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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.41
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] Shaper and Elder Items
  44. # [0203] 5-Linked items
  45. # [0204] 6-Socket Items
  46. # [0205] Exclusive bases: Stygian Vise
  47. # [0206] Abyss Jewels (Rare and Magic)
  48. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  49. # [0208] Corrupted Amulets
  50. # [0209] Chancing items
  51. # [0210] FLASKS (Endgame rules)
  52. # [0211] Add your own crafting rules here
  53. # [0212] 83/84+ Endgame crafting rules
  54. # [0213] 60+ Crafting rules for 60++ trinkets
  55. # [0214] Warband items
  56. # [0215] Remaining crafting rules - add your own bases here!
  57. # [0216] Chisel recipe items
  58. # [0217] Fishing Rod
  59. # [0218] SRS Crude Bow
  60. # [0219] Chromatic recipe items ("RGB Recipe")
  61. # [0220] Endgame-start 4-links
  62. # [0221] Animate Weapon script - deactivated by default
  63. # [0222] W-soc offhand weapons
  64. # [0223] Sacrificial Garb
  65. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  66. # [[0400]] Currency - PART 1 - Common currency
  67. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  68. # [[0600]] RARE ITEMS (ENDGAME)
  69. # [0601] Rare crafting bases
  70. # [0602] T1 rare items
  71. # [0603] T2 rare items
  72. # [0604] Breach Rings
  73. # [0605] Amulets, Jewels, Rings, Belts
  74. # [0606] 1H Daggers
  75. # [0607] 1H Claws
  76. # [0608] 1H Wands
  77. # [0609] 1H Foils
  78. # [0610] 1H Swords
  79. # [0611] 1H Maces
  80. # [0612] 1H Axes
  81. # [0613] 1H Sceptres
  82. # [0614] 2H Staves
  83. # [0615] 2H Swords, Axes, Maces
  84. # [0616] 2H Bows
  85. # [0617] AR: Gloves, Boots, Helmets
  86. # [0618] AR: Body Armors
  87. # [0619] OH: Shields
  88. # [0620] OH: Quivers
  89. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  90. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  91. # [[0900]] Gems
  92. # [0901] Value gems
  93. # [0902] Other gems
  94. # [[1000]] UTILITY FLASKS (Levelling Rules)
  95. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  96. # [[1200]] Maps, fragments and labyrinth items
  97. # [1201] Unique Maps
  98. # [1202] Labyrinth items, Offerings
  99. # [1203] Top tier maps (T15-16)
  100. # [1204] High tier maps(T11-14)
  101. # [1205] Mid tier maps (T6-10)
  102. # [1206] Low tier maps (T1-T5)
  103. # [1207] Map fragments
  104. # [[1300]] Currency - PART 2 - Rare currency
  105. # [1301] Regular Rare Currency
  106. # [1302] Top Currency
  107. # [1303] Essence Tier List
  108. # [1304] Special items
  109. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  110. # [1401] Exceptions to prevent ident. mistakes
  111. # [1402] T1 - Top tier cards
  112. # [1403] T2 - Great cards
  113. # [1404] T3 - Decent cards
  114. # [1405] T5 - Format trash tier cards... before
  115. # [1406] T4 - ...showing the remaining cards
  116. # [[1500]] Currency - PART 4 - remaining items
  117. # [[1600]] Leaguestones - Tierlists
  118. # [[1700]] Uniques!
  119. # [1701] Exceptions
  120. # [1702] Harbinger - Pieces
  121. # [1703] Tier 1 uniques
  122. # [1704] Tier 2 uniques
  123. # [1705] Multi-Unique bases.
  124. # [1706] Prophecy-Material Uniques
  125. # [1707] Random Uniques
  126. # [[1800]] Quest Items and Shaper Orbs
  127. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  128. # [[2000]] Leveling - Flasks
  129. # [2001] Hide outdated flasks
  130. # [2002] Hybrid flasks (normal)
  131. # [2003] Life Flasks - Normal (Kudos to Antnee)
  132. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  133. # [2005] Show remaining flasks
  134. # [[2100]] Leveling - Merged Rules
  135. # [[2200]] Leveling - RGB Recipes
  136. # [[2300]] Leveling - RARES
  137. # [2301] Leveling rares - specific items
  138. # [2302] Leveling rares - Progression
  139. # [2303] Leveling rares - remaining rules
  140. # [[2400]] Leveling - Useful items
  141. # [2401] Linked gear - 4links
  142. # [2402] Linked gear - Caster Weapon Configuration
  143. # [2403] Linked gear - 3links
  144. # [2404] Extra Highlight: Boots
  145. # [2405] Optional Recipes
  146. # [2406] Act 1
  147. # [2407] Act 2+3
  148. # [2408] Act 4+5+6
  149. # [2409] Jewellery - Regular Highlight
  150. # [2410] Quivers - Progression
  151. # [2411] Magic Gear
  152. # [2412] 20% quality items for those strange people who want them
  153. # [[2500]] Leveling - normal and magic item progression
  154. # [2501] Progression - Part 1 1-30
  155. # [2502] Progression - Part 2 30-40
  156. # [2503] Progression - Part 4 40-65
  157. # [2504] Normal items - First 12 levels - exceptions
  158. # [2505] Magic items - general highlight
  159. # [[2600]] HIDE LAYER 5 - Remaining Items
  160. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  161. # [[2800]] Special thanks to!
  162.  
  163. #===============================================================================================================
  164. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  165. #===============================================================================================================
  166.  
  167. #===============================================================================================================
  168. # [[0200]] Recipes, Magic and Normal items (endgame!)
  169. #===============================================================================================================
  170.  
  171. #------------------------------------
  172. # [0201] 6-Linked items
  173. #------------------------------------
  174. # Extremely rare, valuable drops. At worst a divine orb.
  175.  
  176. Show # 6-Links
  177. LinkedSockets 6
  178. Rarity <= Rare
  179. SetFontSize 45
  180. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  181. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  183. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  184.  
  185. #------------------------------------
  186. # [0202] Shaper and Elder Items
  187. #------------------------------------
  188.  
  189. Show #$ %SHELDER
  190. ElderItem True
  191. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  192. Rarity <= Rare
  193. SetFontSize 45
  194. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  195. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  196. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  197. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  198.  
  199. Show
  200. ShaperItem True
  201. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  202. Rarity <= Rare
  203. SetFontSize 45
  204. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  205. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  206. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  207. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  208.  
  209. Show #$ %SHELDER
  210. ElderItem True
  211. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  212. Rarity <= Rare
  213. ItemLevel >= 84
  214. SetFontSize 45
  215. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  216. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  217. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  218. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  219.  
  220. Show
  221. ShaperItem True
  222. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  223. Rarity <= Rare
  224. ItemLevel >= 84
  225. SetFontSize 45
  226. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  227. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  228. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  229. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  230.  
  231. Show #$ %SHELDER
  232. ElderItem True
  233. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  238. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show
  243. ShaperItem True
  244. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  245. Rarity <= Rare
  246. ItemLevel >= 84
  247. SetFontSize 45
  248. SetTextColor 0 177 255 # TEXTCOLOR: ShaperElder
  249. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  250. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  251. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  252.  
  253. Show #$ %SHELDER
  254. ElderItem True
  255. Rarity <= Rare
  256. SetFontSize 45
  257. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  258. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  259. SetBackgroundColor 0 177 255 # BACKGROUND: ShaperElder
  260. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  261.  
  262. Show
  263. ShaperItem True
  264. Rarity <= Rare
  265. SetFontSize 45
  266. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  267. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  268. SetBackgroundColor 0 177 255 # BACKGROUND: ShaperElder
  269. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  270.  
  271. #------------------------------------
  272. # [0203] 5-Linked items
  273. #------------------------------------
  274. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  275. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  276. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  277.  
  278. Show # 5-Links %D4
  279. LinkedSockets 5
  280. Rarity < Unique
  281. ItemLevel >= 65
  282. SetFontSize 36
  283. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  284. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  285. SetBackgroundColor 12 12 12
  286. SetTextColor 0 255 255 255
  287.  
  288. #------------------------------------
  289. # [0204] 6-Socket Items
  290. #------------------------------------
  291. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  292. # Chances are high that people will want to buy those.
  293.  
  294. Show # 6-Sockets %TB-6S-Rare-Armors
  295. Sockets 6
  296. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  297. Rarity <= Rare
  298. ItemLevel >= 84
  299. SetFontSize 40
  300. SetBorderColor 255 245 0 255 # BORDERCOLOR: Crafting: T1
  301. SetBackgroundColor 29 29 29 255 # BACKGROUND: Recipes
  302. SetTextColor 255 245 0 255
  303.  
  304. Show # 6-Sockets %TB-6S-Rare-Weapons
  305. Sockets 6
  306. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  307. Rarity <= Rare
  308. ItemLevel >= 83
  309. SetFontSize 40
  310. SetBorderColor 255 245 0 255 # BORDERCOLOR: Crafting: T1
  311. SetBackgroundColor 29 29 29 255 # BACKGROUND: Recipes
  312. SetTextColor 255 245 0 255
  313.  
  314. Show # 6-Sockets
  315. Sockets 6
  316. Rarity = Rare
  317. ItemLevel >= 75
  318. SetFontSize 45
  319. SetTextColor 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  320. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  321. SetBackgroundColor 22 22 22 255 # BACKGROUND: Recipes
  322. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  323.  
  324. Show # 6-Sockets
  325. Sockets 6
  326. Rarity <= Rare
  327. SetFontSize 45
  328. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  329. SetBackgroundColor 22 22 22 255 # BACKGROUND: Recipes
  330. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  331. SetTextColor 255 255 255
  332.  
  333. #------------------------------------
  334. # [0205] Exclusive bases: Stygian Vise
  335. #------------------------------------
  336.  
  337. Show #$ %TB-Vise
  338. BaseType "Stygian Vise"
  339. ItemLevel >= 84
  340. SetFontSize 45
  341. SetTextColor 255 107 0 255 # TEXTCOLOR: Normal Items: Strong Highlight
  342. SetBorderColor 255 107 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  343. SetBackgroundColor 29 34 37 255 # BACKGROUND: Atlas bases
  344. PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  345.  
  346. Show #$ %TB-Vise
  347. BaseType "Stygian Vise"
  348. Rarity = Rare
  349. ItemLevel >= 75
  350. SetFontSize 45
  351. SetTextColor 255 107 0 255 # TEXTCOLOR: Rares - Level - 75+
  352. SetBorderColor 255 107 0 255 # BORDERCOLOR: Atlas bases
  353. SetBackgroundColor 29 34 37 255 # BACKGROUND: Rares - T1
  354. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  355.  
  356. Show #$ %TB-Vise %H5
  357. BaseType "Stygian Vise"
  358. SetFontSize 45
  359. SetBackgroundColor 29 34 37 255 # BACKGROUND: Rares - T1
  360. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  361. SetTextColor 255 107 0 255
  362. SetBorderColor 255 107 0 255
  363.  
  364. #------------------------------------
  365. # [0206] Abyss Jewels (Rare and Magic)
  366. #------------------------------------
  367.  
  368. Show #$trinkets, jewels - 84+
  369. Class "Abyss Jewel"
  370. Rarity = Rare
  371. ItemLevel >= 84
  372. SetFontSize 45
  373. SetTextColor 255 107 0 255 # TEXTCOLOR: Jewel: Rare
  374. SetBackgroundColor 29 34 37 255 # BACKGROUND: Jewel: Rare
  375. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  376. SetBorderColor 255 107 0 255
  377.  
  378. Show #$trinkets, jewels - 84+
  379. Class "Abyss Jewel"
  380. Rarity <= Magic
  381. ItemLevel >= 84
  382. SetFontSize 45
  383. SetTextColor 47 129 255 255 # TEXTCOLOR: Jewel: Magic
  384. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  385. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  386. SetBorderColor 47 129 255 255
  387.  
  388. Show #$trinkets, jewels
  389. Class "Abyss Jewel"
  390. Rarity = Rare
  391. SetFontSize 45
  392. SetTextColor 255 107 0 255 # TEXTCOLOR: Jewel: Rare
  393. SetBorderColor 255 107 0 255 # BORDERCOLOR: Abyss
  394. SetBackgroundColor 29 34 37 255 # BACKGROUND: Jewel: Rare
  395. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  396.  
  397. Show #$trinkets, jewels %H5
  398. Class "Abyss Jewel"
  399. Rarity <= Magic
  400. SetFontSize 45
  401. SetTextColor 47 129 255 255 # TEXTCOLOR: Jewel: Magic
  402. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  403. PlayAlertSound 2 300
  404. SetBorderColor 47 129 255 255
  405.  
  406. #------------------------------------
  407. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  408. #------------------------------------
  409. # These bases are valuable crafting due to their rarity and strong implicit.
  410.  
  411. Show #$crafting %TB-Top-Atlas-Bases
  412. BaseType "Steel Ring" "Opal Ring"
  413. Rarity <= Rare
  414. ItemLevel >= 84
  415. SetFontSize 45
  416. SetTextColor 151 184 255 255 # TEXTCOLOR: Atlas bases
  417. SetBorderColor 0 125 255 255 # BORDERCOLOR: Atlas bases
  418. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  419. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  420.  
  421. Show #$crafting %TB-Top-Atlas-Bases
  422. BaseType "Steel Ring" "Opal Ring"
  423. Rarity <= Rare
  424. SetFontSize 45
  425. SetTextColor 151 184 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  426. SetBorderColor 0 125 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  427. SetBackgroundColor 255 255 255 255 # BACKGROUND: Atlas bases
  428. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  429.  
  430. Show #$crafting %TB-Atlas-Bases
  431. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  432. Rarity <= Rare
  433. ItemLevel >= 84
  434. SetFontSize 45
  435. SetTextColor 151 184 255 255 # TEXTCOLOR: Atlas bases
  436. SetBorderColor 0 125 255 255 # BORDERCOLOR: Atlas bases
  437. SetBackgroundColor 255 255 255 255
  438. PlayAlertSound 6 300
  439.  
  440. Show #$crafting %TB-Atlas-Bases %D5
  441. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  442. Rarity = Rare
  443. ItemLevel >= 75
  444. SetFontSize 45
  445. SetBorderColor 0 125 255 255 # BORDERCOLOR: Atlas bases
  446. SetTextColor 151 184 255 255
  447. SetBackgroundColor 255 255 255 255
  448. PlayAlertSound 6 300
  449.  
  450. Show #$crafting %TB-Atlas-Bases %D4
  451. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  452. Rarity <= Rare
  453. SetFontSize 45
  454. SetBorderColor 0 125 255 255
  455. SetTextColor 151 184 255 255
  456. SetBackgroundColor 255 255 255 255
  457. PlayAlertSound 6 300
  458.  
  459. Show # %TB-Talisman %D5
  460. Class Amulets
  461. BaseType "Talisman"
  462. Rarity < Unique
  463. SetFontSize 40
  464. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  465. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  466. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  467.  
  468. #------------------------------------
  469. # [0208] Corrupted Amulets
  470. #------------------------------------
  471. # Corrupted amulets for rare lab shrines (to turn them rare)
  472.  
  473. # Show
  474. # Corrupted True
  475. # Class Amulet Belt
  476. # Rarity = Normal
  477. # SetFontSize 36
  478. # SetBorderColor 129 15 213 200
  479.  
  480. #------------------------------------
  481. # [0209] Chancing items
  482. #------------------------------------
  483. # You can add your own items here. The items in this section have a dropsound
  484.  
  485. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  486. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  487. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  488.  
  489. # EXAMPLE OF NON LEGACY UNIQUES:
  490. # Prophecy wand - Void Battery
  491. # Judgement Staff - Hegemony's/Pledge of Hands
  492.  
  493. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  494. # Example, to add Agate amulet:
  495. # BaseType "Sorcerer Boots"
  496.  
  497. #Show
  498. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  499. # Rarity Normal
  500. # SetFontSize 38
  501. # SetTextColor 255 255 255 255
  502. # SetBorderColor 0 210 0 210
  503. # PlayAlertSound 7 300
  504. # Corrupted False
  505.  
  506. #Show
  507. # Corrupted False
  508. # BaseType "Leather Belt"
  509. # Rarity Normal
  510. # SetTextColor 255 255 255 255
  511. # SetBorderColor 0 150 0 150
  512.  
  513. Show
  514. Corrupted False
  515. BaseType "Gold Amulet"
  516. Rarity Normal
  517. SetTextColor 115 113 255 250
  518. SetBorderColor 72 70 255 250
  519. SetBackgroundColor 21 21 21
  520. SetFontSize 30
  521.  
  522. #------------------------------------
  523. # [0210] FLASKS (Endgame rules)
  524. #------------------------------------
  525.  
  526. Show #$flask, recipe, glass, top %D3
  527. Quality = 20
  528. BaseType "Flask"
  529. Rarity <= Magic
  530. ItemLevel > 65
  531. SetFontSize 40
  532. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  533. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  534.  
  535. #Show
  536. # Quality >= 15
  537. # BaseType "Flask"
  538. # Rarity <= Magic
  539. # ItemLevel > 65
  540. # SetFontSize 36
  541. # SetBorderColor 150 150 150
  542. # SetBackgroundColor 75 75 75 255
  543.  
  544. #Show
  545. # Quality >= 1
  546. # BaseType "Flask"
  547. # Rarity <= Magic
  548. # ItemLevel > 65
  549. # SetBorderColor 0 0 0
  550. # SetBackgroundColor 75 75 75 255
  551.  
