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- [13:07:08 INFO SMAPI] SMAPI 2.1 with Stardew Valley 1.2.33 on Microsoft Windows 10 Home
- [13:07:08 DEBUG SMAPI] Mods go here: D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods
- [13:07:08 TRACE SMAPI] Log started at 2017-12-02T12:07:08 UTC
- [13:07:08 TRACE SMAPI] Overriding content manager...
- [13:07:08 TRACE SMAPI] Starting game...
- [13:07:11 TRACE SMAPI] Detecting common issues...
- [13:07:11 TRACE SMAPI] Loading mod metadata...
- [13:07:11 TRACE SMAPI] Loading mods...
- [13:07:11 TRACE SMAPI] Loading Entoarox Framework from !EntoaroxFramework\EntoaroxFramework.dll...
- [13:07:12 TRACE SMAPI] Loading System.ValueTuple.dll...
- [13:07:12 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll.
- [13:07:12 WARN SMAPI] Entoarox Framework seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.
- [13:07:12 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll.
- [13:07:12 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll.
- [13:07:12 TRACE SMAPI] Loading EntoaroxFramework.dll...
- [13:07:12 TRACE SMAPI] Loading Advanced Location Loader from AdvancedLocationLoader\AdvancedLocationLoader.dll...
- [13:07:12 TRACE SMAPI] Loading AutoAnimalDoors from AutoAnimalDoors\AutoAnimalDoors.dll...
- [13:07:12 TRACE SMAPI] Rewrote AutoAnimalDoors.dll to fix Mod::Entry...
- [13:07:12 TRACE SMAPI] Loading AutoGate 1.0 from AutoGate\AutoGate.dll...
- [13:07:12 TRACE SMAPI] Rewrote AutoGate.dll to fix StardewValley.Game1.player field...
- [13:07:12 TRACE SMAPI] Loading Automate from Automate\Automate.dll...
- [13:07:12 TRACE SMAPI] Loading Better Quarry from BetterQuarry\BetterQuarry.dll...
- [13:07:12 TRACE SMAPI] Loading Better Ranching from BetterRanching\BetterRanching.dll...
- [13:07:12 TRACE SMAPI] Loading CasksAnywhere from CasksAnywhere\CasksAnywhere.dll...
- [13:07:12 TRACE SMAPI] Rewriting CasksAnywhere.dll for OS...
- [13:07:12 TRACE SMAPI] Rewrote CasksAnywhere.dll to fix StardewModdingAPI.Inheritance.ItemStackChange type...
- [13:07:12 TRACE SMAPI] Rewrote CasksAnywhere.dll to fix StardewValley.Game1.activeClickableMenu field...
- [13:07:12 TRACE SMAPI] Loading Console Commands from ConsoleCommands\ConsoleCommands.dll...
- [13:07:12 TRACE SMAPI] Loading Custom Critters from CustomCritters\CustomCritters.dll...
- [13:07:12 TRACE SMAPI] Rewrote CustomCritters.dll to fix Mod::Entry...
- [13:07:12 TRACE SMAPI] Loading DailyTasksReport from DailyTasksReport\DailyTasksReport.dll...
- [13:07:12 TRACE SMAPI] Loading Did You Water Your Crops? from Did You Water Your Crops\DidYouWaterYourCrops.dll...
- [13:07:12 TRACE SMAPI] Loading Expanded Fridge from ExpandedFridge\ExpandedFridge.dll...
- [13:07:12 TRACE SMAPI] Loading Teh's Fishing Overhaul from FishingOverhaul\FishingOverhaul.dll...
- [13:07:12 TRACE SMAPI] Loading GetDressed from GetDressed\GetDressed.dll...
- [13:07:12 TRACE SMAPI] Loading Happy Birthday from HappyBirthday\HappyBirthday.dll...
- [13:07:12 TRACE SMAPI] Loading More Rain from MoreRain\MoreRain.dll...
- [13:07:12 TRACE SMAPI] Loading Museum Rearranger from MuseumRearranger\MuseumRearranger.dll...
- [13:07:12 TRACE SMAPI] Loading No Fence Decay from NoFenceDecay\NoFenceDecay.dll...
- [13:07:12 TRACE SMAPI] Loading NoKidsEver from NoKidsEver\NoKidsEver.dll...
- [13:07:12 TRACE SMAPI] Loading No Soil Decay Redux from NoSoilDecayRedux\NoSoilDecayRedux.dll...
- [13:07:12 TRACE SMAPI] Loading PlantOnGrass from PlantOnGrass\PlantOnGrass.dll...
