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  1. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  5. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  6. AdvancedSetup: Game version : 1.0.5.11 (516180)
  7. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  8. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  9. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  10. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  11. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  12. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  13. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  14. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  15. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  16. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  17. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  18. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  19. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  20. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  21. AdvancedSetup: There are 6 participating players.
  22. AdvancedSetup: Building Game Setup
  23. AdvancedSetup: Player Count Changed
  24. AdvancedSetup: There are 6 participating players.
  25. AdvancedSetup: Checking mod list...
  26. AdvancedSetup: Player Count Changed
  27. AdvancedSetup: There are 6 participating players.
  28. AdvancedSetup: GameParameters sort bp is nil: nil
  29. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  30. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  31. AdvancedSetup: Rebuild modlist
  32. AdvancedSetup: Initial player count = 6
  33. AdvancedSetup: GameParameters sort bp is nil: nil
  34. AdvancedSetup: Checking mod list...
  35. AdvancedSetup: Hiding Game Setup
  36. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  37. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  38. AdvancedSetup: Rebuild modlist
  39. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  40. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  41. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  42. AdvancedSetup: Rebuild modlist
  43. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  44. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  45. AdvancedSetup: Rebuild modlist
  46. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  47. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  48. AdvancedSetup: Rebuild modlist
  49. AdvancedSetup: There are 6 participating players.
  50. AdvancedSetup: Building Game Setup
  51. AdvancedSetup: Player Count Changed
  52. AdvancedSetup: There are 6 participating players.
  53. AdvancedSetup: Checking mod list...
  54. AdvancedSetup: New Mod was activated :410 City Distance 2
  55. AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
  56. AdvancedSetup: New Mod was activated :Scout Cat
  57. AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
  58. AdvancedSetup: Player Count Changed
  59. AdvancedSetup: There are 6 participating players.
  60. AdvancedSetup: Player count slider changed to 2
  61. AdvancedSetup: GameParameters sort bp is nil: nil
  62. AdvancedSetup: GameParameters sort bp is nil: nil
  63. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  64. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  65. AdvancedSetup: Rebuild modlist
  66. AdvancedSetup: GameParameters sort bp is nil: nil
  67. AdvancedSetup: Checking mod list...
  68. AdvancedSetup: New Mod was activated :410 City Distance 2
  69. AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
  70. AdvancedSetup: New Mod was activated :Scout Cat
  71. AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
  72. AdvancedSetup: GameParameters sort bp is nil: nil
  73. AdvancedSetup: Hiding Game Setup
  74. AdvancedSetup: There are 6 participating players.
  75. AdvancedSetup: Building Game Setup
  76. AdvancedSetup: GameParameters sort bp is nil: nil
  77. AdvancedSetup: GameParameters sort bp is nil: nil
  78. AdvancedSetup: GameParameters sort bp is nil: nil
  79. AdvancedSetup: Player Count Changed
  80. AdvancedSetup: There are 7 participating players.
  81. AdvancedSetup: GameParameters sort bp is nil: nil
  82. AdvancedSetup: Player Count Changed
  83. AdvancedSetup: There are 8 participating players.
  84. AdvancedSetup: GameParameters sort bp is nil: nil
  85. AdvancedSetup: Player Count Changed
  86. AdvancedSetup: There are 9 participating players.
  87. AdvancedSetup: GameParameters sort bp is nil: nil
  88. AdvancedSetup: Player Count Changed
  89. AdvancedSetup: There are 10 participating players.
  90. AdvancedSetup: GameParameters sort bp is nil: nil
  91. AdvancedSetup: Player Count Changed
  92. AdvancedSetup: There are 11 participating players.
  93. AdvancedSetup: GameParameters sort bp is nil: nil
  94. AdvancedSetup: Player Count Changed
  95. AdvancedSetup: There are 12 participating players.
  96. AdvancedSetup: GameParameters sort bp is nil: nil
  97. AdvancedSetup: Player count slider changed to 24
  98. AdvancedSetup: GameParameters sort bp is nil: nil
  99. AdvancedSetup: Player Count Changed
  100. AdvancedSetup: There are 24 participating players.
  101. AdvancedSetup: GameParameters sort bp is nil: nil
  102. AdvancedSetup: Removing Player 11
  103. AdvancedSetup: Player Count Changed
  104. AdvancedSetup: There are 23 participating players.
  105. AdvancedSetup: GameParameters sort bp is nil: nil
  106. AdvancedSetup: Player count slider changed to 27
  107. AdvancedSetup: GameParameters sort bp is nil: nil
  108. AdvancedSetup: Player count slider changed to 31
  109. AdvancedSetup: GameParameters sort bp is nil: nil
  110. AdvancedSetup: Player Count Changed
  111. AdvancedSetup: There are 31 participating players.
  112. AdvancedSetup: GameParameters sort bp is nil: nil
  113. AdvancedSetup: GameParameters sort bp is nil: nil
  114. AdvancedSetup: GameParameters sort bp is nil: nil
  115. AdvancedSetup: Player count slider changed to 35
  116. AdvancedSetup: GameParameters sort bp is nil: nil
  117. AdvancedSetup: Player count slider changed to 39
  118. AdvancedSetup: GameParameters sort bp is nil: nil
  119. AdvancedSetup: Player count slider changed to 43
  120. AdvancedSetup: GameParameters sort bp is nil: nil
  121. AdvancedSetup: Player count slider changed to 39
  122. AdvancedSetup: GameParameters sort bp is nil: nil
  123. AdvancedSetup: Player count slider changed to 35
  124. AdvancedSetup: GameParameters sort bp is nil: nil
  125. AdvancedSetup: Player count slider changed to 29
  126. AdvancedSetup: GameParameters sort bp is nil: nil
  127. AdvancedSetup: Player count slider changed to 28
  128. AdvancedSetup: GameParameters sort bp is nil: nil
  129. AdvancedSetup: Player count slider changed to 27
  130. AdvancedSetup: GameParameters sort bp is nil: nil
  131. AdvancedSetup: Player count slider changed to 25
  132. AdvancedSetup: GameParameters sort bp is nil: nil
  133. AdvancedSetup: Player count slider changed to 24
  134. AdvancedSetup: GameParameters sort bp is nil: nil
  135. AdvancedSetup: Player count slider changed to 23
  136. AdvancedSetup: GameParameters sort bp is nil: nil
  137. AdvancedSetup: Player count slider changed to 22
  138. AdvancedSetup: GameParameters sort bp is nil: nil
  139. AdvancedSetup: Player count slider changed to 23
  140. AdvancedSetup: GameParameters sort bp is nil: nil
  141. AdvancedSetup: Player count slider changed to 24
  142. AdvancedSetup: GameParameters sort bp is nil: nil
  143. AdvancedSetup: GameParameters sort bp is nil: nil
  144. AdvancedSetup: Hiding Game Setup
  145. AdvancedSetup: There are 31 participating players.
  146. AdvancedSetup: Building Game Setup
  147. AdvancedSetup: GameParameters sort bp is nil: nil
  148. AdvancedSetup: GameParameters sort bp is nil: nil
  149. AdvancedSetup: GameParameters sort bp is nil: nil
  150. AdvancedSetup: GameParameters sort bp is nil: nil
  151. AdvancedSetup: GameParameters sort bp is nil: nil
  152. AdvancedSetup: GameParameters sort bp is nil: nil
  153. AdvancedSetup: GameParameters sort bp is nil: nil
  154. AdvancedSetup: GameParameters sort bp is nil: nil
  155. AdvancedSetup: GameParameters sort bp is nil: nil
  156. AdvancedSetup: GameParameters sort bp is nil: nil
  157. AdvancedSetup: GameParameters sort bp is nil: nil
  158. AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
  159. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  160. AdvancedSetup: Player Count Changed
  161. AdvancedSetup: There are 2 participating players.
  162. AdvancedSetup: Player Count Changed
  163. AdvancedSetup: There are 2 participating players.
  164. AdvancedSetup: No map size 0 nil
  165. AdvancedSetup: Player Count Changed
  166. AdvancedSetup: There are 2 participating players.
  167. AdvancedSetup: Player count slider changed to 2
  168. AdvancedSetup: GameParameters sort bp is nil: nil
  169. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  170. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  171. AdvancedSetup: Rebuild modlist
  172. AdvancedSetup: GameParameters sort bp is nil: nil
  173. AdvancedSetup: Checking mod list...
  174. AdvancedSetup: New Mod was activated :410 City Distance 2
  175. AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
  176. AdvancedSetup: New Mod was activated :Scout Cat
  177. AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
  178. AdvancedSetup: GameParameters sort bp is nil: nil
  179. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  180. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  181. AdvancedSetup: Rebuild modlist
  182. AdvancedSetup: GameParameters sort bp is nil: nil
  183. AdvancedSetup: Checking mod list...
  184. AdvancedSetup: New Mod was activated :410 City Distance 2
  185. AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
  186. AdvancedSetup: New Mod was activated :Scout Cat
  187. AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
  188. AdvancedSetup: GameParameters sort bp is nil: nil
  189. AdvancedSetup: Hiding Game Setup
  190. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  191. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  192. GenerateRandomMap: Map Seed = -132611313
  193. Map Script: Generating WorldBuilder Map
  194. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  195. YnAMP_Script: loading YnAMP_Script.lua
  196. YnAMP_Script: Loading PlotIterators.lua.
  197. YnAMP_Script: loading YnAMP_Common.lua
  198. YnAMP_Script: Map Name = nil
  199. YnAMP_Script: Map Script = WorldBuilderMap.lua
  200. YnAMP_Script: ----------------------
  201. YnAMP_Script: Setting common Globals
  202. YnAMP_Script: ----------------------
  203. YnAMP_Script: g_iW, g_iH = 44 26
  204. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  205. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
  206. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  207. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
  208. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  209. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
  210. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  211. YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
  212. YnAMP_Script: g_StartingPlotRange = 4.1603782333962
  213. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
  214. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
  215. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
  216. YnAMP_Script: ----------------------
  217. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  218. YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
  219. YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
  220. YnAMP_Script: LaunchScriptWithPause
  221. WorldCongress: Initializing World Congress Lua
  222. FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
  223. GiftItToMeNow: Initialized.
  224. CityBannerManager: --------- CityBannerManager_Suk_UI---------
  225. CityBannerManager: Loading CityBannerManager.lua as base file
  226. CityBannerManager: -------------------------------------------
  227. UnitFlagManager: Loading UnitFlagManager_GITM.lua
  228. UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
  229. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  230. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  231. WorldBuilderPlotEditor: loading YnAMP_Common.lua
  232. LoadScreen: OnLoadGameViewStateDone
  233. YnAMP_Script: ======================================
  234. YnAMP_Script: ====== Generated Map Statistics ======
  235. YnAMP_Script: ======================================
  236. YnAMP_Script: -- Map Dimensions = 44x26
  237. YnAMP_Script: -- Total plots on map = 1144
  238. YnAMP_Script: -- Land plots = 0 ( 0 map percent)
  239. YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
  240. YnAMP_Script: -- Hills plots = 0 (99999 land percent)
  241. YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
  242. YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
  243. YnAMP_Script: --------------------------------------
  244. YnAMP_Script: -------- Resources Statistics --------
  245. YnAMP_Script: --------------------------------------
  246. YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  247. YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
  248. YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  249. YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
  250. YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
  251. YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
  252. YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
  253. YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  254. YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  255. YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  256. YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  257. YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  258. YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  259. YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  260. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  261. YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  262. YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  263. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  264. YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  265. YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  266. YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  267. YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  268. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  269. YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  270. YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  271. YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  272. YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  273. YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  274. YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  275. YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
  276. YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  277. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  278. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  279. YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  280. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
  281. YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  282. YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
  283. YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  284. YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  285. YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
  286. YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  287. YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  288. YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  289. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  290. YnAMP_Script: --------------------------------------
  291. YnAMP_Script: --------- Terrain Statistics ---------
  292. YnAMP_Script: --------------------------------------
  293. YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  294. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  295. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  296. YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  297. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  298. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  299. YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  300. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  301. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  302. YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  303. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  304. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  305. YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  306. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  307. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  308. YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  309. YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
  310. YnAMP_Script: --------------------------------------
  311. YnAMP_Script: -------- Features Statistics ---------
  312. YnAMP_Script: --------------------------------------
  313. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  314. YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  315. YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  316. YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  317. YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  318. YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  319. YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  320. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  321. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  322. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  323. YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  324. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  325. YnAMP_Script: --------------------------------------
  326. WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
  327. WorldBuilderPlotEditor: TSL list loaded, rows = 478
  328. WorldBuilderPlotEditor: MapSizes loaded
  329. WorldBuilderPlotEditor: CityState list loaded, rows = 36
  330. WorldBuilderPlotEditor: Mod list loaded, rows = 54
  331. WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
  332. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  333. Test: Test.LUA loaded!
  334. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  335. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  336. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  337. AdvancedSetup: Game version : 1.0.5.11 (516180)
  338. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  339. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  340. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  341. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  342. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  343. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  344. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  345. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  346. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  347. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  348. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  349. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  350. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  351. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  352. AdvancedSetup: There are 6 participating players.
  353. AdvancedSetup: Building Game Setup
  354. AdvancedSetup: Player Count Changed
  355. AdvancedSetup: There are 6 participating players.
  356. AdvancedSetup: Checking mod list...
  357. AdvancedSetup: Player Count Changed
  358. AdvancedSetup: There are 6 participating players.
  359. AdvancedSetup: GameParameters sort bp is nil: nil
  360. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  361. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  362. AdvancedSetup: Rebuild modlist
  363. AdvancedSetup: Initial player count = 6
  364. AdvancedSetup: GameParameters sort bp is nil: nil
  365. AdvancedSetup: Checking mod list...
  366. AdvancedSetup: Hiding Game Setup
  367. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  368. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  369. AdvancedSetup: Rebuild modlist
  370. AdvancedSetup: There are 31 participating players.
  371. AdvancedSetup: Player count slider changed to 24
  372. AdvancedSetup: Building Game Setup
  373. AdvancedSetup: Checking mod list...
  374. AdvancedSetup: GameParameters sort bp is nil: nil
  375. AdvancedSetup: GameParameters sort bp is nil: nil
  376. AdvancedSetup: Hiding Game Setup
  377. AdvancedSetup: There are 31 participating players.
  378. AdvancedSetup: Building Game Setup
  379. AdvancedSetup: GameParameters sort bp is nil: nil
  380. AdvancedSetup: GameParameters sort bp is nil: nil
  381. AdvancedSetup: GameParameters sort bp is nil: nil
  382. AdvancedSetup: GameParameters sort bp is nil: nil
  383. AdvancedSetup: GameParameters sort bp is nil: nil
  384. AdvancedSetup: GameParameters sort bp is nil: nil
  385. AdvancedSetup: GameParameters sort bp is nil: nil
  386. AdvancedSetup: GameParameters sort bp is nil: nil
  387. AdvancedSetup: GameParameters sort bp is nil: nil
  388. AdvancedSetup: GameParameters sort bp is nil: nil
  389. AdvancedSetup: GameParameters sort bp is nil: nil
  390. AdvancedSetup: GameParameters sort bp is nil: nil
  391. AdvancedSetup: GameParameters sort bp is nil: nil
  392. AdvancedSetup: GameParameters sort bp is nil: nil
  393. AdvancedSetup: GameParameters sort bp is nil: nil
  394. AdvancedSetup: GameParameters sort bp is nil: nil
  395. AdvancedSetup: GameParameters sort bp is nil: nil
  396. AdvancedSetup: GameParameters sort bp is nil: nil
  397. AdvancedSetup: GameParameters sort bp is nil: nil
  398. AdvancedSetup: GameParameters sort bp is nil: nil
  399. AdvancedSetup: GameParameters sort bp is nil: nil
  400. AdvancedSetup: GameParameters sort bp is nil: nil
  401. AdvancedSetup: GameParameters sort bp is nil: nil
  402. AdvancedSetup: GameParameters sort bp is nil: nil
  403. AdvancedSetup: GameParameters sort bp is nil: nil
  404. AdvancedSetup: GameParameters sort bp is nil: nil
  405. AdvancedSetup: GameParameters sort bp is nil: nil
  406. AdvancedSetup: GameParameters sort bp is nil: nil
  407. AdvancedSetup: GameParameters sort bp is nil: nil
  408. AdvancedSetup: GameParameters sort bp is nil: nil
  409. AdvancedSetup: GameParameters sort bp is nil: nil
  410. AdvancedSetup: GameParameters sort bp is nil: nil
  411. AdvancedSetup: GameParameters sort bp is nil: nil
  412. AdvancedSetup: GameParameters sort bp is nil: nil
  413. AdvancedSetup: GameParameters sort bp is nil: nil
  414. AdvancedSetup: GameParameters sort bp is nil: nil
  415. AdvancedSetup: GameParameters sort bp is nil: nil
  416. AdvancedSetup: GameParameters sort bp is nil: nil
  417. AdvancedSetup: GameParameters sort bp is nil: nil
  418. AdvancedSetup: GameParameters sort bp is nil: nil
  419. AdvancedSetup: GameParameters sort bp is nil: nil
  420. AdvancedSetup: GameParameters sort bp is nil: nil
  421. AdvancedSetup: GameParameters sort bp is nil: nil
  422. AdvancedSetup: GameParameters sort bp is nil: nil
  423. AdvancedSetup: GameParameters sort bp is nil: nil
  424. AdvancedSetup: GameParameters sort bp is nil: nil
  425. AdvancedSetup: GameParameters sort bp is nil: nil
  426. AdvancedSetup: GameParameters sort bp is nil: nil
  427. AdvancedSetup: GameParameters sort bp is nil: nil
  428. AdvancedSetup: GameParameters sort bp is nil: nil
  429. AdvancedSetup: Hiding Game Setup
  430. AdvancedSetup: There are 31 participating players.
  431. AdvancedSetup: Building Game Setup
  432. AdvancedSetup: GameParameters sort bp is nil: nil
  433. AdvancedSetup: GameParameters sort bp is nil: nil
  434. AdvancedSetup: GameParameters sort bp is nil: nil
  435. AdvancedSetup: GameParameters sort bp is nil: nil
  436. AdvancedSetup: GameParameters sort bp is nil: nil
  437. AdvancedSetup: GameParameters sort bp is nil: nil
  438. AdvancedSetup: GameParameters sort bp is nil: nil
  439. AdvancedSetup: GameParameters sort bp is nil: nil
  440. AdvancedSetup: GameParameters sort bp is nil: nil
  441. AdvancedSetup: GameParameters sort bp is nil: nil
  442. AdvancedSetup: GameParameters sort bp is nil: nil
  443. AdvancedSetup: GameParameters sort bp is nil: nil
  444. AdvancedSetup: GameParameters sort bp is nil: nil
  445. AdvancedSetup: GameParameters sort bp is nil: nil
  446. AdvancedSetup: GameParameters sort bp is nil: nil
  447. AdvancedSetup: GameParameters sort bp is nil: nil
  448. AdvancedSetup: GameParameters sort bp is nil: nil
  449. AdvancedSetup: GameParameters sort bp is nil: nil
  450. AdvancedSetup: GameParameters sort bp is nil: nil
  451. AdvancedSetup: GameParameters sort bp is nil: nil
  452. AdvancedSetup: GameParameters sort bp is nil: nil
  453. AdvancedSetup: GameParameters sort bp is nil: nil
  454. AdvancedSetup: GameParameters sort bp is nil: nil
  455. AdvancedSetup: GameParameters sort bp is nil: nil
  456. AdvancedSetup: GameParameters sort bp is nil: nil
  457. AdvancedSetup: GameParameters sort bp is nil: nil
  458. AdvancedSetup: GameParameters sort bp is nil: nil
  459. AdvancedSetup: GameParameters sort bp is nil: nil
  460. AdvancedSetup: GameParameters sort bp is nil: nil
  461. AdvancedSetup: GameParameters sort bp is nil: nil
  462. AdvancedSetup: GameParameters sort bp is nil: nil
  463. AdvancedSetup: GameParameters sort bp is nil: nil
  464. AdvancedSetup: GameParameters sort bp is nil: nil
  465. AdvancedSetup: GameParameters sort bp is nil: nil
  466. AdvancedSetup: GameParameters sort bp is nil: nil
  467. AdvancedSetup: GameParameters sort bp is nil: nil
  468. AdvancedSetup: GameParameters sort bp is nil: nil
  469. AdvancedSetup: GameParameters sort bp is nil: nil
  470. AdvancedSetup: GameParameters sort bp is nil: nil
  471. AdvancedSetup: GameParameters sort bp is nil: nil
  472. AdvancedSetup: GameParameters sort bp is nil: nil
  473. AdvancedSetup: GameParameters sort bp is nil: nil
  474. AdvancedSetup: GameParameters sort bp is nil: nil
  475. AdvancedSetup: GameParameters sort bp is nil: nil
  476. AdvancedSetup: Removing Player 17
  477. AdvancedSetup: Player Count Changed
  478. AdvancedSetup: There are 24 participating players.
  479. AdvancedSetup: GameParameters sort bp is nil: nil
  480. AdvancedSetup: Removing Player 13
  481. AdvancedSetup: Player Count Changed
  482. AdvancedSetup: There are 23 participating players.
  483. AdvancedSetup: GameParameters sort bp is nil: nil
  484. AdvancedSetup: Removing Player 12
  485. AdvancedSetup: Player Count Changed
  486. AdvancedSetup: There are 22 participating players.
  487. AdvancedSetup: GameParameters sort bp is nil: nil
  488. AdvancedSetup: Removing Player 14
  489. AdvancedSetup: Player Count Changed
  490. AdvancedSetup: There are 21 participating players.
  491. AdvancedSetup: GameParameters sort bp is nil: nil
  492. AdvancedSetup: Player Count Changed
  493. AdvancedSetup: There are 22 participating players.
  494. AdvancedSetup: GameParameters sort bp is nil: nil
  495. AdvancedSetup: Player Count Changed
  496. AdvancedSetup: There are 23 participating players.
  497. AdvancedSetup: GameParameters sort bp is nil: nil
  498. AdvancedSetup: Player Count Changed
  499. AdvancedSetup: There are 24 participating players.
  500. AdvancedSetup: GameParameters sort bp is nil: nil
  501. AdvancedSetup: Removing Player 25
  502. AdvancedSetup: Player Count Changed
  503. AdvancedSetup: There are 23 participating players.
  504. AdvancedSetup: GameParameters sort bp is nil: nil
  505. AdvancedSetup: Removing Player 26
  506. AdvancedSetup: Player Count Changed
  507. AdvancedSetup: There are 22 participating players.
  508. AdvancedSetup: GameParameters sort bp is nil: nil
  509. AdvancedSetup: Removing Player 27
  510. AdvancedSetup: Player Count Changed
  511. AdvancedSetup: There are 21 participating players.
  512. AdvancedSetup: GameParameters sort bp is nil: nil
  513. AdvancedSetup: Player Count Changed
  514. AdvancedSetup: There are 22 participating players.
  515. AdvancedSetup: GameParameters sort bp is nil: nil
  516. AdvancedSetup: Player Count Changed
  517. AdvancedSetup: There are 23 participating players.
  518. AdvancedSetup: GameParameters sort bp is nil: nil
  519. AdvancedSetup: Player Count Changed
  520. AdvancedSetup: There are 24 participating players.
  521. AdvancedSetup: GameParameters sort bp is nil: nil
  522. AdvancedSetup: Removing Player 24
  523. AdvancedSetup: Player Count Changed
  524. AdvancedSetup: There are 23 participating players.
  525. AdvancedSetup: GameParameters sort bp is nil: nil
  526. AdvancedSetup: Removing Player 21
  527. AdvancedSetup: Player Count Changed
  528. AdvancedSetup: There are 22 participating players.
  529. AdvancedSetup: GameParameters sort bp is nil: nil
  530. AdvancedSetup: Removing Player 22
  531. AdvancedSetup: Player Count Changed
  532. AdvancedSetup: There are 21 participating players.
  533. AdvancedSetup: GameParameters sort bp is nil: nil
  534. AdvancedSetup: Removing Player 23
  535. AdvancedSetup: Player Count Changed
  536. AdvancedSetup: There are 20 participating players.
  537. AdvancedSetup: GameParameters sort bp is nil: nil
  538. AdvancedSetup: Player Count Changed
  539. AdvancedSetup: There are 21 participating players.
  540. AdvancedSetup: GameParameters sort bp is nil: nil
  541. AdvancedSetup: Player Count Changed
  542. AdvancedSetup: There are 22 participating players.
  543. AdvancedSetup: GameParameters sort bp is nil: nil
  544. AdvancedSetup: Player Count Changed
  545. AdvancedSetup: There are 23 participating players.
  546. AdvancedSetup: GameParameters sort bp is nil: nil
  547. AdvancedSetup: Player Count Changed
  548. AdvancedSetup: There are 24 participating players.
  549. AdvancedSetup: GameParameters sort bp is nil: nil
  550. AdvancedSetup: GameParameters sort bp is nil: nil
  551. AdvancedSetup: GameParameters sort bp is nil: nil
  552. AdvancedSetup: GameParameters sort bp is nil: nil
  553. AdvancedSetup: GameParameters sort bp is nil: nil
  554. AdvancedSetup: GameParameters sort bp is nil: nil
  555. AdvancedSetup: GameParameters sort bp is nil: nil
  556. AdvancedSetup: GameParameters sort bp is nil: nil
  557. AdvancedSetup: GameParameters sort bp is nil: nil
  558. AdvancedSetup: GameParameters sort bp is nil: nil
  559. AdvancedSetup: GameParameters sort bp is nil: nil
  560. AdvancedSetup: GameParameters sort bp is nil: nil
  561. AdvancedSetup: GameParameters sort bp is nil: nil
  562. AdvancedSetup: GameParameters sort bp is nil: nil
  563. AdvancedSetup: GameParameters sort bp is nil: nil
  564. AdvancedSetup: GameParameters sort bp is nil: nil
  565. AdvancedSetup: GameParameters sort bp is nil: nil
  566. AdvancedSetup: GameParameters sort bp is nil: nil
  567. AdvancedSetup: GameParameters sort bp is nil: nil
  568. AdvancedSetup: GameParameters sort bp is nil: nil
  569. AdvancedSetup: GameParameters sort bp is nil: nil
  570. AdvancedSetup: GameParameters sort bp is nil: nil
  571. AdvancedSetup: GameParameters sort bp is nil: nil
  572. AdvancedSetup: GameParameters sort bp is nil: nil
  573. AdvancedSetup: GameParameters sort bp is nil: nil
  574. AdvancedSetup: Player Count Changed
  575. AdvancedSetup: There are 25 participating players.
  576. AdvancedSetup: GameParameters sort bp is nil: nil
  577. AdvancedSetup: Player Count Changed
  578. AdvancedSetup: There are 26 participating players.
  579. AdvancedSetup: GameParameters sort bp is nil: nil
  580. AdvancedSetup: GameParameters sort bp is nil: nil
  581. AdvancedSetup: GameParameters sort bp is nil: nil
  582. AdvancedSetup: GameParameters sort bp is nil: nil
  583. AdvancedSetup: GameParameters sort bp is nil: nil
  584. AdvancedSetup: Hiding Game Setup
  585. AdvancedSetup: There are 26 participating players.
  586. AdvancedSetup: Building Game Setup
  587. AdvancedSetup: GameParameters sort bp is nil: nil
  588. AdvancedSetup: GameParameters sort bp is nil: nil
  589. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  590. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  591. AdvancedSetup: Player Domain = Players:Expansion2_Players
  592. AdvancedSetup: ------------------------------------------------------
  593. AdvancedSetup: YnAMP checking for number of players limit on Start...
  594. AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
  595. AdvancedSetup: ------------------------------------------------------
  596. AdvancedSetup: Getting Leaders for Random slots...
  597. AdvancedSetup: Random Leaders Slots = 0
  598. AdvancedSetup: ------------------------------------------------------
  599. AdvancedSetup: Generate available slots list for CS...
  600. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 102456977
  601. AdvancedSetup: random first call = 7
  602. AdvancedSetup: ------------------------------------------------------
  603. AdvancedSetup: YnAMP setting specific CS slots...
  604. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
  605. AdvancedSetup: - Reserving player slot#31 for Zanzibar
  606. AdvancedSetup: - Reserving player slot#32 for Venice
  607. AdvancedSetup: - Reserving player slot#33 for La Venta
  608. AdvancedSetup: - Reserving player slot#34 for Brussels
  609. AdvancedSetup: - Reserving player slot#35 for Buenos Aires
  610. AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
  611. AdvancedSetup: - Reserving player slot#37 for Geneva
  612. AdvancedSetup: - Reserving player slot#38 for Kandy
  613. AdvancedSetup: - Reserving player slot#39 for Mitla
  614. AdvancedSetup: - Reserving player slot#40 for Cahokia
  615. AdvancedSetup: - Reserving player slot#41 for Mexico City
  616. AdvancedSetup: - Reserving player slot#42 for Cardiff
  617. AdvancedSetup: - Reserving player slot#43 for Jerusalem
  618. AdvancedSetup: - Reserving player slot#44 for Nan Madol
  619. AdvancedSetup: - Reserving player slot#45 for Hong Kong
  620. AdvancedSetup: - Reserving player slot#46 for Babylon
  621. AdvancedSetup: - Reserving player slot#47 for Kabul
  622. AdvancedSetup: - Reserving player slot#48 for Valletta
  623. AdvancedSetup: - Reserving player slot#49 for Auckland
  624. AdvancedSetup: - Reserving player slot#50 for Armagh
  625. AdvancedSetup: - Reserving player slot#51 for Muscat
  626. AdvancedSetup: - Reserving player slot#52 for Lisbon
  627. AdvancedSetup: - Reserving player slot#53 for Nazca
  628. AdvancedSetup: - Reserving player slot#54 for Granada
  629. AdvancedSetup: Unused slots left = 0
  630. AdvancedSetup: Setting Random CS to number of slots = 0
  631. AdvancedSetup: ------------------------------------------------------
  632. AdvancedSetup: Setup Player slots :
  633. AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  634. AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  635. AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  636. AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  637. AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  638. AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  639. AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  640. AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  641. AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  642. AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
  643. AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  644. AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  645. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  646. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  647. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  648. AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  649. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  650. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  651. AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  652. AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  653. AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  654. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  655. AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  656. AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  657. AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  658. AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  659. AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  660. AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  661. AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
  662. AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  663. AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  664. AdvancedSetup: 31 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  665. AdvancedSetup: 32 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
  666. AdvancedSetup: 33 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
  667. AdvancedSetup: 34 LEADER_MINOR_CIV_BR. nil LOC_CIVILIZATION_BRUSSEL. SS_COMPUTER UNK LEVEL true
  668. AdvancedSetup: 35 LEADER_MINOR_CIV_BU. nil LOC_CIVILIZATION_BUENOS_. SS_COMPUTER UNK LEVEL true
  669. AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  670. AdvancedSetup: 37 LEADER_MINOR_CIV_GE. nil LOC_CIVILIZATION_GENEVA_. SS_COMPUTER UNK LEVEL true
  671. AdvancedSetup: 38 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
  672. AdvancedSetup: 39 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
  673. AdvancedSetup: 40 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  674. AdvancedSetup: 41 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  675. AdvancedSetup: 42 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  676. AdvancedSetup: 43 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  677. AdvancedSetup: 44 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
  678. AdvancedSetup: 45 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  679. AdvancedSetup: 46 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
  680. AdvancedSetup: 47 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  681. AdvancedSetup: 48 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
  682. AdvancedSetup: 49 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  683. AdvancedSetup: 50 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  684. AdvancedSetup: 51 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  685. AdvancedSetup: 52 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  686. AdvancedSetup: 53 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  687. AdvancedSetup: 54 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  688. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  689. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  690. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  691. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  692. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  693. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  694. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  695. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  696. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  697. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  698. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  699. AdvancedSetup: Rebuild modlist
  700. AdvancedSetup: GameParameters sort bp is nil: nil
  701. AdvancedSetup: Checking mod list...
  702. AdvancedSetup: GameParameters sort bp is nil: nil
  703. AdvancedSetup: Hiding Game Setup
  704. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  705. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  706. LoadScreen: true
  707. LoadScreen: false
  708. LoadScreen: true
  709. Map Script: ------------------------------------------------------
  710. Map Script: loading modded AssignStartingPlots
  711. Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  712. Map Script: loading YnAMP_Common.lua
  713. Map Script: ------------------------------------------------------
  714. Map Script: Game version: 1.0.5.11 (516180)
  715. Map Script: Active mods:
  716. Map Script: - Constant District Costs
  717. Map Script: - Constant Settler Cost
  718. Map Script: - 410 City Distance 2
  719. Map Script: - Oasis Caravanserai
  720. Map Script: - Production From Population - Ver. Civilitatem Maxima
  721. Map Script: - Vibrant Waters
  722. Map Script: - CIVIG 2
  723. Map Script: - Historic Speed (Extended Eras)
  724. Map Script: - Environment Skin: Sid Meier’s Civilization
  725. Map Script: - AI free settler on deity only
  726. Map Script: - Better Loading Screen
  727. Map Script: - Simplified Gossip
  728. Map Script: - Notification Log
  729. Map Script: - Right Click Close Leader
  730. Map Script: - Prismatic - Color and Jersey Overhaul
  731. Map Script: - Multiplayer Scenario: Ancient Rivals
  732. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  733. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  734. Map Script: - Multiplayer Scenario: Hallowed Ground
