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- PlayerTalk("I've filled a crate with bananas");
- NpcTalk("Well done here is your payment");
- SendMessage("Luthas hands you 30 coins");
- int choice = showMenu(new String[] {"Will you pay me for another crate full?", "Thankyou, I'll be on my way", "So where are these bananas going to be delivered to?", "That custom officer is annoying isn't she?"});
- if(choice == 0) {
- another();
- } else if(choice == 1) {
- onmyway();
- } else if(choice == 2) {
- delivery();
- } else if(choice == 3) {
- annoying();
- }
- }
- private void another() {
- NpcTalk("Yes certainly");
- NpcTalk("If you go outside you should see the old crate has been loaded on to the ship");
- NpcTalk("and there is another empty crate in it's place");
- }
- }
- private void onmyway() {
- }
- }
- private void delivery() {
- NpcTalk("I sell them to Wydin who runs a grocery store in Port Sarim");
- }
- }
- private void annoying() {
- NpcTalk("Well I know her pretty well");
- NpcTalk("She doesn't cause me any trouble any more");
- NpcTalk("She doesn't search my export crates any more");
- NpcTalk("She knows they only contain bananas");
- }
- }
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