- [13:07:12 TRACE SMAPI] Rewrote PlantOnGrass.dll to fix Mod::Entry...
- [13:07:12 TRACE SMAPI] Rewrote PlantOnGrass.dll to fix StardewValley.Game1.player field...
- [13:07:12 TRACE SMAPI] Loading RopeBridge from RopeBridge\RopeBridge.dll...
- [13:07:12 TRACE SMAPI] Loading Part of the Community from SB_PotC\PartOfTheCommunity.dll...
- [13:07:12 TRACE SMAPI] Loading Seasonal Immersion from SeasonalImmersion\SeasonalImmersion.dll...
- [13:07:12 TRACE SMAPI] Loading Ionic.Zip.dll...
- [13:07:12 TRACE SMAPI] Loading SeasonalImmersion.dll...
- [13:07:12 TRACE SMAPI] Loading SkullCavernElevator from SkullCavernElevator\SkullCavernElevator.dll...
- [13:07:12 TRACE SMAPI] Loading Better Sprinklers from SMAPISprinklerMod\SMAPISprinklerMod.dll...
- [13:07:12 TRACE SMAPI] Loading TimeSpeed from TimeSpeed\TimeSpeed.dll...
- [13:07:12 TRACE SMAPI] Loading TreeTransplant from TreeTransplant\TreeTransplant.dll...
- [13:07:12 TRACE SMAPI] Rewriting TreeTransplant.dll for OS...
- [13:07:12 TRACE SMAPI] Rewrote TreeTransplant.dll to fix SpriteBatch methods...
- [13:07:12 TRACE SMAPI] Loading UI Info Suite from UI Info Suite\UIInfoSuite.dll...
- [13:07:13 TRACE SMAPI] Loading WinterGrass from WinterGrass\WinterGrass.dll...
- [13:07:13 TRACE SMAPI] Loading Xnb Loader from XnbLoader\XnbLoader.dll...
- [13:07:13 INFO SMAPI] Loaded 32 mods:
- [13:07:13 INFO SMAPI] Advanced Location Loader 1.3.2 by Entoarox | Get your content into stardew without replacing any xnb files.
- [13:07:13 INFO SMAPI] AutoAnimalDoors 1.1 by Aaron Taggart | Open and close the doors automatically for your animals.
- [13:07:13 INFO SMAPI] AutoGate 1.0 1.0 by Teban100 | Makes passing through gates automatic
- [13:07:13 INFO SMAPI] Automate 1.7 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
- [13:07:13 INFO SMAPI] Better Quarry 1.2.1 by Nishtra | Improves the spawn rates and items quality for Stardew Vally quarry and makes it generally more interesting.
- [13:07:13 INFO SMAPI] Better Ranching 1.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
- [13:07:13 INFO SMAPI] Better Sprinklers 2.3.1-pathoschild-update.3 by Maurício Gomes (Speeder) | Make the Sprinklers work better.
- [13:07:13 INFO SMAPI] CasksAnywhere 1.1-alpha by LeonBlade | Allows casts to be used anywhere.
- [13:07:13 INFO SMAPI] Console Commands 2.0 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
- [13:07:13 INFO SMAPI] Custom Critters 1.2.2 by spacechase0 | ...
- [13:07:13 INFO SMAPI] DailyTasksReport 1.2 by GuiNoya | Shows information about some daily tasks in your farm
- [13:07:13 INFO SMAPI] Did You Water Your Crops? 1.2 by Nishtra | Changes look of (not)watered crops
- [13:07:13 INFO SMAPI] Entoarox Framework 2.0.2 by Entoarox | A collection of API's to make modding easier
- [13:07:13 INFO SMAPI] Expanded Fridge 1.2.8 by Uwazouri | Expands the fridge in the players house.
- [13:07:13 INFO SMAPI] GetDressed 3.5.2 by Advize & Jinxiewinxie | Adds a dresser in the farmhouse that lets you edit your character's appearance.
- [13:07:13 INFO SMAPI] Happy Birthday 1.4.1 by Alpha_Omegasis | Adds the farmer's birthday to the game.
- [13:07:13 INFO SMAPI] More Rain 1.5.1 by Alpha_Omegasis | Change how much it rains in the game.
- [13:07:13 INFO SMAPI] Museum Rearranger 1.4.1 by Alpha_Omegasis | Lets you rearrange the museum without needing to donate something.
- [13:07:13 INFO SMAPI] No Fence Decay 1.0 by Cat | Makes all fences and gates last forever.
