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swatgame.ini

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Dec 29th, 2018
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  1. [SwatGame.SwatGamePlayerController]
  2. FocusTestDistance=3000.000000
  3. FocusTestInterval=0.200000
  4. RestartTime=6.000000
  5. ;when a ThrownWeapon is thrown, its speed will be this times the number of seconds that the throw button is held
  6. EnemyTurnSpeed=45000
  7. InputClass=Class'Engine.PlayerInput'
  8. Mass=100.000000
  9. ;player focus interfaces
  10. FocusInterfaceInfos=(Focus=Focus_Use,FocusClass=Class'SwatGame.UseInterface',Label=UseInterface,ValidNetMode=FNET_All)
  11. FocusInterfaceInfos=(Focus=Focus_Fire,FocusClass=Class'SwatGame.FireInterface',Label=FireInterface,ValidNetMode=FNET_All)
  12. FocusInterfaceInfos=(Focus=Focus_PlayerTag,FocusClass=Class'SwatGame.PlayerTagInterface',Label=PlayerTagInterface,ValidNetMOde=FNET_MultiplayerOnly)
  13. FocusInterfaceInfos=(Focus=Focus_ClassicCommand,FocusClass=Class'SwatGame.ClassicCommandInterface_SP',Label=ClassicCommandInterface,ValidNetMode=FNET_StandaloneOnly)
  14. FocusInterfaceInfos=(Focus=Focus_GraphicCommand,FocusClass=Class'SwatGame.GraphicCommandInterface_SP',Label=GraphicCommandInterface,ValidNetMode=FNET_StandaloneOnly)
  15. FocusInterfaceInfos=(Focus=Focus_ClassicCommand,FocusClass=Class'SwatGame.ClassicCommandInterface_MP',Label=ClassicCommandInterface,ValidNetMode=FNET_MultiplayerOnly)
  16. FocusInterfaceInfos=(Focus=Focus_GraphicCommand,FocusClass=Class'SwatGame.GraphicCommandInterface_MP',Label=GraphicCommandInterface,ValidNetMode=FNET_MultiplayerOnly)
  17. FocusInterfaceInfos=(Focus=Focus_LowReady,FocusClass=Class'SwatGame.LowReadyInterface',Label=LowReadyInterface,ValidNetMode=FNET_All)
  18. ; Control points on the bezier curve that smooths out the first-person zoom a bit. Pt0 is locked at (0,0)
  19. ; and Pt4 is locked at (1,1). These control points allow finer control over how the zoom looks.
  20. ZoomBezierPt1X=0.4f
  21. ZoomBezierPt1Y=0.0f
  22. ZoomBezierPt2X=0.6f
  23. ZoomBezierPt2Y=1.0f
  24.  
  25. [SwatGame.SwatPlayerController]
  26. FlashScale=0.5
  27. FlashFog=(X=900.00000,Y=0.000000,Z=0.00000)
  28.  
  29. [Engine.Hands]
  30. ;realAxis<-specifiedAxis
  31. ;X<-Y,Y<-X,Z<-Z
  32. PlayerViewOffset=(X=-22,Y=7,Z=-12)
  33. AnimationGroups=FP_Hand.GrenadeHands
  34. AnimationGroups=FP_Hand.MP5Hands
  35. AnimationGroups=FP_Hand.1911Hands
  36. AnimationGroups=FP_Hand.M4Super90Hands
  37. AnimationGroups=FP_Hand.PeppersprayHands
  38. AnimationGroups=FP_Hand.M4A1Hands
  39. AnimationGroups=FP_Hand.PaintballHands
  40. AnimationGroups=FP_Hand.OptiwandHands
  41. AnimationGroups=FP_Hand.ToolkitHands
  42. AnimationGroups=FP_Hand.DoorWedgeHands
  43. AnimationGroups=FP_Hand.C2Hands
  44. AnimationGroups=FP_Hand.NovaPumpHands
  45. AnimationGroups=FP_Hand.HandcuffsHands
  46. AnimationGroups=FP_Hand.BreachingSGhands
  47. AnimationGroups=FP_Hand.AK47hands
  48. AnimationGroups=FP_Hand.Uzihands
  49. AnimationGroups=FP_Hand.UMPhands
  50. AnimationGroups=FP_Hand.G36Khands
  51. AnimationGroups=FP_Hand.RevolverHands
  52. PreThrowAnimation=GrenadePullPin
  53. PreThrowTweenTime=0.000000
  54. PreThrowRootBone=0.000000
  55. ThrowShortAnimation=GrenadeThrowShort
  56. ThrowLongAnimation=GrenadeThrowLong
  57.  