  552. #Show
  553. # Class "Life Flasks"
  554. # BaseType "Divine" "Eternal"
  555. # Rarity <= Magic
  556. # ItemLevel < 72
  557. # ItemLevel > 65
  558. # SetBorderColor 120 0 0
  559.  
  560. #Show
  561. # Class "Mana Flasks"
  562. # BaseType "Divine" "Eternal"
  563. # Rarity <= Magic
  564. # ItemLevel < 72
  565. # ItemLevel > 65
  566. # SetBorderColor 0 0 120
  567.  
  568. #Show
  569. # Class "Utility Flasks"
  570. # Rarity <= Magic
  571. # ItemLevel > 65
  572. # SetFontSize 36
  573. # SetBorderColor 50 200 125
  574. # SetBackgroundColor 25 100 75
  575.  
  576. #------------------------------------
  577. # [0211] Add your own crafting rules here
  578. #------------------------------------
  579. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  580. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  581.  
  582. # Show
  583. # BaseType "Gemini Claw" "Vaal Claw"
  584. # ItemLevel >= 65
  585. # Rarity = Normal
  586. # SetBorderColor 0 255 255 255
  587. # SetFontSize 40
  588.  
  589. #------------------------------------
  590. # [0212] 83/84+ Endgame crafting rules
  591. #------------------------------------
  592. # These entries are non-exclusive bases that are popular for crafting
  593.  
  594. Show #$crafting %TB-T1-Crafting %D5
  595. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  596. Rarity < Rare
  597. ItemLevel >= 84
  598. SetFontSize 40
  599. SetBorderColor 255 245 0 255 # BORDERCOLOR: Crafting: T1
  600. SetTextColor 255 255 255
  601. SetBackgroundColor 47 47 47
  602.  
  603. Show #$crafting %TB-T2-Trinket-Bases %D3
  604. Class Rings Amulet Belts
  605. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  606. Rarity < Rare
  607. ItemLevel >= 84
  608. SetFontSize 40
  609. SetBorderColor 255 245 0 255 # BORDERCOLOR: Crafting: T2
  610. SetTextColor 255 255 255
  611. SetBackgroundColor 47 47 47
  612.  
  613. #Show
  614. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  615. # Rarity < Rare
  616. # ItemLevel >= 84
  617. # SetFontSize 36
  618. # SetBorderColor 255 255 0 190
  619.  
  620. #Show
  621. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  622. # Rarity < Rare
  623. # ItemLevel >= 84
  624. # SetFontSize 36
  625. # SetBorderColor 255 255 0 190
  626.  
  627. #Show
  628. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  629. # Rarity < Rare
  630. # ItemLevel >= 83
  631. # SetFontSize 36
  632. # SetBorderColor 255 255 0 190
  633.  
  634. #------------------------------------
  635. # [0213] 60+ Crafting rules for 60++ trinkets
  636. #------------------------------------
  637. # This section handles the crafting bases for the entry level endgame
  638.  
  639. Show #$trinkets, jewels %H4
  640. Class Jewel
  641. Rarity <= Magic
  642. SetFontSize 40
  643. SetTextColor 0 143 250 255 # TEXTCOLOR: Jewel: Magic
  644. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  645. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  646.  
  647. #Show
  648. # Class Rings Amulet Belts
  649. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  650. # Rarity Normal
  651. # ItemLevel >= 75
  652. # SetFontSize 36
  653. # SetBorderColor 255 190 0 150
  654.  
  655. #Show
  656. # Class Rings Amulet Belts
  657. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  658. # Rarity Normal
  659. # ItemLevel >= 75
  660. # SetTextColor 200 200 200 210
  661. # SetBorderColor 255 190 0 150
  662.  
  663. #Show
  664. # Class Rings Amulet Belts
  665. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  666. # Rarity Normal
  667. # ItemLevel >= 67
  668. # ItemLevel < 75
  669. # SetBorderColor 0 0 0
  670.  
  671. #Show
  672. # Class Rings Amulet Belts
  673. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  674. # Rarity Normal
  675. # ItemLevel >= 65
  676. # ItemLevel < 75
  677. # SetTextColor 200 200 200 210
  678. # SetBorderColor 0 0 0
  679.  
  680. #Show
  681. # Class Rings Amulets Belts
  682. # Rarity Magic
  683. # ItemLevel >= 65
  684. # SetFontSize 28
  685. # SetBorderColor 0 0 0
  686. # SetBackgroundColor 0 0 0 185
  687.  
  688. #------------------------------------
  689. # [0214] Warband items
  690. #------------------------------------
  691. # This section handles warband items, with special warband mods.
  692. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  693. # If you want to see the other items: click alt.
  694.  
  695. #Show
  696. # Corrupted False
  697. # Identified True
  698. # Class "Helmets" "Boots"
  699. # Rarity Magic
  700. # ItemLevel = 82
  701. # SetFontSize 34
  702. # SetBorderColor 129 15 213 200
  703.  
  704. #Show
  705. # Corrupted False
  706. # Identified True
  707. # Class "Daggers" "Wands" "Sceptres"
  708. # Rarity Magic
  709. # ItemLevel = 84
  710. # SetFontSize 34
  711. # SetBorderColor 129 15 213 200
  712.  
  713. Hide # %TC-Ele-Warband-Bases
  714. Corrupted False
  715. Identified True
  716. Class "Helmets" "Boots"
  717. Rarity Magic
  718. ItemLevel > 68
  719. SetFontSize 34
  720. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  721.  
  722. Hide # %TC-Chaos-Warband-Bases
  723. Corrupted False
  724. Identified True
  725. Class "Daggers" "Wands" "Sceptres"
  726. Rarity Magic
  727. ItemLevel > 68
  728. SetFontSize 34
  729. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  730.  
  731. #------------------------------------
  732. # [0215] Remaining crafting rules - add your own bases here!
  733. #------------------------------------
  734. # This section handles additional crafting bases.
  735.  
  736. #Show
  737. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  738. # Rarity < Rare
  739. # SetBorderColor 0 0 0
  740.  
  741. #------------------------------------
  742. # [0216] Chisel recipe items
  743. #------------------------------------
  744. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  745.  
  746. Show #$chisel, recipes %TB-Gavels %D3
  747. Quality = 20
  748. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  749. Rarity < Unique
  750. SetFontSize 38
  751. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  752. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  753.  
  754. #Show
  755. # Corrupted False
  756. # Quality > 17
  757. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  758. # Rarity Magic
  759. # SetFontSize 36
  760. # SetBorderColor 150 150 150
  761. # SetBackgroundColor 75 75 75 255
  762.  
  763. #Show
  764. # Corrupted False
  765. # Quality > 14
  766. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  767. # Rarity Normal
  768. # SetFontSize 36
  769. # SetBorderColor 150 150 150
  770. # SetBackgroundColor 75 75 75 255
  771.  
  772. #Show
  773. # Corrupted False
  774. # Quality > 11
  775. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  776. # Rarity Magic
  777. # SetFontSize 36
  778. # SetBorderColor 0 0 0
  779. # SetBackgroundColor 75 75 75 255
  780.  
  781. #Show
  782. # Corrupted False
  783. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  784. # Rarity Normal
  785. # SetFontSize 36
  786. # SetBorderColor 0 0 0
  787. # SetBackgroundColor 75 75 75 255
  788.  
  789. #------------------------------------
  790. # [0217] Fishing Rod
  791. #------------------------------------
  792. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  793.  
  794. Show # %TC-Secret
  795. Class "Fishing Rod"
  796. SetFontSize 45
  797. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  798. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  799. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  800. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  801.  
  802. #------------------------------------
  803. # [0218] SRS Crude Bow
  804. #------------------------------------
  805. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  806.  
  807. # Show
  808. # BaseType "Crude Bow"
  809. # Rarity <= Rare
  810. # ItemLevel >= 50
  811. # SetFontSize 42
  812. # SetBorderColor 25 235 25 255
  813.  
  814. #------------------------------------
  815. # [0219] Chromatic recipe items ("RGB Recipe")
  816. #------------------------------------
  817. # These items have a RGB link and sell for a chromatic orb each.
  818.  
  819. Hide #$rgb, small %H3
  820. SocketGroup RGB
  821. Width <= 2
  822. Height <= 2
  823. Rarity < Rare
  824. ItemLevel >= 65
  825. SetFontSize 36
  826. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  827. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  828.  
  829. Show #$rgb, small %H3
  830. SocketGroup RGB
  831. Width <= 1
  832. Height <= 3
  833. Rarity < Rare
  834. ItemLevel >= 65
  835. SetFontSize 33
  836. SetBorderColor 53 53 53 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  837. SetBackgroundColor 22 22 22 255 # BACKGROUND: Recipes
  838. SetTextColor 255 255 255
  839.  
  840. Hide #$rgb, bulky %H1
  841. SocketGroup RGB
  842. Width >= 2
  843. Height >= 4
  844. Rarity < Rare
  845. ItemLevel >= 65
  846. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  847. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  848.  
  849. Hide #$rgb %H2
  850. SocketGroup RGB
  851. Rarity < Rare
  852. ItemLevel >= 65
  853. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  854. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  855.  
  856. #------------------------------------
  857. # [0220] Endgame-start 4-links
  858. #------------------------------------
  859.  
  860. #Show
  861. # LinkedSockets >= 4
  862. # DropLevel >= 65
  863. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  864. # Rarity < Rare
  865. # ItemLevel < 72
  866. # SetBorderColor 0 0 0
  867. # SetBackgroundColor 0 0 0 165
  868.  
  869. #------------------------------------
  870. # [0221] Animate Weapon script - deactivated by default
  871. #------------------------------------
  872. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  873.  
  874. #Show
  875. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  876. # Rarity Normal
  877. # SetBackgroundColor 0 0 0 255
  878. # SetTextColor 150 0 0 255
  879. # SetBorderColor 150 0 0 255
  880. # SetFontSize 20
  881.  
  882. #Show
  883. # Class "Bows" "Wands"
  884. # Rarity Normal
  885. # SetBackgroundColor 0 0 0 255
  886. # SetTextColor 150 0 0 255
  887. # SetBorderColor 150 0 0 255
  888. # SetFontSize 20
  889.  
  890. #Show
  891. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  892. # Rarity Magic
  893. # SetBackgroundColor 0 0 0 255
  894. # SetTextColor 150 0 0 255
  895. # SetBorderColor 150 0 0 255
  896. # SetFontSize 20
  897. # Identified True
  898.  
  899. #Show
  900. # Class "Bows" "Wands"
  901. # Rarity Magic
  902. # SetBackgroundColor 0 0 0 255
  903. # SetTextColor 150 0 0 255
  904. # SetBorderColor 150 0 0 255
  905. # SetFontSize 20
  906. # Identified True
  907.  
  908. #------------------------------------
  909. # [0222] W-soc offhand weapons
  910. #------------------------------------
  911. # Useful for gem Leveling.
  912.  
  913. # Corrupted items with white sockets for offhand gem Leveling.
  914. Show # %D5 %TC-Offslot-Gem-Leveling
  915. Sockets >= 3
  916. SocketGroup WWW
  917. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  918. Rarity <= Rare
  919. SetFontSize 42
  920. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  921.  
  922. # Corrupted items with white sockets for offhand gem Leveling.
  923. #Show # %D2 %TC-Offslot-Gem-Leveling
  924. # Sockets >= 3
  925. # SocketGroup W
  926. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  927. # Rarity < Rare
  928. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  929.  
  930. #------------------------------------
  931. # [0223] Sacrificial Garb
  932. #------------------------------------
  933. # Generally not useful, but very specific drop-location, some people still might want to see it
  934.  
  935. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  936. BaseType "Sacrificial Garb"
  937. Rarity <= Rare
  938. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  939. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  940.  
  941. #===============================================================================================================
  942. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  943. #===============================================================================================================
  944.  
  945. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  946. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  947. Rarity < Rare
  948. ItemLevel >= 65
  949. SetFontSize 18
  950. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  951. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  952.  
  953. #===============================================================================================================
  954. # [[0400]] Currency - PART 1 - Common currency
  955. #===============================================================================================================
  956. # We'll keep this section up here to boost the performance.
  957.  
  958. Show # %H5 %TB-Currency-T4
  959. Class Currency
  960. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  961. SetFontSize 42
  962. SetTextColor 83 255 13 255 # TEXTCOLOR: Low currency T1
  963. SetBorderColor 0 0 0 168 # BORDERCOLOR: T1 LOW currency
  964. SetBackgroundColor 37 26 37 255 # BACKGROUND: T6-10 maps, currency, talismans
  965.  
  966. Show # %H4 %TB-Currency-T5
  967. Class Currency
  968. BaseType "Orb of Transmutation" "Armourer's Scrap" "Blacksmith's Whetstone" "Alchemy Shard" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  969. SetFontSize 35
  970. SetTextColor 91 232 34 255 # TEXTCOLOR: Default Currency
  971. SetBorderColor 0 0 0 168 # BORDERCOLOR: T2 LOW currency
  972. SetBackgroundColor 33 26 33 255 # BACKGROUND: T6-10 maps, currency, talismans
  973.  
  974. Show # %RF1 %H3 %TB-Currency-T7
  975. Class Currency
  976. BaseType "Portal Scroll" "Scroll of Wisdom"
  977. SetFontSize 28
  978. SetTextColor 162 125 233 255 # TEXTCOLOR: Low currency T3
  979. SetBackgroundColor 29 29 29 255 # BACKGROUND: T6-10 maps, currency, talismans
  980.  
  981. # Hide
  982. # Class Currency
  983. # SetFontSize 40
  984. # SetTextColor 170 158 130 220
  985. # SetBorderColor 60 50 30 255
  986. # SetBackgroundColor 0 0 0 255
  987.  
  988. # Hide
  989. # Class Currency
  990. # SetFontSize 36
  991. # SetTextColor 170 158 130 220
  992. # SetBorderColor 60 50 30 255
  993. # SetBackgroundColor 0 0 0 255
  994.  
  995. #===============================================================================================================
  996. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  997. #===============================================================================================================
  998.  
  999. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1000. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1001.  
  1002. # Show
  1003. # Rarity Rare
  1004. # Quality = 20
  1005. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1006. # Rarity Rare
  1007. # ItemLevel >= 60
  1008. # SetFontSize 42
  1009. # SetBorderColor 0 255 255 255
  1010. # SetBackgroundColor 35 100 20 255
  1011.  
  1012. #===============================================================================================================
  1013. # [[0600]] RARE ITEMS (ENDGAME)
  1014. #===============================================================================================================
  1015.  
  1016. #------------------------------------
  1017. # [0601] Rare crafting bases
  1018. #------------------------------------
  1019.  
  1020. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1021. BaseType "Onyx Amulet" "Diamond" "Hubris Circlet" "Two-Stone Ring"
  1022. Rarity Rare
  1023. ItemLevel >= 84
  1024. SetFontSize 42
  1025. SetTextColor 57 204 255 255 # TEXTCOLOR: Rares - Level - 75+
  1026. SetBorderColor 57 204 255 255 # BORDERCOLOR: Crafting: T1
  1027. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1028.  
  1029. # Show
  1030. # Class Rings Amulet Belts
  1031. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1032. # Rarity Rare
  1033. # ItemLevel >= 84
  1034. # SetFontSize 42
  1035. # SetTextColor 57 204 255 255
  1036. # SetBorderColor 57 204 255 255
  1037. # SetBackgroundColor 45 20 56 255
  1038.  
  1039. # Show
  1040. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1041. # Rarity Rare
  1042. # ItemLevel >= 84
  1043. # SetFontSize 42
  1044. # SetTextColor 57 204 255 255
  1045. # SetBorderColor 57 204 255 255
  1046. # SetBackgroundColor 45 20 56 255
  1047.  
  1048. #Show
  1049. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1050. # Rarity Rare
  1051. # ItemLevel >= 84
  1052. # SetFontSize 42
  1053. # SetTextColor 255 190 0
  1054. # SetBorderColor 255 255 0 190
  1055. # SetBackgroundColor 35 100 20 255
  1056.  
  1057. #Show
  1058. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1059. # Rarity Rare
  1060. # ItemLevel >= 83
  1061. # SetFontSize 42
  1062. # SetTextColor 255 190 0
  1063. # SetBorderColor 255 255 0 190
  1064. # SetBackgroundColor 35 100 20 255
  1065.  
  1066. #------------------------------------
  1067. # [0602] T1 rare items
  1068. #------------------------------------
  1069.  
  1070. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1071. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1072. Rarity Rare
  1073. ItemLevel >= 75
  1074. SetFontSize 42
  1075. SetTextColor 137 176 255 255 # TEXTCOLOR: Rares - Level - 75+
  1076. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1077. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1078.  
  1079. Show
  1080. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1081. Rarity Rare
  1082. ItemLevel >= 65
  1083. SetFontSize 42
  1084. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1085. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1086. SetTextColor 137 176 255 255
  1087.  
  1088. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1089. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1090. Rarity Rare
  1091. ItemLevel >= 75
  1092. SetFontSize 42
  1093. SetTextColor 137 176 255 255 # TEXTCOLOR: Rares - Level - 75+
  1094. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1095. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1096.  
  1097. Show
  1098. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1099. Rarity Rare
  1100. ItemLevel >= 65
  1101. SetFontSize 42
  1102. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1103. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1104. SetTextColor 137 176 255 255
  1105.  
