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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable CheatEngineTableVersion="18">
- <CheatEntries>
- <CheatEntry>
- <ID>953</ID>
- <Description>"Check Game Version"</Description>
- <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- aobscanmodule(AOB_Version,isaac-ng.exe,42 69 6E 64 69 6E 67 20 6F 66 20 49 73 61 61 63 3A 20 41 66 74 65 72 62 69 72 74 68 20 76)
- registersymbol(AOB_Version)
- [DISABLE]
- unregistersymbol(AOB_Version)
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>954</ID>
- <Description>"BoI:A Version"</Description>
- <LastState Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>String</VariableType>
- <Length>16</Length>
- <Unicode>0</Unicode>
- <ZeroTerminate>1</ZeroTerminate>
- <Address>AOB_Version+1D</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>426</ID>
- <Description>"Search Game Structure"</Description>
- <Options moHideChildren="1"/>
- <LastState Activated="0"/>
- <Color>008000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- finds the base floor (and a whole lot of other stuff) pointer
- hopefully version-independent
- floor pointer location as of 20.11.2015: isaac-ng.exe+2E2634
- stat pointer location as of 20.11.2015: isaac-ng.exe+2E417C
- }
- [ENABLE]
- aobscanmodule(AOB_pFloor,isaac-ng.exe,D9 5D * 8B 45 08 D9 00 D8 45 * D9 5D)
- aobscanmodule(AOB_pStats,isaac-ng.exe,8B 1D * * * * 8B 83 * * * * 8B C8 81 E1 01 00 00 80)
- alloc(pFloor,256)
- alloc(pStats,256)
- registersymbol(AOB_pFloor)
- registersymbol(pFloor)
- registersymbol(AOB_pStats)
- registersymbol(pStats)
- label(_BackF)
- label(_BackS)
- label(_ExitF)
- label(_ExitS)
- AOB_pFloor+3:
- jmp pFloor+C
- _BackF:
- AOB_pStats+E:
- jmp pStats+10
- nop
- _BackS:
- pFloor:
- dd 0 // floor pointer
- dd 0 // item to display
- dd 0 // cur. item addr
- // Dumping Code
- push ebx
- mov [pFloor],eax
- cmp byte ptr [eax],0 // is in-game?
- jz short _ExitF
- // Do item display stuff
- mov ebx,[pFloor+4] // get current item ID
- cmp ebx,0
- je +8 // skip next 2 lines
- cmp ebx,#441 // max. item id
- jbe +A // skip next 3 lines
- xor ebx,ebx
- mov [pFloor+8],ebx // null pointer
- jmp short _ExitF
- mov eax,[eax+B7D8]
- mov eax,[eax]
- lea ebx,[eax+ebx*4+1DA4] // get item addr
- mov [pFloor+8],ebx // store addr of current item
- _ExitF:
- pop ebx
- mov eax,[ebp+08]
- fld dword ptr [eax]
- jmp _BackF
- pStats:
- dd 0 // stats pointer
- dd 0 // secret to unlock
- dd 0 // cur. secret addr
- dd 0 // secrets active?
- // Dumping Code
- mov [pStats],ebx
- push eax
- cmp byte ptr [pStats+C],0 // do secrets?
- je short _ExitS
- // Do secrets code
- mov eax,[pStats+4]
- cmp eax,0
- je +9 // skip next 2 lines
- cmp eax,#276 // max. secret num
- jbe +A // skip next 3 lines
- xor eax,eax
- mov [pStats+8],eax
- jmp short _ExitS
- lea eax,[ebx+eax+4C] // 4 bytes
- mov [pStats+8],eax // store addr of current secret
- cmp byte ptr [pStats+D],1
- jne short _ExitS // skip next 2 lines
- mov byte ptr [eax],1
- mov byte ptr [pStats+D],0
- _ExitS:
- pop eax
- and ecx,80000001
- jmp _BackS
- [DISABLE]
- AOB_pFloor+3:
- mov eax,[ebp+08]
- fld dword ptr [eax]
- // db 8B 45 08 D9 00
- AOB_pStats+E:
- and ecx,80000001
- // db 81 E1 01 00 00 80
- unregistersymbol(AOB_pFloor)
- unregistersymbol(pFloor)
- unregistersymbol(AOB_pStats)
- unregistersymbol(pStats)
- dealloc(pFloor)
- dealloc(pStats)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+295B
- "isaac-ng.exe"+2925: 89 45 D8 - mov [ebp-28],eax
- "isaac-ng.exe"+2928: A1 00 42 FB 00 - mov eax,[isaac-ng.exe+2E4200]
- "isaac-ng.exe"+292D: 89 45 DC - mov [ebp-24],eax
- "isaac-ng.exe"+2930: A1 34 26 FB 00 - mov eax,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+2935: 85 C0 - test eax,eax
- "isaac-ng.exe"+2937: 74 12 - je isaac-ng.exe+295B
- "isaac-ng.exe"+2939: D9 80 2C 4D 13 00 - fld dword ptr [eax+00134CE0]
- "isaac-ng.exe"+293F: D9 5D D8 - fstp dword ptr [ebp-28]
- "isaac-ng.exe"+2942: D9 80 30 4D 13 00 - fld dword ptr [eax+00134CE4]
- "isaac-ng.exe"+2948: D9 5D DC - fstp dword ptr [ebp-24]
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+294B: 8B 45 08 - mov eax,[ebp+08]
- "isaac-ng.exe"+294E: D9 00 - fld dword ptr [eax]
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+2950: D8 45 D8 - fadd dword ptr [ebp-28]
- "isaac-ng.exe"+2953: D9 5D D0 - fstp dword ptr [ebp-30]
- "isaac-ng.exe"+2956: D9 40 04 - fld dword ptr [eax+04]
- "isaac-ng.exe"+2959: 8B 45 10 - mov eax,[ebp+10]
- "isaac-ng.exe"+295C: D8 45 DC - fadd dword ptr [ebp-24]
- "isaac-ng.exe"+295F: D9 5D D4 - fstp dword ptr [ebp-2C]
- "isaac-ng.exe"+2962: D9 45 D0 - fld dword ptr [ebp-30]
- "isaac-ng.exe"+2965: D9 C0 - fld st(0)
- "isaac-ng.exe"+2967: D8 45 E0 - fadd dword ptr [ebp-20]
- "isaac-ng.exe"+296A: D9 5D D8 - fstp dword ptr [ebp-28]
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+18D048
- "isaac-ng.exe"+18BE9E: CC - int 3
- "isaac-ng.exe"+18BE9F: CC - int 3
- "isaac-ng.exe"+18BEA0: 55 - push ebp
- "isaac-ng.exe"+18BEA1: 8B EC - mov ebp,esp
- "isaac-ng.exe"+18BEA3: 83 E4 F8 - and esp,-08
- "isaac-ng.exe"+18BEA6: 83 EC 14 - sub esp,14
- "isaac-ng.exe"+18BEA9: 53 - push ebx
- "isaac-ng.exe"+18BEAA: 8B 1D 7C 41 07 01 - mov ebx,[isaac-ng.exe+2E417C]
- "isaac-ng.exe"+18BEB0: 8B 83 5C 30 04 00 - mov eax,[ebx+0004305C]
- "isaac-ng.exe"+18BEB6: 8B C8 - mov ecx,eax
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+18BEB8: 81 E1 01 00 00 80 - and ecx,80000001
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+18BEBE: 56 - push esi
- "isaac-ng.exe"+18BEBF: 57 - push edi
- "isaac-ng.exe"+18BEC0: 89 5C 24 0C - mov [esp+0C],ebx
- "isaac-ng.exe"+18BEC4: 79 05 - jns isaac-ng.exe+18D05B
- "isaac-ng.exe"+18BEC6: 49 - dec ecx
- "isaac-ng.exe"+18BEC7: 83 C9 FE - or ecx,-02
- "isaac-ng.exe"+18BECA: 41 - inc ecx
- "isaac-ng.exe"+18BECB: 83 F9 01 - cmp ecx,01
- "isaac-ng.exe"+18BECE: 75 2D - jne isaac-ng.exe+18D08D
- "isaac-ng.exe"+18BED0: 80 BB 00 26 04 00 00 - cmp byte ptr [ebx+00042600],00
- }
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>450</ID>
- <Description>"Player 1"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="1" RealAddress="00000000"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>430</ID>
- <Description>"Hearts"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>449</ID>
- <Description>"Max Hearts"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B30</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>455</ID>
- <Description>"Red Hearts"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B34</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>454</ID>
- <Description>"Eternal Heart"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B38</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>453</ID>
- <Description>"Soul Hearts"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B3C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>452</ID>
- <Description>"Black Hearts"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Binary</VariableType>
- <BitStart>0</BitStart>
- <BitLength>12</BitLength>
- <ShowAsBinary>0</ShowAsBinary>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B40</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>927</ID>
- <Description>"Gold Hearts"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4D3C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>451</ID>
- <Description>"Dead Cat Lives"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1EE8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>456</ID>
- <Description>"Pickup Items"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>461</ID>
- <Description>"Coins"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B58</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>462</ID>
- <Description>"Bombs"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B54</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>463</ID>
- <Description>"Keys"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B4C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>464</ID>
- <Description>"Gold Key"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
- 0:No
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B50</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>898</ID>
- <Description>"Gold Bomb"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
- 0:No
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B51</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>465</ID>
- <Description>"Cards & Pills"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="1" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>470</ID>
- <Description>"Type #1"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Pills
- 1:Cards
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Binary</VariableType>
- <BitStart>0</BitStart>
- <BitLength>1</BitLength>
- <ShowAsBinary>0</ShowAsBinary>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4BF8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- <Hotkeys>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>111</Key>
- </Keys>
- <Value>0</Value>
- <ID>0</ID>
- </Hotkey>
- <Hotkey>
- <Action>Set Value</Action>
- <Keys>
- <Key>106</Key>
- </Keys>
- <Value>1</Value>
- <ID>1</ID>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>473</ID>
- <Description>"Card/Pill #1"</Description>
- <DropDownList DisplayValueAsItem="1">0:Nothing
- 1:O The Fool - Where your journey begins [teleport to starting room]
- 2:I The Magician - May you never miss your goal [homing tears for current room]
- 3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none]
- 4:III The Empress - May your rage bring power [+damage and speed in current room]
- 5:IV The Emperor - Challenge me! [teleport to boss]
- 6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts]
- 7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts]
- 8:VII The Chariot - May nothing stand before you [temporary invincibility]
- 9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin]
- 10:IX The Hermit - May you see what life has to offer [teleport to shop]
- 11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine]
- 12:XI Strength - May your power bring rage [+1 stats and size for current room]
- 13:XII The Hanged Man - May you find enlightenment [flight for current room]
- 14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room]
- 15:XIV Temperance - May you be pure in heart [spawn blood donation machine]
- 16:XV The Devil - Revel in the power of your darkness [+damage in current room]
- 17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room]
- 18:XVII The Stars - May you find what you desire [teleport to item room]
- 19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room]
- 20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map]
- 21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar]
- 22:XXI The World - Open your eyes and see [reveal entire map and icon rooms]
- 23:2 of Clubs - Item multiplier [2x current bombs; +2 if none]
- 24:2 of Diamonds - Item multiplier [2x current coins; +2 if none]
- 25:2 of Spades - Item multiplier [2x current keys; +2 if none]
- 26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2]
- 27:Joker, The - ??? [teleport to angel/devil room]
- 28:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls]
- 29:Jera - Abundance [double pickups in current room]
- 30:Ehwaz - Passage [create a trapdoor]
- 31:Dagaz - Purity [remove floor's curse; 1 soul heart if none]
- 32:Ansuz - Vision [reveal entire map, secrets, icon rooms]
- 33:Perthro - Change [change pedestal item]
- 34:Berkano - Companionship [summon 3 blue spiders + 3 blue flies]
- 35:Algiz - Resistance [temporary invincibility, slightly longer]
- 36:Blank Rune - ??? [Random Rune Effect]
- 37:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door]
- 38:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free]
- 39:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets]
- 40:Card Against Humanity, A - Something stinks… [fill entire room with poop]
- 41:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
- 42:Get Out Of Jail Free Card - Open sesame [opens all doors]
- 43:? Card - Double active [uses current use Item for free]
- 44:Dice Shard - D6 + D20
- 45:Emergency Contact - Help from above
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4BF4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>472</ID>
- <Description>"Type #2"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Pills
- 1:Cards
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Binary</VariableType>
- <BitStart>0</BitStart>
- <BitLength>1</BitLength>
- <ShowAsBinary>0</ShowAsBinary>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4C00</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>471</ID>
- <Description>"Card/Pill #2"</Description>
- <DropDownList DisplayValueAsItem="1">0:Nothing
- 1:O The Fool - Where your journey begins [teleport to starting room]
- 2:I The Magician - May you never miss your goal [homing tears for current room]
- 3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none]
- 4:III The Empress - May your rage bring power [+damage and speed in current room]
- 5:IV The Emperor - Challenge me! [teleport to boss]
- 6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts]
- 7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts]
- 8:VII The Chariot - May nothing stand before you [temporary invincibility]
- 9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin]
- 10:IX The Hermit - May you see what life has to offer [teleport to shop]
- 11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine]
- 12:XI Strength - May your power bring rage [+1 stats and size for current room]
- 13:XII The Hanged Man - May you find enlightenment [flight for current room]
- 14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room]
- 15:XIV Temperance - May you be pure in heart [spawn blood donation machine]
- 16:XV The Devil - Revel in the power of your darkness [+damage in current room]
- 17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room]
- 18:XVII The Stars - May you find what you desire [teleport to item room]
- 19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room]
- 20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map]
- 21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar]
- 22:XXI The World - Open your eyes and see [reveal entire map and icon rooms]
- 23:2 of Clubs - Item multiplier [2x current bombs; +2 if none]
- 24:2 of Diamonds - Item multiplier [2x current coins; +2 if none]
- 25:2 of Spades - Item multiplier [2x current keys; +2 if none]
- 26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2]
- 27:Joker, The - ??? [teleport to angel/devil room]
- 28:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls]
- 29:Jera - Abundance [double pickups in current room]
- 30:Ehwaz - Passage [create a trapdoor]
- 31:Dagaz - Purity [remove floor's curse; 1 soul heart if none]
- 32:Ansuz - Vision [reveal entire map, secrets, icon rooms]
- 33:Perthro - Change [change pedestal item]
- 34:Berkano - Companionship [summon 3 blue spiders + 3 blue flies]
- 35:Algiz - Resistance [temporary invincibility, slightly longer]
- 36:Blank Rune - ??? [Random Rune Effect]
- 37:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door]
- 38:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free]
- 39:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets]
- 40:Card Against Humanity, A - Something stinks… [fill entire room with poop]
- 41:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
- 42:Get Out Of Jail Free Card - Open sesame [opens all doors]
- 43:? Card - Double active [uses current use Item for free]
- 44:Dice Shard - D6 + D20
- 45:Emergency Contact - Help from above
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4BFC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>800</ID>
- <Description>"Consumed Pills count"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>801</ID>
- <Description>"Bad Gas"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>248C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>805</ID>
- <Description>"Bad Trip"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2490</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>804</ID>
- <Description>"Balls of Steel"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2494</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>811</ID>
- <Description>"Bombs Are Key"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2498</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>810</ID>
- <Description>"Explosive Diarrhea"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>249C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>809</ID>
- <Description>"Full Health"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24A0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>808</ID>
- <Description>"Health Down"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24A4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>807</ID>
- <Description>"Health Up"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24A8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>806</ID>
- <Description>"I Found Pills"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24AC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>815</ID>
- <Description>"Puberty"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24B0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>814</ID>
- <Description>"Pretty Fly"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24B4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>813</ID>
- <Description>"Range Down"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24B8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>812</ID>
- <Description>"Range Up"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24BC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>816</ID>
- <Description>"Speed Down"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24C0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>803</ID>
- <Description>"Speed Up"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24C4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>819</ID>
- <Description>"Tears Down"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24C8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>818</ID>
- <Description>"Tears Up"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24CC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>817</ID>
- <Description>"Luck Down"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24D0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>802</ID>
- <Description>"Luck Up"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24D4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>824</ID>
- <Description>"Telepills"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24D8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>823</ID>
- <Description>"48 Hour Energy"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24DC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>822</ID>
- <Description>"Hematemesis"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24E0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>821</ID>
- <Description>"Paralysis"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24E4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>820</ID>
- <Description>"I can see forever!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24E8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>827</ID>
- <Description>"Pheromones"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24EC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>826</ID>
- <Description>"Amnesia"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24F0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>825</ID>
- <Description>"Lemon Party"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24F4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>828</ID>
- <Description>"R U A Wizard?"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24F8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>868</ID>
- <Description>"Percs!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>24FC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>877</ID>
- <Description>"Addicted!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2500</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>876</ID>
- <Description>"Re-Lax"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2504</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>875</ID>
- <Description>"???"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2508</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>874</ID>
- <Description>"One makes you larger"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>250C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>873</ID>
- <Description>"One makes you small"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2510</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>872</ID>
- <Description>"Infested!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2514</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>871</ID>
- <Description>"Infested?"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2518</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>870</ID>
- <Description>"Power Pill!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>251C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>869</ID>
- <Description>"Retro Vision"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <ShowAsSigned>1</ShowAsSigned>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2520</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>955</ID>
- <Description>"Friends till the end!"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>2524</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>474</ID>
- <Description>"Held Item"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>480</ID>
- <Description>"Current Held Item"</Description>
- <DropDownList DisplayValueAsItem="1">0:-None-
- 130:A Pony - Flight + dash attack
- 65:Anarchist Cookbook - Summon bombs
- 136:Best Friend - Friends 'till the end
- 286:Blank Card - Card mimic
- 186:Blood Rights - Mass enemy damage at a cost
- 42:Bob's Rotten Head - Reusable ranged bomb
- 78:Book of Revelations - Reusable soul protection
- 287:Book of Secrets - ???
- 58:Book of Shadows - Temporary invincibility
- 357:Box of Friends - Double your friends
- 288:Box of Spiders - It's a box of spiders
- 326:Breath of Life - Invincibility at a cost
- 294:Butter Bean - Reusable knock-back
- 296:Converter - Convert your soul
- 160:Crack the Sky - Holy white death
- 158:Crystal Ball - I see my future
- 285:D10 - Reroll enemies
- 283:D100 - REEROLLLLL!
- 386:D12 - Rerolls rocks
- 166:D20 - Reroll the basics
- 284:D4 - Reroll into something else
- 437:D7 - Reroll Rewards!
- 406:D8 - Reroll stats
- 175:Dad's Key - Opens all doors...
- 124:Dead Sea Scrolls - It's a mystery
- 85:Deck of Cards - Reusable card generator
- 347:Diplopia - Double item vision
- 47:Doctor's Remote - Reusable air strike
- 291:Flush! - ...
- 127:Forget Me Now - I don't remember...
- 382:Friendly Ball - Gotta fetch 'em all!
- 352:Glass Cannon - Be gentle...
- 422:Glowing Hour Glass - Turn back time
- 145:Guppy's Head - Reusable fly hive
- 133:Guppy's Paw - Soul converter
- 293:Head of Krampus - Krampus rage
- 429:Head of the Keeper - Penny tears!
