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- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :410 City Distance 2
- AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
- AdvancedSetup: New Mod was activated :Scout Cat
- AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player count slider changed to 2
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :410 City Distance 2
- AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
- AdvancedSetup: New Mod was activated :Scout Cat
- AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 7 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 8 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 9 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 10 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 11 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 12 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 24
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 11
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 27
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 31
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 35
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 39
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 43
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 39
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 35
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 29
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 28
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 27
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 25
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 24
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 23
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 22
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 23
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player count slider changed to 24
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: No map size 0 nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player count slider changed to 2
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :410 City Distance 2
- AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
- AdvancedSetup: New Mod was activated :Scout Cat
- AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :410 City Distance 2
- AdvancedSetup: New Mod was activated :Historic Speed (Extended Eras)
- AdvancedSetup: New Mod was activated :Scout Cat
- AdvancedSetup: Previous Mod was deactivated :TCS Free Walls for City-States
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- GenerateRandomMap: Map Seed = -132611313
- Map Script: Generating WorldBuilder Map
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = WorldBuilderMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 44 26
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
- YnAMP_Script: g_StartingPlotRange = 4.1603782333962
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
- GiftItToMeNow: Initialized.
- CityBannerManager: --------- CityBannerManager_Suk_UI---------
- CityBannerManager: Loading CityBannerManager.lua as base file
- CityBannerManager: -------------------------------------------
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- WorldBuilderPlotEditor: loading YnAMP_Common.lua
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 44x26
- YnAMP_Script: -- Total plots on map = 1144
- YnAMP_Script: -- Land plots = 0 ( 0 map percent)
- YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
- YnAMP_Script: -- Hills plots = 0 (99999 land percent)
- YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
- YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
- YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
- YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
- YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
- YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
- WorldBuilderPlotEditor: TSL list loaded, rows = 478
- WorldBuilderPlotEditor: MapSizes loaded
- WorldBuilderPlotEditor: CityState list loaded, rows = 36
- WorldBuilderPlotEditor: Mod list loaded, rows = 54
- WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: Player count slider changed to 24
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 31 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 17
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 13
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 12
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 14
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 25
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 26
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 27
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 24
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 21
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 22
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Removing Player 23
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 20 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 21 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 22 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 23 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 24 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 25 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 102456977
- AdvancedSetup: random first call = 7
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
- AdvancedSetup: - Reserving player slot#31 for Zanzibar
- AdvancedSetup: - Reserving player slot#32 for Venice
- AdvancedSetup: - Reserving player slot#33 for La Venta
- AdvancedSetup: - Reserving player slot#34 for Brussels
- AdvancedSetup: - Reserving player slot#35 for Buenos Aires
- AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#37 for Geneva
- AdvancedSetup: - Reserving player slot#38 for Kandy
- AdvancedSetup: - Reserving player slot#39 for Mitla
- AdvancedSetup: - Reserving player slot#40 for Cahokia
- AdvancedSetup: - Reserving player slot#41 for Mexico City
- AdvancedSetup: - Reserving player slot#42 for Cardiff
- AdvancedSetup: - Reserving player slot#43 for Jerusalem
- AdvancedSetup: - Reserving player slot#44 for Nan Madol
- AdvancedSetup: - Reserving player slot#45 for Hong Kong
- AdvancedSetup: - Reserving player slot#46 for Babylon
- AdvancedSetup: - Reserving player slot#47 for Kabul
- AdvancedSetup: - Reserving player slot#48 for Valletta
- AdvancedSetup: - Reserving player slot#49 for Auckland
- AdvancedSetup: - Reserving player slot#50 for Armagh
- AdvancedSetup: - Reserving player slot#51 for Muscat
- AdvancedSetup: - Reserving player slot#52 for Lisbon
- AdvancedSetup: - Reserving player slot#53 for Nazca
- AdvancedSetup: - Reserving player slot#54 for Granada
- AdvancedSetup: Unused slots left = 0
- AdvancedSetup: Setting Random CS to number of slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 32 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 33 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 34 LEADER_MINOR_CIV_BR. nil LOC_CIVILIZATION_BRUSSEL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 35 LEADER_MINOR_CIV_BU. nil LOC_CIVILIZATION_BUENOS_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 37 LEADER_MINOR_CIV_GE. nil LOC_CIVILIZATION_GENEVA_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 38 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 39 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 40 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 41 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 42 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 43 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.5.11 (516180)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - 410 City Distance 2
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Historic Speed (Extended Eras)
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Scout Cat
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Expansion: Rise and Fall
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Religion Expanded
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Vikings Content
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Colorized Historic Moments
- Map Script: - Great Works Viewer
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
- Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 102456977
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
- Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL (no warnings) at 31,60
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
- Map Script: - Reserving TSL (no warnings) at 65,49
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
- Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
- Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
- Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BRUSSELS of CIVILIZATION_BRUSSELS at 15,70
- Map Script: - Reserving TSL (no warnings) at 15,70, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BUENOS_AIRES of CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - Reserving TSL (no warnings) at 159,15, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GENEVA of CIVILIZATION_GENEVA at 15,63
- Map Script: - Reserving TSL (no warnings) at 15,63, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
- Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 143,46
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_PERSIA at 45,49
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_INDIA at 65,49
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_SUMERIA at 41,49
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_RUSSIA at 31,78
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_ARABIA at 36,42
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_OTTOMAN at 35,58
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_POLAND at 26,71
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_ANTIOCH at 21,62
- Map Script: - CIVILIZATION_LA_VENTA at 143,47
- Map Script: - CIVILIZATION_BRUSSELS at 15,70
- Map Script: - CIVILIZATION_BUENOS_AIRES at 159,15
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_GENEVA at 15,63
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_PALENQUE at 143,46
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_BABYLON at 40,51
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
- Map Script: -------------------------------
- Map Script: All #26 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#39 LOC_CIVILIZATION_PALENQUE_NAME
- Map Script: WARNING : no starting plot set for player ID#46 LOC_CIVILIZATION_BABYLON_NAME
- Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_LISBON_NAME
- Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_NAZCA_NAME
- Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_GRANADA_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_PALENQUE_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 345
- Map Script: - Set starting plot at 157 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_BABYLON_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #3/16920 at fertility = 345
- Map Script: - Set starting plot at 22 30
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_LISBON_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
- Map Script: - Set starting plot at 26 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_NAZCA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
- Map Script: - Set starting plot at 26 26
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323
- Map Script: - Set starting plot at 26 26
- Map Script: WARNING : Still no starting plot for #2 minor civilizations
- Map Script: Intermediate timer = 78 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_SUGAR , available plots = 273
- Map Script: - placed: 1
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 78 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Player count slider changed to 2
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Set and Launch a quick game to get YnAMP Data...
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: No map size 0 nil
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 2 participating players.
- AdvancedSetup: Player count slider changed to 2
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: New Mod was activated :[COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- GenerateRandomMap: Map Seed = -54655567
- Map Script: Generating WorldBuilder Map
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = nil
- YnAMP_Script: Map Script = WorldBuilderMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 44 26
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 5.2272727272727 4.4615384615385 0.19130434782609 0.22413793103448
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 4.0909090909091 3.6153846153846 0.24444444444444 0.27659574468085
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 44 26 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.26002363958727
- YnAMP_Script: g_StartingPlotRange = 4.1603782333962
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 2.6002363958727
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 23.916521486203 7.9721738287343
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 6.9230769230769 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #2 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #3 : CivilizationTypeName is NIL
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
- GiftItToMeNow: Initialized.
- CityBannerManager: --------- CityBannerManager_Suk_UI---------
- CityBannerManager: Loading CityBannerManager.lua as base file
- CityBannerManager: -------------------------------------------
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- WorldBuilderPlotEditor: loading YnAMP_Common.lua
- LoadScreen: OnLoadGameViewStateDone
- StrategicForts: OnLoadGameViewStateDoneTC: inGame = true
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 44x26
- YnAMP_Script: -- Total plots on map = 1144
- YnAMP_Script: -- Land plots = 0 ( 0 map percent)
- YnAMP_Script: -- Water plots = 1144 ( 100 map percent)
- YnAMP_Script: -- Hills plots = 0 (99999 land percent)
- YnAMP_Script: -- Mountains plots = 0 (99999 land percent)
- YnAMP_Script: -- Flatland plots = 0 (99999 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_COPPER.......... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_CRABS........... placed = 0 (99999 land percent), frequency = 17, ratio = 999
- YnAMP_Script: RESOURCE_DEER............ placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_FISH............ placed = 0 (99999 land percent), frequency = 23, ratio = 999
- YnAMP_Script: RESOURCE_RICE............ placed = 0 (99999 land percent), frequency = 6, ratio = 999
- YnAMP_Script: RESOURCE_SHEEP........... placed = 0 (99999 land percent), frequency = 4, ratio = 999
- YnAMP_Script: RESOURCE_STONE........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_WHEAT........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COCOA........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_COTTON.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_DYES............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_FURS............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_INCENSE......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_IVORY........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_JADE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_SALT............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILK............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SILVER.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SPICES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_SUGAR........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TEA............. placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 (99999 land percent), frequency = 1, ratio = 999
- YnAMP_Script: RESOURCE_WINE............ placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 0 (99999 land percent), frequency = 7, ratio = 999
- YnAMP_Script: RESOURCE_COAL............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_HORSES.......... placed = 0 (99999 land percent), frequency = 11, ratio = 999
- YnAMP_Script: RESOURCE_IRON............ placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_NITER........... placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_OIL............. placed = 0 (99999 land percent), frequency = 10, ratio = 999
- YnAMP_Script: RESOURCE_URANIUM......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: RESOURCE_AMBER........... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 0 (99999 land percent), frequency = 2, ratio = 999
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 (99999 land percent), frequency = 5, ratio = 999
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 1144 ( 100 map percent, inf land percent, 100 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 99999 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- WorldBuilderPlotEditor: Loading Data For YnAMP Setup Screen...