  1106. Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1107. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1108. Rarity Rare
  1109. ItemLevel >= 75
  1110. SetFontSize 42
  1111. SetTextColor 137 176 255 255 # TEXTCOLOR: Rares - Level - 75+
  1112. SetBorderColor 129 151 196 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1113. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1114.  
  1115. Show
  1116. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1117. Rarity Rare
  1118. ItemLevel >= 65
  1119. SetFontSize 42
  1120. SetBorderColor 129 151 196 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1121. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1122. SetTextColor 137 176 255 255
  1123.  
  1124. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1125. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1126. Rarity Rare
  1127. ItemLevel >= 75
  1128. SetFontSize 42
  1129. SetTextColor 137 176 255 255 # TEXTCOLOR: Rares - Level - 75+
  1130. SetBorderColor 129 151 196 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1131. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1132.  
  1133. Show
  1134. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1135. Rarity Rare
  1136. ItemLevel >= 65
  1137. SetFontSize 42
  1138. SetBorderColor 129 151 196 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1139. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1140. SetTextColor 137 176 255 255
  1141.  
  1142. #------------------------------------
  1143. # [0603] T2 rare items
  1144. #------------------------------------
  1145.  
  1146. # Show
  1147. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1148. # Rarity Rare
  1149. # ItemLevel >= 75
  1150. # SetFontSize 40
  1151. # SetTextColor 255 190 0
  1152. # SetBorderColor 180 180 180 255
  1153. # SetBackgroundColor 45 20 56 255
  1154.  
  1155. # Show
  1156. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1157. # Rarity Rare
  1158. # ItemLevel >= 65
  1159. # SetFontSize 40
  1160. # SetBorderColor 180 180 180 255
  1161. # SetBackgroundColor 45 20 56 255
  1162.  
  1163. # Show
  1164. # BaseType "Vaal Axe" "Harbinger Bow"
  1165. # Rarity Rare
  1166. # ItemLevel >= 75
  1167. # SetFontSize 40
  1168. # SetTextColor 255 190 0
  1169. # SetBorderColor 0 0 0 255
  1170. # SetBackgroundColor 45 20 56 255
  1171.  
  1172. # Show
  1173. # BaseType "Vaal Axe" "Harbinger Bow"
  1174. # Rarity Rare
  1175. # ItemLevel >= 65
  1176. # SetFontSize 40
  1177. # SetBorderColor 0 0 0 255
  1178. # SetBackgroundColor 45 20 56 255
  1179.  
  1180. # Show
  1181. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1182. # Rarity Rare
  1183. # ItemLevel >= 75
  1184. # SetFontSize 40
  1185. # SetTextColor 255 190 0
  1186. # SetBorderColor 0 0 0 255
  1187. # SetBackgroundColor 45 20 56 255
  1188.  
  1189. # Show
  1190. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1191. # Rarity Rare
  1192. # ItemLevel >= 65
  1193. # SetFontSize 40
  1194. # SetBorderColor 0 0 0 255
  1195. # SetBackgroundColor 45 20 56 255
  1196.  
  1197. # Show
  1198. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1199. # Rarity Rare
  1200. # ItemLevel >= 75
  1201. # SetFontSize 40
  1202. # SetTextColor 255 190 0
  1203. # SetBorderColor 180 180 180 255
  1204. # SetBackgroundColor 45 20 56 255
  1205.  
  1206. # Show
  1207. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1208. # Rarity Rare
  1209. # ItemLevel >= 65
  1210. # SetFontSize 40
  1211. # SetBorderColor 180 180 180 255
  1212. # SetBackgroundColor 45 20 56 255
  1213.  
  1214. # Show
  1215. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1216. # Rarity Rare
  1217. # ItemLevel >= 75
  1218. # SetFontSize 40
  1219. # SetTextColor 255 190 0
  1220. # SetBorderColor 0 0 0 255
  1221. # SetBackgroundColor 45 20 56 255
  1222.  
  1223. # Show
  1224. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1225. # Rarity Rare
  1226. # ItemLevel >= 65
  1227. # SetFontSize 40
  1228. # SetBorderColor 0 0 0 255
  1229. # SetBackgroundColor 45 20 56 255
  1230.  
  1231. #------------------------------------
  1232. # [0604] Breach Rings
  1233. #------------------------------------
  1234.  
  1235. Show #$great, tiny, breach %H4
  1236. Class Rings
  1237. BaseType "Breach"
  1238. Rarity <= Rare
  1239. ItemLevel >= 75
  1240. SetFontSize 36
  1241. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1242. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1243. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1244.  
  1245. Show #$great, tiny, breach %H4
  1246. Class Rings
  1247. BaseType "Breach"
  1248. Rarity <= Rare
  1249. SetFontSize 36
  1250. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1251. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1252.  
  1253. #------------------------------------
  1254. # [0605] Amulets, Jewels, Rings, Belts
  1255. #------------------------------------
  1256.  
  1257. #Amulets, rings, belts and jewels don't care much about the droplevel
  1258. #Also they're small, making them the ideal loottype. Always highlight them
  1259.  
  1260. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1261. Class Jewel
  1262. Rarity Rare
  1263. SetFontSize 45
  1264. SetTextColor 255 107 0 255 # TEXTCOLOR: Jewel: Rare
  1265. SetBorderColor 255 107 0 255 # BORDERCOLOR: Crafting: T1
  1266. SetBackgroundColor 29 34 37 255 # BACKGROUND: Jewel: Rare
  1267. PlayAlertSound 2 300
  1268.  
  1269. Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1270. Class Rings Amulets Belts
  1271. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1272. Rarity Rare
  1273. ItemLevel >= 75
  1274. SetFontSize 40
  1275. SetTextColor 155 183 241 255 # TEXTCOLOR: Rares - Level - 75+
  1276. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1277. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T2
  1278.  
  1279. Show
  1280. Class Rings Amulets Belts
  1281. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1282. Rarity Rare
  1283. ItemLevel >= 65
  1284. SetFontSize 40
  1285. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1286. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T2
  1287. SetTextColor 155 183 241 255
  1288.  
  1289. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1290. Class Rings Amulets Belts
  1291. Rarity Rare
  1292. ItemLevel >= 75
  1293. SetFontSize 42
  1294. SetTextColor 155 183 241 255 # TEXTCOLOR: Rares - Level - 75+
  1295. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1296. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1297.  
  1298. Show
  1299. Class Rings Amulets Belts
  1300. Rarity Rare
  1301. ItemLevel >= 65
  1302. SetFontSize 42
  1303. SetBorderColor 129 151 196 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1304. SetBackgroundColor 45 20 56 255 # BACKGROUND: Rares - T1
  1305. SetTextColor 155 183 241 255
  1306.  
  1307. #------------------------------------
  1308. # [0606] 1H Daggers
  1309. #------------------------------------
  1310.  
  1311. #Show
  1312. # DropLevel >= 56
  1313. # Class Daggers
  1314. # Rarity Rare
  1315. # ItemLevel >= 75
  1316. # SetFontSize 34
  1317. # SetBorderColor 210 210 210
  1318. # SetBackgroundColor 0 0 0 219
  1319. # SetTextColor 255 190 0
  1320.  
  1321. #Show
  1322. # DropLevel >= 56
  1323. # Class Daggers
  1324. # Rarity Rare
  1325. # ItemLevel >= 65
  1326. # SetFontSize 34
  1327. # SetBorderColor 210 210 210
  1328. # SetBackgroundColor 0 0 0 219
  1329.  
  1330. #Show
  1331. # Class Daggers
  1332. # Rarity Rare
  1333. # ItemLevel >= 75
  1334. # SetFontSize 30
  1335. # SetBorderColor 210 210 210
  1336. # SetBackgroundColor 0 0 0 120
  1337. # SetTextColor 255 190 0
  1338.  
  1339. #Show
  1340. # Class Daggers
  1341. # Rarity Rare
  1342. # ItemLevel >= 65
  1343. # SetFontSize 30
  1344. # SetBorderColor 210 210 210
  1345. # SetBackgroundColor 0 0 0 120
  1346.  
  1347. #------------------------------------
  1348. # [0607] 1H Claws
  1349. #------------------------------------
  1350.  
  1351. #Show
  1352. # DropLevel >= 55
  1353. # Class Claws
  1354. # Rarity Rare
  1355. # ItemLevel >= 75
  1356. # SetFontSize 34
  1357. # SetBorderColor 210 210 210
  1358. # SetBackgroundColor 0 0 0 219
  1359. # SetTextColor 255 190 0
  1360.  
  1361. #Show
  1362. # DropLevel >= 55
  1363. # Class Claws
  1364. # Rarity Rare
  1365. # ItemLevel >= 65
  1366. # SetFontSize 34
  1367. # SetBorderColor 210 210 210
  1368. # SetBackgroundColor 0 0 0 219
  1369.  
  1370. #Show
  1371. # Class Claws
  1372. # Rarity Rare
  1373. # ItemLevel >= 75
  1374. # SetFontSize 30
  1375. # SetBorderColor 210 210 210
  1376. # SetBackgroundColor 0 0 0 120
  1377. # SetTextColor 255 190 0
  1378.  
  1379. #Show
  1380. # Class Claws
  1381. # Rarity Rare
  1382. # ItemLevel >= 65
  1383. # SetFontSize 30
  1384. # SetBorderColor 210 210 210
  1385. # SetBackgroundColor 0 0 0 120
  1386.  
  1387. #------------------------------------
  1388. # [0608] 1H Wands
  1389. #------------------------------------
  1390.  
  1391. #Show
  1392. # DropLevel >= 59
  1393. # Class Wands
  1394. # Rarity Rare
  1395. # ItemLevel >= 75
  1396. # SetFontSize 34
  1397. # SetBorderColor 210 210 210
  1398. # SetBackgroundColor 0 0 0 219
  1399. # SetTextColor 255 190 0
  1400.  
  1401. #Show
  1402. # DropLevel >= 59
  1403. # Class Wands
  1404. # Rarity Rare
  1405. # ItemLevel >= 65
  1406. # SetFontSize 34
  1407. # SetBorderColor 210 210 210
  1408. # SetBackgroundColor 0 0 0 219
  1409.  
  1410. #Show
  1411. # Class Wands
  1412. # Rarity Rare
  1413. # ItemLevel >= 75
  1414. # SetFontSize 30
  1415. # SetBorderColor 210 210 210
  1416. # SetBackgroundColor 0 0 0 120
  1417. # SetTextColor 255 190 0
  1418.  
  1419. #Show
  1420. # Class Wands
  1421. # Rarity Rare
  1422. # ItemLevel >= 65
  1423. # SetFontSize 30
  1424. # SetBorderColor 210 210 210
  1425. # SetBackgroundColor 0 0 0 120
  1426.  
  1427. #------------------------------------
  1428. # [0609] 1H Foils
  1429. #------------------------------------
  1430.  
  1431. #Show
  1432. # Height = 4
  1433. # DropLevel >= 58
  1434. # Class "One Hand Swords"
  1435. # Rarity Rare
  1436. # ItemLevel >= 75
  1437. # SetFontSize 34
  1438. # SetBorderColor 210 210 210
  1439. # SetBackgroundColor 0 0 0 219
  1440. # SetTextColor 255 190 0
  1441.  
  1442. #Show
  1443. # Height = 4
  1444. # DropLevel >= 58
  1445. # Class "One Hand Swords"
  1446. # Rarity Rare
  1447. # ItemLevel >= 65
  1448. # SetFontSize 34
  1449. # SetBorderColor 210 210 210
  1450. # SetBackgroundColor 0 0 0 219
  1451.  
  1452. #Show
  1453. # Height = 4
  1454. # Class "One Hand Swords"
  1455. # Rarity Rare
  1456. # ItemLevel >= 75
  1457. # SetFontSize 30
  1458. # SetBorderColor 210 210 210
  1459. # SetBackgroundColor 0 0 0 120
  1460. # SetTextColor 255 190 0
  1461.  
  1462. #Show
  1463. # Height = 4
  1464. # Class "One Hand Swords"
  1465. # Rarity Rare
  1466. # ItemLevel >= 65
  1467. # SetFontSize 30
  1468. # SetBorderColor 210 210 210
  1469. # SetBackgroundColor 0 0 0 120
  1470.  
  1471. #------------------------------------
  1472. # [0610] 1H Swords
  1473. #------------------------------------
  1474.  
  1475. #Show
  1476. # Height < 4
  1477. # DropLevel >= 56
  1478. # Class "One Hand Swords"
  1479. # Rarity Rare
  1480. # ItemLevel >= 75
  1481. # SetFontSize 34
  1482. # SetBorderColor 0 0 0
  1483. # SetBackgroundColor 0 0 0 219
  1484. # SetTextColor 255 190 0
  1485.  
  1486. #Show
  1487. # Height < 4
  1488. # DropLevel >= 56
  1489. # Class "One Hand Swords"
  1490. # Rarity Rare
  1491. # ItemLevel >= 65
  1492. # SetFontSize 34
  1493. # SetBorderColor 0 0 0
  1494. # SetBackgroundColor 0 0 0 219
  1495.  
  1496. #Show
  1497. # Height < 4
  1498. # Class "One Hand Swords"
  1499. # Rarity Rare
  1500. # ItemLevel >= 75
  1501. # SetFontSize 30
  1502. # SetBorderColor 0 0 0
  1503. # SetBackgroundColor 0 0 0 120
  1504. # SetTextColor 255 190 0
  1505.  
  1506. #Show
  1507. # Height < 4
  1508. # Class "One Hand Swords"
  1509. # Rarity Rare
  1510. # ItemLevel >= 65
  1511. # SetFontSize 30
  1512. # SetBorderColor 0 0 0
  1513. # SetBackgroundColor 0 0 0 120
  1514.  
  1515. #------------------------------------
  1516. # [0611] 1H Maces
  1517. #------------------------------------
  1518.  
  1519. #Show
  1520. # DropLevel >= 62
  1521. # Class "One Hand Maces"
  1522. # Rarity Rare
  1523. # ItemLevel >= 75
  1524. # SetFontSize 34
  1525. # SetBorderColor 0 0 0
  1526. # SetBackgroundColor 0 0 0 219
  1527. # SetTextColor 255 190 0
  1528.  
  1529. #Show
  1530. # DropLevel >= 62
  1531. # Class "One Hand Maces"
  1532. # Rarity Rare
  1533. # ItemLevel >= 65
  1534. # SetFontSize 34
  1535. # SetBorderColor 0 0 0
  1536. # SetBackgroundColor 0 0 0 219
  1537.  
  1538. #Show
  1539. # Class "One Hand Maces"
  1540. # Rarity Rare
  1541. # ItemLevel >= 75
  1542. # SetFontSize 30
  1543. # SetBorderColor 0 0 0
  1544. # SetBackgroundColor 0 0 0 120
  1545. # SetTextColor 255 190 0
  1546.  
  1547. #Show
  1548. # Class "One Hand Maces"
  1549. # Rarity Rare
  1550. # ItemLevel >= 65
  1551. # SetFontSize 30
  1552. # SetBorderColor 0 0 0
  1553. # SetBackgroundColor 0 0 0 120
  1554.  
  1555. #------------------------------------
  1556. # [0612] 1H Axes
  1557. #------------------------------------
  1558.  
  1559. #Show
  1560. # DropLevel >= 57
  1561. # Class "One Hand Axes"
  1562. # Rarity Rare
  1563. # ItemLevel >= 75
  1564. # SetFontSize 34
  1565. # SetBorderColor 0 0 0
  1566. # SetBackgroundColor 0 0 0 219
  1567. # SetTextColor 255 190 0
  1568.  
  1569. #Show
  1570. # DropLevel >= 57
  1571. # Class "One Hand Axes"
  1572. # Rarity Rare
  1573. # ItemLevel >= 65
  1574. # SetFontSize 34
  1575. # SetBorderColor 0 0 0
  1576. # SetBackgroundColor 0 0 0 219
  1577.  
  1578. #Show
  1579. # Class "One Hand Axes"
  1580. # Rarity Rare
  1581. # ItemLevel >= 75
  1582. # SetFontSize 30
  1583. # SetBorderColor 0 0 0
  1584. # SetBackgroundColor 0 0 0 120
  1585. # SetTextColor 255 190 0
  1586.  
  1587. #Show
  1588. # Class "One Hand Axes"
  1589. # Rarity Rare
  1590. # ItemLevel >= 65
  1591. # SetFontSize 30
  1592. # SetBorderColor 0 0 0
  1593. # SetBackgroundColor 0 0 0 120
  1594.  
  1595. #------------------------------------
  1596. # [0613] 1H Sceptres
  1597. #------------------------------------
  1598.  
  1599. #Show
  1600. # DropLevel >= 55
  1601. # Class "Sceptres"
  1602. # Rarity Rare
  1603. # ItemLevel >= 75
  1604. # SetFontSize 34
  1605. # SetBorderColor 0 0 0
  1606. # SetBackgroundColor 0 0 0 219
  1607. # SetTextColor 255 190 0
  1608.  
  1609. #Show
  1610. # DropLevel >= 55
  1611. # Class "Sceptres"
  1612. # Rarity Rare
  1613. # ItemLevel >= 65
  1614. # SetFontSize 34
  1615. # SetBorderColor 0 0 0
  1616. # SetBackgroundColor 0 0 0 219
  1617.  