- 282:How to Jump - It's time you learned how
- 323:Isaac's Tears - Collected tears
- 135:IV Bag - Portable blood bank
- 434:Jar of Flies - gotta catch 'em all?
- 40:Kamikaze! - Become the bomb!
- 421:Kidney Bean - Love Toots!
- 56:Lemon Mishap - Oops...
- 295:Magic Fingers - Pay to play
- 351:Mega Bean - Giga Fart!
- 441:Mega Blast - Laser breath
- 427:Mine Crafter - Booom!
- 102:Mom's Bottle of Pills - Reusable pill generator
- 439:Mom's Box - What's inside?
- 39:Mom's Bra - Mass fear
- 41:Mom's Pad - Gross...
- 123:Monster Manual - Temporary buddy generator
- 86:Monstro's Tooth - Summon Monstro
- 37:Mr. Boom - Reusable bomb buddy
- 77:My Little Unicorn - Temporary badass
- 147:Notched Axe - Rocks don't stand a chance
- 297:Pandora's Box - ? ?
- 348:Placebo - Pill mimic
- 177:Portable Slot - Gamble 24/7
- 146:Prayer Card - Reusable eternity
- 126:Razor Blade - Feel my pain
- 289:Red Candle - Flame on
- 137:Remote Detonator - Remote bomb detonation
- 292:Satanic Bible - Reusable evil
- 325:Scissors - Lose your head
- 49:Shoop da Whoop! - BLLLARRRRGGG!
- 171:Spider Butt - Mass enemy slowdown + damage
- 38:Tammy's Head - Reusable tear burst
- 383:Tear Detonator - Remote tear detonation
- 192:Telepathy For Dummies - Temporary psychic shot
- 44:Teleport! - Teleport!
- 419:Teleport 2.0 - I-teleport!
- 111:The Bean - Toot on command
- 33:The Bible - Temporary flight
- 34:The Book of Belial - Temporary DMG up
- 97:The Book of Sin - Reusable item generator
- 338:The Boomerang - It will never leave you
- 164:The Candle - Reusable flames
- 105:The D6 - Reroll your destiny
- 93:The Gamekid - Temporary Man-Pac
- 66:The Hourglass - Temporary enemy slowdown
- 290:The Jar - Save your life
- 83:The Nail - Temporary demon form
- 35:The Necronomicon - Mass room damage
- 107:The Pinking Shears - Cut and run
- 36:The Poop - Plop!
- 324:Undefined - Undefined
- 298:Unicorn Stump - You feel stumped
- 396:Ventricle Razor - Short cutter
- 84:We Need To Go Deeper! - Reusable level skip
- 181:White Pony - Flight + holy death
- 349:Wooden Nickel - Flip a coin
- 45:Yum Heart - Reusable regeneration
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1CF4</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>484</ID>
- <Description>"Current Held Item Charge"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1CF8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>483</ID>
- <Description>"Current Held Item Overcharge"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1D0C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>851</ID>
- <Description>"Current Trinket"</Description>
- <DropDownList DisplayValueAsItem="1">0: Nothing
- 1: Swallowed Penny
- 2: Petrified Poop
- 3: AAA Battery
- 4: Broken Remote
- 5: Purple Heart
- 6: Broken Magnet
- 7: Rosary Bead
- 8: Cartridge
- 9: Pulse Worm
- 10: Wiggle Worm
- 11: Ring Worm
- 12: Flat Worm
- 13: Store Credit
- 14: Callus
- 15: Lucky Rock
- 16: Mom's Toenail
- 17: Black Lipstick
- 18: Bible Tract
- 19: Paper Clip
- 20: Monkey Paw
- 21: Mysterious Paper
- 22: Daemon's Tail
- 23: Missing Poster
- 24: Butt Penny
- 25: Mysterious Candy
- 26: Hook Worm
- 27: Whip Worm
- 28: Broken Ankh
- 29: Fish Head
- 30: Pinky Eye
- 31: Push Pin
- 32: Liberty Cap
- 33: Umbilical Cord
- 34: Child's Heart
- 35: Curved Horn
- 36: Rusted Key
- 37: Goat's Hoof
- 38: Mom's Pearl
- 39: Cancer
- 40: Red Patch
- 41: Match Stick
- 42: Lucky Toe
- 43: Cursed Skull
- 44: Safety Cap
- 45: Ace of Spades
- 46: Isaac's Fork
- 48: A Missing Page
- 49: Bloody Penny
- 50: Burnt Penny
- 51: Flat Penny
- 52: Counterfeit Penny
- 53: The Tick
- 54: Isaac's Head
- 55: Maggy's Faith
- 56: Judas' Tongue
- 57: ???'s Soul
- 58: Samsom's Lock
- 59: Cain's Eye
- 60: Eve's Bird Foot
- 61: Left Hand
- 62: Shiny Rock
- 63: Safety Scissors
- 64: Rainbow Worm
- 65: Tape Worm
- 66: Lazy Worm
- 67: Cracked Dice
- 68: Super Magnet
- 69: Faded Polaroid
- 70: Louse
- 71: Bob's Bladder
- 72: Watch Battery
- 73: Blasting Cap
- 74: Stud Finger
- 75: Error
- 76: Poker Chip
- 77: Blister
- 78: Second Hand
- 79: Endless Nameless
- 80: Black Feather
- 81: Blind Rage
- 82: Golden Horseshoe
- 83: Store Key
- 84: Rib of Greed
- 85: Karma
- 86: Lil Larva
- 87: Mom's Locket
- 88: No!
- 89: Child Leash
- 90: Brown Cap
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1D9C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>481</ID>
- <Description>"Second Trinket"</Description>
- <DropDownList DisplayValueAsItem="1">0: Nothing
- 1: Swallowed Penny
- 2: Petrified Poop
- 3: AAA Battery
- 4: Broken Remote
- 5: Purple Heart
- 6: Broken Magnet
- 7: Rosary Bead
- 8: Cartridge
- 9: Pulse Worm
- 10: Wiggle Worm
- 11: Ring Worm
- 12: Flat Worm
- 13: Store Credit
- 14: Callus
- 15: Lucky Rock
- 16: Mom's Toenail
- 17: Black Lipstick
- 18: Bible Tract
- 19: Paper Clip
- 20: Monkey Paw
- 21: Mysterious Paper
- 22: Daemon's Tail
- 23: Missing Poster
- 24: Butt Penny
- 25: Mysterious Candy
- 26: Hook Worm
- 27: Whip Worm
- 28: Broken Ankh
- 29: Fish Head
- 30: Pinky Eye
- 31: Push Pin
- 32: Liberty Cap
- 33: Umbilical Cord
- 34: Child's Heart
- 35: Curved Horn
- 36: Rusted Key
- 37: Goat's Hoof
- 38: Mom's Pearl
- 39: Cancer
- 40: Red Patch
- 41: Match Stick
- 42: Lucky Toe
- 43: Cursed Skull
- 44: Safety Cap
- 45: Ace of Spades
- 46: Isaac's Fork
- 48: A Missing Page
- 49: Bloody Penny
- 50: Burnt Penny
- 51: Flat Penny
- 52: Counterfeit Penny
- 53: The Tick
- 54: Isaac's Head
- 55: Maggy's Faith
- 56: Judas' Tongue
- 57: ???'s Soul
- 58: Samsom's Lock
- 59: Cain's Eye
- 60: Eve's Bird Foot
- 61: Left Hand
- 62: Shiny Rock
- 63: Safety Scissors
- 64: Rainbow Worm
- 65: Tape Worm
- 66: Lazy Worm
- 67: Cracked Dice
- 68: Super Magnet
- 69: Faded Polaroid
- 70: Louse
- 71: Bob's Bladder
- 72: Watch Battery
- 73: Blasting Cap
- 74: Stud Finger
- 75: Error
- 76: Poker Chip
- 77: Blister
- 78: Second Hand
- 79: Endless Nameless
- 80: Black Feather
- 81: Blind Rage
- 82: Golden Horseshoe
- 83: Store Key
- 84: Rib of Greed
- 85: Karma
- 86: Lil Larva
- 87: Mom's Locket
- 88: No!
- 89: Child Leash
- 90: Brown Cap
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1DA0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
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- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>485</ID>
- <Description>"Player Stats"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>878</ID>
- <Description>"Attack Types"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>879</ID>
- <Description>"Normal Tears"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BA5</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>887</ID>
- <Description>"Beam"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BA6</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>886</ID>
- <Description>"Laser"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BA7</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
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- </CheatEntry>
- <CheatEntry>
- <ID>885</ID>
- <Description>"Knife"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BA8</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>881</ID>
- <Description>"Bomb Tears"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BA9</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>880</ID>
- <Description>"Guided Missile"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BAA</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>882</ID>
- <Description>"Shotgun Tears"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BAB</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>883</ID>
- <Description>"Controllable Tear"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BAC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>884</ID>
- <Description>"Laser Circle"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
- 1:Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1BAD</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>498</ID>
- <Description>"Attack Style"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
- 1:Circle
- 2:Stationary
- 3:Stationary + Circle
- 4:Spread when hit
- 5:Spread + Circle
- 6:Stationary + Spread
- 7:Stationary + Spread + Circle
- 8:Bouncing
- 9:Circle + Bouncing
- 10:Stationary + Bouncing
- 11:Stationary + Circle + Piercing
- 12:Spread + Bouncing
- 13:Spread + Circle + Piercing
- 14:Stationary + Spread + Bouncing
- 15:Stationary + Spread + Circle + Piercing
- 16:Fear shot
- 17:Circle + Fear shot
- 18:Stationary + Fear shot
- 19:Stationary + Circle + Fear shot
- 20:Spread + Fear shot
- 512:Pulsing
- 2048:Flat
- 16384:Zig-zag
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C22</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>499</ID>
- <Description>"Attack Damage"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C10</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>500</ID>
- <Description>"Attack Delay"</Description>
- <DropDownList DisplayValueAsItem="1">10:Normal Speed
- 9:Normal Speed+
- 8:Fast Speed
- 7:Fast Speed+
- 6:Super Speed
- 5:Super Speed+
- 4:Mega Speed
- 3:Mega Speed+
- 2:Hyper Mega Fast Speed
- 1:Hyper Mega Fast Speed+
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C00</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>501</ID>
- <Description>"Attack Range Value"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C14</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>502</ID>
- <Description>"Shot Speed"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C04</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>503</ID>
- <Description>"Shot Height"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C18</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>504</ID>
- <Description>"Attack Color #1"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C28</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>505</ID>
- <Description>"Attack Color #2"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1C2C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>506</ID>
- <Description>"Mov Speed"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1CDC</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>507</ID>
- <Description>"Luck"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1CE0</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>508</ID>
- <Description>"Player Coordinates"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>864</ID>
- <Description>"X"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>618</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>514</ID>
- <Description>"Y"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Float</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>61C</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>554</ID>
- <Description>"Collected Items active (no visual effect)"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>949</ID>
- <Description>"Selected Item"</Description>
- <DropDownList DisplayValueAsItem="1">320:???'s Only Friend - Controlled friend
- 11:1up! - Extra life
- 15:Less than 3 - HP up
- 191:3 Dollar Bill - Rainbow tears
- 359:8 Inch Nails - Stick it to 'em!
- 116:9 Volt - Quicker charge
- 245:20/20 - Double shot
- 130:A Pony - Flight + dash attack
- 18:A Dollar - $$$
- 74:A Quarter - +25 coins
- 132:A Lump of Coal - My Xmas present
- 346:A Snack - HP up
- 230:Abaddon - Evil + DMG up + fear shot
- 188:Abel - Mirrored buddy
- 65:Anarchist Cookbook - Summon bombs
- 214:Anemic - Toxic blood
- 161:Ankh - Eternal life?
- 222:Anti-Gravity - Anti-gravity tears + tears up
- 308:Aquarius - Trail of tears
- 300:Aries - Ramming speed
- 408:Athame - Call to the void
- 231:Ball of Tar - Sticky feet...
- 207:Ball of Bandages - Gotta lick 'em all!
- 272:BBF - Big Beautiful Fly
- 274:Best Bud - Sworn protector
- 136:Best Friend - Friends 'till the end
- 391:Betrayal - Turn your enemy
- 247:BFFS! - Your friends rule
- 279:Big Fan - Fat protector
- 438:Binky - Memories...
- 260:Black Candle - Curse immunity + evil up
- 226:Black Lotus - HP up x3
- 420:Black Powder - Spin the black circle!
- 286:Blank Card - Card mimic
- 119:Blood Bag - HP up
- 254:Blood Clot - DMG + range up
- 7:Blood of the Martyr - DMG up
- 186:Blood Rights - Mass enemy damage at a cost
- 157:Bloody Lust - RAGE!
- 246:Blue Map - Secrets
- 342:Blue Cap - HP + tears up + shot speed down
- 273:Bob's Brain - Explosive thoughts
- 140:Bob's Curse - +5 poison bombs
- 42:Bob's Rotten Head - Reusable ranged bomb
- 125:Bobby-Bomb - Homing bombs
- 250:BOGO Bombs - 1+1 BOOM!
- 131:Bomb Bag - Gives bombs
- 353:Bomber Boy - Explosive blast!
- 78:Book of Revelations - Reusable soul protection
- 287:Book of Secrets - ???
- 58:Book of Shadows - Temporary invincibility
- 19:Boom! - 10 bombs
- 357:Box of Friends - Double your friends
- 288:Box of Spiders - It's a box of spiders
- 198:Box - Stuff
- 25:Breakfast - HP up
- 326:Breath of Life - Invincibility at a cost
- 118:Brimstone - Blood laser barrage
- 337:Broken Watch - I think it's broken
- 8:Brother Bobby - Friends 'till the end
- 129:Bucket of Lard - HP up
- 385:Bumbo - Bumbo want coin!
- 144:Bum Friend - He's greedy
- 377:Bursting Sack - Spider love
- 209:Butt Bombs - Toxic blast +5 bombs
- 294:Butter Bean - Reusable knock-back
- 340:Caffeine Pill - Speed up + size down
- 319:Cain's Other Eye - Near-sighted friend
- 412:Cambion Conception - Feed them hate
- 301:Cancer - HP up + you feel protected
- 307:Capricorn - All stats up
- 356:Car Battery - Double charge!
- 165:Cat-o-nine-tails - Shot speed + damage up
- 162:Celtic Cross - You feel blessed
- 387:Censer - Peace be with you
- 216:Ceremonial Robes - Sin up
- 208:Champion Belt - DMG + Challenge up
- 402:Chaos - !!!
- 372:Charged Baby - Bbbzzzzzt!
- 62:Charm of the Vampire - Kills heal
- 154:Chemical Peel - DMG up
- 69:Chocolate Milk - Charge shots
- 423:Circle of Protection - protect me from myself
- 369:Continuum - Transcendent tears
- 241:Contract from Below - Wealth... but at what cost?
- 296:Converter - Convert your soul
- 354:Crack Jacks - Don't swallow the prize!
- 160:Crack the Sky - Holy white death
- 4:Cricket's Head - DMG up
- 224:Cricket's Body - Splash damage + tears up
- 415:Crown of Light - The untainted gain power
- 158:Crystal Ball - I see my future
- 73:Cube of Meat - Gotta meat 'em all
- 48:Cupid's Arrow - Piercing shots
- 371:Curse of the Tower - You feel cursed...
- 316:Cursed Eye - Cursed charge shot
- 285:D10 - Reroll enemies
- 283:D100 - REEROLLLLL!
- 386:D12 - Rerolls rocks
- 166:D20 - Reroll the basics
- 284:D4 - Reroll into something else
- 437:D7 - Reroll Rewards!
- 406:D8 - Reroll stats
- 175:Dad's Key - Opens all doors...
- 170:Daddy Longlegs - Daddy's love
- 278:Dark Bum - He wants to take your life
- 259:Dark Matter - Fear shot
- 117:Dead Bird - Protective buddy
- 81:Dead Cat - 9 lives
- 185:Dead Dove - Flight + spectral tears
- 373:Dead Eye - Accuracy brings power!
- 336:Dead Onion - Toxic aura tears
- 124:Dead Sea Scrolls - It's a mystery
- 237:Death's Touch - Penetrative shot + DMG up
- 85:Deck of Cards - Reusable card generator
- 416:Deep Pockets - More stuff to carry!
- 113:Demon Baby - Auto-turret friend
- 24:Dessert - HP up
- 23:Dinner - HP up
- 347:Diplopia - Double item vision
- 57:Distant Admiration - Attack fly
- 47:Doctor's Remote - Reusable air strike
- 52:Dr. Fetus - ???
- 265:Dry Baby - Immortal friend
- 236:E. Coli - Turdy touch
- 381:Eden's Blessing - Your future shines brighter
- 409:Empty Vessel - I reward an empty vessel
- 168:Epic Fetus - On-demand air strike
- 368:Epiphora - Intensifying tears
- 310:Eve's Mascara - Shot speed down + DMG up
- 410:Evil Eye - Eye shot!
- 240:Experimental Treatment - All stats up... then shuffled
- 401:Explosivo - Sticky bomb shot!
- 204:Fanny Pack - Filled with goodies
- 404:Farting Baby - He farts!
- 179:Fate - Flight eternal
- 361:Fate's reward - Your fate beside you
- 257:Fire Mind - Flaming tears
- 291:Flush! - ...
- 128:Forever alone - Attack fly
- 127:Forget Me Now - I don't remember...
- 364:Friend Zone - Friendly fly
- 382:Friendly Ball - Gotta fetch 'em all!
- 418:Fruit Cake - Rainbow Effects!
- 405:GB Bug - Game breaking bug, right away!
- 318:Gemini - Conjoined friend
- 163:Ghost Baby - Spectral buddy
- 225:Gimpy - Sweet suffering
- 352:Glass Cannon - Be gentle...
- 432:Glitter Bombs - Prize Bombs!
- 422:Glowing Hour Glass - Turn back time
- 210:Gnawed Leaf - Unbreakable
- 215:Goat Head - He accepts your offering
- 331:Godhead - God tears
- 398:God's Flesh - Shrink shot!
- 70:Growth Hormones - Speed + DMG up
- 112:Guardian Angel - Extra protection
- 206:Guillotine - An out-of-body experience
- 212:Guppy's Collar - Eternal life?
- 187:Guppy's Hairball - Swing it
- 145:Guppy's Head - Reusable fly hive
- 133:Guppy's Paw - Soul converter
- 134:Guppy's Tail - Cursed?
- 156:Habit - Item martyr
- 10:Halo of Flies - Projectile protection
- 167:Harlequin Baby - Double shot buddy
- 293:Head of Krampus - Krampus rage
- 429:Head of the Keeper - Penny tears!
- 269:Headless Baby - Bloody friend
- 248:Hive Mind - Giant spiders and flies
- 184:Holy Grail - Flight + HP up
- 374:Holy Light - Holy shot!
- 313:Holy Mantle - Holy shield
- 178:Holy Water - Splash!
- 375:Host Hat - Nice hat!