  735. Map Script: - Scenario: Conquests of Alexander
  736. Map Script: - Australia Civilization Pack
  737. Map Script: - Scenario: Outback Tycoon
  738. Map Script: - Aztec Civilization Pack
  739. Map Script: - Scenario: The Black Death
  740. Map Script: - Khmer and Indonesia Civilization Pack
  741. Map Script: - Scenario: Path to Nirvana
  742. Map Script: - Persia and Macedon Civilization Pack
  743. Map Script: - Scenario: Gifts of the Nile
  744. Map Script: - Nubia Civilization Pack
  745. Map Script: - Scenario: Jadwiga's Legacy
  746. Map Script: - Poland Civilization Pack
  747. Map Script: - Scout Cat
  748. Map Script: - Scenario: Vikings, Traders, and Raiders!
  749. Map Script: - Multiplayer Scenario: War Machine
  750. Map Script: - Gift It To Me
  751. Map Script: - Enhanced Mod Manager
  752. Map Script: - Quick Start
  753. Map Script: - Tomatekh's Historical Religions
  754. Map Script: - Expansion: Rise and Fall
  755. Map Script: - Sukritact's Simple UI Adjustments
  756. Map Script: - Yet (not) Another Maps Pack
  757. Map Script: - Religion Expanded
  758. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  759. Map Script: - Expansion: Gathering Storm
  760. Map Script: - Vikings Content
  761. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  762. Map Script: - Byzantium and Gaul Pack
  763. Map Script: - Catherine de Medici Persona Pack
  764. Map Script: - Ethiopia Pack
  765. Map Script: - Maya and Gran Colombia Pack
  766. Map Script: - Teddy Roosevelt Persona Pack
  767. Map Script: - Tech and Civic Shuffle Game Mode
  768. Map Script: - Colorized Historic Moments
  769. Map Script: - Great Works Viewer
  770. Map Script: ------------------------------------------------------
  771. Map Script: InGame Player slots :
  772. Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
  773. Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  774. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  775. Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  776. Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  777. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  778. Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  779. Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  780. Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  781. Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  782. Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  783. Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  784. Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  785. Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  786. Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  787. Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  788. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  789. Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  790. Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  791. Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  792. Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  793. Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  794. Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  795. Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  796. Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  797. Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  798. Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  799. Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  800. Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  801. Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  802. Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  803. Map Script: 31 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  804. Map Script: 32 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
  805. Map Script: 33 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
  806. Map Script: 34 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
  807. Map Script: 35 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_COMPUTER
  808. Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  809. Map Script: 37 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
  810. Map Script: 38 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
  811. Map Script: 39 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
  812. Map Script: 40 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  813. Map Script: 41 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  814. Map Script: 42 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  815. Map Script: 43 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  816. Map Script: 44 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  817. Map Script: 45 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  818. Map Script: 46 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
  819. Map Script: 47 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  820. Map Script: 48 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
  821. Map Script: 49 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  822. Map Script: 50 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  823. Map Script: 51 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  824. Map Script: 52 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  825. Map Script: 53 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  826. Map Script: 54 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  827. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  828. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  829. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  830. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  831. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  832. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  833. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  834. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  835. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  836. Map Script: ------------------------------------------------------
  837. Map Script: Setting YnAMP globals and cache...
  838. Map Script: Map Name = GiantEarth
  839. Map Script: MapScript = GiantEarth.lua
  840. Map Script: YnAMP Options:
  841. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  842. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  843. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
  844. Map Script: Loading YnAMP functions ...
  845. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  846. Map Script: Loading GiantEarth script
  847. GenerateRandomMap: Map Seed = 102456977
  848. Map Script: Calling Map Generator...
  849. Map Script: ----------------------
  850. Map Script: Setting common Globals
  851. Map Script: ----------------------
  852. Map Script: g_iW, g_iH = 180 94
  853. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  854. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  855. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  856. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  857. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  858. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  859. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  860. Map Script: g_ReferenceSizeRatio = 1
  861. Map Script: g_StartingPlotRange = 16
  862. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  863. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  864. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  865. Map Script: ----------------------
  866. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  867. Map Script: ------------------------------------------------------------------------------
  868. Map Script: Importing Map Data (Civ5 = false)
  869. Map Script: ------------------------------------------------------------------------------
  870. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  871. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  872. Map Script: Placed terrain on 16920 tiles
  873. Map Script: YnAMP Natural Wonders placement...
  874. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  875. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  876. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  877. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  878. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  879. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  880. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  881. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  882. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  883. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  884. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  885. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  886. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  887. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  888. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  889. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  890. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  891. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  892. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  893. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  894. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  895. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  896. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  897. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  898. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  899. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  900. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  901. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  902. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  903. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  904. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  905. Map Script: Intermediate timer = 0 seconds
  906. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  907. Map Script: Placed terrain on 0 tiles
  908. Map Script: Set rivers IDs...
  909. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  910. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  911. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  912. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  913. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  914. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  915. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  916. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  917. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  918. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  919. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  920. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  921. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  922. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  923. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  924. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  925. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  926. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  927. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  928. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  929. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  930. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  931. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  932. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  933. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  934. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  935. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  936. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  937. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  938. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  939. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  940. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  941. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  942. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  943. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  944. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  945. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  946. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  947. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  948. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  949. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  950. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  951. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  952. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  953. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  954. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  955. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  956. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  957. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  958. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  959. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  960. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  961. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  962. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  963. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  964. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  965. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  966. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  967. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  968. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  969. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  970. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  971. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  972. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  973. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  974. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  975. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  976. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  977. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  978. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  979. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  980. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  981. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  982. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  983. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  984. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  985. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  986. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  987. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  988. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  989. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  990. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  991. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  992. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  993. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  994. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  995. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  996. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  997. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  998. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  999. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  1000. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  1001. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  1002. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  1003. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  1004. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  1005. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  1006. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  1007. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  1008. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  1009. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  1010. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  1011. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  1012. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  1013. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  1014. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  1015. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  1016. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  1017. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  1018. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  1019. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  1020. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  1021. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  1022. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  1023. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  1024. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  1025. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  1026. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  1027. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  1028. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  1029. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  1030. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  1031. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  1032. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  1033. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  1034. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  1035. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  1036. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  1037. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  1038. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  1039. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  1040. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  1041. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  1042. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  1043. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  1044. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  1045. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  1046. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  1047. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  1048. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  1049. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  1050. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  1051. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  1052. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  1053. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  1054. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  1055. Map Script: Added ID to 159 rivers
  1056. Map Script: Generate Floodplains...
  1057. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  1058. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  1059. Map Script: Adding major deposits...
  1060. Map Script: -------------------------------
  1061. Map Script: -------------------------------
  1062. Map Script: Building Region Exclusion list for GiantEarth...
  1063. Map Script: -------------------------------
  1064. Map Script: Placing Exclusive resources...
  1065. Map Script: -------------------------------
  1066. Map Script: In ResourceGenerator.Create()
  1067. Map Script: Placing resources
  1068. Map Script: -------------------------------
  1069. Map Script: Checking for extra placement...
  1070. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  1071. Map Script: Intermediate timer = 76 seconds
  1072. Map Script: Creating start plot database.
  1073. Map Script: ------------------------------------------------------------------------------
  1074. Map Script: Building TSL list for GiantEarth...
  1075. Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
  1076. Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
  1077. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  1078. Map Script: - Reserving TSL (no warnings) at 78,60
  1079. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  1080. Map Script: - Reserving TSL (no warnings) at 29,49
  1081. Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
  1082. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  1083. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  1084. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  1085. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  1086. Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
  1087. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  1088. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  1089. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  1090. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  1091. Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
  1092. Map Script: - Reserving TSL (no warnings) at 31,60
  1093. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
  1094. Map Script: - Reserving TSL (no warnings) at 65,49
  1095. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  1096. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  1097. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  1098. Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
  1099. Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
  1100. Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
  1101. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  1102. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  1103. Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
  1104. Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
  1105. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  1106. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  1107. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  1108. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  1109. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
  1110. Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
  1111. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  1112. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  1113. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  1114. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  1115. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  1116. Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
  1117. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
  1118. Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
  1119. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  1120. Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
  1121. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  1122. Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
  1123. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  1124. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  1125. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  1126. Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
  1127. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
  1128. Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
  1129. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
  1130. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
  1131. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BRUSSELS of CIVILIZATION_BRUSSELS at 15,70
  1132. Map Script: - Reserving TSL (no warnings) at 15,70, MapScript override was = false
  1133. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
  1134. Map Script: - Reserving TSL (no warnings) at 159,15, MapScript override was = false
  1135. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GENEVA of CIVILIZATION_GENEVA at 15,63
  1136. Map Script: - Reserving TSL (no warnings) at 15,63, MapScript override was = false
  1137. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  1138. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  1139. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  1140. Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
  1141. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
  1142. Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
  1143. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
  1144. Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
  1145. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
  1146. Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
  1147. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
  1148. Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
  1149. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
  1150. Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
  1151. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
  1152. Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
  1153. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  1154. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  1155. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  1156. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  1157. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  1158. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  1159. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  1160. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  1161. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
  1162. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 143,46
  1163. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  1164. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  1165. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  1166. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  1167. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  1168. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  1169. Map Script: WARNING : no starting position reserved for nil of nil
  1170. Map Script: WARNING : no starting position reserved for nil of nil
  1171. Map Script: WARNING : no starting position reserved for nil of nil
  1172. Map Script: WARNING : no starting position reserved for nil of nil
  1173. Map Script: WARNING : no starting position reserved for nil of nil
  1174. Map Script: ------------------------------------------------------------------------------
  1175. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
  1176. Map Script: Removing default LowLands...
  1177. Map Script: Placing LowLands matching FlatLands...
  1178. Map Script: YnAMP - Deep Coastal Lowlands...
  1179. Map Script: -------------------------------------------------------
  1180. Map Script: Beginning True Starting Location placement for GiantEarth
  1181. Map Script: - CIVILIZATION_PERSIA at 45,49
  1182. Map Script: - CIVILIZATION_MACEDON at 26,60
  1183. Map Script: - CIVILIZATION_NUBIA at 33,38
  1184. Map Script: - CIVILIZATION_FRANCE at 13,67
  1185. Map Script: - CIVILIZATION_INDIA at 65,49
  1186. Map Script: - CIVILIZATION_EGYPT at 29,49
  1187. Map Script: - CIVILIZATION_GERMANY at 22,71
  1188. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  1189. Map Script: - CIVILIZATION_SUMERIA at 41,49
  1190. Map Script: - CIVILIZATION_GREECE at 31,60
  1191. Map Script: - CIVILIZATION_NORWAY at 21,84
  1192. Map Script: - CIVILIZATION_JAPAN at 96,58
  1193. Map Script: WARNING ! No TSL for : nil nil
  1194. Map Script: WARNING ! No TSL for : nil nil
  1195. Map Script: WARNING ! No TSL for : nil nil
  1196. Map Script: - CIVILIZATION_KONGO at 21,24
  1197. Map Script: - CIVILIZATION_GREECE at 28,56
  1198. Map Script: WARNING ! No TSL for : nil nil
  1199. Map Script: - CIVILIZATION_RUSSIA at 31,78
  1200. Map Script: - CIVILIZATION_SPAIN at 7,57
  1201. Map Script: - CIVILIZATION_CHINA at 78,60
  1202. Map Script: WARNING ! No TSL for : nil nil
  1203. Map Script: - CIVILIZATION_ARABIA at 36,42
  1204. Map Script: - CIVILIZATION_ZULU at 28,9
  1205. Map Script: - CIVILIZATION_OTTOMAN at 35,58
  1206. Map Script: - CIVILIZATION_GEORGIA at 43,60
  1207. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  1208. Map Script: - CIVILIZATION_ROME at 20,57
  1209. Map Script: - CIVILIZATION_ENGLAND at 12,72
  1210. Map Script: - CIVILIZATION_MALI at 7,39
  1211. Map Script: - CIVILIZATION_POLAND at 26,71
  1212. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  1213. Map Script: - CIVILIZATION_ANTIOCH at 21,62
  1214. Map Script: - CIVILIZATION_LA_VENTA at 143,47
  1215. Map Script: - CIVILIZATION_BRUSSELS at 15,70
  1216. Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
  1217. Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
  1218. Map Script: - CIVILIZATION_GENEVA at 15,63
  1219. Map Script: - CIVILIZATION_KANDY at 62,33
  1220. Map Script: - CIVILIZATION_PALENQUE at 143,46
  1221. Map Script: WARNING ! Plot is too close from another Starting Position
  1222. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  1223. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  1224. Map Script: - CIVILIZATION_CARDIFF at 8,73
  1225. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  1226. Map Script: - CIVILIZATION_NAN_MADOL at 105,30
  1227. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  1228. Map Script: - CIVILIZATION_BABYLON at 40,51
  1229. Map Script: WARNING ! Plot is too close from another Starting Position
  1230. Map Script: - CIVILIZATION_KABUL at 53,55
  1231. Map Script: - CIVILIZATION_VALLETTA at 22,51
  1232. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  1233. Map Script: - CIVILIZATION_ARMAGH at 6,76
  1234. Map Script: - CIVILIZATION_MUSCAT at 45,43
  1235. Map Script: -----------------------------------------
  1236. Map Script: -- Adding requested resources for civs...
  1237. Map Script: -----------------------------------------
  1238. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  1239. Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
  1240. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  1241. Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
  1242. Map Script: -------------------------------
  1243. Map Script: All #26 major civilizations placed !
  1244. Map Script: WARNING : no starting plot set for player ID#39 LOC_CIVILIZATION_PALENQUE_NAME
  1245. Map Script: WARNING : no starting plot set for player ID#46 LOC_CIVILIZATION_BABYLON_NAME
  1246. Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_LISBON_NAME
  1247. Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_NAZCA_NAME
  1248. Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_GRANADA_NAME
  1249. Map Script: GetCustomStartingPlots returns 16920 plots
  1250. Map Script: Set temporary starting plot for LOC_CIVILIZATION_PALENQUE_NAME
  1251. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 345
  1252. Map Script: - Set starting plot at 157 31
  1253. Map Script: Set temporary starting plot for LOC_CIVILIZATION_BABYLON_NAME
  1254. Map Script: GetBestStartingPlotFromList : returning plot #3/16920 at fertility = 345
  1255. Map Script: - Set starting plot at 22 30
  1256. Map Script: Set temporary starting plot for LOC_CIVILIZATION_LISBON_NAME
  1257. Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
  1258. Map Script: - Set starting plot at 26 26
  1259. Map Script: Set temporary starting plot for LOC_CIVILIZATION_NAZCA_NAME
  1260. Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
  1261. Map Script: - Set starting plot at 26 26
  1262. Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
  1263. Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
  1264. Map Script: - Set starting plot at 26 26
  1265. Map Script: WARNING : Still no starting plot for #2 minor civilizations
  1266. Map Script: Intermediate timer = 78 seconds
  1267. Map Script: --------------------------------------
  1268. Map Script: -- Map Validation...
  1269. Map Script: --------------------------------------
  1270. Map Script: Placing missing resources...
  1271. Map Script: Trying to place 1 RESOURCE_SUGAR , available plots = 273
  1272. Map Script: - placed: 1
  1273. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  1274. Map Script: - placed: 1
  1275. Map Script: ------------------------------------
  1276. Map Script: -------------------------------
  1277. Map Script: Map Generation - Adding Goodies
  1278. Map Script: -------------------------------
  1279. Map Script: Total time for Map creation = 78 seconds
  1280. Map Script: Handle Nile delta flow direction...
  1281. Map Script: Handle source of the Nile flow direction...
  1282. Map Script: Handle Volga flow direction...
  1283. Map Script: Handle Svir flow direction...
  1284. LoadScreen: OnLoadGameViewStateDone
  1285. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  1286. Test: Test.LUA loaded!
  1287. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1288. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1289. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  1290. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1291. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1292. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1293. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1294. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  1295. AdvancedSetup: Game version : 1.0.5.11 (516180)
  1296. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  1297. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  1298. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  1299. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  1300. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  1301. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  1302. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  1303. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  1304. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  1305. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  1306. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  1307. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  1308. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  1309. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  1310. AdvancedSetup: There are 6 participating players.
  1311. AdvancedSetup: Building Game Setup
  1312. AdvancedSetup: Player Count Changed
  1313. AdvancedSetup: There are 6 participating players.
  1314. AdvancedSetup: Checking mod list...
  1315. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1316. AdvancedSetup: Player Count Changed
  1317. AdvancedSetup: There are 6 participating players.
  1318. AdvancedSetup: GameParameters sort bp is nil: nil
  1319. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1320. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1321. AdvancedSetup: Rebuild modlist
  1322. AdvancedSetup: Initial player count = 6
  1323. AdvancedSetup: GameParameters sort bp is nil: nil
  1324. AdvancedSetup: Checking mod list...
  1325. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1326. AdvancedSetup: Hiding Game Setup
  1327. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1328. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1329. AdvancedSetup: Rebuild modlist
  1330. AdvancedSetup: There are 26 participating players.
  1331. AdvancedSetup: Player count slider changed to 26
  1332. AdvancedSetup: Building Game Setup
  1333. AdvancedSetup: Checking mod list...
  1334. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1335. AdvancedSetup: GameParameters sort bp is nil: nil
  1336. AdvancedSetup: GameParameters sort bp is nil: nil
  1337. AdvancedSetup: Hiding Game Setup
  1338. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1339. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1340. AdvancedSetup: Rebuild modlist
  1341. AdvancedSetup: There are 6 participating players.
  1342. AdvancedSetup: Building Game Setup
  1343. AdvancedSetup: Player Count Changed
  1344. AdvancedSetup: There are 6 participating players.
  1345. AdvancedSetup: Checking mod list...
  1346. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1347. AdvancedSetup: Player Count Changed
  1348. AdvancedSetup: There are 6 participating players.
  1349. AdvancedSetup: Player count slider changed to 2
  1350. AdvancedSetup: GameParameters sort bp is nil: nil
  1351. AdvancedSetup: GameParameters sort bp is nil: nil
  1352. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1353. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1354. AdvancedSetup: Rebuild modlist
  1355. AdvancedSetup: GameParameters sort bp is nil: nil
  1356. AdvancedSetup: Checking mod list...
  1357. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1358. AdvancedSetup: GameParameters sort bp is nil: nil
  1359. AdvancedSetup: Hiding Game Setup
  1360. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1361. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1362. AdvancedSetup: Rebuild modlist
  1363. AdvancedSetup: There are 6 participating players.
  1364. AdvancedSetup: Building Game Setup
  1365. AdvancedSetup: Player Count Changed
  1366. AdvancedSetup: There are 6 participating players.
  1367. AdvancedSetup: Checking mod list...
  1368. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1369. AdvancedSetup: Player Count Changed
  1370. AdvancedSetup: There are 6 participating players.
  1371. AdvancedSetup: GameParameters sort bp is nil: nil
  1372. AdvancedSetup: GameParameters sort bp is nil: nil
  1373. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1374. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1375. AdvancedSetup: Rebuild modlist
  1376. AdvancedSetup: GameParameters sort bp is nil: nil
  1377. AdvancedSetup: Checking mod list...
  1378. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1379. AdvancedSetup: GameParameters sort bp is nil: nil
  1380. AdvancedSetup: Hiding Game Setup
  1381. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1382. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1383. AdvancedSetup: Rebuild modlist
  1384. AdvancedSetup: There are 26 participating players.
  1385. AdvancedSetup: Player count slider changed to 26
  1386. AdvancedSetup: Building Game Setup
  1387. AdvancedSetup: Checking mod list...
  1388. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1389. AdvancedSetup: GameParameters sort bp is nil: nil
  1390. AdvancedSetup: GameParameters sort bp is nil: nil
  1391. AdvancedSetup: GameParameters sort bp is nil: nil
  1392. AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
  1393. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  1394. AdvancedSetup: Player Count Changed
  1395. AdvancedSetup: There are 2 participating players.
  1396. AdvancedSetup: Player Count Changed
  1397. AdvancedSetup: There are 2 participating players.
  1398. AdvancedSetup: No map size 0 nil
  1399. AdvancedSetup: Player Count Changed
  1400. AdvancedSetup: There are 2 participating players.
  1401. AdvancedSetup: Player count slider changed to 2
  1402. AdvancedSetup: GameParameters sort bp is nil: nil
  1403. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1404. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1405. AdvancedSetup: Rebuild modlist
  1406. AdvancedSetup: GameParameters sort bp is nil: nil
  1407. AdvancedSetup: Checking mod list...
  1408. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1409. AdvancedSetup: GameParameters sort bp is nil: nil
  1410. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1411. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1412. AdvancedSetup: Rebuild modlist
  1413. AdvancedSetup: GameParameters sort bp is nil: nil
  1414. AdvancedSetup: Checking mod list...
  1415. AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1416. AdvancedSetup: GameParameters sort bp is nil: nil
  1417. AdvancedSetup: Hiding Game Setup
  1418. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  1419. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  1420. GenerateRandomMap: Map Seed = -54655567
  1421. Map Script: Generating WorldBuilder Map
  1422. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  1423. YnAMP_Script: loading YnAMP_Script.lua
  1424. YnAMP_Script: Loading PlotIterators.lua.
  1425. YnAMP_Script: loading YnAMP_Common.lua
  1426. YnAMP_Script: Map Name = nil
  1427. YnAMP_Script: Map Script = WorldBuilderMap.lua
  1428. YnAMP_Script: ----------------------
  1429. YnAMP_Script: Setting common Globals
  1430. YnAMP_Script: ----------------------
  1431. YnAMP_Script: g_iW, g_iH = 44 26
  1432. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  1433. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
  1434. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  1435. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
  1436. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  1437. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
  1438. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  1439. YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
  1440. YnAMP_Script: g_StartingPlotRange = 4.1603782333962
  1441. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
  1442. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
  1443. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
  1444. YnAMP_Script: ----------------------
  1445. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  1446. YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
  1447. YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
  1448. YnAMP_Script: LaunchScriptWithPause
  1449. WorldCongress: Initializing World Congress Lua
  1450. FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
  1451. GiftItToMeNow: Initialized.
  1452. CityBannerManager: --------- CityBannerManager_Suk_UI---------
  1453. CityBannerManager: Loading CityBannerManager.lua as base file
  1454. CityBannerManager: -------------------------------------------
  1455. UnitFlagManager: Loading UnitFlagManager_GITM.lua
  1456. UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
  1457. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  1458. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  1459. WorldBuilderPlotEditor: loading YnAMP_Common.lua
  1460. LoadScreen: OnLoadGameViewStateDone
  1461. StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
  1462. YnAMP_Script: ======================================
  1463. YnAMP_Script: ====== Generated Map Statistics ======
  1464. YnAMP_Script: ======================================
  1465. YnAMP_Script: -- Map Dimensions = 44x26
  1466. YnAMP_Script: -- Total plots on map = 1144
  1467. YnAMP_Script: -- Land plots = 0 ( 0 map percent)
  1468. YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
  1469. YnAMP_Script: -- Hills plots = 0 (99999 land percent)
  1470. YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
  1471. YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
  1472. YnAMP_Script: --------------------------------------
  1473. YnAMP_Script: -------- Resources Statistics --------
  1474. YnAMP_Script: --------------------------------------
  1475. YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  1476. YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
  1477. YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  1478. YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
  1479. YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
  1480. YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
  1481. YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
  1482. YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
  1483. YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1484. YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1485. YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1486. YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1487. YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1488. YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1489. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1490. YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1491. YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1492. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1493. YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1494. YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1495. YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1496. YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1497. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1498. YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  1499. YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1500. YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1501. YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1502. YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1503. YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1504. YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1505. YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1506. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1507. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
  1508. YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1509. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
  1510. YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1511. YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
  1512. YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1513. YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1514. YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
  1515. YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  1516. YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1517. YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
  1518. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
  1519. YnAMP_Script: --------------------------------------
  1520. YnAMP_Script: --------- Terrain Statistics ---------
  1521. YnAMP_Script: --------------------------------------
  1522. YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1523. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1524. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1525. YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1526. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1527. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1528. YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1529. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1530. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1531. YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1532. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1533. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1534. YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1535. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1536. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1537. YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1538. YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
  1539. YnAMP_Script: --------------------------------------
  1540. YnAMP_Script: -------- Features Statistics ---------
  1541. YnAMP_Script: --------------------------------------
  1542. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1543. YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1544. YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1545. YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1546. YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1547. YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1548. YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1549. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1550. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1551. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1552. YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1553. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
  1554. YnAMP_Script: --------------------------------------
  1555. WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
  1556. WorldBuilderPlotEditor: TSL list loaded, rows = 478
  1557. WorldBuilderPlotEditor: MapSizes loaded
  1558. WorldBuilderPlotEditor: CityState list loaded, rows = 36
  1559. WorldBuilderPlotEditor: Mod list loaded, rows = 55
  1560. WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
  1561. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  1562. Test: Test.LUA loaded!
  1563. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1564. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1565. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  1566. AdvancedSetup: Game version : 1.0.5.11 (516180)
  1567. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  1568. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  1569. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  1570. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  1571. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  1572. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  1573. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  1574. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  1575. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  1576. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  1577. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  1578. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  1579. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  1580. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  1581. AdvancedSetup: There are 6 participating players.
  1582. AdvancedSetup: Building Game Setup
  1583. AdvancedSetup: Player Count Changed
  1584. AdvancedSetup: There are 6 participating players.
  1585. AdvancedSetup: Checking mod list...
  1586. AdvancedSetup: Player Count Changed
  1587. AdvancedSetup: There are 6 participating players.
  1588. AdvancedSetup: GameParameters sort bp is nil: nil
  1589. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1590. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1591. AdvancedSetup: Rebuild modlist
  1592. AdvancedSetup: Initial player count = 6
  1593. AdvancedSetup: GameParameters sort bp is nil: nil
  1594. AdvancedSetup: Checking mod list...
  1595. AdvancedSetup: Hiding Game Setup
  1596. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1597. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1598. AdvancedSetup: Rebuild modlist
  1599. AdvancedSetup: There are 26 participating players.
  1600. AdvancedSetup: Player count slider changed to 26
  1601. AdvancedSetup: Building Game Setup
  1602. AdvancedSetup: Checking mod list...
  1603. AdvancedSetup: GameParameters sort bp is nil: nil
  1604. AdvancedSetup: GameParameters sort bp is nil: nil
  1605. AdvancedSetup: GameParameters sort bp is nil: nil
  1606. AdvancedSetup: GameParameters sort bp is nil: nil
  1607. AdvancedSetup: GameParameters sort bp is nil: nil
  1608. AdvancedSetup: GameParameters sort bp is nil: nil
  1609. AdvancedSetup: GameParameters sort bp is nil: nil
  1610. AdvancedSetup: GameParameters sort bp is nil: nil
  1611. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  1612. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  1613. AdvancedSetup: Player Domain = Players:Expansion2_Players
  1614. AdvancedSetup: ------------------------------------------------------
  1615. AdvancedSetup: YnAMP checking for number of players limit on Start...
  1616. AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
  1617. AdvancedSetup: ------------------------------------------------------
  1618. AdvancedSetup: Getting Leaders for Random slots...
  1619. AdvancedSetup: Random Leaders Slots = 0
  1620. AdvancedSetup: ------------------------------------------------------
  1621. AdvancedSetup: Generate available slots list for CS...
  1622. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1090315065
  1623. AdvancedSetup: random first call = 2
  1624. AdvancedSetup: ------------------------------------------------------
  1625. AdvancedSetup: YnAMP setting specific CS slots...
  1626. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
  1627. AdvancedSetup: - Reserving player slot#31 for Mexico City
  1628. AdvancedSetup: - Reserving player slot#32 for Muscat
  1629. AdvancedSetup: - Reserving player slot#33 for Zanzibar
  1630. AdvancedSetup: - Reserving player slot#34 for Nan Madol
  1631. AdvancedSetup: - Reserving player slot#35 for Armagh
  1632. AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
  1633. AdvancedSetup: - Reserving player slot#37 for Auckland
  1634. AdvancedSetup: - Reserving player slot#38 for Valletta
  1635. AdvancedSetup: - Reserving player slot#39 for Venice
  1636. AdvancedSetup: - Reserving player slot#40 for Hong Kong
  1637. AdvancedSetup: - Reserving player slot#41 for Ngazargamu
  1638. AdvancedSetup: - Reserving player slot#42 for Kabul
  1639. AdvancedSetup: - Reserving player slot#43 for Nazca
  1640. AdvancedSetup: - Reserving player slot#44 for La Venta
  1641. AdvancedSetup: - Reserving player slot#45 for Granada
  1642. AdvancedSetup: - Reserving player slot#46 for Cahokia
  1643. AdvancedSetup: - Reserving player slot#47 for Cardiff
  1644. AdvancedSetup: - Reserving player slot#48 for Kandy
  1645. AdvancedSetup: - Reserving player slot#49 for Jerusalem
  1646. AdvancedSetup: - Reserving player slot#50 for Lisbon
  1647. AdvancedSetup: Unused slots left = 4
  1648. AdvancedSetup: Setting Random CS to number of slots = 4
  1649. AdvancedSetup: - Reserving player slot#51 for Preslav
  1650. AdvancedSetup: - Reserving player slot#52 for Kumasi
  1651. AdvancedSetup: - Reserving player slot#53 for Yerevan
  1652. AdvancedSetup: - Reserving player slot#54 for Bandar Brunei
  1653. AdvancedSetup: ------------------------------------------------------
  1654. AdvancedSetup: Setup Player slots :
  1655. AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  1656. AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  1657. AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  1658. AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  1659. AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  1660. AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  1661. AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  1662. AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  1663. AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  1664. AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
  1665. AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  1666. AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  1667. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  1668. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  1669. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  1670. AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  1671. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  1672. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  1673. AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  1674. AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  1675. AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  1676. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  1677. AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  1678. AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  1679. AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  1680. AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  1681. AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  1682. AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  1683. AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
  1684. AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  1685. AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  1686. AdvancedSetup: 31 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  1687. AdvancedSetup: 32 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  1688. AdvancedSetup: 33 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  1689. AdvancedSetup: 34 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
  1690. AdvancedSetup: 35 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  1691. AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  1692. AdvancedSetup: 37 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  1693. AdvancedSetup: 38 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
  1694. AdvancedSetup: 39 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
  1695. AdvancedSetup: 40 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  1696. AdvancedSetup: 41 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
  1697. AdvancedSetup: 42 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  1698. AdvancedSetup: 43 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  1699. AdvancedSetup: 44 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
  1700. AdvancedSetup: 45 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  1701. AdvancedSetup: 46 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  1702. AdvancedSetup: 47 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  1703. AdvancedSetup: 48 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
  1704. AdvancedSetup: 49 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  1705. AdvancedSetup: 50 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  1706. AdvancedSetup: 51 LEADER_MINOR_CIV_PR. nil LOC_CIVILIZATION_PRESLAV. SS_COMPUTER UNK LEVEL true
  1707. AdvancedSetup: 52 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
  1708. AdvancedSetup: 53 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
  1709. AdvancedSetup: 54 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
  1710. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1711. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1712. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1713. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1714. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1715. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1716. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1717. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1718. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  1719. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  1720. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  1721. AdvancedSetup: Rebuild modlist
  1722. AdvancedSetup: GameParameters sort bp is nil: nil
  1723. AdvancedSetup: Checking mod list...
  1724. AdvancedSetup: GameParameters sort bp is nil: nil
  1725. AdvancedSetup: Hiding Game Setup
  1726. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  1727. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  1728. LoadScreen: true
  1729. LoadScreen: false
  1730. LoadScreen: true
  1731. Map Script: ------------------------------------------------------
  1732. Map Script: loading modded AssignStartingPlots
  1733. Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  1734. Map Script: loading YnAMP_Common.lua
  1735. Map Script: ------------------------------------------------------
  1736. Map Script: Game version: 1.0.5.11 (516180)
  1737. Map Script: Active mods:
  1738. Map Script: - Constant District Costs
  1739. Map Script: - Constant Settler Cost
  1740. Map Script: - 410 City Distance 2
  1741. Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  1742. Map Script: - Oasis Caravanserai
  1743. Map Script: - Production From Population - Ver. Civilitatem Maxima
  1744. Map Script: - Vibrant Waters
  1745. Map Script: - CIVIG 2
  1746. Map Script: - Historic Speed (Extended Eras)
  1747. Map Script: - Environment Skin: Sid Meier’s Civilization
  1748. Map Script: - AI free settler on deity only
  1749. Map Script: - Better Loading Screen
  1750. Map Script: - Simplified Gossip
  1751. Map Script: - Notification Log
  1752. Map Script: - Right Click Close Leader
  1753. Map Script: - Prismatic - Color and Jersey Overhaul
  1754. Map Script: - Multiplayer Scenario: Ancient Rivals
  1755. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  1756. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  1757. Map Script: - Multiplayer Scenario: Hallowed Ground
  1758. Map Script: - Scenario: Conquests of Alexander
  1759. Map Script: - Australia Civilization Pack
  1760. Map Script: - Scenario: Outback Tycoon
  1761. Map Script: - Aztec Civilization Pack
  1762. Map Script: - Scenario: The Black Death
  1763. Map Script: - Khmer and Indonesia Civilization Pack
  1764. Map Script: - Scenario: Path to Nirvana
  1765. Map Script: - Persia and Macedon Civilization Pack
  1766. Map Script: - Scenario: Gifts of the Nile
  1767. Map Script: - Nubia Civilization Pack
  1768. Map Script: - Scenario: Jadwiga's Legacy
  1769. Map Script: - Poland Civilization Pack
  1770. Map Script: - Scout Cat
  1771. Map Script: - Scenario: Vikings, Traders, and Raiders!
  1772. Map Script: - Multiplayer Scenario: War Machine
  1773. Map Script: - Gift It To Me
  1774. Map Script: - Enhanced Mod Manager
  1775. Map Script: - Quick Start
  1776. Map Script: - Tomatekh's Historical Religions
  1777. Map Script: - Expansion: Rise and Fall
  1778. Map Script: - Sukritact's Simple UI Adjustments
  1779. Map Script: - Yet (not) Another Maps Pack
  1780. Map Script: - Religion Expanded
  1781. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  1782. Map Script: - Expansion: Gathering Storm
  1783. Map Script: - Vikings Content
  1784. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  1785. Map Script: - Byzantium and Gaul Pack
  1786. Map Script: - Catherine de Medici Persona Pack
  1787. Map Script: - Ethiopia Pack
  1788. Map Script: - Maya and Gran Colombia Pack
  1789. Map Script: - Teddy Roosevelt Persona Pack
  1790. Map Script: - Tech and Civic Shuffle Game Mode
  1791. Map Script: - Colorized Historic Moments
  1792. Map Script: - Great Works Viewer
  1793. Map Script: ------------------------------------------------------
  1794. Map Script: InGame Player slots :
  1795. Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
  1796. Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  1797. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  1798. Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  1799. Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  1800. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  1801. Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  1802. Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  1803. Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  1804. Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  1805. Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  1806. Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  1807. Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1808. Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1809. Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1810. Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  1811. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  1812. Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1813. Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  1814. Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  1815. Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  1816. Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1817. Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  1818. Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  1819. Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  1820. Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  1821. Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  1822. Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  1823. Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  1824. Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  1825. Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  1826. Map Script: 31 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  1827. Map Script: 32 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  1828. Map Script: 33 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  1829. Map Script: 34 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  1830. Map Script: 35 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  1831. Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  1832. Map Script: 37 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  1833. Map Script: 38 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
  1834. Map Script: 39 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
  1835. Map Script: 40 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  1836. Map Script: 41 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_COMPUTER
  1837. Map Script: 42 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  1838. Map Script: 43 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  1839. Map Script: 44 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
  1840. Map Script: 45 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  1841. Map Script: 46 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  1842. Map Script: 47 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  1843. Map Script: 48 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
  1844. Map Script: 49 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  1845. Map Script: 50 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  1846. Map Script: 51 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
  1847. Map Script: 52 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
  1848. Map Script: 53 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_COMPUTER
  1849. Map Script: 54 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
  1850. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1851. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1852. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1853. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1854. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1855. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1856. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  1857. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  1858. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  1859. Map Script: ------------------------------------------------------
  1860. Map Script: Setting YnAMP globals and cache...
  1861. Map Script: Map Name = GiantEarth
  1862. Map Script: MapScript = GiantEarth.lua
  1863. Map Script: YnAMP Options:
  1864. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  1865. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  1866. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
  1867. Map Script: Loading YnAMP functions ...
  1868. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  1869. Map Script: Loading GiantEarth script
  1870. GenerateRandomMap: Map Seed = 1090315065
  1871. Map Script: Calling Map Generator...
  1872. Map Script: ----------------------
  1873. Map Script: Setting common Globals
  1874. Map Script: ----------------------
  1875. Map Script: g_iW, g_iH = 180 94
  1876. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  1877. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  1878. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  1879. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  1880. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  1881. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  1882. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  1883. Map Script: g_ReferenceSizeRatio = 1
  1884. Map Script: g_StartingPlotRange = 16
  1885. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  1886. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  1887. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  1888. Map Script: ----------------------
  1889. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  1890. Map Script: ------------------------------------------------------------------------------
  1891. Map Script: Importing Map Data (Civ5 = false)
  1892. Map Script: ------------------------------------------------------------------------------
  1893. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  1894. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  1895. Map Script: Placed terrain on 16920 tiles
  1896. Map Script: YnAMP Natural Wonders placement...
  1897. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  1898. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  1899. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  1900. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  1901. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  1902. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  1903. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  1904. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  1905. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  1906. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  1907. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  1908. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  1909. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  1910. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  1911. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  1912. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  1913. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  1914. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  1915. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  1916. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  1917. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  1918. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  1919. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  1920. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  1921. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  1922. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  1923. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  1924. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  1925. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  1926. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  1927. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  1928. Map Script: Intermediate timer = 0 seconds
  1929. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  1930. Map Script: Placed terrain on 0 tiles
  1931. Map Script: Set rivers IDs...
  1932. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  1933. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  1934. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  1935. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  1936. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  1937. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  1938. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  1939. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  1940. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  1941. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  1942. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  1943. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  1944. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  1945. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  1946. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  1947. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  1948. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  1949. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  1950. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  1951. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  1952. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  1953. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  1954. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  1955. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  1956. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  1957. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  1958. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  1959. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  1960. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  1961. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  1962. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  1963. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  1964. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  1965. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  1966. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  1967. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  1968. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  1969. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  1970. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  1971. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  1972. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  1973. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  1974. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  1975. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  1976. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  1977. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  1978. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  1979. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  1980. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  1981. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  1982. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  1983. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  1984. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  1985. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  1986. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  1987. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  1988. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  1989. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  1990. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  1991. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  1992. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  1993. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  1994. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  1995. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  1996. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  1997. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  1998. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  1999. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  2000. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  2001. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  2002. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  2003. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  2004. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  2005. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  2006. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  2007. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  2008. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  2009. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  2010. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  2011. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  2012. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  2013. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  2014. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  2015. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  2016. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  2017. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  2018. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  2019. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  2020. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  2021. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  2022. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  2023. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  2024. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  2025. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  2026. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  2027. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  2028. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  2029. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  2030. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  2031. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  2032. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  2033. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  2034. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  2035. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  2036. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  2037. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  2038. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  2039. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  2040. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  2041. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  2042. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  2043. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  2044. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  2045. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  2046. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  2047. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  2048. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  2049. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  2050. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  2051. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  2052. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  2053. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  2054. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  2055. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  2056. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  2057. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  2058. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  2059. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  2060. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  2061. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  2062. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  2063. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  2064. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  2065. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  2066. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  2067. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  2068. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  2069. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  2070. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  2071. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  2072. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  2073. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  2074. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  2075. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  2076. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  2077. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  2078. Map Script: Added ID to 159 rivers
  2079. Map Script: Generate Floodplains...
  2080. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  2081. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  2082. Map Script: Adding major deposits...