- WorldBuilderPlotEditor: TSL list loaded, rows = 478
- WorldBuilderPlotEditor: MapSizes loaded
- WorldBuilderPlotEditor: CityState list loaded, rows = 36
- WorldBuilderPlotEditor: Mod list loaded, rows = 55
- WorldBuilderPlotEditor: Current Ruleset = RULESET_EXPANSION_2
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1090315065
- AdvancedSetup: random first call = 2
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
- AdvancedSetup: - Reserving player slot#31 for Mexico City
- AdvancedSetup: - Reserving player slot#32 for Muscat
- AdvancedSetup: - Reserving player slot#33 for Zanzibar
- AdvancedSetup: - Reserving player slot#34 for Nan Madol
- AdvancedSetup: - Reserving player slot#35 for Armagh
- AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#37 for Auckland
- AdvancedSetup: - Reserving player slot#38 for Valletta
- AdvancedSetup: - Reserving player slot#39 for Venice
- AdvancedSetup: - Reserving player slot#40 for Hong Kong
- AdvancedSetup: - Reserving player slot#41 for Ngazargamu
- AdvancedSetup: - Reserving player slot#42 for Kabul
- AdvancedSetup: - Reserving player slot#43 for Nazca
- AdvancedSetup: - Reserving player slot#44 for La Venta
- AdvancedSetup: - Reserving player slot#45 for Granada
- AdvancedSetup: - Reserving player slot#46 for Cahokia
- AdvancedSetup: - Reserving player slot#47 for Cardiff
- AdvancedSetup: - Reserving player slot#48 for Kandy
- AdvancedSetup: - Reserving player slot#49 for Jerusalem
- AdvancedSetup: - Reserving player slot#50 for Lisbon
- AdvancedSetup: Unused slots left = 4
- AdvancedSetup: Setting Random CS to number of slots = 4
- AdvancedSetup: - Reserving player slot#51 for Preslav
- AdvancedSetup: - Reserving player slot#52 for Kumasi
- AdvancedSetup: - Reserving player slot#53 for Yerevan
- AdvancedSetup: - Reserving player slot#54 for Bandar Brunei
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 32 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 33 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 34 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 35 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 37 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 38 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 39 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 40 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 41 LEADER_MINOR_CIV_NG. nil LOC_CIVILIZATION_NGAZARG. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 42 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 43 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_PR. nil LOC_CIVILIZATION_PRESLAV. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_KU. nil LOC_CIVILIZATION_KUMASI_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_YE. nil LOC_CIVILIZATION_YEREVAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.5.11 (516180)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - 410 City Distance 2
- Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Historic Speed (Extended Eras)
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Scout Cat
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Expansion: Rise and Fall
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Religion Expanded
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Vikings Content
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Colorized Historic Moments
- Map Script: - Great Works Viewer
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
- Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 1090315065
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
- Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL (no warnings) at 31,60
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
- Map Script: - Reserving TSL (no warnings) at 65,49
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
- Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
- Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
- Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
- Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PRESLAV of CIVILIZATION_PRESLAV at 29,61
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 29,61
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
- Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NGAZARGAMU of CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - Reserving TSL (no warnings) at 21,39, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_PERSIA at 45,49
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_INDIA at 65,49
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_SUMERIA at 41,49
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_RUSSIA at 31,78
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_ARABIA at 36,42
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_OTTOMAN at 35,58
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_POLAND at 26,71
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_ANTIOCH at 21,62
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_NGAZARGAMU at 21,39
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_LA_VENTA at 143,47
- Map Script: - CIVILIZATION_GRANADA at 8,54
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_PRESLAV at 29,61
- Map Script: WARNING ! Plot is too close from another Starting Position
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
- Map Script: -------------------------------
- Map Script: All #26 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_PRESLAV_NAME
- Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KUMASI_NAME
- Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_PRESLAV_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 349
- Map Script: - Set starting plot at 23 30
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_KUMASI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
- Map Script: - Set starting plot at 157 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_YEREVAN_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
- Map Script: - Set starting plot at 157 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #7/16920 at fertility = 339
- Map Script: - Set starting plot at 157 31
- Map Script: WARNING : Still no starting plot for #2 minor civilizations
- Map Script: Intermediate timer = 78 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_SUGAR , available plots = 288
- Map Script: - placed: 1
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 78 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 26, num. CS = 24 , Selection type = SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 235963453
- AdvancedSetup: random first call = 6
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 24, bCapped = true bOnlySelection = false
- AdvancedSetup: - Reserving player slot#31 for Antananarivo
- AdvancedSetup: - Reserving player slot#32 for La Venta
- AdvancedSetup: - Reserving player slot#33 for Lisbon
- AdvancedSetup: - Reserving player slot#34 for Muscat
- AdvancedSetup: - Reserving player slot#35 for Babylon
- AdvancedSetup: - Reserving player slot#36 for Granada
- AdvancedSetup: - Reserving player slot#37 for Nazca
- AdvancedSetup: - Reserving player slot#38 for Mexico City
- AdvancedSetup: - Reserving player slot#39 for Cahokia
- AdvancedSetup: - Reserving player slot#40 for Jerusalem
- AdvancedSetup: - Reserving player slot#41 for Mitla
- AdvancedSetup: - Reserving player slot#42 for Armagh
- AdvancedSetup: - Reserving player slot#43 for Nan Madol
- AdvancedSetup: - Reserving player slot#44 for Valletta
- AdvancedSetup: - Reserving player slot#45 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#46 for Zanzibar
- AdvancedSetup: - Reserving player slot#47 for Hong Kong
- AdvancedSetup: - Reserving player slot#48 for Venice
- AdvancedSetup: - Reserving player slot#49 for Cardiff
- AdvancedSetup: - Reserving player slot#50 for Kandy
- AdvancedSetup: - Reserving player slot#51 for Auckland
- AdvancedSetup: - Reserving player slot#52 for Kabul
- AdvancedSetup: Unused slots left = 2
- AdvancedSetup: Setting Random CS to number of slots = 2
- AdvancedSetup: - Reserving player slot#53 for Fez
- AdvancedSetup: - Reserving player slot#54 for Bandar Brunei
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTANAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 32 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 33 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 34 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 35 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 36 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 37 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 38 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 39 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 40 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 41 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 42 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 43 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_FEZ nil LOC_CIVILIZATION_FEZ_NAME SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 LEADER_MINOR_CIV_JA. nil LOC_CIVILIZATION_BANDAR_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.5.11 (516180)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - 410 City Distance 2
- Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Historic Speed (Extended Eras)
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Scout Cat
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Expansion: Rise and Fall
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Religion Expanded
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Vikings Content
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Colorized Historic Moments
- Map Script: - Great Works Viewer
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
- Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 235963453
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 75 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
- Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL (no warnings) at 31,60
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
- Map Script: - Reserving TSL (no warnings) at 65,49
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
- Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
- Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
- Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LA_VENTA of CIVILIZATION_LA_VENTA at 143,47
- Map Script: - Reserving TSL (no warnings) at 143,47, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAN_MADOL of CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - Reserving TSL (no warnings) at 105,30, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VALLETTA of CIVILIZATION_VALLETTA at 22,51
- Map Script: - Reserving TSL (no warnings) at 22,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTANANARIVO of CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - Reserving TSL (no warnings) at 37,17, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
- Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 143,46
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 75 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_PERSIA at 45,49
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_INDIA at 65,49
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_SUMERIA at 41,49
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_RUSSIA at 31,78
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_ARABIA at 36,42
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_OTTOMAN at 35,58
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_POLAND at 26,71
- Map Script: - CIVILIZATION_ANTANANARIVO at 37,17
- Map Script: - CIVILIZATION_LA_VENTA at 143,47
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: - CIVILIZATION_BABYLON at 40,51
- Map Script: - CIVILIZATION_GRANADA at 8,54
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_PALENQUE at 143,46
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: - CIVILIZATION_NAN_MADOL at 105,30
- Map Script: - CIVILIZATION_VALLETTA at 22,51
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_ANTIOCH at 21,62
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_GERMANY requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: -------------------------------
- Map Script: All #26 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#52 LOC_CIVILIZATION_KABUL_NAME
- Map Script: WARNING : no starting plot set for player ID#53 LOC_CIVILIZATION_FEZ_NAME
- Map Script: WARNING : no starting plot set for player ID#54 LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_KABUL_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
- Map Script: - Set starting plot at 25 29
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_FEZ_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
- Map Script: - Set starting plot at 25 29
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_BANDAR_BRUNEI_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 373
- Map Script: - Set starting plot at 25 29
- Map Script: WARNING : Still no starting plot for #2 minor civilizations
- Map Script: Intermediate timer = 77 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 77 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 26 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 26, num. CS = 22 , Selection type = ONLY_SELECTION , Do selection = true
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 31, maxCS = 36, bCapped = false bOnlySelection = true
- AdvancedSetup: - Reserving player slot#31 for Nazca
- AdvancedSetup: - Reserving player slot#32 for Auckland
- AdvancedSetup: - Reserving player slot#33 for Jerusalem
- AdvancedSetup: - Reserving player slot#34 for Kabul
- AdvancedSetup: - Reserving player slot#35 for Cardiff
- AdvancedSetup: - Reserving player slot#36 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#37 for Venice
- AdvancedSetup: - Reserving player slot#38 for Cahokia
- AdvancedSetup: - Reserving player slot#39 for Lisbon
- AdvancedSetup: - Reserving player slot#40 for Granada
- AdvancedSetup: - Reserving player slot#41 for Mitla
- AdvancedSetup: - Reserving player slot#42 for Zanzibar
- AdvancedSetup: - Reserving player slot#43 for Babylon
- AdvancedSetup: - Reserving player slot#44 for Hong Kong
- AdvancedSetup: - Reserving player slot#45 for Armagh
- AdvancedSetup: - Reserving player slot#46 for Muscat
- AdvancedSetup: - Reserving player slot#47 for Mexico City
- AdvancedSetup: - Reserving player slot#48 for Kandy
- AdvancedSetup: - Reserving player slot#49 for La Venta
- AdvancedSetup: - Reserving player slot#50 for Nan Madol
- AdvancedSetup: - Reserving player slot#51 for Valletta
- AdvancedSetup: Unused slots left = 15
- AdvancedSetup: Setting Random CS to number of slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_OPEN SS_OPEN UNK LEVEL false
- AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 32 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 33 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 34 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 35 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 36 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 37 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 38 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 39 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 40 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 41 LEADER_MINOR_CIV_PA. nil LOC_CIVILIZATION_PALENQU. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 42 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 43 LEADER_MINOR_CIV_BA. nil LOC_CIVILIZATION_BABYLON. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 44 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 45 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 46 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 47 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 48 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KANDY_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 49 LEADER_MINOR_CIV_LA. nil LOC_CIVILIZATION_LA_VENT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 50 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAN_MAD. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_VA. nil LOC_CIVILIZATION_VALLETT. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.5.11 (516180)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - 410 City Distance 2
- Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Historic Speed (Extended Eras)
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Scout Cat
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Expansion: Rise and Fall
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Religion Expanded
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Vikings Content
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Colorized Historic Moments
- Map Script: - Great Works Viewer
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
- Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 334293858
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 25.510178963881 8.5033929879603
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 75 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
- Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL (no warnings) at 31,60
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
- Map Script: - Reserving TSL (no warnings) at 65,49
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
- Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
- Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
- Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 40,51
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 40,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL (no warnings) at 36,51, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KANDY of CIVILIZATION_KANDY at 62,33
- Map Script: - Reserving TSL (no warnings) at 62,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
- Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_PALENQUE of CIVILIZATION_PALENQUE at 143,46
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 143,46
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 75 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_PERSIA at 45,49
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_INDIA at 65,49
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_SUMERIA at 41,49
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_RUSSIA at 31,78
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: - CIVILIZATION_ARABIA at 36,42
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_OTTOMAN at 35,58
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_POLAND at 26,71
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_ANTIOCH at 21,62
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_GRANADA at 8,54
- Map Script: - CIVILIZATION_PALENQUE at 143,46
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_BABYLON at 40,51
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - CIVILIZATION_KANDY at 62,33
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
- Map Script: -------------------------------
- Map Script: All #26 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#49 LOC_CIVILIZATION_LA_VENTA_NAME
- Map Script: WARNING : no starting plot set for player ID#50 LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: WARNING : no starting plot set for player ID#51 LOC_CIVILIZATION_VALLETTA_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_LA_VENTA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
- Map Script: - Set starting plot at 24 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_NAN_MADOL_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
- Map Script: - Set starting plot at 24 31
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_VALLETTA_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
- Map Script: - Set starting plot at 24 31
- Map Script: WARNING : Still no starting plot for #2 minor civilizations
- Map Script: Intermediate timer = 77 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 77 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- LoadScreen: OnLoadGameViewStateDone
- Mods: FinalFreak16: Loading Mod - Enhanced Mod Manager.
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.5.11 (516180)
- AdvancedSetup: Check City States Selection list after Loading GamePlay DB...