  1618. #Show
  1619. # Class "Sceptres"
  1620. # Rarity Rare
  1621. # ItemLevel >= 75
  1622. # SetFontSize 30
  1623. # SetBorderColor 0 0 0
  1624. # SetBackgroundColor 0 0 0 120
  1625. # SetTextColor 255 190 0
  1626.  
  1627. #Show
  1628. # Class "Sceptres"
  1629. # Rarity Rare
  1630. # ItemLevel >= 65
  1631. # SetFontSize 30
  1632. # SetBorderColor 0 0 0
  1633. # SetBackgroundColor 0 0 0 120
  1634.  
  1635. #------------------------------------
  1636. # [0614] 2H Staves
  1637. #------------------------------------
  1638.  
  1639. #Show
  1640. # DropLevel >= 68
  1641. # Class "Staves"
  1642. # Rarity Rare
  1643. # ItemLevel >= 75
  1644. # SetFontSize 34
  1645. # SetBorderColor 0 0 0
  1646. # SetBackgroundColor 0 0 0 219
  1647. # SetTextColor 255 190 0
  1648.  
  1649. #Show
  1650. # DropLevel >= 68
  1651. # Class "Staves"
  1652. # Rarity Rare
  1653. # ItemLevel >= 65
  1654. # SetFontSize 34
  1655. # SetBorderColor 0 0 0
  1656. # SetBackgroundColor 0 0 0 219
  1657.  
  1658. #Show
  1659. # Class "Staves"
  1660. # Rarity Rare
  1661. # ItemLevel >= 75
  1662. # SetFontSize 30
  1663. # SetBorderColor 0 0 0
  1664. # SetBackgroundColor 0 0 0 120
  1665. # SetTextColor 255 190 0
  1666.  
  1667. #Show
  1668. # Class "Staves"
  1669. # Rarity Rare
  1670. # ItemLevel >= 65
  1671. # SetFontSize 30
  1672. # SetBorderColor 0 0 0
  1673. # SetBackgroundColor 0 0 0 120
  1674.  
  1675. #------------------------------------
  1676. # [0615] 2H Swords, Axes, Maces
  1677. #------------------------------------
  1678.  
  1679. #Show
  1680. # DropLevel >= 63
  1681. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1682. # Rarity Rare
  1683. # ItemLevel >= 75
  1684. # SetFontSize 34
  1685. # SetBorderColor 0 0 0
  1686. # SetBackgroundColor 0 0 0 219
  1687. # SetTextColor 255 190 0
  1688.  
  1689. #Show
  1690. # DropLevel >= 63
  1691. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1692. # Rarity Rare
  1693. # ItemLevel >= 65
  1694. # SetFontSize 34
  1695. # SetBorderColor 0 0 0
  1696. # SetBackgroundColor 0 0 0 219
  1697.  
  1698. #Show
  1699. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1700. # Rarity Rare
  1701. # ItemLevel >= 75
  1702. # SetFontSize 30
  1703. # SetBorderColor 0 0 0
  1704. # SetBackgroundColor 0 0 0 120
  1705. # SetTextColor 255 190 0
  1706.  
  1707. #Show
  1708. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1709. # Rarity Rare
  1710. # ItemLevel >= 65
  1711. # SetFontSize 30
  1712. # SetBorderColor 0 0 0
  1713. # SetBackgroundColor 0 0 0 120
  1714.  
  1715. #------------------------------------
  1716. # [0616] 2H Bows
  1717. #------------------------------------
  1718.  
  1719. #Show
  1720. # DropLevel >= 57
  1721. # Class "Bows"
  1722. # Rarity Rare
  1723. # ItemLevel >= 75
  1724. # SetFontSize 34
  1725. # SetBorderColor 0 0 0
  1726. # SetBackgroundColor 0 0 0 219
  1727. # SetTextColor 255 190 0
  1728.  
  1729. #Show
  1730. # DropLevel >= 57
  1731. # Class "Bows"
  1732. # Rarity Rare
  1733. # ItemLevel >= 65
  1734. # SetFontSize 34
  1735. # SetBorderColor 0 0 0
  1736. # SetBackgroundColor 0 0 0 219
  1737.  
  1738. #Show
  1739. # Class "Bows"
  1740. # Rarity Rare
  1741. # ItemLevel >= 75
  1742. # SetFontSize 30
  1743. # SetBorderColor 0 0 0
  1744. # SetBackgroundColor 0 0 0 120
  1745. # SetTextColor 255 190 0
  1746.  
  1747. #Show
  1748. # Class "Bows"
  1749. # Rarity Rare
  1750. # ItemLevel >= 65
  1751. # SetFontSize 30
  1752. # SetBorderColor 0 0 0
  1753. # SetBackgroundColor 0 0 0 120
  1754.  
  1755. #------------------------------------
  1756. # [0617] AR: Gloves, Boots, Helmets
  1757. #------------------------------------
  1758.  
  1759. #Show
  1760. # DropLevel >= 20
  1761. # Class "Gloves" "Boots" "Helmets"
  1762. # Rarity Rare
  1763. # ItemLevel >= 75
  1764. # SetFontSize 34
  1765. # SetBorderColor 210 210 210
  1766. # SetBackgroundColor 0 0 0 219
  1767. # SetTextColor 255 190 0
  1768.  
  1769. #Show
  1770. # DropLevel >= 20
  1771. # Class "Gloves" "Boots" "Helmets"
  1772. # Rarity Rare
  1773. # ItemLevel >= 65
  1774. # SetFontSize 34
  1775. # SetBorderColor 210 210 210
  1776. # SetBackgroundColor 0 0 0 219
  1777.  
  1778. #Show
  1779. # Class "Gloves" "Boots" "Helmets"
  1780. # Rarity Rare
  1781. # ItemLevel >= 75
  1782. # SetFontSize 30
  1783. # SetBorderColor 210 210 210
  1784. # SetBackgroundColor 0 0 0 120
  1785. # SetTextColor 255 190 0
  1786.  
  1787. #Show
  1788. # Class "Gloves" "Boots" "Helmets"
  1789. # Rarity Rare
  1790. # ItemLevel >= 65
  1791. # SetFontSize 30
  1792. # SetBorderColor 210 210 210
  1793. # SetBackgroundColor 0 0 0 120
  1794.  
  1795. #------------------------------------
  1796. # [0618] AR: Body Armors
  1797. #------------------------------------
  1798.  
  1799. #Show
  1800. # DropLevel >= 55
  1801. # Class "Body Armour"
  1802. # Rarity Rare
  1803. # ItemLevel >= 75
  1804. # SetFontSize 34
  1805. # SetBorderColor 0 0 0
  1806. # SetBackgroundColor 0 0 0 219
  1807. # SetTextColor 255 190 0
  1808.  
  1809. #Show
  1810. # DropLevel >= 55
  1811. # Class "Body Armour"
  1812. # Rarity Rare
  1813. # ItemLevel >= 65
  1814. # SetFontSize 34
  1815. # SetBorderColor 0 0 0
  1816. # SetBackgroundColor 0 0 0 219
  1817.  
  1818. #Show
  1819. # Class "Body Armour"
  1820. # Rarity Rare
  1821. # ItemLevel >= 75
  1822. # SetFontSize 30
  1823. # SetBorderColor 0 0 0
  1824. # SetBackgroundColor 0 0 0 120
  1825. # SetTextColor 255 190 0
  1826.  
  1827. #Show
  1828. # Class "Body Armour"
  1829. # Rarity Rare
  1830. # ItemLevel >= 65
  1831. # SetFontSize 30
  1832. # SetBorderColor 0 0 0
  1833. # SetBackgroundColor 0 0 0 120
  1834.  
  1835. #------------------------------------
  1836. # [0619] OH: Shields
  1837. #------------------------------------
  1838.  
  1839. #Show
  1840. # Width <= 2
  1841. # Height <= 2
  1842. # DropLevel >= 58
  1843. # Class "Shields"
  1844. # Rarity Rare
  1845. # ItemLevel >= 75
  1846. # SetFontSize 34
  1847. # SetBorderColor 210 210 210
  1848. # SetBackgroundColor 0 0 0 219
  1849. # SetTextColor 255 190 0
  1850.  
  1851. #Show
  1852. # Width <= 2
  1853. # Height <= 2
  1854. # DropLevel >= 58
  1855. # Class "Shields"
  1856. # Rarity Rare
  1857. # ItemLevel >= 65
  1858. # SetFontSize 34
  1859. # SetBorderColor 210 210 210
  1860. # SetBackgroundColor 0 0 0 219
  1861.  
  1862. #Show
  1863. # Width <= 2
  1864. # Height <= 2
  1865. # Class "Shields"
  1866. # Rarity Rare
  1867. # ItemLevel >= 75
  1868. # SetFontSize 30
  1869. # SetBorderColor 210 210 210
  1870. # SetBackgroundColor 0 0 0 120
  1871. # SetTextColor 255 190 0
  1872.  
  1873. #Show
  1874. # Width <= 2
  1875. # Height <= 2
  1876. # Class "Shields"
  1877. # Rarity Rare
  1878. # ItemLevel >= 65
  1879. # SetFontSize 30
  1880. # SetBorderColor 210 210 210
  1881. # SetBackgroundColor 0 0 0 120
  1882.  
  1883. #Show
  1884. # DropLevel > 62
  1885. # Class "Shields"
  1886. # Rarity Rare
  1887. # ItemLevel >= 75
  1888. # SetFontSize 34
  1889. # SetBorderColor 0 0 0
  1890. # SetBackgroundColor 0 0 0 219
  1891. # SetTextColor 255 190 0
  1892.  
  1893. #Show
  1894. # DropLevel > 62
  1895. # Class "Shields"
  1896. # Rarity Rare
  1897. # ItemLevel >= 65
  1898. # SetFontSize 34
  1899. # SetBorderColor 0 0 0
  1900. # SetBackgroundColor 0 0 0 219
  1901.  
  1902. #Show
  1903. # Class "Shields"
  1904. # Rarity Rare
  1905. # ItemLevel >= 75
  1906. # SetFontSize 30
  1907. # SetBorderColor 0 0 0
  1908. # SetBackgroundColor 0 0 0 120
  1909. # SetTextColor 255 190 0
  1910.  
  1911. #Show
  1912. # Class "Shields"
  1913. # Rarity Rare
  1914. # ItemLevel >= 65
  1915. # SetFontSize 30
  1916. # SetBorderColor 0 0 0
  1917. # SetBackgroundColor 0 0 0 120
  1918.  
  1919. #------------------------------------
  1920. # [0620] OH: Quivers
  1921. #------------------------------------
  1922.  
  1923. #Show
  1924. # Class "Quivers"
  1925. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1926. # Rarity Rare
  1927. # ItemLevel >= 75
  1928. # SetFontSize 34
  1929. # SetBorderColor 0 0 0
  1930. # SetBackgroundColor 0 0 0 219
  1931. # SetTextColor 255 190 0
  1932.  
  1933. #Show
  1934. # Class "Quivers"
  1935. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1936. # Rarity Rare
  1937. # ItemLevel >= 65
  1938. # SetFontSize 34
  1939. # SetBorderColor 0 0 0
  1940. # SetBackgroundColor 0 0 0 219
  1941.  
  1942. #Show
  1943. # Class "Quivers"
  1944. # Rarity Rare
  1945. # ItemLevel >= 75
  1946. # SetFontSize 30
  1947. # SetBorderColor 0 0 0
  1948. # SetBackgroundColor 0 0 0 120
  1949. # SetTextColor 255 190 0
  1950.  
  1951. #Show
  1952. # Class "Quivers"
  1953. # Rarity Rare
  1954. # ItemLevel >= 65
  1955. # SetFontSize 30
  1956. # SetBorderColor 0 0 0
  1957. # SetBackgroundColor 0 0 0 120
  1958.  
  1959. #===============================================================================================================
  1960. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1961. #===============================================================================================================
  1962. # Hide remaining rares
  1963.  
  1964. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1965. Width <= 1
  1966. Height <= 4
  1967. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1968. Rarity = Rare
  1969. ItemLevel >= 75
  1970. SetFontSize 24
  1971. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1972. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1973. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1974.  
  1975. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1976. Width <= 1
  1977. Height <= 4
  1978. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1979. Rarity = Rare
  1980. ItemLevel >= 65
  1981. SetFontSize 24
  1982. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1983. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1984.  
  1985. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1986. Width <= 2
  1987. Height <= 2
  1988. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1989. Rarity = Rare
  1990. ItemLevel >= 75
  1991. SetFontSize 24
  1992. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1993. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1994. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1995.  
  1996. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1997. Width <= 2
  1998. Height <= 2
  1999. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2000. Rarity = Rare
  2001. ItemLevel >= 65
  2002. SetFontSize 24
  2003. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2004. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2005.  
  2006. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2007. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2008. Rarity = Rare
  2009. ItemLevel >= 75
  2010. SetFontSize 20
  2011. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2012. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2013. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2014.  
  2015. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2016. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2017. Rarity = Rare
  2018. ItemLevel >= 65
  2019. SetFontSize 20
  2020. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2021. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2022.  
  2023. #===============================================================================================================
  2024. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2025. #===============================================================================================================
  2026.  
  2027. #===============================================================================================================
  2028. # [[0900]] Gems
  2029. #===============================================================================================================
  2030.  
  2031. #------------------------------------
  2032. # [0901] Value gems
  2033. #------------------------------------
  2034.  
  2035. Show # %TB-Qual-Top-Gem
  2036. Quality >= 15
  2037. Class Gems
  2038. BaseType "Empower" "Enlighten"
  2039. SetFontSize 45
  2040. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2041. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2042. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2043. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2044.  
  2045. Show
  2046. Quality >= 20
  2047. Class Gems
  2048. SetFontSize 45
  2049. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 Gem
  2050. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 Gems
  2051. SetBackgroundColor 27 100 255 255 # BACKGROUND: T1 Global High Value Drop
  2052. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2053.  
  2054. Show # Drop only good gems %TB-Top-Gem
  2055. Class Gems
  2056. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" "Enhance" "Vaal"
  2057. SetFontSize 45
  2058. SetTextColor 57 121 255 255 # TEXTCOLOR: T1 Gem
  2059. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2060. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2061. SetBackgroundColor 255 255 255 255
  2062.  
  2063. Show
  2064. Quality >= 14
  2065. Class Gems
  2066. SetFontSize 45
  2067. SetTextColor 57 121 255 255 # TEXTCOLOR: T1 Gem
  2068. SetBorderColor 57 121 255 255 # BORDERCOLOR: T1 Gems
  2069. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2070.  
  2071. #------------------------------------
  2072. # [0902] Other gems
  2073. #------------------------------------
  2074.  
  2075. Show # %H5
  2076. Quality >= 1
  2077. Class Gems
  2078. SetFontSize 40
  2079. SetBorderColor 57 121 255 255 # BORDERCOLOR: T2 Gems
  2080. SetTextColor 57 121 255 255
  2081.  
  2082. # Show
  2083. # Class Gems
  2084. # SetFontSize 40
  2085. # SetBorderColor 30 150 180 150
  2086.  
  2087. Hide # %H2
  2088. Class Gems
  2089. SetFontSize 36
  2090. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2091.  
  2092. #===============================================================================================================
  2093. # [[1000]] UTILITY FLASKS (Levelling Rules)
  2094. #===============================================================================================================
  2095.  
  2096. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  2097. Quality >= 1
  2098. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2099. Rarity <= Magic
  2100. ItemLevel >= 5
  2101. ItemLevel <= 65
  2102. SetFontSize 45
  2103. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2104. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2105. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2106.  
  2107. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  2108. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2109. Rarity <= Magic
  2110. ItemLevel <= 65
  2111. SetFontSize 45
  2112. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2113. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2114. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2115.  
  2116. #===============================================================================================================
  2117. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2118. #===============================================================================================================
  2119.  
  2120. Hide #$flask
  2121. BaseType Flask
  2122. Rarity <= Magic
  2123. ItemLevel >= 69
  2124. SetFontSize 20
  2125. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2126.  
  2127. #===============================================================================================================
  2128. # [[1200]] Maps, fragments and labyrinth items
  2129. #===============================================================================================================
  2130.  
  2131. #------------------------------------
  2132. # [1201] Unique Maps
  2133. #------------------------------------
  2134.  
  2135. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2136. Class Maps
  2137. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2138. Rarity Unique
  2139. SetFontSize 45
  2140. SetTextColor 255 109 0 255 # TEXTCOLOR: Uniques
  2141. SetBorderColor 3 3 3 255 # BORDERCOLOR: Unique Item
  2142. SetBackgroundColor 115 67 67 255 # BACKGROUND: T1 Global High Value Drop
  2143. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2144.  
  2145. Show # Maps:Unique
  2146. Class Maps
  2147. Rarity Unique
  2148. SetFontSize 45
  2149. SetBorderColor 244 151 81 255 # BORDERCOLOR: Unique Item
  2150. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2151. SetTextColor 244 151 81 255
  2152. SetBackgroundColor 27 27 27 255
  2153.  
  2154. #------------------------------------
  2155. # [1202] Labyrinth items, Offerings
  2156. #------------------------------------
  2157.  
  2158. Show # %TB-OfferingToTheGoddess
  2159. BaseType "Offering to the Goddess"
  2160. SetFontSize 45
  2161. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2162. SetBackgroundColor 36 33 102 255 # BACKGROUND: Fragments - valuable
  2163. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2164. SetTextColor 0 255 1 255
  2165.  
  2166. Show
  2167. Class "Labyrinth"
  2168. SetFontSize 45
  2169. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2170. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2171.  