  2083. Map Script: -------------------------------
  2084. Map Script: -------------------------------
  2085. Map Script: Building Region Exclusion list for GiantEarth...
  2086. Map Script: -------------------------------
  2087. Map Script: Placing Exclusive resources...
  2088. Map Script: -------------------------------
  2089. Map Script: In ResourceGenerator.Create()
  2090. Map Script: Placing resources
  2091. Map Script: -------------------------------
  2092. Map Script: Checking for extra placement...
  2093. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  2094. Map Script: Intermediate timer = 76 seconds
  2095. Map Script: Creating start plot database.
  2096. Map Script: ------------------------------------------------------------------------------
  2097. Map Script: Building TSL list for GiantEarth...
  2098. Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
  2099. Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
  2100. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  2101. Map Script: - Reserving TSL (no warnings) at 78,60
  2102. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  2103. Map Script: - Reserving TSL (no warnings) at 29,49
  2104. Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
  2105. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  2106. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  2107. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  2108. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  2109. Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
  2110. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  2111. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  2112. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  2113. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  2114. Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
  2115. Map Script: - Reserving TSL (no warnings) at 31,60
  2116. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
  2117. Map Script: - Reserving TSL (no warnings) at 65,49
  2118. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  2119. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  2120. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  2121. Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
  2122. Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
  2123. Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
  2124. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  2125. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  2126. Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
  2127. Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
  2128. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  2129. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  2130. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  2131. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  2132. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
  2133. Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
  2134. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  2135. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  2136. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  2137. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  2138. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  2139. Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
  2140. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
  2141. Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
  2142. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  2143. Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
  2144. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  2145. Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
  2146. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  2147. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  2148. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  2149. Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
  2150. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
  2151. Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
  2152. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  2153. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  2154. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  2155. Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
  2156. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
  2157. Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
  2158. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
  2159. Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
  2160. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
  2161. Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
  2162. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
  2163. Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
  2164. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
  2165. Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
  2166. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
  2167. Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
  2168. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PRESLAV of CIVILIZATION_PRESLAV at 29,61
  2169. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 29,61
  2170. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
  2171. Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
  2172. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  2173. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  2174. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  2175. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  2176. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  2177. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  2178. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
  2179. Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
  2180. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  2181. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  2182. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  2183. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  2184. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  2185. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  2186. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  2187. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  2188. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
  2189. Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
  2190. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
  2191. Map Script: - Reserving TSL (no warnings) at 21,39, MapScript override was = false
  2192. Map Script: WARNING : no starting position reserved for nil of nil
  2193. Map Script: WARNING : no starting position reserved for nil of nil
  2194. Map Script: WARNING : no starting position reserved for nil of nil
  2195. Map Script: WARNING : no starting position reserved for nil of nil
  2196. Map Script: WARNING : no starting position reserved for nil of nil
  2197. Map Script: ------------------------------------------------------------------------------
  2198. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
  2199. Map Script: Removing default LowLands...
  2200. Map Script: Placing LowLands matching FlatLands...
  2201. Map Script: YnAMP - Deep Coastal Lowlands...
  2202. Map Script: -------------------------------------------------------
  2203. Map Script: Beginning True Starting Location placement for GiantEarth
  2204. Map Script: - CIVILIZATION_PERSIA at 45,49
  2205. Map Script: - CIVILIZATION_MACEDON at 26,60
  2206. Map Script: - CIVILIZATION_NUBIA at 33,38
  2207. Map Script: - CIVILIZATION_FRANCE at 13,67
  2208. Map Script: - CIVILIZATION_INDIA at 65,49
  2209. Map Script: - CIVILIZATION_EGYPT at 29,49
  2210. Map Script: - CIVILIZATION_GERMANY at 22,71
  2211. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  2212. Map Script: - CIVILIZATION_SUMERIA at 41,49
  2213. Map Script: - CIVILIZATION_GREECE at 31,60
  2214. Map Script: - CIVILIZATION_NORWAY at 21,84
  2215. Map Script: - CIVILIZATION_JAPAN at 96,58
  2216. Map Script: WARNING ! No TSL for : nil nil
  2217. Map Script: WARNING ! No TSL for : nil nil
  2218. Map Script: WARNING ! No TSL for : nil nil
  2219. Map Script: - CIVILIZATION_KONGO at 21,24
  2220. Map Script: - CIVILIZATION_GREECE at 28,56
  2221. Map Script: WARNING ! No TSL for : nil nil
  2222. Map Script: - CIVILIZATION_RUSSIA at 31,78
  2223. Map Script: - CIVILIZATION_SPAIN at 7,57
  2224. Map Script: - CIVILIZATION_CHINA at 78,60
  2225. Map Script: WARNING ! No TSL for : nil nil
  2226. Map Script: - CIVILIZATION_ARABIA at 36,42
  2227. Map Script: - CIVILIZATION_ZULU at 28,9
  2228. Map Script: - CIVILIZATION_OTTOMAN at 35,58
  2229. Map Script: - CIVILIZATION_GEORGIA at 43,60
  2230. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  2231. Map Script: - CIVILIZATION_ROME at 20,57
  2232. Map Script: - CIVILIZATION_ENGLAND at 12,72
  2233. Map Script: - CIVILIZATION_MALI at 7,39
  2234. Map Script: - CIVILIZATION_POLAND at 26,71
  2235. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  2236. Map Script: - CIVILIZATION_MUSCAT at 45,43
  2237. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  2238. Map Script: - CIVILIZATION_NAN_MADOL at 105,30
  2239. Map Script: - CIVILIZATION_ARMAGH at 6,76
  2240. Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
  2241. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  2242. Map Script: - CIVILIZATION_VALLETTA at 22,51
  2243. Map Script: - CIVILIZATION_ANTIOCH at 21,62
  2244. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  2245. Map Script: - CIVILIZATION_NGAZARGAMU at 21,39
  2246. Map Script: - CIVILIZATION_KABUL at 53,55
  2247. Map Script: - CIVILIZATION_NAZCA at 153,24
  2248. Map Script: - CIVILIZATION_LA_VENTA at 143,47
  2249. Map Script: - CIVILIZATION_GRANADA at 8,54
  2250. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  2251. Map Script: - CIVILIZATION_CARDIFF at 8,73
  2252. Map Script: - CIVILIZATION_KANDY at 62,33
  2253. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  2254. Map Script: - CIVILIZATION_LISBON at 4,56
  2255. Map Script: - CIVILIZATION_PRESLAV at 29,61
  2256. Map Script: WARNING ! Plot is too close from another Starting Position
  2257. Map Script: -----------------------------------------
  2258. Map Script: -- Adding requested resources for civs...
  2259. Map Script: -----------------------------------------
  2260. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  2261. Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
  2262. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  2263. Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
  2264. Map Script: -------------------------------
  2265. Map Script: All #26 major civilizations placed !
  2266. Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_PRESLAV_NAME
  2267. Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KUMASI_NAME
  2268. Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_YEREVAN_NAME
  2269. Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  2270. Map Script: GetCustomStartingPlots returns 16920 plots
  2271. Map Script: Set temporary starting plot for LOC_CIVILIZATION_PRESLAV_NAME
  2272. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 349
  2273. Map Script: - Set starting plot at 23 30
  2274. Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
  2275. Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
  2276. Map Script: - Set starting plot at 157 31
  2277. Map Script: Set temporary starting plot for LOC_CIVILIZATION_YEREVAN_NAME
  2278. Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
  2279. Map Script: - Set starting plot at 157 31
  2280. Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  2281. Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
  2282. Map Script: - Set starting plot at 157 31
  2283. Map Script: WARNING : Still no starting plot for #2 minor civilizations
  2284. Map Script: Intermediate timer = 78 seconds
  2285. Map Script: --------------------------------------
  2286. Map Script: -- Map Validation...
  2287. Map Script: --------------------------------------
  2288. Map Script: Placing missing resources...
  2289. Map Script: Trying to place 1 RESOURCE_SUGAR , available plots = 288
  2290. Map Script: - placed: 1
  2291. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  2292. Map Script: - placed: 1
  2293. Map Script: ------------------------------------
  2294. Map Script: -------------------------------
  2295. Map Script: Map Generation - Adding Goodies
  2296. Map Script: -------------------------------
  2297. Map Script: Total time for Map creation = 78 seconds
  2298. Map Script: Handle Nile delta flow direction...
  2299. Map Script: Handle source of the Nile flow direction...
  2300. Map Script: Handle Volga flow direction...
  2301. Map Script: Handle Svir flow direction...
  2302. LoadScreen: OnLoadGameViewStateDone
  2303. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  2304. Test: Test.LUA loaded!
  2305. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2306. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2307. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2308. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  2309. AdvancedSetup: Game version : 1.0.5.11 (516180)
  2310. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  2311. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  2312. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  2313. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  2314. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  2315. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  2316. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  2317. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  2318. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  2319. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  2320. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  2321. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  2322. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  2323. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  2324. AdvancedSetup: There are 6 participating players.
  2325. AdvancedSetup: Building Game Setup
  2326. AdvancedSetup: Player Count Changed
  2327. AdvancedSetup: There are 6 participating players.
  2328. AdvancedSetup: Checking mod list...
  2329. AdvancedSetup: Player Count Changed
  2330. AdvancedSetup: There are 6 participating players.
  2331. AdvancedSetup: GameParameters sort bp is nil: nil
  2332. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2333. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  2334. AdvancedSetup: Rebuild modlist
  2335. AdvancedSetup: Initial player count = 6
  2336. AdvancedSetup: GameParameters sort bp is nil: nil
  2337. AdvancedSetup: Checking mod list...
  2338. AdvancedSetup: Hiding Game Setup
  2339. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2340. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  2341. AdvancedSetup: Rebuild modlist
  2342. AdvancedSetup: There are 26 participating players.
  2343. AdvancedSetup: Player count slider changed to 26
  2344. AdvancedSetup: Building Game Setup
  2345. AdvancedSetup: Checking mod list...
  2346. AdvancedSetup: GameParameters sort bp is nil: nil
  2347. AdvancedSetup: GameParameters sort bp is nil: nil
  2348. AdvancedSetup: GameParameters sort bp is nil: nil
  2349. AdvancedSetup: GameParameters sort bp is nil: nil
  2350. AdvancedSetup: GameParameters sort bp is nil: nil
  2351. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  2352. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  2353. AdvancedSetup: Player Domain = Players:Expansion2_Players
  2354. AdvancedSetup: ------------------------------------------------------
  2355. AdvancedSetup: YnAMP checking for number of players limit on Start...
  2356. AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
  2357. AdvancedSetup: ------------------------------------------------------
  2358. AdvancedSetup: Getting Leaders for Random slots...
  2359. AdvancedSetup: Random Leaders Slots = 0
  2360. AdvancedSetup: ------------------------------------------------------
  2361. AdvancedSetup: Generate available slots list for CS...
  2362. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 235963453
  2363. AdvancedSetup: random first call = 6
  2364. AdvancedSetup: ------------------------------------------------------
  2365. AdvancedSetup: YnAMP setting specific CS slots...
  2366. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
  2367. AdvancedSetup: - Reserving player slot#31 for Antananarivo
  2368. AdvancedSetup: - Reserving player slot#32 for La Venta
  2369. AdvancedSetup: - Reserving player slot#33 for Lisbon
  2370. AdvancedSetup: - Reserving player slot#34 for Muscat
  2371. AdvancedSetup: - Reserving player slot#35 for Babylon
  2372. AdvancedSetup: - Reserving player slot#36 for Granada
  2373. AdvancedSetup: - Reserving player slot#37 for Nazca
  2374. AdvancedSetup: - Reserving player slot#38 for Mexico City
  2375. AdvancedSetup: - Reserving player slot#39 for Cahokia
  2376. AdvancedSetup: - Reserving player slot#40 for Jerusalem
  2377. AdvancedSetup: - Reserving player slot#41 for Mitla
  2378. AdvancedSetup: - Reserving player slot#42 for Armagh
  2379. AdvancedSetup: - Reserving player slot#43 for Nan Madol
  2380. AdvancedSetup: - Reserving player slot#44 for Valletta
  2381. AdvancedSetup: - Reserving player slot#45 for Mohenjo-Daro
  2382. AdvancedSetup: - Reserving player slot#46 for Zanzibar
  2383. AdvancedSetup: - Reserving player slot#47 for Hong Kong
  2384. AdvancedSetup: - Reserving player slot#48 for Venice
  2385. AdvancedSetup: - Reserving player slot#49 for Cardiff
  2386. AdvancedSetup: - Reserving player slot#50 for Kandy
  2387. AdvancedSetup: - Reserving player slot#51 for Auckland
  2388. AdvancedSetup: - Reserving player slot#52 for Kabul
  2389. AdvancedSetup: Unused slots left = 2
  2390. AdvancedSetup: Setting Random CS to number of slots = 2
  2391. AdvancedSetup: - Reserving player slot#53 for Fez
  2392. AdvancedSetup: - Reserving player slot#54 for Bandar Brunei
  2393. AdvancedSetup: ------------------------------------------------------
  2394. AdvancedSetup: Setup Player slots :
  2395. AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  2396. AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  2397. AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  2398. AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  2399. AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  2400. AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  2401. AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  2402. AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  2403. AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  2404. AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
  2405. AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  2406. AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  2407. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  2408. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  2409. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  2410. AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  2411. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  2412. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  2413. AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  2414. AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  2415. AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  2416. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  2417. AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  2418. AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  2419. AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  2420. AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  2421. AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  2422. AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  2423. AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
  2424. AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  2425. AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  2426. AdvancedSetup: 31 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTANAN. SS_COMPUTER UNK LEVEL true
  2427. AdvancedSetup: 32 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
  2428. AdvancedSetup: 33 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  2429. AdvancedSetup: 34 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  2430. AdvancedSetup: 35 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
  2431. AdvancedSetup: 36 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  2432. AdvancedSetup: 37 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  2433. AdvancedSetup: 38 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  2434. AdvancedSetup: 39 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  2435. AdvancedSetup: 40 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  2436. AdvancedSetup: 41 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
  2437. AdvancedSetup: 42 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  2438. AdvancedSetup: 43 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
  2439. AdvancedSetup: 44 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
  2440. AdvancedSetup: 45 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  2441. AdvancedSetup: 46 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  2442. AdvancedSetup: 47 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  2443. AdvancedSetup: 48 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
  2444. AdvancedSetup: 49 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  2445. AdvancedSetup: 50 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
  2446. AdvancedSetup: 51 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  2447. AdvancedSetup: 52 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  2448. AdvancedSetup: 53 LEADER_MINOR_CIV_FEZ nil LOC_CIVILIZATION_FEZ_NAME SS_COMPUTER UNK LEVEL true
  2449. AdvancedSetup: 54 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
  2450. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2451. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2452. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2453. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2454. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2455. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2456. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2457. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2458. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  2459. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  2460. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  2461. AdvancedSetup: Rebuild modlist
  2462. AdvancedSetup: GameParameters sort bp is nil: nil
  2463. AdvancedSetup: Checking mod list...
  2464. AdvancedSetup: GameParameters sort bp is nil: nil
  2465. AdvancedSetup: Hiding Game Setup
  2466. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  2467. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  2468. LoadScreen: true
  2469. LoadScreen: false
  2470. LoadScreen: true
  2471. Map Script: ------------------------------------------------------
  2472. Map Script: loading modded AssignStartingPlots
  2473. Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  2474. Map Script: loading YnAMP_Common.lua
  2475. Map Script: ------------------------------------------------------
  2476. Map Script: Game version: 1.0.5.11 (516180)
  2477. Map Script: Active mods:
  2478. Map Script: - Constant District Costs
  2479. Map Script: - Constant Settler Cost
  2480. Map Script: - 410 City Distance 2
  2481. Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  2482. Map Script: - Oasis Caravanserai
  2483. Map Script: - Production From Population - Ver. Civilitatem Maxima
  2484. Map Script: - Vibrant Waters
  2485. Map Script: - CIVIG 2
  2486. Map Script: - Historic Speed (Extended Eras)
  2487. Map Script: - Environment Skin: Sid Meier’s Civilization
  2488. Map Script: - AI free settler on deity only
  2489. Map Script: - Better Loading Screen
  2490. Map Script: - Simplified Gossip
  2491. Map Script: - Notification Log
  2492. Map Script: - Right Click Close Leader
  2493. Map Script: - Prismatic - Color and Jersey Overhaul
  2494. Map Script: - Multiplayer Scenario: Ancient Rivals
  2495. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  2496. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  2497. Map Script: - Multiplayer Scenario: Hallowed Ground
  2498. Map Script: - Scenario: Conquests of Alexander
  2499. Map Script: - Australia Civilization Pack
  2500. Map Script: - Scenario: Outback Tycoon
  2501. Map Script: - Aztec Civilization Pack
  2502. Map Script: - Scenario: The Black Death
  2503. Map Script: - Khmer and Indonesia Civilization Pack
  2504. Map Script: - Scenario: Path to Nirvana
  2505. Map Script: - Persia and Macedon Civilization Pack
  2506. Map Script: - Scenario: Gifts of the Nile
  2507. Map Script: - Nubia Civilization Pack
  2508. Map Script: - Scenario: Jadwiga's Legacy
  2509. Map Script: - Poland Civilization Pack
  2510. Map Script: - Scout Cat
  2511. Map Script: - Scenario: Vikings, Traders, and Raiders!
  2512. Map Script: - Multiplayer Scenario: War Machine
  2513. Map Script: - Gift It To Me
  2514. Map Script: - Enhanced Mod Manager
  2515. Map Script: - Quick Start
  2516. Map Script: - Tomatekh's Historical Religions
  2517. Map Script: - Expansion: Rise and Fall
  2518. Map Script: - Sukritact's Simple UI Adjustments
  2519. Map Script: - Yet (not) Another Maps Pack
  2520. Map Script: - Religion Expanded
  2521. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  2522. Map Script: - Expansion: Gathering Storm
  2523. Map Script: - Vikings Content
  2524. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  2525. Map Script: - Byzantium and Gaul Pack
  2526. Map Script: - Catherine de Medici Persona Pack
  2527. Map Script: - Ethiopia Pack
  2528. Map Script: - Maya and Gran Colombia Pack
  2529. Map Script: - Teddy Roosevelt Persona Pack
  2530. Map Script: - Tech and Civic Shuffle Game Mode
  2531. Map Script: - Colorized Historic Moments
  2532. Map Script: - Great Works Viewer
  2533. Map Script: ------------------------------------------------------
  2534. Map Script: InGame Player slots :
  2535. Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
  2536. Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  2537. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  2538. Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  2539. Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  2540. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  2541. Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  2542. Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  2543. Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  2544. Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  2545. Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  2546. Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  2547. Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2548. Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2549. Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2550. Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  2551. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  2552. Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2553. Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  2554. Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  2555. Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  2556. Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2557. Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  2558. Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  2559. Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  2560. Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  2561. Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  2562. Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  2563. Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  2564. Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  2565. Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  2566. Map Script: 31 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER
  2567. Map Script: 32 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
  2568. Map Script: 33 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  2569. Map Script: 34 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  2570. Map Script: 35 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
  2571. Map Script: 36 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  2572. Map Script: 37 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  2573. Map Script: 38 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  2574. Map Script: 39 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  2575. Map Script: 40 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  2576. Map Script: 41 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
  2577. Map Script: 42 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  2578. Map Script: 43 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  2579. Map Script: 44 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
  2580. Map Script: 45 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  2581. Map Script: 46 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  2582. Map Script: 47 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  2583. Map Script: 48 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
  2584. Map Script: 49 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  2585. Map Script: 50 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
  2586. Map Script: 51 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  2587. Map Script: 52 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  2588. Map Script: 53 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_COMPUTER
  2589. Map Script: 54 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
  2590. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2591. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2592. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2593. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2594. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2595. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2596. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  2597. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  2598. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  2599. Map Script: ------------------------------------------------------
  2600. Map Script: Setting YnAMP globals and cache...
  2601. Map Script: Map Name = GiantEarth
  2602. Map Script: MapScript = GiantEarth.lua
  2603. Map Script: YnAMP Options:
  2604. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  2605. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  2606. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
  2607. Map Script: Loading YnAMP functions ...
  2608. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  2609. Map Script: Loading GiantEarth script
  2610. GenerateRandomMap: Map Seed = 235963453
  2611. Map Script: Calling Map Generator...
  2612. Map Script: ----------------------
  2613. Map Script: Setting common Globals
  2614. Map Script: ----------------------
  2615. Map Script: g_iW, g_iH = 180 94
  2616. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  2617. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  2618. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  2619. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  2620. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  2621. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  2622. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  2623. Map Script: g_ReferenceSizeRatio = 1
  2624. Map Script: g_StartingPlotRange = 16
  2625. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  2626. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  2627. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  2628. Map Script: ----------------------
  2629. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  2630. Map Script: ------------------------------------------------------------------------------
  2631. Map Script: Importing Map Data (Civ5 = false)
  2632. Map Script: ------------------------------------------------------------------------------
  2633. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  2634. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  2635. Map Script: Placed terrain on 16920 tiles
  2636. Map Script: YnAMP Natural Wonders placement...
  2637. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  2638. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  2639. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  2640. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  2641. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  2642. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  2643. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  2644. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  2645. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  2646. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  2647. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  2648. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  2649. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  2650. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  2651. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  2652. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  2653. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  2654. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  2655. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  2656. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  2657. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  2658. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  2659. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  2660. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  2661. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  2662. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  2663. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  2664. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  2665. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  2666. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  2667. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  2668. Map Script: Intermediate timer = 0 seconds
  2669. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  2670. Map Script: Placed terrain on 0 tiles
  2671. Map Script: Set rivers IDs...
  2672. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  2673. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  2674. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  2675. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  2676. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  2677. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  2678. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  2679. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  2680. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  2681. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  2682. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  2683. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  2684. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  2685. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  2686. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  2687. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  2688. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  2689. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  2690. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  2691. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  2692. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  2693. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  2694. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  2695. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  2696. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  2697. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  2698. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  2699. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  2700. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  2701. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  2702. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  2703. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  2704. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  2705. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  2706. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  2707. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  2708. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  2709. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  2710. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  2711. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  2712. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  2713. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  2714. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  2715. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  2716. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  2717. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  2718. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  2719. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  2720. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  2721. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  2722. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  2723. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  2724. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  2725. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  2726. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  2727. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  2728. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  2729. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  2730. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  2731. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  2732. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  2733. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  2734. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  2735. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  2736. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  2737. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  2738. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  2739. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  2740. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  2741. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  2742. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  2743. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  2744. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  2745. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  2746. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  2747. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  2748. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  2749. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  2750. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  2751. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  2752. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  2753. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  2754. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  2755. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  2756. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  2757. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  2758. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  2759. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  2760. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  2761. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  2762. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  2763. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  2764. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  2765. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  2766. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  2767. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  2768. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  2769. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  2770. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  2771. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  2772. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  2773. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  2774. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  2775. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  2776. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  2777. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  2778. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  2779. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  2780. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  2781. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  2782. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  2783. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  2784. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  2785. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  2786. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  2787. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  2788. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  2789. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  2790. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  2791. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  2792. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  2793. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  2794. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  2795. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  2796. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  2797. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  2798. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  2799. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  2800. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  2801. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  2802. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  2803. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  2804. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  2805. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  2806. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  2807. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  2808. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  2809. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  2810. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  2811. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  2812. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  2813. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  2814. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  2815. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  2816. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  2817. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  2818. Map Script: Added ID to 159 rivers
  2819. Map Script: Generate Floodplains...
  2820. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  2821. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  2822. Map Script: Adding major deposits...
  2823. Map Script: -------------------------------
  2824. Map Script: -------------------------------
  2825. Map Script: Building Region Exclusion list for GiantEarth...
  2826. Map Script: -------------------------------
  2827. Map Script: Placing Exclusive resources...
  2828. Map Script: -------------------------------
  2829. Map Script: In ResourceGenerator.Create()
  2830. Map Script: Placing resources
  2831. Map Script: -------------------------------
  2832. Map Script: Checking for extra placement...
  2833. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  2834. Map Script: Intermediate timer = 75 seconds
  2835. Map Script: Creating start plot database.
  2836. Map Script: ------------------------------------------------------------------------------
  2837. Map Script: Building TSL list for GiantEarth...
  2838. Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
  2839. Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
  2840. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  2841. Map Script: - Reserving TSL (no warnings) at 78,60
  2842. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  2843. Map Script: - Reserving TSL (no warnings) at 29,49
  2844. Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
  2845. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  2846. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  2847. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  2848. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  2849. Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
  2850. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  2851. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  2852. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  2853. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  2854. Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
  2855. Map Script: - Reserving TSL (no warnings) at 31,60
  2856. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
  2857. Map Script: - Reserving TSL (no warnings) at 65,49
  2858. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  2859. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  2860. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  2861. Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
  2862. Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
  2863. Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
  2864. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  2865. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  2866. Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
  2867. Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
  2868. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  2869. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  2870. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  2871. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  2872. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
  2873. Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
  2874. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  2875. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  2876. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  2877. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  2878. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  2879. Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
  2880. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
  2881. Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
  2882. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  2883. Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
  2884. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  2885. Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
  2886. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  2887. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  2888. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  2889. Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
  2890. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
  2891. Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
  2892. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
  2893. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
  2894. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  2895. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  2896. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  2897. Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
  2898. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
  2899. Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
  2900. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
  2901. Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
  2902. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
  2903. Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
  2904. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
  2905. Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
  2906. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
  2907. Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
  2908. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
  2909. Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
  2910. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  2911. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  2912. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  2913. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  2914. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
  2915. Map Script: - Reserving TSL (no warnings) at 37,17, MapScript override was = false
  2916. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  2917. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  2918. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
  2919. Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
  2920. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  2921. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  2922. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
  2923. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 143,46
  2924. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  2925. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  2926. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  2927. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  2928. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  2929. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  2930. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
  2931. Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
  2932. Map Script: WARNING : no starting position reserved for nil of nil
  2933. Map Script: WARNING : no starting position reserved for nil of nil
  2934. Map Script: WARNING : no starting position reserved for nil of nil
  2935. Map Script: WARNING : no starting position reserved for nil of nil
  2936. Map Script: WARNING : no starting position reserved for nil of nil
  2937. Map Script: ------------------------------------------------------------------------------
  2938. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 75 seconds
  2939. Map Script: Removing default LowLands...
  2940. Map Script: Placing LowLands matching FlatLands...
  2941. Map Script: YnAMP - Deep Coastal Lowlands...
  2942. Map Script: -------------------------------------------------------
  2943. Map Script: Beginning True Starting Location placement for GiantEarth
  2944. Map Script: - CIVILIZATION_PERSIA at 45,49
  2945. Map Script: - CIVILIZATION_MACEDON at 26,60
  2946. Map Script: - CIVILIZATION_NUBIA at 33,38
  2947. Map Script: - CIVILIZATION_FRANCE at 13,67
  2948. Map Script: - CIVILIZATION_INDIA at 65,49
  2949. Map Script: - CIVILIZATION_EGYPT at 29,49
  2950. Map Script: - CIVILIZATION_GERMANY at 22,71
  2951. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  2952. Map Script: - CIVILIZATION_SUMERIA at 41,49
  2953. Map Script: - CIVILIZATION_GREECE at 31,60
  2954. Map Script: - CIVILIZATION_NORWAY at 21,84
  2955. Map Script: - CIVILIZATION_JAPAN at 96,58
  2956. Map Script: WARNING ! No TSL for : nil nil
  2957. Map Script: WARNING ! No TSL for : nil nil
  2958. Map Script: WARNING ! No TSL for : nil nil
  2959. Map Script: - CIVILIZATION_KONGO at 21,24
  2960. Map Script: - CIVILIZATION_GREECE at 28,56
  2961. Map Script: WARNING ! No TSL for : nil nil
  2962. Map Script: - CIVILIZATION_RUSSIA at 31,78
  2963. Map Script: - CIVILIZATION_SPAIN at 7,57
  2964. Map Script: - CIVILIZATION_CHINA at 78,60
  2965. Map Script: WARNING ! No TSL for : nil nil
  2966. Map Script: - CIVILIZATION_ARABIA at 36,42
  2967. Map Script: - CIVILIZATION_ZULU at 28,9
  2968. Map Script: - CIVILIZATION_OTTOMAN at 35,58
  2969. Map Script: - CIVILIZATION_GEORGIA at 43,60
  2970. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  2971. Map Script: - CIVILIZATION_ROME at 20,57
  2972. Map Script: - CIVILIZATION_ENGLAND at 12,72
  2973. Map Script: - CIVILIZATION_MALI at 7,39
  2974. Map Script: - CIVILIZATION_POLAND at 26,71
  2975. Map Script: - CIVILIZATION_ANTANANARIVO at 37,17
  2976. Map Script: - CIVILIZATION_LA_VENTA at 143,47
  2977. Map Script: - CIVILIZATION_LISBON at 4,56
  2978. Map Script: - CIVILIZATION_MUSCAT at 45,43
  2979. Map Script: - CIVILIZATION_BABYLON at 40,51
  2980. Map Script: - CIVILIZATION_GRANADA at 8,54
  2981. Map Script: - CIVILIZATION_NAZCA at 153,24
  2982. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  2983. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  2984. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  2985. Map Script: - CIVILIZATION_PALENQUE at 143,46
  2986. Map Script: - CIVILIZATION_ARMAGH at 6,76
  2987. Map Script: - CIVILIZATION_NAN_MADOL at 105,30
  2988. Map Script: - CIVILIZATION_VALLETTA at 22,51
  2989. Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
  2990. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  2991. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  2992. Map Script: - CIVILIZATION_ANTIOCH at 21,62
  2993. Map Script: - CIVILIZATION_CARDIFF at 8,73
  2994. Map Script: - CIVILIZATION_KANDY at 62,33
  2995. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  2996. Map Script: -----------------------------------------
  2997. Map Script: -- Adding requested resources for civs...
  2998. Map Script: -----------------------------------------
  2999. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  3000. Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
  3001. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  3002. Map Script: -------------------------------
  3003. Map Script: All #26 major civilizations placed !
  3004. Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KABUL_NAME
  3005. Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_FEZ_NAME
  3006. Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  3007. Map Script: GetCustomStartingPlots returns 16920 plots
  3008. Map Script: Set temporary starting plot for LOC_CIVILIZATION_KABUL_NAME
  3009. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
  3010. Map Script: - Set starting plot at 25 29
  3011. Map Script: Set temporary starting plot for LOC_CIVILIZATION_FEZ_NAME
  3012. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
  3013. Map Script: - Set starting plot at 25 29
  3014. Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
  3015. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
  3016. Map Script: - Set starting plot at 25 29
  3017. Map Script: WARNING : Still no starting plot for #2 minor civilizations
  3018. Map Script: Intermediate timer = 77 seconds
  3019. Map Script: --------------------------------------
  3020. Map Script: -- Map Validation...
  3021. Map Script: --------------------------------------
  3022. Map Script: Placing missing resources...
  3023. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  3024. Map Script: - placed: 1
  3025. Map Script: ------------------------------------
  3026. Map Script: -------------------------------
  3027. Map Script: Map Generation - Adding Goodies
  3028. Map Script: -------------------------------
  3029. Map Script: Total time for Map creation = 77 seconds
  3030. Map Script: Handle Nile delta flow direction...
  3031. Map Script: Handle source of the Nile flow direction...
  3032. Map Script: Handle Volga flow direction...
  3033. Map Script: Handle Svir flow direction...
  3034. LoadScreen: OnLoadGameViewStateDone
  3035. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  3036. Test: Test.LUA loaded!
