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  1. Opened logfile BFront2.log 2014-05-20 2209
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: No custom_gc_1.lvl
  8. shell_interface: No custom_gc_2.lvl
  9. shell_interface: No custom_gc_3.lvl
  10. shell_interface: No custom_gc_4.lvl
  11. shell_interface: No custom_gc_5.lvl
  12. shell_interface: No custom_gc_6.lvl
  13. shell_interface: No custom_gc_7.lvl
  14. shell_interface: No custom_gc_8.lvl
  15. shell_interface: No custom_gc_9.lvl
  16. shell_interface: Found custom_gc_10.lvl
  17. custom_gc_10: Entered
  18. custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
  19. custom_gc_10: Exited
  20. custom_EraButtonList(): Finished building era button table Known eras buttons: 28
  21. custom_GetGMapEras(): Finished building era table Known eras: 28
  22. custom_GetGMapModes(): Finished building game mode table Known Modes: 39
  23. custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
  24. custom_SetMovieLocation()
  25. custom_GetGCButtonList()
  26. custom_SetMovieLocation()
  27. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
  28. ingame stream movies\crawl.mvs
  29. shell_interface: Opening movie: movies\shell.mvs
  30. shell_interface: Leaving
  31. Mission Checker: Entered addme
  32. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  33. Mission Checker: Exited addme
  34.  
  35. Message Severity: 3
  36. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  37. Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
  38. Found ..\..\addon\BFX\data\_LVL_PC\mission.lvl. Adding BFX's missions
  39. Cannot find ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Skipping DT's extra missions
  40. ME5_ConfigCheck: Checking configuration parameters...
  41. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  42. ME5_ConfigCheck: Mass Effect: Unification is ENABLED
  43. ME5_ConfigCheck: Unofficial 1.3 patch is installed! Proceeding...
  44. ME5_ConfigCheck: Checking configuration parameters... Done!
  45. prev = none iLastPage = nil
  46. prev = texture iLastPage = 1
  47. prev = texture iLastPage = 2
  48. prev = texture iLastPage = 3
  49. ifs_legal.Exit
  50.  
  51. Message Severity: 2
  52. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  53. Unable to find open movie segment shell_main
  54.  
  55. ifs_saveop_DoOps LoadFileList
  56. ifs_saveop_DoOps LoadFileList
  57. ifs_saveop_DoOps LoadProfile
  58. ifs_saveop_DoOps LoadProfile
  59. ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
  60. missionlist_ExpandMapList()
  61. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  62. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
  63. custom_CheckChangeMovies(): Update(): Time to change movies
  64. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  65. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  66. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
  67. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  68. this.CurButton = check_mode1
  69. cur_button = nil
  70. Checkbox for check_era14 clicked
  71. this.CurButton = check_era14
  72. cur_button = nil
  73. custom_AddMapNew()
