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uor

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uor
Feb 21st, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Character)
  109. sick.SoundId = "rbxassetid://1494340971"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 1
  113. sick:Play()
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 25
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local PLAYMAINANIM = true
  168. local BOLTSOUNDS = {168586621,168586586,178452241}
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. --//=================================\\
  214. --|| SOME FUNCTIONS
  215. --\\=================================//
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222. if NUMBER >= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229. if NUMBER <= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236. if NUMBER == 0 or NUMBER == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 1, NUMBER do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246. local NEWMESH = IT(MESH)
  247. if MESH == "SpecialMesh" then
  248. NEWMESH.MeshType = MESHTYPE
  249. if MESHID ~= "nil" and MESHID ~= "" then
  250. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  251. end
  252. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  254. end
  255. end
  256. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257. NEWMESH.Scale = SCALE
  258. NEWMESH.Parent = PARENT
  259. return NEWMESH
  260. end
  261.  
  262. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  263. local NEWPART = IT("Part")
  264. NEWPART.formFactor = FORMFACTOR
  265. NEWPART.Reflectance = REFLECTANCE
  266. NEWPART.Transparency = TRANSPARENCY
  267. NEWPART.CanCollide = false
  268. NEWPART.Locked = true
  269. NEWPART.Anchored = true
  270. if ANCHOR == false then
  271. NEWPART.Anchored = false
  272. end
  273. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  274. NEWPART.Name = NAME
  275. NEWPART.Size = SIZE
  276. NEWPART.Position = Torso.Position
  277. NEWPART.Material = MATERIAL
  278. NEWPART:BreakJoints()
  279. NEWPART.Parent = PARENT
  280. return NEWPART
  281. end
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293.  
  294. function QuaternionFromCFrame(cf)
  295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296. local trace = m00 + m11 + m22
  297. if trace > 0 then
  298. local s = math.sqrt(1 + trace)
  299. local recip = 0.5 / s
  300. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301. else
  302. local i = 0
  303. if m11 > m00 then
  304. i = 1
  305. end
  306. if m22 > (i == 0 and m00 or m11) then
  307. i = 2
  308. end
  309. if i == 0 then
  310. local s = math.sqrt(m00 - m11 - m22 + 1)
  311. local recip = 0.5 / s
  312. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313. elseif i == 1 then
  314. local s = math.sqrt(m11 - m22 - m00 + 1)
  315. local recip = 0.5 / s
  316. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317. elseif i == 2 then
  318. local s = math.sqrt(m22 - m00 - m11 + 1)
  319. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp;
  339. if cosTheta >= 0.0001 then
  340. if (1 - cosTheta) > 0.0001 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. else
  350. if (1 + cosTheta) > 0.0001 then
  351. local theta = ACOS(-cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((t - 1) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = t - 1
  357. finishInterp = t
  358. end
  359. end
  360. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364. local qa = {QuaternionFromCFrame(a)}
  365. local qb = {QuaternionFromCFrame(b)}
  366. local ax, ay, az = a.x, a.y, a.z
  367. local bx, by, bz = b.x, b.y, b.z
  368. local _t = 1 - t
  369. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386. local label = IT("TextLabel")
  387. label.BackgroundTransparency = 1
  388. label.Size = UD2(1, 0, 1, 0)
  389. label.Position = UD2(0, 0, 0, 0)
  390. label.TextColor3 = TEXTCOLOR
  391. label.TextStrokeTransparency = STROKETRANSPARENCY
  392. label.TextTransparency = TRANSPARENCY
  393. label.FontSize = TEXTFONTSIZE
  394. label.Font = TEXTFONT
  395. label.BorderSizePixel = BORDERSIZEPIXEL
  396. label.TextScaled = false
  397. label.Text = TEXT
  398. label.Name = NAME
  399. label.Parent = PARENT
  400. return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  408. local NEWWELD = IT(TYPE)
  409. NEWWELD.Part0 = PART0
  410. NEWWELD.Part1 = PART1
  411. NEWWELD.C0 = C0
  412. NEWWELD.C1 = C1
  413. NEWWELD.Parent = PARENT
  414. return NEWWELD
  415. end
  416.  
