G4U55

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May 10th, 2016
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  1. Update v20160510:
  2. - Kareem's customerliste should be now fetched and returned back while he has left his stand. This should solve issues with the bottle.
  3. - The dialog choice during the bargain / trading block will return to the original dialoglevel after an unsuccessful bargain.
  4. - The map in the sarcophag is now unusable
  5. - The opening and closing eyelid sounds have been adjusted and are less noisy now
  6. - Catacombs -> area that triggers the stamp have been expanded so that the event should be triggered more often
  7. - The church clock has to be used only once to trigger the level mechanism
  8. - The hotspot (mud) on the jaildrain has been removed because it was not reachable by the player
  9. - If a save has been done after freeing Talorel from the cell, the dialog scene between Bloomfold and Talorel will be loaded
  10. - Sounds, music and the subtitles will be directly taken over after the option has been choosen and confirmed
  11. - You can now hide all texts in the option menu
  12. - You will not hear any combination-sounds if they were wrong
  13. - You cannot leave the cemetary scene (eg. map and exit) as long as Agnes has not been burried and the cemetary minigame is active
  14. - The mill minigame has been reworked: After it falls two times you get a dialog option to skip the minigame. This should work now.
  15. - The mill minigame has now some more proper walkables
  16. - If McCallum has been locked up he will be not availabe during the speech
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