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- --[[
- By MaxproGlitcher
- ]]
- local screenGui = Instance.new("ScreenGui")
- screenGui.Name = "FPSPingGui"
- screenGui.Parent = game:GetService("CoreGui")
- local fpsLabel = Instance.new("TextLabel")
- fpsLabel.Name = "FPSLabel"
- fpsLabel.Size = UDim2.new(0, 200, 0, 60) -- Increased size to 200x60
- fpsLabel.Position = UDim2.new(0, -10, 0, 10)
- fpsLabel.BackgroundTransparency = 1
- fpsLabel.TextColor3 = Color3.new(1, 1, 1)
- fpsLabel.TextStrokeTransparency = 0
- fpsLabel.Font = Enum.Font.SourceSans
- fpsLabel.TextSize = 40 -- Increased text size to 40
- fpsLabel.Parent = screenGui
- local pingLabel = Instance.new("TextLabel")
- pingLabel.Name = "PingLabel"
- pingLabel.Size = UDim2.new(0, 100, 0, 50)
- pingLabel.Position = UDim2.new(0, 165, 0, 15) -- Adjusted position to be next to the FPS counter
- pingLabel.BackgroundTransparency = 1
- pingLabel.TextColor3 = Color3.new(1, 1, 1)
- pingLabel.TextStrokeTransparency = 0
- pingLabel.Font = Enum.Font.SourceSans
- pingLabel.TextSize = 24
- pingLabel.Parent = screenGui
- local function calculateFPS()
- local lastTime = tick()
- local frames = 0
- game:GetService("RunService").RenderStepped:Connect(function()
- frames = frames + 1
- local currentTime = tick()
- if currentTime - lastTime >= 0.1 then
- local fps = math.floor(frames / (currentTime - lastTime))
- fpsLabel.Text = "FPS: " .. tostring(fps)
- if fps < 10 then
- fpsLabel.TextColor3 = Color3.new(1, 0, 0) -- Red color
- else
- fpsLabel.TextColor3 = Color3.new(1, 1, 1) -- White color
- end
- frames = 0
- lastTime = currentTime
- end
- end)
- end
- local function calculatePing()
- game:GetService("RunService").Heartbeat:Connect(function()
- local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue()
- pingLabel.Text = "Ping: " .. tostring(math.floor(ping)) .. " ms"
- if ping > 300 then
- pingLabel.TextColor3 = Color3.new(1, 0, 0) -- Red color
- else
- pingLabel.TextColor3 = Color3.new(1, 1, 1) -- White color
- end
- end)
- end
- calculateFPS()
- calculatePing()
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