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- function WalkSpeed(value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
- end
- function JumpPower(value2)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = value2
- end
- function HipHeight(value3)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = value3
- end
- function Health(Health)
- game.Players.LocalPlayer.Character.Humanoid.Health = Health
- end
- function Reset()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end
- function Naked()
- game.Players.LocalPlayer.Character.Shirt:Remove()
- game.Players.LocalPlayer.Character.Pants:Remove()
- end
- function Noclip()
- local noclip = true
- G = game
- char = G.Players.LocalPlayer.Character
- repeat
- if noclip == true then
- for _,v in pairs(char:children()) do
- pcall(function()
- if v.className == "Part" then
- v.CanCollide = false
- elseif v.ClassName == "Model" then
- v.Head.CanCollide = false
- end
- end)
- end
- end
- G:service("RunService").Stepped:wait()
- until char.Humanoid.Health == 0
- end
- if Sit then
- game.Players.LocalPlayer.Character.Humanoid.Sit = true
- end
- if Jump then
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end
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