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Jumpchain: 8-bit dystopia edition

Mar 5th, 2015
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  1. Jumpchain: 8-bit dystopia edition
  2. Imagine, if you will, a city stretching into infinity. The endless dark nights, bright skyscrapers dominating the skyline while chemical factories spew purple sludge into the river. A city dominated by crime syndicates, ancient clans, and high-tech conglomerates. Casinos stretching from horizon to horizon the desert goes forever, the forest is immense beyond measure, the pipes of the under city have no bottom in this world. and yet in this endlessness the most endless thing in this world is the despair, the crushing dystopia brought on by the constant victories of the villains who rule this world. It is a place of shattered innocence, here are the games of our childhood twisted into terrible reality. There are no heroes left in man.... Perhaps you and your companions can change that, perhaps you'll join these monsters, perhaps you will simply manage to survive. You now have 1000 choice points.
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  7. Starting location
  8. role 1D8 once for each column, you may pay fifty CP to choose from either column or 100 CP to choose freely from both
  9. 1. Casino/amusement center,the powers that be realize life can get pretty terrible and so they create places like these where loyal employees can spend their money in order to have a little fun and forget about their troubles for a little whileJust make sure that you don't go into debt, you don't want to know what happens to those who can't pay their marker
  10. 2. Desert, the desert is a hard place to live, no water, animate cactuses attacking anything that moves, unnaturally quick quicksand, hope you can find some water fast or you won't last long out here.
  11. 3. Polar region, you find yourself in a land of ice and frost, watch your step , because in addition to the killing cold and constant danger of slipping you'll face bottomless cracks in the ice, geysers of frost, cryogenically preserved prehistoric beasts freshly thawed and innumerable other dangers, but on the plus side corporate presence is minimum, you just have to watch out for kill-sats , because most living or mechanical things can't function in this cold.
  12. 4. Industrial plant. This is not a place for people, if you can manage to avoid the house size crushing Pistons, the roving teams of security robots . The sheer lack of safety features means you'll quickly be poisoned , burned or crushed by some ridiculously overblown thing. But if you manage to get here , at least, no biological authority will chase you any more.
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  14. 5. The pipes. The pipes are the very foundations of the city, no one knows how old they really are, most of them were already here when the city was built. Strange things live down the pipes, whether it's hallucinogenic mushrooms, strange ruins from the lost civilization of Hyrule, portals to strange and distant lands. They are as mysterious as they are deep, and no one has ever seen the bottom
  15. 6. The slums, found in almost every cyberpunk dystopia the slums are where the desperate people try to live, it doesn't matter who runs them. All that changes is cool is administering the beat downs when the common folk get out of line. The sprawling of the slums destitution stretches farther than the eye can see. This is a place where the only people who live here are irreparably broken or resilient beyond measure.
  16. 7. See above.
  17. 8. Free choice, you got lucky. Choose anywhere as your starting location
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  25. 1. Foot clan,everyone likes to root for the little guy right? The foot clan is a tightknit Association of gangs, mom-and-pop shops, semi-independent contractors and garage inventors. Of course the thing everyone forgets is that when you put all these little guys together they are a mega Corp in their own right.
  26. 2. Egg Industries,Owned by doctor Ivo "Eggman" Robotnik. Recently the good doctor has come under fire from environmental groups for alleged breaches of environmental safeguards and unsafe working conditions, but investigations by the state have turned up no evidence of any wrong-doing. So Doctor Ivo continues to steadily dominate, even deploying automatic armies to 'safeguard his assets' in less developed nations, which sometimes results in ruthless purges of surrounding areas. Recently the doctor has met stiff resistance to his campaigners of intimidation from a group of activists led by the mysterious 'Big Blue' of which nothing is known.
  27. 3. Wily Corp. one of the single most powerful companies to ever exist. Wily Corp is a complex entity founded by The Father Albert(Uncle)Wily The current president. The company excels in robotics and techniques for refining metals, fuel compounds and rare earths. Employees on its payroll enjoy a standard package based on their zone. This includes a one room apartment in one of the numerous Pre-fab Wily Corp hab. towers, a standard issue TV for receiving media broadcasts, an ID card that allows all employees to receive food rations and store credit that they accrue in the form of company currency, ZENNY(Valid at all Wily Corp and select Foot Limited Retailers) and an assortment of other fine comestibles. Wily Corp's headquarters is within the several towers at the very heart of the controlled Zones. These buildings, collectively known as Wily Towers, are home to all high ranking personnel, research centers and even president Wily himself. It is here that the latest advances in robotics are being made, and where the Positronic Brain was born.
  28. 4. MetPharm The world's best researchers in organ regrowth and augmentation... just last year they announced that, yes, they did use alien stock in their parts. They expected a huge backlash, but nothing happened. Maybe it was because the populace was so used to bionics. Maybe it was because the alien presence was "minimal", tiny bits of code from beings described as "smallish, floating, electricity-drinking jellyfish". Or maybe it's because the ones with the implants just... don't talk back when it comes to MetPharm. Just as well.
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  30. 5. King DDD,The King of Trash. DDD's empire of the destitute takes whatever they can get, Fortunately for subjects, those who managed to find the Empire of the discarded are left alone by the rest of the factions. Their only solace is that they are wanted by no one for nothing.
  31. 6. Rebels, the world has gone to hell and everyone knows it. There are still some who fight the good fight and try to change things however they can. Whether it's running a illegal soup kitchen or blowing up factories you find yourself in the midst of a den of rebels, if you're not one of them expect to be attacked on short order if you are one of them expect a constant struggle against your oppressors
  32. 7. Dreamland cultists, there are things beyond the pipes those of this world were not meant to know, there are corrupting forces so alien that to know them is to invite madness. Dreamland cultists seek nothing less than bringing Kirby the Devourer into this world. Somehow you've wound up on their turf
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  34. 8. Power vacuum. Looks like no one has moved in yet on this area, the good news is that this gives you a decent chance take over, the bad news is everyone else is going to fight you for it
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  40. Backgrounds
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  42. Abilities
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  44. Items section
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  46. dime bag of drugs 200 CP
  47. with each purchase You get a dime bag that refills once a week of your choice of any of the following drugs.
  48. E-Tank
  49. E-Tank is an upper and a stimulant. It makes you no longer feel any wounds, and gets you operating at peak performance
  50. Ring
  51. Ring speeds up your reflexes, and acts as a kind of neural buffer. When you actually get hit, you're dead sober again, but you won't go into shock. Ring is highly addictive.
  52. One-up
  53. A confidence booster and hallucinogen. This is not produced by the corps, but grows in the pipes as a natural fungus.
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  56. jailbroken Joe200cp
  57. you have “acquired”a Joe unit with its loyalty coding ready to be reset, this can be a construction or security Joe just turn it on and it will follow the orders of the first thing it sees.
  58. Drawbacks
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