  74. custom_printTable(): table: 04B5466C
  75. The key, value is: change table: 04F71BF0
  76. The key, value is: era_g 1
  77. The key, value is: mode_con_c 1
  78. The key is mapluafile, the formated value is: mus1<A>_<B>
  79. The key, value is: bSelected 1
  80. The key, value is: era_n 1
  81. The key, value is: era_c 1
  82. The key, value is: mode_eli_b 1
  83. The key, value is: era_a 1
  84. The key, value is: mode_ctf_c 1
  85. The key, value is: mode_con_b 1
  86. The key, value is: mode_ctf_n 1
  87. The key, value is: movieName preview-loop
  88. The key, value is: mode_con_a 1
  89. The key, value is: mode_con_n 1
  90. The key, value is: mode_ctf_g 1
  91. The key, value is: movieFile MOVIES\pre-movie
  92. The key, value is: mode_con_g 1
  93. The key, value is: mode_c_c 1
  94. The key, value is: era_b 1
  95. custom_printTable(): Returning
  96. custom_printTable(): table: 04B5672C
  97. The key, value is: key mode_con
  98. The key, value is: subst con
  99. The key, value is: showstr modename.name.con
  100. The key, value is: descstr modename.description.con
  101. The key, value is: icon mode_icon_con
  102. custom_printTable(): Returning
  103. gMapEras[i].key = era_n Era = era_n subst = n
  104. Adding map: mus1n_con idx: 1
  105. this.CurButton = _map_add
  106. cur_button = nil
  107. this.CurButton = Launch
  108. cur_button = nil
  109. ME5_Master: Entered
  110. ME5_Master: Mass Effect: Unification is currently running on Build 10515/04, Release 4, Version 1.12
  111. ME5_Master: Performing garbage collection...
  112. ME5_globals: Entered
  113. ME5_globals: Exited
  114. ME5_points: Entered
  115. ME5_points: Exited
  116. ME5_ConfigCheck: Entered
  117. ME5_ConfigCheck: Checking configuration parameters...
  118. ME5_ConfigCheck: AI Heroes are ENABLED
  119. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  120. ME5_ConfigCheck: Difficulty is NORMAL
  121. ME5_ConfigCheck: Carnage Mode is ENABLED
  122. ME5_ConfigCheck: Health Functionality is AUTO-REGEN
  123. ME5_ConfigCheck: Shields Functionality is AUTO-REGEN
  124. ME5_ConfigCheck: COL Hero Class is RANDOM
  125. ME5_ConfigCheck: GTH Hero Class is RANDOM
  126. ME5_ConfigCheck: SSV Hero Class is RANDOM
  127. ME5_ConfigCheck: Shepard Class is RANDOM
  128. ME5_ConfigCheck: Shepard Gender is RANDOM
  129. ME5_ConfigCheck: Side Variation is RANDOM
  130. ME5_ConfigCheck: Sol Map Music is SOL
  131. ME5_ConfigCheck: Checking configuration parameters... Done!
  132. ME5_ConfigCheck: Exited
  133. ME5_MiscFunctions: Entered
  134. ME5_MiscFunctions: Exited
  135. ME5_RandomSides: Entered
  136. ME5_RandomSides: Exited
  137. ME5_AudioFunctions: Entered
  138. ME5_AudioFunctions: Exited
  139. cbRandomTest: Output = 0.74999237060547
  140. ME5_Master: Exited
  141. ME5_MiscFunctions: PreLoadStuff()
  142. ME5_MiscFunctions: Initializing difficulty parameters for NORMAL...
  143. ME5_MiscFunctions: Carnage Mode is ENABLED - activating weapon modifiers...
  144. ME5_MiscFunctions: Width: 640 Height: 480 Aspect Ratio: 1.3333333730698
  145. ME5_MiscFunctions: Aspect Ratio is 4:3; loading scopes as such
  146.  
  147. Message Severity: 2
  148. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  149. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  150.  
  151. Message Severity: 2
  152. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  153. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  154.  
  155. Message Severity: 2
  156. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  157. FLEffect::Read: duplicate effect class name (c32266d8)!
  158.  
  159. Message Severity: 2
  160. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  161. FLEffect::Read: duplicate effect class name (5721585d)!
  162.  
  163. Message Severity: 2
  164. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  165. FLEffect::Read: duplicate effect class name (79fefd34)!
  166.  
  167. Message Severity: 2
  168. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  169. FLEffect::Read: duplicate effect class name (5832a311)!
  170.  
  171. Message Severity: 2
  172. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  173. FLEffect::Read: duplicate effect class name (23081c56)!
  174.  
  175. Message Severity: 2
  176. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  177. FLEffect::Read: duplicate effect class name (a6eb7b07)!
  178.  
  179. Message Severity: 2
  180. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  181. FLEffect::Read: duplicate effect class name (37c1f56a)!
  182.  
  183. Message Severity: 2
  184. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  185. FLEffect::Read: duplicate effect class name (2db09c8b)!
  186.  
  187. Message Severity: 2
  188. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  189. FLEffect::Read: duplicate effect class name (2ea3d22b)!