  417. local S = IT("Sound")
  418. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  419. local NEWSOUND = nil
  420. coroutine.resume(coroutine.create(function()
  421. NEWSOUND = S:Clone()
  422. NEWSOUND.Parent = PARENT
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426. NEWSOUND:play()
  427. if DOESLOOP == true then
  428. NEWSOUND.Looped = true
  429. else
  430. repeat wait(1) until NEWSOUND.Playing == false
  431. NEWSOUND:remove()
  432. end
  433. end))
  434. return NEWSOUND
  435. end
  436.  
  437. local EyeSizes={
  438. NumberSequenceKeypoint.new(0,2,0),
  439. NumberSequenceKeypoint.new(1,0,0)
  440. }
  441. local EyeTrans={
  442. NumberSequenceKeypoint.new(0,0.5,0),
  443. NumberSequenceKeypoint.new(1,1,0)
  444. }
  445. local PE=Instance.new("ParticleEmitter",nil)
  446. PE.LightEmission=.8
  447. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
  448. PE.Size=NumberSequence.new(EyeSizes)
  449. PE.Transparency=NumberSequence.new(EyeTrans)
  450. PE.Lifetime=NumberRange.new(0.35,1)
  451. PE.Rotation=NumberRange.new(0,360)
  452. PE.Rate=100
  453. PE.VelocitySpread = 10000
  454. PE.Acceleration = Vector3.new(0,85,0)
  455. PE.Drag = 5
  456. PE.Speed = NumberRange.new(0.1,5)
  457. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  458. PE.ZOffset = 0.5
  459. PE.Name = "PE"
  460. PE.Enabled = false
  461.  
  462. function Fire(art)
  463. local PARTICLES = PE:Clone()
  464. PARTICLES.Parent = art
  465. PARTICLES.Enabled = true
  466. return PARTICLES
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  475. function WACKYEFFECT(Table)
  476. local TYPE = (Table.EffectType or "Sphere")
  477. local SIZE = (Table.Size or VT(1,1,1))
  478. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  479. local TRANSPARENCY = (Table.Transparency or 0)
  480. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  481. local CFRAME = (Table.CFrame or Torso.CFrame)
  482. local MOVEDIRECTION = (Table.MoveToPos or nil)
  483. local ROTATION1 = (Table.RotationX or 0)
  484. local ROTATION2 = (Table.RotationY or 0)
  485. local ROTATION3 = (Table.RotationZ or 0)
  486. local MATERIAL = (Table.Material or "Neon")
  487. local COLOR = (Table.Color or C3(1,1,1))
  488. local TIME = (Table.Time or 45)
  489. local SOUNDID = (Table.SoundID or nil)
  490. local SOUNDPITCH = (Table.SoundPitch or nil)
  491. local SOUNDVOLUME = (Table.SoundVolume or nil)
  492. coroutine.resume(coroutine.create(function()
  493. local PLAYSSOUND = false
  494. local SOUND = nil
  495. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  496. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  497. PLAYSSOUND = true
  498. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  499. end
  500. EFFECT.Color = COLOR
  501. local MSH = nil
  502. if TYPE == "Sphere" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Block" or TYPE == "Box" then
  505. MSH = IT("BlockMesh",EFFECT)
  506. MSH.Scale = SIZE
  507. elseif TYPE == "Wave" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  509. elseif TYPE == "Ring" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  511. elseif TYPE == "Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513. elseif TYPE == "Round Slash" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  515. elseif TYPE == "Swirl" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Skull" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  519. elseif TYPE == "Crystal" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  521. end
  522. if MSH ~= nil then
  523. local MOVESPEED = nil
  524. if MOVEDIRECTION ~= nil then
  525. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  526. end
  527. local GROWTH = SIZE - ENDSIZE
  528. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  529. if TYPE == "Block" then
  530. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  531. else
  532. EFFECT.CFrame = CFRAME
  533. end
  534. for LOOP = 1, TIME+1 do
  535. Swait()
  536. MSH.Scale = MSH.Scale - GROWTH/TIME
  537. if TYPE == "Wave" then
  538. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  539. end
  540. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  541. if TYPE == "Block" then
  542. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  543. else
  544. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  545. end
  546. if MOVEDIRECTION ~= nil then
  547. local ORI = EFFECT.Orientation
  548. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  549. EFFECT.Orientation = ORI
  550. end
  551. end
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat wait(1) until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. else
  559. if PLAYSSOUND == false then
  560. EFFECT:remove()
  561. else
  562. repeat Swait() until SOUND.Playing == false
  563. EFFECT:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MakeForm(PART,TYPE)
  570. if TYPE == "Cyl" then
  571. local MSH = IT("CylinderMesh",PART)
  572. elseif TYPE == "Ball" then
  573. local MSH = IT("SpecialMesh",PART)
  574. MSH.MeshType = "Sphere"
  575. elseif TYPE == "Wedge" then
  576. local MSH = IT("SpecialMesh",PART)
  577. MSH.MeshType = "Wedge"
  578. end
  579. end
  580.  
  581. Debris = game:GetService("Debris")
  582.  
  583. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  584. local DIRECTION = CF(StartPos,EndPos).lookVector
  585. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  586. end
  587.  
  588.  
  589. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  590. function Lightning(Table)
  591. local Color = Table.Color or C3(1,1,1)
  592. local StartPos = Table.Start or Torso.Position
  593. local EndPos = Table.End or Mouse.Hit.p
  594. local SegmentLength = Table.SegmentL or 2
  595. local Thickness = Table.Thickness or 0.1
  596. local Dissapear = Table.DoesFade or false
  597. local Parent = Table.Ignore or Character
  598. local MaxDist = Table.MaxDist or 400
  599. local Branches = Table.Branches or false
  600. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  601. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  602. local LIGHTNINGMODEL = IT("Model",Effects)
  603. LIGHTNINGMODEL.Name = "Lightning"
  604. local LastBolt = nil
  605. for E = 1, DISTANCE do
  606. local ExtraSize = (DISTANCE-E)/15
  607. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  608. PART.Color = Color
  609. MakeForm(PART,"Cyl")
  610. if LastBolt == nil then
  611. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  612. else
  613. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  614. end
  615. LastBolt = PART
  616. if Branches == true then
  617. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  618. if CHOICE == 1 then
  619. local LASTBRANCH = nil
  620. for i = 1, MRANDOM(2,5) do
  621. local ExtraSize2 = ((DISTANCE-E)/25)/i
  622. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  623. PART.Color = Color
  624. MakeForm(PART,"Cyl")
  625. if LASTBRANCH == nil then
  626. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  627. else
  628. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  629. end
  630. LASTBRANCH = PART
  631. end
  632. end
  633. end
  634. end
  635. if Dissapear == true then
  636. coroutine.resume(coroutine.create(function()
  637. for i = 1, 10 do
  638. Swait()
  639. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  640. if c.ClassName == "Part" then
  641. c.Transparency = i/10
  642. end
  643. end
  644. end
  645. LIGHTNINGMODEL:remove()
  646. end))
  647. elseif Dissapear == false then
  648. Debris:AddItem(LIGHTNINGMODEL,0.1)
  649. end
  650. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  651. end
  652.  
  653. --//=================================\\
  654. --|| WEAPON CREATION
  655. --\\=================================//
  656.  