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BRUSSELS
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_BUENOS_AIRES
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_GENEVA
- AdvancedSetup: - Adding new City State leader to Selection List: LEADER_MINOR_CIV_HATTUSA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SEOUL
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_STOCKHOLM
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TORONTO
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_CAGUANA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_HUNZA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_LAHORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_SINGAPORE
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_TARUGA
- AdvancedSetup: - Removing missing City State Leader from Selection List: LEADER_MINOR_CIV_VATICAN_CITY
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: GameParameters sort bp is nil: nil
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: There are 47 participating players.
- AdvancedSetup: Player count slider changed to 26
- AdvancedSetup: Building Game Setup
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Checking mod list...
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: GameParameters sort bp is nil: nil
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_OperationChance_Orange]Map size unsupported[ENDCOLOR] [ICON_CheckFail] (block overriden by user)[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]This map size is bigger than the biggest known map that can be played for 500 turns. If the map allows it, you can select a smaller section to play on, that will adjust the size.[NEWLINE][NEWLINE]It may load, but you will surely get random crashes in late game, you should save often.[NEWLINE][NEWLINE]With Gathering Storm, water level rising will cause an unrecoverable crash.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Apply Civilizations count [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The actual number of Player slots and the Civilizations Slots slider value doesn't match.[NEWLINE][NEWLINE]To prevent User Interface lag or accidental change when using the mouse wheel in the menu, the slider value is not immediatly applied. It may also have been changed by exiting and going back to the setup screen.[NEWLINE][NEWLINE]If you want to apply the slider value, click on the "+" (Add) button or one of the "X" (Delete) buttons in the "Players" section.[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet][COLOR_Civ6Green]Database loaded[ENDCOLOR] [ICON_CheckSuccess] [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The GamePlay Database has been loaded and is available for YnAMP Advanced Setup Options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 47, num. CS = 22 , Selection type = ONLY_SELECTION , Do selection = true
- AdvancedSetup: new num. CS = 15
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 21
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: Setting random slots...
- AdvancedSetup: - Placing LEADER_MONTEZUMA in slot# 31
- AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 32
- AdvancedSetup: - Placing LEADER_GITARJA in slot# 33
- AdvancedSetup: - Placing LEADER_POUNDMAKER in slot# 34
- AdvancedSetup: - Placing LEADER_ROBERT_THE_BRUCE in slot# 35
- AdvancedSetup: - Placing LEADER_JOHN_CURTIN in slot# 36
- AdvancedSetup: - Placing LEADER_KRISTINA in slot# 37
- AdvancedSetup: - Placing LEADER_LAUTARO in slot# 38
- AdvancedSetup: - Placing LEADER_LAURIER in slot# 39
- AdvancedSetup: - Placing LEADER_T_ROOSEVELT in slot# 40
- AdvancedSetup: - Placing LEADER_MATTHIAS_CORVINUS in slot# 41
- AdvancedSetup: - Placing LEADER_KUPE in slot# 42
- AdvancedSetup: - Placing LEADER_PEDRO in slot# 43
- AdvancedSetup: - Placing LEADER_DIDO in slot# 44
- AdvancedSetup: - Placing LEADER_PACHACUTI in slot# 45
- AdvancedSetup: - Placing LEADER_JAYAVARMAN in slot# 46
- AdvancedSetup: - Placing LEADER_WILHELMINA in slot# 47
- AdvancedSetup: - Can't find next leader, trying second loop
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: - Placing LEADER_GANDHI in slot# 48
- AdvancedSetup: - Placing LEADER_ELEANOR_ENGLAND in slot# 49
- AdvancedSetup: - Can't find next leader, trying second loop
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: - Can't find next leader after second loop
- AdvancedSetup: - No LeaderType available, clearing slot# 50
- AdvancedSetup: - Can't find next leader, trying second loop
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: - Can't find next leader after second loop
- AdvancedSetup: - No LeaderType available, clearing slot# 51
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Generate available slots list for CS...
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 334293858
- AdvancedSetup: random first call = 10
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP setting specific CS slots...
- AdvancedSetup: Trying to reserve slots for selected CS, available slots = 17, maxCS = 15, bCapped = false bOnlySelection = true
- AdvancedSetup: - Reserving player slot#12 for Nazca
- AdvancedSetup: - Reserving player slot#13 for Auckland
- AdvancedSetup: - Reserving player slot#14 for Jerusalem
- AdvancedSetup: - Reserving player slot#17 for Kabul
- AdvancedSetup: - Reserving player slot#21 for Cardiff
- AdvancedSetup: - Reserving player slot#50 for Mohenjo-Daro
- AdvancedSetup: - Reserving player slot#51 for Venice
- AdvancedSetup: - Reserving player slot#52 for Cahokia
- AdvancedSetup: - Reserving player slot#53 for Lisbon
- AdvancedSetup: - Reserving player slot#54 for Granada
- AdvancedSetup: - Reserving player slot#55 for Zanzibar
- AdvancedSetup: - Reserving player slot#56 for Hong Kong
- AdvancedSetup: - Reserving player slot#57 for Armagh
- AdvancedSetup: - Reserving player slot#58 for Muscat
- AdvancedSetup: - Reserving player slot#59 for Mexico City
- AdvancedSetup: - Maximum #CS reached, can't set a slot for Kandy at slotListID#16/17
- AdvancedSetup: - Maximum #CS reached, can't set a slot for La Venta at slotListID#16/17
- AdvancedSetup: - Maximum #CS reached, can't set a slot for Nan Madol at slotListID#16/17
- AdvancedSetup: - Maximum #CS reached, can't set a slot for Valletta at slotListID#16/17
- AdvancedSetup: Unused slots left = 0
- AdvancedSetup: Setting Random CS to number of slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_CYRUS CIVILIZATION_PERSIA LOC_LEADER_CYRUS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_LEADER_ALEXANDER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_LEADER_CATHERINE_DE_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_LEADER_GILGAMESH_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_LEADER_GORGO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_LEADER_HARDRADA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 12 LEADER_MINOR_CIV_NA. nil LOC_CIVILIZATION_NAZCA_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 13 LEADER_MINOR_CIV_AU. nil LOC_CIVILIZATION_AUCKLAN. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 14 LEADER_MINOR_CIV_JE. nil LOC_CIVILIZATION_JERUSAL. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_LEADER_MVEMBA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_LEADER_PERICLES_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 17 LEADER_MINOR_CIV_KA. nil LOC_CIVILIZATION_KABUL_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 20 LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 21 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CARDIFF. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_LEADER_SALADIN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_LEADER_SULEIMAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_LEADER_TOMYRIS_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_LEADER_TRAJAN_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_LEADER_JADWIGA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 31 LEADER_MONTEZUMA nil LOC_LEADER_MONTEZUMA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 32 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 33 LEADER_GITARJA nil LOC_LEADER_GITARJA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 34 LEADER_POUNDMAKER nil LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 35 LEADER_ROBERT_THE_B. nil LOC_LEADER_ROBERT_THE_BR. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 36 LEADER_JOHN_CURTIN nil LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 37 LEADER_KRISTINA nil LOC_LEADER_KRISTINA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 38 LEADER_LAUTARO nil LOC_LEADER_LAUTARO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 39 LEADER_LAURIER nil LOC_LEADER_LAURIER_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 40 LEADER_T_ROOSEVELT nil LOC_LEADER_T_ROOSEVELT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 41 LEADER_MATTHIAS_COR. nil LOC_LEADER_MATTHIAS_CORV. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 42 LEADER_KUPE nil LOC_LEADER_KUPE_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 43 LEADER_PEDRO nil LOC_LEADER_PEDRO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 44 LEADER_DIDO nil LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 45 LEADER_PACHACUTI nil LOC_LEADER_PACHACUTI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 46 LEADER_JAYAVARMAN nil LOC_LEADER_JAYAVARMAN_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 47 LEADER_WILHELMINA nil LOC_LEADER_WILHELMINA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 48 LEADER_GANDHI nil LOC_LEADER_GANDHI_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 49 LEADER_ELEANOR_ENGL. nil LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 50 LEADER_MINOR_CIV_MO. nil LOC_CIVILIZATION_MOHENJO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 51 LEADER_MINOR_CIV_AN. nil LOC_CIVILIZATION_ANTIOCH. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 52 LEADER_MINOR_CIV_CA. nil LOC_CIVILIZATION_CAHOKIA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 53 LEADER_MINOR_CIV_LI. nil LOC_CIVILIZATION_LISBON_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 54 LEADER_MINOR_CIV_GR. nil LOC_CIVILIZATION_GRANADA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 55 LEADER_MINOR_CIV_ZA. nil LOC_CIVILIZATION_ZANZIBA. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 56 LEADER_MINOR_CIV_HO. nil LOC_CIVILIZATION_HONG_KO. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 57 LEADER_MINOR_CIV_AR. nil LOC_CIVILIZATION_ARMAGH_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 58 LEADER_MINOR_CIV_MU. nil LOC_CIVILIZATION_MUSCAT_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 59 LEADER_MINOR_CIV_ME. nil LOC_CIVILIZATION_MEXICO_. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: GameParameters sort bp is nil: nil
- Runtime Error: G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1043: attempt to index a nil value
- stack traceback:
- G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1043: in function 'UpdateValue'
- G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\GameSetupLogic.lua:511: in function 'UI_SetParameterValue'
- G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Scripts\SetupParameters.lua:452: in function 'SetupParameters:UpdateVisualization'
- G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:180: in function 'VisualizePlayerParameters'
- G:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\PlayerSetupLogic.lua:1381: in function 'GameSetup_RefreshParameters'
- G:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:2669: in function 'GameSetup_RefreshParameters'
- G:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AdvancedSetup.lua:1369: in function 'OnFinishedGameplayContentConfigure'
- [C]: in function 'func'
- [C]: in function '(anonymous)'
- AdvancedSetup: Hiding Game Setup
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.5.11 (516180)
- Map Script: Active mods:
- Map Script: - Constant District Costs
- Map Script: - Constant Settler Cost
- Map Script: - 410 City Distance 2
- Map Script: - [COLOR_FLOAT_SCIENCE]Strategic Forts[ENDCOLOR]
- Map Script: - Oasis Caravanserai
- Map Script: - Production From Population - Ver. Civilitatem Maxima
- Map Script: - Vibrant Waters
- Map Script: - CIVIG 2
- Map Script: - Historic Speed (Extended Eras)
- Map Script: - Environment Skin: Sid Meier’s Civilization
- Map Script: - AI free settler on deity only
- Map Script: - Better Loading Screen
- Map Script: - Simplified Gossip
- Map Script: - Notification Log
- Map Script: - Right Click Close Leader
- Map Script: - Prismatic - Color and Jersey Overhaul
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Scout Cat
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Gift It To Me
- Map Script: - Enhanced Mod Manager
- Map Script: - Quick Start
- Map Script: - Tomatekh's Historical Religions
- Map Script: - Expansion: Rise and Fall
- Map Script: - Sukritact's Simple UI Adjustments
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Religion Expanded
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Gathering Storm
- Map Script: - Vikings Content
- Map Script: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Colorized Historic Moments
- Map Script: - Great Works Viewer
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_CYRUS CIVILIZATION_PERSIA SS_TAKEN
- Map Script: 1 LEADER_ALEXANDER CIVILIZATION_MACEDON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_AMANITORE CIVILIZATION_NUBIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_CATHERINE_DE. CIVILIZATION_FRANCE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_GILGAMESH CIVILIZATION_SUMERIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_GORGO CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_HARDRADA CIVILIZATION_NORWAY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 13 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 14 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 15 LEADER_MVEMBA CIVILIZATION_KONGO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 16 LEADER_PERICLES CIVILIZATION_GREECE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 17 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 18 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 19 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 20 LEADER_QIN CIVILIZATION_CHINA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 21 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 22 LEADER_SALADIN CIVILIZATION_ARABIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 23 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 24 LEADER_SULEIMAN CIVILIZATION_OTTOMAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 25 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 26 LEADER_TOMYRIS CIVILIZATION_SCYTHIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 27 LEADER_TRAJAN CIVILIZATION_ROME LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 28 LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 29 LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 30 LEADER_JADWIGA CIVILIZATION_POLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 31 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 32 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 33 LEADER_GITARJA CIVILIZATION_INDONESIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 34 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 35 LEADER_ROBERT_THE_B. CIVILIZATION_SCOTLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 36 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 37 LEADER_KRISTINA CIVILIZATION_SWEDEN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 38 LEADER_LAUTARO CIVILIZATION_MAPUCHE LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 39 LEADER_LAURIER CIVILIZATION_CANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 40 LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 41 LEADER_MATTHIAS_COR. CIVILIZATION_HUNGARY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 42 LEADER_KUPE CIVILIZATION_MAORI LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 43 LEADER_PEDRO CIVILIZATION_BRAZIL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 44 LEADER_DIDO CIVILIZATION_PHOENICIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 45 LEADER_PACHACUTI CIVILIZATION_INCA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 46 LEADER_JAYAVARMAN CIVILIZATION_KHMER LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 47 LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 48 LEADER_GANDHI CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 49 LEADER_ELEANOR_ENGL. CIVILIZATION_ENGLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 50 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 51 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 52 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 53 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 54 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 55 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 56 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 57 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 58 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 59 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GiantEarth
- Map Script: MapScript = GiantEarth.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEEP , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GiantEarth script
- GenerateRandomMap: Map Seed = 334293858
- Map Script: Calling Map Generator...
