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๐Ÿ’  (2.31.0) All New Sync Grids

Mar 26th, 2023 (edited)
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  1. Trainer : Lyra (Special Costume)
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. Speed 5
  34. Speed 5
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37.  
  38. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  39. Defense 5
  40. Defense 5
  41. Color Grid: ๐ŸŸฆ Blue
  42. 1 or more adjacent tiles must be activated
  43.  
  44. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  45. Mud-Slap: Accuracy 5
  46. Mud-Slap: Accuracy โ†‘ 5
  47. Color Grid: ๐ŸŸฉ Green
  48. 1 or more adjacent tiles must be activated
  49.  
  50. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  51. Mud-Slap: Power 4
  52. Mud-Slap: Power โ†‘ 4
  53. Color Grid: ๐ŸŸฉ Green
  54. 1 or more adjacent tiles must be activated
  55.  
  56. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  57. Mud-Slap: Move Gauge Refresh 3
  58. Move: Mud-Slap Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  59. Color Grid: ๐ŸŸฅ Red
  60. 1 or more adjacent tiles must be activated
  61.  
  62. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  63. Mud-Slap: Accuracy 5
  64. Mud-Slap: Accuracy โ†‘ 5
  65. Color Grid: ๐ŸŸฉ Green
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 2 or higher
  68.  
  69. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  70. Mud-Slap: Power 4
  71. Mud-Slap: Power โ†‘ 4
  72. Color Grid: ๐ŸŸฉ Green
  73. 1 or more adjacent tiles must be activated
  74.  
  75. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  76. Shifting Sand
  77. Raises the userโ€™s evasiveness by 1 stat rank during a sandstorm.
  78. Color Grid: ๐ŸŸจ Yellow
  79. 1 or more adjacent tiles must be activated
  80. Move level must be 2 or higher
  81.  
  82. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  83. First Aid 4
  84. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  85. Color Grid: ๐ŸŸจ Yellow
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 3 or higher
  88.  
  89. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  90. Sands of Time 2
  91. Quickly charges the move gauge during a sandstorm.
  92. Color Grid: ๐ŸŸจ Yellow
  93. 1 or more adjacent tiles must be activated
  94. Move level must be 2 or higher
  95.  
  96. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  97. Focus Group 9
  98. Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  99. Color Grid: ๐ŸŸจ Yellow
  100. 1 or more adjacent tiles must be activated
  101. Move level must be 3 or higher
  102.  
  103. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  104. Defense 5
  105. Defense 5
  106. Color Grid: ๐ŸŸฆ Blue
  107. 1 or more adjacent tiles must be activated
  108.  
  109. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  110. Sand Shelter
  111. Protects the user from damage from a sandstorm.
  112. Color Grid: ๐ŸŸจ Yellow
  113. 1 or more adjacent tiles must be activated
  114.  
  115. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  116. HP 10
  117. HP 10
  118. Color Grid: ๐ŸŸฆ Blue
  119. 1 or more adjacent tiles must be activated
  120.  
  121. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  122. Mud-Slap: Power 4
  123. Mud-Slap: Power โ†‘ 4
  124. Color Grid: ๐ŸŸฉ Green
  125. 1 or more adjacent tiles must be activated
  126.  
  127. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  128. Mini Potion All: MP Refresh 2
  129. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  130. Color Grid: ๐ŸŸฅ Red
  131. 1 or more adjacent tiles must be activated
  132. Move level must be 2 or higher
  133.  
  134. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  135. Mud-Slap: Power 4
  136. Mud-Slap: Power โ†‘ 4
  137. Color Grid: ๐ŸŸฉ Green
  138. 1 or more adjacent tiles must be activated
  139. Move level must be 2 or higher
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  142. Natural Remedy
  143. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  144. Color Grid: ๐ŸŸจ Yellow
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  149. Mini Potion All: MP Refresh 2
  150. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  151. Color Grid: ๐ŸŸฅ Red
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 3 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  156. Mini Potion All: Master Healer 1
  157. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  158. Color Grid: ๐ŸŸฅ Red
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 3 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  163. Attack 5
  164. Attack 5
  165. Color Grid: ๐ŸŸฆ Blue
  166. 1 or more adjacent tiles must be activated
  167.  
  168. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  169. Defense 5
  170. Defense 5
  171. Color Grid: ๐ŸŸฆ Blue
  172. 1 or more adjacent tiles must be activated
  173.  
  174. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  175. Earthquake: Power 3
  176. Earthquake: Power โ†‘ 3
  177. Color Grid: ๐ŸŸฉ Green
  178. 1 or more adjacent tiles must be activated
  179.  
  180. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  181. Sp. Def 5
  182. Sp. Def 5
  183. Color Grid: ๐ŸŸฆ Blue
  184. 1 or more adjacent tiles must be activated
  185.  
  186. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  187. Earthquake: Power 3
  188. Earthquake: Power โ†‘ 3
  189. Color Grid: ๐ŸŸฉ Green
  190. 1 or more adjacent tiles must be activated
  191.  
  192. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  193. Earthquake: Trip Up 9
  194. Move: Earthquake Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  195. Color Grid: ๐ŸŸฅ Red
  196. 1 or more adjacent tiles must be activated
  197. Move level must be 2 or higher
  198.  
  199. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  200. Earthquake: Power 3
  201. Earthquake: Power โ†‘ 3
  202. Color Grid: ๐ŸŸฉ Green
  203. 1 or more adjacent tiles must be activated
  204.  
  205. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  206. Earthquake: Move Gauge Refresh 3
  207. Move: Earthquake Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  208. Color Grid: ๐ŸŸฅ Red
  209. 1 or more adjacent tiles must be activated
  210. Move level must be 2 or higher
  211.  
  212. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  213. Vigilance
  214. Protects the user against critical hits.
  215. Color Grid: ๐ŸŸจ Yellow
  216. 1 or more adjacent tiles must be activated
  217. Move level must be 3 or higher
  218.  
  219. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  220. Initiate Infiltration!: MP Refresh 2
  221. Move: Initiate Infiltration! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  222. Color Grid: ๐ŸŸฅ Red
  223. 1 or more adjacent tiles must be activated
  224. Move level must be 2 or higher
  225.  
  226. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  227. Team Wise Entry 2
  228. Raises the Sp.ย Def of all allied sync pairs by 2 stat ranks when the user enters a battle.
  229. Color Grid: ๐ŸŸจ Yellow
  230. 1 or more adjacent tiles must be activated
  231. Move level must be 3 or higher
  232.  
  233. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  234. Sp. Def 5
  235. Sp. Def 5
  236. Color Grid: ๐ŸŸฆ Blue
  237. 1 or more adjacent tiles must be activated
  238.  
  239. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  240. HP 10
  241. HP 10
  242. Color Grid: ๐ŸŸฆ Blue
  243. 1 or more adjacent tiles must be activated
  244.  
  245. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  246. Unbending
  247. Defense cannot be lowered.
  248. Color Grid: ๐ŸŸจ Yellow
  249. 1 or more adjacent tiles must be activated
  250.  
  251. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  252. Earthquake: Power 3
  253. Earthquake: Power โ†‘ 3
  254. Color Grid: ๐ŸŸฉ Green
  255. 1 or more adjacent tiles must be activated
  256.  
  257. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  258. Earthquake: Power 3
  259. Earthquake: Power โ†‘ 3
  260. Color Grid: ๐ŸŸฉ Green
  261. 1 or more adjacent tiles must be activated
  262. Move level must be 2 or higher
  263.  
  264. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  265. Freevenge 2
  266. Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move.
  267. Color Grid: ๐ŸŸจ Yellow
  268. 1 or more adjacent tiles must be activated
  269. Move level must be 2 or higher
  270.  
  271. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  272. Sterner Stuff 2
  273. Reduces damage when the user is hit by a physical attack move.
  274. Color Grid: ๐ŸŸจ Yellow
  275. 1 or more adjacent tiles must be activated
  276. Move level must be 2 or higher
  277.  
  278. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  279. Sync Damage Guard
  280. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  281. Color Grid: ๐ŸŸจ Yellow
  282. 1 or more adjacent tiles must be activated
  283. Move level must be 3 or higher
  284.  
  285. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  286. Initiate Infiltration!: Berserk Bunch 1
  287. Move: Initiate Infiltration! Raises the Attack of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  288. Color Grid: ๐ŸŸฅ Red
  289. 1 or more adjacent tiles must be activated
  290. Move level must be 3 or higher
  291.  
  292. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  293. Darling Deception Ground Impact: Power 25
  294. Darling Deception Ground Impact: Power โ†‘ 25
  295. Color Grid: ๐ŸŸช Purple
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 3 or higher
  298.  
  299. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  300. Darling Deception Ground Impact: Power 25
  301. Darling Deception Ground Impact: Power โ†‘ 25
  302. Color Grid: ๐ŸŸช Purple
  303. 1 or more adjacent tiles must be activated
  304. Move level must be 3 or higher
  305.  
  306.  
  307. ====================================================
  308. Trainer : Lorelei (Variety)
  309. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  310. HP 10
  311. HP 10
  312. Color Grid: ๐ŸŸฆ Blue
  313.  
  314. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  315. Attack 5
  316. Attack 5
  317. Color Grid: ๐ŸŸฆ Blue
  318.  
  319. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  320. Defense 5
  321. Defense 5
  322. Color Grid: ๐ŸŸฆ Blue
  323.  
  324. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  325. Attack 5
  326. Attack 5
  327. Color Grid: ๐ŸŸฆ Blue
  328.  