  2172. #------------------------------------
  2173. # [1203] Top tier maps (T15-16)
  2174. #------------------------------------
  2175.  
  2176. Show # Maps:T16
  2177. DropLevel >= 83
  2178. Class Maps
  2179. SetFontSize 45
  2180. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2181. SetBorderColor 255 0 251 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2183. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2184.  
  2185. Show # Maps:T15
  2186. DropLevel >= 82
  2187. Class Maps
  2188. SetFontSize 45
  2189. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: Black Text
  2190. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2191. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2192. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2193.  
  2194. #------------------------------------
  2195. # [1204] High tier maps(T11-14)
  2196. #------------------------------------
  2197.  
  2198. Show # Maps:T14
  2199. DropLevel >= 81
  2200. Class Maps
  2201. SetFontSize 45
  2202. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: Black Text
  2203. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2204. SetBackgroundColor 37 37 37 255 # BACKGROUND: T11-T14 maps
  2205. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2206.  
  2207. Show # Maps:T13
  2208. DropLevel >= 80
  2209. Class Maps
  2210. SetFontSize 45
  2211. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: Black Text
  2212. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2213. SetBackgroundColor 37 37 37 255 # BACKGROUND: T11-T14 maps
  2214. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2215.  
  2216. Show # Maps:T12
  2217. DropLevel >= 79
  2218. Class Maps
  2219. SetFontSize 45
  2220. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: Black Text
  2221. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2222. SetBackgroundColor 37 37 37 255 # BACKGROUND: T11-T14 maps
  2223. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2224.  
  2225. Show # Maps:T11
  2226. DropLevel >= 78
  2227. Class Maps
  2228. SetFontSize 45
  2229. SetTextColor 255 0 251 255 # TEXTCOLOR: Cosmetic: Black Text
  2230. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2231. SetBackgroundColor 37 37 37 255 # BACKGROUND: T11-T14 maps
  2232. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2233.  
  2234. #------------------------------------
  2235. # [1205] Mid tier maps (T6-10)
  2236. #------------------------------------
  2237.  
  2238. Show # Maps:T10
  2239. DropLevel >= 77
  2240. Class Maps
  2241. SetFontSize 45
  2242. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2243. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2244. SetTextColor 255 0 251 255
  2245. SetBorderColor 0 0 0 255
  2246.  
  2247. #------------------------------------
  2248. # Shaped Maps Temporary Workaround
  2249. #------------------------------------
  2250.  
  2251. Show # Maps:T9 - Shaped Workaround
  2252. ShapedMap True
  2253. Class Maps
  2254. SetFontSize 45
  2255. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2256. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2257. SetTextColor 255 0 251 255
  2258. SetBorderColor 0 0 0 255
  2259.  
  2260. #Show
  2261. # Class Maps
  2262. # BaseType "Shaped"
  2263. # SetFontSize 42
  2264. # SetBackgroundColor 0 0 0 255
  2265. # PlayAlertSound 4 300
  2266.  
  2267. #------------------------------------
  2268. # T9 - Maps
  2269. #------------------------------------
  2270.  
  2271. Show # Maps:T9 - OnLevel
  2272. ShapedMap False
  2273. DropLevel >= 76
  2274. Class Maps
  2275. ItemLevel < 83
  2276. SetFontSize 45
  2277. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2278. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2279. SetTextColor 255 0 251 255
  2280. SetBorderColor 0 0 0 255
  2281.  
  2282. #Show
  2283. # ShapedMap True
  2284. # DropLevel >= 76
  2285. # Class Maps
  2286. # SetFontSize 42
  2287. # SetBackgroundColor 0 0 0 255
  2288. # PlayAlertSound 4 300
  2289.  
  2290. Show # Maps:T9 %H4
  2291. DropLevel >= 76
  2292. Class Maps
  2293. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2294. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2295. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2296.  
  2297. #------------------------------------
  2298. # T8 - Maps
  2299. #------------------------------------
  2300.  
  2301. Show # Maps:T8 - OnLevel %D5
  2302. ShapedMap False
  2303. DropLevel >= 75
  2304. Class Maps
  2305. ItemLevel < 82
  2306. SetFontSize 45
  2307. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2308. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2309. SetTextColor 255 0 251 255
  2310. SetBorderColor 0 0 0 255
  2311.  
  2312. #Show
  2313. # ShapedMap True
  2314. # DropLevel >= 75
  2315. # Class Maps
  2316. # SetFontSize 42
  2317. # SetBackgroundColor 0 0 0 255
  2318. # PlayAlertSound 4 300
  2319.  
  2320. Show # Maps:T8 %H4
  2321. DropLevel >= 75
  2322. Class Maps
  2323. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2324. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2325. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2326.  
  2327. #------------------------------------
  2328. # T7 - Maps
  2329. #------------------------------------
  2330.  
  2331. Show # Maps:T7 - OnLevel %D5
  2332. ShapedMap False
  2333. DropLevel >= 74
  2334. Class Maps
  2335. ItemLevel < 81
  2336. SetFontSize 45
  2337. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2338. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2339. SetTextColor 255 0 251 255
  2340. SetBorderColor 0 0 0 255
  2341.  
  2342. #Show
  2343. # ShapedMap True
  2344. # DropLevel >= 74
  2345. # Class Maps
  2346. # SetFontSize 42
  2347. # SetBackgroundColor 0 0 0 255
  2348. # PlayAlertSound 4 300
  2349.  
  2350. Show # Maps:T7 %H4
  2351. DropLevel >= 74
  2352. Class Maps
  2353. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2354. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2355. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2356.  
  2357. #------------------------------------
  2358. # T6 - Maps
  2359. #------------------------------------
  2360.  
  2361. Show # Maps:T6 - OnLevel %D5
  2362. ShapedMap False
  2363. DropLevel >= 73
  2364. Class Maps
  2365. ItemLevel < 80
  2366. SetFontSize 45
  2367. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2368. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2369. SetTextColor 255 0 251 255
  2370. SetBorderColor 0 0 0 255
  2371.  
  2372. #Show
  2373. # ShapedMap True
  2374. # DropLevel >= 73
  2375. # Class Maps
  2376. # SetFontSize 42
  2377. # SetBackgroundColor 0 0 0 255
  2378. # PlayAlertSound 4 300
  2379.  
  2380. Show # Maps:T6 %H4
  2381. DropLevel >= 73
  2382. Class Maps
  2383. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2384. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2385. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2386.  
  2387. #------------------------------------
  2388. # [1206] Low tier maps (T1-T5)
  2389. #------------------------------------
  2390.  
  2391. Show # Maps:T5 - OnLevel %D5
  2392. DropLevel >= 72
  2393. Class Maps
  2394. ItemLevel < 79
  2395. SetFontSize 45
  2396. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2397. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2398. SetTextColor 255 0 251 255
  2399.  
  2400. Show # Maps:T5 %H3
  2401. DropLevel >= 72
  2402. Class Maps
  2403. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2404. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2405. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2406.  
  2407. #------------------------------------
  2408. # T4 - Maps
  2409. #------------------------------------
  2410.  
  2411. Show # Maps:T4 - OnLevel %H5
  2412. DropLevel >= 71
  2413. Class Maps
  2414. ItemLevel < 78
  2415. SetFontSize 45
  2416. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2417. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2418. SetTextColor 255 0 251 255
  2419.  
  2420. Show # Maps:T4 %H3
  2421. DropLevel >= 71
  2422. Class Maps
  2423. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2424. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2425. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2426.  
  2427. #------------------------------------
  2428. # T3 - Maps
  2429. #------------------------------------
  2430.  
  2431. Show # Maps:T3 - OnLevel %H5
  2432. DropLevel >= 70
  2433. Class Maps
  2434. ItemLevel < 77
  2435. SetFontSize 45
  2436. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2437. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2438. SetTextColor 255 0 251 255
  2439.  
  2440. Show # Maps:T3 %H3
  2441. DropLevel >= 70
  2442. Class Maps
  2443. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2444. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2445. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2446.  
  2447. #------------------------------------
  2448. # T2 - Maps
  2449. #------------------------------------
  2450.  
  2451. Show # Maps:T2 - OnLevel %H5
  2452. DropLevel = 69
  2453. Class Maps
  2454. ItemLevel < 76
  2455. SetFontSize 45
  2456. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2457. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2458. SetTextColor 255 0 251 255
  2459.  
  2460. Show # Maps:T2 %H3
  2461. DropLevel = 69
  2462. Class Maps
  2463. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2464. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2465. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2466.  
  2467. #------------------------------------
  2468. # T1 - Maps
  2469. #------------------------------------
  2470.  
  2471. Show # Maps:T1 - OnLevel %H5
  2472. DropLevel < 69
  2473. Class Maps
  2474. ItemLevel < 75
  2475. SetFontSize 45
  2476. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2477. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2478. SetTextColor 255 0 251 255
  2479.  
  2480. Show # Maps:T1 %H3
  2481. DropLevel < 69
  2482. Class Maps
  2483. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2484. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2485. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2486.  
  2487. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2488. # Instead of switching their "Show" to "Hide"
  2489. Show # Safetyline / Missing map
  2490. Class Maps
  2491. SetFontSize 45
  2492. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2493. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2494. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2495.  
  2496. #------------------------------------
  2497. # [1207] Map fragments
  2498. #------------------------------------
  2499.  
  2500. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2501. Class "Misc Map Items"
  2502. SetFontSize 45
  2503. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2504. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2505. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2506. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2507.  
  2508. Show # %TB-Fragments-T1
  2509. Class "Map Fragments"
  2510. BaseType "Mortal Hope" "Mortal Ignorance"
  2511. SetFontSize 45
  2512. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2513. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2514. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2515. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2516.  
  2517. Show # %TB-Fragments-T2
  2518. Class "Map Fragments"
  2519. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2520. SetFontSize 45
  2521. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2522. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2523. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2524. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2525.  
  2526. Show # %TB-Fragments-Vessel
  2527. Class "Map Fragments"
  2528. BaseType "Divine Vessel"
  2529. SetFontSize 45
  2530. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2531. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2532. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2533. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2534.  
  2535. Show
  2536. Class "Map Fragments"
  2537. SetFontSize 42
  2538. SetTextColor 255 255 255 255 # TEXTCOLOR: Map fragments
  2539. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2540. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2541. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2542.  
  2543. # Just in case
  2544. Show
  2545. Class "Pantheon Soul"
  2546. SetFontSize 45
  2547. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2548. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2549. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2550. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2551.  
  2552. #===============================================================================================================
  2553. # [[1300]] Currency - PART 2 - Rare currency
  2554. #===============================================================================================================
  2555.  
  2556. #------------------------------------
  2557. # [1301] Regular Rare Currency
  2558. #------------------------------------
  2559.  
  2560. Show # %TB-Currency-T1.5
  2561. Class Currency
  2562. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2563. SetFontSize 45
  2564. SetTextColor 56 255 0 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2565. SetBorderColor 173 53 255 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2566. SetBackgroundColor 28 28 28 255 # BACKGROUND: T1.5 Currency
  2567. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2568.  
  2569. Show # %TB-Currency-T2
  2570. Class Currency
  2571. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2572. SetFontSize 45
  2573. SetTextColor 56 255 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2574. SetBorderColor 173 53 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2575. SetBackgroundColor 28 28 28 255 # BACKGROUND: T2 Currency
  2576. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2577.  
  2578. Show # %TB-Currency-T3
  2579. Class Currency
  2580. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2581. SetFontSize 45
  2582. SetTextColor 56 255 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2583. SetBorderColor 173 53 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2584. SetBackgroundColor 28 28 28 255 # BACKGROUND: T3 Currency
  2585. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2586.  
  2587. Show # %TB-Currency-Harbinger-ShardsT1
  2588. Class Currency
  2589. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2590. SetFontSize 45
  2591. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2592. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2593. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2594. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2595.  
  2596. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2597. Class Currency
  2598. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2599. SetFontSize 42
  2600. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2602. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2603.  
  2604. #------------------------------------
  2605. # [1302] Top Currency
  2606. #------------------------------------
  2607.  
  2608. Show #$top %TB-Currency-T1
  2609. Class Currency
  2610. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2611. SetFontSize 45
  2612. SetTextColor 56 255 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2613. SetBorderColor 56 255 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2614. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2615. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2616.  
  2617. #------------------------------------
  2618. # [1303] Essence Tier List
  2619. #------------------------------------
  2620.  
  2621. Show # %TB-Essence-T1
  2622. Class Currency
  2623. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2624. SetFontSize 45
  2625. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2626. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2627. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2628. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2629.  
  2630. Show
  2631. Class Currency
  2632. BaseType "Screaming Essence of"
  2633. SetFontSize 45
  2634. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2635. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2636. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2637. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2638.  
  2639. Show
  2640. Class Currency
  2641. BaseType "Wailing Essence of"
  2642. SetFontSize 42
  2643. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2644. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2645. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2646. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2647.  
  2648. Show
  2649. Class Currency
  2650. BaseType "Weeping Essence of"
  2651. SetFontSize 40
  2652. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2653. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2654. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2655. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2656.  
  2657. Show
  2658. Class Currency
  2659. BaseType "Muttering Essence of"
  2660. SetFontSize 40
  2661. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2662. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2663. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2664.  
  2665. Show
  2666. Class Currency
  2667. BaseType "Whispering Essence of"
  2668. SetFontSize 38
  2669. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2670. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2671. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2672.  
  2673. #------------------------------------
  2674. # [1304] Special items
  2675. #------------------------------------
  2676.  
  2677. Show # Blessing T1
  2678. Class Currency
  2679. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2680. SetFontSize 45
  2681. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2682. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2683. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2684. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2685.  
  2686. Show # Blessing T2
  2687. Class Currency
  2688. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  2689. SetFontSize 45
  2690. SetTextColor 212 137 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2691. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2692. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2693. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2694.  
  2695. Show # Splinter
  2696. Class Currency
  2697. BaseType "Splinter of Chayula"
  2698. SetFontSize 45
  2699. SetTextColor 212 137 255 255 # TEXTCOLOR: Breach Splinter
  2700. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  2701. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2702. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2703.  
  2704. Show # Splinter %HS4
  2705. Class Currency
  2706. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2707. SetFontSize 42
  2708. SetTextColor 212 137 255 255 # TEXTCOLOR: Breach Splinter
  2709. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2710. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2711. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2712.  
  2713. Show
  2714. Class Currency
  2715. BaseType "Perandus Coin"
  2716. SetFontSize 42
  2717. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2718. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2719.  
  2720. Show # %TB-Currency-NonDrop1
  2721. Class Currency
  2722. BaseType "Unshaping Orb" "Cartographer's Seal"
  2723. SetFontSize 42
  2724. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2725. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2726. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2727. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2728.  
  2729. Show # %TB-Currency-NonDrop2
  2730. Class Currency
  2731. BaseType "Prophecy"
  2732. SetFontSize 42
  2733. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2734. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2735. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2736. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2737.  
  2738. #===============================================================================================================
  2739. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2740. #===============================================================================================================
  2741.  
  2742. #------------------------------------
  2743. # [1401] Exceptions to prevent ident. mistakes
  2744. #------------------------------------
  2745.  
  2746. Show # %TB-Divination-Exception
  2747. Class "Divination"
  2748. BaseType "The Wolf's Shadow"
  2749. SetFontSize 38
  2750. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2751. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2752. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2753. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2754.  
  2755. #------------------------------------
  2756. # [1402] T1 - Top tier cards
  2757. #------------------------------------
  2758.  
  2759. Show # %TB-Divination-T1
  2760. Class "Divination"
  2761. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  2762. SetFontSize 45
  2763. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2764. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2765. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2766. PlayAlertSound 16 300 # DROPSOUND: T1 Drop
  2767.  
  2768. #------------------------------------
  2769. # [1403] T2 - Great cards
  2770. #------------------------------------
  2771.  
  2772. Show # %TB-Divination-T2
  2773. Class "Divination"
  2774. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Dragon" "The Enlightened" "The Ethereal" "The Forsaken" "The Hoarder" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Void" "The Wolf" "The Wretched"
  2775. SetFontSize 45
  2776. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2777. SetBorderColor 255 255 255 255 # BORDERCOLOR: Crafting: T1
  2778. SetBackgroundColor 57 57 57 255 # BACKGROUND: T2 Divination
  2779. PlayAlertSound 16 300 # DROPSOUND: Value Drop: Currency, fragments
  2780.  
  2781. #------------------------------------
  2782. # [1404] T3 - Decent cards
  2783. #------------------------------------
  2784.  
  2785. Show # %TB-Divination-T3
  2786. Class "Divination"
  2787. BaseType "Dialla's Subjugation" "Earth Drinker" "Humility" "Jack in the Box" "Lost Worlds" "Lucky Deck" "Merciless Armament" "No Traces" "Scholar of the Seas" "Standoff" "The Arena Champion" "The Body" "The Cursed King" "The Dark Mage" "The Demoness" "The Fletcher" "The Gladiator" "The Harvester" "The Inventor" "The Jester" "The Porcupine" "The Scavenger" "The Surveyor" "The Trial" "The Tyrant" "The Warlord" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  2788. SetFontSize 38
  2789. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2790. SetBackgroundColor 59 59 59 255 # BACKGROUND: T3 Divination
  2791. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2792. SetBorderColor 255 255 255 255
  2793.  
  2794. #------------------------------------
  2795. # [1405] T5 - Format trash tier cards... before
  2796. #------------------------------------
  2797.  