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 180 94
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- Map Script: StartX, EndX, StartY, EndY 0 179 0 93
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 1
- Map Script: g_StartingPlotRange = 16
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 16920 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (101, 23)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (11, 71)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (131, 66)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (37, 50)
- Map Script: - Trying to place FEATURE_EVEREST at (64, 54)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (146, 35)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (32, 27)
- Map Script: - Trying to place FEATURE_PANTANAL at (159, 27)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (107, 3)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (154, 7)
- Map Script: - Trying to place FEATURE_TSINGY at (36, 18)
- Map Script: - Trying to place FEATURE_YOSEMITE at (132, 62)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (78, 45)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (2, 83)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (17, 79)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (6, 77)
- Map Script: - Trying to place FEATURE_ULURU at (93, 16)
- Map Script: - Trying to place FEATURE_DELICATE_ARCH at (136, 61)
- Map Script: - Trying to place FEATURE_EYE_OF_THE_SAHARA at (8, 43)
- Map Script: - Trying to place FEATURE_LAKE_RETBA at (4, 39)
- Map Script: - Trying to place FEATURE_MATTERHORN at (17, 64)
- Map Script: - Trying to place FEATURE_RORAIMA at (161, 35)
- Map Script: - Trying to place FEATURE_UBSUNUR_HOLLOW at (70, 72)
- Map Script: - Trying to place FEATURE_ZHANGYE_DANXIA at (71, 58)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (32, 57)
- Map Script: - Trying to place FEATURE_VESUVIUS at (22, 56)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (27, 45)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (89, 39)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (138, 68)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (44, 60)
- Map Script: - Trying to place FEATURE_IKKIL at (146, 49)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 19 37 IsNEOfRiver... SOUTHEAST and 19 37 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 19 37 IsNWOfRiver... SOUTHWEST and 19 37 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 18 35 IsWOfRiver.... SOUTH.... and 19 35 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 19 35 IsNEOfRiver... NORTHWEST and 18 35 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 13 36 IsNEOfRiver... SOUTHEAST and 13 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 36 IsNWOfRiver... SOUTHWEST and 13 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 15 64 IsNEOfRiver... SOUTHEAST and 15 64 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 15 64 IsNWOfRiver... SOUTHWEST and 15 64 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 26 28 IsNWOfRiver... NORTHEAST and 27 28 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 26 26 IsNWOfRiver... NORTHEAST and 27 26 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 27 26 IsNEOfRiver... NORTHWEST and 26 26 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 28 IsNEOfRiver... NORTHWEST and 26 28 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 27 30 IsWOfRiver.... SOUTH.... and 28 30 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 28 30 IsNEOfRiver... NORTHWEST and 27 30 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 32 39 IsNWOfRiver... NORTHEAST and 33 39 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 32 36 IsNEOfRiver... SOUTHEAST and 31 35 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 35 IsNEOfRiver... SOUTHEAST and 30 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 30 34 IsWOfRiver.... NORTH.... and 30 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 31 35 IsWOfRiver.... NORTH.... and 32 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 32 34 IsNWOfRiver... NORTHEAST and 33 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 33 34 IsNEOfRiver... NORTHWEST and 32 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 33 39 IsNEOfRiver... NORTHWEST and 32 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 30 84 IsWOfRiver.... SOUTH.... and 31 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 31 84 IsNEOfRiver... NORTHWEST and 30 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 36 72 IsWOfRiver.... NORTH.... and 36 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 36 73 IsNEOfRiver... SOUTHEAST and 36 72 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 40 74 IsNWOfRiver... NORTHEAST and 40 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 74 IsWOfRiver.... SOUTH.... and 40 74 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 44 73 IsNEOfRiver... SOUTHEAST and 44 73 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 73 IsNWOfRiver... SOUTHWEST and 44 73 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 74 IsWOfRiver.... SOUTH.... and 48 74 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 48 74 IsNEOfRiver... NORTHWEST and 47 74 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 39 67 IsWOfRiver.... SOUTH.... and 40 67 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 40 67 IsNEOfRiver... NORTHWEST and 39 67 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsNWOfRiver... NORTHEAST and 40 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 40 50 IsWOfRiver.... SOUTH.... and 40 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 55 75 IsNEOfRiver... SOUTHEAST and 55 74 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 55 74 IsWOfRiver.... NORTH.... and 55 75 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 80 IsNWOfRiver... NORTHEAST and 60 80 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 60 80 IsNEOfRiver... NORTHWEST and 59 80 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 61 50 IsNWOfRiver... NORTHEAST and 61 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 61 50 IsWOfRiver.... SOUTH.... and 61 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 62 50 IsNWOfRiver... NORTHEAST and 62 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 62 50 IsWOfRiver.... SOUTH.... and 62 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 64 50 IsNWOfRiver... NORTHEAST and 64 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 64 50 IsWOfRiver.... SOUTH.... and 64 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 67 50 IsNEOfRiver... SOUTHEAST and 67 50 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 67 50 IsNWOfRiver... SOUTHWEST and 67 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 53 IsWOfRiver.... NORTH.... and 78 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 54 IsNEOfRiver... SOUTHEAST and 77 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 79 55 IsNWOfRiver... NORTHEAST and 79 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 79 55 IsWOfRiver.... SOUTH.... and 79 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 55 IsNEOfRiver... SOUTHEAST and 82 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 56 IsNWOfRiver... NORTHEAST and 83 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 56 IsWOfRiver.... SOUTH.... and 83 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 82 54 IsWOfRiver.... NORTH.... and 82 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNWOfRiver... SOUTHWEST and 78 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 78 40 IsNEOfRiver... SOUTHEAST and 78 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 71 IsNEOfRiver... SOUTHEAST and 74 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 74 70 IsWOfRiver.... NORTH.... and 74 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 74 60 IsNWOfRiver... NORTHEAST and 75 60 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 75 60 IsNEOfRiver... NORTHWEST and 74 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 61 IsNEOfRiver... SOUTHEAST and 79 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 79 61 IsNWOfRiver... SOUTHWEST and 79 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 79 60 IsWOfRiver.... SOUTH.... and 79 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 79 60 IsNWOfRiver... NORTHEAST and 79 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 60 IsWOfRiver.... SOUTH.... and 78 60 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 60 IsNWOfRiver... NORTHEAST and 78 60 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 85 82 IsNWOfRiver... NORTHEAST and 86 82 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 84 83 IsNEOfRiver... NORTHWEST and 83 83 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 83 IsNWOfRiver... NORTHEAST and 84 83 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 86 82 IsNEOfRiver... NORTHWEST and 85 82 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 84 76 IsNEOfRiver... SOUTHEAST and 83 75 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 83 75 IsWOfRiver.... NORTH.... and 84 76 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 92 72 IsNEOfRiver... SOUTHEAST and 91 71 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 91 71 IsWOfRiver.... NORTH.... and 92 72 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 88 70 IsNEOfRiver... SOUTHEAST and 87 69 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 87 69 IsWOfRiver.... NORTH.... and 88 70 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 93 72 IsNWOfRiver... NORTHEAST and 94 72 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 94 72 IsNEOfRiver... NORTHWEST and 93 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsWOfRiver.... SOUTH.... and 81 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 81 65 IsNWOfRiver... NORTHEAST and 81 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsNWOfRiver... NORTHEAST and 83 65 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 83 65 IsWOfRiver.... SOUTH.... and 83 65 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 83 67 IsNEOfRiver... SOUTHEAST and 83 67 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 83 67 IsNWOfRiver... SOUTHWEST and 83 67 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 98 11 IsWOfRiver.... SOUTH.... and 99 11 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 99 11 IsNEOfRiver... NORTHWEST and 98 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 117 84 IsWOfRiver.... SOUTH.... and 118 84 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 118 84 IsNEOfRiver... NORTHWEST and 117 84 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 136 78 IsNEOfRiver... SOUTHEAST and 135 77 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 135 77 IsWOfRiver.... NORTH.... and 136 78 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 137 64 IsWOfRiver.... SOUTH.... and 138 64 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 138 64 IsNEOfRiver... NORTHWEST and 137 64 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 145 65 IsNEOfRiver... SOUTHEAST and 145 65 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 145 65 IsNWOfRiver... SOUTHWEST and 145 65 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 146 63 IsNEOfRiver... SOUTHEAST and 146 63 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 146 63 IsNWOfRiver... SOUTHWEST and 146 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNWOfRiver... SOUTHWEST and 145 61 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 145 61 IsNEOfRiver... SOUTHEAST and 145 61 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 138 56 IsNWOfRiver... NORTHEAST and 138 56 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 138 56 IsWOfRiver.... SOUTH.... and 138 56 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 139 55 IsNWOfRiver... NORTHEAST and 139 55 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 139 55 IsWOfRiver.... SOUTH.... and 139 55 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 138 49 IsWOfRiver.... NORTH.... and 139 50 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 139 50 IsNEOfRiver... SOUTHEAST and 138 49 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 149 59 IsNEOfRiver... SOUTHEAST and 149 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 149 59 IsNWOfRiver... SOUTHWEST and 149 59 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 32 IsNEOfRiver... SOUTHEAST and 153 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 154 32 IsNWOfRiver... NORTHEAST and 154 32 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 154 32 IsWOfRiver.... SOUTH.... and 154 32 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 155 32 IsNEOfRiver... SOUTHEAST and 154 31 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 33 IsNWOfRiver... NORTHEAST and 155 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 33 IsWOfRiver.... SOUTH.... and 155 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 158 33 IsNWOfRiver... NORTHEAST and 158 33 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 158 33 IsWOfRiver.... SOUTH.... and 158 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 34 IsNWOfRiver... NORTHEAST and 160 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 160 34 IsWOfRiver.... SOUTH.... and 160 34 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 160 36 IsNEOfRiver... SOUTHEAST and 160 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 160 36 IsNWOfRiver... SOUTHWEST and 160 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 161 34 IsNEOfRiver... SOUTHEAST and 160 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 160 33 IsWOfRiver.... NORTH.... and 161 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 159 31 IsNWOfRiver... NORTHEAST and 160 31 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 160 31 IsNEOfRiver... NORTHWEST and 159 31 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 162 34 IsNEOfRiver... SOUTHEAST and 161 33 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 35 IsNEOfRiver... SOUTHEAST and 163 34 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 163 34 IsWOfRiver.... NORTH.... and 163 35 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 162 33 IsNWOfRiver... NORTHEAST and 163 33 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 163 33 IsNEOfRiver... NORTHWEST and 162 33 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 161 33 IsWOfRiver.... NORTH.... and 162 34 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 154 31 IsWOfRiver.... NORTH.... and 155 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 153 31 IsWOfRiver.... NORTH.... and 154 32 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 152 72 IsWOfRiver.... SOUTH.... and 152 72 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 152 72 IsNWOfRiver... NORTHEAST and 152 72 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 155 71 IsNEOfRiver... SOUTHEAST and 155 70 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 155 70 IsWOfRiver.... NORTH.... and 155 71 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 156 11 IsNWOfRiver... NORTHEAST and 156 11 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 156 11 IsWOfRiver.... SOUTH.... and 156 11 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 157 38 IsNEOfRiver... SOUTHEAST and 156 37 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 156 37 IsWOfRiver.... NORTH.... and 157 38 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 160 20 IsWOfRiver.... SOUTH.... and 161 20 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 161 20 IsNEOfRiver... NORTHWEST and 160 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 163 23 IsWOfRiver.... SOUTH.... and 164 23 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 164 23 IsNEOfRiver... NORTHWEST and 163 23 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 165 34 IsNWOfRiver... NORTHEAST and 166 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 166 34 IsNEOfRiver... NORTHWEST and 165 34 IsNWOfRiver... NORTHEAST
- Map Script: Added ID to 159 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Adding major deposits...
