TricMAgic

Jahangir

Jun 26th, 2019
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  1. Name: Jahangir
  2. Class: Mogall > Arch Mogall
  3. Character Specific Skill: Awareness
  4. Affinity: Dark
  5. Personal Fault: Outcast: When within 3 spaces of Enemy Flying Monsters, gain a Penalty equal to Combined Affinity(s) Of Monster(s) and unit.
  6. Personal Skill: Ancient Philosophy: When 3 enemies are within 3 spaces, +15 Hit to all Special Gazes.
  7. /Personal Skill: Telepathic Instinct: If an ally is currently downed, +1 MOV.
  8.  
  9.  
  10. Preferred stats: MAG, SPD
  11.  
  12. Weapon profs: Special Gaze (C)
  13.  
  14. Level: 10 (1/100)
  15. Total Level: 10
  16.  
  17. Progression spent: 330%/330%
  18.  
  19. HP: 16 (60%)
  20. STR: 0 (0%)
  21. MAG: 8 (70%)
  22. SKL: 6 (60%)
  23. LCK: 2 (40%)
  24. DEF: 2 (20%)
  25. RES: 5 (40%)
  26. SPD: 6 (40%)
  27.  
  28. CON: 5 (-)
  29. AID: 4 (-)
  30. MOV: 5 (-)
  31.  
  32. Level Ups:
  33. Character creation: +2 Skill, +2 Luck.
  34. Level 1: Base.
  35. Level 2: +HP, +MAG, +SKL, +LCK
  36. Level 3: +HP, +MAG, +RES
  37. Level 4: +HP, +MAG, +SKL, SPD
  38. Level 4, Items used. Angelic Robe, Mystic Soles, Crystal Ball. +7 HP, +2 MOV, +1 Special Gaze Rank.
  39. Level 5: +MAG, +RES, +SPD
  40. Level 6: +MAG, +SKL
  41. Level 7: +MAG, +LCK, +SPD
  42. Level 8: +MAG, +DEF
  43. Level 8, Item Used. Goddess Icon. +3 LCK.
  44. Level 9: +HP, +MAG, +RES, +SPD
  45. Level 10: +MAG, +SKL, +DEF, +SPD
  46.  
  47. Current stats:
  48.  
  49. HP: 27 (60%)
  50. STR: 0 (0%)
  51. MAG: 17 (70%)
  52. SKL: 12 (60%)
  53. LCK: 9 (40%)
  54. DEF: 4 (20%)
  55. RES: 8 (40%)
  56. SPD: 11 (40%)
  57.  
  58. CON: 5 (-)
  59. AID: 4 (-)
  60. MOV: 7 (-)
  61.  
  62. Hit Base (SKL*2)+(LCK/2)= 28.5
  63. Evade Base (AS*2 + LCK)= 31
  64. Critical Rate Base (SKL/2)= 6
  65. DG Base= 9
  66.  
  67. Inventory:
  68. (E)Delphi Shield: Unit doesnโ€™t take effective damage from Bows.
  69. (E)Gaia Amulet: Unit is unaffected by Weather Effects. (Effects on Weapons still occur.)
  70.  
  71.  
  72. Arms List:
  73.  
  74. Arch Fire: Rank: C | SG/Fire | RNG: 1-2 | WT: --/6 | MT: 5 | Hit: 70 | Crit: 0 | QL --/30 |
  75. Arch Fire: A legendary Blaze from times past brought to heel by an unknown individual, to grant safety against the Hordes of Undead.
  76. Rank: C
  77. Type: Special Gaze/Fire
  78. RNG: 1-2
  79. WT: ---/6
  80. MT: 5
  81. Hit: 70
  82. Crit: 0
  83. QL: ---/30
  84. Special: Effective against Horseback. Effective against Undead. Ineffective against ??.
  85.  
  86. Holy Eye: Rank: C | SG/Holy | RNG: 1-2 | WT: --/7 | MT: 5 | Hit: 80 | Crit: 5 | QL --/30 |
  87. Holy Eye: A legendary Light from times past, crafted by an unknown individual to give an advantage against the endless darkness, and the unending light.
  88. Rank: C
  89. Type: Special Gaze/Holy
  90. RNG: 1-2
  91. WT: ---/7
  92. MT: 5
  93. Hit: 80
  94. Crit: 0
  95. QL: ---/30
  96. Special: Ignores Armored DR. WTA against Sparkless Light Sprite Lines.
  97.  
  98. Inspiring Light: Rank: C | SG/Healing | RNG: 0-2 | WT: -- | MT: -- | Hit: -- | Crit: -- | QL -- |
  99. Inspiring Light: Carefully crafted to heal those afflicted with wounds, restoring their life force. Heals target equal to MAG. Healing done to the self is reduced by half.
  100. Rank: C
  101. Type: Special Gaze/Healing
  102. RNG: 0-2
  103. Special: Unique, cannot be gained.
  104.  
  105. Glare: Rank: E | SG | RNG: 1-2 | WT: -- | MT: 1 | Hit: 100 | Crit: -- | QL -- |
  106. (R) Stare: Rank: D | SG | RNG: 1-2 | WT: -- | MT: 3 | Hit: 90 | Crit: -- | QL -- |
  107.  
  108. Battle Stats (Weapon):
  109. With Stare (R)
  110. 11 AS
  111. 20 MT
  112. 118.5 Hit
  113. 31 Eva
  114. 6 Crit
  115. 9 DG
  116.  
  117. Bio: ???
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