  190.  
  191. Message Severity: 2
  192. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  193. FLEffect::Read: duplicate effect class name (3ba3e6a2)!
  194.  
  195. Message Severity: 2
  196. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  197. FLEffect::Read: duplicate effect class name (e3d591f0)!
  198.  
  199. Message Severity: 2
  200. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  201. FLEffect::Read: duplicate effect class name (951f022d)!
  202.  
  203. Message Severity: 2
  204. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  205. FLEffect::Read: duplicate effect class name (8fafcbde)!
  206.  
  207. Message Severity: 2
  208. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  209. FLEffect::Read: duplicate effect class name (9d26c2f2)!
  210.  
  211. Message Severity: 2
  212. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  213. FLEffect::Read: duplicate effect class name (2a72ae31)!
  214.  
  215. Message Severity: 2
  216. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  217. FLEffect::Read: duplicate effect class name (caa14018)!
  218.  
  219. Message Severity: 2
  220. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  221. FLEffect::Read: duplicate effect class name (c17ab11a)!
  222.  
  223. Message Severity: 2
  224. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  225. FLEffect::Read: duplicate effect class name (28b9f3ac)!
  226.  
  227. Message Severity: 2
  228. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  229. FLEffect::Read: duplicate effect class name (bb3e84e9)!
  230.  
  231. Message Severity: 2
  232. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  233. Model "com_sfx_lightningball1" already loaded in ather level file
  234.  
  235. Message Severity: 2
  236. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  237. Duplicate collision mesh name exists in another level file: d6b3a2f1
  238.  
  239. Message Severity: 2
  240. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  241. Model "com_sfx_lightningball3" already loaded in ather level file
  242.  
  243. Message Severity: 2
  244. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  245. Duplicate collision mesh name exists in another level file: d4b39fcb
  246.  
  247. Message Severity: 2
  248. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  249. FLEffect::Read: duplicate effect class name (7cb49e27)!
  250.  
  251. Message Severity: 2
  252. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  253. FLEffect::Read: duplicate effect class name (833a478c)!
  254.  
  255. Message Severity: 2
  256. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  257. FLEffect::Read: duplicate effect class name (c66e8972)!
  258.  
  259. Message Severity: 2
  260. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  261. FLEffect::Read: duplicate effect class name (995e8912)!
  262.  
  263. Message Severity: 2
  264. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  265. FLEffect::Read: duplicate effect class name (b3503fc5)!
  266.  
  267. Message Severity: 2
  268. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  269. FLEffect::Read: duplicate effect class name (7586efa4)!
  270.  
  271. Message Severity: 2
  272. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  273. FLEffect::Read: duplicate effect class name (35db6acf)!
  274.  
  275. Message Severity: 2
  276. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  277. FLEffect::Read: duplicate effect class name (626c9202)!
  278.  
  279. Message Severity: 2
  280. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  281. FLEffect::Read: duplicate effect class name (8fef0917)!
  282.  
  283. Message Severity: 2
  284. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  285. FLEffect::Read: duplicate effect class name (aef1787b)!
  286.  
  287. Message Severity: 2
  288. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  289. FLEffect::Read: duplicate effect class name (a95489e1)!
  290.  
  291. Message Severity: 2
  292. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  293. FLEffect::Read: duplicate effect class name (6b369c5f)!
  294.  
  295. Message Severity: 2
  296. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  297. FLEffect::Read: duplicate effect class name (8a390bc3)!
  298.  
  299. Message Severity: 2
  300. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  301. FLEffect::Read: duplicate effect class name (89f5bb6a)!
  302.  
  303. Message Severity: 2
  304. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  305. FLEffect::Read: duplicate effect class name (e281a8fd)!
  306.  
  307. Message Severity: 2
  308. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  309. FLEffect::Read: duplicate effect class name (c8be2a78)!
  310.  
  311. Message Severity: 2
  312. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  313. FLEffect::Read: duplicate effect class name (a40baaa7)!