- Map Script: -------------------------------
- Map Script: -------------------------------
- Map Script: Building Region Exclusion list for GiantEarth...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 2 seconds
- Map Script: Intermediate timer = 76 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GiantEarth...
- Map Script: - Checking generic civilization TSL for LEADER_T_ROOSEVELT of CIVILIZATION_AMERICA at 155,64
- Map Script: - Reserving TSL (no warnings) at 155,64, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_SALADIN of CIVILIZATION_ARABIA at 30,47
- Map Script: - Reserving alternative TSL at 36,42 (initial TSL position disabled by CIVILIZATION_EGYPT)
- Map Script: - Checking generic civilization TSL for LEADER_JOHN_CURTIN of CIVILIZATION_AUSTRALIA at 101,9
- Map Script: - Reserving TSL (no warnings) at 101,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MONTEZUMA of CIVILIZATION_AZTEC at 138,49
- Map Script: - Reserving TSL (no warnings) at 138,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PEDRO of CIVILIZATION_BRAZIL at 167,22
- Map Script: - Reserving TSL (no warnings) at 167,22, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_QIN of CIVILIZATION_CHINA at 78,60
- Map Script: - Reserving TSL (no warnings) at 78,60
- Map Script: - Checking generic civilization TSL for LEADER_POUNDMAKER of CIVILIZATION_CREE at 136,75
- Map Script: - Reserving TSL (no warnings) at 136,75, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_CLEOPATRA of CIVILIZATION_EGYPT at 29,49
- Map Script: - Reserving TSL (no warnings) at 29,49
- Map Script: - Checking generic civilization TSL for LEADER_VICTORIA of CIVILIZATION_ENGLAND at 12,72
- Map Script: - Reserving TSL (no warnings) at 12,72, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CATHERINE_DE_MEDICI of CIVILIZATION_FRANCE at 13,67
- Map Script: - Reserving TSL (no warnings) at 13,67, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 43,60
- Map Script: - Reserving TSL (no warnings) at 43,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 22,71
- Map Script: - Reserving TSL (no warnings) at 22,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PERICLES of CIVILIZATION_GREECE at 28,56
- Map Script: - Reserving TSL (no warnings) at 28,56, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_GORGO of CIVILIZATION_GREECE at 31,60
- Map Script: - Reserving TSL (no warnings) at 31,60
- Map Script: - Checking generic civilization TSL for LEADER_GANDHI of CIVILIZATION_INDIA at 60,52
- Map Script: - Reserving TSL (no warnings) at 60,52, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 65,49
- Map Script: - Reserving TSL (no warnings) at 65,49
- Map Script: - Checking generic civilization TSL for LEADER_GITARJA of CIVILIZATION_INDONESIA at 83,25
- Map Script: - Reserving TSL (no warnings) at 83,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 96,58
- Map Script: - Reserving TSL (no warnings) at 96,58, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JAYAVARMAN of CIVILIZATION_KHMER at 77,40
- Map Script: - Reserving TSL (no warnings) at 77,40, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MVEMBA of CIVILIZATION_KONGO at 21,24
- Map Script: - Reserving TSL (no warnings) at 21,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 91,60
- Map Script: - Reserving TSL (no warnings) at 91,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ALEXANDER of CIVILIZATION_MACEDON at 26,60
- Map Script: - Reserving TSL (no warnings) at 26,60, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_LAUTARO of CIVILIZATION_MAPUCHE at 155,15
- Map Script: - Reserving TSL (no warnings) at 155,15, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GENGHIS_KHAN of CIVILIZATION_MONGOLIA at 73,71
- Map Script: - Reserving TSL (no warnings) at 73,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_WILHELMINA of CIVILIZATION_NETHERLANDS at 15,71
- Map Script: - Reserving TSL (no warnings) at 15,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_HARDRADA of CIVILIZATION_NORWAY at 21,84
- Map Script: - Reserving TSL (no warnings) at 21,84, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_AMANITORE of CIVILIZATION_NUBIA at 33,38
- Map Script: - Reserving TSL (no warnings) at 33,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TRAJAN of CIVILIZATION_ROME at 20,57
- Map Script: - Reserving TSL (no warnings) at 20,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 31,78
- Map Script: - Reserving TSL (no warnings) at 31,78, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_ROBERT_THE_BRUCE of CIVILIZATION_SCOTLAND at 9,79
- Map Script: - Reserving TSL (no warnings) at 9,79, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_TOMYRIS of CIVILIZATION_SCYTHIA at 47,69
- Map Script: - Reserving TSL (no warnings) at 47,69, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 7,57
- Map Script: - Reserving TSL (no warnings) at 7,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_GILGAMESH of CIVILIZATION_SUMERIA at 41,49
- Map Script: - Reserving TSL (no warnings) at 41,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_CYRUS of CIVILIZATION_PERSIA at 45,49
- Map Script: - Reserving TSL (no warnings) at 45,49, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_JADWIGA of CIVILIZATION_POLAND at 26,71
- Map Script: - Reserving TSL (no warnings) at 26,71, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 28,9
- Map Script: - Reserving TSL (no warnings) at 28,9, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_KRISTINA of CIVILIZATION_SWEDEN at 24,79
- Map Script: - Reserving TSL (no warnings) at 24,79, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MANSA_MUSA of CIVILIZATION_MALI at 7,39
- Map Script: - Reserving TSL (no warnings) at 7,39, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_KUPE of CIVILIZATION_MAORI at 120,16
- Map Script: - Reserving TSL (plot is water, but Leader has <OceanStart>) at 120,16, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MATTHIAS_CORVINUS of CIVILIZATION_HUNGARY at 25,65
- Map Script: - Reserving TSL (no warnings) at 25,65, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_LAURIER of CIVILIZATION_CANADA at 153,71
- Map Script: - Reserving TSL (no warnings) at 153,71, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_ELEANOR_ENGLAND of CIVILIZATION_ENGLAND at 11,64
- Map Script: - Reserving TSL (no warnings) at 11,64
- Map Script: - Checking generic civilization TSL for LEADER_DIDO of CIVILIZATION_PHOENICIA at 36,52
- Map Script: - Reserving TSL (no warnings) at 36,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_PACHACUTI of CIVILIZATION_INCA at 155,25
- Map Script: - Reserving TSL (no warnings) at 155,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SULEIMAN of CIVILIZATION_OTTOMAN at 31,59
- Map Script: - Reserving alternative TSL at 35,58 (initial TSL too close from another TSL)
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ANTIOCH of CIVILIZATION_ANTIOCH at 21,62
- Map Script: - Reserving TSL (no warnings) at 21,62, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 84,48
- Map Script: - Reserving TSL (no warnings) at 84,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JERUSALEM of CIVILIZATION_JERUSALEM at 36,51
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 36,51
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 53,55
- Map Script: - Reserving TSL (no warnings) at 53,55, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LISBON of CIVILIZATION_LISBON at 4,56
- Map Script: - Reserving TSL (no warnings) at 4,56, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MOHENJO_DARO of CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - Reserving TSL (no warnings) at 55,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ZANZIBAR of CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - Reserving TSL (no warnings) at 33,25, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 112,12
- Map Script: - Reserving TSL (no warnings) at 112,12, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 6,76
- Map Script: - Reserving TSL (no warnings) at 6,76, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 8,54
- Map Script: - Reserving TSL (no warnings) at 8,54, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MUSCAT of CIVILIZATION_MUSCAT at 45,43
- Map Script: - Reserving TSL (no warnings) at 45,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAHOKIA of CIVILIZATION_CAHOKIA at 146,64
- Map Script: - Reserving TSL (no warnings) at 146,64, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 8,73
- Map Script: - Reserving TSL (no warnings) at 8,73, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_MEXICO_CITY of CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: - Reserving TSL with WARNING (too close from another TSL and no alternative TSL found) at 138,49
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 153,24
- Map Script: - Reserving TSL (no warnings) at 153,24, MapScript override was = false
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: WARNING : no starting position reserved for nil of nil
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 76 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands matching FlatLands...