  58. ;if a ThrownWeapon is thrown at a speed less than this, then the 'short' animations are played, otherwise, 'long' animations are used
  59. ;Note: this should match the setting in SwatPawn.ini [SwatGame.SwatPlayer]
  60. MinimumLongThrowSpeed=200.0
  61.  
  62. [Engine.HandheldEquipmentModel]
  63. HolderAnimationRootBone=Bip01_Spine1
  64. HolderUnequipFromMPCuffedAnimation=sGetCuffedStartMP
  65.  
  66. [Engine.FiredWeaponModel]
  67. ReloadTweenTime=0.0
  68.  
  69. [SwatGame.MirrorPoint]
  70. OffsetFromMirrorPoint=32.0
  71. OffsetFromCornerDirection=16.0
  72.  
  73. ;**************************
  74. ; Physics
  75. ;**************************
  76.  
  77. [Engine.KActor]
  78. ;Karma impulse imparted from a bullet is Momentum * MomentumToKarmaImpulseConversionFactor
  79. ;(Paul) In order to get a reasonable amount of force into the karma system this needs to be a significant multiplier to momentum.
  80. MomentumToKarmaImpulseConversionFactor=150.0
  81.  
  82. [Engine.HavokActor]
  83. ;Havok impulse imparted from a bullet is Momentum * MomentumToHavokImpulseConversionFactor
  84. MomentumToHavokImpulseConversionFactor=2
  85. MaxImpulseToMassRatio=100
  86.  
  87. [RWOSupport.ReactiveKarmaActor]
  88. ;Karma impulse imparted from a bullet is calculated as Momentum * MomentumToKarmaImpulseConversionFactor
  89. ;(Paul) In order to get a reasonable amount of force into the karma system this needs to be a significant multiplier to momentum.
  90. MomentumToKarmaImpulseConversionFactor=150.0
  91.  
  92. ;**************************
  93. ;Ballistics Data
  94. ;**************************
  95.  
  96.  
  97. [SwatGame.SwatGameInfo]
  98. ;*************************************************
  99. ;Single Player y-based Damage Modifiers
  100. ;
  101. ; Damage to Swat officers and the player in a
  102. ; single-player campaign is multiplied by this
  103. ; value before being applied. The various
  104. ; Easy/Normal/Hard values correspond to the difficulty
  105. ; setting that the player chooses for his campaign
  106. ; in the campaign setup.
  107. ;*************************************************
  108.  
  109. SPDamageModifierEasy=0.5;
  110. SPDamageModifierNormal=1.0;
  111. SPDamageModifierHard=1.5;
  112. SPDamageModifierElite=1.5;
  113.  
  114. ;*************************************************
  115. ;Non-Coop Multi-Player Damage Modifier
  116. ;
  117. ; Damage to all players in non-co-op multiplayer
  118. ; is multiplied by this value before being applied.
  119. ; So this value can be used to make weapons do slightly
  120. ; more or less damage overall in multiplayer (as opposed
  121. ; to their default damage). We use this to tune the
  122. ; head-to-head gameplay because the default damage of
  123. ; different ammo types is tuned for players-versus-unarmed-AIs,
  124. ; not fully armored players in multiplayer games.
  125. ;*************************************************
  126.  
  127. MPDamageModifier=1.25;
  128.  
  129. ;*************************************************
  130. ; Coop Multi-Player Damage Modifier
  131. ;
  132. ; Damage to Swat officers in co-op is multiplied
  133. ; by this value before being applied. It does NOT
  134. ; affect damage to pawns. So this value can be used
  135. ; to tweak how much damage AIs cause to players in
  136. ; co-op.
  137. ;*************************************************
  138.  
  139. COOPDamageModifier=2.0;
  140.  
  141. ;*************************************************
  142. ;Debug
  143. ;*************************************************
  144.  
  145. DebugObjectives=true
  146. DebugLeadership=true
  147. DebugLeadershipStatus=false
  148. DebugSpawning=true
  149.  
  150. ;**************************
  151. ; Reticule and HUD data
  152. ;**************************
  153.  
  154.  
  155. [SwatGame.SwatHUD]
  156. ;Position on the screen in percent
  157. CommandPositionX=1.0
  158. CommandPositionY=.97
  159. ;Dimensions of the command texture
  160. CommandTextureSizeX=128
  161. CommandTextureSizeY=32
  162.  
  163. [SwatGame.DoorWayFocusInfo]
  164. InteractDistance=140
  165.  
  166. [SwatGame.EnemyFocusInfo]
  167. ; about 36 feet away
  168. InteractDistance=768
  169.  
  170. [SwatGame.BombBase]
  171. ;in seconds, the time required to qualify to disable a bomb
  172. QualifyTimeForToolkit=5.0
  173.  