  314.  
  315. Message Severity: 2
  316. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  317. FLEffect::Read: duplicate effect class name (642b3852)!
  318.  
  319. Message Severity: 2
  320. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  321. FLEffect::Read: duplicate effect class name (69f2e933)!
  322.  
  323. Message Severity: 2
  324. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  325. FLEffect::Read: duplicate effect class name (624ff5c4)!
  326.  
  327. Message Severity: 2
  328. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  329. FLEffect::Read: duplicate effect class name (7f4de4d4)!
  330.  
  331. Message Severity: 2
  332. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  333. FLEffect::Read: duplicate effect class name (5c703ffd)!
  334.  
  335. Message Severity: 2
  336. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  337. FLEffect::Read: duplicate effect class name (5d818ab1)!
  338.  
  339. Message Severity: 2
  340. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  341. FLEffect::Read: duplicate effect class name (c7c163fe)!
  342.  
  343. Message Severity: 2
  344. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  345. FLEffect::Read: duplicate effect class name (e8bf595a)!
  346.  
  347. Message Severity: 2
  348. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  349. FLEffect::Read: duplicate effect class name (bd73e0f7)!
  350.  
  351. Message Severity: 2
  352. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  353. FLEffect::Read: duplicate effect class name (de8feb67)!
  354.  
  355. Message Severity: 2
  356. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  357. FLEffect::Read: duplicate effect class name (81c6ede4)!
  358.  
  359. Message Severity: 2
  360. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  361. Model "com_bldg_controlzone" already loaded in ather level file
  362.  
  363. Message Severity: 2
  364. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  365. Duplicate collisionbodyprimitive exists in another level file: ffe3f51c
  366.  
  367. Message Severity: 2
  368. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  369. Model "com_icon_alliance" already loaded in ather level file
  370.  
  371. Message Severity: 2
  372. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  373. Model "com_icon_republic" already loaded in ather level file
  374.  
  375. Message Severity: 2
  376. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  377. Model "com_icon_cis" already loaded in ather level file
  378.  
  379. Message Severity: 2
  380. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  381. Model "com_icon_swap" already loaded in ather level file
  382.  
  383. Message Severity: 2
  384. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  385. Model "com_sfx_muzzleflash" already loaded in ather level file
  386.  
  387. Message Severity: 2
  388. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  389. Duplicate collision mesh name exists in another level file: 9db10c98
  390.  
  391. Message Severity: 2
  392. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  393. Model "com_prop_buildzone" already loaded in ather level file
  394.  
  395. Message Severity: 2
  396. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  397. Model "hud_map_fov" already loaded in ather level file
  398.  
  399. Message Severity: 2
  400. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  401. Duplicate collision mesh name exists in another level file: 02bcd5ff
  402.  
  403. Message Severity: 2
  404. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  405. Model "hud_large_map_fov" already loaded in ather level file
  406.  
  407. Message Severity: 2
  408. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  409. Model "hud_main_reticule" already loaded in ather level file
  410.  
  411. Message Severity: 2
  412. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  413. Model "hud_main_reticule_bullseye" already loaded in ather level file
  414.  
  415. Message Severity: 2
  416. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  417. Model "hud_main_reticule_hit" already loaded in ather level file
  418.  
  419. Message Severity: 2
  420. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  421. Model "hud_main_reticule_outline" already loaded in ather level file
  422.  
  423. Message Severity: 2
  424. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  425. Model "com_icon_neutral_flag" already loaded in ather level file
  426.  
  427. Message Severity: 2
  428. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  429. Duplicate collision mesh name exists in another level file: 04195ef5
  430.  
  431. Message Severity: 2
  432. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  433. Model "com_icon_neutral_flag_carried" already loaded in ather level file
  434.  
  435. Message Severity: 2
  436. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  437. Duplicate collision mesh name exists in another level file: a1daa314
  438.  