  3037. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3038. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3039. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  3040. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3041. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3042. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3043. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3044. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  3045. AdvancedSetup: Game version : 1.0.5.11 (516180)
  3046. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  3047. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  3048. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  3049. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  3050. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  3051. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  3052. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  3053. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  3054. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  3055. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  3056. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  3057. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  3058. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  3059. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  3060. AdvancedSetup: There are 6 participating players.
  3061. AdvancedSetup: Building Game Setup
  3062. AdvancedSetup: Player Count Changed
  3063. AdvancedSetup: There are 6 participating players.
  3064. AdvancedSetup: Checking mod list...
  3065. AdvancedSetup: Player Count Changed
  3066. AdvancedSetup: There are 6 participating players.
  3067. AdvancedSetup: GameParameters sort bp is nil: nil
  3068. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3069. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3070. AdvancedSetup: Rebuild modlist
  3071. AdvancedSetup: Initial player count = 6
  3072. AdvancedSetup: GameParameters sort bp is nil: nil
  3073. AdvancedSetup: Checking mod list...
  3074. AdvancedSetup: Hiding Game Setup
  3075. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3076. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3077. AdvancedSetup: Rebuild modlist
  3078. AdvancedSetup: There are 26 participating players.
  3079. AdvancedSetup: Player count slider changed to 26
  3080. AdvancedSetup: Building Game Setup
  3081. AdvancedSetup: Checking mod list...
  3082. AdvancedSetup: GameParameters sort bp is nil: nil
  3083. AdvancedSetup: GameParameters sort bp is nil: nil
  3084. AdvancedSetup: GameParameters sort bp is nil: nil
  3085. AdvancedSetup: GameParameters sort bp is nil: nil
  3086. AdvancedSetup: GameParameters sort bp is nil: nil
  3087. AdvancedSetup: GameParameters sort bp is nil: nil
  3088. AdvancedSetup: GameParameters sort bp is nil: nil
  3089. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  3090. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  3091. AdvancedSetup: Player Domain = Players:Expansion2_Players
  3092. AdvancedSetup: ------------------------------------------------------
  3093. AdvancedSetup: YnAMP checking for number of players limit on Start...
  3094. AdvancedSetup: num. players = 26, num. CS = 22 , Selection type = ONLY_SELECTION , Do selection = true
  3095. AdvancedSetup: ------------------------------------------------------
  3096. AdvancedSetup: Getting Leaders for Random slots...
  3097. AdvancedSetup: Random Leaders Slots = 0
  3098. AdvancedSetup: ------------------------------------------------------
  3099. AdvancedSetup: Generate available slots list for CS...
  3100. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3101. AdvancedSetup: random first call = 10
  3102. AdvancedSetup: ------------------------------------------------------
  3103. AdvancedSetup: YnAMP setting specific CS slots...
  3104. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 36, bCapped = false bOnlySelection = true
  3105. AdvancedSetup: - Reserving player slot#31 for Nazca
  3106. AdvancedSetup: - Reserving player slot#32 for Auckland
  3107. AdvancedSetup: - Reserving player slot#33 for Jerusalem
  3108. AdvancedSetup: - Reserving player slot#34 for Kabul
  3109. AdvancedSetup: - Reserving player slot#35 for Cardiff
  3110. AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
  3111. AdvancedSetup: - Reserving player slot#37 for Venice
  3112. AdvancedSetup: - Reserving player slot#38 for Cahokia
  3113. AdvancedSetup: - Reserving player slot#39 for Lisbon
  3114. AdvancedSetup: - Reserving player slot#40 for Granada
  3115. AdvancedSetup: - Reserving player slot#41 for Mitla
  3116. AdvancedSetup: - Reserving player slot#42 for Zanzibar
  3117. AdvancedSetup: - Reserving player slot#43 for Babylon
  3118. AdvancedSetup: - Reserving player slot#44 for Hong Kong
  3119. AdvancedSetup: - Reserving player slot#45 for Armagh
  3120. AdvancedSetup: - Reserving player slot#46 for Muscat
  3121. AdvancedSetup: - Reserving player slot#47 for Mexico City
  3122. AdvancedSetup: - Reserving player slot#48 for Kandy
  3123. AdvancedSetup: - Reserving player slot#49 for La Venta
  3124. AdvancedSetup: - Reserving player slot#50 for Nan Madol
  3125. AdvancedSetup: - Reserving player slot#51 for Valletta
  3126. AdvancedSetup: Unused slots left = 15
  3127. AdvancedSetup: Setting Random CS to number of slots = 0
  3128. AdvancedSetup: ------------------------------------------------------
  3129. AdvancedSetup: Setup Player slots :
  3130. AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  3131. AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  3132. AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  3133. AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  3134. AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  3135. AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  3136. AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  3137. AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  3138. AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  3139. AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
  3140. AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  3141. AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  3142. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  3143. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  3144. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  3145. AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  3146. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  3147. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  3148. AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  3149. AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  3150. AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  3151. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
  3152. AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  3153. AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  3154. AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  3155. AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  3156. AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  3157. AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  3158. AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
  3159. AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  3160. AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  3161. AdvancedSetup: 31 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  3162. AdvancedSetup: 32 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  3163. AdvancedSetup: 33 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  3164. AdvancedSetup: 34 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  3165. AdvancedSetup: 35 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  3166. AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  3167. AdvancedSetup: 37 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
  3168. AdvancedSetup: 38 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  3169. AdvancedSetup: 39 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  3170. AdvancedSetup: 40 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  3171. AdvancedSetup: 41 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
  3172. AdvancedSetup: 42 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  3173. AdvancedSetup: 43 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
  3174. AdvancedSetup: 44 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  3175. AdvancedSetup: 45 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  3176. AdvancedSetup: 46 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  3177. AdvancedSetup: 47 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  3178. AdvancedSetup: 48 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
  3179. AdvancedSetup: 49 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
  3180. AdvancedSetup: 50 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
  3181. AdvancedSetup: 51 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
  3182. AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3183. AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3184. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3185. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3186. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3187. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3188. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3189. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3190. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3191. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3192. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3193. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3194. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3195. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3196. AdvancedSetup: Rebuild modlist
  3197. AdvancedSetup: GameParameters sort bp is nil: nil
  3198. AdvancedSetup: Checking mod list...
  3199. AdvancedSetup: GameParameters sort bp is nil: nil
  3200. AdvancedSetup: Hiding Game Setup
  3201. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  3202. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  3203. LoadScreen: true
  3204. LoadScreen: false
  3205. LoadScreen: true
  3206. Map Script: ------------------------------------------------------
  3207. Map Script: loading modded AssignStartingPlots
  3208. Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  3209. Map Script: loading YnAMP_Common.lua
  3210. Map Script: ------------------------------------------------------
  3211. Map Script: Game version: 1.0.5.11 (516180)
  3212. Map Script: Active mods:
  3213. Map Script: - Constant District Costs
  3214. Map Script: - Constant Settler Cost
  3215. Map Script: - 410 City Distance 2
  3216. Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  3217. Map Script: - Oasis Caravanserai
  3218. Map Script: - Production From Population - Ver. Civilitatem Maxima
  3219. Map Script: - Vibrant Waters
  3220. Map Script: - CIVIG 2
  3221. Map Script: - Historic Speed (Extended Eras)
  3222. Map Script: - Environment Skin: Sid Meier’s Civilization
  3223. Map Script: - AI free settler on deity only
  3224. Map Script: - Better Loading Screen
  3225. Map Script: - Simplified Gossip
  3226. Map Script: - Notification Log
  3227. Map Script: - Right Click Close Leader
  3228. Map Script: - Prismatic - Color and Jersey Overhaul
  3229. Map Script: - Multiplayer Scenario: Ancient Rivals
  3230. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  3231. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  3232. Map Script: - Multiplayer Scenario: Hallowed Ground
  3233. Map Script: - Scenario: Conquests of Alexander
  3234. Map Script: - Australia Civilization Pack
  3235. Map Script: - Scenario: Outback Tycoon
  3236. Map Script: - Aztec Civilization Pack
  3237. Map Script: - Scenario: The Black Death
  3238. Map Script: - Khmer and Indonesia Civilization Pack
  3239. Map Script: - Scenario: Path to Nirvana
  3240. Map Script: - Persia and Macedon Civilization Pack
  3241. Map Script: - Scenario: Gifts of the Nile
  3242. Map Script: - Nubia Civilization Pack
  3243. Map Script: - Scenario: Jadwiga's Legacy
  3244. Map Script: - Poland Civilization Pack
  3245. Map Script: - Scout Cat
  3246. Map Script: - Scenario: Vikings, Traders, and Raiders!
  3247. Map Script: - Multiplayer Scenario: War Machine
  3248. Map Script: - Gift It To Me
  3249. Map Script: - Enhanced Mod Manager
  3250. Map Script: - Quick Start
  3251. Map Script: - Tomatekh's Historical Religions
  3252. Map Script: - Expansion: Rise and Fall
  3253. Map Script: - Sukritact's Simple UI Adjustments
  3254. Map Script: - Yet (not) Another Maps Pack
  3255. Map Script: - Religion Expanded
  3256. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  3257. Map Script: - Expansion: Gathering Storm
  3258. Map Script: - Vikings Content
  3259. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  3260. Map Script: - Byzantium and Gaul Pack
  3261. Map Script: - Catherine de Medici Persona Pack
  3262. Map Script: - Ethiopia Pack
  3263. Map Script: - Maya and Gran Colombia Pack
  3264. Map Script: - Teddy Roosevelt Persona Pack
  3265. Map Script: - Tech and Civic Shuffle Game Mode
  3266. Map Script: - Colorized Historic Moments
  3267. Map Script: - Great Works Viewer
  3268. Map Script: ------------------------------------------------------
  3269. Map Script: InGame Player slots :
  3270. Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
  3271. Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  3272. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  3273. Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  3274. Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  3275. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  3276. Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  3277. Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  3278. Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  3279. Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  3280. Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  3281. Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  3282. Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3283. Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3284. Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3285. Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  3286. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  3287. Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3288. Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  3289. Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  3290. Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  3291. Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3292. Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  3293. Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  3294. Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  3295. Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  3296. Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  3297. Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  3298. Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  3299. Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  3300. Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  3301. Map Script: 31 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  3302. Map Script: 32 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  3303. Map Script: 33 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  3304. Map Script: 34 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  3305. Map Script: 35 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  3306. Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  3307. Map Script: 37 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
  3308. Map Script: 38 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  3309. Map Script: 39 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  3310. Map Script: 40 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  3311. Map Script: 41 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
  3312. Map Script: 42 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  3313. Map Script: 43 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
  3314. Map Script: 44 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  3315. Map Script: 45 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  3316. Map Script: 46 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  3317. Map Script: 47 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  3318. Map Script: 48 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
  3319. Map Script: 49 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
  3320. Map Script: 50 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
  3321. Map Script: 51 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
  3322. Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3323. Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3324. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3325. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3326. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3327. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3328. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3329. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3330. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3331. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  3332. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  3333. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  3334. Map Script: ------------------------------------------------------
  3335. Map Script: Setting YnAMP globals and cache...
  3336. Map Script: Map Name = GiantEarth
  3337. Map Script: MapScript = GiantEarth.lua
  3338. Map Script: YnAMP Options:
  3339. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  3340. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  3341. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
  3342. Map Script: Loading YnAMP functions ...
  3343. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  3344. Map Script: Loading GiantEarth script
  3345. GenerateRandomMap: Map Seed = 334293858
  3346. Map Script: Calling Map Generator...
  3347. Map Script: ----------------------
  3348. Map Script: Setting common Globals
  3349. Map Script: ----------------------
  3350. Map Script: g_iW, g_iH = 180 94
  3351. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  3352. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  3353. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  3354. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  3355. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  3356. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  3357. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  3358. Map Script: g_ReferenceSizeRatio = 1
  3359. Map Script: g_StartingPlotRange = 16
  3360. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  3361. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  3362. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  3363. Map Script: ----------------------
  3364. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
  3365. Map Script: ------------------------------------------------------------------------------
  3366. Map Script: Importing Map Data (Civ5 = false)
  3367. Map Script: ------------------------------------------------------------------------------
  3368. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  3369. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  3370. Map Script: Placed terrain on 16920 tiles
  3371. Map Script: YnAMP Natural Wonders placement...
  3372. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  3373. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  3374. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  3375. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  3376. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  3377. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  3378. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  3379. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  3380. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  3381. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  3382. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  3383. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  3384. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  3385. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  3386. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  3387. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  3388. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  3389. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  3390. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  3391. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  3392. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  3393. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  3394. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  3395. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  3396. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  3397. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  3398. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  3399. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  3400. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  3401. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  3402. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  3403. Map Script: Intermediate timer = 0 seconds
  3404. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  3405. Map Script: Placed terrain on 0 tiles
  3406. Map Script: Set rivers IDs...
  3407. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  3408. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  3409. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  3410. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  3411. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  3412. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  3413. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  3414. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  3415. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  3416. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  3417. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  3418. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  3419. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  3420. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  3421. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  3422. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  3423. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  3424. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  3425. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  3426. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  3427. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  3428. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  3429. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  3430. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  3431. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  3432. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  3433. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  3434. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  3435. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  3436. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  3437. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  3438. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  3439. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  3440. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  3441. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  3442. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  3443. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  3444. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  3445. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  3446. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  3447. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  3448. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  3449. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  3450. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  3451. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  3452. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  3453. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  3454. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  3455. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  3456. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  3457. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  3458. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  3459. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  3460. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  3461. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  3462. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  3463. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  3464. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  3465. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  3466. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  3467. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  3468. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  3469. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  3470. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  3471. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  3472. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  3473. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  3474. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  3475. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  3476. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  3477. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  3478. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  3479. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  3480. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  3481. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  3482. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  3483. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  3484. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  3485. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  3486. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  3487. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  3488. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  3489. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  3490. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  3491. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  3492. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  3493. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  3494. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  3495. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  3496. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  3497. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  3498. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  3499. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  3500. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  3501. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  3502. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  3503. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  3504. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  3505. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  3506. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  3507. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  3508. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  3509. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  3510. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  3511. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  3512. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  3513. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  3514. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  3515. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  3516. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  3517. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  3518. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  3519. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  3520. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  3521. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  3522. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  3523. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  3524. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  3525. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  3526. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  3527. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  3528. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  3529. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  3530. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  3531. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  3532. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  3533. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  3534. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  3535. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  3536. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  3537. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  3538. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  3539. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  3540. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  3541. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  3542. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  3543. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  3544. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  3545. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  3546. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  3547. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  3548. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  3549. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  3550. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  3551. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  3552. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  3553. Map Script: Added ID to 159 rivers
  3554. Map Script: Generate Floodplains...
  3555. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  3556. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  3557. Map Script: Adding major deposits...
  3558. Map Script: -------------------------------
  3559. Map Script: -------------------------------
  3560. Map Script: Building Region Exclusion list for GiantEarth...
  3561. Map Script: -------------------------------
  3562. Map Script: Placing Exclusive resources...
  3563. Map Script: -------------------------------
  3564. Map Script: In ResourceGenerator.Create()
  3565. Map Script: Placing resources
  3566. Map Script: -------------------------------
  3567. Map Script: Checking for extra placement...
  3568. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  3569. Map Script: Intermediate timer = 75 seconds
  3570. Map Script: Creating start plot database.
  3571. Map Script: ------------------------------------------------------------------------------
  3572. Map Script: Building TSL list for GiantEarth...
  3573. Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
  3574. Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
  3575. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  3576. Map Script: - Reserving TSL (no warnings) at 78,60
  3577. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  3578. Map Script: - Reserving TSL (no warnings) at 29,49
  3579. Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
  3580. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  3581. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  3582. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  3583. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  3584. Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
  3585. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  3586. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  3587. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  3588. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  3589. Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
  3590. Map Script: - Reserving TSL (no warnings) at 31,60
  3591. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
  3592. Map Script: - Reserving TSL (no warnings) at 65,49
  3593. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  3594. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  3595. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  3596. Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
  3597. Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
  3598. Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
  3599. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  3600. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  3601. Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
  3602. Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
  3603. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  3604. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  3605. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  3606. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  3607. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
  3608. Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
  3609. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  3610. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  3611. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  3612. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  3613. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  3614. Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
  3615. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
  3616. Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
  3617. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  3618. Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
  3619. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  3620. Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
  3621. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  3622. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  3623. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  3624. Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
  3625. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
  3626. Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
  3627. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
  3628. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
  3629. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  3630. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  3631. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  3632. Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
  3633. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
  3634. Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
  3635. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
  3636. Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
  3637. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
  3638. Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
  3639. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
  3640. Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
  3641. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  3642. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  3643. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  3644. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  3645. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  3646. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  3647. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
  3648. Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
  3649. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  3650. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  3651. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
  3652. Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 143,46
  3653. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  3654. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  3655. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  3656. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  3657. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  3658. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  3659. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
  3660. Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
  3661. Map Script: WARNING : no starting position reserved for nil of nil
  3662. Map Script: WARNING : no starting position reserved for nil of nil
  3663. Map Script: WARNING : no starting position reserved for nil of nil
  3664. Map Script: WARNING : no starting position reserved for nil of nil
  3665. Map Script: WARNING : no starting position reserved for nil of nil
  3666. Map Script: ------------------------------------------------------------------------------
  3667. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 75 seconds
  3668. Map Script: Removing default LowLands...
  3669. Map Script: Placing LowLands matching FlatLands...
  3670. Map Script: YnAMP - Deep Coastal Lowlands...
  3671. Map Script: -------------------------------------------------------
  3672. Map Script: Beginning True Starting Location placement for GiantEarth
  3673. Map Script: - CIVILIZATION_PERSIA at 45,49
  3674. Map Script: - CIVILIZATION_MACEDON at 26,60
  3675. Map Script: - CIVILIZATION_NUBIA at 33,38
  3676. Map Script: - CIVILIZATION_FRANCE at 13,67
  3677. Map Script: - CIVILIZATION_INDIA at 65,49
  3678. Map Script: - CIVILIZATION_EGYPT at 29,49
  3679. Map Script: - CIVILIZATION_GERMANY at 22,71
  3680. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  3681. Map Script: - CIVILIZATION_SUMERIA at 41,49
  3682. Map Script: - CIVILIZATION_GREECE at 31,60
  3683. Map Script: - CIVILIZATION_NORWAY at 21,84
  3684. Map Script: - CIVILIZATION_JAPAN at 96,58
  3685. Map Script: WARNING ! No TSL for : nil nil
  3686. Map Script: WARNING ! No TSL for : nil nil
  3687. Map Script: WARNING ! No TSL for : nil nil
  3688. Map Script: - CIVILIZATION_KONGO at 21,24
  3689. Map Script: - CIVILIZATION_GREECE at 28,56
  3690. Map Script: WARNING ! No TSL for : nil nil
  3691. Map Script: - CIVILIZATION_RUSSIA at 31,78
  3692. Map Script: - CIVILIZATION_SPAIN at 7,57
  3693. Map Script: - CIVILIZATION_CHINA at 78,60
  3694. Map Script: WARNING ! No TSL for : nil nil
  3695. Map Script: - CIVILIZATION_ARABIA at 36,42
  3696. Map Script: - CIVILIZATION_ZULU at 28,9
  3697. Map Script: - CIVILIZATION_OTTOMAN at 35,58
  3698. Map Script: - CIVILIZATION_GEORGIA at 43,60
  3699. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  3700. Map Script: - CIVILIZATION_ROME at 20,57
  3701. Map Script: - CIVILIZATION_ENGLAND at 12,72
  3702. Map Script: - CIVILIZATION_MALI at 7,39
  3703. Map Script: - CIVILIZATION_POLAND at 26,71
  3704. Map Script: - CIVILIZATION_NAZCA at 153,24
  3705. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  3706. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  3707. Map Script: - CIVILIZATION_KABUL at 53,55
  3708. Map Script: - CIVILIZATION_CARDIFF at 8,73
  3709. Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
  3710. Map Script: - CIVILIZATION_ANTIOCH at 21,62
  3711. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  3712. Map Script: - CIVILIZATION_LISBON at 4,56
  3713. Map Script: - CIVILIZATION_GRANADA at 8,54
  3714. Map Script: - CIVILIZATION_PALENQUE at 143,46
  3715. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  3716. Map Script: - CIVILIZATION_BABYLON at 40,51
  3717. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  3718. Map Script: - CIVILIZATION_ARMAGH at 6,76
  3719. Map Script: - CIVILIZATION_MUSCAT at 45,43
  3720. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  3721. Map Script: - CIVILIZATION_KANDY at 62,33
  3722. Map Script: -----------------------------------------
  3723. Map Script: -- Adding requested resources for civs...
  3724. Map Script: -----------------------------------------
  3725. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  3726. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  3727. Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
  3728. Map Script: -------------------------------
  3729. Map Script: All #26 major civilizations placed !
  3730. Map Script: WARNING : no starting plot set for player ID#49 LOC_CIVILIZATION_LA_VENTA_NAME
  3731. Map Script: WARNING : no starting plot set for player ID#50 LOC_CIVILIZATION_NAN_MADOL_NAME
  3732. Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_VALLETTA_NAME
  3733. Map Script: GetCustomStartingPlots returns 16920 plots
  3734. Map Script: Set temporary starting plot for LOC_CIVILIZATION_LA_VENTA_NAME
  3735. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
  3736. Map Script: - Set starting plot at 24 31
  3737. Map Script: Set temporary starting plot for LOC_CIVILIZATION_NAN_MADOL_NAME
  3738. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
  3739. Map Script: - Set starting plot at 24 31
  3740. Map Script: Set temporary starting plot for LOC_CIVILIZATION_VALLETTA_NAME
  3741. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
  3742. Map Script: - Set starting plot at 24 31
  3743. Map Script: WARNING : Still no starting plot for #2 minor civilizations
  3744. Map Script: Intermediate timer = 77 seconds
  3745. Map Script: --------------------------------------
  3746. Map Script: -- Map Validation...
  3747. Map Script: --------------------------------------
  3748. Map Script: Placing missing resources...
  3749. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  3750. Map Script: - placed: 1
  3751. Map Script: ------------------------------------
  3752. Map Script: -------------------------------
  3753. Map Script: Map Generation - Adding Goodies
  3754. Map Script: -------------------------------
  3755. Map Script: Total time for Map creation = 77 seconds
  3756. Map Script: Handle Nile delta flow direction...
  3757. Map Script: Handle source of the Nile flow direction...
  3758. Map Script: Handle Volga flow direction...
  3759. Map Script: Handle Svir flow direction...
  3760. LoadScreen: OnLoadGameViewStateDone
  3761. Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
  3762. Test: Test.LUA loaded!
  3763. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3764. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3765. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3766. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  3767. AdvancedSetup: Game version : 1.0.5.11 (516180)
  3768. AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
  3769. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
  3770. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
  3771. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
  3772. AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
  3773. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
  3774. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
  3775. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
  3776. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
  3777. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
  3778. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
  3779. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
  3780. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
  3781. AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
  3782. AdvancedSetup: There are 6 participating players.
  3783. AdvancedSetup: Building Game Setup
  3784. AdvancedSetup: Player Count Changed
  3785. AdvancedSetup: There are 6 participating players.
  3786. AdvancedSetup: Checking mod list...
  3787. AdvancedSetup: Player Count Changed
  3788. AdvancedSetup: There are 6 participating players.
  3789. AdvancedSetup: GameParameters sort bp is nil: nil
  3790. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3791. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3792. AdvancedSetup: Rebuild modlist
  3793. AdvancedSetup: Initial player count = 6
  3794. AdvancedSetup: GameParameters sort bp is nil: nil
  3795. AdvancedSetup: Checking mod list...
  3796. AdvancedSetup: Hiding Game Setup
  3797. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3798. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3799. AdvancedSetup: Rebuild modlist
  3800. AdvancedSetup: There are 47 participating players.
  3801. AdvancedSetup: Player count slider changed to 26
  3802. AdvancedSetup: Building Game Setup
  3803. AdvancedSetup: GameParameters sort bp is nil: nil
  3804. AdvancedSetup: Checking mod list...
  3805. AdvancedSetup: GameParameters sort bp is nil: nil
  3806. AdvancedSetup: GameParameters sort bp is nil: nil
  3807. AdvancedSetup: GameParameters sort bp is nil: nil
  3808. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
  3809. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  3810. AdvancedSetup: Player Domain = Players:Expansion2_Players
  3811. AdvancedSetup: ------------------------------------------------------
  3812. AdvancedSetup: YnAMP checking for number of players limit on Start...
  3813. AdvancedSetup: num. players = 47, num. CS = 22 , Selection type = ONLY_SELECTION , Do selection = true
  3814. AdvancedSetup: new num. CS = 15
  3815. AdvancedSetup: ------------------------------------------------------
  3816. AdvancedSetup: Getting Leaders for Random slots...
  3817. AdvancedSetup: Random Leaders Slots = 21
  3818. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3819. AdvancedSetup: random first call = 10
  3820. AdvancedSetup: Setting random slots...
  3821. AdvancedSetup: - Placing LEADER_MONTEZUMA in slot# 31
  3822. AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 32
  3823. AdvancedSetup: - Placing LEADER_GITARJA in slot# 33
  3824. AdvancedSetup: - Placing LEADER_POUNDMAKER in slot# 34
  3825. AdvancedSetup: - Placing LEADER_ROBERT_THE_BRUCE in slot# 35
  3826. AdvancedSetup: - Placing LEADER_JOHN_CURTIN in slot# 36
  3827. AdvancedSetup: - Placing LEADER_KRISTINA in slot# 37
  3828. AdvancedSetup: - Placing LEADER_LAUTARO in slot# 38
  3829. AdvancedSetup: - Placing LEADER_LAURIER in slot# 39
  3830. AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 40
  3831. AdvancedSetup: - Placing LEADER_MATTHIAS_CORVINUS in slot# 41
  3832. AdvancedSetup: - Placing LEADER_KUPE in slot# 42
  3833. AdvancedSetup: - Placing LEADER_PEDRO in slot# 43
  3834. AdvancedSetup: - Placing LEADER_DIDO in slot# 44
  3835. AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 45
  3836. AdvancedSetup: - Placing LEADER_JAYAVARMAN in slot# 46
  3837. AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 47
  3838. AdvancedSetup: - Can't find next leader, trying second loop
  3839. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3840. AdvancedSetup: random first call = 10
  3841. AdvancedSetup: - Placing LEADER_GANDHI in slot# 48
  3842. AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 49
  3843. AdvancedSetup: - Can't find next leader, trying second loop
  3844. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3845. AdvancedSetup: random first call = 10
  3846. AdvancedSetup: - Can't find next leader after second loop
  3847. AdvancedSetup: - No LeaderType available, clearing slot# 50
  3848. AdvancedSetup: - Can't find next leader, trying second loop
  3849. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3850. AdvancedSetup: random first call = 10
  3851. AdvancedSetup: - Can't find next leader after second loop
  3852. AdvancedSetup: - No LeaderType available, clearing slot# 51
  3853. AdvancedSetup: ------------------------------------------------------
  3854. AdvancedSetup: Generate available slots list for CS...
  3855. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
  3856. AdvancedSetup: random first call = 10
  3857. AdvancedSetup: ------------------------------------------------------
  3858. AdvancedSetup: YnAMP setting specific CS slots...
  3859. AdvancedSetup: Trying to reserve slots for selected CS, available slots = 17, maxCS = 15, bCapped = false bOnlySelection = true
  3860. AdvancedSetup: - Reserving player slot#12 for Nazca
  3861. AdvancedSetup: - Reserving player slot#13 for Auckland
  3862. AdvancedSetup: - Reserving player slot#14 for Jerusalem
  3863. AdvancedSetup: - Reserving player slot#17 for Kabul
  3864. AdvancedSetup: - Reserving player slot#21 for Cardiff
  3865. AdvancedSetup: - Reserving player slot#50 for Mohenjo-Daro
  3866. AdvancedSetup: - Reserving player slot#51 for Venice
  3867. AdvancedSetup: - Reserving player slot#52 for Cahokia
  3868. AdvancedSetup: - Reserving player slot#53 for Lisbon
  3869. AdvancedSetup: - Reserving player slot#54 for Granada
  3870. AdvancedSetup: - Reserving player slot#55 for Zanzibar
  3871. AdvancedSetup: - Reserving player slot#56 for Hong Kong
  3872. AdvancedSetup: - Reserving player slot#57 for Armagh
  3873. AdvancedSetup: - Reserving player slot#58 for Muscat
  3874. AdvancedSetup: - Reserving player slot#59 for Mexico City
  3875. AdvancedSetup: - Maximum #CS reached, can't set a slot for Kandy at slotListID#16/17
  3876. AdvancedSetup: - Maximum #CS reached, can't set a slot for La Venta at slotListID#16/17
  3877. AdvancedSetup: - Maximum #CS reached, can't set a slot for Nan Madol at slotListID#16/17
  3878. AdvancedSetup: - Maximum #CS reached, can't set a slot for Valletta at slotListID#16/17
  3879. AdvancedSetup: Unused slots left = 0
  3880. AdvancedSetup: Setting Random CS to number of slots = 0
  3881. AdvancedSetup: ------------------------------------------------------
  3882. AdvancedSetup: Setup Player slots :
  3883. AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
  3884. AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
  3885. AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
  3886. AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
  3887. AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  3888. AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
  3889. AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  3890. AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
  3891. AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
  3892. AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
  3893. AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
  3894. AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  3895. AdvancedSetup: 12 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
  3896. AdvancedSetup: 13 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
  3897. AdvancedSetup: 14 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
  3898. AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
  3899. AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
  3900. AdvancedSetup: 17 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
  3901. AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  3902. AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  3903. AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
  3904. AdvancedSetup: 21 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
  3905. AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
  3906. AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  3907. AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
  3908. AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  3909. AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
  3910. AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
  3911. AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
  3912. AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
  3913. AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
  3914. AdvancedSetup: 31 LEADER_MONTEZUMA nil LOC_LEADER_MONTEZUMA_NAME SS_COMPUTER CIVILIZATION_L. true
  3915. AdvancedSetup: 32 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
  3916. AdvancedSetup: 33 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
  3917. AdvancedSetup: 34 LEADER_POUNDMAKER nil LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
  3918. AdvancedSetup: 35 LEADER_ROBERT_THE_B. nil LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
  3919. AdvancedSetup: 36 LEADER_JOHN_CURTIN nil LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
  3920. AdvancedSetup: 37 LEADER_KRISTINA nil LOC_LEADER_KRISTINA_NAME SS_COMPUTER CIVILIZATION_L. true
  3921. AdvancedSetup: 38 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
  3922. AdvancedSetup: 39 LEADER_LAURIER nil LOC_LEADER_LAURIER_NAME SS_COMPUTER CIVILIZATION_L. true
  3923. AdvancedSetup: 40 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
  3924. AdvancedSetup: 41 LEADER_MATTHIAS_COR. nil LOC_LEADER_MATTHIAS_CORV. SS_COMPUTER CIVILIZATION_L. true
  3925. AdvancedSetup: 42 LEADER_KUPE nil LOC_LEADER_KUPE_NAME SS_COMPUTER CIVILIZATION_L. true
  3926. AdvancedSetup: 43 LEADER_PEDRO nil LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
  3927. AdvancedSetup: 44 LEADER_DIDO nil LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
  3928. AdvancedSetup: 45 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
  3929. AdvancedSetup: 46 LEADER_JAYAVARMAN nil LOC_LEADER_JAYAVARMAN_NA. SS_COMPUTER CIVILIZATION_L. true
  3930. AdvancedSetup: 47 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
  3931. AdvancedSetup: 48 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
  3932. AdvancedSetup: 49 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
  3933. AdvancedSetup: 50 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
  3934. AdvancedSetup: 51 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
  3935. AdvancedSetup: 52 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
  3936. AdvancedSetup: 53 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
  3937. AdvancedSetup: 54 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
  3938. AdvancedSetup: 55 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
  3939. AdvancedSetup: 56 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
  3940. AdvancedSetup: 57 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
  3941. AdvancedSetup: 58 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
  3942. AdvancedSetup: 59 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
  3943. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3944. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3945. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3946. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  3947. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  3948. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  3949. AdvancedSetup: Rebuild modlist
  3950. AdvancedSetup: GameParameters sort bp is nil: nil
  3951. Runtime Error: G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1043: attempt to index a nil value
  3952. stack traceback:
  3953. G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1043: in function 'UpdateValue'
  3954. G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:511: in function 'UI_SetParameterValue'
  3955. G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:452: in function 'SetupParameters:UpdateVisualization'
  3956. G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:180: in function 'VisualizePlayerParameters'
  3957. G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1381: in function 'GameSetup_RefreshParameters'
  3958. G:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:2669: in function 'GameSetup_RefreshParameters'
  3959. G:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:1369: in function 'OnFinishedGameplayContentConfigure'
  3960. [C]: in function 'func'
  3961. [C]: in function '(anonymous)'
  3962. AdvancedSetup: Hiding Game Setup
  3963. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  3964. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  3965. LoadScreen: true
  3966. LoadScreen: false
  3967. LoadScreen: true
  3968. Map Script: ------------------------------------------------------
  3969. Map Script: loading modded AssignStartingPlots
  3970. Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  3971. Map Script: loading YnAMP_Common.lua
  3972. Map Script: ------------------------------------------------------
  3973. Map Script: Game version: 1.0.5.11 (516180)
  3974. Map Script: Active mods:
  3975. Map Script: - Constant District Costs
  3976. Map Script: - Constant Settler Cost
  3977. Map Script: - 410 City Distance 2
  3978. Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
  3979. Map Script: - Oasis Caravanserai
  3980. Map Script: - Production From Population - Ver. Civilitatem Maxima
  3981. Map Script: - Vibrant Waters
  3982. Map Script: - CIVIG 2
  3983. Map Script: - Historic Speed (Extended Eras)
  3984. Map Script: - Environment Skin: Sid Meier’s Civilization
  3985. Map Script: - AI free settler on deity only
  3986. Map Script: - Better Loading Screen
  3987. Map Script: - Simplified Gossip
  3988. Map Script: - Notification Log
  3989. Map Script: - Right Click Close Leader
  3990. Map Script: - Prismatic - Color and Jersey Overhaul
  3991. Map Script: - Multiplayer Scenario: Ancient Rivals
  3992. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  3993. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  3994. Map Script: - Multiplayer Scenario: Hallowed Ground