  329. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  330. Sp. Def 5
  331. Sp. Def 5
  332. Color Grid: ๐ŸŸฆ Blue
  333.  
  334. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  335. Speed 5
  336. Speed 5
  337. Color Grid: ๐ŸŸฆ Blue
  338.  
  339. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  340. Defense 5
  341. Defense 5
  342. Color Grid: ๐ŸŸฆ Blue
  343. 1 or more adjacent tiles must be activated
  344.  
  345. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  346. Sp. Def 5
  347. Sp. Def 5
  348. Color Grid: ๐ŸŸฆ Blue
  349. 1 or more adjacent tiles must be activated
  350.  
  351. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  352. Attack 5
  353. Attack 5
  354. Color Grid: ๐ŸŸฆ Blue
  355. 1 or more adjacent tiles must be activated
  356.  
  357. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  358. Attack 5
  359. Attack 5
  360. Color Grid: ๐ŸŸฆ Blue
  361. 1 or more adjacent tiles must be activated
  362.  
  363. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  364. Icicle Spear: Power 1
  365. Icicle Spear: Power โ†‘ 1
  366. Color Grid: ๐ŸŸฉ Green
  367. 1 or more adjacent tiles must be activated
  368.  
  369. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  370. Icicle Spear: Power 1
  371. Icicle Spear: Power โ†‘ 1
  372. Color Grid: ๐ŸŸฉ Green
  373. 1 or more adjacent tiles must be activated
  374. Move level must be 2 or higher
  375.  
  376. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  377. Icicle Spear: Power 1
  378. Icicle Spear: Power โ†‘ 1
  379. Color Grid: ๐ŸŸฉ Green
  380. 1 or more adjacent tiles must be activated
  381.  
  382. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  383. Icicle Spear: Move Gauge Refresh 3
  384. Move: Icicle Spear Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  385. Color Grid: ๐ŸŸฅ Red
  386. 1 or more adjacent tiles must be activated
  387. Move level must be 2 or higher
  388.  
  389. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  390. Vigilance
  391. Protects the user against critical hits.
  392. Color Grid: ๐ŸŸจ Yellow
  393. 1 or more adjacent tiles must be activated
  394. Move level must be 3 or higher
  395.  
  396. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  397. Hasty Hail 2
  398. Quickly charges the move gauge during a hailstorm.
  399. Color Grid: ๐ŸŸจ Yellow
  400. 1 or more adjacent tiles must be activated
  401. Move level must be 2 or higher
  402.  
  403. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  404. Healthy Healing
  405. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  406. Color Grid: ๐ŸŸจ Yellow
  407. 1 or more adjacent tiles must be activated
  408. Move level must be 3 or higher
  409.  
  410. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  411. Defense 5
  412. Defense 5
  413. Color Grid: ๐ŸŸฆ Blue
  414. 1 or more adjacent tiles must be activated
  415.  
  416. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  417. Sp. Def 5
  418. Sp. Def 5
  419. Color Grid: ๐ŸŸฆ Blue
  420. 1 or more adjacent tiles must be activated
  421.  
  422. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  423. Attack 5
  424. Attack 5
  425. Color Grid: ๐ŸŸฆ Blue
  426. 1 or more adjacent tiles must be activated
  427.  
  428. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  429. Speed 5
  430. Speed 5
  431. Color Grid: ๐ŸŸฆ Blue
  432. 1 or more adjacent tiles must be activated
  433.  
  434. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  435. X Attack All: Fleet Feet 1
  436. Move: X Attack All Raises the userโ€™s Speed by 1 stat rank when its move is successful.
  437. Color Grid: ๐ŸŸฅ Red
  438. 1 or more adjacent tiles must be activated
  439. Move level must be 2 or higher
  440.  
  441. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  442. Natural Remedy
  443. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  444. Color Grid: ๐ŸŸจ Yellow
  445. 1 or more adjacent tiles must be activated
  446. Move level must be 2 or higher
  447.  
  448. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  449. X Attack All: MP Refresh 2
  450. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  451. Color Grid: ๐ŸŸฅ Red
  452. 1 or more adjacent tiles must be activated
  453. Move level must be 2 or higher
  454.  
  455. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  456. X Attack All: Shielded 1
  457. Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  458. Color Grid: ๐ŸŸฅ Red
  459. 1 or more adjacent tiles must be activated
  460. Move level must be 3 or higher
  461.  
  462. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  463. First Aid 4
  464. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  465. Color Grid: ๐ŸŸจ Yellow
  466. 1 or more adjacent tiles must be activated
  467. Move level must be 3 or higher
  468.  
  469. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  470. HP 10
  471. HP 10
  472. Color Grid: ๐ŸŸฆ Blue
  473. 1 or more adjacent tiles must be activated
  474.  
  475. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  476. Snow Shelter
  477. Protects the user from damage from a hailstorm.
  478. Color Grid: ๐ŸŸจ Yellow
  479. 1 or more adjacent tiles must be activated
  480.  
  481. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  482. Defense 5
  483. Defense 5
  484. Color Grid: ๐ŸŸฆ Blue
  485. 1 or more adjacent tiles must be activated
  486.  
  487. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  488. Sp. Def 5
  489. Sp. Def 5
  490. Color Grid: ๐ŸŸฆ Blue
  491. 1 or more adjacent tiles must be activated
  492.  
  493. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  494. Icicle Spear: Power 1
  495. Icicle Spear: Power โ†‘ 1
  496. Color Grid: ๐ŸŸฉ Green
  497. 1 or more adjacent tiles must be activated
  498.  
  499. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  500. Defense 10
  501. Defense 10
  502. Color Grid: ๐ŸŸฆ Blue
  503. 1 or more adjacent tiles must be activated
  504. Move level must be 2 or higher
  505.  
  506. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  507. Icicle Spear: Power 1
  508. Icicle Spear: Power โ†‘ 1
  509. Color Grid: ๐ŸŸฉ Green
  510. 1 or more adjacent tiles must be activated
  511.  
  512. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  513. Protect: Move Gauge Refresh 3
  514. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  515. Color Grid: ๐ŸŸฅ Red
  516. 1 or more adjacent tiles must be activated
  517. Move level must be 2 or higher
  518.  
  519. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  520. Initial Synchro Healing 1
  521. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  522. Color Grid: ๐ŸŸจ Yellow
  523. 1 or more adjacent tiles must be activated
  524. Move level must be 3 or higher
  525.  
  526. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  527. Emergency Barrier
  528. Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
  529. Color Grid: ๐ŸŸจ Yellow
  530. 1 or more adjacent tiles must be activated
  531. Move level must be 2 or higher
  532.  
  533. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  534. Team Mighty Sync 9
  535. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move. This effect can activate only once per battle.
  536. Color Grid: ๐ŸŸจ Yellow
  537. 1 or more adjacent tiles must be activated
  538. Move level must be 3 or higher
  539.  
  540. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  541. HP 10
  542. HP 10
  543. Color Grid: ๐ŸŸฆ Blue
  544. 1 or more adjacent tiles must be activated
  545.  
  546. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  547. Speed 5
  548. Speed 5
  549. Color Grid: ๐ŸŸฆ Blue
  550. 1 or more adjacent tiles must be activated
  551.  
  552. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  553. Sp. Def 5
  554. Sp. Def 5
  555. Color Grid: ๐ŸŸฆ Blue
  556. 1 or more adjacent tiles must be activated
  557.  
  558. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  559. Speed 5
  560. Speed 5
  561. Color Grid: ๐ŸŸฆ Blue
  562. 1 or more adjacent tiles must be activated
  563.  
  564. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  565. Revenge Boost 2
  566. Has a chance (30%) of charging the userโ€™s move gauge by one when the user is hit by an attack move.
  567. Color Grid: ๐ŸŸจ Yellow
  568. 1 or more adjacent tiles must be activated
  569. Move level must be 2 or higher
  570.  
  571. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  572. Tripping Strike 1
  573. Has a chance (20%) of lowering the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the targetโ€™s Speed by 1 stat rank for each hit.
  574. Color Grid: ๐ŸŸจ Yellow
  575. 1 or more adjacent tiles must be activated
  576. Move level must be 2 or higher
  577.  
  578. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  579. Good Answer!: MP Refresh 2
  580. Move: Good Answer! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  581. Color Grid: ๐ŸŸฅ Red
  582. 1 or more adjacent tiles must be activated
  583. Move level must be 2 or higher
  584.  
  585. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  586. HP 40
  587. HP 40
  588. Color Grid: ๐ŸŸฆ Blue
  589. 1 or more adjacent tiles must be activated
  590. Move level must be 3 or higher
  591.  
  592. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  593. Punishing Strike 1
  594. Has a chance (20%) of lowering the targetโ€™s Defense by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the targetโ€™s Defense by 1 stat rank for each hit.
  595. Color Grid: ๐ŸŸจ Yellow
  596. 1 or more adjacent tiles must be activated
  597. Move level must be 3 or higher
  598.  
  599. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  600. Unbreakable Will Ice Impact: Power 25
  601. Unbreakable Will Ice Impact: Power โ†‘ 25
  602. Color Grid: ๐ŸŸช Purple
  603. 1 or more adjacent tiles must be activated
  604. Move level must be 3 or higher
  605.  
  606. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  607. Unbreakable Will Ice Impact: Power 25
  608. Unbreakable Will Ice Impact: Power โ†‘ 25
  609. Color Grid: ๐ŸŸช Purple
  610. 1 or more adjacent tiles must be activated
  611. Move level must be 3 or higher
  612.  
  613.  
  614. ====================================================
  615. Trainer : Bruno (Variety)
  616. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  617. HP 10
  618. HP 10
  619. Color Grid: ๐ŸŸฆ Blue
  620.  