- 256:Hot Bombs - Burning blast +5 bombs
- 282:How to Jump - It's time you learned how
- 203:Humbleing Bundle - 1+1 free 4Evar
- 413:Immaculate Conception - Feed them love
- 360:Incubus - Dark friend
- 242:Infamy - Damage reduction
- 148:Infestation - They grow inside
- 234:Infestation 2 - Infestation shot
- 149:Ipecac - Explosive shots
- 201:Iron Bar - Concussive tears
- 276:Isaac's Heart - Protect it
- 323:Isaac's Tears - Collected tears
- 135:IV Bag - Portable blood bank
- 434:Jar of Flies - gotta catch 'em all?
- 197:Jesus Juice - Damage + range up
- 311:Judas' Shadow - Sweet revenge
- 266:Juicy Sack - Sticky babies
- 40:Kamikaze! - Become the bomb!
- 388:Key Bum - He wants your keys!
- 238:Key Piece 1 - ???
- 239:Key Piece 2 - ???
- 421:Kidney Bean - Love Toots!
- 440:Kidney Stone - Matt's Kidney Stone
- 343:Latch Key - Luck up
- 332:Lazarus' Rags - Eternal life?
- 270:Leech - Blood sucker
- 56:Lemon Mishap - Oops...
- 302:Leo - Stompy
- 304:Libra - You feel balanced
- 362:Lil Chest - What's in the box?
- 384:Lil Gurdy - A gurd of your own!
- 435:Lil Loki - 4-way buddy!
- 275:Lil' Brimstone - Evil friend
- 277:Lil' Haunt - Fear him
- 252:Little Baggy - Extra pill room
- 96:Little C.H.A.D. - Gives kisses
- 88:Little Chubby - Attack buddy
- 99:Little Gish - Sticky friend
- 100:Little Steven - Psychic friend
- 87:Loki's Horns - Cross tears
- 82:Lord of the Pit - Demon wings
- 213:Lost Contact - Shielded tears
- 365:Lost Fly - Lost protector
- 46:Lucky Foot - Luck up
- 22:Lunch - HP up
- 411:Lusty Blood - Their blood brings rage!
- 312:Maggy's Bow - HP up + you feel healthy
- 194:Magic 8 Ball - Shot speed up
- 295:Magic Fingers - Pay to play
- 12:Magic Mushroom - All stats up!
- 253:Magic Scab - HP + luck up
- 53:Magneto - Item snatcher
- 394:Marked - Directed tears
- 344:Match Book - Evil up
- 399:Maw Of The Void - Consume thy enemy!
- 193:MEAT! - DMG + HP up
- 351:Mega Bean - Giga Fart!
- 441:Mega Blast - Laser breath
- 202:Midas' Touch - Golden touch
- 436:Milk! - Don't cry over it...
- 427:Mine Crafter - Booom!
- 71:Mini Mush - Speed + range up
- 258:Missing No. - Syntax error
- 262:Missing Page 2 - Evil up. Your enemies will pay!
- 173:Mitre - You feel blessed
- 102:Mom's Bottle of Pills - Reusable pill generator
- 439:Mom's Box - What's inside?
- 39:Mom's Bra - Mass fear
- 195:Mom's Coin Purse - What's all this...?
- 110:Mom's Contacts - Freeze effect
- 55:Mom's Eye - Eye in the back of your head
- 200:Mom's Eyeshadow - Charm tears
- 30:Mom's Heels - Range up
- 199:Mom's Key - Less is now more +2 keys
- 114:Mom's Knife - Stab stab stab
- 31:Mom's Lipstick - Range up
- 41:Mom's Pad - Gross...
- 355:Mom's Pearls - Range + luck up
- 228:Mom's Perfume - Fear shot
- 139:Mom's Purse - More trinket room
- 29:Mom's Underwear - Range up
- 217:Mom's Wig - You feel itchy...
- 109:Money = Power - $$$ = DMG
- 322:Mongo Baby - Mongo friend
- 123:Monster Manual - Temporary buddy generator
- 229:Monstro's Lung - Charged attack
- 86:Monstro's Tooth - Summon Monstro
- 414:More Options - There are even more options!
- 37:Mr. Boom - Reusable bomb buddy
- 106:Mr. Mega - Blast damage
- 370:Mr. Dolly - Range + tears up
- 431:Multidimensional Baby - ydduB Buddy
- 153:Mutant Spider - Quad shot
- 5:My Reflection - Boomerang tears
- 77:My Little Unicorn - Temporary badass
- 433:My Shadow - Me! and my shaaaadow!
- 317:Mysterious Liquid - Toxic splash damage
- 271:Mystery Sack - ?
- 425:Night Light - scared of the dark?
- 378:No. 2 - Uh oh...
- 0:-None-
- 147:Notched Axe - Rocks don't stand a chance
- 6:Number One - Tears up
- 426:Obsessed Fan - Follows my every move...
- 121:Odd Mushroom - DMG up
- 120:Odd Mushroom - Fire rate up
- 219:Old Bandage - HP up
- 115:Ouija Board - Spectral tears
- 141:Pageant Boy - Ultimate grand supreme
- 297:Pandora's Box - ? ?
- 430:Papa Fly - Turret follower
- 380:Pay To Play - Money talks
- 51:Pentagram - DMG up
- 75:PHD - Better pills
- 227:Piggy Bank - My life savings
- 309:Pisces - Tears up + knock-back shot
- 428:PJs - You feel cozy
- 348:Placebo - Pill mimic
- 218:Placenta - Regeneration + HP up
- 169:Polyphemus - Mega tears
- 177:Portable Slot - Gamble 24/7
- 146:Prayer Card - Reusable eternity
- 261:Proptosis - Short range mega tears
- 281:Punching Bag - Scape goat
- 379:Pupula Duplex - Wide shot
- 407:Purity - Aura stat boost
- 190:Pyro - 99 bombs
- 223:Pyromaniac - It hurts so good +5 bombs
- 174:Rainbow Baby - Random buddy
- 16:Raw Liver - HP up
- 126:Razor Blade - Feel my pain
- 289:Red Candle - Flame on
- 137:Remote Detonator - Remote bomb detonation
- 376:Restock - Never ending stores!
- 95:Robo-Baby - Friends 'till the bbbbzzzt
- 267:Robo-Baby 2.0 - We worked out all the kinks
- 14:Roid Rage - Speed and range up
- 72:Rosary - Faith up
- 26:Rotten Meat - HP up
- 268:Rotten Baby - Infested friend
- 221:Rubber Cement - Bouncing tears
- 389:Rune Bag - Rune generator
- 94:Sack of Pennies - Gives money
- 424:Sack Head - More sacks!
- 182:Sacred Heart - Homing shots + DMG up
- 172:Sacrificial Dagger - My fate protects me
- 220:Sad Bombs - Tear blasts +5 bombs
- 339:Safety Pin - Evil + range + shot speed up
- 306:Sagittarius - Penetrative shot + speed up
- 321:Samson's Chains - The ol' ball and chain
- 292:Satanic Bible - Reusable evil
- 142:Scapular - You have been blessed
- 366:Scatter Bombs - We put bombs in your bombs!
- 325:Scissors - Lose your head
- 305:Scorpio - Poison tears
- 255:Screw - Tears + shot speed up
- 390:Seraphim - Sworn friend
- 393:Serpent's Kiss - The kiss of death
- 205:Sharp Plug - Charge with blood
- 49:Shoop da Whoop! - BLLLARRRRGGG!
- 280:Sissy Longlegs - She loves you
- 67:Sister Maggy - Friends 'till the end
- 9:Skatole - Fly love
- 17:Skeleton Key - 99 keys
- 264:Smart Fly - Revenge fly
- 189:SMB Super Fan - All stats up
- 330:Soy Milk - DMG down + tears way up
- 400:Spear Of Destiny - Your destiny
- 143:Speed Ball - Speed + shot speed up
- 91:Spelunker Hat - See-through doors
- 89:Spider Bite - Slow effect
- 171:Spider Butt - Mass enemy slowdown + damage
- 403:Spider Mod - Mod buddy!
- 211:Spiderbaby - Spider revenge
- 159:Spirit of the Night - Scary
- 3:Spoon Bender - Homing shots
- 196:Squeezy - Tears up
- 251:Starter Deck - Extra card room
- 64:Steam Sale - 50% off
- 176:Stem Cells - HP up
- 50:Steven - DMG up
- 367:Sticky Bombs - Egg sack bombs!
- 138:Stigmata - DMG + HP up
- 232:Stop Watch - Let's slow this down a bit...
- 315:Strange Attractor - Magnetic tears
- 417:Succubus - Damage booster
- 92:Super Bandage - +2 hearts
- 363:Sworn Protector - Protective friend
- 345:Synthoil - DMG + range up
- 38:Tammy's Head - Reusable tear burst
- 299:Taurus - Speed down + rage is building
- 383:Tear Detonator - Remote tear detonation
- 395:Tech X - Laser ring tears
- 244:Tech.5 - It's still being tested...
- 68:Technology - Laser tears
- 152:Technology 2 - Laser
- 192:Telepathy For Dummies - Temporary psychic shot
- 44:Teleport! - Teleport!
- 419:Teleport 2.0 - I-teleport!
- 63:The Battery - Stores energy
- 111:The Bean - Toot on command
- 28:The Belt - Speed up
- 33:The Bible - Temporary flight
- 180:The Black Bean - Toot on touch
- 334:The Body - I feel all
- 34:The Book of Belial - Temporary DMG up
- 97:The Book of Sin - Reusable item generator
- 338:The Boomerang - It will never leave you
- 164:The Candle - Reusable flames
- 103:The Common Cold - Poison damage
- 21:The Compass - The end is near
- 105:The D6 - Reroll your destiny
- 93:The Gamekid - Temporary Man-Pac
- 101:The Halo - All stats up
- 66:The Hourglass - Temporary enemy slowdown
- 2:The Inner Eye - Triple shot
- 290:The Jar - Save your life
- 60:The Ladder - Building bridges
- 329:The Ludovico Technique - Controlled tears
- 79:The Mark - DMG up
- 333:The Mind - I know all
- 151:The Mulligan - They grow inside
- 83:The Nail - Temporary demon form
- 35:The Necronomicon - Mass room damage
- 328:The Negative - Fate chosen
- 80:The Pact - DMG + tears up
- 104:The Parasite - Split shot
- 155:The Peeper - Plop!
- 107:The Pinking Shears - Cut and run
- 327:The Polaroid - Fate chosen
- 36:The Poop - Plop!
- 98:The Relic - Soul generator
- 1:The Sad Onion - Tears up
- 90:The Small Rock - DMG up
- 335:The Soul - I am all
- 13:The Virus - Poison touch
- 108:The Wafer - Damage resistance
- 358:The Wiz - Double wiz shot!
- 249:There's Options - More options
- 314:Thunder Thighs - HP up + speed down + you feel stompy
- 233:Tiny Planet - Orbiting tears + range up
- 183:Tooth Picks - Tears + shot speed up
- 341:Torn Photo - Tears + shot speed up
- 150:Tough Love - Tooth shot
- 350:Toxic Shock - Mass poison
- 397:Tractor Beam - Controlled tears
- 20:Transcendence - We all float down here...
- 54:Treasure Map - Full visible map
- 243:Trinity Shield - You feel guarded
- 324:Undefined - Undefined
- 298:Unicorn Stump - You feel stumped
- 396:Ventricle Razor - Short cutter
- 303:Virgo - You feel refreshed and protected
- 84:We Need To Go Deeper! - Reusable level skip
- 181:White Pony - Flight + holy death
- 122:Whore of Babylon - Curse up
- 32:Wire Coat Hanger - Tears up
- 27:Wooden Spoon - Speed up
- 349:Wooden Nickel - Flip a coin
- 76:X-Ray Vision - I've seen everything
- 45:Yum Heart - Reusable regeneration
- 392:Zodiac - The heavens will change you
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- <Description>"# of Item Collected"</Description>
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- <Description>"Player1 structure"</Description>
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- <ID>516</ID>
- <Description>"Game Stats"</Description>
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- <Description>"(( Stats Structure ))"</Description>
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- <Description>"Best Streak"</Description>
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- <ID>535</ID>
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- <ID>533</ID>
- <Description>"Eden Tokens"</Description>
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- <ID>532</ID>
- <Description>"Donated Coins"</Description>
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- <ID>531</ID>
- <Description>"Slot Machines Destroyed"</Description>
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- <ID>528</ID>
- <Description>"Shell Game Played?"</Description>
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- <ID>527</ID>
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- <Description>"Shop Keepers Destroyed"</Description>
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- <Description>"Greed Donation Machine"</Description>
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- 1: Magdalene
- 2: Cain
- 3: Judas
- 4: The Womb
- 5: The Harbingers
- 6: A Cube of Meat
- 7: The Book of Revelations
- 8: Transcendence
- 9: The Nail
- 10: A Quarter
- 11: A Fetus in a Jar
- 12: The Small Rock
- 13: Monstro's Tooth
- 14: Lil Chubby
- 15: Loki's Horns
- 16: Something from the Future
- 17: Something Cute
- 18: Something Sticky
- 19: Super Bandage Girl
- 20: The Relic
- 21: The Coin Bag
- 22: The Book of Sin
- 23: Little Gish
- 24: Little Steven
- 25: Little C.H.A.D.
- 26: The Gamekid
- 27: The Halo
- 28: Mr. Mega!
- 29: The D6!
- 30: The Scissors
- 31: The Parasite
- 32: ???
- 33: Everything is Terrible!!!
- 34: It Lives!
- 35: Mom's Contact
- 36: The Necronomicon
- 37: Basement Boy
- 38: Spelunker Boy
- 39: Dark Boy
- 40: Mama's Boy
- 41: Golden God
- 42: Eve
- 43: Mom's Knife
- 44: The Razor
- 45: Guardian Angel
- 46: The Bomb Bag
- 47: A Demon Baby
- 48: A Forget me Now
- 49: The D20!
- 50: The Celtic Cross
- 51: Abel
- 52: The Curved Horn
- 53: Sacrificial Knife
- 54: Bloody Lust
- 55: The Bloody Penny
- 56: Blood Rights
- 57: The Polaroid
- 58: Dad's Key
- 59: A blue candle
- 60: Burnt Penny
- 61: Lucky Toe!
- 62: Epic Fetus
- 63: Super Fan
- 64: Counterfeit Penny
- 65: Guppy's Hairball
- 66: A Forgotten Horseman
- 67: Samson
- 68: Something Icky
- 69: Platinum God
- 70: Isaac's Head
- 71: Maggy's Faith
- 72: Judas' Tongue
- 73: ???'s Soul
- 74: Samson's Lock
- 75: Cain's eye
- 76: Eve's Bird Foot
- 77: The Left Hand
- 78: The Negative
- 79: Azazel
- 80: Lazarus
- 81: Eden
- 82: The Lost
- 83: Dead Boy
- 84: The Real Platinum God
- 85: A Lucky Rock
- 86: The Cellar
- 87: The Catacombs
- 88: Necropolis
- 89: The Rune of Hagalaz
- 90: The Rune of Jera
- 91: The Rune of Ehwaz
- 92: The Rune of Dagaz
- 93: The Rune of Ansuz
- 94: The Rune of Pertho
- 95: The Rune of Berkano
- 96: The Rune of Algiz
- 97: The Chaos Card
- 98: The Credit Card
- 99: The Rules Card
- 100: Card Against Humanity
- 101: Swallowed Penny
- 102: Robo Baby 2.0!
- 103: Death's Touch
- 104: Tech .5
- 105: Missing No.
- 106: Isaac's Tears
- 107: The Guillotine
- 108: Judas' Shadow
- 109: Maggy's Bow
- 110: Cain's Other Eye
- 111: The Black Lipstick
- 112: Eve's Mascara
- 113: Fate
- 114: ???'s Only Friend
- 115: Samsons's Chains
- 116: Lazarus' Rags
- 117: Broken Ankh
- 118: Store Credit
- 119: Pandora's Box
- 120: Suicide King
- 121: A Blank Card
- 122: The Book Of Secrets
- 123: Mysterious Paper
- 124: Mystery Sack
- 125: Undefined
- 126: The Satanic Bible
- 127: The Demon Tail
- 128: Abaddon
- 129: Isaac's Heart
- 130: The Mind
- 131: The Body
- 132: The Soul
- 133: The D100
- 134: A Blue Map
- 135: There's Options
- 136: A Black Candle
- 137: A Red Candle
- 138: The StopWatch
- 139: The Wire Coat Hanger
- 140: Ipecac
- 141: Experimental Treatment
- 142: Krampus
- 143: Head of Krampus
- 144: Super Meat Boy
- 145: The Butter Bean
- 146: Little Baggy
- 147: Blood Bag
- 148: The D4!
- 149: Lost Poster
- 150: Rubber Cement
- 151: Store Upgrade (Lv.1)
- 152: Store Upgrade (Lv.2)
- 153: Store Upgrade (Lv.3)
- 154: Store Upgrade (Lv.4)
- 155: The Angels Await!!!
- 156: Godhead
- 157: Challenge #4 - Darkness Falls
- 158: Challenge #5 - The Tank
- 159: Challenge #6 - Solar System
- 160: Challenge #7 - Suicide King
- 161: Challenge #8 - Cat Got Your Tongue
- 162: Challenge #9 - Demo Man
- 163: Challenge #10 - Cursed!
- 164: Challenge #11 - Glass Cannon
- 165: Challenge #19 - The Family Man
- 166: Challenge #20 - Purist
- 167: Lost Baby
- 168: Cute Baby
- 169: Crow Baby
- 170: Shadow Baby
- 171: Glass Baby
- 172: Wrapped Baby
- 173: Begotten Baby
- 174: Dead Baby
- 175: -0- Baby
- 176: Glitch Baby
- 177: Fighting Baby
- 178: Lord of the Flies
- 179: Fart Baby
- 180: Purity
- 181: D12
- 182: Betrayal
- 183: Fate's Reward
- 184: Athame
- 185: Blind Rage
- 186: Maw of the Void
- 187: Empty Vessel
- 188: Eden's Blessing
- 189: Sworn Protector
- 190: Incubus
- 191: Keeper holds A Penny
- 192: Lil' Chest
- 193: Censer
- 194: Evil Eye
- 195: My Shadow
- 196: Cracked Dice
- 197: Black Feather
- 198: Lusty Blood
- 199: Lilith
- 200: Key Bum
- 201: GB Bug
- 202: Zodiac
- 203: Box of Friends
- 204: Rib of Greed
- 205: Cry Baby
- 206: Red Baby
- 207: Green Baby
- 208: Brown Baby
- 209: Blue Baby
- 210: Lil' Baby
- 211: Rage Baby
- 212: Black Baby
- 213: Long Baby
- 214: Yellow Baby
- 215: White Baby
- 216: Big Baby
- 217: Noose Baby
- 218: Rune Bag
- 219: Cambion Conception
- 220: Serpent's Kiss
- 221: Succubus
- 222: Immaculate Conception
- 223: Goat Head Baby
- 224: Gold Heart
- 225: Get out of Jail Free Card
- 226: Gold Bomb
- 227: 2 new Pills (#1)
- 228: 2 new Pills (#2)
- 229: Poker Chip
- 230: Stud Finder
- 231: D8
- 232: Kidney Stone
- 233: Blank Rune
- 234: Blue Womb
- 235: 1001%!!