  3995. Map Script: - Scenario: Conquests of Alexander
  3996. Map Script: - Australia Civilization Pack
  3997. Map Script: - Scenario: Outback Tycoon
  3998. Map Script: - Aztec Civilization Pack
  3999. Map Script: - Scenario: The Black Death
  4000. Map Script: - Khmer and Indonesia Civilization Pack
  4001. Map Script: - Scenario: Path to Nirvana
  4002. Map Script: - Persia and Macedon Civilization Pack
  4003. Map Script: - Scenario: Gifts of the Nile
  4004. Map Script: - Nubia Civilization Pack
  4005. Map Script: - Scenario: Jadwiga's Legacy
  4006. Map Script: - Poland Civilization Pack
  4007. Map Script: - Scout Cat
  4008. Map Script: - Scenario: Vikings, Traders, and Raiders!
  4009. Map Script: - Multiplayer Scenario: War Machine
  4010. Map Script: - Gift It To Me
  4011. Map Script: - Enhanced Mod Manager
  4012. Map Script: - Quick Start
  4013. Map Script: - Tomatekh's Historical Religions
  4014. Map Script: - Expansion: Rise and Fall
  4015. Map Script: - Sukritact's Simple UI Adjustments
  4016. Map Script: - Yet (not) Another Maps Pack
  4017. Map Script: - Religion Expanded
  4018. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  4019. Map Script: - Expansion: Gathering Storm
  4020. Map Script: - Vikings Content
  4021. Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  4022. Map Script: - Byzantium and Gaul Pack
  4023. Map Script: - Catherine de Medici Persona Pack
  4024. Map Script: - Ethiopia Pack
  4025. Map Script: - Maya and Gran Colombia Pack
  4026. Map Script: - Teddy Roosevelt Persona Pack
  4027. Map Script: - Tech and Civic Shuffle Game Mode
  4028. Map Script: - Colorized Historic Moments
  4029. Map Script: - Great Works Viewer
  4030. Map Script: ------------------------------------------------------
  4031. Map Script: InGame Player slots :
  4032. Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
  4033. Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
  4034. Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
  4035. Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
  4036. Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  4037. Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
  4038. Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
  4039. Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
  4040. Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
  4041. Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  4042. Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
  4043. Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  4044. Map Script: 12 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
  4045. Map Script: 13 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  4046. Map Script: 14 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
  4047. Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
  4048. Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
  4049. Map Script: 17 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  4050. Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
  4051. Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  4052. Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
  4053. Map Script: 21 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
  4054. Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
  4055. Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
  4056. Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
  4057. Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  4058. Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
  4059. Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
  4060. Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  4061. Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
  4062. Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
  4063. Map Script: 31 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_SLOTTYPE_AI SS_COMPUTER
  4064. Map Script: 32 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
  4065. Map Script: 33 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
  4066. Map Script: 34 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER
  4067. Map Script: 35 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_SLOTTYPE_AI SS_COMPUTER
  4068. Map Script: 36 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_SLOTTYPE_AI SS_COMPUTER
  4069. Map Script: 37 LEADER_KRISTINA CIVILIZATION_SWEDEN LOC_SLOTTYPE_AI SS_COMPUTER
  4070. Map Script: 38 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
  4071. Map Script: 39 LEADER_LAURIER CIVILIZATION_CANADA LOC_SLOTTYPE_AI SS_COMPUTER
  4072. Map Script: 40 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
  4073. Map Script: 41 LEADER_MATTHIAS_COR. CIVILIZATION_HUNGARY LOC_SLOTTYPE_AI SS_COMPUTER
  4074. Map Script: 42 LEADER_KUPE CIVILIZATION_MAORI LOC_SLOTTYPE_AI SS_COMPUTER
  4075. Map Script: 43 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
  4076. Map Script: 44 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
  4077. Map Script: 45 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
  4078. Map Script: 46 LEADER_JAYAVARMAN CIVILIZATION_KHMER LOC_SLOTTYPE_AI SS_COMPUTER
  4079. Map Script: 47 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
  4080. Map Script: 48 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  4081. Map Script: 49 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
  4082. Map Script: 50 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
  4083. Map Script: 51 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
  4084. Map Script: 52 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
  4085. Map Script: 53 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
  4086. Map Script: 54 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  4087. Map Script: 55 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
  4088. Map Script: 56 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  4089. Map Script: 57 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  4090. Map Script: 58 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
  4091. Map Script: 59 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
  4092. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  4093. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  4094. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  4095. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  4096. Map Script: ------------------------------------------------------
  4097. Map Script: Setting YnAMP globals and cache...
  4098. Map Script: Map Name = GiantEarth
  4099. Map Script: MapScript = GiantEarth.lua
  4100. Map Script: YnAMP Options:
  4101. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
  4102. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  4103. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
  4104. Map Script: Loading YnAMP functions ...
  4105. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  4106. Map Script: Loading GiantEarth script
  4107. GenerateRandomMap: Map Seed = 334293858
  4108. Map Script: Calling Map Generator...
  4109. Map Script: ----------------------
  4110. Map Script: Setting common Globals
  4111. Map Script: ----------------------
  4112. Map Script: g_iW, g_iH = 180 94
  4113. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  4114. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  4115. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  4116. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  4117. Map Script: StartX, EndX, StartY, EndY 0 179 0 93
  4118. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  4119. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  4120. Map Script: g_ReferenceSizeRatio = 1
  4121. Map Script: g_StartingPlotRange = 16
  4122. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  4123. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
  4124. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  4125. Map Script: ----------------------
  4126. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
  4127. Map Script: ------------------------------------------------------------------------------
  4128. Map Script: Importing Map Data (Civ5 = false)
  4129. Map Script: ------------------------------------------------------------------------------
  4130. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  4131. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  4132. Map Script: Placed terrain on 16920 tiles
  4133. Map Script: YnAMP Natural Wonders placement...
  4134. Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
  4135. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
  4136. Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
  4137. Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
  4138. Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
  4139. Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
  4140. Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
  4141. Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
  4142. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
  4143. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
  4144. Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
  4145. Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
  4146. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
  4147. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
  4148. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
  4149. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
  4150. Map Script: - Trying to place FEATURE_ULURU at (93, 16)
  4151. Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
  4152. Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
  4153. Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
  4154. Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
  4155. Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
  4156. Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
  4157. Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
  4158. Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
  4159. Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
  4160. Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
  4161. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
  4162. Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
  4163. Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
  4164. Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
  4165. Map Script: Intermediate timer = 0 seconds
  4166. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  4167. Map Script: Placed terrain on 0 tiles
  4168. Map Script: Set rivers IDs...
  4169. Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
  4170. Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
  4171. Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
  4172. Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
  4173. Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
  4174. Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
  4175. Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
  4176. Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
  4177. Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
  4178. Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
  4179. Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
  4180. Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
  4181. Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
  4182. Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
  4183. Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
  4184. Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
  4185. Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
  4186. Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
  4187. Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
  4188. Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
  4189. Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
  4190. Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
  4191. Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
  4192. Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
  4193. Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
  4194. Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
  4195. Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
  4196. Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
  4197. Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
  4198. Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
  4199. Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
  4200. Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
  4201. Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
  4202. Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
  4203. Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
  4204. Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
  4205. Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
  4206. Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
  4207. Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
  4208. Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
  4209. Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
  4210. Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
  4211. Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
  4212. Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
  4213. Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
  4214. Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
  4215. Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
  4216. Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
  4217. Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
  4218. Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
  4219. Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
  4220. Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
  4221. Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
  4222. Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
  4223. Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
  4224. Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
  4225. Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
  4226. Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
  4227. Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
  4228. Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
  4229. Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
  4230. Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
  4231. Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
  4232. Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
  4233. Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
  4234. Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
  4235. Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
  4236. Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
  4237. Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
  4238. Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
  4239. Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
  4240. Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
  4241. Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
  4242. Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
  4243. Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
  4244. Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
  4245. Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
  4246. Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
  4247. Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
  4248. Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
  4249. Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
  4250. Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
  4251. Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
  4252. Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
  4253. Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
  4254. Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
  4255. Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
  4256. Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
  4257. Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
  4258. Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
  4259. Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
  4260. Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
  4261. Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
  4262. Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
  4263. Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
  4264. Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
  4265. Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
  4266. Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
  4267. Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
  4268. Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
  4269. Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
  4270. Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
  4271. Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
  4272. Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
  4273. Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
  4274. Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
  4275. Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
  4276. Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
  4277. Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
  4278. Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
  4279. Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
  4280. Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
  4281. Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
  4282. Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
  4283. Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
  4284. Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
  4285. Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
  4286. Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
  4287. Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
  4288. Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
  4289. Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
  4290. Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
  4291. Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
  4292. Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
  4293. Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
  4294. Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
  4295. Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
  4296. Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
  4297. Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
  4298. Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
  4299. Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
  4300. Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
  4301. Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
  4302. Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
  4303. Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
  4304. Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
  4305. Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
  4306. Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
  4307. Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
  4308. Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
  4309. Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
  4310. Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
  4311. Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
  4312. Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
  4313. Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
  4314. Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
  4315. Map Script: Added ID to 159 rivers
  4316. Map Script: Generate Floodplains...
  4317. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  4318. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  4319. Map Script: Adding major deposits...
  4320. Map Script: -------------------------------
  4321. Map Script: -------------------------------
  4322. Map Script: Building Region Exclusion list for GiantEarth...
  4323. Map Script: -------------------------------
  4324. Map Script: Placing Exclusive resources...
  4325. Map Script: -------------------------------
  4326. Map Script: In ResourceGenerator.Create()
  4327. Map Script: Placing resources
  4328. Map Script: -------------------------------
  4329. Map Script: Checking for extra placement...
  4330. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 2 seconds
  4331. Map Script: Intermediate timer = 76 seconds
  4332. Map Script: Creating start plot database.
  4333. Map Script: ------------------------------------------------------------------------------
  4334. Map Script: Building TSL list for GiantEarth...
  4335. Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
  4336. Map Script: - Reserving TSL (no warnings) at 155,64, MapScript override was = false
  4337. Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
  4338. Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
  4339. Map Script: - Checking generic civilization TSL for LEADER_JOHN_CURTIN of CIVILIZATION_AUSTRALIA at 101,9
  4340. Map Script: - Reserving TSL (no warnings) at 101,9, MapScript override was = false
  4341. Map Script: - Checking generic civilization TSL for LEADER_MONTEZUMA of CIVILIZATION_AZTEC at 138,49
  4342. Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
  4343. Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
  4344. Map Script: - Reserving TSL (no warnings) at 167,22, MapScript override was = false
  4345. Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
  4346. Map Script: - Reserving TSL (no warnings) at 78,60
  4347. Map Script: - Checking generic civilization TSL for LEADER_POUNDMAKER of CIVILIZATION_CREE at 136,75
  4348. Map Script: - Reserving TSL (no warnings) at 136,75, MapScript override was = false
  4349. Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
  4350. Map Script: - Reserving TSL (no warnings) at 29,49
  4351. Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
  4352. Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
  4353. Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
  4354. Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
  4355. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
  4356. Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
  4357. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
  4358. Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
  4359. Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
  4360. Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
  4361. Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
  4362. Map Script: - Reserving TSL (no warnings) at 31,60
  4363. Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 60,52
  4364. Map Script: - Reserving TSL (no warnings) at 60,52, MapScript override was = false
  4365. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
  4366. Map Script: - Reserving TSL (no warnings) at 65,49
  4367. Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 83,25
  4368. Map Script: - Reserving TSL (no warnings) at 83,25, MapScript override was = false
  4369. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
  4370. Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
  4371. Map Script: - Checking generic civilization TSL for LEADER_JAYAVARMAN of CIVILIZATION_KHMER at 77,40
  4372. Map Script: - Reserving TSL (no warnings) at 77,40, MapScript override was = false
  4373. Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
  4374. Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
  4375. Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 91,60
  4376. Map Script: - Reserving TSL (no warnings) at 91,60, MapScript override was = false
  4377. Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
  4378. Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
  4379. Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
  4380. Map Script: - Reserving TSL (no warnings) at 155,15, MapScript override was = false
  4381. Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
  4382. Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
  4383. Map Script: - Checking generic civilization TSL for LEADER_WILHELMINA of CIVILIZATION_NETHERLANDS at 15,71
  4384. Map Script: - Reserving TSL (no warnings) at 15,71, MapScript override was = false
  4385. Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
  4386. Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
  4387. Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
  4388. Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
  4389. Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
  4390. Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
  4391. Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
  4392. Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
  4393. Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 9,79
  4394. Map Script: - Reserving TSL (no warnings) at 9,79, MapScript override was = false
  4395. Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
  4396. Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
  4397. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
  4398. Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
  4399. Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
  4400. Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
  4401. Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
  4402. Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
  4403. Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
  4404. Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
  4405. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
  4406. Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
  4407. Map Script: - Checking generic civilization TSL for LEADER_KRISTINA of CIVILIZATION_SWEDEN at 24,79
  4408. Map Script: - Reserving TSL (no warnings) at 24,79, MapScript override was = false
  4409. Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
  4410. Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
  4411. Map Script: - Checking generic civilization TSL for LEADER_KUPE of CIVILIZATION_MAORI at 120,16
  4412. Map Script: - Reserving TSL (plot is water, but Leader has <OceanStart>) at 120,16, MapScript override was = false
  4413. Map Script: - Checking generic civilization TSL for LEADER_MATTHIAS_CORVINUS of CIVILIZATION_HUNGARY at 25,65
  4414. Map Script: - Reserving TSL (no warnings) at 25,65, MapScript override was = false
  4415. Map Script: - Checking generic civilization TSL for LEADER_LAURIER of CIVILIZATION_CANADA at 153,71
  4416. Map Script: - Reserving TSL (no warnings) at 153,71, MapScript override was = false
  4417. Map Script: - Checking Leader specific TSL for LEADER_ELEANOR_ENGLAND of CIVILIZATION_ENGLAND at 11,64
  4418. Map Script: - Reserving TSL (no warnings) at 11,64
  4419. Map Script: - Checking generic civilization TSL for LEADER_DIDO of CIVILIZATION_PHOENICIA at 36,52
  4420. Map Script: - Reserving TSL (no warnings) at 36,52, MapScript override was = false
  4421. Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
  4422. Map Script: - Reserving TSL (no warnings) at 155,25, MapScript override was = false
  4423. Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
  4424. Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
  4425. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
  4426. Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
  4427. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
  4428. Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
  4429. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
  4430. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 36,51
  4431. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
  4432. Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
  4433. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
  4434. Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
  4435. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
  4436. Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
  4437. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
  4438. Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
  4439. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
  4440. Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
  4441. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
  4442. Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
  4443. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
  4444. Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
  4445. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
  4446. Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
  4447. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
  4448. Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
  4449. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
  4450. Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
  4451. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
  4452. Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 138,49
  4453. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
  4454. Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
  4455. Map Script: WARNING : no starting position reserved for nil of nil
  4456. Map Script: WARNING : no starting position reserved for nil of nil
  4457. Map Script: ------------------------------------------------------------------------------
  4458. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
  4459. Map Script: Removing default LowLands...
  4460. Map Script: Placing LowLands matching FlatLands...
  4461. Map Script: YnAMP - Deep Coastal Lowlands...
  4462. Map Script: -------------------------------------------------------
  4463. Map Script: Beginning True Starting Location placement for GiantEarth
  4464. Map Script: - CIVILIZATION_PERSIA at 45,49
  4465. Map Script: - CIVILIZATION_MACEDON at 26,60
  4466. Map Script: - CIVILIZATION_NUBIA at 33,38
  4467. Map Script: - CIVILIZATION_FRANCE at 13,67
  4468. Map Script: - CIVILIZATION_INDIA at 65,49
  4469. Map Script: - CIVILIZATION_EGYPT at 29,49
  4470. Map Script: - CIVILIZATION_GERMANY at 22,71
  4471. Map Script: - CIVILIZATION_MONGOLIA at 73,71
  4472. Map Script: - CIVILIZATION_SUMERIA at 41,49
  4473. Map Script: - CIVILIZATION_GREECE at 31,60
  4474. Map Script: - CIVILIZATION_NORWAY at 21,84
  4475. Map Script: - CIVILIZATION_JAPAN at 96,58
  4476. Map Script: - CIVILIZATION_NAZCA at 153,24
  4477. Map Script: - CIVILIZATION_AUCKLAND at 112,12
  4478. Map Script: - CIVILIZATION_JERUSALEM at 36,51
  4479. Map Script: - CIVILIZATION_KONGO at 21,24
  4480. Map Script: - CIVILIZATION_GREECE at 28,56
  4481. Map Script: - CIVILIZATION_KABUL at 53,55
  4482. Map Script: - CIVILIZATION_RUSSIA at 31,78
  4483. Map Script: - CIVILIZATION_SPAIN at 7,57
  4484. Map Script: - CIVILIZATION_CHINA at 78,60
  4485. Map Script: - CIVILIZATION_CARDIFF at 8,73
  4486. Map Script: - CIVILIZATION_ARABIA at 36,42
  4487. Map Script: - CIVILIZATION_ZULU at 28,9
  4488. Map Script: - CIVILIZATION_OTTOMAN at 35,58
  4489. Map Script: - CIVILIZATION_GEORGIA at 43,60
  4490. Map Script: - CIVILIZATION_SCYTHIA at 47,69
  4491. Map Script: - CIVILIZATION_ROME at 20,57
  4492. Map Script: - CIVILIZATION_ENGLAND at 12,72
  4493. Map Script: - CIVILIZATION_MALI at 7,39
  4494. Map Script: - CIVILIZATION_POLAND at 26,71
  4495. Map Script: - CIVILIZATION_AZTEC at 138,49
  4496. Map Script: - CIVILIZATION_KOREA at 91,60
  4497. Map Script: - CIVILIZATION_INDONESIA at 83,25
  4498. Map Script: - CIVILIZATION_CREE at 136,75
  4499. Map Script: - CIVILIZATION_SCOTLAND at 9,79
  4500. Map Script: - CIVILIZATION_AUSTRALIA at 101,9
  4501. Map Script: - CIVILIZATION_SWEDEN at 24,79
  4502. Map Script: - CIVILIZATION_MAPUCHE at 155,15
  4503. Map Script: - CIVILIZATION_CANADA at 153,71
  4504. Map Script: - CIVILIZATION_AMERICA at 155,64
  4505. Map Script: - CIVILIZATION_HUNGARY at 25,65
  4506. Map Script: - CIVILIZATION_MAORI at 120,16
  4507. Map Script: - CIVILIZATION_BRAZIL at 167,22
  4508. Map Script: - CIVILIZATION_PHOENICIA at 36,52
  4509. Map Script: - CIVILIZATION_INCA at 155,25
  4510. Map Script: - CIVILIZATION_KHMER at 77,40
  4511. Map Script: - CIVILIZATION_NETHERLANDS at 15,71
  4512. Map Script: - CIVILIZATION_INDIA at 60,52
  4513. Map Script: - CIVILIZATION_ENGLAND at 11,64
  4514. Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
  4515. Map Script: - CIVILIZATION_ANTIOCH at 21,62
  4516. Map Script: - CIVILIZATION_CAHOKIA at 146,64
  4517. Map Script: - CIVILIZATION_LISBON at 4,56
  4518. Map Script: - CIVILIZATION_GRANADA at 8,54
  4519. Map Script: - CIVILIZATION_ZANZIBAR at 33,25
  4520. Map Script: - CIVILIZATION_HONG_KONG at 84,48
  4521. Map Script: - CIVILIZATION_ARMAGH at 6,76
  4522. Map Script: - CIVILIZATION_MUSCAT at 45,43
  4523. Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
  4524. Map Script: WARNING ! Plot is already a Starting Position
  4525. Map Script: WARNING ! No TSL for : nil nil
  4526. Map Script: WARNING ! No TSL for : nil nil
  4527. Map Script: -----------------------------------------
  4528. Map Script: -- Adding requested resources for civs...
  4529. Map Script: -----------------------------------------
  4530. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  4531. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  4532. Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
  4533. Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
  4534. Map Script: - Placement failed after two passes for CIVILIZATION_SWEDEN requesting RESOURCE_IRON
  4535. Map Script: - Placement failed after two passes for CIVILIZATION_SWEDEN requesting RESOURCE_SILVER
  4536. Map Script: - Placement failed after two passes for CIVILIZATION_AMERICA requesting RESOURCE_ALUMINUM
  4537. Map Script: - Placement failed after two passes for CIVILIZATION_BRAZIL requesting RESOURCE_SILVER
  4538. Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
  4539. Map Script: - Placement failed after two passes for CIVILIZATION_NETHERLANDS requesting RESOURCE_IRON
  4540. Map Script: - Placement failed after two passes for CIVILIZATION_NETHERLANDS requesting RESOURCE_SILVER
  4541. Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
  4542. Map Script: -------------------------------
  4543. Map Script: All #45 major civilizations placed !
  4544. Map Script: WARNING : no starting plot set for player ID#59 LOC_CIVILIZATION_MEXICO_CITY_NAME
  4545. Map Script: GetCustomStartingPlots returns 16920 plots
  4546. Map Script: Set temporary starting plot for LOC_CIVILIZATION_MEXICO_CITY_NAME
  4547. Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
  4548. Map Script: - Set starting plot at 24 31
  4549. Map Script: All #15 minor civilizations placed !
  4550. Map Script: Intermediate timer = 78 seconds
  4551. Map Script: --------------------------------------
  4552. Map Script: -- Map Validation...
  4553. Map Script: --------------------------------------
  4554. Map Script: Placing missing resources...
  4555. Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
  4556. Map Script: - placed: 1
  4557. Map Script: ------------------------------------
  4558. Map Script: -------------------------------
  4559. Map Script: Map Generation - Adding Goodies
  4560. Map Script: -------------------------------
  4561. Map Script: Total time for Map creation = 78 seconds
  4562. Map Script: Handle Nile delta flow direction...
  4563. Map Script: Handle source of the Nile flow direction...
  4564. Map Script: Handle Volga flow direction...
  4565. Map Script: Handle Svir flow direction...
  4566. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
  4567. YnAMP_Script: loading YnAMP_Script.lua
  4568. YnAMP_Script: Loading PlotIterators.lua.
  4569. YnAMP_Script: loading YnAMP_Common.lua
  4570. YnAMP_Script: Map Name = GiantEarth
  4571. YnAMP_Script: Map Script = GiantEarth.lua
  4572. YnAMP_Script: ----------------------
  4573. YnAMP_Script: Setting common Globals
  4574. YnAMP_Script: ----------------------
  4575. YnAMP_Script: g_iW, g_iH = 180 94
  4576. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  4577. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
  4578. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  4579. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
  4580. YnAMP_Script: StartX, EndX, StartY, EndY 0 179 0 93
  4581. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
  4582. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  4583. YnAMP_Script: g_ReferenceSizeRatio = 1
  4584. YnAMP_Script: g_StartingPlotRange = 16
  4585. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
  4586. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
  4587. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
  4588. YnAMP_Script: ----------------------
  4589. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  4590. YnAMP_Script: WARNING for playerID #60 : CivilizationTypeName is NIL
  4591. YnAMP_Script: WARNING for playerID #61 : CivilizationTypeName is NIL
  4592. YnAMP_Script: Activating Auto City Naming...
  4593. YnAMP_Script: Limiting Barbarian Scouts is ON...
  4594. YnAMP_Script: ===========================================================================
  4595. YnAMP_Script: Scenario Settings
  4596. YnAMP_Script: ===========================================================================
  4597. YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
  4598. YnAMP_Script: City Placement : nil
  4599. YnAMP_Script: Border Placement : nil
  4600. YnAMP_Script: Number Major Cities : nil
  4601. YnAMP_Script: Number Minor Cities : nil
  4602. YnAMP_Script: WorldBuilder.CityManager : function: 0000000028DBB9A0
  4603. YnAMP_Script: ExposedMembers.CityManager : nil
  4604. YnAMP_Script: Initializing the RouteIndexForEra table...
  4605. YnAMP_Script: LaunchScriptWithPause
  4606. WorldCongress: Initializing World Congress Lua
  4607. FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
  4608. GiftItToMeNow: Initialized.
  4609. MapLabelManager: ARCTIC OCEAN (5097.9653320313, -541.02709960938)
  4610. MapLabelManager: ARCTIC OCEAN (4454.919921875, -446.36270141602)
  4611. MapLabelManager: IAPETUS OCEAN (-861.81207275391, -78.179916381836)
  4612. MapLabelManager: IAPETUS OCEAN (-1182.1942138672, 562.55877685547)
  4613. MapLabelManager: IAPETUS OCEAN (-533.44281005859, 831.97662353516)
  4614. MapLabelManager: IAPETUS OCEAN (-1219.0104980469, -301.88613891602)
  4615. MapLabelManager: IAPETUS OCEAN (9773.9541015625, 2809.9248046875)
  4616. MapLabelManager: IAPETUS OCEAN (9142.517578125, -202.0661315918)
  4617. MapLabelManager: IAPETUS OCEAN (-522.54766845703, -449.68899536133)
  4618. MapLabelManager: IAPETUS OCEAN (-654.17657470703, 4195.4072265625)
  4619. MapLabelManager: IAPETUS OCEAN (9783.3154296875, -337.93646240234)
  4620. MapLabelManager: IAPETUS OCEAN (8679.0400390625, 2387.0043945313)
  4621. MapLabelManager: IAPETUS OCEAN (9832.517578125, 1680.5506591797)
  4622. MapLabelManager: IAPETUS OCEAN (9157.9794921875, 2623.83203125)
  4623. MapLabelManager: IAPETUS OCEAN (-1213.798828125, 2925.6540527344)
  4624. MapLabelManager: IAPETUS OCEAN (9644.2333984375, 233.12950134277)
  4625. MapLabelManager: IAPETUS OCEAN (9620.9013671875, 1245.2230224609)
  4626. MapLabelManager: IAPETUS OCEAN (-708.95910644531, 385.65939331055)
  4627. MapLabelManager: IAPETUS OCEAN (9854.1318359375, 2263.9553222656)
  4628. MapLabelManager: IAPETUS OCEAN (9741.5263671875, 3786.0390625)
  4629. MapLabelManager: IAPETUS OCEAN (9149.73828125, 1704.0278320313)
  4630. MapLabelManager: IAPETUS OCEAN (9838.5849609375, 735.27172851563)
  4631. MapLabelManager: IAPETUS OCEAN (9166.3291015625, 3137.6755371094)
  4632. MapLabelManager: IAPETUS OCEAN (-11.227586746216, -479.39462280273)
  4633. MapLabelManager: IAPETUS OCEAN (-1254.3771972656, 1369.0208740234)
  4634. MapLabelManager: IAPETUS OCEAN (9365.2685546875, 2148.8942871094)
  4635. MapLabelManager: IAPETUS OCEAN (9783.349609375, 3325.6706542969)
  4636. MapLabelManager: IAPETUS OCEAN (-286.85693359375, 142.26588439941)
  4637. MapLabelManager: ATLANTIC OCEAN (8005.5703125, 461.27279663086)
  4638. MapLabelManager: ATLANTIC OCEAN (6261.9995117188, 120.55616760254)
  4639. MapLabelManager: ATLANTIC OCEAN (7894.6591796875, -509.25112915039)
  4640. MapLabelManager: ATLANTIC OCEAN (5875.845703125, 3078.1284179688)
  4641. MapLabelManager: ATLANTIC OCEAN (7389.3833007813, 500.76147460938)
  4642. MapLabelManager: ATLANTIC OCEAN (7568.4916992188, -47.630645751953)
  4643. MapLabelManager: ATLANTIC OCEAN (5418.2573242188, -154.248046875)
  4644. MapLabelManager: ATLANTIC OCEAN (5721.9633789063, 1944.2059326172)
  4645. MapLabelManager: ATLANTIC OCEAN (5299.7685546875, 2950.5998535156)
  4646. MapLabelManager: ATLANTIC OCEAN (6738.5615234375, 626.89569091797)
  4647. MapLabelManager: ATLANTIC OCEAN (6895.1577148438, 50.927349090576)
  4648. MapLabelManager: ATLANTIC OCEAN (6019.4619140625, 2491.8559570313)
  4649. MapLabelManager: ATLANTIC OCEAN (8024.6489257813, 1502.8336181641)
  4650. MapLabelManager: ATLANTIC OCEAN (6422.875, 1263.4044189453)
  4651. MapLabelManager: ATLANTIC OCEAN (6342.6865234375, 3422.3269042969)
  4652. MapLabelManager: ATLANTIC OCEAN (6572.7314453125, 2875.4943847656)
  4653. MapLabelManager: ATLANTIC OCEAN (7387.3623046875, 1575.2760009766)
  4654. MapLabelManager: ATLANTIC OCEAN (7168.5048828125, 1018.198425293)
  4655. MapLabelManager: ATLANTIC OCEAN (6750.2939453125, 2265.4895019531)
  4656. MapLabelManager: ATLANTIC OCEAN (5835.3100585938, -533.05249023438)
  4657. MapLabelManager: ATLANTIC OCEAN (6478.2587890625, -458.5009765625)
  4658. MapLabelManager: ATLANTIC OCEAN (6375.3935546875, 1874.1391601563)
  4659. MapLabelManager: ATLANTIC OCEAN (6215.1733398438, 800.10510253906)
  4660. MapLabelManager: ATLANTIC OCEAN (6860.236328125, 1545.4710693359)
  4661. MapLabelManager: ATLANTIC OCEAN (5724.7353515625, 293.92254638672)
  4662. MapLabelManager: ATLANTIC OCEAN (5253.3134765625, 2274.4133300781)
  4663. MapLabelManager: ATLANTIC OCEAN (7132.2578125, -455.59457397461)
  4664. MapLabelManager: ATLANTIC OCEAN (7847.1459960938, 1037.7061767578)
  4665. MapLabelManager: ATLANTIC OCEAN (5892.3876953125, 1415.7338867188)
  4666. MapLabelManager: TETHYS OCEAN (1195.3497314453, -549.099609375)
  4667. MapLabelManager: TETHYS OCEAN (1921.0393066406, 1505.9328613281)
  4668. MapLabelManager: TETHYS OCEAN (2550.1958007813, -428.60256958008)
  4669. MapLabelManager: TETHYS OCEAN (2503.2336425781, 468.16754150391)
  4670. MapLabelManager: TETHYS OCEAN (2154.5979003906, -35.657535552979)
  4671. MapLabelManager: TETHYS OCEAN (3179.7766113281, -511.08242797852)
  4672. MapLabelManager: TETHYS OCEAN (1739.1151123047, 363.45693969727)
  4673. MapLabelManager: TETHYS OCEAN (2793.4001464844, 43.861789703369)
  4674. MapLabelManager: TETHYS OCEAN (4146.12109375, -118.9603805542)
  4675. MapLabelManager: TETHYS OCEAN (1115.5699462891, 595.04876708984)
  4676. MapLabelManager: TETHYS OCEAN (1814.7413330078, -468.69915771484)
  4677. MapLabelManager: TETHYS OCEAN (3272.0822753906, 524.845703125)
  4678. MapLabelManager: TETHYS OCEAN (3322.5246582031, -41.033748626709)
  4679. MapLabelManager: TETHYS OCEAN (1529.2371826172, 1007.1295776367)
  4680. MapLabelManager: TETHYS OCEAN (954.27081298828, 51.146949768066)
  4681. MapLabelManager: TETHYS OCEAN (2166.8413085938, 916.35687255859)
  4682. MapLabelManager: TETHYS OCEAN (3606.8601074219, -471.97659301758)
  4683. MapLabelManager: TETHYS OCEAN (2911.5617675781, 906.39898681641)
  4684. MapLabelManager: NORTH SEA (-281.61779785156, 3546.0229492188)
  4685. CityBannerManager: --------- CityBannerManager_Suk_UI---------
  4686. CityBannerManager: Loading CityBannerManager.lua as base file
  4687. CityBannerManager: -------------------------------------------
  4688. UnitFlagManager: Loading UnitFlagManager_GITM.lua
  4689. UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
  4690. WorldTracker: FinalFreak16: Loading Mod - Notification Log.
  4691. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  4692. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  4693. GreatWorksOverview: Improved View Great Works mod active.