  621. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  622. Attack 5
  623. Attack 5
  624. Color Grid: ๐ŸŸฆ Blue
  625.  
  626. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  627. Defense 5
  628. Defense 5
  629. Color Grid: ๐ŸŸฆ Blue
  630.  
  631. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  632. Attack 5
  633. Attack 5
  634. Color Grid: ๐ŸŸฆ Blue
  635.  
  636. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  637. Sp. Def 5
  638. Sp. Def 5
  639. Color Grid: ๐ŸŸฆ Blue
  640.  
  641. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  642. Speed 5
  643. Speed 5
  644. Color Grid: ๐ŸŸฆ Blue
  645.  
  646. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  647. Defense 5
  648. Defense 5
  649. Color Grid: ๐ŸŸฆ Blue
  650. 1 or more adjacent tiles must be activated
  651.  
  652. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  653. Sp. Def 5
  654. Sp. Def 5
  655. Color Grid: ๐ŸŸฆ Blue
  656. 1 or more adjacent tiles must be activated
  657.  
  658. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  659. HP 10
  660. HP 10
  661. Color Grid: ๐ŸŸฆ Blue
  662. 1 or more adjacent tiles must be activated
  663.  
  664. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  665. Rock Throw: Power 4
  666. Rock Throw: Power โ†‘ 4
  667. Color Grid: ๐ŸŸฉ Green
  668. 1 or more adjacent tiles must be activated
  669.  
  670. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  671. Rock Throw: Power 4
  672. Rock Throw: Power โ†‘ 4
  673. Color Grid: ๐ŸŸฉ Green
  674. 1 or more adjacent tiles must be activated
  675.  
  676. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  677. Rock Throw: Power 4
  678. Rock Throw: Power โ†‘ 4
  679. Color Grid: ๐ŸŸฉ Green
  680. 1 or more adjacent tiles must be activated
  681. Move level must be 2 or higher
  682.  
  683. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  684. Rock Throw: Accuracy 10
  685. Rock Throw: Accuracy โ†‘ 10
  686. Color Grid: ๐ŸŸฉ Green
  687. 1 or more adjacent tiles must be activated
  688.  
  689. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  690. Rock Throw: Move Gauge Refresh 3
  691. Move: Rock Throw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  692. Color Grid: ๐ŸŸฅ Red
  693. 1 or more adjacent tiles must be activated
  694. Move level must be 2 or higher
  695.  
  696. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  697. Rock Throw: Flag Bearer 9
  698. Move: Rock Throw Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  699. Color Grid: ๐ŸŸฅ Red
  700. 1 or more adjacent tiles must be activated
  701. Move level must be 3 or higher
  702.  
  703. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  704. Defense 20
  705. Defense 20
  706. Color Grid: ๐ŸŸฆ Blue
  707. 1 or more adjacent tiles must be activated
  708. Move level must be 2 or higher
  709.  
  710. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  711. Unyielding 2
  712. Except in certain circumstances, when the userโ€™s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
  713. Color Grid: ๐ŸŸจ Yellow
  714. 1 or more adjacent tiles must be activated
  715. Move level must be 3 or higher
  716.  
  717. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  718. Speed 5
  719. Speed 5
  720. Color Grid: ๐ŸŸฆ Blue
  721. 1 or more adjacent tiles must be activated
  722.  
  723. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  724. Sand Shelter
  725. Protects the user from damage from a sandstorm.
  726. Color Grid: ๐ŸŸจ Yellow
  727. 1 or more adjacent tiles must be activated
  728.  
  729. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  730. Defense 5
  731. Defense 5
  732. Color Grid: ๐ŸŸฆ Blue
  733. 1 or more adjacent tiles must be activated
  734.  
  735. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  736. HP 10
  737. HP 10
  738. Color Grid: ๐ŸŸฆ Blue
  739. 1 or more adjacent tiles must be activated
  740.  
  741. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  742. Electric Guard
  743. Reduces damage when the user is attacked by Electric-type moves.
  744. Color Grid: ๐ŸŸจ Yellow
  745. 1 or more adjacent tiles must be activated
  746. Move level must be 2 or higher
  747.  
  748. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  749. Natural Remedy
  750. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  751. Color Grid: ๐ŸŸจ Yellow
  752. 1 or more adjacent tiles must be activated
  753. Move level must be 2 or higher
  754.  
  755. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  756. Quick Cure
  757. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  758. Color Grid: ๐ŸŸจ Yellow
  759. 1 or more adjacent tiles must be activated
  760. Move level must be 2 or higher
  761.  
  762. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  763. Screech: Charging Infliction 2
  764. Move: Screech Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  765. Color Grid: ๐ŸŸฅ Red
  766. 1 or more adjacent tiles must be activated
  767. Move level must be 3 or higher
  768.  
  769. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  770. Sync Damage Guard
  771. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  772. Color Grid: ๐ŸŸจ Yellow
  773. 1 or more adjacent tiles must be activated
  774. Move level must be 3 or higher
  775.  
  776. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  777. HP 10
  778. HP 10
  779. Color Grid: ๐ŸŸฆ Blue
  780. 1 or more adjacent tiles must be activated
  781.  
  782. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  783. Speed 5
  784. Speed 5
  785. Color Grid: ๐ŸŸฆ Blue
  786. 1 or more adjacent tiles must be activated
  787.  
  788. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  789. Defense 5
  790. Defense 5
  791. Color Grid: ๐ŸŸฆ Blue
  792. 1 or more adjacent tiles must be activated
  793.  
  794. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  795. Sp. Def 5
  796. Sp. Def 5
  797. Color Grid: ๐ŸŸฆ Blue
  798. 1 or more adjacent tiles must be activated
  799.  
  800. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  801. HP 10
  802. HP 10
  803. Color Grid: ๐ŸŸฆ Blue
  804. 1 or more adjacent tiles must be activated
  805.  
  806. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  807. Unbending
  808. Defense cannot be lowered.
  809. Color Grid: ๐ŸŸจ Yellow
  810. 1 or more adjacent tiles must be activated
  811. Move level must be 2 or higher
  812.  
  813. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  814. Always Getting Stronger!: MP Refresh 2
  815. Move: Always Getting Stronger! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  816. Color Grid: ๐ŸŸฅ Red
  817. 1 or more adjacent tiles must be activated
  818.  
  819. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  820. Always Getting Stronger!: Pep Rally 1
  821. Move: Always Getting Stronger! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  822. Color Grid: ๐ŸŸฅ Red
  823. 1 or more adjacent tiles must be activated
  824. Move level must be 2 or higher
  825.  
  826. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  827. Adrenaline 1
  828. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  829. Color Grid: ๐ŸŸจ Yellow
  830. 1 or more adjacent tiles must be activated
  831. Move level must be 3 or higher
  832.  
  833. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  834. Sp. Def 20
  835. Sp. Def 20
  836. Color Grid: ๐ŸŸฆ Blue
  837. 1 or more adjacent tiles must be activated
  838. Move level must be 2 or higher
  839.  
  840. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  841. Always Getting Stronger!: Team Hit and Heal
  842. Move: Always Getting Stronger! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  843. Color Grid: ๐ŸŸฅ Red
  844. 1 or more adjacent tiles must be activated
  845. Move level must be 3 or higher
  846.  
  847. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  848. Speed 5
  849. Speed 5
  850. Color Grid: ๐ŸŸฆ Blue
  851. 1 or more adjacent tiles must be activated
  852.  
  853. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  854. Defense 5
  855. Defense 5
  856. Color Grid: ๐ŸŸฆ Blue
  857. 1 or more adjacent tiles must be activated
  858.  
  859. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  860. Lithe
  861. Prevents the user from getting paralyzed.
  862. Color Grid: ๐ŸŸจ Yellow
  863. 1 or more adjacent tiles must be activated
  864.  
  865. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  866. Rock Throw: Power 4
  867. Rock Throw: Power โ†‘ 4
  868. Color Grid: ๐ŸŸฉ Green
  869. 1 or more adjacent tiles must be activated
  870.  
  871. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  872. Rock Throw: Power 4
  873. Rock Throw: Power โ†‘ 4
  874. Color Grid: ๐ŸŸฉ Green
  875. 1 or more adjacent tiles must be activated
  876. Move level must be 2 or higher
  877.  
  878. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  879. Dire Hit All +: MP Rekindle 2
  880. Move: Dire Hit All + Has a chance (30%) of restoring one MP for the user when its Pokรฉmon uses a move.
  881. Color Grid: ๐ŸŸฅ Red
  882. 1 or more adjacent tiles must be activated
  883. Move level must be 2 or higher
  884.  
  885. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  886. Team Speedy Entry 1
  887. Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
  888. Color Grid: ๐ŸŸจ Yellow
  889. 1 or more adjacent tiles must be activated
  890. Move level must be 2 or higher
  891.  
  892. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  893. Panic Button
  894. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
  895. Color Grid: ๐ŸŸจ Yellow
  896. 1 or more adjacent tiles must be activated
  897. Move level must be 3 or higher
  898.  
  899. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  900. Team Mighty Sync 9
  901. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move. This effect can activate only once per battle.
  902. Color Grid: ๐ŸŸจ Yellow
  903. 1 or more adjacent tiles must be activated
  904. Move level must be 3 or higher
  905.  
  906. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  907. Overwhelming Power Rock Impact: Power 25
  908. Overwhelming Power Rock Impact: Power โ†‘ 25
  909. Color Grid: ๐ŸŸช Purple
  910. 1 or more adjacent tiles must be activated
  911. Move level must be 3 or higher
  912.  