- 236: Keeper holds Wooden Nickel
- 237: Keeper holds Store Key
- 238: Deep Pockets
- 239: Karma
- 240: Sticky Nickels
- 241: Greed Baby
- 242: Lucky Pennies
- 243: Special Hanging Shopkeepers
- 244: Wooden Nickel
- 245: Cain holds Paperclip
- 246: Everything Is Terrible 2!
- 247: Special Shopkeepers
- 248: Eve holds Razor Blade
- 249: Store Key
- 250: Lost holds Holy Mantle
- 251: Keeper
- 252: Hive baby
- 253: Buddy Baby
- 254: Colorful Baby
- 255: Whore Baby
- 256: Cracked Baby
- 257: Dripping Baby
- 258: Blinding Baby
- 259: Sucky Baby
- 260: Dark Baby
- 261: Picky Baby
- 262: Revenge Baby
- 263: Belial Baby
- 264: Sale Baby
- 265: Challenge #21 - XXXXXXXXL
- 266: Challenge #22 - SPEED!
- 267: Challenge #23 - Blue Bomber
- 268: Challenge #24 - PAY TO PLAY
- 269: Challenge #25 - Have A Heart
- 270: Challenge #26 - I RULE!
- 271: Challenge #27 - BRAINS!
- 272: Challenge #28 - PRIDE DAY!
- 273: Challenge #29 - Onan's Streak
- 274: Challenge #30 - The Guardian
- 275: If only everyone was as generous as you are...
- 276: Mega Blast!
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- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>983C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>443</ID>
- <Description>"Pill Effect #5"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9840</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>444</ID>
- <Description>"Pill Effect #6"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9844</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>445</ID>
- <Description>"Pill Effect #7"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9848</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>446</ID>
- <Description>"Pill Effect #8"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>984C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>447</ID>
- <Description>"Pill Effect #9"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9850</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>855</ID>
- <Description>"Pill Effect #10"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9854</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>854</ID>
- <Description>"Pill Effect #11"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9858</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>853</ID>
- <Description>"Pill Effect #12"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>985C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>852</ID>
- <Description>"Pill Effect #13"</Description>
- <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Bad Gas
- 1:Bad Trip/Balls of Steel
- 2:Balls of Steel
- 3:Bombs are Key
- 4:Explosive Diarrhea
- 5:Full Health
- 6:Health Down/Up
- 7:Health Up
- 8:I Found Pills
- 9:Puberty
- 10:Pretty Fly
- 11:Range Down/Up
- 12:Range Up
- 13:Speed Down/Up
- 14:Speed Up
- 15:Tears DownUp
- 16:Tears Up
- 17:Luck Down/Up
- 18:Luck Up
- 19:Telepills
- 20:48 Hour Energy!
- 21:Hematemesis
- 22:Paralysis
- 23:I can see forever!
- 24:Pheromones
- 25:Amnesia/I can see forever!
- 26:Lemon Party
- 27:R U A Wizard?
- 28:Percs!
- 29:Addicted!
- 30:Re-Lax
- 31:???
- 32:One makes you larger
- 33:One makes you small
- 34:Infested!
- 35:Infested?
- 36:Power Pill!
- 37:Retro Vision
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>9860</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>797</ID>
- <Description>"Misc"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>890</ID>
- <Description>"Floor Type"</Description>
- <DropDownList DisplayValueAsItem="1">0: Normal
- 1: Alternate 1
- 2: Alternate 2
- 3: Greed Mode
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>4</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>829</ID>
- <Description>"Floor Curse(s)"</Description>
- <DropDownList DisplayValueAsItem="1">0: None
- 1: Curse of Darkness
- 2: Curse of the Labyrinth
- 4: Curse of the Lost
- 8: Curse of the Unknown
- 9: Darkness + Unknown
- 16: Curse of the Cursed
- 32: Curse of the Maze
- 64: Curse of the Blind
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>C</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>798</ID>
- <Description>"Used "I can see forever!"?"</Description>
- <DropDownList DisplayValueAsItem="1">0: No
- 1: Yes
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>Byte</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>11</Offset>
- </Offsets>
- </CheatEntry>
- <CheatEntry>
- <ID>847</ID>
- <Description>"Invuln. Timer"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>1B98</Offset>
- <Offset>0</Offset>
- <Offset>B7D8</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>429</ID>
- <Description>"Current Floor"</Description>
- <LastState Value="??" Activated="0" RealAddress="00000000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>pFloor</Address>
- <Offsets>
- <Offset>0</Offset>
- </Offsets>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>328</ID>
- <Description>"Pedestal Script"</Description>
- <Options moHideChildren="1"/>
- <LastState Activated="0"/>
- <Color>008000</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- This script allows you to set the item that will be picked up the next time
- you touch a pedestal.
- }
- [ENABLE]
- aobscanmodule(AOB_pedInj,isaac-ng.exe,83 xx 64 0F 85 xx xx xx xx 8B 46 2C 85 C0 0F 84)
- alloc(PedScript,256)
- // Declaration section
- registersymbol(AOB_pedInj)
- registersymbol(PedScript)
- label(_Code)
- label(_ExitPS)
- label(_BackPS)
- //=========================================
- // Hacking Point
- AOB_pedInj+9:
- jmp _Code
- _BackPS:
- //=========================================
- // Var Section
- PedScript:
- dd 0 // Item ID to pick up
- //=========================================
- // Code Section
- _Code:
- mov eax,[PedScript]
- cmp eax,0
- jz short _ExitPS
- mov [esi+2C],eax
- xor eax,eax
- mov [PedScript],eax
- _ExitPS:
- mov eax,[esi+2C]
- test eax,eax
- jmp _BackPS
- [DISABLE]
- AOB_pedInj+9:
- mov eax,[esi+2C]
- test eax,eax
- // db 8B 46 2C 85 C0
- unregistersymbol(AOB_pedInj)
- unregistersymbol(PedScript)
- dealloc(PedScript)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+CF257
- "isaac-ng.exe"+CF227: 81 FF 68 01 00 00 - cmp edi,00000168
- "isaac-ng.exe"+CF22D: 0F 84 3E 0C 00 00 - je isaac-ng.exe+CFE71
- "isaac-ng.exe"+CF233: 83 FF 3C - cmp edi,3C
- "isaac-ng.exe"+CF236: 0F 84 43 0C 00 00 - je isaac-ng.exe+CFE7F
- "isaac-ng.exe"+CF23C: 83 FF 34 - cmp edi,34
- "isaac-ng.exe"+CF23F: 0F 84 2C 0C 00 00 - je isaac-ng.exe+CFE71
- "isaac-ng.exe"+CF245: 83 FF 35 - cmp edi,35
- "isaac-ng.exe"+CF248: 0F 84 23 0C 00 00 - je isaac-ng.exe+CFE71
- "isaac-ng.exe"+CF24E: 83 FF 64 - cmp edi,64
- "isaac-ng.exe"+CF251: 0F 85 0F 06 00 00 - jne isaac-ng.exe+CF866
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+CF257: 8B 46 2C - mov eax,[esi+2C]
- "isaac-ng.exe"+CF25A: 85 C0 - test eax,eax
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+CF25C: 0F 84 04 06 00 00 - je isaac-ng.exe+CF866
- "isaac-ng.exe"+CF262: 8B C3 - mov eax,ebx
- "isaac-ng.exe"+CF264: E8 17 A3 05 00 - call isaac-ng.exe+129580
- "isaac-ng.exe"+CF269: 84 C0 - test al,al
- "isaac-ng.exe"+CF26B: 0F 85 F5 05 00 00 - jne isaac-ng.exe+CF866
- "isaac-ng.exe"+CF271: 83 BB 70 4C 00 00 00 - cmp dword ptr [ebx+00004C70],00
- "isaac-ng.exe"+CF278: 0F 85 E8 05 00 00 - jne isaac-ng.exe+CF866
- "isaac-ng.exe"+CF27E: 83 BE 80 10 00 00 00 - cmp dword ptr [esi+00001080],00
- "isaac-ng.exe"+CF285: 0F 8F DB 05 00 00 - jg isaac-ng.exe+CF866
- "isaac-ng.exe"+CF28B: 8B 46 2C - mov eax,[esi+2C]
- }
- </AssemblerScript>
- <CheatEntries>
- <CheatEntry>
- <ID>329</ID>
- <Description>"Item to pick up"</Description>
- <DropDownList DisplayValueAsItem="1">320:???'s Only Friend - Controlled friend
- 11:1up! - Extra life
- 15:Less than 3 - HP up
- 191:3 Dollar Bill - Rainbow tears
- 359:8 Inch Nails - Stick it to 'em!
- 116:9 Volt - Quicker charge
- 245:20/20 - Double shot
- 130:A Pony - Flight + dash attack
- 18:A Dollar - $$$
- 74:A Quarter - +25 coins
- 132:A Lump of Coal - My Xmas present
- 346:A Snack - HP up
- 230:Abaddon - Evil + DMG up + fear shot
- 188:Abel - Mirrored buddy
- 65:Anarchist Cookbook - Summon bombs
- 214:Anemic - Toxic blood
- 161:Ankh - Eternal life?
- 222:Anti-Gravity - Anti-gravity tears + tears up
- 308:Aquarius - Trail of tears
- 300:Aries - Ramming speed
- 408:Athame - Call to the void
- 231:Ball of Tar - Sticky feet...
- 207:Ball of Bandages - Gotta lick 'em all!
- 272:BBF - Big Beautiful Fly
- 274:Best Bud - Sworn protector
- 136:Best Friend - Friends 'till the end
- 391:Betrayal - Turn your enemy
- 247:BFFS! - Your friends rule
- 279:Big Fan - Fat protector
- 438:Binky - Memories...
- 260:Black Candle - Curse immunity + evil up
- 226:Black Lotus - HP up x3
- 420:Black Powder - Spin the black circle!
- 286:Blank Card - Card mimic
- 119:Blood Bag - HP up
- 254:Blood Clot - DMG + range up
- 7:Blood of the Martyr - DMG up
- 186:Blood Rights - Mass enemy damage at a cost
- 157:Bloody Lust - RAGE!
- 246:Blue Map - Secrets
- 342:Blue Cap - HP + tears up + shot speed down
- 273:Bob's Brain - Explosive thoughts
- 140:Bob's Curse - +5 poison bombs
- 42:Bob's Rotten Head - Reusable ranged bomb
- 125:Bobby-Bomb - Homing bombs
- 250:BOGO Bombs - 1+1 BOOM!
- 131:Bomb Bag - Gives bombs
- 353:Bomber Boy - Explosive blast!
- 78:Book of Revelations - Reusable soul protection
- 287:Book of Secrets - ???
- 58:Book of Shadows - Temporary invincibility
- 19:Boom! - 10 bombs
- 357:Box of Friends - Double your friends
- 288:Box of Spiders - It's a box of spiders
- 198:Box - Stuff
- 25:Breakfast - HP up
- 326:Breath of Life - Invincibility at a cost
- 118:Brimstone - Blood laser barrage
- 337:Broken Watch - I think it's broken
- 8:Brother Bobby - Friends 'till the end
- 129:Bucket of Lard - HP up
- 385:Bumbo - Bumbo want coin!
- 144:Bum Friend - He's greedy
- 377:Bursting Sack - Spider love
- 209:Butt Bombs - Toxic blast +5 bombs
- 294:Butter Bean - Reusable knock-back
- 340:Caffeine Pill - Speed up + size down
- 319:Cain's Other Eye - Near-sighted friend
- 412:Cambion Conception - Feed them hate
- 301:Cancer - HP up + you feel protected
- 307:Capricorn - All stats up
- 356:Car Battery - Double charge!
- 165:Cat-o-nine-tails - Shot speed + damage up
- 162:Celtic Cross - You feel blessed
- 387:Censer - Peace be with you
- 216:Ceremonial Robes - Sin up
- 208:Champion Belt - DMG + Challenge up
- 402:Chaos - !!!
- 372:Charged Baby - Bbbzzzzzt!
- 62:Charm of the Vampire - Kills heal
- 154:Chemical Peel - DMG up
- 69:Chocolate Milk - Charge shots
- 423:Circle of Protection - protect me from myself
- 369:Continuum - Transcendent tears
- 241:Contract from Below - Wealth... but at what cost?
- 296:Converter - Convert your soul
- 354:Crack Jacks - Don't swallow the prize!
- 160:Crack the Sky - Holy white death
- 4:Cricket's Head - DMG up
- 224:Cricket's Body - Splash damage + tears up
- 415:Crown of Light - The untainted gain power
- 158:Crystal Ball - I see my future
- 73:Cube of Meat - Gotta meat 'em all
- 48:Cupid's Arrow - Piercing shots
- 371:Curse of the Tower - You feel cursed...
- 316:Cursed Eye - Cursed charge shot
- 285:D10 - Reroll enemies
- 283:D100 - REEROLLLLL!
- 386:D12 - Rerolls rocks
- 166:D20 - Reroll the basics
- 284:D4 - Reroll into something else
- 437:D7 - Reroll Rewards!
- 406:D8 - Reroll stats
- 175:Dad's Key - Opens all doors...
- 170:Daddy Longlegs - Daddy's love
- 278:Dark Bum - He wants to take your life
- 259:Dark Matter - Fear shot
- 117:Dead Bird - Protective buddy
- 81:Dead Cat - 9 lives
- 185:Dead Dove - Flight + spectral tears
- 373:Dead Eye - Accuracy brings power!
- 336:Dead Onion - Toxic aura tears
- 124:Dead Sea Scrolls - It's a mystery
- 237:Death's Touch - Penetrative shot + DMG up
- 85:Deck of Cards - Reusable card generator
- 416:Deep Pockets - More stuff to carry!
- 113:Demon Baby - Auto-turret friend
- 24:Dessert - HP up
- 23:Dinner - HP up
- 347:Diplopia - Double item vision
- 57:Distant Admiration - Attack fly
- 47:Doctor's Remote - Reusable air strike
- 52:Dr. Fetus - ???
- 265:Dry Baby - Immortal friend
- 236:E. Coli - Turdy touch
- 381:Eden's Blessing - Your future shines brighter
- 409:Empty Vessel - I reward an empty vessel
- 168:Epic Fetus - On-demand air strike
- 368:Epiphora - Intensifying tears
- 310:Eve's Mascara - Shot speed down + DMG up
- 410:Evil Eye - Eye shot!
- 240:Experimental Treatment - All stats up... then shuffled
- 401:Explosivo - Sticky bomb shot!
- 204:Fanny Pack - Filled with goodies
- 404:Farting Baby - He farts!
- 179:Fate - Flight eternal
- 361:Fate's reward - Your fate beside you
- 257:Fire Mind - Flaming tears
- 291:Flush! - ...
- 128:Forever alone - Attack fly
- 127:Forget Me Now - I don't remember...
- 364:Friend Zone - Friendly fly
- 382:Friendly Ball - Gotta fetch 'em all!
- 418:Fruit Cake - Rainbow Effects!
- 405:GB Bug - Game breaking bug, right away!
- 318:Gemini - Conjoined friend
- 163:Ghost Baby - Spectral buddy
- 225:Gimpy - Sweet suffering
- 352:Glass Cannon - Be gentle...
- 432:Glitter Bombs - Prize Bombs!
- 422:Glowing Hour Glass - Turn back time
- 210:Gnawed Leaf - Unbreakable
- 215:Goat Head - He accepts your offering
- 331:Godhead - God tears
- 398:God's Flesh - Shrink shot!
- 70:Growth Hormones - Speed + DMG up
- 112:Guardian Angel - Extra protection
- 206:Guillotine - An out-of-body experience
- 212:Guppy's Collar - Eternal life?
- 187:Guppy's Hairball - Swing it
- 145:Guppy's Head - Reusable fly hive
- 133:Guppy's Paw - Soul converter
- 134:Guppy's Tail - Cursed?
- 156:Habit - Item martyr
- 10:Halo of Flies - Projectile protection
- 167:Harlequin Baby - Double shot buddy
- 293:Head of Krampus - Krampus rage
- 429:Head of the Keeper - Penny tears!
- 269:Headless Baby - Bloody friend
- 248:Hive Mind - Giant spiders and flies
- 184:Holy Grail - Flight + HP up
- 374:Holy Light - Holy shot!
- 313:Holy Mantle - Holy shield
- 178:Holy Water - Splash!
- 375:Host Hat - Nice hat!
- 256:Hot Bombs - Burning blast +5 bombs
- 282:How to Jump - It's time you learned how
- 203:Humbleing Bundle - 1+1 free 4Evar
- 413:Immaculate Conception - Feed them love
- 360:Incubus - Dark friend
- 242:Infamy - Damage reduction
- 148:Infestation - They grow inside
- 234:Infestation 2 - Infestation shot
- 149:Ipecac - Explosive shots
- 201:Iron Bar - Concussive tears
- 276:Isaac's Heart - Protect it
- 323:Isaac's Tears - Collected tears
- 135:IV Bag - Portable blood bank
- 434:Jar of Flies - gotta catch 'em all?
- 197:Jesus Juice - Damage + range up
- 311:Judas' Shadow - Sweet revenge
- 266:Juicy Sack - Sticky babies
- 40:Kamikaze! - Become the bomb!
- 388:Key Bum - He wants your keys!
- 238:Key Piece 1 - ???
- 239:Key Piece 2 - ???
- 421:Kidney Bean - Love Toots!
- 440:Kidney Stone - Matt's Kidney Stone
- 343:Latch Key - Luck up
- 332:Lazarus' Rags - Eternal life?
- 270:Leech - Blood sucker
- 56:Lemon Mishap - Oops...
- 302:Leo - Stompy
- 304:Libra - You feel balanced
- 362:Lil Chest - What's in the box?
- 384:Lil Gurdy - A gurd of your own!
- 435:Lil Loki - 4-way buddy!
- 275:Lil' Brimstone - Evil friend
- 277:Lil' Haunt - Fear him
- 252:Little Baggy - Extra pill room
- 96:Little C.H.A.D. - Gives kisses
- 88:Little Chubby - Attack buddy
- 99:Little Gish - Sticky friend
- 100:Little Steven - Psychic friend
- 87:Loki's Horns - Cross tears
- 82:Lord of the Pit - Demon wings
- 213:Lost Contact - Shielded tears
- 365:Lost Fly - Lost protector
- 46:Lucky Foot - Luck up
- 22:Lunch - HP up
- 411:Lusty Blood - Their blood brings rage!
- 312:Maggy's Bow - HP up + you feel healthy
- 194:Magic 8 Ball - Shot speed up
- 295:Magic Fingers - Pay to play
- 12:Magic Mushroom - All stats up!
- 253:Magic Scab - HP + luck up
- 53:Magneto - Item snatcher
- 394:Marked - Directed tears
- 344:Match Book - Evil up
- 399:Maw Of The Void - Consume thy enemy!
- 193:MEAT! - DMG + HP up
- 351:Mega Bean - Giga Fart!
- 441:Mega Blast - Laser breath
- 202:Midas' Touch - Golden touch
- 436:Milk! - Don't cry over it...