- Map Script: YnAMP - Deep Coastal Lowlands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GiantEarth
- Map Script: - CIVILIZATION_PERSIA at 45,49
- Map Script: - CIVILIZATION_MACEDON at 26,60
- Map Script: - CIVILIZATION_NUBIA at 33,38
- Map Script: - CIVILIZATION_FRANCE at 13,67
- Map Script: - CIVILIZATION_INDIA at 65,49
- Map Script: - CIVILIZATION_EGYPT at 29,49
- Map Script: - CIVILIZATION_GERMANY at 22,71
- Map Script: - CIVILIZATION_MONGOLIA at 73,71
- Map Script: - CIVILIZATION_SUMERIA at 41,49
- Map Script: - CIVILIZATION_GREECE at 31,60
- Map Script: - CIVILIZATION_NORWAY at 21,84
- Map Script: - CIVILIZATION_JAPAN at 96,58
- Map Script: - CIVILIZATION_NAZCA at 153,24
- Map Script: - CIVILIZATION_AUCKLAND at 112,12
- Map Script: - CIVILIZATION_JERUSALEM at 36,51
- Map Script: - CIVILIZATION_KONGO at 21,24
- Map Script: - CIVILIZATION_GREECE at 28,56
- Map Script: - CIVILIZATION_KABUL at 53,55
- Map Script: - CIVILIZATION_RUSSIA at 31,78
- Map Script: - CIVILIZATION_SPAIN at 7,57
- Map Script: - CIVILIZATION_CHINA at 78,60
- Map Script: - CIVILIZATION_CARDIFF at 8,73
- Map Script: - CIVILIZATION_ARABIA at 36,42
- Map Script: - CIVILIZATION_ZULU at 28,9
- Map Script: - CIVILIZATION_OTTOMAN at 35,58
- Map Script: - CIVILIZATION_GEORGIA at 43,60
- Map Script: - CIVILIZATION_SCYTHIA at 47,69
- Map Script: - CIVILIZATION_ROME at 20,57
- Map Script: - CIVILIZATION_ENGLAND at 12,72
- Map Script: - CIVILIZATION_MALI at 7,39
- Map Script: - CIVILIZATION_POLAND at 26,71
- Map Script: - CIVILIZATION_AZTEC at 138,49
- Map Script: - CIVILIZATION_KOREA at 91,60
- Map Script: - CIVILIZATION_INDONESIA at 83,25
- Map Script: - CIVILIZATION_CREE at 136,75
- Map Script: - CIVILIZATION_SCOTLAND at 9,79
- Map Script: - CIVILIZATION_AUSTRALIA at 101,9
- Map Script: - CIVILIZATION_SWEDEN at 24,79
- Map Script: - CIVILIZATION_MAPUCHE at 155,15
- Map Script: - CIVILIZATION_CANADA at 153,71
- Map Script: - CIVILIZATION_AMERICA at 155,64
- Map Script: - CIVILIZATION_HUNGARY at 25,65
- Map Script: - CIVILIZATION_MAORI at 120,16
- Map Script: - CIVILIZATION_BRAZIL at 167,22
- Map Script: - CIVILIZATION_PHOENICIA at 36,52
- Map Script: - CIVILIZATION_INCA at 155,25
- Map Script: - CIVILIZATION_KHMER at 77,40
- Map Script: - CIVILIZATION_NETHERLANDS at 15,71
- Map Script: - CIVILIZATION_INDIA at 60,52
- Map Script: - CIVILIZATION_ENGLAND at 11,64
- Map Script: - CIVILIZATION_MOHENJO_DARO at 55,52
- Map Script: - CIVILIZATION_ANTIOCH at 21,62
- Map Script: - CIVILIZATION_CAHOKIA at 146,64
- Map Script: - CIVILIZATION_LISBON at 4,56
- Map Script: - CIVILIZATION_GRANADA at 8,54
- Map Script: - CIVILIZATION_ZANZIBAR at 33,25
- Map Script: - CIVILIZATION_HONG_KONG at 84,48
- Map Script: - CIVILIZATION_ARMAGH at 6,76
- Map Script: - CIVILIZATION_MUSCAT at 45,43
- Map Script: - CIVILIZATION_MEXICO_CITY at 138,49
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: WARNING ! No TSL for : nil nil
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_POLAND requesting RESOURCE_IRON
- Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_SWEDEN requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_SWEDEN requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_AMERICA requesting RESOURCE_ALUMINUM
- Map Script: - Placement failed after two passes for CIVILIZATION_BRAZIL requesting RESOURCE_SILVER
- Map Script: - WARNING : can't find RESOURCE_GOLD in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_NETHERLANDS requesting RESOURCE_IRON
- Map Script: - Placement failed after two passes for CIVILIZATION_NETHERLANDS requesting RESOURCE_SILVER
- Map Script: - Placement failed after two passes for CIVILIZATION_ENGLAND requesting RESOURCE_SILVER
- Map Script: -------------------------------
- Map Script: All #45 major civilizations placed !
- Map Script: WARNING : no starting plot set for player ID#59 LOC_CIVILIZATION_MEXICO_CITY_NAME
- Map Script: GetCustomStartingPlots returns 16920 plots
- Map Script: Set temporary starting plot for LOC_CIVILIZATION_MEXICO_CITY_NAME
- Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 346
- Map Script: - Set starting plot at 24 31
- Map Script: All #15 minor civilizations placed !
- Map Script: Intermediate timer = 78 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: --------------------------------------
- Map Script: Placing missing resources...
- Map Script: Trying to place 1 RESOURCE_TURTLES , available plots = 88
- Map Script: - placed: 1
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 78 seconds
- Map Script: Handle Nile delta flow direction...
- Map Script: Handle source of the Nile flow direction...
- Map Script: Handle Volga flow direction...
- Map Script: Handle Svir flow direction...
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.5 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Map Name = GiantEarth
- YnAMP_Script: Map Script = GiantEarth.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 180 94
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 1.2777777777778 1.2340425531915 0.78260869565217 0.81034482758621
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1 1 1 1
- YnAMP_Script: StartX, EndX, StartY, EndY 0 179 0 93
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 180 94 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 1
- YnAMP_Script: g_StartingPlotRange = 16
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 10
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 19.390719429665 6.4635731432218
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 1.9148936170213 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: WARNING for playerID #60 : CivilizationTypeName is NIL
- YnAMP_Script: WARNING for playerID #61 : CivilizationTypeName is NIL
- YnAMP_Script: Activating Auto City Naming...
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 0000000028DBB9A0
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- FF16_Config_SG: FinalFreak16: Loading Mod - Simplified Gossip.
- GiftItToMeNow: Initialized.
- MapLabelManager: ARCTIC OCEAN (5097.9653320313, -541.02709960938)
- MapLabelManager: ARCTIC OCEAN (4454.919921875, -446.36270141602)
- MapLabelManager: IAPETUS OCEAN (-861.81207275391, -78.179916381836)
- MapLabelManager: IAPETUS OCEAN (-1182.1942138672, 562.55877685547)
- MapLabelManager: IAPETUS OCEAN (-533.44281005859, 831.97662353516)
- MapLabelManager: IAPETUS OCEAN (-1219.0104980469, -301.88613891602)
- MapLabelManager: IAPETUS OCEAN (9773.9541015625, 2809.9248046875)
- MapLabelManager: IAPETUS OCEAN (9142.517578125, -202.0661315918)
- MapLabelManager: IAPETUS OCEAN (-522.54766845703, -449.68899536133)
- MapLabelManager: IAPETUS OCEAN (-654.17657470703, 4195.4072265625)
- MapLabelManager: IAPETUS OCEAN (9783.3154296875, -337.93646240234)
- MapLabelManager: IAPETUS OCEAN (8679.0400390625, 2387.0043945313)
- MapLabelManager: IAPETUS OCEAN (9832.517578125, 1680.5506591797)
- MapLabelManager: IAPETUS OCEAN (9157.9794921875, 2623.83203125)
- MapLabelManager: IAPETUS OCEAN (-1213.798828125, 2925.6540527344)
- MapLabelManager: IAPETUS OCEAN (9644.2333984375, 233.12950134277)
- MapLabelManager: IAPETUS OCEAN (9620.9013671875, 1245.2230224609)
- MapLabelManager: IAPETUS OCEAN (-708.95910644531, 385.65939331055)
- MapLabelManager: IAPETUS OCEAN (9854.1318359375, 2263.9553222656)
- MapLabelManager: IAPETUS OCEAN (9741.5263671875, 3786.0390625)
- MapLabelManager: IAPETUS OCEAN (9149.73828125, 1704.0278320313)
- MapLabelManager: IAPETUS OCEAN (9838.5849609375, 735.27172851563)
- MapLabelManager: IAPETUS OCEAN (9166.3291015625, 3137.6755371094)
- MapLabelManager: IAPETUS OCEAN (-11.227586746216, -479.39462280273)
- MapLabelManager: IAPETUS OCEAN (-1254.3771972656, 1369.0208740234)
- MapLabelManager: IAPETUS OCEAN (9365.2685546875, 2148.8942871094)
- MapLabelManager: IAPETUS OCEAN (9783.349609375, 3325.6706542969)
- MapLabelManager: IAPETUS OCEAN (-286.85693359375, 142.26588439941)
- MapLabelManager: ATLANTIC OCEAN (8005.5703125, 461.27279663086)
- MapLabelManager: ATLANTIC OCEAN (6261.9995117188, 120.55616760254)
- MapLabelManager: ATLANTIC OCEAN (7894.6591796875, -509.25112915039)
- MapLabelManager: ATLANTIC OCEAN (5875.845703125, 3078.1284179688)
- MapLabelManager: ATLANTIC OCEAN (7389.3833007813, 500.76147460938)
- MapLabelManager: ATLANTIC OCEAN (7568.4916992188, -47.630645751953)
- MapLabelManager: ATLANTIC OCEAN (5418.2573242188, -154.248046875)
- MapLabelManager: ATLANTIC OCEAN (5721.9633789063, 1944.2059326172)
- MapLabelManager: ATLANTIC OCEAN (5299.7685546875, 2950.5998535156)
- MapLabelManager: ATLANTIC OCEAN (6738.5615234375, 626.89569091797)
- MapLabelManager: ATLANTIC OCEAN (6895.1577148438, 50.927349090576)
- MapLabelManager: ATLANTIC OCEAN (6019.4619140625, 2491.8559570313)
- MapLabelManager: ATLANTIC OCEAN (8024.6489257813, 1502.8336181641)
- MapLabelManager: ATLANTIC OCEAN (6422.875, 1263.4044189453)
- MapLabelManager: ATLANTIC OCEAN (6342.6865234375, 3422.3269042969)
- MapLabelManager: ATLANTIC OCEAN (6572.7314453125, 2875.4943847656)
- MapLabelManager: ATLANTIC OCEAN (7387.3623046875, 1575.2760009766)
- MapLabelManager: ATLANTIC OCEAN (7168.5048828125, 1018.198425293)
- MapLabelManager: ATLANTIC OCEAN (6750.2939453125, 2265.4895019531)
- MapLabelManager: ATLANTIC OCEAN (5835.3100585938, -533.05249023438)
- MapLabelManager: ATLANTIC OCEAN (6478.2587890625, -458.5009765625)
- MapLabelManager: ATLANTIC OCEAN (6375.3935546875, 1874.1391601563)
- MapLabelManager: ATLANTIC OCEAN (6215.1733398438, 800.10510253906)
- MapLabelManager: ATLANTIC OCEAN (6860.236328125, 1545.4710693359)
- MapLabelManager: ATLANTIC OCEAN (5724.7353515625, 293.92254638672)
- MapLabelManager: ATLANTIC OCEAN (5253.3134765625, 2274.4133300781)
- MapLabelManager: ATLANTIC OCEAN (7132.2578125, -455.59457397461)
- MapLabelManager: ATLANTIC OCEAN (7847.1459960938, 1037.7061767578)
- MapLabelManager: ATLANTIC OCEAN (5892.3876953125, 1415.7338867188)
- MapLabelManager: TETHYS OCEAN (1195.3497314453, -549.099609375)
- MapLabelManager: TETHYS OCEAN (1921.0393066406, 1505.9328613281)
- MapLabelManager: TETHYS OCEAN (2550.1958007813, -428.60256958008)
- MapLabelManager: TETHYS OCEAN (2503.2336425781, 468.16754150391)
- MapLabelManager: TETHYS OCEAN (2154.5979003906, -35.657535552979)
- MapLabelManager: TETHYS OCEAN (3179.7766113281, -511.08242797852)
- MapLabelManager: TETHYS OCEAN (1739.1151123047, 363.45693969727)
- MapLabelManager: TETHYS OCEAN (2793.4001464844, 43.861789703369)
- MapLabelManager: TETHYS OCEAN (4146.12109375, -118.9603805542)
- MapLabelManager: TETHYS OCEAN (1115.5699462891, 595.04876708984)
- MapLabelManager: TETHYS OCEAN (1814.7413330078, -468.69915771484)
- MapLabelManager: TETHYS OCEAN (3272.0822753906, 524.845703125)
- MapLabelManager: TETHYS OCEAN (3322.5246582031, -41.033748626709)
- MapLabelManager: TETHYS OCEAN (1529.2371826172, 1007.1295776367)
- MapLabelManager: TETHYS OCEAN (954.27081298828, 51.146949768066)
- MapLabelManager: TETHYS OCEAN (2166.8413085938, 916.35687255859)
- MapLabelManager: TETHYS OCEAN (3606.8601074219, -471.97659301758)
- MapLabelManager: TETHYS OCEAN (2911.5617675781, 906.39898681641)
- MapLabelManager: NORTH SEA (-281.61779785156, 3546.0229492188)
- CityBannerManager: --------- CityBannerManager_Suk_UI---------
- CityBannerManager: Loading CityBannerManager.lua as base file
- CityBannerManager: -------------------------------------------
- UnitFlagManager: Loading UnitFlagManager_GITM.lua
- UnitFlagManager: UnitFlagManager_GITM.lua: Initialize_GITM_UniFlagManager
- WorldTracker: FinalFreak16: Loading Mod - Notification Log.
