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- if (Role == ROLE_Authority || Role < ROLE_Authority)
- {
- if (PlayerInput.aUp != 0 && JumpDelay >= 0.5) // Peu sauter toute les 0.5 secondes
- Character.DoJump();
- Character.ApplyImpulse( Impulse, 100, Character.Location);
- SetLocation(Character.Location);
- Character.SetRotation(Rotation);
- }
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