Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #Player level plugin!
- #Author -> Arkasher
- #Do not distribute!
- #Do you want use MySQL? Change to true if so.
- Use_MySQL: false
- #MySQL configuration (if Use_MySQL is activated).
- MySQL:
- User: root
- Password: ""
- Database: 'database'
- Table: "player_levels"
- IP: "127.0.0.1"
- Give_EXP_In_Creative_Mode: false
- #Here you can select the worlds that the player will receive exp by break blocks, kill mobs or kill players.
- #If the player can gain exp in all worlds, put "- all"
- Worlds:
- - "all"
- - "world"
- Use_Vault_For_Chat: true
- #Will add a prefix with the player level (if the option Use_Vault_For_Chat is equals true)
- Level_Chat_Prefix: "&f[&7Lvl &6@lvl&f]&r @prefix"
- Level_Inventory_Name: "&7PlayerLevels"
- Inventory_Stack_Level: "&aLevel: &f@level"
- Inventory_Stack_EXP: "&aEXP: &f@exp"
- #The cooldown to the level top update
- #The time is in minutes
- #Recommended: 10 minutes or more
- Level_Top_Update: 10
- Use_Minecraft_Level_System: false
- Has_Max_Level: true
- Max_Level: 1000
- #Put here the groups that will have the multiplier
- #The number is the amount to be multiplied by the experience gained
- #Need Vault and a Permission plugin.
- #Write the groups in lower case.
- Group_EXP_Multiplier:
- member: 2
- donator: 2
- donator+: 2
- donator++: 2
- subscriber: 2
- subdonor: 2
- subdonor+: 2
- subdonor++: 2
- moderator: 2
- submod: 2
- donormod: 2
- donormod+: 2
- donormod++: 2
- subdonormod: 2
- subdonormod+: 2
- subdonormod++: 2
- owner: 2
- #Here you choose the level up type.
- #Types: normal, config
- #The 'normal' method, you CAN'T edit the necessary EXP to up, you can just edit the difficulty of level up.
- #The 'config' method, you CAN edit the necessary EXP to up, in the levels.yml file.
- Levels_Type: "config"
- #Compare if the xp of the player is higher than the level of the player multiplied by the Level_Difficulty (this option can be used only if Levels_Type is equals normal or if Levels_Type is equals config and
- #hasn't more Levels in the levels.yml)
- Level_Difficulty: 100
- Reset_XP_On_Level_UP: true
- Receive_EXP_On_Kill_Players: true
- EXP_On_Kill_Players: 10
- Receive_EXP_On_Kill_Mobs: true
- #You can add new mobs.
- #You can see the mobs names here: https://minecraft-ids.grahamedgecombe.com/entities
- #For edited mobs, you can put the option "Name" to give more exp.
- #E.g: If you wanna give more exp for a edited mob from MythicMobs, you just put the mob name with the "Name" option, that will give more exp.