  913. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  914. Overwhelming Power Rock Impact: Power 25
  915. Overwhelming Power Rock Impact: Power โ†‘ 25
  916. Color Grid: ๐ŸŸช Purple
  917. 1 or more adjacent tiles must be activated
  918. Move level must be 3 or higher
  919.  
  920.  
  921. ====================================================
  922. Trainer : Steven (New Grid)
  923. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  924. Unflappable
  925. Prevents the user from flinching.
  926. Color Grid: ๐ŸŸจ Yellow
  927. 1 or more adjacent tiles must be activated
  928. Move level must be 2 or higher
  929. Release Date: 01-04-2023 06:00:00
  930.  
  931. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  932. Sync Defense โ†“ All 2
  933. Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the userโ€™s sync move.
  934. Color Grid: ๐ŸŸจ Yellow
  935. 1 or more adjacent tiles must be activated
  936. Move level must be 4 or higher
  937. Release Date: 01-04-2023 06:00:00
  938.  
  939. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  940. Bullet Punch: Staggering 9
  941. Move: Bullet Punch Makes the target flinch when the userโ€™s attack move against it is successful.
  942. Color Grid: ๐ŸŸฅ Red
  943. 1 or more adjacent tiles must be activated
  944. Move level must be 5 or higher
  945. Release Date: 01-04-2023 06:00:00
  946.  
  947. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  948. Tough Sync 3
  949. Powers up the userโ€™s sync move when its Defense is raised.
  950. Color Grid: ๐ŸŸจ Yellow
  951. 1 or more adjacent tiles must be activated
  952. Move level must be 2 or higher
  953. Release Date: 01-04-2023 06:00:00
  954.  
  955. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  956. Sync Damage Guard
  957. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  958. Color Grid: ๐ŸŸจ Yellow
  959. 1 or more adjacent tiles must be activated
  960. Move level must be 4 or higher
  961. Release Date: 01-04-2023 06:00:00
  962.  
  963. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  964. Vigilance
  965. Protects the user against critical hits.
  966. Color Grid: ๐ŸŸจ Yellow
  967. 1 or more adjacent tiles must be activated
  968. Move level must be 5 or higher
  969. Release Date: 01-04-2023 06:00:00
  970.  
  971.  
  972. ====================================================
  973. Trainer : Steven (Lodge)
  974. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  975. HP 10
  976. HP 10
  977. Color Grid: ๐ŸŸฆ Blue
  978.  
  979. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  980. Sp. Atk 5
  981. Sp. Atk 5
  982. Color Grid: ๐ŸŸฆ Blue
  983.  
  984. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  985. Defense 5
  986. Defense 5
  987. Color Grid: ๐ŸŸฆ Blue
  988.  
  989. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  990. Sp. Atk 5
  991. Sp. Atk 5
  992. Color Grid: ๐ŸŸฆ Blue
  993.  
  994. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  995. Sp. Def 5
  996. Sp. Def 5
  997. Color Grid: ๐ŸŸฆ Blue
  998.  
  999. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1000. Speed 5
  1001. Speed 5
  1002. Color Grid: ๐ŸŸฆ Blue
  1003.  
  1004. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1005. HP 10
  1006. HP 10
  1007. Color Grid: ๐ŸŸฆ Blue
  1008. 1 or more adjacent tiles must be activated
  1009.  
  1010. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1011. Speed 5
  1012. Speed 5
  1013. Color Grid: ๐ŸŸฆ Blue
  1014. 1 or more adjacent tiles must be activated
  1015.  
  1016. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1017. Defense 5
  1018. Defense 5
  1019. Color Grid: ๐ŸŸฆ Blue
  1020. 1 or more adjacent tiles must be activated
  1021.  
  1022. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1023. Sp. Def 5
  1024. Sp. Def 5
  1025. Color Grid: ๐ŸŸฆ Blue
  1026. 1 or more adjacent tiles must be activated
  1027.  
  1028. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1029. Acid: Power 4
  1030. Acid: Power โ†‘ 4
  1031. Color Grid: ๐ŸŸฉ Green
  1032. 1 or more adjacent tiles must be activated
  1033.  
  1034. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1035. Acid: Power 4
  1036. Acid: Power โ†‘ 4
  1037. Color Grid: ๐ŸŸฉ Green
  1038. 1 or more adjacent tiles must be activated
  1039. Move level must be 2 or higher
  1040.  
  1041. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1042. Sp. Atk 5
  1043. Sp. Atk 5
  1044. Color Grid: ๐ŸŸฆ Blue
  1045. 1 or more adjacent tiles must be activated
  1046.  
  1047. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1048. Acid: Power 4
  1049. Acid: Power โ†‘ 4
  1050. Color Grid: ๐ŸŸฉ Green
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 2 or higher
  1053.  
  1054. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1055. Rock DF Power-Up 3
  1056. Powers up the userโ€™s moves when the Rock Damage Field is applied to the opponentโ€™s field of play.
  1057. Color Grid: ๐ŸŸจ Yellow
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 3 or higher
  1060.  
  1061. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1062. Acid: Move Gauge Refresh 3
  1063. Move: Acid Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1064. Color Grid: ๐ŸŸฅ Red
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 2 or higher
  1067.  
  1068. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1069. Brainteaser
  1070. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  1071. Color Grid: ๐ŸŸจ Yellow
  1072. 1 or more adjacent tiles must be activated
  1073. Move level must be 3 or higher
  1074.  
  1075. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1076. Sp. Atk 5
  1077. Sp. Atk 5
  1078. Color Grid: ๐ŸŸฆ Blue
  1079. 1 or more adjacent tiles must be activated
  1080.  
  1081. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1082. Defense 5
  1083. Defense 5
  1084. Color Grid: ๐ŸŸฆ Blue
  1085. 1 or more adjacent tiles must be activated
  1086.  
  1087. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1088. Ancient Power: Power 4
  1089. Ancient Power: Power โ†‘ 4
  1090. Color Grid: ๐ŸŸฉ Green
  1091. 1 or more adjacent tiles must be activated
  1092.  
  1093. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1094. Swag Bag 3
  1095. Raises the chance of raising stat values with the additional effects of moves.
  1096. Color Grid: ๐ŸŸจ Yellow
  1097. 1 or more adjacent tiles must be activated
  1098. Move level must be 2 or higher
  1099.  
  1100. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1101. Ancient Power: Power 4
  1102. Ancient Power: Power โ†‘ 4
  1103. Color Grid: ๐ŸŸฉ Green
  1104. 1 or more adjacent tiles must be activated
  1105.  
  1106. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1107. Ancient Power: Move Gauge Refresh 3
  1108. Move: Ancient Power Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1109. Color Grid: ๐ŸŸฅ Red
  1110. 1 or more adjacent tiles must be activated
  1111. Move level must be 2 or higher
  1112.  
  1113. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1114. Ancient Power: Power 4
  1115. Ancient Power: Power โ†‘ 4
  1116. Color Grid: ๐ŸŸฉ Green
  1117. 1 or more adjacent tiles must be activated
  1118. Move level must be 2 or higher
  1119.  
  1120. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1121. Swag Bag 5
  1122. Raises the chance of raising stat values with the additional effects of moves.
  1123. Color Grid: ๐ŸŸจ Yellow
  1124. 1 or more adjacent tiles must be activated
  1125. Move level must be 3 or higher
  1126.  
  1127. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1128. Brute Wits
  1129. The more the userโ€™s Sp.ย Def is raised, the more it powers up the userโ€™s sync move.
  1130. Color Grid: ๐ŸŸจ Yellow
  1131. 1 or more adjacent tiles must be activated
  1132. Move level must be 3 or higher
  1133.  
  1134. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1135. Sp. Atk 5
  1136. Sp. Atk 5
  1137. Color Grid: ๐ŸŸฆ Blue
  1138. 1 or more adjacent tiles must be activated
  1139.  
  1140. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1141. Defense 5
  1142. Defense 5
  1143. Color Grid: ๐ŸŸฆ Blue
  1144. 1 or more adjacent tiles must be activated
  1145.  
  1146. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1147. Ancient Power: Power 4
  1148. Ancient Power: Power โ†‘ 4
  1149. Color Grid: ๐ŸŸฉ Green
  1150. 1 or more adjacent tiles must be activated
  1151.  
  1152. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1153. Ancient Power: Power 4
  1154. Ancient Power: Power โ†‘ 4
  1155. Color Grid: ๐ŸŸฉ Green
  1156. 1 or more adjacent tiles must be activated
  1157.  
  1158. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1159. Gem Hunt!: Ramp Up 1
  1160. Move: Gem Hunt! Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  1161. Color Grid: ๐ŸŸฅ Red
  1162. 1 or more adjacent tiles must be activated
  1163. Move level must be 2 or higher
  1164.  
  1165. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1166. Gem Hunt!: MP Refresh 2
  1167. Move: Gem Hunt! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1168. Color Grid: ๐ŸŸฅ Red
  1169. 1 or more adjacent tiles must be activated
  1170. Move level must be 2 or higher
  1171.  
  1172. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1173. Sharp Entry 1
  1174. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1175. Color Grid: ๐ŸŸจ Yellow
  1176. 1 or more adjacent tiles must be activated
  1177. Move level must be 3 or higher
  1178.  
  1179. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1180. Agent of the Ancient Rock Beam: Power 25
  1181. Agent of the Ancient Rock Beam: Power โ†‘ 25
  1182. Color Grid: ๐ŸŸฉ Green
  1183. 1 or more adjacent tiles must be activated
  1184. Move level must be 2 or higher
  1185.  
