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Aug 5th, 2022
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  1.  
  2. --Optional: https://www.roblox.com/catalog/1536050831/Black-Sheep-Head
  3. --required: https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
  4. --NPC#2866
  5. local tangerex = loadstring(game:HttpGet("https://5f4d3288-7026-4802-bb67-917a76b5e7d8.id.repl.co/Tangerex/Template/main.lua"))()
  6.  
  7. reanimate = tangerex:Reanimate("PD",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
  8.  
  9. reanimate:Hat("Nike Shoebox Costume","Torso",true,function()
  10. workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0=workspace.Camera.CameraSubject.Parent["Nike Shoebox Costume"].Handle.AccessoryWeld.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),0+0*math.cos(sine/10),0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  11. end)
  12.  
  13. reanimate:Animation("idle",function()
  14. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  15. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  16. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  17. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  18. RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  19. LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  20. RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  21. LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  22. end)
  23.  
  24. reanimate:Animation("walk",function()
  25. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  26. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  27. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  28. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  29. RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  30. LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  31. RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  32. LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  33. end)
  34.  
  35. reanimate:Animation("run",function()
  36. RH.Part0 =
  37. workspace.Camera.CameraSubject.Parent.Torso
  38. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  39. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  40. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  41. RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  42. LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  43. RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  44. LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-25*math.cos(sine/5)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  45. end)
  46.  
  47. reanimate:Animation("jump",function()
  48. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  49. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  50. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  51. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  52. RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  53. LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  54. RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  55. LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  56. end)
  57.  
  58. reanimate:Animation("fall",function()
  59. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  60. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  61. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),-3.3+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  62. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  63. RS.C0=RS.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  64. LS.C0=LS.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1.5+0*math.cos(sine/10),-2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  65. RH.C0=RH.C0:Lerp(CFrame.new(0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  66. LH.C0=LH.C0:Lerp(CFrame.new(-0.7+0*math.cos(sine/10),-1+0*math.cos(sine/10),2+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  67. end)
  68.  
  69. -- Read the documentation for modes/attacks/keybinds/clickbinds
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