- 427:Mine Crafter - Booom!
- 71:Mini Mush - Speed + range up
- 258:Missing No. - Syntax error
- 262:Missing Page 2 - Evil up. Your enemies will pay!
- 173:Mitre - You feel blessed
- 102:Mom's Bottle of Pills - Reusable pill generator
- 439:Mom's Box - What's inside?
- 39:Mom's Bra - Mass fear
- 195:Mom's Coin Purse - What's all this...?
- 110:Mom's Contacts - Freeze effect
- 55:Mom's Eye - Eye in the back of your head
- 200:Mom's Eyeshadow - Charm tears
- 30:Mom's Heels - Range up
- 199:Mom's Key - Less is now more +2 keys
- 114:Mom's Knife - Stab stab stab
- 31:Mom's Lipstick - Range up
- 41:Mom's Pad - Gross...
- 355:Mom's Pearls - Range + luck up
- 228:Mom's Perfume - Fear shot
- 139:Mom's Purse - More trinket room
- 29:Mom's Underwear - Range up
- 217:Mom's Wig - You feel itchy...
- 109:Money = Power - $$$ = DMG
- 322:Mongo Baby - Mongo friend
- 123:Monster Manual - Temporary buddy generator
- 229:Monstro's Lung - Charged attack
- 86:Monstro's Tooth - Summon Monstro
- 414:More Options - There are even more options!
- 37:Mr. Boom - Reusable bomb buddy
- 106:Mr. Mega - Blast damage
- 370:Mr. Dolly - Range + tears up
- 431:Multidimensional Baby - ydduB Buddy
- 153:Mutant Spider - Quad shot
- 5:My Reflection - Boomerang tears
- 77:My Little Unicorn - Temporary badass
- 433:My Shadow - Me! and my shaaaadow!
- 317:Mysterious Liquid - Toxic splash damage
- 271:Mystery Sack - ?
- 425:Night Light - scared of the dark?
- 378:No. 2 - Uh oh...
- 0:-None-
- 147:Notched Axe - Rocks don't stand a chance
- 6:Number One - Tears up
- 426:Obsessed Fan - Follows my every move...
- 121:Odd Mushroom - DMG up
- 120:Odd Mushroom - Fire rate up
- 219:Old Bandage - HP up
- 115:Ouija Board - Spectral tears
- 141:Pageant Boy - Ultimate grand supreme
- 297:Pandora's Box - ? ?
- 430:Papa Fly - Turret follower
- 380:Pay To Play - Money talks
- 51:Pentagram - DMG up
- 75:PHD - Better pills
- 227:Piggy Bank - My life savings
- 309:Pisces - Tears up + knock-back shot
- 428:PJs - You feel cozy
- 348:Placebo - Pill mimic
- 218:Placenta - Regeneration + HP up
- 169:Polyphemus - Mega tears
- 177:Portable Slot - Gamble 24/7
- 146:Prayer Card - Reusable eternity
- 261:Proptosis - Short range mega tears
- 281:Punching Bag - Scape goat
- 379:Pupula Duplex - Wide shot
- 407:Purity - Aura stat boost
- 190:Pyro - 99 bombs
- 223:Pyromaniac - It hurts so good +5 bombs
- 174:Rainbow Baby - Random buddy
- 16:Raw Liver - HP up
- 126:Razor Blade - Feel my pain
- 289:Red Candle - Flame on
- 137:Remote Detonator - Remote bomb detonation
- 376:Restock - Never ending stores!
- 95:Robo-Baby - Friends 'till the bbbbzzzt
- 267:Robo-Baby 2.0 - We worked out all the kinks
- 14:Roid Rage - Speed and range up
- 72:Rosary - Faith up
- 26:Rotten Meat - HP up
- 268:Rotten Baby - Infested friend
- 221:Rubber Cement - Bouncing tears
- 389:Rune Bag - Rune generator
- 94:Sack of Pennies - Gives money
- 424:Sack Head - More sacks!
- 182:Sacred Heart - Homing shots + DMG up
- 172:Sacrificial Dagger - My fate protects me
- 220:Sad Bombs - Tear blasts +5 bombs
- 339:Safety Pin - Evil + range + shot speed up
- 306:Sagittarius - Penetrative shot + speed up
- 321:Samson's Chains - The ol' ball and chain
- 292:Satanic Bible - Reusable evil
- 142:Scapular - You have been blessed
- 366:Scatter Bombs - We put bombs in your bombs!
- 325:Scissors - Lose your head
- 305:Scorpio - Poison tears
- 255:Screw - Tears + shot speed up
- 390:Seraphim - Sworn friend
- 393:Serpent's Kiss - The kiss of death
- 205:Sharp Plug - Charge with blood
- 49:Shoop da Whoop! - BLLLARRRRGGG!
- 280:Sissy Longlegs - She loves you
- 67:Sister Maggy - Friends 'till the end
- 9:Skatole - Fly love
- 17:Skeleton Key - 99 keys
- 264:Smart Fly - Revenge fly
- 189:SMB Super Fan - All stats up
- 330:Soy Milk - DMG down + tears way up
- 400:Spear Of Destiny - Your destiny
- 143:Speed Ball - Speed + shot speed up
- 91:Spelunker Hat - See-through doors
- 89:Spider Bite - Slow effect
- 171:Spider Butt - Mass enemy slowdown + damage
- 403:Spider Mod - Mod buddy!
- 211:Spiderbaby - Spider revenge
- 159:Spirit of the Night - Scary
- 3:Spoon Bender - Homing shots
- 196:Squeezy - Tears up
- 251:Starter Deck - Extra card room
- 64:Steam Sale - 50% off
- 176:Stem Cells - HP up
- 50:Steven - DMG up
- 367:Sticky Bombs - Egg sack bombs!
- 138:Stigmata - DMG + HP up
- 232:Stop Watch - Let's slow this down a bit...
- 315:Strange Attractor - Magnetic tears
- 417:Succubus - Damage booster
- 92:Super Bandage - +2 hearts
- 363:Sworn Protector - Protective friend
- 345:Synthoil - DMG + range up
- 38:Tammy's Head - Reusable tear burst
- 299:Taurus - Speed down + rage is building
- 383:Tear Detonator - Remote tear detonation
- 395:Tech X - Laser ring tears
- 244:Tech.5 - It's still being tested...
- 68:Technology - Laser tears
- 152:Technology 2 - Laser
- 192:Telepathy For Dummies - Temporary psychic shot
- 44:Teleport! - Teleport!
- 419:Teleport 2.0 - I-teleport!
- 63:The Battery - Stores energy
- 111:The Bean - Toot on command
- 28:The Belt - Speed up
- 33:The Bible - Temporary flight
- 180:The Black Bean - Toot on touch
- 334:The Body - I feel all
- 34:The Book of Belial - Temporary DMG up
- 97:The Book of Sin - Reusable item generator
- 338:The Boomerang - It will never leave you
- 164:The Candle - Reusable flames
- 103:The Common Cold - Poison damage
- 21:The Compass - The end is near
- 105:The D6 - Reroll your destiny
- 93:The Gamekid - Temporary Man-Pac
- 101:The Halo - All stats up
- 66:The Hourglass - Temporary enemy slowdown
- 2:The Inner Eye - Triple shot
- 290:The Jar - Save your life
- 60:The Ladder - Building bridges
- 329:The Ludovico Technique - Controlled tears
- 79:The Mark - DMG up
- 333:The Mind - I know all
- 151:The Mulligan - They grow inside
- 83:The Nail - Temporary demon form
- 35:The Necronomicon - Mass room damage
- 328:The Negative - Fate chosen
- 80:The Pact - DMG + tears up
- 104:The Parasite - Split shot
- 155:The Peeper - Plop!
- 107:The Pinking Shears - Cut and run
- 327:The Polaroid - Fate chosen
- 36:The Poop - Plop!
- 98:The Relic - Soul generator
- 1:The Sad Onion - Tears up
- 90:The Small Rock - DMG up
- 335:The Soul - I am all
- 13:The Virus - Poison touch
- 108:The Wafer - Damage resistance
- 358:The Wiz - Double wiz shot!
- 249:There's Options - More options
- 314:Thunder Thighs - HP up + speed down + you feel stompy
- 233:Tiny Planet - Orbiting tears + range up
- 183:Tooth Picks - Tears + shot speed up
- 341:Torn Photo - Tears + shot speed up
- 150:Tough Love - Tooth shot
- 350:Toxic Shock - Mass poison
- 397:Tractor Beam - Controlled tears
- 20:Transcendence - We all float down here...
- 54:Treasure Map - Full visible map
- 243:Trinity Shield - You feel guarded
- 324:Undefined - Undefined
- 298:Unicorn Stump - You feel stumped
- 396:Ventricle Razor - Short cutter
- 303:Virgo - You feel refreshed and protected
- 84:We Need To Go Deeper! - Reusable level skip
- 181:White Pony - Flight + holy death
- 122:Whore of Babylon - Curse up
- 32:Wire Coat Hanger - Tears up
- 27:Wooden Spoon - Speed up
- 349:Wooden Nickel - Flip a coin
- 76:X-Ray Vision - I've seen everything
- 45:Yum Heart - Reusable regeneration
- 392:Zodiac - The heavens will change you
- </DropDownList>
- <LastState Value="??" Activated="0" RealAddress="03A80000"/>
- <Color>80000008</Color>
- <VariableType>4 Bytes</VariableType>
- <Address>PedScript</Address>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>413</ID>
- <Description>"Misc Scripts"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>008000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>921</ID>
- <Description>"Devil / Angel Deals"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>319</ID>
- <Description>"Devil Room always possible"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Devil rooms can now spawn even on floor 1 and past the Womb.
- }
- [ENABLE]
- aobscanmodule(AOB_UnblockDR,isaac-ng.exe,84 C0 0F 84 xx xx xx xx 8B 3D xx xx xx xx 8B 87)
- registersymbol(AOB_UnblockDR)
- AOB_UnblockDR+2:
- db EB 04
- // jmp +4
- [DISABLE]
- AOB_UnblockDR+2:
- db 0F 84
- // je long (isaac-ng.exe+13B483)
- unregistersymbol(AOB_UnblockDR)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13B248
- "isaac-ng.exe"+13B228: 56 - push esi
- "isaac-ng.exe"+13B229: 57 - push edi
- "isaac-ng.exe"+13B22A: A1 18 F0 0C 01 - mov eax,[isaac-ng.exe+2CF018]
- "isaac-ng.exe"+13B22F: 33 C5 - xor eax,ebp
- "isaac-ng.exe"+13B231: 50 - push eax
- "isaac-ng.exe"+13B232: 8D 45 F4 - lea eax,[ebp-0C]
- "isaac-ng.exe"+13B235: 64 A3 00 00 00 00 - mov fs:[00000000],eax
- "isaac-ng.exe"+13B23B: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13B241: E8 5A B6 FB FF - call isaac-ng.exe+F68A0
- "isaac-ng.exe"+13B246: 84 C0 - test al,al
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+13B248: 0F 84 35 02 00 00 - je isaac-ng.exe+13B483
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+13B24E: 8B 3D 04 F6 0D 01 - mov edi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13B254: 8B 87 D8 B7 00 00 - mov eax,[edi+0000B7D8]
- "isaac-ng.exe"+13B25A: 2B 87 D4 B7 00 00 - sub eax,[edi+0000B7D4]
- "isaac-ng.exe"+13B260: 8D B7 D4 B7 00 00 - lea esi,[edi+0000B7D4]
- "isaac-ng.exe"+13B266: A9 FC FF FF FF - test eax,FFFFFFFC
- "isaac-ng.exe"+13B26B: 75 15 - jne isaac-ng.exe+13B282
- "isaac-ng.exe"+13B26D: 68 5C CA 06 01 - push isaac-ng.exe+26CA5C
- "isaac-ng.exe"+13B272: 6A 00 - push 00
- "isaac-ng.exe"+13B274: E8 77 DC 09 00 - call isaac-ng.exe+1D8EF0
- "isaac-ng.exe"+13B279: 8B 3D 04 F6 0D 01 - mov edi,[isaac-ng.exe+2DF604]
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>306</ID>
- <Description>"100% chance for Devil/Angel Room"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- This will always open up the Devil/Angel room when it's possible.
- }
- [ENABLE]
- aobscanmodule(AOB_AlwaysDR,isaac-ng.exe,E8 * * * * D9 45 * D8 D1 DF E0 DD D9)
- alloc(AlwaysDR,256)
- registersymbol(AOB_AlwaysDR)
- label(_BackDR)
- AOB_AlwaysDR+8:
- jmp AlwaysDR
- nop
- _BackDR:
- AlwaysDR:
- fstp st(0) // pop off old chance
- fld1 // load up 1 instead
- fcom st(0),st(1) // Original code
- fnstsw ax
- fstp st(1)
- jmp _BackDR
- [DISABLE]
- AOB_AlwaysDR+8:
- fcom st(0),st(1)
- fnstsw ax
- fstp st(1)
- // db D8 D1 DF E0 DD D9
- unregistersymbol(AOB_AlwaysDR)
- dealloc(AlwaysDR)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13B463
- "isaac-ng.exe"+13B441: 83 BE 3C 70 00 00 0B - cmp dword ptr [esi+0000703C],0B
- "isaac-ng.exe"+13B448: 72 04 - jb isaac-ng.exe+13B44E
- "isaac-ng.exe"+13B44A: DD D8 - fstp st(0)
- "isaac-ng.exe"+13B44C: D9 E8 - fld1
- "isaac-ng.exe"+13B44E: D9 5D F0 - fstp dword ptr [ebp-10]
- "isaac-ng.exe"+13B451: EB 02 - jmp isaac-ng.exe+13B455
- "isaac-ng.exe"+13B453: DD D8 - fstp st(0)
- "isaac-ng.exe"+13B455: 81 C6 FC 6F 00 00 - add esi,00006FFC
- "isaac-ng.exe"+13B45B: E8 70 95 FF FF - call isaac-ng.exe+1349D0
- "isaac-ng.exe"+13B460: D9 45 F0 - fld dword ptr [ebp-10]
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+13B463: D8 D1 - fcom st(0),st(1)
- "isaac-ng.exe"+13B465: DF E0 - fnstsw ax
- "isaac-ng.exe"+13B467: DD D9 - fstp st(1)
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+13B469: F6 C4 41 - test ah,41
- "isaac-ng.exe"+13B46C: 74 2B - je isaac-ng.exe+13B499
- "isaac-ng.exe"+13B46E: D9 E8 - fld1
- "isaac-ng.exe"+13B470: DE D9 - fcompp
- "isaac-ng.exe"+13B472: DF E0 - fnstsw ax
- "isaac-ng.exe"+13B474: F6 C4 41 - test ah,41
- "isaac-ng.exe"+13B477: 7B 22 - jnp isaac-ng.exe+13B49B
- "isaac-ng.exe"+13B479: 8B 15 04 F6 67 01 - mov edx,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13B47F: C6 42 09 01 - mov byte ptr [edx+09],01
- "isaac-ng.exe"+13B483: 32 C0 - xor al,al
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>842</ID>
- <Description>"No Angel Room Spawn Conditions"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Rebirth
- This removes the "seen devil room before and didn't take deals"
- requirement, so your first devil room can be an angel room
- and taking devil deals won't lock you out of angel rooms.
- }
- [ENABLE]
- aobscanmodule(AOB_UnblockAR,isaac-ng.exe,74 * 39 * * * * * 75 * 8D 41 01 EB)
- registersymbol(AOB_UnblockAR)
- AOB_UnblockAR:
- db EB 08
- // jmp +08
- [DISABLE]
- AOB_UnblockAR:
- db 74 0D
- // je +13
- unregistersymbol(AOB_UnblockAR)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+F6CDF
- "isaac-ng.exe"+F6CC0: 24 01 - and al,01
- "isaac-ng.exe"+F6CC2: 3A C8 - cmp cl,al
- "isaac-ng.exe"+F6CC4: 75 06 - jne isaac-ng.exe+F6CCC
- "isaac-ng.exe"+F6CC6: 8A 55 F0 - mov dl,[ebp-10]
- "isaac-ng.exe"+F6CC9: 88 55 F3 - mov [ebp-0D],dl
- "isaac-ng.exe"+F6CCC: 8B 3D 04 F6 0D 01 - mov edi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+F6CD2: 8B 87 C8 4D 17 00 - mov eax,[edi+00174DC8]
- "isaac-ng.exe"+F6CD8: 83 E0 20 - and eax,20
- "isaac-ng.exe"+F6CDB: 33 C9 - xor ecx,ecx
- "isaac-ng.exe"+F6CDD: 0B C1 - or eax,ecx
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+F6CDF: 74 0D - je isaac-ng.exe+F6CEE
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+F6CE1: 39 8F E4 4D 17 00 - cmp [edi+00174DE4],ecx
- "isaac-ng.exe"+F6CE7: 75 05 - jne isaac-ng.exe+F6CEE
- "isaac-ng.exe"+F6CE9: 8D 41 01 - lea eax,[ecx+01]
- "isaac-ng.exe"+F6CEC: EB 02 - jmp isaac-ng.exe+F6CF0
- "isaac-ng.exe"+F6CEE: 33 C0 - xor eax,eax
- "isaac-ng.exe"+F6CF0: 20 45 F3 - and [ebp-0D],al
- "isaac-ng.exe"+F6CF3: 8B 07 - mov eax,[edi]
- "isaac-ng.exe"+F6CF5: 89 45 E8 - mov [ebp-18],eax
- "isaac-ng.exe"+F6CF8: E8 63 E4 FD FF - call isaac-ng.exe+D5160
- "isaac-ng.exe"+F6CFD: 8B D8 - mov ebx,eax
- "isaac-ng.exe"+F6CFF: 0B 5E 0C - or ebx,[esi+0C]
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>843</ID>
- <Description>"Get Angel instead of Devil Room"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- This will set the Angel Room chance to appear to 100%, but the usual
- conditions for its appearance still need to be true.