  174. ;******************************
  175. ; Doors
  176. ;******************************
  177.  
  178.  
  179. [SwatGame.SwatDoor]
  180. ;in seconds, the time required to qualify to pick a door (lock) with a Toolkit
  181. QualifyTimeForToolkit=4.0
  182.  
  183. ;in seconds, the time required to qualify to wedge a door
  184. QualifyTimeForWedge=1.367
  185.  
  186.  
  187. ;in seconds, the time required to qualify to place a C2 charge on a door
  188. QualifyTimeForC2Charge=3.0
  189.  
  190. Mass=100.000000
  191.  
  192. OpenLeftAwayClosePointBoneName=OLAwayClose
  193. OpenLeftTowardsClosePointBoneName=OLTowardsClose
  194.  
  195. OpenRightAwayClosePointBoneName=ORAwayClose
  196. OpenRightTowardsClosePointBoneName=ORTowardsClose
  197.  
  198. RightSideKnobBreachPointBoneName=BreachKnobRight
  199. RightSideHingeBreachPointBoneName=OpenLeftHinge
  200.  
  201. LeftSideKnobBreachPointBoneName=BreachKnobLeft
  202. LeftSideHingeBreachPointBoneName=OpenRightHinge
  203.  
  204. LeftSideBackKnobOpenAnimation=sDoorOpenRightKnob
  205. LeftSideFrontKnobOpenAnimation=sDoorOpenRightHinge
  206. LeftSideCenterKnobOpenAnimation=sDoorCenterOpenLeft
  207.  
  208. RightSideBackKnobOpenAnimation=sDoorOpenLeftKnob
  209. RightSideFrontKnobOpenAnimation=sDoorOpenLeftHinge
  210. RightSideCenterKnobOpenAnimation=sDoorCenterOpenRight
  211.  
  212. LeftSideCenterFranticKnobOpenAnimation=sDoorCenterOpenLeftFrantic
  213. RightSideCenterFranticKnobOpenAnimation=sDoorCenterOpenRightFrantic
  214.  
  215. LeftSideBackKnobTryAnimation=sDoorOpenRightKnobTry
  216. LeftSideFrontKnobTryAnimation=sDoorOpenRightHingeTry
  217. LeftSideCenterKnobTryAnimation=sDoorCenterOpenLeftTry
  218.  
  219. RightSideBackKnobTryAnimation=sDoorOpenLeftKnobTry
  220. RightSideFrontKnobTryAnimation=sDoorOpenLeftHingeTry
  221. RightSideCenterKnobTryAnimation=sDoorCenterOpenRightTry
  222.  
  223. LeftSideBackPushOpenAnimation=sDoorOpenRightKnobKnobless
  224. LeftSideFrontPushOpenAnimation=sDoorOpenRightHingeKnobless
  225. LeftSideCenterPushOpenAnimation=sDoorCenterOpenLeftKnobless
  226.  
  227. RightSideBackPushOpenAnimation=sDoorOpenLeftKnobKnobless
  228. RightSideFrontPushOpenAnimation=sDoorOpenLeftHingeKnobless
  229. RightSideCenterPushOpenAnimation=sDoorCenterOpenRightKnobless
  230.  
  231. LeftSideCenterFranticPushOpenAnimation=sDoorCenterOpenLeftFranticKnobless
  232. RightSideCenterFranticPushOpenAnimation=sDoorCenterOpenRightFranticKnobless
  233.  
  234. LeftSideBackPushTryAnimation=sDoorOpenRightPushTryKnobless
  235. LeftSideFrontPushTryAnimation=sDoorOpenRightHingeTryKnobless
  236. LeftSideCenterPushTryAnimation=sDoorCenterOpenLeftTryKnobless
  237.  
  238. RightSideBackPushTryAnimation=sDoorOpenLeftPushTryKnobless
  239. RightSideFrontPushTryAnimation=sDoorOpenLeftHingeTryKnobless
  240. RightSideCenterPushTryAnimation=sDoorCenterOpenRightTryKnobless
  241.  
  242. OLBackTowardsKnobCloseAnimation=sDoorOLbackTowardsClose
  243. OLBackTowardsPushCloseAnimation=sDoorOLbackTowardsCloseKnobless
  244. OLFrontTowardsKnobCloseAnimation=sDoorOLfrontTowardsClose
  245. OLFrontTowardsPushCloseAnimation=sDoorOLfrontTowardsCloseKnobless
  246. OLFrontAwayKnobCloseAnimation=sDoorOLfrontAwayClose
  247. OLFrontAwayPushCloseAnimation=sDoorOLfrontAwayCloseKnobless
  248. ORBackTowardsKnobCloseAnimation=sDoorORfrontAwayClose
  249. ORBackTowardsPushCloseAnimation=sDoorORfrontAwayCloseKnobless
  250. ORFrontTowardsKnobCloseAnimation=sDoorORbackTowardsClose
  251. ORFrontTowardsPushCloseAnimation=sDoorORbackTowardsCloseKnobless
  252. ; the towards close doesn't use the knob, so we use the same animation for both
  253. ORFrontAwayKnobCloseAnimation=sDoorORfrontTowardsClose
  254. ORFrontAwayPushCloseAnimation=sDoorORfrontTowardsClose
  255.  