  1186. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1187. Staggering 2
  1188. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  1189. Color Grid: ๐ŸŸจ Yellow
  1190. 1 or more adjacent tiles must be activated
  1191. Move level must be 3 or higher
  1192.  
  1193. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1194. Sp. Def 5
  1195. Sp. Def 5
  1196. Color Grid: ๐ŸŸฆ Blue
  1197. 1 or more adjacent tiles must be activated
  1198.  
  1199. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1200. Sp. Def 5
  1201. Sp. Def 5
  1202. Color Grid: ๐ŸŸฆ Blue
  1203. 1 or more adjacent tiles must be activated
  1204.  
  1205. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1206. Defense 5
  1207. Defense 5
  1208. Color Grid: ๐ŸŸฆ Blue
  1209. 1 or more adjacent tiles must be activated
  1210.  
  1211. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1212. Defense 5
  1213. Defense 5
  1214. Color Grid: ๐ŸŸฆ Blue
  1215. 1 or more adjacent tiles must be activated
  1216.  
  1217. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1218. Acid: Power 4
  1219. Acid: Power โ†‘ 4
  1220. Color Grid: ๐ŸŸฉ Green
  1221. 1 or more adjacent tiles must be activated
  1222.  
  1223. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1224. Acid: Power 4
  1225. Acid: Power โ†‘ 4
  1226. Color Grid: ๐ŸŸฉ Green
  1227. 1 or more adjacent tiles must be activated
  1228.  
  1229. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1230. Speed 20
  1231. Speed 20
  1232. Color Grid: ๐ŸŸฆ Blue
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1237. Stealth Rock: MP Refresh 2
  1238. Move: Stealth Rock Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1239. Color Grid: ๐ŸŸฅ Red
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1244. Agent of the Ancient Rock Beam: Power 25
  1245. Agent of the Ancient Rock Beam: Power โ†‘ 25
  1246. Color Grid: ๐ŸŸฉ Green
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 2 or higher
  1249.  
  1250. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Stealth Rock: Follow-Through 9
  1252. Move: Stealth Rock Applies the Critical Hit Next effect to the user when its move is successful.
  1253. Color Grid: ๐ŸŸฅ Red
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1258. Stealth Rock: Super Preparation 9
  1259. Move: Stealth Rock Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  1260. Color Grid: ๐ŸŸฅ Red
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1265. Agent of the Ancient Rock Beam: Power 25
  1266. Agent of the Ancient Rock Beam: Power โ†‘ 25
  1267. Color Grid: ๐ŸŸช Purple
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 3 or higher
  1270.  
  1271. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1272. Agent of the Ancient Rock Beam: Power 25
  1273. Agent of the Ancient Rock Beam: Power โ†‘ 25
  1274. Color Grid: ๐ŸŸช Purple
  1275. 1 or more adjacent tiles must be activated
  1276. Move level must be 3 or higher
  1277.  
  1278. ====================================================
  1279. Trainer : Steven (Special Costume)
  1280. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1281. HP 10
  1282. HP 10
  1283. Color Grid: ๐ŸŸฆ Blue
  1284.  
  1285. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1286. Attack 5
  1287. Attack 5
  1288. Color Grid: ๐ŸŸฆ Blue
  1289.  
  1290. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1291. Defense 5
  1292. Defense 5
  1293. Color Grid: ๐ŸŸฆ Blue
  1294.  
  1295. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1296. Attack 5
  1297. Attack 5
  1298. Color Grid: ๐ŸŸฆ Blue
  1299.  
  1300. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1301. Sp. Def 5
  1302. Sp. Def 5
  1303. Color Grid: ๐ŸŸฆ Blue
  1304.  
  1305. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1306. Speed 5
  1307. Speed 5
  1308. Color Grid: ๐ŸŸฆ Blue
  1309.  
  1310. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1311. Defense 5
  1312. Defense 5
  1313. Color Grid: ๐ŸŸฆ Blue
  1314. 1 or more adjacent tiles must be activated
  1315.  
  1316. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1317. Attack 5
  1318. Attack 5
  1319. Color Grid: ๐ŸŸฆ Blue
  1320. 1 or more adjacent tiles must be activated
  1321.  
  1322. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1323. Tackle: Power 4
  1324. Tackle: Power โ†‘ 4
  1325. Color Grid: ๐ŸŸฉ Green
  1326. 1 or more adjacent tiles must be activated
  1327.  
  1328. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1329. HP 10
  1330. HP 10
  1331. Color Grid: ๐ŸŸฆ Blue
  1332. 1 or more adjacent tiles must be activated
  1333.  
  1334. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1335. Tackle: Power 4
  1336. Tackle: Power โ†‘ 4
  1337. Color Grid: ๐ŸŸฉ Green
  1338. 1 or more adjacent tiles must be activated
  1339.  
  1340. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1341. Tackle: Move Gauge Refresh 3
  1342. Move: Tackle Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1343. Color Grid: ๐ŸŸฅ Red
  1344. 1 or more adjacent tiles must be activated
  1345. Move level must be 2 or higher
  1346.  
  1347. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1348. Tackle: Power 4
  1349. Tackle: Power โ†‘ 4
  1350. Color Grid: ๐ŸŸฉ Green
  1351. 1 or more adjacent tiles must be activated
  1352.  
  1353. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1354. Tackle: Flabbergast 4
  1355. Move: Tackle Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1356. Color Grid: ๐ŸŸฅ Red
  1357. 1 or more adjacent tiles must be activated
  1358. Move level must be 2 or higher
  1359.  
  1360. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1361. Quick Tempo
  1362. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1363. Color Grid: ๐ŸŸจ Yellow
  1364. 1 or more adjacent tiles must be activated
  1365. Move level must be 3 or higher
  1366.  
  1367. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1368. Speed 20
  1369. Speed 20
  1370. Color Grid: ๐ŸŸฆ Blue
  1371. 1 or more adjacent tiles must be activated
  1372. Move level must be 2 or higher
  1373.  
  1374. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1375. Sync Free-for-All
  1376. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1377. Color Grid: ๐ŸŸจ Yellow
  1378. 1 or more adjacent tiles must be activated
  1379. Move level must be 3 or higher
  1380.  
  1381. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1382. HP 10
  1383. HP 10
  1384. Color Grid: ๐ŸŸฆ Blue
  1385. 1 or more adjacent tiles must be activated
  1386.  
  1387. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1388. Attack 5
  1389. Attack 5
  1390. Color Grid: ๐ŸŸฆ Blue
  1391. 1 or more adjacent tiles must be activated
  1392.  
  1393. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1394. Defense 5
  1395. Defense 5
  1396. Color Grid: ๐ŸŸฆ Blue
  1397. 1 or more adjacent tiles must be activated
  1398.  
  1399. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1400. Full-Bracing Command 2
  1401. Has a chance (30%) of raising the userโ€™s Defense and Sp.ย Def by 1 stat rank when its Trainer uses a move.
  1402. Color Grid: ๐ŸŸจ Yellow
  1403. 1 or more adjacent tiles must be activated
  1404. Move level must be 2 or higher
  1405.  
  1406. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1407. Sp. Def 5
  1408. Sp. Def 5
  1409. Color Grid: ๐ŸŸฆ Blue
  1410. 1 or more adjacent tiles must be activated
  1411.  
  1412. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1413. Easy Target Charge 9
  1414. Charges the userโ€™s move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied.
  1415. Color Grid: ๐ŸŸจ Yellow
  1416. 1 or more adjacent tiles must be activated
  1417. Move level must be 2 or higher
  1418.  
  1419. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1420. Mystery Solved!: MP Refresh 2
  1421. Move: Mystery Solved! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1422. Color Grid: ๐ŸŸฅ Red
  1423. 1 or more adjacent tiles must be activated
  1424. Move level must be 2 or higher
  1425.  
  1426. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1427. Easy Target Staggering Hit 4
  1428. Has a chance (50%) of making the target flinch when the userโ€™s attack move is successful against an opponent with the No Evasion effect applied.
  1429. Color Grid: ๐ŸŸจ Yellow
  1430. 1 or more adjacent tiles must be activated
  1431. Move level must be 3 or higher
  1432.  
  1433. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1434. Mystery Solved!: Mighty Friend 9
  1435. Move: Mystery Solved! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Movesย โ†‘ Next effect of the allied sync pair affected by the move by one rank.
  1436. Color Grid: ๐ŸŸฅ Red
  1437. 1 or more adjacent tiles must be activated
  1438. Move level must be 3 or higher
  1439.  
  1440. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1441. Sand Shelter
  1442. Protects the user from damage from a sandstorm.
  1443. Color Grid: ๐ŸŸจ Yellow
  1444. 1 or more adjacent tiles must be activated
  1445.  
  1446. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1447. Attack 5
  1448. Attack 5
  1449. Color Grid: ๐ŸŸฆ Blue
  1450. 1 or more adjacent tiles must be activated
  1451.  
  1452. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1453. Sp. Def 5
  1454. Sp. Def 5
  1455. Color Grid: ๐ŸŸฆ Blue
  1456. 1 or more adjacent tiles must be activated
  1457.  
  1458. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1459. Defense 5
  1460. Defense 5
  1461. Color Grid: ๐ŸŸฆ Blue
  1462. 1 or more adjacent tiles must be activated
  1463.  
  1464. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1465. Natural Remedy
  1466. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1467. Color Grid: ๐ŸŸจ Yellow
  1468. 1 or more adjacent tiles must be activated
  1469. Move level must be 2 or higher
  1470.  