- }
- [ENABLE]
- aobscanmodule(AOB_AlwaysAR,isaac-ng.exe,EB 02 33 C0 20 45 F3 8B 0F 89 4D E8)
- alloc(AlwaysAR,256)
- registersymbol(AOB_AlwaysAR)
- label(_BackAR)
- AOB_AlwaysAR+7:
- jmp AlwaysAR
- _BackAR:
- AlwaysAR:
- mov al,1
- and [ebp-0D],al
- mov ecx,[edi]
- mov [ebp-18],ecx
- jmp _BackAR
- [DISABLE]
- AOB_AlwaysAR+7:
- mov ecx,[edi]
- mov [ebp-18],ecx
- // db 8B 0F 89 4D E8
- unregistersymbol(AOB_AlwaysAR)
- dealloc(AlwaysAR)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+F9263
- "isaac-ng.exe"+F9242: 8B 87 88 4D 17 00 - mov eax,[edi+00174D88]
- "isaac-ng.exe"+F9248: 83 E0 20 - and eax,20
- "isaac-ng.exe"+F924B: 33 C9 - xor ecx,ecx
- "isaac-ng.exe"+F924D: 0B C1 - or eax,ecx
- "isaac-ng.exe"+F924F: 74 0D - je isaac-ng.exe+F925E
- "isaac-ng.exe"+F9251: 39 8F A4 4D 17 00 - cmp [edi+00174DA4],ecx
- "isaac-ng.exe"+F9257: 75 05 - jne isaac-ng.exe+F925E
- "isaac-ng.exe"+F9259: 8D 41 01 - lea eax,[ecx+01]
- "isaac-ng.exe"+F925C: EB 02 - jmp isaac-ng.exe+F9260
- "isaac-ng.exe"+F925E: 33 C0 - xor eax,eax
- "isaac-ng.exe"+F9260: 20 45 F3 - and [ebp-0D],al
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+F9263: 8B 0F - mov ecx,[edi]
- "isaac-ng.exe"+F9265: 89 4D E8 - mov [ebp-18],ecx
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+F9268: E8 43 DA FD FF - call isaac-ng.exe+D6CB0
- "isaac-ng.exe"+F926D: 8B 55 08 - mov edx,[ebp+08]
- "isaac-ng.exe"+F9270: 8B D8 - mov ebx,eax
- "isaac-ng.exe"+F9272: 0B 5A 0C - or ebx,[edx+0C]
- "isaac-ng.exe"+F9275: E8 56 DB FD FF - call isaac-ng.exe+D6DD0
- "isaac-ng.exe"+F927A: F7 D0 - not eax
- "isaac-ng.exe"+F927C: 23 D8 - and ebx,eax
- "isaac-ng.exe"+F927E: F6 C3 02 - test bl,02
- "isaac-ng.exe"+F9281: 74 03 - je isaac-ng.exe+F9286
- "isaac-ng.exe"+F9283: FF 45 E8 - inc [ebp-18]
- }
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>922</ID>
- <Description>"Gambling / Stores related"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>408</ID>
- <Description>"Guaranteed Bum Reward"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Bums should always give a reward with this
- }
- [ENABLE]
- aobscanmodule(AOB_Bum,isaac-ng.exe,39 83 * * * * 7E * 6A 02 E8)
- registersymbol(AOB_Bum)
- AOB_Bum:
- db EB 06
- // jmp short +6
- [DISABLE]
- AOB_Bum:
- db 39 83
- // cmp [ebx+00000B9C],eax
- unregistersymbol(AOB_Bum)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9C6EB
- "isaac-ng.exe"+9C6C5: 03 C7 - add eax,edi
- "isaac-ng.exe"+9C6C7: 83 BA 20 50 17 00 01 - cmp dword ptr [edx+00175020],01
- "isaac-ng.exe"+9C6CE: 89 44 24 10 - mov [esp+10],eax
- "isaac-ng.exe"+9C6D2: 75 17 - jne isaac-ng.exe+9C6EB
- "isaac-ng.exe"+9C6D4: 83 F8 05 - cmp eax,05
- "isaac-ng.exe"+9C6D7: C7 44 24 0C 05 00 00 00 - mov [esp+0C],00000005
- "isaac-ng.exe"+9C6DF: 8D 44 24 10 - lea eax,[esp+10]
- "isaac-ng.exe"+9C6E3: 7F 04 - jg isaac-ng.exe+9C6E9
- "isaac-ng.exe"+9C6E5: 8D 44 24 0C - lea eax,[esp+0C]
- "isaac-ng.exe"+9C6E9: 8B 00 - mov eax,[eax]
- // ---------- REPLACING HERE ----------
- "isaac-ng.exe"+9C6EB: 39 83 9C 0B 00 00 - cmp [ebx+00000B9C],eax
- // ---------- REPLACING HERE ----------
- "isaac-ng.exe"+9C6F1: 7E 3C - jle isaac-ng.exe+9C72F
- "isaac-ng.exe"+9C6F3: 6A 02 - push 02
- "isaac-ng.exe"+9C6F5: E8 86 82 09 00 - call isaac-ng.exe+134980
- "isaac-ng.exe"+9C6FA: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+9C700: 83 C0 02 - add eax,02
- "isaac-ng.exe"+9C703: 33 FF - xor edi,edi
- "isaac-ng.exe"+9C705: 89 83 9C 0B 00 00 - mov [ebx+00000B9C],eax
- "isaac-ng.exe"+9C70B: E8 20 43 F7 FF - call isaac-ng.exe+10A30
- "isaac-ng.exe"+9C710: 39 B8 3C 1E 00 00 - cmp [eax+00001E3C],edi
- "isaac-ng.exe"+9C716: 7E 06 - jle isaac-ng.exe+9C71E
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>830</ID>
- <Description>"Win shell game"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Rigs the shell game in your favor.
- }
- [ENABLE]
- aobscanmodule(AOB_Shell,isaac-ng.exe,6A 03 8B F3 89 5C 24 * E8 * * * * 85 C0 0F 84)
- registersymbol(AOB_Shell)
- AOB_Shell+F:
- db 90 E9
- [DISABLE]
- AOB_Shell+F:
- db 0F 84
- unregistersymbol(AOB_Shell)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9AC67
- "isaac-ng.exe"+9AC43: 8B C7 - mov eax,edi
- "isaac-ng.exe"+9AC45: E8 26 8C F6 FF - call isaac-ng.exe+3870
- "isaac-ng.exe"+9AC4A: 84 C0 - test al,al
- "isaac-ng.exe"+9AC4C: 0F 84 0C 03 00 00 - je isaac-ng.exe+9AF5E
- "isaac-ng.exe"+9AC52: 8D 9E 70 0B 00 00 - lea ebx,[esi+00000B70]
- "isaac-ng.exe"+9AC58: 6A 03 - push 03
- "isaac-ng.exe"+9AC5A: 8B F3 - mov esi,ebx
- "isaac-ng.exe"+9AC5C: 89 5C 24 3C - mov [esp+3C],ebx
- "isaac-ng.exe"+9AC60: E8 1B 9D 09 00 - call isaac-ng.exe+134980
- "isaac-ng.exe"+9AC65: 85 C0 - test eax,eax
- // ---------- JUMP HERE ----------
- "isaac-ng.exe"+9AC67: 0F 84 FB 00 00 00 - je isaac-ng.exe+9AD68
- // ---------- JUMP HERE ----------
- "isaac-ng.exe"+9AC6D: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+9AC73: 6A 2E - push 2E
- "isaac-ng.exe"+9AC75: 33 FF - xor edi,edi
- "isaac-ng.exe"+9AC77: E8 B4 5D F7 FF - call isaac-ng.exe+10A30
- "isaac-ng.exe"+9AC7C: 8B C8 - mov ecx,eax
- "isaac-ng.exe"+9AC7E: E8 5D A1 06 00 - call isaac-ng.exe+104DE0
- "isaac-ng.exe"+9AC83: 84 C0 - test al,al
- "isaac-ng.exe"+9AC85: 74 13 - je isaac-ng.exe+9AC9A
- "isaac-ng.exe"+9AC87: 8B 74 24 18 - mov esi,[esp+18]
- "isaac-ng.exe"+9AC8B: 6A 03 - push 03
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>867</ID>
- <Description>"Store Free"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- All store items will be free.
- }
- [ENABLE]
- aobscanmodule(AOB_FreeStore,isaac-ng.exe,8B * E8 * * * * 84 C0 75 * 83 * 02)
- registersymbol(AOB_FreeStore)
- AOB_FreeStore+9:
- db EB
- [DISABLE]
- AOB_FreeStore+9:
- db 75
- unregistersymbol(AOB_FreeStore)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+C8E86
- "isaac-ng.exe"+C8E6A: 75 2E - jne isaac-ng.exe+C8E9A
- "isaac-ng.exe"+C8E6C: 83 7D 0C 00 - cmp dword ptr [ebp+0C],00
- "isaac-ng.exe"+C8E70: 74 28 - je isaac-ng.exe+C8E9A
- "isaac-ng.exe"+C8E72: 6A 0D - push 0D
- "isaac-ng.exe"+C8E74: 33 FF - xor edi,edi
- "isaac-ng.exe"+C8E76: 8B F2 - mov esi,edx
- "isaac-ng.exe"+C8E78: E8 A3 79 F4 FF - call isaac-ng.exe+10820
- "isaac-ng.exe"+C8E7D: 8B C8 - mov ecx,eax
- "isaac-ng.exe"+C8E7F: E8 AC AB 03 00 - call isaac-ng.exe+103A30
- "isaac-ng.exe"+C8E84: 84 C0 - test al,al
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+C8E86: 75 05 - jne isaac-ng.exe+C8E8D
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+C8E88: 83 FB 02 - cmp ebx,02
- "isaac-ng.exe"+C8E8B: 7C 0D - jnge isaac-ng.exe+C8E9A
- "isaac-ng.exe"+C8E8D: 8B 4D 08 - mov ecx,[ebp+08]
- "isaac-ng.exe"+C8E90: C7 81 74 10 00 00 18 FC FF FF - mov [ecx+00001074],FFFFFC18
- "isaac-ng.exe"+C8E9A: 8B 45 08 - mov eax,[ebp+08]
- "isaac-ng.exe"+C8E9D: 83 B8 74 10 00 00 00 - cmp dword ptr [eax+00001074],00
- "isaac-ng.exe"+C8EA4: 0F 84 C2 03 00 00 - je isaac-ng.exe+C926C
- "isaac-ng.exe"+C8EAA: 8B D8 - mov ebx,eax
- "isaac-ng.exe"+C8EAC: 8D 93 88 02 00 00 - lea edx,[ebx+00000288]
- "isaac-ng.exe"+C8EB2: 33 C0 - xor eax,eax
- "isaac-ng.exe"+C8EB4: E8 07 91 F3 FF - call isaac-ng.exe+1FC0
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>952</ID>
- <Description>"Store Restocks"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Stores will restock.
- }
- [ENABLE]
- aobscanmodule(AOB_RestockSmall,isaac-ng.exe,E8 * * * * 39 * * * * * 7E * A1)
- aobscanmodule(AOB_RestockBig,isaac-ng.exe,E8 * * * * 39 * * * * * 0F 9F C0 84 C0 0F 84 * * * * 8B)
- registersymbol(AOB_RestockSmall)
- registersymbol(AOB_RestockBig)
- AOB_RestockSmall+B:
- db 7C // jl
- AOB_RestockBig+10:
- db EB 04 // jmp +4
- [DISABLE]
- AOB_RestockSmall+B:
- db 7E // jle
- AOB_RestockBig+10:
- db 0F 84 // je
- unregistersymbol(AOB_RestockSmall)
- unregistersymbol(AOB_RestockBig)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+D251C
- "isaac-ng.exe"+D24EE: 81 8B 94 1D 00 00 00 04 00 00 - or [ebx+00001D94],00000400
- "isaac-ng.exe"+D24F8: 8B 74 24 18 - mov esi,[esp+18]
- "isaac-ng.exe"+D24FC: 83 7E 28 64 - cmp dword ptr [esi+28],64
- "isaac-ng.exe"+D2500: 74 5A - je isaac-ng.exe+D255C
- "isaac-ng.exe"+D2502: 83 7C 24 54 00 - cmp dword ptr [esp+54],00
- "isaac-ng.exe"+D2507: 74 4A - je isaac-ng.exe+D2553
- "isaac-ng.exe"+D2509: 8B 35 34 26 6C 01 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+D250F: 33 FF - xor edi,edi
- "isaac-ng.exe"+D2511: E8 EA E1 F3 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+D2516: 39 B8 84 23 00 00 - cmp [eax+00002384],edi
- // ---------- DON'T JUMP HERE ----------
- "isaac-ng.exe"+D251C: 7E 31 - jle isaac-ng.exe+D254F
- // ---------- DON'T JUMP HERE ----------
- "isaac-ng.exe"+D251E: A1 34 26 6C 01 - mov eax,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+D2523: 8B 90 14 70 00 00 - mov edx,[eax+00007014]
- "isaac-ng.exe"+D2529: 83 7A 08 02 - cmp dword ptr [edx+08],02
- "isaac-ng.exe"+D252D: 75 20 - jne isaac-ng.exe+D254F
- "isaac-ng.exe"+D252F: 8B 44 24 18 - mov eax,[esp+18]
- "isaac-ng.exe"+D2533: 8B 88 78 10 00 00 - mov ecx,[eax+00001078]
- "isaac-ng.exe"+D2539: 8B F2 - mov esi,edx
- "isaac-ng.exe"+D253B: 51 - push ecx
- "isaac-ng.exe"+D253C: 8D B8 18 06 00 00 - lea edi,[eax+00000618]
- "isaac-ng.exe"+D2542: 8B DE - mov ebx,esi
- "isaac-ng.exe"+D2544: E8 F7 6B 07 00 - call isaac-ng.exe+149140
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+D17D0
- "isaac-ng.exe"+D17A4: E8 07 19 F3 FF - call isaac-ng.exe+30B0
- "isaac-ng.exe"+D17A9: 8B 5C 24 18 - mov ebx,[esp+18]
- "isaac-ng.exe"+D17AD: 80 7C 24 43 00 - cmp byte ptr [esp+43],00
- "isaac-ng.exe"+D17B2: 0F 84 A7 00 00 00 - je isaac-ng.exe+D185F
- "isaac-ng.exe"+D17B8: 8B 35 34 26 5B 00 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+D17BE: 33 FF - xor edi,edi
- "isaac-ng.exe"+D17C0: E8 3B EF F3 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+D17C5: 39 B8 84 23 00 00 - cmp [eax+00002384],edi
- "isaac-ng.exe"+D17CB: 0F 9F C0 - setg al
- "isaac-ng.exe"+D17CE: 84 C0 - test al,al
- // ---------- DON'T JUMP HERE ----------
- "isaac-ng.exe"+D17D0: 0F 84 89 00 00 00 - je isaac-ng.exe+D185F
- // ---------- DON'T JUMP HERE ----------
- "isaac-ng.exe"+D17D6: 8B 35 34 26 5B 00 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+D17DC: 8B 86 14 70 00 00 - mov eax,[esi+00007014]
- "isaac-ng.exe"+D17E2: 83 78 08 02 - cmp dword ptr [eax+08],02
- "isaac-ng.exe"+D17E6: 0F 85 79 00 00 00 - jne isaac-ng.exe+D1865
- "isaac-ng.exe"+D17EC: 8B F0 - mov esi,eax
- "isaac-ng.exe"+D17EE: 8B 83 78 10 00 00 - mov eax,[ebx+00001078]
- "isaac-ng.exe"+D17F4: 8D BB 18 06 00 00 - lea edi,[ebx+00000618]
- "isaac-ng.exe"+D17FA: 50 - push eax
- "isaac-ng.exe"+D17FB: 8B DE - mov ebx,esi
- "isaac-ng.exe"+D17FD: E8 3E 79 07 00 - call isaac-ng.exe+149140
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>951</ID>
- <Description>"Improve Slots Chances"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Dramatically improves the chance for a Slot Machine payout,
- and prevent them from blowing up
- }
- [ENABLE]
- aobscanmodule(AOB_Slots,isaac-ng.exe,6A 32 89 * * * E8 * * * * 85 C0 75 * E8)
- aobscanmodule(AOB_SlotsCh,isaac-ng.exe,74 04 6A 0F EB 02 6A 15)
- aobscanmodule(AOB_SlotsHM,isaac-ng.exe,75 11 6A 02 E8 * * * * 85 C0 75)
- aobscanmodule(AOB_SlotsFly,isaac-ng.exe,6A 03 89 * * * E8 * * * * 85 C0 75 * 8B)
- registersymbol(AOB_Slots)
- registersymbol(AOB_SlotsCh)
- registersymbol(AOB_SlotsHM)
- registersymbol(AOB_SlotsFly)
- // Break Chance
- AOB_Slots+D:
- db EB
- // Payout Chance
- AOB_SlotsCh+3:
- db 0A
- // Payout Chance (Lucky Foot)
- AOB_SlotsCh+7:
- db 0A
- // Hard Mode chance reduction
- AOB_SlotsHM:
- db EB
- // Pretty Fly
- AOB_SlotsFly+1:
- db 01
- [DISABLE]
- AOB_Slots+D:
- db 75
- AOB_SlotsCh+3:
- db 0F
- AOB_SlotsCh+7:
- db 15
- AOB_SlotsHM:
- db 75
- AOB_SlotsFly+1:
- db 03
- unregistersymbol(AOB_Slots)
- unregistersymbol(AOB_SlotsCh)
- unregistersymbol(AOB_SlotsHM)
- unregistersymbol(AOB_SlotsFly)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+985DB
- "isaac-ng.exe"+985B6: 6A 00 - push 00
- "isaac-ng.exe"+985B8: B8 B8 C9 10 01 - mov eax,isaac-ng.exe+28C9B8
- "isaac-ng.exe"+985BD: 8B F7 - mov esi,edi
- "isaac-ng.exe"+985BF: E8 2C AD F6 FF - call isaac-ng.exe+32F0
- "isaac-ng.exe"+985C4: 8B 5C 24 14 - mov ebx,[esp+14]
- "isaac-ng.exe"+985C8: 8D B3 70 0B 00 00 - lea esi,[ebx+00000B70]
- "isaac-ng.exe"+985CE: 6A 32 - push 32
- "isaac-ng.exe"+985D0: 89 74 24 3C - mov [esp+3C],esi
- "isaac-ng.exe"+985D4: E8 77 EE 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+985D9: 85 C0 - test eax,eax
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+985DB: 75 49 - jne isaac-ng.exe+98626
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+985DD: E8 2E A8 03 00 - call isaac-ng.exe+D2E10
- "isaac-ng.exe"+985E2: 50 - push eax
- "isaac-ng.exe"+985E3: A1 34 26 16 01 - mov eax,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+985E8: 6A 00 - push 00
- "isaac-ng.exe"+985EA: 6A 00 - push 00
- "isaac-ng.exe"+985EC: 6A 01 - push 01
- "isaac-ng.exe"+985EE: 68 E8 03 00 00 - push 000003E8
- "isaac-ng.exe"+985F3: 50 - push eax
- "isaac-ng.exe"+985F4: 8D 8B 18 06 00 00 - lea ecx,[ebx+00000618]
- "isaac-ng.exe"+985FA: B8 FC 41 16 01 - mov eax,isaac-ng.exe+2E41FC
- "isaac-ng.exe"+985FF: E8 2C F9 03 00 - call isaac-ng.exe+D7F30
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9864C
- "isaac-ng.exe"+9861C: E8 8F AA F6 FF - call isaac-ng.exe+30B0
- "isaac-ng.exe"+98621: E9 09 0C 00 00 - jmp isaac-ng.exe+9922F
- "isaac-ng.exe"+98626: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+9862C: 33 FF - xor edi,edi
- "isaac-ng.exe"+9862E: C7 83 94 0B 00 00 00 00 00 00 - mov [ebx+00000B94],00000000
- "isaac-ng.exe"+98638: E8 C3 80 F7 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+9863D: 39 B8 5C 1E 00 00 - cmp [eax+00001E5C],edi
- "isaac-ng.exe"+98643: 8B 74 24 38 - mov esi,[esp+38]
- "isaac-ng.exe"+98647: 0F 9F C0 - setg al
- "isaac-ng.exe"+9864A: 84 C0 - test al,al
- "isaac-ng.exe"+9864C: 74 04 - je isaac-ng.exe+98652
- // ---------- CHANCES ----------
- "isaac-ng.exe"+9864E: 6A 0F - push 0F
- "isaac-ng.exe"+98650: EB 02 - jmp isaac-ng.exe+98654
- "isaac-ng.exe"+98652: 6A 15 - push 15
- // ---------- CHANCES ----------
- "isaac-ng.exe"+98654: E8 F7 ED 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+98659: 83 C0 03 - add eax,03
- "isaac-ng.exe"+9865C: 89 83 94 0B 00 00 - mov [ebx+00000B94],eax
- "isaac-ng.exe"+98662: 83 F8 09 - cmp eax,09
- "isaac-ng.exe"+98665: 72 11 - jb isaac-ng.exe+98678
- "isaac-ng.exe"+98667: 6A 0A - push 0A
- "isaac-ng.exe"+98669: E8 E2 ED 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+9866E: 85 C0 - test eax,eax
- "isaac-ng.exe"+98670: 74 06 - je isaac-ng.exe+98678
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+98791
- "isaac-ng.exe"+98765: 75 19 - jne isaac-ng.exe+98780
- "isaac-ng.exe"+98767: 8B 74 24 20 - mov esi,[esp+20]
- "isaac-ng.exe"+9876B: 6A 05 - push 05
- "isaac-ng.exe"+9876D: E8 DE EC 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+98772: 85 C0 - test eax,eax
- "isaac-ng.exe"+98774: 74 0A - je isaac-ng.exe+98780
- "isaac-ng.exe"+98776: C7 83 94 0B 00 00 0A 00 00 00 - mov [ebx+00000B94],0000000A
- "isaac-ng.exe"+98780: 8B 15 34 26 16 01 - mov edx,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+98786: 83 BA DC 4F 17 00 01 - cmp dword ptr [edx+00174FDC],01
- "isaac-ng.exe"+9878D: 8B 74 24 38 - mov esi,[esp+38]
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+98791: 75 11 - jne isaac-ng.exe+987A4
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+98793: 6A 02 - push 02
- "isaac-ng.exe"+98795: E8 B6 EC 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+9879A: 85 C0 - test eax,eax
- // ---------- OR HERE ----------
- "isaac-ng.exe"+9879C: 75 06 - jne isaac-ng.exe+987A4
- // ---------- OR HERE ----------
- "isaac-ng.exe"+9879E: 89 83 94 0B 00 00 - mov [ebx+00000B94],eax
- "isaac-ng.exe"+987A4: 8B 83 94 0B 00 00 - mov eax,[ebx+00000B94]
- "isaac-ng.exe"+987AA: 83 C0 FD - add eax,-03
- "isaac-ng.exe"+987AD: 83 F8 09 - cmp eax,09
- "isaac-ng.exe"+987B0: 0F 87 FA 08 00 00 - ja isaac-ng.exe+990B0
- "isaac-ng.exe"+987B6: FF 24 85 0C C1 F1 00 - jmp dword ptr [eax*4+isaac-ng.exe+9C10C]
- "isaac-ng.exe"+987BD: 8B 5C 24 44 - mov ebx,[esp+44]
- "isaac-ng.exe"+987C1: 83 7B 3C 00 - cmp dword ptr [ebx+3C],00
- "isaac-ng.exe"+987C5: 0F 84 64 0A 00 00 - je isaac-ng.exe+9922F
- "isaac-ng.exe"+987CB: 8B 43 38 - mov eax,[ebx+38]
- "isaac-ng.exe"+987CE: 8D 7B 38 - lea edi,[ebx+38]
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+99344
- "isaac-ng.exe"+9931C: 8B 86 94 0B 00 00 - mov eax,[esi+00000B94]
- "isaac-ng.exe"+99322: 83 C0 FD - add eax,-03
- "isaac-ng.exe"+99325: 83 F8 09 - cmp eax,09
- "isaac-ng.exe"+99328: 77 44 - ja isaac-ng.exe+9936E
- "isaac-ng.exe"+9932A: FF 24 85 60 C1 F1 00 - jmp dword ptr [eax*4+isaac-ng.exe+9C160]
- "isaac-ng.exe"+99331: 81 C6 70 0B 00 00 - add esi,00000B70
- "isaac-ng.exe"+99337: 6A 03 - push 03
- "isaac-ng.exe"+99339: 89 74 24 3C - mov [esp+3C],esi
- "isaac-ng.exe"+9933D: E8 0E E1 09 00 - call isaac-ng.exe+137450
- "isaac-ng.exe"+99342: 85 C0 - test eax,eax
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+99344: 75 37 - jne isaac-ng.exe+9937D
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+99346: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+9934C: 33 FF - xor edi,edi
- "isaac-ng.exe"+9934E: E8 AD 73 F7 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+99353: E8 58 D1 08 00 - call isaac-ng.exe+1264B0
- "isaac-ng.exe"+99358: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+9935E: E8 9D 73 F7 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+99363: 8B F8 - mov edi,eax
- "isaac-ng.exe"+99365: E8 66 D0 08 00 - call isaac-ng.exe+1263D0
- "isaac-ng.exe"+9936A: 8B 74 24 14 - mov esi,[esp+14]
- "isaac-ng.exe"+9936E: C7 86 90 0B 00 00 01 00 00 00 - mov [esi+00000B90],00000001
- "isaac-ng.exe"+99378: E9 9C 12 00 00 - jmp isaac-ng.exe+9A619
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>897</ID>
- <Description>"Shuffle Machines Always Work"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Pickup Cycle machines (in stores, item room etc) will always cycle items.
