1.0">
  11.  
  12. <ItemType UNID="&itLightKevlarArmor;"
  13. name= "[segment(s) of ]light kevlar armor"
  14. level= "1"
  15. value= "235"
  16. mass= "2000"
  17. frequency= "uncommon"
  18. numberAppearing= "1d4"
  19. attributes= "MinorItem; Rasiermesser"
  20. showReference= "true"
  21.  
  22. description= "This is the lighter and weaker version of kevlar armor. The Police use this armor."
  23.  
  24. sortName= "kevlar armor.40"
  25. >
  26.  
  27. <Image imageID="&rsItemsRasiermesser1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  28.  
  29. <Armor
  30. hitPoints= "35"
  31. hpBonus= "+100, +120, +0, +0"
  32. />
  33. </ItemType>
  34. <ItemType UNID="&itKevlarArmor;"
  35. name= "[segment(s) of ]kevlar armor"
  36. level= "3"
  37. value= "600"
  38. mass= "2000"
  39. frequency= "rare"
  40. numberAppearing= "1d4"
  41. attributes= "MinorItem; Rasiermesser"
  42. showReference= "true"
  43.  
  44. description= "This is the standard armor of the Commonwealth Police Force."
  45.  
  46. sortName= "kevlar armor.30"
  47. >
  48.  
  49. <Image imageID="&rsItemsRasiermesser1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  50.  
  51. <Armor
  52. hitPoints= "65"
  53. hpBonus= "+165, +195, +40, +100"
  54. />
  55. </ItemType>
  56. <ShipClass UNID="&scSapphirePlayer;"
  57. manufacturer= "Zubrin Systems"
  58. class= "Sapphire"
  59. type= "yacht"
  60. score= "95"
  61.  
  62. mass= "30"
  63. reactorPower= "150"
  64. fuelCapacity= "37500"
  65. cargoSpace= "50"
  66. thrust= "150"
  67. rotationCount= "40"
  68. maneuver= "2"
  69. maxSpeed= "20"
  70.  
  71. maxArmor= "6000"
  72. maxCargoSpace= "150"
  73. maxDevices= "8"
  74.  
  75. leavesWreck= "30"
  76.  
  77. attributes= ""
  78. >
  79.  
  80. <Armor>
  81. <ArmorSection start="315" span="90" armorID="&itKevlarArmor;" areaSet="0,2" />
  82. <ArmorSection start="225" span="90" armorID="&itKevlarArmor;" areaSet="3,4" />
  83. <ArmorSection start="45" span="90" armorID="&itKevlarArmor;" areaSet="7,13" />
  84. <ArmorSection start="135" span="90" armorID="&itKevlarArmor;" areaSet="1,6" />
  85. </Armor>
  86.  
  87. <Devices>
  88. <Device deviceID="&itLightEnforcer;"/>
  89. <Device deviceID="&itClass1Deflector;"/>
  90. </Devices>
  91.  
  92. <Items>
  93. <Item count="4d6" item="&itHelium3FuelRod;"/>
  94. </Items>
  95.  
  96. <AISettings
  97. fireRateAdj= "30"
  98. fireAccuracy= "90"
  99. perception= "4"
  100. />
  101.  
  102. <Image imageID="&rsSapphireYacht;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
  103.  
  104. <DriveImages>
  105. <NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
  106. <NozzlePos x="-28" y="-4"/>
  107. <NozzlePos x="-28" y="5"/>
  108. </DriveImages>
  109.  
  110. <PlayerSettings
  111. desc= "The versatile Sapphire yacht strikes a good balance between a gunship and a freighter."
  112. largeImage= "&rsZubrinLarge;"
  113. initialClass= "true"
  114. startingCredits= "10d100+1000"
  115.  
  116. startingSystem= "SE"
  117. startingPos= "Start"
  118. >
  119.  
  120. <ArmorDisplay>
  121. <ArmorSection name="forward"
  122. imageID="&rsZubrinArmor;"
  123. imageX="0" imageY="0" imageWidth="52" imageHeight="29"
  124. destX="42" destY="15" hpX="55" hpY="14"
  125. nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
  126.  
  127. <ArmorSection name="starboard"
  128. imageID="&rsZubrinArmor;"
  129. imageX="52" imageY="0" imageWidth="22" imageHeight="59"
  130. destX="92" destY="45" hpX="95" hpY="60"
  131. nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
  132.  
  133. <ArmorSection name="port"
  134. imageID="&rsZubrinArmor;"
  135. imageX="142" imageY="0" imageWidth="22" imageHeight="59"
  136. destX="22" destY="45" hpX="15" hpY="60"
  137. nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
  138.  
  139. <ArmorSection name="aft"
  140. imageID="&rsZubrinArmor;"
  141. imageX="74" imageY="0" imageWidth="68" imageHeight="14"
  142. destX="34" destY="103" hpX="55" hpY="105"
  143. nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
  144. </ArmorDisplay>
  145.  
  146. <ShieldDisplay>
  147. <Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
  148. </ShieldDisplay>
  149.  
  150. <ReactorDisplay>
  151. <Image imageID="&rsZubrinReactor;"
  152. imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
  153.  
  154. <PowerLevelImage imageID="&rsZubrinReactor;"
  155. imageX="0" imageY="60" imageWidth="202" imageHeight="14"
  156. destX="54" destY="9"/>
  157.  
  158. <FuelLevelImage imageID="&rsZubrinReactor;"
  159. imageX="0" imageY="74" imageWidth="194" imageHeight="14"
  160. destX="54" destY="37"/>
  161.  
  162. <FuelLowLevelImage imageID="&rsZubrinReactor;"
  163. imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
  164.  
  165. <ReactorText x="62" y="22" width="154" height="14"/>
  166. <PowerLevelText x="62" y="0" width="154" height="9"/>
  167. <FuelLevelText x="62" y="51" width="154" height="9"/>
  168. </ReactorDisplay>
  169.  
  170. </PlayerSettings>
  171.  
  172. </ShipClass>
  173. <ItemType UNID="&itLightEnforcer;"
  174. name= "Light Enforcer"
  175. level= "4"
  176. value= "1000"
  177. mass= "1300"
  178. frequency= "common"
  179. attributes= "MajorItem; NAMI"
  180.  
  181. description= "The Light Enforcer is the standard Commonwealth Police Force weapon. It fires a group of 6 projectiles."
  182. >
  183.  
  184. <Image imageID="&rsItemsNAMI1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
  185.  
  186. <Weapon
  187. type= "missile"
  188.  
  189. repeating= "5"
  190. configuration= "dual"
  191. damage= "kinetic:1d1+1; momentum2"
  192. fireRate= "30"
  193. missileSpeed= "40"
  194. interaction= "50"
  195. lifetime= "60"
  196. powerUse= "50"
  197.  
  198. sound= "&snRecoillessCannon;"
  199. >
  200.  
  201. <Effect>
  202. <Bolt
  203. length= "16"
  204. width= "3"
  205. primaryColor= "0xcd, 0xf3, 0xff"
  206. secondaryColor= "0x8f, 0xa9, 0xb2"
  207. />
  208. </Effect>
  209. </Weapon>
  210. </ItemType>
  211.  
  212. </TranscendenceExtension>
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