- [13:07:13 INFO SMAPI] No Soil Decay Redux 1.2 by Platonymous | Stops soil from decaying
- [13:07:13 INFO SMAPI] NoKidsEver 1.1 by Hangy | Want to get married, but don't want to be nagged to have a kid? Me too! Now we can!
- [13:07:13 INFO SMAPI] Part of the Community 1.1.4 by Brandon Marquis Markail Green (Space Baby) | Lets you increase friendship by supporting the community.
- [13:07:13 INFO SMAPI] PlantOnGrass 0.1.1-1 by Demiacle | Allows crops to be planted on green grass
- [13:07:13 INFO SMAPI] RopeBridge 1.0 by Teban100 | Allows you to walk over stairs in the Mines/Skull Cavern
- [13:07:13 INFO SMAPI] Seasonal Immersion 1.9.1 by Entoarox | Immerse yourself in a more seasonal world!
- [13:07:13 INFO SMAPI] SkullCavernElevator 1.1.1 by lestoph | Elevator for the Skull Cavern
- [13:07:13 INFO SMAPI] Teh's Fishing Overhaul 1.3.2-beta by TehPers | A complete overhaul of vanilla fishing, with a huge amount of customization.
- [13:07:13 INFO SMAPI] TimeSpeed 2.2.1 by cantorsdust & community | Lets you control the flow of time in the game: speed it up, slow it down, or freeze it altogether.
- [13:07:13 INFO SMAPI] TreeTransplant 1.0.1 by James Stine | Allows you to transplant trees in game.
- [13:07:13 INFO SMAPI] UI Info Suite 1.6 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
- [13:07:13 INFO SMAPI] WinterGrass 1.0 by Cat | Grass will stay around in winter.
- [13:07:13 INFO SMAPI] Xnb Loader 1.1.5 by Entoarox | Safely load custom xnb files without touching your Content directory!
- [13:07:13 DEBUG Advanced Location Loader] Loading location mods into memory...
- [13:07:13 TRACE Advanced Location Loader] Attempting to load manifest version `1.2` at: D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader\locations\Hidden Places\manifest.json
- [13:07:13 INFO Advanced Location Loader] Hidden Places, version `1.0` by Karmylla
- [13:07:13 INFO Advanced Location Loader] Found and loaded [1] location mods into memory
- [13:07:13 INFO Better Quarry] Config: Initialized
- [13:07:13 INFO Custom Critters] Creating critter types...
- [13:07:13 INFO Did You Water Your Crops?] Config: Initialized
- [13:07:13 INFO Did You Water Your Crops?] Crops tilesheets: Loaded
- [13:07:13 INFO Seasonal Immersion] Loading Seasonal Immersion ContentPack...
- [13:07:13 TRACE Seasonal Immersion] Attempting to resolve content pack...
- [13:07:13 TRACE Seasonal Immersion] Content pack resolved to mode: Directory
- [13:07:13 INFO Seasonal Immersion] Using the `Seasonal Buildings` content pack, version 1.0.0 by magimatica
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Barn
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Barn.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Big Barn
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Barn.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Big Coop
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Coop.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Coop
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Coop.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Barn
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Barn.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Coop
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Coop.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Earth Obelisk
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Earth Obelisk.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Gold Clock
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Gold Clock.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Gold Clock.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Gold Clock.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Gold Clock.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Gold Clock.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: houses
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\houses.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Junimo Hut
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Junimo Hut.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Junimo Hut.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Junimo Hut.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Junimo Hut.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Junimo Hut.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Mill
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Mill.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Shed
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Shed.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Silo
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Silo.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Slime Hutch
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Slime Hutch.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Slime Hutch.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Slime Hutch.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Slime Hutch.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Slime Hutch.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Stable
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Stable.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Water Obelisk
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Water Obelisk.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Well
- [13:07:13 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Well.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Flooring
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Flooring.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Flooring.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Flooring.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Flooring.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Flooring.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_outdoor
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables_outdoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables_outdoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables_outdoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables_outdoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables_outdoor.xnb
- [13:07:13 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_indoor
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables_indoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables_indoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables_indoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables_indoor.png
- [13:07:13 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables_indoor.xnb
- [13:07:13 INFO Seasonal Immersion] ContentPack processed, found [14] seasonal files
- [13:07:13 INFO Xnb Loader] Parsing `ModContent` for files to redirect the content manager to...
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Animals
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Buildings
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Characters
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Characters\Dialogue
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Characters\Farmer
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Characters\Monsters
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Characters\schedules
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Data
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Data\Events
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Data\Festivals
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Data\TV
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Fonts
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \LooseSprites
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \LooseSprites\Lighting
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Maps
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Mines
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Minigames
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Portraits
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \Strings
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \TerrainFeatures
- [13:07:13 TRACE Xnb Loader] Looking for files and directories in \TileSheets
- [13:07:13 TRACE Xnb Loader] Redirect list:
- [13:07:13 TRACE Xnb Loader] Maps\AdventureGuild ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\AdventureGuild.xnb
- [13:07:13 TRACE Xnb Loader] Maps\AnimalShop ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\AnimalShop.xnb
- [13:07:13 TRACE Xnb Loader] Maps\ArchaeologyHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ArchaeologyHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Backwoods ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Backwoods.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Blacksmith ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Blacksmith.xnb
- [13:07:13 TRACE Xnb Loader] Maps\BusStop ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BusStop.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Calmer Wallpapers With Window Lights ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Calmer Wallpapers With Window Lights.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Club ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Club.xnb
- [13:07:13 TRACE Xnb Loader] Maps\ElliottHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\ElliottHouseTiles ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouseTiles.xnb
- [13:07:13 TRACE Xnb Loader] Maps\fall_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\fall_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] Maps\FarmCave ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmCave.xnb
- [13:07:13 TRACE Xnb Loader] Maps\FarmCave_backup ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmCave_backup.xnb
- [13:07:13 TRACE Xnb Loader] Maps\FarmHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\HaleyHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HaleyHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\HarveyRoom ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HarveyRoom.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Hospital ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Hospital.xnb
- [13:07:13 TRACE Xnb Loader] Maps\JoshHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\JoshHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\LeahHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\LeahHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\ManorHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ManorHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Saloon ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Saloon.xnb
- [13:07:13 TRACE Xnb Loader] Maps\SamHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SamHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\SandyHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SandyHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\ScienceHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ScienceHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\SebastianRoom ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SebastianRoom.xnb
- [13:07:13 TRACE Xnb Loader] Maps\SeedShop ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SeedShop.xnb
- [13:07:13 TRACE Xnb Loader] Maps\spouseRooms ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spouseRooms.xnb
- [13:07:13 TRACE Xnb Loader] Maps\spring_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] Maps\summer_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Town-Christmas ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town-Christmas.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Town-EggFestival ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town-EggFestival.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Town-Fair ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town-Fair.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Town-Halloween ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town-Halloween.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Town ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Trailer ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Trailer.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Tunnel ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Tunnel.xnb
- [13:07:13 TRACE Xnb Loader] Maps\Water Cave ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Water Cave.xnb
- [13:07:13 TRACE Xnb Loader] Maps\winter_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] Maps\WizardHouse ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WizardHouse.xnb
- [13:07:13 TRACE Xnb Loader] Maps\WizardHouseBasement ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WizardHouseBasement.xnb
- [13:07:13 TRACE Xnb Loader] Strings\StringsFromMaps ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Strings\StringsFromMaps.xnb
- [13:07:13 TRACE Xnb Loader] ElliottHouseTiles ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\ElliottHouseTiles.xnb
- [13:07:13 TRACE Xnb Loader] fall_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\fall_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] spring_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] summer_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\summer_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] winter_Dusty ~> D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\winter_Dusty.xnb
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\AdventureGuild'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\AnimalShop'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ArchaeologyHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Backwoods'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Blacksmith'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BusStop'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Calmer Wallpapers With Window Lights'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Club'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottHouseTiles'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\fall_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmCave'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmCave_backup'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\HaleyHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\HarveyRoom'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Hospital'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\JoshHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\LeahHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ManorHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Saloon'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SamHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SandyHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ScienceHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SebastianRoom'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SeedShop'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spouseRooms'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spring_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\summer_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town-Christmas'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town-EggFestival'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town-Fair'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town-Halloween'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Trailer'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Tunnel'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Water Cave'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\winter_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\WizardHouse'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Maps\WizardHouseBasement'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'Strings\StringsFromMaps'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'ElliottHouseTiles'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'fall_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'spring_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'summer_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE Xnb Loader] Requested cache invalidation for 'winter_Dusty'.
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 INFO Xnb Loader] Parsing complete, found and redirected [46] files
- [13:07:13 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
- [13:07:13 TRACE SMAPI] Invalidated 0 cache entries.
- [13:07:13 TRACE SMAPI] Context: locale set to en.