  4694. MapPinPopup: initializing MapTacks.IconOptions(0)
  4695. MapPinPopup: Selected 14 columns
  4696. DiplomacyActionView: Loading DiplomacyActionView_GITM.lua
  4697. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1683750352/Base/Assets/UI/Additions/Panels/UnitPanel/GiftUnit
  4698. GiftUnit: Loading GiftUnit.lua
  4699. GiftUnit: Initialized.
  4700. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
  4701. YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.5 (2016-2019) by Gedemon
  4702. YnAMP_InGame: loading YnAMP_InGame.lua
  4703. YnAMP_InGame: loading YnAMP_Common.lua
  4704. YnAMP_InGame: Active mods:
  4705. YnAMP_InGame: - Constant District Costs
  4706. YnAMP_InGame: - Constant Settler Cost
  4707. YnAMP_InGame: - 410 City Distance 2
  4708. YnAMP_InGame: - Oasis Caravanserai
  4709. YnAMP_InGame: - Production From Population - Ver. Civilitatem Maxima
  4710. YnAMP_InGame: - Vibrant Waters
  4711. YnAMP_InGame: - CIVIG 2
  4712. YnAMP_InGame: - Historic Speed (Extended Eras)
  4713. YnAMP_InGame: - Environment Skin: Sid Meier’s Civilization
  4714. YnAMP_InGame: - AI free settler on deity only
  4715. YnAMP_InGame: - Better Loading Screen
  4716. YnAMP_InGame: - Simplified Gossip
  4717. YnAMP_InGame: - Notification Log
  4718. YnAMP_InGame: - Right Click Close Leader
  4719. YnAMP_InGame: - Prismatic - Color and Jersey Overhaul
  4720. YnAMP_InGame: - Australia Civilization Pack
  4721. YnAMP_InGame: - Aztec Civilization Pack
  4722. YnAMP_InGame: - Khmer and Indonesia Civilization Pack
  4723. YnAMP_InGame: - Persia and Macedon Civilization Pack
  4724. YnAMP_InGame: - Nubia Civilization Pack
  4725. YnAMP_InGame: - Poland Civilization Pack
  4726. YnAMP_InGame: - Scout Cat
  4727. YnAMP_InGame: - Gift It To Me
  4728. YnAMP_InGame: - Tomatekh's Historical Religions
  4729. YnAMP_InGame: - Expansion: Rise and Fall
  4730. YnAMP_InGame: - Sukritact's Simple UI Adjustments
  4731. YnAMP_InGame: - Yet (not) Another Maps Pack
  4732. YnAMP_InGame: - Religion Expanded
  4733. YnAMP_InGame: - Expansion: Gathering Storm
  4734. YnAMP_InGame: - Vikings Content
  4735. YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
  4736. YnAMP_InGame: - Tech and Civic Shuffle Game Mode
  4737. YnAMP_InGame: - Colorized Historic Moments
  4738. YnAMP_InGame: - Great Works Viewer
  4739. YnAMP_InGame: Map Name = GiantEarth
  4740. YnAMP_InGame: Starting Loading Text Update...
  4741. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1670866401/UI/DemographicsPanel
  4742. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  4743. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  4744. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  4745. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  4746. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  4747. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  4748. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  4749. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  4750. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  4751. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
  4752. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ProductionTT
  4753. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
  4754. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
  4755. InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_YieldTT
  4756. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  4757. TutorialUIRoot: Version: 1
  4758. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  4759. MapLabelManager: ARCTIC OCEAN (745.96435546875, -2425.443359375)
  4760. MapLabelManager: ARCTIC OCEAN (102.92025756836, -2330.7788085938)
  4761. MapLabelManager: IAPETUS OCEAN (4354.91015625, 467.72384643555)
  4762. MapLabelManager: IAPETUS OCEAN (4844.1533203125, 13.804636001587)
  4763. MapLabelManager: IAPETUS OCEAN (-5480.4560546875, 1036.4509277344)
  4764. MapLabelManager: IAPETUS OCEAN (-5972.916015625, 100.53472900391)
  4765. MapLabelManager: IAPETUS OCEAN (5104.2172851563, 670.03460693359)
  4766. MapLabelManager: IAPETUS OCEAN (-5978.5952148438, -473.70010375977)
  4767. MapLabelManager: IAPETUS OCEAN (-4835.2744140625, -1066.2369384766)
  4768. MapLabelManager: IAPETUS OCEAN (-4358.74609375, -2349.6806640625)
  4769. MapLabelManager: IAPETUS OCEAN (-5656.4155273438, -1696.39453125)
  4770. MapLabelManager: IAPETUS OCEAN (-4716.16015625, 2332.3159179688)
  4771. MapLabelManager: IAPETUS OCEAN (-4769.1499023438, -1677.5330810547)
  4772. MapLabelManager: IAPETUS OCEAN (-4809.2700195313, -2272.3647460938)
  4773. MapLabelManager: IAPETUS OCEAN (5863.5908203125, 2173.9526367188)
  4774. MapLabelManager: IAPETUS OCEAN (5050.2680664063, -519.65637207031)
  4775. MapLabelManager: IAPETUS OCEAN (5142.6279296875, 1655.2543945313)
  4776. MapLabelManager: IAPETUS OCEAN (5032.064453125, -2284.5573730469)
  4777. MapLabelManager: IAPETUS OCEAN (-5305.4047851563, -2163.8063964844)
  4778. MapLabelManager: IAPETUS OCEAN (5476.453125, -1147.5982666016)
  4779. MapLabelManager: IAPETUS OCEAN (5607.3579101563, 1412.1643066406)
  4780. MapLabelManager: IAPETUS OCEAN (5678.3984375, 664.10626220703)
  4781. MapLabelManager: IAPETUS OCEAN (-5314.7807617188, -1313.2738037109)
  4782. MapLabelManager: IAPETUS OCEAN (5215.7739257813, -1667.9412841797)
  4783. MapLabelManager: IAPETUS OCEAN (5618.4350585938, -2241.1687011719)
  4784. MapLabelManager: IAPETUS OCEAN (4684.3237304688, 1036.6411132813)
  4785. MapLabelManager: IAPETUS OCEAN (4702.9482421875, -1970.6451416016)
  4786. MapLabelManager: IAPETUS OCEAN (-5573.017578125, -793.23962402344)
  4787. MapLabelManager: ATLANTIC OCEAN (911.35827636719, -21.175733566284)
  4788. MapLabelManager: ATLANTIC OCEAN (3725.6357421875, -1267.076171875)
  4789. MapLabelManager: ATLANTIC OCEAN (3392.6364746094, -2100.9462890625)
  4790. MapLabelManager: ATLANTIC OCEAN (2099.6669921875, -184.06622314453)
  4791. MapLabelManager: ATLANTIC OCEAN (2987.8625488281, -2326.9719238281)
  4792. MapLabelManager: ATLANTIC OCEAN (2461.0595703125, -776.75573730469)
  4793. MapLabelManager: ATLANTIC OCEAN (1166.2927246094, -2113.4489746094)
  4794. MapLabelManager: ATLANTIC OCEAN (2634.2958984375, -123.12940216064)
  4795. MapLabelManager: ATLANTIC OCEAN (3816.7209472656, -2393.41796875)
  4796. MapLabelManager: ATLANTIC OCEAN (1792.3812255859, -799.42419433594)
  4797. MapLabelManager: ATLANTIC OCEAN (1726.5639648438, 588.47711181641)
  4798. MapLabelManager: ATLANTIC OCEAN (1502.5043945313, -106.43781280518)
  4799. MapLabelManager: ATLANTIC OCEAN (1535.2709960938, -1592.0660400391)
  4800. MapLabelManager: ATLANTIC OCEAN (3244.4736328125, -1563.9166259766)
  4801. MapLabelManager: ATLANTIC OCEAN (1734.9190673828, -2313.9736328125)
  4802. MapLabelManager: ATLANTIC OCEAN (3148.5637207031, -388.40267944336)
  4803. MapLabelManager: ATLANTIC OCEAN (3847.9011230469, -1778.3392333984)
  4804. MapLabelManager: ATLANTIC OCEAN (935.14538574219, 1126.4244384766)
  4805. MapLabelManager: ATLANTIC OCEAN (2109.4406738281, -1545.7449951172)
  4806. MapLabelManager: ATLANTIC OCEAN (3609.18359375, -614.23309326172)
  4807. MapLabelManager: ATLANTIC OCEAN (3133.1301269531, -974.73077392578)
  4808. MapLabelManager: ATLANTIC OCEAN (2085.2846679688, 1385.787109375)
  4809. MapLabelManager: ATLANTIC OCEAN (913.07928466797, -540.94708251953)
  4810. MapLabelManager: ATLANTIC OCEAN (2325.2807617188, 584.96118164063)
  4811. MapLabelManager: ATLANTIC OCEAN (2323.8625488281, -2327.6999511719)
  4812. MapLabelManager: ATLANTIC OCEAN (2665.7858886719, -1323.8834228516)
  4813. MapLabelManager: ATLANTIC OCEAN (2673.8464355469, -1893.8494873047)
  4814. MapLabelManager: ATLANTIC OCEAN (992.41552734375, 535.31414794922)
  4815. MapLabelManager: ATLANTIC OCEAN (1535.5914306641, 1199.4898681641)
  4816. MapLabelManager: TETHYS OCEAN (-1225.0784912109, -2292.7390136719)
  4817. MapLabelManager: TETHYS OCEAN (-3784.8081054688, -2419.646484375)
  4818. MapLabelManager: TETHYS OCEAN (-2504.0676269531, -2288.244140625)
  4819. MapLabelManager: TETHYS OCEAN (-1879.4658203125, -2226.4953613281)
  4820. MapLabelManager: TETHYS OCEAN (-551.52697753906, -2414.9296875)
  4821. MapLabelManager: TETHYS OCEAN (-2941.4812011719, -1735.4089355469)
  4822. MapLabelManager: TETHYS OCEAN (-3507.521484375, -2073.9423828125)
  4823. MapLabelManager: TETHYS OCEAN (-1074.7276611328, -1569.4525146484)
  4824. MapLabelManager: TETHYS OCEAN (-1334.9350585938, -1030.7958984375)
  4825. MapLabelManager: TETHYS OCEAN (-637.43841552734, -1991.8859863281)
  4826. MapLabelManager: TETHYS OCEAN (-2461.4313964844, -435.00784301758)
  4827. MapLabelManager: TETHYS OCEAN (-2256.3671875, -1658.4719238281)
  4828. MapLabelManager: TETHYS OCEAN (-1988.6768798828, -1040.9903564453)
  4829. MapLabelManager: TETHYS OCEAN (-2604.6105957031, -1103.2274169922)
  4830. MapLabelManager: TETHYS OCEAN (-3085.5681152344, -2380.7302246094)
  4831. MapLabelManager: TETHYS OCEAN (-589.10028076172, -1515.4106445313)
  4832. MapLabelManager: TETHYS OCEAN (-3160.8588867188, -1088.7305908203)
  4833. MapLabelManager: TETHYS OCEAN (-1616.0799560547, -1669.4444580078)
  4834. MapLabelManager: NORTH SEA (-4633.6176757813, 1661.6058349609)
  4835. LoadScreen: OnLoadGameViewStateDone
  4836. YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
  4837. YnAMP_Script: No Scenario Default Settings Row
  4838. YnAMP_Script: ----------------------------
  4839. YnAMP_Script: - Global Scenario settings
  4840. YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
  4841. YnAMP_Script: ----------------------------
  4842. YnAMP_Script: GetScenarioRow: 31 CIVILIZATION_PERSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4843. YnAMP_Script: - Scenario settings for CIVILIZATION_PERSIA
  4844. YnAMP_Script: ----------------------------
  4845. YnAMP_Script: No Scenario row
  4846. YnAMP_Script: -----
  4847. YnAMP_Script: Applied Settings:
  4848. YnAMP_Script: -----
  4849. YnAMP_Script: - BorderMaxDistance........ 6
  4850. YnAMP_Script: - CitiesToPlace............ false
  4851. YnAMP_Script: - CityUseCityMap........... false
  4852. YnAMP_Script: - CityUseImport............ false
  4853. YnAMP_Script: - CityUseTerrain........... false
  4854. YnAMP_Script: - MaxDistanceFromCapital... 1
  4855. YnAMP_Script: - MaxRoadPerCity........... 1
  4856. YnAMP_Script: - MinCitySeparation........ 2
  4857. YnAMP_Script: - NorthernLatitude......... false
  4858. YnAMP_Script: - OnlySameLandMass......... false
  4859. YnAMP_Script: - PlaceCapital............. false
  4860. YnAMP_Script: - Priority................. 1
  4861. YnAMP_Script: - RouteIndex............... 4
  4862. YnAMP_Script: - SouthernLatitude......... false
  4863. YnAMP_Script: - StartingPlot............. table: 0000000128BA2DD0
  4864. YnAMP_Script: ----------------------------
  4865. YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4866. YnAMP_Script: - Scenario settings for CIVILIZATION_MACEDON
  4867. YnAMP_Script: ----------------------------
  4868. YnAMP_Script: No Scenario row
  4869. YnAMP_Script: -----
  4870. YnAMP_Script: Applied Settings:
  4871. YnAMP_Script: -----
  4872. YnAMP_Script: - BorderMaxDistance........ 6
  4873. YnAMP_Script: - CitiesToPlace............ false
  4874. YnAMP_Script: - CityUseCityMap........... false
  4875. YnAMP_Script: - CityUseImport............ false
  4876. YnAMP_Script: - CityUseTerrain........... false
  4877. YnAMP_Script: - MaxDistanceFromCapital... 1
  4878. YnAMP_Script: - MaxRoadPerCity........... 1
  4879. YnAMP_Script: - MinCitySeparation........ 2
  4880. YnAMP_Script: - NorthernLatitude......... false
  4881. YnAMP_Script: - OnlySameLandMass......... false
  4882. YnAMP_Script: - PlaceCapital............. false
  4883. YnAMP_Script: - Priority................. 1
  4884. YnAMP_Script: - RouteIndex............... 4
  4885. YnAMP_Script: - SouthernLatitude......... false
  4886. YnAMP_Script: - StartingPlot............. table: 0000000128BA3500
  4887. YnAMP_Script: ----------------------------
  4888. YnAMP_Script: GetScenarioRow: 29 CIVILIZATION_NUBIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4889. YnAMP_Script: - Scenario settings for CIVILIZATION_NUBIA
  4890. YnAMP_Script: ----------------------------
  4891. YnAMP_Script: No Scenario row
  4892. YnAMP_Script: -----
  4893. YnAMP_Script: Applied Settings:
  4894. YnAMP_Script: -----
  4895. YnAMP_Script: - BorderMaxDistance........ 6
  4896. YnAMP_Script: - CitiesToPlace............ false
  4897. YnAMP_Script: - CityUseCityMap........... false
  4898. YnAMP_Script: - CityUseImport............ false
  4899. YnAMP_Script: - CityUseTerrain........... false
  4900. YnAMP_Script: - MaxDistanceFromCapital... 1
  4901. YnAMP_Script: - MaxRoadPerCity........... 1
  4902. YnAMP_Script: - MinCitySeparation........ 2
  4903. YnAMP_Script: - NorthernLatitude......... false
  4904. YnAMP_Script: - OnlySameLandMass......... false
  4905. YnAMP_Script: - PlaceCapital............. false
  4906. YnAMP_Script: - Priority................. 1
  4907. YnAMP_Script: - RouteIndex............... 4
  4908. YnAMP_Script: - SouthernLatitude......... false
  4909. YnAMP_Script: - StartingPlot............. table: 0000000128BA3910
  4910. YnAMP_Script: ----------------------------
  4911. YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4912. YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
  4913. YnAMP_Script: ----------------------------
  4914. YnAMP_Script: No Scenario row
  4915. YnAMP_Script: -----
  4916. YnAMP_Script: Applied Settings:
  4917. YnAMP_Script: -----
  4918. YnAMP_Script: - BorderMaxDistance........ 6
  4919. YnAMP_Script: - CitiesToPlace............ false
  4920. YnAMP_Script: - CityUseCityMap........... false
  4921. YnAMP_Script: - CityUseImport............ false
  4922. YnAMP_Script: - CityUseTerrain........... false
  4923. YnAMP_Script: - MaxDistanceFromCapital... 1
  4924. YnAMP_Script: - MaxRoadPerCity........... 1
  4925. YnAMP_Script: - MinCitySeparation........ 2
  4926. YnAMP_Script: - NorthernLatitude......... false
  4927. YnAMP_Script: - OnlySameLandMass......... false
  4928. YnAMP_Script: - PlaceCapital............. false
  4929. YnAMP_Script: - Priority................. 1
  4930. YnAMP_Script: - RouteIndex............... 4
  4931. YnAMP_Script: - SouthernLatitude......... false
  4932. YnAMP_Script: - StartingPlot............. table: 0000000128BA3280
  4933. YnAMP_Script: ----------------------------
  4934. YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4935. YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
  4936. YnAMP_Script: ----------------------------
  4937. YnAMP_Script: No Scenario row
  4938. YnAMP_Script: -----
  4939. YnAMP_Script: Applied Settings:
  4940. YnAMP_Script: -----
  4941. YnAMP_Script: - BorderMaxDistance........ 6
  4942. YnAMP_Script: - CitiesToPlace............ false
  4943. YnAMP_Script: - CityUseCityMap........... false
  4944. YnAMP_Script: - CityUseImport............ false
  4945. YnAMP_Script: - CityUseTerrain........... false
  4946. YnAMP_Script: - MaxDistanceFromCapital... 1
  4947. YnAMP_Script: - MaxRoadPerCity........... 1
  4948. YnAMP_Script: - MinCitySeparation........ 2
  4949. YnAMP_Script: - NorthernLatitude......... false
  4950. YnAMP_Script: - OnlySameLandMass......... false
  4951. YnAMP_Script: - PlaceCapital............. false
  4952. YnAMP_Script: - Priority................. 1
  4953. YnAMP_Script: - RouteIndex............... 4
  4954. YnAMP_Script: - SouthernLatitude......... false
  4955. YnAMP_Script: - StartingPlot............. table: 0000000128BA36E0
  4956. YnAMP_Script: ----------------------------
  4957. YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4958. YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
  4959. YnAMP_Script: ----------------------------
  4960. YnAMP_Script: No Scenario row
  4961. YnAMP_Script: -----
  4962. YnAMP_Script: Applied Settings:
  4963. YnAMP_Script: -----
  4964. YnAMP_Script: - BorderMaxDistance........ 6
  4965. YnAMP_Script: - CitiesToPlace............ false
  4966. YnAMP_Script: - CityUseCityMap........... false
  4967. YnAMP_Script: - CityUseImport............ false
  4968. YnAMP_Script: - CityUseTerrain........... false
  4969. YnAMP_Script: - MaxDistanceFromCapital... 1
  4970. YnAMP_Script: - MaxRoadPerCity........... 1
  4971. YnAMP_Script: - MinCitySeparation........ 2
  4972. YnAMP_Script: - NorthernLatitude......... false
  4973. YnAMP_Script: - OnlySameLandMass......... false
  4974. YnAMP_Script: - PlaceCapital............. false
  4975. YnAMP_Script: - Priority................. 1
  4976. YnAMP_Script: - RouteIndex............... 4
  4977. YnAMP_Script: - SouthernLatitude......... false
  4978. YnAMP_Script: - StartingPlot............. table: 0000000128BA3DC0
  4979. YnAMP_Script: ----------------------------
  4980. YnAMP_Script: GetScenarioRow: 12 CIVILIZATION_GERMANY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  4981. YnAMP_Script: - Scenario settings for CIVILIZATION_GERMANY
  4982. YnAMP_Script: ----------------------------
  4983. YnAMP_Script: No Scenario row
  4984. YnAMP_Script: -----
  4985. YnAMP_Script: Applied Settings:
  4986. YnAMP_Script: -----
  4987. YnAMP_Script: - BorderMaxDistance........ 6
  4988. YnAMP_Script: - CitiesToPlace............ false
  4989. YnAMP_Script: - CityUseCityMap........... false
  4990. YnAMP_Script: - CityUseImport............ false
  4991. YnAMP_Script: - CityUseTerrain........... false
  4992. YnAMP_Script: - MaxDistanceFromCapital... 1
  4993. YnAMP_Script: - MaxRoadPerCity........... 1
  4994. YnAMP_Script: - MinCitySeparation........ 2
  4995. YnAMP_Script: - NorthernLatitude......... false
  4996. YnAMP_Script: - OnlySameLandMass......... false
  4997. YnAMP_Script: - PlaceCapital............. false
  4998. YnAMP_Script: - Priority................. 1
  4999. YnAMP_Script: - RouteIndex............... 4
  5000. YnAMP_Script: - SouthernLatitude......... false
  5001. YnAMP_Script: - StartingPlot............. table: 0000000128BA3410
  5002. YnAMP_Script: ----------------------------
  5003. YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5004. YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
  5005. YnAMP_Script: ----------------------------
  5006. YnAMP_Script: No Scenario row
  5007. YnAMP_Script: -----
  5008. YnAMP_Script: Applied Settings:
  5009. YnAMP_Script: -----
  5010. YnAMP_Script: - BorderMaxDistance........ 6
  5011. YnAMP_Script: - CitiesToPlace............ false
  5012. YnAMP_Script: - CityUseCityMap........... false
  5013. YnAMP_Script: - CityUseImport............ false
  5014. YnAMP_Script: - CityUseTerrain........... false
  5015. YnAMP_Script: - MaxDistanceFromCapital... 1
  5016. YnAMP_Script: - MaxRoadPerCity........... 1
  5017. YnAMP_Script: - MinCitySeparation........ 2
  5018. YnAMP_Script: - NorthernLatitude......... false
  5019. YnAMP_Script: - OnlySameLandMass......... false
  5020. YnAMP_Script: - PlaceCapital............. false
  5021. YnAMP_Script: - Priority................. 1
  5022. YnAMP_Script: - RouteIndex............... 4
  5023. YnAMP_Script: - SouthernLatitude......... false
  5024. YnAMP_Script: - StartingPlot............. table: 0000000128BA3F00
  5025. YnAMP_Script: ----------------------------
  5026. YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5027. YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
  5028. YnAMP_Script: ----------------------------
  5029. YnAMP_Script: No Scenario row
  5030. YnAMP_Script: -----
  5031. YnAMP_Script: Applied Settings:
  5032. YnAMP_Script: -----
  5033. YnAMP_Script: - BorderMaxDistance........ 6
  5034. YnAMP_Script: - CitiesToPlace............ false
  5035. YnAMP_Script: - CityUseCityMap........... false
  5036. YnAMP_Script: - CityUseImport............ false
  5037. YnAMP_Script: - CityUseTerrain........... false
  5038. YnAMP_Script: - MaxDistanceFromCapital... 1
  5039. YnAMP_Script: - MaxRoadPerCity........... 1
  5040. YnAMP_Script: - MinCitySeparation........ 2
  5041. YnAMP_Script: - NorthernLatitude......... false
  5042. YnAMP_Script: - OnlySameLandMass......... false
  5043. YnAMP_Script: - PlaceCapital............. false
  5044. YnAMP_Script: - Priority................. 1
  5045. YnAMP_Script: - RouteIndex............... 4
  5046. YnAMP_Script: - SouthernLatitude......... false
  5047. YnAMP_Script: - StartingPlot............. table: 0000000128BA3550
  5048. YnAMP_Script: ----------------------------
  5049. YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5050. YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE
  5051. YnAMP_Script: ----------------------------
  5052. YnAMP_Script: No Scenario row
  5053. YnAMP_Script: -----
  5054. YnAMP_Script: Applied Settings:
  5055. YnAMP_Script: -----
  5056. YnAMP_Script: - BorderMaxDistance........ 6
  5057. YnAMP_Script: - CitiesToPlace............ false
  5058. YnAMP_Script: - CityUseCityMap........... false
  5059. YnAMP_Script: - CityUseImport............ false
  5060. YnAMP_Script: - CityUseTerrain........... false
  5061. YnAMP_Script: - MaxDistanceFromCapital... 1
  5062. YnAMP_Script: - MaxRoadPerCity........... 1
  5063. YnAMP_Script: - MinCitySeparation........ 2
  5064. YnAMP_Script: - NorthernLatitude......... false
  5065. YnAMP_Script: - OnlySameLandMass......... false
  5066. YnAMP_Script: - PlaceCapital............. false
  5067. YnAMP_Script: - Priority................. 1
  5068. YnAMP_Script: - RouteIndex............... 4
  5069. YnAMP_Script: - SouthernLatitude......... false
  5070. YnAMP_Script: - StartingPlot............. table: 0000000128BA35F0
  5071. YnAMP_Script: ----------------------------
  5072. YnAMP_Script: GetScenarioRow: 28 CIVILIZATION_NORWAY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5073. YnAMP_Script: - Scenario settings for CIVILIZATION_NORWAY
  5074. YnAMP_Script: ----------------------------
  5075. YnAMP_Script: No Scenario row
  5076. YnAMP_Script: -----
  5077. YnAMP_Script: Applied Settings:
  5078. YnAMP_Script: -----
  5079. YnAMP_Script: - BorderMaxDistance........ 6
  5080. YnAMP_Script: - CitiesToPlace............ false
  5081. YnAMP_Script: - CityUseCityMap........... false
  5082. YnAMP_Script: - CityUseImport............ false
  5083. YnAMP_Script: - CityUseTerrain........... false
  5084. YnAMP_Script: - MaxDistanceFromCapital... 1
  5085. YnAMP_Script: - MaxRoadPerCity........... 1
  5086. YnAMP_Script: - MinCitySeparation........ 2
  5087. YnAMP_Script: - NorthernLatitude......... false
  5088. YnAMP_Script: - OnlySameLandMass......... false
  5089. YnAMP_Script: - PlaceCapital............. false
  5090. YnAMP_Script: - Priority................. 1
  5091. YnAMP_Script: - RouteIndex............... 4
  5092. YnAMP_Script: - SouthernLatitude......... false
  5093. YnAMP_Script: - StartingPlot............. table: 0000000128BA4E00
  5094. YnAMP_Script: ----------------------------
  5095. YnAMP_Script: GetScenarioRow: 18 CIVILIZATION_JAPAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5096. YnAMP_Script: - Scenario settings for CIVILIZATION_JAPAN
  5097. YnAMP_Script: ----------------------------
  5098. YnAMP_Script: No Scenario row
  5099. YnAMP_Script: -----
  5100. YnAMP_Script: Applied Settings:
  5101. YnAMP_Script: -----
  5102. YnAMP_Script: - BorderMaxDistance........ 6
  5103. YnAMP_Script: - CitiesToPlace............ false
  5104. YnAMP_Script: - CityUseCityMap........... false
  5105. YnAMP_Script: - CityUseImport............ false
  5106. YnAMP_Script: - CityUseTerrain........... false
  5107. YnAMP_Script: - MaxDistanceFromCapital... 1
  5108. YnAMP_Script: - MaxRoadPerCity........... 1
  5109. YnAMP_Script: - MinCitySeparation........ 2
  5110. YnAMP_Script: - NorthernLatitude......... false
  5111. YnAMP_Script: - OnlySameLandMass......... false
  5112. YnAMP_Script: - PlaceCapital............. false
  5113. YnAMP_Script: - Priority................. 1
  5114. YnAMP_Script: - RouteIndex............... 4
  5115. YnAMP_Script: - SouthernLatitude......... false
  5116. YnAMP_Script: - StartingPlot............. table: 0000000128BA54E0
  5117. YnAMP_Script: ----------------------------
  5118. YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
  5119. YnAMP_Script: ----------------------------
  5120. YnAMP_Script: No Scenario row
  5121. YnAMP_Script: -----
  5122. YnAMP_Script: Applied Settings:
  5123. YnAMP_Script: -----
  5124. YnAMP_Script: - BorderMaxDistance........ 3
  5125. YnAMP_Script: - CityUseCityMap........... false
  5126. YnAMP_Script: - CityUseImport............ false
  5127. YnAMP_Script: - CityUseTerrain........... false
  5128. YnAMP_Script: - MaxDistanceFromCapital... 1
  5129. YnAMP_Script: - MaxRoadPerCity........... 1
  5130. YnAMP_Script: - MinCitySeparation........ 2
  5131. YnAMP_Script: - NorthernLatitude......... false
  5132. YnAMP_Script: - OnlySameLandMass......... false
  5133. YnAMP_Script: - PlaceCapital............. false
  5134. YnAMP_Script: - Priority................. 0
  5135. YnAMP_Script: - RouteIndex............... 4
  5136. YnAMP_Script: - SouthernLatitude......... false
  5137. YnAMP_Script: - StartingPlot............. table: 0000000128BA4A90
  5138. YnAMP_Script: ----------------------------
  5139. YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND
  5140. YnAMP_Script: ----------------------------
  5141. YnAMP_Script: No Scenario row
  5142. YnAMP_Script: -----
  5143. YnAMP_Script: Applied Settings:
  5144. YnAMP_Script: -----
  5145. YnAMP_Script: - BorderMaxDistance........ 3
  5146. YnAMP_Script: - CityUseCityMap........... false
  5147. YnAMP_Script: - CityUseImport............ false
  5148. YnAMP_Script: - CityUseTerrain........... false
  5149. YnAMP_Script: - MaxDistanceFromCapital... 1
  5150. YnAMP_Script: - MaxRoadPerCity........... 1
  5151. YnAMP_Script: - MinCitySeparation........ 2
  5152. YnAMP_Script: - NorthernLatitude......... false
  5153. YnAMP_Script: - OnlySameLandMass......... false
  5154. YnAMP_Script: - PlaceCapital............. false
  5155. YnAMP_Script: - Priority................. 0
  5156. YnAMP_Script: - RouteIndex............... 4
  5157. YnAMP_Script: - SouthernLatitude......... false
  5158. YnAMP_Script: - StartingPlot............. table: 0000000128BA5620
  5159. YnAMP_Script: ----------------------------
  5160. YnAMP_Script: - Scenario settings for CIVILIZATION_JERUSALEM
  5161. YnAMP_Script: ----------------------------
  5162. YnAMP_Script: No Scenario row
  5163. YnAMP_Script: -----
  5164. YnAMP_Script: Applied Settings:
  5165. YnAMP_Script: -----
  5166. YnAMP_Script: - BorderMaxDistance........ 3
  5167. YnAMP_Script: - CityUseCityMap........... false
  5168. YnAMP_Script: - CityUseImport............ false
  5169. YnAMP_Script: - CityUseTerrain........... false
  5170. YnAMP_Script: - MaxDistanceFromCapital... 1
  5171. YnAMP_Script: - MaxRoadPerCity........... 1
  5172. YnAMP_Script: - MinCitySeparation........ 2
  5173. YnAMP_Script: - NorthernLatitude......... false
  5174. YnAMP_Script: - OnlySameLandMass......... false
  5175. YnAMP_Script: - PlaceCapital............. false
  5176. YnAMP_Script: - Priority................. 0
  5177. YnAMP_Script: - RouteIndex............... 4
  5178. YnAMP_Script: - SouthernLatitude......... false
  5179. YnAMP_Script: - StartingPlot............. table: 0000000128BA4EF0
  5180. YnAMP_Script: ----------------------------
  5181. YnAMP_Script: GetScenarioRow: 20 CIVILIZATION_KONGO false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5182. YnAMP_Script: - Scenario settings for CIVILIZATION_KONGO
  5183. YnAMP_Script: ----------------------------
  5184. YnAMP_Script: No Scenario row
  5185. YnAMP_Script: -----
  5186. YnAMP_Script: Applied Settings:
  5187. YnAMP_Script: -----
  5188. YnAMP_Script: - BorderMaxDistance........ 6
  5189. YnAMP_Script: - CitiesToPlace............ false
  5190. YnAMP_Script: - CityUseCityMap........... false
  5191. YnAMP_Script: - CityUseImport............ false
  5192. YnAMP_Script: - CityUseTerrain........... false
  5193. YnAMP_Script: - MaxDistanceFromCapital... 1
  5194. YnAMP_Script: - MaxRoadPerCity........... 1
  5195. YnAMP_Script: - MinCitySeparation........ 2
  5196. YnAMP_Script: - NorthernLatitude......... false
  5197. YnAMP_Script: - OnlySameLandMass......... false
  5198. YnAMP_Script: - PlaceCapital............. false
  5199. YnAMP_Script: - Priority................. 1
  5200. YnAMP_Script: - RouteIndex............... 4
  5201. YnAMP_Script: - SouthernLatitude......... false
  5202. YnAMP_Script: - StartingPlot............. table: 0000000128BA49F0
  5203. YnAMP_Script: ----------------------------
  5204. YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5205. YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE
  5206. YnAMP_Script: ----------------------------
  5207. YnAMP_Script: No Scenario row
  5208. YnAMP_Script: -----
  5209. YnAMP_Script: Applied Settings:
  5210. YnAMP_Script: -----
  5211. YnAMP_Script: - BorderMaxDistance........ 6
  5212. YnAMP_Script: - CitiesToPlace............ false
  5213. YnAMP_Script: - CityUseCityMap........... false
  5214. YnAMP_Script: - CityUseImport............ false
  5215. YnAMP_Script: - CityUseTerrain........... false
  5216. YnAMP_Script: - MaxDistanceFromCapital... 1
  5217. YnAMP_Script: - MaxRoadPerCity........... 1
  5218. YnAMP_Script: - MinCitySeparation........ 2
  5219. YnAMP_Script: - NorthernLatitude......... false
  5220. YnAMP_Script: - OnlySameLandMass......... false
  5221. YnAMP_Script: - PlaceCapital............. false
  5222. YnAMP_Script: - Priority................. 1
  5223. YnAMP_Script: - RouteIndex............... 4
  5224. YnAMP_Script: - SouthernLatitude......... false
  5225. YnAMP_Script: - StartingPlot............. table: 0000000128BA4C20
  5226. YnAMP_Script: ----------------------------
  5227. YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL
  5228. YnAMP_Script: ----------------------------
  5229. YnAMP_Script: No Scenario row
  5230. YnAMP_Script: -----
  5231. YnAMP_Script: Applied Settings:
  5232. YnAMP_Script: -----
  5233. YnAMP_Script: - BorderMaxDistance........ 3
  5234. YnAMP_Script: - CityUseCityMap........... false
  5235. YnAMP_Script: - CityUseImport............ false
  5236. YnAMP_Script: - CityUseTerrain........... false
  5237. YnAMP_Script: - MaxDistanceFromCapital... 1
  5238. YnAMP_Script: - MaxRoadPerCity........... 1
  5239. YnAMP_Script: - MinCitySeparation........ 2
  5240. YnAMP_Script: - NorthernLatitude......... false
  5241. YnAMP_Script: - OnlySameLandMass......... false
  5242. YnAMP_Script: - PlaceCapital............. false
  5243. YnAMP_Script: - Priority................. 0
  5244. YnAMP_Script: - RouteIndex............... 4
  5245. YnAMP_Script: - SouthernLatitude......... false
  5246. YnAMP_Script: - StartingPlot............. table: 0000000128BA5350
  5247. YnAMP_Script: ----------------------------
  5248. YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5249. YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
  5250. YnAMP_Script: ----------------------------
  5251. YnAMP_Script: No Scenario row
  5252. YnAMP_Script: -----
  5253. YnAMP_Script: Applied Settings:
  5254. YnAMP_Script: -----
  5255. YnAMP_Script: - BorderMaxDistance........ 6
