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Oct 4th, 2015
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  1. Sub-Class 1 Move Ideas: Take 2
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  3. 1. Dummy Seed: Same as the original, except now lasts 3 monster phases. Maybe allow another seed on the field at the same time as Dummy Seed? Because of this, some new moves will require sacrificing 2 seeds.
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  5. 2. Restoring Destruction: The user pays 15 HP, and the next time the user destroys a seed, the user gains NRG. 6 NRG if the destroyed seed is "Wilted", and 12 NRG if the destroyed seed is "Bloomed".
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  7. 3. Seed of Spirit: Same effect as the old one, though maybe make it +5 M.AB instead. Possibly have the destruction bonus boosted to +10 HP, again, due to new seed constraints.
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  9. 4. Seed of Anger: Same effect as the old one, maybe change it to +5 P.AB. Make the +2 M.AB Destruction Bonus into a 2 turn bonus.
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  11. 5. Seed of Strength: Same effect as before. Make this have an HP cost?
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  13. 6. Seed of Thorns: Make it 25 Piercing damage, and have the destruction buff be a 4d8+ATK AOE roll instead.
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  15. 7. Seed of Explosives: Brand new effect. "Whenever a Party Member's attack hits an opponent, roll 2d8 for extra damage. The damage is the same type as the attack used by the party member." Same destruction buff, but nerfed to 15.
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  17. 8. Glove of Thorns: Same effect.
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  19. 9. Leaf Scythe: Make it a 5d8 AOE roll instead, and possibly add a secondary effect.
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  21. 10. Chameleon Flower: Same effect, though allow to copy enemy stat changes as well. Also, possibly make it so no destruction buff from destroying a seed?
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  23. 11. Seed Burst: New effect: "Roll 6d8+M.AB for magical damage. You may destroy one seed on the field in order to make this move a "Bomb" Roll".
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  25. 12. Snap Dragon Strike: New effect: "Destroy 2 seeds on the field. roll 10d8 for magical damage. Then the user may plant any 1 seed for half the NRG cost, but the seed doesn't "Bloom" for 1 enemy phase."
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  27. 13. Explosive Nectar: New effect: "Destroy 1 seed on the field. The user's M.AB, P.AB, and ATK become zero for 2 turns. Then the user gains +8 in both defenses, and gains the "Taunt" status, and any enemy that does attack the user is dealt 10 physical damage."
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  29. 14. Ultimate Harvest: New effect: "Destroy 2 seeds on the field. Any effects caused by any of the seeds destroying is doubled. Target up to 3 enemies, deal 50 Piercing damage to all selected targets, and the user may not plant any seeds next turn."
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  31. New Moves, none of these are based on previous moves:
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