  1471. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1472. Safety Tether
  1473. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1474. Color Grid: ๐ŸŸจ Yellow
  1475. 1 or more adjacent tiles must be activated
  1476. Move level must be 2 or higher
  1477.  
  1478. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1479. Trainer Sync Redemption 1
  1480. Restores 1 MP for the userโ€™s Trainer the first time its sync move is used each battle.
  1481. Color Grid: ๐ŸŸจ Yellow
  1482. 1 or more adjacent tiles must be activated
  1483. Move level must be 3 or higher
  1484.  
  1485. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1486. Sands of Time 2
  1487. Quickly charges the move gauge during a sandstorm.
  1488. Color Grid: ๐ŸŸจ Yellow
  1489. 1 or more adjacent tiles must be activated
  1490. Move level must be 2 or higher
  1491.  
  1492. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1493. Adrenaline 2
  1494. Reduces the sync move countdown by 2 the first time the userโ€™s sync move is used each battle.
  1495. Color Grid: ๐ŸŸจ Yellow
  1496. 1 or more adjacent tiles must be activated
  1497. Move level must be 3 or higher
  1498.  
  1499. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1500. Speed 5
  1501. Speed 5
  1502. Color Grid: ๐ŸŸฆ Blue
  1503. 1 or more adjacent tiles must be activated
  1504.  
  1505. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1506. Defense 5
  1507. Defense 5
  1508. Color Grid: ๐ŸŸฆ Blue
  1509. 1 or more adjacent tiles must be activated
  1510.  
  1511. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1512. Attack 5
  1513. Attack 5
  1514. Color Grid: ๐ŸŸฆ Blue
  1515. 1 or more adjacent tiles must be activated
  1516.  
  1517. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1518. Sp. Def 5
  1519. Sp. Def 5
  1520. Color Grid: ๐ŸŸฆ Blue
  1521. 1 or more adjacent tiles must be activated
  1522.  
  1523. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1524. Tackle: Power 4
  1525. Tackle: Power โ†‘ 4
  1526. Color Grid: ๐ŸŸฉ Green
  1527. 1 or more adjacent tiles must be activated
  1528.  
  1529. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1530. Sp. Def 5
  1531. Sp. Def 5
  1532. Color Grid: ๐ŸŸฆ Blue
  1533. 1 or more adjacent tiles must be activated
  1534.  
  1535. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1536. Tackle: Power 4
  1537. Tackle: Power โ†‘ 4
  1538. Color Grid: ๐ŸŸฉ Green
  1539. 1 or more adjacent tiles must be activated
  1540. Move level must be 2 or higher
  1541.  
  1542. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1543. Super Effective โ†‘: MP Refresh 2
  1544. Move: Super Effective โ†‘ Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1545. Color Grid: ๐ŸŸฅ Red
  1546. 1 or more adjacent tiles must be activated
  1547. Move level must be 2 or higher
  1548.  
  1549. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1550. Team Debut Dash 1
  1551. Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle.
  1552. Color Grid: ๐ŸŸจ Yellow
  1553. 1 or more adjacent tiles must be activated
  1554. Move level must be 2 or higher
  1555.  
  1556. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1557. Restrained Scope 9
  1558. Lowers the targetโ€™s accuracy by 1 stat rank when the userโ€™s attack move is successful against a restrained opponent.
  1559. Color Grid: ๐ŸŸจ Yellow
  1560. 1 or more adjacent tiles must be activated
  1561. Move level must be 3 or higher
  1562.  
  1563. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1564. Restraining Sync-Up 9
  1565. Powers up the userโ€™s sync move when the target is restrained.
  1566. Color Grid: ๐ŸŸจ Yellow
  1567. 1 or more adjacent tiles must be activated
  1568. Move level must be 3 or higher
  1569.  
  1570. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1571. Illuminating Normal Impact: Power 25
  1572. Illuminating Normal Impact: Power โ†‘ 25
  1573. Color Grid: ๐ŸŸช Purple
  1574. 1 or more adjacent tiles must be activated
  1575. Move level must be 3 or higher
  1576.  
  1577. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1578. Illuminating Normal Impact: Power 25
  1579. Illuminating Normal Impact: Power โ†‘ 25
  1580. Color Grid: ๐ŸŸช Purple
  1581. 1 or more adjacent tiles must be activated
  1582. Move level must be 3 or higher
  1583.  
  1584.  
  1585. ====================================================
  1586. Trainer : Caitlin
  1587. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1588. Sp. Atk 20
  1589. Sp. Atk 20
  1590. Color Grid: ๐ŸŸฆ Blue
  1591. 1 or more adjacent tiles must be activated
  1592. Release Date: 25-04-2023 06:00:00
  1593.  
  1594. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1595. Donโ€™t Bore Me!: Critical Eye 2
  1596. Move: Donโ€™t Bore Me! Raises the userโ€™s critical-hit rate by 2 stat ranks when its move is successful.
  1597. Color Grid: ๐ŸŸฅ Red
  1598. 1 or more adjacent tiles must be activated
  1599. Move level must be 2 or higher
  1600. Release Date: 25-04-2023 06:00:00
  1601.  
  1602. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1603. Sync Power Flux
  1604. The fuller the move gauge when the userโ€™s sync move is selected, the more this powers up the sync move.
  1605. Color Grid: ๐ŸŸจ Yellow
  1606. 1 or more adjacent tiles must be activated
  1607. Move level must be 3 or higher
  1608. Release Date: 25-04-2023 06:00:00
  1609.  
  1610. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1611. Speed 20
  1612. Speed 20
  1613. Color Grid: ๐ŸŸฆ Blue
  1614. 1 or more adjacent tiles must be activated
  1615. Release Date: 25-04-2023 06:00:00
  1616.  
  1617. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1618. Furious Brain
  1619. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  1620. Color Grid: ๐ŸŸจ Yellow
  1621. 1 or more adjacent tiles must be activated
  1622. Move level must be 2 or higher
  1623. Release Date: 25-04-2023 06:00:00
  1624.  
  1625. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1626. Super Freebie 9
  1627. Applies the Free Move Next effect to the user when its move is super effective.
  1628. Color Grid: ๐ŸŸจ Yellow
  1629. 1 or more adjacent tiles must be activated
  1630. Move level must be 3 or higher
  1631. Release Date: 25-04-2023 06:00:00
  1632.  
  1633. ====================================================
  1634. Trainer : Zinnia (Special Costume)
  1635. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1636. HP 10
  1637. HP 10
  1638. Color Grid: ๐ŸŸฆ Blue
  1639.  
  1640. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1641. Attack 5
  1642. Attack 5
  1643. Color Grid: ๐ŸŸฆ Blue
  1644.  
  1645. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1646. Defense 5
  1647. Defense 5
  1648. Color Grid: ๐ŸŸฆ Blue
  1649.  
  1650. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1651. Attack 5
  1652. Attack 5
  1653. Color Grid: ๐ŸŸฆ Blue
  1654.  
  1655. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1656. Sp. Def 5
  1657. Sp. Def 5
  1658. Color Grid: ๐ŸŸฆ Blue
  1659.  
  1660. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1661. Speed 5
  1662. Speed 5
  1663. Color Grid: ๐ŸŸฆ Blue
  1664.  
  1665. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1666. Speed 5
  1667. Speed 5
  1668. Color Grid: ๐ŸŸฆ Blue
  1669. 1 or more adjacent tiles must be activated
  1670.  
  1671. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1672. Attack 5
  1673. Attack 5
  1674. Color Grid: ๐ŸŸฆ Blue
  1675. 1 or more adjacent tiles must be activated
  1676.  
  1677. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1678. HP 10
  1679. HP 10
  1680. Color Grid: ๐ŸŸฆ Blue
  1681. 1 or more adjacent tiles must be activated
  1682.  
  1683. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1684. Crunch: Power 3
  1685. Crunch: Power โ†‘ 3
  1686. Color Grid: ๐ŸŸฉ Green
  1687. 1 or more adjacent tiles must be activated
  1688.  
  1689. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1690. Crunch: Power 3
  1691. Crunch: Power โ†‘ 3
  1692. Color Grid: ๐ŸŸฉ Green
  1693. 1 or more adjacent tiles must be activated
  1694.  
  1695. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1696. Crunch: Move Gauge Refresh 3
  1697. Move: Crunch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1698. Color Grid: ๐ŸŸฅ Red
  1699. 1 or more adjacent tiles must be activated
  1700. Move level must be 2 or higher
  1701.  
  1702. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1703. Attack 5
  1704. Attack 5
  1705. Color Grid: ๐ŸŸฆ Blue
  1706. 1 or more adjacent tiles must be activated
  1707.  
  1708. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1709. Crunch: On a Roll 2
  1710. Move: Crunch Raises the chance of lowering stat values with the additional effects of moves.
  1711. Color Grid: ๐ŸŸฅ Red
  1712. 1 or more adjacent tiles must be activated
  1713. Move level must be 2 or higher
  1714.  
  1715. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1716. Insult to Injury
  1717. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  1718. Color Grid: ๐ŸŸจ Yellow
  1719. 1 or more adjacent tiles must be activated
  1720. Move level must be 3 or higher
  1721.  
  1722. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1723. Crunch: Power 3
  1724. Crunch: Power โ†‘ 3
  1725. Color Grid: ๐ŸŸฉ Green
  1726. 1 or more adjacent tiles must be activated
  1727. Move level must be 2 or higher
  1728.  
  1729. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1730. Crunch: Defense Crush 9
  1731. Move: Crunch Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1732. Color Grid: ๐ŸŸฅ Red
  1733. 1 or more adjacent tiles must be activated
  1734. Move level must be 3 or higher
  1735.  
