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- ################################################################################
- #↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓#
- #↓ ↓#
- #↓ Custom Tags: Version 0.1 ↓#
- #↓ ↓#
- #↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕↕#
- #↑ ↑#
- #↑ Written By: Joe Pro ↑#
- #↑ Last Edited: July 31, 2014 ↑#
- #↑ ↑#
- #↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑#
- ################################################################################
- #◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙#
- #◙ ** Disclaimer ◙#
- #◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙#
- #◙ ◙#
- #◙ This script is not for commercial, if you wish to use this script in a ◙#
- #◙ game please PM me. All credit is to be given to me as the author of this ◙#
- #◙ script. ◙#
- #◙ ◙#
- #◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙#
- #◙ ** How To Use ◙#
- #◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙#
- #◙ ◙#
- #◙ * Use the example below in an any notebox to create a tag. ◙#
- #◙ ◙#
- #◙ tag: "Tag_Description", "Tag_Info" ◙#
- #◙ ◙#
- #◙ ◙#
- #◙ * You can check the value of $game_party.battle_members[0] tags ◙#
- #◙ by using the following method. ◙#
- #◙ ◙#
- #◙ tag?("Tag_Description") ◙#
- #◙ ◙#
- #◙ * You can check the value of $game_actors[x], $game_party.members[x] ◙#
- #◙ or $game_party.battle_members[x] tags by using the following method. ◙#
- #◙ ◙#
- #◙ actor_tag?(actor, "Tag_Description") ◙#
- #◙ ◙#
- #◙ * You can check the value of $data_actors[x], $data_weapons[x], ◙#
- #◙ $data_armors[x], $data_items[x], $data_enemies[x] tags by using the ◙#
- #◙ following method. ◙#
- #◙ data_types are as follows; ◙#
- #◙ 0 = Actors ◙#
- #◙ 1 = Weapons ◙#
- #◙ 2 = Armors ◙#
- #◙ 3 = Items ◙#
- #◙ 4 = Enemies ◙#
- #◙ ◙#
- #◙ data_tag?(data_type, ID, "Tag_Description") ◙#
- #◙ ◙#
- #◙ * You can change the value of $game_party.battle_members[0] tags by ◙#
- #◙ using the following method, you can also assign the new value to ◙#
- #◙ $game_variables. ◙#
- #◙ ◙#
- #◙ change_tag(handler, new_value) ◙#
- #◙ ◙#
- #◙ * You can change the value of $game_actors[x], $game_party.members[x] ◙#
- #◙ or $game_party.battle_members[x] tags by using the following method, ◙#
- #◙ you can also assign the new value to $game_variables. ◙#
- #◙ ◙#
- #◙ change_actor_tag(actor, handler, new_value) ◙#
- #◙ ◙#
- #◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙#
- #◙ ** Updates / Version Notes ◙#
- #◙••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••◙#
- #◙ ◙#
- #◙ v0.1 ◙#
- #◙ ~◄◙◙◙◙►~ ◙#
- #◙ * This script allows create as many and whatever tags for characters ◙#
- #◙ weapons, armors, items and enemies as you want to. Gender, Race, ◙#
- #◙ Height, Weight, ID.. These are just a few examples. Actors tags are ◙#
- #◙ saved and can be changed through out the game. ◙#
- #◙ ◙#
- #◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙#
- ################################################################################
- #↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓#
- #↓ ↓#
- #↕ Custom Tags: Version 0.1 ↕#
- #↑ ↑#
- #↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑#
- ################################################################################
- #==============================================================================
- # ** RPG::Actor < RPG::BaseItem
- #------------------------------------------------------------------------------
- # The Data Class for actors.
- #==============================================================================
- class RPG::Actor < RPG::BaseItem
- #--------------------------------------------------------------------------
- # * Get All Weapon's Tags
- #--------------------------------------------------------------------------
- def tags
- return self.note.scan(/tag:\s*(\w*)\S*\s*(\S*)/im)
- end
- end
- #==============================================================================
- # ** RPG::Weapon < RPG::EquipItem
- #------------------------------------------------------------------------------
- # The Data Class for weapons.
- #==============================================================================
- class RPG::Weapon < RPG::EquipItem
- #--------------------------------------------------------------------------
- # * Get All Weapon's Tags
- #--------------------------------------------------------------------------
- def tags
- return self.note.scan(/tag:\s*(\w*)\S*\s*(\S*)/im)
- end
- #--------------------------------------------------------------------------
- # * Return Weapon's Tag Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- tags.each { |tag|
- return tag[1] if tag[0] == handler
- }
- end
- end
- #==============================================================================
- # ** RPG::Armor < RPG::EquipItem
- #------------------------------------------------------------------------------
- # The Data Class for Armors.