  2798. Show # %H3 %TB-Divination-T5
  2799. Class "Divination"
  2800. BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  2801. SetTextColor 255 30 30 156 # TEXTCOLOR: Cosmetic: Black Text
  2802. SetBackgroundColor 18 18 18 255 # BACKGROUND: T5 Divination
  2803. SetFontSize 31
  2804.  
  2805. #------------------------------------
  2806. # [1406] T4 - ...showing the remaining cards
  2807. #------------------------------------
  2808.  
  2809. Show # %HS4
  2810. Class "Divination"
  2811. SetFontSize 40
  2812. SetTextColor 255 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2813. SetBackgroundColor 18 18 18 255 # BACKGROUND: T4 Divination
  2814. PlayAlertSound 2 300
  2815.  
  2816. #===============================================================================================================
  2817. # [[1500]] Currency - PART 4 - remaining items
  2818. #===============================================================================================================
  2819.  
  2820. Hide # %H2 %TB-Currency-T8
  2821. Class Currency
  2822. BaseType "Scroll Fragment"
  2823. SetFontSize 28
  2824. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2825. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2826.  
  2827. Show # %H3
  2828. Class Currency
  2829. SetFontSize 36
  2830. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  2831. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2832.  
  2833. #===============================================================================================================
  2834. # [[1600]] Leaguestones - Tierlists
  2835. #===============================================================================================================
  2836.  
  2837. Show # %TB-Leaguestone-Value
  2838. Class Leaguestone
  2839. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2840. Rarity = Magic
  2841. ItemLevel >= 67
  2842. SetFontSize 45
  2843. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2844. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2845. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2846. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2847.  
  2848. Show
  2849. Class Leaguestone
  2850. Rarity >= Magic
  2851. SetFontSize 42
  2852. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2853. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2854. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2855. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2856.  
  2857. Show # %TB-Leaguestone-Value
  2858. Class Leaguestone
  2859. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2860. Rarity = Normal
  2861. ItemLevel >= 67
  2862. SetFontSize 42
  2863. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2864. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2865. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2866. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2867.  
  2868. Show # %HS4
  2869. Class Leaguestone
  2870. Rarity = Normal
  2871. SetFontSize 40
  2872. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2873. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2874. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2875. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2876.  
  2877. #===============================================================================================================
  2878. # [[1700]] Uniques!
  2879. #===============================================================================================================
  2880.  
  2881. #------------------------------------
  2882. # [1701] Exceptions
  2883. #------------------------------------
  2884.  
  2885. Show
  2886. SocketGroup WWWWWW
  2887. BaseType "Simple Robe"
  2888. Rarity Unique
  2889. SetFontSize 45
  2890. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2891. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2892. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2893. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2894.  
  2895. Show # 6-Links
  2896. LinkedSockets 6
  2897. Rarity Unique
  2898. SetFontSize 45
  2899. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2900. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2901. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2902. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2903.  
  2904. #------------------------------------
  2905. # [1702] Harbinger - Pieces
  2906. #------------------------------------
  2907.  
  2908. Show # Harbinger League Pieces
  2909. Class Piece
  2910. SetFontSize 45
  2911. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2912. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2913. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2914. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2915.  
  2916. #------------------------------------
  2917. # [1703] Tier 1 uniques
  2918. #------------------------------------
  2919.  
  2920. Show # %TB-Uniques-T1
  2921. BaseType "Abyssal Axe" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Murder Boots" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves"
  2922. Rarity Unique
  2923. SetFontSize 45
  2924. SetTextColor 255 163 94 255 # TEXTCOLOR: Uniques
  2925. SetBorderColor 255 163 94 255 # BORDERCOLOR: Unique Item
  2926. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2927. PlayAlertSound 12 300 # DROPSOUND: T1 Drop
  2928.  
  2929. #------------------------------------
  2930. # [1704] Tier 2 uniques
  2931. #------------------------------------
  2932.  
  2933. Show # 5-Links
  2934. LinkedSockets = 5
  2935. Rarity Unique
  2936. SetFontSize 45
  2937. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2938. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2939. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2940. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2941.  
  2942. Show # %TB-Uniques-T2
  2943. BaseType "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Corrugated Buckler" "Corsair Sword" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Karui Sceptre" "Maelstr" "Meatgrinder" "Nightmare Bascinet" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Silken Hood" "Sorcerer Gloves" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
  2944. Rarity Unique
  2945. SetFontSize 45
  2946. SetTextColor 255 163 94 255 # TEXTCOLOR: Cosmetic: Black Text
  2947. SetBorderColor 255 163 94 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2948. PlayAlertSound 12 300 # DROPSOUND: T1 Drop
  2949. SetBackgroundColor 255 255 255 255
  2950.  
  2951. #------------------------------------
  2952. # [1705] Multi-Unique bases.
  2953. #------------------------------------
  2954. # These bases have multiple uniques. One of the uniques, is a high value one
  2955. # While others are cheap. We give them a high quality display, while making a normal unique
  2956. # Sound to prevent false excitement.
  2957.  
  2958. Show # %TB-Uniques-T2-MultiBase
  2959. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  2960. Rarity Unique
  2961. SetFontSize 42
  2962. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2963. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2964. SetBackgroundColor 216 138 80 255 # BACKGROUND: T2 unique
  2965. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2966.  
  2967. #------------------------------------
  2968. # [1706] Prophecy-Material Uniques
  2969. #------------------------------------
  2970.  
  2971. Show # %TB-Uniques-Fated
  2972. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2973. Rarity Unique
  2974. SetFontSize 38
  2975. SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
  2976. SetBackgroundColor 104 82 65 255 # BACKGROUND: Uniques: Prophecy Base
  2977. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2978.  
  2979. #------------------------------------
  2980. # [1707] Random Uniques
  2981. #------------------------------------
  2982.  
  2983. Show # T3
  2984. Rarity Unique
  2985. SetFontSize 38
  2986. SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
  2987. SetBackgroundColor 104 82 65 255 # BACKGROUND: T6-10 maps, currency, talismans
  2988. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2989.  
  2990. #===============================================================================================================
  2991. # [[1800]] Quest Items and Shaper Orbs
  2992. #===============================================================================================================
  2993.  
  2994. Show
  2995. Class Quest
  2996. BaseType "Shaper's Orb"
  2997. SetFontSize 45
  2998. SetBorderColor 74 230 58 255 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2999. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3000.  
  3001. Show
  3002. Class Quest
  3003. SetFontSize 45
  3004. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3005.  
  3006. #===============================================================================================================
  3007. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3008. #===============================================================================================================
  3009.  
  3010. #===============================================================================================================
  3011. # [[2000]] Leveling - Flasks
  3012. #===============================================================================================================
  3013.  
  3014. #------------------------------------
  3015. # [2001] Hide outdated flasks
  3016. #------------------------------------
  3017.  
  3018. Hide #$flask, lvl
  3019. Quality = 0
  3020. Class "Life Flask" "Mana Flask"
  3021. BaseType Small Medium Large Greater Grand
  3022. ItemLevel >= 35
  3023. SetFontSize 20
  3024. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3025.  
  3026. Hide #$flask, lvl
  3027. Quality = 0
  3028. Class "Life Flask" "Mana Flask"
  3029. BaseType Giant Colossal Sacred
  3030. ItemLevel >= 53
  3031. SetFontSize 20
  3032. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3033.  
  3034. Hide #$flask, lvl
  3035. Quality = 0
  3036. Class "Life Flask" "Mana Flask"
  3037. BaseType Hallowed Sanctified Divine Eternal
  3038. ItemLevel >= 67
  3039. SetFontSize 20
  3040. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3041.  
  3042. #------------------------------------
  3043. # [2002] Hybrid flasks (normal)
  3044. #------------------------------------
  3045.  
  3046. Show #$flask, lvl %D4
  3047. Class "Hybrid Flask"
  3048. BaseType "Small"
  3049. ItemLevel <= 15
  3050. SetFontSize 42
  3051. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3052. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3053.  
  3054. Show #$flask, lvl %D4
  3055. Class "Hybrid Flask"
  3056. BaseType "Medium"
  3057. ItemLevel <= 25
  3058. SetFontSize 42
  3059. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3060. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3061.  
  3062. Show #$flask, lvl %D4
  3063. Class "Hybrid Flask"
  3064. BaseType "Large"
  3065. ItemLevel <= 35
  3066. SetFontSize 42
  3067. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3068. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3069.  
  3070. Show #$flask, lvl %D4
  3071. Class "Hybrid Flask"
  3072. BaseType "Colossal"
  3073. ItemLevel <= 45
  3074. SetFontSize 42
  3075. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3076. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3077.  
  3078. Show #$flask, lvl %D4
  3079. Class "Hybrid Flask"
  3080. BaseType "Sacred"
  3081. ItemLevel <= 55
  3082. SetFontSize 42
  3083. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3084. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3085.  
  3086. Show #$flask, lvl %D4
  3087. Class "Hybrid Flask"
  3088. BaseType "Hallowed"
  3089. ItemLevel <= 67
  3090. SetFontSize 42
  3091. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3092. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3093.  
  3094. #------------------------------------
  3095. # [2003] Life Flasks - Normal (Kudos to Antnee)
  3096. #------------------------------------
  3097.  
  3098. Show #$flask, lvl %D5
  3099. Class "Life Flasks"
  3100. BaseType "Small"
  3101. ItemLevel <= 5
  3102. SetFontSize 42
  3103. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3104. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3105.  
  3106. Show #$flask, lvl %D5
  3107. Class "Life Flasks"
  3108. BaseType "Medium"
  3109. ItemLevel <= 9
  3110. ItemLevel >= 3
  3111. SetFontSize 42
  3112. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3113. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3114.  
  3115. Show #$flask, lvl %D5
  3116. Class "Life Flasks"
  3117. BaseType "Large"
  3118. ItemLevel <= 13
  3119. ItemLevel >= 5
  3120. SetFontSize 42
  3121. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3122. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3123.  
  3124. Show #$flask, lvl %D5
  3125. Class "Life Flasks"
  3126. BaseType "Greater"
  3127. ItemLevel <= 19
  3128. ItemLevel >= 12
  3129. SetFontSize 42
  3130. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3131. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3132.  
  3133. Show #$flask, lvl %D5
  3134. Class "Life Flasks"
  3135. BaseType "Grand"
  3136. ItemLevel <= 24
  3137. ItemLevel >= 18
  3138. SetFontSize 42
  3139. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3140. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3141.  
  3142. Show #$flask, lvl %D5
  3143. Class "Life Flasks"
  3144. BaseType "Giant"
  3145. ItemLevel <= 30
  3146. ItemLevel >= 24
  3147. SetFontSize 42
  3148. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3149. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3150.  
  3151. Show #$flask, lvl %D5
  3152. Class "Life Flasks"
  3153. BaseType "Colossal"
  3154. ItemLevel <= 37
  3155. ItemLevel >= 30
  3156. SetFontSize 42
  3157. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3158. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3159.  
  3160. Show #$flask, lvl %D5
  3161. Class "Life Flasks"
  3162. BaseType "Sacred"
  3163. ItemLevel <= 42
  3164. ItemLevel >= 36
  3165. SetFontSize 42
  3166. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3167. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3168.  
  3169. Show #$flask, lvl %D5
  3170. Class "Life Flasks"
  3171. BaseType "Hallowed"
  3172. ItemLevel <= 48
  3173. ItemLevel >= 42
  3174. SetFontSize 42
  3175. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3176. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3177.  
  3178. Show #$flask, lvl %D5
  3179. Class "Life Flasks"
  3180. BaseType "Sanctified"
  3181. ItemLevel <= 55
  3182. ItemLevel >= 48
  3183. SetFontSize 42
  3184. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3185. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3186.  
  3187. Show #$flask, lvl %D5
  3188. Class "Life Flasks"
  3189. BaseType "Divine"
  3190. ItemLevel <= 67
  3191. ItemLevel >= 60
  3192. SetFontSize 42
  3193. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3194. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3195.  
  3196. Show #$flask, lvl %D5
  3197. Class "Life Flasks"
  3198. BaseType "Eternal"
  3199. ItemLevel <= 70
  3200. ItemLevel >= 65
  3201. SetFontSize 42
  3202. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3203. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3204.  
  3205. #------------------------------------
  3206. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  3207. #------------------------------------
  3208.  
  3209. Show #$flask, lvl %D5
  3210. Class "Mana Flasks"
  3211. BaseType "Small"
  3212. ItemLevel <= 5
  3213. SetFontSize 42
  3214. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3215. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3216.  
  3217. Show #$flask, lvl %D5
  3218. Class "Mana Flasks"
  3219. BaseType "Medium"
  3220. ItemLevel <= 8
  3221. ItemLevel >= 3
  3222. SetFontSize 42
  3223. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3224. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3225.  
  3226. Show #$flask, lvl %D5
  3227. Class "Mana Flasks"
  3228. BaseType "Large"
  3229. ItemLevel <= 12
  3230. ItemLevel >= 5
  3231. SetFontSize 42
  3232. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3233. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3234.  
  3235. Show #$flask, lvl %D5
  3236. Class "Mana Flasks"
  3237. BaseType "Greater"
  3238. ItemLevel <= 18
  3239. ItemLevel >= 12
  3240. SetFontSize 42
  3241. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3242. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3243.  
  3244. Show #$flask, lvl %D5
  3245. Class "Mana Flasks"
  3246. BaseType "Grand"
  3247. ItemLevel <= 24
  3248. ItemLevel >= 18
  3249. SetFontSize 42
  3250. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3251. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3252.  
  3253. Show #$flask, lvl %D5
  3254. Class "Mana Flasks"
  3255. BaseType "Giant"
  3256. ItemLevel <= 30
  3257. ItemLevel >= 24
  3258. SetFontSize 42
  3259. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3260. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3261.  
  3262. Show #$flask, lvl %D5
  3263. Class "Mana Flasks"
  3264. BaseType "Colossal"
  3265. ItemLevel <= 37
  3266. ItemLevel >= 30
  3267. SetFontSize 42
  3268. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3269. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3270.  
  3271. Show #$flask, lvl %D5
  3272. Class "Mana Flasks"
  3273. BaseType "Sacred"
  3274. ItemLevel <= 42
  3275. ItemLevel >= 36
  3276. SetFontSize 42
  3277. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3278. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3279.  
  3280. Show #$flask, lvl %D5
  3281. Class "Mana Flasks"
  3282. BaseType "Hallowed"
  3283. ItemLevel <= 48
  3284. ItemLevel >= 42
  3285. SetFontSize 42
  3286. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3287. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3288.  
  3289. Show #$flask, lvl %D5
  3290. Class "Mana Flasks"
  3291. BaseType "Sanctified"
  3292. ItemLevel <= 55
  3293. ItemLevel >= 48
  3294. SetFontSize 42
  3295. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3296. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3297.  
  3298. Show #$flask, lvl %D5
  3299. Class "Mana Flasks"
  3300. BaseType "Divine"
  3301. ItemLevel <= 67
  3302. ItemLevel >= 60
  3303. SetFontSize 42
  3304. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3305. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3306.  
  3307. Show #$flask, lvl %D5
  3308. Class "Mana Flasks"
  3309. BaseType "Eternal"
  3310. ItemLevel <= 70
  3311. ItemLevel >= 65
  3312. SetFontSize 42
  3313. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3314. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3315.  
  3316. #------------------------------------
  3317. # [2005] Show remaining flasks
  3318. #------------------------------------
  3319.  
  3320. Show #$flask, recipe, glass, top %D5
  3321. Quality = 20
  3322. BaseType "Flask"
  3323. Rarity <= Magic
  3324. ItemLevel <= 65
  3325. SetFontSize 42
  3326. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3327. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3328.  
  3329. Show #$flask, recipe, glass %D4
  3330. Quality >= 15
  3331. BaseType "Flask"
  3332. Rarity <= Magic
  3333. ItemLevel <= 65
  3334. SetFontSize 42
  3335. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3336. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3337.  
  3338. Show #$flask, recipe, glass %D3
  3339. Quality > 1
  3340. BaseType "Flask"
  3341. Rarity <= Magic
  3342. ItemLevel <= 65
  3343. SetFontSize 36
  3344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3345. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3346.  
  3347. Show #$flask, utility %D4
  3348. Class "Utility Flasks"
  3349. Rarity <= Magic
  3350. ItemLevel <= 65
  3351. SetFontSize 36
  3352. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3353. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3354.  
  3355. Show #$flask, lvl %D3
  3356. BaseType Flask
  3357. Rarity <= Magic
  3358. SetFontSize 36
  3359. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3360.  
  3361. #===============================================================================================================
  3362. # [[2100]] Leveling - Merged Rules
  3363. #===============================================================================================================
  3364.  
  3365. # Show
  3366. # LinkedSockets 5
  3367. # Rarity < Unique
  3368. # SetFontSize 45
  3369. # SetBorderColor 0 255 255 255
  3370. # SetBackgroundColor 0 0 0 255
  3371. # PlayAlertSound 2 300
  3372.  
  3373. # Show
  3374. # LinkedSockets = 4
  3375. # SocketGroup RGB
  3376. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3377. # Rarity = Normal
  3378. # SetFontSize 42
  3379. # SetTextColor 255 255 255 255
  3380. # SetBorderColor 0 140 240 255
  3381. # SetBackgroundColor 75 75 75 255
  3382. # PlayAlertSound 12 300
  3383.  