  5256. YnAMP_Script: - CitiesToPlace............ false
  5257. YnAMP_Script: - CityUseCityMap........... false
  5258. YnAMP_Script: - CityUseImport............ false
  5259. YnAMP_Script: - CityUseTerrain........... false
  5260. YnAMP_Script: - MaxDistanceFromCapital... 1
  5261. YnAMP_Script: - MaxRoadPerCity........... 1
  5262. YnAMP_Script: - MinCitySeparation........ 2
  5263. YnAMP_Script: - NorthernLatitude......... false
  5264. YnAMP_Script: - OnlySameLandMass......... false
  5265. YnAMP_Script: - PlaceCapital............. false
  5266. YnAMP_Script: - Priority................. 1
  5267. YnAMP_Script: - RouteIndex............... 4
  5268. YnAMP_Script: - SouthernLatitude......... false
  5269. YnAMP_Script: - StartingPlot............. table: 0000000128BA58F0
  5270. YnAMP_Script: ----------------------------
  5271. YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5272. YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
  5273. YnAMP_Script: ----------------------------
  5274. YnAMP_Script: No Scenario row
  5275. YnAMP_Script: -----
  5276. YnAMP_Script: Applied Settings:
  5277. YnAMP_Script: -----
  5278. YnAMP_Script: - BorderMaxDistance........ 6
  5279. YnAMP_Script: - CitiesToPlace............ false
  5280. YnAMP_Script: - CityUseCityMap........... false
  5281. YnAMP_Script: - CityUseImport............ false
  5282. YnAMP_Script: - CityUseTerrain........... false
  5283. YnAMP_Script: - MaxDistanceFromCapital... 1
  5284. YnAMP_Script: - MaxRoadPerCity........... 1
  5285. YnAMP_Script: - MinCitySeparation........ 2
  5286. YnAMP_Script: - NorthernLatitude......... false
  5287. YnAMP_Script: - OnlySameLandMass......... false
  5288. YnAMP_Script: - PlaceCapital............. false
  5289. YnAMP_Script: - Priority................. 1
  5290. YnAMP_Script: - RouteIndex............... 4
  5291. YnAMP_Script: - SouthernLatitude......... false
  5292. YnAMP_Script: - StartingPlot............. table: 0000000128BA5FD0
  5293. YnAMP_Script: ----------------------------
  5294. YnAMP_Script: GetScenarioRow: 6 CIVILIZATION_CHINA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5295. YnAMP_Script: - Scenario settings for CIVILIZATION_CHINA
  5296. YnAMP_Script: ----------------------------
  5297. YnAMP_Script: No Scenario row
  5298. YnAMP_Script: -----
  5299. YnAMP_Script: Applied Settings:
  5300. YnAMP_Script: -----
  5301. YnAMP_Script: - BorderMaxDistance........ 6
  5302. YnAMP_Script: - CitiesToPlace............ false
  5303. YnAMP_Script: - CityUseCityMap........... false
  5304. YnAMP_Script: - CityUseImport............ false
  5305. YnAMP_Script: - CityUseTerrain........... false
  5306. YnAMP_Script: - MaxDistanceFromCapital... 1
  5307. YnAMP_Script: - MaxRoadPerCity........... 1
  5308. YnAMP_Script: - MinCitySeparation........ 2
  5309. YnAMP_Script: - NorthernLatitude......... false
  5310. YnAMP_Script: - OnlySameLandMass......... false
  5311. YnAMP_Script: - PlaceCapital............. false
  5312. YnAMP_Script: - Priority................. 1
  5313. YnAMP_Script: - RouteIndex............... 4
  5314. YnAMP_Script: - SouthernLatitude......... false
  5315. YnAMP_Script: - StartingPlot............. table: 0000000128BA6660
  5316. YnAMP_Script: ----------------------------
  5317. YnAMP_Script: - Scenario settings for CIVILIZATION_CARDIFF
  5318. YnAMP_Script: ----------------------------
  5319. YnAMP_Script: No Scenario row
  5320. YnAMP_Script: -----
  5321. YnAMP_Script: Applied Settings:
  5322. YnAMP_Script: -----
  5323. YnAMP_Script: - BorderMaxDistance........ 3
  5324. YnAMP_Script: - CityUseCityMap........... false
  5325. YnAMP_Script: - CityUseImport............ false
  5326. YnAMP_Script: - CityUseTerrain........... false
  5327. YnAMP_Script: - MaxDistanceFromCapital... 1
  5328. YnAMP_Script: - MaxRoadPerCity........... 1
  5329. YnAMP_Script: - MinCitySeparation........ 2
  5330. YnAMP_Script: - NorthernLatitude......... false
  5331. YnAMP_Script: - OnlySameLandMass......... false
  5332. YnAMP_Script: - PlaceCapital............. false
  5333. YnAMP_Script: - Priority................. 0
  5334. YnAMP_Script: - RouteIndex............... 4
  5335. YnAMP_Script: - SouthernLatitude......... false
  5336. YnAMP_Script: - StartingPlot............. table: 0000000128BA6A20
  5337. YnAMP_Script: ----------------------------
  5338. YnAMP_Script: GetScenarioRow: 1 CIVILIZATION_ARABIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5339. YnAMP_Script: - Scenario settings for CIVILIZATION_ARABIA
  5340. YnAMP_Script: ----------------------------
  5341. YnAMP_Script: No Scenario row
  5342. YnAMP_Script: -----
  5343. YnAMP_Script: Applied Settings:
  5344. YnAMP_Script: -----
  5345. YnAMP_Script: - BorderMaxDistance........ 6
  5346. YnAMP_Script: - CitiesToPlace............ false
  5347. YnAMP_Script: - CityUseCityMap........... false
  5348. YnAMP_Script: - CityUseImport............ false
  5349. YnAMP_Script: - CityUseTerrain........... false
  5350. YnAMP_Script: - MaxDistanceFromCapital... 1
  5351. YnAMP_Script: - MaxRoadPerCity........... 1
  5352. YnAMP_Script: - MinCitySeparation........ 2
  5353. YnAMP_Script: - NorthernLatitude......... false
  5354. YnAMP_Script: - OnlySameLandMass......... false
  5355. YnAMP_Script: - PlaceCapital............. false
  5356. YnAMP_Script: - Priority................. 1
  5357. YnAMP_Script: - RouteIndex............... 4
  5358. YnAMP_Script: - SouthernLatitude......... false
  5359. YnAMP_Script: - StartingPlot............. table: 0000000128BA6070
  5360. YnAMP_Script: ----------------------------
  5361. YnAMP_Script: GetScenarioRow: 41 CIVILIZATION_ZULU false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5362. YnAMP_Script: - Scenario settings for CIVILIZATION_ZULU
  5363. YnAMP_Script: ----------------------------
  5364. YnAMP_Script: No Scenario row
  5365. YnAMP_Script: -----
  5366. YnAMP_Script: Applied Settings:
  5367. YnAMP_Script: -----
  5368. YnAMP_Script: - BorderMaxDistance........ 6
  5369. YnAMP_Script: - CitiesToPlace............ false
  5370. YnAMP_Script: - CityUseCityMap........... false
  5371. YnAMP_Script: - CityUseImport............ false
  5372. YnAMP_Script: - CityUseTerrain........... false
  5373. YnAMP_Script: - MaxDistanceFromCapital... 1
  5374. YnAMP_Script: - MaxRoadPerCity........... 1
  5375. YnAMP_Script: - MinCitySeparation........ 2
  5376. YnAMP_Script: - NorthernLatitude......... false
  5377. YnAMP_Script: - OnlySameLandMass......... false
  5378. YnAMP_Script: - PlaceCapital............. false
  5379. YnAMP_Script: - Priority................. 1
  5380. YnAMP_Script: - RouteIndex............... 4
  5381. YnAMP_Script: - SouthernLatitude......... false
  5382. YnAMP_Script: - StartingPlot............. table: 0000000128BA6BB0
  5383. YnAMP_Script: ----------------------------
  5384. YnAMP_Script: GetScenarioRow: 30 CIVILIZATION_OTTOMAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5385. YnAMP_Script: - Scenario settings for CIVILIZATION_OTTOMAN
  5386. YnAMP_Script: ----------------------------
  5387. YnAMP_Script: No Scenario row
  5388. YnAMP_Script: -----
  5389. YnAMP_Script: Applied Settings:
  5390. YnAMP_Script: -----
  5391. YnAMP_Script: - BorderMaxDistance........ 6
  5392. YnAMP_Script: - CitiesToPlace............ false
  5393. YnAMP_Script: - CityUseCityMap........... false
  5394. YnAMP_Script: - CityUseImport............ false
  5395. YnAMP_Script: - CityUseTerrain........... false
  5396. YnAMP_Script: - MaxDistanceFromCapital... 1
  5397. YnAMP_Script: - MaxRoadPerCity........... 1
  5398. YnAMP_Script: - MinCitySeparation........ 2
  5399. YnAMP_Script: - NorthernLatitude......... false
  5400. YnAMP_Script: - OnlySameLandMass......... false
  5401. YnAMP_Script: - PlaceCapital............. false
  5402. YnAMP_Script: - Priority................. 1
  5403. YnAMP_Script: - RouteIndex............... 4
  5404. YnAMP_Script: - SouthernLatitude......... false
  5405. YnAMP_Script: - StartingPlot............. table: 0000000128BA64D0
  5406. YnAMP_Script: ----------------------------
  5407. YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5408. YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
  5409. YnAMP_Script: ----------------------------
  5410. YnAMP_Script: No Scenario row
  5411. YnAMP_Script: -----
  5412. YnAMP_Script: Applied Settings:
  5413. YnAMP_Script: -----
  5414. YnAMP_Script: - BorderMaxDistance........ 6
  5415. YnAMP_Script: - CitiesToPlace............ false
  5416. YnAMP_Script: - CityUseCityMap........... false
  5417. YnAMP_Script: - CityUseImport............ false
  5418. YnAMP_Script: - CityUseTerrain........... false
  5419. YnAMP_Script: - MaxDistanceFromCapital... 1
  5420. YnAMP_Script: - MaxRoadPerCity........... 1
  5421. YnAMP_Script: - MinCitySeparation........ 2
  5422. YnAMP_Script: - NorthernLatitude......... false
  5423. YnAMP_Script: - OnlySameLandMass......... false
  5424. YnAMP_Script: - PlaceCapital............. false
  5425. YnAMP_Script: - Priority................. 1
  5426. YnAMP_Script: - RouteIndex............... 4
  5427. YnAMP_Script: - SouthernLatitude......... false
  5428. YnAMP_Script: - StartingPlot............. table: 0000000128BA6700
  5429. YnAMP_Script: ----------------------------
  5430. YnAMP_Script: GetScenarioRow: 37 CIVILIZATION_SCYTHIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5431. YnAMP_Script: - Scenario settings for CIVILIZATION_SCYTHIA
  5432. YnAMP_Script: ----------------------------
  5433. YnAMP_Script: No Scenario row
  5434. YnAMP_Script: -----
  5435. YnAMP_Script: Applied Settings:
  5436. YnAMP_Script: -----
  5437. YnAMP_Script: - BorderMaxDistance........ 6
  5438. YnAMP_Script: - CitiesToPlace............ false
  5439. YnAMP_Script: - CityUseCityMap........... false
  5440. YnAMP_Script: - CityUseImport............ false
  5441. YnAMP_Script: - CityUseTerrain........... false
  5442. YnAMP_Script: - MaxDistanceFromCapital... 1
  5443. YnAMP_Script: - MaxRoadPerCity........... 1
  5444. YnAMP_Script: - MinCitySeparation........ 2
  5445. YnAMP_Script: - NorthernLatitude......... false
  5446. YnAMP_Script: - OnlySameLandMass......... false
  5447. YnAMP_Script: - PlaceCapital............. false
  5448. YnAMP_Script: - Priority................. 1
  5449. YnAMP_Script: - RouteIndex............... 4
  5450. YnAMP_Script: - SouthernLatitude......... false
  5451. YnAMP_Script: - StartingPlot............. table: 0000000128BA59E0
  5452. YnAMP_Script: ----------------------------
  5453. YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5454. YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
  5455. YnAMP_Script: ----------------------------
  5456. YnAMP_Script: No Scenario row
  5457. YnAMP_Script: -----
  5458. YnAMP_Script: Applied Settings:
  5459. YnAMP_Script: -----
  5460. YnAMP_Script: - BorderMaxDistance........ 6
  5461. YnAMP_Script: - CitiesToPlace............ false
  5462. YnAMP_Script: - CityUseCityMap........... false
  5463. YnAMP_Script: - CityUseImport............ false
  5464. YnAMP_Script: - CityUseTerrain........... false
  5465. YnAMP_Script: - MaxDistanceFromCapital... 1
  5466. YnAMP_Script: - MaxRoadPerCity........... 1
  5467. YnAMP_Script: - MinCitySeparation........ 2
  5468. YnAMP_Script: - NorthernLatitude......... false
  5469. YnAMP_Script: - OnlySameLandMass......... false
  5470. YnAMP_Script: - PlaceCapital............. false
  5471. YnAMP_Script: - Priority................. 1
  5472. YnAMP_Script: - RouteIndex............... 4
  5473. YnAMP_Script: - SouthernLatitude......... false
  5474. YnAMP_Script: - StartingPlot............. table: 0000000128BA5DF0
  5475. YnAMP_Script: ----------------------------
  5476. YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5477. YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
  5478. YnAMP_Script: ----------------------------
  5479. YnAMP_Script: No Scenario row
  5480. YnAMP_Script: -----
  5481. YnAMP_Script: Applied Settings:
  5482. YnAMP_Script: -----
  5483. YnAMP_Script: - BorderMaxDistance........ 6
  5484. YnAMP_Script: - CitiesToPlace............ false
  5485. YnAMP_Script: - CityUseCityMap........... false
  5486. YnAMP_Script: - CityUseImport............ false
  5487. YnAMP_Script: - CityUseTerrain........... false
  5488. YnAMP_Script: - MaxDistanceFromCapital... 1
  5489. YnAMP_Script: - MaxRoadPerCity........... 1
  5490. YnAMP_Script: - MinCitySeparation........ 2
  5491. YnAMP_Script: - NorthernLatitude......... false
  5492. YnAMP_Script: - OnlySameLandMass......... false
  5493. YnAMP_Script: - PlaceCapital............. false
  5494. YnAMP_Script: - Priority................. 1
  5495. YnAMP_Script: - RouteIndex............... 4
  5496. YnAMP_Script: - SouthernLatitude......... false
  5497. YnAMP_Script: - StartingPlot............. table: 0000000128BA70B0
  5498. YnAMP_Script: ----------------------------
  5499. YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5500. YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
  5501. YnAMP_Script: ----------------------------
  5502. YnAMP_Script: No Scenario row
  5503. YnAMP_Script: -----
  5504. YnAMP_Script: Applied Settings:
  5505. YnAMP_Script: -----
  5506. YnAMP_Script: - BorderMaxDistance........ 6
  5507. YnAMP_Script: - CitiesToPlace............ false
  5508. YnAMP_Script: - CityUseCityMap........... false
  5509. YnAMP_Script: - CityUseImport............ false
  5510. YnAMP_Script: - CityUseTerrain........... false
  5511. YnAMP_Script: - MaxDistanceFromCapital... 1
  5512. YnAMP_Script: - MaxRoadPerCity........... 1
  5513. YnAMP_Script: - MinCitySeparation........ 2
  5514. YnAMP_Script: - NorthernLatitude......... false
  5515. YnAMP_Script: - OnlySameLandMass......... false
  5516. YnAMP_Script: - PlaceCapital............. false
  5517. YnAMP_Script: - Priority................. 1
  5518. YnAMP_Script: - RouteIndex............... 4
  5519. YnAMP_Script: - SouthernLatitude......... false
  5520. YnAMP_Script: - StartingPlot............. table: 0000000128BA71A0
  5521. YnAMP_Script: ----------------------------
  5522. YnAMP_Script: GetScenarioRow: 33 CIVILIZATION_POLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5523. YnAMP_Script: - Scenario settings for CIVILIZATION_POLAND
  5524. YnAMP_Script: ----------------------------
  5525. YnAMP_Script: No Scenario row
  5526. YnAMP_Script: -----
  5527. YnAMP_Script: Applied Settings:
  5528. YnAMP_Script: -----
  5529. YnAMP_Script: - BorderMaxDistance........ 6
  5530. YnAMP_Script: - CitiesToPlace............ false
  5531. YnAMP_Script: - CityUseCityMap........... false
  5532. YnAMP_Script: - CityUseImport............ false
  5533. YnAMP_Script: - CityUseTerrain........... false
  5534. YnAMP_Script: - MaxDistanceFromCapital... 1
  5535. YnAMP_Script: - MaxRoadPerCity........... 1
  5536. YnAMP_Script: - MinCitySeparation........ 2
  5537. YnAMP_Script: - NorthernLatitude......... false
  5538. YnAMP_Script: - OnlySameLandMass......... false
  5539. YnAMP_Script: - PlaceCapital............. false
  5540. YnAMP_Script: - Priority................. 1
  5541. YnAMP_Script: - RouteIndex............... 4
  5542. YnAMP_Script: - SouthernLatitude......... false
  5543. YnAMP_Script: - StartingPlot............. table: 0000000128BA7380
  5544. YnAMP_Script: ----------------------------
  5545. YnAMP_Script: GetScenarioRow: 3 CIVILIZATION_AZTEC false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5546. YnAMP_Script: - Scenario settings for CIVILIZATION_AZTEC
  5547. YnAMP_Script: ----------------------------
  5548. YnAMP_Script: No Scenario row
  5549. YnAMP_Script: -----
  5550. YnAMP_Script: Applied Settings:
  5551. YnAMP_Script: -----
  5552. YnAMP_Script: - BorderMaxDistance........ 6
  5553. YnAMP_Script: - CitiesToPlace............ false
  5554. YnAMP_Script: - CityUseCityMap........... false
  5555. YnAMP_Script: - CityUseImport............ false
  5556. YnAMP_Script: - CityUseTerrain........... false
  5557. YnAMP_Script: - MaxDistanceFromCapital... 1
  5558. YnAMP_Script: - MaxRoadPerCity........... 1
  5559. YnAMP_Script: - MinCitySeparation........ 2
  5560. YnAMP_Script: - NorthernLatitude......... false
  5561. YnAMP_Script: - OnlySameLandMass......... false
  5562. YnAMP_Script: - PlaceCapital............. false
  5563. YnAMP_Script: - Priority................. 1
  5564. YnAMP_Script: - RouteIndex............... 4
  5565. YnAMP_Script: - SouthernLatitude......... false
  5566. YnAMP_Script: - StartingPlot............. table: 0000000128BA7D30
  5567. YnAMP_Script: ----------------------------
  5568. YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5569. YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
  5570. YnAMP_Script: ----------------------------
  5571. YnAMP_Script: No Scenario row
  5572. YnAMP_Script: -----
  5573. YnAMP_Script: Applied Settings:
  5574. YnAMP_Script: -----
  5575. YnAMP_Script: - BorderMaxDistance........ 6
  5576. YnAMP_Script: - CitiesToPlace............ false
  5577. YnAMP_Script: - CityUseCityMap........... false
  5578. YnAMP_Script: - CityUseImport............ false
  5579. YnAMP_Script: - CityUseTerrain........... false
  5580. YnAMP_Script: - MaxDistanceFromCapital... 1
  5581. YnAMP_Script: - MaxRoadPerCity........... 1
  5582. YnAMP_Script: - MinCitySeparation........ 2
  5583. YnAMP_Script: - NorthernLatitude......... false
  5584. YnAMP_Script: - OnlySameLandMass......... false
  5585. YnAMP_Script: - PlaceCapital............. false
  5586. YnAMP_Script: - Priority................. 1
  5587. YnAMP_Script: - RouteIndex............... 4
  5588. YnAMP_Script: - SouthernLatitude......... false
  5589. YnAMP_Script: - StartingPlot............. table: 0000000128BA7470
  5590. YnAMP_Script: ----------------------------
  5591. YnAMP_Script: GetScenarioRow: 17 CIVILIZATION_INDONESIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5592. YnAMP_Script: - Scenario settings for CIVILIZATION_INDONESIA
  5593. YnAMP_Script: ----------------------------
  5594. YnAMP_Script: No Scenario row
  5595. YnAMP_Script: -----
  5596. YnAMP_Script: Applied Settings:
  5597. YnAMP_Script: -----
  5598. YnAMP_Script: - BorderMaxDistance........ 6
  5599. YnAMP_Script: - CitiesToPlace............ false
  5600. YnAMP_Script: - CityUseCityMap........... false
  5601. YnAMP_Script: - CityUseImport............ false
  5602. YnAMP_Script: - CityUseTerrain........... false
  5603. YnAMP_Script: - MaxDistanceFromCapital... 1
  5604. YnAMP_Script: - MaxRoadPerCity........... 1
  5605. YnAMP_Script: - MinCitySeparation........ 2
  5606. YnAMP_Script: - NorthernLatitude......... false
  5607. YnAMP_Script: - OnlySameLandMass......... false
  5608. YnAMP_Script: - PlaceCapital............. false
  5609. YnAMP_Script: - Priority................. 1
  5610. YnAMP_Script: - RouteIndex............... 4
  5611. YnAMP_Script: - SouthernLatitude......... false
  5612. YnAMP_Script: - StartingPlot............. table: 0000000128BA6ED0
  5613. YnAMP_Script: ----------------------------
  5614. YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5615. YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
  5616. YnAMP_Script: ----------------------------
  5617. YnAMP_Script: No Scenario row
  5618. YnAMP_Script: -----
  5619. YnAMP_Script: Applied Settings:
  5620. YnAMP_Script: -----
  5621. YnAMP_Script: - BorderMaxDistance........ 6
  5622. YnAMP_Script: - CitiesToPlace............ false
  5623. YnAMP_Script: - CityUseCityMap........... false
  5624. YnAMP_Script: - CityUseImport............ false
  5625. YnAMP_Script: - CityUseTerrain........... false
  5626. YnAMP_Script: - MaxDistanceFromCapital... 1
  5627. YnAMP_Script: - MaxRoadPerCity........... 1
  5628. YnAMP_Script: - MinCitySeparation........ 2
  5629. YnAMP_Script: - NorthernLatitude......... false
  5630. YnAMP_Script: - OnlySameLandMass......... false
  5631. YnAMP_Script: - PlaceCapital............. false
  5632. YnAMP_Script: - Priority................. 1
  5633. YnAMP_Script: - RouteIndex............... 4
  5634. YnAMP_Script: - SouthernLatitude......... false
  5635. YnAMP_Script: - StartingPlot............. table: 0000000128BA7B00
  5636. YnAMP_Script: ----------------------------
  5637. YnAMP_Script: GetScenarioRow: 36 CIVILIZATION_SCOTLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5638. YnAMP_Script: - Scenario settings for CIVILIZATION_SCOTLAND
  5639. YnAMP_Script: ----------------------------
  5640. YnAMP_Script: No Scenario row
  5641. YnAMP_Script: -----
  5642. YnAMP_Script: Applied Settings:
  5643. YnAMP_Script: -----
  5644. YnAMP_Script: - BorderMaxDistance........ 6
  5645. YnAMP_Script: - CitiesToPlace............ false
  5646. YnAMP_Script: - CityUseCityMap........... false
  5647. YnAMP_Script: - CityUseImport............ false
  5648. YnAMP_Script: - CityUseTerrain........... false
  5649. YnAMP_Script: - MaxDistanceFromCapital... 1
  5650. YnAMP_Script: - MaxRoadPerCity........... 1
  5651. YnAMP_Script: - MinCitySeparation........ 2
  5652. YnAMP_Script: - NorthernLatitude......... false
  5653. YnAMP_Script: - OnlySameLandMass......... false
  5654. YnAMP_Script: - PlaceCapital............. false
  5655. YnAMP_Script: - Priority................. 1
  5656. YnAMP_Script: - RouteIndex............... 4
  5657. YnAMP_Script: - SouthernLatitude......... false
  5658. YnAMP_Script: - StartingPlot............. table: 0000000128BA7740
  5659. YnAMP_Script: ----------------------------
  5660. YnAMP_Script: GetScenarioRow: 2 CIVILIZATION_AUSTRALIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5661. YnAMP_Script: - Scenario settings for CIVILIZATION_AUSTRALIA
  5662. YnAMP_Script: ----------------------------
  5663. YnAMP_Script: No Scenario row
  5664. YnAMP_Script: -----
  5665. YnAMP_Script: Applied Settings:
  5666. YnAMP_Script: -----
  5667. YnAMP_Script: - BorderMaxDistance........ 6
  5668. YnAMP_Script: - CitiesToPlace............ false
  5669. YnAMP_Script: - CityUseCityMap........... false
  5670. YnAMP_Script: - CityUseImport............ false
  5671. YnAMP_Script: - CityUseTerrain........... false
  5672. YnAMP_Script: - MaxDistanceFromCapital... 1
  5673. YnAMP_Script: - MaxRoadPerCity........... 1
  5674. YnAMP_Script: - MinCitySeparation........ 2
  5675. YnAMP_Script: - NorthernLatitude......... false
  5676. YnAMP_Script: - OnlySameLandMass......... false
  5677. YnAMP_Script: - PlaceCapital............. false
  5678. YnAMP_Script: - Priority................. 1
  5679. YnAMP_Script: - RouteIndex............... 4
  5680. YnAMP_Script: - SouthernLatitude......... false
  5681. YnAMP_Script: - StartingPlot............. table: 0000000128BA7790
  5682. YnAMP_Script: ----------------------------
  5683. YnAMP_Script: GetScenarioRow: 40 CIVILIZATION_SWEDEN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5684. YnAMP_Script: - Scenario settings for CIVILIZATION_SWEDEN
  5685. YnAMP_Script: ----------------------------
  5686. YnAMP_Script: No Scenario row
  5687. YnAMP_Script: -----
  5688. YnAMP_Script: Applied Settings:
  5689. YnAMP_Script: -----
  5690. YnAMP_Script: - BorderMaxDistance........ 6
  5691. YnAMP_Script: - CitiesToPlace............ false
  5692. YnAMP_Script: - CityUseCityMap........... false
  5693. YnAMP_Script: - CityUseImport............ false
  5694. YnAMP_Script: - CityUseTerrain........... false
  5695. YnAMP_Script: - MaxDistanceFromCapital... 1
  5696. YnAMP_Script: - MaxRoadPerCity........... 1
  5697. YnAMP_Script: - MinCitySeparation........ 2
  5698. YnAMP_Script: - NorthernLatitude......... false
  5699. YnAMP_Script: - OnlySameLandMass......... false
  5700. YnAMP_Script: - PlaceCapital............. false
  5701. YnAMP_Script: - Priority................. 1
  5702. YnAMP_Script: - RouteIndex............... 4
  5703. YnAMP_Script: - SouthernLatitude......... false
  5704. YnAMP_Script: - StartingPlot............. table: 0000000128BA8870
  5705. YnAMP_Script: ----------------------------
  5706. YnAMP_Script: GetScenarioRow: 25 CIVILIZATION_MAPUCHE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5707. YnAMP_Script: - Scenario settings for CIVILIZATION_MAPUCHE
  5708. YnAMP_Script: ----------------------------
  5709. YnAMP_Script: No Scenario row
  5710. YnAMP_Script: -----
  5711. YnAMP_Script: Applied Settings:
  5712. YnAMP_Script: -----
  5713. YnAMP_Script: - BorderMaxDistance........ 6
  5714. YnAMP_Script: - CitiesToPlace............ false
  5715. YnAMP_Script: - CityUseCityMap........... false
  5716. YnAMP_Script: - CityUseImport............ false
  5717. YnAMP_Script: - CityUseTerrain........... false
  5718. YnAMP_Script: - MaxDistanceFromCapital... 1
  5719. YnAMP_Script: - MaxRoadPerCity........... 1
  5720. YnAMP_Script: - MinCitySeparation........ 2
  5721. YnAMP_Script: - NorthernLatitude......... false
  5722. YnAMP_Script: - OnlySameLandMass......... false
  5723. YnAMP_Script: - PlaceCapital............. false
  5724. YnAMP_Script: - Priority................. 1
  5725. YnAMP_Script: - RouteIndex............... 4
  5726. YnAMP_Script: - SouthernLatitude......... false
  5727. YnAMP_Script: - StartingPlot............. table: 0000000128BA8EB0
  5728. YnAMP_Script: ----------------------------
  5729. YnAMP_Script: GetScenarioRow: 5 CIVILIZATION_CANADA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5730. YnAMP_Script: - Scenario settings for CIVILIZATION_CANADA
  5731. YnAMP_Script: ----------------------------
  5732. YnAMP_Script: No Scenario row
  5733. YnAMP_Script: -----
  5734. YnAMP_Script: Applied Settings:
  5735. YnAMP_Script: -----
  5736. YnAMP_Script: - BorderMaxDistance........ 6
  5737. YnAMP_Script: - CitiesToPlace............ false
  5738. YnAMP_Script: - CityUseCityMap........... false
  5739. YnAMP_Script: - CityUseImport............ false
  5740. YnAMP_Script: - CityUseTerrain........... false
  5741. YnAMP_Script: - MaxDistanceFromCapital... 1
  5742. YnAMP_Script: - MaxRoadPerCity........... 1
  5743. YnAMP_Script: - MinCitySeparation........ 2
  5744. YnAMP_Script: - NorthernLatitude......... false
  5745. YnAMP_Script: - OnlySameLandMass......... false
  5746. YnAMP_Script: - PlaceCapital............. false
  5747. YnAMP_Script: - Priority................. 1
  5748. YnAMP_Script: - RouteIndex............... 4
  5749. YnAMP_Script: - SouthernLatitude......... false
  5750. YnAMP_Script: - StartingPlot............. table: 0000000128BA94A0
  5751. YnAMP_Script: ----------------------------
  5752. YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5753. YnAMP_Script: - Scenario settings for CIVILIZATION_AMERICA
  5754. YnAMP_Script: ----------------------------
  5755. YnAMP_Script: No Scenario row
  5756. YnAMP_Script: -----
  5757. YnAMP_Script: Applied Settings:
  5758. YnAMP_Script: -----
  5759. YnAMP_Script: - BorderMaxDistance........ 6
  5760. YnAMP_Script: - CitiesToPlace............ false
  5761. YnAMP_Script: - CityUseCityMap........... false
  5762. YnAMP_Script: - CityUseImport............ false
  5763. YnAMP_Script: - CityUseTerrain........... false
  5764. YnAMP_Script: - MaxDistanceFromCapital... 1
  5765. YnAMP_Script: - MaxRoadPerCity........... 1
  5766. YnAMP_Script: - MinCitySeparation........ 2
  5767. YnAMP_Script: - NorthernLatitude......... false
  5768. YnAMP_Script: - OnlySameLandMass......... false
  5769. YnAMP_Script: - PlaceCapital............. false
  5770. YnAMP_Script: - Priority................. 1
  5771. YnAMP_Script: - RouteIndex............... 4
  5772. YnAMP_Script: - SouthernLatitude......... false
  5773. YnAMP_Script: - StartingPlot............. table: 0000000128BA86E0
  5774. YnAMP_Script: ----------------------------
  5775. YnAMP_Script: GetScenarioRow: 14 CIVILIZATION_HUNGARY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5776. YnAMP_Script: - Scenario settings for CIVILIZATION_HUNGARY
  5777. YnAMP_Script: ----------------------------
  5778. YnAMP_Script: No Scenario row
  5779. YnAMP_Script: -----
  5780. YnAMP_Script: Applied Settings:
  5781. YnAMP_Script: -----
  5782. YnAMP_Script: - BorderMaxDistance........ 6
  5783. YnAMP_Script: - CitiesToPlace............ false
  5784. YnAMP_Script: - CityUseCityMap........... false
  5785. YnAMP_Script: - CityUseImport............ false
  5786. YnAMP_Script: - CityUseTerrain........... false
  5787. YnAMP_Script: - MaxDistanceFromCapital... 1
  5788. YnAMP_Script: - MaxRoadPerCity........... 1
  5789. YnAMP_Script: - MinCitySeparation........ 2
  5790. YnAMP_Script: - NorthernLatitude......... false
  5791. YnAMP_Script: - OnlySameLandMass......... false
  5792. YnAMP_Script: - PlaceCapital............. false
  5793. YnAMP_Script: - Priority................. 1
  5794. YnAMP_Script: - RouteIndex............... 4
  5795. YnAMP_Script: - SouthernLatitude......... false
  5796. YnAMP_Script: - StartingPlot............. table: 0000000128BA8410
  5797. YnAMP_Script: ----------------------------
  5798. YnAMP_Script: GetScenarioRow: 24 CIVILIZATION_MAORI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5799. YnAMP_Script: - Scenario settings for CIVILIZATION_MAORI
  5800. YnAMP_Script: ----------------------------
  5801. YnAMP_Script: No Scenario row
  5802. YnAMP_Script: -----
  5803. YnAMP_Script: Applied Settings:
  5804. YnAMP_Script: -----
  5805. YnAMP_Script: - BorderMaxDistance........ 6
  5806. YnAMP_Script: - CitiesToPlace............ false
  5807. YnAMP_Script: - CityUseCityMap........... false
  5808. YnAMP_Script: - CityUseImport............ false
  5809. YnAMP_Script: - CityUseTerrain........... false
  5810. YnAMP_Script: - MaxDistanceFromCapital... 1
  5811. YnAMP_Script: - MaxRoadPerCity........... 1
  5812. YnAMP_Script: - MinCitySeparation........ 2
  5813. YnAMP_Script: - NorthernLatitude......... false
  5814. YnAMP_Script: - OnlySameLandMass......... false
  5815. YnAMP_Script: - PlaceCapital............. false
  5816. YnAMP_Script: - Priority................. 1
  5817. YnAMP_Script: - RouteIndex............... 4
  5818. YnAMP_Script: - SouthernLatitude......... false
  5819. YnAMP_Script: - StartingPlot............. table: 0000000128BA8C30
  5820. YnAMP_Script: ----------------------------
  5821. YnAMP_Script: GetScenarioRow: 4 CIVILIZATION_BRAZIL false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5822. YnAMP_Script: - Scenario settings for CIVILIZATION_BRAZIL
  5823. YnAMP_Script: ----------------------------
  5824. YnAMP_Script: No Scenario row
  5825. YnAMP_Script: -----
  5826. YnAMP_Script: Applied Settings:
  5827. YnAMP_Script: -----
  5828. YnAMP_Script: - BorderMaxDistance........ 6
  5829. YnAMP_Script: - CitiesToPlace............ false
  5830. YnAMP_Script: - CityUseCityMap........... false
  5831. YnAMP_Script: - CityUseImport............ false
  5832. YnAMP_Script: - CityUseTerrain........... false
  5833. YnAMP_Script: - MaxDistanceFromCapital... 1
  5834. YnAMP_Script: - MaxRoadPerCity........... 1
  5835. YnAMP_Script: - MinCitySeparation........ 2
  5836. YnAMP_Script: - NorthernLatitude......... false
  5837. YnAMP_Script: - OnlySameLandMass......... false
  5838. YnAMP_Script: - PlaceCapital............. false
  5839. YnAMP_Script: - Priority................. 1
  5840. YnAMP_Script: - RouteIndex............... 4
  5841. YnAMP_Script: - SouthernLatitude......... false