- Mobs:
- BLAZE:
- Mob: "BLAZE"
- EXP: 12
- SKELETON:
- Mob: "SKELETON"
- EXP: 12
- ZOMBIE:
- Mob: "ZOMBIE"
- EXP: 12
- ZOMBIE_VILLAGER:
- Mob: "ZOMBIE_VILLAGER"
- EXP: 20
- ZOMBIE_PIGMAN:
- Mob: "ZOMBIE_PIGMAN"
- EXP: 12
- WITHER_SKELETON:
- Mob: "WITHER_SKELETON"
- EXP: 30
- SPIDER:
- Mob: "SPIDER"
- EXP: 12
- CAVE_SPIDER:
- Mob: "CAVE_SPIDER"
- EXP: 12
- STRAY:
- Mob: "STRAY"
- EXP: 20
- HUSK:
- Mob: "HUSK"
- EXP: 20
- DONKEY:
- Mob: "DONKEY"
- EXP: 2
- MULE:
- Mob: "MULE"
- EXP: 2
- EVOCATION_FANGS:
- Mob: "EVOCATION_FANGS"
- EXP: 10
- EVOCATION_ILLAGER:
- Mob: "EVOCATION_ILLAGER"
- EXP: 20
- VEX:
- Mob: "VEX"
- EXP: 20
- VINDICATION_ILLAGER:
- Mob: "VINDICATION_ILLAGER"
- EXP: 20
- CREEPER:
- Mob: "CREEPER"
- EXP: 30
- SLIME:
- Mob: "SLIME"
- EXP: 8
- GHAST:
- Mob: "GHAST"
- EXP: 40
- ENDERMAN:
- Mob: "ENDERMAN"
- EXP: 25
- SILVERFISH:
- Mob: "SILVERFISH"
- EXP: 20
- MAGMA_CUBE:
- Mob: "MAGMA_CUBE"
- EXP: 10
- ENDER_DRAGON:
- Mob: "ENDER_DRAGON"
- EXP: 2000
- WITHER:
- Mob: "WITHER"
- EXP: 500
- BAT:
- Mob: "BAT"
- EXP: 8
- WITCH:
- Mob: "WITCH"
- EXP: 25
- ENDERMITE:
- Mob: "ENDERMITE"
- EXP: 20
- ELDER_GUARDIAN:
- Mob: "ELDER_GUARDIAN"
- EXP: 200
- GUARDIAN:
- Mob: "GUARDIAN"
- EXP: 40
- SHULKER:
- Mob: "SHULKER"
- EXP: 40
- PIG:
- Mob: "PIG"
- EXP: 8
- SHEEP:
- Mob: "SHEEP"
- EXP: 8
- COW:
- Mob: "COW"
- EXP: 8
- CHICKEN:
- Mob: "CHICKEN"
- EXP: 8
- SQUID:
- Mob: "SQUID"
- EXP: 8
- MOOSHROOM:
- Mob: "MOOSHROOM"
- EXP: 8
- Lost_EXP_While_Dying: false
- Lost_EXP_While_Dying_Quantity: 3
- #If true, you can select the block that the player will receive EXP.
- Block_Break_EXP_Receive: true
- #You can add new blocks.
- #You can see the block names here: http://minecraft-ids.grahamedgecombe.com/
- Blocks:
- EMERALD_ORE:
- Block: "EMERALD_ORE"
- EXP: 50
- DIAMOND_ORE:
- Block: "DIAMOND_ORE"
- EXP: 72
- GOLD_ORE:
- Block: "GOLD_ORE"
- EXP: 25
- IRON_ORE:
- Block: "IRON_ORE"
- EXP: 20
- LAPIS_ORE:
- Block: "LAPIS_ORE"
- EXP: 10
- COAL_ORE:
- Block: "COAL_ORE"
- EXP: 4
- REDSTONE_ORE:
- Block: "REDSTONE_ORE"
- EXP: 10
- QUARTZ_ORE:
- Block: "QUARTZ_ORE"
- EXP: 15
- GRASS:
- Block: "GRASS"
- EXP: 1
- DIRT:
- Block: "DIRT"
- EXP: 1
- STONE:
- Block: "STONE"
- EXP: 1
- COBBLESTONE:
- Block: "COBBLESTONE"
- EXP: 1
- SAND:
- Block: "SAND"
- EXP: 1
- GRAVEL:
- Block: "GRAVEL"
- EXP: 1
- SANDSTONE:
- Block: "SANDSTONE"
- EXP: 1
- NETHERRACK:
- Block: "NETHERRACK"
- EXP: 2
- NETHER_BRICK:
- Block: "NETHER_BRICK"
- EXP: 2
- END_STONE:
- Block: "END_STONE"
- EXP: 3
- #You can edit the levels, and you can:
- #Execute commands, give items and messages.
- #This is predefined levels, you can remove, add, or edit anything.
- #To don't execute commands, or give items, or send messages, just remove.
- #To add commands, items or messages, you need follow this pattern:
- # - "<your-action>"
- #E.g:
- #Items:
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
- Levels:
- 5:
- Message:
- - "&6Congratulations &f@player&6, you reached level 5!"
- 10:
- Message:
- - "&6Congratulations &f@player&6, you reached level 10!"
- 25:
- Message:
- - "&6Congratulations &f@player&6, you reached level 25!"