  3384. # Show
  3385. # LinkedSockets = 4
  3386. # SocketGroup RGB
  3387. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3388. # Rarity = Magic
  3389. # SetFontSize 42
  3390. # SetTextColor 25 95 235 255
  3391. # SetBorderColor 0 140 240 255
  3392. # SetBackgroundColor 75 75 75 255
  3393. # PlayAlertSound 12 300
  3394.  
  3395. # Show
  3396. # LinkedSockets = 4
  3397. # SocketGroup RGB
  3398. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3399. # Rarity Rare
  3400. # SetFontSize 42
  3401. # SetBorderColor 0 140 240 255
  3402. # SetBackgroundColor 75 75 75 255
  3403. # PlayAlertSound 12 300
  3404.  
  3405. #===============================================================================================================
  3406. # [[2200]] Leveling - RGB Recipes
  3407. #===============================================================================================================
  3408.  
  3409. Show #$rgb, small, lvl %D3
  3410. SocketGroup RGB
  3411. Width <= 2
  3412. Height <= 2
  3413. SetFontSize 40
  3414. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3415. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3416.  
  3417. Show #$rgb, small, lvl %D3
  3418. SocketGroup RGB
  3419. Width <= 1
  3420. Height <= 3
  3421. SetFontSize 40
  3422. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3423. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3424.  
  3425. #Show
  3426. # SocketGroup RGB
  3427. # Width >= 2
  3428. # Height >= 4
  3429. # SetBorderColor 0 0 0
  3430. # SetBackgroundColor 75 75 75 255
  3431.  
  3432. #Show
  3433. # SocketGroup RGB
  3434. # SetFontSize 36
  3435. # SetBorderColor 0 0 0
  3436. # SetBackgroundColor 75 75 75 255
  3437.  
  3438. #===============================================================================================================
  3439. # [[2300]] Leveling - RARES
  3440. #===============================================================================================================
  3441.  
  3442. #------------------------------------
  3443. # [2301] Leveling rares - specific items
  3444. #------------------------------------
  3445.  
  3446. # Show
  3447. # LinkedSockets >= 4
  3448. # Rarity Rare
  3449. # SetFontSize 45
  3450. # SetBorderColor 0 140 240 255
  3451. # SetBackgroundColor 35 100 20 255
  3452. # PlayAlertSound 12 300
  3453.  
  3454. Show #$Leveling, small, autosmall, bhg, great %D5
  3455. Class "Rings" "Amulets" "Belts"
  3456. Rarity Rare
  3457. SetFontSize 45
  3458. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3459. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3460. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3461.  
  3462. Show #$Leveling, small, autosmall, bhg, great %D5
  3463. Class "Boots"
  3464. Rarity Rare
  3465. ItemLevel < 30
  3466. SetFontSize 45
  3467. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3468. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3469.  
  3470. Show #$Leveling, small, autosmall, bhg, great %D5
  3471. Height = 2
  3472. Class "Boots" "Helmets" "Gloves" "Shields"
  3473. Rarity Rare
  3474. SetFontSize 42
  3475. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3476. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3477.  
  3478. Show #$Leveling, good, exception %D5
  3479. Class "Sceptres" "Daggers" "Wands"
  3480. Rarity Rare
  3481. SetFontSize 42
  3482. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3483. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3484.  
  3485. #------------------------------------
  3486. # [2302] Leveling rares - Progression
  3487. #------------------------------------
  3488.  
  3489. Show #$Leveling, small, good %D4
  3490. Width <= 1
  3491. Height <= 3
  3492. Rarity Rare
  3493. ItemLevel <= 12
  3494. SetFontSize 42
  3495. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3496. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3497.  
  3498. Show #$Leveling, small, good %D4
  3499. Width <= 2
  3500. Height <= 2
  3501. Rarity Rare
  3502. ItemLevel <= 12
  3503. SetFontSize 42
  3504. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3505. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3506.  
  3507. Show #$Leveling, good %D4
  3508. Rarity Rare
  3509. ItemLevel <= 12
  3510. SetFontSize 42
  3511. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3512. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3513.  
  3514. Show #$Leveling, small, good %D4
  3515. Width <= 2
  3516. Height <= 2
  3517. DropLevel > 5
  3518. Rarity Rare
  3519. ItemLevel < 15
  3520. SetFontSize 36
  3521. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3522. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3523.  
  3524. Show #$Leveling, small, good %D4
  3525. Width <= 1
  3526. Height <= 3
  3527. DropLevel > 5
  3528. Rarity Rare
  3529. ItemLevel < 15
  3530. SetFontSize 36
  3531. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3532. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3533.  
  3534. Show #$Leveling, good %D4
  3535. DropLevel > 5
  3536. Rarity Rare
  3537. ItemLevel < 15
  3538. SetFontSize 36
  3539. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3540. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3541.  
  3542. Show #$Leveling, small, good %D4
  3543. Width <= 2
  3544. Height <= 2
  3545. DropLevel > 10
  3546. Rarity Rare
  3547. ItemLevel < 20
  3548. SetFontSize 36
  3549. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3550. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3551.  
  3552. Show #$Leveling, small, good %D4
  3553. Width <= 1
  3554. Height <= 3
  3555. DropLevel > 10
  3556. Rarity Rare
  3557. ItemLevel < 20
  3558. SetFontSize 36
  3559. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3560. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3561.  
  3562. Show #$Leveling, good %D4
  3563. DropLevel > 10
  3564. Rarity Rare
  3565. ItemLevel < 20
  3566. SetFontSize 36
  3567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3568. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3569.  
  3570. Show #$Leveling, small, good %D4
  3571. Width <= 2
  3572. Height <= 2
  3573. DropLevel > 15
  3574. Rarity Rare
  3575. ItemLevel < 25
  3576. SetFontSize 36
  3577. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3578. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3579.  
  3580. Show #$Leveling, small, good %D4
  3581. Width <= 1
  3582. Height <= 3
  3583. DropLevel > 15
  3584. Rarity Rare
  3585. ItemLevel < 25
  3586. SetFontSize 36
  3587. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3588. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3589.  
  3590. Show #$Leveling, good %D4
  3591. DropLevel > 15
  3592. Rarity Rare
  3593. ItemLevel < 25
  3594. SetFontSize 36
  3595. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3596. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3597.  
  3598. Show #$Leveling, small, good %D4
  3599. Width <= 2
  3600. Height <= 2
  3601. DropLevel > 20
  3602. Rarity Rare
  3603. ItemLevel < 30
  3604. SetFontSize 36
  3605. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3606. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3607.  
  3608. Show #$Leveling, small, good %D4
  3609. Width <= 1
  3610. Height <= 3
  3611. DropLevel > 20
  3612. Rarity Rare
  3613. ItemLevel < 30
  3614. SetFontSize 36
  3615. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3616. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3617.  
  3618. Show #$Leveling, good %D4
  3619. DropLevel > 20
  3620. Rarity Rare
  3621. ItemLevel < 30
  3622. SetFontSize 36
  3623. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3624. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3625.  
  3626. Show #$Leveling, small, good %D4
  3627. Width <= 2
  3628. Height <= 2
  3629. DropLevel > 25
  3630. Rarity Rare
  3631. ItemLevel < 35
  3632. SetFontSize 36
  3633. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3634. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3635.  
  3636. Show #$Leveling, small, good %D4
  3637. Width <= 1
  3638. Height <= 3
  3639. DropLevel > 25
  3640. Rarity Rare
  3641. ItemLevel < 35
  3642. SetFontSize 36
  3643. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3644. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3645.  
  3646. Show #$Leveling, good %D4
  3647. DropLevel > 25
  3648. Rarity Rare
  3649. ItemLevel < 35
  3650. SetFontSize 36
  3651. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3652. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3653.  
  3654. Show #$Leveling, small, good %D4
  3655. Width <= 2
  3656. Height <= 2
  3657. DropLevel > 30
  3658. Rarity Rare
  3659. ItemLevel < 40
  3660. SetFontSize 36
  3661. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3662. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3663.  
  3664. Show #$Leveling, small, good %D4
  3665. Width <= 1
  3666. Height <= 3
  3667. DropLevel > 30
  3668. Rarity Rare
  3669. ItemLevel < 40
  3670. SetFontSize 36
  3671. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3672. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3673.  
  3674. Show #$Leveling, good %D4
  3675. DropLevel > 30
  3676. Rarity Rare
  3677. ItemLevel < 40
  3678. SetFontSize 36
  3679. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3680. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3681.  
  3682. Show #$Leveling, small, good %D4
  3683. Width <= 2
  3684. Height <= 2
  3685. DropLevel > 35
  3686. Rarity Rare
  3687. ItemLevel < 45
  3688. SetFontSize 36
  3689. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3690. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3691.  
  3692. Show #$Leveling, small, good %D4
  3693. Width <= 1
  3694. Height <= 3
  3695. DropLevel > 35
  3696. Rarity Rare
  3697. ItemLevel < 45
  3698. SetFontSize 36
  3699. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3700. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3701.  
  3702. Show #$Leveling, good %D4
  3703. DropLevel > 35
  3704. Rarity Rare
  3705. ItemLevel < 45
  3706. SetFontSize 36
  3707. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3708. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3709.  
  3710. Show #$Leveling, small, good %D4
  3711. Width <= 1
  3712. Height <= 3
  3713. DropLevel > 40
  3714. Rarity Rare
  3715. ItemLevel < 50
  3716. SetFontSize 36
  3717. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3718. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3719.  
  3720. Show #$Leveling, small, good %D4
  3721. Width <= 2
  3722. Height <= 2
  3723. DropLevel > 40
  3724. Rarity Rare
  3725. ItemLevel < 50
  3726. SetFontSize 36
  3727. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3728. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3729.  
  3730. Show #$Leveling, good %D4
  3731. DropLevel > 40
  3732. Rarity Rare
  3733. ItemLevel < 50
  3734. SetFontSize 36
  3735. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3736. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3737.  
  3738. Show #$Leveling, small, good %D4
  3739. Width <= 2
  3740. Height <= 2
  3741. DropLevel > 45
  3742. Rarity Rare
  3743. ItemLevel < 55
  3744. SetFontSize 36
  3745. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3746. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3747.  
  3748. Show #$Leveling, small, good %D4
  3749. Width <= 1
  3750. Height <= 3
  3751. DropLevel > 45
  3752. Rarity Rare
  3753. ItemLevel < 55
  3754. SetFontSize 36
  3755. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3756. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3757.  
  3758. Show #$Leveling, good %D4
  3759. DropLevel > 45
  3760. Rarity Rare
  3761. ItemLevel < 55
  3762. SetFontSize 36
  3763. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3764. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3765.  
  3766. Show #$Leveling, small, good %D4
  3767. Width <= 2
  3768. Height <= 2
  3769. DropLevel > 50
  3770. Rarity Rare
  3771. ItemLevel < 60
  3772. SetFontSize 36
  3773. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3774. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3775.  
  3776. Show #$Leveling, small, good %D4
  3777. Width <= 1
  3778. Height <= 3
  3779. DropLevel > 50
  3780. Rarity Rare
  3781. ItemLevel < 60
  3782. SetFontSize 36
  3783. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3784. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3785.  
  3786. Show #$Leveling, good %D4
  3787. DropLevel > 50
  3788. Rarity Rare
  3789. ItemLevel < 60
  3790. SetFontSize 36
  3791. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3792. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3793.  
  3794. Show #$Leveling, small, good %D4
  3795. Width <= 2
  3796. Height <= 2
  3797. DropLevel > 55
  3798. Rarity Rare
  3799. SetFontSize 36
  3800. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3801. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3802.  
  3803. Show #$Leveling, small, good %D4
  3804. Width <= 1
  3805. Height <= 3
  3806. DropLevel > 55
  3807. Rarity Rare
  3808. SetFontSize 36
  3809. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3810. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3811.  
  3812. Show #$Leveling, good %D4
  3813. DropLevel > 55
  3814. Rarity Rare
  3815. SetFontSize 36
  3816. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3817. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3818.  
  3819. #------------------------------------
  3820. # [2303] Leveling rares - remaining rules
  3821. #------------------------------------
  3822.  
  3823. Show #$Leveling, small %D3
  3824. Width <= 1
  3825. Height <= 3
  3826. Rarity Rare
  3827. SetFontSize 36
  3828. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3829. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3830.  
  3831. Show #$Leveling, small %D3
  3832. Width <= 2
  3833. Height <= 2
  3834. Rarity Rare
  3835. SetFontSize 36
  3836. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3837. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3838.  
  3839. Show #Leveling, ok %D3
  3840. Rarity Rare
  3841. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3842. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3843.  
  3844. #===============================================================================================================
  3845. # [[2400]] Leveling - Useful items
  3846. #===============================================================================================================
  3847.  
  3848. #------------------------------------
  3849. # [2401] Linked gear - 4links
  3850. #------------------------------------
  3851.  
  3852. # Show
  3853. # LinkedSockets >= 4
  3854. # Rarity = Normal
  3855. # SetFontSize 42
  3856. # SetTextColor 255 255 255 255
  3857. # SetBorderColor 0 140 240 255
  3858. # SetBackgroundColor 0 0 0 255
  3859. # PlayAlertSound 12 300
  3860.  
  3861. # Show
  3862. # LinkedSockets >= 4
  3863. # Rarity = Magic
  3864. # SetFontSize 42
  3865. # SetTextColor 25 95 235 255
  3866. # SetBorderColor 0 140 240 255
  3867. # SetBackgroundColor 0 0 0 255
  3868. # PlayAlertSound 12 300
  3869.  
  3870. #------------------------------------
  3871. # [2402] Linked gear - Caster Weapon Configuration
  3872. #------------------------------------
  3873.  
  3874. Show #$lvl, caster %D4 %RVR
  3875. LinkedSockets = 3
  3876. SocketGroup BB
  3877. Class "Sceptres" "Wands" "Daggers"
  3878. Rarity = Normal
  3879. ItemLevel <= 40
  3880. SetFontSize 42
  3881. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3882. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3883. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3884.  
  3885. Show
  3886. LinkedSockets = 3
  3887. SocketGroup BB
  3888. Class "Sceptres" "Wands" "Daggers"
  3889. Rarity = Magic
  3890. ItemLevel <= 40
  3891. SetFontSize 42
  3892. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3893. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3894. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3895.  
  3896. #------------------------------------
  3897. # [2403] Linked gear - 3links
  3898. #------------------------------------
  3899.  
  3900. # Show
  3901. # LinkedSockets >= 3
  3902. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3903. # Rarity = Normal
  3904. # ItemLevel <= 24
  3905. # SetFontSize 42
  3906. # SetTextColor 255 255 255 255
  3907. # SetBorderColor 0 120 120 255
  3908. # SetBackgroundColor 0 0 0 255
  3909.  
  3910. # Show
  3911. # LinkedSockets >= 3
  3912. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3913. # Rarity = Magic
  3914. # ItemLevel <= 24
  3915. # SetFontSize 42
  3916. # SetTextColor 25 95 235 255
  3917. # SetBorderColor 0 120 120 255
  3918. # SetBackgroundColor 0 0 0 255
  3919.  
  3920. # Show
  3921. # LinkedSockets >= 3
  3922. # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3923. # Rarity <= Magic
  3924. # ItemLevel <= 36
  3925. # SetFontSize 36
  3926. # SetBorderColor 0 120 120 255
  3927. # SetBackgroundColor 0 0 0 255
  3928.  
  3929. Show #$lvl, other %D3 %RVR
  3930. LinkedSockets >= 3
  3931. Rarity = Normal
  3932. ItemLevel <= 12
  3933. SetFontSize 42
  3934. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3935. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3936. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3937.  
  3938. Show
  3939. LinkedSockets >= 3
  3940. Rarity = Magic
  3941. ItemLevel <= 12
  3942. SetFontSize 42
  3943. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3944. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3945. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3946.  
  3947. #------------------------------------
  3948. # [2404] Extra Highlight: Boots
  3949. #------------------------------------
  3950.  
  3951. Show #$lvl, small %D3
  3952. Class "Boots"
  3953. Rarity = Magic
  3954. ItemLevel <= 12
  3955. SetFontSize 42
  3956. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3957. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3958. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3959.  
  3960. #Show
  3961. # Class "Boots"
  3962. # Rarity = Magic
  3963. # ItemLevel <= 24
  3964. # SetFontSize 36
  3965. # SetTextColor 25 95 235 255
  3966. # SetBorderColor 100 100 100 255
  3967.  
  3968. #------------------------------------
  3969. # [2405] Optional Recipes
  3970. #------------------------------------
  3971.  
  3972. #Show
  3973. # BaseType "Bone Spirit Shield"
  3974. # ItemLevel < 40
  3975. # SetBorderColor 100 100 100 255
  3976.  
  3977. #------------------------------------
  3978. # [2406] Act 1
  3979. #------------------------------------
  3980. # Early on we focus on flat wins
  3981. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  3982. # We also want to highlight all elemental resist rings for the +1 Recipe
  3983.  
  3984. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  3985. BaseType "Iron Ring" "Rustic Sash"
  3986. Rarity = Normal
  3987. ItemLevel <= 12
  3988. SetFontSize 42
  3989. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3990. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3991. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3992.  
  3993. Show
  3994. BaseType "Iron Ring" "Rustic Sash"
  3995. Rarity = Magic
  3996. ItemLevel <= 12
  3997. SetFontSize 42
  3998. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3999. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4000. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4001.  
