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Jun 19th, 2017
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  1. class Sphere extends KActorSpawnable
  2. placeable;
  3.  
  4. DefaultProperties
  5. {
  6. Begin Object Name=StaticMeshComponent0
  7. StaticMesh=StaticMesh'MyPackage.Mymesh'
  8. bNotifyRigidBodyCollision=true
  9. HiddenGame=FALSE
  10. LightingChannels=(Dynamic=TRUE)
  11. PhysMaterialOverride=PhysicalMaterial'MyPackage.bouncy'
  12. Physics=PHYS_RigidBody
  13. End Object
  14. }
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