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- GreatWorksOverview: Improved View Great Works mod active.
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- DiplomacyActionView: Loading DiplomacyActionView_GITM.lua
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1683750352/Base/Assets/UI/Additions/Panels/UnitPanel/GiftUnit
- GiftUnit: Loading GiftUnit.lua
- GiftUnit: Initialized.
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.5 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: loading YnAMP_Common.lua
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Constant District Costs
- YnAMP_InGame: - Constant Settler Cost
- YnAMP_InGame: - 410 City Distance 2
- YnAMP_InGame: - Oasis Caravanserai
- YnAMP_InGame: - Production From Population - Ver. Civilitatem Maxima
- YnAMP_InGame: - Vibrant Waters
- YnAMP_InGame: - CIVIG 2
- YnAMP_InGame: - Historic Speed (Extended Eras)
- YnAMP_InGame: - Environment Skin: Sid Meier’s Civilization
- YnAMP_InGame: - AI free settler on deity only
- YnAMP_InGame: - Better Loading Screen
- YnAMP_InGame: - Simplified Gossip
- YnAMP_InGame: - Notification Log
- YnAMP_InGame: - Right Click Close Leader
- YnAMP_InGame: - Prismatic - Color and Jersey Overhaul
- YnAMP_InGame: - Australia Civilization Pack
- YnAMP_InGame: - Aztec Civilization Pack
- YnAMP_InGame: - Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - Persia and Macedon Civilization Pack
- YnAMP_InGame: - Nubia Civilization Pack
- YnAMP_InGame: - Poland Civilization Pack
- YnAMP_InGame: - Scout Cat
- YnAMP_InGame: - Gift It To Me
- YnAMP_InGame: - Tomatekh's Historical Religions
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - Sukritact's Simple UI Adjustments
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - Religion Expanded
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Vikings Content
- YnAMP_InGame: - Leugi's [COLOR:ResCultureLabelCS]Unique District Icons[ENDCOLOR]
- YnAMP_InGame: - Tech and Civic Shuffle Game Mode
- YnAMP_InGame: - Colorized Historic Moments
- YnAMP_InGame: - Great Works Viewer
- YnAMP_InGame: Map Name = GiantEarth
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1670866401/UI/DemographicsPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ProductionTT
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
- InGame: Loading InGame UI - G:/Program Files (x86)/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_YieldTT
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- MapLabelManager: ARCTIC OCEAN (745.96435546875, -2425.443359375)
- MapLabelManager: ARCTIC OCEAN (102.92025756836, -2330.7788085938)
- MapLabelManager: IAPETUS OCEAN (4354.91015625, 467.72384643555)
- MapLabelManager: IAPETUS OCEAN (4844.1533203125, 13.804636001587)
- MapLabelManager: IAPETUS OCEAN (-5480.4560546875, 1036.4509277344)
- MapLabelManager: IAPETUS OCEAN (-5972.916015625, 100.53472900391)
- MapLabelManager: IAPETUS OCEAN (5104.2172851563, 670.03460693359)
- MapLabelManager: IAPETUS OCEAN (-5978.5952148438, -473.70010375977)
- MapLabelManager: IAPETUS OCEAN (-4835.2744140625, -1066.2369384766)
- MapLabelManager: IAPETUS OCEAN (-4358.74609375, -2349.6806640625)
- MapLabelManager: IAPETUS OCEAN (-5656.4155273438, -1696.39453125)
- MapLabelManager: IAPETUS OCEAN (-4716.16015625, 2332.3159179688)
- MapLabelManager: IAPETUS OCEAN (-4769.1499023438, -1677.5330810547)
- MapLabelManager: IAPETUS OCEAN (-4809.2700195313, -2272.3647460938)
- MapLabelManager: IAPETUS OCEAN (5863.5908203125, 2173.9526367188)
- MapLabelManager: IAPETUS OCEAN (5050.2680664063, -519.65637207031)
- MapLabelManager: IAPETUS OCEAN (5142.6279296875, 1655.2543945313)
- MapLabelManager: IAPETUS OCEAN (5032.064453125, -2284.5573730469)
- MapLabelManager: IAPETUS OCEAN (-5305.4047851563, -2163.8063964844)
- MapLabelManager: IAPETUS OCEAN (5476.453125, -1147.5982666016)
- MapLabelManager: IAPETUS OCEAN (5607.3579101563, 1412.1643066406)
- MapLabelManager: IAPETUS OCEAN (5678.3984375, 664.10626220703)
- MapLabelManager: IAPETUS OCEAN (-5314.7807617188, -1313.2738037109)
- MapLabelManager: IAPETUS OCEAN (5215.7739257813, -1667.9412841797)
- MapLabelManager: IAPETUS OCEAN (5618.4350585938, -2241.1687011719)
- MapLabelManager: IAPETUS OCEAN (4684.3237304688, 1036.6411132813)
- MapLabelManager: IAPETUS OCEAN (4702.9482421875, -1970.6451416016)
- MapLabelManager: IAPETUS OCEAN (-5573.017578125, -793.23962402344)
- MapLabelManager: ATLANTIC OCEAN (911.35827636719, -21.175733566284)
- MapLabelManager: ATLANTIC OCEAN (3725.6357421875, -1267.076171875)
- MapLabelManager: ATLANTIC OCEAN (3392.6364746094, -2100.9462890625)
- MapLabelManager: ATLANTIC OCEAN (2099.6669921875, -184.06622314453)
- MapLabelManager: ATLANTIC OCEAN (2987.8625488281, -2326.9719238281)
- MapLabelManager: ATLANTIC OCEAN (2461.0595703125, -776.75573730469)
- MapLabelManager: ATLANTIC OCEAN (1166.2927246094, -2113.4489746094)
- MapLabelManager: ATLANTIC OCEAN (2634.2958984375, -123.12940216064)
- MapLabelManager: ATLANTIC OCEAN (3816.7209472656, -2393.41796875)
- MapLabelManager: ATLANTIC OCEAN (1792.3812255859, -799.42419433594)
- MapLabelManager: ATLANTIC OCEAN (1726.5639648438, 588.47711181641)
- MapLabelManager: ATLANTIC OCEAN (1502.5043945313, -106.43781280518)
- MapLabelManager: ATLANTIC OCEAN (1535.2709960938, -1592.0660400391)
- MapLabelManager: ATLANTIC OCEAN (3244.4736328125, -1563.9166259766)
- MapLabelManager: ATLANTIC OCEAN (1734.9190673828, -2313.9736328125)
- MapLabelManager: ATLANTIC OCEAN (3148.5637207031, -388.40267944336)
- MapLabelManager: ATLANTIC OCEAN (3847.9011230469, -1778.3392333984)
- MapLabelManager: ATLANTIC OCEAN (935.14538574219, 1126.4244384766)
- MapLabelManager: ATLANTIC OCEAN (2109.4406738281, -1545.7449951172)
- MapLabelManager: ATLANTIC OCEAN (3609.18359375, -614.23309326172)
- MapLabelManager: ATLANTIC OCEAN (3133.1301269531, -974.73077392578)
- MapLabelManager: ATLANTIC OCEAN (2085.2846679688, 1385.787109375)
- MapLabelManager: ATLANTIC OCEAN (913.07928466797, -540.94708251953)
- MapLabelManager: ATLANTIC OCEAN (2325.2807617188, 584.96118164063)
- MapLabelManager: ATLANTIC OCEAN (2323.8625488281, -2327.6999511719)
- MapLabelManager: ATLANTIC OCEAN (2665.7858886719, -1323.8834228516)
- MapLabelManager: ATLANTIC OCEAN (2673.8464355469, -1893.8494873047)
- MapLabelManager: ATLANTIC OCEAN (992.41552734375, 535.31414794922)
- MapLabelManager: ATLANTIC OCEAN (1535.5914306641, 1199.4898681641)
- MapLabelManager: TETHYS OCEAN (-1225.0784912109, -2292.7390136719)
- MapLabelManager: TETHYS OCEAN (-3784.8081054688, -2419.646484375)
- MapLabelManager: TETHYS OCEAN (-2504.0676269531, -2288.244140625)
- MapLabelManager: TETHYS OCEAN (-1879.4658203125, -2226.4953613281)
- MapLabelManager: TETHYS OCEAN (-551.52697753906, -2414.9296875)
- MapLabelManager: TETHYS OCEAN (-2941.4812011719, -1735.4089355469)
- MapLabelManager: TETHYS OCEAN (-3507.521484375, -2073.9423828125)
- MapLabelManager: TETHYS OCEAN (-1074.7276611328, -1569.4525146484)
- MapLabelManager: TETHYS OCEAN (-1334.9350585938, -1030.7958984375)
- MapLabelManager: TETHYS OCEAN (-637.43841552734, -1991.8859863281)
- MapLabelManager: TETHYS OCEAN (-2461.4313964844, -435.00784301758)
- MapLabelManager: TETHYS OCEAN (-2256.3671875, -1658.4719238281)
- MapLabelManager: TETHYS OCEAN (-1988.6768798828, -1040.9903564453)
- MapLabelManager: TETHYS OCEAN (-2604.6105957031, -1103.2274169922)
- MapLabelManager: TETHYS OCEAN (-3085.5681152344, -2380.7302246094)
- MapLabelManager: TETHYS OCEAN (-589.10028076172, -1515.4106445313)
- MapLabelManager: TETHYS OCEAN (-3160.8588867188, -1088.7305908203)
- MapLabelManager: TETHYS OCEAN (-1616.0799560547, -1669.4444580078)
- MapLabelManager: NORTH SEA (-4633.6176757813, 1661.6058349609)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
- YnAMP_Script: No Scenario Default Settings Row
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Global Scenario settings
- YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 31 CIVILIZATION_PERSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_PERSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA2DD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 22 CIVILIZATION_MACEDON false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MACEDON
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3500
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 29 CIVILIZATION_NUBIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NUBIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3910
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 10 CIVILIZATION_FRANCE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_FRANCE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3280
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA36E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 8 CIVILIZATION_EGYPT false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_EGYPT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3DC0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 12 CIVILIZATION_GERMANY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GERMANY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3410
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 26 CIVILIZATION_MONGOLIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MONGOLIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3F00
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 39 CIVILIZATION_SUMERIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SUMERIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA3550
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA35F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 28 CIVILIZATION_NORWAY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NORWAY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA4E00
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 18 CIVILIZATION_JAPAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_JAPAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA54E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA4A90
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA5620
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_JERUSALEM
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA4EF0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 20 CIVILIZATION_KONGO false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_KONGO
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA49F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 13 CIVILIZATION_GREECE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GREECE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA4C20
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA5350
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA58F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA5FD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 6 CIVILIZATION_CHINA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_CHINA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6660
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CARDIFF
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6A20
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 1 CIVILIZATION_ARABIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ARABIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6070
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 41 CIVILIZATION_ZULU false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ZULU
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6BB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 30 CIVILIZATION_OTTOMAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_OTTOMAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA64D0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6700
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 37 CIVILIZATION_SCYTHIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SCYTHIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA59E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 34 CIVILIZATION_ROME false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ROME
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA5DF0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA70B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 23 CIVILIZATION_MALI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MALI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA71A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 33 CIVILIZATION_POLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_POLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7380
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 3 CIVILIZATION_AZTEC false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AZTEC
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7D30
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7470
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 17 CIVILIZATION_INDONESIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INDONESIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA6ED0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7B00
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 36 CIVILIZATION_SCOTLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SCOTLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7740
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 2 CIVILIZATION_AUSTRALIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AUSTRALIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA7790