  4002. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4003. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4004. Rarity = Normal
  4005. ItemLevel <= 16
  4006. SetFontSize 42
  4007. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4008. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4009. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4010.  
  4011. Show
  4012. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4013. Rarity = Magic
  4014. ItemLevel <= 16
  4015. SetFontSize 42
  4016. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4017. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4018. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4019.  
  4020. Show #trinkets, lvl %D3
  4021. Class "Rings" "Amulets" "Belts"
  4022. Rarity <= Magic
  4023. ItemLevel <= 12
  4024. SetFontSize 42
  4025. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4026. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4027.  
  4028. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4029.  
  4030. #Show
  4031. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4032. # Rarity = Normal
  4033. # ItemLevel <= 8
  4034. # SetFontSize 36
  4035. # SetTextColor 255 255 255 255
  4036. # SetBorderColor 0 0 0
  4037.  
  4038. #Show
  4039. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4040. # Rarity = Magic
  4041. # ItemLevel <= 8
  4042. # SetFontSize 36
  4043. # SetTextColor 25 95 235 255
  4044. # SetBorderColor 0 0 0
  4045.  
  4046. Show #$lvl, caster %D3
  4047. Class "Sceptres" "Wands" "Daggers"
  4048. Rarity = Magic
  4049. ItemLevel <= 12
  4050. SetFontSize 36
  4051. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4052. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4053. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4054.  
  4055. #------------------------------------
  4056. # [2407] Act 2+3
  4057. #------------------------------------
  4058. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4059.  
  4060. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4061. BaseType "Topaz Ring" "Two-Stone Ring"
  4062. Rarity = Normal
  4063. ItemLevel <= 32
  4064. SetFontSize 36
  4065. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4066. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4067. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4068.  
  4069. Show
  4070. BaseType "Topaz Ring" "Two-Stone Ring"
  4071. Rarity = Magic
  4072. ItemLevel <= 32
  4073. SetFontSize 36
  4074. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4075. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4076. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4077.  
  4078. Show #$lvl, caster %D3
  4079. Class "Sceptres" "Wands" "Daggers"
  4080. Rarity = Magic
  4081. ItemLevel <= 36
  4082. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4083.  
  4084. #------------------------------------
  4085. # [2408] Act 4+5+6
  4086. #------------------------------------
  4087. # Act 4-6 have a highly varying damage composition
  4088. # However several of the strongest elemental attacks are fire-typed
  4089.  
  4090. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4091. BaseType "Ruby Ring" "Two-Stone Ring"
  4092. Rarity = Normal
  4093. ItemLevel <= 50
  4094. ItemLevel >= 32
  4095. SetFontSize 36
  4096. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4097. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4098. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4099.  
  4100. Show
  4101. BaseType "Ruby Ring" "Two-Stone Ring"
  4102. Rarity = Magic
  4103. ItemLevel <= 50
  4104. ItemLevel >= 32
  4105. SetFontSize 36
  4106. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4107. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4108. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4109.  
  4110. #------------------------------------
  4111. # [2409] Jewellery - Regular Highlight
  4112. #------------------------------------
  4113.  
  4114. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4115.  
  4116. #Show
  4117. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4118. # Rarity <= Magic
  4119. # SetFontSize 36
  4120. # SetBorderColor 50 50 50
  4121.  
  4122. # Worthwhile belts
  4123.  
  4124. #Show
  4125. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4126. # Rarity <= Magic
  4127. # ItemLevel <= 32
  4128. # SetFontSize 36
  4129. # SetBorderColor 50 50 50
  4130.  
  4131. # Worthwhile amulets - only stat amulets to help with stats
  4132.  
  4133. #Show
  4134. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4135. # Rarity <= Magic
  4136. # ItemLevel <= 32
  4137. # SetFontSize 36
  4138. # SetBorderColor 50 50 50
  4139.  
  4140. #------------------------------------
  4141. # [2410] Quivers - Progression
  4142. #------------------------------------
  4143.  
  4144. # Quivers - early gear acquisition
  4145.  
  4146. #Show
  4147. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4148. # Rarity <= Magic
  4149. # ItemLevel <= 8
  4150. # SetFontSize 36
  4151. # SetBorderColor 0 0 0
  4152.  
  4153. # Quivers - possible upgrades
  4154.  
  4155. #Show
  4156. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4157. # Rarity <= Magic
  4158. # ItemLevel <= 24
  4159. # SetBorderColor 0 0 0
  4160. # SetBackgroundColor 0 0 0 185
  4161.  
  4162. # Quivers - first appearance of broadhead arrow quivers
  4163.  
  4164. Show #$lvl %D3
  4165. BaseType "Broadhead Arrow Quiver"
  4166. Rarity <= Magic
  4167. ItemLevel < 35
  4168. SetFontSize 36
  4169. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4170.  
  4171. #Show
  4172. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4173. # Rarity <= Magic
  4174. # ItemLevel <= 48
  4175. # SetBorderColor 0 0 0
  4176. # SetBackgroundColor 0 0 0 185
  4177.  
  4178. #------------------------------------
  4179. # [2411] Magic Gear
  4180. #------------------------------------
  4181.  
  4182. #Show
  4183. # Class Rings Amulets Belts
  4184. # Rarity Magic
  4185. # ItemLevel <= 32
  4186. # SetFontSize 36
  4187. # SetBorderColor 50 50 50
  4188.  
  4189. #------------------------------------
  4190. # [2412] 20% quality items for those strange people who want them
  4191. #------------------------------------
  4192.  
  4193. #Show
  4194. # Quality = 20
  4195. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4196. # Rarity <= Magic
  4197. # ItemLevel <= 60
  4198. # SetBorderColor 0 0 0
  4199. # SetBackgroundColor 75 75 75 255
  4200.  
  4201. #===============================================================================================================
  4202. # [[2500]] Leveling - normal and magic item progression
  4203. #===============================================================================================================
  4204.  
  4205. #------------------------------------
  4206. # [2501] Progression - Part 1 1-30
  4207. #------------------------------------
  4208.  
  4209. #Show
  4210. # DropLevel >= 5
  4211. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4212. # Rarity <= Magic
  4213. # ItemLevel <= 9
  4214. # SetBorderColor 0 0 0
  4215. # SetBackgroundColor 0 0 0 185
  4216.  
  4217. #Show
  4218. # DropLevel >= 8
  4219. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4220. # Rarity <= Magic
  4221. # ItemLevel <= 11
  4222. # SetBorderColor 0 0 0
  4223. # SetBackgroundColor 0 0 0 185
  4224.  
  4225. #Show
  4226. # DropLevel >= 11
  4227. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4228. # Rarity <= Magic
  4229. # ItemLevel <= 14
  4230. # SetBorderColor 0 0 0
  4231. # SetBackgroundColor 0 0 0 185
  4232.  
  4233. #Show
  4234. # DropLevel >= 13
  4235. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4236. # Rarity <= Magic
  4237. # ItemLevel <= 16
  4238. # SetBorderColor 0 0 0
  4239. # SetBackgroundColor 0 0 0 185
  4240.  
  4241. #Show
  4242. # DropLevel >= 16
  4243. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4244. # Rarity <= Magic
  4245. # ItemLevel <= 18
  4246. # SetBorderColor 0 0 0
  4247. # SetBackgroundColor 0 0 0 185
  4248.  
  4249. #Show
  4250. # DropLevel >= 18
  4251. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4252. # Rarity <= Magic
  4253. # ItemLevel <= 20
  4254. # SetBorderColor 0 0 0
  4255. # SetBackgroundColor 0 0 0 185
  4256.  
  4257. #Show
  4258. # DropLevel >= 20
  4259. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4260. # Rarity <= Magic
  4261. # ItemLevel <= 22
  4262. # SetBorderColor 0 0 0
  4263. # SetBackgroundColor 0 0 0 185
  4264.  
  4265. #Show
  4266. # DropLevel >= 22
  4267. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4268. # Rarity <= Magic
  4269. # ItemLevel <= 24
  4270. # SetBorderColor 0 0 0
  4271. # SetBackgroundColor 0 0 0 185
  4272.  
  4273. #Show
  4274. # DropLevel >= 24
  4275. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4276. # Rarity <= Magic
  4277. # ItemLevel <= 26
  4278. # SetBorderColor 0 0 0
  4279. # SetBackgroundColor 0 0 0 185
  4280.  
  4281. #Show
  4282. # DropLevel >= 26
  4283. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4284. # Rarity <= Magic
  4285. # ItemLevel <= 28
  4286. # SetBorderColor 0 0 0
  4287. # SetBackgroundColor 0 0 0 185
  4288.  
  4289. #Show
  4290. # DropLevel >= 28
  4291. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4292. # Rarity <= Magic
  4293. # ItemLevel <= 30
  4294. # SetBorderColor 0 0 0
  4295. # SetBackgroundColor 0 0 0 185
  4296.  
  4297. #------------------------------------
  4298. # [2502] Progression - Part 2 30-40
  4299. #------------------------------------
  4300.  
  4301. #Show
  4302. # DropLevel >= 30
  4303. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4304. # Rarity <= Magic
  4305. # ItemLevel <= 32
  4306. # SetBorderColor 0 0 0
  4307. # SetBackgroundColor 0 0 0 185
  4308.  
  4309. #Show
  4310. # DropLevel >= 32
  4311. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4312. # Rarity <= Magic
  4313. # ItemLevel <= 34
  4314. # SetBorderColor 0 0 0
  4315. # SetBackgroundColor 0 0 0 185
  4316.  
  4317. #Show
  4318. # DropLevel >= 34
  4319. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4320. # Rarity <= Magic
  4321. # ItemLevel <= 36
  4322. # SetBorderColor 0 0 0
  4323. # SetBackgroundColor 0 0 0 185
  4324.  
  4325. #Show
  4326. # DropLevel >= 38
  4327. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4328. # Rarity <= Magic
  4329. # ItemLevel <= 40
  4330. # SetBorderColor 0 0 0
  4331. # SetBackgroundColor 0 0 0 185
  4332.  
  4333. #------------------------------------
  4334. # [2503] Progression - Part 4 40-65
  4335. #------------------------------------
  4336.  
  4337. #Show
  4338. # DropLevel >= 40
  4339. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4340. # Rarity = Normal
  4341. # ItemLevel <= 42
  4342. # SetBorderColor 0 0 0
  4343. # SetBackgroundColor 0 0 0 185
  4344.  
  4345. #Show
  4346. # DropLevel >= 42
  4347. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4348. # Rarity = Normal
  4349. # ItemLevel <= 44
  4350. # SetBorderColor 0 0 0
  4351. # SetBackgroundColor 0 0 0 185
  4352.  
  4353. #Show
  4354. # DropLevel >= 44
  4355. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4356. # Rarity = Normal
  4357. # ItemLevel <= 46
  4358. # SetBorderColor 0 0 0
  4359. # SetBackgroundColor 0 0 0 185
  4360.  
  4361. #Show
  4362. # DropLevel >= 46
  4363. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4364. # Rarity = Normal
  4365. # ItemLevel <= 48
  4366. # SetBorderColor 0 0 0
  4367. # SetBackgroundColor 0 0 0 185
  4368.  
  4369. #Show
  4370. # DropLevel >= 48
  4371. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4372. # Rarity = Normal
  4373. # ItemLevel <= 50
  4374. # SetBorderColor 0 0 0
  4375. # SetBackgroundColor 0 0 0 185
  4376.  
  4377. #Show
  4378. # DropLevel >= 50
  4379. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4380. # Rarity = Normal
  4381. # ItemLevel <= 52
  4382. # SetBorderColor 0 0 0
  4383. # SetBackgroundColor 0 0 0 185
  4384.  
  4385. #Show
  4386. # DropLevel >= 52
  4387. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4388. # Rarity = Normal
  4389. # ItemLevel <= 54
  4390. # SetBorderColor 0 0 0
  4391. # SetBackgroundColor 0 0 0 185
  4392.  
  4393. #Show
  4394. # DropLevel >= 54
  4395. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4396. # Rarity = Normal
  4397. # ItemLevel <= 56
  4398. # SetBorderColor 0 0 0
  4399. # SetBackgroundColor 0 0 0 185
  4400.  
  4401. #Show
  4402. # DropLevel >= 56
  4403. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4404. # Rarity = Normal
  4405. # ItemLevel <= 58
  4406. # SetBorderColor 0 0 0
  4407. # SetBackgroundColor 0 0 0 185
  4408.  
  4409. #Show
  4410. # DropLevel >= 58
  4411. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4412. # Rarity = Normal
  4413. # ItemLevel <= 60
  4414. # SetBorderColor 0 0 0
  4415. # SetBackgroundColor 0 0 0 185
  4416.  
  4417. #Show
  4418. # DropLevel >= 60
  4419. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4420. # Rarity = Normal
  4421. # ItemLevel <= 62
  4422. # SetBorderColor 0 0 0
  4423. # SetBackgroundColor 0 0 0 185
  4424.  
  4425. #Show
  4426. # DropLevel >= 62
  4427. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4428. # Rarity = Normal
  4429. # ItemLevel <= 64
  4430. # SetBorderColor 0 0 0
  4431. # SetBackgroundColor 0 0 0 185
  4432.  
  4433. #Show
  4434. # DropLevel >= 64
  4435. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4436. # Rarity = Normal
  4437. # ItemLevel <= 66
  4438. # SetBorderColor 0 0 0
  4439. # SetBackgroundColor 0 0 0 185
  4440.  
  4441. #------------------------------------
  4442. # [2504] Normal items - First 12 levels - exceptions
  4443. #------------------------------------
  4444.  
  4445. Hide #$start, lvl, bulky %H1
  4446. Class "Body Armours"
  4447. Rarity Normal
  4448. ItemLevel <= 4
  4449. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4450. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4451. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4452.  
  4453. #Show
  4454. # Width <= 1
  4455. # Height <= 4
  4456. # Rarity Normal
  4457. # ItemLevel <= 4
  4458. # SetFontSize 36
  4459. # SetTextColor 200 200 200 210
  4460. # SetBorderColor 50 50 50
  4461.  
  4462. #Show
  4463. # Width <= 2
  4464. # Height <= 2
  4465. # Rarity Normal
  4466. # ItemLevel <= 4
  4467. # SetFontSize 36
  4468. # SetTextColor 200 200 200 210
  4469. # SetBorderColor 50 50 50
  4470.  
  4471. #Show
  4472. # Rarity Normal
  4473. # ItemLevel <= 4
  4474. # SetTextColor 200 200 200 210
  4475. # SetBorderColor 0 0 0
  4476.  
  4477. #------------------------------------
  4478. # [2505] Magic items - general highlight
  4479. #------------------------------------
  4480.  
  4481. # Highlight small magic items until level 24 for Trans-Selling
  4482.  
  4483. #Show
  4484. # Width <= 1
  4485. # Height <= 4
  4486. # Rarity Magic
  4487. # ItemLevel <= 24
  4488. # SetFontSize 36
  4489. # SetBorderColor 50 50 50
  4490.  
  4491. #Show
  4492. # Width <= 2
  4493. # Height <= 2
  4494. # Rarity Magic
  4495. # ItemLevel <= 24
  4496. # SetFontSize 36
  4497. # SetBorderColor 50 50 50
  4498.  
  4499. # Until level 12 - show all blue items, no matter what
  4500.  
  4501. Show #$start, lvl, small %D3
  4502. Rarity Magic
  4503. ItemLevel <= 12
  4504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4505.  
  4506. # Later on keep them shown, but really small
  4507.  
  4508. #Show
  4509. # Width <= 1
  4510. # Height <= 4
  4511. # Rarity Magic
  4512. # ItemLevel <= 32
  4513. # SetFontSize 28
  4514. # SetBorderColor 50 50 50
  4515. # SetBackgroundColor 0 0 0 185
  4516.  
  4517. #Show
  4518. # Width <= 2
  4519. # Height <= 2
  4520. # Rarity Magic
  4521. # ItemLevel <= 32
  4522. # SetFontSize 28
  4523. # SetBorderColor 50 50 50
  4524. # SetBackgroundColor 0 0 0 185
  4525.  
  4526. #===============================================================================================================
  4527. # [[2600]] HIDE LAYER 5 - Remaining Items
  4528. #===============================================================================================================
  4529.  
  4530. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4531. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4532. SetFontSize 26
  4533. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4534. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4535.  
  4536. #===============================================================================================================
  4537. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4538. #===============================================================================================================
  4539.  
  4540. Show # SafetyLine!
  4541. SetFontSize 45
  4542. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4543. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4544.  
  4545. #===============================================================================================================
  4546. # [[2800]] Special thanks to!
  4547. #===============================================================================================================
  4548. #
  4549. # COMMUNITY:
  4550. # Special thanks to the supporters, stream-viewers and my guild :)
  4551. # Everyone who provided feedback on my thread/github and on reddit.
  4552. #
  4553. # GRINDING GEAR GAMES:
  4554. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4555. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4556. # Chris - The man.
  4557. #
  4558. # FRIENDS:
  4559. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4560. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4561. # MrPing - Helped out a ton with testing recently.
  4562. # Victoria - <3
  4563. #
  4564. # SUGGESTIONS / HELP:
  4565. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4566. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4567. # Malchron - consulted me on some complicated topics
  4568. # ZiggyD - tested the filter during the 2.0 beta
  4569. # Helmannn - tested the filter during the Ascendancy Alpha!
  4570. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4571. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4572. #
  4573. # Script by NeverSink
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