  5842. YnAMP_Script: - StartingPlot............. table: 0000000128BA8960
  5843. YnAMP_Script: ----------------------------
  5844. YnAMP_Script: GetScenarioRow: 32 CIVILIZATION_PHOENICIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5845. YnAMP_Script: - Scenario settings for CIVILIZATION_PHOENICIA
  5846. YnAMP_Script: ----------------------------
  5847. YnAMP_Script: No Scenario row
  5848. YnAMP_Script: -----
  5849. YnAMP_Script: Applied Settings:
  5850. YnAMP_Script: -----
  5851. YnAMP_Script: - BorderMaxDistance........ 6
  5852. YnAMP_Script: - CitiesToPlace............ false
  5853. YnAMP_Script: - CityUseCityMap........... false
  5854. YnAMP_Script: - CityUseImport............ false
  5855. YnAMP_Script: - CityUseTerrain........... false
  5856. YnAMP_Script: - MaxDistanceFromCapital... 1
  5857. YnAMP_Script: - MaxRoadPerCity........... 1
  5858. YnAMP_Script: - MinCitySeparation........ 2
  5859. YnAMP_Script: - NorthernLatitude......... false
  5860. YnAMP_Script: - OnlySameLandMass......... false
  5861. YnAMP_Script: - PlaceCapital............. false
  5862. YnAMP_Script: - Priority................. 1
  5863. YnAMP_Script: - RouteIndex............... 4
  5864. YnAMP_Script: - SouthernLatitude......... false
  5865. YnAMP_Script: - StartingPlot............. table: 0000000128BA8640
  5866. YnAMP_Script: ----------------------------
  5867. YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5868. YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
  5869. YnAMP_Script: ----------------------------
  5870. YnAMP_Script: No Scenario row
  5871. YnAMP_Script: -----
  5872. YnAMP_Script: Applied Settings:
  5873. YnAMP_Script: -----
  5874. YnAMP_Script: - BorderMaxDistance........ 6
  5875. YnAMP_Script: - CitiesToPlace............ false
  5876. YnAMP_Script: - CityUseCityMap........... false
  5877. YnAMP_Script: - CityUseImport............ false
  5878. YnAMP_Script: - CityUseTerrain........... false
  5879. YnAMP_Script: - MaxDistanceFromCapital... 1
  5880. YnAMP_Script: - MaxRoadPerCity........... 1
  5881. YnAMP_Script: - MinCitySeparation........ 2
  5882. YnAMP_Script: - NorthernLatitude......... false
  5883. YnAMP_Script: - OnlySameLandMass......... false
  5884. YnAMP_Script: - PlaceCapital............. false
  5885. YnAMP_Script: - Priority................. 1
  5886. YnAMP_Script: - RouteIndex............... 4
  5887. YnAMP_Script: - SouthernLatitude......... false
  5888. YnAMP_Script: - StartingPlot............. table: 0000000128BA85A0
  5889. YnAMP_Script: ----------------------------
  5890. YnAMP_Script: GetScenarioRow: 19 CIVILIZATION_KHMER false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5891. YnAMP_Script: - Scenario settings for CIVILIZATION_KHMER
  5892. YnAMP_Script: ----------------------------
  5893. YnAMP_Script: No Scenario row
  5894. YnAMP_Script: -----
  5895. YnAMP_Script: Applied Settings:
  5896. YnAMP_Script: -----
  5897. YnAMP_Script: - BorderMaxDistance........ 6
  5898. YnAMP_Script: - CitiesToPlace............ false
  5899. YnAMP_Script: - CityUseCityMap........... false
  5900. YnAMP_Script: - CityUseImport............ false
  5901. YnAMP_Script: - CityUseTerrain........... false
  5902. YnAMP_Script: - MaxDistanceFromCapital... 1
  5903. YnAMP_Script: - MaxRoadPerCity........... 1
  5904. YnAMP_Script: - MinCitySeparation........ 2
  5905. YnAMP_Script: - NorthernLatitude......... false
  5906. YnAMP_Script: - OnlySameLandMass......... false
  5907. YnAMP_Script: - PlaceCapital............. false
  5908. YnAMP_Script: - Priority................. 1
  5909. YnAMP_Script: - RouteIndex............... 4
  5910. YnAMP_Script: - SouthernLatitude......... false
  5911. YnAMP_Script: - StartingPlot............. table: 0000000128BA91D0
  5912. YnAMP_Script: ----------------------------
  5913. YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5914. YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
  5915. YnAMP_Script: ----------------------------
  5916. YnAMP_Script: No Scenario row
  5917. YnAMP_Script: -----
  5918. YnAMP_Script: Applied Settings:
  5919. YnAMP_Script: -----
  5920. YnAMP_Script: - BorderMaxDistance........ 6
  5921. YnAMP_Script: - CitiesToPlace............ false
  5922. YnAMP_Script: - CityUseCityMap........... false
  5923. YnAMP_Script: - CityUseImport............ false
  5924. YnAMP_Script: - CityUseTerrain........... false
  5925. YnAMP_Script: - MaxDistanceFromCapital... 1
  5926. YnAMP_Script: - MaxRoadPerCity........... 1
  5927. YnAMP_Script: - MinCitySeparation........ 2
  5928. YnAMP_Script: - NorthernLatitude......... false
  5929. YnAMP_Script: - OnlySameLandMass......... false
  5930. YnAMP_Script: - PlaceCapital............. false
  5931. YnAMP_Script: - Priority................. 1
  5932. YnAMP_Script: - RouteIndex............... 4
  5933. YnAMP_Script: - SouthernLatitude......... false
  5934. YnAMP_Script: - StartingPlot............. table: 0000000128BAA210
  5935. YnAMP_Script: ----------------------------
  5936. YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5937. YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
  5938. YnAMP_Script: ----------------------------
  5939. YnAMP_Script: No Scenario row
  5940. YnAMP_Script: -----
  5941. YnAMP_Script: Applied Settings:
  5942. YnAMP_Script: -----
  5943. YnAMP_Script: - BorderMaxDistance........ 6
  5944. YnAMP_Script: - CitiesToPlace............ false
  5945. YnAMP_Script: - CityUseCityMap........... false
  5946. YnAMP_Script: - CityUseImport............ false
  5947. YnAMP_Script: - CityUseTerrain........... false
  5948. YnAMP_Script: - MaxDistanceFromCapital... 1
  5949. YnAMP_Script: - MaxRoadPerCity........... 1
  5950. YnAMP_Script: - MinCitySeparation........ 2
  5951. YnAMP_Script: - NorthernLatitude......... false
  5952. YnAMP_Script: - OnlySameLandMass......... false
  5953. YnAMP_Script: - PlaceCapital............. false
  5954. YnAMP_Script: - Priority................. 1
  5955. YnAMP_Script: - RouteIndex............... 4
  5956. YnAMP_Script: - SouthernLatitude......... false
  5957. YnAMP_Script: - StartingPlot............. table: 0000000128BA9D10
  5958. YnAMP_Script: ----------------------------
  5959. YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
  5960. YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
  5961. YnAMP_Script: ----------------------------
  5962. YnAMP_Script: No Scenario row
  5963. YnAMP_Script: -----
  5964. YnAMP_Script: Applied Settings:
  5965. YnAMP_Script: -----
  5966. YnAMP_Script: - BorderMaxDistance........ 6
  5967. YnAMP_Script: - CitiesToPlace............ false
  5968. YnAMP_Script: - CityUseCityMap........... false
  5969. YnAMP_Script: - CityUseImport............ false
  5970. YnAMP_Script: - CityUseTerrain........... false
  5971. YnAMP_Script: - MaxDistanceFromCapital... 1
  5972. YnAMP_Script: - MaxRoadPerCity........... 1
  5973. YnAMP_Script: - MinCitySeparation........ 2
  5974. YnAMP_Script: - NorthernLatitude......... false
  5975. YnAMP_Script: - OnlySameLandMass......... false
  5976. YnAMP_Script: - PlaceCapital............. false
  5977. YnAMP_Script: - Priority................. 1
  5978. YnAMP_Script: - RouteIndex............... 4
  5979. YnAMP_Script: - SouthernLatitude......... false
  5980. YnAMP_Script: - StartingPlot............. table: 0000000128BA9630
  5981. YnAMP_Script: ----------------------------
  5982. YnAMP_Script: - Scenario settings for CIVILIZATION_MOHENJO_DARO
  5983. YnAMP_Script: ----------------------------
  5984. YnAMP_Script: No Scenario row
  5985. YnAMP_Script: -----
  5986. YnAMP_Script: Applied Settings:
  5987. YnAMP_Script: -----
  5988. YnAMP_Script: - BorderMaxDistance........ 3
  5989. YnAMP_Script: - CityUseCityMap........... false
  5990. YnAMP_Script: - CityUseImport............ false
  5991. YnAMP_Script: - CityUseTerrain........... false
  5992. YnAMP_Script: - MaxDistanceFromCapital... 1
  5993. YnAMP_Script: - MaxRoadPerCity........... 1
  5994. YnAMP_Script: - MinCitySeparation........ 2
  5995. YnAMP_Script: - NorthernLatitude......... false
  5996. YnAMP_Script: - OnlySameLandMass......... false
  5997. YnAMP_Script: - PlaceCapital............. false
  5998. YnAMP_Script: - Priority................. 0
  5999. YnAMP_Script: - RouteIndex............... 4
  6000. YnAMP_Script: - SouthernLatitude......... false
  6001. YnAMP_Script: - StartingPlot............. table: 0000000128BA9B80
  6002. YnAMP_Script: ----------------------------
  6003. YnAMP_Script: - Scenario settings for CIVILIZATION_ANTIOCH
  6004. YnAMP_Script: ----------------------------
  6005. YnAMP_Script: No Scenario row
  6006. YnAMP_Script: -----
  6007. YnAMP_Script: Applied Settings:
  6008. YnAMP_Script: -----
  6009. YnAMP_Script: - BorderMaxDistance........ 3
  6010. YnAMP_Script: - CityUseCityMap........... false
  6011. YnAMP_Script: - CityUseImport............ false
  6012. YnAMP_Script: - CityUseTerrain........... false
  6013. YnAMP_Script: - MaxDistanceFromCapital... 1
  6014. YnAMP_Script: - MaxRoadPerCity........... 1
  6015. YnAMP_Script: - MinCitySeparation........ 2
  6016. YnAMP_Script: - NorthernLatitude......... false
  6017. YnAMP_Script: - OnlySameLandMass......... false
  6018. YnAMP_Script: - PlaceCapital............. false
  6019. YnAMP_Script: - Priority................. 0
  6020. YnAMP_Script: - RouteIndex............... 4
  6021. YnAMP_Script: - SouthernLatitude......... false
  6022. YnAMP_Script: - StartingPlot............. table: 0000000128BA99F0
  6023. YnAMP_Script: ----------------------------
  6024. YnAMP_Script: - Scenario settings for CIVILIZATION_CAHOKIA
  6025. YnAMP_Script: ----------------------------
  6026. YnAMP_Script: No Scenario row
  6027. YnAMP_Script: -----
  6028. YnAMP_Script: Applied Settings:
  6029. YnAMP_Script: -----
  6030. YnAMP_Script: - BorderMaxDistance........ 3
  6031. YnAMP_Script: - CityUseCityMap........... false
  6032. YnAMP_Script: - CityUseImport............ false
  6033. YnAMP_Script: - CityUseTerrain........... false
  6034. YnAMP_Script: - MaxDistanceFromCapital... 1
  6035. YnAMP_Script: - MaxRoadPerCity........... 1
  6036. YnAMP_Script: - MinCitySeparation........ 2
  6037. YnAMP_Script: - NorthernLatitude......... false
  6038. YnAMP_Script: - OnlySameLandMass......... false
  6039. YnAMP_Script: - PlaceCapital............. false
  6040. YnAMP_Script: - Priority................. 0
  6041. YnAMP_Script: - RouteIndex............... 4
  6042. YnAMP_Script: - SouthernLatitude......... false
  6043. YnAMP_Script: - StartingPlot............. table: 0000000128BAA800
  6044. YnAMP_Script: ----------------------------
  6045. YnAMP_Script: - Scenario settings for CIVILIZATION_LISBON
  6046. YnAMP_Script: ----------------------------
  6047. YnAMP_Script: No Scenario row
  6048. YnAMP_Script: -----
  6049. YnAMP_Script: Applied Settings:
  6050. YnAMP_Script: -----
  6051. YnAMP_Script: - BorderMaxDistance........ 3
  6052. YnAMP_Script: - CityUseCityMap........... false
  6053. YnAMP_Script: - CityUseImport............ false
  6054. YnAMP_Script: - CityUseTerrain........... false
  6055. YnAMP_Script: - MaxDistanceFromCapital... 1
  6056. YnAMP_Script: - MaxRoadPerCity........... 1
  6057. YnAMP_Script: - MinCitySeparation........ 2
  6058. YnAMP_Script: - NorthernLatitude......... false
  6059. YnAMP_Script: - OnlySameLandMass......... false
  6060. YnAMP_Script: - PlaceCapital............. false
  6061. YnAMP_Script: - Priority................. 0
  6062. YnAMP_Script: - RouteIndex............... 4
  6063. YnAMP_Script: - SouthernLatitude......... false
  6064. YnAMP_Script: - StartingPlot............. table: 0000000128BAA440
  6065. YnAMP_Script: ----------------------------
  6066. YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA
  6067. YnAMP_Script: ----------------------------
  6068. YnAMP_Script: No Scenario row
  6069. YnAMP_Script: -----
  6070. YnAMP_Script: Applied Settings:
  6071. YnAMP_Script: -----
  6072. YnAMP_Script: - BorderMaxDistance........ 3
  6073. YnAMP_Script: - CityUseCityMap........... false
  6074. YnAMP_Script: - CityUseImport............ false
  6075. YnAMP_Script: - CityUseTerrain........... false
  6076. YnAMP_Script: - MaxDistanceFromCapital... 1
  6077. YnAMP_Script: - MaxRoadPerCity........... 1
  6078. YnAMP_Script: - MinCitySeparation........ 2
  6079. YnAMP_Script: - NorthernLatitude......... false
  6080. YnAMP_Script: - OnlySameLandMass......... false
  6081. YnAMP_Script: - PlaceCapital............. false
  6082. YnAMP_Script: - Priority................. 0
  6083. YnAMP_Script: - RouteIndex............... 4
  6084. YnAMP_Script: - SouthernLatitude......... false
  6085. YnAMP_Script: - StartingPlot............. table: 0000000128BA9860
  6086. YnAMP_Script: ----------------------------
  6087. YnAMP_Script: - Scenario settings for CIVILIZATION_ZANZIBAR
  6088. YnAMP_Script: ----------------------------
  6089. YnAMP_Script: No Scenario row
  6090. YnAMP_Script: -----
  6091. YnAMP_Script: Applied Settings:
  6092. YnAMP_Script: -----
  6093. YnAMP_Script: - BorderMaxDistance........ 3
  6094. YnAMP_Script: - CityUseCityMap........... false
  6095. YnAMP_Script: - CityUseImport............ false
  6096. YnAMP_Script: - CityUseTerrain........... false
  6097. YnAMP_Script: - MaxDistanceFromCapital... 1
  6098. YnAMP_Script: - MaxRoadPerCity........... 1
  6099. YnAMP_Script: - MinCitySeparation........ 2
  6100. YnAMP_Script: - NorthernLatitude......... false
  6101. YnAMP_Script: - OnlySameLandMass......... false
  6102. YnAMP_Script: - PlaceCapital............. false
  6103. YnAMP_Script: - Priority................. 0
  6104. YnAMP_Script: - RouteIndex............... 4
  6105. YnAMP_Script: - SouthernLatitude......... false
  6106. YnAMP_Script: - StartingPlot............. table: 0000000128BA9F90
  6107. YnAMP_Script: ----------------------------
  6108. YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
  6109. YnAMP_Script: ----------------------------
  6110. YnAMP_Script: No Scenario row
  6111. YnAMP_Script: -----
  6112. YnAMP_Script: Applied Settings:
  6113. YnAMP_Script: -----
  6114. YnAMP_Script: - BorderMaxDistance........ 3
  6115. YnAMP_Script: - CityUseCityMap........... false
  6116. YnAMP_Script: - CityUseImport............ false
  6117. YnAMP_Script: - CityUseTerrain........... false
  6118. YnAMP_Script: - MaxDistanceFromCapital... 1
  6119. YnAMP_Script: - MaxRoadPerCity........... 1
  6120. YnAMP_Script: - MinCitySeparation........ 2
  6121. YnAMP_Script: - NorthernLatitude......... false
  6122. YnAMP_Script: - OnlySameLandMass......... false
  6123. YnAMP_Script: - PlaceCapital............. false
  6124. YnAMP_Script: - Priority................. 0
  6125. YnAMP_Script: - RouteIndex............... 4
  6126. YnAMP_Script: - SouthernLatitude......... false
  6127. YnAMP_Script: - StartingPlot............. table: 0000000128BAA170
  6128. YnAMP_Script: ----------------------------
  6129. YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
  6130. YnAMP_Script: ----------------------------
  6131. YnAMP_Script: No Scenario row
  6132. YnAMP_Script: -----
  6133. YnAMP_Script: Applied Settings:
  6134. YnAMP_Script: -----
  6135. YnAMP_Script: - BorderMaxDistance........ 3
  6136. YnAMP_Script: - CityUseCityMap........... false
  6137. YnAMP_Script: - CityUseImport............ false
  6138. YnAMP_Script: - CityUseTerrain........... false
  6139. YnAMP_Script: - MaxDistanceFromCapital... 1
  6140. YnAMP_Script: - MaxRoadPerCity........... 1
  6141. YnAMP_Script: - MinCitySeparation........ 2
  6142. YnAMP_Script: - NorthernLatitude......... false
  6143. YnAMP_Script: - OnlySameLandMass......... false
  6144. YnAMP_Script: - PlaceCapital............. false
  6145. YnAMP_Script: - Priority................. 0
  6146. YnAMP_Script: - RouteIndex............... 4
  6147. YnAMP_Script: - SouthernLatitude......... false
  6148. YnAMP_Script: - StartingPlot............. table: 0000000128BAB750
  6149. YnAMP_Script: ----------------------------
  6150. YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT
  6151. YnAMP_Script: ----------------------------
  6152. YnAMP_Script: No Scenario row
  6153. YnAMP_Script: -----
  6154. YnAMP_Script: Applied Settings:
  6155. YnAMP_Script: -----
  6156. YnAMP_Script: - BorderMaxDistance........ 3
  6157. YnAMP_Script: - CityUseCityMap........... false
  6158. YnAMP_Script: - CityUseImport............ false
  6159. YnAMP_Script: - CityUseTerrain........... false
  6160. YnAMP_Script: - MaxDistanceFromCapital... 1
  6161. YnAMP_Script: - MaxRoadPerCity........... 1
  6162. YnAMP_Script: - MinCitySeparation........ 2
  6163. YnAMP_Script: - NorthernLatitude......... false
  6164. YnAMP_Script: - OnlySameLandMass......... false
  6165. YnAMP_Script: - PlaceCapital............. false
  6166. YnAMP_Script: - Priority................. 0
  6167. YnAMP_Script: - RouteIndex............... 4
  6168. YnAMP_Script: - SouthernLatitude......... false
  6169. YnAMP_Script: - StartingPlot............. table: 0000000128BAA990
  6170. YnAMP_Script: ----------------------------
  6171. YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8FBC0
  6172. DemographicsPanel: load completed start initizialization
  6173. DemographicsPanel: Creating Demographics button and inserting into TopPane.InfoStack
  6174. DemographicsPanel: Insertion Complete
  6175. YnAMP_Script: **** coroutine.yield at 0 0.075
  6176. YnAMP_Script: **** Delayed start, pause for 3
  6177. YnAMP_Script: 3
  6178. YnAMP_Script: 2
  6179. YnAMP_Script: 1
  6180. YnAMP_Script: 0
  6181. YnAMP_Script: **** Starting...
  6182. YnAMP_Script: ===========================================================================
  6183. YnAMP_Script: Starting City placement for Scenario...
  6184. YnAMP_Script: ===========================================================================
  6185. YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8E180
  6186. YnAMP_Script: ===========================================================================
  6187. YnAMP_Script: Starting Border placement for Scenario...
  6188. YnAMP_Script: ===========================================================================
  6189. YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F908E0
  6190. YnAMP_Script: ===========================================================================
  6191. YnAMP_Script: Starting Units placement for Scenario...
  6192. YnAMP_Script: ===========================================================================
  6193. YnAMP_Script: --------------------------------------------
  6194. YnAMP_Script: Create replacement table
  6195. YnAMP_Script: --------------------------------------------
  6196. YnAMP_Script: --------------------------------------------
  6197. YnAMP_Script: Placing units...
  6198. YnAMP_Script: --------------------------------------------
  6199. YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8EF90
  6200. YnAMP_Script: ===========================================================================
  6201. YnAMP_Script: Starting Infrastructure placement for Scenario...
  6202. YnAMP_Script: ===========================================================================
  6203. YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8E540
  6204. YnAMP_Script: ===========================================================================
  6205. YnAMP_Script: Starting Diplomatic Actions for Scenario...
  6206. YnAMP_Script: ===========================================================================
  6207. YnAMP_Script: ===========================================================================
  6208. YnAMP_Script: Set Map Visibility for Scenario...
  6209. YnAMP_Script: ===========================================================================
  6210. YnAMP_Script: ===========================================================================
  6211. YnAMP_Script: Finalizing Scenario initialization...
  6212. YnAMP_Script: ===========================================================================
  6213. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8FBC0 1
  6214. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E180 2
  6215. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F908E0 3
  6216. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 4
  6217. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E540 5
  6218. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
  6219. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
  6220. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E180 1
  6221. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 2
  6222. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
  6223. YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 1
  6224. YnAMP_Script: Check <CityMap> for entries without Localization...
  6225. YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_ZENSHU
  6226. YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
  6227. YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
  6228. YnAMP_Script: - Cities without LOC_NAME entry = 3 - type 'ListCityWithoutLOC(true)' in tuner to display the list
  6229. YnAMP_Script: Check <CityNames> for entries without position on map...
  6230. YnAMP_Script: - Cities not mapped = 943 - type 'ListCityNotOnMap(true)' in tuner to display the list
  6231. YnAMP_Script: Check <CityMap> for entries without valid position on map...
  6232. YnAMP_Script: - Cities not valid = 84 - type 'ListInvalidCityPos(true)' in tuner to display the full list
  6233. YnAMP_Script: ======================================
  6234. YnAMP_Script: ====== Generated Map Statistics ======
  6235. YnAMP_Script: ======================================
  6236. YnAMP_Script: -- Map Dimensions = 180x94
  6237. YnAMP_Script: -- Total plots on map = 16920
  6238. YnAMP_Script: -- Land plots = 6656 (39.34 map percent)
  6239. YnAMP_Script: -- Water plots = 10264 (60.66 map percent)
  6240. YnAMP_Script: -- Hills plots = 1593 (23.93 land percent)
  6241. YnAMP_Script: -- Mountains plots = 564 ( 8.47 land percent)
  6242. YnAMP_Script: -- Flatland plots = 4499 (67.59 land percent)
  6243. YnAMP_Script: --------------------------------------
  6244. YnAMP_Script: -------- Resources Statistics --------
  6245. YnAMP_Script: --------------------------------------
  6246. YnAMP_Script: RESOURCE_BANANAS......... placed = 58 ( 0.87 land percent), frequency = 4, ratio = 22
  6247. YnAMP_Script: RESOURCE_CATTLE.......... placed = 111 ( 1.67 land percent), frequency = 6, ratio = 28
  6248. YnAMP_Script: RESOURCE_COPPER.......... placed = 67 ( 1.01 land percent), frequency = 4, ratio = 25
  6249. YnAMP_Script: RESOURCE_CRABS........... placed = 327 ( 4.91 land percent), frequency = 17, ratio = 29
  6250. YnAMP_Script: RESOURCE_DEER............ placed = 64 ( 0.96 land percent), frequency = 4, ratio = 24
  6251. YnAMP_Script: RESOURCE_FISH............ placed = 380 ( 5.71 land percent), frequency = 23, ratio = 25
  6252. YnAMP_Script: RESOURCE_RICE............ placed = 33 ( 0.5 land percent), frequency = 6, ratio = 8
  6253. YnAMP_Script: RESOURCE_SHEEP........... placed = 62 ( 0.93 land percent), frequency = 4, ratio = 23
  6254. YnAMP_Script: RESOURCE_STONE........... placed = 143 ( 2.15 land percent), frequency = 10, ratio = 22
  6255. YnAMP_Script: RESOURCE_WHEAT........... placed = 143 ( 2.15 land percent), frequency = 10, ratio = 22
  6256. YnAMP_Script: RESOURCE_CITRUS.......... placed = 12 ( 0.18 land percent), frequency = 2, ratio = 9
  6257. YnAMP_Script: RESOURCE_COCOA........... placed = 9 ( 0.14 land percent), frequency = 2, ratio = 7
  6258. YnAMP_Script: RESOURCE_COFFEE.......... placed = 7 ( 0.11 land percent), frequency = 2, ratio = 6
  6259. YnAMP_Script: RESOURCE_COTTON.......... placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
  6260. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 19 ( 0.29 land percent), frequency = 2, ratio = 14
  6261. YnAMP_Script: RESOURCE_DYES............ placed = 46 ( 0.69 land percent), frequency = 2, ratio = 35
  6262. YnAMP_Script: RESOURCE_FURS............ placed = 22 ( 0.33 land percent), frequency = 2, ratio = 17
  6263. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 37 ( 0.56 land percent), frequency = 2, ratio = 28
  6264. YnAMP_Script: RESOURCE_INCENSE......... placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
  6265. YnAMP_Script: RESOURCE_IVORY........... placed = 11 ( 0.17 land percent), frequency = 2, ratio = 9
  6266. YnAMP_Script: RESOURCE_JADE............ placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
  6267. YnAMP_Script: RESOURCE_MARBLE.......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
  6268. YnAMP_Script: RESOURCE_MERCURY......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
  6269. YnAMP_Script: RESOURCE_PEARLS.......... placed = 115 ( 1.73 land percent), frequency = 1, ratio = 173
  6270. YnAMP_Script: RESOURCE_SALT............ placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
  6271. YnAMP_Script: RESOURCE_SILK............ placed = 2 ( 0.03 land percent), frequency = 2, ratio = 2
  6272. YnAMP_Script: RESOURCE_SILVER.......... placed = 39 ( 0.59 land percent), frequency = 2, ratio = 30
  6273. YnAMP_Script: RESOURCE_SPICES.......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
  6274. YnAMP_Script: RESOURCE_SUGAR........... placed = 4 ( 0.06 land percent), frequency = 2, ratio = 3
  6275. YnAMP_Script: RESOURCE_TEA............. placed = 10 ( 0.15 land percent), frequency = 2, ratio = 8
  6276. YnAMP_Script: RESOURCE_TOBACCO......... placed = 15 ( 0.23 land percent), frequency = 2, ratio = 12
  6277. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
  6278. YnAMP_Script: RESOURCE_WHALES.......... placed = 60 ( 0.9 land percent), frequency = 1, ratio = 90
  6279. YnAMP_Script: RESOURCE_WINE............ placed = 18 ( 0.27 land percent), frequency = 2, ratio = 14
  6280. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 51 ( 0.77 land percent), frequency = 7, ratio = 11
  6281. YnAMP_Script: RESOURCE_COAL............ placed = 118 ( 1.77 land percent), frequency = 10, ratio = 18
  6282. YnAMP_Script: RESOURCE_HORSES.......... placed = 91 ( 1.37 land percent), frequency = 11, ratio = 12
  6283. YnAMP_Script: RESOURCE_IRON............ placed = 81 ( 1.22 land percent), frequency = 10, ratio = 12
  6284. YnAMP_Script: RESOURCE_NITER........... placed = 81 ( 1.22 land percent), frequency = 10, ratio = 12
  6285. YnAMP_Script: RESOURCE_OIL............. placed = 171 ( 2.57 land percent), frequency = 10, ratio = 26
  6286. YnAMP_Script: RESOURCE_URANIUM......... placed = 37 ( 0.56 land percent), frequency = 5, ratio = 11
  6287. YnAMP_Script: RESOURCE_AMBER........... placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
  6288. YnAMP_Script: RESOURCE_OLIVES.......... placed = 17 ( 0.26 land percent), frequency = 2, ratio = 13
  6289. YnAMP_Script: RESOURCE_TURTLES......... placed = 1 ( 0.02 land percent), frequency = 5, ratio = 0
  6290. YnAMP_Script: --------------------------------------
  6291. YnAMP_Script: --------- Terrain Statistics ---------
  6292. YnAMP_Script: --------------------------------------
  6293. YnAMP_Script: TERRAIN_GRASS............ placed = 966 ( 5.71 map percent, 14.51 land percent, 9.41 water percent)
  6294. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 365 ( 2.16 map percent, 5.48 land percent, 3.56 water percent)
  6295. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 87 ( 0.51 map percent, 1.31 land percent, 0.85 water percent)
  6296. YnAMP_Script: TERRAIN_PLAINS........... placed = 1622 ( 9.59 map percent, 24.37 land percent, 15.8 water percent)
  6297. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 733 ( 4.33 map percent, 11.01 land percent, 7.14 water percent)
  6298. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 203 ( 1.2 map percent, 3.05 land percent, 1.98 water percent)
  6299. YnAMP_Script: TERRAIN_DESERT........... placed = 692 ( 4.09 map percent, 10.4 land percent, 6.74 water percent)
  6300. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 151 ( 0.89 map percent, 2.27 land percent, 1.47 water percent)
  6301. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.16 map percent, 0.41 land percent, 0.26 water percent)
  6302. YnAMP_Script: TERRAIN_TUNDRA........... placed = 572 ( 3.38 map percent, 8.59 land percent, 5.57 water percent)
  6303. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 206 ( 1.22 map percent, 3.09 land percent, 2.01 water percent)
  6304. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 161 ( 0.95 map percent, 2.42 land percent, 1.57 water percent)
  6305. YnAMP_Script: TERRAIN_SNOW............. placed = 647 ( 3.82 map percent, 9.72 land percent, 6.3 water percent)
  6306. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 138 ( 0.82 map percent, 2.07 land percent, 1.34 water percent)
  6307. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 86 ( 0.51 map percent, 1.29 land percent, 0.84 water percent)
  6308. YnAMP_Script: TERRAIN_COAST............ placed = 3995 (23.61 map percent, 60.02 land percent, 38.92 water percent)
  6309. YnAMP_Script: TERRAIN_OCEAN............ placed = 6269 (37.05 map percent, 94.19 land percent, 61.08 water percent)
  6310. YnAMP_Script: --------------------------------------
  6311. YnAMP_Script: -------- Features Statistics ---------
  6312. YnAMP_Script: --------------------------------------
  6313. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 114 ( 0.67 map percent, 1.71 land percent, 1.11 water percent)
  6314. YnAMP_Script: FEATURE_ICE.............. placed = 562 ( 3.32 map percent, 8.44 land percent, 5.48 water percent)
  6315. YnAMP_Script: FEATURE_JUNGLE........... placed = 548 ( 3.24 map percent, 8.23 land percent, 5.34 water percent)
  6316. YnAMP_Script: FEATURE_FOREST........... placed = 1551 ( 9.17 map percent, 23.3 land percent, 15.11 water percent)
  6317. YnAMP_Script: FEATURE_OASIS............ placed = 23 ( 0.14 map percent, 0.35 land percent, 0.22 water percent)
  6318. YnAMP_Script: FEATURE_MARSH............ placed = 63 ( 0.37 map percent, 0.95 land percent, 0.61 water percent)
  6319. YnAMP_Script: FEATURE_REEF............. placed = 88 ( 0.52 map percent, 1.32 land percent, 0.86 water percent)
  6320. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 84 ( 0.5 map percent, 1.26 land percent, 0.82 water percent)
  6321. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 123 ( 0.73 map percent, 1.85 land percent, 1.2 water percent)
  6322. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 27 ( 0.16 map percent, 0.41 land percent, 0.26 water percent)
  6323. YnAMP_Script: FEATURE_VOLCANO.......... placed = 53 ( 0.31 map percent, 0.8 land percent, 0.52 water percent)
  6324. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  6325. YnAMP_Script: --------------------------------------
  6326. YnAMP_InGame: Stopping Loading Text Update...
  6327. YnAMP_InGame: Loading Data For YnAMP Setup Screen...
  6328. YnAMP_InGame: TSL list loaded, rows = 478
  6329. YnAMP_InGame: MapSizes loaded
  6330. YnAMP_InGame: CityState list loaded, rows = 36
  6331. YnAMP_InGame: Mod list loaded, rows = 55
  6332. YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
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