- 50:
- Message:
- - "&6Congratulations &f@player&6, you reached level 50!"
- 75:
- Message:
- - "&6Congratulations &f@player&6, you reached level 75!"
- 100:
- Message:
- - "&6Congratulations &f@player&6, you reached level 100!"
- 200:
- Message:
- - "&6Congratulations &f@player&6, you reached level 200!"
- 300:
- Message:
- - "&6Congratulations &f@player&6, you reached level 300!"
- 400:
- Message:
- - "&6Congratulations &f@player&6, you reached level 400!"
- 500:
- Message:
- - "&6Congratulations &f@player&6, you reached level 500!"
- 600:
- Message:
- - "&6Congratulations &f@player&6, you reached level 600!"
- 700:
- Message:
- - "&6Congratulations &f@player&6, you reached level 700!"
- 800:
- Message:
- - "&6Congratulations &f@player&6, you reached level 800!"
- 900:
- Message:
- - "&6Congratulations &f@player&6, you reached level 900!"
- 1000:
- Message:
- - "&6Congratulations &f@player&6, YOU REACHED MAX LEVEL 1000!!!"
- #If true, the player will receive an action bar message on receive exp.
- #This option is for 1.8 servers!
- ActionBar_Message: true
- Messages:
- Help_Topic:
- Admin:
- - " "
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - "&f&l* &b/level"
- - "&f&l* &b/level top"
- - "&f&l* &b/level help"
- - "&f&l* &b/level <player>"
- - "&f&l* &b/level <give>/<set>/<take> <player> <amount>"
- - "&f&l* &b/level <giveexp> <player> <amount>"
- - "&e- &ahelp: &cSee the help page."
- - "&e- &atop: &cSee the best levels in the server"
- - "&e- &aplayer: &cSee the level of a certain player."
- - "&e- &agive: &cGive level for a certain player."
- - "&e- &agiveexp: &cGive exp for a certain player."
- - "&e- &aset: &cSet the level of a certain player."
- - "&e- &aamount: &cAmount of your action."
- - "&e- &atake: &cTake level from a certain player."
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - " "
- Player:
- - " "
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - "&f&l* &b/level"
- - "&f&l* &b/level top"
- - "&f&l* &b/level help"
- - "&f&l* &b/level <player>"
- - "&e- &ahelp: &cSee the help page."
- - "&e- &atop: &cSee the best levels in the server"
- - "&e- &aplayer: &cSee the level of a certain player."
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - " "
- Max_Level: "&cMAX LEVEL!"
- Much_EXP: "&cYou are receiving much experience, we will warn you when the process ends."
- Process_Finished: "&aProcess finished. Your new level is: &f@level"
- Needs_Exp: "&aNeed &f@exp &aexp to the next level"
- Your_Level: "&a[Player Levels] &fYour level is: &b@level"
- Your_EXP: "&a[Player Levels] &fYour experience is: &b@exp"
- Other_Level: "&a[Player Levels] &b@player &fhas &b@level &flevels!"
- Other_EXP: "&a[Player Levels] &b@player &fhas &b@exp &fof experience."
- Level_UP: "&7Level up! &6>> &7Level: &6@newlevel"
- Correct_Usage: "&a[Player Levels] &cUse: /level"
- Player_Not_Found: "&a[Player Levels] &cPlayer &f@player &cnot found."
- Only_Numbers: "&a[Player Levels] &cUse only numbers."
- No_Permission: "&a[Player Levels] &cYou don't have permission."
- Level_Give: "&a[Player Levels] &aYou give &f@levels &alevels to the player &f@player&a."
- Level_Remove: "&a[Player Levels] &cYou taked &f@levels &clevels from the player &f@player&a."
- Level_Set: "&a[Player Levels] &cYou setted &f@levels &clevels to the player &f@player&a."
- Exp_Give: "&a[Player Levels] &aYou give &f@exp &aof experience to the player &f@player&a."
- Received_EXP: "&a[Player Levels] &aYou received &f@exp &aEXP."
- Lost_EXP: "&a[Player Levels] &cYou lost &f@exp &cEXP."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement