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Nov 20th, 2017
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  1. SplatParticles[(int)_particleContainerSize) / THREAD_GROUPS_X, 1, 1](
  2. horiRes: pointMap.HoriRes, vertRes: pointMap.VertRes,
  3. planeWidth: pointMap.Width, planeHeight: pointMap.Height,
  4. waveParticleBuffer: _waveParticlesBuffer,
  5. splateTexture: _splatTexture)
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