  657. for i = 1, 15 do
  658. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  659. FACE.Color = C3(0,0,0)
  660. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  661. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  662. end
  663. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  664. MakeForm(HAT1,"Cyl")
  665. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  666. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  667. BELT.Color = C3(15/255,15/255,15/255)
  668. MakeForm(BELT,"Cyl")
  669. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  670. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  671. MakeForm(HAT2,"Cyl")
  672. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  673. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  674. BELT.Color = C3(15/255,15/255,15/255)
  675. MakeForm(BELT,"Cyl")
  676. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  677. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  678. MakeForm(GEM,"Ball")
  679. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  680. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  681. MakeForm(GEM,"Ball")
  682. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  683. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  684. MakeForm(GEM,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  686. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  687. MakeForm(GEM,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  689. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  690. BELT.Color = C3(15/255,15/255,15/255)
  691. MakeForm(BELT,"Cyl")
  692. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  693. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  694. BELT.Color = C3(15/255,15/255,15/255)
  695. MakeForm(BELT,"Cyl")
  696. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  697. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  698. BELT.Color = C3(15/255,15/255,15/255)
  699. MakeForm(BELT,"Cyl")
  700. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  701. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  702. BELT.Color = C3(15/255,15/255,15/255)
  703. MakeForm(BELT,"Cyl")
  704. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  705. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  706. MakeForm(BELT,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  708. Humanoid.DisplayDistanceType = "None"
  709. local naeeym2 = IT("BillboardGui",Character)
  710. naeeym2.AlwaysOnTop = true
  711. naeeym2.Size = UDim2.new(5,35,2,15)
  712. naeeym2.StudsOffset = Vector3.new(0,3,0)
  713. naeeym2.MaxDistance = 75
  714. naeeym2.Adornee = Character.Head
  715. naeeym2.Name = "Name"
  716. naeeym2.PlayerToHideFrom = Player
  717. local tecks2 = IT("TextLabel",naeeym2)
  718. tecks2.BackgroundTransparency = 1
  719. tecks2.TextScaled = true
  720. tecks2.BorderSizePixel = 0
  721. tecks2.Text = "The Warden"
  722. tecks2.Font = "Bodoni"
  723. tecks2.TextSize = 30
  724. tecks2.TextStrokeTransparency = 0.5
  725. tecks2.TextColor3 = C3(0,0,0)
  726. tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
  727. tecks2.Size = UDim2.new(1,0,0.5,0)
  728. tecks2.Parent = naeeym2
  729. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
  730. MakeForm(EYE,"Ball")
  731. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  732. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
  733. EYE.Color = C3(0,0,0)
  734. MakeForm(EYE,"Ball")
  735. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  736. local top = Instance.new("Shirt")
  737. top.ShirtTemplate = "rbxassetid://676428254"
  738. top.Parent = Character
  739. top.Name = "Cloth"
  740. local bottom = Instance.new("Pants")
  741. bottom.PantsTemplate = "rbxassetid://676428351"
  742. bottom.Parent = Character
  743. bottom.Name = "Cloth"
  744. for _, c in pairs(Character:GetChildren()) do
  745. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  746. c.Material = "Neon"
  747. if c:FindFirstChildOfClass("ParticleEmitter") then
  748. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  749. end
  750. c.Color = C3(1,1,1)
  751. if c == Head then
  752. if c:FindFirstChild("face") then
  753. c.face:remove()
  754. end
  755. end
  756. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  757. c:remove()
  758. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  759. c:remove()
  760. end
  761. end
  762. local BODY = {}
  763. for _, c in pairs(Character:GetDescendants()) do
  764. if c:IsA("BasePart") and c.Name ~= "Handle" then
  765. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  769. elseif c:IsA("JointInstance") then
  770. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  771. end
  772. end
  773. for e = 1, #BODY do
  774. if BODY[e] ~= nil then
  775. local STUFF = BODY[e]
  776. local PART = STUFF[1]
  777. local PARENT = STUFF[2]
  778. local MATERIAL = STUFF[3]
  779. local COLOR = STUFF[4]
  780. local TRANSPARENCY = STUFF[5]
  781. if PART.ClassName == "Part" and PART ~= RootPart then
  782. PART.Material = MATERIAL
  783. PART.Color = COLOR
  784. PART.Transparency = TRANSPARENCY
  785. end
  786. PART.AncestryChanged:Connect(function()
  787. PART.Parent = PARENT
  788. end)
  789. end
  790. end
  791. function refit()
  792. Character.Parent = workspace
  793. for e = 1, #BODY do
  794. if BODY[e] ~= nil then
  795. local STUFF = BODY[e]
  796. local PART = STUFF[1]
  797. local PARENT = STUFF[2]
  798. local MATERIAL = STUFF[3]
  799. local COLOR = STUFF[4]
  800. local TRANSPARENCY = STUFF[5]
  801. if PART.ClassName == "Part" and PART ~= RootPart then
  802. PART.Material = MATERIAL
  803. PART.Color = COLOR
  804. PART.Transparency = TRANSPARENCY
  805. end
  806. if PART.Parent ~= PARENT then
  807. Humanoid:remove()
  808. PART.Parent = PARENT
  809. Humanoid = IT("Humanoid",Character)
  810. end
  811. end
  812. end
  813. end
  814. local SKILLTEXTCOLOR = BRICKC"Lavender".Color
  815. local SKILLFONT = "Bodoni"
  816. local SKILLTEXTSIZE = 7
  817.  