- }
- [ENABLE]
- aobscanmodule(AOB_ShuffleDo,isaac-ng.exe,E8 * * * * 85 C0 0F 94 C0 84 C0 0F 84)
- aobscanmodule(AOB_ShuffleBreak,isaac-ng.exe,76 * 6A 02 E8 * * * * 85 C0 75)
- registersymbol(AOB_ShuffleDo)
- registersymbol(AOB_ShuffleBreak)
- AOB_ShuffleDo+0C:
- db EB 04
- AOB_ShuffleBreak+0B:
- db EB
- [DISABLE]
- AOB_ShuffleDo+0C:
- db 0F 84
- // je long
- AOB_ShuffleBreak+0B:
- db 75
- // jne short
- unregistersymbol(AOB_ShuffleDo)
- unregistersymbol(AOB_ShuffleBreak)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BC43
- "isaac-ng.exe"+9BC2B: EB 14 - jmp isaac-ng.exe+9BC41
- "isaac-ng.exe"+9BC2D: 6A 02 - push 02
- "isaac-ng.exe"+9BC2F: EB 06 - jmp isaac-ng.exe+9BC37
- "isaac-ng.exe"+9BC31: 6A 03 - push 03
- "isaac-ng.exe"+9BC33: EB 02 - jmp isaac-ng.exe+9BC37
- "isaac-ng.exe"+9BC35: 6A 04 - push 04
- "isaac-ng.exe"+9BC37: E8 44 8D 09 00 - call isaac-ng.exe+134980
- "isaac-ng.exe"+9BC3C: 85 C0 - test eax,eax
- "isaac-ng.exe"+9BC3E: 0F 94 C0 - sete al
- "isaac-ng.exe"+9BC41: 84 C0 - test al,al
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BC43: 0F 84 86 00 00 00 - je isaac-ng.exe+9BCCF
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BC49: 8B 0D 04 F6 42 00 - mov ecx,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+9BC4F: 8B 91 14 70 00 00 - mov edx,[ecx+00007014]
- "isaac-ng.exe"+9BC55: 52 - push edx
- "isaac-ng.exe"+9BC56: E8 75 BE 0A 00 - call isaac-ng.exe+147AD0
- "isaac-ng.exe"+9BC5B: 8B 7C 24 14 - mov edi,[esp+14]
- "isaac-ng.exe"+9BC5F: 01 9F A0 0B 00 00 - add [edi+00000BA0],ebx
- "isaac-ng.exe"+9BC65: 83 BF A0 0B 00 00 04 - cmp dword ptr [edi+00000BA0],04
- "isaac-ng.exe"+9BC6C: C7 87 9C 0B 00 00 00 00 00 00 - mov [edi+00000B9C],00000000
- "isaac-ng.exe"+9BC76: 76 63 - jna isaac-ng.exe+9BCDB
- "isaac-ng.exe"+9BC78: 6A 02 - push 02
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BC81
- "isaac-ng.exe"+9BC55: 52 - push edx
- "isaac-ng.exe"+9BC56: E8 75 BE 0A 00 - call isaac-ng.exe+147AD0
- "isaac-ng.exe"+9BC5B: 8B 7C 24 14 - mov edi,[esp+14]
- "isaac-ng.exe"+9BC5F: 01 9F A0 0B 00 00 - add [edi+00000BA0],ebx
- "isaac-ng.exe"+9BC65: 83 BF A0 0B 00 00 04 - cmp dword ptr [edi+00000BA0],04
- "isaac-ng.exe"+9BC6C: C7 87 9C 0B 00 00 00 00 00 00 - mov [edi+00000B9C],00000000
- "isaac-ng.exe"+9BC76: 76 63 - jna isaac-ng.exe+9BCDB
- "isaac-ng.exe"+9BC78: 6A 02 - push 02
- "isaac-ng.exe"+9BC7A: E8 01 8D 09 00 - call isaac-ng.exe+134980
- "isaac-ng.exe"+9BC7F: 85 C0 - test eax,eax
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BC81: 75 58 - jne isaac-ng.exe+9BCDB
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BC83: E8 18 63 03 00 - call isaac-ng.exe+D1FA0
- "isaac-ng.exe"+9BC88: 50 - push eax
- "isaac-ng.exe"+9BC89: A1 04 F6 39 01 - mov eax,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+9BC8E: 6A 00 - push 00
- "isaac-ng.exe"+9BC90: 6A 00 - push 00
- "isaac-ng.exe"+9BC92: 6A 01 - push 01
- "isaac-ng.exe"+9BC94: 68 E8 03 00 00 - push 000003E8
- "isaac-ng.exe"+9BC99: 50 - push eax
- "isaac-ng.exe"+9BC9A: 8D 8F 18 06 00 00 - lea ecx,[edi+00000618]
- "isaac-ng.exe"+9BCA0: B8 CC 11 3A 01 - mov eax,isaac-ng.exe+2E11CC
- "isaac-ng.exe"+9BCA5: E8 76 B0 03 00 - call isaac-ng.exe+D6D20
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>834</ID>
- <Description>"Donation Machines Don't Glitch"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Store & Greed Donation Machines won't glitch out anymore. Happy donating!
- }
- [ENABLE]
- aobscanmodule(AOB_SDM,isaac-ng.exe,8B * * * 6A 14 E8 * * * * 85 C0 0F 85)
- aobscanmodule(AOB_GDM,isaac-ng.exe,E8 * * * * DC 5C * * DF E0 F6 C4 41 0F 85)
- registersymbol(AOB_SDM)
- registersymbol(AOB_GDM)
- AOB_SDM+0D:
- db 90 E9
- AOB_GDM+0E:
- db 90 E9
- [DISABLE]
- AOB_SDM+0D:
- db 0F 85
- AOB_GDM+0E:
- db 0F 85
- unregistersymbol(AOB_SDM)
- unregistersymbol(AOB_GDM)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9B634
- "isaac-ng.exe"+9B603: B8 18 00 00 00 - mov eax,00000018
- "isaac-ng.exe"+9B608: D9 1C 24 - fstp dword ptr [esp]
- "isaac-ng.exe"+9B60B: C7 86 A4 0B 00 00 0F 00 00 00 - mov [esi+00000BA4],0000000F
- "isaac-ng.exe"+9B615: E8 D6 FA 0E 00 - call isaac-ng.exe+18B0F0
- "isaac-ng.exe"+9B61A: 83 BE 90 0B 00 00 03 - cmp dword ptr [esi+00000B90],03
- "isaac-ng.exe"+9B621: 0F 84 2E EC FF FF - je isaac-ng.exe+9A255
- "isaac-ng.exe"+9B627: 8B 74 24 38 - mov esi,[esp+38]
- "isaac-ng.exe"+9B62B: 6A 14 - push 14
- "isaac-ng.exe"+9B62D: E8 0E A1 09 00 - call isaac-ng.exe+135740
- "isaac-ng.exe"+9B632: 85 C0 - test eax,eax
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9B634: 0F 85 1B EC FF FF - jne isaac-ng.exe+9A255
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9B63A: 50 - push eax
- "isaac-ng.exe"+9B63B: E8 E0 BE FF FF - call isaac-ng.exe+97520
- "isaac-ng.exe"+9B640: 8B 7C 24 48 - mov edi,[esp+48]
- "isaac-ng.exe"+9B644: 8B D8 - mov ebx,eax
- "isaac-ng.exe"+9B646: E8 55 7A F6 FF - call isaac-ng.exe+30A0
- "isaac-ng.exe"+9B64B: B0 01 - mov al,01
- "isaac-ng.exe"+9B64D: B9 12 00 00 00 - mov ecx,00000012
- "isaac-ng.exe"+9B652: E8 59 D0 FD FF - call isaac-ng.exe+786B0
- "isaac-ng.exe"+9B657: 8B 54 24 14 - mov edx,[esp+14]
- "isaac-ng.exe"+9B65B: C7 82 90 0B 00 00 03 00 00 00 - mov [edx+00000B90],00000003
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BE2C
- "isaac-ng.exe"+9BE05: DC 0D 68 2C 67 01 - fmul qword ptr [isaac-ng.exe+2A2C68]
- "isaac-ng.exe"+9BE0B: 8B 35 34 26 6B 01 - mov esi,[isaac-ng.exe+2E2634]
- "isaac-ng.exe"+9BE11: 33 FF - xor edi,edi
- "isaac-ng.exe"+9BE13: DD 5C 24 7C - fstp qword ptr [esp+7C]
- "isaac-ng.exe"+9BE17: E8 E4 48 F7 FF - call isaac-ng.exe+10700
- "isaac-ng.exe"+9BE1C: 8B C8 - mov ecx,eax
- "isaac-ng.exe"+9BE1E: E8 5D 60 09 00 - call isaac-ng.exe+131E80
- "isaac-ng.exe"+9BE23: DC 5C 24 7C - fcomp qword ptr [esp+7C]
- "isaac-ng.exe"+9BE27: DF E0 - fnstsw ax
- "isaac-ng.exe"+9BE29: F6 C4 41 - test ah,41
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BE2C: 0F 85 E3 E7 FF FF - jne isaac-ng.exe+9A615
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+9BE32: 57 - push edi
- "isaac-ng.exe"+9BE33: E8 B8 BA FF FF - call isaac-ng.exe+978F0
- "isaac-ng.exe"+9BE38: 8B 7C 24 48 - mov edi,[esp+48]
- "isaac-ng.exe"+9BE3C: 8B D8 - mov ebx,eax
- "isaac-ng.exe"+9BE3E: E8 6D 72 F6 FF - call isaac-ng.exe+30B0
- "isaac-ng.exe"+9BE43: B0 01 - mov al,01
- "isaac-ng.exe"+9BE45: B9 22 00 00 00 - mov ecx,00000022
- "isaac-ng.exe"+9BE4A: E8 B1 D0 FD FF - call isaac-ng.exe+78F00
- "isaac-ng.exe"+9BE4F: 8B 54 24 14 - mov edx,[esp+14]
- "isaac-ng.exe"+9BE53: C7 82 90 0B 00 00 03 00 00 00 - mov [edx+00000B90],00000003
- }
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>923</ID>
- <Description>"Disable Time Limits"</Description>
- <Options moHideChildren="1"/>
- <LastState Value="" Activated="0" RealAddress="00000000"/>
- <Color>FF0000</Color>
- <GroupHeader>1</GroupHeader>
- <CheatEntries>
- <CheatEntry>
- <ID>411</ID>
- <Description>"Get Boss Rush / Hush"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Will always open up the boss rush & hush, no matter your time.
- }
- [ENABLE]
- aobscanmodule(AOB_BossRush,isaac-ng.exe,3B 88 * * * * 0f 8f * * * * 68)
- aobscanmodule(AOB_BossHush,isaac-ng.exe,8B 88 * * * * 3B 88 * * * * 0F 8F * * * * 83)
- registersymbol(AOB_BossRush)
- registersymbol(AOB_BossHush)
- AOB_BossRush+6:
- db EB 04 // jmp short +4
- AOB_BossHush+C:
- db EB 04 // jmp short +4
- [DISABLE]
- AOB_BossRush+6:
- db 0F 8F
- AOB_BossHush+C:
- db 0F 8F
- unregistersymbol(AOB_BossRush)
- unregistersymbol(AOB_BossHush)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13BB56
- "isaac-ng.exe"+13BB26: E8 55 D3 09 00 - call isaac-ng.exe+1D8E80
- "isaac-ng.exe"+13BB2B: 8B 0D 04 F6 0D 01 - mov ecx,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13BB31: 8B 81 1C 4D 13 00 - mov eax,[ecx+00134D1C]
- "isaac-ng.exe"+13BB37: 50 - push eax
- "isaac-ng.exe"+13BB38: 68 5C 09 09 01 - push isaac-ng.exe+29095C
- "isaac-ng.exe"+13BB3D: E8 3E D3 09 00 - call isaac-ng.exe+1D8E80
- "isaac-ng.exe"+13BB42: A1 04 F6 0D 01 - mov eax,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13BB47: 8B 88 18 4D 13 00 - mov ecx,[eax+00134D18]
- "isaac-ng.exe"+13BB4D: 83 C4 10 - add esp,10
- "isaac-ng.exe"+13BB50: 3B 88 1C 4D 13 00 - cmp ecx,[eax+00134D1C]
- // ---------- CHANGING HERE ----------
- "isaac-ng.exe"+13BB56: 0F 8F 1E 02 00 00 - jg isaac-ng.exe+13BD7A
- // ---------- DONE CHANGING ----------
- "isaac-ng.exe"+13BB5C: 68 6C 09 09 01 - push isaac-ng.exe+29096C
- "isaac-ng.exe"+13BB61: E8 1A D3 09 00 - call isaac-ng.exe+1D8E80
- "isaac-ng.exe"+13BB66: 8B 0D 04 F6 0D 01 - mov ecx,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+13BB6C: 8B 81 1C 70 00 00 - mov eax,[ecx+0000701C]
- "isaac-ng.exe"+13BB72: 8B B1 28 70 00 00 - mov esi,[ecx+00007028]
- "isaac-ng.exe"+13BB78: 83 C4 04 - add esp,04
- "isaac-ng.exe"+13BB7B: 83 F8 FB - cmp eax,-05
- "isaac-ng.exe"+13BB7E: 75 13 - jne isaac-ng.exe+13BB93
- "isaac-ng.exe"+13BB80: 85 F6 - test esi,esi
- "isaac-ng.exe"+13BB82: 78 0F - js isaac-ng.exe+13BB93
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+151E44
- "isaac-ng.exe"+151E12: 0F 85 44 02 00 00 - jne isaac-ng.exe+15205C
- "isaac-ng.exe"+151E18: A1 04 F6 0D 01 - mov eax,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+151E1D: 3B B8 F0 4E 17 00 - cmp edi,[eax+00174EF0]
- "isaac-ng.exe"+151E23: 7C 0A - jnge isaac-ng.exe+151E2F
- "isaac-ng.exe"+151E25: 80 7D F3 00 - cmp byte ptr [ebp-0D],00
- "isaac-ng.exe"+151E29: 0F 85 2D 02 00 00 - jne isaac-ng.exe+15205C
- "isaac-ng.exe"+151E2F: 83 FF 08 - cmp edi,08
- "isaac-ng.exe"+151E32: 0F 85 24 02 00 00 - jne isaac-ng.exe+15205C
- "isaac-ng.exe"+151E38: 8B 88 18 4D 13 00 - mov ecx,[eax+00134D18]
- "isaac-ng.exe"+151E3E: 3B 88 20 4D 13 00 - cmp ecx,[eax+00134D20]
- // ---------- CHANGING HERE ----------
- "isaac-ng.exe"+151E44: 0F 8F 12 02 00 00 - jg isaac-ng.exe+15205C
- // ---------- DONE CHANGING ----------
- "isaac-ng.exe"+151E4A: 83 B8 1C 70 00 00 F8 - cmp dword ptr [eax+0000701C],-08
- "isaac-ng.exe"+151E51: 8B B0 28 70 00 00 - mov esi,[eax+00007028]
- "isaac-ng.exe"+151E57: 75 13 - jne isaac-ng.exe+151E6C
- "isaac-ng.exe"+151E59: 85 F6 - test esi,esi
- "isaac-ng.exe"+151E5B: 78 0F - js isaac-ng.exe+151E6C
- "isaac-ng.exe"+151E5D: 8B 5D 08 - mov ebx,[ebp+08]
- "isaac-ng.exe"+151E60: 83 BC B3 24 07 00 00 00 - cmp dword ptr [ebx+esi*4+00000724],00
- "isaac-ng.exe"+151E68: 75 05 - jne isaac-ng.exe+151E6F
- "isaac-ng.exe"+151E6A: EB 75 - jmp isaac-ng.exe+151EE1
- "isaac-ng.exe"+151E6C: 8B 5D 08 - mov ebx,[ebp+08]
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>916</ID>
- <Description>"No Time Limit (Speed)"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Removes the time limit from Challenge 22: Speed!