  439. Message Severity: 2
  440. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  441. Model "com_icon_cis_flag_carried" already loaded in ather level file
  442.  
  443. Message Severity: 2
  444. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  445. Duplicate collision mesh name exists in another level file: 27ae181a
  446.  
  447. Message Severity: 2
  448. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  449. Model "com_icon_republic_flag_carried" already loaded in ather level file
  450.  
  451. Message Severity: 2
  452. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  453. Duplicate collision mesh name exists in another level file: 20a6f8c3
  454.  
  455. Message Severity: 2
  456. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  457. Model "com_icon_cis_flag" already loaded in ather level file
  458.  
  459. Message Severity: 2
  460. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  461. Model "com_icon_republic_flag" already loaded in ather level file
  462.  
  463. Message Severity: 2
  464. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  465. Model "com_inv_col_8" already loaded in ather level file
  466.  
  467. Message Severity: 2
  468. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  469. Duplicate collisionbodyprimitive exists in another level file: 7a392958
  470.  
  471. Message Severity: 2
  472. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  473. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  474.  
  475. Message Severity: 2
  476. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  477. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  478.  
  479. Message Severity: 2
  480. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  481. HUD BitmapElement unable to find texture btn_directional_pad_LR
  482. game_interface: Entered
  483. utility_functions2: Listening on AddUnitClass() calls
  484. utility_functions2: Listening on SetHeroClass() calls
  485. utility_functions2: Listening on ReadDataFile() calls
  486. game_interface: Reading in custom strings
  487. game_interface: No user_script_0.lvl
  488. game_interface: No user_script_1.lvl
  489. game_interface: No user_script_2.lvl
  490. game_interface: No user_script_3.lvl
  491. game_interface: No user_script_4.lvl
  492. game_interface: No user_script_5.lvl
  493. game_interface: No user_script_6.lvl
  494. game_interface: No user_script_7.lvl
  495. game_interface: No user_script_8.lvl
  496. game_interface: No user_script_9.lvl
  497. game_interface: Found user_script_10.lvl
  498. user_script_10: Entered
  499. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
  500. user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
  501. user_script_10: Exited
  502. ifs_sideselect_fnBuildScreen()
  503. game_interface: Exited
  504.  
  505. Message Severity: 2
  506. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  507. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  508.  
  509. Message Severity: 2
  510. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  511. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  512.  
  513. Message Severity: 3
  514. C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
  515. HUD unable to find HUD element type 0x16ce484a
  516. ME5_MiscFunctions: fShieldPickup()
  517. ME5_MiscFunctions: Configuring Shield Functionality for AUTO-REGEN...
  518. ME5_MiscFunctions: Configuring Health Functionality for AUTO-REGEN...
  519.  
  520. Message Severity: 2
  521. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  522. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  523.  
  524. Message Severity: 2
  525. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  526. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  527.  
  528. Message Severity: 2
  529. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  530. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  531.  
  532. Message Severity: 2
  533. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  534. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  535.  
  536. Message Severity: 2
  537. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  538. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  539.  
  540. Message Severity: 2
  541. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  542. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  543.  
  544. Message Severity: 2
  545. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  546. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  547.  
  548. Message Severity: 2
  549. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  550. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  551.  
  552. Message Severity: 2
  553. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  554. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  555.  
  556. Message Severity: 2
  557. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  558. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  559.  
  560. Message Severity: 2
  561. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  562. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  563.  
  564. Message Severity: 2
  565. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  566. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  567.  
  568. Message Severity: 2
  569. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  570. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  571. ME5_RandomSides: Loading SSV environment type Urban
  572. ME5_RandomSides: Configuring SSV Shield Functionality for AUTO-REGEN...
  573.  
  574. Message Severity: 2
  575. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  576. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  577.  
  578. Message Severity: 2
  579. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  580. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  581. ME5_RandomSides: Configuring GTH Shield Functionality for AUTO-REGEN...