  818. Humanoid.Died:connect(function()
  819. refit()
  820. end)
  821.  
  822. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  823. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  824. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  825. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  826. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  827.  
  828. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  829. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  830. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  831. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  832. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  833.  
  834. --//=================================\\
  835. --|| DAMAGING
  836. --\\=================================//
  837.  
  838. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  839. local CHILDREN = workspace:GetDescendants()
  840. for index, CHILD in pairs(CHILDREN) do
  841. if CHILD.ClassName == "Model" and CHILD ~= Character then
  842. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  843. if HUM then
  844. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  845. if TORSO then
  846. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  847. CHILD:BreakJoints()
  848. if FLING ~= 0 then
  849. for _, c in pairs(CHILD:GetChildren()) do
  850. if c:IsA("BasePart") and c.Transparency == 0 then
  851. if BURN == true then
  852. Fire(c)
  853. end
  854. local bv = Instance.new("BodyVelocity")
  855. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  856. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  857. bv.Parent = c
  858. Debris:AddItem(bv,0.05)
  859. end
  860. end
  861. end
  862. end
  863. end
  864. end
  865. end
  866. end
  867. end
  868.  
  869. --//=================================\\
  870. --|| ATTACK FUNCTIONS AND STUFF
  871. --\\=================================//
  872.  
  873. function Warden_Zap()
  874. ATTACK = true
  875. Rooted = false
  876. local GYRO = IT("BodyGyro",RootPart)
  877. GYRO.D = 750
  878. GYRO.P = 20000
  879. GYRO.MaxTorque = VT(0,40000000,0)
  880. CreateSound(348663022,RightArm,1.5,2,false)
  881. Pose("Cast1",0.8,1,true,GYRO)
  882. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  883. local Hitpos = LightningTable.End
  884. ApplyAoE(Hitpos,10,35)
  885. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  886. for i = 1, 4 do
  887. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  888. end
  889. Pose("Cast1",0.8,1,true)
  890. GYRO:remove()
  891. ATTACK = false
  892. Rooted = false
  893. end
  894.  
  895. function Warden_Thunder()
  896. ATTACK = true
  897. Rooted = false
  898. local GYRO = IT("BodyGyro",RootPart)
  899. GYRO.D = 750
  900. GYRO.P = 20000
  901. GYRO.MaxTorque = VT(0,40000000,0)
  902. CreateSound(469345336,Torso,3,2,false)
  903. Pose("Cast2",1.5,2,true,GYRO)
  904. coroutine.resume(coroutine.create(function()
  905. local FRAME = RootPart.CFrame
  906. for i = 1, 25 do
  907. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  908. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  909. local Hitpos = LightningTable.End
  910. ApplyAoE(Hitpos,20,15)
  911. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  912. for i = 1, 4 do
  913. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  914. end
  915. wait(0.05)
  916. end
  917. end))
  918. Pose("Cast2",1.5,0.7,true)
  919. GYRO:remove()
  920. ATTACK = false
  921. Rooted = false
  922. end
  923.  