  256.  
  257. MoveAndClearPauseThreshold=128.0
  258.  
  259. [SwatGame.SingleDoor]
  260. LeftSideBackOpenPointBoneName=OpenRightKnob
  261. LeftSideFrontOpenPointBoneName=OpenRightHinge
  262. LeftSideCenterOpenPointBoneName=OpenRightCenter
  263.  
  264. RightSideBackOpenPointBoneName=OpenLeftKnob
  265. RightSideFrontOpenPointBoneName=OpenLeftHinge
  266. RightSideCenterOpenPointBoneName=OpenLeftCenter
  267.  
  268. [SwatGame.DoubleDoor]
  269. LeftSideBackOpenPointBoneName=OpenLeftHingeForRight
  270. LeftSideFrontOpenPointBoneName=OpenRightHinge
  271. LeftSideCenterOpenPointBoneName=OpenRightCenter
  272.  
  273. RightSideBackOpenPointBoneName=OpenRightHingeForLeft
  274. RightSideFrontOpenPointBoneName=OpenLeftHinge
  275. RightSideCenterOpenPointBoneName=OpenLeftCenter
  276.  
  277. ;*******************************
  278. ;External Viewports (not including snipers)
  279. ;*******************************
  280.  
  281. [SwatGame.ExternalViewportManager]
  282. ; Note these values are in percentage of the screen
  283. ; DefaultSize is the size of the normal viewport
  284. kDefaultSizeX=0.3
  285. kDefaultSizeY=0.3
  286. ; ActiveSize is the size of the viewport when Capslock is held down
  287. kActiveSizeX=0.5
  288. kActiveSizeY=0.5
  289. kViewportRightPadding=0.015
  290. kViewportTopPadding=0.02
  291. ; ZoomRate for when Caps Lock is held down to zoom into full control viewport width. In rate per seconds,
  292. ; smaller numbers mean slower zooming rate
  293. kZoomRate=15
  294. kViewportFOV=65
  295. ; Offset from the Lower left corner of the viewport to draw the officer text
  296. kNegativeFontXOffset=8
  297. kNegativeFontYOffset=18
  298. ; GUI Font to use
  299. OfficerFontName="SwatOSBold"
  300.  
  301. [Engine.PlayerController]
  302. bLookUpStairs=False
  303. bSnapToLevel=False
  304. bAlwaysMouseLook=True
  305. bKeyboardLook=False
  306. bAlwaysLevel=False
  307. bNoVoiceMessages=False
  308. bNoVoiceTaunts=False
  309. bNoAutoTaunts=False
  310. bAutoTaunt=False
  311. bNoMatureLanguage=False
  312. bDynamicNetSpeed=True
  313. AnnouncerLevel=0
  314. AnnouncerVolume=4
  315. AimingHelp=0.000000
  316. MaxResponseTime=0.700000
  317. DesiredFOV=85.000000
  318. DefaultFOV=85.000000
  319. MaxTimeMargin=0.350000
  320. StatsUsername=
  321. StatsPassword=
  322. DynamicPingThreshold=400.000000
  323. bEnablePickupForceFeedback=True
  324. bEnableWeaponForceFeedback=True
  325. bEnableDamageForceFeedback=True
  326. bEnableGUIForceFeedback=True
  327.  
  328. [Engine.Controller]
  329. Handedness=0.000000
  330.  
  331. [SwatGame.DynamicMusicManager]
  332. DynamicMusicTime=30.0
  333. DynamicContextName=Dynamic
  334. MusicEffectEvent=MusicMarkerTriggered
  335.  
  336. [SwatGame.NetScoreInfo]
  337. pointsPerEnemyKill=1
  338. pointsPerFriendlyKill=-3
  339. pointsPerTimeDied=0
  340. pointsPerArrest=5
  341. pointsPerTimeArrested=0
  342. pointsPerVIPPlayerEscaped=10
  343. pointsPerArrestedVIP=10
  344. pointsPerUnarrestedVIP=10
  345. pointsPerBombDiffused=10
  346. pointsPerRDCrybaby=10
  347.  
  348. [SwatGame.CommandArrow]
  349. PointOffset=-30.0
  350. OverheadOffset=70.0
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