- [13:07:13 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [13:07:13 TRACE SMAPI] Checking for SMAPI update...
- [13:07:14 TRACE SMAPI] Checking for updates to 26 keys...
- [13:07:14 TRACE SMAPI] DailyTasksReport (GitHub:GuiNoya/SVMods): update error: Found no mod with this ID.
- [13:07:14 TRACE SMAPI] SkullCavernElevator (Nexus:963): update error: Mod has invalid semantic version '1.1.2a'.
- [13:07:14 TRACE SMAPI] Teh's Fishing Overhaul (Nexus:866): update error: Mod has invalid semantic version '1.3.3.1'.
- [13:07:48 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
- [13:07:48 TRACE Console.Out] getLoadEnumerator('Anna_171123495')
- [13:07:49 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\FarmHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\FarmCave'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmCave' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Town'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\JoshHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\JoshHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\HaleyHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HaleyHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SamHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SamHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Blacksmith'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Blacksmith' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:50 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ManorHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ManorHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SeedShop'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SeedShop' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Saloon'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Saloon' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Trailer'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Trailer' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Hospital'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Hospital' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\HarveyRoom'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HarveyRoom' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ElliottHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ScienceHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ScienceHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:51 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SebastianRoom'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SebastianRoom' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\WizardHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WizardHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\AnimalShop'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\AnimalShop' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\LeahHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\LeahHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BusStop'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BusStop' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Club'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Club' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SandyHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SandyHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ArchaeologyHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ArchaeologyHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\WizardHouseBasement'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WizardHouseBasement' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\AdventureGuild'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\AdventureGuild' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Backwoods'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Backwoods' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Tunnel'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Tunnel' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'spring_Dusty'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_Dusty' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\spring_Dusty'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_Dusty' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:55 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\winter_Dusty'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'D:\Profiel\User\Program Files\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_Dusty' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [13:07:55 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
- [13:07:55 TRACE SMAPI] Context: loaded saved game 'Anna_171123495', starting winter 14 Y1.
- [13:07:55 INFO Part of the Community] New Entry: Lewis
- [13:07:55 INFO Part of the Community] New Entry: Robin
- [13:07:55 INFO Part of the Community] New Entry: Harvey
- [13:07:55 INFO Part of the Community] New Entry: Marnie
- [13:07:55 INFO Part of the Community] New Entry: Leah
- [13:07:55 INFO Part of the Community] New Entry: Abigail
- [13:07:55 INFO Part of the Community] New Entry: Caroline
- [13:07:55 INFO Part of the Community] New Entry: Pierre
- [13:07:55 INFO Part of the Community] New Entry: Alex
- [13:07:55 INFO Part of the Community] New Entry: Penny
- [13:07:55 INFO Part of the Community] New Entry: Evelyn
- [13:07:55 INFO Part of the Community] New Entry: Gus
- [13:07:55 INFO Part of the Community] New Entry: Clint
- [13:07:55 INFO Part of the Community] New Entry: Elliott
- [13:07:55 INFO Part of the Community] New Entry: Emily
- [13:07:55 INFO Part of the Community] New Entry: Jodi
- [13:07:55 INFO Part of the Community] New Entry: Vincent
- [13:07:55 INFO Part of the Community] New Entry: Maru
- [13:07:55 INFO Part of the Community] New Entry: Pam
- [13:07:55 INFO Part of the Community] New Entry: Sam
- [13:07:55 INFO Part of the Community] New Entry: George
- [13:07:55 INFO Part of the Community] New Entry: Shane
- [13:07:55 INFO Part of the Community] New Entry: Demetrius
- [13:07:55 INFO Part of the Community] New Entry: Linus
- [13:07:55 INFO Part of the Community] New Entry: Sebastian
- [13:07:55 INFO Part of the Community] New Entry: Jas
- [13:07:55 INFO Part of the Community] New Entry: Haley
- [13:07:55 INFO Part of the Community] New Entry: Willy
- [13:07:55 INFO Part of the Community] New Entry: Wizard
- [13:07:55 INFO Part of the Community] New Entry: Dwarf
- [13:07:55 INFO Part of the Community] New Entry: Krobus
- [13:07:55 DEBUG Better Quarry] Number of items spawned: 10
- [13:07:55 TRACE Advanced Location Loader] Applying Patches...
- [13:07:55 DEBUG Advanced Location Loader] Patches have been applied
- [13:07:55 TRACE Automate] Checking for update... none found.
- [13:10:51 TRACE SMAPI] Disposing...
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