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- Update v20160510:
- - Kareem's customerliste should be now fetched and returned back while he has left his stand. This should solve issues with the bottle.
- - The dialog choice during the bargain / trading block will return to the original dialoglevel after an unsuccessful bargain.
- - The map in the sarcophag is now unusable
- - The opening and closing eyelid sounds have been adjusted and are less noisy now
- - Catacombs -> area that triggers the stamp have been expanded so that the event should be triggered more often
- - The church clock has to be used only once to trigger the level mechanism
- - The hotspot (mud) on the jaildrain has been removed because it was not reachable by the player
- - If a save has been done after freeing Talorel from the cell, the dialog scene between Bloomfold and Talorel will be loaded
- - Sounds, music and the subtitles will be directly taken over after the option has been choosen and confirmed
- - You can now hide all texts in the option menu
- - You will not hear any combination-sounds if they were wrong
- - You cannot leave the cemetary scene (eg. map and exit) as long as Agnes has not been burried and the cemetary minigame is active
- - The mill minigame has been reworked: After it falls two times you get a dialog option to skip the minigame. This should work now.
- - The mill minigame has now some more proper walkables
- - If McCallum has been locked up he will be not availabe during the speech
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