  924. function Inferno_Ring()
  925. ATTACK = true
  926. Rooted = false
  927. local GYRO = IT("BodyGyro",RootPart)
  928. GYRO.D = 750
  929. GYRO.P = 20000
  930. GYRO.MaxTorque = VT(0,40000000,0)
  931. local FIRE = IT("Model",Effects)
  932. FIRE.Name = "Fire"
  933. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  934. FIRE.PrimaryPart = MAIN
  935. local FIRES = {}
  936. for i = 1, 45 do
  937. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
  938. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  939. local F = Fire(PRT)
  940. table.insert(FIRES,F)
  941. end
  942. repeat
  943. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  944. Pose("Cast1",1.5,0.01,false,GYRO)
  945. until HOLD == true
  946. coroutine.resume(coroutine.create(function()
  947. for i = 1, 4 do
  948. ApplyAoE(MAIN.Position,21,-15,true)
  949. CreateSound(463598785,MAIN,3,1,false)
  950. for E = 1, #FIRES do
  951. if FIRES[E] ~= nil then
  952. FIRES[E].Acceleration = VT(0,300,0)
  953. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  954. end
  955. end
  956. wait(0.3)
  957. end
  958. for E = 1, #FIRES do
  959. if FIRES[E] ~= nil then
  960. FIRES[E].Enabled = false
  961. end
  962. end
  963. Debris:AddItem(FIRE,5)
  964. end))
  965. CreateSound(215395388,RightArm,3,2,false)
  966. Pose("RightArmUp",1.5,0.5,true)
  967. GYRO:remove()
  968. ATTACK = false
  969. Rooted = false
  970. end
  971.  
  972. function Warden_Wall()
  973. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  974. if HITFLOOR ~= nil then
  975. if HITFLOOR.Anchored == true then
  976. local WALL = HITFLOOR:Clone()
  977. WALL.Size = VT(45,45,5)
  978. WALL.Parent = Effects
  979. WALL.Name = "Wall"
  980. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  981. CreateSound(130972023,WALL,5,0.8,false)
  982. ATTACK = true
  983. Rooted = true
  984. local HIT = WALL.Touched:Connect(function(hit)
  985. if hit.Parent ~= Character then
  986. hit:BreakJoints()
  987. end
  988. end)
  989. coroutine.resume(coroutine.create(function()
  990. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  991. for i = 1, 90 do
  992. Swait()
  993. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  994. end
  995. HIT:disconnect()
  996. wait(5)
  997. for i = 1, 46 do
  998. Swait()
  999. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1000. end
  1001. WALL:remove()
  1002. end))
  1003. Pose("RightArmUp",1.5,1.2,true)
  1004. ATTACK = false
  1005. Rooted = false
  1006. end
  1007. end
  1008. end
  1009.  
  1010. function Prison_Key()
  1011. if Mouse.Target ~= nil then
  1012. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1013. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1014. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1015. local GYRO = IT("BodyGyro",RootPart)
  1016. GYRO.D = 750
  1017. GYRO.P = 20000
  1018. GYRO.MaxTorque = VT(0,40000000,0)
  1019. local grav = Instance.new("BodyPosition",TORSO)
  1020. grav.D = 15
  1021. grav.P = 20000
  1022. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1023. grav.position = TORSO.Position
  1024. local GYRO2 = IT("BodyGyro",TORSO)
  1025. GYRO2.D = 750
  1026. GYRO2.P = 20000
  1027. GYRO2.MaxTorque = VT(0,40000000,0)
  1028. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1029. grav.Name = "Jail"
  1030. local LOCKPARTS = {}
  1031. ATTACK = true
  1032. Rooted = false
  1033. local LOCK = IT("Model",Effects)
  1034. LOCK.Name = "Lock"
  1035. local LOCK2 = IT("Model",LOCK)
  1036. LOCK2.Name = "Metal"
  1037. --CREATE LOCK--
  1038. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1039. LOCK.PrimaryPart = BASE
  1040. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1041. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1042. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1043. MakeForm(PRT,"Cyl")
  1044. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1045. PRT.Color = C3(0,0,0)
  1046. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1047. MakeForm(PRT,"Cyl")
  1048. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1049. PRT.Color = C3(0,0,0)