  582. ME5_RandomSides: Map size is med
  583. ME5_RandomSides: Setup_SSVxGTH_med()
  584. uf_updateClassIndex(): Added class: ssv_inf_soldier_shield
  585. uf_updateClassIndex(): Added class: ssv_inf_infiltrator_shield
  586. uf_updateClassIndex(): Added class: ssv_inf_engineer_shield
  587. uf_updateClassIndex(): Added class: ssv_inf_adept_shield
  588. uf_updateClassIndex(): Added class: ssv_inf_sentinel_shield
  589. uf_updateClassIndex(): Added class: ssv_inf_vanguard_shield
  590. uf_updateClassIndex(): Added class: gth_inf_trooper_shield
  591. uf_updateClassIndex(): Added class: gth_inf_rocketeer_shield
  592. uf_updateClassIndex(): Added class: gth_inf_sniper_shield
  593. uf_updateClassIndex(): Added class: gth_inf_machinist_shield
  594. uf_updateClassIndex(): Added class: gth_inf_hunter_shield
  595. uf_updateClassIndex(): Added class: gth_inf_shock_shield
  596. uf_updateClassIndex(): Added class: gth_inf_destroyer_shield
  597. uf_updateClassIndex(): Added class: gth_inf_juggernaut_shield
  598.  
  599. Message Severity: 2
  600. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  601. Memory pool "Music" set item count after being allocated
  602. utility_functions2: ReadDataFile(): This map's code, mode: mus mus1_conquest
  603.  
  604. Message Severity: 2
  605. C:\Battlefront2\main\Battlefront2\Source\EntityDoor.cpp(86)
  606. There is at least one duplicate door name in the map
  607.  
  608. Message Severity: 2
  609. C:\Battlefront2\main\Battlefront2\Source\EntityDoor.cpp(86)
  610. There is at least one duplicate door name in the map
  611.  
  612. Message Severity: 2
  613. C:\Battlefront2\main\Battlefront2\Source\EntityDoor.cpp(86)
  614. There is at least one duplicate door name in the map
  615.  
  616. Message Severity: 2
  617. C:\Battlefront2\main\Battlefront2\Source\EntityDoor.cpp(86)
  618. There is at least one duplicate door name in the map
  619.  
  620. Message Severity: 2
  621. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1329)
  622. CreateRegion('rumble mus1_rum_trap caves' [e20a7d13], type [70c67e32]) failed
  623.  
  624. Message Severity: 2
  625. C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
  626. Too many damage effects specified for gameobject [mus1_prop_console]
  627.  
  628. Message Severity: 2
  629. C:\Battlefront2\main\Battlefront2\Source\GameObject.cpp(978)
  630. Too many damage effects specified for gameobject [mus1_prop_console]
  631. ME5_AudioFunctions: Loading Music Variation 06
  632. ME5_AudioFunctions: Loading hero music
  633. ME5_AudioFunctions: Deciding Music06 variation... Choosing OVERLORD
  634.  
  635. Message Severity: 2
  636. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorLowRes.cpp(105)
  637. Can't find lowres animation humanlz_rifle_crouch_idle_takeknee, using CROUCH
  638.  
  639. Message Severity: 2
  640. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  641. DisableBarriers: can't find barrier 1
  642. ME5_RandomSides: Deciding SSV hero class...
  643. ME5_RandomSides: Deciding SSV hero class... SHEPARD
  644. ME5_RandomSides: Deciding BroShep class...
  645. ME5_RandomSides: Deciding BroShep class... ADEPT
  646. ME5_RandomSides: Deciding GTH hero class...
  647. uf_updateClassIndex(): Added class: ssv_hero_shepard_adept
  648. uf_updateClassIndex(): Added class: gth_hero_prime
  649. ifs_sideselect_fnEnter(): Map does not support custom era teams
  650. ifs_sideselect_fnEnter(): The award settings file exists
  651. ifs_sideselect_fnEnter(): Starting to remove award effects...
  652. ifs_sideselect_fnEnter(): Finished removing award effects.
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