  1736. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1737. Defense 5
  1738. Defense 5
  1739. Color Grid: ๐ŸŸฆ Blue
  1740. 1 or more adjacent tiles must be activated
  1741.  
  1742. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1743. Sp. Def 5
  1744. Sp. Def 5
  1745. Color Grid: ๐ŸŸฆ Blue
  1746. 1 or more adjacent tiles must be activated
  1747.  
  1748. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1749. Crunch: Power 3
  1750. Crunch: Power โ†‘ 3
  1751. Color Grid: ๐ŸŸฉ Green
  1752. 1 or more adjacent tiles must be activated
  1753.  
  1754. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1755. X Attack All: MP Refresh 2
  1756. Move: X Attack All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1757. Color Grid: ๐ŸŸฅ Red
  1758. 1 or more adjacent tiles must be activated
  1759. Move level must be 2 or higher
  1760.  
  1761. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1762. Crunch: Power 3
  1763. Crunch: Power โ†‘ 3
  1764. Color Grid: ๐ŸŸฉ Green
  1765. 1 or more adjacent tiles must be activated
  1766.  
  1767. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1768. Super Desperate
  1769. Applies the Supereffective โ†‘ Next effect to the user the first time it is in a pinch each battle.
  1770. Color Grid: ๐ŸŸจ Yellow
  1771. 1 or more adjacent tiles must be activated
  1772. Move level must be 2 or higher
  1773.  
  1774. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1775. On the Run 3
  1776. Raises the userโ€™s evasiveness by 3 stat ranks the first time it is in a pinch each battle.
  1777. Color Grid: ๐ŸŸจ Yellow
  1778. 1 or more adjacent tiles must be activated
  1779. Move level must be 2 or higher
  1780.  
  1781. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1782. Better Prepared 3
  1783. Powers up the userโ€™s moves when none of the targetโ€™s stats are raised.
  1784. Color Grid: ๐ŸŸจ Yellow
  1785. 1 or more adjacent tiles must be activated
  1786. Move level must be 3 or higher
  1787.  
  1788. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1789. Unbuffed Foe Staggering Hit 6
  1790. Has a chance (70%) of making the target flinch when the userโ€™s attack move against it is successful while none of the targetโ€™s stats are raised.
  1791. Color Grid: ๐ŸŸจ Yellow
  1792. 1 or more adjacent tiles must be activated
  1793. Move level must be 3 or higher
  1794.  
  1795. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1796. Defense 5
  1797. Defense 5
  1798. Color Grid: ๐ŸŸฆ Blue
  1799. 1 or more adjacent tiles must be activated
  1800.  
  1801. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1802. Speed 10
  1803. Speed 10
  1804. Color Grid: ๐ŸŸฆ Blue
  1805. 1 or more adjacent tiles must be activated
  1806.  
  1807. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1808. B Night Slash: Power 2
  1809. B Night Slash: Power โ†‘ 2
  1810. Color Grid: ๐ŸŸฉ Green
  1811. 1 or more adjacent tiles must be activated
  1812.  
  1813. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1814. B Night Slash: Power 2
  1815. B Night Slash: Power โ†‘ 2
  1816. Color Grid: ๐ŸŸฉ Green
  1817. 1 or more adjacent tiles must be activated
  1818.  
  1819. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1820. Headstrong
  1821. Attack cannot be lowered.
  1822. Color Grid: ๐ŸŸจ Yellow
  1823. 1 or more adjacent tiles must be activated
  1824. Move level must be 2 or higher
  1825.  
  1826. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1827. B Night Slash: Power 2
  1828. B Night Slash: Power โ†‘ 2
  1829. Color Grid: ๐ŸŸฉ Green
  1830. 1 or more adjacent tiles must be activated
  1831. Move level must be 2 or higher
  1832.  
  1833. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1834. Buff Block Extension 3
  1835. Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponentsโ€™ field of play.
  1836. Color Grid: ๐ŸŸจ Yellow
  1837. 1 or more adjacent tiles must be activated
  1838. Move level must be 3 or higher
  1839.  
  1840. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1841. Super Syncer
  1842. Applies the Supereffectiveย โ†‘ Next effect to the user the first time its sync move is used each battle.
  1843. Color Grid: ๐ŸŸจ Yellow
  1844. 1 or more adjacent tiles must be activated
  1845. Move level must be 2 or higher
  1846.  
  1847. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1848. Rising Tide
  1849. The more the userโ€™s stats are raised, the more it powers up the userโ€™s sync move.
  1850. Color Grid: ๐ŸŸจ Yellow
  1851. 1 or more adjacent tiles must be activated
  1852. Move level must be 3 or higher
  1853.  
  1854. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1855. Attack 5
  1856. Attack 5
  1857. Color Grid: ๐ŸŸฆ Blue
  1858. 1 or more adjacent tiles must be activated
  1859.  
  1860. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1861. Escape Artist
  1862. Prevents the user from becoming trapped.
  1863. Color Grid: ๐ŸŸจ Yellow
  1864. 1 or more adjacent tiles must be activated
  1865.  
  1866. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1867. B Night Slash: Power 2
  1868. B Night Slash: Power โ†‘ 2
  1869. Color Grid: ๐ŸŸฉ Green
  1870. 1 or more adjacent tiles must be activated
  1871.  
  1872. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1873. B Night Slash: Power 2
  1874. B Night Slash: Power โ†‘ 2
  1875. Color Grid: ๐ŸŸฉ Green
  1876. 1 or more adjacent tiles must be activated
  1877.  
  1878. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1879. HP 10
  1880. HP 10
  1881. Color Grid: ๐ŸŸฆ Blue
  1882. 1 or more adjacent tiles must be activated
  1883.  
  1884. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1885. Attack 5
  1886. Attack 5
  1887. Color Grid: ๐ŸŸฆ Blue
  1888. 1 or more adjacent tiles must be activated
  1889.  
  1890. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1891. Catch Me If You Can!: MP Refresh 2
  1892. Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1893. Color Grid: ๐ŸŸฅ Red
  1894. 1 or more adjacent tiles must be activated
  1895. Move level must be 2 or higher
  1896.  
  1897. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1898. Natural Remedy
  1899. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1900. Color Grid: ๐ŸŸจ Yellow
  1901. 1 or more adjacent tiles must be activated
  1902. Move level must be 2 or higher
  1903.  
  1904. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1905. Catch Me If You Can!: Randomizerโ€™s Raise 9
  1906. Move: Catch Me If You Can! Raises one of the userโ€™s following stats by 1 stat rank at random when the userโ€™s move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed.
  1907. Color Grid: ๐ŸŸฅ Red
  1908. 1 or more adjacent tiles must be activated
  1909. Move level must be 2 or higher
  1910.  
  1911. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1912. Catalytic Acceleration
  1913. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  1914. Color Grid: ๐ŸŸจ Yellow
  1915. 1 or more adjacent tiles must be activated
  1916. Move level must be 3 or higher
  1917.  
  1918. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1919. Unbuffed Foe Sync-Up 9
  1920. Powers up the userโ€™s sync move when none of the targetโ€™s stats are raised.
  1921. Color Grid: ๐ŸŸจ Yellow
  1922. 1 or more adjacent tiles must be activated
  1923. Move level must be 3 or higher
  1924.  
  1925. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1926. Steal the Win Dark Impact: Power 25
  1927. Steal the Win Dark Impact: Power โ†‘ 25
  1928. Color Grid: ๐ŸŸช Purple
  1929. 1 or more adjacent tiles must be activated
  1930. Move level must be 3 or higher
  1931.  
  1932. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1933. Steal the Win Dark Impact: Power 25
  1934. Steal the Win Dark Impact: Power โ†‘ 25
  1935. Color Grid: ๐ŸŸช Purple
  1936. 1 or more adjacent tiles must be activated
  1937. Move level must be 3 or higher
  1938.  
  1939.  
  1940. ====================================================
  1941. Trainer : Shauna (Special Costume)
  1942. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1943. HP 10
  1944. HP 10
  1945. Color Grid: ๐ŸŸฆ Blue
  1946.  
  1947. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1948. Attack 5
  1949. Attack 5
  1950. Color Grid: ๐ŸŸฆ Blue
  1951.  
  1952. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1953. Defense 5
  1954. Defense 5
  1955. Color Grid: ๐ŸŸฆ Blue
  1956.  
  1957. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1958. Sp. Atk 5
  1959. Sp. Atk 5
  1960. Color Grid: ๐ŸŸฆ Blue
  1961.  
  1962. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1963. Sp. Def 5
  1964. Sp. Def 5
  1965. Color Grid: ๐ŸŸฆ Blue
  1966.  
  1967. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1968. Speed 5
  1969. Speed 5
  1970. Color Grid: ๐ŸŸฆ Blue
  1971.  
  1972. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1973. Speed 5
  1974. Speed 5
  1975. Color Grid: ๐ŸŸฆ Blue
  1976. 1 or more adjacent tiles must be activated
  1977.  
  1978. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1979. Attack 5
  1980. Attack 5
  1981. Color Grid: ๐ŸŸฆ Blue
  1982. 1 or more adjacent tiles must be activated
  1983.  
  1984. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1985. Attack 5
  1986. Attack 5
  1987. Color Grid: ๐ŸŸฆ Blue
  1988. 1 or more adjacent tiles must be activated
  1989.  
  1990. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1991. Tackle: Power 4
  1992. Tackle: Power โ†‘ 4
  1993. Color Grid: ๐ŸŸฉ Green
  1994. 1 or more adjacent tiles must be activated
  1995.  