  1050. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1051. for i = 1, 45 do
  1052. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1053. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1054. end
  1055. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1056. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1057. LOCK2.PrimaryPart = PRT
  1058. ---------------
  1059. local CHILDREN = LOCK:GetDescendants()
  1060. for index, CHILD in pairs(CHILDREN) do
  1061. if CHILD:IsA("BasePart") then
  1062. CHILD.Transparency = 1
  1063. end
  1064. end
  1065. for i = 1, 75 do
  1066. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1067. Swait()
  1068. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1069. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1070. local CHILDREN = LOCK:GetDescendants()
  1071. for index, CHILD in pairs(CHILDREN) do
  1072. if CHILD:IsA("BasePart") then
  1073. CHILD.Transparency = CHILD.Transparency - 1/75
  1074. end
  1075. end
  1076. end
  1077. HUM.DisplayDistanceType = "None"
  1078. local KEY = IT("Model",Effects)
  1079. KEY.Name = "Key"
  1080. --CREATE KEY--
  1081. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  1082. KEY.PrimaryPart = KBASE
  1083. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1084. local WLD = weldBetween(RightArm,KBASE)
  1085. for i = 1, 45 do
  1086. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  1087. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1088. weldBetween(KBASE,PRT)
  1089. end
  1090. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1091. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1092. weldBetween(KBASE,PRT)
  1093. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1094. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1095. weldBetween(KBASE,PRT)
  1096. --------------
  1097. Rooted = true
  1098. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1099. coroutine.resume(coroutine.create(function()
  1100. for i = 1, 10 do
  1101. Swait()
  1102. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1103. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1104. end
  1105. CreateSound(1149318312,BASE,5,1,false)
  1106. CreateSound(160772554,BASE,3,1,false)
  1107. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1108. for i = 1, 4 do
  1109. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1110. end
  1111. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1112. wait(1)
  1113. TORSO.Parent.Parent = LOCK
  1114. for i = 1, 75 do
  1115. Swait()
  1116. local CHILDREN = KEY:GetDescendants()
  1117. for index, CHILD in pairs(CHILDREN) do
  1118. if CHILD:IsA("BasePart") then
  1119. CHILD.Transparency = i/25
  1120. end
  1121. end
  1122. local CHILDREN = LOCK:GetDescendants()
  1123. for index, CHILD in pairs(CHILDREN) do
  1124. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1125. CHILD.Transparency = CHILD.Transparency + 1/75
  1126. elseif CHILD.ClassName == "Decal" then
  1127. CHILD.Transparency = CHILD.Transparency + 1/75
  1128. end
  1129. end
  1130. end
  1131. TORSO.Parent:ClearAllChildren()
  1132. KEY:remove()
  1133. LOCK:remove()
  1134. end))
  1135. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1136. GYRO:remove()
  1137. ATTACK = false
  1138. Rooted = false
  1139. end
  1140. end
  1141. end
  1142.  
  1143. function Hat()
  1144. ATTACK = true
  1145. Rooted = false
  1146. Pose("Taunt",0.4,1.2,false)
  1147. ATTACK = false
  1148. Rooted = false
  1149. end
  1150.  
  1151. --//=================================\\
  1152. --|| ASSIGN THINGS TO KEYS
  1153. --\\=================================//
  1154.  
  1155. function MouseDown(Mouse)
  1156. HOLD = true
  1157. if ATTACK == false then
  1158. end
  1159. end
  1160.  
  1161. function MouseUp(Mouse)
  1162. HOLD = false
  1163. end
  1164.  
  1165. function KeyDown(Key)
  1166. KEYHOLD = true
  1167. if Key == "z" and ATTACK == false then
  1168. Warden_Zap()
  1169. end
  1170.  
  1171. if Key == "b" and ATTACK == false then
  1172. Warden_Thunder()
  1173. end
  1174.  
