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- --Optional: https://www.roblox.com/catalog/1536050831/Black-Sheep-Head
- --required: https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
- --NPC#2866
- local tangerex = loadstring(game:HttpGet("https://5f4d3288-7026-4802-bb67-917a76b5e7d8.id.repl.co/Tangerex/Template/main.lua"))()
- reanimate = tangerex:Reanimate("PD",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
- reanimate:Hat("Nike Shoebox Costume","Torso",true,function()
- workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("idle",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("walk",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("run",function()
- RH.Part0 =
- workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("jump",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- reanimate:Animation("fall",function()
- RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
- NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
- end)
- -- Read the documentation for modes/attacks/keybinds/clickbinds
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