  1996. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1997. Tackle: Power 4
  1998. Tackle: Power โ†‘ 4
  1999. Color Grid: ๐ŸŸฉ Green
  2000. 1 or more adjacent tiles must be activated
  2001.  
  2002. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2003. Tackle: Move Gauge Refresh 3
  2004. Move: Tackle Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2005. Color Grid: ๐ŸŸฅ Red
  2006. 1 or more adjacent tiles must be activated
  2007. Move level must be 2 or higher
  2008.  
  2009. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2010. Tackle: Power 4
  2011. Tackle: Power โ†‘ 4
  2012. Color Grid: ๐ŸŸฉ Green
  2013. 1 or more adjacent tiles must be activated
  2014.  
  2015. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2016. Attack Trap 4
  2017. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  2018. Color Grid: ๐ŸŸจ Yellow
  2019. 1 or more adjacent tiles must be activated
  2020. Move level must be 2 or higher
  2021.  
  2022. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2023. Team Stat Steal 4
  2024. Has a chance (50%) of lowering one of the targetโ€™s following stats by 1 stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed. Raises this stat for all allied sync pairs by the same amount.
  2025. Color Grid: ๐ŸŸจ Yellow
  2026. 1 or more adjacent tiles must be activated
  2027. Move level must be 3 or higher
  2028.  
  2029. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2030. Team Grand Entry 1
  2031. Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
  2032. Color Grid: ๐ŸŸจ Yellow
  2033. 1 or more adjacent tiles must be activated
  2034. Move level must be 2 or higher
  2035.  
  2036. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2037. Endurance
  2038. When the user enters battle with full HP, applies the Enduring effect to it.
  2039. Color Grid: ๐ŸŸจ Yellow
  2040. 1 or more adjacent tiles must be activated
  2041. Move level must be 3 or higher
  2042.  
  2043. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2044. Defense 5
  2045. Defense 5
  2046. Color Grid: ๐ŸŸฆ Blue
  2047. 1 or more adjacent tiles must be activated
  2048.  
  2049. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2050. Sp. Def 5
  2051. Sp. Def 5
  2052. Color Grid: ๐ŸŸฆ Blue
  2053. 1 or more adjacent tiles must be activated
  2054.  
  2055. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2056. HP 10
  2057. HP 10
  2058. Color Grid: ๐ŸŸฆ Blue
  2059. 1 or more adjacent tiles must be activated
  2060.  
  2061. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2062. Tackle: Power 4
  2063. Tackle: Power โ†‘ 4
  2064. Color Grid: ๐ŸŸฉ Green
  2065. 1 or more adjacent tiles must be activated
  2066.  
  2067. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2068. Potion: MP Refresh 2
  2069. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2070. Color Grid: ๐ŸŸฅ Red
  2071. 1 or more adjacent tiles must be activated
  2072. Move level must be 2 or higher
  2073.  
  2074. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2075. Tackle: Power 4
  2076. Tackle: Power โ†‘ 4
  2077. Color Grid: ๐ŸŸฉ Green
  2078. 1 or more adjacent tiles must be activated
  2079. Move level must be 2 or higher
  2080.  
  2081. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2082. Potion: Master Healer 1
  2083. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2084. Color Grid: ๐ŸŸฅ Red
  2085. 1 or more adjacent tiles must be activated
  2086. Move level must be 2 or higher
  2087.  
  2088. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2089. Potion: MP Refresh 2
  2090. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2091. Color Grid: ๐ŸŸฅ Red
  2092. 1 or more adjacent tiles must be activated
  2093. Move level must be 3 or higher
  2094.  
  2095. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2096. Potion: Master Healer 1
  2097. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  2098. Color Grid: ๐ŸŸฅ Red
  2099. 1 or more adjacent tiles must be activated
  2100. Move level must be 3 or higher
  2101.  
  2102. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2103. HP 10
  2104. HP 10
  2105. Color Grid: ๐ŸŸฆ Blue
  2106. 1 or more adjacent tiles must be activated
  2107.  
  2108. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2109. Unbending
  2110. Defense cannot be lowered.
  2111. Color Grid: ๐ŸŸจ Yellow
  2112. 1 or more adjacent tiles must be activated
  2113.  
  2114. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2115. Sp. Atk 5
  2116. Sp. Atk 5
  2117. Color Grid: ๐ŸŸฆ Blue
  2118. 1 or more adjacent tiles must be activated
  2119.  
  2120. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2121. Mirror Shot: Accuracy 5
  2122. Mirror Shot: Accuracy โ†‘ 5
  2123. Color Grid: ๐ŸŸฉ Green
  2124. 1 or more adjacent tiles must be activated
  2125.  
  2126. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2127. Mirror Shot: Power 4
  2128. Mirror Shot: Power โ†‘ 4
  2129. Color Grid: ๐ŸŸฉ Green
  2130. 1 or more adjacent tiles must be activated
  2131.  
  2132. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2133. Mirror Shot: On a Roll 1
  2134. Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of moves.
  2135. Color Grid: ๐ŸŸฅ Red
  2136. 1 or more adjacent tiles must be activated
  2137. Move level must be 2 or higher
  2138.  
  2139. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2140. Mirror Shot: Power 4
  2141. Mirror Shot: Power โ†‘ 4
  2142. Color Grid: ๐ŸŸฉ Green
  2143. 1 or more adjacent tiles must be activated
  2144.  
  2145. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2146. Mirror Shot: Move Gauge Refresh 3
  2147. Move: Mirror Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2148. Color Grid: ๐ŸŸฅ Red
  2149. 1 or more adjacent tiles must be activated
  2150. Move level must be 2 or higher
  2151.  
  2152. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2153. Team Gimme Five 1
  2154. Raises the Attack, Defense, Sp.ย Atk, Sp.ย Def, and Speed of all allied sync pairs by 1 stat rank the first time the userโ€™s sync move is used each battle.
  2155. Color Grid: ๐ŸŸจ Yellow
  2156. 1 or more adjacent tiles must be activated
  2157. Move level must be 3 or higher
  2158.  
  2159. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2160. Mirror Shot: Accuracy 10
  2161. Mirror Shot: Accuracy โ†‘ 10
  2162. Color Grid: ๐ŸŸฉ Green
  2163. 1 or more adjacent tiles must be activated
  2164. Move level must be 2 or higher
  2165.  
  2166. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2167. HP 40
  2168. HP 40
  2169. Color Grid: ๐ŸŸฆ Blue
  2170. 1 or more adjacent tiles must be activated
  2171. Move level must be 3 or higher
  2172.  
  2173. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2174. Sand Shelter
  2175. Protects the user from damage from a sandstorm.
  2176. Color Grid: ๐ŸŸจ Yellow
  2177. 1 or more adjacent tiles must be activated
  2178.  
  2179. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2180. Mirror Shot: Power 4
  2181. Mirror Shot: Power โ†‘ 4
  2182. Color Grid: ๐ŸŸฉ Green
  2183. 1 or more adjacent tiles must be activated
  2184.  
  2185. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2186. Mirror Shot: Power 4
  2187. Mirror Shot: Power โ†‘ 4
  2188. Color Grid: ๐ŸŸฉ Green
  2189. 1 or more adjacent tiles must be activated
  2190.  
  2191. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2192. Mirror Shot: Power 4
  2193. Mirror Shot: Power โ†‘ 4
  2194. Color Grid: ๐ŸŸฉ Green
  2195. 1 or more adjacent tiles must be activated
  2196.  
  2197. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2198. Debut Regen
  2199. Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
  2200. Color Grid: ๐ŸŸจ Yellow
  2201. 1 or more adjacent tiles must be activated
  2202. Move level must be 2 or higher
  2203.  
  2204. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2205. Team Fierce Entry 1
  2206. Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
  2207. Color Grid: ๐ŸŸจ Yellow
  2208. 1 or more adjacent tiles must be activated
  2209. Move level must be 2 or higher
  2210.  
  2211. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2212. I Think Iโ€™ve Got It!: MP Refresh 2
  2213. Move: I Think Iโ€™ve Got It! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2214. Color Grid: ๐ŸŸฅ Red
  2215. 1 or more adjacent tiles must be activated
  2216. Move level must be 2 or higher
  2217.  
  2218. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2219. Retaliatory Stat Steal 9
  2220. Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed. Raises the userโ€™s stat by the same amount.
  2221. Color Grid: ๐ŸŸจ Yellow
  2222. 1 or more adjacent tiles must be activated
  2223. Move level must be 3 or higher
  2224.  
  2225. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2226. I Think Iโ€™ve Got It!: Physical Damage Reducer 9
  2227. Move: I Think Iโ€™ve Got It! Applies the Physical Damage Reduction effect to the allied field of play when the userโ€™s move is successful.
  2228. Color Grid: ๐ŸŸฅ Red
  2229. 1 or more adjacent tiles must be activated
  2230. Move level must be 3 or higher
  2231.  
  2232. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2233. Piece It Together Steel Beam: Power 25
  2234. Piece It Together Steel Beam: Power โ†‘ 25
  2235. Color Grid: ๐ŸŸช Purple
  2236. 1 or more adjacent tiles must be activated
  2237. Move level must be 3 or higher
  2238.  
  2239. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2240. Piece It Together Steel Beam: Power 25
  2241. Piece It Together Steel Beam: Power โ†‘ 25
  2242. Color Grid: ๐ŸŸช Purple
  2243. 1 or more adjacent tiles must be activated
  2244. Move level must be 3 or higher
  2245.  
  2246.  
  2247. ====================================================
  2248.  
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