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 40 CIVILIZATION_SWEDEN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SWEDEN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8870
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 25 CIVILIZATION_MAPUCHE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MAPUCHE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8EB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 5 CIVILIZATION_CANADA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_CANADA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA94A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 0 CIVILIZATION_AMERICA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AMERICA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA86E0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 14 CIVILIZATION_HUNGARY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_HUNGARY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8410
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 24 CIVILIZATION_MAORI false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_MAORI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8C30
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 4 CIVILIZATION_BRAZIL false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_BRAZIL
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8960
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 32 CIVILIZATION_PHOENICIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_PHOENICIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA8640
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 15 CIVILIZATION_INCA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA85A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 19 CIVILIZATION_KHMER false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_KHMER
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA91D0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 27 CIVILIZATION_NETHERLANDS false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_NETHERLANDS
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAA210
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA9D10
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 9 CIVILIZATION_ENGLAND false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GiantEarth current script = GiantEarth.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ENGLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA9630
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_MOHENJO_DARO
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA9B80
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_ANTIOCH
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA99F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CAHOKIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAA800
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_LISBON
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAA440
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA9860
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_ZANZIBAR
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BA9F90
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAA170
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAB750
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_MUSCAT
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 2
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000128BAA990
- YnAMP_Script: ----------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8FBC0
- DemographicsPanel: load completed start initizialization
- DemographicsPanel: Creating Demographics button and inserting into TopPane.InfoStack
- DemographicsPanel: Insertion Complete
- YnAMP_Script: **** coroutine.yield at 0 0.075
- YnAMP_Script: **** Delayed start, pause for 3
- YnAMP_Script: 3
- YnAMP_Script: 2
- YnAMP_Script: 1
- YnAMP_Script: 0
- YnAMP_Script: **** Starting...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8E180
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F908E0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8EF90
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 00000001C5F8E540
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Diplomatic Actions for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Set Map Visibility for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Finalizing Scenario initialization...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8FBC0 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E180 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F908E0 3
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 4
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E540 5
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8E180 1
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 2
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
- YnAMP_Script: **** removing dead coroutine: thread: 00000001C5F8EF90 1
- YnAMP_Script: Check <CityMap> for entries without Localization...
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_ZENSHU
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
- YnAMP_Script: WARNING : no translation for LOC_CITY_NAME_DAEKYUNG
- YnAMP_Script: - Cities without LOC_NAME entry = 3 - type 'ListCityWithoutLOC(true)' in tuner to display the list
- YnAMP_Script: Check <CityNames> for entries without position on map...
- YnAMP_Script: - Cities not mapped = 943 - type 'ListCityNotOnMap(true)' in tuner to display the list
- YnAMP_Script: Check <CityMap> for entries without valid position on map...
- YnAMP_Script: - Cities not valid = 84 - type 'ListInvalidCityPos(true)' in tuner to display the full list
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 180x94
- YnAMP_Script: -- Total plots on map = 16920
- YnAMP_Script: -- Land plots = 6656 (39.34 map percent)
- YnAMP_Script: -- Water plots = 10264 (60.66 map percent)
- YnAMP_Script: -- Hills plots = 1593 (23.93 land percent)
- YnAMP_Script: -- Mountains plots = 564 ( 8.47 land percent)
- YnAMP_Script: -- Flatland plots = 4499 (67.59 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 58 ( 0.87 land percent), frequency = 4, ratio = 22
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 111 ( 1.67 land percent), frequency = 6, ratio = 28
- YnAMP_Script: RESOURCE_COPPER.......... placed = 67 ( 1.01 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_CRABS........... placed = 327 ( 4.91 land percent), frequency = 17, ratio = 29
- YnAMP_Script: RESOURCE_DEER............ placed = 64 ( 0.96 land percent), frequency = 4, ratio = 24
- YnAMP_Script: RESOURCE_FISH............ placed = 380 ( 5.71 land percent), frequency = 23, ratio = 25
- YnAMP_Script: RESOURCE_RICE............ placed = 33 ( 0.5 land percent), frequency = 6, ratio = 8
- YnAMP_Script: RESOURCE_SHEEP........... placed = 62 ( 0.93 land percent), frequency = 4, ratio = 23
- YnAMP_Script: RESOURCE_STONE........... placed = 143 ( 2.15 land percent), frequency = 10, ratio = 22
- YnAMP_Script: RESOURCE_WHEAT........... placed = 143 ( 2.15 land percent), frequency = 10, ratio = 22
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 12 ( 0.18 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_COCOA........... placed = 9 ( 0.14 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 7 ( 0.11 land percent), frequency = 2, ratio = 6
- YnAMP_Script: RESOURCE_COTTON.......... placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 19 ( 0.29 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_DYES............ placed = 46 ( 0.69 land percent), frequency = 2, ratio = 35
- YnAMP_Script: RESOURCE_FURS............ placed = 22 ( 0.33 land percent), frequency = 2, ratio = 17
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 37 ( 0.56 land percent), frequency = 2, ratio = 28
- YnAMP_Script: RESOURCE_INCENSE......... placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
- YnAMP_Script: RESOURCE_IVORY........... placed = 11 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_JADE............ placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
- YnAMP_Script: RESOURCE_MERCURY......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 115 ( 1.73 land percent), frequency = 1, ratio = 173
- YnAMP_Script: RESOURCE_SALT............ placed = 38 ( 0.57 land percent), frequency = 2, ratio = 28
- YnAMP_Script: RESOURCE_SILK............ placed = 2 ( 0.03 land percent), frequency = 2, ratio = 2
- YnAMP_Script: RESOURCE_SILVER.......... placed = 39 ( 0.59 land percent), frequency = 2, ratio = 30
- YnAMP_Script: RESOURCE_SPICES.......... placed = 20 ( 0.3 land percent), frequency = 2, ratio = 15
- YnAMP_Script: RESOURCE_SUGAR........... placed = 4 ( 0.06 land percent), frequency = 2, ratio = 3
- YnAMP_Script: RESOURCE_TEA............. placed = 10 ( 0.15 land percent), frequency = 2, ratio = 8
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 15 ( 0.23 land percent), frequency = 2, ratio = 12
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_WHALES.......... placed = 60 ( 0.9 land percent), frequency = 1, ratio = 90
- YnAMP_Script: RESOURCE_WINE............ placed = 18 ( 0.27 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 51 ( 0.77 land percent), frequency = 7, ratio = 11
- YnAMP_Script: RESOURCE_COAL............ placed = 118 ( 1.77 land percent), frequency = 10, ratio = 18
- YnAMP_Script: RESOURCE_HORSES.......... placed = 91 ( 1.37 land percent), frequency = 11, ratio = 12
- YnAMP_Script: RESOURCE_IRON............ placed = 81 ( 1.22 land percent), frequency = 10, ratio = 12
- YnAMP_Script: RESOURCE_NITER........... placed = 81 ( 1.22 land percent), frequency = 10, ratio = 12
- YnAMP_Script: RESOURCE_OIL............. placed = 171 ( 2.57 land percent), frequency = 10, ratio = 26
- YnAMP_Script: RESOURCE_URANIUM......... placed = 37 ( 0.56 land percent), frequency = 5, ratio = 11
- YnAMP_Script: RESOURCE_AMBER........... placed = 14 ( 0.21 land percent), frequency = 2, ratio = 11
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 17 ( 0.26 land percent), frequency = 2, ratio = 13
- YnAMP_Script: RESOURCE_TURTLES......... placed = 1 ( 0.02 land percent), frequency = 5, ratio = 0
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 966 ( 5.71 map percent, 14.51 land percent, 9.41 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 365 ( 2.16 map percent, 5.48 land percent, 3.56 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 87 ( 0.51 map percent, 1.31 land percent, 0.85 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 1622 ( 9.59 map percent, 24.37 land percent, 15.8 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 733 ( 4.33 map percent, 11.01 land percent, 7.14 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 203 ( 1.2 map percent, 3.05 land percent, 1.98 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 692 ( 4.09 map percent, 10.4 land percent, 6.74 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 151 ( 0.89 map percent, 2.27 land percent, 1.47 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.16 map percent, 0.41 land percent, 0.26 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 572 ( 3.38 map percent, 8.59 land percent, 5.57 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 206 ( 1.22 map percent, 3.09 land percent, 2.01 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 161 ( 0.95 map percent, 2.42 land percent, 1.57 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 647 ( 3.82 map percent, 9.72 land percent, 6.3 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 138 ( 0.82 map percent, 2.07 land percent, 1.34 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 86 ( 0.51 map percent, 1.29 land percent, 0.84 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 3995 (23.61 map percent, 60.02 land percent, 38.92 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 6269 (37.05 map percent, 94.19 land percent, 61.08 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 114 ( 0.67 map percent, 1.71 land percent, 1.11 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 562 ( 3.32 map percent, 8.44 land percent, 5.48 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 548 ( 3.24 map percent, 8.23 land percent, 5.34 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 1551 ( 9.17 map percent, 23.3 land percent, 15.11 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 23 ( 0.14 map percent, 0.35 land percent, 0.22 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 63 ( 0.37 map percent, 0.95 land percent, 0.61 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 88 ( 0.52 map percent, 1.32 land percent, 0.86 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 84 ( 0.5 map percent, 1.26 land percent, 0.82 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 123 ( 0.73 map percent, 1.85 land percent, 1.2 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 27 ( 0.16 map percent, 0.41 land percent, 0.26 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 53 ( 0.31 map percent, 0.8 land percent, 0.52 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_InGame: Loading Data For YnAMP Setup Screen...
- YnAMP_InGame: TSL list loaded, rows = 478
- YnAMP_InGame: MapSizes loaded
- YnAMP_InGame: CityState list loaded, rows = 36
- YnAMP_InGame: Mod list loaded, rows = 55
- YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
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