- #==============================================================================
- class RPG::Armor < RPG::EquipItem
- #--------------------------------------------------------------------------
- # * Get All Armor's Tags
- #--------------------------------------------------------------------------
- def tags
- return self.note.scan(/tag:\s*(\w*)\S*\s*(\S*)/im)
- end
- #--------------------------------------------------------------------------
- # * Return Weapon's Tag Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- tags.each { |tag|
- return tag[1] if tag[0] == handler
- }
- end
- end
- #==============================================================================
- # ** RPG::Item < RPG::UsableItem
- #------------------------------------------------------------------------------
- # The Data Class for Items.
- #==============================================================================
- class RPG::Item < RPG::UsableItem
- #--------------------------------------------------------------------------
- # * Get All Item's Tags
- #--------------------------------------------------------------------------
- def tags
- return self.note.scan(/tag:\s*(\w*)\S*\s*(\S*)/im)
- end
- #--------------------------------------------------------------------------
- # * Return Weapon's Tag Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- tags.each { |tag|
- return tag[1] if tag[0] == handler
- }
- end
- end
- #==============================================================================
- # ** RPG::Enemy < RPG::BaseItem
- #------------------------------------------------------------------------------
- # The Data Class for Enemies.
- #==============================================================================
- class RPG::Enemy < RPG::BaseItem
- #--------------------------------------------------------------------------
- # * Get All Enemy Tags
- #--------------------------------------------------------------------------
- def tags
- return self.note.scan(/tag:\s*(\w*)\S*\s*(\S*)/im)
- end
- #--------------------------------------------------------------------------
- # * Return Weapon's Tag Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- tags.each { |tag|
- return tag[1] if tag[0] == handler
- }
- end
- end
- #==============================================================================
- # ** Game_Actor
- #------------------------------------------------------------------------------
- # This class handles actors. It is used within the Game_Actors class
- # ($game_actors) and is also referenced from the Game_Party class ($game_party).
- #==============================================================================
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # * Public Instance Variables
- #--------------------------------------------------------------------------
- attr_accessor :tags # timers
- #--------------------------------------------------------------------------
- # * Aliasing Method: Object Initialization
- #--------------------------------------------------------------------------
- alias :gai1321654654 :initialize
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- def initialize(*args)
- gai1321654654(*args)
- set_tags
- end
- #--------------------------------------------------------------------------
- # * Set Weapon's Tags
- #--------------------------------------------------------------------------
- def set_tags
- @tags = {}
- actor.tags.size.times { |i|
- @tags[actor.tags[i][0]] = actor.tags[i][1]
- }
- @tags
- end
- #--------------------------------------------------------------------------
- # * Return Actor Variable's Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- return @tags[handler]
- end
- #--------------------------------------------------------------------------
- # * Change Tag Value
- #--------------------------------------------------------------------------
- def change_tag(handler, new_value)
- @tags[handler] = new_value
- end
- end
- #==============================================================================
- # ** Game_Interpreter
- #------------------------------------------------------------------------------
- # An interpreter for executing event commands. This class is used within the
- # Game_Map, Game_Troop, and Game_Event classes.
- #==============================================================================
- class Game_Interpreter
- #--------------------------------------------------------------------------
- # * Returns Data's Tag Value by Index and ID
- # 0 = Acotrs
- # 1 = Weapons
- # 2 = Armors
- # 3 = Items
- # 4 = Enemies
- #--------------------------------------------------------------------------
- def data_tag?(type, id, handler)
- case type
- when 0
- return $data_actors[id].tag?(handler)
- when 1
- return $data_weapons[id].tag?(handler)
- when 2
- return $data_armors[id].tag?(handler)
- when 3
- return $data_items[id].tag?(handler)
- when 4
- return $data_enemies[id].tag?(handler)
- end
- end
- #--------------------------------------------------------------------------
- # * Returns Leader's Saved Tag Value by Index
- #--------------------------------------------------------------------------
- def tag?(handler)
- return $game_party.battle_members[0].tags[handler]
- end
- #--------------------------------------------------------------------------
- # * Returns Actors's Saved Tag Value by Index
- #--------------------------------------------------------------------------
- def actor_tag?(actor, handler)
- return actor.tags[handler]
- end
- #--------------------------------------------------------------------------
- # * Changes Leader's Saved Tag Value by Index
- #--------------------------------------------------------------------------
- def change_tag(handler, new_value)
- $game_party.battle_members[0].tags[handler] = new_value
- end
- #--------------------------------------------------------------------------
- # * Changes Actor's Saved Tag Value by Index
- #--------------------------------------------------------------------------
- def change_tag(actor, handler, new_value)
- actor.tags[handler] = new_value
- end
- end
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