  1175. if Key == "c" and ATTACK == false then
  1176. Inferno_Ring()
  1177. end
  1178.  
  1179. if Key == "v" and ATTACK == false then
  1180. Warden_Wall()
  1181. end
  1182.  
  1183. if Key == "x" and ATTACK == false then
  1184. Prison_Key()
  1185. end
  1186.  
  1187. if Key == "t" and ATTACK == false then
  1188. Hat()
  1189. end
  1190. end
  1191.  
  1192. function KeyUp(Key)
  1193. KEYHOLD = false
  1194. end
  1195.  
  1196. Mouse.Button1Down:connect(function(NEWKEY)
  1197. MouseDown(NEWKEY)
  1198. end)
  1199. Mouse.Button1Up:connect(function(NEWKEY)
  1200. MouseUp(NEWKEY)
  1201. end)
  1202. Mouse.KeyDown:connect(function(NEWKEY)
  1203. KeyDown(NEWKEY)
  1204. end)
  1205. Mouse.KeyUp:connect(function(NEWKEY)
  1206. KeyUp(NEWKEY)
  1207. end)
  1208.  
  1209. --//=================================\\
  1210. --\\=================================//
  1211.  
  1212.  
  1213. function unanchor()
  1214. if UNANCHOR == true then
  1215. g = Character:GetChildren()
  1216. for i = 1, #g do
  1217. if g[i].ClassName == "Part" then
  1218. g[i].Anchored = false
  1219. end
  1220. end
  1221. end
  1222. end
  1223.  
  1224.  
  1225. --//=================================\\
  1226. --|| WRAP THE WHOLE SCRIPT UP
  1227. --\\=================================//
  1228.  
  1229. Humanoid.Changed:connect(function(Jump)
  1230. if Jump == "Jump" and (Disable_Jump == true) then
  1231. Humanoid.Jump = false
  1232. end
  1233. end)
  1234.  
  1235. while true do
  1236. Swait()
  1237. script.Parent = WEAPONGUI
  1238. Humanoid.Parent = Character
  1239. if Humanoid then
  1240. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1241. IDLEANIMATION:Play()
  1242. end
  1243. if ANIMATE.Parent == Character then
  1244. ANIMATE:Destroy()
  1245. end
  1246. SINE = SINE + CHANGE
  1247. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1248. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1249. Humanoid.HipHeight = 1
  1250. Humanoid.Name = "Warden"
  1251. Humanoid.PlatformStand = false
  1252. if PLAYMAINANIM == true then
  1253. if TORSOVELOCITY < 1 then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. elseif TORSOVELOCITY > 1 then
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1267. end
  1268. end
  1269. unanchor()
  1270. Humanoid.MaxHealth = "inf"
  1271. Humanoid.Health = "inf"
  1272. if Rooted == false then
  1273. Disable_Jump = false
  1274. Humanoid.WalkSpeed = Speed
  1275. elseif Rooted == true then
  1276. Disable_Jump = true
  1277. Humanoid.WalkSpeed = 0
  1278. end
  1279. for _, c in pairs(Character:GetChildren()) do
  1280. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1281. c.Material = "Neon"
  1282. if c:FindFirstChildOfClass("ParticleEmitter") then
  1283. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1284. end
  1285. c.Color = C3(1,1,1)
  1286. if c == Head then
  1287. if c:FindFirstChild("face") then
  1288. c.face:remove()
  1289. end
  1290. end
  1291. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1292. c:remove()
  1293. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1294. c:remove()
  1295. end
  1296. end
  1297. sick.SoundId = "rbxassetid://1494340971"
  1298. sick.Looped = true
  1299. sick.Pitch = 1
  1300. sick.Volume = 3
  1301. sick:Resume()
  1302. sick.Parent = Torso
  1303. refit()
  1304. if Head:FindFirstChildOfClass("Sound") then
  1305. Head:FindFirstChildOfClass("Sound"):remove()
  1306. end
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --\\=================================//
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. --//====================================================\\--
  1317. --|| END OF SCRIPT
  1318. --\\====================================================//--
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