- }
- [ENABLE]
- aobscanmodule(AOB_SpeedLimit,isaac-ng.exe,83 * 16 75 * 8B * * * * * 81)
- registersymbol(AOB_SpeedLimit)
- AOB_SpeedLimit+3:
- db EB
- [DISABLE]
- AOB_SpeedLimit+3:
- db 75
- unregistersymbol(AOB_SpeedLimit)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+11DE67
- "isaac-ng.exe"+11DE40: 33 C4 - xor eax,esp
- "isaac-ng.exe"+11DE42: 50 - push eax
- "isaac-ng.exe"+11DE43: 8D 84 24 78 01 00 00 - lea eax,[esp+00000178]
- "isaac-ng.exe"+11DE4A: 64 A3 00 00 00 00 - mov fs:[00000000],eax
- "isaac-ng.exe"+11DE50: D9 E8 - fld1
- "isaac-ng.exe"+11DE52: 8B D9 - mov ebx,ecx
- "isaac-ng.exe"+11DE54: 8B 0D 04 06 65 00 - mov ecx,[isaac-ng.exe+2E0604]
- "isaac-ng.exe"+11DE5A: 8B 81 F4 4D 17 00 - mov eax,[ecx+00174DF4]
- "isaac-ng.exe"+11DE60: 89 5C 24 40 - mov [esp+40],ebx
- "isaac-ng.exe"+11DE64: 83 F8 16 - cmp eax,16
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+11DE67: 75 62 - jne isaac-ng.exe+11DECB
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+11DE69: 8B 89 18 4D 13 00 - mov ecx,[ecx+00134D18]
- "isaac-ng.exe"+11DE6F: 81 F9 80 70 00 00 - cmp ecx,00007080
- "isaac-ng.exe"+11DE75: 7E 78 - jle isaac-ng.exe+11DEEF
- "isaac-ng.exe"+11DE77: 8B 83 20 05 00 00 - mov eax,[ebx+00000520]
- "isaac-ng.exe"+11DE7D: C1 E8 0E - shr eax,0E
- "isaac-ng.exe"+11DE80: A8 01 - test al,01
- "isaac-ng.exe"+11DE82: 75 6B - jne isaac-ng.exe+11DEEF
- "isaac-ng.exe"+11DE84: B8 B5 81 4E 1B - mov eax,1B4E81B5
- "isaac-ng.exe"+11DE89: F7 E9 - imul ecx
- "isaac-ng.exe"+11DE8B: C1 FA 05 - sar edx,05
- "isaac-ng.exe"+11DE8E: 8B C2 - mov eax,edx
- }
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- <CheatEntry>
- <ID>796</ID>
- <Description>"No negative pill effects"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Never get negative pill effects, like having PHD/Libra
- Also auto-identifies them
- }
- [ENABLE]
- aobscanmodule(AOB_PHDEffect,isaac-ng.exe,8B * 83 B8 * * * * 00 7F * 8B * * * * * 8B * * * * * 2B)
- aobscanmodule(AOB_Identify,isaac-ng.exe,80 BC * * * * * 00 74 * 8B 35)
- registersymbol(AOB_PHDEffect)
- registersymbol(AOB_Identify)
- AOB_PHDEffect+9:
- db EB
- AOB_Identify+7:
- db 02
- [DISABLE]
- AOB_PHDEffect+9:
- db 7F
- AOB_Identify+7:
- db 00
- unregistersymbol(AOB_PHDEffect)
- unregistersymbol(AOB_Identify)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+EB783
- "isaac-ng.exe"+EB75E: 8B 86 D8 B7 00 00 - mov eax,[esi+0000B7D8]
- "isaac-ng.exe"+EB764: 2B 86 D4 B7 00 00 - sub eax,[esi+0000B7D4]
- "isaac-ng.exe"+EB76A: C1 F8 02 - sar eax,02
- "isaac-ng.exe"+EB76D: 85 C0 - test eax,eax
- "isaac-ng.exe"+EB76F: 74 0A - je isaac-ng.exe+EB77B
- "isaac-ng.exe"+EB771: 8B B6 D4 B7 00 00 - mov esi,[esi+0000B7D4]
- "isaac-ng.exe"+EB777: 8B 06 - mov eax,[esi]
- "isaac-ng.exe"+EB779: EB 08 - jmp isaac-ng.exe+EB783
- "isaac-ng.exe"+EB77B: 8B 8E D4 B7 00 00 - mov ecx,[esi+0000B7D4]
- "isaac-ng.exe"+EB781: 8B 01 - mov eax,[ecx]
- // ---------- CHECKING PHD HERE ----------
- "isaac-ng.exe"+EB783: 83 B8 B0 1E 00 00 00 - cmp dword ptr [eax+00001EB0],00
- // ---------- DONE CHECKING PHD ----------
- "isaac-ng.exe"+EB78A: 7F 72 - jg isaac-ng.exe+EB7FE
- "isaac-ng.exe"+EB78C: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
- "isaac-ng.exe"+EB792: 8B 96 D8 B7 00 00 - mov edx,[esi+0000B7D8]
- "isaac-ng.exe"+EB798: 2B 96 D4 B7 00 00 - sub edx,[esi+0000B7D4]
- "isaac-ng.exe"+EB79E: F7 C2 FC FF FF FF - test edx,FFFFFFFC
- "isaac-ng.exe"+EB7A4: 75 0F - jne isaac-ng.exe+EB7B5
- "isaac-ng.exe"+EB7A6: 68 5C CA 06 01 - push isaac-ng.exe+26CA5C
- "isaac-ng.exe"+EB7AB: 6A 00 - push 00
- "isaac-ng.exe"+EB7AD: E8 3E D7 0E 00 - call isaac-ng.exe+1D8EF0
- "isaac-ng.exe"+EB7B2: 83 C4 08 - add esp,08
- }
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1B8051
- "isaac-ng.exe"+1B8029: 51 - push ecx
- "isaac-ng.exe"+1B802A: 8D 46 38 - lea eax,[esi+38]
- "isaac-ng.exe"+1B802D: D9 1C 24 - fstp dword ptr [esp]
- "isaac-ng.exe"+1B8030: E8 2B A2 E4 FF - call isaac-ng.exe+2260
- "isaac-ng.exe"+1B8035: 83 7E 3C 00 - cmp dword ptr [esi+3C],00
- "isaac-ng.exe"+1B8039: 74 07 - je isaac-ng.exe+1B8042
- "isaac-ng.exe"+1B803B: C6 86 44 02 00 00 00 - mov byte ptr [esi+00000244],00
- "isaac-ng.exe"+1B8042: 8B 44 24 5C - mov eax,[esp+5C]
- "isaac-ng.exe"+1B8046: 8B 88 C0 4B 00 00 - mov ecx,[eax+00004BC0]
- "isaac-ng.exe"+1B804C: A1 04 F6 0D 01 - mov eax,[isaac-ng.exe+2DF604]
- // ---------- CHECKING HERE ----------
- "isaac-ng.exe"+1B8051: 80 BC 01 64 98 00 00 00 - cmp byte ptr [ecx+eax+00009864],00
- // ---------- DONE CHECKING ----------
- "isaac-ng.exe"+1B8059: 74 37 - je isaac-ng.exe+1B8092
- "isaac-ng.exe"+1B805B: 8B 35 4C 11 0E 01 - mov esi,[isaac-ng.exe+2E114C]
- "isaac-ng.exe"+1B8061: 05 40 8B 00 00 - add eax,00008B40
- "isaac-ng.exe"+1B8066: E8 B5 36 F3 FF - call isaac-ng.exe+EB720
- "isaac-ng.exe"+1B806B: 83 F8 25 - cmp eax,25
- "isaac-ng.exe"+1B806E: 77 38 - ja isaac-ng.exe+1B80A8
- "isaac-ng.exe"+1B8070: 8B 84 86 54 2F 04 00 - mov eax,[esi+eax*4+00042F54]
- "isaac-ng.exe"+1B8077: 85 C0 - test eax,eax
- "isaac-ng.exe"+1B8079: 74 2D - je isaac-ng.exe+1B80A8
- "isaac-ng.exe"+1B807B: 83 C0 08 - add eax,08
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>924</ID>
- <Description>"No Damage"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Just like the title says, makes you invulnerable. By giving you the post-hit
- invulnerability, to be exact.
- }
- [ENABLE]
- aobscanmodule(AOB_NoDmg,isaac-ng.exe,83 * * * * * 00 0F 8F * * * * D9 EE)
- registersymbol(AOB_NoDmg)
- AOB_NoDmg+7:
- db 90 E9 // jmp
- [DISABLE]
- AOB_NoDmg+7:
- db 0F 8F // jg
- unregistersymbol(AOB_NoDmg)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+107B01
- "isaac-ng.exe"+107ADC: 83 F8 0B - cmp eax,0B
- "isaac-ng.exe"+107ADF: 75 12 - jne isaac-ng.exe+107AF3
- "isaac-ng.exe"+107AE1: 80 BB 0C 91 01 00 00 - cmp byte ptr [ebx+0001910C],00
- "isaac-ng.exe"+107AE8: 74 09 - je isaac-ng.exe+107AF3
- "isaac-ng.exe"+107AEA: C6 83 0C 91 01 00 00 - mov byte ptr [ebx+0001910C],00
- "isaac-ng.exe"+107AF1: EB 05 - jmp isaac-ng.exe+107AF8
- "isaac-ng.exe"+107AF3: 83 F8 18 - cmp eax,18
- "isaac-ng.exe"+107AF6: 75 02 - jne isaac-ng.exe+107AFA
- "isaac-ng.exe"+107AF8: B1 01 - mov cl,01
- "isaac-ng.exe"+107AFA: 83 BB 98 1B 00 00 00 - cmp dword ptr [ebx+00001B98],00
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+107B01: 0F 8F 2F 1C 00 00 - jg isaac-ng.exe+109736
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+107B07: D9 EE - fldz
- "isaac-ng.exe"+107B09: D8 5D 08 - fcomp dword ptr [ebp+08]
- "isaac-ng.exe"+107B0C: DF E0 - fnstsw ax
- "isaac-ng.exe"+107B0E: F6 C4 05 - test ah,05
- "isaac-ng.exe"+107B11: 0F 8A 1F 1C 00 00 - jp isaac-ng.exe+109736
- "isaac-ng.exe"+107B17: 84 C9 - test cl,cl
- "isaac-ng.exe"+107B19: 0F 85 17 1C 00 00 - jne isaac-ng.exe+109736
- "isaac-ng.exe"+107B1F: BF 39 01 00 00 - mov edi,00000139
- "isaac-ng.exe"+107B24: 8B C6 - mov eax,esi
- "isaac-ng.exe"+107B26: C6 83 94 1B 00 00 01 - mov byte ptr [ebx+00001B94],01
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>896</ID>
- <Description>"Custom Seeds w/ Achievements"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Disables the "seed lock" when using custom seeds
- Pro: Enables achievements on that run again
- Con: Resetting with R will change the seed again
- }
- [ENABLE]
- aobscanmodule(AOB_SeedLock,isaac-ng.exe,E8 * * * * A1 * * * * C6 80 * * * * 01 8B)
- registersymbol(AOB_SeedLock)
- AOB_SeedLock+10:
- db 00
- [DISABLE]
- AOB_SeedLock+10:
- db 01
- unregistersymbol(AOB_SeedLock)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+184C59
- "isaac-ng.exe"+184C37: 88 9A 04 15 0A 00 - mov [edx+000A1504],bl
- "isaac-ng.exe"+184C3D: EB 21 - jmp isaac-ng.exe+184C60
- "isaac-ng.exe"+184C3F: 53 - push ebx
- "isaac-ng.exe"+184C40: 51 - push ecx
- "isaac-ng.exe"+184C41: B8 08 00 00 00 - mov eax,00000008
- "isaac-ng.exe"+184C46: D9 1C 24 - fstp dword ptr [esp]
- "isaac-ng.exe"+184C49: E8 82 59 00 00 - call isaac-ng.exe+18A5D0
- "isaac-ng.exe"+184C4E: 56 - push esi
- "isaac-ng.exe"+184C4F: E8 7C BF FF FF - call isaac-ng.exe+180BD0
- "isaac-ng.exe"+184C54: A1 50 11 43 00 - mov eax,[isaac-ng.exe+2E1150]
- // ---------- INJECTING HERE ----------
- "isaac-ng.exe"+184C59: C6 80 04 15 0A 00 01 - mov byte ptr [eax+000A1504],01
- // ---------- DONE INJECTING ----------
- "isaac-ng.exe"+184C60: 8B 4D F4 - mov ecx,[ebp-0C]
- "isaac-ng.exe"+184C63: 64 89 0D 00 00 00 00 - mov fs:[00000000],ecx
- "isaac-ng.exe"+184C6A: 59 - pop ecx
- "isaac-ng.exe"+184C6B: 5F - pop edi
- "isaac-ng.exe"+184C6C: 5E - pop esi
- "isaac-ng.exe"+184C6D: 5B - pop ebx
- "isaac-ng.exe"+184C6E: 8B 4D F0 - mov ecx,[ebp-10]
- "isaac-ng.exe"+184C71: 33 CD - xor ecx,ebp
- "isaac-ng.exe"+184C73: E8 F6 88 0D 00 - call isaac-ng.exe+25D56E
- "isaac-ng.exe"+184C78: 8B E5 - mov esp,ebp
- }
- </AssemblerScript>
- </CheatEntry>
- <CheatEntry>
- <ID>926</ID>
- <Description>"Load old GameStates"</Description>
- <LastState Activated="0"/>
- <Color>80000008</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>{ by HenryEx
- for The Binding of Isaac: Afterbirth
- Patches the Checksum verification for GameStates, so you can play backed-up
- versions of interim saves. Yay!
- }
- [ENABLE]
- aobscanmodule(AOB_NoChksum,isaac-ng.exe,81 * 96 69 69 96 89 * * * * * 3b * 0F 85 * * * * 8B * * * * * 3B * * * * * 0F 85)
- registersymbol(AOB_NoChksum)
- AOB_NoChksum+E:
- db EB 04
- AOB_NoChksum+20:
- db EB 04
- [DISABLE]
- AOB_NoChksum+E:
- db 0F 85
- AOB_NoChksum+20:
- db 0F 85
- unregistersymbol(AOB_NoChksum)
- {
- // ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1CBE1D
- "isaac-ng.exe"+1CBDF8: 8B 01 - mov eax,[ecx]
- "isaac-ng.exe"+1CBDFA: 8B 50 0C - mov edx,[eax+0C]
- "isaac-ng.exe"+1CBDFD: 6A 00 - push 00
- "isaac-ng.exe"+1CBDFF: 6A 10 - push 10
- "isaac-ng.exe"+1CBE01: FF D2 - call edx
- "isaac-ng.exe"+1CBE03: 8B 8D 64 FF FF FF - mov ecx,[ebp-0000009C]
- "isaac-ng.exe"+1CBE09: 8B 86 C4 41 01 00 - mov eax,[esi+000141C4]
- "isaac-ng.exe"+1CBE0F: 81 F1 96 69 69 96 - xor ecx,96696996
- "isaac-ng.exe"+1CBE15: 89 8D 64 FF FF FF - mov [ebp-0000009C],ecx
- "isaac-ng.exe"+1CBE1B: 3B C8 - cmp ecx,eax
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+1CBE1D: 0F 85 6F 0B 00 00 - jne isaac-ng.exe+1CC992
- // ---------- JUMPING HERE ----------
- "isaac-ng.exe"+1CBE23: 8B 0D 7C 41 6B 01 - mov ecx,[isaac-ng.exe+2E417C]
- "isaac-ng.exe"+1CBE29: 3B 81 F0 06 00 00 - cmp eax,[ecx+000006F0]
- // ---------- ALSO JUMPING HERE ----------
- "isaac-ng.exe"+1CBE2F: 0F 85 5D 0B 00 00 - jne isaac-ng.exe+1CC992
- // ---------- ALSO JUMPING HERE ----------
- "isaac-ng.exe"+1CBE35: 8B 17 - mov edx,[edi]
- "isaac-ng.exe"+1CBE37: 8B C6 - mov eax,esi
- "isaac-ng.exe"+1CBE39: 8B CB - mov ecx,ebx
- "isaac-ng.exe"+1CBE3B: 89 53 08 - mov [ebx+08],edx
- "isaac-ng.exe"+1CBE3E: E8 8D 39 00 00 - call isaac-ng.exe+1CF7D0
- "isaac-ng.exe"+1CBE43: 8D 85 73 FF FF FF - lea eax,[ebp-0000008D]
- "isaac-ng.exe"+1CBE49: 8B CB - mov ecx,ebx
- }
- </AssemblerScript>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- <UserdefinedSymbols/>
- <Comments>Table by HenryEx, version 23/12/2015
- Made for BoI:Afterbirth v1.06.0077
- </Comments>
- </CheatTable>
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